ATB: To be honest, this will probably be an MMO that doesn't play as much like an MMO, but if the thing about MMOs that you hated was the loot grind, you should probably still avoid this.
From all that I'm hearing, the best way to see if you'll be interested in the gameplay over the long run is if you liked Borderlands 2's combat. It's almost the same style of shooter where you have positioning and movement, but the damage is heavily level dependent, to the point where if you're 2+ levels above or below a target, they soak up a lot of fire.
Yahoo has been languishing online, looks like they wanted to expand more into this territory of internet media, instead of trying to compete directly with Google.
It's a very good idea from them. These media corporations picking up properties that aren't as popular with the usual baby boomer audiences of regular TV, and instead puts them online to fit more with their intended audience.
I think Guillermo is way overrated as an action or adventure movie director. Still a good director, but he's got all sorts of pacing issues that are apparent in Hellboy, which is why I wasn't surprised at all with Pacific Rim having the same issues.
And this is coming from someone who really likes slow movies.
The id tech 5 engine is highly dependant on drivers and graphic card memory bandwidth, something that really hasn't been optimized for by both graphics card manufacturers on PC. Although that will change since the generic version of megatexture tech is going to become a standard feature of XB1, PS4, OpenGL, and DirectX.
Nah, probably the last Uncharted game about Nate and company, and the last one we'll see for a few more years. But, I'm pretty sure that by the end of this generation we'll see a new Uncharted with an entirely new cast, with nods to the old crew.
Now's a good time to send off the series, but if you give the story and gameplay some time to lay fallow, they can easily bring back a game in the same style.
That said, the Uncharted formula has been working great in the industry in terms of AAA cinematic games, and all of ND's projects. Uncharted will never really go away since that style has influenced the game industry as much as some of the better recognized classics.
You can justify it however you want really. The explanation I can think of is that the stored time energy in the Omega seeped into him, and also still exploded. The thing's mind must be partly out of time, thus killing it in any time kills it, despite it resetting time again. I doubt he really has any control over it from now on. That said, it's the movie industry, so it leaves something for a sequel. Heh, Edge of Yestday anyone?
Man, I can't imagine the workout those actors had to do to get those exoskeletons moving. Even if made from aluminum, those had to be heavy to walk around in.
Yeah, keeping that backwards compatibility is great. However, it does mean they won't change the physics to be tighter, at least not with the basic game. I'm fine with the floatyness, but I do think they could add in alternate physics models using sackbots and the like.
I noticed a helluva lot more Z depth levels now too, and maybe even free movement between them in some instances.
Also with now much better PSN is now, hopefully that means less waiting.
Oh and HUUUGE levels! They did a pretty good job of cramming some decently large and complex levels into the LBP framework. Can you imagine what they can do now that they have ~6GB memory instead of 512MB, and using the same art style.
Heck, I already have a PS4 and 4 controllers knowing that LBP3 was coming, and while things haven't changed as much as I'd have liked, it's enough that it's all here. All my cousins are still asking to play LBP years after.
However, they may be trying a slower system in general. Something more akin to playing say, Fight Night, from the early 360 days where attacks and movement had weight. Same for the animation linking/interactivity. They could be trying to have the animations in the MK universe while also being slower, to flow better between attacks, and between the two fighters.
All the background interactivity stuff is where they were headed in the last 3 MK style games (including the DC Universe games).
Quote from: Lordnine on June 02, 2014, 04:28:17 AM
I just watched a trailer for Murdered: Soul Suspect. That actually looks really interesting and now I’m eagerly awaiting reviews. For some reason I had thought it was some kind of JRPG…
OMG, it really does sound like a JRPG name!
And yeah, I haven't seen anything about it, er, except that it was running a little slowly at a convention when showed. However, considering I thought really poorly of Wolfenstein and that turned out great, Murdered could be fun.
I'm selling my Wii U, mainly because I have so little time to play anymore that the few PC and PS4 games I play take up all that time, and I'm no longer living with people to play Wii U specific games with.
It's the deluxe set, black console and tablet controller as well as everything in the box. Asking for $200 shipped.
Included is 1 black nunchuck attachment, but no wii remote for it since my housemates had those, and you don't get a wii remote in the box.
Included games are ZombiU and Monster Hunter 3 Ultimate. For an extra $10 you can get Rayman Origins and Nintendo Land, otherwise I'll leave those games with my housemates.
Everything is in near new condition, all parts accounted for, no scratches on the WiiU controller screen.
While I don't really want to keep the next gen graphics issue alive, I did find that the this video comparing it to GTA IV is a bit disheartening. Was R* that far ahead of the curve that even now, their techniques and attention to detail haven't been adopted?
GTA didn't have to simultaneously release across what, 5 platforms? Also, GTA does a lot less in terms of gameplay and shooting mechanics, relying on floaty lock on shooting, which is a downside to focusing on the graphics, you lose control responsiveness. Meanwhile, Watchdogs uses very direct shooter controls, has the hacking elements, and more.
Yep, that's valid. Was listening to a science podcast about the various fears, phobias, and anxiety disorders. There's a wide variety of types and you'd be surprised as what will trigger fear and anxiety attacks.
Destiny is a cross gen game, which is actually one of the things that's hurting it and preventing really striking visuals and gameplay. There's a reason why people call it too much like a Not-Halo.
Evolve is actually PS4/XB1 only, and the devs have said in an interview that one of the reasons this is so is so they can have a lot of trees and foliage in the game, without fading out at a distance, to let the monster hide.
Does the game recognize if you ghost through a segment? It seems that the guards around most hacking locations are apparently marked for death and okay to kill for your reputation.
Heh, I was listening to podcasts talking about the game's release and they echo so many of my, and others comments. They talked about the exact same issues I had with the game when it was being shown at events, one guy literally used words I'd used to describe problems with what they showed.
They also mentioned how in those previews, and all previews for the game, they weren't really showing the story until super late despite the story being one of the stronger elements of the game. That's so weird.
I'll give it a try, but we'll see on release day from reviews whether they really fixed it or not. But, it's the kind of identity issue you get when no one quite knows what kind of game they're making.
The gameplay wasn't good, although I can honestly say that it just needed some tuning of numbers to make it good. It had problems with deciding what kind of shooter it wanted to be. Essentially it had the bullet sponge, hyper accurate enemies of older shooters, an older style health and armor system, but way too much damage from enemies swarms of enemies with levels and setups that were closer to CoD where you can just duck behind a rock and wait to heal. All that, and they expect you to run and gun like old Id games, it just didn't work.
It's just frustrating rather than fun, or a challenge, and I've liked difficult shooters in the past.
Which is sad since the premise and setup is pretty interesting.
See, what people keep forgetting is that if you make the breakthrough to get to the point where we can create localized space distortion fields, you've essentially changed everyday life within a decade of that discovery. You're also likely required to make breakthroughs in areas just as world changing, but are only a stepping stone to interstellar travel. You wouldn't need giant shuttle style rockets to get up into space, you'd distort space to negate gravity and use a safer, less costly method to boost up.
It's like the Mass Effect setting, devices based on the mass effect are everywhere, even in toothbrushes.
Doesn't matter if the engine for interstellar flight ends up being tiny, it's all the accumulated stuff leading to it that's just as interesting.
So basically looks like they'll run with the angle where GM crops cause some kind of massive crop failure.
I have a feeling the movie will head more in the direction of a faith based film masquerading as science fiction. I'm all for character stories, but after Contact and countless other films and media that went with the religious storytelling crutch, I can't look forward to any of them until word of mouth gets around.
I do also find it odd that they create and build interstellar drive, something that would require breakthroughs in all areas of science just to build a prototype, and they strap it to rocket technology.
But I can overlook all that for a good character story, just don't have them lecture me about faith in every scene.