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5401  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 05, 2010, 09:09:32 AM

Quote from: Sarkus on February 05, 2010, 09:08:01 AM

Quote from: CeeKay on February 05, 2010, 08:53:53 AM

one thing has me kinda confused with the romances from ME1:

Spoiler for Hiden:
none of them carry over, and you have multiple options (I'm counting 4 so far with the male Shepard) so I'm wondering if you'll get something special for being faithful throughout ME2.

From what I've read on the official boards . . .

Spoiler for Hiden:
. . . it sounds like the answer is "yes."  There will be repercussions if you aren't loyal.


Meh. The romances from ME1 can take a hike. I never liked any of them. Some of the ones from ME2 are way more interesting, and particularly
Spoiler for Hiden:
Tali
5402  Gaming / Console / PC Gaming / Re: Vampire the Masquerade: Redemption on: February 05, 2010, 08:03:57 AM

Quote from: Sarkus on February 05, 2010, 07:56:57 AM

Quote from: CeeKay on February 05, 2010, 06:08:13 AM

I picked this back up off of GOG today and fired it up for a bit.  I have to say I don't remember it being such a clickfest, having to click for every sword swing.  I am surprised that it does nativley support widescreen modes though, I'm running it natively at 1920x1080 and I think the only stretching may be in the 2D screens.  I figure this will be a fun diversion for awhile, can't wait to find the 'Malkavian' again.

In some ways it was a game before it's time, but all the typical Troika issues killed it.  Not that I ever quite finished it, but from what I understand the game falls apart at a certain point anyway.

Wrong game! You're talking about Vampire the Masquerade: Bloodlines, a game that is totally unrelated to Redemption except that they share the same setting. (Not that Redemption cares even one little bit about the integrity of the setting though)
5403  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 05, 2010, 08:02:44 AM

Quote from: jersoc on February 05, 2010, 07:45:15 AM

As for the quoted. I'm not sure. I try to offer improvements when saying I don't like something but I'm just not sure. Just mix it up a bit or something. Why do I have always to actively recruit? Why can't they disguise like JRPGs do? Why couldn't I walk into omega and discover that the doctor would be useful for me team instead of being told he is there? I don't need to my hand held to play games. Give me a gun, a ship and say go at it! And I will. So I guess my advice is disguise it.

That's what they did in ME1. You didn't get a roster of candidates there, but picked up those you could get when you found them. The entire point of ME2 is to build a team to tackle the greatest threat the galaxy has seen. I think it's unlikely that ME3 will feature more of the same.

ME3 speculation:
Spoiler for Hiden:
I suspect ME3 will have you try to gather an army to fight the Reapers instead. For those who might have a rather small or even non-existing team after ME2, I imagine each race/faction that joins may be able to contribute team members. We'll see though.
5404  Non-Gaming / Off-Topic / Re: The end of an Era on: February 05, 2010, 07:09:21 AM
See, this is why you should have TWO computers! smile
5405  Non-Gaming / Off-Topic / Re: New Ketchup packets on the way on: February 04, 2010, 08:54:16 PM

Quote from: Isgrimnur on February 04, 2010, 08:38:41 PM

Peel back a corner and squeeze.  That white stuff is plastic, not ceramic.  It doesn't require a specially designed tomato puree exhaust port.

Yes it does. Ketchup is all about the accessories.
5406  Non-Gaming / Off-Topic / Re: New Ketchup packets on the way on: February 04, 2010, 08:26:00 PM
Does that design allow squeezing then? I can't see anything like that in your picture. One of the points with Heinz' new packet is that it can be both squeezed and dipped.

Edit: Yeah, what naednek said. A pox on you for being faster!
5407  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 07:37:00 PM

Quote from: rittchard on February 04, 2010, 07:32:09 PM

Spoiler for Hiden:
Just to confirm something a friend mentioned, the bomb goes off in 1977 - does this mean Widmore and/or the Others on the island at that time (including Finola) all would have died?  In which case both Daniel and Penny would never have existed?

Spoiler for Hiden:
Very likely. This would have larger ramifications too. When Desmond got kicked out of the monastery he was in, for example, he immediately met Penny, an event that gave him new purpose in life. What would happen if Penny never showed up that day? Would Desmond even want to go on living?
5408  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 04, 2010, 07:33:22 PM

Quote from: leo8877 on February 04, 2010, 07:27:39 PM

Don't click on spoiler tags if you don't want to be spoiled.

Of course, there's limits to what's reasonable to put in a spoiler as a reply to a simple question too. smile You went a little beyond the scope of his question, which is why I warned against clicking on the spoiler. No really big deal, but I know I appreciated not having been spoiled when I encountered this particular teammate.
5409  Non-Gaming / Off-Topic / Re: Geek Wet Dream on: February 04, 2010, 07:09:55 PM

Quote from: naednek on February 04, 2010, 07:07:20 PM

Quote from: EddieA on February 04, 2010, 08:35:19 AM

Quote
TrueCompanion claims that more than 4,000 men have placed pre-orders for Roxxxy robots, and another 20,000 or so have requested information about the product.

Wow - that is so sad  icon_frown

well the thing that makes it appealing for many men, is that you can turn it off biggrin

Actually, I think what you meant to say is that it's a turnoff.  icon_wink
5410  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 04, 2010, 07:06:30 PM
Vindel, I recommend following my advice as well as not clicking leo's spoiler above, because that's exactly what it is. You don't need that answer. Sorry leo. Tongue
5411  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 04, 2010, 07:04:24 PM
Don't worry about it, Vindel. That's all I'll say. smile
5412  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 04, 2010, 05:37:38 PM

Quote from: leo8877 on February 04, 2010, 05:27:21 PM

Quote from: coopasonic on February 04, 2010, 05:14:31 PM

Quote from: leo8877 on February 04, 2010, 04:00:53 PM

Quote from: Bob on February 04, 2010, 03:56:04 PM

When you do the new game+ thing, can you change your class? (I'm assuming not.)

You can change your appearance, but not your class.  I was hoping to do that too.

I think you can start over with a new character and class and get a 25% exp bonus, but you don't carry over anything else.

Yep, if you have the long service achievement, you get that 25% exp bonus and a whole bunch of credits and minerals to work with. 

Is this also true if you import a second character from ME1?
5413  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 05:35:15 PM

Quote from: Bullwinkle on February 04, 2010, 05:14:48 PM

Spoiler for Hiden:
I was asking my wife about the coffin, and we couldn't remember.  Did they find Jack's father's coffin on the island?  With Jack's father in it?

Desmond could still have been on the plane, as his timeline (being trapped on the island) had changed as well.  Though he wasn't on the original flight, he could be on the rebooted one.  It would still be the same flight, just with different parameters (this applies to Hurley, too).  Pretty sure I remember Locke telling someone he'd been on Walkabout earlier in the show's run, too, but then we found out he didn't actually get to do it.

Spoiler for Hiden:
Jack found the coffin early in season 1, but it was empty (yet still closed). Christian's body was never found.

Desmond not being on the plane seems almost too obvious when you consider the hints they dropped, unless they are deliberately trying to mislead us. Desmond suddenly appeared, and just as suddenly disappeared. Nobody else interacted with him. Jack leans over to Rose and asks where the guy next to him went. She says she doesn't know who Jack's talking about, since she was sleeping.

Yes, Desmond could indeed have been on that plane by random chance, and that was my first thought too. With hindsight however, I no longer believe this is the case. This could be a hint of something to come in a later episode. Desmond is quite likely somehow "unhinged" again, and may be an important key to merging the two realities.
5414  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 05:08:51 PM

Quote from: LoneStarSpur on February 04, 2010, 05:01:17 PM

Spoiler for Hiden:
The current flight isn't really the same as the one that crashed.

Des was there. Locke got to go on his walkabout (at least he says he did). Hugo is the luckiest man alive and owns the chicken corporation. The coffin is lost (heh).

Anyway...all in good fun!

Not so fast, cowboy!

Spoiler for Hiden:
Was Desmond really there? He suddenly appeared, then suddenly disappeared. Jack was the only one who saw him.

Locke just said he was on the walkabout, yet he was restricted to a wheelchair. We have no indication that his past history that lead to his broken back had anything to do with the Island, which means that it's unlikely this changed because the Island sunk.

Hurley is interesting here. His fate is closely tied to the Island, and something changed there. We'll have to wait for the details, but my initial guess is this: The Numbers are parameters in an equation that predicts the end of the world (that wasn't my guess. This is established canon already). This is what makes them "cursed". In the new reality, the end of the world might have been changed, thus invalidating the Numbers' negative presence. This could be an extremely important factor to the end of the season.

The coffin is indeed gone, and this is the biggest change between the two realities. The implications are unclear. Did Christian Shepard's involvement with the Island begin long before Flight 815? Was this what lead to his drinking problem? I guess we'll know soon enough. smile
5415  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 05:02:55 PM

Quote from: Bullwinkle on February 04, 2010, 04:57:30 PM

Quote from: th'FOOL on February 04, 2010, 04:47:06 PM

Quote from: TiLT on February 04, 2010, 04:32:01 PM

Quote from: th'FOOL on February 04, 2010, 04:29:54 PM

Spoiler for Hiden:
I'm entirely confident that the bomb split a parallel universe off at the moment of the explosion.  Frankly, the fact that time travel/ displacement figures so prominently since last season pretty I would have been shocked if the concept hadn't entered the show.

I'm thinking the bomb discharged that energy that necessitated the hatch that Desmond manned.  The physical effect of the bomb was sinking the island. The chronal effect was fragmenting the timestream. Since Jack, Sawyer, etc. were already charged with chronal energy and had experienced the timeslips previously, the bomb set them back to their present.  I'm hoping the two timelines start interacting with each other, to be honest. That would be pretty cool.
Spoiler for Hiden:
Jack never experienced the time slips. Nor did Kate, Hurley, Sun, Sayid, Ben or Desmond (well, Desmond had his own variant earlier).
Spoiler for Hiden:
Ummm, yeah they did. They ended up in 1977, remember? (well, not Ben, Sun or Desmond). Sure, they left the island and came back, but they definitely got shifted back in time


Spoiler for Hiden:
I think TiLT's referring to the Time Slips as being the headache-inducing shifts that one group went through.  You're right, though, even though they only did it once, they still slipped back in time.

Also, I'm guessing it's probably the bomb that made it impossible to give birth on the island.  Radiation?  Or is the bomb a part of that island's past or is that only the sunken island?

The Others were desparate for children, no doubt.  I just don't buy the "legacy" thing.  That's what doesn't seem like a strong enough dramatic reason.

Spoiler for Hiden:
Yeah, I forgot that they did slip back that one time.

I don't think the bomb detonated in the previous reality we're used to, as this was the catalyst that split the timelines. We now have one reality where the bomb detonated (sunken Island) and one where it didn't (normal Island).

It's likely that the Incident caused the fertility problems, if I were to venture a guess. The Incident happened in both timelines, though it was more dramatic in the detonation version.
5416  Gaming / Console / PC Gaming / Re: Baldur's Gate Trilogy mod, ANYONE? on: February 04, 2010, 04:42:04 PM

Quote from: Eduardo X on February 04, 2010, 04:40:59 PM

Is there a mod that weould let me play BG1 in the BG2 engine?

No.
5417  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 04:32:01 PM

Quote from: th'FOOL on February 04, 2010, 04:29:54 PM

Spoiler for Hiden:
I'm entirely confident that the bomb split a parallel universe off at the moment of the explosion.  Frankly, the fact that time travel/ displacement figures so prominently since last season pretty I would have been shocked if the concept hadn't entered the show.

I'm thinking the bomb discharged that energy that necessitated the hatch that Desmond manned.  The physical effect of the bomb was sinking the island. The chronal effect was fragmenting the timestream. Since Jack, Sawyer, etc. were already charged with chronal energy and had experienced the timeslips previously, the bomb set them back to their present.  I'm hoping the two timelines start interacting with each other, to be honest. That would be pretty cool.

Spoiler for Hiden:
Jack never experienced the time slips. Nor did Kate, Hurley, Sun, Sayid, Ben or Desmond (well, Desmond had his own variant earlier).
5418  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 04:25:53 PM

Quote from: Bullwinkle on February 04, 2010, 04:11:31 PM

Spoiler for Hiden:
I don't see that as "obvious."  That's not a strong enough motivating factor, especially given that they were actively researching a way to produce more children.  And it may not have been new.  While there were kids on the island during the Dharma period (and I can't remember if the couple from 24 delivered the 70s baby [did they for sure conceive on the island?]), how many of them were made there?

Spoiler for Hiden:
I completely disagree with you. The Others are willing to die to protect the Island, and they also know that eventually they will die from old age and will need younger blood to replace them. If they don't get kids from other people somehow, the Others will cease to exist. The show has made it very clear that children can no longer be born from someone who has spent their last two trimesters or so on the Island (they never figured out the exact number), and only a select few Others are ever allowed to leave for short periods (we've only seen Richard and Tom do that so far. Ben, Widmore and Eloise left but couldn't return (directly, at least). That the Others actively recruited Juliet, an outsider, in order to help them give birth on the Island again, shows just how desperate they are.

We also saw a birth among the Dharma people in season 5. They made a big point out of it, making it clear that whatever made births impossible later hadn't happened yet (Juliet points this out herself).
5419  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 03:31:41 PM

Quote from: Bullwinkle on February 04, 2010, 03:26:12 PM

Spoiler for Hiden:
One other thing I've always wondered about:  Where the hell are the kids?  One of the Others' main goal toward the beginning was to get Walt.  And the kid(s) from the Tailies' group.  Why?  There may be nothing to this, of course, but I think it's interesting that the first kids we've seen in forever were at the temple.

Spoiler for Hiden:
The kids from the plane supposedly showed up at the temple in episode 2 of this season. I think it's pretty obvious at this point why the Others kidnapped them: They can't breed. No kids can be born on the Island any longer, a development that is reasonably new (kids were healthy during the Dharma period). Their only chance to replenish their ranks is to kidnap young kids and indoctrinate them.
5420  Gaming / Console / PC Gaming / Re: Teaser trailer for Fallout: New Vegas on: February 04, 2010, 03:28:01 PM
Well, it does seem that Vegas survived the war relatively unscathed. The buildings are whole, the electricity is still running, they've got functional robots doing menial work for them.
5421  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 03:11:51 PM

Quote from: LoneStarSpur on February 04, 2010, 02:43:29 PM

Spoiler for Hiden:
I really should be working, but... icon_lol

And I'm probably 100% wrong on all this, but I almost think it's more fun to speculate about the show than it is to watch it.  icon_biggrin

1. smokey is pissed. really, really pissed. That look Locke gave Ben was friggin' awesome.
2. and he's rightfully pissed because he wants to go home and the Others won't let him
3. the Others are keeping smokey from going home
4. smokey is using the Losties to destroy the Others' grip on smokey. The Jacob appearing to Hurley was smokey.
5. who the hell built the technology of the Island? Jacob, Ben, Widmore were all trying to use it, but no Egyptians, Black Rock sailors or dumbass Dharma people built it.
6. The Good vs. Evil is the Others vs. the Losties. The Others have been exploiting smokey for generations for their own selfish purposes. Like my wife said about the Losties after the plane landed: they would have been better off not having things reset.
7. Lost has always been an unapologetically science fiction show.
8. maybe smokey is alien in the sense of the non-humans in "The Abyss"
9. I'm not sold on the congruent time-line stuff. I still think the LA stuff is after the Losties defeat the Others and free smokey.

Spoiler for Hiden:
Regarding a few of your points:

3. What makes you think they do that? The only conscious interactions we've seen between the Others and Nemesis (the smoke monster) have been Ben summoning the monster from a secret entrance in his house (something that may have been hidden even from Richard for all we know) and Ben going to the smoke monster to be judged (which I think was just something he said in order to give his return to the main island some credibility, but his plans went to hell when Nemesis insisted on coming along, forcing Ben to actually go through with it).
4. What grip? Their only power over it was the sonic fence, and it didn't trap Nemesis. It just kept it away from the Others' homes.
6. How have the Others exploited Nemesis? You're seeing something I don't here.
9. The creators have said that these are flash-sideways (as opposed to flash-forward and flashbacks). That implies that they happen at the same time. I don't think that's entirely the case though. The alternate reality thing started at the point where the plane would have crashed, which is more than 3 years earlier than the point in time where the Losties reappeared after the bomb went off. This makes the LAX-section take place way earlier than the rest, not later. Sawyer's conversation with Juliet also implied a future event in the alternate reality where the timelines cross (for her at least) for a few seconds as she dies in the "real world", again reinforcing that the time difference places the LAX-storyline behind the rest in time.
5422  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 04, 2010, 03:00:40 PM
I dunno, I really liked the Normandy crash site mission. It gave me a sense of closure with a ship that was such an important part of ME1, and it was a nice change of pace.
5423  Gaming / Console / PC Gaming / Re: Baldur's Gate Trilogy mod, ANYONE? on: February 04, 2010, 02:57:33 PM
warning isn't referring to other threads, Daehawk. He's referring to this thread. Specifically, post 2 in this thread, which answered the question you asked and could have saved you some grief and time.
5424  Gaming / Console / PC Gaming / Re: Teaser trailer for Fallout: New Vegas on: February 04, 2010, 02:37:17 PM

Quote from: Brendan on February 04, 2010, 02:35:46 PM

I would suggest that rickrolling years after the meme is dead is a ban-able offense.

It's a rickroll? Man, that wasn't funny even the first time. The only time it could be called even vaguely amusing was when YouTube rickrolled their entire front page.
5425  Gaming / Console / PC Gaming / Re: Teaser trailer for Fallout: New Vegas on: February 04, 2010, 02:32:05 PM
Bah, can't see the trailer in Norway.
5426  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 02:12:00 PM
Spoiler for Hiden:
The alien angle has always been tempting with Lost because it would explain so much. Just like religion, really. slywink I strongly believe they won't pull that one on us.

The fundamental nature of man that you mention was already clearly touched upon in the fifth season finale. Jacob keeps bringing people to the Island for some reason. Nemesis insists that it always ends with them killing each other. Jacob believes that sooner or later this will end, and it only ends once. Everything before that is just progress, as he says.

The Island isn't alive either, unless they're really trying to surprise us with a stupid twist. There's been nothing to indicate that it has a mind of its own. Every time someone says that the Island made this or that happen, they're actually talking in metaphors, whether they know it or not. The best example is when Michael tries to kill himself in season 4. He's completely unable to, despite his best efforts. He's told that the Island won't let him die yet. We get the impression the Island has a mind of its own. Later we realize that he couldn't kill himself because it would cause a paradox. The Island had nothing to do with it except to facilitate the time traveling that makes these paradoxes appear.

Oh, and Daehawk? Nice try, but you're in way over your head here. slywink
5427  Gaming / Console / PC Gaming / Re: Mystery GOG countdown on: February 04, 2010, 01:33:19 PM
Man, I hated that game. Where Vampire: Bloodlines treated the setting with care, love and respect, Redemption treats it like an obstacle in its quest to provide a Diablo clone. I'm pretty confident they had the design document fully written long before they even knew that the game would be set in the Vampire the Masquerade universe.

Only play this game if you have absolutely no attachment to the setting. Otherwise you'll just end up being frustrated and annoyed.
5428  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 04, 2010, 08:15:50 AM
I agree. Of all the RPGs I've ever played, the "good vs evil" concept is the least necessary here, mostly because your actions carry real consequences not only in the current game, but also in the games following it. It would be much more interesting if the paragon/renegade bars were removed altogether and the results of your actions would come through reactions from the game world. The game already has this, but the alignment bars steer most people towards min-maxing as high scores make it easier to get out of complex problems.
5429  Gaming / Console / PC Gaming / Re: Best DLC for Dragon Age on: February 04, 2010, 07:03:27 AM

Quote from: Pyperkub on February 04, 2010, 06:19:09 AM

Quote from: TiLT on February 04, 2010, 05:25:01 AM

If you bought the game new, the point is moot. All the DLC except Return to Ostagar is free for new purchases. If the game is used, the situation is different. In that case The Stone Prisoner is the best DLC available IMO.

Warden's Keep was only free to pc digital collectors editions (maybe only pre-orders at that),  AFAIK

Ah yes, that's true.

Oh well, The Stone Prisoner is still best. Warden's Keep is good and contains some nice features (storage chest), but is short. Haven't tried Return to Ostagar.
5430  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 04, 2010, 05:35:00 AM

Quote from: Bullwinkle on February 04, 2010, 01:15:18 AM

Spoiler for Hiden:
How does Non-Locke's wanting to go home fit in with your theory, BTW?

Spoiler for Hiden:
I don't think he means it literally. If it is a robot/AI of some kind, it might just mean returning to its "birthplace", wherever that is, for deactivation and sleep. It could very well be on the Island itself.
5431  Gaming / Console / PC Gaming / Re: Best DLC for Dragon Age on: February 04, 2010, 05:25:01 AM
If you bought the game new, the point is moot. All the DLC except Return to Ostagar is free for new purchases. If the game is used, the situation is different. In that case The Stone Prisoner is the best DLC available IMO.
5432  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 03, 2010, 10:09:01 PM

Quote from: Eel Snave on February 03, 2010, 09:56:01 PM

Spoiler for Hiden:
So how does Jacob get lists of people?

Spoiler for Hiden:
There are two options that I can see, with the first being more likely:
1) He either can travel through time and space or relives time over and over again. As a result, he has been able to carefully monitor events and knows who is where and what he needs them to do.
2) He uses animals as spies (perhaps through some kind of possession). I think this might be somewhat true even if the first option is correct. Look at Vincent's behavior in particular. Especially in the first season, he had a tendency to sit hidden in the bushes and observe the losties without interfering.
5433  Non-Gaming / Off-Topic / Re: Axe Cop on: February 03, 2010, 10:06:08 PM
Don't forget to read the additional comics under Ask Axe Cop. biggrin
5434  Non-Gaming / Off-Topic / Re: Lost: The Final Season on: February 03, 2010, 09:25:59 PM

Quote from: Eel Snave on February 03, 2010, 09:16:20 PM

HOLY CRAP
Spoiler for Hiden:
IF (and it's a big if) Sayid is now someone else, WHO THE HELL IS BEN?  Remember, beforehand he was just a nice kid.  Then he went to the temple and turned into a cold-blooded liar and manipulator.  My head just exploded.

Spoiler for Hiden:
Sayid isn't anyone else, but he might be changed physically and mentally. Why would he be someone else? Even if you accept the theory that he's now sort of possessed by Jacob (which I do not believe at all), why did Jacob have to jump through those hoops when Nemesis could just take over any dead body he liked without bringing them to the temple? Jacob can still interact with others through Hurley, which is most likely why he was brought to the Island in the first place and given the Ankh.

I think the pool/fountain is simply a fountain of youth, though not exactly the way the legends talk of it. The only person who uses it regularly is Richard (he might be immune to its negative effects, perhaps because he contains a lucky set of genes), and Jacob and Nemesis might use their own fountains in some way, though I doubt Nemesis is a person at all right now.

One theory I just came up with might be that Jacob is a scientist who had access to great resources. He built an AI of some kind, the smoke monster (perhaps a cloud of metal particles [note how pistol shells bounced right off it] powered and controlled by a small object that levitates through electromagnetism in the middle), and gave it instructions to protect his research site (the Island). His goals likely overlap with Dharma's official goal (to prevent the end of the world), except Jacob knows exactly when it will happen because he can either A) travel through time, or B) relives the same period of time over and over due to a paradox. I think B is more likely and fits nicely with Desmond's unhinging. The AI was given specific instructions to never harm Jacob, but over time it started to develop a personality and a deep hatred for its master. It hatched a scheme to kill him, though since its programming doesn't allow it to do him any direct harm it had to recruit the help of someone else. You know the rest.

It's the best theory I've come up with so far, and while it's probably not entirely correct, I think the final answers might be in the same vein.
5435  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 03, 2010, 08:21:15 PM

Quote from: coopasonic on February 03, 2010, 08:19:17 PM

Spoiler for Hiden:
Read the descriptions given when you are choosing the leaders. Garrus is a pretty natural choice. I'd think Jacob the risky choice myself. What has he led?

Spoiler for Hiden:
He's been trained for years as an elite soldier with Cerberus, and has lots of experience to boot. Any professional soldier at that level will fit naturally into the role of leading a squad, though maybe not anything larger than that. He was slightly riskier than using Miranda, but I felt he was a safe bet anyway.
5436  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 03, 2010, 08:09:22 PM

Quote from: cheeba on February 03, 2010, 08:05:44 PM

Quote from: TiLT on February 03, 2010, 08:00:47 PM

Spoiler for Hiden:
I see from other people's comments that they tended to choose people like Grunt or Garrus for leading the squads. Keep in mind that you aren't looking for the toughest and meanest of your people. You're looking for someone who can lead. Grunt is obviously not a leadership candidate, at least not for non-Krogans. You can't expect him to keep your squad alive. Garrus is a good soldier, but too used to working alone. He can't be relied on to keep control over a squad under pressure.
Spoiler for Hiden:
I had Garrus leading on the 2nd mission I think it was. He did just fine. He's had leadership experience, considering he was the head of that task force on Omega. Plus he's like Shepard's brother from a Turian mother smile.

Spoiler for Hiden:
Okay, consider me surprised. My point was that I wouldn't have taken the chance on giving him command on such an important mission. You obviously did and it worked out well. You never know until you've tried, but I didn't want to gamble away the lives of characters who I want to see again in ME3. smile
5437  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 03, 2010, 08:07:13 PM

Quote from: jersoc on February 03, 2010, 08:03:01 PM

For starters they can try to hide the paragon/renegade choices better. Maybe some players will get pissed, but I think it takes a lot away when you know what your choice is going to do before you even make it.

If nothing else, I agree with this. It's nice that you always have an exit from a conversation on the middle right, and that other choices at the right-hand side also usually end a discussion, but there's no need to hammer over our heads what choices will lead to what outcomes... well, except that some of the summaries of what the choices mean are too vague to really know what they will result in you saying.
5438  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 03, 2010, 08:00:47 PM
Just finished the game. Took me 43 hours according to the save game.

Endgame spoilers:
Spoiler for Hiden:
The suicide mission was absolutely awesome from start to end. I was continually on the edge, knowing that anyone, including Shepard himself, could die at any moment if I made a wrong decision. Turns out I made only the right ones. The choices almost felt too obvious at the time, but reading some other comments here and at OO, it looks like that's not a sentiment I share with many others.

For the first specialist mission (the door) I picked Legion. His affinity with technology would be vital there. I had Jacob lead the secondary team, as I wanted Miranda on my side. I figured Jacob had enough formal training at commanding squads and would be up to the pressure. He performed admirably, and so did Legion.

For the second part, I had Samara do the biotic barrier. I considered choosing Jack, but went with someone who was more predictable, reliable, and with more experience. She handled herself perfectly. Miranda led the other team, and as a seasoned leader had no problems with it.

Finally, I sent Jacob back with the crew when I found them. He had proven his worth during the first part of the mission, and since he had no real specialist skills I would need, he was expendable. He got everyone back safely.

The final boss was easy with the high-powered sniper rifle you can upgrade to during one of the missions. He only managed to send one wave of enemies at me before he was dead, and he never even damaged my shields.

I see from other people's comments that they tended to choose people like Grunt or Garrus for leading the squads. Keep in mind that you aren't looking for the toughest and meanest of your people. You're looking for someone who can lead. Grunt is obviously not a leadership candidate, at least not for non-Krogans. You can't expect him to keep your squad alive. Garrus is a good soldier, but too used to working alone. He can't be relied on to keep control over a squad under pressure.

I gave the Illusive Man the finger and blew up the base at the end. I also destroyed the Geth heretics earlier, so I have essentially rid the galaxy of two large, potential enemies. I suspect the Geth will become a valuable ally in the third game and I am likely to suffer a bit for my choices there since their numbers will be far smaller than they would be with the heretics under control. However, I couldn't take the chance that the "pure" Geth would be influenced by the programming in the heretics. The Geth are too dangerous for them to be potentially hostile again. Legion respected and supported my choice anyway, and since he speaks for every other Geth that's good enough for me.

By the time I did the final mission, every squad member was loyal. I don't know the effects of non-loyal members, but I suspected Miranda and Jack would try to kill each other, as well as Legion and Tali. Didn't want to see that happen, and even with my loyal team I made sure to keep them away from each other's squads at all times.
5439  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: February 03, 2010, 02:50:22 PM

Quote from: Kevin Grey on February 03, 2010, 02:46:24 PM

Gotta say I'm very disappointed with the soundtrack.  While it is generally quite good, it is lacking the character that the first ME soundtrack had.  Kind of bizarre considering it's the same composer too.  Not sure if Bioware told him to go in a slightly different, more conventional direction.

I also don't care for how it's used in the game.  I didn't pick up on exactly what was bothering me until someone on Neogaf pointed it out, but a lot of the time in ME2 there isn't any background music while ME1 had nearly wall to wall music.  I loved the music that ME1 played while exploring the Normandy, Citadel, etc but ME2 doesn't do that very often.  I've actually taken to playing the ME1 soundtrack while it in similar situations in ME2 and find it helps a bit. 

I mostly agree with you here, though I have to point out that the soundtrack really picks up near the end and gets absolutely epic.
5440  Non-Gaming / Off-Topic / Axe Cop on: February 02, 2010, 10:20:17 AM
A friend brought my attention to a fantastic new webcomic written by a 5-year old kid and illustrated by his brother. It's absolutely hilarious and had me in stitches. I love this kind of humor, particularly since I saw the Full Life Consequences video on Youtube.

Axe Cop
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