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121  Gaming / Analog Gaming / Re: Space Hulk on: September 19, 2014, 10:27:01 AM

Quote from: Lordnine on September 19, 2014, 02:49:03 AM

... Apparently they strapped the box to a turtle and itís walking its way here from Tennessee.

Your copy is mine forever now! Miiine!

Tongue

Anyway, let me know what you guys think of the game whenever you get it.
122  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 17, 2014, 04:23:42 AM
Yes, most kids are playing this with no mods.

The game has progressed significantly, but not that much for how long it's been since both it's "beta" and it's actual retail release.

They have systems in the game, often partially broken, that involves things like villages being attacked by zombies and permanently becoming zombie villages, requiring the player to basically save them the moment he meets a village, or watch it be zombified by endermen letting zombies into NPC houses, then having to go through some rather complex methods to "cure" the village of zombiehood.

Most of us in this thread either haven't played for a long time, or have jumped to mods which totally eclipse all that vanilla minecraft has added.

In response to a post above about things like Marvel and Lucasfilm being sold for just 4 billion.

Marvel is a comic book studio first and foremost. The movies you saw coming out were completely separate save for licensing and royalties. Comic books make money, but it's not much for a print studio and artist contracts.

Lucasfilm was in complete decline at the time it was bought, and it was sold mainly out of frustration and anger from Lucas. Lucas drove Lucasfilm into the ground with the prequels, and that abomination Red Tails. Nothing was happening with Star Wars either.
123  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 05:33:28 PM
They have deals in place already, so for now, MS legally has to continue support for the releases on current platforms. At least, for a while

But you can bet they're already working on Minecraft 2, exclusive to Windows 8/9, the XB1, and Windows Phones. They can also do things to further grow Minecraft 1, however, at this point they're better off jumping to a sequel since they can't compete with mods (and the community would murder them if they tried to limit mods).

They also gain the constant income from the subscription based official Minecraft servers.

Now we get to see if Landmark can even compete with this monster now that Minecraft is likely to be exclusive going forward.
124  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: September 16, 2014, 05:02:22 PM
Yep, even Bloodborne is published by Sony, so it's much less likely to come to PC, or at least will take a while to make the transition (Like Mass Effect 1).

Although that does mean if the current and upcoming crop of exclusives doesn't interest you, and you already have a good gaming PC, then you can definitely hold off.
125  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 02:51:49 PM
Barely.

The monsters and combat in Minecraft has sucked from the beginning, it only works as an icing on the top aspect on the sandbox, and because most people don't know better and have gotten used to it.
126  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 02:46:37 AM
It's actually the recent official hosted server service that they offer that's making money. Same for licensing for non-official server services.

You're also buying up an entire generation of kids that grew up with Minecraft.
127  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: September 13, 2014, 06:24:59 AM
Yeah, it's weird with the Skyrim sale.

It's cheaper to just buy the legendary edition to get all the DLC rather than buy DLC individually. Especially if you haven't picked up any DLC yet.

Which reminds me that I should get the DLC then actually finish the game, and I need to do the same for Fallout New Vegas.
128  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 12, 2014, 11:43:56 PM
It's polygon, they have a ridiculous scale based on madness. Besides being pretty not many take their site seriously.

That said, not surprised it's getting lower scores overall, it's starting as something way less than what people were expecting. Not quite as giant as an MMO, not as story focused as a single player shooter, but at least it has that mix of Halo+ gameplay.

Give it a few years to start pumping out expansions and it'll feel better. Few MMOs are that great on release.
129  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: September 10, 2014, 10:43:06 AM
It's pretty much a direct mix of Halo and Borderlands 2.

It's very co-op focused, although being Bungie, they still have a good strong PvP with they way the even out levels in PvP, so that it doesn't affect the PvE. When people join PvP, their levels even out, and their weapons only matter for the type of weapon and the perks the weapon has.

This lets them keep the PvE loot interesting.

If you liked either game I listed above, this game is worth a look. However, you also have to like MMOs a bit, since this game is an MMO style game in the way missions and such are done. The story won't be a concise narrative, instead expect a bigger world that expands over time.
130  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 10:13:33 AM
Considering Nathan Fillion is a huge Halo fan, I'm sure they found an excuse to get him in Destiny.
131  Gaming / Analog Gaming / Re: Space Hulk on: September 10, 2014, 08:13:15 AM
If you're looking for single player, just pickup the space hulk PC version that's out now, or wait for the massively updated Ascension version that adds more RPG-like features, instead of being exactly like the board game.
132  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 09, 2014, 07:01:35 AM
Yeah, seeing posts on facebook about big lines for midnight release of Destiny.

I guess any concerns that Bungie wouldn't bring the Halo fans over were unfounded.
133  Non-Gaming / Trading Forum / Retron 5 retro gaming console - SOLD on: September 07, 2014, 07:51:52 AM
I won a Retron 5 system at pax and don't need it, I'm looking to sell it to fund a 3d printer.

http://www.retron5.com

It plays a lot of old cartridges and uses their controllers.

Currently retails for 130, sells on eBay for 160. Looking to unload it to fellow forumers for 110 + shipping.
134  Non-Gaming / Hardware / Software Hell / If you're on Chrome and noticed a change in the font, you're not going crazy on: September 05, 2014, 10:11:20 AM
Chrome just switched its font rendering engine in a recent update.

I noticed it immediately, especially on these forums. Not sure if I like or dislike it. It's just different, which is odd on sites I visit a lot.

Anyway, if it bugs you, you can disable this experimental new font rendering engine by going to the following link:

Code:
chrome://flags/#disable-direct-write

Then choosing to "enable" the "Disable direct write"
135  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 04, 2014, 10:06:29 PM
Enjoyable. Makes me think that it's a really good idea to turn some of these games into movies with people who are obviously fans.
136  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: August 26, 2014, 11:46:33 PM
Considering how good ME3's multiplayer co-op was, despite the stupid half baked (and money grabbing) tie in to the single player campaign, I'm more than willing to give DA2's MP a shot.

I still like the concept of being the grunts on the ground doing all the behind the scenes fighting. Someone has to slog through 90% of the other darkspawn that the hero doesn't get to. Although, I think DA2's Hawke probably depopulated entire cities of bad guys considering how much respawning there was in that game. I hope that this mode doesn't just feel like that.
137  Non-Gaming / Off-Topic / Re: [TV] The Strain on: August 25, 2014, 10:58:30 PM
Well, that was an interesting new wrinkle at the end of this latest episode.
138  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 24, 2014, 07:44:45 PM
Have you guys tried the multiplayer now that you've finished the single player?

It's incredibly good, one of the best multiplayer modes that really flows out from the single player experience.

That said, there are some people that are way too good at the game, but it's still a fun mode to try if you have a good team.
139  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 23, 2014, 02:49:31 AM
Even from stealth, it'll usually take 2 hits to kill a clicker with the bow, or one to the head. Not sure how many while alerted. However, clickers squirm around a lot while walking, making them difficult to headshot with the slow firing bow.

The bow is great for getting early, long range stealth kills while sneaking around.
140  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 20, 2014, 12:49:31 PM
The teaser seems to be, there's rumors it was directly funded by Sony as a kind of marketing tool.

However, the game is definitely cross platform. It's the usual thing where they try to establish that the game is dominant on one platform.

Spoiler for Hiden:
That early scene where the undead woman is standing there, and you, in first person view, have to push the button to move toward it.

It's the same reason that, for a lot of people, playing games like Amnesia is just too much.
141  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 19, 2014, 03:33:22 AM
There were no difficulty tweaks.

Also, you've played through most of the game already, so you know what the bloater entails.

And yes, the framerate and input lag does make a difference. Especially against bloaters, who's complicated animation, high poly count, and ability to toss out giant clouds of FPS dropping particle effects affects things a bit. slywink
142  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 18, 2014, 05:29:46 AM
Exactly. I can't imagine playing it. The last scary game I managed to play through was Fatal Frame 2. That was third person for most of the game.
143  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 17, 2014, 09:08:24 AM
By the way, I am a total coward when it comes to horror games. If I'm alone, I will not even play. The only way I've experienced the most recent horror games is through youtube. I own most of them, I just can't bring myself to play through them.

I saw the first few segments of this teaser, and NOPE.

NOPE NOPE NOPE NOPE NOPE NOPE.

This teaser alone is scarier than the actual Silent Hill game it teases will ever be. They couldn't make it this scary along the entire game without causing heart attacks.

Holy f'ing hell.
144  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: August 16, 2014, 05:58:53 AM
I wonder if these new stormtrooper helmets will allow the stuntmen and extras wearing them to actually see where they're going.

Otherwise, I'm not too sure about the new look, but I'll wait until it's actually in the movies. If anything, it could be a nice update once you see it with proper lighting and effects. It does look like the kind of thing that would show up after 30 years of refining.
145  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 16, 2014, 05:54:41 AM
I think I was saying this a long time ago when these new consoles were about to be announced, but I thought these new consoles, and the hardware standard they'll push onto PCs, will do great things for scary games.

A lot of what makes things scary are the subtle effects that are often times much, much, much more expensive on hardware power to do properly. Subtle tweaking of lights, subtle post processing across a scene. Making shadows seem to almost live, etc. It all needs to be done across an entire scene and the more detail in the scene, such as with first person, or close in third person, makes it even more power intensive.

Even going through a house with a dim flashlight, where the darkness seems to swallow all that light before it can reach the end of the hall is just intense. Sure, many indie games use that same effect as a cost saving measure, but now it can be done as purely mood enhancement.
146  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 16, 2014, 05:50:43 AM
Heh, it's a scary thought, but kind of true according to a some top researchers in the field of brain development. Of course, that was part of a larger NPR story about what happens when they don't develop those empathy and self preservation aspects.

Back to gamescom though. I think timed exclusives are fine, as well as fully paid permanent (or very long term) exclusives. I justify timed exclusives in that they will eventually come to both consoles, and in terms of marketing and value to these companies, it's worth it. It's been shown that timed exclusives and the advertising from it works.

Likewise, I don't think anyone can complain about fully paid exclusives because it frankly gets a game made that would have otherwise not been made at all, or made with much lower production values.

In a perfect world there wouldn't be any exclusives, but in the world where people only play what they consider AAA games, well those AAA games take an exponentially larger amount of time, money, and skill to develop for no guarantee of profit. Deals like these are the only way to finance and find the skilled teams to make them.
147  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 16, 2014, 05:24:30 AM
Spoiler for Hiden:
You sure it was the correct door?

Hmm... what difficulty level were you playing on? That might have an effect. I was playing on normal. There's also a bunch of youtube videos of people playing both the PS3 and PS4 versions that are able to get into the room.

Spoiler for Hiden:
Both of the following videos are set just before finding the actual door.

PS4 walkthrough:
https://www.youtube.com/watch?v=wyQUHWvx8a4#t=845

PS3 walkthrough:
https://www.youtube.com/watch?v=rDBY46K1FxM#t=387

There's a boarded up door right next to the actual doorway you need to go through, it's a small, isolated room with a bunch of security monitors.

Otherwise, not arguing with what you saw. I'm just curious if the designers implemented some kind of randomization, or difficulty level based changes in where you can go.
148  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 16, 2014, 02:30:05 AM
Yeah, 2 year olds are only manageable because they aren't strong enough to kill themselves or others before their empathy and self preservation brain centers develop.
149  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 16, 2014, 02:27:59 AM

Quote from: leo8877 on August 16, 2014, 02:11:28 AM

Spoiler for Hiden:
The room is definitely not available until you activate the generator.  I think it opens after you start it, if not until the infected attack.  This is definitely an area where you just need to use the shotgun and bombs to clear the area.  The bloater is slow and will go up and down platforms.  If you just shotgun the regular infected, you can easily take down the bloater from distance.

Actually:
Spoiler for Hiden:
The room is very much available before you turn on the generator, you just have to search carefully as it's a bit out of the way.

I know this because:
Spoiler for Hiden:
Grabbing the keycard also triggers the stalkers in the area to start attacking you, instead of avoiding you like they do before you grab the keycard or turn on the generators.

It's an area that can play out a variety of ways.
150  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 16, 2014, 02:03:22 AM

Quote from: Eco-Logic on August 16, 2014, 01:36:22 AM

Quote from: disarm on August 08, 2014, 12:56:17 PM

Quote from: JayDee on August 08, 2014, 12:36:29 PM

The hotel basement generator sequence can kiss my ass.

Great game though!

Yeah, that sequence really sucked. Just figure out a path to run away without getting caught. You'll have a really hard time trying to fight your way out of there.

Wow just got here tonight.  Got eaten 3 times in a row, now I'm playing FIFA to calm down.  Do you have to find range key card to escape?

Spoiler for Hiden:
You can find the keycard ahead of time, you can also deal with most of the stalkers ahead of time too.

ANOTHER SPOILER! SPOILERCEPTION:
Spoiler for Hiden:
It's upstairs in a room on a desk, I think the room will look like a security room.
151  Gaming / Console / PC Gaming / Re: [PS4] Until Dawn on: August 15, 2014, 09:41:32 PM
So maybe they're taking cues from Quantic Dream and Telltale Games at the same time? Sounds like it could be fun.

Sadly, I don't usually like those movies, but if the gameplay really does have interesting choices, I can see my friends and I piling into a room and running through the game.
152  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: August 15, 2014, 09:37:43 PM
I think I'm over the line to buy now. Talk on podcasts I listen to say they've fixed the problems of DA2 and all the media seems to confirm it.

It really looks like they took time with it, heck, they literally took a lot more time with it since DA2 was released in 2011, so it's been over 3 years since the rushed DA2 was out. And I even though DA2 had many redeeming qualities despite the usual grievances.
153  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 15, 2014, 09:33:42 PM
The engine and tech seems great. I only saw someone playing the last bit inside the house and they handled that claustrophobic dark house look in first person better than anything so far.
154  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 15, 2014, 09:28:51 AM
Just finished it?
155  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: August 14, 2014, 04:47:34 AM
Newest trailer shows some returning characters:

Spoiler for Hiden:
Hawke from DA2 is in the game, finally, one of the protagonists from a prior game shows up. The person next to her was confirmed not to be The Warden. However, because the game has so many choices that carry over from DA1 and DA2, and all their expansions, your Hawke can be different, and the default canon is that The Warden died in DA1.

https://www.youtube.com/watch?v=yHeWOQvVRd8#t=95
156  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: August 13, 2014, 11:03:30 PM
Probably, sounds like they really want to ease new players into the game. That said, this is like playing Mass Effect 3 without playing ME 1 or 2. You'll probably miss a lot of references and lose some emotional impact.

Another issue is that, W3 is the most evolved version of the game. If you end up liking the setting and game, it'll be difficult going back to the older, clunkier games. It's extremely hard to go back to ME1 after playing ME3 or 3. The same for Witcher 2 and Witcher 1.

I'd say pickup 1 and 2 for super cheap, they're always on sale, often for just a few dollars. Turn on cheats for them and play through for story. The Witcher world does a bunch of nice takes on fantasy tropes.
157  Gaming / Console / PC Gaming / Re: [PC]Shadow Realms - Bioware New IP on: August 13, 2014, 10:57:17 PM
From watching the gameplay video, I'm pretty sure they're using the Dragon Age Inquisition code for combat almost directly, including camera, enemies, enemy ai, and more. Sure it's using the same frostbite engine, but the actual extensions on the engine it uses is probably copied from DAI.

Go and watch a combat demo for Dragon Age where they pan out a bit farther from the character, the pacing and the way things move is almost the same.

It's a good move though, saves on coding time and gets a game up and running. More 4 player co-op is a good thing, so long as the core game stays interesting enough.
158  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 13, 2014, 10:53:18 AM
Ehh... I've kind of soured on the Pathfinder card game. It just didn't have enough mechanics for my group and especially not enough player interaction. It's not a game like Hearthstone, I don't see automating the die roll helping.
159  Non-Gaming / Off-Topic / Re: Podcasts on: August 13, 2014, 12:30:40 AM

Quote from: ATB on August 11, 2014, 12:39:37 PM

Quote from: ATB on August 09, 2014, 11:55:10 PM

Listen to the Bombcast week in and week out but it's far less fun than it used to be. New blood seems to be making it more enjoyable, but Gerstmann has become so cynical about EVERYTHING that it just drains the life out of the show.

So naturally I type this and then finally get to the 7/22 podcast where Brad has taken over as host and it's the best show they've done in a long time. Lots of tangential conversations about movies, food and pooping.  Rykert is a character.

Brad simultaneously chooses the best and worst emails ever. I think a shake up was needed. The new crew in New York are still doing great stuff with video on the site.
160  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 13, 2014, 12:26:06 AM
Eh, let's not say cancel. It's a timed exclusive guys. I'd bet money on it that, literally. No console manufacturer, could afford to completely buy out a game that's this far along from a third party. Meanwhile, no third party could afford to really put such huge and expensive games out on only one console, and one console that is already behind in numbers. MS just happened to be willing to pay large sums for a timed exclusive, and the standard practice is to keep silent about the "timed" part.

Bloodborne probably wouldn't have been made either if Sony hadn't wanted to bring back the Demon's Souls audience.

It's been less than a year since the new console release, I'm pretty sure that in 2015, most of the stuff "Exclusive" to XB1 and PS4 will be allowed to jump ship in some form.

Sadly, the only Mechwarrior thing we'll see on these new consoles is Mechwarrior Online's console version. With Free to Play games being both allowed, and more technically possible due to standard hard drives on both consoles and higher specs, that's about the only thing we'll see of it. Which is sad because MWO is not the game we wanted, barely more than a World of Tanks clone.
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