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4761  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 05:46:09 PM

Quote from: MaxSteele on August 30, 2010, 05:34:14 PM

Would it work?  We don't know. 

We do, actually. The percentage of players who complete a game varies a bit depending on the type of game, but the average might be about 30% or less. If these players aren't already tired of the game by then, and if they're willing to fork out for a subscription, you'd still be left with only about 15% of the original playerbase before anyone's even been able to pay their first subscription fee (based on a number I saw a few years ago about developers expecting about 50% of a game's owners to actually purchase an expansion). Then you have to rely on these players actually wanting to keep playing this particular game every month. What that game is doing that is so awesome they'd want to do that is beyond me. As with MMORPGs, there'd probably be a massive drop in players after the first month. Perhaps 5% of the original playerbase is left.

Does anyone here even think this business concept is anywhere near realistic? You're talking about a fairy tale fantasy here, and one that doesn't appeal to most players (I've never even heard anyone suggest something like this before, which says a bit about the demand, don't you think?).
4762  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 04:56:11 PM

Quote from: Razgon on August 30, 2010, 04:34:06 PM

I know you are looking at it from a developer/disitrbutor point of view ,but look at it this way.

Take the greatest game you ever played...wouldnt you love it if it could continue for years, new content keeping coming out? Thats what MMO's does,and thats what I would love to have as a singleplayer game as well-

Nope, can't think of anything. Most games, when I reach their ending, I'm satisfied with and ready to leave behind. For the rest, I'd feel the same way if they were just a little bit longer. No single player game I can think of would have been worth subscribing to for a long time.

Let's take an example: I own all three seasons of Sam & Max. I buy them as soon as they're available, but often don't play them for months after they're released. The third season just got completed, but I haven't even started it. If I was paying a subscription, I'd feel compelled to play, and that would take away all my enjoyment of it. Right now I've got a whole season of Sam & Max fun waiting for me at the time of my choosing.
4763  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: August 30, 2010, 04:31:56 PM

Quote from: metallicorphan on August 30, 2010, 03:57:13 PM

Quote from: CeeKay on August 30, 2010, 03:16:12 PM

achievements (spoilers)


looks like i am not gonna get all the achievements this time round then icon_confused

Quote
   Hardcore   100
Play the game from start to finish in Hardcore Mode

Just to make sure, you do know that hardcore mode isn't a difficulty level, right? It just affects certain game rules like how important food and water is.
4764  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 04:25:02 PM

Quote from: MaxSteele on August 30, 2010, 03:21:31 PM

I see what Razgon is saying.  Sure, Fallout 3 had four DLC packs, but now what?

Now we get Fallout: New Vegas. That's about as good as it gets. It secures a solid revenue stream for Bethesda, and it provides us players with seriously fresh content using the same game engine.

The industry is revenue driven. What you guys are hinting at is a system that would never work. Games traditionally have a shelf life of less than a month before their sales drop dramatically. DLC has been able to extend that, but it only goes so far. We're talking about an entertainment medium here where only a small fraction of the player base even finishes the games in the first place before moving on to something else.
4765  Gaming / Console / PC Gaming / Re: Mafia II on: August 30, 2010, 08:19:18 AM
How I dealt with that situation:

Spoiler for Hiden:
Using a car was clever. I wasn't. Instead I just ran immediately up the stairs and rushed towards cover. If you can get into the far left corner from the entrance you're reasonably safe as long as you watch your flank (a couple of guys will try to approach you from your unguarded right. Just pay attention to your map and shoot them dead as soon as they show themselves). I never saw any molotovs coming my way when I did this approach.
4766  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 07:49:04 AM

Quote from: Razgon on August 30, 2010, 07:36:12 AM

But - why wouldnt people accept that? Whats the difference between paying monthly fees for upkeep and continous development of a singleplayer game, and a multiplayer game?

The difference is that in a MMO you're playing on a server and that there is precedent for subscriptions to online games already. For a singleplayer game a subscription would pretty much boil down to prepaying for content you may get and that may appeal to you, and that you may hear about before forking out. What happens if you don't get the content in a timely manner? What happens if it doesn't appeal to you and you get no due warning? And what happens when you stop subscribing? Do you lose access to the game?

Paid DLC makes a whole lot more sense. Bethesda is smart enough to realize that subscriptions for a single-player game would be like shooting themselves in the foot with a rocket launcher.
4767  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 07:27:12 AM

Quote from: Razgon on August 30, 2010, 07:21:51 AM

Nice feedback guys - I realize Morrowind and Oblivion are both pretty close to what I'm asking for, but they are also a clear example of what I mean, when I say I want the developers to keep at it, like they do in MMO's.

Basically, if you could take morrowind with monthly updates and keep that up forever, I'm guessing thats more or less it. - more adventure, more fun, more polish... Like any MMO, but allow me to play in it as a single player.

You'd have to pay monthly subscriptions for that business model to work, and I don't think many people would accept that for a single-player game. On the other hand, it's quite possible we'll see something similar with the next Elder Scrolls game. I'm sure Bethesda is planning to support it with plenty of paid DLC.
4768  Gaming / Console / PC Gaming / Re: Mafia II on: August 30, 2010, 04:24:05 AM

Quote from: Daehawk on August 29, 2010, 09:23:19 PM

For some reason it didn't add the size to the img. Fixed.

Nice, thanks! smile
4769  Non-Gaming / Off-Topic / Re: Temporary Hearling Loss (Concerts) on: August 29, 2010, 04:01:16 PM
Never go to a concert without earplugs. I'm amazed they're allowed to pump up the volume as much as they do considering how many people get permanent hearing damage from concerts every year.
4770  Gaming / Console / PC Gaming / Re: Mafia II on: August 29, 2010, 03:57:03 PM
Just finished the game, and was looking forward to an awesome ending since Daehawk didn't like it. That's usually a sign of quality in my book. slywink I wasn't disappointed. The ending was great, and while the rest of the game felt like a bleaker recreation of the first game, the ending took things in a slightly different direction.

The game was reasonably challenging all the way through on Normal, except for a few spots near the end where the checkpoints were a little too far apart (nothing like the first Mafia though, so don't panic). Developers should start to learn that when you have a clear separation between fights, you put a checkpoint between them. That isn't always the case in this game.

I was also a bit frustrated by how much police there was in the city. I love the way the police was handled here with the fines, the chases and the escapes, but there's way, way, WAY too many cop cars around. I don't think I exaggerate much when I say there's one of them for every other street corner (and then there's the foot patrols as well). Makes it extremely frustrating to get an opportunity to change clothes at times.

For anyone on the fence: If you liked the first Mafia, you won't be disappointed with this game. The gameplay is better and more satisfying here. The people who don't like this game probably expected something entirely different, such as a more mob-oriented GTA game. That it isn't.

Btw Daehawk, you have a couple of screenshots above that really mess up the formatting for this page. Would you mind shrinking them a bit or posting them as links instead? I know I'd appreciate it at least. smile
4771  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 28, 2010, 08:02:52 PM
The Elder Scrolls games have always been "single player MMOs". They're just what you describe, Razgon.
4772  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: August 28, 2010, 10:00:53 AM
Well, that was kind of pointless, and some of his conclusions bizarre. LOTRO the better group experience? WoW the better solo experience? Whuh?

Most people who've played both games seem to agree that WoW is the better game for those who like end game content and raiding, while LOTRO is the better game for those who like storylines and the general experience. Including PvP in the comparison was a bit unfair too, as this hasn't been a focus for LOTRO at all and the game doesn't brand itself as a PvP-friendly game.
4773  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: August 27, 2010, 07:41:30 PM
I was at a live presentation today where Colin Crag (Game Director/Producer for Anarchy Online) showed off the video posted above on the big screen. It was pretty neat. This certainly doesn't look like a WoW clone at this point.
4774  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 26, 2010, 03:10:22 PM

Quote from: Pharaoh on August 26, 2010, 02:15:30 PM

It is not gold. It might be in a few months.

While the rest of your statements are certainly debatable, this one isn't. "Gold" isn't a statement of quality in gaming, it just means that the retail build of the game has been sent off to mass production. In that respect, Elemental is most certainly gold.

For the record, we're not playing a beta version of the game right now either (for those who say we do). This is the retail version, although a buggy one. "Beta" is a specific stage in development and would never be used about a game that has gone retail.
4775  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Someone hijacked my WoW account...long on: August 26, 2010, 12:14:19 PM
Well, it looks real to me. You might want to log into your WoW account (if you have one from earlier, perhaps) to check that everything is as it should be. If you don't have a WoW account, I have no idea what that email was about.
4776  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Someone hijacked my WoW account...long on: August 26, 2010, 11:44:54 AM
Hmm, despite all my years of identifying spam, I can't see anything wrong with the last one you posted. Are you sure it's spam? Did you modify the links in the email before posting here?
4777  Gaming / Console / PC Gaming / Re: Mafia II on: August 26, 2010, 05:20:50 AM

Quote from: Daehawk on August 26, 2010, 04:57:52 AM

How is it a spoiler? No different than any chapter. i supplied no specifics. Now you shut the fuck up and go play. Fixed it for you little fella.

EDIT: And Darth Vader is Luke's father. Old Yeller dies. Spock returns in pt 3.

"No different than any chapter"? Seriously? You're saying this with a straight face? Here's a little quiz for you:

Spoiler for Hiden:
"I just got out of prison". <- Is this information about gameplay or about the story? Come on, I know you can answer this correctly.

For the record, I can't "shut the fuck up and go play" since the game hasn't been released here yet. I'd like to read about the game though without you ruining parts of the experience for me.
4778  Gaming / Console / PC Gaming / Re: Mafia II on: August 26, 2010, 04:47:27 AM
Can you please shut the fuck up with the spoilers, Daehawk? Thank you!
4779  Gaming / Console / PC Gaming / Re: Dragon Age DLC question on: August 25, 2010, 08:42:46 PM
Yeah, the earlier you do it the more you get from it as Shale will participate in conversations throughout the entire game.
4780  Gaming / Console / PC Gaming / Re: PS3 has been hacked/jailbreaked on: August 25, 2010, 02:00:34 PM

Quote from: ras752000 on August 25, 2010, 01:42:04 PM

I'm amazed they have not posted a mandatory update already.  I wish they would go ahead and give us the option to do "legit" full installs when they do.

How would you propose they do that? The reason we're forced to use the blu-rays is because they function as copy protection. Since the blu-ray is in your drive, nobody else can play your copy of the game, even if you've installed it on several PS3s. If you let people play without the disc in the drive, you could have circles of friends who all install the game from the same disc.
4781  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 25, 2010, 12:29:25 PM

Quote from: Harkonis on August 25, 2010, 11:56:18 AM

I had a very similar experience and have to say it's the least helpful tutorial I've ever seen.  I might have better luck just playing a new game and learning that way.

It was the same way with me until I watched the video tutorials. That helped a lot.
4782  Gaming / Console / PC Gaming / Re: PS3 has been hacked/jailbreaked on: August 25, 2010, 08:26:46 AM
If you're ever going to use PSN, you'd do well to stay away from this hack. Use of the debug mode (which this usb stick triggers) is supposedly just as easy for Sony to detect as any regular game. Bannings are to be expected.
4783  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings on: August 25, 2010, 04:29:39 AM

Quote from: CeeKay on August 25, 2010, 03:07:20 AM

also, the action feels off for some reason.

I mentioned that in my post. The combat system is still being developed. The guy holding the presentation also said this numerous times.
4784  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 24, 2010, 08:39:10 PM

Quote from: Elmo on August 24, 2010, 08:32:52 PM

Quote from: Qantaga on August 24, 2010, 08:22:38 PM

...
 
I also had a "major update" that I downloaded last night. Impulse shows my game version as v1.01.
   
Is that the release day patch, or is there supposed to be something else coming?
   
...

The Day 0 patch is coming later tonight.

Damn, and here I thought I was already playing with the enhancements from the patch notes.
4785  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 24, 2010, 08:17:25 PM

Quote from: tgb on August 24, 2010, 07:46:32 PM

I think we're looking at tonight for the release day patch.

Uh, I patched the game about 12 hours ago, and I know the patch was out well before that.
4786  Gaming / Console / PC Gaming / Re: Mafia II on: August 24, 2010, 12:40:29 PM
Bastards! The game doesn't unlock until Friday here in Norway.
4787  Gaming / Console / PC Gaming / Re: XBOX Kinect on: August 24, 2010, 12:22:52 PM
Bring your own!
4788  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Cryptic to build a "Neverwinter" D&D MMO on: August 24, 2010, 06:23:47 AM
Yup, this seems to be the wrong forum for discussions about this game.
4789  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 24, 2010, 06:20:53 AM
Which spider are you talking about? There are two next to each other, and one of them looks completely impossible based on its stats (over 40 hit points, I think).
4790  Gaming / Console / PC Gaming / Re: Lara Croft and the Guardian of Light on: August 24, 2010, 06:18:32 AM
Do you play the exact same levels in co-op as in solo mode? I'm wondering if I should play the game on my own or save it until I have someone to play with?
4791  Gaming / Console / PC Gaming / Re: DeathSpank - "Monkey Island meets Diablo" on: August 24, 2010, 06:15:21 AM
Deathspank won't let common sense stand in the way of a good butt-kicking. Anyone who's played the game should know that. slywink
4792  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 24, 2010, 06:13:35 AM
I've got the same initial problems as Shkspr and no time to figure it out by trial and failure (for now). All my militia guys die in the battle against the spider, and two of my guys appear to be completely useless. I can't tell what they're for and if they even provide any kind of benefit.

Could some kind soul write a small walkthrough for the first mission to show how it's supposed to be done? I'm lost.
4793  Gaming / Console / PC Gaming / Re: New Neverwinter Nights? on: August 23, 2010, 01:50:07 PM

Quote from: Destructor on August 23, 2010, 01:42:52 PM

Bloody hell - this game is doomed already.

I wouldn't be so quick to judge it yet. The way I'm reading the details so far, this could well be a long-term project modeled after the success Wizards of the Coast has had with their D&D Insider subscriptions and the software that goes along with it. This means that new classes, races, feats, powers, game systems, and so on would get added regularly for those who maintain a subscription. The idea seems to be to appeal to a broader base than the regular hardcore gamer, presenting this as a way to play real D&D with friends using real, custom scenarios without having to spend hours at a time.

I may very well be wrong, but this is how I read it so far. It'll be interesting to see what they're actually planning.
4794  Gaming / Console / PC Gaming / Re: New Neverwinter Nights? on: August 23, 2010, 11:44:44 AM
Well, this is certainly intriguing. Not at all what I (or anyone else, it seems) expected. I'm glad to see that there will be a quest editor of some kind, though it's unclear how detailed it will be. If it only allows us to make MMORPG-like quests, it won't be much fun. If it gives us the power to make things at the level of the original NWN, it will be much more interesting.

They're doing themselves a huge disservice by only including 5 classes though. That's just not enough by far.
4795  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings on: August 23, 2010, 06:19:55 AM
GameTrailers posted a series of gameplay videos yesterday from the GC 10 presentation. I'm posting the links here for your perusal. There's a lot of juicy info here, though the game is still a little rough around the edges. Facial animation is sorely lacking (the characters look like their faces have been carved from rock) and melee combat is... weird. They're still working on all these things though, so I'm confident it will look better in the finished product.

Anyway, here are the links, in chronological order:

Part 1
Part 2
Part 3
Part 4 (Nudity, NSFW)
Part 5
Part 6
Part 7
4796  Gaming / Console / PC Gaming / Re: The Lord of the Rings: War in the North on: August 20, 2010, 06:55:53 AM

Quote from: EddieA on August 20, 2010, 02:37:13 AM

From the Gamespot preview -
Quote
There is a point when you look at Lord of the Rings: War in the North and inevitably think to yourself, "Well, then. I don't think I've played a Lord of the Rings game quite like this before." Perhaps that moments arrives when you see your first feral goblin decapitation. Or, maybe it's when a mountain troll saunters along, picks up your elf friend, and quite literally rips her in half. Regardless of when it happens, the point remains: War in the North is certainly treading new (if slightly bloodied) ground with this beloved license.

It's no coincidence, either. Developer Snowblind studios has made violence one of their main areas of focus for War in the North.

Ugh.  This is what I was afraid of when they said the game would be "mature".  Psychotic violence and gore are exactly what the LOTR franchise doesn't need.

Is that what bothers you most about this game? I'd say spell-wielding mages is exactly what the LOTR franchise doesn't have and didn't need. At least blood and gore exists in the setting even if it hasn't really been shown much in earlier games/movies/books.
4797  Gaming / Console / PC Gaming / Re: PS3 has been hacked/jailbreaked on: August 20, 2010, 06:52:51 AM
Sony is indeed "cruising". The PS3 has become profitable and is getting more interesting exclusive titles than then 360.

I hope the console hasn't been hacked, just like the last time someone made this claim and backed it up with video (it was a hoax). Nobody who's worth caring about will benefit from the PS3 becoming open to piracy.
4798  Gaming / Console / PC Gaming / Re: PS3 has been hacked/jailbreaked on: August 19, 2010, 08:46:46 PM

Quote from: Destructor on August 19, 2010, 08:42:25 PM

Quote from: TiLT on August 19, 2010, 08:15:34 PM

Don't believe everything you read. The pictures/videos that have been distributed show this "hack" being done on a debug system. In case you don't know, a debug system can already do the things this USB dongle supposedly does.

So then why would it appear on a bunch of news sites like it did? You'd think that somebody would've checked up on it and gone "Hey, this isn't right" and posted it as such.

Crazy if it's true though. Silly if it isn't.

Websites reported on it, and the better ones updated their reports when they studied it in more detail. Joystiq was one of the sites that updated their article to reflect the news about the debug unit.
4799  Gaming / Console / PC Gaming / Re: PS3 has been hacked/jailbreaked on: August 19, 2010, 08:15:34 PM
Don't believe everything you read. The pictures/videos that have been distributed show this "hack" being done on a debug system. In case you don't know, a debug system can already do the things this USB dongle supposedly does.
4800  Gaming / Console / PC Gaming / Re: Arcania: Gothic 4 on: August 19, 2010, 06:13:06 PM
That was a pretty crappy trailer, to be honest. Let's hope the game is better.
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