Would be hilarious if it was Perfect Dark, as a complete reboot.
Say what you will, my friends and I had a great time with Perfect Dark, flaws and all. They had FPS features that pretty much disappeared from this gen consoles until very late. Bot matches, 4 player split screen, etc.
Everything being as it is, if they did reboot Perfect Dark, it'll actually be good considering how much talent MS is putting towards all its shooter games.
People are quick to come out to say that, and I do agree to an extent. However, there are always going to be connectivity issues, even on the small scale. It is a problem, but it's also a bigger problem in how they utilize it. Always online to me meant a system like ubisoft's, and we know that gets horrible. This 24 hour system is acceptable.
Then, there are those people as already described that aren't in well connected areas, which was one of the points brought up previously. I may be always connected, but some of my close friends aren't.
Yeah, and this Xbox One isn't revolutionary. It's really the same evolutionary step that the PS4 is doing.
Also, this TV functionality? These days, with consoles being so much like PCs, it's easy enough to patch in this functionality via firmware updates to the OS. If Sony doesn't have it day 1, and it ends up being a selling point, then it will be in the system within a year. Then again, there's still Netflix, and all those other services which will have their counterparts. And most modern TVs, devices, and PCs themselves will muscle in on this territory.
But, MS does have another event planned tomorrow, right? Or did they move it to E3?
Consoles are all about the games. Sony showed more games, more exclusives. There should be a backlash, there should be frothing here based on what was shown. After all, if there wasn't, do you really think they would have backed off the always online?
Anyone have an underside pic to the new Xbox controller? Is the Xbox button gone or just moved up top and replaced with a flatter button?
One major problem with Hawken was that a month ago when I tried it, the first week was spent completely unable to find a match at all times.
Then after that, I was locked into my most hated mode, Deathmatch, because I hadn't leveled up enough.
Meanwhile, more interesting modes that should be the highlight of the game are unavailable.
For a game that is basically an FPS with mech dressing, not embracing modes that highlight its more mech aspects is a death knell. Deathmatch is not the way to get people to stay with the game, nor is it the way to get people to stay. LoL is an incredibly complex game at times, and it brings in people because of that complexity.
Oh, and way too much static, crap, and post processing on the screen for a fast paced game like this. Makes target acquisition too difficult, especialy for new players, which are the kind of players you want to keep around. It works with slower mechs like Mechwarrior or Steel Battalion, not so much on a twitch shooter with mechs that jump and dodge around.
Here's a bit of news, The Last of Us will be available on PSN download on release day. But that's not the interesting part.
You won't need to download the full game on PSN to start playing, you just download half, and the rest will stream in on to your hard drive using the Gaikai tech built into the game. Clearly they're trying to test the streaming tech before the PS4 comes out.
I do think that's an angle they can take if they need to have Moriarty be an issue again. I think they'll have it stick though, they have built it up too well and really established it well. It's also something that really helps differentiate Elementary from all the other presentations of Sherlock, and is actually an interesting explanation for why Moriarty doesn't just kill Holmes, not just professional curiosity, but also love.
I do think they'll spend the entire 2nd or 3rd season with her in prison, still pulling some strings. This way, that actress can bounce between her GoT filming and pulling guest roles on this show. Much like Elias in Person of Interest, she'll bounce between being a help, and a hindrance, culminating in a big escape plot.
I'm at a loss for what they'll throw at Holmes next though. The basic procedural part of the show will still work, but it's not going to carry the show unless they have an overall plot. I haven't read the books, but can I assume there's some other big villain types or conspiracies that they can pull from the books?
Interesting that they show the wings falling off that angel, which means that many, if not all, of them will be losing their wings and becoming human, or something close to that. We'll see how they play that.
Metatron as a villain is definitely interesting. Him in control of heaven is also interesting.
Also disappointed they didn't do anything with the Nephelim girl, probably only because she's a very cute actress and would have made for an interesting persona to mesh against Castiel if they'd gotten together and replaced Meg with her.
Finally, what happens when the King of Hell has a conscience? Crowley getting a conscience, but not being freed from this world is something very interesting. I also like it that the actor that plays Crowley will now get to play something other than generic villain with a British accent.
Keep in mind that is vertical FoV. I've found a setting around 70 to be acceptable. It definitely has a wider view, while avoiding most distortion around the edges of the screen.
As mentioned by the developers, there are some issues with stuff like screen splats, other effects, and first person weapon models being sized for a particular FoV, however, at 70, it avoids most of them.
A patch came out recently that fixed all my technical issues with the game.
In my opinion Metro Last Light is very close to Half-Life 2 in my ratings of FPS games. Sure, it doesn't have anywhere near the polish, and they definitely don't have the acting, but you can tell the same level of love went into making this game as went into classic FPS games like HL2 and others.
For starters now that they have the shooter mechanics nailed down, they went ahead and iterated on the encounter and non-human enemy design far more so many other FPS games these days. It doesn't rely solely on the basic click to shoot mechanic. The mutated creatures you fight this time around are intense and interesting. They do things with the spider-like monsters that is amazing.
Human AI is pretty dumb, but so was HL2's.
Weapons are more creative in HL2, with it's fantastical science nature. Metro uses more traditional guns, along with a bunch of interesting kitbashed guns that look and feel cobbled together. Nice touches like the ball bearing gun where you have to manually pump to keep its air pressure up. The guns of metro feel better than HL2 and most other FPS games right now.
Stealth sections are a bit too easy, but also helps remove frustrations of other tacked on stealth elements in games. I applaud their choice of fun over realistic stealth. Starting a firefight instead of stealth is rewarded with more to fight if the alarm is raised.
The atmosphere for Metro is just as good as it was, even better now with solid graphics.
How about they also fix the shadow issues they're having. Considering these shadow issues don't pop up in any other game, it's not fair to say AMD needs to update drivers just for them.
This is why a lot of modern engines have a separate render pass for the first person view models. You can set the first person models to render at a default FoV, then display it over the main world.
I'd rather deal with animation and cinematic issues than the constant feeling of tunnel vision and some headaches from playing with too low FPS on a screen that's large and close to me. Low FoV is fine if you're sitting at TV distance, not so much for PC distance.
Well that's because Sony's corporate structure and leadership was a bunch of F'ups still suckling at the teat of the PS2 era. They messed up so bad that despite it supposed to be easy to listen, they had already locked themselves into their horrible position in the rush to get a console out the next year. If I recall, they had actually planned to not have a PS3 out for another 2 years before the 360 launched.
They were blinded by the success of the PS2, and got smacked around for it. Only by throwing a whole lot of money at the situation, and leveraging their first party studios and other media.
Now, it's an odd reversal where MS is showing some signs of the same stupidity that hurt Sony, but thankfully they seem to be taking a lesson from history.
Have a feeling that some of these later ps3 games will be forward compatible somehow.
Will be interesting to see where they go with this version since 5 was a mess. Wonder if they'll keep it ultra hardcore or add more features and gameplay to make it more fun and easier fort people to get into the game and just race.
Now this has gone from a small annoyance to a big one, mainly because it's such a constant issue. I visit these forums regularly and every few times I load a page, it gets timed almost perfectly that the banner loads right before I click. That happening multiple times a day, every day wears thin.
Basically 30 seconds each exercise, 10 seconds rest between. The amount of strain/discomfort you should feel should be an 8 on a scale of 1 to 10. while doing these exercises, so you really have to push yourself. The order of the exercises matter since it is planned to give each muscle group rest periods.
This uses all the latest data from research into interval training. Apparently doing these consistently at the intensity required is as good as longer workouts.
So, the lead up to season finale has definitely gotten interesting.
Spoiler for Hiden:
Figured Merlin would find out about Oliver eventually, since according to wikis they have some strange relationship.
Disappointed over the whole Tommy and Laurel thing and them flip flopping on that. Really do not want to see the stereotypical best friend becomes worst enemy, but that's probably how it will work out.
And goodbye Yao Fei, shame to lose that character. And now we have to wonder who is the mysterious woman pulling the strings on the island.
Yeah, really looking forward to this. I loved the infamous games.
Saw the IGN article. I'm okay with them choosing one canon ending from Infamous 2 to continue from, it's just too difficult if they didn't go that route.
Another interesting note was that Delsin, the protagonist in this one, has to absorb smoke to charge up, just like Cole had to absorb electricity. But since there are fewer sources of smoke in the city, it's harder to charge up naturally from the environment. I suspect there will be a lot of play where you set stuff on fire to get more smoke.
Hopefully the power set will allow Delsin to be a bit stealthier than Cole was. I think that Festival of Blood DLC for Infamous 2 could have been a practice run for some of Delsin's powers.
Oh and really, really excited to see what they can do with an open world game on this new hardware spec. Sure PCs have had this same spec for years, but no one has ever gotten to use it all by default. Really hoping the city if big and really alive this time, and that they don't just use the extra processing and memory prettier graphics.
I'd have to say that it's getting better, however while this second season is starting off interesting, it's starting to diverge into a lot of different plotlines that they're really going to have to bring together, otherwise they lose the driving force of the first season.