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7841  Non-Gaming / Trading Forum / Re: IBM P4 2.8Ghz HT PC For Sale - $150 Shipped on: April 15, 2007, 01:11:37 AM
You know, it's sad when someone calls a computer with specs better than mine retro.  Tongue

I actually contemplated buying your PC as an upgrade.  slywink
7842  Gaming / Console / PC Gaming / Re: Return of X-Com!!! on: April 15, 2007, 01:06:31 AM
If they can fix the bugs in the game, then delays are fine by me.

With a game of this scope, there's a lot of work to be done.

Of course, it could always turn out bad, but so far the devs sound like they've been on the ball about fixing bugs.  Also seems like the publisher is receptive to delays.
7843  Gaming / Console / PC Gaming / Re: New Too Human Footage on: April 15, 2007, 12:56:58 AM
There was also Prey, which started back in the Duke Nukem 3D days.

Honestly, it's pretty clear they weren't working on Too Human for the whole time, they probably shelved the project, much like Prey, so that they could do it later when the technology was better.
7844  Non-Gaming / Off-Topic / Re: Amazing power tool invention. on: April 14, 2007, 11:56:12 PM
These guys should talk to any labor unions there are to start causing strikes and lobby for legislature.  If the manufacturers are going to play hardball this way, get the unions involved.  Those manufacturers and users have money, lots of money, the retooling costs are a lot but frankly they could absorb it easily.  But any time a stockholder sees a dip in a company's funds it's the end of the world.
7845  Gaming / Console / PC Gaming / Re: New Too Human Footage on: April 14, 2007, 11:52:08 PM
Half-Life 1 & 2, Stalker, all Blizzard games, numerous other titles.

Yep. Delays have never been an indicator of crappiness for me.

The great games that weren't delayed are simply the ones that never announced a release date to begin with.

And often the worst games are the ones that meet their deadline, and it certainly seems like that was the only goal of the developers and publisher.

So in the end, when it releases I'll read reviews and rent it and if I like it I may buy.
7846  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: April 14, 2007, 11:44:06 PM
Well there has been a lot of media around the net lately, and that all started about 6 months ago.  And a summer blockbuster-style release is possible.

They're probably shooting for June/July but leaving it open in case they need to delay.
7847  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A great POTBS overview on: April 14, 2007, 11:11:44 AM
Who knows, maybe if the game is played enough they'll release a Pirates of the East expansion.

Although they said they wanted to keep the fantastical stuff seperate via the missions, I really wouldn't mind say an expansion with more fantastical stuff.
7848  Gaming / Console / PC Gaming / Re: [360/PC] MAJOR bug in Oblivion: Shivering Isles! on: April 14, 2007, 02:10:37 AM
It's good QA.  The problem is that bug takes forever to replicate, 80 hours as above and it's in general something that isn't apparant at all until the issue strikes.

Blame the programmer to who messed up on that tiny bit of code in a program with over a million lines of code. slywink
7849  Gaming / Console / PC Gaming / Re: [psp] gurumin: a monstrous adventure on: April 14, 2007, 02:06:21 AM
Ah, okay.  I just saw the preview of GoC2 and it seemed pretty cool, thought GoC1 might be the same.
7850  Gaming / Console / PC Gaming / Re: Bethesda buys the Fallout IP on: April 13, 2007, 09:50:53 PM
It has the same bleak and desperate feeling of Fallout, along with the same feeling of seeing abandoned homes and buildings, along with characters and factions that are not so larger than life, but are still eerie because of the way the bleak setting has gotten to them.
7851  Non-Gaming / Off-Topic / Re: Amazing power tool invention. on: April 13, 2007, 09:47:33 PM
Go science!
7852  Gaming / Console / PC Gaming / Re: [psp] gurumin: a monstrous adventure on: April 13, 2007, 09:42:59 PM
This, Generation of Chaos, and MGS Portable Ops are the three games I'm guying as soon as I get my PSP.
7853  Gaming / Console / PC Gaming / Re: Bethesda buys the Fallout IP on: April 13, 2007, 05:53:15 AM
Frankly, all this means is that interplay is in such dire straights they had to get rid of one of their last and biggest IPs.

I think it was just time for the IP to be passed on rather than going to the grave with Interplay.
7854  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A great POTBS overview on: April 13, 2007, 12:16:29 AM
This comes out in June wasn't it?

We'd better organize well before the release then so we don't end up on different servers.
7855  Gaming / Console / PC Gaming / Re: Return of X-Com!!! on: April 13, 2007, 12:09:33 AM
While this is certainly cool, you hadme excited there for a moment that they had officially announced that Irrational is working on an X-Com sequel.
7856  Non-Gaming / Trading Forum / Re: The Official GT Trader Feedback List (updated 3/07) on: April 12, 2007, 10:38:52 PM
+1 Speaker2Animals for a good C&C3<>MTW2 trade
7857  Gaming / Console / PC Gaming / Re: 20GB PS3 Officially Discontinued on: April 12, 2007, 10:38:11 PM
Yep, games will be key.  Despite the price, there's still a lot of good features packed into the system.  While I do understand that people want the option of skipping such features for a lower price point, Sony will need to leverage those features and get some new exclusives to replace the ones they've lost.  Once this happens, it could be enough to make more people overlook the price.
7858  Non-Gaming / Forum and Site Feedback / Crowley activity warning on: April 12, 2007, 10:32:11 PM
He just hit OO not too long ago, I let the mods know but it's likely he's got enough free time to try and hit this site again.

Honestly, that boy needs to get laid or something.
7859  Gaming / Console / PC Gaming / Re: I have a PS3 now....... on: April 12, 2007, 01:00:52 PM
Eh, hopefully Sony is smart enough to pump money into some new, but experienced studios to produce some new exclusives to replace the ones they've lost.

Main reason I would get a PS3 right now is to play some of the many PS2 games I missed out on and have the system be useful for future games too.
7860  Gaming / Console / PC Gaming / Re: I have a PS3 now....... on: April 12, 2007, 06:52:58 AM
Say, can the PS3 controller's tilt function be used to control motorstorm's vehicles?  A la excite truck?
7861  Gaming / Console / PC Gaming / Re: STALKER GOLD! on: April 12, 2007, 02:11:33 AM
There's little white/cyan circles on the map that show where the zone transitions are.

Your path should go north through Garbage then west into the Army Base.

You can get an arrow on your maps that will point you in the direction when you double click on a task.  Won't work all the time though.
7862  Gaming / Console / PC Gaming / Re: 20GB PS3 Officially Discontinued on: April 12, 2007, 01:07:30 AM
Not to mention that you can have a 120 to even 500GB hard drive in your PS3, provided you go out and buy an off the shelf model.

Heh, at least that's one area of feature customizing.
7863  Non-Gaming / Off-Topic / Re: Need help Pronto.....Please on: April 11, 2007, 08:47:21 PM
I know that in general they're a good brand for memory related products like USB drives and even MP3 players.  They're reliable and they tend to use good parts.  Albiet they come at a cost because of that.

And yeah, there's a different between a much more expenseive sandisk flash drive and a cheaper flash drive.  Namely one of the things I've noticed with cheaper flash drives is that they have troubles transferring larger files, even if the flash drive can fit the file, it's often the hardware the manages the transfers on the drive are faulty and give errors partway through, not so on sandisk drives.
7864  Gaming / Console / PC Gaming / Re: [Wii] Super Paper Mario Impressions on: April 11, 2007, 09:35:02 AM
Paper Zelda?
7865  Gaming / Console / PC Gaming / Re: halo 3 beta dates announced on: April 11, 2007, 09:34:18 AM
I'm wondering what those new functions in the controls are, they keep referring to something new that one of the buttons does.

I know one of them uses the shield grenade and trip mine, or any other deployables they have in game.

I suspect you may have a purely optional ability to control other ground troops in this game.
7866  Non-Gaming / Trading Forum / Re: WTB: PSP on: April 11, 2007, 06:12:20 AM
Ouch man, a bunch of us who got caught up in PSP talk snatched up the available PSPs here about a week back.
7867  Non-Gaming / Steals and Deals / Re: AMD Price Drops on: April 11, 2007, 04:49:10 AM
Yep, no need for brand loyalty.

One of the main reasons why I get ATI cards is they have consistantly better color quality on their cards.  NVidia has really closed the gap, but ATI is still better, and I'm not overly concerned with performance.

Word is AMD is introducing their new chipset soon, Barcelona, starting as a quad core chip.  Not sure if they'll take the tech and move it to dual cores.
7868  Gaming / Console / PC Gaming / Re: Uncharted : Drake's Fortune on: April 11, 2007, 04:46:02 AM
Bah, don't you know a Vulcan death grip when you see one?  Tongue
7869  Gaming / Analog Gaming / Re: Bill Harris' post today is terrific. on: April 11, 2007, 04:43:40 AM
Something like that is actually already high up on my things to do if I ever strike it rich list.
7870  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A great POTBS overview on: April 10, 2007, 10:52:51 PM
Yeah, but one broadside on the sloop and it'll be just splinters and miscellaneous chunky bits floating on the water.
7871  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/9) on: April 10, 2007, 08:00:53 AM
Buying a PSP and looking forward to mobile ops and some rpgs.
7872  Gaming / Console / PC Gaming / Re: New Gears gametype for ATB's Friday nights... on: April 10, 2007, 05:52:35 AM
Word is that they increased the power on the Lancer and Locust rifle.  About damn time.
7873  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: April 10, 2007, 05:08:32 AM
Um, they did, they took it to cutscenes when that happened and you got high resolution CG cutscenes for those.  Those are hand animated setups.

Sometimes, it's just easier, cheaper, or saves more time to make it a CG, either in house or farmed out somewhere.  If they had gone in and made all those high detail in-game setups, not only would they have to make the models, rig them, and then hand animate them, it's also a great deal of time adding more tech into the engine that has to be prototyped, tested, made useable, then fully implemented.

I think you're asking too much of game developers from the KoTOR era.  Right now it looks like Mass Effect is on the ball, but only because of the system power, and the technical knowledge was available to do such things.
7874  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A great POTBS overview on: April 10, 2007, 04:54:24 AM
I dunno, a man-o-war can certainly blow apart any smaller ships in its way.  slywink

There wasn't much mention of teaming up in that preview however.  But it did sound like you could, so that's a good thing.  I wouldn't mind sailing the seas with a GT group sometime.

It'd be very cool to sign up with one of the nation's militaries as part of a large forum group, then sail around in large warship packs going to each contested port.  Or going the pirate route, since they get into PVP first when a port is contested.

The most interesting thing here is that all these features described don't sound all that difficult to implement tech-wise.
7875  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A great POTBS overview on: April 10, 2007, 03:43:46 AM
Um, wow.  This sounds like like my wishlight for MMOs.

I'd actually sworn off paying for MMOs because all they were to me was grind fest, time sink, slot machines that didn't give you any money back.

If this really works, I'll gladly pay a monthly fee for such a game.

EDIT:  OMG!  I just read the crafting system, it's yet again exactly what I was looking for.  No hassle crafting, still limited by time, and forces you to interact and trade with other players.  But instead of sitting and staring at a menu and clicking, you just say what you want and wait for it to come out while you adventure.

And another edit:  The gear system, or lack thereof, is one of my most desired features.  It's all about the ports, land, ships, and fighting.

June can't come soon enough.
7876  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: April 10, 2007, 03:33:18 AM

Quote from: Calvin on April 09, 2007, 11:43:20 PM

Quote from: Kevin Grey on April 09, 2007, 11:02:46 PM

Eh, I don't know about that.  Many people may hate the content itself, but Final Fantasy, Metal Gear Solid, and others have been doing much more impressively realized cutscenes in-engine than what Bioware and Obsidian have been able to do in their games.  Even keeping the same character models, the story sequences of those games would have benefitted enormously from a bit of of dynamic use of the camera and some additional character animation. 
I agree with Kevin. RPGs have been doing more with less than Bioware/Obisidian has had at their disposal (Xbox and cutting edge PCs) for several years. I <3 Bioware but they have been sorely negligent in keeping their in-engine cutscenes and story presentation with the times.

Actually, you're not quite correct about your comparison of FF and MGS cutscenes with the in game characters for Bioware games like KoTOR and Mass Effect.

While both games process (animate, blend, shaders) and render the digital actors in-engine and in real-time, the difference is whether the animation is also done in real time using systems, or hand animated beforehand.

The FF and MGS cutscenes were just that, cutscenes.  They were rendered in engine, but they were hand animated instead of relying on dynamic systems.  Everything from a walk, to the character's mouth movements were hand animated.  Also in these games you had little in the way of player choice.  Tidus and Yuna spoke set lines of dialogue, maybe there were one or two more lines added, but usually not.  Same for MGS, which had very set dialogue.

KoTOR and Mass Effect, on the other hand, have many more situations, emotions, dialogue and thus for efficiency's sake, has to rely on dynamic animation systems.  These systems take small segments of animation, full body poses, facial expressions, and mouth shapes; and find ways to blend between these.  There's still animators involved, but it's these systems that are opened up to the game/level designers that allow them to add in complex looking actions and facial expressions, even lip synch, without the slow process of hand animation.  Usually it's via script files, with other programs that parse the dialogue text, or even the audio file itself and automatically lip synchs.  Because these systems need to handle so many situations, they often lead to generic looking actions.  But, it looks like with the latest tech they've improved this a lot for ME.  Now, that's not to say there's no hand animated sequences in ME, it's just that it's inefficient to force a studio's animators to go through every scene in a 60+ hour game hand animating each character in each scene, and accounting for changes in the plot due to player choice.

One example of something not possible in KoTOR, FF10, or MGS without dynamic animation systems is the new ME conversation system.  You can actually interrupt another character's dialogue, and change the entire flow of a conversation.  In other games this is certainly possible with a lot of scripting, but not feasable financially since you have to go through every scene's dialogue to handle the animation changes.

In fact, these games often switch out gameplay models with cutscene specific models with higher detail when needed.  For example, any time you saw a character's face close up in FF10, that's actually a seperate head model for that character.  Likewise, many models you see in MGS cutscenes aren't the same ones used while actually playing, of if they are it has a much more advanced rig (underlying bone and muscle structure simulation) than the gameplay model.  Although, it's likely that they did the same thing for KoTOR and Mass Effect since it's such an efficient way to work, only using the extra character detail when needed, otherwise keeping that CPU power for gameplay.
7877  Gaming / Console / PC Gaming / Re: Reason #69 why the XBOX Live Vision Camera might have been a bad idea *NSFW* on: April 09, 2007, 10:34:03 PM
Watched part of that, what the hell was he thinking?

Say goodbye to his Live account, and he could be arrested if there were minors in that game.  In fact, I kind of want him to get arrested and be charged with sex crimes.  It'll ruin him for the rest of his life, but such is natural selection.
7878  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: April 09, 2007, 08:40:46 PM
Keep in mind that at the time there was no hardware or engine technology available for the kind of detail Mass Effect and Half-Life 2 have for their digital actors.

I study 3D also, and making 3D actors (modeled, textured, rigged, and moving realistically) of that quality is hard enough on for one model.  They've got to be using some sort of procedural pipeline or scripting for the less important NPCs because individually making all those side characters is madness.
7879  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: April 09, 2007, 02:22:38 PM
Yep, it's not exactly a shooter.  If you notice, the player isn't actually shooting at his crosshair.  Instead the crosshair it used more to select targets and your stats determine hits and damage.
7880  Non-Gaming / Trading Forum / Re: WTT/S: C&C3, LF: Medieval Total War 2, PSP games on: April 09, 2007, 08:04:42 AM
Regular.

Unfortunately, a deal has been made.  Thanks for the interest everyone.
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