This harkens back to my early days in game development, towards the end of my time in college when I was collaborating with friends and classmates on final projects, and talking about what to do after college.
Almost everyone was talking about doing something MMO and creating their engine from scratch too. Even back then I knew they were being stupid. But everyone wanted to something insane without fully understanding all that went into it. But, all these guys were very good at what they did, and we'd created some student games already that were fun.
In this case, Chris Roberts has done stuff, but never anything on this scale. Other than his previous games, he's done a mediocre job being a B movie producer since the Wing Commander movie, and you all know how strange and inefficient the world of B movie producing can be. So you have the similar mindset of people who can do an okay job making stuff, but have no sense of how large these things get. Then you throw a lot of money at them, and they suddenly think they can do everything.
I also suspect their choice of the Cryengine was also a problem. CryTek has been going through massive business problems so I doubt they've been supporting or updating their users. The engine itself has been struggling to keep up with its competitors, as they've struggled to get optimized enough to use it for more than a super high end PC game.
So you have a situation where we do know they're working on it, and they can get it done, but they've massively overscoped themselves. Thing is, we all see it happening, it doesn't take Derek Smart to point the obvious.
Thing is, you could just ignore them and keep doing your thing. The game was being artsy, and that was one of the artsy elements of it. The idea of meeting random people. It was such limited interaction that it's hard to think of anyone being annoyed to a significant level, unless they are just get angry at the very idea of it.
Well, development on this game has been extremely inefficient.
If you think about it, why the hell were they even working on an FPS element at this point, wasting money and dev time producing that when even a core backbone of the game mode everyone was interested wasn't even ready to test.
However, it's important to know that the first game has aged inconsistently. Still good, but nothing amazing besides the character and a bit of the story, and the wonky gunplay can annoy some people. It borrowed a lot from other games, but packaged in a new way no other game had done before (and many other games have since copied). If it annoys you, just set it to Easy and blast through it.
The second game is considered a masterpiece, but works better if you've played the first.
Eh, one does not spend millions on the Darksiders IP to do nothing with it. But, I guess they'll need more time since the studio that made it, Vigil, closed down. There was no head start with it, so they'd be developing from almost scratch.
Looking good. It's really, really time intensive to make the ultra realistic real-time art, so putting these games in enclosed and surreal buildings are perfect.
Kind of looks like what Gone Home would be if it went horror.
I even had a project like this for a long time, but the tech drove me nuts since it was just me. Of course, the tech is better now with PBR, material libraries for cheap, and even tools that can automate a lot of the early texture work so you can get something looking decent quickly.
There can be struggles within a studio as very creative and dedicated people vie for control, and the studio can and will survive and produce great things. I'm pretty sure there was an internal struggle within the studio between the lead creatives there, but I also know that this just happens, especially when people have been with a team for a long time and feel that they either want more control or jump ship and find a different project.
Amy Hennig is great, but also remember that she was also in charge when Uncharted 3 came out, often considered the worst Uncharted besides 1's early generation jank. Despite that, I don't consider her team or the TLOU team better or worse, just different.
From the stage demo and closed demos later, it seems that TLOU they know how to handle it. Of key interest is that after TLOU's amazingly connected (flowing) story, it puts the problems with U3's
As for abandoning a lot of work, the TLOU team is plenty familiar with the concept. Nearly the entire first draft of the TLOU story was scrapped or reworked, and there was going to be a giant segment in San Francisco that was cut.
I think he's really dead. However, even being really, really dead doesn't mean too much in this setting. They establish that early with Beric Dondarrian. Beric was nearly cleaved in half, and still came back almost instantly with a little murmuring from a former red priest.
Him being dead is important because being dead means he (probably) is free of his oath to the Night's Watch, which then frees him to pursue other matters, like bringing his family back together. Most likely, with the watch in tatters due to treason, he'll have to go South and rally whomever he can to both retake Winterfell, but also prepare for the white walkers when they get past the wall.
I will actually be very surprised that he stays dead because even Martin has said he's loathe to kill any more main characters.
Did they say it was open world this time around? Because I actually hope it isn't open world, but instead, similar to Dishonored 1 where you have large maps with lots of places to explore, but not actually a giant open world. When you make open worlds, not only do you have to build all of it, but then you have to populate it with extra stuff to make it worth exploring. I'd rather they focus the time and money on more interesting gameplay, as opposed to copy and paste side missions.
TACOMA from Fullbright, the people behind Gone Home. XCOM 2 since I really want to see how being PC-centric will affect it, and whether they'll really support modding this time. Fallout 4 of course Dishonored 2 because why have a giant stage presentation with only 2 big AAA games? Whatever SEGA has Relic working on. Hellblade as a spiritual successor to Heavenly Sword, despite them seemingly wanting to crash the game with terrible marketing. Uncharted 4 New Killzone? Hopefully they get it right? PAYDAY 3 or something new from OVERKILL? More fun stuff from Klei Entertainment, from Don't Starve expansions to Invisible Inc stuff. HARDWARE: Ship Breakers a ground based RTS prequel to Homeworld 1. Borderlands 3? DEUS EX Mankind Divided, because I totally asked for this.
Eh, don't be adversarial about it, even though I know you're joking. I just like the fact that being a geek is such a widespread thing now.
Definitely watch Arrow and Flash, they're really good. Although as I keep saying, season 3 for Arrow has been painful to watch at times because the writers started doing ridiculous things to make him rationalize ridiculous answers to problems. So far, they've only done this once in Flash where he was trying to emulate Arrow.
And a sign of how good FO4 might be with the new tech standards. Multi-core processing won't always make something look prettier, but it sure as hell allows for more complex gameplay if handled correctly.
Yeah, I'm a big supporter of super easy modes for games that are heavy on the narrative or cinematic experiences, and making sure not to belittle players that choose it. Since it's a mode, those who want a challenge can choose higher difficulties if they want. And there's still a lot to experience in a modern game if the combat is easy, the exploration and experience of an Uncharted game is wonderful.
Another plus is that the easier you set the game, the more you can fool around having run doing stunts and acrobatics. I did a run through of U3 on Easy with as little aiming down sights as possible, trying to jump and move around as much as I could.
I'd be all over this if I hadn't already played the games half a dozen times each.
I may still be all over it.
I hope they've been bold enough to make a few changes, at the very least to the first game. Its gameplay mechanics have aged poorly compared to the sequels. I'd also like to see combat in the third game tweaked slightly, because they made some changes to the encounter design that made combat less fun than the second game. For me, much of the problem came from them sending enemies at you from every direction, often before you could react to their presence, making cover a liability, not an advantage.
Yep, poor encounter design in U3, I'm not sure who did that and why. The best example was an encounter set piece they showed in various stage demos clearly allowed Drake to stealth through most of it. But, in the full game on release, there's a magic trigger that prevents you from stealthing that segment at all, and as soon as you cross that invisible threshold it devolves into one of the most annoying firefights in the series.
For Uncharted 1, I think they should add a Very Easy mode that was in U2 and U3. I'm not sure they have the resources to make significant changes, but a Very Easy difficulty setting would only require blanket tweaks to health and damage. This allows people to play through it for the full story effect. Also, having solid 30/60 FPS will be a huge help to the game, as it was one of the reasons many found it hard to play.
Quote from: forgeforsaken on June 08, 2015, 02:45:38 PM
My thoughts, book spoilers...
Spoiler for Hiden:
I fear they will close on Jon getting killed by the Nights Watch (specifically in the show it will be Olly that stabs him). And while this happens in the book, and happens at the end of Dance with Dragons it is surrounded by a books worth of foreshadowing that he will come back either via warging into someone else or via the Red Priestess. Now all of us readers could be wrong and he could be dead dead, but when Dance ended it left most of us with a bit of hope that he wouldn't stay that way. None of that hope exists on the show, and assuming that the speculation about Jon's ultimate fate is correct D&D would be foolish to end the season on Jon's death as TV watchers only will just assume it's like Ned/Rob again and the show once again killing off one of it's only remaining likable characters. Now if we are wrong, sure end on that scene, but if we are right, they'd be smarter to start 10 with his murder and end on his resurrection, but I fear they'd save that for the season opener next season
More book spoilers:
Spoiler for Hiden:
I also think Jon will be stabbed/killed in the finale. However, I think there's a solution to that. I have a feeling that, if they were ever going to bring in Stoneheart, this would be the episode. Thus they bring in another character that was clearly dead and has come back. Dondarian counts, but he was just a side note, it means more if it's a Stark.
The way I think it'll play out is that Brienne, Theon, Sansa escape Winterfell, but encounter Ramsey's warband on the way back, leading to a fight. Just as things look the worst, Stoneheart appears with some Northmen and captures them. Then we get the scene with Brienne and Pod's hanging, establish that Stoneheart is out for blood. And Ramsey gets what he deserves. Then Sansa also gets a sad reunion.
Littlefinger's forces will definitely show up, and ends up helping Stannis, but finds Sansa gone.
There's apparently a rumor started a while back that because the game has voice acting, you can only play as a set male character.
Which is think is BS, but we'll see at E3.
The rumor was based off some old reddit post somewhere, but the problem with old posts is that even if someone sees something earlier in a game's development, usually doesn't mean that's how it will be in the full game. I think Bethesda knows it has a pretty wide audience and alienating them is not a good way to go.
I do like how they're folding in all the stuff they learned from Enemy Within, like adding a kind of loot system, but also making that loot time sensitive in the same way meld canisters were in EW.
I played XCOM in super conservative mode so nothing was that much of a risk barring super bad luck. So having a reason and reward for running forward is nice. Combined with the stealth-like mechanics and way to shut down the stupid enemy scurry moves, it should make for a fun experience.
Now that looks good. Was hoping for some shots of gameplay or gunplay.
I wonder if the dog being featured either means there will be a permanent dog companion at the start with unique mechanics. Although I hope it means that companion aspects of the game have been beefed up.
Also, does it look like they're using a bit of that megatexture tech, or that similar partial texture tech? There's a lot more variety in textures than usual.
I think it's too early to tell from a still screenshot of a random location with only a dog in it.
A lot of games these days are good in motion, and they'll focus more on the look of the characters. Heck, one of the biggest improvements they could make to the formula is to make animations not so clunky for everyone, have more character variation, etc.
And Bethesda open world games especially are made to look good on the whole, rather than bits.
If this looks good without everyone walking around like they were crammed into invisible un-powered armor, I'm all for it.
Timings don't need to match exactly. But there's some caveats that I don't remember.
I think the memory has to be rated at least at or better (below) your current memory or everything slows down to the slowest memory (which is not going to be much, you will likely never notice it). But that may have changed, and as you say, it's on a separate channel. I honestly haven't checked the timings on my memory for 8 years now and I've built 3-4 PCs in that time.
You can put in any size in the second channel with no problems, doesn't have to match. But if you want the advantages of dual channel, you'll want to make sure the two new ones are the same size. So yes, you can do 2x8GB chips. However, I don't see anything using that much memory, even the heaviest 3D modeling work I do never hits the 16GB memory I have.
I'm pretty sure this was prompted by all the quality issues as of late, which directly affect steam's image due to the crappy nonexistant return policy they had already. When a shitstorm of a game hit, they had to handle everything manually with all the news sites picking up stories of Steam manually involved in refunding people.
Combine that with Origin's return policy, GoG and Humblebundle's advancement, meant it was time.