The console D3 is like the Gauntlet game we've always wanted.
LittleBigPlanet 3 comes out in November, great for the kids, also should be fun online now that Sony has figured out the whole netcode thing.
I already have 4 controllers, meant for playing both PC and PS4 games and my group has gotten a lot of fun playing games like Towerfall on PS4. It's too bad that we all played through D3 on PC already.
Kind of hoping they port over Dragon's Crown to PS4 and other similar games.
Considering that MGS games are all 90% cutscene, sometimes literally. You might want to look elsewhere.
That said, Ground Zeroes, while short, was actually pretty promising. It really was quite open and they change up the formula nicely, while still staying somewhat true. It's almost a better splinter cell game than the latest splinter cells have been, on an open base to boot.
There's aspects that make things easier or harder for the kind of gamer you are, and you can turn them off or choose not to use them. Tagging enemies far cry style is in, and you'll see them wherever they are through walls. However if you get spotted, you get reflex time where time slows down and you can pop off a headshot.
When the full game comes out, I'll probably play with all the helpers on since it just heightens the idea that Big Boss was a bad ass.
Wow, this game is rough around the edges. It's clear the focus was on more RPG elements and combat than usability. I suppose that's what people asked for first and foremost.
But man, there's a lot of usability features missing.
I especially hate how they do one of my biggest annoyances from the 2d to 3d transitional days, where you have a 3D camera on an isometric view, but they don't cut away walls or other obstructions in the foreground that might block your view. Instead, it's all manual camera control.
Ah, I didn't know that about Divinity. I do know that the reason why Divinity had such little funding from investors was their old school choices.
Wasteland 2 was also crowd developed. They made use of Unity's marketplace and basically modders went and looked at lists of needed assets, then built them, put them on the unity marketplace flagged for Wasteland 2, and the team would choose the ones they liked.
Normally I don't like the whole "contest" style of content farming, but in this case, if the artists' stuff isn't chosen, they still have it up on the Unity marketplace.
The game has progressed significantly, but not that much for how long it's been since both it's "beta" and it's actual retail release.
They have systems in the game, often partially broken, that involves things like villages being attacked by zombies and permanently becoming zombie villages, requiring the player to basically save them the moment he meets a village, or watch it be zombified by endermen letting zombies into NPC houses, then having to go through some rather complex methods to "cure" the village of zombiehood.
Most of us in this thread either haven't played for a long time, or have jumped to mods which totally eclipse all that vanilla minecraft has added.
In response to a post above about things like Marvel and Lucasfilm being sold for just 4 billion.
Marvel is a comic book studio first and foremost. The movies you saw coming out were completely separate save for licensing and royalties. Comic books make money, but it's not much for a print studio and artist contracts.
Lucasfilm was in complete decline at the time it was bought, and it was sold mainly out of frustration and anger from Lucas. Lucas drove Lucasfilm into the ground with the prequels, and that abomination Red Tails. Nothing was happening with Star Wars either.
They have deals in place already, so for now, MS legally has to continue support for the releases on current platforms. At least, for a while
But you can bet they're already working on Minecraft 2, exclusive to Windows 8/9, the XB1, and Windows Phones. They can also do things to further grow Minecraft 1, however, at this point they're better off jumping to a sequel since they can't compete with mods (and the community would murder them if they tried to limit mods).
They also gain the constant income from the subscription based official Minecraft servers.
Now we get to see if Landmark can even compete with this monster now that Minecraft is likely to be exclusive going forward.
It's polygon, they have a ridiculous scale based on madness. Besides being pretty not many take their site seriously.
That said, not surprised it's getting lower scores overall, it's starting as something way less than what people were expecting. Not quite as giant as an MMO, not as story focused as a single player shooter, but at least it has that mix of Halo+ gameplay.
Give it a few years to start pumping out expansions and it'll feel better. Few MMOs are that great on release.
It's pretty much a direct mix of Halo and Borderlands 2.
It's very co-op focused, although being Bungie, they still have a good strong PvP with they way the even out levels in PvP, so that it doesn't affect the PvE. When people join PvP, their levels even out, and their weapons only matter for the type of weapon and the perks the weapon has.
This lets them keep the PvE loot interesting.
If you liked either game I listed above, this game is worth a look. However, you also have to like MMOs a bit, since this game is an MMO style game in the way missions and such are done. The story won't be a concise narrative, instead expect a bigger world that expands over time.
If you're looking for single player, just pickup the space hulk PC version that's out now, or wait for the massively updated Ascension version that adds more RPG-like features, instead of being exactly like the board game.
Considering how good ME3's multiplayer co-op was, despite the stupid half baked (and money grabbing) tie in to the single player campaign, I'm more than willing to give DA2's MP a shot.
I still like the concept of being the grunts on the ground doing all the behind the scenes fighting. Someone has to slog through 90% of the other darkspawn that the hero doesn't get to. Although, I think DA2's Hawke probably depopulated entire cities of bad guys considering how much respawning there was in that game. I hope that this mode doesn't just feel like that.
Even from stealth, it'll usually take 2 hits to kill a clicker with the bow, or one to the head. Not sure how many while alerted. However, clickers squirm around a lot while walking, making them difficult to headshot with the slow firing bow.
The bow is great for getting early, long range stealth kills while sneaking around.
Also, you've played through most of the game already, so you know what the bloater entails.
And yes, the framerate and input lag does make a difference. Especially against bloaters, who's complicated animation, high poly count, and ability to toss out giant clouds of FPS dropping particle effects affects things a bit.
By the way, I am a total coward when it comes to horror games. If I'm alone, I will not even play. The only way I've experienced the most recent horror games is through youtube. I own most of them, I just can't bring myself to play through them.
I saw the first few segments of this teaser, and NOPE.
NOPE NOPE NOPE NOPE NOPE NOPE.
This teaser alone is scarier than the actual Silent Hill game it teases will ever be. They couldn't make it this scary along the entire game without causing heart attacks.
I wonder if these new stormtrooper helmets will allow the stuntmen and extras wearing them to actually see where they're going.
Otherwise, I'm not too sure about the new look, but I'll wait until it's actually in the movies. If anything, it could be a nice update once you see it with proper lighting and effects. It does look like the kind of thing that would show up after 30 years of refining.
I think I was saying this a long time ago when these new consoles were about to be announced, but I thought these new consoles, and the hardware standard they'll push onto PCs, will do great things for scary games.
A lot of what makes things scary are the subtle effects that are often times much, much, much more expensive on hardware power to do properly. Subtle tweaking of lights, subtle post processing across a scene. Making shadows seem to almost live, etc. It all needs to be done across an entire scene and the more detail in the scene, such as with first person, or close in third person, makes it even more power intensive.
Even going through a house with a dim flashlight, where the darkness seems to swallow all that light before it can reach the end of the hall is just intense. Sure, many indie games use that same effect as a cost saving measure, but now it can be done as purely mood enhancement.
Heh, it's a scary thought, but kind of true according to a some top researchers in the field of brain development. Of course, that was part of a larger NPR story about what happens when they don't develop those empathy and self preservation aspects.
Back to gamescom though. I think timed exclusives are fine, as well as fully paid permanent (or very long term) exclusives. I justify timed exclusives in that they will eventually come to both consoles, and in terms of marketing and value to these companies, it's worth it. It's been shown that timed exclusives and the advertising from it works.
Likewise, I don't think anyone can complain about fully paid exclusives because it frankly gets a game made that would have otherwise not been made at all, or made with much lower production values.
In a perfect world there wouldn't be any exclusives, but in the world where people only play what they consider AAA games, well those AAA games take an exponentially larger amount of time, money, and skill to develop for no guarantee of profit. Deals like these are the only way to finance and find the skilled teams to make them.
Hmm... what difficulty level were you playing on? That might have an effect. I was playing on normal. There's also a bunch of youtube videos of people playing both the PS3 and PS4 versions that are able to get into the room.
Spoiler for Hiden:
Both of the following videos are set just before finding the actual door.