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81  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 22, 2015, 05:25:14 AM

Quote from: Caine on January 21, 2015, 10:34:37 PM

I keep getting locked up when I play.  I get like an hour and then the game just freezes. 

I think it's time to rebuild the pc. 

Could be a heat or memory problem. How much RAM do you have?
82  Gaming / Console / PC Gaming / Re: Windows 10 - Xbox One features on: January 21, 2015, 07:17:27 PM

Quote from: EngineNo9 on January 21, 2015, 07:11:16 PM

I agree that their general "commitment to PC gaming" has always been bullshit, but these are concrete features that they're announcing.  You may or may not be interested in those features, but it's not a vague promise.

This guy would like to have a talk with you about those "concrete features". slywink

83  Gaming / Console / PC Gaming / Re: Windows 10 - Xbox One features on: January 21, 2015, 06:58:25 PM
I'd take Microsoft's words about gaming on PC with a HUGE truckload of salt. They have a notorious reputation for not keeping what they promise, and every single time they come out with a new OS, they keep saying the same "we're dedicated to gaming on Windows", and they never deliver in the slightest.

Expect nothing, and at least you are less likely to be disappointed, though with Microsoft you never know. From what I hear, Windows will now become a service, just what we've all been asking for. Right?
84  Non-Gaming / Forum and Site Feedback / Re: [PC, PS4, PS3, Xbox1, Xbox 360]Can we dispense with the thread naming convention on: January 20, 2015, 05:47:53 AM
I suspect this problem is about to fix itself though, as the previous generation of consoles isn't going to receive many more gaming titles now that we're this far into a very successful new generation. The worst case scenario (and yeah, I'm ignoring the Wii U) is going to be "[PC/PS4/XB1]".
85  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/20) on: January 19, 2015, 06:12:51 AM
There are no must-buys here, but I'll keep an eye on good review scores as always.
86  Gaming / Console / PC Gaming / Re: Project Eternity [Obsidian Countdown] on: January 17, 2015, 02:30:53 PM

Quote from: Azhag on January 14, 2015, 08:01:17 PM

I've enjoyed the recent CRPGs (haven't played Dragon Age yet), but the problem with them mostly being kickstarter babies is none of them quite feel like a full game. Not quite enough time/length/detail to make them feel epic like the old bioware and interplay days.

What? Which RPGs are you talking about here? Divinity and Wasteland 2 are massive games. They are the type of game that will take 40+ hours to complete, and that's if you rush them. They can easily last a huge amount of time each. AAA RPGs these days extend their playtime with meaningless collectibles and fetch quests (Dragon Age Inquisition is particularly guilty of this) to appear longer than they are, and the big Kickstarter RPGs (the first Shadowrun Returns excluded) still make them feel short, and that through meaningful, hand-crafted content.
87  Gaming / Console / PC Gaming / Re: [PC] [Kickstarter] Darkest Dungeon on: January 12, 2015, 02:49:05 PM
Me too. From what I understand, the early access version of the game will contain 10 classes and 3 dungeons, which should be enough to play around with for a while.
88  Gaming / Console / PC Gaming / Re: Awesomeness....Darkest Dungeon on: January 12, 2015, 05:26:20 AM
We already have a thread about this game here.
89  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 11, 2015, 08:35:53 PM

Quote from: Autistic Angel on January 11, 2015, 06:41:44 PM

It had an odd quirk during my first couple trade runs: spooling up the hyperdrive would immediately redline the temperature gauge.  Every interstellar jump I made had my heat levels at 115% - 125% capacity.  It wasn't causing any damage, but that would change real fast if I were ever interdicted near a star.  Turned out that jumping with a full hold was overtaxing the basic power plant, so upgrading to a higher grade core fixed things right up.

That happened to me with the T6 too, which I had immediately upgraded right after buying it with increased cargo space. Ended up buying a very good power plant that kept the thing cool even when making multiple jumps in a row.
90  Non-Gaming / Off-Topic / Re: Anyone read The Order of the Stick webcomic? on: January 08, 2015, 05:35:56 AM
Curse you! I haven't even received a shipping notification yet.
91  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/5) on: January 08, 2015, 05:34:46 AM
The story in the Infamous games (caveat: I haven't played the second one) is pretty ham-fisted schlock with a hilariously inept morality system though, so it's not like you'd be missing much anyway. The gameplay is the important part here.
92  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 07, 2015, 05:49:48 AM

Quote from: jztemple2 on January 07, 2015, 02:34:27 AM

And here's something interesting in that vein: Game Recreates Entire Galaxy, 1,000 Players Determined To Explore It

I guess the biggest lesson to get out of this is that those 1000 people suck at math. I mean, they really, really suck at it. Let's put it like this: If those 1000 people fully map 1000 systems each every single day, it'll take them almost 1096 years before they're done.

Yeah, good luck with that.
93  Gaming / Console / PC Gaming / Re: Neverending Nightmares on: January 07, 2015, 05:44:59 AM
Had it on my Steam wishlist and bought it during the sale. It's getting played some time in the near future.  smile
94  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 06, 2015, 11:15:34 AM

Quote from: Lockdown on January 06, 2015, 11:02:10 AM

Edit to add: It is really cool to be in a mining cluster and see an NPC miner doing his thing and have two or three NPC guardian ships hanging around him to protect him from NPC/Player pirates. It is a small thing, but I love seeing things like that.

There are some fun situations like that in the game, apparently. I heard that the system that NeoGAF has been inciting, Ho Hsi, automatically set up a perimeter around their asteroid field where a group of Elite ships from the system's primary (defending) faction told incoming miners to identify themselves or get shot.
95  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 05, 2015, 03:00:19 PM

Quote from: Lockdown on January 05, 2015, 02:54:21 PM

More in depth question about scanning: Do I get paid more if I buzz around the entire system and ID all the bodies? Is each planet/belt/sun worth 'X' - or just go in, ID the Star, and move on?

I've never done any exploration in this game, but it's the detail scans that are supposed to be truly valuable, while simply scanning a system's star gives you mere pocket change in comparison. As the game is expanded, you're supposed to be able to do even more detailed mapping. Apparently, the current detail scans are considered detail level 3 (or 1. I might get the order wrong), while level 2 and 1 are not currently possible to achieve. It's assumed that those two levels are related to planetary landings, so that you could get further levels of detail scans by scanning from a planet's atmosphere, and even more detailed levels by landing on and exploring the planet at ground level.
96  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/5) on: January 05, 2015, 05:26:29 AM
Warhammer Quest looks interesting. I'll at least be keeping an eye on it.
97  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 05, 2015, 01:22:45 AM
Yeah, everything I've heard indicates that the 360 controller is one of the better alternatives, at least if you don't have a joystick or HOTAS. It'll have limitations, but that's what you have the keyboard for.
98  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 08:41:15 AM
Yeah, those white dwarfs are pretty dangerous. I had a trade route where I had to pass through two such systems in a row. You quickly get used to throttling down almost all the way while in hyperspace, giving you the chance to turn away once you see the star. I put my throttle at roughly 25% just as soon as I enter hyperspace.
99  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 02, 2015, 07:02:23 AM

Quote from: Lee on January 01, 2015, 11:15:56 PM

The exploring thing: I have seen in videos people say that some planets were already scanned. Wouldn't all the planets in the world be scanned by now so this is no longer a money maker? Probably a dumb question, just trying to figure out how the game works.

There are 400 billion solar systems in this game. You can multiply that number a good amount of times to estimate the number of planets in the game. Even if every single player spent every single waking moment exploring systems, we'd still all die of old age long before we even make a scratch on that number.

That said, you can assume that most of the stars within civilized space have been mapped by now, but certainly not all. There are thousands of stars just within that area. But you're not penalized for mapping systems already explored by others, so it won't matter that you're not the first to do so.
100  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 04:30:41 PM

Quote from: Punisher on January 01, 2015, 04:10:45 PM

Quote from: Lockdown on January 01, 2015, 12:49:30 PM

So, funny story:  I'm now really into exploring and last night I am out there jumping away, just having a blast.  Completely forgot about checking my fuel.  Ended up in God-knows-where with no fuel and absolutely nothing around.  I was toast.  So I decided to fly into a sun and see how hot I could get my hull.  Result.... 325 percent before basically melting into oblivion.    icon_biggrin

Shouldn't you have been able to point to a nearby system, throttle up and coast there? It "might" take a while, but I think you can!

You can in theory, but it's going to literally take years. Many, many years.
101  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 11:04:56 AM

Quote from: Lee on January 01, 2015, 04:06:43 AM

So when I watch these videos and the pilot is looking all over the place all the time, is that using mouse look or are an IR trackers? I can't imagine someone is piloting and looking around constantly with a mouse.

If the graphics look normal, they're using an IR tracker. They're pretty popular with this game.

Quote from: Obrusnine on January 01, 2015, 06:57:34 AM

Personally I find it really hard to aim fixed weapons, especially at smaller targets which can move faster. I don't know what I would do without the gimballed weapons, probably miss just about everything.

I don't know if it's thanks to the Rift or my HOTAS, but I haven't had any issues hitting my targets with fixed weapons. That's why I even went so far as to equip my previous ship with nothing but a pair of rail guns, a weapon that really punishes poor accuracy.
102  Gaming / Console / PC Gaming / Re: Games Finished 2015 Edition on: January 01, 2015, 10:56:09 AM
I finished 33 games last year, one less than my personal record from the year before. I have lots of games that are nearly done though, so I expect this new year's list to fill up rapidly.

Edit: Looks like I got the first game completion of this year too. smile Hadn't planned on it, but I was closer to the end of AC:U than I had expected.

Previous years:

Games Finished in 2015

PC

PS4
  • Assassin's Creed: Unity
  • Game of Thrones - Episode 2
  • Grim Fandango
  • The Order: 1886
  • Sherlock Holmes: Crimes and Punishments

Vita
  • Castlevania: Symphony of the Night - The remastered version from Dracula X Chronicles

3DS
  • Ace Attorney: Justice For All
103  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 01:27:51 AM

Quote from: wonderpug on January 01, 2015, 01:06:14 AM

Quote from: TiLT on January 01, 2015, 01:00:10 AM

Unless your opponent decides to use chaff, at which point your gimballed weapons will hit everything but your target.

Have you seen the AI use chaff much, or is that more something you see in PvP? 

I don't fight in this game (I've got three kills, and those were only there because I wanted to test the combat system), so I'm not the right person to ask.
104  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: January 01, 2015, 01:00:10 AM

Quote from: wonderpug on December 31, 2014, 11:55:58 PM

I'd also make sure all three weapons are gimballed -- it really makes life easier.

Unless your opponent decides to use chaff, at which point your gimballed weapons will hit everything but your target. Also, keep in mind that gimballed weapons deal less damage than their fixed counterparts.

On the other hand, here's a tip if you're using a gimballed weapon and your opponent releases chaff: Deselect your target. If you don't have a target selected, gimballed weapons default back to fixed mode, allowing you to keep shooting.
105  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 02:45:44 PM
I've been playing since the first beta and have probably docked close to 200 times, yet I've never seen that bug. Have you checked that you haven't just had your docking privileges retracted due to some infraction or another? That can happen, in which case you won't be able to dock. On the other hand, you should be seeing a warning about getting the hell out of the station too if that's happening.
106  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 01:00:56 PM
What do you mean with "bugged out on me"?
107  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 12:04:15 PM
The only bug I've seen with the pads is that their highlighting may disappear temporarily. They're still there and you can still dock with them, but you don't see the glowing number. It's still visible on your radar though.
108  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 31, 2014, 11:18:28 AM

Quote from: Lockdown on December 31, 2014, 11:10:51 AM

Are some docking pads bugged, or can they become bugged?  I've figured out the hard way that you must be facing a particular direction to dock, which has cleared up 90% of my original problem, but every once in awhile I simply can't get a landing grid no matter what. What am I missing?

Are you certain you're docking at the right pad? I've docked at dozens upon dozens of pads so far, and never experienced any such issues. There are only three things to keep in mind:

- Make sure your landing gears are out.
- Make sure you're docking with the right pad.
- Make sure you're facing the right direction. The blast shield (the thick metal plate sticking out of the pad at an angle) should be behind you.

As long as it's done right, your ship on the landing interface should be facing away from you. If it's not, or you're not seeing the interface at all, you've done something wrong.
109  Gaming / Console / PC Gaming / Re: PSN and Live down on: December 30, 2014, 09:09:14 AM

Quote from: wonderpug on December 30, 2014, 02:06:27 AM

What if at some traffic threshold they made it so you had to do a captcha code to log into PSN or XBL?  Would that work/help?  Annoying for legitimate users, but not as annoying as having the systems totally down for this long.

For the record, I'm far from an expert on this topic. For that you'd have to talk to someone like gellar.

From what I understand, your suggestion would only make it worse by concentrating all the traffic on one service. It's not people accessing the service and using traffic that is the problem. It's their connection attempts that crush the servers. Your suggestion would merely result in the captcha server getting crushed, resulting in nobody even being able to bring up the code in the first place to verify themselves.
110  Gaming / Console / PC Gaming / Re: PSN and Live down on: December 29, 2014, 10:50:58 PM

Quote from: Jumangi on December 29, 2014, 10:42:25 PM

Quote from: TiLT on December 27, 2014, 07:13:34 PM

Don't blame Microsoft or Sony for their networks taking a hit during this debacle. There's little anyone can do to prevent or stop a sufficiently large DDoS attack. Even worse, it requires just about no skill to pull off for the "hackers" (trust me, they aren't hackers even if they like to pretend to be).

This is not true. Companies that are well prepared can mitigate and recover much faster than what happened hear. This is not something that can't be dealt with.

It's impossible to fully protect yourself against DDoS attacks, especially ones of the magnitude we've seen this Christmas. What could they possibly have done? It's possible to have a server park that is so huge that a DDoS doesn't really make a dent (Amazon, for example), but you can't expect every company out there, even the big ones, to have something like that. Microsoft has this kind of thing, and even they collapsed under the pressure. You can't just "fix" the problem either. From my understanding of this, you have to identify and block the unwanted traffic without blocking your actual customers, and that's easier said than done if the DDoS is well executed.

The DDoS is the greatest weakness the Internet has, and there's nothing anyone can do to protect against it. All they can do is try to recover, and that's MUCH easier said than done. You're vastly underestimating this attack.
111  Gaming / Console / PC Gaming / Re: PS+ trial code won't work on: December 28, 2014, 07:58:42 PM
I wouldn't be surprised if this is a result of the network problems, even if you can connect to the main network. I'd send them a support message anyway, but it might just start working at any moment.
112  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 27, 2014, 08:27:43 PM
I sold off my weapons and shield generator for my Cobra MkIII today, leaving it toothless and vulnerable to even the slightest of mishaps. My flying became far more careful right away. Stripping away the non-essentials (weapons, shields, discovery scanner) like that while upgrading the frame shift drive and replacing all empty space with the best quality cargo racks that fit into it, has left my ship with a grand total of 60 available cargo space. I think I'm going to skip the Type 6 freighter and buy the Type 7, possibly with the Asp as a stopgap in between. There's a long way to go yet, with 1.5 million credits in the bank and 6.5 million needed for the Asp, which is the cheapest of the two. Considering I'm only earning between 40k and 60k per trip on average, it takes some effort to get there. 
113  Gaming / Console / PC Gaming / Re: PSN and Live down on: December 27, 2014, 07:13:34 PM
Don't blame Microsoft or Sony for their networks taking a hit during this debacle. There's little anyone can do to prevent or stop a sufficiently large DDoS attack. Even worse, it requires just about no skill to pull off for the "hackers" (trust me, they aren't hackers even if they like to pretend to be).
114  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: December 26, 2014, 07:35:31 PM

Quote from: JetFred on December 26, 2014, 04:28:53 PM

I haven't read this whole year-old thread, but I was trying to figure out if there are any GT/OO clubs. Honestly I haven't even really figured out how the club thing works yet. My son and I just installed it yesterday and of course PSN is down/hacked. Don't know how that affects DriveClub if at all but we couldn't get the free DLC yet. Anyway...clubs to join?

There is a Gaming Trend club, but it has been full since a few days after release.
115  Gaming / Console / PC Gaming / Re: Year later - PS4 or Xbox One on: December 24, 2014, 01:50:32 PM
If you're looking for technical differences between the two that goes beyond anecdotal evidence, Digital Foundry published an article a few days ago looking back at the last year's differences between the two platforms.
116  Non-Gaming / Off-Topic / Re: What Color Suits these Arctic Countries: USA, Canada, Greenland, Norway, Russia? on: December 23, 2014, 09:08:01 AM
Ew, gold or yellow for Norway? The first is strange, the second is outright wrong. Yellow is typically seen as Sweden's color around here, usually in combination with blue (for obvious reasons). You really can't get around red, white and blue (the latter to a far smaller extent) if you want to evoke the feeling of Norway.

I would have used white for Norway (for the snow we're associated with. Ironic, since we hardly get snow south of the polar circle these years) and red for Denmark (they have a stronger claim on that color than Norway does) or Canada. The USA should be blue IMO, and I don't know about the others.

Is this for a military setting? That might help, as you can then tie it to uniforms, which typically have other colors than the flag. Norway uses green for summer uniforms and white for winter uniforms, for example.
117  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 22, 2014, 10:54:36 PM
You shouldn't assume that the DK1 is compatible with anything any longer, sadly. Elite Dangerous is incompatible for practical reasons (unreadable interface), and maybe also because of driver support. Alas, such is the way of things when it comes to development kits of pretty much anything.

Since the very beginning, I've played this game exclusively on the DK2. However, just yesterday I tried it without for the first time, because it was too much of a hassle to set up everything for a few quick trade trips. It was... interesting. It's almost like a completely different game. It just felt flat without the Rift on, and everything in the world seems so incredibly tiny, even those giant space stations. Docking got harder since I could no longer use basic depth and scale perception to adjust my aim. The Rift is a total game-changer in more ways than one, and playing without it is something I'm only going to do when I don't have time to really play.

Considering Elite Dangerous is the first real, full Oculus Rift game we've ever had, I can't even begin to imagine how good these things will be after the commercial version of the technology has had a year or two to mature.
118  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/23) on: December 22, 2014, 09:11:13 AM
Nothing, unless something pops up in the Steam sale. It hasn't impressed me so far.
119  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: December 16, 2014, 08:30:20 PM
The long-awaited 1.04 patch is now available on PS4, and will be on Xbox One later today and on PC later this week. I've played it for half an hour on the PS4 now, and the game definitely feels smoother.

Be warned: The patch is 6.5 GB in size, probably because they apparently had to rebuild the entire Paris map.
120  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: December 16, 2014, 07:37:51 AM
What exactly are you having trouble doing with the launcher? I haven't had any issues with it yet, personally, but maybe something has changed in the last few days.

I actually tested it while writing this post, and it found a new update which is downloading at a pretty solid rate. No trouble with it. Now that I think about it, are you talking about the external launcher or the in-game main menu? I've heard of people having crashes with the latter.
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