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1  Gaming / Console / PC Gaming / Re: [Hell froze over and Blizzard made a new IP] Overwatch on: September 27, 2016, 07:05:32 AM
Changes to Symmetra coming it seems, not quite a buff, but something that makes her less of a situational character pick that you switch from the moment the first point is taken.
2  Gaming / Console / PC Gaming / Re: [PS4, XB1, and PC] Mass Effect Andromeda Will Release In Q1 2017 on: September 08, 2016, 12:44:05 AM
Not sure why they used a male protagonist this time, let's hope the stick with the original plan to feature a female lead in advertising.

Looks like they're going with a heavy precursor civilization thing. It's kind of nice to be a whole group of strangers in a strange land. I hope they don't go back to anything Reaper related, or too similar a threat. But, sounds like it'll involve remnants and whatever left them returning... great...

Wouldn't be surprised if they reuse that dark energy plot they abandoned after ME2.
3  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: September 01, 2016, 12:49:29 AM
Pacifist playthrough complete.

Although these days, no kill play throughs just mean a little more time taken instead of a significant achievement. All the tools available to you means that it's much easier to go completely nonlethal, in many ways its easier to do so.
4  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 24, 2016, 08:28:50 PM
No, there is no argument to a digital thing being consumed on use in a single player game. It's an anachronistic idea that comes from cell phone games, rather than reality. I think there's a lot of people coming from the cell phone market flush with success that they didn't earn thinking that the same tricks will work.

It's possible to sell DLC, a lot of it, even cheat DLC and not F over the customer.
5  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 24, 2016, 05:01:34 PM
I can confirm this, and they just put up a bunch of "Cheat" DLC that is also one use save locked. I guess I'll be using CheatEngine on future play throughs.

Considering this is the same publisher that tried multiple braindead marketing schemes for a game that basically sells itself, I shouldn't be surprised. You'd think they'd learn something from EA and Ubi's failures and successes with this sort of DLC.

Japanese corporations are getting a little too crazy on their fixation with the mobile market's stupidity.
6  Gaming / Console / PC Gaming / Re: DOOM on: August 23, 2016, 08:46:55 PM
The tech is good, but it's also nothing special these days. So it's all about how it's put together and the tools behind it, most of which is stuff behind the scenes.

Much like EA and Frostbyte, the main reason for reusing this engine so much is that it's their tech, so no engine licensing fees, and once you get all studios using the tech, any developments can be shared.
7  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 23, 2016, 06:10:24 PM
Oh man, the PC controls have a number of really big annoyances.

For example, loading a save requires you to hit spacebar to get past the loading screen. However, that same input is used to vault out of cover or dash to some other position, and that Spacebar input is accepted once in game, so the first thing you do after loading is jump out of whatever cover you were in.

Having done game QA work, there's no way this made it past QA and it's just a stupid thing. So be careful where you quicksave, don't position your self and view in a position where pressing spacebar would put you in a deadly situation.
8  Gaming / Console / PC Gaming / Re: Space Hulk: Death Wing - FPS on: August 18, 2016, 03:45:47 AM
I'm all for it. Deathwing is both the 40k game my friends have always wanted, and a good replacement for both Left 4 Dead and a Colonial Marines game we've always wanted.
9  Gaming / Console / PC Gaming / Re: HBS Studios Battletech Game going Kickstarter Fall 2015 on: August 07, 2016, 12:50:19 PM
I noticed they're using the Mechwarrior Online designs, at least for some of them.

I'm still hoping they let the tabletop version, which is strangely under a different license for artwork, start using the same designs because the 50 year old designs are kind of garbage even if some gained iconic status.
10  Gaming / Console / PC Gaming / Re: Sega buys another strategy developer on: July 10, 2016, 05:44:16 PM
Sega's PC wing has been doing very well for itself, trying more on solid staples and studios. It's an interesting strategy.

However, we'll see how Dawn of War 3 turns out, which seems to be going through a lot of trouble if the ramshackle marketing effort is any indication.
11  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: July 09, 2016, 05:44:52 AM
This really should have had robust co-op content. It could have been the Monster Hunter of PC shooters. Instead, they leaned too heavily into esports.
12  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 28, 2016, 08:03:13 PM
Man, who knew going into the first movie that the Captain America movie series would be the one with the most interesting events and character development.

It's too bad they didn't have quite as much setup for this kind of thing while Iron Man solo movies were still being made, but I can see why RDJ decided to opt in for this one.
13  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 13, 2016, 06:46:38 AM
Looks like they took the criticisms of U3 to heart. I remember they removed the stealth option from a bunch of scenarios, including from areas they initially demoed as stealthable. Kind of glad the leads from TLOU took over the project now that I'm hearing so many good things.
14  Gaming / Console / PC Gaming / Re: [XB1/PC/Ps4] Mirrors Edge 2 on: April 24, 2016, 10:50:34 PM
EA seems to be barely functioning in terms of their creativity.

I saw one preview video and knew I didn't want it due to the characters alone. As soon as the idiot with the night shades and no personality showed up I was out.

That said, Dying Light isn't the best thing to look at since most of its free running is automated. ME aimed for more skill-based and direct control. If they were to tone down combat, which they didn't do, then they need keep in some more manual elements.
15  Gaming / Console / PC Gaming / Re: PS4 upgrade - Neo on: April 23, 2016, 08:06:52 PM
Also, no matter what they say, this will affect optimization of games. It's happened before, and it's happened recently with the crappy versions of non-New 3DS games.

I wish these guys had gotten their act together in terms of game development rather than try to push more hardware at a point when it's software that's needed.

This would be a great idea in say 2-4 years from now where instead of launching a whole new system, they launch this, but a bit more powerful. It's a good way to extend the life of the architecture and give developers more time to develop on the same architecture, but it's just too early at 3 years since launch.
16  Gaming / Console / PC Gaming / Re: Gears of War 4 on: April 17, 2016, 09:16:38 AM
I never count the novels. It seems like MS' while lineup from that era was reliant on novels and external videos.

Still, I liked the series well enough, but poor story is just that. They got it by end of 3, but at least the gameplay held up for the rest of the series. Unfortunately, because they skimped on story, and the world has moved on from the gameplay, you're seeing the repercussions in reduced interest.

17  Gaming / Console / PC Gaming / Re: Gears of War 4 on: April 08, 2016, 05:39:52 AM
What's this new gears about? They showed a lot of vague stuff, but now it looks like they're fighting more non-lambent mutants.
18  Gaming / Console / PC Gaming / Re: [PC/PS4] Paragon - 3D MOBA on: March 10, 2016, 09:41:24 AM
What's the card system like? Is it just random consumables like everything else that uses the mechanic?

It's a good looking game. There is some discussion going on about how MOBA-like it should be, but this one is going to be way more Smite than direct shooter.
19  Gaming / Console / PC Gaming / Re: What's happening with E3? on: March 05, 2016, 06:04:32 AM
Yes, this has happened before. It will adapt as needed.
20  Gaming / Console / PC Gaming / Re: [PS4, XB1, and PC] Mass Effect Andromeda Will Release In Q1 2017 on: March 03, 2016, 06:32:52 AM
I'm fine with delays, as usual.

After all, I think one of the reasons why ME3's ending was so controversial was they had to cut it short just like KotOR2.
21  Gaming / Console / PC Gaming / Re: [PC] SUPERHOT on: February 27, 2016, 10:13:44 PM
A friend as the Occulus DK2, I'll probably play this game on it.
22  Gaming / Console / PC Gaming / Re: [ps4, Xbox1] Resident Evil 4, 5 an 6 on: February 27, 2016, 05:45:33 AM
Wow, Capcom really is losing that much revenue? No wonder they jumped on SFV deals.
23  Gaming / Console / PC Gaming / Re: [ps4, Xbox1] Resident Evil 4, 5 an 6 on: February 26, 2016, 06:44:03 AM
They did, it's Revelations 2.

But, I'm okay with remasters because honestly, it really doesn't take much in the way of money or studio time. They can pump these out for people who haven't played them to try. It's not hurting any internal projects (assuming the management is good) and can even fund a better game in the future.
24  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: February 25, 2016, 05:56:52 AM
Eh, it's still stylized enough that I can enjoy it.

And yeah, I have the remastered collection too and I'll definitely be replaying it through on very easy difficulty.

You can definitely see the difference in tone in the advertising and game due to the change in leadership. Honestly after Uncharted 3's mess I'm glad for a little switch up and a slightly more serious tone, so long as they use that highlight some better humor.
25  Non-Gaming / Off-Topic / Re: [movie] Deadpool on: February 20, 2016, 04:47:01 AM
I loved how much fourth wall breaking he was doing, but somehow they kept that aspect flowing as part of the movie, instead of a constant series of annoying cut aways. Jokes making fun of the comics, himself, Marvel stupidity, and even his stint as Green Lantern.
26  Non-Gaming / Off-Topic / Re: [TV] The Flash on: February 18, 2016, 06:48:03 AM
Zoom in the comics was a pretty interesting villain in motivation, but they haven't hinted at anything like that. So, it's unfortunate that they've been waiting so long to add a twist to zoom in the form of whoever that man in the iron mask is.
27  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 12, 2016, 11:01:02 PM
UFO attacks are actually a good way to farm experience for your troops, but only if you have a good setup. If you have good troops and invest in the defense matrix then you can risk the UFO attack, it's not certain the UFO will catch you anyway. So the potential for one tough mission is less dangerous than making every mission for the upcoming month that much more difficult.

There's plenty of screenshots of players that had endless avenger defense missions where the entire map is littered with enemy corpses.
28  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 11, 2016, 07:11:09 AM
Okay, so I'm very, very angry right now at the level of bugs in this game.

I reached the final mission, I'm doing very well, I've slogged through the whole thing killing aliens left and right. There is one last objective to do, and the game bugs out and I can no longer complete the objective normally.

So, I've decided to break out the cheat codes because this bug is just so damn stupid and obvious. Having done game QA myself, there is no way they didn't know about this.

I'll describe it in detail in spoilers:
Spoiler for Hiden:
At the end of the final mission you're tasked with killing 3 avatars while enemies constantly pour in from the sides via gates. I killed 2 avatars pretty easily with my squad, and had the third one dead to rights. Now the Avatars do teleport around, but everywhere in the room that he could teleport to I had someone that could hit him along with my ace sniper perched on high.

However, when the Avatar teleports for what should be the final time, instead of staying in the room, it teleports literally 5+ rooms away back near the start of the level. At first I thought this was intentional and that I had to fight a few waves of enemies before it would come back. But the enemies just kept coming and I scroll around and finally found the guy just sitting there. So I start running guys back there to try and get him, even mind controlling a Codex to teleport to him and attack. But instead of teleporting back to the boss fight room the Avatar teleports in that area hidden from sight, and the codex breaks its mind control. I just end up with my lead guy mind controlled since he'd run ahead of everyone and everyone else hit with a psi bomb.

This is the closest I've been to completely losing my temper. So, I'm about to cheat the hell out of the game then not touch it until they patch. It's one thing to have graphical and timing glitches, it's another to let something that dead ends progress.
29  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 11, 2016, 12:35:48 AM
There is no diagonal cover, only cover in the cardinal directions. However, if an enemy is at an angle where he's near the plane that your cover is on, they get a bonus to counteract that cover.

You can see it yourself in by opening up the To Hit percentages any time you  take a shot.

One tip is that if you put someone in full/high cover at a decent distance, it's very difficult to hit him, so it can be useful to just move into full cover instead of taking half cover. And if you want to make sure they don't get hit, add on an Aid Protocol from a specialist, it doesn't use up their action, so that specialist can shoot or move on their own.
30  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 11, 2016, 12:13:47 AM
Part of the issue is that you need to manage how much you encounter at one time. That mission isn't on a timer, so don't push forward and trigger more enemies when you're already fighting one group, the same goes for any mission, even timed missions when you have a turn or two to spare.

If you are overwhelmed, don't hesitate to back off into full cover and overwatch, preferably also behind complete line of sight blocking terrain. Because enemies move at different speeds and at different angles, they'll reach you at different times. It gets easier when you can fire your entire squad at just 1-2 guys, statistically you'll hit even with a lower hit percentage from range.
31  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 09, 2016, 05:37:24 AM
Okay, here's a really weird technical tip but I swear it works and has been confirmed many places elsewhere:

While loading after a mission, if it's taking a long time to load you can just hit the CAPSLOCK key. The game will stutter for a second, then it'll load immediately.

I know it sounds like one of those crazy sounding things that gamers do because of hearsay, but I just checked. This won't work if you have a slow HD and if your system is slow in general due to hardware, but if you have a powerful PC and it weirdly takes forever to load back into the Avenger after a mission, this will help. I haven't tried it during pre-mission loads though.

On the other hand, after trying it a few times more just now, it might have caused my game to crash. So yeah, this game has a lot of weird technical issues.
32  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 09, 2016, 01:34:56 AM
Yeah, even the devs said to play on Veteran even if you were experienced with the original XCOMs, specifically saying there were some traps in the overworld/tech game that could lead to a loss.
33  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 09, 2016, 12:47:11 AM
So, what building do you guys build first, the Advanced Warfare Center or the Guerrilla Tactics School?

In my next play through, I plan to start AWC to try to get more cross class abilities early. They've been incredibly useful for my current play through, despite getting the center late. A few of the GTS upgrades also seem retroactive, and to get other upgrades you need experienced troops anyway. Plus with fewer troops I can at least use an engineer to reduce recovery times.
34  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 08, 2016, 07:24:29 PM
Flash bangs are absolutely critical, there's enemies out there that are almost completely nullified for a turn using a flashbang.

The one item I really like and use, but have a problem with balance-wise is the Mimic Beacon. When you use it, it might as well be psionically taunting every single enemy in view of it because almost without fail enemies will go after it until it dies. I've seen only one instance where an enemy tried to act against one of my own troops. Even Sectoids don't try to use psi attacks and will shoot at it.
35  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 07, 2016, 05:54:36 AM
In homage to Rick and Morty, my next play through might be one where my entire soldier base is made of Jan Michael Vincents.

As a tip for speeding up evacs, if you use Tab or whatever button to switch to a different soldier while the Evac animation is playing, it will skip that animation and jump straight to the next soldier.
36  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 06, 2016, 07:19:17 AM
So after using some of these mods, I'd have to say they're interesting but don't have the polish to truly mesh with the game right now.

Most leader abilities have weird limitations or trade offs that are trying a bit too hard to put in that limitation.

The SMG's extra movement is very nice, but the damage in a damage centric game is far lower than expected, and the range is poorer than the shotgun which already does well at medium ranges, but also kills at short ranges. A blade-centric ranger could get a lot of use out of this, but rarely ever will you need that extra movement to get within range of a blade since you have 2 moves worth of movement.

I haven't faced the muton commander yet, but I'm not looking forward to it.
37  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 06, 2016, 01:28:36 AM
It's definitely due to technical issues and bugs. The core game is sound and good as ever, but for some reason there's all sorts of oddities, and while most are cosmetic some do affect gameplay.

The big one for gameplay is that sometimes the game doesn't recognize when a soldier can lean out a tile to the side to take a shot or throw a grenade. The whole game is based on this functionality as most of the time your guys are temporarily stepping out of cover to shoot. However, in just my first session of playing, I had 3 critical times that my guy could take a shot or throw a grenade due to this bug.

The other bugs are stuff like walls and roofs not disappearing and other cosmetic glitches. There's also a lot of cases where soldiers seem to shoot through walls, which is understandably strange until you realize that enemies and soldiers all occupy the entire cuboid shape (or rather, the abstract digital representation) for the purpose of line of sight calculations.

My biggest tip is to watch out for those convoy trucks in convoy attack missions. While it may seem like only the front is on fire, the whole thing will explode like any other car. I had to reload due to a death from that on the first mission.

Also, use flashbangs and mimic beacons. In fact, the mimic beacon may be the most powerful item in the game.
38  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 04, 2016, 04:36:56 PM
So, anyone see the latest video from Firaxis showing the latest changes? They put in the final tuning on Legendary difficulty and if you've been seeing how it seemed a little easy for other pre-release youtubers, well it's no longer easy.

The new Chrysalids are a nightmare, but it's not a straight up increase in power, as there are some things about them that are also much more manageable. But the addition of an enemy that can come out of nowhere and do damage, forcing you to do the old 1 move and overwatch, while also forcing you to forge on ahead to save civilians is incredibly tense.

Also not sure if mentioned already, but if you've been watching videos of people putting their guys in the open to drop concealment and get an extra turn of shooting, that's not going to work as cleanly anymore, and enemies catching guys out of cover but in concealment will now sometimes stand and shoot without moving.
39  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 01, 2016, 08:07:50 PM
I don't judge anyone for playing the game as they like. In fact, XCOM is one of those games that really can appeal to both types, and you can definitely try to up the challenge as you become more experienced and it becomes less stressful to you.

I've been watching new videos that popped up today since an embargo over, it's looking like there's a lot more story in the game. So playing this one for the narrative is even more appealing than before. The increase in story elements has been mentioned in multiple reviews. There's even hints from the devs that as the game escalates later in the game, things change more than you'd expect.
40  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 01, 2016, 06:50:25 PM
So how many of you guys are playing with those Day 1 mods from Long War Studios?

I think I will play with all 3, the SMG and Leader skills tree to give me more choices, and the Muton Commander to balance out the potential advantages those mods.

I'm also considering making some mods since they're really pushing that aspect.

The first one I'm considering is Soldier Quirks and Relationships. The quirks are very minor advantages to soldiers upon recruitment for very specific things, meant to differentiate soldiers in the base game, without being as extreme as the random stats in the second wave setting. Stuff like +5 to shooting a very specific enemy because that enemy type killed his best friend. Depending on the reception, these could turn into greater advantages through some method.

Soldier Relationships are similar, but gained by soldiers going on missions together and doing things. They might confer advantages like extra Will when near, or extra Aim when shooting at the same target. It'd likely start as smaller advantages, such as gaining +5% to hit when shooting at an enemy that has flanked someone that the soldier is friends with. Of course, effects for death or serious injury of one or the other is a must.
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