The game has progressed significantly, but not that much for how long it's been since both it's "beta" and it's actual retail release.
They have systems in the game, often partially broken, that involves things like villages being attacked by zombies and permanently becoming zombie villages, requiring the player to basically save them the moment he meets a village, or watch it be zombified by endermen letting zombies into NPC houses, then having to go through some rather complex methods to "cure" the village of zombiehood.
Most of us in this thread either haven't played for a long time, or have jumped to mods which totally eclipse all that vanilla minecraft has added.
In response to a post above about things like Marvel and Lucasfilm being sold for just 4 billion.
Marvel is a comic book studio first and foremost. The movies you saw coming out were completely separate save for licensing and royalties. Comic books make money, but it's not much for a print studio and artist contracts.
Lucasfilm was in complete decline at the time it was bought, and it was sold mainly out of frustration and anger from Lucas. Lucas drove Lucasfilm into the ground with the prequels, and that abomination Red Tails. Nothing was happening with Star Wars either.
They have deals in place already, so for now, MS legally has to continue support for the releases on current platforms. At least, for a while
But you can bet they're already working on Minecraft 2, exclusive to Windows 8/9, the XB1, and Windows Phones. They can also do things to further grow Minecraft 1, however, at this point they're better off jumping to a sequel since they can't compete with mods (and the community would murder them if they tried to limit mods).
They also gain the constant income from the subscription based official Minecraft servers.
Now we get to see if Landmark can even compete with this monster now that Minecraft is likely to be exclusive going forward.
It's polygon, they have a ridiculous scale based on madness. Besides being pretty not many take their site seriously.
That said, not surprised it's getting lower scores overall, it's starting as something way less than what people were expecting. Not quite as giant as an MMO, not as story focused as a single player shooter, but at least it has that mix of Halo+ gameplay.
Give it a few years to start pumping out expansions and it'll feel better. Few MMOs are that great on release.
It's pretty much a direct mix of Halo and Borderlands 2.
It's very co-op focused, although being Bungie, they still have a good strong PvP with they way the even out levels in PvP, so that it doesn't affect the PvE. When people join PvP, their levels even out, and their weapons only matter for the type of weapon and the perks the weapon has.
This lets them keep the PvE loot interesting.
If you liked either game I listed above, this game is worth a look. However, you also have to like MMOs a bit, since this game is an MMO style game in the way missions and such are done. The story won't be a concise narrative, instead expect a bigger world that expands over time.
If you're looking for single player, just pickup the space hulk PC version that's out now, or wait for the massively updated Ascension version that adds more RPG-like features, instead of being exactly like the board game.
Considering how good ME3's multiplayer co-op was, despite the stupid half baked (and money grabbing) tie in to the single player campaign, I'm more than willing to give DA2's MP a shot.
I still like the concept of being the grunts on the ground doing all the behind the scenes fighting. Someone has to slog through 90% of the other darkspawn that the hero doesn't get to. Although, I think DA2's Hawke probably depopulated entire cities of bad guys considering how much respawning there was in that game. I hope that this mode doesn't just feel like that.
Even from stealth, it'll usually take 2 hits to kill a clicker with the bow, or one to the head. Not sure how many while alerted. However, clickers squirm around a lot while walking, making them difficult to headshot with the slow firing bow.
The bow is great for getting early, long range stealth kills while sneaking around.
Also, you've played through most of the game already, so you know what the bloater entails.
And yes, the framerate and input lag does make a difference. Especially against bloaters, who's complicated animation, high poly count, and ability to toss out giant clouds of FPS dropping particle effects affects things a bit.
By the way, I am a total coward when it comes to horror games. If I'm alone, I will not even play. The only way I've experienced the most recent horror games is through youtube. I own most of them, I just can't bring myself to play through them.
I saw the first few segments of this teaser, and NOPE.
NOPE NOPE NOPE NOPE NOPE NOPE.
This teaser alone is scarier than the actual Silent Hill game it teases will ever be. They couldn't make it this scary along the entire game without causing heart attacks.
I wonder if these new stormtrooper helmets will allow the stuntmen and extras wearing them to actually see where they're going.
Otherwise, I'm not too sure about the new look, but I'll wait until it's actually in the movies. If anything, it could be a nice update once you see it with proper lighting and effects. It does look like the kind of thing that would show up after 30 years of refining.
I think I was saying this a long time ago when these new consoles were about to be announced, but I thought these new consoles, and the hardware standard they'll push onto PCs, will do great things for scary games.
A lot of what makes things scary are the subtle effects that are often times much, much, much more expensive on hardware power to do properly. Subtle tweaking of lights, subtle post processing across a scene. Making shadows seem to almost live, etc. It all needs to be done across an entire scene and the more detail in the scene, such as with first person, or close in third person, makes it even more power intensive.
Even going through a house with a dim flashlight, where the darkness seems to swallow all that light before it can reach the end of the hall is just intense. Sure, many indie games use that same effect as a cost saving measure, but now it can be done as purely mood enhancement.
Heh, it's a scary thought, but kind of true according to a some top researchers in the field of brain development. Of course, that was part of a larger NPR story about what happens when they don't develop those empathy and self preservation aspects.
Back to gamescom though. I think timed exclusives are fine, as well as fully paid permanent (or very long term) exclusives. I justify timed exclusives in that they will eventually come to both consoles, and in terms of marketing and value to these companies, it's worth it. It's been shown that timed exclusives and the advertising from it works.
Likewise, I don't think anyone can complain about fully paid exclusives because it frankly gets a game made that would have otherwise not been made at all, or made with much lower production values.
In a perfect world there wouldn't be any exclusives, but in the world where people only play what they consider AAA games, well those AAA games take an exponentially larger amount of time, money, and skill to develop for no guarantee of profit. Deals like these are the only way to finance and find the skilled teams to make them.
Hmm... what difficulty level were you playing on? That might have an effect. I was playing on normal. There's also a bunch of youtube videos of people playing both the PS3 and PS4 versions that are able to get into the room.
Spoiler for Hiden:
Both of the following videos are set just before finding the actual door.
Quote from: leo8877 on August 16, 2014, 02:11:28 AM
Spoiler for Hiden:
The room is definitely not available until you activate the generator. I think it opens after you start it, if not until the infected attack. This is definitely an area where you just need to use the shotgun and bombs to clear the area. The bloater is slow and will go up and down platforms. If you just shotgun the regular infected, you can easily take down the bloater from distance.
Spoiler for Hiden:
The room is very much available before you turn on the generator, you just have to search carefully as it's a bit out of the way.
I know this because:
Spoiler for Hiden:
Grabbing the keycard also triggers the stalkers in the area to start attacking you, instead of avoiding you like they do before you grab the keycard or turn on the generators.
I think I'm over the line to buy now. Talk on podcasts I listen to say they've fixed the problems of DA2 and all the media seems to confirm it.
It really looks like they took time with it, heck, they literally took a lot more time with it since DA2 was released in 2011, so it's been over 3 years since the rushed DA2 was out. And I even though DA2 had many redeeming qualities despite the usual grievances.
Hawke from DA2 is in the game, finally, one of the protagonists from a prior game shows up. The person next to her was confirmed not to be The Warden. However, because the game has so many choices that carry over from DA1 and DA2, and all their expansions, your Hawke can be different, and the default canon is that The Warden died in DA1.
Probably, sounds like they really want to ease new players into the game. That said, this is like playing Mass Effect 3 without playing ME 1 or 2. You'll probably miss a lot of references and lose some emotional impact.
Another issue is that, W3 is the most evolved version of the game. If you end up liking the setting and game, it'll be difficult going back to the older, clunkier games. It's extremely hard to go back to ME1 after playing ME3 or 3. The same for Witcher 2 and Witcher 1.
I'd say pickup 1 and 2 for super cheap, they're always on sale, often for just a few dollars. Turn on cheats for them and play through for story. The Witcher world does a bunch of nice takes on fantasy tropes.
From watching the gameplay video, I'm pretty sure they're using the Dragon Age Inquisition code for combat almost directly, including camera, enemies, enemy ai, and more. Sure it's using the same frostbite engine, but the actual extensions on the engine it uses is probably copied from DAI.
Go and watch a combat demo for Dragon Age where they pan out a bit farther from the character, the pacing and the way things move is almost the same.
It's a good move though, saves on coding time and gets a game up and running. More 4 player co-op is a good thing, so long as the core game stays interesting enough.
Ehh... I've kind of soured on the Pathfinder card game. It just didn't have enough mechanics for my group and especially not enough player interaction. It's not a game like Hearthstone, I don't see automating the die roll helping.
Listen to the Bombcast week in and week out but it's far less fun than it used to be. New blood seems to be making it more enjoyable, but Gerstmann has become so cynical about EVERYTHING that it just drains the life out of the show.
So naturally I type this and then finally get to the 7/22 podcast where Brad has taken over as host and it's the best show they've done in a long time. Lots of tangential conversations about movies, food and pooping. Rykert is a character.
Brad simultaneously chooses the best and worst emails ever. I think a shake up was needed. The new crew in New York are still doing great stuff with video on the site.
Eh, let's not say cancel. It's a timed exclusive guys. I'd bet money on it that, literally. No console manufacturer, could afford to completely buy out a game that's this far along from a third party. Meanwhile, no third party could afford to really put such huge and expensive games out on only one console, and one console that is already behind in numbers. MS just happened to be willing to pay large sums for a timed exclusive, and the standard practice is to keep silent about the "timed" part.
Bloodborne probably wouldn't have been made either if Sony hadn't wanted to bring back the Demon's Souls audience.
It's been less than a year since the new console release, I'm pretty sure that in 2015, most of the stuff "Exclusive" to XB1 and PS4 will be allowed to jump ship in some form.
Sadly, the only Mechwarrior thing we'll see on these new consoles is Mechwarrior Online's console version. With Free to Play games being both allowed, and more technically possible due to standard hard drives on both consoles and higher specs, that's about the only thing we'll see of it. Which is sad because MWO is not the game we wanted, barely more than a World of Tanks clone.
The vita just needs to be turned into a controller for the ps4. Then release a pack of nintendoland style games for it, and also market it as a remote play terminal with improved ergonomics.
Heheh, not really concerned about this weak argument of what is or isn't AAA. Sony has already won the hearts and minds game since people are buying all multiplatforms on it. That's what truly let the 360 win last gen, the same as already happened for the ps4.
AAA games take time to make, so while Sony studios were busy making PS3 games to cap off a generation, MS just stopped everything late gen and relied on winning the multiplatform war to carry them. Now Sony gets to rely on winning the multiplatform war early as their studios as retool for PS4 Dev.
Heck, I'd argue that TLOU is an AAA title for this year despite being a remake. Is a last gen game that easily stands up to every current gen game release so far.
PS4 doesn't need Tomb Raider at launch because Uncharted still surpasses it, and its standard practice to not let people mention timed exclusivity, so I have no doubt it will end up on both systems.
Now back to the games, did they show any gameplay from Until Dawn? Any more info about halo's new main character? Any media molecule announcements?