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1  Gaming / Console / PC Gaming / Re: Final Fantasy XV on: September 22, 2014, 11:39:20 PM
At least they're actually characters this time.

And let's also hope that they don't make it a game where you walk in a straight line for 30 hours before finally getting the last bit of tutorial and full control over your party.
2  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 22, 2014, 08:22:58 PM
I think I've decided on a fun party spec for my first run.

The Science Team!

Everyone has high Int, or at least above average. Low strength across the board. Might even model them after the Star Trek away team. Tongue

Sadly, there's no way I could run them all with energy weapons.

Lot's of saving, but if they survive, they'll end up with quite a few more skills than others.
3  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: September 22, 2014, 03:22:03 AM
The console D3 is like the Gauntlet game we've always wanted.

LittleBigPlanet 3 comes out in November, great for the kids, also should be fun online now that Sony has figured out the whole netcode thing.

I already have 4 controllers, meant for playing both PC and PS4 games and my group has gotten a lot of fun playing games like Towerfall on PS4. It's too bad that we all played through D3 on PC already.

Kind of hoping they port over Dragon's Crown to PS4 and other similar games.
4  Gaming / Console / PC Gaming / Re: Spacebase DF-9 on: September 22, 2014, 03:19:47 AM
So essentially, they're releasing the mod scripts, and expecting people to complete/add on to the game for them?

This is the ugly dark side of operating on what I call the new mid-tier studio system. You have to create all these projects yourself to survive, and often make use of kickstarter and early access.

But, if it doesn't take off, you have to have exit strategies like this.

Are they reducing the price significantly? It can't just be a sale.
5  Gaming / Console / PC Gaming / Re: Spacebase DF-9 on: September 21, 2014, 08:25:29 AM
Also, the fact that they plan to release the source code means that dedicated fans may make a far superior product then DF ever made. But at that point it'll be free to all.
6  Gaming / Console / PC Gaming / Re: [360,PS3,XB1,PS4] MGS5: The Phantom Pain on: September 20, 2014, 07:53:27 PM
Considering that MGS games are all 90% cutscene, sometimes literally. You might want to look elsewhere.

That said, Ground Zeroes, while short, was actually pretty promising. It really was quite open and they change up the formula nicely, while still staying somewhat true. It's almost a better splinter cell game than the latest splinter cells have been, on an open base to boot.

There's aspects that make things easier or harder for the kind of gamer you are, and you can turn them off or choose not to use them. Tagging enemies far cry style is in, and you'll see them wherever they are through walls. However if you get spotted, you get reflex time where time slows down and you can pop off a headshot.

When the full game comes out, I'll probably play with all the helpers on since it just heightens the idea that Big Boss was a bad ass.
7  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 20, 2014, 08:28:12 AM
Wow, this game is rough around the edges. It's clear the focus was on more RPG elements and combat than usability. I suppose that's what people asked for first and foremost.

But man, there's a lot of usability features missing.

I especially hate how they do one of my biggest annoyances from the 2d to 3d transitional days, where you have a 3D camera on an isometric view, but they don't cut away walls or other obstructions in the foreground that might block your view. Instead, it's all manual camera control.

I think the same issue was in Divinity a bit.
8  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 19, 2014, 03:22:34 PM
Ah, I didn't know that about Divinity. I do know that the reason why Divinity had such little funding from investors was their old school choices.

Wasteland 2 was also crowd developed. They made use of Unity's marketplace and basically modders went and looked at lists of needed assets, then built them, put them on the unity marketplace flagged for Wasteland 2, and the team would choose the ones they liked.

Normally I don't like the whole "contest" style of content farming, but in this case, if the artists' stuff isn't chosen, they still have it up on the Unity marketplace.
9  Gaming / Console / PC Gaming / Re: [360,PS3,XB1,PS4] MGS5: The Phantom Pain on: September 19, 2014, 01:31:28 PM
Heh, guess not only can Japanese designers not stand having women with decent working clothes on, they can't stand them actually talking too.
10  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 19, 2014, 01:26:20 PM
Actually, neither Divinity OS, or Wasteland 2 had any funding except the kickstarter and investors after the fact.

Both games couldn't get funding because the devs wanted to do things that publishers considered unprofitable. Things like turn based combat, or top down perspectives, and PC only development.

Anyway, this is a treat, I haven't really watched, read, or played anything except for the earliest previews during the kickstarter. Nice to go into a game blind these days.
11  Gaming / Analog Gaming / Re: Space Hulk on: September 19, 2014, 10:27:01 AM

Quote from: Lordnine on September 19, 2014, 02:49:03 AM

... Apparently they strapped the box to a turtle and itís walking its way here from Tennessee.

Your copy is mine forever now! Miiine!

Tongue

Anyway, let me know what you guys think of the game whenever you get it.
12  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 17, 2014, 04:23:42 AM
Yes, most kids are playing this with no mods.

The game has progressed significantly, but not that much for how long it's been since both it's "beta" and it's actual retail release.

They have systems in the game, often partially broken, that involves things like villages being attacked by zombies and permanently becoming zombie villages, requiring the player to basically save them the moment he meets a village, or watch it be zombified by endermen letting zombies into NPC houses, then having to go through some rather complex methods to "cure" the village of zombiehood.

Most of us in this thread either haven't played for a long time, or have jumped to mods which totally eclipse all that vanilla minecraft has added.

In response to a post above about things like Marvel and Lucasfilm being sold for just 4 billion.

Marvel is a comic book studio first and foremost. The movies you saw coming out were completely separate save for licensing and royalties. Comic books make money, but it's not much for a print studio and artist contracts.

Lucasfilm was in complete decline at the time it was bought, and it was sold mainly out of frustration and anger from Lucas. Lucas drove Lucasfilm into the ground with the prequels, and that abomination Red Tails. Nothing was happening with Star Wars either.
13  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 05:33:28 PM
They have deals in place already, so for now, MS legally has to continue support for the releases on current platforms. At least, for a while

But you can bet they're already working on Minecraft 2, exclusive to Windows 8/9, the XB1, and Windows Phones. They can also do things to further grow Minecraft 1, however, at this point they're better off jumping to a sequel since they can't compete with mods (and the community would murder them if they tried to limit mods).

They also gain the constant income from the subscription based official Minecraft servers.

Now we get to see if Landmark can even compete with this monster now that Minecraft is likely to be exclusive going forward.
14  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: September 16, 2014, 05:02:22 PM
Yep, even Bloodborne is published by Sony, so it's much less likely to come to PC, or at least will take a while to make the transition (Like Mass Effect 1).

Although that does mean if the current and upcoming crop of exclusives doesn't interest you, and you already have a good gaming PC, then you can definitely hold off.
15  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 02:51:49 PM
Barely.

The monsters and combat in Minecraft has sucked from the beginning, it only works as an icing on the top aspect on the sandbox, and because most people don't know better and have gotten used to it.
16  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 16, 2014, 02:46:37 AM
It's actually the recent official hosted server service that they offer that's making money. Same for licensing for non-official server services.

You're also buying up an entire generation of kids that grew up with Minecraft.
17  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: September 13, 2014, 06:24:59 AM
Yeah, it's weird with the Skyrim sale.

It's cheaper to just buy the legendary edition to get all the DLC rather than buy DLC individually. Especially if you haven't picked up any DLC yet.

Which reminds me that I should get the DLC then actually finish the game, and I need to do the same for Fallout New Vegas.
18  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 12, 2014, 11:43:56 PM
It's polygon, they have a ridiculous scale based on madness. Besides being pretty not many take their site seriously.

That said, not surprised it's getting lower scores overall, it's starting as something way less than what people were expecting. Not quite as giant as an MMO, not as story focused as a single player shooter, but at least it has that mix of Halo+ gameplay.

Give it a few years to start pumping out expansions and it'll feel better. Few MMOs are that great on release.
19  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: September 10, 2014, 10:43:06 AM
It's pretty much a direct mix of Halo and Borderlands 2.

It's very co-op focused, although being Bungie, they still have a good strong PvP with they way the even out levels in PvP, so that it doesn't affect the PvE. When people join PvP, their levels even out, and their weapons only matter for the type of weapon and the perks the weapon has.

This lets them keep the PvE loot interesting.

If you liked either game I listed above, this game is worth a look. However, you also have to like MMOs a bit, since this game is an MMO style game in the way missions and such are done. The story won't be a concise narrative, instead expect a bigger world that expands over time.
20  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 10:13:33 AM
Considering Nathan Fillion is a huge Halo fan, I'm sure they found an excuse to get him in Destiny.
21  Gaming / Analog Gaming / Re: Space Hulk on: September 10, 2014, 08:13:15 AM
If you're looking for single player, just pickup the space hulk PC version that's out now, or wait for the massively updated Ascension version that adds more RPG-like features, instead of being exactly like the board game.
22  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 09, 2014, 07:01:35 AM
Yeah, seeing posts on facebook about big lines for midnight release of Destiny.

I guess any concerns that Bungie wouldn't bring the Halo fans over were unfounded.
23  Non-Gaming / Trading Forum / Retron 5 retro gaming console - SOLD on: September 07, 2014, 07:51:52 AM
I won a Retron 5 system at pax and don't need it, I'm looking to sell it to fund a 3d printer.

http://www.retron5.com

It plays a lot of old cartridges and uses their controllers.

Currently retails for 130, sells on eBay for 160. Looking to unload it to fellow forumers for 110 + shipping.
24  Non-Gaming / Hardware / Software Hell / If you're on Chrome and noticed a change in the font, you're not going crazy on: September 05, 2014, 10:11:20 AM
Chrome just switched its font rendering engine in a recent update.

I noticed it immediately, especially on these forums. Not sure if I like or dislike it. It's just different, which is odd on sites I visit a lot.

Anyway, if it bugs you, you can disable this experimental new font rendering engine by going to the following link:

Code:
chrome://flags/#disable-direct-write

Then choosing to "enable" the "Disable direct write"
25  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 04, 2014, 10:06:29 PM
Enjoyable. Makes me think that it's a really good idea to turn some of these games into movies with people who are obviously fans.
26  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: August 26, 2014, 11:46:33 PM
Considering how good ME3's multiplayer co-op was, despite the stupid half baked (and money grabbing) tie in to the single player campaign, I'm more than willing to give DA2's MP a shot.

I still like the concept of being the grunts on the ground doing all the behind the scenes fighting. Someone has to slog through 90% of the other darkspawn that the hero doesn't get to. Although, I think DA2's Hawke probably depopulated entire cities of bad guys considering how much respawning there was in that game. I hope that this mode doesn't just feel like that.
27  Non-Gaming / Off-Topic / Re: [TV] The Strain on: August 25, 2014, 10:58:30 PM
Well, that was an interesting new wrinkle at the end of this latest episode.
28  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 24, 2014, 07:44:45 PM
Have you guys tried the multiplayer now that you've finished the single player?

It's incredibly good, one of the best multiplayer modes that really flows out from the single player experience.

That said, there are some people that are way too good at the game, but it's still a fun mode to try if you have a good team.
29  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 23, 2014, 02:49:31 AM
Even from stealth, it'll usually take 2 hits to kill a clicker with the bow, or one to the head. Not sure how many while alerted. However, clickers squirm around a lot while walking, making them difficult to headshot with the slow firing bow.

The bow is great for getting early, long range stealth kills while sneaking around.
30  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 20, 2014, 12:49:31 PM
The teaser seems to be, there's rumors it was directly funded by Sony as a kind of marketing tool.

However, the game is definitely cross platform. It's the usual thing where they try to establish that the game is dominant on one platform.

Spoiler for Hiden:
That early scene where the undead woman is standing there, and you, in first person view, have to push the button to move toward it.

It's the same reason that, for a lot of people, playing games like Amnesia is just too much.
31  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 19, 2014, 03:33:22 AM
There were no difficulty tweaks.

Also, you've played through most of the game already, so you know what the bloater entails.

And yes, the framerate and input lag does make a difference. Especially against bloaters, who's complicated animation, high poly count, and ability to toss out giant clouds of FPS dropping particle effects affects things a bit. slywink
32  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 18, 2014, 05:29:46 AM
Exactly. I can't imagine playing it. The last scary game I managed to play through was Fatal Frame 2. That was third person for most of the game.
33  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 17, 2014, 09:08:24 AM
By the way, I am a total coward when it comes to horror games. If I'm alone, I will not even play. The only way I've experienced the most recent horror games is through youtube. I own most of them, I just can't bring myself to play through them.

I saw the first few segments of this teaser, and NOPE.

NOPE NOPE NOPE NOPE NOPE NOPE.

This teaser alone is scarier than the actual Silent Hill game it teases will ever be. They couldn't make it this scary along the entire game without causing heart attacks.

Holy f'ing hell.
34  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: August 16, 2014, 05:58:53 AM
I wonder if these new stormtrooper helmets will allow the stuntmen and extras wearing them to actually see where they're going.

Otherwise, I'm not too sure about the new look, but I'll wait until it's actually in the movies. If anything, it could be a nice update once you see it with proper lighting and effects. It does look like the kind of thing that would show up after 30 years of refining.
35  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 16, 2014, 05:54:41 AM
I think I was saying this a long time ago when these new consoles were about to be announced, but I thought these new consoles, and the hardware standard they'll push onto PCs, will do great things for scary games.

A lot of what makes things scary are the subtle effects that are often times much, much, much more expensive on hardware power to do properly. Subtle tweaking of lights, subtle post processing across a scene. Making shadows seem to almost live, etc. It all needs to be done across an entire scene and the more detail in the scene, such as with first person, or close in third person, makes it even more power intensive.

Even going through a house with a dim flashlight, where the darkness seems to swallow all that light before it can reach the end of the hall is just intense. Sure, many indie games use that same effect as a cost saving measure, but now it can be done as purely mood enhancement.
36  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 16, 2014, 05:50:43 AM
Heh, it's a scary thought, but kind of true according to a some top researchers in the field of brain development. Of course, that was part of a larger NPR story about what happens when they don't develop those empathy and self preservation aspects.

Back to gamescom though. I think timed exclusives are fine, as well as fully paid permanent (or very long term) exclusives. I justify timed exclusives in that they will eventually come to both consoles, and in terms of marketing and value to these companies, it's worth it. It's been shown that timed exclusives and the advertising from it works.

Likewise, I don't think anyone can complain about fully paid exclusives because it frankly gets a game made that would have otherwise not been made at all, or made with much lower production values.

In a perfect world there wouldn't be any exclusives, but in the world where people only play what they consider AAA games, well those AAA games take an exponentially larger amount of time, money, and skill to develop for no guarantee of profit. Deals like these are the only way to finance and find the skilled teams to make them.
37  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 16, 2014, 05:24:30 AM
Spoiler for Hiden:
You sure it was the correct door?

Hmm... what difficulty level were you playing on? That might have an effect. I was playing on normal. There's also a bunch of youtube videos of people playing both the PS3 and PS4 versions that are able to get into the room.

Spoiler for Hiden:
Both of the following videos are set just before finding the actual door.

PS4 walkthrough:
https://www.youtube.com/watch?v=wyQUHWvx8a4#t=845

PS3 walkthrough:
https://www.youtube.com/watch?v=rDBY46K1FxM#t=387

There's a boarded up door right next to the actual doorway you need to go through, it's a small, isolated room with a bunch of security monitors.

Otherwise, not arguing with what you saw. I'm just curious if the designers implemented some kind of randomization, or difficulty level based changes in where you can go.
38  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 16, 2014, 02:30:05 AM
Yeah, 2 year olds are only manageable because they aren't strong enough to kill themselves or others before their empathy and self preservation brain centers develop.
39  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 16, 2014, 02:27:59 AM

Quote from: leo8877 on August 16, 2014, 02:11:28 AM

Spoiler for Hiden:
The room is definitely not available until you activate the generator.  I think it opens after you start it, if not until the infected attack.  This is definitely an area where you just need to use the shotgun and bombs to clear the area.  The bloater is slow and will go up and down platforms.  If you just shotgun the regular infected, you can easily take down the bloater from distance.

Actually:
Spoiler for Hiden:
The room is very much available before you turn on the generator, you just have to search carefully as it's a bit out of the way.

I know this because:
Spoiler for Hiden:
Grabbing the keycard also triggers the stalkers in the area to start attacking you, instead of avoiding you like they do before you grab the keycard or turn on the generators.

It's an area that can play out a variety of ways.
40  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 16, 2014, 02:03:22 AM

Quote from: Eco-Logic on August 16, 2014, 01:36:22 AM

Quote from: disarm on August 08, 2014, 12:56:17 PM

Quote from: JayDee on August 08, 2014, 12:36:29 PM

The hotel basement generator sequence can kiss my ass.

Great game though!

Yeah, that sequence really sucked. Just figure out a path to run away without getting caught. You'll have a really hard time trying to fight your way out of there.

Wow just got here tonight.  Got eaten 3 times in a row, now I'm playing FIFA to calm down.  Do you have to find range key card to escape?

Spoiler for Hiden:
You can find the keycard ahead of time, you can also deal with most of the stalkers ahead of time too.

ANOTHER SPOILER! SPOILERCEPTION:
Spoiler for Hiden:
It's upstairs in a room on a desk, I think the room will look like a security room.
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