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7841  Gaming / Console / PC Gaming / Re: PSP2 is coming? on: March 12, 2007, 09:57:52 PM
My wants are:

Better analog control or just get rid of the thing.
Dual Analog sticks, although the system itself can't quite support that with the way you hold it, so not as big a deal.
Better construction to be more durable, don't let stylishness overcome practicality.  It's a mobile handheld, make it able to take bumps without resorting to buying some huge bulky case that defeats the purpose of the PSP being a mobile handheld.
7842  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 12, 2007, 09:52:36 PM
Um, Cal, I sent you like two messages before about playing co-op.  For some reason no one is getting my messages over live or something.
7843  Gaming / Console / PC Gaming / Re: PS3 UT2007 to support Mouse and Keyboard! on: March 12, 2007, 12:45:10 AM
Not really, the same people who pirate aren't that concerned with achievements.

I think piracy has an impact on game sales, but it often depends on the game.  the UT series probably isn't pirated as much since you need a CD key to play online, and it's primarily an online game.

I think the "piracy" scare for them is actually from corporate.

That's not to say piracy doesn't take a chunk out of their sales.

I wonder how single player games have fared on the PC since they're easier to pirate.  I imagine games like Dreamfall were seriously impacted by piracy.
7844  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: March 11, 2007, 06:21:16 AM
The Watchmen also had a lot more subtle dialogue and story, so it should be a treat for everyone rather than just action fans.

It'd be interesting to see how a direct translation is handled.  I really want to see how they handle Rorschach's mask.
7845  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 10, 2007, 02:19:10 AM
Ragdoll kung fu looked weird.  This is just a simple, co-op physics-based side-scrolling platformer, but with the added benefit of user created levels, so replayability will be quite high.
7846  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 10, 2007, 02:17:13 AM
Ugh Hetz, no need to drag the my console is bigger than your console debate in here.

So the basic consensus is that so long as it's not required, then it's not a bad thing.  The people who want to use it will.

Heheh, oh and Kathode, funny you should mention startup times with Home and running it at the beginning, I recall Oblivion had a rather large startup time too.  Tongue
7847  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 10, 2007, 12:16:03 AM
But Cylons are, at least the female models.
7848  Gaming / Console / PC Gaming / Re: Microsoft responds to "Home" on: March 09, 2007, 07:07:45 AM
 Roll Eyes

Was that edit really necessary?  I mean, really?

Grow up people, both you and Hetz are sounding like children who don't know when to quit.
7849  Non-Gaming / Off-Topic / Re: 300 Seconds of '300'... on: March 09, 2007, 06:27:35 AM
I dunno, it seems alright.  However, it looks like the action was a little too choreographed to match the panels, leading to some stiff fight moves.
7850  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 09, 2007, 06:26:31 AM
Try shutting off your sound entirely by disabling the hardware?

The 15 minute limit is iether a cooling issue (unlikely) or a memory leak in some drivers somewhere.

Since Creative is known for somewhat poor drivers for their older cards, and the fact that they have to rewrite a chunk of their drivers to work with vista, it could mean they're the cuplrit.

7851  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 09, 2007, 02:56:12 AM
Try turning your audio hardware acceleration off.  It's under the sound options for windows.
7852  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 09, 2007, 01:57:17 AM
Basically, it's a physics based platformer.  Get from point A to point B.  Characters can interact with objects in certain ways, holding on to things, etc...  It's also co-op based it seems, requiring more than one player to complete puzzles.

However the trick is that levels can be designed by users, quickly uploaded, then played, ranked, commented on, etc...

Since the game is based on physics, it leaves a lot open for users to devise interesting new puzzles based on the physics interactions.

Also, it looks like the basic characters are rag dolls which can be customized.
7853  Gaming / Console / PC Gaming / Re: [PS3] LittleBigPlanet on: March 09, 2007, 01:07:11 AM
Yep, seriously, this is another small thing that makes me want a PS3.  Forgot that HOME stuff.  This little gem of a game is co-op heaven.

I just love all the little physics interactions and how the characters look while interacting.

From the looks of it, you can really customize your characters right?

That's especially cool is that everything is physics based, so like any toolset available to the public to play with, we'll see many puzzles and co-op solutions that even the developers never thought of.

Anyone notice how not only can you pickup other teammates, but you can also stand on each other's heads to heavy high places.
7854  Gaming / Console / PC Gaming / Re: Spore Developer: "Wii is a piece of sh*t" on: March 08, 2007, 08:13:37 AM
And for that matter.  The GDC, despite the heightened exposure, is still a very restrictive convention between game developers.  As such, these people talk to each other as fellow developers, joke as developers, and be frank as developers.
7855  Gaming / Console / PC Gaming / Re: [360] Ghost Recon: Advanced Warfighter 2 Impressions on: March 08, 2007, 07:43:14 AM
I'll rent this so I can play some co-op with the crew.
7856  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 08, 2007, 06:16:27 AM
Snipers would have been a great counter to artillery, a way to force enemy arty hounds to stay out of sight and rely on teamwork.

Snipers should have been able to easily pick off those large and bulky heavy guns off enemy hounds, but they did so little damage that it was pointless.

By the time I quit playing I was encountering entire squads full of arty hounds and maybe one comm and one scout.  That's it.  They'd just march straight forward and kill everything.
7857  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 08, 2007, 01:14:41 AM
Ow.  My eyes.

Honestly, I don't see what not to like.  The features are there for people to use if they want to, and as Wii and 360 users have shown, people do like this kind of stuff.

I'm also not too keen on achievements or this stuff, but I still think it's neat.   I can easily use the simple UI when I want to.
7858  Gaming / Console / PC Gaming / Re: GDC Week - The new E3 on: March 08, 2007, 01:02:47 AM
Oh I don't see the simply PSP/PS3 interface going away, this is just for those that like that kind of thing.
7859  Gaming / Console / PC Gaming / Re: [PS3] PlayStation Home Revealed on: March 07, 2007, 09:46:53 PM
Looks pretty cool.  I actually thought it was going to be more cartoony, but I suppose that doesn't fit in the Sony style.

I actually wouldn't mind loading up directly into that.  Say, starting up in your apartment, then if I wanted to play a game already in the drive just move to the PS3 console.
7860  Non-Gaming / Off-Topic / Re: Battlestar Galactica - March 4th (spoilers) on: March 06, 2007, 08:59:36 AM
Word is that her contract for the series has run out and she didn't renew.  So, now she's pursuing other things, and it looks like she's doing pretty well overall.

I actually think the show can survive without her, as unlike the original series, this one has a lot of strong characters and other plots.

However, there was an interview where there are hints of Katie herself that she'll be back in Vancouver, she does have a movie contract for BSG, and she was given a corporate "line" to say.

She also mentioned she's getting peanuts in the BSG series contract, so this may have motivated her not to renew her contract.

She also mentions voice over work for a video game, but can't say which, I bet you it's Halo 3. Tongue
7861  Gaming / Console / PC Gaming / Re: Dead Rising CO-OP on: March 06, 2007, 07:21:40 AM
Of course, let's hope they actually give all the characters voiced dialogue.
7862  Gaming / Console / PC Gaming / Re: Dead Rising CO-OP on: March 06, 2007, 02:21:09 AM
That depends entirely on the price.  CO-OP does take time to develop, so I don't mind a cost, especially for a game that wasn't designed for it.

I'm interested in what this new version of Dead Rising will include, if it eases some of the frustrating aspect of the game I might actually buy this version as I skipped the original.
7863  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 04, 2007, 11:09:37 PM
Bleh, time to save up to get me a new computer.  My Athlon XP 2000+ just doesn't cut it anymore.
7864  Gaming / Console / PC Gaming / Re: [360] New Bioshock screens - NSFW on: March 04, 2007, 09:21:44 PM
The problem is, so many of those things were just arbitrary systems.  They appeal to role players who like stats and raising numbers, but to a majority of people they don't do much.  I think it's a real indicator that you had more fun building the character's stats than playing.  It should kind of be the other way around.  The stats got in the way of my enjoyment in the game, as in my initial play through I was playing in a more sneaky role, later on, I realized that I wanted to do some segments with a more shooty approach, but couldn't.

Character upgrades in Bioshock aren't handled by stat numbers, but by the plasmids you have available and how you choose to use them.  You also can upgrade your weapons, and I think there's another thing too.  The way I see it, all the customizeability is still there, getting rid of arbitrary stats that can't be changed hasn't dumbed down the game as there's new and different ways to customize your character. There are some plasmids that act like stat increases/augments this time around.  The speed plasmid is like you upgrading your agility to some very high number.  Those plasmid powers are more like being able to choose those psionic powers without being locked into the class.  They've said that some of the weapons there are too big for you to use normally, such as some of the Big Daddy weapons, and only the strength plasmid can let you use them.

Also, the idea of plasmids fits better into the world of Bioshock, instead of just some numbers that are just there, the feature really works with the idea of instant and fantastical biological upgrades in a world of biotechnology and ideology gone wrong.  So don't fear the loss of stats, embrace the change where instead of some arbitrary stat numbers deciding what a character is (And which can be confusing to some players), your plasmid collection, and weapon upgrades.

I think one of the biggest character features they have are the serious choices you make during the game that make your actions decide who your character is.  That video really shows one of those dreadful choices when after you kill a Big Daddy guarding a Little Sister, the Little Sister screams and backs away from you as you approach in an all too lifelike manner.  I'm not sure I could kill the girl to get more Adam, even if I really needed to get to the next area.  And that's just one of the "Random" encounters, it really opens up a lot of paths for the more scripted encounter with other named characters in Rapture.

Irrational has a good track record to me, which is why I'm less cautous about getting excited for this game than others.  Yes, I've bought into the hype.  But in a way I'm really not expecting anything other than System Shock 2, with upgraded graphics, and a new interesting story.
7865  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 04, 2007, 09:11:16 PM
Really?  What'd they do?  Sounds like they might have actually balanced the game this time, and all fury is really kids being angry at having lost toys.
7866  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 04, 2007, 09:09:42 PM
Try getting x-fire?  It's a gamer's IM and might help you find when pickup games are happening.
7867  Gaming / Console / PC Gaming / Re: [PSP] God of War - Yes, I said PSP on: March 04, 2007, 08:45:45 AM
Of course, if they include a sex scene in the PSP version, you'll get some very weird looks while playing this in public.  Tongue
7868  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 04, 2007, 04:03:02 AM
Not sure what you were looking for in the game, but SC was supposed to be the ultimate "build giant blobs of units and send them accross the map" kind of game.


From the demo, I agree unit selection is problematic.  They should really have gone with some sort of platoon/company control scheme.  Something like, wherever you have a group of similar units together, they have a control icon placed over them with details like strength and number of units.  You can then just use this icon to order the cluster around.

Where you have multiple unit types mixed together, the icons are bunched together, but you can still select them individually so you have more control over different unit types without resorting to the clunky "drag select mob, search through unit list for the one you want, double/shift/alt/whatever click to select all units of that type, issue specific order, repeat for next unit type".
7869  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chromehounds? on: March 03, 2007, 09:37:56 AM
Um, wow, what a completely pointless patch notes.  Might as well not have released the notes.

I wonder if they balanced out the heavy guns, they were too easily abused by players with the way they made it impossible for you to shoot back, and how players could load two dual heavy cannons on a biped and use them as close range weapons.

By the time you reoriented your view to shoot back at the enemy, he'd fire a second volley.  And with that huge blast radius, he never really had to reload.

Then there's that stupid 20 man squad limit.  They should have at least let squads band together into platoons or companies.

The list goes on.

I'll definitely be interested in Chromehounds 2, but for now I'll skip 1.
7870  Gaming / Console / PC Gaming / Re: [PS3] Warhawk - Woah! on: March 03, 2007, 09:32:08 AM
Well... there's always Lair, which seems to be the fantasy Warhawk.
7871  Gaming / Console / PC Gaming / Re: [PS3] Warhawk - Woah! on: March 03, 2007, 05:02:14 AM
Huh?  It's multiplayer only?  I didn't get that in the parts that I saw, when did they say that?
7872  Gaming / Console / PC Gaming / Re: Sony to unveil Playstation HOME at GDC? on: March 03, 2007, 02:51:34 AM
Frankly, instead of simply baiting, goading, or fighting his comments, you can simply hit that little report to moderator and ignore him.

I'm getting really tired of this crap, regardless of who is comes from.
7873  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: March 02, 2007, 08:06:17 AM
Can anyone confirm a speed slider in the game?  Having one is really important as to whether I'd buy the game.  But also as important, is if the speed slider just makes everything move really slowly, or changes the whole pacing of the game.
7874  Gaming / Console / PC Gaming / Re: Sony to unveil Playstation HOME at GDC? on: March 02, 2007, 07:40:40 AM
Well, it certainly looks like despite the execs that talk too much, there are people behind Sony that really do listen.

I think achievements are pointless, the whole gamerscore never appealed to me.  But, this is slightly more physical.  It'd be interesting if you could load this as the default interface, where you move the character around, and to play the game in the drive, you use a playstation 3 in your home.  Tongue  Still, like achievements, nothing too special to me, but very cool nonetheless.

If they're willing to do this, I wonder if in the future, once they settle the lawsuit with the rumble feature company, they can add back rumble into their games.  Heck, they added the dual shock controller to the PS1.

I dread to think of what DOA extreme volleyball would have as trophies, or some of those weird Japanese sim games.  Tongue
7875  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: March 01, 2007, 11:04:07 AM
Honestly, the sales will come from those first big "WOW!" impressions, which is important to get good reviews from reviewers.  But in the long run, only teenagers who quaf energy drinks more than diablo 2 health potions will play this in the long term.  I'm actually somewhat serious about that statement.  Unfortunately, most reviewers won't play this long enough to realize that, or will gloss over the pacing aspect.

By the way, the superweapons are "I win" buttons in this game.  Yet again, with the whole overly fast pace of this game, the idea is that once you build a superweapon and it counts down to active and actually shoot it before the enemy blows it up (Which is easy considering how everything tends to blow up quickly), you win.

In the other C&C games, superweapons gave you a huge advantage when fired, but it really either helped you get back in the game, or helped win it if you're bogged down on that final advance.  In this game, unless the enemy has built backup bases, one superweapon strike will give you the game.
7876  Gaming / Console / PC Gaming / Re: Armed Assault on: March 01, 2007, 10:56:04 AM
At that price point, even I'd buy it.
7877  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 11:25:40 AM
You can play the demo with the aliens.

Just go the the skirmish area.  Click on the drop down box for army/faction, click once on the army you want to use, even if it's greyed out.  Then press its' corresponding key on the keyboard (G for GDI, N for Nod, S for Scrin).  It'll change to that faction.  I played as Nod and Scrin, very interesting.  Albiet both are still way too fast.  It really is for kids on speed.

I'm pretty sure that I will not be buying this game.  It's not even fun for me in single player because of the pacing.  Which is sad since I see a lot of potention in there.  It's really too bad they took C&C in such a direction, going from way too slow (Tiberian Sun) to way too fast.  I would have also liked to see the story.  But then again, I didn't bother with Tiberian Sun, so I won't with 3.

In all honesty, if people on PCs find this too fast, there's no way they could get the game working on the 360 without significantly slowing the pace down.

Overall, this RTS has reached a point where it's simply not fun to play.  Sure, some will get a rush from it if they can keep up, but it seems more like work, stress, and anxiety along with a big dose of adrenaline rather than simple fun.  I see visions of people surrounded by cans of energy drinks as they try to get one more rank up on the ladder.  It's actually tiring to play.

I just don't have time for games I don't have fun in, or make me more tired then when I began.
7878  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 06:29:54 AM
Oh, so the two different types of nukes and multiple ways to launch nukes weren't good enough for you in SC?  Tongue
7879  Gaming / Console / PC Gaming / Re: Indie Game Sites? on: February 27, 2007, 12:01:40 PM
gametunnel.com is dedicated to smaller indy games.

I wouldn't mind GT having its own indy section, but covering the big games is job enough.
7880  Gaming / Console / PC Gaming / Re: C&C3 is slated for a March release on: February 27, 2007, 11:58:50 AM
In my eyes, it's too fast.  I think they went overboard with the pace, even generals wasn't this bad.

There's opportunity for some strategy, but unless you're willing to invest a lot of mental power and blood pressure into this game, it'll be difficult to assume a strategy besides build X number of units, usually with a good mix of anti vehicle/air, send at enemy to die.

One thing I do like is that infantry are once again useful in game, whereas in generals they were just money sinks.

Unfortunately, I do have to say that, if you like frantic games like this, C&C3 is it.  It's really well put together and if you're fast enough to use the tactics that are there the game is good for you.  But to me, this is just too much.
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