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7841  Gaming / Console / PC Gaming / Re: halo 3 multiplayer beta on: February 13, 2007, 06:35:03 PM
I'm actually hoping they introduce some more in depth game types for Halo.  Something involving classes and two different sides and such where you can have Covenant Vs. Humans, Brute Alliance vs. Elite Alliance.  Even some interesting other modes like Survive the Flood, where one person starts off as a flood member, and anyone a flood member kills becomes another flood.

The Halo setting is ripe for such game modes with its excellent setting.  Yet it doesn't look like they plan for this, instead going with yet even more deathmatch variants.  For all the little additions, options, and mutators you can set for Halo MP, it's still basically deathmatch with extra rules to me.

Imagine a game where you have various classes like Grunt, Jackal, Brute, Elite, each with differing abilities and weapons.  Grunts would be the cheapest to spawn as and can respawn the fastest, maybe even getting their own little squad of grunts that they control, but they'd be less accurate and slow.  Elites are faster, have shields, more accurate, better weapons, but they're somewhat weak without their shields.  Juggernauts, Brutes, etc... all would have their own abilties.

On the human side you have different soldier classes, along with Helljumpers, Spartan 2's and 3's.  More teamwork related abilities.

Too bad there are no Halo mod tools because modders would just line up to make such a mod.
7842  Gaming / Console / PC Gaming / Re: Damn you, Half Life Episode 2!!!! on: February 13, 2007, 01:34:55 AM
One of the reasons it's going for less at retail is the retails are slashing the prices on the game right at the beginning a bit as a way to undercut the idea of online distribution.
7843  Gaming / Console / PC Gaming / Re: Fallout 3--Is this a 2007 title? on: February 12, 2007, 12:05:10 AM
I don't think anyone here is saying buy the game without looking at reviews and gameplay footage.

But on the other hand, simply dismissing the game before any information about the game has been released is a little overboard.
7844  Gaming / Console / PC Gaming / Re: Damn you, Half Life Episode 2!!!! on: February 12, 2007, 12:00:02 AM
While Valve does have a track record of delays, they also have a track record of actually putting that time to good use.
7845  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 11, 2007, 10:29:40 AM
Well, it looks like I need to upgrade my system because SupCom at the lowest settings possible still killed my PC.  I guess that since there's so many units on screen the game is very CPU dependant, and I only have an Athlon XP 2000+.

Overall I liked it, I figured out how to get transports to automatically ferry units from one point to another and used to to land a massive invasion force behind enemy lines on the first mission, and as my factory created units they'd go straight to the transports to be taken to the front.

I figure I'll enjoy this game more if I had a better system, but it's basically TA2 to me, so I'm happy.
7846  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 10, 2007, 09:23:58 AM
It'll probably ship with the game itself.

Also remember that the interface is completely moddable, the devs were talking about how that would be available to modders, so like WoW, they could customize the interface however they want.  If the feature takes off, it'll be interesting to see how it turns out.
7847  Gaming / Console / PC Gaming / Re: [PS3] Virtua Fighter 5 Impressions on: February 10, 2007, 09:21:42 AM
Ah, but actually they aren't.  A lot of FPS games actually rely on some movement prediction models, which means you're usually not shooting at where the player is, but where the computer thinks he'll be.  This is lessened somewhat by broadband these days.

the hiding of lag, etc...  The FPS was one of the first big games to go real-time online play.  Much of the online network code has been developed and researched for FPS games.
7848  Gaming / Console / PC Gaming / Re: Odin Sphere, an action-RPG from Atlus on: February 10, 2007, 09:15:53 AM
You're never done with backwards compatability!  Tongue

Well more like it's a massive install base that will still be around.  Many PS2 users that started as kids are now adults, or at least teens who buy and play RPGs.

Gah, this makes me want to buy a PS3 so I can play both older games, and then enjoy all the new games.
7849  Gaming / Console / PC Gaming / Re: Has anyone tried Linux on their PS3 yet? on: February 08, 2007, 10:25:03 AM
Or it could be that no PC OS has been written with the cell processor in mind, so it's not really utilizing all that it could.
7850  Gaming / Console / PC Gaming / Re: Wii going Mature... on: February 08, 2007, 06:52:26 AM
Well, I'm not complaining if they really do go mature.

I think the very fact that Wii has gotten huge sales, and looks to get even more sales will be a big factor in the release of mature games for the system.  Eventually, someone will realize that there are quite a few adults playing the system and they'd be interested in mature games.
7851  Gaming / Console / PC Gaming / Re: Wii going Mature... on: February 07, 2007, 08:40:17 PM
But why manhunt?  I mean, isn't wasn't much of a game, the mechanics were already done elsewhere in other games, and probably better too.  The main thing manhunt had was its violence and controversy.

I suspect Nintendo execs were clamoring for a mature game to show that with their new market share, they could sell mature games.  They then found the most "mature" company they could find, Rockstar, and told them to make something for the Wii.
7852  Non-Gaming / Off-Topic / Re: Fun flash game to pass the time @ work on: February 05, 2007, 09:23:07 AM
What I like about this game as opposed to the panguin or cat ones is the addition of the glide meter.  It actually gives you a measure of control over your hamster, making it less random and adds more skill to the game.
7853  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: February 03, 2007, 05:58:09 PM
The problem is that the pilot is meant to setup the characters up first, along with setting up future plotlines and such.

By forcing it to be aired later, and forcing the director to make episodes without using all that established information, it creates a problem where there's confusion about the characters and what the overall plot will be, it also limits him to simple one off episodes that don't advance things much since he can't use elements from the pilot.
7854  Gaming / Analog Gaming / Official Halo collectable miniatures game by Wizkids on: February 03, 2007, 12:27:30 AM
Here's the article:
http://www.gamingreport.com/article.php?sid=23091&mode=thread&order=0

There's a new official Halo collectable miniatures game.  Just like Mageknight, Star Wars, etc...

This may be the only CMG I buy in to, at least to get miniatures so I can use them with other rules.  I'll be buying up commons left and right for this too.
7855  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: February 02, 2007, 05:27:37 AM
Murphy has a soft side, but she's a cop, on homicide no less.  You have to be a little hard for that.  She lightens up in the books, and no doubt she'll lighten up in the series as she gets more air time.

Overall, I think this show was limited by lack of budget as much as okay writers.  It could have been easy enough to keep a lot more elements from the book, even using some of the more rules of the setting from the books to help provide texture for the magic in the show.

Also, you'd think they'd have learned from Firefly when they chose not to air the pilot first.
7856  Gaming / Console / PC Gaming / Re: Company of Heroes Question on: February 02, 2007, 04:59:35 AM
Ground Control 1 was more what I was thinking, Ground Control 2 still had resourcing DoW style where you captured points and got resources for them.  Unfortunately, they dropped the ball with almost all other aspects, especially with the infantry in the game.

What I'm thinking of is something similar to how CoH works, but slower paced in terms of casualty rate.  I think I'll buy MTW2 because I'm aching for pure strategy in battles.
7857  Gaming / Console / PC Gaming / Re: Battlestations: Midway on: February 01, 2007, 08:21:35 AM
Any split screen co-op or versus MP?  I usually have a friend over to play live games and he doesn't have a 360.  Having a teammate right next to you could really help with the teamwork aspect.
7858  Gaming / Console / PC Gaming / Re: [360] New Bioshock screens - NSFW on: February 01, 2007, 06:00:20 AM
Well, from the demo video, it plays very much like an advanced System Shock 2, which is a very good thing in my mind.  It also was a very limited video, as it should be, so you didn't get to see much more than the basic premise, basic gameplay, and basic powers.  They also showed a tiny fraction of the characters in the video, where you were chasing down this one madman actor/singer (think Frank Sinatra gone homicidally insane), they hinted at an even bigger story involving him, and the scene ends in an ambush setup by the madman, so it looks like characterization is in.

Also, there's no limiting of powers like in SS2, you don't have to pick one branch and stay with it, if you want to try something else just switch out all of your plasmids for a different set at the next terminal.  There's no penalty for trying something new.  That means you won't have to start the game over if you want to go from sneaky to gung ho for a short while.

Lastly, in quite a few interviews they keep making sure to mention the leader of Rapture, and how he's this oppressive figure throughout the game, I think he's our new SHODAN, so it's good to see that back.
7859  Gaming / Console / PC Gaming / Re: Mods of 2006 on: February 01, 2007, 05:38:39 AM
You have to go to the steam directory, and look for the half-life 2 directory under that.  Most mods should come with directions on how to install.  But it's as simple as extracting the mod into the appropriate directory.
7860  Gaming / Console / PC Gaming / Re: Company of Heroes Question on: February 01, 2007, 05:37:18 AM
CoH has gotten old to me, unfortunately.  I'm waiting on a game that has no base building or resourcing, and instead allows me to focus on tactics.
7861  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 31, 2007, 07:12:38 AM
I have, and man, if the game is supposed to be so much better than the box, I don't know how I'm going to handle it.
7862  Gaming / Console / PC Gaming / Re: PSP shipments drop 75% on: January 31, 2007, 07:02:05 AM
So let's see, in the PSP 2 they'll need a new design that's still somewhat sleek, but needs to be able to take some abuse straight out of the box.  Some kind of cover for the case.

Dual Analog sticks, and not that wimpy little nub either.  There was a small startup handheld called the Zodiac that had a real analog stick (albiet, with some problems).  If they really wanted it to live up to the playstation name, put two analog sticks on the thing.

I agree with the whole opening up of the system.  Simply but, the people who pirate on it will pirate, there's nothing they can do.  But if they opened up the system and I can suddenly use it as my organizer instead of my palm, along with a gaming system.

Right now, they've got a lot good new games coming out, I'm really interested in the MGS Portable Ops and if it wasn't for that price, I'd buy the system and the game.
7863  Non-Gaming / Off-Topic / Re: Houston Penguins? on: January 28, 2007, 08:04:09 PM
I don't care where they move..

They seriously need an artist to redesign their penguin logo.  That thing looks ridiculous.
7864  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 28, 2007, 07:57:42 PM
Also, if you look at the videos you can tell that you're not actually doing fine aiming like in FPS games.  Instead, you target enemies to shoot at based on where you crosshair is, once targetted you pull the trigger to shoot, what happens is based on character and weapon stats.

Also, they've mentioned in interviews that the demo footage isn't really indicative of the full game since.  They wanted to show fast action in those vidoes, whereas the full game is making good use of cover elements and using your teammate's tactically.  So the battles will play out perhaps a bit more like GoW or R6, where you move from cover to cover and try to flank the enemy, but with the addition of special abilities that you and your teammates can use.

All in all, I'm looking forward to this, it's a lot like an RPG system I'd been designing on paper for a while.

The dialogue system, if it is what I think it is, could open new possibilities for co-op games.  Where not only can players help each other out in combat, but each player can interject comments, questions, and even take action during a dialogue scene instead of simply passively watching it unfold.
7865  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 28, 2007, 07:55:55 AM
His design style is not unlike General Grievous.  Thankfully, Lucas isn't around to turn him from a mass effect-user killing nightmare into a pansey.
7866  Gaming / Console / PC Gaming / Re: Battlestations: Midway PC Demo Hosted on: January 27, 2007, 06:59:02 PM
Athlon XP 2000+
1GB PC2700 RAM
ATI 9800 Pro

It's old, but usually can run newer games with all details turned low.  Especially since this game doesn't seem to hav a lot of detail on screen.  No more than say, Battlefield 2.
7867  Gaming / Console / PC Gaming / Re: Battlestations: Midway PC Demo Hosted on: January 27, 2007, 07:47:37 AM
Ouch... ran like crap with everything turned down.  The framerate was so low once planes were launched that I couldn't turn the camera properly, let alone figure out the controls.
7868  Gaming / Console / PC Gaming / Re: STALKER beta and special edition pics on: January 27, 2007, 05:18:30 AM
Not bizarre at all, it's a concept render.  It's what they use to definitively show how something should look before they go into mass production.  This makes sure that everyone is on the same page before producing millions of copies.
7869  Gaming / Console / PC Gaming / Re: PSP Tactics game coming on: January 27, 2007, 01:07:46 AM
Or perhaps the PSP will finally take off this year, maybe with a few price drops and some new firmware features.

One can only hope.
7870  Gaming / Console / PC Gaming / Re: [PS3] Hardware Scaler unlocked for developers on: January 27, 2007, 01:06:36 AM
It could have simply been a case of rushed SDK and PS3 OS.  Developers are going on and on about how bad the PS3 SDK is, well at least the initial learning curve is huge.  Perhaps this is part of a larger

However, it could also be a bit of a hack to get scaling working, perhaps they're using one of the cell processors dedicated to the OS to process the scaling information.  Or perhaps there was a hardware error that required a hack to get the real hardware scaler working.

Seems foolish to me that they wouldn't include a hardware scaler, but Sony's PR department, as we've seen, isn't the brightest bunch.
7871  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: January 26, 2007, 08:50:03 AM
The cat probably won't show up.  Animals in film are expensive and not as predictable.  Could be too much to ask for on a scifi show.

What's this about the pilot not being aired first?  There was a pilot before this?
7872  Gaming / Console / PC Gaming / Why no scenario based multiplayer games? on: January 25, 2007, 07:34:41 AM
I'm wondering why aren't scenario based games more common in multiplayer games, specifically strategy and tactical games like Company of Heroes and such.

By scenarios, I don't mean maps where both sides start out roughly equal and build up to a fight.  By scenarios I mean things more like missions, where one player is tasked with objectives that are sometimes different than what the other player has, and often players have assymetrical armies too.

The games I mainly see this in are wargames, such as Combat Mission.  However, few big name games use them, instead they opt for the same old mirrored sides.  A lot of games could simply take the ideas they use in the single-player missions and

The RTS, or RTT, games could really benefit from this, and I think it'd help focus the game on tactics.  It's also one of the reasons why we don't see RTS games without a resourcing and base building element.  Since all there is to do in base destruction or killing the enemy, it's all focused on building more units and sending wave after wave at the enemy.

Admittedly, one problem with scenarios, much like single-player missions, is that once a player has finished it once he knows how it'll be basically.  But, in single player missions you're up against the AI with often prescripted routines.  In multiplayer scenarios, you're up against other players.  Not to mention the scenarios themselves can be made somewhat random too.

Thoughts?
7873  Gaming / Console / PC Gaming / Re: Company of Heroes Question on: January 25, 2007, 07:04:06 AM
Nope, no icon.  Usually if a squad has orders it's moving somewhere or doing some animation to show they're working.

You really shouldn't queu up orders for combat units that far in advance.

Also helpful is the tactical map, which pops up with Numpad 0 of the big blue arrow next to the minimap.  From this, you can see all visible units on the map and give orders from that map.  Double clicking a spot on the map drops you into normal view at that location.
7874  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: January 24, 2007, 06:32:12 PM
Yeah, but there are some nuances to the characters and setting that would have been great if they'd kept it in.

I'm not saying the show is bad, I just think they'll need to do a little more to establish themselves early.
7875  Non-Gaming / Off-Topic / Re: dresden files on sci fi/pre-BSG? on: January 24, 2007, 06:13:27 AM
So far, it doesn't look like the first episode spoils anything in the books.  In fact, there's a lot of things that have changed from the book.  The first episode that may have links to the book is episode 5, which is named after the first book, "Storm Front".

Dresden Himself is a slightly different character, actually more suave with women whereas his book persona is kinda deadbeat.
7876  Gaming / Console / PC Gaming / Re: [Wii] Any baseball games projected? on: January 23, 2007, 10:08:34 PM
Bowling Shoes of +1 grip?

 icon_twisted
7877  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 23, 2007, 10:07:45 PM
Could be plenty real.  Mass Effect looks very far along, and a studio can do a lot in 4 months.  However, it's likely it'll be pushed to november considering how big the game is.
7878  Gaming / Console / PC Gaming / Re: Battlestations: Midway on: January 23, 2007, 09:40:45 PM
Anyone know if this has split screen?  If so, how many players?
7879  Gaming / Console / PC Gaming / Re: Fatal Frame (Xbox/360) on: January 23, 2007, 09:06:09 AM
They seem to follow the Konami Method of a Playstation game first, then a xbox port with a few new features.

I haven't played Fatal Frame 1, but I've played 2 and it's very good.  From what I've heard, 2 is many times better than 1, so you're in for a treat when you finish.  Three hasn't been ported yet, but it's only a matter of time I guess.

Man, I can't wait until they make a Fatal Frame for any next gen console.  Can you imagine how creepy things will be with all that graphical horsepower?  More lighting, more subtle ghost effects, and the same great setting and story designs?  Oh not to mention the use of the hard drive to store a lot more pictures.
7880  Gaming / Console / PC Gaming / Re: Anyone still hyped for Shadow of the Colossus? on: January 21, 2007, 10:07:58 AM
I like the wandering in this game, even though I'm a big fan of good pacing in games.  The thing is, the wandering really wasn't ever wandering considering that you always know which way is the next colosssus located.  And you got to see some very well designed landscapes with what limited polycount the SotC team had to use.

Also, each colossus is not the same thing, and yet it is.  If you go in with a action/adventure zelda style game in mind, you'll be disapointed by how simple the combat is.  However, if you go in with a more adventure/puzzle mentology, then you can really appreciate the game.

As with puzzle games, story doesn't mean as much but it's there and it's a heartfelt story.  It's a very minimalist story, and by the end you understand it.  In fact, it leaves a lot to imagination what the relationship is between the hero and the girl.  They don't press on to you a soppy love story or yet another generic tragic knight saves princess story.  Instead, you get enough story to know that there's magic in this world, the long travelling sequence at the beginning shows how far the knight has travelled and how experienced he is, and hints at how far he is willing to travel to save her.  Little things like him already having acquired the sword shows that he has been on adventures.
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