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7961  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 08, 2007, 06:16:27 AM
Snipers would have been a great counter to artillery, a way to force enemy arty hounds to stay out of sight and rely on teamwork.

Snipers should have been able to easily pick off those large and bulky heavy guns off enemy hounds, but they did so little damage that it was pointless.

By the time I quit playing I was encountering entire squads full of arty hounds and maybe one comm and one scout.  That's it.  They'd just march straight forward and kill everything.
7962  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 08, 2007, 01:14:41 AM
Ow.  My eyes.

Honestly, I don't see what not to like.  The features are there for people to use if they want to, and as Wii and 360 users have shown, people do like this kind of stuff.

I'm also not too keen on achievements or this stuff, but I still think it's neat.   I can easily use the simple UI when I want to.
7963  Gaming / Console / PC Gaming / Re: GDC Week - The new E3 on: March 08, 2007, 01:02:47 AM
Oh I don't see the simply PSP/PS3 interface going away, this is just for those that like that kind of thing.
7964  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 07, 2007, 09:46:53 PM
Looks pretty cool.  I actually thought it was going to be more cartoony, but I suppose that doesn't fit in the Sony style.

I actually wouldn't mind loading up directly into that.  Say, starting up in your apartment, then if I wanted to play a game already in the drive just move to the PS3 console.
7965  Non-Gaming / Off-Topic / Re: Battlestar Galactica - March 4th (spoilers) on: March 06, 2007, 08:59:36 AM
Word is that her contract for the series has run out and she didn't renew.  So, now she's pursuing other things, and it looks like she's doing pretty well overall.

I actually think the show can survive without her, as unlike the original series, this one has a lot of strong characters and other plots.

However, there was an interview where there are hints of Katie herself that she'll be back in Vancouver, she does have a movie contract for BSG, and she was given a corporate "line" to say.

She also mentioned she's getting peanuts in the BSG series contract, so this may have motivated her not to renew her contract.

She also mentions voice over work for a video game, but can't say which, I bet you it's Halo 3. Tongue
7966  Gaming / Console / PC Gaming / Re: Dead Rising CO-OP on: March 06, 2007, 07:21:40 AM
Of course, let's hope they actually give all the characters voiced dialogue.
7967  Gaming / Console / PC Gaming / Re: Dead Rising CO-OP on: March 06, 2007, 02:21:09 AM
That depends entirely on the price.  CO-OP does take time to develop, so I don't mind a cost, especially for a game that wasn't designed for it.

I'm interested in what this new version of Dead Rising will include, if it eases some of the frustrating aspect of the game I might actually buy this version as I skipped the original.
7968  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 04, 2007, 11:09:37 PM
Bleh, time to save up to get me a new computer.  My Athlon XP 2000+ just doesn't cut it anymore.
7969  Gaming / Console / PC Gaming / Re: [360] New Bioshock screens - NSFW on: March 04, 2007, 09:21:44 PM
The problem is, so many of those things were just arbitrary systems.  They appeal to role players who like stats and raising numbers, but to a majority of people they don't do much.  I think it's a real indicator that you had more fun building the character's stats than playing.  It should kind of be the other way around.  The stats got in the way of my enjoyment in the game, as in my initial play through I was playing in a more sneaky role, later on, I realized that I wanted to do some segments with a more shooty approach, but couldn't.

Character upgrades in Bioshock aren't handled by stat numbers, but by the plasmids you have available and how you choose to use them.  You also can upgrade your weapons, and I think there's another thing too.  The way I see it, all the customizeability is still there, getting rid of arbitrary stats that can't be changed hasn't dumbed down the game as there's new and different ways to customize your character. There are some plasmids that act like stat increases/augments this time around.  The speed plasmid is like you upgrading your agility to some very high number.  Those plasmid powers are more like being able to choose those psionic powers without being locked into the class.  They've said that some of the weapons there are too big for you to use normally, such as some of the Big Daddy weapons, and only the strength plasmid can let you use them.

Also, the idea of plasmids fits better into the world of Bioshock, instead of just some numbers that are just there, the feature really works with the idea of instant and fantastical biological upgrades in a world of biotechnology and ideology gone wrong.  So don't fear the loss of stats, embrace the change where instead of some arbitrary stat numbers deciding what a character is (And which can be confusing to some players), your plasmid collection, and weapon upgrades.

I think one of the biggest character features they have are the serious choices you make during the game that make your actions decide who your character is.  That video really shows one of those dreadful choices when after you kill a Big Daddy guarding a Little Sister, the Little Sister screams and backs away from you as you approach in an all too lifelike manner.  I'm not sure I could kill the girl to get more Adam, even if I really needed to get to the next area.  And that's just one of the "Random" encounters, it really opens up a lot of paths for the more scripted encounter with other named characters in Rapture.

Irrational has a good track record to me, which is why I'm less cautous about getting excited for this game than others.  Yes, I've bought into the hype.  But in a way I'm really not expecting anything other than System Shock 2, with upgraded graphics, and a new interesting story.
7970  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 04, 2007, 09:11:16 PM
Really?  What'd they do?  Sounds like they might have actually balanced the game this time, and all fury is really kids being angry at having lost toys.
7971  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 04, 2007, 09:09:42 PM
Try getting x-fire?  It's a gamer's IM and might help you find when pickup games are happening.
7972  Gaming / Console / PC Gaming / Re: [PSP] God of War - Yes, I said PSP on: March 04, 2007, 08:45:45 AM
Of course, if they include a sex scene in the PSP version, you'll get some very weird looks while playing this in public.  Tongue
7973  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 04, 2007, 04:03:02 AM
Not sure what you were looking for in the game, but SC was supposed to be the ultimate "build giant blobs of units and send them accross the map" kind of game.


From the demo, I agree unit selection is problematic.  They should really have gone with some sort of platoon/company control scheme.  Something like, wherever you have a group of similar units together, they have a control icon placed over them with details like strength and number of units.  You can then just use this icon to order the cluster around.

Where you have multiple unit types mixed together, the icons are bunched together, but you can still select them individually so you have more control over different unit types without resorting to the clunky "drag select mob, search through unit list for the one you want, double/shift/alt/whatever click to select all units of that type, issue specific order, repeat for next unit type".
7974  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 03, 2007, 09:37:56 AM
Um, wow, what a completely pointless patch notes.  Might as well not have released the notes.

I wonder if they balanced out the heavy guns, they were too easily abused by players with the way they made it impossible for you to shoot back, and how players could load two dual heavy cannons on a biped and use them as close range weapons.

By the time you reoriented your view to shoot back at the enemy, he'd fire a second volley.  And with that huge blast radius, he never really had to reload.

Then there's that stupid 20 man squad limit.  They should have at least let squads band together into platoons or companies.

The list goes on.

I'll definitely be interested in Chromehounds 2, but for now I'll skip 1.
7975  Gaming / Console / PC Gaming / Re: [PS3] Warhawk - Woah! on: March 03, 2007, 09:32:08 AM
Well... there's always Lair, which seems to be the fantasy Warhawk.
7976  Gaming / Console / PC Gaming / Re: [PS3] Warhawk - Woah! on: March 03, 2007, 05:02:14 AM
Huh?  It's multiplayer only?  I didn't get that in the parts that I saw, when did they say that?
7977  Gaming / Console / PC Gaming / Re: Sony to unveil Playstation HOME at GDC? on: March 03, 2007, 02:51:34 AM
Frankly, instead of simply baiting, goading, or fighting his comments, you can simply hit that little report to moderator and ignore him.

I'm getting really tired of this crap, regardless of who is comes from.
7978  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: March 02, 2007, 08:06:17 AM
Can anyone confirm a speed slider in the game?  Having one is really important as to whether I'd buy the game.  But also as important, is if the speed slider just makes everything move really slowly, or changes the whole pacing of the game.
7979  Gaming / Console / PC Gaming / Re: Sony to unveil Playstation HOME at GDC? on: March 02, 2007, 07:40:40 AM
Well, it certainly looks like despite the execs that talk too much, there are people behind Sony that really do listen.

I think achievements are pointless, the whole gamerscore never appealed to me.  But, this is slightly more physical.  It'd be interesting if you could load this as the default interface, where you move the character around, and to play the game in the drive, you use a playstation 3 in your home.  Tongue  Still, like achievements, nothing too special to me, but very cool nonetheless.

If they're willing to do this, I wonder if in the future, once they settle the lawsuit with the rumble feature company, they can add back rumble into their games.  Heck, they added the dual shock controller to the PS1.

I dread to think of what DOA extreme volleyball would have as trophies, or some of those weird Japanese sim games.  Tongue
7980  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: March 01, 2007, 11:04:07 AM
Honestly, the sales will come from those first big "WOW!" impressions, which is important to get good reviews from reviewers.  But in the long run, only teenagers who quaf energy drinks more than diablo 2 health potions will play this in the long term.  I'm actually somewhat serious about that statement.  Unfortunately, most reviewers won't play this long enough to realize that, or will gloss over the pacing aspect.

By the way, the superweapons are "I win" buttons in this game.  Yet again, with the whole overly fast pace of this game, the idea is that once you build a superweapon and it counts down to active and actually shoot it before the enemy blows it up (Which is easy considering how everything tends to blow up quickly), you win.

In the other C&C games, superweapons gave you a huge advantage when fired, but it really either helped you get back in the game, or helped win it if you're bogged down on that final advance.  In this game, unless the enemy has built backup bases, one superweapon strike will give you the game.
7981  Gaming / Console / PC Gaming / Re: Armed Assault on: March 01, 2007, 10:56:04 AM
At that price point, even I'd buy it.
7982  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 11:25:40 AM
You can play the demo with the aliens.

Just go the the skirmish area.  Click on the drop down box for army/faction, click once on the army you want to use, even if it's greyed out.  Then press its' corresponding key on the keyboard (G for GDI, N for Nod, S for Scrin).  It'll change to that faction.  I played as Nod and Scrin, very interesting.  Albiet both are still way too fast.  It really is for kids on speed.

I'm pretty sure that I will not be buying this game.  It's not even fun for me in single player because of the pacing.  Which is sad since I see a lot of potention in there.  It's really too bad they took C&C in such a direction, going from way too slow (Tiberian Sun) to way too fast.  I would have also liked to see the story.  But then again, I didn't bother with Tiberian Sun, so I won't with 3.

In all honesty, if people on PCs find this too fast, there's no way they could get the game working on the 360 without significantly slowing the pace down.

Overall, this RTS has reached a point where it's simply not fun to play.  Sure, some will get a rush from it if they can keep up, but it seems more like work, stress, and anxiety along with a big dose of adrenaline rather than simple fun.  I see visions of people surrounded by cans of energy drinks as they try to get one more rank up on the ladder.  It's actually tiring to play.

I just don't have time for games I don't have fun in, or make me more tired then when I began.
7983  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 06:29:54 AM
Oh, so the two different types of nukes and multiple ways to launch nukes weren't good enough for you in SC?  Tongue
7984  Gaming / Console / PC Gaming / Re: Indie Game Sites? on: February 27, 2007, 12:01:40 PM
gametunnel.com is dedicated to smaller indy games.

I wouldn't mind GT having its own indy section, but covering the big games is job enough.
7985  Gaming / Console / PC Gaming / Re: C&C3 is slated for a March release on: February 27, 2007, 11:58:50 AM
In my eyes, it's too fast.  I think they went overboard with the pace, even generals wasn't this bad.

There's opportunity for some strategy, but unless you're willing to invest a lot of mental power and blood pressure into this game, it'll be difficult to assume a strategy besides build X number of units, usually with a good mix of anti vehicle/air, send at enemy to die.

One thing I do like is that infantry are once again useful in game, whereas in generals they were just money sinks.

Unfortunately, I do have to say that, if you like frantic games like this, C&C3 is it.  It's really well put together and if you're fast enough to use the tactics that are there the game is good for you.  But to me, this is just too much.
7986  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 27, 2007, 11:50:38 AM
Downloaded it at 2mbps from my campus network.

Played it a bit and it feels like C&C, albiet at the pace of Generals.  It's probably closer to red alert than the original C&C, which isn't a bad thing.

Combats happen fast, the pace is frantic.  It's fun, but I don't think I'll be playing this on online against random people.  CoH was bad enough, but this is a build fest where you throw units at the enemy along the lines of Supreme Commander, albiet, with limited resources.

One thing I don't like is the way the queus are handled, instead of two buildings making the units queued up build faster or so, now multiple buildings means multiple build queus that you have to click back and forth from.  This can be confusing if you're in the middle of battle with so much happening.  And especially so since batles happen so damn fast that it's over in the time you switch between a queu, place the building, and switch back.

So, as much as this is C&C, it's also paced worse than Generals, which is a bad thing in my eyes.  Sure, red alert and the original C&C had pretty fast pacing, but this game is like it's meant for kids on speed.  They weren't kidding when they said it was fast paced, but this is too frantic for there to be any more strategy than build unit, send them to die.
7987  Gaming / Console / PC Gaming / Re: Phil Harrison the next Krazy Ken? [Negative PS3 post] on: February 26, 2007, 09:08:01 PM
Sounds like Bill Gates' brash statements back in the 640k days.  He's learned to mostly shut up since then.

Frankly, I get the feeling that this guy got into his position when the PS2 was at the top of its game and all the success they had, so he got to keep his job and not do all that much to maintain it.  Now, he's fighting against two successful competitors with a system that has had many bad decisions made about it and he's just blundering after having not been in practice.

I actually get that feeling about a lot of Sony hardware execs.

They really need to either shut these guys up or fire them.  In fact, I think one of the main reasons why they haven't been fired already is the clout he gained from being around while the PS2 was popular.
7988  Gaming / Console / PC Gaming / Re: [Mass Effect] I'm a sucker for books based on games on: February 26, 2007, 09:03:28 PM
Depends on how it's written.  I got burned on the Splinter Cell novel after a few recommendations.  That was a horrifically written novel.  I literally could have written it better.  Every damn sentence started with the world "I".

Meanwhile, the latest Halo novel was good, Ghosts of Onyx, and I recall the Dig book was pretty good too.

So assuming the Mass Effect book isn't bad, I'll probably pick it up to get me all set for the game's release.
7989  Gaming / Console / PC Gaming / Re: Have you guys seen this? UFO: Extraterrestrials = X-COM next gen? on: February 24, 2007, 07:27:33 AM
They have nothing to do with X-Com.  I guess neither company bothered to trademark that name, or are even willing to fight for the name.  I think that's because they're both just pretenders to the throne of X-Com, aka UFO: Enemy Unknown.
7990  Gaming / Console / PC Gaming / Re: [PS3] Hot Shots Golf 5 on: February 23, 2007, 07:25:31 AM
Those realistic backgrounds with the realistically shaded anime characters makes me think of those people who dress up in those freaky full body anime doll suits.

Seriously, there's a point at which the full on big head small mouth look no longer works.
7991  Gaming / Console / PC Gaming / Re: Have you guys seen this? UFO: Extraterrestrials = X-COM next gen? on: February 23, 2007, 01:58:44 AM
Ah well hell.  That's a good or bad thing.  We wait longer, but they get more time to polish...  I'd rather have polish, especially since my wallet is hurting right now.
7992  Gaming / Multiplayer Madness (MMO or otherwise) / Tabula Rasa is soundin good. on: February 21, 2007, 10:24:45 AM
All they need now is a name change.

Basically, it sounds like everything I want in an MMO.  It's still stat driven, but action based where you aim at a target to lock on to it and every click shoots.  However, many factors determine if you hit and how bad the damage is, with things like stance, target's cover usage, weapons, range, armor, stats, etc.  It's up to you to position yourself and choose the right targets.

Since the game is based on ranged combat, the AI is more geared towards ranged, they'll take cover and try to flank you.  Not sure if there's suppression modeled in.

They've now dropped all the space hippy stuff too, except for things like the power of Pi. (Mmm... Pi).
7993  Gaming / Console / PC Gaming / Re: TAGES CD Protection on: February 21, 2007, 10:19:02 AM
Might not be TAGES, but Starforce went through a huge rebrand where nearly nothing is the same about the name.  But the software is basically the same except it was stripped of some, but perhaps not all, of its harsher protection methods.  Unfortunately, there's no real way to be sure since if it is starforce in disguise, there isn't much accountability for the developers.

Still, I loves me some controversy.
7994  Gaming / Console / PC Gaming / Re: [360 Mascot?] Marcus Fenix vs. Master Chief on: February 21, 2007, 07:48:29 AM
The Chief, he was the original X-Box exclusive, and despite him not saying much in general, he's had more charactarization than Fenix, even though Fenix had so much more opportunity for characterization.

Besides, Master Chief fought in the open and won, whereas Fenix was always cowering behind from low wall.  Tongue
7995  Gaming / Console / PC Gaming / Re: TAGES CD Protection on: February 21, 2007, 07:42:25 AM
Well let's inject some controversy into this by saying that, wasn't TAGES just a different version of Starforce by the shady Russian company?
7996  Non-Gaming / Steals and Deals / Re: Goodwill / Salvation Army bargains on: February 20, 2007, 08:51:41 AM
There's a $15 copy of Splinter Cell Double Agent at my local goodwill.  There were also 2 or 3 other recent games that were severely discounted.
7997  Non-Gaming / Off-Topic / [TV] Dresden Files 2-18-07 on: February 19, 2007, 10:02:20 AM
I really didin't like the last episode of Dresden Files, it was horribly contrived, messed up the characters, and overall just poorly written.

So I wasn't hoping for much when I watched tonight's episode.

When the pretty woman came on screen at the beginning I thought all hope was lost, until she walked into Dresden's office and things suddenly became a great deal like the books.  Dresden, looking disheveled and ratty?  Check!  Classic detective plot that goes wrong?  Check.  Funny dialogue, check!  Bob the horny spirit?  Check!

It was like they fired whatever crappy writer wrote that last episode and started over.

Then, brimstone.  More book references.  Morgan the High Council enforcer.  Dresden and Murphy once again meeting under a bad situation.  Check!

So it sounds like not only did they fire that bad writer, but the writers go back and actually start reading the books.

I noticed the inclusion of Dresden's staff, and the explanation that the drumstick was his wand.  Also there's more of the setting "rules" from the book.

Overall, the whole episode seems like it could come out of a book.  There's still some issues with timing and character saying a little too much out in the open, and the plot was still a bit predictable.  But otherwise it's a good watch.

They haven't quite redeemed themselves from the last episode, and the fact that they didn't show the pilot first, but if later episodes are like this or better the show could slowly gain an audience.
7998  Gaming / Console / PC Gaming / Re: NSFW: God of War 2 sex minigame on: February 19, 2007, 06:55:18 AM
On the other hand, Indigo Prophecy had some detailed sex scenes that while not entirely necessary, were handled somewhat maturely.
7999  Gaming / Console / PC Gaming / Re: Can't believe I am saying this, Red Steel ain't so bad on: February 19, 2007, 12:24:24 AM
I think it had great potential and fell short on a lot of aspects.  However, the firefights were great and doing things like raking the room with automatic fire hasn't felt more fun than on the Wii, there's just something about moving the controller to shoot that works great, but that damn turning thing that can't be changed is a problem.  Too bad they can't really patch it in.

Those people having trouble with the crosshairs going wonky... make sure your cell phones and other broadcasting electronics are away from your Wiimote.  They interfere with the signal.
8000  Gaming / Console / PC Gaming / Re: Xbox 360 version 2 on: February 19, 2007, 12:19:02 AM
I think the thing people were trying to point out was all that commotion over the PS3, it's price, and the cost of those extra features it really wasn't that big a deal when you look at how this new Xbox version costs almost as much as the lower end PS3.

I also wonder if people will make as big a stink if they don't include an HDMI cable.

Overall though, it's just been said.  So this new 360 version is kind of an FU to early adopters, and their whole policy on not having a HD standard is kind of biting them in the arse.
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