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7841  Gaming / Console / PC Gaming / Re: C&C 3 Impressions on: March 24, 2007, 10:54:27 AM
Well when someone gets this please let us know if there's a speed slider/setting for singleplayer, multiplayer, and skirmish.
7842  Gaming / Console / PC Gaming / Re: Supreme Commander Strategy & Tactics on: March 24, 2007, 06:09:50 AM
If you make one factory assist another (usually of the same time) the assisting factory will work on the first factory's build queu.  This frees you from having to manage the build queus for multiple factories, making sure you're always building something.
7843  Gaming / Console / PC Gaming / Re: Jeff Green's blog mentions Company of Heroes 2 on: March 24, 2007, 06:04:37 AM
I still think it's a standalone CoH game, but on the east front.

I'm actually hoping that Relic goes and makes a game with no base or unit building in the middle of battle.

There's still resourcing outside of battle, somewhat like DoW's territories, or the Total War series.  I actually think the homeworld series would have been a lot better if they hadn't made you both deal with the space combat and building at the same time.

That's one area they haven't explored yet.
7844  Gaming / Console / PC Gaming / Re: PS3 wii-like control stick? on: March 24, 2007, 12:20:10 AM
Hoo yeah, despite the snide comment above, the sixaxis is a pretty blatant copy of the Wii's default controller innovation.

Albiet, the wiimote with nunchuck has two sets of tilt sensors and accelerometers.
7845  Gaming / Multiplayer Madness (MMO or otherwise) / Re: GRAW2 co-op Achievements tonight on: March 23, 2007, 11:38:37 PM
What time do you guys want to play?  I may go rent this again to join in.
7846  Gaming / Console / PC Gaming / Re: *Warning* Positive PS3 Article Inside - Enter At Your Own Risk on: March 23, 2007, 11:36:31 PM
All the article is saying is that the PS3 is still doing well after launch, and that's despite a major competitor beating them to market by a year.

Things should be interesting in a year once we start seeing any Sony first party games.
7847  Gaming / Console / PC Gaming / Re: Jeff Green's blog mentions Company of Heroes 2 on: March 23, 2007, 11:32:20 PM
It could be a standalone expansion that covers the eastern front.

If it is a new game, that could be a signal that relic is done with the DoW style game and wants to quickly move things up a notch new graphics, more tactical options, new base gameplay beyond the normal capture points, etc...

It'll be interesting how they plan to improve things if it is an entirely new game.

Of course, it could be some sort of offshoot of CoH but say in a pulp scifi world where you fight Nazi mad scientists.  Tongue
7848  Gaming / Console / PC Gaming / Re: PS3 wii-like control stick? on: March 23, 2007, 10:26:20 PM
Actually, the PS3 controller does have accerometers.  The "six axises" are 3 tilt sensors, and 3 accelerometers, the only thing it doesn't have is the pointer system.

 Roll Eyes

I don't have enough rolly eyes for this whole forum.

Yeah, but at the same time they pioneered the dual analog stick setup for the playstation 1, half-way through its lifespan.  So adding new features isn't a bad idea.  Especially looking at MS and how it's updating its console.

If you're going to pop in to a thread to make snide comments, at least include a paragraph about the actual topic.
7849  Gaming / Console / PC Gaming / Re: STALKER GOLD! on: March 23, 2007, 10:14:05 PM

Quote from: ROTC1983 on March 23, 2007, 07:57:41 PM

Sooo...I was walking along to a bridge I had to cross.  Sadly the bridge was collapsed and I had to find an alternative method to get around to the other side.  The first attempt I made was through an anomaly.  Sadly, my brain couldn't comprehend the patterns, so I died to nice little explosions of electricity.  My second option was to pay some military "caretakers" (read:  extortionists) a small fee to cross the bridge.  Well, instead of paying, I shot the guy in the face with a shotgun and his friends came and showed me a good time.  Yeah, I had to reload.  In my third attempt, there was already a fire fight between the military and some bandits, so I just ran through without paying the fee.  Luckily no one saw me or was to occupied, so I made it.  A little while later I had to go through the area again and the military remembered who I was.  I slung my weapon and was getting ready to walk through, and they presented me with some bullets as a gift.  Looks like they remembered that I didn't pay the fine.  I had to reload again...

No doubt it was more an AI friend or foe glitch, but man, what you just described was just plain cool.  Just a really simple gameplay problem with multiple ways around.
7850  Gaming / Console / PC Gaming / PS3 wii-like control stick? on: March 23, 2007, 09:32:27 AM
I'm just wondering something with the PS3.  Since the PS3 controller has almost everything that the Wiimote has (except the pointer system), it wouldn't be too difficult for Sony to engineer some sort of stick like control device for the PS3, or an attachment of some sort, that allows for games like Golf and such to be played.  The same goes for a lot of the quirky Wii type games that don't use the pointer.

Imagine Tiger woods golf with ps3 graphics and the wii-like controls.  Could be interesting.
7851  Gaming / Console / PC Gaming / Re: Jump Ultimate Stars for the DS! on: March 23, 2007, 09:29:03 AM
Can this be played with others using only one cartridge?
7852  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 23, 2007, 09:22:55 AM
It's been confirmed in interviews that there is no multiplayer, no co-op.

Although this is the kind of game that's screaming for it.

The tactical combat would work great in co-op.  ALso their conversation system works well for multiple people playing, with each player controlling a party member.  Using the conversation dial they can quickly interject their own comments and characterization into the story.

Hopefully we'll see that in Mass Effect 2, and you know there'll be a ME2.
7853  Gaming / Console / PC Gaming / Re: STALKER GOLD! on: March 23, 2007, 01:51:50 AM
Anyone know how well the game can be modded?  A lot of complaints deal with the realism of the game and the difficulty scale.  If there's mod tools, it'll be interesting to see the different balance mods to the game.

Only 6 more months until my new computer.

6 months...

Damn, why did I buy Stalker so early, it's just sitting there, staring.
7854  Gaming / Console / PC Gaming / Re: WTF? Gamers Boycott Capcom for Multi-platform Devil May Cry on: March 23, 2007, 01:47:12 AM
Yep, really stupid.  It's about games people, not systems.
7855  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire on: March 22, 2007, 04:00:48 PM
See, I know for sure it can work because I've played many games where you wouldn't think the real-time pace wouldn't work, but it does.  For example, X-Com Apocalypse included a real-time tactical combat mode that is so far the best I've ever played.  No game today has lived up to it, despite the poor overworld gameplay.

People think real-time won't work for tactical games because they're too used to the kind of crazy fast paced real-time games like C&C, Warcraft 3, and similar.

Albiet, you do give up micromanagement, and some people think that the only tactics are the micromanaging tactics you get while playing turn based games.  And yes, getting a faster pace while maintaining tactical play relies on some more advanced AI that can take care of itself while you manage other things, but also general pacing changes including weapon damage, lethality, movement speed, etc...

And of course, a allowing players to set their own speed is key, as different people play at different paces.
7856  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire on: March 22, 2007, 08:48:02 AM
Assuming it is what it says, I am sooooo waiting for this game.  My friends and I were seriously waiting for a 4X game like this.

It's about time more companies experimented with using real-time gameplay but at a more strategic/tactical pace.
7857  Gaming / Console / PC Gaming / Re: Help me out here C&C 3 or Supreme Commander on: March 22, 2007, 08:40:09 AM
At the same time however, I think C&C3 will wear down with time.  It's great, flashy, and fast to start, and yeah, it's got a flashier campaign, the problem is they took the gameplay too far in the speed direction.

I'm someone who really liked the speed of Red Alert 2, so I'm no slouch in the gaming department.  C&C3 just took things way too far in the speed department, and I feel I have to down some caffiene and suger rich energy drinks before I start playing.  If I want that kind of action, I'll play an FPS or some other action game which I'm partial to.  I don't feel like I can enjoy a battle.  The game becomes like some fast paced job where I'm jumping back and forth between base and battles and not getting to enjoy either.

Also, people saying they like C&C3 over SC2 isn't a knock on SC2, unless they actually try to directly compare the two games.  SC2 isn't trying to be the next command and conquer fast paced game, and at the same time C&C3 isn't trying to be the grand strategy game that SC2 is.

My biggest fault with SC2 is in their interface and unit control, if you make a game about controlling the big picture, just go ahead and make everything about controlling the big picture.  Build and control units in groups like squads, platoons, or entire companies.  If a single unit means nothing in the game, don't make players queu up units in singles.
7858  Non-Gaming / Off-Topic / Re: I will never eat Indian food again. on: March 22, 2007, 04:08:42 AM
Here in SoCal, I have so much opportunity for great forign foods.  There's two great Indian restaurants that serve absolutely amazing indian food.  There's also a indan fast food place that I pickup stuff from now and then, it's especially good for when I'm craving naan or gulan jamun (a dessert).
7859  Gaming / Console / PC Gaming / Re: Help me out here C&C 3 or Supreme Commander on: March 22, 2007, 04:00:31 AM
Both?
7860  Gaming / Console / PC Gaming / Re: Armored Core 4 (Note to People with PS3 and Xbox 360) on: March 21, 2007, 09:36:29 PM
I actually prefer games more like mechwarrior in terms of mech construction.  You have a basic chasis to which you add parts.

All the massive parts assembly into some custom monster is cool, but not quite my style since there's always more emphasis on the collection aspect, not to mention that there's bound to be only a few builds that really work online.

What I want is for them to release something like Steel Battalion/Mechwarrior, but let people play it with the standard controller.  Then, release a let of MS certified joysticks and control panel for use in any game that wants to support them, maybe even have some PC support for the joysticks.
7861  Gaming / Console / PC Gaming / Re: Quick question about Crackdown's coop on: March 21, 2007, 08:34:40 AM
Actually, one of my biggest complaints about this generation of consoles is that Split screen play of any sort has been seriously impacted.  Consoles used to be a fun thing to have friends over to play, now it's hard to find a game that'll support multiple players on one console in any meaningful way.

Except for the Wii, which is the best console right now for parties.

I'm hoping that once they get over the big realism fad and move towards more stylized art directions, they can bring back split screen with the graphics savings gained from using a more stylized art direction.
7862  Gaming / Console / PC Gaming / Re: Armored Core 4 (Note to People with PS3 and Xbox 360) on: March 21, 2007, 05:37:32 AM
I was talking graphically.  But Chromehounds isn't all that realistic either, it's just unrealistic in an entirely different direction.  Tongue
7863  Gaming / Console / PC Gaming / Re: Armored Core 4 (Note to People with PS3 and Xbox 360) on: March 21, 2007, 04:14:28 AM
So, on the whole this really only proves that the developer does a crappy job of porting between consoles and of poor artistic design outside of the mechs themselves.

I know the same dev did Chromehounds, and that's a pretty bland looking game.
7864  Non-Gaming / Off-Topic / Re: BSG - Should I keep watching? on: March 20, 2007, 02:01:58 AM
So I guess our new term for jumping the shark is when a character gets fat?

Anyway, now I like character oriented shows, which is why I liked a lot of the episodes that didn't involve combat, and did involve a lot of relationship stuff.  But this is also a scifi space show, and they really went on too long without a decent conflict.

All the drive just went out of the show, and some characters were just left floundering (Starbuck for example).  Well now Starbuck is dead and the Cylons are back.  Let's see if the season finale can get things back on track.
7865  Non-Gaming / Off-Topic / [TV] Dresden Files 3/18/07 - Storm Front on: March 20, 2007, 01:18:17 AM
So, this is the pilot, eh?  No wonder they never showed it first.  It was great, in comparison to the episodes.  They really stuck to the book, the changes were good, and even the cat made an appearance.

The original pilot was 2 hours if I recall, and they had to chop this one down to an hour to make it fit a normal episode.  They also had to refilm a lot of sequences to make it seem like it came after the first 7 other episodes.  So, overall a decent chop job on what really should have been a full 2 hour premier.

They're using a lot of the Dresden mythos, including the rules of the setting like house thresholds, demon summoning, Susan the reporter, Mister the cat, Dresden's incompatability with technology, his staff, his shield bracelet that actually works like a magical shield, and look there's a potion!

After seeing this, and seeing how poor the other episodes were, I finally know what went horribly wrong with this series.

They must have shopped the pilot to Scifi, got approved, but got a budget so far under what they were expecting they had to fire the good writers (or at least the ones that read the books), drop most of the other actors including Susan, and the cat.

I get the feeling that the version of The Dresden Files that they said Jim Butcher approved of was the full 2 hour pilot, which I think must have been pretty faithful to the books, while keeping in line with what's needed for TV.  Then they made those episodes that were crap.

If anything, the only thing saving the show are the actors.  Dresden is spot on, Susan is interesting, Murphy actually gets dialogue and is used in the episode, Haven't seen Bob the skull yet, but in the normal episodes he works off Dresden really well.

If they'd only had the budget, and writers, to realize it.  I think if they'd just showed the pilot first, then let it sit gaining momentum from that good pilot, they'd have gotten the budget they need to do the show to the same level as the pilot.  Right now, they had to use Battlestar Galactica to anchor the show, whereas if they'd done it well, they could have used Dresden to anchor a new Friday or Sunday lineup.
7866  Non-Gaming / Off-Topic / Re: BSG - Should I keep watching? on: March 19, 2007, 09:03:31 PM
Dresden took a serious turn for the worse due to a poorly written epside, then rebounded a lot with an episode that shows that some of the writers were actually reading Jim Butcher's books.

Now, it's been bouncing between mediocre and okay.

I don't like how every episode of Woman of the Week for Dresden, it's getting pretty old despite how much eye candy is being shown.  It's like they're not sure if they want to be a well written supernatural mystery detective show, or yet another mediocre scifi/fantasy excuse to show up women in tight outfits.
7867  Gaming / Console / PC Gaming / Re: Really glad to see such a good review on GT of Supreme Commander on: March 19, 2007, 08:51:06 PM
Since you're using Hamachi, which makes it think it's a LAN, the game may be assumining you have more bandwidth than you really do.
7868  Gaming / Console / PC Gaming / Re: The PS3 and why I love it on: March 19, 2007, 08:44:51 PM
Those having troubles with controllers disconnecting or getting errating all of a sudden at intervals.

Move your cell phones and other wireless gadgets away from your wireless controllers.

Yes, they do interfere with each other.  My Wii used to have all sorts of problems until both my friend and I put our cell phones on a table on the other side of the room.
7869  Gaming / Console / PC Gaming / Re: How bad is Devil May Cry 2 really? on: March 19, 2007, 08:38:10 PM
It's really bad.

So bad, I'd recommend not playing it at all and somehow ebaying or just toss it.

Here's a short list:

No story.  DMC1 at least had a small story, but DMC2 makes DMC1's story look like Charles Dickens in comparison.  The DMC2 story is a few nonsensical one liners between characters that pose around.  I wish I was exhaggerating here, but that's actually all it was.  There's this one point in the game where Dante first meets the big bad guy in what could have been a great massive confrontation, instead, Dante just spouts one line that's supposed to sound cool, and in non sequiter, the villian just says, "No, I guess not."  Then he summons some random demon for you to fight and disapears.

The combat was way too easy.  DMC1 was difficult, yes, but going to easy helped if you couldn't handle it.  In DMC2, the normal mode was easier than DMC1s easy mode.  There was no need to do all those fancy moves they gave you since all you had to do to win was simple attacks.

So the combination of gameplay that was a pushover, and a lack of a plot to hold your interest means there's no reason to play it at all.
7870  Gaming / Console / PC Gaming / Re: Puzzle Quest for DS/PSP on: March 19, 2007, 12:29:04 AM
All I know is that I'm buying this.

I'm still deciding between getting a DS or PSP, but this'll be one of the first games I get.

However, there is some issue with luck.  Especially since in my game as a Druid, I had problems where my enemies were constantly getting horrific chains of mana, skulls, and 4 of a kind extra turns from drops off the top.  Also my mind isn't geared towards this kind of matching game.

So, despite not liking some things about the game, it's a good indicator that I still plan to buy it.
7871  Gaming / Console / PC Gaming / Re: Retailers Give Ultimatum to Sony PSP on: March 18, 2007, 09:09:39 PM
Any more word on this?

I wonder how the PSP2 will factor in to this.

When's the next possible con they could announce the PSP2 at or any PSP related news?

I just took a look at the PSP library and compared it to the DS library, two different focuses entirely, but the PSP has a lot more games I want to play, but there's the cost, the load times, the hardware itself, and these rumors of a new version and the fallout from this ultimatum.
7872  Gaming / Console / PC Gaming / Re: I have a new must, must, must have game... on: March 18, 2007, 09:04:28 PM
For all intents and purposes, it is the next gen PoP.  They're still trying to think of where to go next with PoP after they wrapped up the Sands of Time Trilogy.  After all, they need to think of a new schtick to go with that saves the prince after he falls into yet another spike pit.

I love how the game is more freeform than PoP and Splinter Cell.  The whole free running-like aspects are just cool.
7873  Non-Gaming / Forum and Site Feedback / Re: Support GT page with shop links? on: March 18, 2007, 09:02:38 AM
Any progress on this?  Just about to purchase a new alarm clock from CurioCity, some games, and maybe a DS.
7874  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 18, 2007, 06:11:10 AM
I dunno, seems like a lesser number of players with a balanced loadout and using teamwork could take out more than their number of wheeled shotgunners, but those grenades seem like the cincher.  I didn't realize grenades caused an AOE disorient effect.  At the very least you can knock out all the enemy bases so that their teammates couldn't simply mop them up.

A good commander really helps too. Tongue  I could usually identify the base being used by looking at movement speed and patterns.

When I played comm I tended to be very specific in how I vectored my teammates, it was quite fun to hear how the game was unfolding.  Making sure to keep my teammates near cover so they could quickly retreat while reinforcements were vectored in around the sides.

One big problem with the Commander map system was that the maps didn't provide enough terrain information, especially height information.  It just displayed impassable areas, so I didn't know if my guys were fighting uphill or downhill.

I suspect I'll be buying Chromehounds 2 if they're smart enough to fix all of its problems and add more teamwork oriented parts.  I was hoping for things like NA contact relays, or NA extenders, or even a waypoint system that can be used in game to direct units.
7875  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 16, 2007, 09:26:33 PM
They need to stop with the whole throwing aim off thing from explosives.  Direct hits from rockets don't throw your view around as much as little grenades going of near you, that just seems wrong.

Wheel bases are pretty weak as bases go, take them out early and that'll cut his movement.  However, if you have a chance to kill his generator first do that.  The combination of dead base and dead generator means he's just sitting there.

I like the way they implemented teamwork in the game, but I'd have really liked to see some more advanced technology.  Target trackers, laser designators, etc... but all implemented in ways to increase the amount of teamwork needed.
7876  Gaming / Console / PC Gaming / Re: PS3 UT2007 to support Mouse and Keyboard! on: March 16, 2007, 09:07:47 AM
On the other hand, Dreamfall, a single player game by Funcom, was probably heavily impacted by piracy.  Beyond morality, there was no reason not to pirate the game since you just downloaded it, cracked the cd check, and played.  That's a problem with any big name games, and a bigger problem with primarily single player games.

However, it didn't help that beyond the story and dialogue, the "gameplay" segments really sucked.  Sneaking and fighting were afterthoughts, and let's not forget the disapointing ending.
7877  Gaming / Console / PC Gaming / Re: (3/15) Warhawk - Interview/Screenshots, Boo! on: March 16, 2007, 09:00:16 AM
While I don't agree with his comments, I do think scrapping the SP campaign was a bad idea.

I mean, they could have simply remade the Warhawk 1's campaign and I'd be happy.
7878  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 14, 2007, 11:53:20 PM
Some locations are little more than a small cutscene, or even a few lines of voice over as the normandy picks up a distant beacon.
7879  Gaming / Console / PC Gaming / Re: PSP2 is coming? on: March 14, 2007, 04:50:05 AM
There'd be a way to fit it in.

Adding another stick also opens up even more possibilities for using the PSP similar to a gameboy or DS on the gamecube, as a controller, or for a bit of extra info while playing, etc...  But, hopefully not required like Nintendo made it.
7880  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 14, 2007, 04:47:31 AM
The multiplayer is only a bit better than GRAW1 to me.

I do like the Team Battle gametype, where you get AI soldiers and infinite respawns, add helicopters and it really feels like a big warzone.

I'm sure I won't buy this game, not until it hits $20 or so, but by then I'm sure there'll be other games to occupy me.  Right now, it's been a fun rental.
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