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7881  Gaming / Console / PC Gaming / Re: Wii going Mature... on: February 08, 2007, 06:52:26 AM
Well, I'm not complaining if they really do go mature.

I think the very fact that Wii has gotten huge sales, and looks to get even more sales will be a big factor in the release of mature games for the system.  Eventually, someone will realize that there are quite a few adults playing the system and they'd be interested in mature games.
7882  Gaming / Console / PC Gaming / Re: Wii going Mature... on: February 07, 2007, 08:40:17 PM
But why manhunt?  I mean, isn't wasn't much of a game, the mechanics were already done elsewhere in other games, and probably better too.  The main thing manhunt had was its violence and controversy.

I suspect Nintendo execs were clamoring for a mature game to show that with their new market share, they could sell mature games.  They then found the most "mature" company they could find, Rockstar, and told them to make something for the Wii.
7883  Non-Gaming / Off-Topic / Re: Fun flash game to pass the time @ work on: February 05, 2007, 09:23:07 AM
What I like about this game as opposed to the panguin or cat ones is the addition of the glide meter.  It actually gives you a measure of control over your hamster, making it less random and adds more skill to the game.
7884  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: February 03, 2007, 05:58:09 PM
The problem is that the pilot is meant to setup the characters up first, along with setting up future plotlines and such.

By forcing it to be aired later, and forcing the director to make episodes without using all that established information, it creates a problem where there's confusion about the characters and what the overall plot will be, it also limits him to simple one off episodes that don't advance things much since he can't use elements from the pilot.
7885  Gaming / Analog Gaming / Official Halo collectable miniatures game by Wizkids on: February 03, 2007, 12:27:30 AM
Here's the article:
http://www.gamingreport.com/article.php?sid=23091&mode=thread&order=0

There's a new official Halo collectable miniatures game.  Just like Mageknight, Star Wars, etc...

This may be the only CMG I buy in to, at least to get miniatures so I can use them with other rules.  I'll be buying up commons left and right for this too.
7886  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: February 02, 2007, 05:27:37 AM
Murphy has a soft side, but she's a cop, on homicide no less.  You have to be a little hard for that.  She lightens up in the books, and no doubt she'll lighten up in the series as she gets more air time.

Overall, I think this show was limited by lack of budget as much as okay writers.  It could have been easy enough to keep a lot more elements from the book, even using some of the more rules of the setting from the books to help provide texture for the magic in the show.

Also, you'd think they'd have learned from Firefly when they chose not to air the pilot first.
7887  Gaming / Console / PC Gaming / Re: Company of Heroes Question on: February 02, 2007, 04:59:35 AM
Ground Control 1 was more what I was thinking, Ground Control 2 still had resourcing DoW style where you captured points and got resources for them.  Unfortunately, they dropped the ball with almost all other aspects, especially with the infantry in the game.

What I'm thinking of is something similar to how CoH works, but slower paced in terms of casualty rate.  I think I'll buy MTW2 because I'm aching for pure strategy in battles.
7888  Gaming / Console / PC Gaming / Re: Battlestations: Midway on: February 01, 2007, 08:21:35 AM
Any split screen co-op or versus MP?  I usually have a friend over to play live games and he doesn't have a 360.  Having a teammate right next to you could really help with the teamwork aspect.
7889  Gaming / Console / PC Gaming / Re: [360] New Bioshock screens - NSFW on: February 01, 2007, 06:00:20 AM
Well, from the demo video, it plays very much like an advanced System Shock 2, which is a very good thing in my mind.  It also was a very limited video, as it should be, so you didn't get to see much more than the basic premise, basic gameplay, and basic powers.  They also showed a tiny fraction of the characters in the video, where you were chasing down this one madman actor/singer (think Frank Sinatra gone homicidally insane), they hinted at an even bigger story involving him, and the scene ends in an ambush setup by the madman, so it looks like characterization is in.

Also, there's no limiting of powers like in SS2, you don't have to pick one branch and stay with it, if you want to try something else just switch out all of your plasmids for a different set at the next terminal.  There's no penalty for trying something new.  That means you won't have to start the game over if you want to go from sneaky to gung ho for a short while.

Lastly, in quite a few interviews they keep making sure to mention the leader of Rapture, and how he's this oppressive figure throughout the game, I think he's our new SHODAN, so it's good to see that back.
7890  Gaming / Console / PC Gaming / Re: Mods of 2006 on: February 01, 2007, 05:38:39 AM
You have to go to the steam directory, and look for the half-life 2 directory under that.  Most mods should come with directions on how to install.  But it's as simple as extracting the mod into the appropriate directory.
7891  Gaming / Console / PC Gaming / Re: Company of Heroes Question on: February 01, 2007, 05:37:18 AM
CoH has gotten old to me, unfortunately.  I'm waiting on a game that has no base building or resourcing, and instead allows me to focus on tactics.
7892  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 31, 2007, 07:12:38 AM
I have, and man, if the game is supposed to be so much better than the box, I don't know how I'm going to handle it.
7893  Gaming / Console / PC Gaming / Re: PSP shipments drop 75% on: January 31, 2007, 07:02:05 AM
So let's see, in the PSP 2 they'll need a new design that's still somewhat sleek, but needs to be able to take some abuse straight out of the box.  Some kind of cover for the case.

Dual Analog sticks, and not that wimpy little nub either.  There was a small startup handheld called the Zodiac that had a real analog stick (albiet, with some problems).  If they really wanted it to live up to the playstation name, put two analog sticks on the thing.

I agree with the whole opening up of the system.  Simply but, the people who pirate on it will pirate, there's nothing they can do.  But if they opened up the system and I can suddenly use it as my organizer instead of my palm, along with a gaming system.

Right now, they've got a lot good new games coming out, I'm really interested in the MGS Portable Ops and if it wasn't for that price, I'd buy the system and the game.
7894  Non-Gaming / Off-Topic / Re: Houston Penguins? on: January 28, 2007, 08:04:09 PM
I don't care where they move..

They seriously need an artist to redesign their penguin logo.  That thing looks ridiculous.
7895  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 28, 2007, 07:57:42 PM
Also, if you look at the videos you can tell that you're not actually doing fine aiming like in FPS games.  Instead, you target enemies to shoot at based on where you crosshair is, once targetted you pull the trigger to shoot, what happens is based on character and weapon stats.

Also, they've mentioned in interviews that the demo footage isn't really indicative of the full game since.  They wanted to show fast action in those vidoes, whereas the full game is making good use of cover elements and using your teammate's tactically.  So the battles will play out perhaps a bit more like GoW or R6, where you move from cover to cover and try to flank the enemy, but with the addition of special abilities that you and your teammates can use.

All in all, I'm looking forward to this, it's a lot like an RPG system I'd been designing on paper for a while.

The dialogue system, if it is what I think it is, could open new possibilities for co-op games.  Where not only can players help each other out in combat, but each player can interject comments, questions, and even take action during a dialogue scene instead of simply passively watching it unfold.
7896  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 28, 2007, 07:55:55 AM
His design style is not unlike General Grievous.  Thankfully, Lucas isn't around to turn him from a mass effect-user killing nightmare into a pansey.
7897  Gaming / Console / PC Gaming / Re: Battlestations: Midway PC Demo Hosted on: January 27, 2007, 06:59:02 PM
Athlon XP 2000+
1GB PC2700 RAM
ATI 9800 Pro

It's old, but usually can run newer games with all details turned low.  Especially since this game doesn't seem to hav a lot of detail on screen.  No more than say, Battlefield 2.
7898  Gaming / Console / PC Gaming / Re: Battlestations: Midway PC Demo Hosted on: January 27, 2007, 07:47:37 AM
Ouch... ran like crap with everything turned down.  The framerate was so low once planes were launched that I couldn't turn the camera properly, let alone figure out the controls.
7899  Gaming / Console / PC Gaming / Re: STALKER beta and special edition pics on: January 27, 2007, 05:18:30 AM
Not bizarre at all, it's a concept render.  It's what they use to definitively show how something should look before they go into mass production.  This makes sure that everyone is on the same page before producing millions of copies.
7900  Gaming / Console / PC Gaming / Re: PSP Tactics game coming on: January 27, 2007, 01:07:46 AM
Or perhaps the PSP will finally take off this year, maybe with a few price drops and some new firmware features.

One can only hope.
7901  Gaming / Console / PC Gaming / Re: [PS3] Hardware Scaler unlocked for developers on: January 27, 2007, 01:06:36 AM
It could have simply been a case of rushed SDK and PS3 OS.  Developers are going on and on about how bad the PS3 SDK is, well at least the initial learning curve is huge.  Perhaps this is part of a larger

However, it could also be a bit of a hack to get scaling working, perhaps they're using one of the cell processors dedicated to the OS to process the scaling information.  Or perhaps there was a hardware error that required a hack to get the real hardware scaler working.

Seems foolish to me that they wouldn't include a hardware scaler, but Sony's PR department, as we've seen, isn't the brightest bunch.
7902  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: January 26, 2007, 08:50:03 AM
The cat probably won't show up.  Animals in film are expensive and not as predictable.  Could be too much to ask for on a scifi show.

What's this about the pilot not being aired first?  There was a pilot before this?
7903  Gaming / Console / PC Gaming / Why no scenario based multiplayer games? on: January 25, 2007, 07:34:41 AM
I'm wondering why aren't scenario based games more common in multiplayer games, specifically strategy and tactical games like Company of Heroes and such.

By scenarios, I don't mean maps where both sides start out roughly equal and build up to a fight.  By scenarios I mean things more like missions, where one player is tasked with objectives that are sometimes different than what the other player has, and often players have assymetrical armies too.

The games I mainly see this in are wargames, such as Combat Mission.  However, few big name games use them, instead they opt for the same old mirrored sides.  A lot of games could simply take the ideas they use in the single-player missions and

The RTS, or RTT, games could really benefit from this, and I think it'd help focus the game on tactics.  It's also one of the reasons why we don't see RTS games without a resourcing and base building element.  Since all there is to do in base destruction or killing the enemy, it's all focused on building more units and sending wave after wave at the enemy.

Admittedly, one problem with scenarios, much like single-player missions, is that once a player has finished it once he knows how it'll be basically.  But, in single player missions you're up against the AI with often prescripted routines.  In multiplayer scenarios, you're up against other players.  Not to mention the scenarios themselves can be made somewhat random too.

Thoughts?
7904  Gaming / Console / PC Gaming / Re: Company of Heroes Question on: January 25, 2007, 07:04:06 AM
Nope, no icon.  Usually if a squad has orders it's moving somewhere or doing some animation to show they're working.

You really shouldn't queu up orders for combat units that far in advance.

Also helpful is the tactical map, which pops up with Numpad 0 of the big blue arrow next to the minimap.  From this, you can see all visible units on the map and give orders from that map.  Double clicking a spot on the map drops you into normal view at that location.
7905  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: January 24, 2007, 06:32:12 PM
Yeah, but there are some nuances to the characters and setting that would have been great if they'd kept it in.

I'm not saying the show is bad, I just think they'll need to do a little more to establish themselves early.
7906  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: January 24, 2007, 06:13:27 AM
So far, it doesn't look like the first episode spoils anything in the books.  In fact, there's a lot of things that have changed from the book.  The first episode that may have links to the book is episode 5, which is named after the first book, "Storm Front".

Dresden Himself is a slightly different character, actually more suave with women whereas his book persona is kinda deadbeat.
7907  Gaming / Console / PC Gaming / Re: [Wii] Any baseball games projected? on: January 23, 2007, 10:08:34 PM
Bowling Shoes of +1 grip?

 icon_twisted
7908  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 23, 2007, 10:07:45 PM
Could be plenty real.  Mass Effect looks very far along, and a studio can do a lot in 4 months.  However, it's likely it'll be pushed to november considering how big the game is.
7909  Gaming / Console / PC Gaming / Re: Battlestations: Midway on: January 23, 2007, 09:40:45 PM
Anyone know if this has split screen?  If so, how many players?
7910  Gaming / Console / PC Gaming / Re: Fatal Frame (Xbox/360) on: January 23, 2007, 09:06:09 AM
They seem to follow the Konami Method of a Playstation game first, then a xbox port with a few new features.

I haven't played Fatal Frame 1, but I've played 2 and it's very good.  From what I've heard, 2 is many times better than 1, so you're in for a treat when you finish.  Three hasn't been ported yet, but it's only a matter of time I guess.

Man, I can't wait until they make a Fatal Frame for any next gen console.  Can you imagine how creepy things will be with all that graphical horsepower?  More lighting, more subtle ghost effects, and the same great setting and story designs?  Oh not to mention the use of the hard drive to store a lot more pictures.
7911  Gaming / Console / PC Gaming / Re: Anyone still hyped for Shadow of the Colossus? on: January 21, 2007, 10:07:58 AM
I like the wandering in this game, even though I'm a big fan of good pacing in games.  The thing is, the wandering really wasn't ever wandering considering that you always know which way is the next colosssus located.  And you got to see some very well designed landscapes with what limited polycount the SotC team had to use.

Also, each colossus is not the same thing, and yet it is.  If you go in with a action/adventure zelda style game in mind, you'll be disapointed by how simple the combat is.  However, if you go in with a more adventure/puzzle mentology, then you can really appreciate the game.

As with puzzle games, story doesn't mean as much but it's there and it's a heartfelt story.  It's a very minimalist story, and by the end you understand it.  In fact, it leaves a lot to imagination what the relationship is between the hero and the girl.  They don't press on to you a soppy love story or yet another generic tragic knight saves princess story.  Instead, you get enough story to know that there's magic in this world, the long travelling sequence at the beginning shows how far the knight has travelled and how experienced he is, and hints at how far he is willing to travel to save her.  Little things like him already having acquired the sword shows that he has been on adventures.
7912  Non-Gaming / Off-Topic / Re: 10,000 posts. History, The Site, The Future on: January 20, 2007, 09:00:45 AM
My artist senses are tingling!

KSD, I just want to warn you that your new front page, while nice looking at first, suffers from a big problem that many big sites have.  And that's too much information, all at once, scattered jumbled around.  Specifically, you've got a ton of text there and while that can work, you'll have to be extra careful to use many subtle cues to readers to help move their eyes around

In essence, I'm saying watch your composition.  You've got detail in your front page all over the place, there's no where for the eye rest and recuperate before diving into another area of detail.

Also start looking at your front page in terms of eye flow in general.  Fire up the site and just look at it without reading anything, try to clear out what you know of the site already and see it with a fresh eye.  As soon as the page loads, look over the site, keep note of the first thing your eye goes to, note where it goes next, where your eye gets hung up on.  Next try to think of some random game or new info that you want to find.  See if it's really intuitive to find said info on the front page.

Once you do this, adjust where your info blocks are, keep note of the colors and shapes and where they're pointing the eye too, you can adjust these to help keep that eye flow moving.  Not to mention you can use this knowledge to direct the eye over an ad for long enough for them to register the ad before moving on, and if done right they won't realize they've been marketed to.

I know the tendency is to pack in as much information on to one page, but sometimes you just have to put that negative space in there to give that text, ad, or image the impact and it needs.
7913  Gaming / Console / PC Gaming / Re: Revisiting Knights of the Old Republic 1 on: January 20, 2007, 08:44:02 AM
Well, it can be difficult to seperate yourself from your character.  Being evil means being at least heartless in the real world, it's a kind of disconnect that some people just don't feel.

Also a lot of the time the evil results in most RPGs are simply you being a lunatic berzerker that kills anything and everything in your path, you even eat kittens too.

Few games out there have done the evil schemer, practical evil, or even the evil but cares for friends enough to do evil a plenty to help friends type of character that we often see in literature, simply because it's difficult for the developers to account for all such actions in an RPG.  Often you'll see an RPG try to handle this via the truth and lie prefixes before some important dialogue, this clues in the developer as to what the player intends.  I think planescape did this well in the way you could heartlessly use your allies.
7914  Non-Gaming / Off-Topic / Re: So... umm... WTF? on: January 20, 2007, 08:32:10 AM
What the...

How the...

erk, gah, mmmarmamm... *gurgle*

 confused

*head explodes*
7915  Gaming / Console / PC Gaming / Re: Best Controller Ever? Also: Gesture Based Gaming. What's its Impact? on: January 20, 2007, 08:28:15 AM
I blame the lack of innovation in the PS3 controller on all those people who complained about the boomerang controller... without ever holding one in their hands.  The boomerang looked odd, yes, but so did many ergonomic things that we now take for granted.  I recall how people went on about the 360 S controller being odd with the offset analogue sticks, now people prefer it.  Natural keyboards seemed just funky to those ingrained with straight keyboards, and some still find it funky, but my wrists are thanking me for the switch.

Heck, even if they weren't planning on going with the boomering controller, all the backlash against trying something new prompted them to cram all these features into the aging dual shock design.  The dual shock, while great for its time, was based on the already cramped PS1 controller.  I think Sony should do what MS did and release a second PS3 controller with more modern ergonomics in mind.

As for the Wiimote, I think there were some things it could have done better, like maybe an analog stick on the main remote, but with the system's focus on casual gamers that might not be the best.
7916  Gaming / Console / PC Gaming / Re: Anyone still hyped for Shadow of the Colossus? on: January 20, 2007, 08:20:28 AM
I heard they were making a sequel for the PS3.  I'm anxious to see what kind of amazing colossi they'll make for that using next gen hardware.

But more importantly, I want to see the colossi take a more active role in dealing with you, things like reaching to knock you off, grabbing, etc...  Turn it into as much an action adventure/puzzle like Zelda.  The tilting controller can be used to great effect where players try to balance on the colossus by tilting the controller.
7917  Gaming / Console / PC Gaming / Re: MotorStorm delayed until Spring on: January 20, 2007, 08:17:08 AM
One thing to remember guys is that the Wiimote also freaks out like this, I've had it happen to me on quite a few occasions.

But, I found the reason.  Our cell phones and wireless home phones, or any wireless peripheral. 

That's right, they do interfere with each other.  I was having so many problems with my Wii when I rented Red Steel and Excite Truck that I thought my system was defective.  Then I let my friend play and it worked fine for him, that's when my phone rang and it hit me.  So, I moved my cell phone away from the system and voila, problem solved.  My friend has an even more powerful phone and the wiimote just goes wacky in games that use the tilt and pointer extensively when he has that anywhere near the system or remote.

Likewise, there's examples of the SIXAXIS controller working flawlessly.  I suspect they should try plugging in the controller via USB and using the wired connection to see if that'll fix it.
7918  Gaming / Console / PC Gaming / Re: Live Arcade Games limit raised to 250MB on: January 20, 2007, 08:11:43 AM
Well, actually I think this isn't so much swallowing their pride as simply caving in to market demands.  First, they can't very well require live games to have a limit of 50mb when their own TV service downloads shows and movies that are probably well over the 50mb limit.  Also, other consoles such as the Wii and the PS3 have no such limits, although the Wii is limited by memory since it has no hard drive.

The PS3's use of its hard drive gave it a distinct advantage over the 360 in that area, something that MS wants to make sure they can keep up with in marketing terms in case Sony pulls a fast one and somehow drops price or finds some new feature.

If they were really biting the bullet and admitting wrongs, they would simply allow games of all sizes on live and develop a special license to cover bigger games on the live service instead of the 250mb limit

All in all, this is good thing all around.
7919  Gaming / Console / PC Gaming / Re: Poor PS3 Sales in North America. on: January 18, 2007, 06:14:27 AM
Don't get me wrong, I agree with you.  It's just the way people go overboard on the PS3 bashing irks me.  I probably won't get the system until there's good software, and right now the library just isn't worth $600.

I'm kinda wondering if this latest trend in consoles might actually allow PCs to catch up in popularity, despite the initial mass exodus from PC gaming.

I'm also wondering when we'll see games ported to linux so that they can be run on a PS3 with linux installed.
7920  Non-Gaming / Off-Topic / Re: Wait, it's Monday? Time for the Sunday Skin! on: January 18, 2007, 06:11:37 AM

Quote from: Jancelot on January 18, 2007, 05:10:06 AM

eek 

Perfection!



Airbrushing!

But, still hot nonetheless.
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