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81  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 07, 2016, 09:32:48 PM

Quote from: ATB on January 07, 2016, 01:41:55 PM

The Occulus Rift will instill discipline in our children and adults alike. Everyone will know discipline

"We want consumers to think to themselves 'I will work more hours to buy one.' We want people to feel that they want it, irrespective of anything else." -Palmer Luckey

You should be a little more obvious about this kind of satire. Some people reading your post may not connect the dots, and will get angry at Luckey for something he never said. At least add a winking smiley or something.

Quote from: Rumpy on January 07, 2016, 05:34:36 PM

And I'd still say that $600 is too much for most people.

Of course it is. They're not aiming for most people with the CV1. They're deliberately going for the niche market. Mark Zuckerberg doesn't expect VR to catch on in the mass market for roughly another 5 years, so they're perfectly willing to be patient and mature the platform in the meantime.
82  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: January 07, 2016, 09:25:17 PM

Quote from: MonkeyFinger on January 07, 2016, 03:33:06 PM

Quote from: Gratch on January 07, 2016, 04:55:49 AM

Quote from: Azhag on January 07, 2016, 01:08:56 AM

I would have gone PS4, but not waiting that long. GMG pre-order is a go.

Same here.

Much as I loved the first one, still perfectly happy to wait...

I haven't really read up on this game much, but if it's anything like the previous one, I'm likely going to want to Platinum it on the PS4. I'll probably skip the PC version as a result. Getting 100% on PC felt like a waste when I couldn't get the platinum for it.
83  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 07, 2016, 07:47:53 AM

Quote from: Rumpy on January 07, 2016, 06:50:21 AM

Well, something must have changed.

It did. Oculus was aiming for an affordable headset until early 2015, at which point they changed their goals towards quality over quantity. They decided they'd rather establish a solid foundation for upcoming years rather than trying to push cutting edge technology into the mainstream right away. Up until that point, their focus was different. Oculus did actually communicate this change at the time.
84  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 07, 2016, 05:59:22 AM
Apparently Andy Serkis confirmed in an interview back in November that Snoke is not Darth Plagueis, though the quote doesn't come directly from his mouth. Take it for what it's worth.
85  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 07, 2016, 05:25:38 AM

Quote from: Crawley on January 07, 2016, 03:28:46 AM

Quote from: TiLT on January 06, 2016, 08:53:37 PM

Quote from: Crawley on January 06, 2016, 08:31:26 PM

Yeah they completely missed the mark on that first price point.

Judging by how well it seems to be selling, they probably didn't miss at all.

At that price it's going to be short lived. And do we know the sales numbers yet?

We don't know sales numbers except that they're high enough that they sold out the first batch within minutes, despite Palmer Luckey saying in advance that supply was plenty. And whether or not these sales are short lived isn't important to Oculus. They've stated for a long time that they don't expect the Rift to get mass appeal within the first few generations of the hardware. If the first generation receives a million sales, that would be a tremendous success based on their own expectations.

There's no risk that the Rift will flop, not yet. Oculus isn't trying to turn a profit at this point, they're just trying to put the technology out there to get things started, and they're putting the baseline as high as they can so that it will be future proof (hence the high PC specs required).

Quote from: Ridah on January 07, 2016, 03:32:56 AM

Will it get uncomfortable quickly (I personally have never been able to keep the thing on my head for more than 20 minutes)?

I assume you're referring to the DK2 or DK1? According to those who've tried the commercial Rift on trade shows, it shouldn't be a problem to keep it on your head for a few hours. It's lightweight and much better designed, with better weight distribution across your head instead of the DK2's tendency to rest its weight on your face.
86  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 08:53:37 PM

Quote from: Crawley on January 06, 2016, 08:31:26 PM

Yeah they completely missed the mark on that first price point.

Judging by how well it seems to be selling, they probably didn't miss at all.
87  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 07:02:50 PM

Quote from: Caine on January 06, 2016, 06:29:39 PM

$600 for a beta test of something that will probably make me nauseous.  Sorry, nope.  I'll refrain until it comes down a bit

What makes this a beta test to you?
88  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 05:39:43 PM
To be fair, this price is in line with, or cheaper than, the first blu-ray players. They cost next to nothing these days. The issue here is that people didn't expect VR to follow quite the same steep pricing model.

Seems the Rift is selling extremely fast even at this cost. The first month of shipments was sold out almost right away. I'm not sure if I'm in it, but my shipping date is apparently the 28th of March.
89  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 04:04:17 PM
Whoa, it's supposedly $599. That's quite a bit more than I had expected, even though Palmer Luckey had warned that the first generation Rift would be more expensive than they had first assumed because of the high-quality components they went with. It'll be even more expensive to ship to Norway I assume, but I can't even load the store page right now, so I can't preorder or check.

Edit: €699 plus shipping to Norway, but at least it includes tax. Holy shit. Not that this stops me, but hey... Expected ship date is March.
90  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 06, 2016, 02:58:30 PM

Quote from: farley2k on January 06, 2016, 01:41:42 PM

In Spanish but I bet you can guess the words

Indeed: "The image you are requesting does not exist or is no longer available."

I had no idea I could read Spanish. Tongue
91  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 05, 2016, 05:14:38 PM

Quote from: Ridah on January 05, 2016, 05:01:04 PM

I plan to pre-order my kit tomorrow!

Me too, in all likelihood.
92  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 05, 2016, 04:53:23 PM

Quote from: Bullwinkle on January 05, 2016, 04:12:00 PM

They really did spend an inordinate amount of time on that story.  In a movie that Lucas thought should never sit still, they sat motionless at an opera to tell it.  Why?

Because that story is really Anakin's origin story. Palpatine is trying to tell Anakin how he was created, but Anakin is too oblivious to realize it.

Darth Plagueis used midichlorians to create Anakin, explaining his inexplicably high midichlorian count and the virgin birth. The idea was to make him his apprentice, but Palpatine learned of this and killed Plagueis before his plans could come to fruition. He wanted to use Anakin for himself, but he had no idea where Plagueis had placed him in the galaxy. That's why Palpatine immediately clung to Anakin when he was found in Episode 1. He had been waiting for him to be found for many years.

Most of this is left between the lines (though extrapolated in a now non-canon novel), but I had a pretty good idea about everything I just mentioned after heading out of the cinema when I first watched Episode 3. This is what Lucas was building towards with some of the more inexplicable story choices in Episode 1 (such as the midichlorians themselves), but because of his clumsy storytelling, the whole thing flew straight over everyone's heads.

Edit: The best part about all of this is that if... (The Force Awakens semi-spoiler below)
Spoiler for Hiden:
...if Luke Skywalker ends up confronting Snoke in Episode 8 and Snoke is indeed Plagueis, then he can say "Luke, I am your grandfather."
93  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/5/16) on: January 04, 2016, 06:36:02 PM
I'm an Amplitude backer, so...
94  Gaming / Console / PC Gaming / Re: Life is Strange on: January 03, 2016, 08:28:06 PM
I've been planning to play this game for a while, and finally got around to it during the holidays. Played through all five episode over a couple of days, and enjoyed them immensely. This is a truly stellar game experience, one that is quite unlike most games out there in both storytelling and gameplay. It wears its influences on its sleeve, but that's perfectly okay. I've also had a look at a couple of Let's Plays after finishing it, and the consistent thing is that the game makes people cry. I love that kind of thing when it's as genuine as it is here.

Along with Until Dawn, Life is Strange really shows how much Telltale has lost its way recently. The graphics and animations in particular come to mind, but also the use of pointless quicktime events, something LiS avoids entirely. LiS doesn't try to pressure you with time limits or gimmicks. It gives you all the time in the world to ponder your choices, and even the ability to change your mind in a limited way. But even then the choices can be really tough and heartbreaking.

The animations and excellent voice acting really brings this game to life. Chloe isn't the kind of character I typically enjoy, but in this game she elevated every single scene she was part of due to the brilliant acting and personality the actor brings with it. It's not just the voice, but also the way she moves, or even stands still. Everything seems meticulously motion captured, giving characters like her so much life and personality no matter if they're speaking or not. Compare that to Telltale's stiff and lifeless handmade animations that often fail to convey the message a character is trying to tell.

I'm glad that this game is getting a sequel, though I'm also worried that this one might have been a happy accident. Will the sequel be good with an entirely new set of cast? Will the new actors convince in the same way that Max and Chloe did? I'll definitely be there to see for myself on day 1.
95  Gaming / Console / PC Gaming / Re: Games finished 2016 edition on: January 02, 2016, 09:43:02 PM
24 games finished last year, one of my "worst" results in a long while. Games are getting too big and too filled with "content", which makes it harder to complete a bunch of them than it used to be, and rarely in a good way.

Previous years:

Games Finished in 2016

PC
  • ABZŰ
  • Batman: Arkham Origins
  • Day of the Tentacle Remastered
  • Doom 2016
  • Hitman - Episodes 1, 2, 3
  • Inside
  • No Man's Sky - Finished the Path of the Atlas
  • Ori and the Blind Forest: Definitive Edition
  • Rise of the Tomb Raider
  • Sleeping Dogs: Definitive Edition
  • Trials of the Blood Dragon
  • Wolfenstein: The Old Blood

Oculus Rift
  • Edge of Nowhere
  • Farlands
  • Lucky's Tale

PS4
  • Assassin's Creed: Syndicate - Platinum trophy
  • God of War 3 Remastered
  • Ratchet & Clank
  • Uncharted 4
  • The Witness

Vita

3DS
  • Pokémon Omega Ruby
  • Pokémon White Version 2
96  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 22, 2015, 09:21:25 PM

Quote from: YellowKing on December 22, 2015, 06:51:51 PM

I heard another interesting theory:

Spoiler for Hiden:
Supreme Leader Snoke is a clone of Luke made from his hand that they recovered along with the lightsaber.

Well... at least it's not quite as stupid a theory as some of the stories in the Expanded Universe. Tongue
97  Gaming / Console / PC Gaming / Re: Project Morpheus: Sony Playstation VR on: December 22, 2015, 09:15:04 PM

Quote from: Jimmy the Fish on December 22, 2015, 09:06:50 PM

Unless it is outrageously expensive, I'm IN!

Previous comments from Sony has indicated that it will cost roughly the same as a new console.
98  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 22, 2015, 09:04:05 AM

Quote from: leo8877 on December 22, 2015, 02:29:06 AM

Quote from: TiLT on December 21, 2015, 08:59:55 AM

There are only X-Wings and TIE Fighters in this movie when it comes to starfighters, but these aren't the same models from the old movies. The X-Wings are pretty similar in most regards, but are now so effective that they're probably the standard fighter for the Resistance, whereas X-Wings were in limited supply back in the Rebellion era. The old model was the T-65B, while this new one is called T-70. The biggest difference between the two models that I can see is that the T-70 features an underslung blaster cannon that the pilot can aim independently of the ship.

The new x-wings have a split engine with one half on each wing.  The old ones were not like that.  

Yeah, I wasn't really looking at visual qualities when I was writing that. I'm more into the technical specs. smile

Trivia: The new X-Wing look is actually based on the original sketches for A New Hope, so in some ways it's the old X-Wing look.
99  Gaming / Console / PC Gaming / Re: Biggest disappointment/surprise of the year 2015 on: December 22, 2015, 09:02:30 AM
Until Dawn seems to be at the top of a lot of people's positive surprise lists, mostly because it's both damn good and because nobody thought it would be. I wouldn't call it a personal surprise though, because I'm one of the few people who were very optimistic about the game from the moment it got announced.
100  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 21, 2015, 08:59:55 AM
There are only X-Wings and TIE Fighters in this movie when it comes to starfighters, but these aren't the same models from the old movies. The X-Wings are pretty similar in most regards, but are now so effective that they're probably the standard fighter for the Resistance, whereas X-Wings were in limited supply back in the Rebellion era. The old model was the T-65B, while this new one is called T-70. The biggest difference between the two models that I can see is that the T-70 features an underslung blaster cannon that the pilot can aim independently of the ship.

The First Order starfighters also aren't the same TIE Fighters from the old movies. The First Order took the classic design and upgraded it to modern combat capabilities. There are two types of TIE Fighters seen in A Force Awakens, though both look very similar.

TIE/fo: This is the basic TIE Fighter you see for most of the movie. It's got room for only a single pilot, and is overall pretty similar to the classic TIE Fighter (TIE/ln) except that it actually has deflector shields and appears to be a little faster and more maneuverable. The "fo" in its name probably stands for "First Order".

TIE/sf: This is a starfighter that is reserved for The First Order's elite pilots. Like the TIE/fo, it has deflector shields. It also has a hyperdrive, which is something we've only seen on Darth Vader's TIE Advanced prototype in A New Hope before for the TIE series of ships, at least in the official canon. Unlike most other TIEs, the TIE/sf has a crew of two, one pilot and one gunner. It also features much heavier weaponry than the standard TIE, including a dual heavy laser turret in addition to the regular light twin lasers, and a missile launcher that can fire both concussion missiles and mag-pulse warheads. The "sf" in its name probably stands for "Special Forces".

Despite the differences between the two fighters, they're actually the exact same size.
101  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 19, 2015, 08:07:05 PM
That's not how it works! Tongue
102  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 19, 2015, 10:31:24 AM

Quote from: EngineNo9 on December 18, 2015, 11:05:44 PM

The game is fun and all, but it always leaves me a bit hollow for some reason.

Yeah. It feels like the developers created this awesome sandbox and then had no idea what to do with it.
103  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 18, 2015, 08:47:09 PM
The 1.02 patch improved loading times on the PS4 enormously. It's night and day. Even the most sluggish reloads seem to last no more than 10 seconds now, and most are done in 2-3 seconds.

I imagine the game might have reviewed better if this was how it launched.
104  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 17, 2015, 09:30:17 AM

Quote from: Ridah on December 16, 2015, 10:55:52 PM

You guys make fantastic points but I really believe that Microsoft anticipated these sales and structured the deal accordingly. Let's look at launch month numbers for TR on PS3 and 360:

PS3: 275,000 units
360: 330,000 units

Where are you getting these numbers from? Square Enix published sales numbers for that game in their very own financial report, which is mentioned in the article I linked to above. They sold 3.4 million copies of that game in the first 4 weeks across all platforms (ie. PS3, 360 and PC), and that does not include digital sales, which were likely significant.
105  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 16, 2015, 10:00:50 PM

Quote from: Ridah on December 16, 2015, 09:39:26 PM

Quote from: TiLT on December 15, 2015, 10:11:24 PM

Your speculation would have sounded a lot better if it wasn't for Square Enix' public disappointment in the previous Tomb Raider's 3.4 million sold copies in 4 weeks. Rise of the Tomb Raider is a disaster for them and a borderline embarrassment for Microsoft, both because of lacking sales and because of the bad press they caused with the exclusivity, which they're still getting raked over the coals because of. Buying this kind of exclusivity is expensive, and there's no chance in hell that Microsoft got even a fraction of their investment back. Square Enix may recoup some of their losses with the PC and PS4 versions, but by that time it will be too little, too late.

All we can do at this point is hope that the industry as a whole learned from this mess of an anti-consumer backroom deal. Judging by how Sony suddenly started being a lot clearer about the exclusivity status of their titles right after Microsoft's backlash, it at least sounds like they got scared by the whole thing.

Would Square Enix event be the primary stakeholder of this game, or would that be Microsoft? I think Microsoft is taking the brunt of the sales impact which is why the deal went forward in the first place. And if that's the case, Microsoft may have different metrics for success than Square Enix which is what I was alluding to.

Microsoft is taking the brunt of the risk with this deal, and 200k sales means they gambled and lost. The idea behind a deal like this is to:

A) Sell more consoles because people want to play the exclusive game.
B) Keep the game away from competing consoles, increasing the value proposition for their platform and hopefully attracting more customers.

Neither seems to have happened to the degree that Microsoft needs to even balance their budget. Remember that when buying exclusivity, Microsoft would have had to present an economic offer to Square Enix that would offset the lost sales from competing platforms. They must have estimated at least a million sales on PS4, and probably more. I don't know what estimates they use for PC these days, as those numbers are harder to come by. Microsoft's offer would need to be so good that it would feel like a safer bet than those potential sales on PS4 and PC, and that means handing over a lot of money.

This does insulate Square Enix to some degree, but even they aren't immune to the effect of poor sales on their sole platform. If they were smart, they budgeted so that even if they sold no copies at all on Xbox One, they'd still not lose money.  But this is Square Enix we're talking about. They seem incapable of setting their sales expectations at the right level.

The game might sell like hotcakes on PC and PS4, but what about the developers in the meantime. Who pays them? Did Square Enix prepare for this eventuality, accepting that they might have to fork out for another year of development before seeing any hope of revenue for the game? Can they afford to keep the whole development studio running during this period, or will they cut down on staff?

Even if Microsoft were the ones to lose the biggest amount of money, they can easily write that off. Their damage came in terms of negative PR. Square Enix is less capable of dealing with a situation like this.
106  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 15, 2015, 10:11:24 PM

Quote from: Ridah on December 15, 2015, 06:33:27 PM

Quote from: forgeforsaken on December 11, 2015, 01:43:59 AM

Quote from: Teggy on November 16, 2015, 10:34:08 PM

The game will come out on PS4 next year, will look great, have all sorts of nice quotes on the cover and it will sell fine.

I don't know we'll see. NPD is out and based on the leaks it did just 200k in the US for launch month, that's a 70% decline from the previous Tomb Raider's first month. Unless it has an unprecedentedly amazing second month or picks up enough GotY wins to propel sales it's pretty much a bomb and that will potentially haunt its future releases, with PC users possibly expecting quick price drops on Steam sales. Also with the game being released later on other platforms they practically will have to include all DLC with the game, so they lose out on DLC sales as well on those units.

There's a reasonable chance this release has killed this iteration of the franchise and this will be the last TR game we see for quite some time, which is a shame as they have been of high quality.

200k is low, but I'm not sure it's low enough against internal expectations to be considered a failure. Square Enix (publisher) wasn't even behind making the game, it was Microsoft who stepped in and provided assistance in order to add another exclusive to their Holiday 2015 lineup. It's going to continue selling over Christmas and it's part of what has enabled Microsoft to claim 2015 as "the best lineup in Xbox history". Moreso than simply unit sales, it's made the Xbox platform more attractive to a lot of people, even if a lot of those people don't end up buying Tomb Raider.

Your speculation would have sounded a lot better if it wasn't for Square Enix' public disappointment in the previous Tomb Raider's 3.4 million sold copies in 4 weeks. Rise of the Tomb Raider is a disaster for them and a borderline embarrassment for Microsoft, both because of lacking sales and because of the bad press they caused with the exclusivity, which they're still getting raked over the coals because of. Buying this kind of exclusivity is expensive, and there's no chance in hell that Microsoft got even a fraction of their investment back. Square Enix may recoup some of their losses with the PC and PS4 versions, but by that time it will be too little, too late.

All we can do at this point is hope that the industry as a whole learned from this mess of an anti-consumer backroom deal. Judging by how Sony suddenly started being a lot clearer about the exclusivity status of their titles right after Microsoft's backlash, it at least sounds like they got scared by the whole thing.
107  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/15) on: December 14, 2015, 05:13:22 AM
Not buying anything per se, but getting King's Quest episode 2.
108  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 12, 2015, 08:35:07 AM

Quote from: Caine on December 11, 2015, 04:10:10 PM

Quote from: TiLT on December 02, 2015, 08:27:44 PM

Yesterday when I played the PS4 version, the load times were atrocious. At one time I spent what must have been 3 minutes at a load screen. Today things were much better, with no load screens truly outstaying their welcome. I suspect that the absurd load times from the first day must have had some relation to the online communication.

Agreed on those load screens, and it's very spotty.  had a few reloads due to attacking a base with air support and it was either 30 seconds or ~3 minute loads for the same exact location.  It makes the challenges a huge pain in the ass as you load in and load out for each attempt. 

I played for about 5 hours and have shelved it for now. 

The load times stopped being a problem after the first two days, further reinforcing the theory that it was caused by server problems. Load times are actually quite reasonable now, lasting anywhere from 10 to 30 seconds.
109  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 09, 2015, 07:09:31 PM

Quote from: farley2k on December 09, 2015, 05:18:23 PM

8 DAYS

7. Tongue
110  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 09, 2015, 08:52:52 AM
Just one week to go now. Next Wednesday I'll be heading out to the cinema straight after work to catch the movie with my brother. Can't wait. smile
111  Gaming / Console / PC Gaming / Re: [Wii U] Xenoblade Chronicles X on: December 07, 2015, 09:36:41 AM

Quote from: Gratch on December 01, 2015, 02:11:05 PM

It's a bit odd how divisive the soundtrack seems to be.  Three of the reviews that said it's one of the best soundtracks they've ever heard, and another three that say it's one of the absolute worst.

I'm not into JRPGs, so this game isn't really something I can talk much about. The soundtrack is a different matter however, especially since I've been listening to it quite a bit over the last week or so. I think I know why it's so divisive. It comes down to two things:

1) It's cheesy as fuck at times.
2) If you've got any familiarity at all with trailer music, the soundtrack is actually pretty generic.

The cheesy stuff is no secret. Once someone breaks into song, the quality of the soundtrack drops to almost zero in my opinion. If you're into J-Pop or similar genres though, you might like it. But there's lots of music on this soundtrack that doesn't involve singing, and this is where the divisiveness becomes a bit more subtle.

Xenoblade Chronicles X's soundtrack falls squarely into the trailer music genre in my opinion, a genre that most people have heard but have few active feelings about. If you don't listen to music from this genre, Xenoblade's soundtrack is likely going to come across as extremely powerful (as in actual power, not as in "very emotional"). Trailer music fills the sound spectrum with so much musical noise that it's hard not to get overwhelmed, and this is usually a positive experience. If you do listen to this genre however, you'll realize that most of Xenoblade's music is pretty generic and straightforward in its execution, with few unique touches to make it stick out. There are a few exceptions in the track list however, such as the excellent "Theme X". The generic nature of the soundtrack means that you'll either love it (if you're not familiar with the genre), or find it bland (if you are familiar with it). It's a simplification, but I think it explains why people feel so differently about it outside of the singing.

If this kind of music appeals, I strongly recommend listening to Two Steps From Hell. You've all heard their music before in various trailers, and they're well known for being the best in this genre. Two Steps From Hell consists of two people who also create acclaimed virtual instrument libraries for musicians, and one of the two actually grew up down the street from me here in Norway. smile He's widely considered to be one of the most technically competent musicians in Hollywood these days.

The biggest flaw of Xenoblade Chronicles X's soundtrack is that I can't imagine any way in which it can be used for gameplay without overwhelming the rest of the experience. Most game music is mixed to be used as part of the audio, not all of it. This soundtrack takes up every bit of available space, and that's not a good thing in a game. I would compare this to something like Codemasters' racing games, which also uses similar music but mixes it to not interfere with the sound of the racing itself. Xenoblade seems to not care about this, and that can only lead to exhausting in-game music. Of course, I haven't played the game myself to hear if I'm actually right about this.
112  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 02, 2015, 08:27:44 PM
Yesterday when I played the PS4 version, the load times were atrocious. At one time I spent what must have been 3 minutes at a load screen. Today things were much better, with no load screens truly outstaying their welcome. I suspect that the absurd load times from the first day must have had some relation to the online communication.
113  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 01, 2015, 07:18:20 PM

Quote from: farley2k on December 01, 2015, 05:41:42 PM


Whoever made that needs to learn a few more things about proper symbol usage in math. Tongue
114  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/1) on: November 30, 2015, 05:49:16 AM
I'll be watching reviews for Just Cause 3. After my binging on Fallout 4, I need to calm down for a bit with something a little less consuming.
115  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: November 25, 2015, 07:40:29 PM
King's Quest, not King's Bounty. Two completely different games.
116  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: November 16, 2015, 09:41:27 PM

Quote from: Bullwinkle on November 16, 2015, 09:21:39 PM

OTOH, I saw a report that the Xbone sales were up, so it may have been a short-term smart move for MS

The Xbox One had a strong sales period last month, even beating the PS4. This has been attributed to the new Halo though, not Tomb Raider.
117  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 02:52:17 PM
Found him. Dogmeat doesn't wander around like other NPCs, but seeks out dog houses. There are 3 or so of them in Sanctuary, so look for them to find him.
118  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 01:21:06 PM

Quote from: Bullwinkle on November 11, 2015, 01:02:18 PM

Quote from: TiLT on November 11, 2015, 10:56:29 AM

Quote from: Turtle on November 11, 2015, 10:44:18 AM

So, anyone find their companions again after dismissing them? I can't find any of them even though I always tell them to head back to Sanctuary.

I can still find that robot in Sanctuary, but Dogmeat is completely gone. I can't find him.

Apparently, you can construct a bell that will bring everybody to you.

That's one of the first things I built, but Dogmeat still doesn't appear. I know I sent him to Sanctuary, but I just can't find him there.
119  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 10:56:29 AM

Quote from: Turtle on November 11, 2015, 10:44:18 AM

So, anyone find their companions again after dismissing them? I can't find any of them even though I always tell them to head back to Sanctuary.

I can still find that robot in Sanctuary, but Dogmeat is completely gone. I can't find him.
120  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 10, 2015, 08:26:38 AM
My stat distribution is pretty specialized. I got the impression from the derived stats I've looked at previously that the actual difference between high and low numbers is relatively low (and certainly lower than one might expect), so the major difference comes from the perks. A 1 in a stat in Fallout 4 shouldn't be a problem. My distribution is this:

Strength: 1
Perception: 4
Endurance: 3
Charisma: 9
Intelligence: 7
Agility: 3
Luck: 1

It feels kind of sad to make Luck a dump stat since that stat has never been as useful as it is in this game.
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