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5561  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: September 07, 2010, 09:00:42 AM

Quote from: Razgon on September 07, 2010, 08:42:49 AM

If you dont see it, even though I posted some of the grinding areas, then nevermind. We'll never agree anyways.

I saw the things you posted, but none of them are needed to reach level 65, so my point stands. If you find yourself grinding those things before the cap, you're just ruining the experience for yourself.
5562  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: September 07, 2010, 08:15:04 AM
There's no more need to grind at levels 50-65 than there was at level 1-50, so I don't really see what you're saying. It sounds to me like you forced yourself to play repetitive content, not because the game made you do it but because you thought you had to.
5563  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: September 07, 2010, 07:17:25 AM

Quote from: Razgon on September 07, 2010, 06:58:59 AM

Quote from: Scraper on September 01, 2010, 04:13:28 AM

I have played both games extensively and to say that LotRO has no endgame is complete bullshit. Crap article for me.

if endgame is insane Grind, then yes, Lotro has endgame.

Eh, that's not really accurate. If you play all the time, then yes, it'll turn into a grind. I've been at the level limit for ages, and I've always got quests to do or other activities that don't feel like grinds. Then there's the new book quests that keep getting released, making sure there's plenty of story to go through at the cap.

I've had a break from the game this summer, but when I last played I entertained myself by playing skirmishes. There are enough of them that they remain entertaining. With the skirmish refund coming up in this patch I think I'm going to finally get my soldier up to my own level. smile

If you're trying to get the best equipment (which isn't really that important in this game as the differences are minor and the equipment is pretty specialized) you'll have to grind instances. That's not something that concerns me though. I've always got something else of interest to do.
5564  Gaming / Console / PC Gaming / Re: 2K announces Duke Nukem Forever for 360, PS3 (and PC) 2011 on: September 07, 2010, 06:04:26 AM

Quote from: Rumpy on September 07, 2010, 05:16:54 AM

It seems highly reminiscent of the level in Duke 3D where you battle a cyclops at a stadium. Maybe they've recreated that for nostalgia purposes for the demo. But I'd be pretty disappointed to wait all this time only to get a derivative of something they'd done earlier in Duke 3D.

http://www.3drealms.com/duke3d/walkthrough/e3m11.html

Slight spoilers from the beginning of the game, if the information we got earlier this year is correct:

Spoiler for Hiden:
The stadium part is the opening sequence to the game and is deliberately done in such a way as to make you think the game is way more old-school than it actually is. Once you defeat the boss it's revealed that Duke Nukem was actually playing a game about himself at an arcade.
5565  Non-Gaming / Hardware / Software Hell / Re: Command and Conquer: The First Decade won't run on Windows 7??? on: September 06, 2010, 04:43:33 AM
It might help if you actually, you know, told us what the problem is. "Won't run" isn't enough to offer much constructive help. A few computer specs wouldn't hurt either.
5566  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: September 05, 2010, 02:20:37 PM

Quote from: Destructor on September 05, 2010, 05:27:44 AM

Aw, boo, it's fake. Look at the end: "Do not attempt. Controlled environment."

Of course it's fake. Levitation is something that only appears in fiction. Tongue

Seriously, he hangs WAY too long in the air for it to look anywhere near natural. It's a wire stunt.
5567  Gaming / Console / PC Gaming / Re: House of the Dead: Overkill [Wii] on: September 05, 2010, 10:02:32 AM
I bought this game last year but kept it shrink-wrapped for just the right opportunity. That happened yesterday when a friend and I ran into a game-stopping bug in Lara Croft: Guardian of Light and had to do something else. We didn't regret our choice for a second.

We plowed through the entire game in one sitting, laughing the entire motherf***ing time. slywink The game hits the tone just right, from the opening credits to the closing credits. It's very easy (at least in normal mode). In fact, we were surprised when we managed to down bosses in like 10 seconds. There's still the Director's Cut to play though, and it looks like you can toggle extra zomb... sorry, mutants for all levels even in normal mode.

The game looks surprisingly good for a Wii game too. This is an example of a game that wouldn't really have gained all that much from being on the PS3 or 360.

Listening to the funky soundtrack right now. Very happy with my purchase. smile
5568  Gaming / Console / PC Gaming / Re: 2K announces Duke Nukem Forever for 360, PS3 (and PC) 2011 on: September 04, 2010, 06:23:53 AM
Those screenshots look damn good.
5569  Gaming / Console / PC Gaming / Re: Duke is on the way on: September 03, 2010, 10:07:31 PM

Quote from: jblank on September 03, 2010, 08:59:59 PM

It's gonna suck though, so really, who cares at this point. I was in college when this game was supposed to originally come out (13 years ago).

You obviously have insider information about the quality of Gearbox' changes to the game. Care to share beyond "It's gonna suck though"?
5570  Gaming / Console / PC Gaming / Re: 3D Realms Shut Down? Lawsuit Settled! DNF completed? on: September 03, 2010, 03:04:24 PM

Quote from: Blackjack on September 03, 2010, 02:55:07 PM

Quote from: Bullwinkle on September 03, 2010, 01:49:32 PM

Actually, I'm still pretty interested.
Dear George Broussard,
Bullwinkle still cares, so please add him to your IM and Twitter lists as he eagerly awaits your updates.

The rest of us believe that in 2010 America, Duke Nukem is strangely... quaint.  icon_razz

Sincerely,
PC Gamers (except for Bullwinkle)

I don't think you're in the majority there, buddy. I think most of us are still excited about playing Duke Nukem Forever. Just because it took forever (har!) to be completed doesn't change that.
5571  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 03, 2010, 12:37:58 PM

Quote from: raydude on September 03, 2010, 12:31:30 PM

Quote from: TiLT on September 02, 2010, 05:56:57 PM

Quote from: cheeba on September 02, 2010, 05:47:50 PM

It's called capitalism. They put out a product. You either buy it or don't. If they had to dance to the tune of a bunch of whiny forum geeks who think they know jack shit about the game business, they'd probably put out a bunch of crap.

Wait, are you honestly using Valve as an example of capitalism at work? The one company apart from Blizzard that can take its time and pour love (and time) into its products before releasing them when they're done? The company that earns its money from Steam and doesn't really need the income from their games?

I guess it's not just whiny forum geeks who think they know jack shit about the... oh, wait.


Dude, Steam is a perfect example of capitalism at work. At their hearts, each and every capitalistic oriented company wants to make as much money as possible and spend as little money as possible. Getting money for free (a la third party companies paying Steam) is every company's wet dream.

Agreed. I wasn't talking about Steam though, I was talking about Valve's game development efforts.
5572  Gaming / Console / PC Gaming / Re: TellTales's Mystery Game: Poker Night At The Inventory on: September 03, 2010, 09:37:09 AM

Quote from: Razgon on September 03, 2010, 09:16:46 AM

Quote from: jersoc on September 03, 2010, 09:15:05 AM

playing poker w/o real money is like masturbation.

God frowns on it?

I think he's trying to tell us that he wouldn't have been able to play the game if it featured real money.

icon_razz
5573  Gaming / Console / PC Gaming / Re: TellTales's Mystery Game: Poker Night At The Inventory on: September 03, 2010, 06:30:18 AM
Wow, it's not often TellTale creates things I don't care about, but this just missed my demographic completely.
5574  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 03, 2010, 06:29:05 AM
I don't think I would accept a refund for this game. I don't feel like I've been tricked, and Stardock has a good reputation for updating and improving their games.
5575  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 03, 2010, 04:47:47 AM

Quote from: Pharaoh on September 03, 2010, 04:02:02 AM

Quote from: TiLT on September 02, 2010, 03:54:14 PM

Quote from: Blackadar on September 02, 2010, 03:50:30 PM

Quote from: TiLT on September 02, 2010, 03:44:26 PM

Quote from: Pharaoh on September 02, 2010, 03:21:52 PM

Those reviews are generous considering its still beta.

Repeat after me: The. Game. Is. Not. Beta.

It doesn't matter if the game is polished so much that you'll go blind from looking at it or if it's so filled with bugs it'll format your HD when you install it. Once it's been released, it's NOT beta.

Agreed, but I believe what Pharaoh meant was that the game is in a state that you would typically find only during a beta test. 

I realize that of course, but the point is that the term "beta" is being used as a synonym for "buggy" when it really refers to a specific stage in software development that ends before the game is released by definition. People should just say what they mean without obfuscating their own words with clichéd stuff like this.

Clichéd my ass. Beta is software not ready for retail release. Not Gold. Not Master. Not Release Candidate. My usage of the term was perfectly valid.

No it was not. You're right in that beta software is not ready for release. That doesn't mean everything that's not ready for release is beta software. Elemental has gone through release candidate, gold and retail stages since. It can't be called beta software, no matter how bitter or justified you feel. Call it buggy. Call it a piece of crap. Call it the worst software you've ever had the privilege of touching if you wish. Just don't dilute words you don't understand to make yourself feel better.

OK, it's not a big deal. I just find it annoying that an important and strongly defined part of the software development process has had its name so abused these last few years that almost nobody outside the "inner circle" of developers knows what it means any more.
5576  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: September 02, 2010, 06:59:07 PM

Quote from: Abaddon on September 02, 2010, 06:56:57 PM

Re-upped for the free week and jumped in last night. Think I lasted about 30 min before i was pretty bored. At level 28 I was annihilating entire packs of mobs several levels higher then I was to the point I wasn't even taking any damage. While I am certainly not looking to die every 5 minutes there should be at least some sense of a challenge. Orbital Cannon is simply way to powerful, combined with Shadow embrace and it was fairly ridiculous. One shot of Orbital Cannon would outright kill any henchman and leave Villians at 1/4 health, a quick burst of Shadow and everything was dead in seconds. I never even hit any of my other powers. Perhaps I was just questing in the wrong areas or something. Guess I will mess around with it some more over the weekend and try and find a build that offers some fun without purposely trying to gimp myself.

Try fighting D.E.M.O.N.

I can't beat them even when I'm several levels above them.
5577  Gaming / Console / PC Gaming / Re: 3D Realms Shut Down? Lawsuit Settled! DNF completed? on: September 02, 2010, 06:46:22 PM
Awesome!  icon_lol
5578  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 06:12:26 PM

Quote from: cheeba on September 02, 2010, 06:08:16 PM

Quote from: TiLT on September 02, 2010, 05:56:57 PM

Wait, are you honestly using Valve as an example of capitalism at work? The one company apart from Blizzard that can take its time and pour love (and time) into its products before releasing them when they're done? The company that earns its money from Steam and doesn't really need the income from their games?

Um... yeah? You understand they can take their time on their products because they made money on their products, right? And that Steam is another of their products designed (very well) to make money?

They pioneered and control an estimated 70% of online video game distribution. This was done at a time where developers were (and still are) running like Usain Bolt away from the PC market to consoles. That shows how well they understand the PC market and they've been very well compensated for that understanding.

I knew I shouldn't have started an argument with you. You just keep subtly changing the topic in ways that makes the other person appears daft. Have fun with your little personal circle-jerk.
5579  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 05:56:57 PM

Quote from: cheeba on September 02, 2010, 05:47:50 PM

It's called capitalism. They put out a product. You either buy it or don't. If they had to dance to the tune of a bunch of whiny forum geeks who think they know jack shit about the game business, they'd probably put out a bunch of crap.

Wait, are you honestly using Valve as an example of capitalism at work? The one company apart from Blizzard that can take its time and pour love (and time) into its products before releasing them when they're done? The company that earns its money from Steam and doesn't really need the income from their games?

I guess it's not just whiny forum geeks who think they know jack shit about the... oh, wait.
5580  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 05:00:52 PM
It's not hate. It's indifference. Whenever Valve releases Episode 3 I'll buy it, play it, and probably love it. Until that happens, I'm not going to hold my breath or even care. Valve doesn't seem to care all that much about public perception or in satisfying their customers. They're obsessed with perfection and side projects, and that's fine. Just don't expect me to sit around and wait for them to hand out their next cookie.
5581  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: September 02, 2010, 04:01:17 PM
The powers are way more balanced now than at launch, so you can go a bit more wild than before without gimping your character.

Btw, everyone should make a real ninja. They are just so fun to play! smile I've fiddled with a few different builds, but none has been as awesome (in every sense of the word) as Dai Katana, dual blade specialist (and his nemesis: Shadowblade!). He's just got that GI Joe look that I can't do again even if I try. Got lucky on my first attempt with the character design tool.

5582  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 02, 2010, 03:54:14 PM

Quote from: Blackadar on September 02, 2010, 03:50:30 PM

Quote from: TiLT on September 02, 2010, 03:44:26 PM

Quote from: Pharaoh on September 02, 2010, 03:21:52 PM

Those reviews are generous considering its still beta.

Repeat after me: The. Game. Is. Not. Beta.

It doesn't matter if the game is polished so much that you'll go blind from looking at it or if it's so filled with bugs it'll format your HD when you install it. Once it's been released, it's NOT beta.

Agreed, but I believe what Pharaoh meant was that the game is in a state that you would typically find only during a beta test. 

I realize that of course, but the point is that the term "beta" is being used as a synonym for "buggy" when it really refers to a specific stage in software development that ends before the game is released by definition. People should just say what they mean without obfuscating their own words with clichéd stuff like this.
5583  Gaming / Console / PC Gaming / Re: New Neverwinter Nights! Called 'Neverwinter" on: September 02, 2010, 03:50:42 PM
When did reusing an engine become evidence of "crap"? Here's a short list of selected titles that used engines from other games:

- Baldur's Gate 2, Planescape Torment, Icewind Dale.
- Half-Life.
- System Shock 2.
- Bioshock.
- The Witcher.
- Deus Ex.
- Fallout 3.
- Colonization.
5584  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 02, 2010, 03:44:26 PM

Quote from: Pharaoh on September 02, 2010, 03:21:52 PM

Those reviews are generous considering its still beta.

Repeat after me: The. Game. Is. Not. Beta.

It doesn't matter if the game is polished so much that you'll go blind from looking at it or if it's so filled with bugs it'll format your HD when you install it. Once it's been released, it's NOT beta.
5585  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 03:41:45 PM

Quote from: cheeba on September 02, 2010, 02:45:13 PM

Valve's games are all awesome. They understand and service the PC gamer crowd better than anyone out there.

If that was true, we'd have seen Episode 3 years ago and L4D2 wouldn't have been released anywhere near when it was. I love Steam, but when it comes to Valve's actual games, they're making us dance to their tunes instead of the other way around.
5586  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 10:02:53 AM
Meh, I don't really care at this point. The "Episode" part of the Half Life 2 expansions is just ridiculous anyway. Valve, this isn't how you do episodic content dammit!
5587  Gaming / Console / PC Gaming / Re: Computer and Videogames reviews Civilization 5 on: September 01, 2010, 10:10:34 AM

Quote from: rshetts2 on September 01, 2010, 10:03:43 AM

Quote from: TiLT on September 01, 2010, 04:42:27 AM

And when did a single review become reason enough for an entire new thread? Not that I don't want to read about Civ 5, but this is a bit excessive. Tongue

now thats a silly question,  this is CeeKay youre talking about, he'll make a thread about a thread where someone talks about a thread he made.   icon_wink

CeeKay = vizionblind now? Didn't I get the memo?
5588  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: September 01, 2010, 04:45:43 AM

Quote from: Farscry on September 01, 2010, 04:02:57 AM

Quote
I am not saying that the developer should make the game impossibly expansive but I would expect that the Old Forest would be more than a linear woodland path.

WTF? Has this guy even been in the Old Forest? It's a freaking maze, not a linear path.

 thumbsdown

When were you there last? The Old Forest has changed a lot through LOTRO's lifetime.

In the beta, the forest changed continually. A path you may have taken to get in might be closed off when you tried to go back, forcing you to look for alternate exits. Trees attacked you all over the place, making it hard to follow certain paths.

When the game launched, the forest no longer changed all the time, but the rest was still there.

A redesign later and everything got less dangerous in there. Trees no longer attacked unless you attacked first.

Another redesign and everything got more streamlined. We now even have a detailed map over the forest available from in-game. It's no longer a maze unless you try to navigate without the map.
5589  Gaming / Console / PC Gaming / Re: Computer and Videogames reviews Civilization 5 on: September 01, 2010, 04:42:27 AM
And when did a single review become reason enough for an entire new thread? Not that I don't want to read about Civ 5, but this is a bit excessive. Tongue
5590  Gaming / Console / PC Gaming / Re: Mafia II on: August 31, 2010, 01:42:11 PM

Quote from: Tokek on August 31, 2010, 06:16:47 AM

Also, I saw steam achievements for "Jimmy's Vendetta" anyone know which mission that is or is that a DLC?

I think that's the DLC that comes out next week.
5591  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: August 30, 2010, 06:02:40 PM

Quote from: MaxSteele on August 30, 2010, 05:53:57 PM

I'm absolutely using Hardcore mode.  I love having to drink, giving weight to ammo, and healing over time instead of instantly.

Yeah, Fallout 3 had all these nifty things like being able to drink from puddles or toilets and eating the things you kill, yet you never needed to do any of these things (I never did across three playthroughs). With this hardcore mode, the small things in the wasteland will suddenly start to matter.
5592  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 05:46:09 PM

Quote from: MaxSteele on August 30, 2010, 05:34:14 PM

Would it work?  We don't know. 

We do, actually. The percentage of players who complete a game varies a bit depending on the type of game, but the average might be about 30% or less. If these players aren't already tired of the game by then, and if they're willing to fork out for a subscription, you'd still be left with only about 15% of the original playerbase before anyone's even been able to pay their first subscription fee (based on a number I saw a few years ago about developers expecting about 50% of a game's owners to actually purchase an expansion). Then you have to rely on these players actually wanting to keep playing this particular game every month. What that game is doing that is so awesome they'd want to do that is beyond me. As with MMORPGs, there'd probably be a massive drop in players after the first month. Perhaps 5% of the original playerbase is left.

Does anyone here even think this business concept is anywhere near realistic? You're talking about a fairy tale fantasy here, and one that doesn't appeal to most players (I've never even heard anyone suggest something like this before, which says a bit about the demand, don't you think?).
5593  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 04:56:11 PM

Quote from: Razgon on August 30, 2010, 04:34:06 PM

I know you are looking at it from a developer/disitrbutor point of view ,but look at it this way.

Take the greatest game you ever played...wouldnt you love it if it could continue for years, new content keeping coming out? Thats what MMO's does,and thats what I would love to have as a singleplayer game as well-

Nope, can't think of anything. Most games, when I reach their ending, I'm satisfied with and ready to leave behind. For the rest, I'd feel the same way if they were just a little bit longer. No single player game I can think of would have been worth subscribing to for a long time.

Let's take an example: I own all three seasons of Sam & Max. I buy them as soon as they're available, but often don't play them for months after they're released. The third season just got completed, but I haven't even started it. If I was paying a subscription, I'd feel compelled to play, and that would take away all my enjoyment of it. Right now I've got a whole season of Sam & Max fun waiting for me at the time of my choosing.
5594  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: August 30, 2010, 04:31:56 PM

Quote from: metallicorphan on August 30, 2010, 03:57:13 PM

Quote from: CeeKay on August 30, 2010, 03:16:12 PM

achievements (spoilers)


looks like i am not gonna get all the achievements this time round then icon_confused

Quote
   Hardcore   100
Play the game from start to finish in Hardcore Mode

Just to make sure, you do know that hardcore mode isn't a difficulty level, right? It just affects certain game rules like how important food and water is.
5595  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 04:25:02 PM

Quote from: MaxSteele on August 30, 2010, 03:21:31 PM

I see what Razgon is saying.  Sure, Fallout 3 had four DLC packs, but now what?

Now we get Fallout: New Vegas. That's about as good as it gets. It secures a solid revenue stream for Bethesda, and it provides us players with seriously fresh content using the same game engine.

The industry is revenue driven. What you guys are hinting at is a system that would never work. Games traditionally have a shelf life of less than a month before their sales drop dramatically. DLC has been able to extend that, but it only goes so far. We're talking about an entertainment medium here where only a small fraction of the player base even finishes the games in the first place before moving on to something else.
5596  Gaming / Console / PC Gaming / Re: Mafia II on: August 30, 2010, 08:19:18 AM
How I dealt with that situation:

Spoiler for Hiden:
Using a car was clever. I wasn't. Instead I just ran immediately up the stairs and rushed towards cover. If you can get into the far left corner from the entrance you're reasonably safe as long as you watch your flank (a couple of guys will try to approach you from your unguarded right. Just pay attention to your map and shoot them dead as soon as they show themselves). I never saw any molotovs coming my way when I did this approach.
5597  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 07:49:04 AM

Quote from: Razgon on August 30, 2010, 07:36:12 AM

But - why wouldnt people accept that? Whats the difference between paying monthly fees for upkeep and continous development of a singleplayer game, and a multiplayer game?

The difference is that in a MMO you're playing on a server and that there is precedent for subscriptions to online games already. For a singleplayer game a subscription would pretty much boil down to prepaying for content you may get and that may appeal to you, and that you may hear about before forking out. What happens if you don't get the content in a timely manner? What happens if it doesn't appeal to you and you get no due warning? And what happens when you stop subscribing? Do you lose access to the game?

Paid DLC makes a whole lot more sense. Bethesda is smart enough to realize that subscriptions for a single-player game would be like shooting themselves in the foot with a rocket launcher.
5598  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 07:27:12 AM

Quote from: Razgon on August 30, 2010, 07:21:51 AM

Nice feedback guys - I realize Morrowind and Oblivion are both pretty close to what I'm asking for, but they are also a clear example of what I mean, when I say I want the developers to keep at it, like they do in MMO's.

Basically, if you could take morrowind with monthly updates and keep that up forever, I'm guessing thats more or less it. - more adventure, more fun, more polish... Like any MMO, but allow me to play in it as a single player.

You'd have to pay monthly subscriptions for that business model to work, and I don't think many people would accept that for a single-player game. On the other hand, it's quite possible we'll see something similar with the next Elder Scrolls game. I'm sure Bethesda is planning to support it with plenty of paid DLC.
5599  Gaming / Console / PC Gaming / Re: Mafia II on: August 30, 2010, 04:24:05 AM

Quote from: Daehawk on August 29, 2010, 09:23:19 PM

For some reason it didn't add the size to the img. Fixed.

Nice, thanks! smile
5600  Non-Gaming / Off-Topic / Re: Temporary Hearling Loss (Concerts) on: August 29, 2010, 04:01:16 PM
Never go to a concert without earplugs. I'm amazed they're allowed to pump up the volume as much as they do considering how many people get permanent hearing damage from concerts every year.
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