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81  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/10) on: March 10, 2014, 03:00:42 PM

Quote from: Morgul on March 10, 2014, 02:47:00 PM

I will just sit here and flip Microsoft the Bird for making titanfall not available on my PS4.

I think EA deserves the blame for that, honestly, and they got burned over it. They probably expected the Xbox One to crush the PS4 sales-wise.
82  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/10) on: March 10, 2014, 06:43:11 AM
Nothing. Titanfall doesn't interest me (because I'm not into multiplayer. I would probably be interested if it was singleplayer), and I'm just not feeling it for Dark Souls 2. I'll probably get DS2 when it comes out for PC, but we'll see. There's so much other stuff to play.
83  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 10, 2014, 05:34:49 AM

Quote from: Autistic Angel on March 10, 2014, 01:27:27 AM

Quote from: Andrew Wonser on March 10, 2014, 01:01:45 AM

I would disagree with the opinion that users wouldn't see any change. Anything that makes it easier on developers means there is the potential that they can focus on other things like a backburned feature or bugs or just getting it out on time.


The gist of TiLT's post, as I understood it, is that DirectX 12 adds programming features to PCs that both consoles already have.  Nothing becomes easier for developers because they have the freedom to bypass the driver layer whether DX12 is present or not.

-Autistic Angel

To be fair, Microsoft hasn't really had a chance to present the features of the new version of DirectX yet. What little information I have is based on the teases they've released, and my own experience programming for DirectX.
84  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 08, 2014, 06:23:52 PM

Quote from: YellowKing on March 08, 2014, 04:31:09 PM

It's speculated that the XB1 hardware was built from the ground up with DX12 in mind.

It would pretty much have to be. The hardware has to support this kind of thing, which is why you don't see graphics cards getting driver updates that suddenly make them support new versions of DirectX. You can chalk this up to "fact" instead of speculation. smile

I'm curious though... What kind of benefit are you expecting the users to see here? I think there's a lot of misconceptions out there about what DirectX actually is. Fundamentally, it's merely a software development library meant to facilitate communication between Windows applications and the hardware that tends to be used for games. Over time, almost every part of DirectX has become obsoleted with the exception of Direct3D, which is pretty much what we're talking about right now. That library's purpose is to allow the programmer to talk effectively to the graphics card.

A little bit of history first: Back in the DOS days, games had to be specifically programmed to support all the different types of hardware out there. Standards weren't really a thing back then. This is why you always had to go through a setup application where you had to choose a variety of settings, including your sound card and its port usage. Then Windows 95 came along and Microsoft decided to make a serious effort to have gamers take it seriously as an operating system. The problem with Windows up to that point was that the OS layer stood in the way of direct communication between applications and the hardware, leaving Windows applications considerably slower than their DOS counterparts. DirectX solved that (though it took a few years before it became truly effective, both as a programmer-friendly library and as a resource friendly part of games) by opening up a "shortcut" between the two. It also provided a standard method of communication between hardware and software, letting the software developers bother with other things than hardware compatibility. The hardware developers, on the other hand, merely had to make their graphics cards work with Direct3D to know that they would also work with games. It was a great solution for everyone, one that has held until this day.

Fast forward to Direct3D 9 and Xbox 360. Microsoft wisely chose to use a special version of Direct3D for Xbox 360 development. It's not exactly the same, but it's close enough that a Windows programmer with experience in Direct3D would be able to jump right in without any major problems. Those who played games on the 360 benefited greatly from this, not because Direct3D opened up the capabilities of the console in any way that previous software solutions wouldn't have been able to, but because the barrier of entry for developers was much lower, leading to faster development and less bugs. This gave Microsoft a considerable advantage over Sony's archaic and developer-hostile proprietary SDK for the PS3.

There have been 2 major revisions of Direct3D since then, soon to be 3 with the release of DirectX 12 (which you shouldn't expect for another 1 1/2 years or so). The thing is, these revisions are only major for developers. They offer better solutions to development problems. There are new, fancy ways of programming shaders, better ways to manage RAM, and so on. Almost none of these, with a scant few exceptions (like tessellation, which few are aware even exists, and fewer still know what means), are things gamers would ever notice. At best, new versions of Direct3D open up ways for developers to program things in a way that will make them run on current hardware, where previous solutions were too ineffective. This wasn't always the case, but Direct3D has been a mature library since version 9, with few other avenues open to it. This is why a few games allow you to enable a DirectX 10 or 11 modus that adds one or two extra graphical features that would be too GPU intensive for earlier versions.

From what has been said about DirectX 12 so far, its biggest feature is its ability to bypass the driver layer in many situations, allowing deft and patient programmers to optimize games to a degree that was previously impossible, at least since the days of DOS. This is great for PC games (except "nobody" will use it, for the same reason "nobody" uses DirectX 10 or 11), and pretty much useless for consoles.

There was one part of the heated discussions last fall that was glossed over by the media because it got too technical for most people to really understand. It had to do with the PS4 and the Xbox One, and their ability to allow developers to program directly for the hardware without any drivers getting in the way. The PS4 got support for this very early on according to developers who spoke about it, while the Xbox One lacked most of this functionality for a long time. Then came Microsoft's infamous "write to the metal" press release, which was their way of telling the world that they had now fixed this problem while making it look, at least to the technically unaware, like the PS4 lacked the same ability. I haven't really heard much about it since then, which tells me that their solution was probably adequate.

The issue with this and DirectX12 is that the problem DX12 claims to solve (talk directly to the hardware) is a problem the PS4 and the Xbox One don't have. They already allow the programmers to bypass the drivers and the OS to deal directly with the hardware at the bottom. This is why I think DX12 won't make one bit of a difference to consoles, which again means it won't make one bit of a difference to PCs either (they follow the standards set by the consoles). Unless there's some dramatic new functionality yet to be revealed, and based on earlier revisions of DirectX I really doubt it, this is not going to matter to gamers on any platform.

This turned into a pretty long post, but I think it had to be to allow me to make it clear that this isn't an opinion I hold because of any stake in the so-called battle between the PS4 and the Xbox One. This is an opinion I have held since before either of them were announced. The importance of DirectX revisions is vastly overestimated among gamers who don't understand the technology.
85  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: March 08, 2014, 10:36:52 AM
The Creative Director for Watch Dogs has confirmed, via Twitter, that the final game for PS4 will look the same as the E3 demo from 2013.
86  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 08, 2014, 09:46:13 AM

Quote from: YellowKing on March 08, 2014, 05:07:45 AM

March 20th is going to be very interesting. MS has all but confirmed XB1 will support DX12. Could this be the great equalizer in the graphics battle? Sony fanboys are tripping all over themselves to downplay the news, but this could be huge.

It'll most likely make absolutely no difference to the customers, but it's certainly going to be of great interest to developers. Do you happen to know what the major new features are? I haven't read up on it yet.

I don't think this will make any kind of difference in the "console war" though. DirectX 10 was meant to bring people over to Windows Vista, DirectX 11 would bring them to Windows 7, and DirectX 11.2 was supposed to bring them to Windows 8 and Xbox One. None of them had the intended effect. To this day, games still use DirectX 9 as a standard, with a few games adding some minor DirectX 11 features as an option. Most gamers can't tell you even one feature that separates any of the mentioned versions from each other. Hell, I'm not sure even I can, beyond things that matter to a developer.

I remember being heavily invested in graphics programming for DirectX at the time DX10 was announced, and got really excited about it. The features added would mean squat to gamers (managed video RAM comes to mind), but would make the act of programming for DirectX more enjoyable for the developers. That's the thing I've been trying to tell regular gamers, who were talking about new DirectX versions, for many years (and it has nothing to do with the Xbox brand): New DirectX versions will have next to no impact for them. That's how it has been ever since the last real update for gamers arrived: DirectX 9.

Edit: With that said, I do believe that DirectX 9's time has finally passed with the release of this new generation of consoles. We're going to see more games requiring DX11 from this year. We might see one or two games requiring DX12 if Microsoft wants to promote a new platform with it, but I can't really see the advantage in doing that this time. They've done that before, but it has always been restricted to those one or two games, and always to promote a new version of Windows.

Edit 2: I just checked out what little information exists about DX12. Sounds like it's mostly just an update that gives developers the ability to bypass the drivers (as in the old DOS days) and talk directly to the hardware. That's going to be neat for PC games, but it won't do much for consoles. Both the PS4 and Xbox One can already do this, though rumors have suggested that the PS4 has more options in this area for now. DX12 might be an equalizer in that regard. In practical terms, this feature won't be used much outside of consoles anyway, as it quickly becomes hideously expensive to develop for.
87  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 08, 2014, 09:35:49 AM

Quote from: YellowKing on March 08, 2014, 01:59:13 AM

Back on topic, I'm not saying I applaud political ads on Xbox Live. I'm saying it's common practice, and condemning one corporation (out of many) for doing it is a tad disingenuous.

That's not really the problem here though. We're all aware that when we use a "free" service like Facebook, we ourselves are the products being sold. That comes with the territory. There's always been a kind of unwritten gentleman's rule however, that whenever you pay for a product with actual money, the company you buy that product from should severely limit, or even eliminate, its use of you as a product to sell.

No other gaming machine that I'm aware of sells personal data about its customers. Microsoft makes you purchase hardware (the most expensive console on the market, to boot), purchase a subscription to make the thing worth using (going so far as to make artificial pay walls that its competitors do not have), and then have the gall to still sell out its customers.

It's fine that you're okay with this practice. That's your own choice, and you're free to take it. However, you shouldn't call others disingenuous for reacting to the way Microsoft does it, for they take the practice above and beyond what other companies do, and in a very negative way. I would react to any company that did these things, no matter who they were. There's probably others out there, but I actually can't think of any off the top of my head. Then again, this might be a more common practice in America than what I'm used to over here.
88  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 07, 2014, 10:31:18 PM

Quote from: YellowKing on March 07, 2014, 09:41:23 PM

It's not like not having Xbox Live is going to prevent you from being the target of political ads from every other media stream you consume.

Oh well, that sure makes it okay then.
89  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: March 07, 2014, 04:02:45 PM

Quote from: EddieA on March 07, 2014, 03:11:39 PM

Here's the infamous video that's the source of the second part of the above .gif.  There's no way the final game will look anything like that, as the graphics in the video look like a PS2 HD remake.

There's actually a link to a comment from the devs about that particular video in the description: http://www.playstationlifestyle.net/2013/07/31/watch-dogs-creative-director-explains-the-aisha-trailers-poor-visuals-ps4-version-is-millions-of-miles-away-from-it/

It's also a very old video, from summer 2013. It's best to simply ignore it as representative of anything at all. Thanks for digging up the video.

Edit: The developer actually even says that the PS3/360 versions will look better than that video.
90  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: March 07, 2014, 12:35:58 PM

Quote from: Canuck on March 07, 2014, 12:06:36 PM

I'll just leave this here:
http://i.minus.com/ibx7x63X6Vgqd1.gif
I hope 2013 is the PS3 version.

Different time of day, and different weather. Apart from those two things, there's not that much separating the two. On the other hand, all games that were shown off early for the new generation of systems were downgraded in visuals after their initial reveal, most likely because the reveals had to be run on an estimate of what the final specs for the consoles would be. The sole exception I can think of is Ryse: Son of Rome, which was given a slight improvement in graphics from what I can recall.
91  Gaming / Console / PC Gaming / Re: [360/PS3]South Park:The Stick of Truth on: March 06, 2014, 09:18:02 PM
Just finished the game. The end part was one long series of awesome moments that forced me to pause the game to catch my breath. Fantastic game all around, even if the combat difficulty is all over the place. Most battles are too easy on Normal, while I can't even begin to imagine how anyone could win the final battle on anything above that.
92  Gaming / Console / PC Gaming / Re: [360/PS3]South Park:The Stick of Truth on: March 06, 2014, 05:50:17 PM
Holy shit, they're pulling all the stops with this game! biggrin Nothing is too sacred to mock here, and the section I just went through might be some of the most crazy, offensive stuff I've ever seen in South Park. I love it!
93  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: March 06, 2014, 03:19:44 PM
That's a good trailer, and the date is earlier than I had expected. It's not that long to wait.
94  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 06, 2014, 06:50:19 AM

Quote from: Harkonis on March 06, 2014, 12:54:12 AM

It really sounds like you're being pedantic just to be a dick, which makes sense because this is a MS associated thread.

Oh shut the fuck up! You're opening that door, not me. This isn't about MS or Titanfall, and when the fuck did it become about me? You should be ashamed of yourself for even writing that shit.

I've seen a lot of faulty references to 8-bit graphics (and graphics is what people talk about with these things, not the core processor, which tended to be the same bit depth as the graphics anyway, back in the days), and this was the first time I've actually seen it mentioned in a place where I could reply.

But sure, if you think I'm doing this to piss on Microsoft, then put a damned tinfoil hat on your head and look at how smart that makes you appear.

I'm out.
95  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 05, 2014, 10:27:47 PM

Quote from: wonderpug on March 05, 2014, 09:45:35 PM

Other than the Titan and its weapons, what part of the game defies 8-bit capabilities?

Quote from: Harkonis on March 05, 2014, 10:05:16 PM

The graphics aren't 32 bit, they are in the style of vector graphics, which the original asteroids had.  

These responses puzzle me. Do the two of you know what 8-bit actually means? It represents the color depth available for use in the graphics. Common usage of the word also implies low resolutions with visible pixels (not just square blocks. Once such blocks start rotating or scaling on the screen, you're looking at someone who doesn't understand how low resolution works. This is also a typical pitfall), though that's not strictly necessary. The game presented on that site has fancy color and transparency effects, including subtle glow and smooth fades to black. They have been done with 32-bit capabilities in mind. The resolution is also much higher than any 8-bit machine used. There's nothing left to associate it with 8-bit except memories of the original games themselves. The answer to the question: "what part of the game defies 8-bit capabilities?" is: "every single part, without exception."

Vector graphics have nothing to do with 8, 16 or 32 bit graphics. Don't confuse terms by mixing that into the picture.
96  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 05, 2014, 09:36:39 PM

Quote from: wonderpug on March 05, 2014, 08:29:00 PM

Quote from: Harkonis on March 05, 2014, 08:12:49 PM

i think they don't know what 8-bit is/was

I was about to take up a pitchfork and torch with you, but apparently the CPU for the Asteroids cabinet was indeed 8-bit.

That's not what he meant. The games (or at least the first one presented on the site) are anything but 8-bit. Not even close. Those are stylized 32-bit graphics that don't even bear the most basic similarity to 8-bit graphics.

To be fair, I see this a lot these days. Almost every time someone claims to have made something that looks 8-bit, they've completely missed the mark and don't even realize why.
97  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: March 05, 2014, 02:33:53 PM

Quote from: naednek on March 05, 2014, 02:30:02 PM

Isn't this the last game of the series?

Nobody has said anything like that, and it would be quite unlikely. It's the latest in the series, not the last.
98  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: March 05, 2014, 09:08:03 AM
It's really too early to tell what happened. It could be something as innocent as her having finished her writing duties for Uncharted 4, and Sony wanting her for a different project with a different developer. I guess we'll just have to wait and see.
99  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC/Other?] Batman: Arkham Knight (Rocksteady Returns) on: March 04, 2014, 10:26:02 PM
I hope the Batmobile doesn't get too much attention. It just wouldn't feel right to have Batman racing back and forth through the streets of Gotham, doing stunts for no other reason than to satisfy the Riddler. I'm having a bit of a hard time imagining just how they're going to have to construct the story to even justify the vehicle's presence to that degree.
100  Non-Gaming / Off-Topic / Re: (TV/Film)Various Stephen King projects in the pipeline on: March 04, 2014, 10:00:48 PM
King doesn't always fizzle his endings though. I've not read a whole lot of him yet, having only finished the Dark Tower series and The Shining. While the former has the typical unsatisfying ending people tend to warn about, The Shining's ending is actually very good. In my opinion, better than the movie as well (and I feel that goes for the rest of the book too, though I know this isn't a very popular opinion).
101  Gaming / Console / PC Gaming / Re: [360/PS3]South Park:The Stick of Truth on: March 04, 2014, 07:23:11 PM
I've been playing it for a while now. It's great! smile
102  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 04, 2014, 10:23:28 AM
6 million sales as of March 2nd. Attach rate seems to be about 2.3, which is kind of low, but probably a result of the PS+ strategy. I guess this means the PS4 has surpassed the Wii U in total sales already.
103  Gaming / Console / PC Gaming / Re: [PC/360/PS3] Castlevania: Lords of Shadow 2 on: March 03, 2014, 09:57:02 PM

Quote from: Dante Rising on March 03, 2014, 09:44:53 PM

You  had my interest until you mentioned three boss fights in a row without any rest. I don't think I have the fortitude for those types of grind sessions any longer. Lol. glad you enjoyed it.

I think you may be misreading what I said, which is understandable since Lords of Shadow works slightly different from many other games. There's downtime between (some of) the fights where you could (potentially. I didn't test this) walk off and do other things in the somewhat open world of the game, but if you press on with the story, you'll encounter three bosses in a row. You don't really deplete any resources either. You've got three resources that matter: Life, light mana, and dark mana. Life is regenerated by either consuming stunned enemies or by using your void sword (using light mana. This is the most common way to heal). Mana is regenerated either through specific items in the environment, through events during major boss fights, or (most commonly) by achieving a streak of hits against your enemy without being hit yourself. Once you get your streak going, mana balls start popping up whenever you deal damage, and you can absorb these to either mana type, your choice.

Boss fights are designed so that you'll have ample opportunity to regain each of these resources during the battle if you need to. I started the final of these three boss battles almost completely drained of resources and felt pretty challenged right away, but by the end of the fight I had mastered the boss and ended up with almost full life and mana.

It's no grind, and you can shut down the game at any time between the bosses. It'll reload where you left off when you start the game again. No need to test your fortitude, it's just sheer fun and spectacle.
104  Gaming / Console / PC Gaming / Re: [PC/360/PS3] Castlevania: Lords of Shadow 2 on: March 03, 2014, 09:11:14 PM
Just finished the game, and absolutely loved it. It's good already at the beginning, but it really does get better in the final half. Where the first half is slower-paced, with more focus on platforming, exploration, and combat against common enemies, the second half pits you against an almost constant series of awesome boss fights, sometimes with no chance to rest between them (three of the best bosses came in a row, with just one group of common enemies between two of them). The boss fights in this game are far superior to the last one, with some encounters that are pure, awesome Castlevania fan service. The bosses that, by tradition, always show up in classic Castlevania games, show up here too, and now they are closer to their classic forms than they were in the previous game.

The reviewers who rated this game low were out of their fucking minds. The much-criticized stealth sections are indeed horrible, but they account for roughly 5% of the total game's length, and pretty much never last more than 5 minutes each. The "horrible" stealth section that had Edge stuck for 4 hours, according to themselves, took me all of 3 minutes, and that seems to be the general experience among players I've heard from. The future environments are dull and clichéd too, but they also don't last very long. The modern cityscapes are gothic and atmospheric on the other hand, and the castle itself is pure eye candy.  

The story kind of doesn't really end where you expect it to though. It seems they might finish the last part of it in the upcoming DLC, and I'm going to get it Day 1. smile

Total playtime: 16 hours.
105  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/03) on: March 03, 2014, 07:34:19 AM
I have South Park preordered for the PC. From the veiled (and not so veiled) hints dropped by reviewers over at NeoGAF, the game is supposed to be very good.
106  Gaming / Console / PC Gaming / Re: [360/XB1/PS3/PS4/Wii U/PC]Assassin's Creed IV:Black Flag on: March 01, 2014, 11:21:23 PM
Well, manuals aren't really huge any more. The vast majority, from major publishers, contain only basic installation instructions and perhaps a simple chart over the controls if you're lucky. Generally speaking, if you can't find a manual, there isn't one in the first place. In AC4's case, the manual is only available from within the game itself, though what's there is actually remarkably thorough.
107  Gaming / Console / PC Gaming / Re: [360/XB1/PS3/PS4/Wii U/PC]Assassin's Creed IV:Black Flag on: March 01, 2014, 09:51:48 PM
108  Gaming / Console / PC Gaming / Re: [360/XB1/PS3/PS4/Wii U/PC]Assassin's Creed IV:Black Flag on: March 01, 2014, 09:17:35 PM
What do you need a manual for? Most games don't have one (a real one) these days anyway.
109  Gaming / Console / PC Gaming / Re: [PC/XB1/PS4/360/PS3] Thief on: March 01, 2014, 08:06:49 AM
I'm not expecting to get all the loot, as I mentioned in my previous post. I guess I could get just about everything by being really fast and clever and by using distractions, but I'm going to have to pick my fights.
110  Gaming / Console / PC Gaming / Re: [PC/XB1/PS4/360/PS3] Thief on: February 28, 2014, 08:53:15 PM
Got the game for the PS4 today and played through the first mission, one side mission, and part of the second mission. I'm using the highest difficulty level with 725 points of additional difficulty options on top, which means I'm going for the trophy. smile The game really feels satisfying at this level. I can't knock out or kill anyone at all, I can't take any damage, everything is hideously expensive (and some things are unavailable to buy in the first place), I can't use Focus, I get no aiming reticule for the bow, I get an instant game over if I'm spotted, and so on. Heck, even buying the wrench (my first and only purchase so far) required me saving up money and spending everything I earned in chapter 1, the side mission I did, and a couple of other burglaries I committed.

It feels very good to rob someone blind while they're standing oblivious in the same room, especially when I don't have the luxury of knocking them out. I can't realistically get every bit of treasure this way, but I'm trying my best. Got roughly 75% of all treasure in chapter 1, and 3 out of 4 collectibles.

I suspect that the game would have rated much higher if the reviewers played at this kind of difficulty level. Normal difficulty is an entirely different game with almost no challenge at all. From what I've seen so far, you can do just about anything with ease at lower difficulties.

Oh, and remember to turn off waypoints. Ew.
111  Non-Gaming / Political / Religious Nonsense / Re: Arizona passes controversial anti-gay bill on: February 28, 2014, 04:18:08 PM
Not all Christians supported this bill, but all those who supported this bill (with a handful of exceptions, I'm sure) are Christian. This is an important difference. Arclight, any outcries against Christians in this thread (and there were only two mentions of that word before your post, that I can see) are directed against the fundamentalist part of the religion that finds stuff like this okay. It's nothing you need to take personally, unless you should happen to be part of that group.
112  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: February 28, 2014, 02:03:32 PM

Quote from: farley2k on February 28, 2014, 01:53:35 PM

Quote from: Harpua3 on February 27, 2014, 07:11:29 PM

Quote from: wonderpug on February 27, 2014, 02:56:49 AM

Maybe let's dial down the assholeness a bit?  Jesus


You called?   Roll Eyes

Just trying to soften the mood in here.

He's not Jesus.  I'm Jesus....and so's my wife!


(alright who gets the reference?)

Anyone who doesn't get the reference is hopelessly out of touch and needs to be crucified.
113  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: February 28, 2014, 01:26:15 PM

Quote from: YellowKing on February 28, 2014, 01:14:27 PM

Quote
Developers should get used to the word "native" this generation, because people will be looking for it.

Which is disappointing. The first question about a game should be "Is this going to be fun?" Not - "What resolution does it run at?"

Nobody said it was the first question. It's a question, and an important one, but shouldn't overshadow everything else. I mean, I bought Thief for the PS4 today even though I could have run it with better graphics and more smoothly on my PC.
114  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: February 28, 2014, 11:44:55 AM

Quote from: TiLT on February 27, 2014, 08:22:00 PM

Be careful around the marketing speak being used in some of these articles. Microsoft has tried to dodge the resolution question a few times by talking about output resolution, which of course is 1080p (as it was last generation too). The Murdered link you posted thankfully points out that it's talking about native resolution, but the Wolfenstein link dodges the issue entirely. That makes it highly suspect.

Edit: To clarify, whenever they are talking about "running at x resolution" instead of "native x resolution", they may be evading.

Following up on my own post, Bethesda has clarified that Wolfenstein does indeed run in native 1080p on both consoles, so that's good news for everyone. Developers should get used to the word "native" this generation, because people will be looking for it.
115  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: February 27, 2014, 08:22:00 PM
Be careful around the marketing speak being used in some of these articles. Microsoft has tried to dodge the resolution question a few times by talking about output resolution, which of course is 1080p (as it was last generation too). The Murdered link you posted thankfully points out that it's talking about native resolution, but the Wolfenstein link dodges the issue entirely. That makes it highly suspect.

Edit: To clarify, whenever they are talking about "running at x resolution" instead of "native x resolution", they may be evading.
116  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: February 27, 2014, 01:50:53 PM

Quote from: MonkeyFinger on February 27, 2014, 01:49:06 PM

Any news on the XB1/PS4 release date?

The PS4 release date still hasn't been announced, and they supposedly haven't even begun developing an Xbox One version (they haven't announced one either. For all we know, they might never do so, though that is probably unlikely). I would expect the PS4 version during the early summer, but it's just guesswork at this point.
117  Gaming / Console / PC Gaming / Re: [PC/XB1/PS4/360/PS3] Thief on: February 27, 2014, 01:43:52 PM
Excellent! Thanks!
118  Gaming / Console / PC Gaming / Re: [PC/XB1/PS4/360/PS3] Thief on: February 27, 2014, 12:26:42 PM
I've got another question about the console versions: Do you have access to quicksave, or at the very least any form for saving at all that isn't checkpoints? I know that at least the PC version features quicksaves and the ability to turn them off as part of the difficulty options, but I'm not sure if that also goes for, say, the PS4 version.
119  Gaming / Console / PC Gaming / Re: [PC/360/PS3] Castlevania: Lords of Shadow 2 on: February 26, 2014, 09:33:28 PM
Played another 3 hours today. The game is hard to put down, especially since the cool stuff keeps popping up with such regularity. Yes, the stealth sections suck, but they're few and far between, and they don't seem to last more than 5 minutes each, and that's stretching it. I'm thoroughly enjoying the game, even at the 5-hour mark.
120  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: February 26, 2014, 09:02:06 PM

Quote from: msduncan on February 26, 2014, 08:59:44 PM

Still don't understand the need of people who only own the PS4 to dick wave every time someone mentions anything that could detract from-- in their mind -- the honor of the mighty PS4.

Titanfall is EXCLUSIVE on the Xbox One among consoles.   

I think the reason Jumangi reacted the way he did was because you only listed true exclusives for the PS4, and then opened the floodgates for non-exclusives on the Xbox One in what looked like a way to make the latter look better.

You got a thorough answer with a long list of similarly exclusive PS4 games.
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