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81  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 20, 2016, 10:16:31 PM
Seems Star Wars Episode 8 has been delayed from May 2017 to December 2017. Dammit!
82  Gaming / Console / PC Gaming / Re: Origin Access, the PC equivalent of EA Access, is now available on PC on: January 13, 2016, 06:58:11 PM

Quote from: Ridah on January 13, 2016, 05:51:35 PM

Nothing in 2016 piques your interest? Unravel, Mass Effect (maybe), Mirror's Edge?

Mirror's Edge is the first EA game since 2012 that interests me, but one potential game of interest is no reason to subscribe to a service like that.

EA is just so incredibly bland these days. They manage to suck the interesting parts out of every single game they produce.
83  Gaming / Console / PC Gaming / Re: Origin Access, the PC equivalent of EA Access, is now available on PC on: January 13, 2016, 05:18:14 PM
Considering I haven't played any EA games, nor had any desire to, since 2012, I don't think that's very good value for money. Tongue
84  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 10, 2016, 09:37:15 AM

Quote from: YellowKing on January 10, 2016, 01:44:04 AM

I do believe that the more movies they make, the higher the chances of suck. "The new Star Wars movie of year XXXX" will be hit or miss. But that's no different than the current reality - it's just going to be a more frequent debate. And even if us old crotchety fans of the originals don't like the direction it's going, our kids won't know any different. And 30 years from now when we're in the nursing home and they're grown with kids of their own, they'll be reminiscing about how awesome Eps. 7-8-9 were and how the movies of the 2040s suck.

I hadn't really thought about it, but you're right. There are bound to be upcoming Star Wars movies that won't be remembered fondly despite every effort to make them good. The first Captain America movie would be a good example. Then there are those that are remembered as among the best in the series (the second Captain America movie!). I doubt we'll get really shitty movies from this though. Disney is very careful with the quality of their movies.
85  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 09, 2016, 02:40:12 PM

Quote from: forgeforsaken on January 09, 2016, 02:29:31 PM

So PC games are no longer going to ship with a bevy of graphics options and people with ultra high end rigs will be getting the exact same experience as people with minspec? How is Occulus even going to enforce this?

They will ship with graphics options, but the minimum specs serve a very different purpose here from what we call minimum specs in regular games. Developers have an exact spec they need to test performance and visuals against, and I'm pretty sure default settings in these games are going to be set to match that spec. You should be able to boot up an Oculus game while running at minimum spec and not have to do anything at all. That kind of thing is very straightforward to test against. Ultra settings and such are a different matter, but at the level of hardware we're talking about here, that's not going to be much of an issue for a while.

This will be enforced through the certification process for the Oculus Store, of course, in the same way that Sony and Microsoft run certification processes for their consoles. As long as you stick to the Oculus Store, running a Rift isn't going to be all that dissimilar to using a console.

Games that aren't on the Oculus Store are a different matter. There are no set guidelines for specs there yet, and there might not be. It depends on whether or not Valve decides to create requirements for Steam VR, and if they do, whether or not they're going to enforce them. I doubt they will.
86  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 10:04:55 PM

Quote from: forgeforsaken on January 08, 2016, 08:58:54 PM

Keep in mind the PSVR comes with a processing box as well as the headset.

Don't get people's hopes up about this. It doesn't give the PS4 extra power or anything. It merely handles some of the mundane things that are necessary for VR, as well as provides a secondary output you can use to let people see what you're doing through a TV or monitor. The processing box means that the PS4 doesn't have to use too much of its valuable processing power for basic VR stuff, but that's about it.

Quote from: forgeforsaken on January 08, 2016, 08:58:54 PM

The other advantage that PSVR has is consistency of experience, as while it may not hit the graphic highs of PC developers can tune very specifically for the device as it's a static platform.

The Playstation VR system does not have such an advantage over the Oculus Rift. It does over the Vive for the moment, but not the Rift. This is what the minimum specs are for. If you're going to publish something for the Oculus Store, you must have developed it so that anyone with the minimum specs can run it at its intended graphical fidelity with 90 fps without any drops. If there are exceptions to this rule, I haven't heard about them. If you develop for the Rift, all you really need is to test at the minimum specs.

This is also why you're not going to see escalating demands from Rift-based software until Oculus updates the minimum specs, and that might take years.

87  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 08:53:38 PM

Quote from: Zinfan on January 08, 2016, 08:50:53 PM

I'll wait as I'm concerned that if a 970 is min spec how much headroom does a 980 have?  I'd like my video card to be several steps above the minimum spec at least.  I worry about the Sony version as the console specs aren't that great compared to a PC running a 970 so how much can the PSVR do?  Too many unknowns for me to jump right now.

Don't get confused over the whole "minimum specs" thing. It's not "this is the minimum you need to even have an acceptable experience". It's "this is as much as you need to run our games at High detail at 90 fps with no drops whatsoever." If you fulfill the minimum specs, you can feel safe that you'll be able to play any Oculus game at its intended visual fidelity. Sure, there might be more stuff you can get to with a better card, but Oculus is trying to standardize the way the games look. Palmer Luckey himself intends to use a system at the minimum spec instead of going above, because he wants to experience the Rift in the same way as most other people do.
88  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 01:42:59 PM

Quote from: YellowKing on January 08, 2016, 01:35:15 PM

My PC is nearly 4 years old and the only thing that doesn't meet minimum specs is the video card. I'd probably have to throw a USB 3.0 expansion card in there as well. But that's not crazy for a PC that old.

Your mom probably doesn't have a PC that meets those specs, but I'd imagine the target market for the Rift - PC gamers - are probably at spec if not really close. I know my video card (a GTX 570 1.5GB) has been borderline obsolete for awhile, and if I didn't have consoles I'd have upgraded the thing a long time ago.

My PC is 2 1/2 years old and fails on 3 of the tests: CPU (which is a false positive most likely. Even my single CPU performance is better than the alternative they suggest in the test), GPU (I have a GTX780, which can still compete with the 970 in raw power), and USB. When I run 3DMark's tests, I'm told that my results are better than 80% or so of users out there. What does that tell you?

People like us buy enthusiast hardware. Most people don't get near that kind of thing. A casual gamer might buy a 960 as a video card and believe he's running state of the art hardware. Splurging for a 970 would be a luxury they don't see the point in, whereas a more dedicated gamer might never want to touch a 960 unless they're on a budget. Yet Oculus Rift expects a 970 at a minimum.

We're operating at a whole different level than the average user, and our hardware tends to be more future proof as a result. Take a look at the hardware surveys (Steam's survey, for example) out there to see the bleak truth about what hardware people own.
89  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 05:17:43 AM

Quote from: EngineNo9 on January 08, 2016, 02:02:19 AM

If the Rift was a $600 all-in-one device I think those comparisons to an iPad and iPhone might make more sense.  But this also requires a near top-of-the-line gaming computer that costs another $1000 minimum, and there will be the input controllers that will likely cost another $100 (guesstimate).

This is one of the things that will fall rapidly in price over the next few years. The baseline they've established with the high minimum specs is something they're planning to keep for a while. Next year a computer that is fast enough is going to be quite a bit cheaper. The year after that it'll be even cheaper than that, and so on. The minimum specs will evolve, but this is likely the first and only time we're going to see them so high as to be punishing.

The next Rift model is likely going to have eye tracking and FOVeated rendering, which will dramatically reduce rendering costs too, keeping minimum specs low.
90  Non-Gaming / Off-Topic / Re: on: January 07, 2016, 09:36:26 PM

Quote from: whiteboyskim on January 07, 2016, 03:49:21 PM

But we'll find out in May of next year. smile

I was about to correct you, but then I realized that, holy shit, you're right! biggrin
91  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 07, 2016, 09:32:48 PM

Quote from: ATB on January 07, 2016, 01:41:55 PM

The Occulus Rift will instill discipline in our children and adults alike. Everyone will know discipline

"We want consumers to think to themselves 'I will work more hours to buy one.' We want people to feel that they want it, irrespective of anything else." -Palmer Luckey

You should be a little more obvious about this kind of satire. Some people reading your post may not connect the dots, and will get angry at Luckey for something he never said. At least add a winking smiley or something.

Quote from: Rumpy on January 07, 2016, 05:34:36 PM

And I'd still say that $600 is too much for most people.

Of course it is. They're not aiming for most people with the CV1. They're deliberately going for the niche market. Mark Zuckerberg doesn't expect VR to catch on in the mass market for roughly another 5 years, so they're perfectly willing to be patient and mature the platform in the meantime.
92  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: January 07, 2016, 09:25:17 PM

Quote from: MonkeyFinger on January 07, 2016, 03:33:06 PM

Quote from: Gratch on January 07, 2016, 04:55:49 AM

Quote from: Azhag on January 07, 2016, 01:08:56 AM

I would have gone PS4, but not waiting that long. GMG pre-order is a go.

Same here.

Much as I loved the first one, still perfectly happy to wait...

I haven't really read up on this game much, but if it's anything like the previous one, I'm likely going to want to Platinum it on the PS4. I'll probably skip the PC version as a result. Getting 100% on PC felt like a waste when I couldn't get the platinum for it.
93  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 07, 2016, 07:47:53 AM

Quote from: Rumpy on January 07, 2016, 06:50:21 AM

Well, something must have changed.

It did. Oculus was aiming for an affordable headset until early 2015, at which point they changed their goals towards quality over quantity. They decided they'd rather establish a solid foundation for upcoming years rather than trying to push cutting edge technology into the mainstream right away. Up until that point, their focus was different. Oculus did actually communicate this change at the time.
94  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 07, 2016, 05:59:22 AM
Apparently Andy Serkis confirmed in an interview back in November that Snoke is not Darth Plagueis, though the quote doesn't come directly from his mouth. Take it for what it's worth.
95  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 07, 2016, 05:25:38 AM

Quote from: Crawley on January 07, 2016, 03:28:46 AM

Quote from: TiLT on January 06, 2016, 08:53:37 PM

Quote from: Crawley on January 06, 2016, 08:31:26 PM

Yeah they completely missed the mark on that first price point.

Judging by how well it seems to be selling, they probably didn't miss at all.

At that price it's going to be short lived. And do we know the sales numbers yet?

We don't know sales numbers except that they're high enough that they sold out the first batch within minutes, despite Palmer Luckey saying in advance that supply was plenty. And whether or not these sales are short lived isn't important to Oculus. They've stated for a long time that they don't expect the Rift to get mass appeal within the first few generations of the hardware. If the first generation receives a million sales, that would be a tremendous success based on their own expectations.

There's no risk that the Rift will flop, not yet. Oculus isn't trying to turn a profit at this point, they're just trying to put the technology out there to get things started, and they're putting the baseline as high as they can so that it will be future proof (hence the high PC specs required).

Quote from: Ridah on January 07, 2016, 03:32:56 AM

Will it get uncomfortable quickly (I personally have never been able to keep the thing on my head for more than 20 minutes)?

I assume you're referring to the DK2 or DK1? According to those who've tried the commercial Rift on trade shows, it shouldn't be a problem to keep it on your head for a few hours. It's lightweight and much better designed, with better weight distribution across your head instead of the DK2's tendency to rest its weight on your face.
96  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 08:53:37 PM

Quote from: Crawley on January 06, 2016, 08:31:26 PM

Yeah they completely missed the mark on that first price point.

Judging by how well it seems to be selling, they probably didn't miss at all.
97  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 07:02:50 PM

Quote from: Caine on January 06, 2016, 06:29:39 PM

$600 for a beta test of something that will probably make me nauseous.  Sorry, nope.  I'll refrain until it comes down a bit

What makes this a beta test to you?
98  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 05:39:43 PM
To be fair, this price is in line with, or cheaper than, the first blu-ray players. They cost next to nothing these days. The issue here is that people didn't expect VR to follow quite the same steep pricing model.

Seems the Rift is selling extremely fast even at this cost. The first month of shipments was sold out almost right away. I'm not sure if I'm in it, but my shipping date is apparently the 28th of March.
99  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 04:04:17 PM
Whoa, it's supposedly $599. That's quite a bit more than I had expected, even though Palmer Luckey had warned that the first generation Rift would be more expensive than they had first assumed because of the high-quality components they went with. It'll be even more expensive to ship to Norway I assume, but I can't even load the store page right now, so I can't preorder or check.

Edit: €699 plus shipping to Norway, but at least it includes tax. Holy shit. Not that this stops me, but hey... Expected ship date is March.
100  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 06, 2016, 02:58:30 PM

Quote from: farley2k on January 06, 2016, 01:41:42 PM

In Spanish but I bet you can guess the words

Indeed: "The image you are requesting does not exist or is no longer available."

I had no idea I could read Spanish. Tongue
101  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 05, 2016, 05:14:38 PM

Quote from: Ridah on January 05, 2016, 05:01:04 PM

I plan to pre-order my kit tomorrow!

Me too, in all likelihood.
102  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 05, 2016, 04:53:23 PM

Quote from: Bullwinkle on January 05, 2016, 04:12:00 PM

They really did spend an inordinate amount of time on that story.  In a movie that Lucas thought should never sit still, they sat motionless at an opera to tell it.  Why?

Because that story is really Anakin's origin story. Palpatine is trying to tell Anakin how he was created, but Anakin is too oblivious to realize it.

Darth Plagueis used midichlorians to create Anakin, explaining his inexplicably high midichlorian count and the virgin birth. The idea was to make him his apprentice, but Palpatine learned of this and killed Plagueis before his plans could come to fruition. He wanted to use Anakin for himself, but he had no idea where Plagueis had placed him in the galaxy. That's why Palpatine immediately clung to Anakin when he was found in Episode 1. He had been waiting for him to be found for many years.

Most of this is left between the lines (though extrapolated in a now non-canon novel), but I had a pretty good idea about everything I just mentioned after heading out of the cinema when I first watched Episode 3. This is what Lucas was building towards with some of the more inexplicable story choices in Episode 1 (such as the midichlorians themselves), but because of his clumsy storytelling, the whole thing flew straight over everyone's heads.

Edit: The best part about all of this is that if... (The Force Awakens semi-spoiler below)
Spoiler for Hiden:
...if Luke Skywalker ends up confronting Snoke in Episode 8 and Snoke is indeed Plagueis, then he can say "Luke, I am your grandfather."
103  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/5/16) on: January 04, 2016, 06:36:02 PM
I'm an Amplitude backer, so...
104  Gaming / Console / PC Gaming / Re: Life is Strange on: January 03, 2016, 08:28:06 PM
I've been planning to play this game for a while, and finally got around to it during the holidays. Played through all five episode over a couple of days, and enjoyed them immensely. This is a truly stellar game experience, one that is quite unlike most games out there in both storytelling and gameplay. It wears its influences on its sleeve, but that's perfectly okay. I've also had a look at a couple of Let's Plays after finishing it, and the consistent thing is that the game makes people cry. I love that kind of thing when it's as genuine as it is here.

Along with Until Dawn, Life is Strange really shows how much Telltale has lost its way recently. The graphics and animations in particular come to mind, but also the use of pointless quicktime events, something LiS avoids entirely. LiS doesn't try to pressure you with time limits or gimmicks. It gives you all the time in the world to ponder your choices, and even the ability to change your mind in a limited way. But even then the choices can be really tough and heartbreaking.

The animations and excellent voice acting really brings this game to life. Chloe isn't the kind of character I typically enjoy, but in this game she elevated every single scene she was part of due to the brilliant acting and personality the actor brings with it. It's not just the voice, but also the way she moves, or even stands still. Everything seems meticulously motion captured, giving characters like her so much life and personality no matter if they're speaking or not. Compare that to Telltale's stiff and lifeless handmade animations that often fail to convey the message a character is trying to tell.

I'm glad that this game is getting a sequel, though I'm also worried that this one might have been a happy accident. Will the sequel be good with an entirely new set of cast? Will the new actors convince in the same way that Max and Chloe did? I'll definitely be there to see for myself on day 1.
105  Gaming / Console / PC Gaming / Re: Games finished 2016 edition on: January 02, 2016, 09:43:02 PM
24 games finished last year, one of my "worst" results in a long while. Games are getting too big and too filled with "content", which makes it harder to complete a bunch of them than it used to be, and rarely in a good way.

Previous years:

Games Finished in 2016

PC
  • ABZŰ
  • Batman: Arkham Origins
  • Day of the Tentacle Remastered
  • Deus Ex: Mankind Divided
  • Doom 2016
  • Hitman - Episodes 1, 2, 3
  • Inside
  • No Man's Sky - Finished the Path of the Atlas
  • Ori and the Blind Forest: Definitive Edition
  • Rise of the Tomb Raider
  • Sleeping Dogs: Definitive Edition
  • Trials of the Blood Dragon
  • Wolfenstein: The Old Blood

Oculus Rift
  • Edge of Nowhere
  • Farlands
  • Lucky's Tale

PS4
  • Assassin's Creed: Syndicate - Platinum trophy
  • God of War 3 Remastered
  • Ratchet & Clank
  • Uncharted 4
  • The Witness

3DS
  • Phoenix Wright: Ace Attorney - Spirit of Justice
  • Pokémon Omega Ruby
  • Pokémon White Version 2
106  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 22, 2015, 09:21:25 PM

Quote from: YellowKing on December 22, 2015, 06:51:51 PM

I heard another interesting theory:

Spoiler for Hiden:
Supreme Leader Snoke is a clone of Luke made from his hand that they recovered along with the lightsaber.

Well... at least it's not quite as stupid a theory as some of the stories in the Expanded Universe. Tongue
107  Gaming / Console / PC Gaming / Re: Project Morpheus: Sony Playstation VR on: December 22, 2015, 09:15:04 PM

Quote from: Jimmy the Fish on December 22, 2015, 09:06:50 PM

Unless it is outrageously expensive, I'm IN!

Previous comments from Sony has indicated that it will cost roughly the same as a new console.
108  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 22, 2015, 09:04:05 AM

Quote from: leo8877 on December 22, 2015, 02:29:06 AM

Quote from: TiLT on December 21, 2015, 08:59:55 AM

There are only X-Wings and TIE Fighters in this movie when it comes to starfighters, but these aren't the same models from the old movies. The X-Wings are pretty similar in most regards, but are now so effective that they're probably the standard fighter for the Resistance, whereas X-Wings were in limited supply back in the Rebellion era. The old model was the T-65B, while this new one is called T-70. The biggest difference between the two models that I can see is that the T-70 features an underslung blaster cannon that the pilot can aim independently of the ship.

The new x-wings have a split engine with one half on each wing.  The old ones were not like that.  

Yeah, I wasn't really looking at visual qualities when I was writing that. I'm more into the technical specs. smile

Trivia: The new X-Wing look is actually based on the original sketches for A New Hope, so in some ways it's the old X-Wing look.
109  Gaming / Console / PC Gaming / Re: Biggest disappointment/surprise of the year 2015 on: December 22, 2015, 09:02:30 AM
Until Dawn seems to be at the top of a lot of people's positive surprise lists, mostly because it's both damn good and because nobody thought it would be. I wouldn't call it a personal surprise though, because I'm one of the few people who were very optimistic about the game from the moment it got announced.
110  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 21, 2015, 08:59:55 AM
There are only X-Wings and TIE Fighters in this movie when it comes to starfighters, but these aren't the same models from the old movies. The X-Wings are pretty similar in most regards, but are now so effective that they're probably the standard fighter for the Resistance, whereas X-Wings were in limited supply back in the Rebellion era. The old model was the T-65B, while this new one is called T-70. The biggest difference between the two models that I can see is that the T-70 features an underslung blaster cannon that the pilot can aim independently of the ship.

The First Order starfighters also aren't the same TIE Fighters from the old movies. The First Order took the classic design and upgraded it to modern combat capabilities. There are two types of TIE Fighters seen in A Force Awakens, though both look very similar.

TIE/fo: This is the basic TIE Fighter you see for most of the movie. It's got room for only a single pilot, and is overall pretty similar to the classic TIE Fighter (TIE/ln) except that it actually has deflector shields and appears to be a little faster and more maneuverable. The "fo" in its name probably stands for "First Order".

TIE/sf: This is a starfighter that is reserved for The First Order's elite pilots. Like the TIE/fo, it has deflector shields. It also has a hyperdrive, which is something we've only seen on Darth Vader's TIE Advanced prototype in A New Hope before for the TIE series of ships, at least in the official canon. Unlike most other TIEs, the TIE/sf has a crew of two, one pilot and one gunner. It also features much heavier weaponry than the standard TIE, including a dual heavy laser turret in addition to the regular light twin lasers, and a missile launcher that can fire both concussion missiles and mag-pulse warheads. The "sf" in its name probably stands for "Special Forces".

Despite the differences between the two fighters, they're actually the exact same size.
111  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 19, 2015, 08:07:05 PM
That's not how it works! Tongue
112  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 19, 2015, 10:31:24 AM

Quote from: EngineNo9 on December 18, 2015, 11:05:44 PM

The game is fun and all, but it always leaves me a bit hollow for some reason.

Yeah. It feels like the developers created this awesome sandbox and then had no idea what to do with it.
113  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 18, 2015, 08:47:09 PM
The 1.02 patch improved loading times on the PS4 enormously. It's night and day. Even the most sluggish reloads seem to last no more than 10 seconds now, and most are done in 2-3 seconds.

I imagine the game might have reviewed better if this was how it launched.
114  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 17, 2015, 09:30:17 AM

Quote from: Ridah on December 16, 2015, 10:55:52 PM

You guys make fantastic points but I really believe that Microsoft anticipated these sales and structured the deal accordingly. Let's look at launch month numbers for TR on PS3 and 360:

PS3: 275,000 units
360: 330,000 units

Where are you getting these numbers from? Square Enix published sales numbers for that game in their very own financial report, which is mentioned in the article I linked to above. They sold 3.4 million copies of that game in the first 4 weeks across all platforms (ie. PS3, 360 and PC), and that does not include digital sales, which were likely significant.
115  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 16, 2015, 10:00:50 PM

Quote from: Ridah on December 16, 2015, 09:39:26 PM

Quote from: TiLT on December 15, 2015, 10:11:24 PM

Your speculation would have sounded a lot better if it wasn't for Square Enix' public disappointment in the previous Tomb Raider's 3.4 million sold copies in 4 weeks. Rise of the Tomb Raider is a disaster for them and a borderline embarrassment for Microsoft, both because of lacking sales and because of the bad press they caused with the exclusivity, which they're still getting raked over the coals because of. Buying this kind of exclusivity is expensive, and there's no chance in hell that Microsoft got even a fraction of their investment back. Square Enix may recoup some of their losses with the PC and PS4 versions, but by that time it will be too little, too late.

All we can do at this point is hope that the industry as a whole learned from this mess of an anti-consumer backroom deal. Judging by how Sony suddenly started being a lot clearer about the exclusivity status of their titles right after Microsoft's backlash, it at least sounds like they got scared by the whole thing.

Would Square Enix event be the primary stakeholder of this game, or would that be Microsoft? I think Microsoft is taking the brunt of the sales impact which is why the deal went forward in the first place. And if that's the case, Microsoft may have different metrics for success than Square Enix which is what I was alluding to.

Microsoft is taking the brunt of the risk with this deal, and 200k sales means they gambled and lost. The idea behind a deal like this is to:

A) Sell more consoles because people want to play the exclusive game.
B) Keep the game away from competing consoles, increasing the value proposition for their platform and hopefully attracting more customers.

Neither seems to have happened to the degree that Microsoft needs to even balance their budget. Remember that when buying exclusivity, Microsoft would have had to present an economic offer to Square Enix that would offset the lost sales from competing platforms. They must have estimated at least a million sales on PS4, and probably more. I don't know what estimates they use for PC these days, as those numbers are harder to come by. Microsoft's offer would need to be so good that it would feel like a safer bet than those potential sales on PS4 and PC, and that means handing over a lot of money.

This does insulate Square Enix to some degree, but even they aren't immune to the effect of poor sales on their sole platform. If they were smart, they budgeted so that even if they sold no copies at all on Xbox One, they'd still not lose money.  But this is Square Enix we're talking about. They seem incapable of setting their sales expectations at the right level.

The game might sell like hotcakes on PC and PS4, but what about the developers in the meantime. Who pays them? Did Square Enix prepare for this eventuality, accepting that they might have to fork out for another year of development before seeing any hope of revenue for the game? Can they afford to keep the whole development studio running during this period, or will they cut down on staff?

Even if Microsoft were the ones to lose the biggest amount of money, they can easily write that off. Their damage came in terms of negative PR. Square Enix is less capable of dealing with a situation like this.
116  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 15, 2015, 10:11:24 PM

Quote from: Ridah on December 15, 2015, 06:33:27 PM

Quote from: forgeforsaken on December 11, 2015, 01:43:59 AM

Quote from: Teggy on November 16, 2015, 10:34:08 PM

The game will come out on PS4 next year, will look great, have all sorts of nice quotes on the cover and it will sell fine.

I don't know we'll see. NPD is out and based on the leaks it did just 200k in the US for launch month, that's a 70% decline from the previous Tomb Raider's first month. Unless it has an unprecedentedly amazing second month or picks up enough GotY wins to propel sales it's pretty much a bomb and that will potentially haunt its future releases, with PC users possibly expecting quick price drops on Steam sales. Also with the game being released later on other platforms they practically will have to include all DLC with the game, so they lose out on DLC sales as well on those units.

There's a reasonable chance this release has killed this iteration of the franchise and this will be the last TR game we see for quite some time, which is a shame as they have been of high quality.

200k is low, but I'm not sure it's low enough against internal expectations to be considered a failure. Square Enix (publisher) wasn't even behind making the game, it was Microsoft who stepped in and provided assistance in order to add another exclusive to their Holiday 2015 lineup. It's going to continue selling over Christmas and it's part of what has enabled Microsoft to claim 2015 as "the best lineup in Xbox history". Moreso than simply unit sales, it's made the Xbox platform more attractive to a lot of people, even if a lot of those people don't end up buying Tomb Raider.

Your speculation would have sounded a lot better if it wasn't for Square Enix' public disappointment in the previous Tomb Raider's 3.4 million sold copies in 4 weeks. Rise of the Tomb Raider is a disaster for them and a borderline embarrassment for Microsoft, both because of lacking sales and because of the bad press they caused with the exclusivity, which they're still getting raked over the coals because of. Buying this kind of exclusivity is expensive, and there's no chance in hell that Microsoft got even a fraction of their investment back. Square Enix may recoup some of their losses with the PC and PS4 versions, but by that time it will be too little, too late.

All we can do at this point is hope that the industry as a whole learned from this mess of an anti-consumer backroom deal. Judging by how Sony suddenly started being a lot clearer about the exclusivity status of their titles right after Microsoft's backlash, it at least sounds like they got scared by the whole thing.
117  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/15) on: December 14, 2015, 05:13:22 AM
Not buying anything per se, but getting King's Quest episode 2.
118  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 12, 2015, 08:35:07 AM

Quote from: Caine on December 11, 2015, 04:10:10 PM

Quote from: TiLT on December 02, 2015, 08:27:44 PM

Yesterday when I played the PS4 version, the load times were atrocious. At one time I spent what must have been 3 minutes at a load screen. Today things were much better, with no load screens truly outstaying their welcome. I suspect that the absurd load times from the first day must have had some relation to the online communication.

Agreed on those load screens, and it's very spotty.  had a few reloads due to attacking a base with air support and it was either 30 seconds or ~3 minute loads for the same exact location.  It makes the challenges a huge pain in the ass as you load in and load out for each attempt. 

I played for about 5 hours and have shelved it for now. 

The load times stopped being a problem after the first two days, further reinforcing the theory that it was caused by server problems. Load times are actually quite reasonable now, lasting anywhere from 10 to 30 seconds.
119  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 09, 2015, 07:09:31 PM

Quote from: farley2k on December 09, 2015, 05:18:23 PM

8 DAYS

7. Tongue
120  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 09, 2015, 08:52:52 AM
Just one week to go now. Next Wednesday I'll be heading out to the cinema straight after work to catch the movie with my brother. Can't wait. smile
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