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5401  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 20, 2010, 12:01:44 AM

Quote from: Razgon on February 19, 2010, 11:58:12 PM

this is pointless..

you are right, the game is awesome...congratulations! you won!

Sigh, we are obviously talking about completely different things here. I'm not saying the game is awesome (well, almost). I'm saying that you're dismissing it completely based on information you DID NOT GET in the demo, and refuse to listen when the information you're missing is given to you.
5402  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 19, 2010, 11:45:36 PM

Quote from: Razgon on February 19, 2010, 11:40:27 PM

actually, I did say the exact same thing in my original post, you just decided to ignore it since it suited your purpose here. You'r sounding like you want me to be wrong no matter what I say´, and I dont get it.

Did you like the voiceacting? Did you feel you have any impact on the story? Did you feel it was you in there? If you did, then the game did what its supposed to do for you, but it certainly didnt do so for.

No, you didn't say the exact same thing. You made it sound as if there wasn't any impact from your actions even in that single scene. Of course you can't tell if it has an impact further into the game, but you already knew that before trying the demo, so why pretend that you're surprised and disappointed? You've yourself seen that the scene can end up in very different ways, even if the guy always appears in the end anyway. There are many choices you made that may or may not reappear later. From the reviews I've read, they will reappear. Yet you seem to choose to ignore this for some reason I honestly can't understand.

I liked the voice acting in the demo, btw.

5403  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 19, 2010, 11:20:52 PM

Quote from: Razgon on February 19, 2010, 11:08:07 PM

So, the demo is a poor representation of the game? How do you know? You played the full game?  If you have, can you comment of the fact that all you do is press the buttons shown you on the screen to press? No choice whatsoever...

in dialogue, there is little if any clue as to what will happen if you select one option..I can only select what the game wants me to select, driving me /forcing me down the same path..or so it seems.

What the heck are you talking about? I'm losing you here.

Do you feel like you have choice in the classic adventure games where you have only one default action whenever you click on something? Take the new Telltale games for example. You click somewhere to move there. You click on an object to interact with it. The only variation comes when you use inventory items on something. You don't even get to choose a path, as no matter what choices you make, you always end up with the same result. Yet these games are brilliant and never criticized for the things you just mentioned.

In Heavy Rain you move around in the scenes freely and interact with whatever you want. Sometimes you have a time limit, which is probably the case in the hotel scene (not that I checked). You can easily pass by possible actions (did you investigate the fridge?) and never even know. Your choices in dialogue can have a large effect on what's going to happen (my first attempts in the demo were to try and sympathize with the woman, which backfired. She sent me away without answering my questions. My second attempt was more pushy, and she gave in). Some actions have immediate effects (if you place money on the table you can use your payment as an argument during the conversation, which might influence its outcome). You only get to ask a few questions before the conversation is cut short, but you always have a choice between several dialogue options, some of which open new ones. Did you ask the right ones? Did you get the info you needed? Did you act when the customer arrived later? In what way (polite or aggressive)? Did you win or lose the fight against him? Did you leave your card at the scene?

You're sounding like you made up your mind about the demo's possibilities without actually trying to look for them.
5404  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 19, 2010, 11:05:14 PM

Quote from: Razgon on February 19, 2010, 10:56:41 PM

But appearently according to Tilt I'm wrong because other people say so?? If that isnt the emperors new clothes, I dont know what is...

No, you're not wrong because other people say so. You're wrong because ALL the other people say so. Tongue
5405  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 19, 2010, 10:32:54 PM

Quote from: Razgon on February 19, 2010, 10:17:14 PM

huh? no -. I saw Avatar after the reviewers raved about it, and I was right - emperors new clothes... I've tried the demo here which is supposedly representative of the game, and found it lacking, so..why should I trust what reviewers who say this game is good?

Because they are pretty much unanimously saying it rocks, and you haven't played the full game. Those are two excellent reasons to me.
5406  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 19, 2010, 10:14:59 PM

Quote from: Razgon on February 19, 2010, 10:04:48 PM

I dont understand where you get that, Turtle...

I tried the demo as well, and..well, it was boring, frankly..all I had to do was press the buttons shown on the screen, and then it showed me a movie, with some poorly written dialogue.

I like what its trying to do, but to me, its just not as interesting as Indigo and nowhere near as interesting as Omikron, which was brillaint, and a totally different kind of game.

I guess we'll see...but I have a feeling this is the Avatar of video games...lots of flashy stuff with little or no substance

You really don't trust reviewers, do you?
5407  Gaming / Console / PC Gaming / Re: Games You Finished in 2010 on: February 19, 2010, 10:13:43 PM

Quote from: Autistic Angel on February 19, 2010, 10:06:06 PM

You know what to do! icon_cool

Yes, post in the existing thread. slywink
5408  Non-Gaming / Off-Topic / Re: Actors You Wish Had Made It Bigger on: February 19, 2010, 08:21:48 PM
Ed Harris. He makes any movie better just by being in it.
5409  Gaming / Console / PC Gaming / Re: New Super Street Fighter IV to be revealed tomorrow? on: February 19, 2010, 06:10:22 PM

Quote from: KePoW on February 19, 2010, 03:26:12 PM

Quote from: TiLT on February 19, 2010, 08:10:59 AM

Okay then, that makes me hate her less. smile Now I can limit my hate to Sakura.

Sakura is a girl too  slywink

I know that, of course. My hate for her is because of her stereotypical Japanese schoolgirl style. Watching the second Street Fighter anime made her even more annoying.
5410  Gaming / Console / PC Gaming / Re: Has anyone joined Ubisoft's "Uplay" yet? on: February 19, 2010, 06:09:17 PM
I think they're just trying to ease us gently into the system before unleashing more microtransactions and encouraging us to actually purchase stuff there with real money.
5411  Non-Gaming / Hardware / Software Hell / Re: Windows 7 Indexing - files come and go on: February 19, 2010, 09:14:03 AM
That's because Search prioritizes programs over the control panel.
5412  Gaming / Console / PC Gaming / Re: New Super Street Fighter IV to be revealed tomorrow? on: February 19, 2010, 08:10:59 AM
Okay then, that makes me hate her less. smile Now I can limit my hate to Sakura.
5413  Non-Gaming / Off-Topic / Re: 24, Season 8 discussion (there are spoiler tags for a reason) on: February 19, 2010, 07:19:56 AM

Quote from: whiteboyskim on February 19, 2010, 06:21:21 AM

A co-worker told me Bauer used himself as a conductor to electrocute a bad guy. He mentioned how stupid and insane that was. I correct him by pointing out that Jack Bauer is a conductor of pure awesome, at which point my co-worker conceded the argument.

I don't see how that is stupid. Granted, it's been a while since I took physics classes, but from what I remember (and we tried this as a live experiment too), only the end of a chain of people holding hands will notice much of the electrical current running through them.
5414  Non-Gaming / Hardware / Software Hell / Re: Windows 7 Indexing - files come and go on: February 19, 2010, 06:10:38 AM
Is it actually stored in an indexed location? I don't think your entire HD is being indexed by default, but you get the option to index non-default locations when you attempt to search them manually. Your libraries are auto-indexed.
5415  Gaming / Console / PC Gaming / Re: New Super Street Fighter IV to be revealed tomorrow? on: February 19, 2010, 06:02:53 AM
I could have sworn I read that he/she is a young boy, and I didn't notice he/she was wearing anything underneath the white outfit in the videos I saw... Strange.
5416  Gaming / Console / PC Gaming / Re: New Super Street Fighter IV to be revealed tomorrow? on: February 19, 2010, 05:34:06 AM

Quote from: KePoW on February 18, 2010, 10:28:47 PM

Quote from: TiLT on February 18, 2010, 03:15:11 PM

While I appreciate new fighters for the game, the 12-year old karate boy is going to annoy me in much the same way as Sakura. They're way too typical of poor anime and its clichés.

Makoto?  That's a girl...

No, I'm not talking about the "ninja". The other one.
5417  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 18, 2010, 08:41:43 PM
You start with an SMG unless you're a Soldier. In the latter case you can't get an SMG at all, I think.
5418  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 18, 2010, 08:34:48 PM

Quote from: Vidiot on February 18, 2010, 08:25:16 PM

Quote from: TiLT on February 18, 2010, 03:34:11 PM

I just thought of something: If Ilana is correct and Nemesis can no longer change its form, he can't be Christian Shephard (he appeared in Dharmaville to tell Sun that Jin was in the 70s). This completely shatters my theory that Christian is a manifestation of Nemesis. He seems to work for him though. Perhaps Nemesis has the ability to resurrect dead people as well as recruit them to his cause? He's not an illusion either, as he has been observed while interacting with the environment (though he was unable or unwilling to help Locke get to the wheel after he broke his leg).


This took place before Jacob died.  Something to do with that might have stopped him from taking other forms.

Certainly a possibility. I was merely going by what Ilana said. I think she's right anyway. Locke/Nemesis is able to interact with his environment, but I can't recall ever seeing his earlier manifestations being able to do so.
5419  Gaming / Console / PC Gaming / Re: Has anyone joined Ubisoft's "Uplay" yet? on: February 18, 2010, 06:58:57 PM
It seems decent enough, though out of place on a console where you already have a store to deal with purchases. It's like inventing the wheel all over again. At least you can earn the rewards by playing the games instead of just buying them with real money.
5420  Gaming / Console / PC Gaming / Re: New Super Street Fighter IV to be revealed tomorrow? on: February 18, 2010, 06:32:52 PM
Yes, no characters from SF4 were removed.
5421  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 18, 2010, 06:21:28 PM

Quote from: Eel Snave on February 18, 2010, 06:16:56 PM

Here's my thought:  Ben thought this whole time he was working for Jacob, so the end justified the means.  He thought the smoke monster was just something on the island and didn't have as clear a picture as he thought he did of the island.  For instance, he calls Smokey when they're surrounded by the mercs in Dharmaville and isn't horribly fazed by it.  Now he's realizing that the master manipulator has been manipulated by Smokey and it's making him poop his pants realizing that he's been on the wrong side all along.  He's been Smokey's chess piece all along.

I don't think so. From what I can see, they've been pretty transparent about what's been going on with Ben. He was the leader of the Others, but answered to Jacob (through Richard). He did Jacob's work, but always managed to look out for himself first and foremost. He made a lot of sacrifices for Jacob, so when he was again and again denied access to meet him and Nemesis started pulling all the right strings, it tipped him over the edge.

Ben has been influenced by Nemesis since the Losties arrived, but only through an intermediary: Locke. Nemesis manipulated events so that Locke would look like the Others' new leader. Ben bought into this completely and tried to assassinate Locke to stop this from happening. Until the second plane crashed in season 5 and Ben wake up, I don't think Nemesis and Ben met each other directly even a single time.
5422  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 18, 2010, 05:22:15 PM
There are at least two more places to buy stuff. You'll come across them during your recruitment and loyalty missions. The goods at each vendor do not change, AFAIK.
5423  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 18, 2010, 03:34:11 PM
I just thought of something: If Ilana is correct and Nemesis can no longer change its form, he can't be Christian Shephard (he appeared in Dharmaville to tell Sun that Jin was in the 70s). This completely shatters my theory that Christian is a manifestation of Nemesis. He seems to work for him though. Perhaps Nemesis has the ability to resurrect dead people as well as recruit them to his cause? He's not an illusion either, as he has been observed while interacting with the environment (though he was unable or unwilling to help Locke get to the wheel after he broke his leg).
5424  Gaming / Console / PC Gaming / Re: New Super Street Fighter IV to be revealed tomorrow? on: February 18, 2010, 03:15:11 PM
While I appreciate new fighters for the game, the 12-year old karate boy is going to annoy me in much the same way as Sakura. They're way too typical of poor anime and its clichés.
5425  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 18, 2010, 08:11:57 AM

Quote from: Bullwinkle on February 18, 2010, 12:35:46 AM

I like how your answers all imply that you know the answer absolutely, and no one else can have another idea.

I'm sorry, I must have come across as hostile in my post, something that wasn't the intention.

My statements weren't based on what I think is going to happen, but on the fact that Lost has repeatedly held red herrings in the form of religious and mystical symbolism in front of us, and every time it has turned out to have a somewhat rational explanation with the symbolism remaining just that. So I'm not telling you what's going to happen in the future, only what's happened in the past. smile

5426  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 17, 2010, 10:27:02 PM
Your wife is wrong. In fact, I'm so certain she's wrong that I'll buy her the entire show on DVD if she's right (don't get your hopes up). This is NOT a show about someone's dream or about purgatory, nor is it about an internal struggle. Nobody in their right mind (and with the skill that JJ Abrams possesses) would ever try to pull off a stunt like that, because it would alienate their entire fan-base and turns fans into haters.

Locke has a case full of knives because he planned to live off of nature for a week. He doesn't use a bow or a gun for hunting. He throws knives. While we've never seen him practice his skills outside of the Island, it's clear that he was very skilled with knives even before the crash. When you throw your knives in order to get food, you keep backup knives. Plenty of them, if you can afford the luxury. Why are they different? Why not? Someone with knives as a hobby wouldn't want to just buy a set of similar ones.

I think I said it earlier in this thread (or on OO... can't remember): If your answer to Lost's mysteries requires mysticism or religion, you're missing something. The final revelations in Lost probably won't be easy to swallow or to comprehend, but they will make sense within the universe in which this takes place. From an interview I read, expect an ending somewhere between Sopranos' and The Shield's.
5427  Gaming / Console / PC Gaming / Re: Nintendo DS2 (confirmed?) on: February 17, 2010, 10:15:58 PM

Quote from: Gratch on February 17, 2010, 09:38:11 PM

Quote from: Destructor on February 17, 2010, 07:59:46 PM

Personally I see Nintendo trying to push out a DS2 sooner than later for one reason and one reason alone:

Piracy.

Anybody that can Google can purchase a product for $50 and play 99.9% of the DS' library. Yeah, the newer games all need to be 'patched' now (due to Nintendo's current protection schemes), but they'll still all work in the end.

Really?  Granted, I don't travel in those circles, but you never hear piracy talked about as a big issue on the DS.

Perhaps not here at GT, but it's common knowledge. The DS is probably the easiest console to hack. You merely need to insert a specially made (cheap) cartridge with a memory stick of some kind in it. The resulting GUI and user experience is usually way beyond what the DS currently offers, and you can run some amazing homebrew as well (how about a roguelike on your DS? How about several?)
5428  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 17, 2010, 06:54:47 PM

Quote from: IkeVandergraaf on February 17, 2010, 06:14:52 PM

How did Ben wind up in 2007 LA with Locke?  (Young) Ben was on the island with the Others when the atom bomb went off.  We know that Roger didn't make it onto the sub.

And my biggest unresolved, unaddressed thread:  Who dropped the "Darma" food when the blast doors came down in season 3 (I think)?  Darma had been gone for 30 years.

I think one of the net-based episodes revealed that Dharma still exists, though more as a shadow organization at this point. The Swan station was still an active Dharma station with Dharma personell (sort of) at the time when the Losties arrived, so the organization might have been sending shipments to them because they know how important it is. Either that, or the shipments come from somewhere on the Island. Most likely it is the latter, or Dharma would actually have to know how to reach the Island.
5429  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 17, 2010, 01:51:01 PM

Quote from: denoginizer on February 17, 2010, 01:44:20 PM

I have played the demo quite a bit and tried just about every action in different combinations.  For example even if you choose not to talk to the guy at the entrance to the apartment building in the first scene you can still go upstairs and there is only one room you can enter. Same with the scene in the woman's room.  No matter what you do she will give you the info on her son anyway.  Unless you leave the room. So in a sense it's worse than a long QTE.  At least if you fail a QTE in most games there are some consequences.  In the HR demo you can just do it again. And since all of your interaction with the world is QTEs, that seems pretty boring to me.

Maybe you can radically alter events in the game itself.  But the demo does not demonstrate that at all.

She didn't give me the info the first time I played the demo, despite me trying my hardest. She eventually told me to leave. On the second playthrough I chose a different approach to the conversation, which worked. There are also other choices that I assume will have an impact on later scenes. Did you leave your calling card on the table? Did you beat up the guy or did you ignore him? Did you ask the relevant questions? (you don't get to completely exhaust the conversation trees in this game, from what I can tell)
5430  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 16, 2010, 10:00:39 PM

Quote from: denoginizer on February 16, 2010, 09:44:21 PM

Quote from: tcweidner on February 16, 2010, 09:38:55 PM

Quote
Unless you call changing what button you press each time you open a door gameplay.
umm every video game in nothing but a series and sequence of button pushing.

But, umm, the point of most games is deciding what buttons to press and when to press them.

You clearly haven't tried the demo.

The controls suit situations well and appear to be consistent. Knocking on a door always seems to involve moving the joystick to the right and making a quarter circle up with it. Knocking in a door involves shaking the controller rapidly. Heavy Rain also has you moving around freely most of the time like in games such as Resident Evil, and context-sensitive actions will appear when you get near or face certain parts of the scene. In a standard adventure game you'd click on an object or a person and a suitable action would be executed. The only choice involved would be about what order you do things in. In Heavy Rain the controls are more fluid and allow you to fail. Take a scene from the early previews where a mugger tells you to hold your hands above your head. Each arm is individually controlled with a single joystick. You can decide not to lift your arms. You can be too quick with the joystick, scaring the mugger into attacking you. You can take it slow, actually doing what he tells you to. Or you could talk to him if you like, or any other action that might be suitable for the situation. Even combat is dynamic like this, though you will usually have few to no choices between succeeding at an action or not. If you don't deliver that punch in time, your opponent will use that against you, perhaps getting into a better position. If you don't dodge his knife attack you could get stabbed, which will have consequences. Yet in both situations the battle would probably continue, though in a different direction than if you had succeeded. Have you ever seen a QTE in a game that did things like this?

By saying that the game is a series of QTEs, you reveal just how necessary it is for yourself to actually TRY the game or even just watch a couple of videos of it in action.
5431  Gaming / Console / PC Gaming / Re: Uncharted 2: Among Impressions Threads [Hide the spoilers well!] on: February 16, 2010, 03:48:29 PM

Quote from: El-Producto on February 16, 2010, 03:45:16 PM

I just started this and I'm having trouble with the
Spoiler for Hiden:
stealth mission in the museum

What am I doing wrong?

I'm sorry. You gave us so much information to work with that I can't even begin to tell you what you're doing wrong.
5432  Gaming / Console / PC Gaming / Re: Puzzle Quest 2 announced on: February 16, 2010, 09:21:13 AM
Why has this game only been announced for DS and 360? Will us PS3 and PC owners be ignored this time around?
5433  Non-Gaming / Off-Topic / Re: What Not to Play In Front Of Your Girlfriend article on: February 15, 2010, 09:04:15 PM

Quote from: Knightshade Dragon on February 15, 2010, 07:40:08 PM

I'm trying to come up with something other than the usual 'Top 10' bull I see on other sites.  Clearly we missed the mark on this one.   We'll regroup and try again and see where we go from there.  

Good man! Not everything can be a success. If you're going to go for the "sex sells" demographic, It'd be much more fun if your articles were more like this famous article (NSFW). slywink
5434  Non-Gaming / Off-Topic / Re: What Not to Play In Front Of Your Girlfriend article on: February 15, 2010, 03:01:16 PM
I agree that it feels a bit out of place here, not that I have anything against the subject matter... well, except #2 in that list. *shiver*
5435  Non-Gaming / Hardware / Software Hell / Re: Mionix Naos 5000 Laser Mouse on: February 15, 2010, 09:38:09 AM
It's because wired mice supposedly have better response times. You have to be pretty hardcore to care about that though.
5436  Gaming / Console / PC Gaming / Re: PSP why? on: February 15, 2010, 06:12:16 AM
The way I see it, both the PS3 and the PSP has a big problem in the way Sony markets them. When both systems were new, any commercial for them was about their multimedia capabilities, with games barely even mentioned. The DS has been all about the games from the beginning. I seriously doubt more than a small share of PSP owners even care about watching movies on that tiny screen, or use it to listen to music.
5437  Non-Gaming / Off-Topic / Re: Riddick Returns on: February 13, 2010, 07:29:27 PM
Cool! I was hoping they'd continue this series. Even though the second movie wasn't all that great, the setting in itself has great potential.
5438  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 13, 2010, 05:11:33 PM
One nifty thing I noticed during a particular scene in the demo: I was asking the woman in the first scene some questions, and while we were talking, I was free to move around. Context-sensitive actions would appear when I got close to certain parts of the scene. Doing those actions would cause me to lean against that object during the talk. I could stand up at any time, but it was very fluid and gave me a much greater feeling of being part of the conversation when I could do these things. I don't think these actions had any kind of effect on the outcome of the scene. It was just for atmosphere, and it worked very well.

Oh, and replaying the scene I noticed that something I thought was impossible the first time actually wasn't. I think a lot of subtlety in the scenes will be lost on a first-time player.
5439  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 12, 2010, 08:13:03 PM

Quote from: leo8877 on February 12, 2010, 08:04:47 PM

Demo was intriguing.  Walking is a little cumbersome, but I'm sure after a bit of time it becomes second nature.  I haven't read the review, but basically the game is a cutscene that you play?

Why not read the review? It answers that question in a more detailed way than a simple yes/no answer would.
5440  Gaming / Console / PC Gaming / Re: Super Street Fighter IV ; The animated art of Juri vs Cammy and Chun-Li on: February 12, 2010, 01:50:53 PM
I don't like Juri at all, but the animated trailers for the Street Fighter IV games are excellent nevertheless.
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