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5921  Non-Gaming / Off-Topic / Re: Lost returns next week! [Spoilers!] on: April 03, 2009, 02:59:17 PM

Quote from: metallicorphan on April 03, 2009, 02:49:48 PM

Spoiler for Hiden:
i am not saying they will repeat it,i am saying they will set themselves up for their actions in past episodes,they are mainly all working for Dharma now...so why do you think Locke knew the combination to the chess puzzle in the dharma station no one else could crack,and how Charlie knew the code to the underwater dharma station...we know Locke is gonna come back,not sure about Charlie though




and Hurley saying dont think too much about it is exactly what Basil said to Austin Powers when he was about to go back in time...and that goes for you at home too icon_biggrin

I don't see the point in putting this discussion in spoiler tags, but I'll keep yours hidden.

I'm not so certain that Locke will come back. In fact, I can't see why he'd need or want to. I'd rather expect the Losties stuck in the 70s to return to the present. From a purely cinematic perspective, it also wouldn't be very exciting to see any of them create the passwords they would later break, so I can't imagine they're planning to show it.

And Charlie is definitely dead.

If you insist that the passwords were rigged for these specific characters, it might make more sense for Ben to have added passwords that would be easy to crack for the right people, since he would want them to do so in order to go back in time and meet him. It's all just idle speculation though, and I doubt the show is going to bother doing this as it's too "mundane" and the idea of manipulating their future selves has already been explored thoroughly with Ben.
5922  Non-Gaming / Off-Topic / Re: Lost returns next week! [Spoilers!] on: April 03, 2009, 05:53:21 AM

Quote from: metallicorphan on April 03, 2009, 03:53:35 AM

Spoiler for Hiden:
we all knew they were all gonna go to the past,same as we know that Locke will turn up in the past..because he knew the way to beat the chess computer in season 4,because he was the one who put the chess password there in the first place,just didnt know it

i am wondering when Charlie will appear so he can program the Beach Boys tune into the underwater station thing,that ultimately killed him...we all know the island has healing properties,like Christian(Jacks dad)..and eventually John

Uh, I think you're a bit confused about how time travel works in the show, in the same way Hurley is. Don't think too much about it; the Losties have just traveled back in time (which means there are now two versions of some of them in that era, the young and the older). They aren't going to eventually repeat their actions from the first seasons again.

If that's even what you meant. If it isn't, your statement makes even less sense. Tongue
5923  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: April 03, 2009, 05:43:39 AM
Yes I had updated, and no, I didn't have the DLC. DLC and expansions will never count against Platinum on the PS3, so don't worry about that. There are many more games out there that are the same, such as Little Big Planet and Burnout Paradise. Only the original trophies are needed.
5924  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: April 02, 2009, 08:34:34 PM
Finally got the Platinum trophy for RE5. I really got my money's worth from this game. smile
5925  Gaming / Console / PC Gaming / Re: GWJ v GT Street Fighter IV Tournament 1: Round TWO! on: March 31, 2009, 05:35:19 PM
Yeah, great match! Sorry for breaking the rules about keeping characters. I thought it was the other way around (that the winner had to change his character between fights). Doesn't matter now though, since you won anyway. Tongue

Now if only I could get the fightstick I've ordered so I don't have to struggle with this PS3 D-pad. Actually, I did use the thumbstick for a few moves, such as Fei-long's leap kick.
5926  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: March 29, 2009, 08:02:56 PM
RE5 really got its hooks into me this weekend. I've been playing it non-stop, unlocking more and more stuff until finally I started challenging myself with the Professional difficulty (that you have to unlock) where any hit is lethal, almost without exception. Even using Magnums with infinite ammo, it gets really, really difficult. I'm now only 2 trophies away from a platinum, and it's been one hell of a ride. smile
5927  Gaming / Console / PC Gaming / Re: GWJ v GT Street Fighter IV Tournament 1: Round TWO! on: March 29, 2009, 08:00:35 PM

Quote from: gellar on March 29, 2009, 12:33:55 AM

Quote from: Glycerine on March 27, 2009, 05:36:53 PM

My friend is returning from his trip early and has promised to return the game post-haste.  I should be down for a match early next week.

I also wanted to see what the pros around here think of the Street Fighter IV FightStick from MadCatz?  I was thinking of picking one up, but have heard horror stories about a washer on the inside of the stick rubbing against some contacts on the board, which will eventually cause it to fail.  Has anyone bought one of these, or heard about this issue?

Since TiLT and I haven't played yet, why don't you guys get your game in?

gellar

I'm okay with it if everyone else is.
5928  Non-Gaming / Off-Topic / Re: Thirteen Year Old IS NOT the father.... on: March 26, 2009, 10:01:34 PM
This whole thing is a real sob-story. And with that I mean "a story that makes me want to weep over the stupidity of youth".  Tongue
5929  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: March 26, 2009, 05:10:05 PM

Quote from: leo8877 on March 26, 2009, 03:05:06 PM

I am in ch 4 now and it seems pretty clear to me that they want you to go back and replay levels to get gold and ammo.  I'm a long time RE player and I know they make ammo scarce (except Re4).  I shoot for knees and try to melee.  I try and get headshots, I group up enemies for big attacks.  I've upgraded my weapons to have tons of dmg.  I swear though every time they throw a bunch of stuff at me, I blow all my ammo trying to kill them.  It's nuts.  And I still maintain the AI is crap.  Even on attack mode Sheva does little to nothing and mostly just gets in my way. 

You aren't attempting to play through it on Veteran, are you? That difficulty is intended for those who've already upgraded their weapons somewhat, which could explain why you're so notoriously low on ammo. I have no idea why some reviewers recommend people play on Veteran their first time through.
5930  Non-Gaming / Off-Topic / Re: Lost returns next week! [Spoilers!] on: March 26, 2009, 05:07:24 PM
Methinks we might soon see evidence of some of the Island's more extreme regenerative properties.
5931  Gaming / Console / PC Gaming / Re: GWJ v GT Street Fighter IV Tournament 1: Round TWO! on: March 25, 2009, 02:12:54 PM
I guess that was the only way for me to win anything in this tournament, so hooray! Say gellar, you don't happen to have "borrowed" your disc to a friend as well, do you? slywink
5932  Gaming / Console / PC Gaming / Re: GWJ v GT Street Fighter IV Tournament 1: Round TWO! on: March 25, 2009, 06:08:36 AM

Quote from: gellar on March 25, 2009, 12:42:25 AM

Uh... any word on Glycerine and TiLT's match?

gellar

Glycerine discovered that he doesn't have the game disc right now, but he's trying to solve the problem. We're awaiting a solution.
5933  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: March 24, 2009, 08:50:13 PM

Quote from: skystride on March 24, 2009, 07:56:46 PM

Are Bounty Hunters really supposed to be "jedi killers"?  It seemed like even their best was no match for a Jedi (Boba vs Luke).

No, they aren't supposed to be Jedi killers. This is something Bioware has made up for the game. Jango Fett and Boba Fett are good examples to look at since they were among the absolutely best bounty hunters in the Old Republic (right before the Clone Wars) and the Empire respectively. Yet even with their experience, their reflexes and their tools, they were no match for the Jedi they fought. On the other hand, they are able to at least prolong their inevitable defeats at the hands of a Jedi.

It's just something we'll have to accept. Bioware already did a LOT of bending of the accepted history of Star Wars through the other KOTOR games.
5934  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: March 23, 2009, 09:52:15 PM

Quote from: Destructor on March 23, 2009, 09:37:37 PM

That said, a friend and I have been playing the entire game on co-op - we really haven't had any ammo issues, but we're also both pretty crack shots. Our main issues are with the bosses, and not knowing how to kill them. Makes the game quite interesting at those points.

Yeah, the bosses are some of the best parts of the game. The ones you meet towards the end of the game are extremely epic and makes the bosses from RE4 feel like wimps. smile
5935  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: March 23, 2009, 09:32:46 PM
I went through the entire game from start to finish without having any major ammo problems, so I don't think you're supposed to go back and scrounge for ammo by design. It's an option though, which is better than being stuck with an unwinnable save.
5936  Non-Gaming / Off-Topic / Re: I tied my shoes on: March 23, 2009, 08:08:33 PM
You know, tying my shoes actually became a significant milestone for me this week. Last weekend I managed to seriously injure my knee while skiing, which leaves me with a very limited (and painful) degree of motion in it. Sometime during the middle of the week I was able to bend down enough to tie my own shoes, which I needed help to do up until then. Victory!
5937  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: March 23, 2009, 08:05:31 PM

Quote from: The Grue on March 23, 2009, 07:10:42 PM

1)  Sheva will, at times, stand there and do nothing.  My wife was watching me play and she said, "Is she ever going to shoot anything?"

That's because you've ordered her to cover you. This can happen a lot during boss fights. If you want her to actually do something aggressive without your direct help, tell her to attack. Otherwise she'll stay back and conserve ammo.
5938  Non-Gaming / Off-Topic / Re: The Naked Gun: What 4? on: March 21, 2009, 07:46:18 PM

Quote from: Sarkus on March 21, 2009, 07:05:15 PM

Actually, OJ was the recast Nordberg.  The TV show predated the films.

Yes, I know that. I was just saying they used a different actor in the TV show. Didn't say they recast the role for the show.
5939  Non-Gaming / Off-Topic / Re: The Naked Gun: What 4? on: March 21, 2009, 10:00:48 AM

Quote from: CeeKay on March 21, 2009, 04:16:38 AM

I wonder if they'll re-cast Nordberg.

They've done it before; can't see why they wouldn't do it again now (see the TV-show, where Nordberg was played by some other guy).

I think the first Naked Gun movie is among the best of comedy available on film (IMO), so I'll be keeping an eye on this.
5940  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: March 20, 2009, 06:03:09 PM
Those complaining about Sheva's ammo use must be playing in a very selfish way. If you're nearby and she doesn't have immediate use for ammo that you both use (ie. she needs it to get a full clip in her gun), she'll leave ammo pickups alone. If you move away, don't need the ammo, or she definitely needs it more than you, she'll grab it. If it's ammo she doesn't need but you do, and you're not nearby, she'll grab it and give it to you as soon as you're next to each other again. Her only fault when it comes to ammo is that she's not all that good at following up handgun attacks with melee attacks. If she's alone against enemies, she can go through ammo somewhat fast that way.

Make sure you set her behavior properly too. She'll play very defensively on the default Cover mode, almost always using nothing but the handgun. If you want her to fight better and use different weapons, set her to Attack.

5941  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: March 15, 2009, 04:56:34 PM
It probably means he's unlocked 25% of the content. I'm sure things such as weapon upgrades and bonus features are part of that score.
5942  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO: Book 7 Update on: March 15, 2009, 08:08:22 AM
Since I bought a PS3 back in December, I haven't really played LOTRO much. There's just so much good stuff to play on the PS3 that I can't find the time. Still, I'll head back in once this patch hits. I'm level 57, so I might just end up hitting max very quickly afterwards.
5943  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 07, 2009, 09:54:40 AM

Quote from: VegasD on March 07, 2009, 06:14:15 AM

I really really really wish they would fix the lobby.

Nothing is more frustrating than losing a ranked match, and then sifting through 7 or 8 recycles before you can find a working opponent.

Just activate ranked challenges while playing the arcade mode. You'll have MUCH better luck that way.
5944  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 06, 2009, 10:56:14 PM
I'm up for a tourney, but shouldn't it wait until Capcom releases the free Tournament DLC? That should make it much easier to arrange.
5945  Non-Gaming / Off-Topic / Re: New Watchmen Trailer on: March 06, 2009, 10:52:10 PM
Just returned from a late-night showing of the movie here in Norway. I'm impressed. I loved every minute of the movie, and it was better than I had expected. In fact, I can't imagine Hollywood ever being able to do the story more justice than this. They don't hold back on gore or nudity, and the story is intact and faithfully reproduced (some things have been removed or reduced, but almost never changed, and if they have, the changes are minor and follow the same theme). There is some added action, but it doesn't detract from the story (though it makes the superheroes feel slightly more like actual superheroes).

I'm now eagerly awaiting the release of Watchmen on Blu-ray. smile
5946  Gaming / Console / PC Gaming / Re: POS PS3 on: March 06, 2009, 05:52:10 PM
I seem to recall something about the failure rates for the consoles (about a year ago) where the Xbox360 had a failure rate of nearly 25%, while the PS3 was about 0.2%. I can't recall where I saw this however, so take it with a grain of salt. Also, considering industry people said the failure rate for the 360 was probably closer to 50% at the time, I suspect the PS3 also has a higher rate than reported.
5947  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 06, 2009, 02:54:23 PM

Quote from: wonderpug on March 06, 2009, 02:24:47 PM

You don't know any of that. What you do know is that you've dinged his win ratio (since it'll count as a game played but not a game won)

Actually, I didn't know that. Not that win ratio matters much if anything in this game, since it's all about the battle points. He wasn't a beginner, btw. He had both an icon and a title that showed that he had played a lot of battles.
5948  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 06, 2009, 07:17:04 AM
What IS this? I've disconnected ONCE, BEFORE a battle, against a Ken player when I had fought half a dozen of them in a row. This isn't a problem. I cost him at most 30 seconds of his time, and he didn't lose a victory. He was probably fighting someone else 30 seconds later. I'd say I probably did the Street Fighter community a favor by doing what I did, as I practically sent him a message telling him that I was tired of fighting against Kens. If more people did this, perhaps people would start using other fighters.

I don't give a flying fuck if I hurt anyone's feelings with that. And for the record, the last time I could say I was in a grade is long past.
5949  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 06, 2009, 05:24:16 AM
Roll Eyes
5950  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 05, 2009, 07:04:06 PM

Quote from: GatorFavre on March 05, 2009, 06:16:57 PM

Quote from: TiLT on March 05, 2009, 05:21:03 PM

I've disconnected from a fight before, but never seen anyone do it to me. The one time I did it myself was when I met my 6th or 7th Ken in a row, so I just quit the game while the first round was still loading. Serves the fucker right.

So you are part of the problem.  Neat.

What problem? People were complaining about other people quitting just when they were about to lose. I didn't do that. In fact, with all the Kens I've been fighting, I had a good chance of winning. I just couldn't stand fighting another freaking unimaginative Ken player.
5951  Non-Gaming / Off-Topic / Re: MOVIE Public Enemies.......Dillinger action on: March 05, 2009, 05:59:17 PM
Yeah, this looks like a movie to watch. It's too bad Michael Mann insists on using digital cameras though, as they tend to pull me right out of the action. I end up feeling like I'm watching the actors act, which isn't a good thing.
5952  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 05, 2009, 05:21:03 PM
I've disconnected from a fight before, but never seen anyone do it to me. The one time I did it myself was when I met my 6th or 7th Ken in a row, so I just quit the game while the first round was still loading. Serves the fucker right.
5953  Gaming / Console / PC Gaming / Re: New playstation.com features - trophy linking on: March 04, 2009, 11:44:45 AM

Quote from: Razgon on March 04, 2009, 11:27:05 AM

does anyone really care about trophies??

Definitely. I myself am a trophy-whore with over 260 different trophies acquired after owning my PS3 for about 2 1/2 months. The nice thing about trophies is that they're completely optional; if you don't like them, just ignore them.

I find that they motivate me to try things I normally wouldn't do in games. In Uncharted and Resistance 2 for example, I would try to use all the different weapons instead of sticking to just my favorite. Trophies give me goals to work towards even if the game itself fails to do so sufficiently, and encourage replaying games.
5954  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 05:33:24 PM
Yeah, it's a bit weird. The first time I reacted to it was when I noticed that my head was at elbow-level (!) with a woman. Seriously, that IS midget height.
5955  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 04:18:01 PM
I just finished the single player portion of the game. The game is quite excellent, with the exception of the absolutely atrocious final battle. What the hell is wrong with game designers today? I see this so often, and it's really annoying. They have this compulsion that they need to make final battles as hard as possible (as if they're trying to impress someone), and then they use all the wrong tricks to do so. Look at Uncharted as a good way to handle a final boss. The whole sequence is pretty damn challenging, but it autosaves between every wave of enemies and it never feels unfair. When you die, you feel like it's your own fault. In Killzone 2's final battle, there are almost no autosaves, hordes and hordes (and HORDES!) of enemies, some with rocket launchers, and no safe place to take cover. Let's put it like this: You get a trophy for finishing that battle in under 20 minutes. I didn't get it.

I guess I'll add that any situation in the game where enemies had rocket launchers was not fun to play. That was a poor design decision. The rockets are way too dangerous, and it's very hard to find the shooter through all the smoke and explosions (and blood on your screen). They also almost always appear in groups that will shower you with rockets, so even if you try to dodge out of the way, a rocket is almost guaranteed to hit where you're heading, and there's no way for you to stop that from happening.

Still, it's a solid game. A few damnably frustrating battles doesn't change that fact.

Now to try the multiplayer...
5956  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 27, 2009, 07:45:01 PM

Quote from: Dimmona on February 27, 2009, 05:05:17 PM

Is anybody experiencing weird controller lag in the demo?  There's a good half a second between the time I press the right stick and the player actually moves, even with sensitivity turned all the way up.

The demo showed promise, but the sloppy feeling of aiming really gives me pause...

It's not lag. It just takes more than a small nudge to turn around in this game, as you've got far more weight than you're used to from shooters. Move the stick further from the center position.
5957  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 27, 2009, 07:25:47 AM
I think I'm nearly halfway through the singleplayer campaign by now. It's a solid shooter with unusual but satisfying controls. It takes a little while getting used to, but once you do, you'll be popping off heads with no problems. The difference from most shooters is that it feels like you have actual weight when you move around the world, including when you attempt to turn to deal with enemies to your sides.

There's not much enemy variety. I think I've met 4 different kinds of enemies so far, though the soldiers do use different weapons occasionally. Just like yourself, the enemies feel solid. The way ragdolls have been implemented is very cool as well. Shoot someone in the foot and he'll stumble and perhaps fall through ragdoll physics, and then he'll attempt to get up again. They will toss themselves behind low cover, sitting with their backs to the wall, and fire blindly above their heads. Unlike most games, your enemies won't fly backwards when you kill them. Instead they'll crumple realistically. Sometimes you'll find yourself firing at already dead enemies because their momentum is still carrying them forward after their deaths.
5958  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 26, 2009, 12:52:11 PM
Lol, that describes most Kens I've met online.
5959  Gaming / Console / PC Gaming / Re: Why do games take so long to quit? on: February 26, 2009, 05:27:12 AM
The explanation is simple: When the game is running, it has to reserve the memory it needs so that other applications can't use it. A game usually has to reserve a lot of memory, often everything you have available and then some. Once the game needs more memory than you have available as RAM, it will start using the swap file on your HD as virtual RAM. This is slower, and will make the game feel slow too.

Once the game wants to quit, it needs to tell Windows that it doesn't need all these memory locations any more, or you'd get a memory leak (yup, that's how memory leaks work. They often happen when a programmer loses track of a memory assignment and can't find a way to release it). For a game using lots of memory, this process is pretty big. If all your reserved memory is in RAM, it should be quick though. If you're using virtual memory on the HD, things get a LOT more sluggish. You suddenly need to do a lot of HD lookups and small writes, which takes time.

Best remedy: Get more RAM.
5960  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 25, 2009, 06:01:49 PM
Europe got the game first this time! smile

I bought it on my way home today, and have played up through the first part (where you get your first story trophy). Feels like a solid FPS with fun enemies. The framerate is a little on the low side, but I'll get used to it. Graphics are really good.
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