Even though a cat can be way less maintenance than a dog, it's still a pet that will rely on you, that includes financially.
Wait until you have a more stable job or other income source. That's what I'm doing. After my cat was killed by coyotes a few years back, I've wanted to give another cat a long and pleasant life.
Another thing is that, even though some cats are super loners, there are many cats that can be very social, and really benefit from socializing with other cats. I say managing 2 cats is about the same as 1 since they can share a large litter box.
I've hooked so many people into trying the game, even non-gamers, just by having them watch the intro.
Then again, I hooked an entire room full of people at a party into watching someone play through most of Uncharted 2, just by initially playing a small segment of the intro.
The narratives they weave are just that compelling, or at the very least, refreshing in the way they present things. Even in a fun and pulpy action adventure like Uncharted, a lot of the story and dialog choices don't insult viewers.
How far have you gotten?
Reviews have also said that gunplay is drastically improved by the controller and smoother framerate. It seems like it's not just the FPS, but also input lag. Although going from 30fps then seeing the game in full 60fps is a bit jarring. Time to put my opinion that part of the reason why some say the actual gameplay sucked is because of technical matters at heart.
Lead character will eventually become a Spartan in Halo 5. The later Spartan 3 program apparently works on older kids.
Will be watching this when it comes out. Although, I still say the story in the games sucks, and no one should have to go through the terrible tie in books just to get story, or hop around looking for obscure terminals.
So, this is a decent way of getting the wider Halo story out to the fans. Most probably didn't even know about the colonial troubles. And don't get me started on the whole forerunner stuff.
It's basically The Secret World, but probably not an MMO, although it will probably have a lot of multiplayer elements. I always thought the Secret World was a great idea, and there hasn't been a good conspiracy, magic or aliens, game in a while.
Do yourself a favor and watch Sword Art Online, season 1. It's a great anime that explores what happens if you trap people in a VR MMO, including PK and real death situations.
Make sure you skip Season 2, although I'm not sure if it's labeled as season 2, but you'll know when it switches. Season 1 is a masterpiece, season 2 is garbage.
Sadly, it seems like Season 2 is more like the books itself, but the reason why it's so terrible is they add back in a lot of fan service and effectively kill the personalities of many characters story-wise.
Sword Art Online II, aka season 3, a new anime based on stories after season 2 just started, it's including some fan service, but seems to have toned it down. Too early to tell if they're going to botch things as badly as season 2, but I'll let you guys know.
Yep. Sometimes old school isn't all it's cracked up to be.
That said, the separate money pools is still a part of the game's co-op dynamic. Some duos, or later on 4 player modules, will have players slightly at odds, or disagreeing on things. All part of the fun of the game for those that want that dynamic.
Yeah, this and that new Gearbox game is like the second wave of MOBA clones.
Or is it now the third wave considering the first wave really only had LoL and DOTA 2 left? DOTA 2 being lumped in with with first wave despite coming out much later, it's very much a clone of the original.
Either way, these might do better than Smite, which seemed the one that was following more closely to the MOBA style just in third person.
ATB: To be honest, this will probably be an MMO that doesn't play as much like an MMO, but if the thing about MMOs that you hated was the loot grind, you should probably still avoid this.
From all that I'm hearing, the best way to see if you'll be interested in the gameplay over the long run is if you liked Borderlands 2's combat. It's almost the same style of shooter where you have positioning and movement, but the damage is heavily level dependent, to the point where if you're 2+ levels above or below a target, they soak up a lot of fire.
Yahoo has been languishing online, looks like they wanted to expand more into this territory of internet media, instead of trying to compete directly with Google.
It's a very good idea from them. These media corporations picking up properties that aren't as popular with the usual baby boomer audiences of regular TV, and instead puts them online to fit more with their intended audience.
I think Guillermo is way overrated as an action or adventure movie director. Still a good director, but he's got all sorts of pacing issues that are apparent in Hellboy, which is why I wasn't surprised at all with Pacific Rim having the same issues.
And this is coming from someone who really likes slow movies.
The id tech 5 engine is highly dependant on drivers and graphic card memory bandwidth, something that really hasn't been optimized for by both graphics card manufacturers on PC. Although that will change since the generic version of megatexture tech is going to become a standard feature of XB1, PS4, OpenGL, and DirectX.
Nah, probably the last Uncharted game about Nate and company, and the last one we'll see for a few more years. But, I'm pretty sure that by the end of this generation we'll see a new Uncharted with an entirely new cast, with nods to the old crew.
Now's a good time to send off the series, but if you give the story and gameplay some time to lay fallow, they can easily bring back a game in the same style.
That said, the Uncharted formula has been working great in the industry in terms of AAA cinematic games, and all of ND's projects. Uncharted will never really go away since that style has influenced the game industry as much as some of the better recognized classics.
You can justify it however you want really. The explanation I can think of is that the stored time energy in the Omega seeped into him, and also still exploded. The thing's mind must be partly out of time, thus killing it in any time kills it, despite it resetting time again. I doubt he really has any control over it from now on. That said, it's the movie industry, so it leaves something for a sequel. Heh, Edge of Yestday anyone?
Man, I can't imagine the workout those actors had to do to get those exoskeletons moving. Even if made from aluminum, those had to be heavy to walk around in.
Yeah, keeping that backwards compatibility is great. However, it does mean they won't change the physics to be tighter, at least not with the basic game. I'm fine with the floatyness, but I do think they could add in alternate physics models using sackbots and the like.
I noticed a helluva lot more Z depth levels now too, and maybe even free movement between them in some instances.
Also with now much better PSN is now, hopefully that means less waiting.
Oh and HUUUGE levels! They did a pretty good job of cramming some decently large and complex levels into the LBP framework. Can you imagine what they can do now that they have ~6GB memory instead of 512MB, and using the same art style.
Heck, I already have a PS4 and 4 controllers knowing that LBP3 was coming, and while things haven't changed as much as I'd have liked, it's enough that it's all here. All my cousins are still asking to play LBP years after.
However, they may be trying a slower system in general. Something more akin to playing say, Fight Night, from the early 360 days where attacks and movement had weight. Same for the animation linking/interactivity. They could be trying to have the animations in the MK universe while also being slower, to flow better between attacks, and between the two fighters.
All the background interactivity stuff is where they were headed in the last 3 MK style games (including the DC Universe games).