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4721  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 03, 2010, 04:47:47 AM

Quote from: Pharaoh on September 03, 2010, 04:02:02 AM

Quote from: TiLT on September 02, 2010, 03:54:14 PM

Quote from: Blackadar on September 02, 2010, 03:50:30 PM

Quote from: TiLT on September 02, 2010, 03:44:26 PM

Quote from: Pharaoh on September 02, 2010, 03:21:52 PM

Those reviews are generous considering its still beta.

Repeat after me: The. Game. Is. Not. Beta.

It doesn't matter if the game is polished so much that you'll go blind from looking at it or if it's so filled with bugs it'll format your HD when you install it. Once it's been released, it's NOT beta.

Agreed, but I believe what Pharaoh meant was that the game is in a state that you would typically find only during a beta test. 

I realize that of course, but the point is that the term "beta" is being used as a synonym for "buggy" when it really refers to a specific stage in software development that ends before the game is released by definition. People should just say what they mean without obfuscating their own words with clichéd stuff like this.

Clichéd my ass. Beta is software not ready for retail release. Not Gold. Not Master. Not Release Candidate. My usage of the term was perfectly valid.

No it was not. You're right in that beta software is not ready for release. That doesn't mean everything that's not ready for release is beta software. Elemental has gone through release candidate, gold and retail stages since. It can't be called beta software, no matter how bitter or justified you feel. Call it buggy. Call it a piece of crap. Call it the worst software you've ever had the privilege of touching if you wish. Just don't dilute words you don't understand to make yourself feel better.

OK, it's not a big deal. I just find it annoying that an important and strongly defined part of the software development process has had its name so abused these last few years that almost nobody outside the "inner circle" of developers knows what it means any more.
4722  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: September 02, 2010, 06:59:07 PM

Quote from: Abaddon on September 02, 2010, 06:56:57 PM

Re-upped for the free week and jumped in last night. Think I lasted about 30 min before i was pretty bored. At level 28 I was annihilating entire packs of mobs several levels higher then I was to the point I wasn't even taking any damage. While I am certainly not looking to die every 5 minutes there should be at least some sense of a challenge. Orbital Cannon is simply way to powerful, combined with Shadow embrace and it was fairly ridiculous. One shot of Orbital Cannon would outright kill any henchman and leave Villians at 1/4 health, a quick burst of Shadow and everything was dead in seconds. I never even hit any of my other powers. Perhaps I was just questing in the wrong areas or something. Guess I will mess around with it some more over the weekend and try and find a build that offers some fun without purposely trying to gimp myself.

Try fighting D.E.M.O.N.

I can't beat them even when I'm several levels above them.
4723  Gaming / Console / PC Gaming / Re: 3D Realms Shut Down? Lawsuit Settled! DNF completed? on: September 02, 2010, 06:46:22 PM
Awesome!  icon_lol
4724  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 06:12:26 PM

Quote from: cheeba on September 02, 2010, 06:08:16 PM

Quote from: TiLT on September 02, 2010, 05:56:57 PM

Wait, are you honestly using Valve as an example of capitalism at work? The one company apart from Blizzard that can take its time and pour love (and time) into its products before releasing them when they're done? The company that earns its money from Steam and doesn't really need the income from their games?

Um... yeah? You understand they can take their time on their products because they made money on their products, right? And that Steam is another of their products designed (very well) to make money?

They pioneered and control an estimated 70% of online video game distribution. This was done at a time where developers were (and still are) running like Usain Bolt away from the PC market to consoles. That shows how well they understand the PC market and they've been very well compensated for that understanding.

I knew I shouldn't have started an argument with you. You just keep subtly changing the topic in ways that makes the other person appears daft. Have fun with your little personal circle-jerk.
4725  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 05:56:57 PM

Quote from: cheeba on September 02, 2010, 05:47:50 PM

It's called capitalism. They put out a product. You either buy it or don't. If they had to dance to the tune of a bunch of whiny forum geeks who think they know jack shit about the game business, they'd probably put out a bunch of crap.

Wait, are you honestly using Valve as an example of capitalism at work? The one company apart from Blizzard that can take its time and pour love (and time) into its products before releasing them when they're done? The company that earns its money from Steam and doesn't really need the income from their games?

I guess it's not just whiny forum geeks who think they know jack shit about the... oh, wait.
4726  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 05:00:52 PM
It's not hate. It's indifference. Whenever Valve releases Episode 3 I'll buy it, play it, and probably love it. Until that happens, I'm not going to hold my breath or even care. Valve doesn't seem to care all that much about public perception or in satisfying their customers. They're obsessed with perfection and side projects, and that's fine. Just don't expect me to sit around and wait for them to hand out their next cookie.
4727  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online (Cryptic's new MMO) on: September 02, 2010, 04:01:17 PM
The powers are way more balanced now than at launch, so you can go a bit more wild than before without gimping your character.

Btw, everyone should make a real ninja. They are just so fun to play! smile I've fiddled with a few different builds, but none has been as awesome (in every sense of the word) as Dai Katana, dual blade specialist (and his nemesis: Shadowblade!). He's just got that GI Joe look that I can't do again even if I try. Got lucky on my first attempt with the character design tool.

4728  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 02, 2010, 03:54:14 PM

Quote from: Blackadar on September 02, 2010, 03:50:30 PM

Quote from: TiLT on September 02, 2010, 03:44:26 PM

Quote from: Pharaoh on September 02, 2010, 03:21:52 PM

Those reviews are generous considering its still beta.

Repeat after me: The. Game. Is. Not. Beta.

It doesn't matter if the game is polished so much that you'll go blind from looking at it or if it's so filled with bugs it'll format your HD when you install it. Once it's been released, it's NOT beta.

Agreed, but I believe what Pharaoh meant was that the game is in a state that you would typically find only during a beta test. 

I realize that of course, but the point is that the term "beta" is being used as a synonym for "buggy" when it really refers to a specific stage in software development that ends before the game is released by definition. People should just say what they mean without obfuscating their own words with clichéd stuff like this.
4729  Gaming / Console / PC Gaming / Re: New Neverwinter Nights! Called 'Neverwinter" on: September 02, 2010, 03:50:42 PM
When did reusing an engine become evidence of "crap"? Here's a short list of selected titles that used engines from other games:

- Baldur's Gate 2, Planescape Torment, Icewind Dale.
- Half-Life.
- System Shock 2.
- Bioshock.
- The Witcher.
- Deus Ex.
- Fallout 3.
- Colonization.
4730  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: September 02, 2010, 03:44:26 PM

Quote from: Pharaoh on September 02, 2010, 03:21:52 PM

Those reviews are generous considering its still beta.

Repeat after me: The. Game. Is. Not. Beta.

It doesn't matter if the game is polished so much that you'll go blind from looking at it or if it's so filled with bugs it'll format your HD when you install it. Once it's been released, it's NOT beta.
4731  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 03:41:45 PM

Quote from: cheeba on September 02, 2010, 02:45:13 PM

Valve's games are all awesome. They understand and service the PC gamer crowd better than anyone out there.

If that was true, we'd have seen Episode 3 years ago and L4D2 wouldn't have been released anywhere near when it was. I love Steam, but when it comes to Valve's actual games, they're making us dance to their tunes instead of the other way around.
4732  Gaming / Console / PC Gaming / Re: Valve has 3 big surprises in store for us in the next 12 months.... on: September 02, 2010, 10:02:53 AM
Meh, I don't really care at this point. The "Episode" part of the Half Life 2 expansions is just ridiculous anyway. Valve, this isn't how you do episodic content dammit!
4733  Gaming / Console / PC Gaming / Re: Computer and Videogames reviews Civilization 5 on: September 01, 2010, 10:10:34 AM

Quote from: rshetts2 on September 01, 2010, 10:03:43 AM

Quote from: TiLT on September 01, 2010, 04:42:27 AM

And when did a single review become reason enough for an entire new thread? Not that I don't want to read about Civ 5, but this is a bit excessive. Tongue

now thats a silly question,  this is CeeKay youre talking about, he'll make a thread about a thread where someone talks about a thread he made.   icon_wink

CeeKay = vizionblind now? Didn't I get the memo?
4734  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: September 01, 2010, 04:45:43 AM

Quote from: Farscry on September 01, 2010, 04:02:57 AM

Quote
I am not saying that the developer should make the game impossibly expansive but I would expect that the Old Forest would be more than a linear woodland path.

WTF? Has this guy even been in the Old Forest? It's a freaking maze, not a linear path.

 thumbsdown

When were you there last? The Old Forest has changed a lot through LOTRO's lifetime.

In the beta, the forest changed continually. A path you may have taken to get in might be closed off when you tried to go back, forcing you to look for alternate exits. Trees attacked you all over the place, making it hard to follow certain paths.

When the game launched, the forest no longer changed all the time, but the rest was still there.

A redesign later and everything got less dangerous in there. Trees no longer attacked unless you attacked first.

Another redesign and everything got more streamlined. We now even have a detailed map over the forest available from in-game. It's no longer a maze unless you try to navigate without the map.
4735  Gaming / Console / PC Gaming / Re: Computer and Videogames reviews Civilization 5 on: September 01, 2010, 04:42:27 AM
And when did a single review become reason enough for an entire new thread? Not that I don't want to read about Civ 5, but this is a bit excessive. Tongue
4736  Gaming / Console / PC Gaming / Re: Mafia II on: August 31, 2010, 01:42:11 PM

Quote from: Tokek on August 31, 2010, 06:16:47 AM

Also, I saw steam achievements for "Jimmy's Vendetta" anyone know which mission that is or is that a DLC?

I think that's the DLC that comes out next week.
4737  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: August 30, 2010, 06:02:40 PM

Quote from: MaxSteele on August 30, 2010, 05:53:57 PM

I'm absolutely using Hardcore mode.  I love having to drink, giving weight to ammo, and healing over time instead of instantly.

Yeah, Fallout 3 had all these nifty things like being able to drink from puddles or toilets and eating the things you kill, yet you never needed to do any of these things (I never did across three playthroughs). With this hardcore mode, the small things in the wasteland will suddenly start to matter.
4738  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 05:46:09 PM

Quote from: MaxSteele on August 30, 2010, 05:34:14 PM

Would it work?  We don't know. 

We do, actually. The percentage of players who complete a game varies a bit depending on the type of game, but the average might be about 30% or less. If these players aren't already tired of the game by then, and if they're willing to fork out for a subscription, you'd still be left with only about 15% of the original playerbase before anyone's even been able to pay their first subscription fee (based on a number I saw a few years ago about developers expecting about 50% of a game's owners to actually purchase an expansion). Then you have to rely on these players actually wanting to keep playing this particular game every month. What that game is doing that is so awesome they'd want to do that is beyond me. As with MMORPGs, there'd probably be a massive drop in players after the first month. Perhaps 5% of the original playerbase is left.

Does anyone here even think this business concept is anywhere near realistic? You're talking about a fairy tale fantasy here, and one that doesn't appeal to most players (I've never even heard anyone suggest something like this before, which says a bit about the demand, don't you think?).
4739  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 04:56:11 PM

Quote from: Razgon on August 30, 2010, 04:34:06 PM

I know you are looking at it from a developer/disitrbutor point of view ,but look at it this way.

Take the greatest game you ever played...wouldnt you love it if it could continue for years, new content keeping coming out? Thats what MMO's does,and thats what I would love to have as a singleplayer game as well-

Nope, can't think of anything. Most games, when I reach their ending, I'm satisfied with and ready to leave behind. For the rest, I'd feel the same way if they were just a little bit longer. No single player game I can think of would have been worth subscribing to for a long time.

Let's take an example: I own all three seasons of Sam & Max. I buy them as soon as they're available, but often don't play them for months after they're released. The third season just got completed, but I haven't even started it. If I was paying a subscription, I'd feel compelled to play, and that would take away all my enjoyment of it. Right now I've got a whole season of Sam & Max fun waiting for me at the time of my choosing.
4740  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: August 30, 2010, 04:31:56 PM

Quote from: metallicorphan on August 30, 2010, 03:57:13 PM

Quote from: CeeKay on August 30, 2010, 03:16:12 PM

achievements (spoilers)


looks like i am not gonna get all the achievements this time round then icon_confused

Quote
   Hardcore   100
Play the game from start to finish in Hardcore Mode

Just to make sure, you do know that hardcore mode isn't a difficulty level, right? It just affects certain game rules like how important food and water is.
4741  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 04:25:02 PM

Quote from: MaxSteele on August 30, 2010, 03:21:31 PM

I see what Razgon is saying.  Sure, Fallout 3 had four DLC packs, but now what?

Now we get Fallout: New Vegas. That's about as good as it gets. It secures a solid revenue stream for Bethesda, and it provides us players with seriously fresh content using the same game engine.

The industry is revenue driven. What you guys are hinting at is a system that would never work. Games traditionally have a shelf life of less than a month before their sales drop dramatically. DLC has been able to extend that, but it only goes so far. We're talking about an entertainment medium here where only a small fraction of the player base even finishes the games in the first place before moving on to something else.
4742  Gaming / Console / PC Gaming / Re: Mafia II on: August 30, 2010, 08:19:18 AM
How I dealt with that situation:

Spoiler for Hiden:
Using a car was clever. I wasn't. Instead I just ran immediately up the stairs and rushed towards cover. If you can get into the far left corner from the entrance you're reasonably safe as long as you watch your flank (a couple of guys will try to approach you from your unguarded right. Just pay attention to your map and shoot them dead as soon as they show themselves). I never saw any molotovs coming my way when I did this approach.
4743  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 07:49:04 AM

Quote from: Razgon on August 30, 2010, 07:36:12 AM

But - why wouldnt people accept that? Whats the difference between paying monthly fees for upkeep and continous development of a singleplayer game, and a multiplayer game?

The difference is that in a MMO you're playing on a server and that there is precedent for subscriptions to online games already. For a singleplayer game a subscription would pretty much boil down to prepaying for content you may get and that may appeal to you, and that you may hear about before forking out. What happens if you don't get the content in a timely manner? What happens if it doesn't appeal to you and you get no due warning? And what happens when you stop subscribing? Do you lose access to the game?

Paid DLC makes a whole lot more sense. Bethesda is smart enough to realize that subscriptions for a single-player game would be like shooting themselves in the foot with a rocket launcher.
4744  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 30, 2010, 07:27:12 AM

Quote from: Razgon on August 30, 2010, 07:21:51 AM

Nice feedback guys - I realize Morrowind and Oblivion are both pretty close to what I'm asking for, but they are also a clear example of what I mean, when I say I want the developers to keep at it, like they do in MMO's.

Basically, if you could take morrowind with monthly updates and keep that up forever, I'm guessing thats more or less it. - more adventure, more fun, more polish... Like any MMO, but allow me to play in it as a single player.

You'd have to pay monthly subscriptions for that business model to work, and I don't think many people would accept that for a single-player game. On the other hand, it's quite possible we'll see something similar with the next Elder Scrolls game. I'm sure Bethesda is planning to support it with plenty of paid DLC.
4745  Gaming / Console / PC Gaming / Re: Mafia II on: August 30, 2010, 04:24:05 AM

Quote from: Daehawk on August 29, 2010, 09:23:19 PM

For some reason it didn't add the size to the img. Fixed.

Nice, thanks! smile
4746  Non-Gaming / Off-Topic / Re: Temporary Hearling Loss (Concerts) on: August 29, 2010, 04:01:16 PM
Never go to a concert without earplugs. I'm amazed they're allowed to pump up the volume as much as they do considering how many people get permanent hearing damage from concerts every year.
4747  Gaming / Console / PC Gaming / Re: Mafia II on: August 29, 2010, 03:57:03 PM
Just finished the game, and was looking forward to an awesome ending since Daehawk didn't like it. That's usually a sign of quality in my book. slywink I wasn't disappointed. The ending was great, and while the rest of the game felt like a bleaker recreation of the first game, the ending took things in a slightly different direction.

The game was reasonably challenging all the way through on Normal, except for a few spots near the end where the checkpoints were a little too far apart (nothing like the first Mafia though, so don't panic). Developers should start to learn that when you have a clear separation between fights, you put a checkpoint between them. That isn't always the case in this game.

I was also a bit frustrated by how much police there was in the city. I love the way the police was handled here with the fines, the chases and the escapes, but there's way, way, WAY too many cop cars around. I don't think I exaggerate much when I say there's one of them for every other street corner (and then there's the foot patrols as well). Makes it extremely frustrating to get an opportunity to change clothes at times.

For anyone on the fence: If you liked the first Mafia, you won't be disappointed with this game. The gameplay is better and more satisfying here. The people who don't like this game probably expected something entirely different, such as a more mob-oriented GTA game. That it isn't.

Btw Daehawk, you have a couple of screenshots above that really mess up the formatting for this page. Would you mind shrinking them a bit or posting them as links instead? I know I'd appreciate it at least. smile
4748  Gaming / Console / PC Gaming / Re: Massively Single Player MMO - an idea on: August 28, 2010, 08:02:52 PM
The Elder Scrolls games have always been "single player MMOs". They're just what you describe, Razgon.
4749  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO vs WoW on: August 28, 2010, 10:00:53 AM
Well, that was kind of pointless, and some of his conclusions bizarre. LOTRO the better group experience? WoW the better solo experience? Whuh?

Most people who've played both games seem to agree that WoW is the better game for those who like end game content and raiding, while LOTRO is the better game for those who like storylines and the general experience. Including PvP in the comparison was a bit unfair too, as this hasn't been a focus for LOTRO at all and the game doesn't brand itself as a PvP-friendly game.
4750  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: August 27, 2010, 07:41:30 PM
I was at a live presentation today where Colin Crag (Game Director/Producer for Anarchy Online) showed off the video posted above on the big screen. It was pretty neat. This certainly doesn't look like a WoW clone at this point.
4751  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 26, 2010, 03:10:22 PM

Quote from: Pharaoh on August 26, 2010, 02:15:30 PM

It is not gold. It might be in a few months.

While the rest of your statements are certainly debatable, this one isn't. "Gold" isn't a statement of quality in gaming, it just means that the retail build of the game has been sent off to mass production. In that respect, Elemental is most certainly gold.

For the record, we're not playing a beta version of the game right now either (for those who say we do). This is the retail version, although a buggy one. "Beta" is a specific stage in development and would never be used about a game that has gone retail.
4752  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Someone hijacked my WoW account...long on: August 26, 2010, 12:14:19 PM
Well, it looks real to me. You might want to log into your WoW account (if you have one from earlier, perhaps) to check that everything is as it should be. If you don't have a WoW account, I have no idea what that email was about.
4753  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Someone hijacked my WoW account...long on: August 26, 2010, 11:44:54 AM
Hmm, despite all my years of identifying spam, I can't see anything wrong with the last one you posted. Are you sure it's spam? Did you modify the links in the email before posting here?
4754  Gaming / Console / PC Gaming / Re: Mafia II on: August 26, 2010, 05:20:50 AM

Quote from: Daehawk on August 26, 2010, 04:57:52 AM

How is it a spoiler? No different than any chapter. i supplied no specifics. Now you shut the fuck up and go play. Fixed it for you little fella.

EDIT: And Darth Vader is Luke's father. Old Yeller dies. Spock returns in pt 3.

"No different than any chapter"? Seriously? You're saying this with a straight face? Here's a little quiz for you:

Spoiler for Hiden:
"I just got out of prison". <- Is this information about gameplay or about the story? Come on, I know you can answer this correctly.

For the record, I can't "shut the fuck up and go play" since the game hasn't been released here yet. I'd like to read about the game though without you ruining parts of the experience for me.
4755  Gaming / Console / PC Gaming / Re: Mafia II on: August 26, 2010, 04:47:27 AM
Can you please shut the fuck up with the spoilers, Daehawk? Thank you!
4756  Gaming / Console / PC Gaming / Re: Dragon Age DLC question on: August 25, 2010, 08:42:46 PM
Yeah, the earlier you do it the more you get from it as Shale will participate in conversations throughout the entire game.
4757  Gaming / Console / PC Gaming / Re: PS3 has been hacked/jailbreaked on: August 25, 2010, 02:00:34 PM

Quote from: ras752000 on August 25, 2010, 01:42:04 PM

I'm amazed they have not posted a mandatory update already.  I wish they would go ahead and give us the option to do "legit" full installs when they do.

How would you propose they do that? The reason we're forced to use the blu-rays is because they function as copy protection. Since the blu-ray is in your drive, nobody else can play your copy of the game, even if you've installed it on several PS3s. If you let people play without the disc in the drive, you could have circles of friends who all install the game from the same disc.
4758  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 25, 2010, 12:29:25 PM

Quote from: Harkonis on August 25, 2010, 11:56:18 AM

I had a very similar experience and have to say it's the least helpful tutorial I've ever seen.  I might have better luck just playing a new game and learning that way.

It was the same way with me until I watched the video tutorials. That helped a lot.
4759  Gaming / Console / PC Gaming / Re: PS3 has been hacked/jailbreaked on: August 25, 2010, 08:26:46 AM
If you're ever going to use PSN, you'd do well to stay away from this hack. Use of the debug mode (which this usb stick triggers) is supposedly just as easy for Sony to detect as any regular game. Bannings are to be expected.
4760  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings on: August 25, 2010, 04:29:39 AM

Quote from: CeeKay on August 25, 2010, 03:07:20 AM

also, the action feels off for some reason.

I mentioned that in my post. The combat system is still being developed. The guy holding the presentation also said this numerous times.
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