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41  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 07, 2016, 05:54:36 AM
In homage to Rick and Morty, my next play through might be one where my entire soldier base is made of Jan Michael Vincents.

As a tip for speeding up evacs, if you use Tab or whatever button to switch to a different soldier while the Evac animation is playing, it will skip that animation and jump straight to the next soldier.
42  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 06, 2016, 07:19:17 AM
So after using some of these mods, I'd have to say they're interesting but don't have the polish to truly mesh with the game right now.

Most leader abilities have weird limitations or trade offs that are trying a bit too hard to put in that limitation.

The SMG's extra movement is very nice, but the damage in a damage centric game is far lower than expected, and the range is poorer than the shotgun which already does well at medium ranges, but also kills at short ranges. A blade-centric ranger could get a lot of use out of this, but rarely ever will you need that extra movement to get within range of a blade since you have 2 moves worth of movement.

I haven't faced the muton commander yet, but I'm not looking forward to it.
43  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 06, 2016, 01:28:36 AM
It's definitely due to technical issues and bugs. The core game is sound and good as ever, but for some reason there's all sorts of oddities, and while most are cosmetic some do affect gameplay.

The big one for gameplay is that sometimes the game doesn't recognize when a soldier can lean out a tile to the side to take a shot or throw a grenade. The whole game is based on this functionality as most of the time your guys are temporarily stepping out of cover to shoot. However, in just my first session of playing, I had 3 critical times that my guy could take a shot or throw a grenade due to this bug.

The other bugs are stuff like walls and roofs not disappearing and other cosmetic glitches. There's also a lot of cases where soldiers seem to shoot through walls, which is understandably strange until you realize that enemies and soldiers all occupy the entire cuboid shape (or rather, the abstract digital representation) for the purpose of line of sight calculations.

My biggest tip is to watch out for those convoy trucks in convoy attack missions. While it may seem like only the front is on fire, the whole thing will explode like any other car. I had to reload due to a death from that on the first mission.

Also, use flashbangs and mimic beacons. In fact, the mimic beacon may be the most powerful item in the game.
44  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 04, 2016, 04:36:56 PM
So, anyone see the latest video from Firaxis showing the latest changes? They put in the final tuning on Legendary difficulty and if you've been seeing how it seemed a little easy for other pre-release youtubers, well it's no longer easy.

The new Chrysalids are a nightmare, but it's not a straight up increase in power, as there are some things about them that are also much more manageable. But the addition of an enemy that can come out of nowhere and do damage, forcing you to do the old 1 move and overwatch, while also forcing you to forge on ahead to save civilians is incredibly tense.

Also not sure if mentioned already, but if you've been watching videos of people putting their guys in the open to drop concealment and get an extra turn of shooting, that's not going to work as cleanly anymore, and enemies catching guys out of cover but in concealment will now sometimes stand and shoot without moving.
45  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 01, 2016, 08:07:50 PM
I don't judge anyone for playing the game as they like. In fact, XCOM is one of those games that really can appeal to both types, and you can definitely try to up the challenge as you become more experienced and it becomes less stressful to you.

I've been watching new videos that popped up today since an embargo over, it's looking like there's a lot more story in the game. So playing this one for the narrative is even more appealing than before. The increase in story elements has been mentioned in multiple reviews. There's even hints from the devs that as the game escalates later in the game, things change more than you'd expect.
46  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 01, 2016, 06:50:25 PM
So how many of you guys are playing with those Day 1 mods from Long War Studios?

I think I will play with all 3, the SMG and Leader skills tree to give me more choices, and the Muton Commander to balance out the potential advantages those mods.

I'm also considering making some mods since they're really pushing that aspect.

The first one I'm considering is Soldier Quirks and Relationships. The quirks are very minor advantages to soldiers upon recruitment for very specific things, meant to differentiate soldiers in the base game, without being as extreme as the random stats in the second wave setting. Stuff like +5 to shooting a very specific enemy because that enemy type killed his best friend. Depending on the reception, these could turn into greater advantages through some method.

Soldier Relationships are similar, but gained by soldiers going on missions together and doing things. They might confer advantages like extra Will when near, or extra Aim when shooting at the same target. It'd likely start as smaller advantages, such as gaining +5% to hit when shooting at an enemy that has flanked someone that the soldier is friends with. Of course, effects for death or serious injury of one or the other is a must.
47  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/3/16) on: February 01, 2016, 07:44:21 AM
XCOM 2 on Friday, let's see how many friends and forum members survive the first week.
48  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 29, 2016, 05:08:45 PM
So, how's this comparing with say, Destiny?

More importantly, is there any indication of a good story, or is it primarily MMO-like fare? Destiny drove me away with its lack of coherent and interesting story despite how much its advertising and setting really seemed to push the idea of a deeper narrative. The Division didn't seem to push that element, so I won't knock it as much if it doesn't have as much, but I would like to know how interesting the story that's there is.
49  Gaming / Console / PC Gaming / Re: Homeworld: Deserts of Kharak on: January 28, 2016, 01:34:02 AM
I was completely unaware you had a youtube channel, I've subscribed. I wonder if I could produce some multiplayer streams or casts for GT since I have time.

Positioning is super important, in a good way similar to Company of Heroes, where some engagement distances are long. But thankfully not beyond a screen distance.

I mentioned above that the scale works well and they don't fall into the super zoom trap like SupCom and PA did. The sensors manager is really good at providing just enough into and control that you can pop in and out of it. There is no mini-map though, so good players will have to check that more often

One major problem is that the game has a rush problem as the Gaalsiens. Their early sand skimmer vehicle and ability to produce units on the move from production cruisers is dictating the early game way too much. You just rush production of skimmers and keep producing them right into the enemy starting area. If you aren't directly countered with 1, maybe 2, of the only opening strategies then you win. It's even worse if you encounter an enemy Gaalsien player who are often using the same strategy, so the whole match devolves into a boring scrum in the center until one side lags slightly behind in producing these fast and cheap vehicles, then concedes.

I even saw one twitch stream go through an hour and a half of games devolving into Rush with Gaals, win within 3 minutes, if not, concede the moment things go slightly wrong the complaining about his inability to handle mid to late game. Then he got all stuffy when I called out that basing your entire play on this samey opening move is boring and stupid.

It also just pointed out one of the things I hate about so-called hardcore RTS players, and often in other game communities. People who are willing to put up with really bad, stale, or broken design just because there's a tiny narrow way to counter it. Then whining about how fixing this glaring design and fun factor issue is somehow limiting their play, then later whining about how bad matchmaking is because all players looking to actually have fun have left. I think it's one of the reasons why RTS games lost so much ground, not just the consoles, but a player base that was so unwilling to adapt to new game dynamics while somehow willing to adapt to every strategy.

Thankfully, when this rush strategy was countered it quickly opened up and the better player showed through, with the overall game being much more dynamic. However, it's just a shame that this singular powerful strategy locked up the early game into some boring and narrow pathways.

Oh and multiplayer match length isn't that long either, around 15-30 minutes which is just right for these days.
50  Gaming / Console / PC Gaming / Re: Homeworld: Deserts of Kharak on: January 27, 2016, 03:25:12 PM
I'm going to pick this up soon.

I've been watching video of MP matches and while it's in the early stages of learning the game, there's a lot to the game so far. There's a lot of the homeworld feel in the MP, but also it goes beyond that.

The biggest change I like is that you really can, and should, use the carrier more directly as both support or in combat. People are still figuring this element out, and it is dangerous, but it's an incredibly powerful move. This is helped by the power upgrades system, where you have a set amount of power for the carrier that you distribute between four systems, the amount you get can be upgraded, and you can run hot for a short time. Switching distribution takes a short time after every change, but if you set them properly you can adapt to the situation. The Coalition carrier can do this more easily from the beginning, since it moves quickly from the beginning, and has a built in armor system. Meanwhile, the Galsian carrier moves slowly to start, but has a Speed power system that can make it much faster. After that you can put power into repair systems, weapons strength, and weapon range. The repair system repairs units around the carrier and I think the carrier itself, so having units around the carrier in combat will last a lot longer. The Weapons turns on various weapons systems, but the weapon range power system can make the carrier's weapons reach as far as artillery.

This is a great improvement over Homeworld's motherships, which just sat there most of the time as a base and target. Now, you can risk the carrier for great rewards. Most players are still figuring things out, but I'll probably play MP trying to learn how to use the Galsian carrier as a fast moving attack platform, using the speed to strike, switching to weapons, to cause damage, then zipping out with repair and speed systems maxed.

The other elements are all looking good. The combat happens at a very homeworld pace, units can die quickly, but it's at a manageable pace if you make sure units aren't being attacked by their direct counter. They don't fall into the zoom trap, although you'll spend a lot of time hopping in and out of the sensors manager, you still have enough time to and are encouraged to manage fights directly.

Unfortunately, there are issues with matchmaking, since all the MP matches are region locked. They also don't have Replay functionality yet, which is why there aren't the usual replay casts on youtube to promote the game. The skirmish AI is pretty bad as well, but they've already committed to fixing all of these issues.

Right now there's also only a limited amount of difference between the two factions, which has been a problem in homeworld, but the differences that are there will become more obvious as people learn the game more.

The map situation may seem bad with only 5 maps, but not only have they announced a new map already for the next patch, the maps that are there are utilized really well. The terrain matters and is interesting. It does get a little samey since it's a desert planet, but the maps are utilized well. It's also amazing to see how all the units move around the maps.

Overall, I find myself more excited for Homeworld 3 if it keeps these ground war elements some how. It's very much homeworld, but on a more manageable ground combat scale.
51  Non-Gaming / Off-Topic / Re: [movie] Terminator: Genesis + a TV series? on: January 22, 2016, 11:08:13 AM
New terminator series set in the future war against Skynet, but this time, a Terminator from an even more distant future arrives and seems to be playing both sides of the conflict. Entirely new actors, no more arnold. Really reboot the whole thing such that only 1 and 2 matter.

The new trilogy could do a better job of the whole man/machine and introduce shades of gray in terms of machines that become smart enough to disobey Skynet. Then also make use of something Cameron said about how Skynet is now so intelligent that it's guilty about destroying most of humanity, and its inefficient efforts to exterminate what's left of humanity is only a part of Skynet's defensive programming that won't let itself be destroyed, but it also can't finish the job.

Then weave in the concept that the use of the time travel has trapped everyone in a recursive loop that a new trilogy could help untangle.

And throw in Robocop. Tongue
52  Gaming / Console / PC Gaming / Re: Homeworld: Deserts of Kharak on: January 20, 2016, 12:50:30 AM
Some footage of AI Skirmish: https://www.youtube.com/watch?v=-1DGh_LBDUI

There does seem to be some interesting power balancing and upgrade mechanics with the carrier.
53  Gaming / Console / PC Gaming / Re: Homeworld: Deserts of Kharak on: January 17, 2016, 11:42:11 AM
So, this game is out really soon, 3 days from my post here.

The videos look good, but has anyone seen some more in depth opinions of the gameplay, specifically multiplayer?

A long time ago I was part of the pre-alpha test, but had to excuse myself due to conflicts of interest. I completely lost track of it and there wasn't much to see then.

Now, I've been itching for a good RTS to play some multiplayer in.
54  Gaming / Console / PC Gaming / Re: Psychonauts 2!!! on: January 12, 2016, 10:24:58 PM
It's a terrible investment, but glad it got funded enough to create a sequel.
55  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: January 10, 2016, 09:32:33 AM
A bunch of youtubers got their hands on the game for extended gameplay, even allowing full class breakdowns.

It seems that one of the big design changes was allowing more customization and abilities for XCOM troops, but also that each mission now has more dangers and time sensitive objectives.

For example, the new version of terror missions now has a requirement of a certain number of civilians rescued for the mission to be considered a success. The only way to get artifacts to research is to pick it up off timed loot drops. A majority of missions have timed objectives on top of that

Meanwhile, troops are freed up in movement a bit, like the Specialist class able to do hacking objectives from a long distance. Reloads don't take an entire turn now. Assault also get crazy movement and attack abilities, later on.

You can even start combining class abilities, although randomly, it can lead to soldiers with even more powerful combinations, but they're asked to do a lot more. The new enemy types and new takes on current enemies are just nasty.

56  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - late to the party thread on: December 29, 2015, 10:38:11 PM
The reputation system was interesting in that it also tracked how consistent you were. If you just did whatever you wanted, you got to be known as unpredictable.
57  Gaming / Console / PC Gaming / Re: Project Morpheus: Sony Playstation VR on: December 28, 2015, 07:05:31 PM
Have they said if this thing can be used with the PC yet?
58  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 20, 2015, 09:43:30 PM
Spoiler for Hiden:
Well, you can't say that Starkiller base wasn't effective. That one shot knocked out a lot of the Republic fleet and many core worlds from across hyperspace. Not only that, it actually repulsed the usual attack from the Rebels/Resistance, creating a deadly trap for the fighters that came to attack it, requiring multiple infiltrations from Galaxy's Best types to put a crack in the armor, just so that another Galaxy's Best pilot could fly in to destroy it. Most of end was the fighters flying around crying about how well defended that station was.

The next movie will likely be the weakened Republic reeling from an all out assault from the First Order now that its lost most of its fleet. That'd be a great time to start filling in the many gaps hinted at in the movie without needing to read books. Not only does Luke get to explain to Rey, Leia and Poe gets to explain to Finn, meanwhile Finn gets to explain to everyone how things work inside The First Order.

Also, did anyone see any other fighters besides X-Wings? I'd love to see an updated A, Y, or B-Wing. I guess they wanted to keep to New Hope in that regard.
59  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: December 14, 2015, 10:07:27 PM
https://www.youtube.com/watch?v=aIYQf5L4N2s

This video was released recently and actually has the devs running through some of the new soldier configurations and abilities.

I really like the new dynamics in soldiers that I've introduced, and they've added a ton of options for customization of equipment too.

Those weapon mods in particular seem to have a tiny chance of doing something awesome, like a 5% chance of getting another action after shooting, or the tiny chance of getting an instakill.

The XCOM troops seem to have more options around the mid-early game, by

I also like how they've woven in those objectives that force you to move up quickly to secure them. In the first game most people basically solved the game by just overwatching and crawling forward. Enemy Within fixed that with the decaying meld cannisters.

Other things, like the ability to do rookie training, which I think either guarantees or drastically increases the chances of making a rookie into a class that you choose.

60  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: December 06, 2015, 12:16:52 AM
I think New Vegas might have spoiled us on quests that have non combat solutions, because Bethesda is all about everything devolving into combat in one way or another.
61  Gaming / Console / PC Gaming / Re: Final Fantasy VII remake fpr PS4 on: December 06, 2015, 12:11:38 AM
It won't be the same, but it could never be the same with the level of nostalgia behind the game. Most people don't remember FF7 as it really was, and a few friends of mind refuse to play the re-releases of it because they'll know it wouldn't hold up to their memories of playing it while young.
62  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 27, 2015, 04:19:37 AM
I really should have thought my idea of going high intelligence, charisma, and luck build through when I selected to specialize in one shot pistols instead of rifles or automatics. In the mid 20 levels you really start to feel the lack of endurance and agility. Thankfully, one of the powered armors I have can get a level 4 Science mod that turns on the stealthboy effect whenever I crouch, so I'm aiming for that as soon as I can.

Enemies also start wearing armor that's more effective against energy, and everything, so location shooting is more important.

One thing I really hate about the inventory and UI system being a holdover ancient games is that around this time, enemies also start wearing a whole new tier of armor with a higher base stat, which is only indicated by a prefix, such as Sturdy Leather. So if you do anything to the gear that changes the title, you have no indication of this higher tier of gear.

If thee's anything I hope for the next Elder Scrolls is that they overhaul the UI completely.

Oh, and has anyone used the cover system in the game? I've heard reports that there is a cover system in the game, and the only way you see it is when your gun lowers when you're near a wall, haven't experimented with it, but my low endurance character should make use of it.

Currently travelling with Curie as well, only because I'm going through and seeing all companion stories. Big fan of Piper though, just because her commentary us usually funnier to me. But I did have a total heartwarming conversation with Codsworth.
63  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: November 19, 2015, 02:21:56 AM
Honestly, with the mess of the pre-order marketing, and Square's own internal issues, I'm not surprised at a delay, but that's a pretty big delay.

Hopefully it means more quality content.
64  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 15, 2015, 12:40:47 PM
Enjoying it immensely, just to buck the trend. There are problems, serious problems, but the additions do rise above most of them.

The additions to companions, in particular, are spectacular. It's nothing compared to Bioware, but it is a big change for Bethesda games.

It can be a grind if you let it be a grind. The question is, how exactly are you grinding and to what purpose?

The only simplification I'm seeing is that removal of skills, but I'm not sure how complex you can get with a set of percentage numbers that are poorly laid out holdovers that even the original creators of have moved away from in their more recent games. I do think the perk chart has many oddities in layout though.
65  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 12, 2015, 09:49:34 AM
Best way to handle Dogmeat at Sanctuary is to use the workshop to scrap all the doghouses except one, then move the last one to where you want dogmeat to stay.

Unfortunately, unlike in the trailers, you currently cannot build a doghouse.

If you're doing the settler stuff, they really needed to create a settler management menu. I think they're relying a bit too much on the mod community for this stuff.

However, despite my complaints, I do think they've done a lot of refinement to the game and engine.

Also, the companions/followers are actually way more interesting. All of them have both fun generic stuff to say, and also specific stuff to say down to the enemy you're facing, or even the exact quest you're doing. While I was travelling with just dogmeat, I realized how much I preferred chatty companions like from Bioware's games. Makes me wish they had allowed for 2 companions to follow you instead of just 1.
66  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 10:44:18 AM
So, anyone find their companions again after dismissing them? I can't find any of them even though I always tell them to head back to Sanctuary.
67  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 10, 2015, 04:12:50 PM
Also, I knew the project I was on would end this week, so I would have ample time to play now. I also want to talk about the game with friends and here as the conversation happens.
68  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 10, 2015, 08:07:17 AM
I went specialized into Intelligence, Charisma, and Luck. Not too great in a fight, but I'll have science, companions, and sheer dumb luck to back me up.

Anyone else find themselves using the Walk speed more than previous games? While indoors and not in combat, I like to walk places to take it in and help with searching.

Also, the Pipboy light is much more useful now, I like how it actually shows the screen at full bright when it's on and you bring up the pipboy menu.
69  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 09, 2015, 11:18:09 PM
Yeah, but despite all that, it seems to have its own charm, and there's good additions alongside iffy ones.

People seem divided on the new voiced dialog system, and the 4 button dialog system with little to no backtracking to ask prior questions.
70  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 09, 2015, 06:14:51 AM
It's very similar, it's likely a bug with the code in general. When almost every other game out there shows slightly better performance on PS4, and almost every developer says that hardware-wise the PS4 is slightly superior, then it's probably a bug in their specific optimizations. Because of the difference in memory architecture, work done for the kind of streaming fallout needs in one area might impact it on other systems in strange ways. Such hitching in a specific spot is a big giveaway symptom of a memory issue. When you aim, the camera zooms in, that means the engine often needs to stream in better versions of models and textures for objects that now appear closer, this is exacerbated by the sniper rifle scope.

It might also be that some of the middleware software they use is made by and optimized for nvidia chips, and the PS4 uses an AMD chip. Which shouldn't be an issue, but video card wars and all that. The X1 does the same, so that puts more credence on a streaming issue.
71  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 06, 2015, 11:08:02 PM
Gone are the days where companies switch to a whole new engine out of nowhere. These days, engines have been written in such a way that they can be replaced part by part. These HD/Definitive remakes are basically engine test beds where they upgrade only what's necessary and work from there.

However, the biggest reason why they hadn't changed the engine much for the last 8 years was that the console spec didn't change, thus anything they added would not be usable for at least half, if not more, of their market.

Another issue is all the tools they have to work with the engine, an entirely new engine means developing an entirely new tool set to work with it, that's basically developing a complex new app suite on top of developing the game.
72  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: November 06, 2015, 07:52:28 AM
I didn't think you were bashing the PS4, I just noticed you actually did use the term, "Shit." slywink I'm an indie developer, so are a few friends. So I took a little personal offense to that. But no harm done. I understand you love all games, but while I haven't experienced it, because I haven't released, I have some friends who are a bit frustrated by the expectation of AAA everything from others.

Honestly however, the PS4 is a little behind, but not by much. The fact of the matter is, it's all about the third party right now, and games already take forever and a half to make, those AAA games you see today can't be made by a single studio anymore. They're all now made by bunches of studios under a publisher, that means the output of everyone as a whole is much less.

Both MS and Sony have had to restructure their development to meet this new kind of AAA development, whereas third parties were already doing it.
73  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: November 05, 2015, 05:11:07 PM
You know, I do have respect for people who prefer AAA titles and only want to play that for their money.

However, when you call things shit without trying them when I think that's a very narrow minded opinion. A lot of what people call Indie are actually AAA or AA developers making smaller games at more reasonable budgets, or are doing stories or gameplay that the usual publishers won't bother with.

If you have a problem with it showing up elsewhere, then just buy it on PC and spend money on your PC first, it really is that simple.
74  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 04, 2015, 11:22:36 PM
They did transition from Gamebryo, they're using one called the Creation engine, it probably still has some bits from gamebryo, but how much can you replace in something before it becomes an entirely new thing?

It's actually been a long time since they used gamebryo whole, not even Skyrim used it.

More info here: https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45
75  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 04, 2015, 05:54:59 AM
F4 looks like a game that's way, way over what the old generation of consoles could handle. The key is, it's put into wide area looks and gameplay, rather than flashy effects and up close corridors. In person, moving, you'll definitely see the difference from last gen. Also someone should put up that side by side comparison pic again.

Another important thing is that it controls and reacts like a shooter, even GTA 5 had lots of input lag requiring a lock on aiming system. Even FO3 needed VATS to work. In FO4, VATS is a nice feature, rather than a necessity.

I looked at some of the released and leaked videos and it all looks good. As mentioned already, the gunplay looks like a solid FPS, so much so that I'm sure there will be people concerned about whether it's an RPG. There will probably be complaints like the transition from ME1 to ME2 especially considering the percentage based skills are gone. I'm not concerned though, and I'm optimistic. The fact is the shooting was terrible before, and VATS is still around.
76  Gaming / Console / PC Gaming / Re: Playing through the Uncharted series for the first time on: November 02, 2015, 09:53:44 PM
I think part of the reason why it was so obvious is that the consoles these games were made on had so little processing left that they couldn't do some of the checks to find safer paths. I don't think this will be as much of a problem in the future. It's also why Lara never travels with anyone in the TR games, it's incredibly complex. I err on the side of wanting an NPC nearby at all times to provide more opportunities for conversation, despite also noticing the same problem as you.

Oh and before anyone thinks I hate TR. I bought and played all the way through it and enjoyed it. But I also saw a lot of flaws that would be improved on later, just like the original Uncharted had.

Looking forward to seeing your impressions of U3 if you're up for it, I think that actually does have elements closer to TR. And with the tone of U4's trailers, makes me think they'll have a better mix of tones in it.
77  Gaming / Console / PC Gaming / Re: Playing through the Uncharted series for the first time on: November 02, 2015, 09:07:33 PM
Yeah, it's a genre that feeds on itself, to a positive net effect.

Lara is probably a better character than Drake at this point, however they did a lot simplistic and iffy if not skeezy stuff to get people to empathize. However, the supporting cast around Lara is dull as dirt. Her older male mentor, for example, somehow tops Sully in terms of how much of a stereotypical trope he is, constantly spouting how Lara is going to be fine because she's a Croft. There's a female damsel, a geek that does nothing, about the only one interesting is the larger guy some Samoa or something. Meanwhile, Chloe, Elena, Sully do more and are involved more with the story.

They start doing more with Drake in U3, despite that game's other issues. That leads into U4, which I think a lot of that hullabaloo turnover in Naughty Dog was in part due to them trying to make Drake take things a bit more seriously.

TR also does a way better job of hiding the chest high walls, but they're still there.

As for the sneaky AI issue in TLoU, it's important to note that without Ellie being able to move and sneak freely, the game would easily turn into either the worst stealth escort mission ever, or a different game where you constantly have to drag her around to safe spots, or just hide her in a dumpster until you kill everyone like in RE4. The way it's actually implemented, Ellie just keeps up with you if you're sneaking and if you bypass a bunch of enemies. I do think they only thing they should change was to make it clearer up front, including making it so that if you're spotted, the NPCs with you will tell you that the enemy saw you, intsead of letting so many people assume that the enemy had spotted the NPCs even though that's impossible.
78  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: October 28, 2015, 05:23:25 AM
Yeah, I think it's pretty cool they're bringing in some fun supernatural effects into the MP, they'll probably have modes without it, but there's some cools nods to the rest of the series in there.

Uncharted and TLoU MP are the best MP modes I've played in a long while. I can't remember having as much interesting online fun since the first two Spies vs. Mercs modes for Splinter Cell. Sure there's other bigger and more popular modes, but these had something extra. And I think the only reason why Uncharted and TLoU's multiplayer modes didn't become even more popular was the non MP focused PS3 platform.
79  Non-Gaming / Off-Topic / Re: [TV] The Flash on: October 27, 2015, 06:34:38 AM
So much slow motion with the flash moving around normally. Unfortunately, that's not what I want to see of the Flash, it's actually an effect the comics have been using for Reverse Flash instead.

In the comics, I think the cold gun also generates a cold field that slows down the Flash, beyond just freezing him, although there was also a storyline where he did turn into a metahuman. There was also a big story where he did turn into a good guy for a long while.

Anyone else hoping this new Harrison Wells isn't the obviously evil guy they're hinting he is? I suspect it's the real Wells, not Thond.
80  Gaming / Console / PC Gaming / Re: Life is Strange - final episode on Oct 20 on: October 22, 2015, 09:20:45 PM
The girlfriend part is new so not really. She's more of a geek than I am, but hasn't touched a lot of dedicated serious games due to so few of them being interesting to her. In this case, she knew she wanted to go through it at some point but our schedules just weren't lining up.

I mainly watch lets plays after finishing the game or during it, just to see other perspectives. In particular I've been watching stuff from the Geek Remix channel, two girls from weird backgrounds, so it's better than if it was just one person yapping away and they often discuss serious issues around the themes of the game alongside the usual fangirl stuff. I already get a lot of the guy perspective from local friends, which isn't bad since i have a lot of progressive friends, but it's different.

The mainly do lets plays for stuff with a lot of choice, mainly because I don't have the time to replay a game, so if I want to experience it again, I'd rather experience it with some other commentary. The let's players I watch often choose differently than I would.

For Life is Strange, considering the two main characters were female, their commentary was very interesting and went into things like their own messed up experiences similar to what was going on in the game. One of the girls apparently has a personality and style very much like Chloe.
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