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4961  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: September 09, 2010, 08:33:37 PM

Quote from: Scraper on September 09, 2010, 08:07:48 PM

Quote from: Daehawk on September 09, 2010, 07:47:17 PM

So theres some server talk in this thread but i haven't seen a single one singled out. Are we just all over? My old paid server was Landroval i think. but i think this free stuff ill start on one of the new servers..probably imladris

Dude there is a whole separate and new thread for that.

Don't be too hard on him. Reading is difficult! slywink
4962  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: September 09, 2010, 06:26:40 AM
It's not a new concept for Codemasters. You haven't been around in LOTRO for very long, but I can assure you this has happened before. It tends to happen when there are problems with the American launch (and there has been some pretty big problems this time from what I hear). Codemasters lets Turbine fix the biggest issues before translating the patch to the EU client. We have to wait longer (sometimes for weeks), but when we do get the patch, it works much better than the one the Americans got initially.
4963  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: September 09, 2010, 06:02:52 AM
Yeah, and Codemasters hasn't even given us a hint of when the patch gets released. Curses!
4964  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: September 08, 2010, 03:14:03 PM
Nothing has been done yet. I'd expect this in the next patch (ie. not the one this week).

The instances and raids will be way more accessible with this change. No more need to do the same instance over and over in order to qualify for the next one, which you'll have to do over and over to qualify for the raid you REALLY wanted to do from the beginning. Since Radiance goes away, the massive amounts of Dread in the high-level instances will also have to be reduced to compensate, but that's the way it always was before the expansions anyway.

Nothing is going to get easier. It's just going to get more fun. I've already seen posts from people who left the game when Radiance was introduced, but who are now coming back because it gets removed again. I certainly understand that.

Turbine knew already when Moria was released that Radiance wasn't working the way they had hoped. They tried to fix it with Mirkwood by giving us access to Radiance gear through Medallions, reducing the massive grind to just a large grind. It didn't solve squat. They seem to have accepted the community feedback now.
4965  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: September 08, 2010, 12:42:17 PM
This appeared in a LOTRO dev chat:

Quote
<Jalessa> We took Radiance outside, tied it up to some railroad tracks, and...well...I think you saw the end of this in Red Dead Redemption. Look for this in the future - we will be removing Radiance from LOTRO.

Radiance is the feature I hate the most in this game, so this is good news in every way imaginable. I loved how raiding and instances worked before the expansions. It didn't matter if you had just hit level 50 and had only your quest equipment. You had everything you needed to not only enter, but to win each and every instance in the game with a decent group. With the expansions you suddenly had to grind Radiance gear to even be able to do the instances, which is not fun.

Edit: It's possible they'll replace it with something they're experimenting with for the new patch. The redesign of Helegrod splits it into 4 sections (through the Skirmish panel). There are three individual 12-man raids that handle a separate section of Helegrod. Once you have completed each of these (you only have to do it once), you gain access to the fourth part of the raid, which simply is a 24-man boss encounter. As long as you've done the three initial parts, you'll permanently have access to the final boss whenever you want (as long as you can gather a 24-man raid of course). This is a much better system than Radiance.
4966  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: September 07, 2010, 09:00:42 AM

Quote from: Razgon on September 07, 2010, 08:42:49 AM

If you dont see it, even though I posted some of the grinding areas, then nevermind. We'll never agree anyways.

I saw the things you posted, but none of them are needed to reach level 65, so my point stands. If you find yourself grinding those things before the cap, you're just ruining the experience for yourself.
4967  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: September 07, 2010, 08:15:04 AM
There's no more need to grind at levels 50-65 than there was at level 1-50, so I don't really see what you're saying. It sounds to me like you forced yourself to play repetitive content, not because the game made you do it but because you thought you had to.
4968  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: September 07, 2010, 07:17:25 AM

Quote from: Razgon on September 07, 2010, 06:58:59 AM

Quote from: Scraper on September 01, 2010, 04:13:28 AM

I have played both games extensively and to say that LotRO has no endgame is complete bullshit. Crap article for me.

if endgame is insane Grind, then yes, Lotro has endgame.

Eh, that's not really accurate. If you play all the time, then yes, it'll turn into a grind. I've been at the level limit for ages, and I've always got quests to do or other activities that don't feel like grinds. Then there's the new book quests that keep getting released, making sure there's plenty of story to go through at the cap.

I've had a break from the game this summer, but when I last played I entertained myself by playing skirmishes. There are enough of them that they remain entertaining. With the skirmish refund coming up in this patch I think I'm going to finally get my soldier up to my own level. smile

If you're trying to get the best equipment (which isn't really that important in this game as the differences are minor and the equipment is pretty specialized) you'll have to grind instances. That's not something that concerns me though. I've always got something else of interest to do.
4969  Gaming / Console / PC Gaming / Re: 2K announces Duke Nukem Forever for 360, PS3 (and PC) 2011 on: September 07, 2010, 06:04:26 AM

Quote from: Rumpy on September 07, 2010, 05:16:54 AM

It seems highly reminiscent of the level in Duke 3D where you battle a cyclops at a stadium. Maybe they've recreated that for nostalgia purposes for the demo. But I'd be pretty disappointed to wait all this time only to get a derivative of something they'd done earlier in Duke 3D.

http://www.3drealms.com/duke3d/walkthrough/e3m11.html

Slight spoilers from the beginning of the game, if the information we got earlier this year is correct:

Spoiler for Hiden:
The stadium part is the opening sequence to the game and is deliberately done in such a way as to make you think the game is way more old-school than it actually is. Once you defeat the boss it's revealed that Duke Nukem was actually playing a game about himself at an arcade.
4970  Non-Gaming / Hardware / Software Hell / Re: Command and Conquer: The First Decade won't run on Windows 7??? on: September 06, 2010, 04:43:33 AM
It might help if you actually, you know, told us what the problem is. "Won't run" isn't enough to offer much constructive help. A few computer specs wouldn't hurt either.
4971  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: September 05, 2010, 02:20:37 PM

Quote from: Destructor on September 05, 2010, 05:27:44 AM

Aw, boo, it's fake. Look at the end: "Do not attempt. Controlled environment."

Of course it's fake. Levitation is something that only appears in fiction. Tongue

Seriously, he hangs WAY too long in the air for it to look anywhere near natural. It's a wire stunt.
4972  Gaming / Console / PC Gaming / Re: House of the Dead: Overkill [Wii] on: September 05, 2010, 10:02:32 AM
I bought this game last year but kept it shrink-wrapped for just the right opportunity. That happened yesterday when a friend and I ran into a game-stopping bug in Lara Croft: Guardian of Light and had to do something else. We didn't regret our choice for a second.

We plowed through the entire game in one sitting, laughing the entire motherf***ing time. slywink The game hits the tone just right, from the opening credits to the closing credits. It's very easy (at least in normal mode). In fact, we were surprised when we managed to down bosses in like 10 seconds. There's still the Director's Cut to play though, and it looks like you can toggle extra zomb... sorry, mutants for all levels even in normal mode.

The game looks surprisingly good for a Wii game too. This is an example of a game that wouldn't really have gained all that much from being on the PS3 or 360.

Listening to the funky soundtrack right now. Very happy with my purchase. smile
4973  Gaming / Console / PC Gaming / Re: 2K announces Duke Nukem Forever for 360, PS3 (and PC) 2011 on: September 04, 2010, 06:23:53 AM
Those screenshots look damn good.
4974  Gaming / Console / PC Gaming / Re: Duke is on the way on: September 03, 2010, 10:07:31 PM

Quote from: jblank on September 03, 2010, 08:59:59 PM

It's gonna suck though, so really, who cares at this point. I was in college when this game was supposed to originally come out (13 years ago).

You obviously have insider information about the quality of Gearbox' changes to the game. Care to share beyond "It's gonna suck though"?
4975  Gaming / Console / PC Gaming / Re: 3D Realms Shut Down? Lawsuit Settled! DNF completed? on: September 03, 2010, 03:04:24 PM

Quote from: Blackjack on September 03, 2010, 02:55:07 PM

Quote from: Bullwinkle on September 03, 2010, 01:49:32 PM

Actually, I'm still pretty interested.
Dear George Broussard,
Bullwinkle still cares, so please add him to your IM and Twitter lists as he eagerly awaits your updates.

The rest of us believe that in 2010 America, Duke Nukem is strangely... quaint.  icon_razz

Sincerely,
PC Gamers (except for Bullwinkle)

I don't think you're in the majority there, buddy. I think most of us are still excited about playing Duke Nukem Forever. Just because it took forever (har!) to be completed doesn't change that.
4976  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 03, 2010, 12:37:58 PM

Quote from: raydude on September 03, 2010, 12:31:30 PM

Quote from: TiLT on September 02, 2010, 05:56:57 PM

Quote from: cheeba on September 02, 2010, 05:47:50 PM

It's called capitalism. They put out a product. You either buy it or don't. If they had to dance to the tune of a bunch of whiny forum geeks who think they know jack shit about the game business, they'd probably put out a bunch of crap.

Wait, are you honestly using Valve as an example of capitalism at work? The one company apart from Blizzard that can take its time and pour love (and time) into its products before releasing them when they're done? The company that earns its money from Steam and doesn't really need the income from their games?

I guess it's not just whiny forum geeks who think they know jack shit about the... oh, wait.


Dude, Steam is a perfect example of capitalism at work. At their hearts, each and every capitalistic oriented company wants to make as much money as possible and spend as little money as possible. Getting money for free (a la third party companies paying Steam) is every company's wet dream.

Agreed. I wasn't talking about Steam though, I was talking about Valve's game development efforts.
4977  Gaming / Console / PC Gaming / Re: TellTales's Mystery Game: Poker Night At The Inventory on: September 03, 2010, 09:37:09 AM

Quote from: Razgon on September 03, 2010, 09:16:46 AM

Quote from: jersoc on September 03, 2010, 09:15:05 AM

playing poker w/o real money is like masturbation.

God frowns on it?

I think he's trying to tell us that he wouldn't have been able to play the game if it featured real money.

icon_razz
4978  Gaming / Console / PC Gaming / Re: TellTales's Mystery Game: Poker Night At The Inventory on: September 03, 2010, 06:30:18 AM
Wow, it's not often TellTale creates things I don't care about, but this just missed my demographic completely.
4979  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 03, 2010, 06:29:05 AM
I don't think I would accept a refund for this game. I don't feel like I've been tricked, and Stardock has a good reputation for updating and improving their games.
4980  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 03, 2010, 04:47:47 AM

Quote from: Pharaoh on September 03, 2010, 04:02:02 AM

Quote from: TiLT on September 02, 2010, 03:54:14 PM

Quote from: Blackadar on September 02, 2010, 03:50:30 PM

Quote from: TiLT on September 02, 2010, 03:44:26 PM

Quote from: Pharaoh on September 02, 2010, 03:21:52 PM

Those reviews are generous considering its still beta.

Repeat after me: The. Game. Is. Not. Beta.

It doesn't matter if the game is polished so much that you'll go blind from looking at it or if it's so filled with bugs it'll format your HD when you install it. Once it's been released, it's NOT beta.

Agreed, but I believe what Pharaoh meant was that the game is in a state that you would typically find only during a beta test. 

I realize that of course, but the point is that the term "beta" is being used as a synonym for "buggy" when it really refers to a specific stage in software development that ends before the game is released by definition. People should just say what they mean without obfuscating their own words with clichéd stuff like this.

Clichéd my ass. Beta is software not ready for retail release. Not Gold. Not Master. Not Release Candidate. My usage of the term was perfectly valid.

No it was not. You're right in that beta software is not ready for release. That doesn't mean everything that's not ready for release is beta software. Elemental has gone through release candidate, gold and retail stages since. It can't be called beta software, no matter how bitter or justified you feel. Call it buggy. Call it a piece of crap. Call it the worst software you've ever had the privilege of touching if you wish. Just don't dilute words you don't understand to make yourself feel better.

OK, it's not a big deal. I just find it annoying that an important and strongly defined part of the software development process has had its name so abused these last few years that almost nobody outside the "inner circle" of developers knows what it means any more.
4981  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: September 02, 2010, 06:59:07 PM

Quote from: Abaddon on September 02, 2010, 06:56:57 PM

Re-upped for the free week and jumped in last night. Think I lasted about 30 min before i was pretty bored. At level 28 I was annihilating entire packs of mobs several levels higher then I was to the point I wasn't even taking any damage. While I am certainly not looking to die every 5 minutes there should be at least some sense of a challenge. Orbital Cannon is simply way to powerful, combined with Shadow embrace and it was fairly ridiculous. One shot of Orbital Cannon would outright kill any henchman and leave Villians at 1/4 health, a quick burst of Shadow and everything was dead in seconds. I never even hit any of my other powers. Perhaps I was just questing in the wrong areas or something. Guess I will mess around with it some more over the weekend and try and find a build that offers some fun without purposely trying to gimp myself.

Try fighting D.E.M.O.N.

I can't beat them even when I'm several levels above them.
4982  Gaming / Console / PC Gaming / Re: 3D Realms Shut Down? Lawsuit Settled! DNF completed? on: September 02, 2010, 06:46:22 PM
Awesome!  icon_lol
4983  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 06:12:26 PM

Quote from: cheeba on September 02, 2010, 06:08:16 PM

Quote from: TiLT on September 02, 2010, 05:56:57 PM

Wait, are you honestly using Valve as an example of capitalism at work? The one company apart from Blizzard that can take its time and pour love (and time) into its products before releasing them when they're done? The company that earns its money from Steam and doesn't really need the income from their games?

Um... yeah? You understand they can take their time on their products because they made money on their products, right? And that Steam is another of their products designed (very well) to make money?

They pioneered and control an estimated 70% of online video game distribution. This was done at a time where developers were (and still are) running like Usain Bolt away from the PC market to consoles. That shows how well they understand the PC market and they've been very well compensated for that understanding.

I knew I shouldn't have started an argument with you. You just keep subtly changing the topic in ways that makes the other person appears daft. Have fun with your little personal circle-jerk.
4984  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 05:56:57 PM

Quote from: cheeba on September 02, 2010, 05:47:50 PM

It's called capitalism. They put out a product. You either buy it or don't. If they had to dance to the tune of a bunch of whiny forum geeks who think they know jack shit about the game business, they'd probably put out a bunch of crap.

Wait, are you honestly using Valve as an example of capitalism at work? The one company apart from Blizzard that can take its time and pour love (and time) into its products before releasing them when they're done? The company that earns its money from Steam and doesn't really need the income from their games?

I guess it's not just whiny forum geeks who think they know jack shit about the... oh, wait.
4985  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 05:00:52 PM
It's not hate. It's indifference. Whenever Valve releases Episode 3 I'll buy it, play it, and probably love it. Until that happens, I'm not going to hold my breath or even care. Valve doesn't seem to care all that much about public perception or in satisfying their customers. They're obsessed with perfection and side projects, and that's fine. Just don't expect me to sit around and wait for them to hand out their next cookie.
4986  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: September 02, 2010, 04:01:17 PM
The powers are way more balanced now than at launch, so you can go a bit more wild than before without gimping your character.

Btw, everyone should make a real ninja. They are just so fun to play! smile I've fiddled with a few different builds, but none has been as awesome (in every sense of the word) as Dai Katana, dual blade specialist (and his nemesis: Shadowblade!). He's just got that GI Joe look that I can't do again even if I try. Got lucky on my first attempt with the character design tool.

4987  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 02, 2010, 03:54:14 PM

Quote from: Blackadar on September 02, 2010, 03:50:30 PM

Quote from: TiLT on September 02, 2010, 03:44:26 PM

Quote from: Pharaoh on September 02, 2010, 03:21:52 PM

Those reviews are generous considering its still beta.

Repeat after me: The. Game. Is. Not. Beta.

It doesn't matter if the game is polished so much that you'll go blind from looking at it or if it's so filled with bugs it'll format your HD when you install it. Once it's been released, it's NOT beta.

Agreed, but I believe what Pharaoh meant was that the game is in a state that you would typically find only during a beta test. 

I realize that of course, but the point is that the term "beta" is being used as a synonym for "buggy" when it really refers to a specific stage in software development that ends before the game is released by definition. People should just say what they mean without obfuscating their own words with clichéd stuff like this.
4988  Gaming / Console / PC Gaming / Re: New Neverwinter Nights! Called 'Neverwinter" on: September 02, 2010, 03:50:42 PM
When did reusing an engine become evidence of "crap"? Here's a short list of selected titles that used engines from other games:

- Baldur's Gate 2, Planescape Torment, Icewind Dale.
- Half-Life.
- System Shock 2.
- Bioshock.
- The Witcher.
- Deus Ex.
- Fallout 3.
- Colonization.
4989  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 02, 2010, 03:44:26 PM

Quote from: Pharaoh on September 02, 2010, 03:21:52 PM

Those reviews are generous considering its still beta.

Repeat after me: The. Game. Is. Not. Beta.

It doesn't matter if the game is polished so much that you'll go blind from looking at it or if it's so filled with bugs it'll format your HD when you install it. Once it's been released, it's NOT beta.
4990  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 03:41:45 PM

Quote from: cheeba on September 02, 2010, 02:45:13 PM

Valve's games are all awesome. They understand and service the PC gamer crowd better than anyone out there.

If that was true, we'd have seen Episode 3 years ago and L4D2 wouldn't have been released anywhere near when it was. I love Steam, but when it comes to Valve's actual games, they're making us dance to their tunes instead of the other way around.
4991  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 10:02:53 AM
Meh, I don't really care at this point. The "Episode" part of the Half Life 2 expansions is just ridiculous anyway. Valve, this isn't how you do episodic content dammit!
4992  Gaming / Console / PC Gaming / Re: Computer and Videogames reviews Civilization 5 on: September 01, 2010, 10:10:34 AM

Quote from: rshetts2 on September 01, 2010, 10:03:43 AM

Quote from: TiLT on September 01, 2010, 04:42:27 AM

And when did a single review become reason enough for an entire new thread? Not that I don't want to read about Civ 5, but this is a bit excessive. Tongue

now thats a silly question,  this is CeeKay youre talking about, he'll make a thread about a thread where someone talks about a thread he made.   icon_wink

CeeKay = vizionblind now? Didn't I get the memo?
4993  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: September 01, 2010, 04:45:43 AM

Quote from: Farscry on September 01, 2010, 04:02:57 AM

Quote
I am not saying that the developer should make the game impossibly expansive but I would expect that the Old Forest would be more than a linear woodland path.

WTF? Has this guy even been in the Old Forest? It's a freaking maze, not a linear path.

 thumbsdown

When were you there last? The Old Forest has changed a lot through LOTRO's lifetime.

In the beta, the forest changed continually. A path you may have taken to get in might be closed off when you tried to go back, forcing you to look for alternate exits. Trees attacked you all over the place, making it hard to follow certain paths.

When the game launched, the forest no longer changed all the time, but the rest was still there.

A redesign later and everything got less dangerous in there. Trees no longer attacked unless you attacked first.

Another redesign and everything got more streamlined. We now even have a detailed map over the forest available from in-game. It's no longer a maze unless you try to navigate without the map.
4994  Gaming / Console / PC Gaming / Re: Computer and Videogames reviews Civilization 5 on: September 01, 2010, 04:42:27 AM
And when did a single review become reason enough for an entire new thread? Not that I don't want to read about Civ 5, but this is a bit excessive. Tongue
4995  Gaming / Console / PC Gaming / Re: Mafia II on: August 31, 2010, 01:42:11 PM

Quote from: Tokek on August 31, 2010, 06:16:47 AM

Also, I saw steam achievements for "Jimmy's Vendetta" anyone know which mission that is or is that a DLC?

I think that's the DLC that comes out next week.
4996  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: August 30, 2010, 06:02:40 PM

Quote from: MaxSteele on August 30, 2010, 05:53:57 PM

I'm absolutely using Hardcore mode.  I love having to drink, giving weight to ammo, and healing over time instead of instantly.

Yeah, Fallout 3 had all these nifty things like being able to drink from puddles or toilets and eating the things you kill, yet you never needed to do any of these things (I never did across three playthroughs). With this hardcore mode, the small things in the wasteland will suddenly start to matter.
4997  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 05:46:09 PM

Quote from: MaxSteele on August 30, 2010, 05:34:14 PM

Would it work?  We don't know. 

We do, actually. The percentage of players who complete a game varies a bit depending on the type of game, but the average might be about 30% or less. If these players aren't already tired of the game by then, and if they're willing to fork out for a subscription, you'd still be left with only about 15% of the original playerbase before anyone's even been able to pay their first subscription fee (based on a number I saw a few years ago about developers expecting about 50% of a game's owners to actually purchase an expansion). Then you have to rely on these players actually wanting to keep playing this particular game every month. What that game is doing that is so awesome they'd want to do that is beyond me. As with MMORPGs, there'd probably be a massive drop in players after the first month. Perhaps 5% of the original playerbase is left.

Does anyone here even think this business concept is anywhere near realistic? You're talking about a fairy tale fantasy here, and one that doesn't appeal to most players (I've never even heard anyone suggest something like this before, which says a bit about the demand, don't you think?).
4998  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 04:56:11 PM

Quote from: Razgon on August 30, 2010, 04:34:06 PM

I know you are looking at it from a developer/disitrbutor point of view ,but look at it this way.

Take the greatest game you ever played...wouldnt you love it if it could continue for years, new content keeping coming out? Thats what MMO's does,and thats what I would love to have as a singleplayer game as well-

Nope, can't think of anything. Most games, when I reach their ending, I'm satisfied with and ready to leave behind. For the rest, I'd feel the same way if they were just a little bit longer. No single player game I can think of would have been worth subscribing to for a long time.

Let's take an example: I own all three seasons of Sam & Max. I buy them as soon as they're available, but often don't play them for months after they're released. The third season just got completed, but I haven't even started it. If I was paying a subscription, I'd feel compelled to play, and that would take away all my enjoyment of it. Right now I've got a whole season of Sam & Max fun waiting for me at the time of my choosing.
4999  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: August 30, 2010, 04:31:56 PM

Quote from: metallicorphan on August 30, 2010, 03:57:13 PM

Quote from: CeeKay on August 30, 2010, 03:16:12 PM

achievements (spoilers)


looks like i am not gonna get all the achievements this time round then icon_confused

Quote
   Hardcore   100
Play the game from start to finish in Hardcore Mode

Just to make sure, you do know that hardcore mode isn't a difficulty level, right? It just affects certain game rules like how important food and water is.
5000  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 04:25:02 PM

Quote from: MaxSteele on August 30, 2010, 03:21:31 PM

I see what Razgon is saying.  Sure, Fallout 3 had four DLC packs, but now what?

Now we get Fallout: New Vegas. That's about as good as it gets. It secures a solid revenue stream for Bethesda, and it provides us players with seriously fresh content using the same game engine.

The industry is revenue driven. What you guys are hinting at is a system that would never work. Games traditionally have a shelf life of less than a month before their sales drop dramatically. DLC has been able to extend that, but it only goes so far. We're talking about an entertainment medium here where only a small fraction of the player base even finishes the games in the first place before moving on to something else.
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