Not sure who else is still watching, but is it me or has the show finally hit its stride for the past 3 episodes or so?
To me it has, and even the directing had gotten better, with snappier cuts and dialog, well only a bit more.
I fully understand why many people stopped watching, and are skeptical though, it's been a slog. However, things are ramping up, and I guess the whole Captain America movie coming out this week forced an upping of the stakes.
I wonder if the TV cast will make cameos in the movie.
I liked the DLC overall, but I also had a lot of major issues with the story and it's conclusion.
I wrote this up over on OO, but here it is again:
Spoiler for Hiden:
I didn't like Elizabeth dying at the end, only because it's just pointless and cyclic. And I feel like it's Levine's last FU to 2K, Irrational, and his fans when he decided to go that route. Sure, there was that whole family cyclic thing going on, but it's handled with the poor level that the Wachowski Bros are known for. It's like he just didn't want the characters reused for sequels after he left, then just dismantled the studio just to be sure.
I really dislike how the end focused too much on Bioshock 1's main character, and didn't include anything between Booker and Liz.
That said, they did do a lot of nice filling in of small plot elements. They even made Daisy a more relatable character instead of just another crazy, murder everyone that gets in her way leader. Some people didn't like how it retcons her character, but I like how it added depth to the character that I thought was banal in the base game.
I'm doing not too bad, but not good unfortunately.
First, it's great to hear that you've taken steps to improve your health. If you need more motivation, just remember it's not just your health, but your psyche and your finances that could be impacted by this. Like rittchard said, I can't just go out and enjoy some things, not just even food and drink, but activities without worrying about carb intake and insulin.
I've typed out a wall of text rundown, includes more than just my health, but all of it is still a kind of fallout from my hospitalization:
Physically, all my numbers are a little bad, many are under or over their limits, most not by large amounts, but some are. It's only been a month and I've had 10 years of bad behavior to undue, so while I worry, I'm not freaking out. This includes the numbers for kidneys, pancreas, cholesterol, overall blood sugar over time, and I'm even anemic now which they're looking in to. I've got all sorts of new things to watch out for in my diet, where one problem wants me to eat less meat, the other says to eat less carbs. At this point if I followed them all perfectly I'd be eating nothing but veggies, which isn't going to happen. I still feel stronger, which is why the numbers surprised me.
Financially, I was approved for medi-cal, which is California's low/no income health care. It seems like they're covering all my hospital bills, which I'm not too guilty about since I've been paying state taxes for a long time and sometimes large amounts before my financial collapse.
However, medi-cal is also being very strange. Two weeks after I get a call that says I'm approved and that the main hospital bills are covered, I get a letter saying my medi-cal was not approved and is cancelled. Then, while at the clinic I have them check my card for my status and it says I do have medi-cal, but that I'm on yellow status which means it could go either way. My case worker won't return any calls, but it seems like he's doing what he can since I keep getting rejection letters for various other forms of subsidized health care, but I can't talk to him to figure out how to get my status on more solid ground. The latest I hear is my case worker/contacts is now the "SSA" which I'm assuming is a social security administration or something. I do know that all my clinic visits, labs, and medications are still being covered, so should be fine.
Worse, the recent turmoil in the stock markets has pretty much wiped half of my already small savings away. Even this recent rally at the end of this week brought back nothing. I've had to move back in with my obsessive compulsive, passive aggressive Asian mother in the family home, alongside my autistic aunt, and my delirious grandfather. But, I guess this takes care of one issue with my medi-cal, where they said I had too much property in my name. Well, that's not true anymore.
Which leads me to mentally, I'm mostly okay. I control what and how much I eat pretty well, although the new restrictions have me a little worried. I always allow myself one splurge a week, although sometimes it's not even a splurge. For example, I had a full scoop of really good ice cream at a local fancy shop after dinner last week. I could do so because I had a small dinner with no carbs in it, and I just walked long distance afterwards to burn off any extra carbs. It wasn't even a blip on my blood sugar readings.
I also look great, and not in an unhealthy, just out of the hospital skinny/sickly, kind of way. I have a jawline and the beginnings of defined cheekbones. I've been controlling my eating so much, and walking every day, that I've maintained a safe weight loss level every week. If it weren't for now living with parents, still being pretty sick, and almost broke, I'd have started dating again.
I'm moving my important things back home this weekend, including my primary computer, which will finally let me get back to working on my projects again. I even tentatively lined up some paying contract sculpting work using the work from my projects in my portfolio. I'll be doubling down on that same work and my usual projects to get some extra portfolio pieces that I can, hopefully, use to land an industry job and get some decent medical insurance, as well as enough to move out again and restart my life. I've had to shelve the tabletop miniatures game project i think I previewed here a while back, but with some of the contacts I've made now, when my life is stable enough I'll be able to get the miniatures game out a lot more quickly and smoothly than I ever could before.
Focusing on the work is a relief since I love doing it, and it's also part of a goal to get me out of this house again before my family drives me crazy. The problem with working on my own private projects with others, is that I can't show much of the work to employers. So I'm focusing on new stuff not project related so I'll have a professional level portfolio, hopefully, in 6 months or less.
The latest blood results worry and scare me, but it's only 1 month out and I think if I stick to the controlled plan, exercise a bit more to replace some lost muscle mass. I'll manage all this like I manage my eating. I'll adapt.
Just wanted to see if anyone else has this issue with modern electronics.
I'm somewhat sensitive to light when trying to sleep. Unfortunately, so many electronics these days have tiny LEDs that seem normal during the day, but are almost flashlights in the dark of late night. This is especially true of those horrific blue LEDs.
So, I've taken to shutting things off completely, or for the things that I can't/won't shut off I apply some black tape to the light and the problem is solved. This has helped my sleep immensely since I started doing this.
If you read, he's already gotten a position at Riot Games, which means this is less of a leaving in anger, and more just moving on to do new things now that his contract was expiring and he had another job lined up.
The guy has been at Naughty Dog for many, many years. He was lead on the multiplayer for Uncharted 2, and directed Uncharted 3, the game that many consider a seriously flawed Uncharted game. That's 4-7 years at one studio, and arguably I don't like the way he let the encounter designers run rampant in Uncharted 3, so maybe they'll get a bit more reserved director this time. Meanwhile his style would work better for Riot where the game is more frenetically paced.
At a successful AAA studio like Naughty Dog, there's no shortage of AAA talent that can step up and fill his shoes.
So the closed beta is underway, and I'm considering going all in for the $100 founder's pack.
Because I want to get a head start on the Player Studio (player created and sold content). I have a couple friends who have been pretty successful augmenting their income with similar setups for DOTA2, TF2, Planetside 2, and now EQN.
It just helps that this looks fun, and I know it's going to be a pretty big game. And the bonus items will help ease some of the tedium of resource collecting and management.
I'd also be getting 4 closed beta keys for anyone to use, although I think only 1 or 2 would be available after I give them to interested friends.
You owe it to yourself to try the MP, although by now there's a lot of experienced players in it.
The key with the MP is that, assuming your team isn't made of idiots, it's actually really tactically paced. People have described it as the next SOCOM, but with fewer automatic weapons. And there's a ton of ways built into the game that make teamwork the name of the game.
And I will double dip for the PS4 version, especially to get in more time with the multiplayer at full 1080p and solid framerate.
Infamous Second Son looks amazing, TLOU on PS4 should look comparable since devs tend to create assets at a little higher resolution.
This will also put my opinions to the test of whether ND games' problems with shooter controls is really an issue with input lag and framerate.
Naughty Dog is also one of the primary technology lead studios for Sony, this means the porting techniques and methods they use for TLOU PS4 could spread to other developers or teams, leading to double HD versions of more PS3 games.
Do movies have review embargoes? Because early reviews can still just be flawed.
That said, all impressions seem to be positive overall, and I've been astonished at how Marvel has generally kept their movies at a certain level of quality. Well, perhaps the Iron Man sequels had issues, but Thor 2 was a very good fun movie.
Keep in mind, Notch is not some amazing brain. Everything he's made except Minecraft is kind of a flop or never released. Likewise, Minecraft has just been languishing, and that was based on already established work. He deserves his success, but I'm not surprised by this level of kneejerk reaction.
Funny thing is that, eventually, there will be an open VR standard and we'll see minecraft being used with the occulus anyway.
Quote from: Bullwinkle on March 22, 2014, 03:40:45 PM
I'm actually finding it surprising that everyone is praising the story and acting so much. While I agree that the mix is really good and the performances are fine, the opening sequence reminded me that as much as I loved the first two games, it wasn't for the story. I'm finding Deslin to be fairly annoying (though Cole was too, at times), and it's not just his name.
Delsin grows on you over time, depending on which karma route you take. But you still have to realize the character is just kind of a punk at times. He does mature as you get later into the game. Reggie and Bettie are great supporting cast for him though. And the acting is good, it's just that for some they might not like the character. But remember, that's the same actor that played Joel in The Last of Us.
As for the DS4 stuff. The reason for simple actions being touchpad presses and swipes is that they didn't want to double up on buttons elsewhere. The spray painting stuff can be annoying for some, and I was surprised that it wasn't annoying for me, but that's only because the DS4's sensors are a far cry from the inaccurate sensors of the DS3. I think the level of precision is key, and if you really think back to the DS3 gak they had us do it was pretty inaccurate and janky.
I've got my good karma mill really going with smoke. Some of the upgrade powers really help.
I do like how the grenades in ISS are no longer just extra damage from the start, especially since you already have so many straight damage dealing powers. Instead, the grenades early on have extra functions, like the smoke power's grenade is a sulfur bomb that stuns enemies.
In past infamous games, the grenades required high level upgrades to do anything besides damage.
There's going to be a lot of intrigue in the area, which means more direct Assassin vs. Templar stuff compared to AC4. If they play their cards right, they could revitalize the story that they've almost abandoned at this point.
What I do hope is that they do more with doing assassin-y stuff while on the ground. I mean have more interesting options and abilities while on the ground, not overcomplicated ground missions.
Good reviews overall, but Infamous has tended to be hit or miss with some reviewers due to the style of it and semi-open world.
Part of the reason why they didn't put too much effort into bystander AI is that you're not going to see too much of it when their either running away from you during a fight, or whizzing by as you move from one location to another.
This will probably change with the next iteration now that they have their tools and dev pipeline going.
Also, there was an interesting sentiment being spread that some reviewers and players have a but too high expectations of "next gen" gameplay, leading to lower scores. It seems to be true with all the current titles. Thing is, while the hardware is certainly capable of more, developers still have budget and time limitations.
Yeah, the lighting in those shots are definitely what I'd consider alpha dev lighting. No effects, no post processing, probably not even taking into account much in the way of shaders. It's just the most basic lights thrown into a scene so you can see what stuff is in the scene.
Starting it out as Root-centric was an excellent touch, then bringing in the usual crew too once you have time to absorb what's happening.
I'm a little sad that Fusco is being sidelined a bit, but it gives us time to get over Carter before he gets to step into her shoes.
The whole arc that Root goes through in the episode is brilliant, and letting Amy Acker act up more than the usual crazy and machine devoted was much needed for the character. You knew she was the cause of that office shooting the moment he mentioned it, but it was still nice to see her really feel it when she talks to Harold.
Uses the camera for some tracking, but has full 360 degree tracking even if the camera loses sight of the headset.
The setup they have will still show the game on the normal TV as a single screen and not fisheyed. They mention that this can be used to make gaming asymmetrical, similar to the Wii U pad, where the player with the VR on plays his normal game while another player watching the TV tries to kill him, or something like that.
I haven't read any more deep technical details. For example, as Carmack keeps saying, latency is the most important thing for VR, and I haven't seen anything about the latency yet.
However, much like the occulus, I am actually excited for this thing, even if it's a super novelty item that I'll likely only afford many years from now.
A bit of killzone vibe in this one. Apparently these images are a bit compressed due to facebook image compression, since that's the least complicated way of getting screenshots out of the PS4 right now.