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7921  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 28, 2007, 07:55:55 AM
His design style is not unlike General Grievous.  Thankfully, Lucas isn't around to turn him from a mass effect-user killing nightmare into a pansey.
7922  Gaming / Console / PC Gaming / Re: Battlestations: Midway PC Demo Hosted on: January 27, 2007, 06:59:02 PM
Athlon XP 2000+
1GB PC2700 RAM
ATI 9800 Pro

It's old, but usually can run newer games with all details turned low.  Especially since this game doesn't seem to hav a lot of detail on screen.  No more than say, Battlefield 2.
7923  Gaming / Console / PC Gaming / Re: Battlestations: Midway PC Demo Hosted on: January 27, 2007, 07:47:37 AM
Ouch... ran like crap with everything turned down.  The framerate was so low once planes were launched that I couldn't turn the camera properly, let alone figure out the controls.
7924  Gaming / Console / PC Gaming / Re: STALKER beta and special edition pics on: January 27, 2007, 05:18:30 AM
Not bizarre at all, it's a concept render.  It's what they use to definitively show how something should look before they go into mass production.  This makes sure that everyone is on the same page before producing millions of copies.
7925  Gaming / Console / PC Gaming / Re: PSP Tactics game coming on: January 27, 2007, 01:07:46 AM
Or perhaps the PSP will finally take off this year, maybe with a few price drops and some new firmware features.

One can only hope.
7926  Gaming / Console / PC Gaming / Re: [PS3] Hardware Scaler unlocked for developers on: January 27, 2007, 01:06:36 AM
It could have simply been a case of rushed SDK and PS3 OS.  Developers are going on and on about how bad the PS3 SDK is, well at least the initial learning curve is huge.  Perhaps this is part of a larger

However, it could also be a bit of a hack to get scaling working, perhaps they're using one of the cell processors dedicated to the OS to process the scaling information.  Or perhaps there was a hardware error that required a hack to get the real hardware scaler working.

Seems foolish to me that they wouldn't include a hardware scaler, but Sony's PR department, as we've seen, isn't the brightest bunch.
7927  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: January 26, 2007, 08:50:03 AM
The cat probably won't show up.  Animals in film are expensive and not as predictable.  Could be too much to ask for on a scifi show.

What's this about the pilot not being aired first?  There was a pilot before this?
7928  Gaming / Console / PC Gaming / Why no scenario based multiplayer games? on: January 25, 2007, 07:34:41 AM
I'm wondering why aren't scenario based games more common in multiplayer games, specifically strategy and tactical games like Company of Heroes and such.

By scenarios, I don't mean maps where both sides start out roughly equal and build up to a fight.  By scenarios I mean things more like missions, where one player is tasked with objectives that are sometimes different than what the other player has, and often players have assymetrical armies too.

The games I mainly see this in are wargames, such as Combat Mission.  However, few big name games use them, instead they opt for the same old mirrored sides.  A lot of games could simply take the ideas they use in the single-player missions and

The RTS, or RTT, games could really benefit from this, and I think it'd help focus the game on tactics.  It's also one of the reasons why we don't see RTS games without a resourcing and base building element.  Since all there is to do in base destruction or killing the enemy, it's all focused on building more units and sending wave after wave at the enemy.

Admittedly, one problem with scenarios, much like single-player missions, is that once a player has finished it once he knows how it'll be basically.  But, in single player missions you're up against the AI with often prescripted routines.  In multiplayer scenarios, you're up against other players.  Not to mention the scenarios themselves can be made somewhat random too.

Thoughts?
7929  Gaming / Console / PC Gaming / Re: Company of Heroes Question on: January 25, 2007, 07:04:06 AM
Nope, no icon.  Usually if a squad has orders it's moving somewhere or doing some animation to show they're working.

You really shouldn't queu up orders for combat units that far in advance.

Also helpful is the tactical map, which pops up with Numpad 0 of the big blue arrow next to the minimap.  From this, you can see all visible units on the map and give orders from that map.  Double clicking a spot on the map drops you into normal view at that location.
7930  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: January 24, 2007, 06:32:12 PM
Yeah, but there are some nuances to the characters and setting that would have been great if they'd kept it in.

I'm not saying the show is bad, I just think they'll need to do a little more to establish themselves early.
7931  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: January 24, 2007, 06:13:27 AM
So far, it doesn't look like the first episode spoils anything in the books.  In fact, there's a lot of things that have changed from the book.  The first episode that may have links to the book is episode 5, which is named after the first book, "Storm Front".

Dresden Himself is a slightly different character, actually more suave with women whereas his book persona is kinda deadbeat.
7932  Gaming / Console / PC Gaming / Re: [Wii] Any baseball games projected? on: January 23, 2007, 10:08:34 PM
Bowling Shoes of +1 grip?

 icon_twisted
7933  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 23, 2007, 10:07:45 PM
Could be plenty real.  Mass Effect looks very far along, and a studio can do a lot in 4 months.  However, it's likely it'll be pushed to november considering how big the game is.
7934  Gaming / Console / PC Gaming / Re: Battlestations: Midway on: January 23, 2007, 09:40:45 PM
Anyone know if this has split screen?  If so, how many players?
7935  Gaming / Console / PC Gaming / Re: Fatal Frame (Xbox/360) on: January 23, 2007, 09:06:09 AM
They seem to follow the Konami Method of a Playstation game first, then a xbox port with a few new features.

I haven't played Fatal Frame 1, but I've played 2 and it's very good.  From what I've heard, 2 is many times better than 1, so you're in for a treat when you finish.  Three hasn't been ported yet, but it's only a matter of time I guess.

Man, I can't wait until they make a Fatal Frame for any next gen console.  Can you imagine how creepy things will be with all that graphical horsepower?  More lighting, more subtle ghost effects, and the same great setting and story designs?  Oh not to mention the use of the hard drive to store a lot more pictures.
7936  Gaming / Console / PC Gaming / Re: Anyone still hyped for Shadow of the Colossus? on: January 21, 2007, 10:07:58 AM
I like the wandering in this game, even though I'm a big fan of good pacing in games.  The thing is, the wandering really wasn't ever wandering considering that you always know which way is the next colosssus located.  And you got to see some very well designed landscapes with what limited polycount the SotC team had to use.

Also, each colossus is not the same thing, and yet it is.  If you go in with a action/adventure zelda style game in mind, you'll be disapointed by how simple the combat is.  However, if you go in with a more adventure/puzzle mentology, then you can really appreciate the game.

As with puzzle games, story doesn't mean as much but it's there and it's a heartfelt story.  It's a very minimalist story, and by the end you understand it.  In fact, it leaves a lot to imagination what the relationship is between the hero and the girl.  They don't press on to you a soppy love story or yet another generic tragic knight saves princess story.  Instead, you get enough story to know that there's magic in this world, the long travelling sequence at the beginning shows how far the knight has travelled and how experienced he is, and hints at how far he is willing to travel to save her.  Little things like him already having acquired the sword shows that he has been on adventures.
7937  Non-Gaming / Off-Topic / Re: 10,000 posts. History, The Site, The Future on: January 20, 2007, 09:00:45 AM
My artist senses are tingling!

KSD, I just want to warn you that your new front page, while nice looking at first, suffers from a big problem that many big sites have.  And that's too much information, all at once, scattered jumbled around.  Specifically, you've got a ton of text there and while that can work, you'll have to be extra careful to use many subtle cues to readers to help move their eyes around

In essence, I'm saying watch your composition.  You've got detail in your front page all over the place, there's no where for the eye rest and recuperate before diving into another area of detail.

Also start looking at your front page in terms of eye flow in general.  Fire up the site and just look at it without reading anything, try to clear out what you know of the site already and see it with a fresh eye.  As soon as the page loads, look over the site, keep note of the first thing your eye goes to, note where it goes next, where your eye gets hung up on.  Next try to think of some random game or new info that you want to find.  See if it's really intuitive to find said info on the front page.

Once you do this, adjust where your info blocks are, keep note of the colors and shapes and where they're pointing the eye too, you can adjust these to help keep that eye flow moving.  Not to mention you can use this knowledge to direct the eye over an ad for long enough for them to register the ad before moving on, and if done right they won't realize they've been marketed to.

I know the tendency is to pack in as much information on to one page, but sometimes you just have to put that negative space in there to give that text, ad, or image the impact and it needs.
7938  Gaming / Console / PC Gaming / Re: Revisiting Knights of the Old Republic 1 on: January 20, 2007, 08:44:02 AM
Well, it can be difficult to seperate yourself from your character.  Being evil means being at least heartless in the real world, it's a kind of disconnect that some people just don't feel.

Also a lot of the time the evil results in most RPGs are simply you being a lunatic berzerker that kills anything and everything in your path, you even eat kittens too.

Few games out there have done the evil schemer, practical evil, or even the evil but cares for friends enough to do evil a plenty to help friends type of character that we often see in literature, simply because it's difficult for the developers to account for all such actions in an RPG.  Often you'll see an RPG try to handle this via the truth and lie prefixes before some important dialogue, this clues in the developer as to what the player intends.  I think planescape did this well in the way you could heartlessly use your allies.
7939  Non-Gaming / Off-Topic / Re: So... umm... WTF? on: January 20, 2007, 08:32:10 AM
What the...

How the...

erk, gah, mmmarmamm... *gurgle*

 confused

*head explodes*
7940  Gaming / Console / PC Gaming / Re: Best Controller Ever? Also: Gesture Based Gaming. What's its Impact? on: January 20, 2007, 08:28:15 AM
I blame the lack of innovation in the PS3 controller on all those people who complained about the boomerang controller... without ever holding one in their hands.  The boomerang looked odd, yes, but so did many ergonomic things that we now take for granted.  I recall how people went on about the 360 S controller being odd with the offset analogue sticks, now people prefer it.  Natural keyboards seemed just funky to those ingrained with straight keyboards, and some still find it funky, but my wrists are thanking me for the switch.

Heck, even if they weren't planning on going with the boomering controller, all the backlash against trying something new prompted them to cram all these features into the aging dual shock design.  The dual shock, while great for its time, was based on the already cramped PS1 controller.  I think Sony should do what MS did and release a second PS3 controller with more modern ergonomics in mind.

As for the Wiimote, I think there were some things it could have done better, like maybe an analog stick on the main remote, but with the system's focus on casual gamers that might not be the best.
7941  Gaming / Console / PC Gaming / Re: Anyone still hyped for Shadow of the Colossus? on: January 20, 2007, 08:20:28 AM
I heard they were making a sequel for the PS3.  I'm anxious to see what kind of amazing colossi they'll make for that using next gen hardware.

But more importantly, I want to see the colossi take a more active role in dealing with you, things like reaching to knock you off, grabbing, etc...  Turn it into as much an action adventure/puzzle like Zelda.  The tilting controller can be used to great effect where players try to balance on the colossus by tilting the controller.
7942  Gaming / Console / PC Gaming / Re: MotorStorm delayed until Spring on: January 20, 2007, 08:17:08 AM
One thing to remember guys is that the Wiimote also freaks out like this, I've had it happen to me on quite a few occasions.

But, I found the reason.  Our cell phones and wireless home phones, or any wireless peripheral. 

That's right, they do interfere with each other.  I was having so many problems with my Wii when I rented Red Steel and Excite Truck that I thought my system was defective.  Then I let my friend play and it worked fine for him, that's when my phone rang and it hit me.  So, I moved my cell phone away from the system and voila, problem solved.  My friend has an even more powerful phone and the wiimote just goes wacky in games that use the tilt and pointer extensively when he has that anywhere near the system or remote.

Likewise, there's examples of the SIXAXIS controller working flawlessly.  I suspect they should try plugging in the controller via USB and using the wired connection to see if that'll fix it.
7943  Gaming / Console / PC Gaming / Re: Live Arcade Games limit raised to 250MB on: January 20, 2007, 08:11:43 AM
Well, actually I think this isn't so much swallowing their pride as simply caving in to market demands.  First, they can't very well require live games to have a limit of 50mb when their own TV service downloads shows and movies that are probably well over the 50mb limit.  Also, other consoles such as the Wii and the PS3 have no such limits, although the Wii is limited by memory since it has no hard drive.

The PS3's use of its hard drive gave it a distinct advantage over the 360 in that area, something that MS wants to make sure they can keep up with in marketing terms in case Sony pulls a fast one and somehow drops price or finds some new feature.

If they were really biting the bullet and admitting wrongs, they would simply allow games of all sizes on live and develop a special license to cover bigger games on the live service instead of the 250mb limit

All in all, this is good thing all around.
7944  Gaming / Console / PC Gaming / Re: Poor PS3 Sales in North America. on: January 18, 2007, 06:14:27 AM
Don't get me wrong, I agree with you.  It's just the way people go overboard on the PS3 bashing irks me.  I probably won't get the system until there's good software, and right now the library just isn't worth $600.

I'm kinda wondering if this latest trend in consoles might actually allow PCs to catch up in popularity, despite the initial mass exodus from PC gaming.

I'm also wondering when we'll see games ported to linux so that they can be run on a PS3 with linux installed.
7945  Non-Gaming / Off-Topic / Re: Wait, it's Monday? Time for the Sunday Skin! on: January 18, 2007, 06:11:37 AM

Quote from: Jancelot on January 18, 2007, 05:10:06 AM

eek 

Perfection!



Airbrushing!

But, still hot nonetheless.
7946  Gaming / Console / PC Gaming / Re: Poor PS3 Sales in North America. on: January 18, 2007, 02:00:37 AM
Not to be a jerk, but you saw one used PS3 and say it's doing bad in Japan?

I'm surprised how much some cultures, the US included, put so much stock in the words, "I don't know much about this, but here's my opinion anyway..."
7947  Non-Gaming / Off-Topic / Re: Not spending enough time with her? on: January 14, 2007, 06:49:58 AM
Could be worse, I could vent all my good news about life, new opportunities, and the possibilities of new relationships.  Then whine about my inability to seal the deal.  slywink

Simply put, my friends are my friends, but my girlfriend is also my girlfriend.  It's a closer bond often, but takes time to build up, just like any friendship.  I'd work to make compromises and if she can't make those compromises, well I have to wonder how 3-4 years in the future will be.
7948  Non-Gaming / Off-Topic / Re: An Inconvenient Truth restricted at school..... on: January 14, 2007, 06:44:38 AM
The scariest thing is that there are people voted into office that believe that within the next few years to the next century, Jesus is going to come down and whisk everyone away to heaven and end the world.

You simply can not trust these people to make good decisions for the long term future of the U.S., or any country in the world.

And then there's all the other people who abuse power anyway just to further their goals.
7949  Non-Gaming / Off-Topic / Re: HD-DVD, we have a (real) problem... on: January 14, 2007, 06:42:04 AM
If I recall, this was just a small compromising of one specific HD-DVD code from a software HD-DVD player that left its data unencrypted.

They said they could revoke the code for later HDDVD releases, but who knows if this is just a spin on some very bad news, or the truth.
7950  Gaming / Console / PC Gaming / Re: [PS3] Where are the PS2 memory slots? on: January 14, 2007, 06:36:53 AM
Doesn't that same adapter allow you to use PS2 controllers for PS2 games?  I think someone said it's what allows you to use Guitar Hero 1 guitars with the PS3.
7951  Gaming / Console / PC Gaming / Re: A Freespace based Wing Commander game? on: January 12, 2007, 05:51:38 AM
I wonder how the Battlestar Galactica fangame using the FS2 engine is doing.

Good to see Wing Commander back in action.  Hopefully someone remakes something like Wing Commander Armada.
7952  Gaming / Console / PC Gaming / Re: New FF13 info on: January 12, 2007, 05:45:46 AM
I'm pretty sure that like many things, the word Lightning isn't that bad of a name in Japan, or at least some derivative of the word.  But I suspect it'll get changed here in the US.

As for the story being hokey, when has a FF story not been hokey?  I can forgive hokeyness so long as the characterizations are good, and FF hasn't really disapointed in that area.

I'm definitely looking forward to the action oriented gameplay, it's long overdue for them to try new things, er well they did already try new stuff that worked in other games, but it's nice to see it come to FF12 and 13.  I'm hoping they try some sort of co-op play, no online needed, just allow a other players to control the other party members in battle, now that'd be cool.

I definitely like the character designs.  The female doesn't look dainty, she's definitely female, although a bit andro.  And the male lead doesn't look like a girl this time.
7953  Gaming / Console / PC Gaming / Re: Hellgate:London's multiplayer to be subscription based on: January 11, 2007, 01:31:46 AM
Well, another thing is that much of the content for the game is instanced.  It's like DDO in effect.  Not only that but unless they're running their own instance server farm.  Those instances are being run on player computers.  So all you're really doing is paying to have the server send you a randomized instance that your PC can already generate, and maybe do some error/cheat detection on other players.

Oh and there's some matching software.

Now, if they were serious about the new content thing.  Just try doing what Guild Wars did.  Free online play, but with constant expansions with new content.
7954  Gaming / Console / PC Gaming / Re: How much would you pay for a Wii? on: January 10, 2007, 09:28:18 AM
The funny thing is, with the 360 and PS3, both MS and Sony are losing money on system sales.  If anything the 360 and ps3 are bleeding edge and the Wii is just current, but with a nifty interface.

Graphics isn't really that big an issue for me so long as developers realize the lower power of the Wii and don't try to make games with the same graphics as the 360.  Stylization and gameplay are key.  And it's the games that will determine whether the Wii was worth it to me.

Although honestly, I have been toying with the idea of selling my Wii while the ebay prices are still high, using the extra to get myself a much needed digital camera and waiting until they're readily available before buying again.
7955  Gaming / Console / PC Gaming / Re: Gears of War Patch This Week on: January 09, 2007, 05:00:31 AM
Actually, it was sponsored by the Discovery Channel of all things.

Quote from: denoginizer on January 08, 2007, 08:53:04 PM

Well you defended against it by getting the grenades first  :slywink:  You could also blow up the tagger by running into him after he tagged you.

I didn't think it was that bad but fixing it will definately change the way alot of people play.

The problem with the grenades was that a guy using the grenades all he had to do was roadie run and dodge/roll everywhere and the moment he got near you he could instantly tag you with a grenade and that's pretty much a guaranteed kill.  This meant that players could pretty much run straight at you, rolling, roadie running and the moment he got within range he tagged you and you were dead.  No defense, especially in the more close quarters maps.

Once tagged, more often than not you didn't have time to follow the tagger since he'd roll away and go into another roadie run, and with the crazy range of the grenade tag it was even easier.  So with two grenades, that's near two easy kills and that's a lot for a 4v4 game.

Getting the grenades first should have to be the only tactic to defeat grenade tags.  Every other melee attack method can be countered.  The chainsaw attack can be interrupted if the weilder is shot while revving up, putting him into a short daze, not to mention the time it takes for the chainsaw to kill.  Even the basic melee hit can be interrupted, and the melee attack needs 2 hits to down, and a third to kill.  Both those melee attacks also require some amount of aiming still.  The grenade tag can hit anything at pretty good range for melee.  It works if the opponent tries to roll away or to the side.  Works instantly the moment you come out of the roadie run or roll, and doesn't require aiming to tag.  Nor can it be interrupted by gunfire.

I think simply allowing a grenade tag to be interrupted and shortening the range would have been a good enough fix.  This way if he tries to come at you straight on simple rifle fire will prevent the tag.  But if he comes from behind, well you were dead anyway.
7956  Gaming / Console / PC Gaming / Re: Xbox 360 version 2 on: January 06, 2007, 06:32:23 AM
Actually, there's been no confirmation that the 120gb HD will be included standard in the new 360 version.  It'd be nice if it was, but I have a feeling that it won't.
7957  Gaming / Console / PC Gaming / Re: The Decline of the PS3 Gray Market on: January 04, 2007, 06:50:20 AM
Whoah, just saw that video, looks like a fantasy version of Warhawk.  Yeah, I'd agree Lair should have been release title, but it looks like that studio took the time to really learn the hardware and is putting it to good use.

I also like the use of the sixaxis controller.  I just looked it up and it seems the controller does have both rotation sensors and accelerometers.  The only thing it's missing is the pointer device.  One thing I definitely like about these new controllers is how they remove some weird button combinations for some moves.
7958  Non-Gaming / Off-Topic / Re: Saw Appleseed for the first time... on: January 03, 2007, 09:50:34 AM
I actually thought that appleseed was pretty poor storywise.  It was just another anime to me, and that's the problem.  I'm not fan of anime, just good stories, well told.

I have Japanese friends that are studying animation who are all excellent artists, but they moved here to study animation because they were tired of how set the japanese animation market is in its ways.
7959  Non-Gaming / Off-Topic / Re: New Years Resolutions on: January 03, 2007, 12:00:24 AM
Draw and paint every day.
A self portrait at least once a week, if not once a day, and post it online.
Learn to manage my money now that I'm working and actively looking to move out.
The usual lose weight, healthier lifestyle.
Finally get involved with that special someone I'm kinda seeing.
7960  Gaming / Console / PC Gaming / Re: Medieval 2: Total War on: January 02, 2007, 11:37:54 PM
In the original MTW1, changing this setting would only change the number of units on the field of battle.  What happened in MTW1 originally was the default large setting actually didn't display the full number of men in a unit on screen, instead it would only show a percentage of men based on the unit size setting.  Since the fighting in MTW wasn't that detailed, they could get away with this using purely mathematical computations instead of individual men fighting.

In RTW they switched to 1 model = 1 man with individual AI to match.  This made fights more detailed, but in order to get bigger battles you actually had to increase the number of men, leading to the problems above.

Overall, it wasn't a big problem, but it did have an affect on income and thus what the AI would build.

Ah well, I still want to see an Aztec Medieval era mod.
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