I think they'll be positioning the local deadly fauna as something like that third team. In Giants, it was just other players and you couldn't rely on those players to target both the other sides equally. Leave that to the AI and an AI director and things will be more interesting.
Although in this game, it's looking like the Monster won't get quite as big as Kabuto, and its sounding like the maps will be as large as Giants, but probably even more covered in flora. Don't quote me on that, but it does sound like maps have some open elements. With the monster smaller, and more able to hide, it could lead to more awesome cat and mouse, since they're putting in a lot of systems that seem to want the hunters to track down the monster as it does its thing.
The monster only wins if he kills all 4 hunters at the same time, otherwise I think it was every 2 minutes, from the time of last death, that they respawn in by helicopter drop.
AI will be a success, but far below Sega's stupid projections. The Warhammer Total War game will be a failure. The warhammer games and licenses were driven into the ground and it's not valuable as an IP anymore, and Total War players were burned by Rome, meanwhile CA won't have the resources to finish both games properly, combined with the tech demands of putting the games on consoles, so they will throw it into AI instead of WTW which will lead to even more of the TW jank players hated in all of their recent games.
Which is why I'm pretty sure that the DS4 is going to get drivers and accessories for use with all those platforms, but first a PC driver so that PC users can use it.
I'd also like to point out that even if Playstation Now fails, the acquisition of Gaikai has still proven the right decision. Gaikai had a lot of network engineers and experience, including some crucial patents and technologies at the core of the PS4, including things like their compression and streaming technology used for recording, and just generally using the experience to work on PSN and setting up the global server network that Gaikai had but PSN wasn't good at.
This is more of an icing on the cake situation where they had an additional product that was incredibly useful.
This also doesn't mean emulation is out of the picture, or even some recompiled games for the service. Getting such a thing working would let them run games on virtual systems if they aren't already.
There's a whole bunch of other enemies that populate the maps and target both human Hunters and Monster, including things that make the Monster a snack.
Both hunters and monster have their own objectives to fulfill.
The monster is interesting in that he has to hunt and kill the local enemies to grow stronger and heal, while the hunters come after him. But those same hunters have to deal with the local fauna.
The monster also has interesting mechanics, like if it runs, it will leave tracks and as well as making noise. Hunting and killing fauna will cause carrion birds to circle around, giving away your position.
So those 5 player matches will be more interesting than just hunting each other. There's going to be some interesting interplay between all these systems.
Heck, I think I'm really going to enjoy this game since I really enjoyed the crazy asymmetrical multiplayer games like Giants: Citizen Kabuto, which will have some similarities.
How much are you guys making use of crafting, items, bottles/bricks, and melee?
The thing that made the game for me was the mixing of combat, bounding between shooting, melee, item use, and environment use.
I'd have to say that, after the Capitol Building, things open up a lot more as you get more weapons and parts for weapon upgrades, or craftable items start filling out.
Other things, like being able to quick throw objects to hit people are sometimes missed. You don't need to aim with thrown objects if you're within a certain range, a target circle will show up when you have a thrown item equipped and you can just hit the throw button. This is great for pinch situations where you need to quickly chuck something at an enemy that is about to kill you, which leads up to a 1 hit melee kill.
I still stand by my previous statements that the problems with the default shooting really trip up people when jumping into ND games. You may think I'm belittling your opinions and arguments, but I'm actually agreeing there's a serious problem.
The suspend or ban is for your (and their) protection, it forces you to call in. I mean that literally even if it sounds ridiculous. If it happened again, do you want your account to stay active so whoever has control of it does whatever he wants with your account?
It may be that someone already has access to your email account through the usual phishing or hacking of other sites where you might use the same or similar passwords, and has now taken interest because you have a PS4. The ID change message was someone doing the usual, reset password and info via email confirmation thing. Since he has your email info, he can then use that to set it to whatever he wants. This is a very common non-hack.
Change your email password and make sure your email's other verification systems are there.
Not to say Sony has the most secure system, but secure your own setup first just to be sure.
I had my password forced reset on my PSN account due to other intrusions, but otherwise no problems. I think there are legitimate security issues and intrusions, but likely the vast majority of them (such as the ones used by FIFA exploiters) are not direct intrusions but just use data obtained elsewhere to get into most peoples' accounts.
It's also a technical compromise. They didn't have the memory budget to add extra AI, more animations, and pathing to scenes already heavily populated by enemies.
I suppose they could have drastically lowered AI volume on footsteps while in sneak mode though.
Last gen was a generation of consoles with very strange compromises, I still smile when seeing Mass Effect and Shepard pointing guns at everyone he talks to since they didn't have the memory to put in an animation where he lowers his gun.
I'd like to give tips for the segment, but not sure which you're at.
If you're in a building. There's only 1 clicker, the key is to not trigger it and take out all the runners. Remember to keep your flashlight off for runners since they can still see. Use the Listen Mode to get enemy locations, although know that it won't show the clicker since it isn't moving.
You will have to kill all of them, you can't sneak by them.
A brick melee kill, I think, is considered silent, but if that fails, use bottles and such to direct enemies around.
If you get spotted, don't try to stand and fight. Run, do the quick turn (EVERYONE forgets about the quick turn) shoot one down, then run away some more.
Quote from: leo8877 on January 01, 2014, 02:36:30 AM
Quote from: Roguetad on January 01, 2014, 01:46:55 AM
I'm looking forward to playing this when it comes to the ps4. From the ND tweet last week it seems like that might happen.
What tweet was that?
Not a tweet, but a message on the playstation blog where someone asked them directly about a PS4 port.
It's not a confirmation of a PS4 port, instead it just showed that they aren't against it. Also that they are portly their PS3 engine over to the PS4. Although that's not the entire engine, it is a significant chunk of the old engine, thus meaning it will still same time when making a port.
The reality is, a PS4 port of TLoU and the Uncharted games isn't a question of If, but When. Much like the HD remakes of PS2 games that were all profitable, a Full HD and full solid 30/60 FPS versions of PS3 games will make their money back, even with all the difficulties of porting a PS3 game over. Another benefit is that it allows people who have jumped from 360s over to PS4 to experience the past titles, just in time for their PS4 sequels.
It also helps that Sony's ICE team, their main technology, engine, and development tools/API department is actually handled by Naughty Dog, or an offshoot in the same building. It's no coincidence that ND has the best tech in PS3 games considering their group made most of the tools devs used by devs when working on the PS3, and now the PS4.
Didn't realize this was so rushed. I mean, I heard there were the typical issues like bad AI, maybe a little worse, but not that the best (and needed) features of previous games were gone.
It's weird, I mean, at least with Company of Heroes 2, a game in a similar situation, they did things like drastically improved the Skirmish AI. We're talking AI that's good enough to put up a fun and interesting fight in an RTS, and not just with the numbers game.
The units in TW games are just large blocks of guys, and some terrain zones to deal with. If the CoH2 crew can do wonders with tactical skirmish AI, Creative Assembly needs to get their act together to really make TW a flagship series again.
The proper translation would probably have ended up something like "All You Need to do is Kill," or something along those lines.
It's the same with shows like Attack on Titan, which would probably better translate to Attack of the Titan
Not sure about these word for word translations of Japanese titles, but I think it helps avoid trademark conflicts to keep the weird literal translations, otherwise you end up with some pretty common names for stories.
For the sneaking segments, just remember that your AI teammates are ignored by enemies, that includes sight and sounds.
ND did kind of a bad job indicating that, so a lot of people end up triggering the enemies themselves, and blame it on the AI, and never get any feedback that shows them how not to, unless they read the tutorial prompts, but who reads those?
Runners can see your flashlight last I checked (there seems to be some contention on this, but they can't hear you so long as you crouch.
Clickers cannot see anything, but can hear you even when crouch walking, unless you're going slowly.
And don't step on noisy objects, or knock over bottles.
Bottles make extra noise when using them for distractions.
Bricks can be used as a 3 hit kill melee weapon that can kill clickers.
Apparently, the swords were a new addition. The Chinese one had spinning blades.
The Wall was supposed to be ridiculous. It was a stupid, and desperate political move from politicians completely unable to comprehend things.
I don't even like the movie that much, but frankly, if you were looking for high cinema, or even through provoking cinema, in a movie with giant robots fighting giant monsters, not sure where I could point you to to satisfy that.
What's more, they still haven't done enough to distinguish these mechs, they're mainly loadout platforms and armor levels.
There's very little of what makes a Battletech game either, missions that rip off the simplistic world of tanks missions, no tonnage limits for teams, no community/faction warfare, even the complete UI update is missing and the promised date for that jumps all over the place in various twitter and website posts. One guy assures it's days away, and to buy the clan stuff if you want to see it, others have it coming in Feb-Jun.
It's been a long time since release and none of those promised features are there. Combat isn't getting any more complex. Lights and other mechs run around with little concern about terrain. I can run my commando into a rock wall or player at 120kpm+ and suffer no damage or penalty, and my Atlas bounds up steep hills like a light, just slightly slower.
They keep adding more and more things to buy, but aren't adding in the gameplay fundamentals to keep it interesting. Even the clan mechs are being dumbed down overall in differences and tech level because the game just can't support having mechs that different in a balanced game.
Funny thing is, I still have my founder's time credit, and at this point I don't think I'll ever use it.
There are screenshots and video floating around of a Zelda themed version if dynasty warriors coming to Wii u, developed by Tecmo Koei.
Too early for me to dig through it all, and I'm posting from my tablet. But, I think I'm okay with this. Probably won't buy it unless it has 4 player split our same screen play, because Zelda and DW are two stores I think have long been stale and milked dry.
The parkour seems simplistic, not much skill involved besides finding the places to climb and jump. They haven't shown any advanced moves like in mirror's edge. Then again ME could be played most of the time without tricky jumps, and it would be difficult to do them with zombies attacking.
Samurai Gunn is a lightning-fast Bushido brawler for two to four players. Each samurai is armed with a sword and gun, with only 3 bullets to a life. Discipline and quick reflexes are the key to deflecting bullets and sending your opponents’ heads rolling.
Modern cameras have less of those issues, and have not have those issues for a very long time. Most times you see things being "issues of the camera" it's people deliberately trying to hide CG within camera problems. It's why you always see stuff like this filmed on crap cameras, when by now, most phones already have better quality.
And for that matter, something like this shows up in a populated area, there will be extra footage from all the camera phones with way better quality than this.