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4961  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: August 19, 2010, 02:51:12 PM
crybaby
4962  Gaming / Console / PC Gaming / Re: Risen 2 on: August 19, 2010, 09:18:20 AM
Looking forward to it. Risen is a great game.
4963  Non-Gaming / Off-Topic / Re: Europe in December? on: August 18, 2010, 08:45:45 PM

Quote from: Ironrod on August 18, 2010, 08:17:16 PM

It rained, hard, for the entire four days we were there (in Sept, I believe it was).

Were you expecting snow? Even here in Norway, we usually don't get snow until late November or December. In recent years global warming seems to have moved winter back even more, so we're now lucky to have snow by Christmas. (not counting the areas way north in the country, where they have snow nearly all year round)
4964  Non-Gaming / Off-Topic / Re: Europe in December? on: August 18, 2010, 08:16:57 PM

Quote from: kronovan on August 18, 2010, 07:58:35 PM

Quote from: TiLT on August 18, 2010, 06:52:43 PM

In defence of the northern European winters: Unlike America, our countries don't stop because of snow, so there's no need to be afraid that the winter would ruin anything for you. If anything, snow can make things look better.

Unlike just about every where in N.A., you have real public transit and really no need to drive. That makes snow a heckuva lot easier to take. Besides, snow isn't really a big problem for you, because you're all huddled closer together and your collective body heat makes it melt.  Tongue

Haha, have you seen the size of Norway on a map recently? Cross-reference that with the amount of people living here. Tongue
4965  Non-Gaming / Off-Topic / Re: Europe in December? on: August 18, 2010, 06:52:43 PM
In defence of the northern European winters: Unlike America, our countries don't stop because of snow, so there's no need to be afraid that the winter would ruin anything for you. If anything, snow can make things look better.
4966  Gaming / Console / PC Gaming / Re: Mass Effect 2 teaser and stuff! Now coming to the PS3! on: August 17, 2010, 02:58:34 PM

Quote from: CeeKay on August 17, 2010, 02:57:27 PM

and they just announced it coming to the PS3 next year.

January, to be exact.
4967  Non-Gaming / Off-Topic / Re: True Blood Season 3 (spoilers) on: August 17, 2010, 11:11:44 AM
Russell Edgington is a great villain! smile
4968  Non-Gaming / Off-Topic / Re: Star Wars Blu Ray! on: August 16, 2010, 08:00:10 AM

Quote from: Turtle on August 16, 2010, 07:38:51 AM

Wow, that's actually a pretty good scene. It had one of the few things that Luke's character really needed through all the movies, self motivation and a showing of Luke's growing competency.

I assume that the scene would have been shown at the beginning of the movie. If so, it's pretty much completely unnecessary and would actually reduce the impact of other early scenes. That he built a new lightsaber is pretty much a given. He lost his old one in Empire Strikes Back, so when he shows up with a new one in Return of the Jedi, we can draw our own conclusions.

Luke's competency is shown clearly when he's first introduced in the movie. He masterfully and confidently gets himself into Jabba's palace, granting himself an audience with the creature. Showing him before this scene would make it less interesting, partly because his identity isn't clearly shown initially.
4969  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Someone hijacked my WoW account...long on: August 16, 2010, 07:21:29 AM

Quote from: Cragmyre on August 16, 2010, 03:00:46 AM

And no, the last 4 aren't even close to mine.

Aha! Now I can use the process of elimination to figure out your actual credit card number. So close!

biggrin
4970  Non-Gaming / Off-Topic / Re: Star Wars Blu Ray! on: August 15, 2010, 06:41:05 PM

Quote from: Caine on August 15, 2010, 05:30:35 PM

super creepy looking guy they had in 1980

Woman, actually. Good riddance!
4971  Non-Gaming / Off-Topic / Re: Star Wars Blu Ray! on: August 15, 2010, 02:52:33 PM

Quote from: metallicorphan on August 15, 2010, 02:21:49 PM

Question:-if all 6 films got released(one at a time)in 3D at the cinema,would you go and see them?

Dunno. Movies don't really look good in 3D unless they were filmed specifically for it.

Hayden Christensen in the end of ROTJ never really bothered me, btw. I felt that it tied the two trilogies nicely together, and the justification is good enough (Anakin "died" when Darth Vader took over, and thus the Force remembers his looks at the moment of that particular death).
4972  Gaming / Console / PC Gaming / Re: Ubisoft unveils new copy protection system; R.U.S.E. Not using it! on: August 13, 2010, 07:07:35 AM

Quote from: CeeKay on August 13, 2010, 07:02:48 AM

of course you could always rent it and play it, which gives you enjoyment of the game while not giving Ubi a cent of your money.  I like that idea.

Might as well pirate it at that point (which I won't, for the record). Not that renting games is something I could do around here. I suspect that's a much more common concept in America than in Norway.
4973  Gaming / Console / PC Gaming / Re: Ubisoft unveils new copy protection system; R.U.S.E. Not using it! on: August 13, 2010, 06:57:17 AM
Even Assassin's Creed won't make me budge. What's the point of a boycott if I'm just going to cave when an interesting game appears? Boycotting means making a few sacrifices for the "greater good".
4974  Gaming / Console / PC Gaming / Re: Ubisoft unveils new copy protection system; R.U.S.E. Not using it! on: August 13, 2010, 04:47:30 AM
I've been able to keep my self-imposed boycott so far, so it shouldn't be a problem to keep not buying Ubisoft games (for the PC or any console). They've got nothing in the pipeline for the next year that I absolutely need anyway.
4975  Gaming / Console / PC Gaming / Re: Irrational teaser site (Bioshock : Infinite) on: August 12, 2010, 09:38:45 PM

Quote from: Turtle on August 12, 2010, 09:25:07 PM

Kind of figures they'd put this city in the sky. Now what's next, the moon? Mars?

Ooh, ooh, I know! It'll be on two spaceships!
4976  Gaming / Console / PC Gaming / Re: Kinect: Are you In or Out? on: August 12, 2010, 07:14:49 AM

Quote from: Bullwinkle on August 11, 2010, 10:26:17 PM

Quote from: TiLT on August 11, 2010, 09:03:09 PM

Quote from: kathode on August 11, 2010, 08:57:52 PM

Quote from: TiLT on August 11, 2010, 05:59:19 PM

Are you referring to a different Kotaku article? This one just debunks the rumor that has been going around that the Kinect will support finger detection. The Kinect actually does support it, but it requires the better camera that was used with the prototype.

Debunks it by saying it's been "dumbed down" and no longer supports a feature it likely was never going to support anyway.  To me, they took two pieces of information - no sign language support, and an older prototype with a higher res camera - and constructed an article that leaves you with the impression that features have been removed.  Furthermore, the 320x240 resolution they quote only applies to the depth camera.  The optical camera is 640x480.  

Don't get me wrong - there are plenty of reasons to dislike Kinect if you want.  I just think the article is reaching a bit beyond just saying "no sign language, actually."

You seem to be forgetting that this is all based on a patent submitted by Microsoft, and that the MS spokesperson quoted in that article implied with his answer that later versions of Kinect may have this functionality if the first version is a success. The sign language thing was a rumor well before this article, as evidenced by previous posts in this very thread.


I don't know about "well before."  I'd only heard it about a week ago.

On the Internet, that's like last century! slywink
4977  Gaming / Console / PC Gaming / Re: Kinect: Are you In or Out? on: August 11, 2010, 09:03:09 PM

Quote from: kathode on August 11, 2010, 08:57:52 PM

Quote from: TiLT on August 11, 2010, 05:59:19 PM

Are you referring to a different Kotaku article? This one just debunks the rumor that has been going around that the Kinect will support finger detection. The Kinect actually does support it, but it requires the better camera that was used with the prototype.

Debunks it by saying it's been "dumbed down" and no longer supports a feature it likely was never going to support anyway.  To me, they took two pieces of information - no sign language support, and an older prototype with a higher res camera - and constructed an article that leaves you with the impression that features have been removed.  Furthermore, the 320x240 resolution they quote only applies to the depth camera.  The optical camera is 640x480.  

Don't get me wrong - there are plenty of reasons to dislike Kinect if you want.  I just think the article is reaching a bit beyond just saying "no sign language, actually."

You seem to be forgetting that this is all based on a patent submitted by Microsoft, and that the MS spokesperson quoted in that article implied with his answer that later versions of Kinect may have this functionality if the first version is a success. The sign language thing was a rumor well before this article, as evidenced by previous posts in this very thread.
4978  Gaming / Console / PC Gaming / Re: Mafia II demo for 360 out now on: August 11, 2010, 07:18:41 PM

Quote from: coopasonic on August 11, 2010, 05:47:22 PM

Quote from: Caine on August 11, 2010, 05:06:29 PM

at least from the first mafia, your friends would fire back when you drove, but i don't remember being able to do that myself.  it would be nice if you could at least use the pistol to fire back.  

In the original you could miss with a one hand weapon (pistol) while driving.

Fixed that for you. slywink
4979  Gaming / Console / PC Gaming / Re: Kinect: Are you In or Out? on: August 11, 2010, 05:59:19 PM

Quote from: kathode on August 11, 2010, 05:51:12 PM

Typical Kotaku  icon_rolleyes Motion capturing fingers with an optical system is something even high-end movie studios struggle with.  They're small, fast moving, and almost constantly occluding one another.  It was never going to be solved with a little camera in front of your TV.

Are you referring to a different Kotaku article? This one just debunks the rumor that has been going around that the Kinect will support finger detection. The Kinect actually does support it, but it requires the better camera that was used with the prototype.
4980  Gaming / Console / PC Gaming / Re: Kinect: Are you In or Out? on: August 11, 2010, 12:29:59 PM
Here's the article, by the way: http://kotaku.com/5609840/kinect-dumbed-down-to-save-money-cant-read-sign-language?skyline=true&s=i
4981  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: August 11, 2010, 11:41:06 AM
Referring to mine? I was tongue-in-cheek.
4982  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: August 11, 2010, 11:27:14 AM
I think marcusjm has a good point. Sid Meier should definitely take a hint from Bioware and have Civilization VI be a third-person shooter, as they clearly showed that it can be very well received and earn them a lot of money. What could possibly go wrong?
4983  Gaming / Console / PC Gaming / Re: Kinect: Are you In or Out? on: August 11, 2010, 10:45:08 AM
Haha, the Kinect actually can't read sign language. It's just a patent that is impossible on the regular Kinect's camera, only usable with the prototype. The Kinect can't even detect your fingers in the first place. This is all according to a new statement by Microsoft.
4984  Non-Gaming / Off-Topic / Re: Clone Wars(2003) Vs The Clone Wars(2008) on: August 11, 2010, 10:15:44 AM
The new Clone Wars completely replaces and invalidates the old one, and is very good. I have no issues recommending it.
4985  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: August 11, 2010, 06:59:27 AM
Oh well, at least DA2 shares one thing with its predecessor: All its marketing is bad marketing.
4986  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - now Steam powered! on: August 11, 2010, 04:46:32 AM

Quote from: MaxSteele on August 11, 2010, 12:38:36 AM

Quote from: TiLT on August 10, 2010, 03:59:21 PM

Good cast. Let's hope they can actually make them sound good too. Let's face it, Bethesda's track record with voice acting isn't exactly stellar. Oblivion's big name actors sounded like they were half asleep, and the Fallout 3 actors (outside of Liam Neeson, who also sounded half asleep) were just uninspired in their performance... with just a few exceptions.



Remember though, Bethesda is only publishing.  It's Obsidian who developed New Vegas.

True, I forgot. It's still something the publisher might end up doing for the developers though, but I have no idea how it's being done here.
4987  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - now Steam powered! on: August 10, 2010, 03:59:21 PM
Good cast. Let's hope they can actually make them sound good too. Let's face it, Bethesda's track record with voice acting isn't exactly stellar. Oblivion's big name actors sounded like they were half asleep, and the Fallout 3 actors (outside of Liam Neeson, who also sounded half asleep) were just uninspired in their performance... with just a few exceptions.

4988  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: August 10, 2010, 11:37:22 AM

Quote from: marcusjm on August 10, 2010, 11:35:45 AM

As a side note, as expensive as developers in Norway are it would be intersting to hear how they handle feature requests there slywink.

As a Norwegian developer, I mostly just laugh in the face of feature requests and tell the user to send an email so I can "archive" it. slywink
4989  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: August 10, 2010, 11:33:57 AM

Quote from: Razgon on August 10, 2010, 11:30:18 AM

Quote from: marcusjm on August 10, 2010, 11:05:30 AM

But they lose, since options take time to create (unless you hare satisfied with a couple of textboxes that look cool).

I also like options but they have to make sense.

Are you serious? So, if they make the overhead view, the game will suffer horribly? And making it doesnt make sense?

I think his point might be that if there's an overhead view, they must design the graphics and the levels so they look good both from that view and from the regular 3rd person view. It might seem like something that would just "work", but it's not that simple.
4990  Gaming / Console / PC Gaming / Re: New Neverwinter Nights? on: August 10, 2010, 06:18:25 AM

Quote from: Razgon on August 10, 2010, 05:49:09 AM

DDO has well over a million subscribers by now, by all accounts - that makes it one of the most succesfull MMO's out there, so I seriously doubt it will fold just because another MMO shows up, be it fantasy, D&D or anything else.

Is "subscribers" really accurate here? How many of those have actually (or ever will) paid money to play the game? How many actively subscribe in that they pay a monthly fee?

Success in Free To Play MMORPGs is a bit more complex than just counting the number of active players.

Edit: I know DDO has become a success for Turbine after it went F2P, but 1 million subscribers sounds a bit much.
4991  Non-Gaming / Off-Topic / Re: True Blood Season 3 (spoilers) on: August 10, 2010, 04:56:02 AM
I thought it was a great episode, though I did cringe during the gay segments. Lots of payoff for several plot threads that have been going on throughout the season, but no final resolution yet. smile
4992  Gaming / Console / PC Gaming / Re: This is why Kinect will fail on: August 10, 2010, 04:52:10 AM
I think the Kinect will fail simply because I haven't heard of a single Kinect game that will appeal to the 360s core gamer. Sure, the stuff I've seen would appeal to kids and such, but what about the rest of us? Sony presented games like Heavy Rain and Resident Evil 5 for the Move. What does Microsoft have?

It'll never succeed without the games. Anything else is just wishful thinking.
4993  Gaming / Console / PC Gaming / Re: New Neverwinter Nights? on: August 10, 2010, 04:48:23 AM

Quote from: Sarkus on August 10, 2010, 01:28:43 AM

Why would DDO be viewed as competition for a new D&D MMO?  DDO used the Eberron setting and 3.5 edition rules.  If anything, WoTC would probably prefer a new game that promotes the current rules, not those from years ago. 

I just don't see "competition" being a deal killer in terms of a new D&D Forgotten Realms based MMO.

Well, it's not the setting really. It's the D&D rules. The amount of people who are attracted towards a computer game simply because it's D&D is relatively small. The people playing DDO are likely to either think "hey, a new D&D MMORPG. Screw this, I'm going to play the other one instead" or "I'm already playing a D&D MMORPG. Why should I play another?". Setting is a smaller factor here than the rules.

For people who have no particular interest in D&D, the setting is the most important part. I would argue that the Forgotten Realms is a too generic and weak setting to succeed very well outside of the core fans, so we're back to square one and the rules. It just doesn't sound like a good idea.

It's all a bunch of speculation and gut feelings, but this is mine. A NWN MMORPG would probably do reasonably well, but it wouldn't be a big success, and even if it were, it would more or less kill DDO.
4994  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: August 10, 2010, 04:37:30 AM

Quote from: cheeba on August 09, 2010, 11:27:56 AM

It would take a moron of epic proportions to argue that the class system in Dragon Age comes close to the complexity and depth of Baldur's Gate 2.

Quote from: cheeba on August 10, 2010, 02:35:50 AM

My earlier statement proved correct... it required epic and you delivered.

Ah, a personal attack. Finally!
4995  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: August 09, 2010, 09:09:29 PM

Quote from: cheeba on August 09, 2010, 09:03:38 PM

Yeah people often talk about how poorly designed Baldur's Gate 2 is. Few people ever call it one of the best crpg's ever.  icon_rolleyes

What has that got to do with anything? Ask a random handful of people what their favorite thing about Baldur's Gate 2 was, and I'm pretty sure you'll find a disappointingly small segment that answers "the class system".

Haha, I'm actually starting to enjoy watching you make a fool of yourself (again). Keep going, PLEASE! smile

4996  Gaming / Console / PC Gaming / Re: New Neverwinter Nights? on: August 09, 2010, 08:08:15 PM

Quote from: Sarkus on August 09, 2010, 08:00:46 PM

Quote from: TiLT on August 09, 2010, 07:27:55 PM

Quote from: Sarkus on August 09, 2010, 07:23:56 PM

I'd be shocked if it wasn't an MMO.  D&D Online is starting to make some money with it's FTP model and a lot of people would jump at the chance of seeing an MMO version of the Forgotten Realms.  Not to mention that Neverwinter was the location of the original D&D MMO.

I would be shocked if it is an MMO. The investment is just too big, and the D&D fan base just isn't large enough to support that on its own. Hasbro/Wizards of the Coast also got cold feet from D&D Online. I don't think they want to repeat that any time soon. Too risky.

And the investment in single player isn't a big risk?  And this isn't about Hasbro/WotC, it's about Atari since they are the ones who control the video game IP.  It didn't cost them anything for D&D Online because that was financed by Turbine.  All Atari did was sit back and see what kind of profits they got from the licensing agreement.  That wasn't much up front, but D&D Online has really taken off in terms of popularity and profitability since they went FTP (which is why Turbine is taking LOTR Online in that direction now).  I can see Atari thinking that an even bigger piece of the pie would be appealing, especially since D&D Online doesn't use what is really D&D's most valuable property, the Forgotten Realms setting.

I think Hasbro would beg to differ about Atari owning anything that has to do with D&D. As I mentioned above, there's lawsuits all over the place, and Hasbro certainly doesn't want Atari to have the license, at least the last time I checked.

And yes, single player is a big risk. However, a MMO is a much, much, much bigger risk. You can develop a single player game with a reasonably sized team and get it from design to market in 2-3 years, then forget about it. A MMO takes longer to develop, requires a considerably larger team, and demands servers, a maintenance and patching team, GMs, community managers, developers for new content, artists, musicians, etc. The costs don't stop when development is over, and they can't pull the plug without hurting their own reputation, even if the game does badly. It's an incredibly large cost, and only rarely does it succeed. Hasbro's last attempt failed (in their eyes) with D&D Online, which is why they won't pursue that again. In fact, DDO is most likely the sole reason why we haven't seen any other real D&D games in years.

So forget about the MMO. There's D&D Online, another reason why there's going to be no other D&D MMORPG for a while (after all, why would Hasbro invest all that money only to compete with themselves?).
4997  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: August 09, 2010, 07:32:03 PM

Quote from: cheeba on August 09, 2010, 07:22:48 PM

Except that's not true. My character started as a rogue. From there I could have made him into several different types of rogue or I could do what I did and dual into warrior. That gave me a rogue when I needed rogue skills but an extremely competent fighter in battle. I could have dualed into mage and my character would have developed in an altogether different way. There were lots of ways to develop the character.

You aren't helping your case here. Making choice of class the only way to develop a character is front-loaded. Just so you understand what I mean, I'm not necessarily saying that you make all the choices at the beginning of the game, but when you choose a class, there are few if any significant choices left to make unless you choose another class. That's not good game design in my eyes, and it leaves you having to make all the important decisions before you even begin playing the game.

Quote
The modern way is to drop complex, deep systems for simple alternatives because consoles require simplicity and dumbing down.

On the other hand, it seems I'm doing myself a disservice by arguing with you. You're doing a fine job in losing the argument all on your own, no other participants needed.
4998  Gaming / Console / PC Gaming / Re: New Neverwinter Nights? on: August 09, 2010, 07:27:55 PM

Quote from: Sarkus on August 09, 2010, 07:23:56 PM

I'd be shocked if it wasn't an MMO.  D&D Online is starting to make some money with it's FTP model and a lot of people would jump at the chance of seeing an MMO version of the Forgotten Realms.  Not to mention that Neverwinter was the location of the original D&D MMO.

I would be shocked if it is an MMO. The investment is just too big, and the D&D fan base just isn't large enough to support that on its own. Hasbro/Wizards of the Coast also got cold feet from D&D Online. I don't think they want to repeat that any time soon. Too risky.
4999  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: August 09, 2010, 04:36:30 PM

Quote from: cheeba on August 09, 2010, 04:30:25 PM

If you get that from reading my post then you're reading something terribly wrong. It's not about the numbers, it's about the variety. More choice = better. Dragon Age was like a hybrid between Mass Effect and Baldur's Gate. As is usual with hybrids, I felt it didn't live up to either system.

As I said, AD&D is front-loaded. You have plenty of class choices at the beginning, but after that your choices in how your character develops are very restricted. This is part of the 80s and 90s RPG design philosophy of limiting player choice. The modern way to do things is to encourage player freedom. One way to do that is to reduce the number of classes and instead allow for greater freedom within each class. D&D 4th Edition did this, for example (though there's now a rather large amount of customizable classes there as well). Dragon Age did this as well. Two mages can be incredibly different, but the same can't be said about two mages in Baldur's Gate (unless one is gimped and the other isn't, I guess).

Many people fall into the trap of assuming that the old-school RPG design philosophy encouraged choice, when in fact it did the exact opposite (instead creating an illusion of choice).
5000  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: August 09, 2010, 02:50:03 PM

Quote from: CeeKay on August 09, 2010, 02:11:13 PM

I think the only thing Fallout 3 was missing from the original was the turn based combat; other than that you still had the same special system, VATS and a much bigger world.

Note: I'm a big Fallout fan, including the third game. I've completed it three times.

The SPECIAL system used in Fallout 3 is only superficially similar to the one used in the two other games. The stats have the same names but work in dramatically different ways. I could write a large article about the differences, but it can be summarized like this: The system used in the first two games was designed so that two different characters would be truly different. The system in Fallout 3 balances things so that even if you have a large difference in stats between two characters, they'll still behave similarly (to a certain degree). Toss a large amount of levels at a Fallout 2 character and you'll end up with someone who's incredibly good at a small handful of things, and dreadful in others (unless you deliberately choose to be a jack-of-all-trades). Do the same with a Fallout 3 character and you end up having to toss skill points at skills you wouldn't even dream of using, simply because the ones you use are maxed out. The result is cookie-cutter characters towards the end-game.

Edit: Damn! I've actually written a fairly lengthy article about this already that I never posted since I never really finished it. It's several pages of introduction, describing some of the changes between Fallout 2 and 3 (going into a lot of numerical detail), but I stopped writing just as I was getting to the interesting part (the "where did Fallout 3's design philosophy break apart" section) and now I can't really remember what I was supposed to write. I'll have to think about this a little more and see if I can't remember what bothered me about the system.
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