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5641  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: March 20, 2009, 06:03:09 PM
Those complaining about Sheva's ammo use must be playing in a very selfish way. If you're nearby and she doesn't have immediate use for ammo that you both use (ie. she needs it to get a full clip in her gun), she'll leave ammo pickups alone. If you move away, don't need the ammo, or she definitely needs it more than you, she'll grab it. If it's ammo she doesn't need but you do, and you're not nearby, she'll grab it and give it to you as soon as you're next to each other again. Her only fault when it comes to ammo is that she's not all that good at following up handgun attacks with melee attacks. If she's alone against enemies, she can go through ammo somewhat fast that way.

Make sure you set her behavior properly too. She'll play very defensively on the default Cover mode, almost always using nothing but the handgun. If you want her to fight better and use different weapons, set her to Attack.

5642  Gaming / Console / PC Gaming / Re: [Review] Resident Evil 5 on: March 15, 2009, 04:56:34 PM
It probably means he's unlocked 25% of the content. I'm sure things such as weapon upgrades and bonus features are part of that score.
5643  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO: Book 7 Update on: March 15, 2009, 08:08:22 AM
Since I bought a PS3 back in December, I haven't really played LOTRO much. There's just so much good stuff to play on the PS3 that I can't find the time. Still, I'll head back in once this patch hits. I'm level 57, so I might just end up hitting max very quickly afterwards.
5644  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 07, 2009, 09:54:40 AM

Quote from: VegasD on March 07, 2009, 06:14:15 AM

I really really really wish they would fix the lobby.

Nothing is more frustrating than losing a ranked match, and then sifting through 7 or 8 recycles before you can find a working opponent.

Just activate ranked challenges while playing the arcade mode. You'll have MUCH better luck that way.
5645  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 06, 2009, 10:56:14 PM
I'm up for a tourney, but shouldn't it wait until Capcom releases the free Tournament DLC? That should make it much easier to arrange.
5646  Non-Gaming / Off-Topic / Re: New Watchmen Trailer on: March 06, 2009, 10:52:10 PM
Just returned from a late-night showing of the movie here in Norway. I'm impressed. I loved every minute of the movie, and it was better than I had expected. In fact, I can't imagine Hollywood ever being able to do the story more justice than this. They don't hold back on gore or nudity, and the story is intact and faithfully reproduced (some things have been removed or reduced, but almost never changed, and if they have, the changes are minor and follow the same theme). There is some added action, but it doesn't detract from the story (though it makes the superheroes feel slightly more like actual superheroes).

I'm now eagerly awaiting the release of Watchmen on Blu-ray. smile
5647  Gaming / Console / PC Gaming / Re: POS PS3 on: March 06, 2009, 05:52:10 PM
I seem to recall something about the failure rates for the consoles (about a year ago) where the Xbox360 had a failure rate of nearly 25%, while the PS3 was about 0.2%. I can't recall where I saw this however, so take it with a grain of salt. Also, considering industry people said the failure rate for the 360 was probably closer to 50% at the time, I suspect the PS3 also has a higher rate than reported.
5648  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 06, 2009, 02:54:23 PM

Quote from: wonderpug on March 06, 2009, 02:24:47 PM

You don't know any of that. What you do know is that you've dinged his win ratio (since it'll count as a game played but not a game won)

Actually, I didn't know that. Not that win ratio matters much if anything in this game, since it's all about the battle points. He wasn't a beginner, btw. He had both an icon and a title that showed that he had played a lot of battles.
5649  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 06, 2009, 07:17:04 AM
What IS this? I've disconnected ONCE, BEFORE a battle, against a Ken player when I had fought half a dozen of them in a row. This isn't a problem. I cost him at most 30 seconds of his time, and he didn't lose a victory. He was probably fighting someone else 30 seconds later. I'd say I probably did the Street Fighter community a favor by doing what I did, as I practically sent him a message telling him that I was tired of fighting against Kens. If more people did this, perhaps people would start using other fighters.

I don't give a flying fuck if I hurt anyone's feelings with that. And for the record, the last time I could say I was in a grade is long past.
5650  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 06, 2009, 05:24:16 AM
Roll Eyes
5651  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 05, 2009, 07:04:06 PM

Quote from: GatorFavre on March 05, 2009, 06:16:57 PM

Quote from: TiLT on March 05, 2009, 05:21:03 PM

I've disconnected from a fight before, but never seen anyone do it to me. The one time I did it myself was when I met my 6th or 7th Ken in a row, so I just quit the game while the first round was still loading. Serves the fucker right.

So you are part of the problem.  Neat.

What problem? People were complaining about other people quitting just when they were about to lose. I didn't do that. In fact, with all the Kens I've been fighting, I had a good chance of winning. I just couldn't stand fighting another freaking unimaginative Ken player.
5652  Non-Gaming / Off-Topic / Re: MOVIE Public Enemies.......Dillinger action on: March 05, 2009, 05:59:17 PM
Yeah, this looks like a movie to watch. It's too bad Michael Mann insists on using digital cameras though, as they tend to pull me right out of the action. I end up feeling like I'm watching the actors act, which isn't a good thing.
5653  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: March 05, 2009, 05:21:03 PM
I've disconnected from a fight before, but never seen anyone do it to me. The one time I did it myself was when I met my 6th or 7th Ken in a row, so I just quit the game while the first round was still loading. Serves the fucker right.
5654  Gaming / Console / PC Gaming / Re: New playstation.com features - trophy linking on: March 04, 2009, 11:44:45 AM

Quote from: Razgon on March 04, 2009, 11:27:05 AM

does anyone really care about trophies??

Definitely. I myself am a trophy-whore with over 260 different trophies acquired after owning my PS3 for about 2 1/2 months. The nice thing about trophies is that they're completely optional; if you don't like them, just ignore them.

I find that they motivate me to try things I normally wouldn't do in games. In Uncharted and Resistance 2 for example, I would try to use all the different weapons instead of sticking to just my favorite. Trophies give me goals to work towards even if the game itself fails to do so sufficiently, and encourage replaying games.
5655  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 05:33:24 PM
Yeah, it's a bit weird. The first time I reacted to it was when I noticed that my head was at elbow-level (!) with a woman. Seriously, that IS midget height.
5656  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 04:18:01 PM
I just finished the single player portion of the game. The game is quite excellent, with the exception of the absolutely atrocious final battle. What the hell is wrong with game designers today? I see this so often, and it's really annoying. They have this compulsion that they need to make final battles as hard as possible (as if they're trying to impress someone), and then they use all the wrong tricks to do so. Look at Uncharted as a good way to handle a final boss. The whole sequence is pretty damn challenging, but it autosaves between every wave of enemies and it never feels unfair. When you die, you feel like it's your own fault. In Killzone 2's final battle, there are almost no autosaves, hordes and hordes (and HORDES!) of enemies, some with rocket launchers, and no safe place to take cover. Let's put it like this: You get a trophy for finishing that battle in under 20 minutes. I didn't get it.

I guess I'll add that any situation in the game where enemies had rocket launchers was not fun to play. That was a poor design decision. The rockets are way too dangerous, and it's very hard to find the shooter through all the smoke and explosions (and blood on your screen). They also almost always appear in groups that will shower you with rockets, so even if you try to dodge out of the way, a rocket is almost guaranteed to hit where you're heading, and there's no way for you to stop that from happening.

Still, it's a solid game. A few damnably frustrating battles doesn't change that fact.

Now to try the multiplayer...
5657  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 27, 2009, 07:45:01 PM

Quote from: Dimmona on February 27, 2009, 05:05:17 PM

Is anybody experiencing weird controller lag in the demo?  There's a good half a second between the time I press the right stick and the player actually moves, even with sensitivity turned all the way up.

The demo showed promise, but the sloppy feeling of aiming really gives me pause...

It's not lag. It just takes more than a small nudge to turn around in this game, as you've got far more weight than you're used to from shooters. Move the stick further from the center position.
5658  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 27, 2009, 07:25:47 AM
I think I'm nearly halfway through the singleplayer campaign by now. It's a solid shooter with unusual but satisfying controls. It takes a little while getting used to, but once you do, you'll be popping off heads with no problems. The difference from most shooters is that it feels like you have actual weight when you move around the world, including when you attempt to turn to deal with enemies to your sides.

There's not much enemy variety. I think I've met 4 different kinds of enemies so far, though the soldiers do use different weapons occasionally. Just like yourself, the enemies feel solid. The way ragdolls have been implemented is very cool as well. Shoot someone in the foot and he'll stumble and perhaps fall through ragdoll physics, and then he'll attempt to get up again. They will toss themselves behind low cover, sitting with their backs to the wall, and fire blindly above their heads. Unlike most games, your enemies won't fly backwards when you kill them. Instead they'll crumple realistically. Sometimes you'll find yourself firing at already dead enemies because their momentum is still carrying them forward after their deaths.
5659  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 26, 2009, 12:52:11 PM
Lol, that describes most Kens I've met online.
5660  Gaming / Console / PC Gaming / Re: Why do games take so long to quit? on: February 26, 2009, 05:27:12 AM
The explanation is simple: When the game is running, it has to reserve the memory it needs so that other applications can't use it. A game usually has to reserve a lot of memory, often everything you have available and then some. Once the game needs more memory than you have available as RAM, it will start using the swap file on your HD as virtual RAM. This is slower, and will make the game feel slow too.

Once the game wants to quit, it needs to tell Windows that it doesn't need all these memory locations any more, or you'd get a memory leak (yup, that's how memory leaks work. They often happen when a programmer loses track of a memory assignment and can't find a way to release it). For a game using lots of memory, this process is pretty big. If all your reserved memory is in RAM, it should be quick though. If you're using virtual memory on the HD, things get a LOT more sluggish. You suddenly need to do a lot of HD lookups and small writes, which takes time.

Best remedy: Get more RAM.
5661  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 25, 2009, 06:01:49 PM
Europe got the game first this time! smile

I bought it on my way home today, and have played up through the first part (where you get your first story trophy). Feels like a solid FPS with fun enemies. The framerate is a little on the low side, but I'll get used to it. Graphics are really good.
5662  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 25, 2009, 05:06:51 PM
I care about other people's choice of character to play only because it directly affects me. I hate having to face Ken after Ken after Ken. I've only seen about 6-7 different fighters across 54 multiplayer battles. That's just wrong.
5663  Non-Gaming / Off-Topic / Re: New Watchmen Trailer on: February 25, 2009, 02:46:54 PM
Ah... now I see how the change in the ending makes sense. Clever. smile
5664  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 25, 2009, 02:05:04 PM
I made the mistake of manually connecting to other players initially. As a result, it often took me about 5 tries to find an actual, working game. What I recommend is to not go around searching for games in the first place. Just start an arcade game and allow other players to challenge you while you play. You'll quickly find yourself assaulted with challenges, and almost all of these will work perfectly.
5665  Non-Gaming / Off-Topic / Re: 24: Season 7 (spoiler tags are certain!) on: February 25, 2009, 08:10:08 AM
Can we please avoid spoilers about upcoming episodes? Some of us deliberately don't watch the previews.

I'm very pleased that they managed to get the whole list. The show was playing with us, the viewers, in that scene. We were all expecting the standard 24-formula where the list would get deleted for good, and then they'd just manage to get a cryptic clue or the name of one person from the mole in CTU... I mean, FBI. Then suddenly they get the whole list, undamaged. This has NEVER happened before in 24, as far as I can recall.
5666  Gaming / Console / PC Gaming / Re: Resident Evil 5 demo coming 26th on: February 24, 2009, 01:46:53 PM
8 hours is probably very wrong (a lot of gaming geeks seem to have a strange desire to brag about rushing through games). The devs say the game is larger than RE4, and the length estimates I've seen so far in previews have been 20+ hours, probably more than that for most players.

Of course, knowing the GT crowd, someone in here will inevitably say "8 hours? I'm out!" based on a completely unverified claim about what "some sites are saying".  icon_razz
5667  Gaming / Console / PC Gaming / Re: Resident Evil 5 demo coming 26th on: February 24, 2009, 09:16:06 AM
Didn't you play Resident Evil 4? It was the exact same way, and it was still definitely a RE game.
5668  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 24, 2009, 08:21:09 AM

Quote from: TheMissingLink on February 24, 2009, 08:13:54 AM

FUCK. ZANGIEF.

What's wrong with him? I've fought him several times online and found it to be relatively easy all the times. He seems to leave large vulnerable areas when he attacks.
5669  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 23, 2009, 07:04:40 PM

Quote from: pr0ner on February 23, 2009, 05:43:22 PM

They really need to add blind character selection in a patch.  I am already tired of having people I played in ranked matches hover over one guy, wait til I pick, then choose someone else.  That, and seeing nothing but Ken, Ryu, Akuma, and Sagat is annoying (though the best guy I played all night used Guile).

Meh, it doesn't matter. In my 54 online matches, I've chosen character last only once or twice. They'll pick Ken anyway.

Edit: Actually though, I agree with you. I'd like character selection to be secret until both have chosen a character. Otherwise, in ranked games with higher stakes, you'll see both players waiting for the full 30 seconds and then do a split-second move to their chosen character. That's just boring.
5670  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 23, 2009, 04:46:16 PM
You can taunt by holding down Heavy Punch and Heavy Kick at the same time. You even get a trophy (or achievement) for doing this 10 times. smile

You start out with only 1 taunt per character, but you can unlock more as you try the challenges.
5671  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 23, 2009, 02:39:42 PM
I don't think I have the patience to do the hard challenges. Briefly checked out the hard time challenges and saw that you need to fight your way through about 22 enemies to win just the first one of 20 challenges. That doesn't sound very fun to me, as I get frustrated if I have to fight through bunches of enemies more than once because I failed at one of the last battles.
5672  Non-Gaming / Off-Topic / Re: Christopher Nolan has passed away. on: February 22, 2009, 08:51:07 PM

Quote from: CeeKay on February 22, 2009, 07:49:54 PM

no, not that one, but did anyone else get the same sinking feeling as they read that?

Bastard! The subject stunned me for a moment, until I realized that most dramatic titles on these forums are jokes.

It's not fun when anyone dies, but in this case I'll allow myself a big "phew!".  icon_neutral
5673  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 22, 2009, 08:34:36 PM
The problem with Akuma's Ultra is that if you try to fight while it's ready to go, you're inviting disaster. If you're occupied with ANY move when Akuma triggers it, you're toast. You need to be completely free of any actions, as well as about half the screen or more away in order to even jump away, much less trigger a Super or Ultra (my fingers itch just thinking about it). It needs to have a slight lead-in time, or it'll discourage fun fighting in Akuma's battles and encourage some very defensive play.
5674  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 22, 2009, 07:46:08 PM
Goddamn it! If I have to fight ONE MORE KEN, I'll scream! Out of my last 7 fights, 6 were against Ken. As if their lack of creativity isn't enough, Ken just isn't fun to play against as he's pretty much a one-trick pony (Shoryuken! Shoryuken! Shoryuken!). The only fight that wasn't against Ken was against someone playing Sagat (which can be a good and a bad thing. He's one of the most powerful fighters in the game, but that seems to attract the worst players). He did pretty much nothing but Tiger Shots, and when I wised up to his scheme and holed up, crouching, in a corner, he was stumped and didn't know what to do, so he just stood there. Any time he tried to approach me, he'd get knocked off his feet by a low sweep, and he didn't seem to know any other tricks than the Tiger Shot, so that was all he could do. His fireballs went straight over my head, so they were useless as well. That was moderately fun in a "hah, you're a sucky player, so you reap what you sow!" kind of way. I wish it were that easy with Ken. Grrrrr!
5675  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 22, 2009, 05:03:26 PM
I'm also the kind of person who doesn't like to play with strangers online, but for SF4, the commitment is so small that it's quite ok. You don't have to communicate with your opponent, you don't have to seek him out (the game matches you while you play single-player, if you want it to), and even if you don't like him, you're only stuck with him for a minute or two until the match is over and you both go back to your respective games.

The whole point of SF4 is really to play it online or with friends on one console. While there's plenty to do for a solo player in this game, it should be considered training for the multiplayer portion. I'm not sure I'd recommend the game if you're absolutely unwilling to play online.

In other news, I hate Akuma's Super. It's really unfair at times. If your opponent pulls it off while you're in the middle of a special, you can say goodbye to 60% of your health.
5676  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 22, 2009, 03:22:10 PM
I found an interesting and surprising unlockable in the PS3 version today. On my 10th ranked win, I got a new costume for Home. Admittedly, it's Dan's shirt, so it's not something I'd want to wear, and it's not like I use Home anyway, but it's an interesting concept for collectors.

Also, the learning curve in this game is steep but relatively quick. I've barely played any SF-games before this one, but after playing it for two days I can already kick the AI's ass on Hardest difficulty. I don't think it'll be that easy with Seth though... And fighting against humans is really hard.

Indeed, fighting against humans is not only hard, but it's annoying as well. Almost all the people I fight choose Ryu, Ken or Akuma. Ken feels almost broken, but I'm sure there's some trick to fighting him. I've fought everything from newbies to moderately experienced opponents who use Ken, and they all fight in the exact same way that leaves me absolutely no openings to do damage upon him. He moves towards me from the first second and never pulls back, and he's able to pull off one special move after another with no visible delay. The fire punch is particularly aggressive and hard to deal with when the opponent chains them.

I've started expanding into Gouken after using Fei Long for a while. Both are fun characters, so I think I'll stick with them. Gouken's Ultra is really really bad-ass. It requires you to stand toe-to-toe with the opponent, but you take away half his health in one attack with it.
5677  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 21, 2009, 05:17:30 PM

Quote from: CeeKay on February 21, 2009, 04:48:58 PM

Quote from: KePoW on February 21, 2009, 04:34:15 PM

Quote from: CeeKay on February 21, 2009, 04:00:21 PM

I see they included all the other cheese moves for the other fighters.  I used Vega's slide kick (where you knock them down, and then immediately execute another one just as they're getting up so they cannot move or block- it's pretty much the same move that killed my desire to play the coin-op back in the day) to cheese Seth to death with a perfect victory.

Not sure what you're talking about here, cause when you play human players there's certainly a counter for that.  If you're talking about cheesing the AI.... well, that's just the AI.

in the SF2 arcade this was against other players.  you time the move to hit just as the players character is getting up.  maybe they changed it for this version as I haven't played vs others on XBL yet.  out of curiosity, how do you counter stuff when you're in the getting up animation?

From what I can tell, you're invincible while getting up. Also, you can get up faster by either pressing down twice or hitting a punch and kick button at the same time as you hit the ground. You should be able to block right away after standing up, and even if the opponent uses an unblockable attack, you should be able to absorb it and counter with an attack of your own through using focus attacks.

SF4 offers you many ways of dealing with most situations. You just have to get used to it. Try your "unblockable" trick online and see how long you last. slywink
5678  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 21, 2009, 04:46:59 PM
The beauty of the difficulty against another players (though not against the AI) is that you know that when you lose, it's because you're not as good as your opponent, and when you win, you were better than him. It doesn't come down to blind luck like in so many other games.

That kind of challenge leaves me incredibly satisfied, even if I don't win a lot. I think my win ratio is slightly below 20% right now, but the wins I've had were the kind where I shouted out loud in joy. I've had some awesome battles that went back and forth and back and forth, in the end coming down to a single attack from one player and the other one's ability to deflect it and counter.
5679  Gaming / Console / PC Gaming / Re: Street Fighter IV Impressions on: February 21, 2009, 01:16:16 PM

Quote from: hitbyambulance on February 21, 2009, 12:54:31 PM

anyone play the PC version yet?

There is no PC version yet, AFAIK. A release date hasn't been announced.
5680  Non-Gaming / Off-Topic / Re: Lost returns next week! [Spoilers!] on: February 20, 2009, 11:34:40 PM

Quote from: LoneStarSpur on February 20, 2009, 07:24:10 PM

Great show...great season so far. Glad they got rid of Aaron...dragging him around the island would have been no fun. Wonder what she did with him? Great note from Locke to Jack. Anyone know what painting that was over Kate's shoulder in Jack's apt? Great look on Jin's face, but how have the time jumps stopped/slowed down enough for Jin to have had time to get geared up like that? Did the plane really crash or were the returnees caught in a time jump?

I think the time jumping has stopped altogether after Locke turned the wheel, so the Losties are now stuck in the glory days of the Dharma Initiative, trying to find a way back.
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