http://gamingtrend.com
September 25, 2016, 09:02:06 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 195 196 [197] 198 199 ... 243
7841  Gaming / Console / PC Gaming / Re: [360] Shadowrun Impressions on: May 30, 2007, 01:25:34 AM
There's no reviews at all probably because they didn't send out review copies to anyone.  They tend to do this for games that they know will suck out of the box and want to get the suckers who buy without waiting before the rest of the community avoids it for good.

I'm not an RPG snob, and I think an FPS in the universe is fine.  But frankly I think they licensed it, didn't want to put in enough money for an RPG or even a deep single player FPS hybrid and just had the company working on the title crap out an multiplayer only FPS.
7842  Non-Gaming / Off-Topic / Re: South Park Niggers??? on: May 29, 2007, 04:57:07 AM
Also, the south park guys tend to go with the: if the censors don't approve the first reel, send another one that's even worse than the first until they're so shocked they let it go style of bypassing censors.

Besides, the censors let the word niggers through this time because he's not calling anyone by that name, the character knows it's a hateful word.  And to be frank, black rappers are saying the word all the time about their own people all the time.
7843  Gaming / Console / PC Gaming / Re: The Witcher on: May 28, 2007, 08:41:01 AM
The main thing I remember was some weird feature where you collect bar wenches by having sex with them.
7844  Non-Gaming / Forum and Site Feedback / Sunday skin posts turning away the female demographic? on: May 28, 2007, 08:37:56 AM
Now before you ask for my man card, I like the sunday skin posts.

However, I wonder if all those extra Sunday Skin posts might turn away some female gamers that might have otherwise stuck around in the forums.  Might we try and restrict it to just one post?  If anything, seeing three skin posts at the top of the forum might give any visitor, not just female, the wrong idea about this place.
7845  Non-Gaming / Off-Topic / Re: How Big of a Star Wars Fan Are You? on: May 27, 2007, 08:42:58 PM
I love the artwork of star wars.  Even the prequel artwork, but that's probably because Lucas only approved the artwork, not created.  slywink

In fact I think the best thing the Star Wars series has given the entertainment world is the striking visuals.

Otherwise, Star Wars is just another scifi series.
7846  Gaming / Multiplayer Madness (MMO or otherwise) / Re: SupCom Carnage on Saturday on: May 27, 2007, 08:53:01 AM
Had fun in my first game.  But with three of us vs. 4 AIs, Mattcom just stomped all over the AIs, all we did was supply navy support.

So I'm thinking we should try a few more comp stomps, but this time with some player made AIs which look to be a lot more challenging.  Or maybe everyone vs. mattcom.  Tongue
7847  Gaming / Multiplayer Madness (MMO or otherwise) / Re: SupCom Carnage on Saturday on: May 27, 2007, 03:32:32 AM
A friend and I are about to jump into SupCom, will try to message you guys and get into the game.
7848  Gaming / Multiplayer Madness (MMO or otherwise) / Re: SupCom Carnage on Saturday on: May 26, 2007, 11:14:00 PM
Make sure your firewall is letting SC connect to the internet.  Often times the "This application is attempting to access the internet" dialogue that many 3rd party firewalls have will pop up behind the game.

And if that's not the case, check your windows firewall and add the supreme commander exe to the exceptions list.
7849  Non-Gaming / Off-Topic / Re: Do You Carry A Knife? on: May 26, 2007, 05:11:57 AM
Actually, I do believe a straight thrust with the point is better for piercing leather jackets, which straight knives are better for.  Tongue
7850  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: May 26, 2007, 02:36:47 AM
There's a few mods that look interesting for the game.  One really interesting mod alters the air superiority fighters so that they no longer overfly their targets.  Instead they try to pull behind and match speeds with their targets, all the while launching missile and firing cannons.  Then when in danger they have afterburners that they can use to escape.
7851  Gaming / Console / PC Gaming / Re: dbt - UFO:E - What's the scoop? on: May 26, 2007, 01:03:14 AM
It sounds harder than it is.

Just download the xbig file extractor.  Find the system.xbig file.  Extract that and a bunch of config and gameplay script files will appear.  Replace the system.xbig with a blank version (so that the game no longer looks inside it for the gameplay scripts), then extrace the mod into the directory, overwriting the gameplay script files.
7852  Non-Gaming / Trading Forum / Re: FS: ScanDisk PRO Duo 1G Memory Stick $15 on: May 26, 2007, 12:57:26 AM
Bleh, I'm still eyeing those 4gb and 8gb memory stick pro duos.  I've been loading up my PSP with lots of music and podcasts.  slywink
7853  Gaming / Console / PC Gaming / Re: XBox Live vs Sony Online on: May 26, 2007, 12:51:29 AM
Ah, but in a way, Home, will force them to get their online gaming mode up to spec.  If not, then Home will show even more how many problems their netcode has.

Also, it's a bit odd to blame lag on Sony, when Sony isn't responsible for lag in your games.  I suspect the real culprit it strange network configs and distance to other players.  The main advantage MS has in this regard is that their server filters are a lot more restrictive.  Also, since so many routers and various network hardware has been fine tuned for the windows OS and windows network standards, they have a lot more experience and support with finding ways to get through those odd network configs.
7854  Gaming / Console / PC Gaming / Re: New Blue Dragon preview on: May 25, 2007, 06:41:09 PM
If you call walking along walls pressing the A button all the time interactivity, then yes, I want less of it.

Intereactivity to me is more meaningul than finding random items in clay pots by randomly checking them.

I think it's still very valid that we criticise them for being too old in their game designs.  The world has moved on since then.  Hopefully games like Mass Effect, Oblivion, and maybe even Fallout 3 start showing how much more really interactive they can make their worlds.
7855  Gaming / Console / PC Gaming / Re: [POLL]guides for games on: May 25, 2007, 07:14:11 AM
I don't buy guides, instead I just use gamefaqs.

However, I'm of the same mind.  I don't have time to search obsessive compulsively for the extras in the games that I enjoy, namely RPGs.  A lot of Japanese games have completely inane and arbitrary secrets that don't actually reward good gameplay and instead just make you want to collect weird objects or walk around hugging walls while pressing A.  Often times in these games you'll miss something because you didn't look at a poster on a certain wall, or grab one pointless object to give to an NPC 20 gameplay hours later.

Now, on the other hand if the gameplay behind getting such secrets is fun and not just a timesink, then I'll go ahead and put in that time.
7856  Non-Gaming / Forum and Site Feedback / Re: Another ban announcement on: May 25, 2007, 02:59:30 AM
Actually, I tend to think Kobra was one of the bad apples, but he either hid it better on this forum, or really tried to suppress that part of himself in order to get along with people here.

Regardless of the reasons, he kept slinking right up to the edge of the rules, and this time it caught up with him.

In a way, those kind of people are worse than ones that overtly break the rules and are quickly permabanned.
7857  Gaming / Console / PC Gaming / Re: New Blue Dragon preview on: May 25, 2007, 02:54:27 AM
I hate that design decision, it does nothing to reward good gameplay, instead it just rewards obsessive compulsive behavior.
7858  Non-Gaming / Trading Forum / WTT: PSP Games on: May 24, 2007, 09:33:23 AM
Have:
Innocent Life: A Futuristic Harvest Moon
MLB '07 The Show
NCAA '07 Football
Virtua Tennis World Tour
Monster Hunter Freedom 1
Metal Gear Acid 2
Armored Core Formula Front
Mega Man Powered Up

Want:
Art books, specifically production art for movies, games, and comics
Animation DVDs

and Following PSP games:
Monster Kingdom: Jewel Summoner
Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Vice City Stories
Daxter
LocoRoco
Metal Gear Solid: Portable Ops
Ratchet and Clank: Size Matters
SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Puzzle Quest
The Warriors
Power Stone Collection
7859  Non-Gaming / Off-Topic / Re: Elijah Dukes: A good ballplayer....a bad man. on: May 23, 2007, 10:42:09 PM
What's even more sad is that her friends told her not to press charges because: "It would mess up his career."

That, my friends, is one of the reasons why this world is so messed up.
7860  Gaming / Console / PC Gaming / Re: PS3 Firmware 1.8 comes out tomorrow...... on: May 23, 2007, 09:02:01 PM
Er yeah, but what is DLNA, TVersity, and Twonky?
7861  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: May 23, 2007, 08:22:09 PM
On the other hand, they could counter the desire to sacrifice ships by making the experienced based upgrades more useful, whilst still keeping the idea of modules providing base mechanical functionality.

As above, say you have a Dunov with an EMP module, sure it's an EMP ship basically, it cost a good bit more than a vanilla Dunov too, but not an amazing ability.  But what if there were specific EMP upgrades to represent that crew's in depth knowledge of that module?  For example, you could increase the size of the EMP blast, or you could turn the blast into one that expands outward in an arc at the enemy instead of a sphere, then later it can be turned into a directed Ion beam which disables ships with pinpoint accuracy.

Also, as above I'm okay with crew experience meaning the ship can take more damage, you can attribute that took the crew positioning/preparing the ship to take less damage (armor deflection etc...) and the damage control crews being more effective.  It's also another reason not to sacrifice this ship.

So modules would provide base functionality, helping to differentiate two ships of the same class right out of the box.  Then the crew experience and path  you take with experience upgrades would turn base functionality into more deadly ships.
7862  Gaming / Console / PC Gaming / Re: PS3 Firmware 1.8 comes out tomorrow...... on: May 23, 2007, 07:57:28 PM
Did anyone else miss the announcement that you can now stream media of a networked PC, just like the 360's media center?  It said you could do it through something called DLNA3.  Anyone tried this, anyone know how it works?

I mean, there's another thing Sony has caught up to MS in the PS3, and if they did it right, hopefully their version is more open than the 360 media center stuff.
7863  Gaming / Console / PC Gaming / Re: Ubidays '07 Videos on: May 23, 2007, 07:50:55 PM
I dunno, I kinda like the new direction for Splinter Cell, so long as it's temporary.

I hope that they give a good mix of high tech espionage along with urban low tech sneaking.
7864  Gaming / Console / PC Gaming / Re: Fallout 3...latest artwork on: May 23, 2007, 05:48:51 AM
So, dead guy on ground.  Supermutant or Power Armored Guy?
7865  Non-Gaming / Off-Topic / Re: John Rambo (4) on: May 23, 2007, 02:57:42 AM
He does a great job with finishing Rocky, and now this drivel?  I'm kind of hoping this was some kind of forced contractual obligation rather than by how own choosing.
7866  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: May 23, 2007, 02:53:06 AM
Actually, I'm not too sure about this "levelling up" as the main way to differentiate forces.  It seems like they've taken the level ups and made them more like the things you should be able to purchase/manufacture as modules in a capitol ship rather than interesting abilities gained via crew experience.

For example, why are extra fighter squadrons only available to a carrier after levelling up?  Does the carrier somehow grow extra space on the flight deck?  Although yes, a more experienced crew could handle, launch, and maintain a larger fighter wing, but it seems odd that the starting carrier is so limited.

Having some sort of cap ship module system along with the experience system would be much more interesting in my mind.  Modules are researched and purchased with a ship, these include things like the Homeworld 2.  Carriers could purchase extra fighter bays, extra defense grids, advanced fighter repair bays, etc...  Then the benefits from ship experience would be things like:  More experienced launch, landing, and maintenance crew allows the cap ship to pack in a few more fighters per launch bay module, giving each fighter squad 1 or 2 extra fighters and perhaps faster launch and recovery times.

So basically, these leveling up upgrades as they are right now should be modules you could build and purchase for cap ships, and the experience should be abilities that let the crew do more things with the ship and its modules.

Also in this way there can be even more ship types since you could have a defense carrier loaded with point defense modules and only a few fighter bays, then another carrier could be some kind of super carrier, loaded with all possible fighter bays, and an extra experience ability that allows them to carry and launch more fighters per bay.

It'd open up new research options too where you could research the ability to include more modules on certain ship types, along with different module types.
7867  Non-Gaming / Off-Topic / Re: [HEROES] - Season Finale on: May 23, 2007, 02:36:58 AM
Heh, hard to tell if she's a guy or not because you can't see her boobs due to the black shirt and odd angle eh?

Plenty of other clues as to her gender there, but just the boobs you know.  slywink

The girl has shoulders admittedly and well toned arms, but she's got hips, waist and legs.
7868  Gaming / Console / PC Gaming / Re: Fallout 3...latest artwork on: May 23, 2007, 02:26:13 AM
Whoah, hey, look at the latest artwork.  Now that has a definite Fallout vibe to it.  Got some retro buildings, dead supermutant, and survivors amongst urban decay.

Overall it just looks more realistic rather than overly retro.  Of course you must realize that this is Craig Mullin's painting style, he's a pretty realistic impressionist painter.
7869  Gaming / Console / PC Gaming / Re: [PS3] 80GB Model Confirmed! on: May 23, 2007, 02:21:31 AM
If anything, the Elite is an opportunity for Sony to make a price drop so that they can say the price gap is much smaller.  But even so, they're just under $500 and has Sony not discontinued their $20gb model, they might have had something to answer that challenge.

Sony's really going to have to tote all the other features of the PS3 along with announcing and releasing some exclusives this year to make up the difference.
7870  Gaming / Console / PC Gaming / Re: [PS3] 80GB Model Confirmed! on: May 22, 2007, 10:02:50 AM
Happens all the time.  Even Microsoft has heavily discounted their system in other parts of the world.  For some reason I don't think 20gb extra space is all that much more expensive though.

Turns out this 80gb change is due to internet TV being pretty strong over there what with their broadband being a lot better than most places in the world.  Their edition is actually labeled something like IPtv PS3, so that 80gb is a big deal over there.
7871  Non-Gaming / Off-Topic / Re: World Of Warcraft: Dancing on: May 22, 2007, 07:40:25 AM
I see people are putting those extracted WoW models to good use.  Tongue
7872  Gaming / Console / PC Gaming / Re: [PS3] 80GB Model Confirmed! on: May 22, 2007, 07:23:41 AM
Quote
And yes, I realize that after conversion, the 80GB PS3 is cheaper than it is here. However, it just makes sense that they'll raise the price when they launch it in the US.

Okay, so your slamming Sony for what, your unfounded idea that it'll come out for a much higher price?  That's taking things a bit far when the Sony bashing starts going to things that haven't happened yet.

Good grief people!?  All that we know is that this is the $600 model of the PS3 with a larger 80gb hard drive.  There's really no other information out there.  And actually the only concrete information contradicts the idea that it'll be priced higher, considering that after conversion it'll be $556 USD.

That's all we know.  You're reading way too much into this, and it seems like you're looking for things to bash out of hand.

Let's throw in some good speculation shall we?  It could be this is maybe a limited run, or perhaps the new $600 SKU and the 60GB drops in price a little.  Or, perhaps the cost of those $20 extra GB is so little they're using it as a value incentive and keeping the price at $600.  Then there's that little tidbit of a price drop, which is looking more and more likely to happen what with the need to compete with MS on a more direct level.

Frankly if you want something to bash, just keep on bashing the $600 price tag, that's still a very valid complaint, but don't start reading more into these rumors than there is.

Of course, you guys would also agree that the elite 360 edition was a bad idea too, right?
7873  Gaming / Console / PC Gaming / Re: Uncharted : Drake's Fortune on: May 21, 2007, 04:42:39 AM
Yeah, but there was some really piss poor screenshots floating around the net that were just plain washed out, I have no idea how those shots got through quality control because the game looks amazing.
7874  Gaming / Console / PC Gaming / Re: Uncharted : Drake's Fortune on: May 21, 2007, 03:29:57 AM
It looks better than the Gears of War AI.  slywink

AI isn't worked on last, but it's usually the last system to really look good.  Game AI is a very difficult thing to pull off well.

Anyone else think the screenshots for this game are misrepresenting this game's graphics.  Many of the screenshots I see are way too bright and it washes out the game's graphics.

What I really like about this is that it has Gears of War's combat without the baggage of being "hardcore" along with Tomb Raider/Prince of Persia's adventure and exploration.
7875  Gaming / Console / PC Gaming / Re: Halo 3 Beta on: May 21, 2007, 12:53:40 AM
They definitely need a setting where you can automatically mute everyone except friends at the start of a match.  To go along with the party feature.
7876  Gaming / Console / PC Gaming / Re: Half-Life 2...buy it again! (because you have to) on: May 20, 2007, 07:09:34 AM
Yep, it only affects the boxed version.  The reason being was that stores were seriously undercutting the price of the boxed versions of digitally distributed games, both in a way of undercutting online distribution, and simple because they could use these games as loss leaders to draw in people to buy other things.

Also, episode 2 was slated to sell around $20-$30 right?  For most store execs, when they see that price point on a game, they immediately think bargain bin trash and they'll treat it as such unless the press is huge.

One good thing to note about this is that they're giving you three seperate CD/Steam keys.  One for HL2, one for Episode 1, and One for episode 2.  Thus, even though you are forced to buy all three, you can at least give away or sell the ones you don't want.  Not much consolation, but there's a lot of companies that wouldn't have done the same.
7877  Gaming / Console / PC Gaming / Re: Starcraft 2 confirmed (finally)? on: May 19, 2007, 07:51:34 PM
Good art direction and stylization, to me, is a lot better than realism.

That said, I'm done with this kind of game.  C&C3 was a hard lesson on this, and the old style base building, arbitrary rock paper scissors balance just gets annoying.  Already I could see that too much of the strategy in the game is in the building of units.

Of course, that's not a knock on Blizzard, that's their style of game and they're very good at it.
7878  Non-Gaming / Off-Topic / Re: HEROES - 5/14/07 on: May 19, 2007, 06:05:05 AM
That scene needed some queen playing in the background.  slywink
7879  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Sigil is consumed by SoE (Vanguard) on: May 18, 2007, 11:21:18 PM
Man, I am so going to be careful with any game studios I work at.

Kind of makes me want to create/join a small studio, one that slowly works up to bigger games.
7880  Gaming / Console / PC Gaming / Re: New PS3 RPG - Folklore (coming out this Fall!) on: May 18, 2007, 11:14:45 PM
Yeah, the game probably won't sell systems, but, it'll certainly add to the list of games which will get people interested.

I have no doubt Sony chose the motion sensing controllers late in development both in response to the Wii, but more likely because they needed something to replace the rumble feature they lost due to the lawsuit.  Actually, that lawsuit was just settled and Sony and that company are announcing partnerships on future products, could be interesting.

Frankly, I don't care if one company steals ideas from another.  All I'm interested in is how well those features are implemented.  If you think about it, it only adds value for us consumers.  One problem with Sony's implementation is that the dual shock controller simply wasn't designed for motion sensing, it's clear it was added late into the system's design.

Instead, what if Sony had designed motion sensing to be in from the beginning?  Well we might have seen something like the boomerang controller, but could be broken into two pieces much like the wiimote and nunchuck.  But each half having motion sensors and an analog stick and buttons.  The handles would be longer and thicker like the wiimote, so that it can be held in various ways.

For example, the xbox1 and 360 would not be the same console today if they hadn't stolen Sony's dual analog stick design.  That's one to think about eh?  Two analog sticks may seem common place now, but back when it was introduced it was a very new thing.  Just like the Wii's motion controls are new, I suspect game consoles will be using it quite a bit in the future.  The next innovation in controllers is likely to be integrated force feedback and a small screen in the controller.

Anyway, as above, why complain that Sony stole an idea when frankly all it means is that we'll get serious games that use the motion controls, and not to mention games with more graphical goodies and hopefully gameplay elements.  Not that the Wii is bad, I enjoy mine, but looking at its line-up, it's lacking a lot of mature and serious toned games.
Pages: 1 ... 195 196 [197] 198 199 ... 243
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 1.799 seconds with 20 queries. (Pretty URLs adds 0.225s, 1q)