Also, if you're in normal view, you have to right click on something to select it, so you can see what level it is.
You can actually stand a reasonable chance of fighting things 3 levels above you, but higher than that the difficulty curve spikes. I'm playing on Hard and I've taken on rifts with creature 3 levels above, and got through the first wave of a rift 5 levels above me.
Quote from: forgeforsaken on November 19, 2014, 03:47:16 PM
Quote from: Caine on November 19, 2014, 03:16:40 PM
I loaded up Far Cry yesterday instead, but when I start, it's going to be hard to choose how to start. Thinking of going Elf ranger, as trite as that sounds.
I went Archer, and regret it a little, think I may enjoy dual wield more, fortunately you can swap to different characters in your party and just play them when the mood strikes you. Part of the regret comes from the games starting party has an archer in it, and one of the very first recruitable characters you can stumble across seems meant to be an archer as well (but even though she's a bow master in her cut scenes I'm skilling her dual wield)
There is a place to buy a respec item at the blacksmith in Haven. The first one only costs 1 gold. Look for a gold banner thing that looks out of place at the blacksmith.
No real risks, use the program from the link I gave. The university it's from is legit. You can turn it off after you get it working.
Here's hoping a day 1 patch fixes some unfortunate Console to PC aspects. Before you worry, it's not as bad as a "port" technically, it's actually running very well on my system. The problem is mainly with the interface.
Things like, there is no auto attack function. Whatever character you're controlling, if you're not in tactical cam mode, then they won't attack unless you're holding down mouse1 or R (the attack key). Since tactical cam was not what they promised, you have to stay out of tac cam to do stuff.
if you set a party member to interact with something, it doesn't stick. You have to physically hold down the button to interact with things that take time. For example, disrupting rifts, or reviving downed party members. So you can forget about telling a party member to revive a fallen party member, while you try to use someone else to distract.
Then there's things like being unable to click on something to automatically walk to it and interact/loot it. You have to manually walk up and press the interact button.
So, technically fine, but the PC interface is a mess.
I've used that technique for steam games before, should work with Origin. There are some security risks, but it is legal to do so. It's only illegal to use this method to buy games cheaper than usual, however.
I don't find this to be the case at all using an iPad with a Bluetooth keyboard. I use Pages, Omni Outliner, Evernote, and OneNote quite a bit and have no issues. All use their own file systems that works across devices which makes file management easy (although icloud is still buggy, Apple needs to slow down on updates and get their shit together). With handoff I can literally be working at my Mac, pick up my iPad and hit a button and start right where I left off.
I can type away easily enough writing papers, but I would agree cut and pasting is a hassle, I wouldn't want to do any heavy editing. With a keyboard I can easily take notes from a text book by just putting the keyboard on top of the book and not even looking at my iPad that is sitting next to me. Far easier than a bulky laptop.
I only find a laptop superior if I have to do a lot if editing or I need multiple windows open as reference. If Windows 10 can finally nail down the tablet/laptop interface, it could be near near perfect for this kind of stuff.
I can see general writing to be fine, such as essays and reports. But I need to do a lot of layout, things involving headers and types, and selecting text. It's a nightmare.
All of my more successful friends tell me this. Don't wait for inspiration and motivation to strike, for they are fickle. Push through the feeling that you have to be super inspired and motivated to work there and then.
Part of the reason why you're asking if you should try before you're published is that you probably don't feel like you are inspired or super motivated like they show in movies and TV, or when you read biographies of people who have done amazing things. Some desire is there, but you don't think you have enough of what it takes to do anything with it.
Gaming is a huge distraction if you let it. Sad part is that you do have to set that aside, not entirely, but while starting out and forcing yourself through the lack of inspiration or motivation. I deliberately went months without games or TV a few years back to get some things done. Now I'm probably going to do the same after burning through just DAI as my only game then nothing for probably the next 6 months.
I have the same chair as Punisher, it's a good chair, although the adjustments are different than most cheap office chairs. My only complaint is that the arm rests are too low for me at their highest setting, but I'm decently large (6'1) with a long torso.
You should get a warranty on it though. I just had a scare that my chair's back wasn't holding up, turns out it's normal to have to tighten a bolt on the underside once a year (whereas most cheap chairs would just fall apart by then).
I've gotten good use out of my tablet as an on the go web and email device. No need to lug a laptop around on the go.
Trying to work on a tablet, like writing large documents is a lie, none of the interfaces work well for it, and using your finger to pudge around to put the cursor at the correct spot to make corrections is a nightmare. That's even after getting a bluetooth keyboard, and even if I had a bluetooth mouse, the office apps just are that sophisticated on it, and transferring files is still a bit messy.
A small fantasy novella worth in late high school. Many short stories in college, some actually decent poetry too.
Now, on top of making 3D models, I'm writing the entire fiction background for a science fiction game, as well as the plot for an urban fantasy side project.
The question is not whether you will get published. The question is, can you imagine yourself ever not trying to do this thing that you clearly want to do so much that you're willing to ask strangers on the internet?
Because when I had to ask that question, I already knew the answer, so I started my own gaming company.
I still work freelance, and I'll probably have to get a part time job to fund the final push. But I can't ever imagine myself not having taken this risk. I've invested a lot of time and money into the project, and there's still a risk that I will never see any of it back, but every day I see it coming closer to being both my hobby, and my business.
Writing is a skill that is learnt, but for many, part of the skill some people need to learn is what is good writing, and what is bad. You grasp that your work might be bad. The resources are already out there for you to learn what's good. In this day and age, where the internet learning resources are so wide and varied, many of which are free, it's up to you to find them and make use of them. You have everything to gain, and nothing except time to lose.
Ended on a really strange and down note. Although I suppose that's because they know they'll have the christmas special to do something, I mean, what with the final scene.
And boy was it weird to see the callback to the unit days in this version of the Doctor.
Also, anyone super sad that the glasses girl with asthma died?
The big one, The Master is dead. Again. Although, if they somehow keep her dead, it's not a bad way to end that character. Winning against the doctor in some twisted way, even with a strangely low body count.
And there's a good guy cyberman still running out there, along with a crazy self-hating Dalek.
Only problem is that many others have tried and failed at this. The blizzard name could carry it, it has for a lot of things. But games like Monday Night Combat have shown issues with translating MOBA to FPS.
The Cybermen and Master had actually come up with the perfect peaceful solution to upgrading everyone eventually. I mean think about it, your consciousness lives on in a data matrix after your physical death, and the cybermen get your physical body. If it weren't for the cybermen always trying to cyberize everyone unwillingly, I'd have no problem with that setup. A win win situation.
And yeah, I also want to see the return of Donna Noble, although I would love to see the original actress back for a short time, they could just as easily have a new actress with Donna turning into a full time lord, then regenerating. Call her, The Noble. Or perhaps, The Best Buddy, because I always liked how Donna as the companion was a purely platonic friendship, which is what this new doctor needs.
Really though, they could have a cool story element where Donna turns out to be one of the first time lords.
I see this as a great game to keep around for irregular play, especially at the rare lanparties my friends still throw. Better than left 4 dead for the task since there's 1 more player and it's versus.
Unfortunately, that also means keeping around extra copies for such occasions, and it's hard to convince people to pickup a game without single player content.
They do have to setup a bunch of silly moments where he could have just punched out the villain in an instant instead of having a stare down. This latest episode had tons of those moments, not just between the Flash and Cap Cold, but between cops and the guy with an ice gun who has no other protection other than cool glasses.
Of course, that's kind of what you have to do since besides Superman, The Flash is probably the other most powerful superhero out there. I think they should have written in some other protection for cap cold.
Likewise, they really could have ended that episode better. But, whatever, it's silly and stupid fun, and the show is enjoyable.
It's also absolutely not loading save games, it might pull a tiny bit of data from achievements, but you have to enter everything in manually.
While there's a bunch of stuff already, I'm not sure what stuff is still planned to go in, and what's going to stay out by the time Inquisition releases.
They don't have much stuff from the origin stories, actually, they only have one thing from the dwarven origin story. I'd have liked to see some stuff from the Human Noble, Dalish or City Elf origins. Likewise, there's some weirdly minor or specific choices in there seemingly at random.
I suppose they have to trim down at some point, and this is a good a time as any. There's a few things where they've said they'll add post launch, so I suspect Keep will be a long term project, and that they're busy getting it ready for Inquisition data now that they have their bases covered with DAO and DA2.
It's just super sampling, a form of anti-aliasing where the game is literally rendered at a higher resolution, then reduced to the monitor's resolution before being displayed.
DSR probably has some fancy tricks to speed up the process, but the same tech is also on AMD cards.
That said, it always looks great. Just one look at marketing screenshots of any recent games shows how much it can improve the look of a game, almost all marketing screenshots are rendered at an extremely high resolution, then downscaled to normal resolutions, the result is smoother lighter, almost zero jaggies, etc.
For example, the payoff of Hulk sucker punching Thor wouldn't work without the animosity built up when they were fighting earlier. If I wanted meaningless action, I'd watch Transformers movies.
I suspect that scene in the trailer where Scarlet Witch and Quicksilver standing willingly behind Ultron is one their usual edited scenes for trailers, and that it'll be Vision that they're standing behind in the full movie. They do that a lot, like where they filmed a scene for Captain America 2 where:
Spoiler for Hiden:
In the movie, it was Nick Fury's body on a slab with Black Widow standing over him, but in the trailer it was a faceless body covered by a sheet.
Quote from: Bullwinkle on October 22, 2014, 11:47:27 AM
None the less, however it started, it is a thing, and it's definitely not over. It's crossing over into mainstream media, in fact. It's been showing up in my news thread daily for the last week or so, and I've had non-gamers mention it to me recently.
It's not really crossing over, rather, the mainstream media is finally getting around to pick it up.
It won't morph into something better, because the movement is tainted at its core. They're still going after Gawker, for example, when the alleged wrongdoings of that site were proven false. Why? Because it's still associated with the woman that was at the front of it.
And any idiot with a twitter following can make a corporation have a kneejerk reaction these days, but it never lasts.
I need to find the links, but there are a few people forming consumer advocacy groups that were once tied to gamergate, but have splintered off after acknowledging the problems. Trying desperately to hang on to some tainted hashtag isn't the way to go. Likewise, even if you have the best of intentions, letting horrible people determine the targets of your Social Integrity Warrior (see what I did there?) fury is not helping anyone.
I forget who, but I think it was the Inside Gaming crew from youtube, as part of some funding or charity thing got him to read the epic president's speech from Independence Day (ID4) on the podcast. It was hilariously awesome.
I wonder how much of this gamergate business was only able to be a thing due to twitter being what it is. Twitter is just a terrible place to try and talk about serious issues, and any movement built up through twitter tends to be a confused mess that can only exist based on rage and furor, without direction. That's because it's hard to give reason and direction in just 140 characters.
I agree that those concerned people who got taken for a ride on twitter by the 'gaters shouldn't be villified, but then again, how many of those acknowledged, or even know about, how this mess actually started. I think any that did just simply stopped using the hashtag, just as quickly as they started.
And in the end, the problem might be tied into this wave of internet slacktivism, that just happens to be bolstering the trolls.
By the way, I consider myself a Social Justice Rogue. Warrior classes are so bland. I can't call myself a wizard though, since my coding skills are crap.
True, but Adobe will just put their ads back once the furor is over. Again, this is all just twitter mob mentality, and it's something that forces corporations to respond, but corporations don't care about the issue on either side, they just want to quietly not be associated with the politics until it blows over.
It's only a victory in their shallow mindset.
What's more, adobe software often serves the art and entertainment community. That's a community that traditionally has a lot of women, and women in the media.
It won't last. But even so, I'll still push for reason and understanding. I've actually adjusted some things in my next game project, more of a social game, not out of fear of gamergate, but rather to promote positive improvement, instead of this angry male mob.
They jumped to other kinds of critique once their initial claims were debunked. Jumping to criticize people with that ridiculous and laughable term, "social justice warrior," and notions of collusion in media. I think the goal was to make those sound scary, but they just sound like politician style talking points.
The problem I see is that there were an initial tiny few who were in it for actual journalistic integrity, but they weren't the ones choosing the targets of the scrutiny, so nothing that should have looked at got the attention it deserved. As above, they usually focused on women, starting with Ms. Quinn, and anyone tangentially related to women in the industry. Even places where there were more real collusion and rigging went pretty much untouched by gamergate.
Overall, I think it's already done. There really isn't much happening with it. As expected, once the initial furor from angry men blew over, so did the backbone. Now, you only see it mentioned when the last of the crazies come out, still lashing out, such as the most recent bout with Brianna Wu. The sad thing is, it still keeps reflecting on normal gamers who think this is a fun primary hobby.
Even those initial few interested in integrity have stepped away from the label.
Thanks for that recommendation, saved it for later.
My 4 year old 24" 1920x1200 screen has served me well over the years, and cost a lot. However, it's already died once on me, and the image quality is starting to get bad. When it goes, I'll replace it with a bigger screen.
I wonder what the business of podcasting is. I know many podcasts now have ads in them, which I'm fine with, but it really didn't hit saturation until a few years ago at the earliest. Some podcasts I've listened to since I had a music device to listen to are now running ads, and before that some other niche podcasts had actually talked about how little you get for podcasts ads even with a pretty popular podcast.
Now there's a podcast about starting a podcast network business. It's kind of fascinating.
Early impressions of the Korra game, before release, from various gaming podcasts was that the game was looking good, and up to platinum's gameplay standards.
But, I'll wait for reviews since I've never played a Platinum game.
For me: Dreamfall Chapters Sid Meier's Civilization: Beyond Earth
Dreamfall so I can see what they've been doing all this time since I backed it. Then will just wait until the final episode is released before playing it again.
I'm really, really, really hoping that they got the netcode issues worked out for Beyond Earth. Even when my friends and I got together for a LAN party, we had nothing but trouble getting Civ 5 working.