The gameplay wasn't good, although I can honestly say that it just needed some tuning of numbers to make it good. It had problems with deciding what kind of shooter it wanted to be. Essentially it had the bullet sponge, hyper accurate enemies of older shooters, an older style health and armor system, but way too much damage from enemies swarms of enemies with levels and setups that were closer to CoD where you can just duck behind a rock and wait to heal. All that, and they expect you to run and gun like old Id games, it just didn't work.
It's just frustrating rather than fun, or a challenge, and I've liked difficult shooters in the past.
Which is sad since the premise and setup is pretty interesting.
See, what people keep forgetting is that if you make the breakthrough to get to the point where we can create localized space distortion fields, you've essentially changed everyday life within a decade of that discovery. You're also likely required to make breakthroughs in areas just as world changing, but are only a stepping stone to interstellar travel. You wouldn't need giant shuttle style rockets to get up into space, you'd distort space to negate gravity and use a safer, less costly method to boost up.
It's like the Mass Effect setting, devices based on the mass effect are everywhere, even in toothbrushes.
Doesn't matter if the engine for interstellar flight ends up being tiny, it's all the accumulated stuff leading to it that's just as interesting.
So basically looks like they'll run with the angle where GM crops cause some kind of massive crop failure.
I have a feeling the movie will head more in the direction of a faith based film masquerading as science fiction. I'm all for character stories, but after Contact and countless other films and media that went with the religious storytelling crutch, I can't look forward to any of them until word of mouth gets around.
I do also find it odd that they create and build interstellar drive, something that would require breakthroughs in all areas of science just to build a prototype, and they strap it to rocket technology.
But I can overlook all that for a good character story, just don't have them lecture me about faith in every scene.
Infamous was also limited by the fact that Sucker Punch is much smaller team than what you would normally see making big open world games. So it's still not the best example of what can be done for this new generation of consoles.
I kinda hope Sucker Punch does get extra funding for Infamous 4, even though that might balloon the company so it loses a bit of its charm.
If a PC had comparable specs and price, it would look worse than it does on PS4. The closed and integrated architecture of any console allows for better optimization than a PC of the same spec and price could only dream of.
All the hullaballoo is from PC uber-nerds who try to step into every thread to show off their epenis--I mean gaming PC. And I'm getting a little tired of it.
This is coming from a primarily PC gamer. I play almost all major releases on my very powerful PC, but I'm also first to admit this PC cost me a lot of time, money, and effort to get where it is.
The vast majority of gamers in the world will not be coming from a position of having a powerful gaming PC, so the jump up in quality that Watch Dogs has from previous gen games will still look great.
Eh, I'll believe it when I see it. A lot of games on that list are pretty much expected. And even if the current plan is to show those at E3, the E3 show can and has literally changed minutes before they go on stage with major presentations being canned on the spot.
What I will say for certain is that Sony does have some stepping up to do in showing off what's next for the future of PS4 exclusives. There's a lot of good titles that first adopters of the PS4 are expecting to be made.
Eh, I think his words without context and the internet being what it was made YK sound more hateful of what he thinks is a certain class of game. The reality is I think he just wants the spectacle of those big high production, massive studio games when he sits down to play games. I can certainly understand that since I have little time to actually play electronic games due to working on my own game, so when I do game, I do prefer a larger spectacle than what I can currently do with my game.
But overall, games are games.
That said, the idea of a "real" game is a huge issue for marketing overall, and some inflated expectations of this new generation. What he considers real is generally thought of as the AAA games these days, which is an increasingly small number of titles made by an increasingly rare class of developer and publisher. They aren't a sustainable thing if you want to have both a games industry and jobs that people can live by. They are outliers, and that's due to the way tech and cinematic presentation/expectations have moved. They do often pioneer some cool new systems and techniques for smaller devs, but the opposite is more common.
It's going to take 2 years before we see the new generation of these type of games. Even the big launch, or soon after post launch, titles from both MS and Sony have been mostly the same kind of game as before.
I actually would have watched some others streams from these forums if I knew when they were happening. I have to study a lot these days so sometimes it's nice to have someone else play the game for me.
So, great lines from Sky tonight, calling out the whole Nazi thing and Ward trying to be all nonchalant about it.
Spoiler for Hiden:
I'm still going to be angry if Ward ever rejoins the group. Sorry, but the whole murderer of many beloved characters, unleashing hordes of other murderers, and generally being a nazi.
There's parallels to the Star Wars prequels terrible directing again. They try to make ward sympathetic, but he's done too much. Like Lucas trying to push Vader still having good within him, but then showing him killing children. They're pushing the whole non-personal agent just following orders angle didn't work for the nazis on trial, wouldn't work for Ward.
Kind of hoping he dies trying to redeem himself, or something, because one act of heroism and a sob story next week isn't enough.
However, that doesn't mean people can't just leave after disliking changes mandated by Sony or ND heads.
It is about the right time for there to be turnover at the studio anyway, any large studios will have departures. I think it was a combination of disagreements, along with contracts expiring and wanderlust. Anyone who has worked at ND are prime candidates for poaching too, it's no surprise that everyone who left already has a new job lined up.
I also suspect that there was turmoil over whether or not Nathan Drake would be the main character in U4.
8 years ago I was saying that the PS3 would be fine despite sales numbers being behind by a significant margin. The same people who laughed at the concept then are the ones making the same arguments now for the XB1.
And overall I agree with them, while still acknowledging that the PS4 leads, and the XB1 has a lot of catching up to do. Sales numbers can be taken at face value if they're the right numbes. But what you can't do is think that those numbers are permanent. However, we know for sure that MS and the XB1 is currently losing the war for 3rd party multiplatforms. The biggest reason for the 360's dominance, and the reason why the PS4 is doing so well despite not having too many big exclusives this year is that people are buying those big name 3rd party multiplatform games on the PS4. The real fight is to get those sales back on the XB1.
This will just force MS to focus on the games, a concept they lost sight of in the waning days of the 360. For all we know, this Quantum Break could be their uncharted, and they already have a solid shooter lineup.
We've seen the benefits from this competition already, in the features being announced or released in the early console firmware updates.
The Spiderman movie franchise is owned by Sony pictures, who approves any licensing too. But honestly it may just be technical problems combined with rushed development to meet the film's release deadline.
But, unless they pull off another Batman: Arkham Asylum, I'm not interested.
So, the acting is definitely better now that everyone is at each other's throats and allowed to be unprofessional.
Spoiler for Hiden:
Well, I guess that puts the kabosh on Hand surviving that. It's too bad, I was starting to really like that character, and there's kind of a lack of stronger female characters in the show. Well, at least in command positions.
Let's hope Raina turns good and steps up.
Also yay for diversity! A black man on the team, sadly not enough time for him to develop as a character and I'm not ever sure he'll survive when or if Ward returns.
With so much happening, I'm kind of sad that the next Marvel movie won't really touch on the conflicts on Earth that much. Thankfully the series is picking up, and has enough clout behind it to keep it airing despite the ratings. Still, I want to see how those other well known characters are taking it.
-You'll go beyond earth as the title implies, making it more like Alpha Centauri. - Out this Autumn - You start on an alien world - There are three types of worlds: Lush, Airy and Fungal - You'll still be building cities like in CIv V but to expand to other planets you'll use outposts. - You can be the first to explore a new planet and you may find some neutral creatures/races on those worlds. You can either destroy them or leave them be. - Relics are still in. - You can win the game by returning to earth. To do that you'll need to put a satellite in orbit around the earth and you can either return to earth to win or you can bring the refugees of earth to your home world. - You can use diplomacy with other players right from the start. - Fog of War is still present - There are now orbital units that you can command like satellites.
So, any thoughts?
I'm all for it, I really miss Alpha Centauri and this looks to be that and more.
I kind of hope they do more with combat, or at least revisit the concept of unit stacking in a limited and tactical way. Civ 4 could get a little out of hand with armies of units trying to move about.
So I just reformatted my computer and I'm looking to keep things a bit more organized this time, and help deal with some issues I ran into using my 3D software. I use this as both my primary work computer, and gaming computer (sadly, not seeing as much use as that lately).
My current setup is: SSD1 as C: with OS and most programs, including all my work HD1 as D: my generic storage drive, including my Google Drive HD2 as E: my large storage, things like uncompressed video frames, rendering output, etc. Also includes my DropBox folder SSD2 as G: for games and other things I want to load fast, but aren't important
First thing I need is what SSD tweaks to use? I had a list and this software from TheAtomicKid last time I built a new PC, but I've forgotten everything and can't find the thread.
Second, I want to move all the "Library" type folders that Windows 7 uses onto my D drive, and do so in such a way that bypasses any poor programming in software. I have a lot of weird software that, even after moving Documents folder over to the D: drive by using the Library properties on Documents and adding/removing folders, they'll still try to use the folder on C: under Users.
Other situations, such as when syncing 3D project folders between my home and laptop PCs, it leads to incorrect file paths since my laptop only has a C drive.
I read something about using a linking console command? I think it was "mdlink /j" or something? I'm very sure I want all documents to be on the D drive.
Also, those of us who have already played the game can try it with the new difficulty setting they plan to release for the PS3 version, no doubt it'll be in the PS4 version.
I really hope the new difficulty ups the intelligence of the human AI. I hated how you could create kill rooms really easy as enemies just mosey into a room one at a time to be killed. I'd love to see more varied situations where enemies will just recognize you're holed up somewhere, and just wait you out while taunting you, or charging in with multiple people after throwing a grenade.
And I wonder if they'll add back in the female hunters as enemies since one of the reasons they were removed from the PS3 version was memory limitations as opposed to concerns about violence.
Apparently, pre-loading is also coming to PS4 in an upcoming firmware update. Considering the size that this thing will be, since ND games tend to use a lot of unique assets, pre-loading is going to be a necessity instead of a convenience.
So, we see flower dress girl interacting with Wade in the next episode. I gotta wonder what's her stance going to be now. She probably won't know that the clairvoyant doesn't exist unless someone tells her. I wonder if she'll find out and if she'll be just another casualty in the fallout from these events.
As for ratings, yeah it's sad. I think a lot of the earlier plot problems could have been smoothed over if they had just get the actors act out from the start. They knew about these sweeping story changes from the very start of the series, so why not throw in a bit more turmoil into the team from the start?
It's the same problem with having Jedi as the leads in star wars, they are presented as calm llamas in terms of character acting. So, much like Lucas overdoing that aspect in the SW movies, the director for Agents, overdid the professional agent shtick way too much in the early episodes.
And yeah, Disney and ABC will probably let it run. Marvel is still a hot property and first season scifi has always had problems getting it's audience. I wouldn't be surprised if they really push to get a major character from the movies into the show though.
Just in the first few moments, you can tell that the director that's been holding the show back has finally let the actors cut loose and act. It's like going from George Lucas level quashing of acting talent to something closer to an actual Whedon show.
Let's just hope that the more dire situation they're in leads to a lot more cutting loose like this.
Still have only seen the first few moments of the episode. I saw a late Sunday showing of Winter Soldier just so I could watch AoS.
Quote from: th'FOOL on April 08, 2014, 03:25:27 PM
Spoiler for Hiden:
my money is on Ward being a Hydra agent. Certainly one of the team is going to be, and given his odd shooting of the 'clairvoyant' last episode that would go a long way towards explaining it
Spoiler for Hiden:
And right you are! Geez, the fallout from this is huge over the over Marvel movie and TV continuity. So many good characters being killed off. I mean, I was just starting to like that director woman.
Now sure how Ward is going to fit in to the show from now on, seems he's going to show what's Hydra's doing. That said, it could all still be some crazy ploy by Hand to get an agent inside Hydra, dummy bullets and all that.
It also sounds like they're positioning Agents of SHIELD to basically be the force that rebuilds SHIELD, which will be nice, hopefully they can weave those efforts into the overarching story in the movies.
I was also surprised just how much they spoiled from Captain America The Winter Soldier by the end. Although I suppose anyone still watching the show is likely a fan enough to see the movie opening weekend.
Shield will be back, I'm sure of it. They'll go underground, clean house, and maintain a much lower profile, but shield will be around. I think that process will take place a lot during the TV show, and across multiple movies.
I'm really going to miss agent Sitwell. So weird that he was part of Hydra. I was hoping that he was playing a double agent and was the one who first leaked the info to Fury, sadly no. It's almost like losing Coulson.
I suspect some Avengers might have smaller roles in 2, just due to the nature of the story. But frankly, if there's anyone I trust to manage an ensemble cast that large, it's Joss Whedon. Not because I'm some superfan of his, but rather that he's proven himself very capable of directing shows with large ensemble casts.
Movie scifi writers really need to update their tropes. We know now that we use all of our brain, although most of the time it's all just doing low level filtering and cognition/reality testing. Even that other 90% of cells we thought we didn't use is probably what's responsible for us being, well, us.
So I guess we all should have TK.
Someone needs to be more creative and create some other reason for TK. I'm pretty tired of that trope, and the more creative you get, the more interesting things you can add to the idea.
And, it'll take a long time for the crap to trickle down from this to cause a furor.
That and people are now recognizing that it's no longer the 1%, and never was, it's now the 0.01% that have many more times more wealth than expected. The kind of wealth where you can buy even a SCOTUS judge, and some of them have almost said outright it's happened.
Anyone know which party's judges went in favor of this?
Not sure who else is still watching, but is it me or has the show finally hit its stride for the past 3 episodes or so?
To me it has, and even the directing had gotten better, with snappier cuts and dialog, well only a bit more.
I fully understand why many people stopped watching, and are skeptical though, it's been a slog. However, things are ramping up, and I guess the whole Captain America movie coming out this week forced an upping of the stakes.
I wonder if the TV cast will make cameos in the movie.
I liked the DLC overall, but I also had a lot of major issues with the story and it's conclusion.
I wrote this up over on OO, but here it is again:
Spoiler for Hiden:
I didn't like Elizabeth dying at the end, only because it's just pointless and cyclic. And I feel like it's Levine's last FU to 2K, Irrational, and his fans when he decided to go that route. Sure, there was that whole family cyclic thing going on, but it's handled with the poor level that the Wachowski Bros are known for. It's like he just didn't want the characters reused for sequels after he left, then just dismantled the studio just to be sure.
I really dislike how the end focused too much on Bioshock 1's main character, and didn't include anything between Booker and Liz.
That said, they did do a lot of nice filling in of small plot elements. They even made Daisy a more relatable character instead of just another crazy, murder everyone that gets in her way leader. Some people didn't like how it retcons her character, but I like how it added depth to the character that I thought was banal in the base game.