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6001  Gaming / Console / PC Gaming / Re: PS3 drive dying on: February 10, 2009, 09:15:06 AM

Quote from: Razgon on February 10, 2009, 08:48:09 AM

sigh - so, it seems after searching a bit, that its not that rare an issue, but appearently, the danish stores refuse to do anything about it - so damn nice.

Thats 1200 dollars out the window...

What kind of draconic consumer laws do you have in Denmark? Here in Norway, the store you bought the PS3 in would be required by law to get the problem fixed for you swiftly if it occured within the first 5 (yes, five!) years after your purchase. If repairs take longer than a week, they'd also be required to supply you with a temporary replacement PS3 while you're waiting. If they fail to fix it, they'd have to give you a brand new one, or your money back.
6002  Non-Gaming / Off-Topic / Re: xkcd is awesome on: February 10, 2009, 05:29:59 AM

Quote from: wonderpug on February 10, 2009, 01:47:41 AM

Quote from: RedJak on February 09, 2009, 11:50:50 PM

The TED conferences are where the best and brightest minds give presentations on some interesting or exciting field of research.  His did not count. 

confused
It's almost like it was a joke or something.

It was a helpful explanation of the history behind the joke. I didn't know what TED was, for example.
6003  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: February 10, 2009, 05:28:00 AM

Quote from: Jeff on February 09, 2009, 04:56:27 PM

Criterion has done an amazing job at maintaining this game, and the premium content planned for 2009 looks almost Blizzard/WoW like in it's scope. They have breathed new life into this one.

That said, the interface blows. Ok, maybe my interface navigation skills suck, but I have yet to be able to find something as simple as pulling up the city map. I can't find the control scheme (this is on a PS3 btw). I wanted to check to see what the various controls were set to. I got my copy used from gamestop and didn't get a manual (I found a 360 pdf manual online but not PS3).  The menu system in the game seems really weird to me.

Also, DJ Atomica is very quiet. I can barely hear him talking. Everything else is loud, including the music, which I turned down but still can just barely hear Atomica.

Lastly, does anyone know how to add your own music to the PS3 version?

Hit Select to bring up the map, or Start to bring up the stats page. From either of those you can hit the L1 or R1 buttons to navigate to other menus, including the options-menu (where you can configure sound and soundtracks). There's of course also the Easy Drive menu available while driving by pressing the right arrow key.
6004  Non-Gaming / Off-Topic / Re: Holy crap. I just realized it's been 10 years since I joined GoneGold. on: February 09, 2009, 10:55:45 AM
I think I joined GoneGold back in 2000, but I don't think a lot of people in here even recognize my nick.  icon_razz
6005  Non-Gaming / Off-Topic / Re: Lost returns next week! [Spoilers!] on: February 06, 2009, 09:40:43 PM

Quote from: Moliere on February 06, 2009, 07:40:30 PM

Today I was wondering what happens when they all return to the island. The island stops time warping. Charles Widmore won't be able to find them. They will be friends with the Others. No longer will they be focused on trying to get off the island or be rescued. What now? Hang out on the beach hoping the smoke monster doesn't appear?

My theory is that Widmore will be able to follow them somehow. In the end, they'll realize that the only way to stop all the pain and trouble (and potential future disaster) the Island is causing is to destroy the entire thing. I think season 6 will focus on a small-scale war upon the island, where the stakes are Widmore's time-space domination versus the Island's destruction.
6006  Non-Gaming / Off-Topic / Re: New Watchmen Trailer on: February 06, 2009, 07:24:22 PM
Spoiler for Hiden:
The more I think about it, the less it makes sense. Just having Russia deny using a hydrogen bomb on US soil wouldn't be enough. America wouldn't even consider the possibility that anyone but Russia could have used it, and with such weapons at their disposal, American bombs would be launched all the quicker. Something would have to happen that everyone who sees will agree can't have been terrestrial in origin, or all would be lost. If there's no common extraterrestrial enemy, the conflict isn't solved, but rather escalated.

I don't think they properly thought this through. It's like the studio didn't really understand what the "alien" was about.
6007  Non-Gaming / Off-Topic / Re: Lost returns next week! [Spoilers!] on: February 06, 2009, 03:18:16 PM

Quote from: Moliere on February 06, 2009, 02:24:07 PM

Lost has proven that no one is dead unless you see them decapitated and then you personally burn the corpse. Even then they might find a way to bring the person back to life.

How so? Those who have died so far have stayed dead. There's potential that Locke may return to life somehow, but I'm not so sure. Nobody actually believed Jin was dead, particularly since we didn't actually see him die in the first place.

And Hurley seeing ghosts doesn't count.
6008  Gaming / Console / PC Gaming / Re: Home Uninstalled? on: February 06, 2009, 01:25:57 PM
Well, they do aspire to have Home be our main portal to PS3 content, so it's only natural for them to make it a default. It'll probably be moved when Home completely flops. Tongue
6009  Gaming / Console / PC Gaming / Re: Home Uninstalled? on: February 06, 2009, 12:37:56 PM

Quote from: Chaz on February 06, 2009, 03:21:26 AM

If anyone figures out how to make the icon go away, let me know.  I suspect that they won't let you get rid of it, even though after you try it, you'll want to completely eradicate the POS from your system.

The icon is always there, regardless of whether or not you've previously installed Home. Home is installed through this shortcut on the main PS3 menu, and not through the PS Store. It's not a leftover from your installation.
6010  Non-Gaming / Off-Topic / Re: New Watchmen Trailer on: February 05, 2009, 07:53:13 PM
About the ending:

Spoiler for Hiden:
That rewrite of the ending sounds weird. Wasn't the whole point of the "alien" to make the governments of the world unite against a common, imaginary enemy? And wouldn't a Hydrogen bomb on US soil just be considered an experimental Russian weapon, instead serving as a catalyst to mutual, total destruction?
6011  Gaming / Console / PC Gaming / Re: So...Killzone 2? on: February 05, 2009, 06:46:39 PM
... Aaaand I just finished the European demo. Nifty, if short. The controls are going to take some time getting used to after the excellent ones in Resistance 2. It feels hard to tweak your aiming.
6012  Gaming / Console / PC Gaming / Re: Resident Evil 5 demo coming 26th on: February 05, 2009, 08:22:53 AM
I think Capcom may have messed up a bit by including the levels they did in the demo. If this is anything like RE4, you won't meet hordes of enemies very often. It's like making a demo for RE4 that features only the initial shootout in the village; it's a memorable scene, but it doesn't define the general gameplay.

Also, the main game will feature much more than just "zombies". We'll also see some pretty nasty creatures, including some that first appeared in earlier RE games (before RE4). The game also doesn't take place entirely in sunlight. What has been focused on in the ad campaigns, screenshots and videos so far has been almost exclusively from the first third of the game. The rest takes place in swamps and ruins (both in the dark), and a high-tech lab of some sort (to mention a few things I've seen in the trailers).
6013  Gaming / Console / PC Gaming / Re: Resident Evil 5 demo coming 26th on: February 03, 2009, 06:16:44 PM
I guess I'll be the dissenting opinion here. I just finished playing the first of the two levels on the PS3 demo, and I enjoyed it a lot! Had a huge grin on my face through the entire thing, and got through it in one attempt. I made sure to play it "properly" as well, so I immediately started pushing stuff in front of the entrances, and instead of trying to hole up in that shack (bad idea), I made sure to make a run for it as soon as an opportunity presented itself. My partner gave me ammo at one point when I was running low, and she got out of the way quickly if I pointed my gun in her direction. She also saved my ass when I didn't notice that a group of people had climbed over a hill to get behind me (one of them grabbed me, upon which she kicked him off me. I returned the favor later).

After running into the streets and getting a rough idea of how the place looked, I started climbing onto the rooftops. "Zombies" kept jumping and climbing after me (at one point surprising me by even climbing across a fence that I first thought would lead outside the map, and the big guy with the hammer was a good cue that I was long overdue for finding a different spot to take cover in. I kept running low on ammo, always finding another clip just when I was about to run out.

I was forced off the rooftops eventually, and was surrounded on street level. Ran towards a house and kicked in its door, ran straight through it and jumped out the window on the opposite side, buying me a bit more time. I holed myself up in a market of some kind, thinking I had reasonably good control over the choke points. Nope, the hammer-guy made his own access tunnel by smashing his way through the market. In the end I was trapped between him and a group of zombies, and I was low on health. Just when I thought I was going to die, the helicopter came to the rescue, saving the day.

It was amazing. smile

Edit: I think many people in this thread aren't aware of the 180-degree turn command. On the PS3, you pull backwards on the left stick while pressing X, and you immediately flip around. If you aren't aware of this command, I can see why you'd think the controls are sluggish. As it is, they felt just right.
6014  Non-Gaming / Off-Topic / Re: Lost returns next week! [Spoilers!] on: February 03, 2009, 04:19:17 PM

Quote from: Teggy on February 03, 2009, 03:04:30 PM

Quote from: Moliere on February 03, 2009, 01:19:34 PM


Quote
5) No surprise that Daniel Faraday's mom is the woman in LA working with Ben. Weird how they had differing loyalties: Daniel with Widmore and the mom with Ben.

It's very very likely that Faraday's mom appeared in a different situation in this episode. She's probably the woman who took Faraday to the bomb and said she didn't trust him.

Maybe Faraday is his own father!  eek  Tongue

No way would they let that happen. For one thing, it wouldn't fly on American TV. In addition, Faraday already seems to have deduced that she is his mother, hence his comments about her being familiar.
6015  Non-Gaming / Off-Topic / Re: Lost returns next week! [Spoilers!] on: February 03, 2009, 10:36:15 AM

Quote from: Pong on February 03, 2009, 09:04:52 AM

Moliere really needs to learn how to use the spoiler tag slywink

Why? The thread title itself says that the thread contains spoilers, so people can avoid the thread if they're not up to date with the show.
6016  Non-Gaming / Off-Topic / Re: Lost returns next week! [Spoilers!] on: February 03, 2009, 08:26:59 AM

Quote from: Moliere on February 03, 2009, 05:25:55 AM

3) Desmond and Penny have a son and name him Charlie. What are the odds that this boy will grow up to be the actual Charlie that died on the island? [M. Night Shyamalan]What a twist![/M. Night Shyamalan]

Pretty much non-existing, I'd say. Charlie had a big brother, remember?

Quote
5) No surprise that Daniel Faraday's mom is the woman in LA working with Ben. Weird how they had differing loyalties: Daniel with Widmore and the mom with Ben.

It's very very likely that Faraday's mom appeared in a different situation in this episode. She's probably the woman who took Faraday to the bomb and said she didn't trust him.
6017  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: January 30, 2009, 08:18:29 PM
I'm not sure you've played the captain enough, then. I have a level 56 captain (my main character), and while his style has evolved throughout his lifetime, he's still a solo powerhouse with very respectable DPS (of course, this is because I've specced him that way, but this is a choice that is entirely up to each player). I can solo creatures 5 levels above me with relative ease, though I can't readily fight elites unlike a few other classes (Lore Master, I'm looking at you!).

Saying that the captain is a pure support class is a common misconception. He can actually do pretty damn well at almost any role you want to give him, with a few exceptions, as long as you spec him for it. With MoM, he can now be an effective healer, an effective tank, or a pet controller (or any combination of the three). Heralds are always around, but the reason most people stop using them at higher levels is because they can be a hassle to drag around. They are still pulled up in situations that require them.

A critical hit from a captain's Devastating Blow skill is a sight to behold (not only because of the DPS, but because it also gives you the opportunity to immediately pull off your powerful kill-skills).
6018  Gaming / Console / PC Gaming / Re: Deus Ex 3: Finally, some info! on: January 30, 2009, 08:11:31 PM

Quote from: CeeKay on January 30, 2009, 03:23:35 PM


Read: Some more story spoilers. There's almost no new info on gameplay that I can see.
6019  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: January 28, 2009, 10:59:43 PM

Quote from: ericb on January 28, 2009, 05:30:02 PM

I also really like the captain, do really nice dps and don't understand the hate towards them.  Self healing, group buffs, heavy armor, 2H dps and a pet that tends to help more than hinder.  One of them will make it to 50 eventually so I can check out the expansion areas...I just don't know which one yet.  I may just keep splitting time between the three until they are all at least 30 before deciding.

Where have you seen hate for the captain class? My impression is that people like the class (especially to group with), but the majority doesn't want to play a support class with no clear role in a party. Also, captains don't really have much in the way of self-healing. There's the herald ability that is available when you use heralds (which most captains don't at higher levels), and a skill you can use once per minute or so at very high levels if you're specced as a healer-captain. Oh, and the healing shout, but that's so limited that it hardly counts (need to kill an enemy, upon which you get a 5-second window to use the skill). The captain is much, much better at healing others than at healing himself, which is considered one of his weaknesses.
6020  Gaming / Console / PC Gaming / Re: Resident Evil 5 demo coming 26th on: January 27, 2009, 05:26:39 AM
There's supposed to be an alternate control system in the game, made to resemble Gears of War controls. Isn't that available in the demo?
6021  Non-Gaming / Off-Topic / Re: Lost returns next week! on: January 26, 2009, 09:55:51 PM

Quote from: walTer on January 26, 2009, 08:57:44 PM

Ok that was a lot of shit that happened in those 2 hours.

Wow.

I am so glad there are only 2 seasons left so they work to an actual end...whatever it is.

For once I'm starting to see the silhouette of the ending in the horizon. I suspect the island will have to be destroyed or "banished" somehow in order to protect the world. I fully expect Jack to die while accomplishing this.
6022  Gaming / Console / PC Gaming / Re: Resistance 2 Impressions on: January 24, 2009, 01:00:49 AM
I bought both Resistance 1 and 2 last week and have been playing them pretty much non-stop, heading directly to Resistance 2 after finishing the first one. I loved both the games, although R1 was poorly designed in some areas, having too few waypoints and too many cheap ways to die.

Anyone who says R1's graphics are better than R2's obviously haven't played R1 for a long while. Playing them directly after each other, it's like night and day. R2's graphics are miles ahead of R1, and are absolutely stunning at times. I'd often just stop and admire a scene before moving on, something that just didn't happen in the first one.

I felt the narration was tight and the missions were all memorable and fun. The end left a smile on my mouth, as it felt right and I was expecting something like that to happen.

I disagree with many of the flaws that have been mentioned in this thread. Having to turn away from danger to sprint to a better position is tense, and it almost never leads to your death (thanks to slow enemy attacks) unless you choose bad cover that leaves you exposed. If people play this game, expecting to be able to sit behind the same cover fighting a horde of enemies, they're in for a rude awakening. Battles are balanced so that you have to run from cover to cover, often away from the enemy lines, just so they won't outflank you. Battle awareness is very important. If you play this as you'd do, say, COD4, you're going to get frustrated. I finished the game on the medium difficulty level, and it felt just right. There were a couple of tough sections, but I was always able to get through them by trying to play smarter. Tip: If you continually die in a certain situation, try something different. Sometimes the same old tactic won't work.

The game's biggest flaw is something that appears mostly only in later missions. At that point you often end up in situations where the game sends you against a foe (or group of foes) that you simply don't have the weapons to defeat. You then have to run around blindly looking for the hidden place where the needed weapon is, and you're never ever given any hints about where to look.

Overall I enjoyed R2 very much, and consider it well worth the money. Got 26% trophy completion on my first playthrough.
6023  Gaming / Console / PC Gaming / Re: What is it about KOTOR that I'm missing? on: January 23, 2009, 10:50:45 PM

Quote from: Bullwinkle on January 23, 2009, 08:15:52 PM

Spoiler for Hiden:
The plot twist pushed the game from good to phenomenal, IMO.  Just talking about it is a spoiler, though.

Spoiler for Hiden:
I didn't know there would be a plot twist, yet I knew exactly what it was about 15 minutes into the game. I think that's part of the reason I didn't like the game. The storytelling felt too simplistic due to the transparent twist. Good plot twists should always be hinted at early in the story through SUBTLE hints, but in KOTOR they were like sledgehammers.
6024  Gaming / Console / PC Gaming / Re: What is it about KOTOR that I'm missing? on: January 23, 2009, 07:03:42 PM
I'm not sure, actually. I played through the game, but I never loved it or liked it. It was just... there. I guess we have different reasons for not appreciating it though. My biggest problem was that it just felt like D&D in space. The Star Wars setting was poorly implemented, with characters all ending up equipped with uber armor and looking like christmas trees, and pretty much every scenario involving slaughtering your way through dungeons (with the exception of the dialogue-based quests, which are the only reason I bothered to play through the thing). Jeremy Soule's music added insult to injury, feeling more like Oblivion or Morrowind than Star Wars.
6025  Gaming / Console / PC Gaming / Re: Street Fighter IV on: January 23, 2009, 11:19:06 AM
Oh shit! If that's the kind of fighting skills I'll come up against online, I'm scared already.  eek
6026  Gaming / Multiplayer Madness (MMO or otherwise) / Re: GTOfficial PS3 Network Name REQUEST THREAD on: January 23, 2009, 09:04:50 AM
Got myself a PS3 just before christmas, and I now need more people in my friends-list. My PSN name is TiLT42.
6027  Gaming / Console / PC Gaming / Re: Street Fighter IV on: January 23, 2009, 07:32:09 AM

Quote from: TheMissingLink on January 22, 2009, 10:55:32 PM

I wasn't even hyped for this one a week ago.

But remembering my love for Sakura...I am psyched again.

Anyone else going PS3 version?  Or is everyone going to buy sticks for 360?

I'll be getting the PS3 version on release date. In a move very much unlike myself, I plan to play this game a lot online.
6028  Non-Gaming / Off-Topic / Re: Lost returns next week! on: January 22, 2009, 08:25:25 PM
Spoiler for Hiden:
I like how the first episode confirmed one of my major theories about the show. I've been speculating for a while that there was time travel involved, but also that the time traveling here is completely different from most of the stuff we see from Hollywood. Usually, movies and TV involving time travel will go the Back to the Future route, where changes made to the past may lead you off into an "alternate dimension" where things turned out differently, leaving the original dimension intact. I theorized that Lost had only one timeline, and that paradoxes are impossible because the universe will force them to not happen. This means that even absurdly unlikely events will happen if their only alternative is a paradox. This was all confirmed in episode one of season 5.

I further speculate that the Others have traveled into the future to see how events unfold, which allows them to take a casual approach to danger. Once a future event has been witnessed by a time traveler who returns to an earlier point in time afterwards, that event MUST happen, no matter what. This is why Michael couldn't kill himself and why he could only die after handling the bomb. Christian Shepard, though his real role in all of this is unknown, had traveled to the point in time where the bomb exploded, and had observed the event (and gave a quick comment, as we saw in last season). When he returned, he was able to say with absolute confidence that this would happen, which again allowed the Others to easily manipulate Michael to go through with it.

Several other things throughout the show can be explained through this as well. We'll see how much the show tells us outright, and how much we have to figure out for ourselves in the end.
6029  Non-Gaming / Off-Topic / Re: Lost returns next week! on: January 22, 2009, 05:56:14 PM

Quote from: PeteRock on January 22, 2009, 05:51:19 PM

Wait, does this show actually involve time travelsaywhat  I've never watched the series but have certainly been curious, however I thought it was more a modern-day Gilligan's Island with a bit of suspense, not Back to the Future sans Doc Brown.   icon_confused

I've heard you either love it or hate it, and as I am looking for great TV series to add to my DVD collection I am curious, but cautiously apprehensive.  And the idea of time travel or "time shifting" makes me even a bit more skeptical.

Don't worry. It's nothing like Back to the Future's time travel. In fact, you probably haven't seen much, if anything, like this ever before.
6030  Non-Gaming / Off-Topic / Re: Lost returns next week! on: January 22, 2009, 05:21:22 PM

Quote from: LoneStarSpur on January 22, 2009, 05:06:46 PM

Spoiler for Hiden:

"Lilly says "Hi". smile
Who was the woman who gave Ben 70 hours? She looked familiar.


Spoiler for Hiden:
I believe she's the woman who appeared to Desmond when he got lost in time. We don't know much about her yet.
6031  Gaming / Console / PC Gaming / Re: The Force Unleashed on: January 21, 2009, 09:11:59 PM
I almost always play on what's closest to Normal difficulty in games, so I'd say that's what I'm using here as well.

Keep in mind that I mentioned the battle seems bugged. If some people are having an easier time than others, this could be the result of bugged behavior that doesn't trigger on someone else's system. I'm pretty good at action games, but this boss just seems impossible after trying to beat him about 20 times.
6032  Gaming / Console / PC Gaming / Re: The Force Unleashed on: January 21, 2009, 05:03:34 PM

Quote from: coopasonic on January 21, 2009, 03:04:12 PM

Quote from: TiLT on January 21, 2009, 06:06:09 AM

I'm stuck at the third boss. Dunno how long it will be before I bother to give him another shot. The problem is that he's so hard he feels bugged. You simply can't win that fight without abusing flaws in the physics system and AI. Makes it feel like there was very little bug-testing going on.

Now I'm wondering if I got to the third boss yet. All the bosses have been stupid hard in my mind.

Spoiler for Hiden:
It's the guy with the fake Jedi Council. You can't fight him with your lightsaber (he parries pretty much every attack and can counterattack you with unblockable attacks of his own) and fighting at a range is extremely dangerous since random debris can take your health from 100% to 10% in one single Force Push. Add the two massive enemies he spawns during the battle that you HAVE to fight as well as the long time the battle lasts, and you've got an excercise in MAJOR frustration. I've never gotten him below 70% health or so. The trick is to use a particular Force Lightning combo combined with Force Push to throw him into walls, but even this is dangerous as he randomly resists these attacks and can use them as an opening for his own charges.
6033  Gaming / Console / PC Gaming / Re: The Force Unleashed on: January 21, 2009, 02:53:25 PM

Quote from: wonderpug on January 21, 2009, 01:54:43 PM

Quote from: pr0ner on January 21, 2009, 12:40:56 PM

Quote from: EngineNo9 on January 21, 2009, 06:37:15 AM

You can change the difficulty at any time, right?  Try turning it all the way down for that boss and then back up after.

If you do that, you won't get any of the achievements for completing the game.

Are achievements really so appealing that you'd be willing to kill the fun of the game to pursue them?  TiLT also won't get the achievement for completing the game if he gives up in frustration. 

Achievements aren't a factor for me since the PS3 version doesn't have Trophy support (sadly). I might try turning down the difficulty so I can get past that fight... after I finish both Resistance games. smile

It's somewhat telling that walkthroughs I've read agree that the boss fight I'm on is the hardest in the entire game (and broken), even though it's near the very beginning.
6034  Gaming / Console / PC Gaming / Re: The Force Unleashed on: January 21, 2009, 06:06:09 AM
I'm stuck at the third boss. Dunno how long it will be before I bother to give him another shot. The problem is that he's so hard he feels bugged. You simply can't win that fight without abusing flaws in the physics system and AI. Makes it feel like there was very little bug-testing going on.
6035  Non-Gaming / Off-Topic / Re: Foundation Trilogy Movies..... on: January 20, 2009, 05:42:54 PM
Foundation trilogy? Then why do I have 7 Foundation books in my bookshelf?
6036  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: January 20, 2009, 02:16:34 PM

Quote from: EngineNo9 on January 19, 2009, 07:57:07 PM

Anyway, despite those issues this is still a fun game.  I'm not sure how long my interest will last this time, but hopefully long enough to make my purchase of Mines of Moria worthwhile.  If only I could find a legendary weapon (or three)...

I'm sure you already know, but just in case: You won't get a legendary weapon until you're ready to enter Moria itself, which will probably be at level 48+.
6037  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: January 19, 2009, 04:32:51 PM
Evendim, Trollshaws, and Misty Mountains once you get a little closer to 40. Don't obsess over the mount. It doesn't make travel that much faster in dangerous areas anyway, as you'll just get knocked off your horse if something gets aggro too close to you.
6038  Non-Gaming / Off-Topic / Re: Lost returns next week! on: January 19, 2009, 06:19:40 AM

Quote from: corruptrelic on January 18, 2009, 11:06:32 PM

A new season of lost? WTF? Thought they said last season was going to be the last one!


You thought wrong.
6039  Non-Gaming / Off-Topic / Re: Best Mafia/Mob Movies? on: January 17, 2009, 11:29:36 PM
The Infernal Affairs trilogy. The first movie is the one that The Departed is based upon, and I think it's a better movie than the remake. The second movie has quite a few similarities to The Godfather too.
6040  Non-Gaming / Off-Topic / Re: Lost returns next week! on: January 17, 2009, 05:18:32 PM
Lost has featured "time shifting" for a long while, but we only recently became aware of it. I've been fully expecting them to delve deeper into that concept this season now that it's out in the open. If I'm not mistaken, there is only one more season after this one, so we're going to start seeing the core mysteries of the island start to open themselves up very soon.
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