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1  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: December 24, 2014, 08:33:20 AM
I'm pretty sure the final story missions were rushed a bit.

That said, this is one of the few cases where I'm looking forward to DLC, instead of annoyed that EA is foisting so much DLC on us.
2  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: December 23, 2014, 07:16:00 AM
I finished it, but plan a speed run through the game a second time using cheats to see what I missed and make different choices.
3  Non-Gaming / Hardware / Software Hell / Re: Good 5.1 or 7.1 Headset (w/mic)? on: December 23, 2014, 04:26:20 AM
I should mention that there's a very nice feature I like on the A40s in regards to repairs and warranty.

The microphone boom is a simple attachment on the side, via a plug. This means if the mic breaks (and they always do), you can just replace the microphone.

The mic is starting to break on my Sennheiser PC-360 headset, but the speakers work fine. When it does break, I'll have to replace the whole thing, or use a crappy desktop mic from now on.

Another big, big use of the mixamp is its dedicated volume control. Most headsets, mine included, have crappy volume control that doesn't have enough range. Meaning, it can't go from practically muting the speakers, to making the sound blast from the headset. That's incredibly annoying, especially these days with so many amateur sound techs that don't know how to set a default sound level. The same goes for a good mic mute.
4  Non-Gaming / Hardware / Software Hell / Re: Good 5.1 or 7.1 Headset (w/mic)? on: December 22, 2014, 08:31:25 AM
All you really need is the mixamp. That has dolby headphone built in, so it's able to take a 7.1 (or 5.1?) signal, then process it to simulate a very convincing 5.1 simulation, all without the quality loss that comes from having multiple tiny speakers instead of a single one.

The astro headset itself is something you can take or leave. You can probably get a more comfortable and better sounding headset elsewhere. And while my impressions after trying the A40 (and successor) headsets multiple times are positive, they cost a premium above things like some basic sennheiser (who also have quality issues despite their headsets sounding great).

One key thing is the warranty. I haven't looked at the A40 warranty, but if it's a good warranty, then it's worth the extra cost. Headsets seem to be something that break with such regularity that it doesn't matter how good the base headset it, they will always break within 2 years due to things like the constant motion of taking it on or off, pulling cables, and more.
5  Non-Gaming / Off-Topic / Re: [TV] Constantine on: December 22, 2014, 07:33:55 AM
It was cancelled, although I think it still has some episodes left to air, or go to video.
6  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: December 16, 2014, 06:59:49 AM

Quote from: Teggy on December 15, 2014, 10:35:00 PM

And done. Definitely finished strong.

Spoiler for Hiden:
They really amped up the tension with the space station coming apart and also dropping you into the nest. Man face huggers creep me out.

What I'm not clear on is the source of all the aliens. Aliens (the movie) established the queen laying the eggs. I know that the original Alien movie had the idea of prisoners somehow being converted into eggs (the different parts of the face hugger are converted human body parts), but I thought that idea was thrown out. But here we have tons of Aliens and eggs all over without an egg chamber.

I'm also curious how they will explain Amanda not warning everyone about the Aliens. I'm guessing WY picks her up and keeps her under control for the rest of her life.

Spoiler for Hiden:
About that egg thing...

In a deleted scene from Alien, now restored to most cuts of it, they showed how the lone alien could infect people and turn them into eggs by embedding them in that alien web goo. It was one of the first instances in the series of someone trapped in that goo/webbing saying, "kiiiiill meeee..."

They took it out because the scene kind of ruined the urgent pacing of the ending scenes as Ripley was running away and preparing the ship to self destruct. However, it's been added back in since the movie's classic status lets most people get over the break in pacing, and the director really liked the scene despite its pacing break. Most people who watched the movie when they were young haven't seen the scene.

As for the overall game, I think they could have woven the android segments more into the base game, cutting out the longer and slower android segments. This would result in a shorter, but more concisely paced game.
7  Non-Gaming / Off-Topic / Re: Podcasts on: December 16, 2014, 12:39:07 AM
He's just been around since podcasts started to be a thing, for a time he was the only major tech podcast. He's also often included in many podcast software's default podcast lists, or top podcasts, so he draws an audience that way too.

Even I've listened to him for a while, but it's been years since I have.
8  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: December 15, 2014, 07:55:50 PM
Yep, I didn't like her much at all. She doesn't get much in the way of direct character time either. Very little dialog at HQ, and not even a decent personal quest. Which is why party banter, bug or not, is really important as the way she relates to other characters is very important.
9  Non-Gaming / Off-Topic / Re: Podcasts on: December 15, 2014, 07:44:32 PM
Tested.com still has the Tested podcast, they do cover tech, but also a lot of other things.

They also recently launched a bunch of extra podcasts, one about being a bunch of Dads, for example. They also have their usual podcast with Adam Savage, and those are always a treat to hear.
10  Non-Gaming / Hardware / Software Hell / Re: WTF is going on here? on: December 15, 2014, 12:30:13 AM
Use Process Explorer to see if there's any strange .exes or services running.
11  Non-Gaming / Off-Topic / Re: [TV] Arrow on: December 12, 2014, 11:30:25 PM
Was waiting for people to catch up so I could talk about it:

Spoiler for Hiden:
He'll be back, but I wouldn't be surprised if he has an extended disappearance, either for an episode or two, or they'll advance time again within the story.

They'll definitely have to use Lazarus pit level of plot devices to bring him back. What they showed was a bit much for even a main character to survive. And I do like how they made it really clear that he never really had a chance.

I wonder if they'll take this opportunity to branch off into this green arrow of destiny plotline I've seen elsewhere, where the only reason he is revived is because someone needs him as part of the search for that special arrow. That, or he has some trick up his sleeve with his ex-Argus partner.

I also wonder if Merlin really did put Thea up to this, or if someone was also playing Malcolm by using Thea, sending him that video to force him out of hiding. It seems to go against a lot of what they setup for Malcolm. You know he wants to make her a killer, but drugging someone to make them kill for him doesn't seem his style.
12  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: December 11, 2014, 06:25:04 PM
If you have issues with characters not being where they usually should, quick save and reload in that location, they should appear.

It's one of the major bugs they haven't fixed yet.
13  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: December 10, 2014, 09:41:41 PM
How are the improvements? I couldn't stand my old 3DS XL, and just got rid of it after a short time.
14  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: December 10, 2014, 01:45:04 PM
They should be standing at the front gate, just as before.

Otherwise, they might be standing near the characters that use their talents.

Also, if you had already turned in a quest, that locks you into using it, so save beforehand.
15  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: December 10, 2014, 07:38:21 AM
Eh, considering the bait and switch they did when advertising the interface, and DA2 in general, I'm less inclined to believe bioware's posts than I am to believe there is a bug that was, "known shippable" that they put out. This is more a damage control post to fans.

If not a discreet bug, then it's still a failure of code and design that people are going for many hours in silence. I think I've gone 1 banter for 5 hours of play, once at the beginning, then never again.

I do think there are some key triggers as they say. First, I haven't done many of the keeps, and it seems like one of the big triggers is gated behind your progression at taking over keeps. I literally would go 5 hours in silence, then I take a keep and a bunch of dialog starts triggering, one after another. I'd been running around doing side quests and pretty much had everything done, along with switching party members and walking around on foot too.

If not a straight up error in code, it's still a major failure in presentation since there's a lot of character aspects in that banter that aren't revealed in story missions, or during character moments at base.

So, take those keeps early guys, and revisit them, as they seem to be a place where party banter triggers. Keeps are actually a better place to get most crafting and selling done for your current party of 4. Also, taking a keep will usually pop up a plethora of new side quests, and war room missions.

edit: New patch put out a number of interesting fixes that weren't listed in the patch notes.

For example, using the search now highlights things for much longer, and it will put little blips on your radar in the lower left UI. Useful for people tired of playing the yellow outline hunt while searching for stuff.
16  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: December 07, 2014, 04:52:03 PM
Eh, Elena looked human, but yes, they deviated from her previous look. Actually, I think they brought in more of Emily Rose, her actress. Unfortunately, the biggest problem was that they made her eyes slightly more Asian in how they arched. Didn't quite look like the American Blonde reporter woman people had gotten used to.

I think one of the reasons why Elena wasn't in UE3 as much is that she had a scheduling conflict with the Haven TV show.
17  Gaming / Console / PC Gaming / Re: Street Fighter V on: December 07, 2014, 04:45:53 PM
Actually, crazy as it sounds, according to a number of game writers, Resident Evil 5 completely blew every game Capcom has made out of the water in terms of sales. It also explains how they got so big headed that they made the mess that was RE6, and why they've continued making offshoots and sequels for RE after RE6 bombed. It all sells better than anything else Capcom makes to such a degree that they can't afford to stop making them.

Yes, that includes all the Street Fighter series. One thing to remember with Street Fighter is that despite the solid audience for it, it's still a niche game in that it's a fighter. If you think about it, not a whole lot of people play them compared to other genres.
18  Gaming / Console / PC Gaming / Re: Squenix, the ultimate troll on: December 07, 2014, 09:43:59 AM
Strangely enough, it's the more Western parts of Square that are doing the most interesting things. Stuff like Deus Ex HR came out of them, a few other recent good PC games too.

Their JRPG business seems to have gone into milking mode on their fanbase, harder than they were before anyway.
19  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: December 07, 2014, 02:17:22 AM
None of that is unbelievable in any way considering the current released games. It's just all put in one very polished package.
20  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: December 05, 2014, 02:02:37 AM
Evil Within was trying too hard, and put too much of the story in collectables instead of dedicating its cutscene time to putting in story, they waste it on banal gore and jump scares.

Which is not to say Alien doesn't have its own problems. I'd have loved a better layer of human interaction with the survivor groups in the game.
21  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: December 05, 2014, 01:59:15 AM
I do have to say that the individual missions, outside the big story missions, which are obvious, are pretty short. A much more manageable amount of time if you need to jump in and play a chunk for an hour or two.

That and the whole real-time war table stuff means it's useful to take it slow anyway.

Edit: A ridiculous number of hours in, with a lot of party switching, and I feel like I barely know anyone outside set story points. I've got the party banter bug badly.

For example, banter moments between Iron Bull and Solas (non story spoiler):
Spoiler for Hiden:
There's an entire chess match played out over multiple banter sessions by Solas and Iron bull.

https://www.youtube.com/watch?v=Ky19-1fuL2U

I've had them in my party for long swaths of the game and they've only spoken once.
22  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: December 04, 2014, 02:55:48 AM
Heh.

Alien does not care for your gamer OCD.

Word of warning though, you will eventually just have to make a break for it. Those reviews where you hear reviewers talk about hiding in a closet for hours is partly their fault as much as it might be the game's.

Don't be that person. The game might not give enough cues to tell you to move, but stuff needs doing.
23  Non-Gaming / Off-Topic / Re: [Movie] Suicide Squad on: December 03, 2014, 06:33:15 PM
Which still doesn't mean another actor can't come along and best that, or just do every bit as good with his own take.

And again, critical assessment can be altered by the actor's untimely death. Which still means it was great performance. But just because the actor that made it died, doesn't mean another actor can't come along and do just as well.

I'm just tired of all the, "Oh noes! No one can possibly do better!" talk.
24  Non-Gaming / Off-Topic / Re: [Movie] Suicide Squad on: December 03, 2014, 06:18:03 PM
Heath Ledger was just aping an actual musician that was pretty strange in reality. Not to belittle his performance, but there's plenty of actors that could do the role justice, and put their own spin on it. Ledger did great, but honestly it's remembered foremost because it was his last role before a crazy stupid death.
25  Non-Gaming / Off-Topic / Re: Shopping list app/program? on: December 03, 2014, 12:38:16 PM
Google Keep. Free, web based but able to be used offline, and syncs all notes and checklists across all our devices.

It's a basic note taking app/service, nothing fancy but if you just need something that brings a checklist across multiple devices and syncs quickly, keep is the way to go.
26  Non-Gaming / Hardware / Software Hell / Re: How much RAM should I have? on: December 03, 2014, 04:48:13 AM
8GB will be fine for the foreseeable future.

However, I see 12-16 being the norm by the end of the console generation.

This is because, with the way PC games currently use the video memory on the GPU cards, it literally has to duplicate all that same texture and graphical data onto the system memory. And with graphics cards of 3-6GB becoming the norm, the duplicated data will take up the system memory.

That depends on game though, and future tech could allow better use of system or graphic card memory.

I use 16GB of RAM, mainly because I got tired of my 3D programs crashing due to out of memory errors, but I was surprised to see the latest crop of games start making use of some of that extra memory.

27  Non-Gaming / Political / Religious Nonsense / Re: Liberal Fascism in Houston on: December 03, 2014, 02:34:44 AM
I'd just like to point out that this thread was dead from the moment it was posted, as its title is a thinly veiled example of Godwin's Law.
28  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: December 03, 2014, 02:27:01 AM
The game will remain in your plus account, so if you lose sub, then later resub, then it'll be back to being free.
29  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: December 01, 2014, 01:27:47 AM
Actually...

Mage choice spoiler:
Spoiler for Hiden:
If you choose to help the mages, when you go into the future you're inside Redcliff Castle's dungeons. They actually use the DAO layout for a few segments, it was a nice touch to remember see that.

However, once that's over, you don't get to go back into the castle.

Also, an update on the banter bug, and other audio bug. So apparently, how to tell if you have the banter bug is if Val Royeaux doesn't have music playing in the background as you load into it, same for when wandering around Skyhold. Albeit the Skyhold music is bugged, and will often play the wrong music (a drum beat from the War Room or other weird music).

Val Royeaux will have very obvious "royal violins" music playing. You will know when the music is missing.

One of the fixes for now seems to be playing offline, and to never exit out of the War Room by pressing back. Instead, always fast travel out of the war room to some place, choosing party members there. Then using the map to fast travel to the place you actually want to go. This fixed Val Royeaux for me, as I hadn't actually heard the background music there once until now.

Also, never use the change party feature in a map, such as at camps, that also triggers the bug.

Reports of people logging how often they get banter is staggering. We're talking conversations happening every 3-5 minutes in some areas, with a lot of great stuff.
30  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 30, 2014, 11:38:05 AM
You can get some conversations to start just by standing still for a minute, which is something that happens rarely as you trudge around doing quests all over the place. Try it, sometimes it'll happen as quickly as 20 seconds of just standing still. Perhaps there's some queue that's getting bugged.

One thing I like is that if a conversation triggers, and you get into a fight, they'll still continue the conversation and it will play over the combat sound effects, with all other sounds being reduced. It's weird, but better than the alternative of missing out just because a bear or some random thing jumps you. There's some areas in the game filled with aggro creatures and wandering encounters. I once went a solid half hour doing a chain of random fights that blundered into me in the Hinterlands southwest.

The game needs patches, but with the after release vacation, then the actual holidays, we may not see a big patch until January, although I suspect a hotfix in December.
31  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 27, 2014, 09:46:41 AM
Alright guys, it's confirmed. Party banter, and player cued random banter, is bugged for a large number of people.

Apparently, if you're like me and have wandered about a lot, only to have it silent most of the time, the reality is that party members should be talking quite a bit.

And as I mentioned above, there should be moments where, as part of some banter, a prompt comes up that lets you respond to question. I think this happens once if you're exploring in the prologue. It has not happened for me again since then.
32  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 26, 2014, 07:15:50 AM
I'm getting pretty deep into the game, but I'm hitting a whole lot of bugs now.

The biggest one are characters not appearing, or even disappearing, at times. Sometimes they load in later where they're supposed to be, sometimes they never do.

I just had a guy from a scripted quest not appear at all to speak his lines. The only reason I know there was supposed to be someone there was that the subtitles were there, and my companion that was part of the quest responded. However, because that character never spawned in, I couldn't actually advance the story and had to reload elsewhere.

Likewise, are there some dialog prompts that pop up from companions at random? I'm pretty sure I saw that in previews, but I haven't been able to respond to any. I have heard some one liners that seem to lead to me saying something back, but I look for a prompt and there's nothing. I'd rather not miss more dialog.

I think I'll move the install to my SSD after I cleaned old games off it, that should help with loading at least.

But yeah, this game is sure buggy.
33  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 25, 2014, 12:55:29 AM
A BIG TIP: A few story missions in, the game will open up again, and at that point you can use the war table to have other people gather common resources for you. They probably don't get you anything rare, but at least you can keep an eye out only for the rarer stuff.

I just hate that one of the necessary rare herbs looks a lot like elfroot from a distance.

Quote from: Soulchilde on November 24, 2014, 04:16:50 PM

Has anyone run into the cut scene conversations pausing?  I've run into the particular issue twice on the XB1 admittedly after some rather long play time.

Yes, if you play too long there's a memory leak that will cause big pauses.

Quote from: rittchard on November 25, 2014, 12:29:49 AM

Spoiler for Hiden:
The Redcliffe time travel plotline with the Tevinter mages was simply fantastic, so epic it felt like it should be the finale and not just a bump in the beginning of the game!

I was thinking the same thing. The story missions are pretty epic when set against the backdrop of all the other things you're doing in the more open world segments.

Spoiler for Hiden:
I also had a moment where I wished there was an option just to hug Leliana, Cassandra, and Sera, that I'd taken on the mission after coming back in time.
34  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 24, 2014, 11:57:05 AM
Wow, so I just hit the point where it's opened up again, and it still feels like the game is just getting started. I've probably done only 3 story missions, all huge, and wow, this game is pretty big.

I suspect this mid portion will have some of the usual open world padding. Since I'm sticking to hard difficulty, leveling up to the recommended story mission levels is going to mean a lot more.
35  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 23, 2014, 04:57:48 PM
When attacking rifts, it's no coincidence that one of the earliest things they teach you is that you should disrupt rifts. Doing so will turn an overwhelming fight with demons into a much easier one. Try some method to get agro off your inquisitor as soon as possible, then disrupt the rift ASAP. Don't just forget about the ability like I did and have to slog through all these demon fights.
36  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 23, 2014, 02:45:39 PM
I've also gotten the hang of Tactical Camera mode, mainly by keeping the camera low and angled forward, so it's just a free floating third person cam, instead of trying to be a crappy overhead that too close to the ground.

In this mode, along with pausing and unpausing as needed, you can actually play the game pretty tactically. Still a lot of issues with things like targeting, or that there's so many flashy abilities popping off you can hardly see your targets in a fight, let alone your own troops.

The AI is also pretty good too. Characters will very often do the thing they should be doing in most situations. Tanks/warriors will try to keep enemies off the squishies by taunting, and they'll save their taunts for when they see enemies get past them going for the squishies.

You should play on hard if you're playing tactically though, if you have it down, fights can be pretty easy.

It's also a game where you can have vastly different parties work. I'm probably going to run around with 3 warriors in a few quests, just to have fun.

Also, early on the dialog between characters, even the small banter while walking around, is pretty banal, but it starts getting better over time as characters get to know each other.

Finally, LEAVE THE HINTERLANDS.

It's the starting area, and despite having so much stuff in it to do, it's probably the least interesting area.

edit: Ninja'd. I just went and started the first big mission choice, and I've already hit level 9, way overleveling for the story mission. On the other hand, I've actually made the hinterlands more secure, and little things are popping up in the hinterlands to show that it's becoming more peaceful.
37  Gaming / Console / PC Gaming / Re: [PS4/PS3] Little Big Planet 3 on: November 22, 2014, 01:31:21 AM
Actually no, the physics engine for LBP is a deliberate trade off. Yes, it was a choice, but no, it was not the optimal choice since they had to fit it on the funky and already dated PS3 hardware. You should know that as well as anyone.

I enjoyed all the LBP games, but saying that the physics and interactions can't be improved is a bit silly.

And they had to choose the same trade off as before to keep compatibility with LBP 1 and 2 levels, which is primarily due to LBP3 being on both PS3 and PS4 as a cross gen release.
38  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 21, 2014, 08:11:01 AM
Would also have been nice to have black hair. Currently I've got a dark blue-ish grey, but that's not quite black.

But yes, the new character editor really shows how much the old console spec was holding back graphics.

Anyone up for posting pics of their DAI selves?
39  Gaming / Console / PC Gaming / Re: [PS4/PS3] Little Big Planet 3 on: November 21, 2014, 08:04:16 AM
Yeah, while keeping backwards compatibility with older levels was nice.

They really needed a new engine to fix the physics and slowness due to the scripted nature of the game.

Here's hoping they can make a full LittleBigWorld at some point that's PS4 only, with a new engine. Or, whatever MM is doing now.
40  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 20, 2014, 07:41:31 PM
Also, if you're in normal view, you have to right click on something to select it, so you can see what level it is.

You can actually stand a reasonable chance of fighting things 3 levels above you, but higher than that the difficulty curve spikes. I'm playing on Hard and I've taken on rifts with creature 3 levels above, and got through the first wave of a rift 5 levels above me.
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