Exactly! The consequence in Dragon Age was that whenever an enemy mage appeared, any semblance of tactics went out the window and your only goal had to be to kill that mage as quickly as possible. I find that kind of approach to game magic archaic and frustrating. I'd rather have mages present a different kind of challenge from other enemies instead of being powerful enough to wipe out your entire party before you can even reach them.
Look at the approach D&D 4th Edition has to wizards, for example. They used to be glass cannons in earlier editions and as a result completely dominated the battlefield at higher levels, making other classes more or less obsolete. In 4E they instead take on the role of battlefield control. Their forte is to damage many enemies at once, or present enemies with debilitating effects such as slowness, dizziness, and similar things. They don't present much of a challenge on their own, but combined with a balanced group they can manipulate the battlefield in such a way as to present a better tactical situation for their allies, removing flexibility from the enemy in the process. I really can't even begin to explain how much more fun and interesting this makes combat.
This seems to be a trend with Kotick. He distances himself from decisions so that when things go sour or plain wrong he can say "I didn't know about this". It's such a classic tactic that I'm surprised anyone buys it.
It takes a little adjustment, but it's not bad. This was my first foray into the world of music games, and I didn't have much trouble with the orange frets. In fact, their presence in easy and medium makes you start out with proper hand placement (index finger on the red fret) instead of the wrong placement (index finger on green fret) earlier games encouraged you to use, making the transition to harder difficulties much easier. Also, the orange fret isn't really used much on the lower difficulties, so even if you miss when it comes up it won't do much difference to your score except break any possible combo you had.
When you hook up the drive to the other computer, are you saying that you can't find your documents folder or that it simply isn't there? The difference is vital, particularly because the source of your problems could be the HD in the first place. The nature of the answer to your problem depends on this little fact, as far as I can see at least.
Quote from: morlac on November 08, 2010, 09:20:33 PM
Quote from: Turtle on November 08, 2010, 06:47:06 PM
Dedicated PC gamer here. Don't really care about the loss of overhead view.
Has this even been confirmed for the PC version yet? I didn't use it exclusively but liked to zoom way out on occasion to get a feel for the whole 'battlefield'. Espically when fighting a group of mages who immediatly scattered to the four corners.
As much as I desperately want the overhead view from the first game, I'd give it up in a second if it meant getting rid of the glass cannon mages. Those were so bad for me that if I was reviewing the game I'd pull a full 10 percentiles off the score because of them.
I got the keyboard today and sat down after work to play with it. The next thing I know, I have to get ready for bed. Damn...
I've got mixed opinions about the pro keys. It's definitely fun and very challenging, but the challenge seems to be artificial. Playing Imagine the way Rock Band 3 wants you to play it is considerably harder than playing it for real. This is due to three things:
1) The low notes intersect with the main melody, which isn't supposed to happen AFAIK. This means that you need to move your hands way more than you'll feel comfortable with. 2) The chart is hard to read. I was struggling a lot with it. Eventually I made major strides in accuracy by simply closing my eyes and listening to the melody in some cases (particularly during the training exercises). I'm also fairly certain that the placement of the notes on the grid don't match the way the keys are organized on the keyboard itself. If you base yourself on the distances on the screen you'll get some nasty surprises when you either move your fingers too far or too short (mostly the latter). 3) The game wants you to play with one hand. That's just not something you do on a real keyboard or piano. I tried following the game's advice about doing this initially, but gave up and started using both hands (and planning when to use overdrive since I had no free hands. I might just have to hook up a pedal to trigger overdrive with so I can play the way I feel most comfortable with). After making this change I felt much more relaxed and in control. This was when I took the chance of going up to Medium, which is where I'm currently playing.
Playing pro keys is much more challenging than the guitar or the vocals, which are the only two other instruments I've played so far. It's going to take a lot of practice to get good at this. I tried playing Imagine on Hard in Learn Song mode. Even after 15-20 minutes of playing a short section of the song on repeat I just couldn't nail it. I got 90% at most, but had a hard time repeating even that. With a larger distance between my hands and no overlapping notes (as in the real song I guess) it would be MUCH easier.
Also did a little experimenting with regular keys, which was super-easy in comparison. Could jump straight up to Hard. It has its challenges too, but it's not too bad.
Nothing this week. The Call of Duty franchise can die a painful death for all I care (and it probably will too. Thank you Activision!). The last game in the series was just insulting to a fan of good single player shooters.
Yeah, I forgot to mention those since I didn't consider them a realistic alternative. I wanted to avoid going down that path with this character as it would have undermined a lot of what I've accomplished so far.
I got frustrated with a bugged main quest yesterday. I managed to get through it simply because it had so many solutions that at least one of them ended up working. This is a quest where being thorough in Freeside earlier comes back to screw you over. The quest is called King's Gambit. Spoilers for the quest below:
Spoiler for Hiden:
The quest has you talking to the Kings in Freeside to stop hostilities between them and NCR. There are several ways the quest can be solved: - Earn a favor from The King and use it to stop hostilities. I wasted my favor earlier after waiting to see if anything of interest popped up. It didn't seem like anything would ever happen that would be worth using it for. - Put Psycho into Pacer's Jet. One of the worst solutions, but even this one I couldn't do. Pacer's Jet stash just didn't show up in his room, despite having gone through all the rumors from the Freeside ghoul. Clearly a bug. - Same with making the Van Graffs kill him. You still need access to his stash, and it just wasn't there. - Another option is to take the job as a guard for the Van Graffs and kill Pacer as he starts messing with you. This keeps you protected from the repercussions and places the blame solely on the Van Graffs. I had already done that job, so no luck. - The last option is to kill him yourself with an energy weapon. The problem is that this enrages the entire Kings gang, and that's not ideal at all. Since every single other option was closed to me, this was the one I had to do. Turns out it's possible to get out of this safely if you sneak into Pacer's room, place a live plasma grenade in his pocket, then avoid being seen for about half a minute afterwards. The Kings will turn hostile, but if they don't find you in the immediate aftermath they won't be able to pin the blame on you, keeping your karma and reputation unaltered. If you don't have a reasonable sneak score, you're likely to be screwed over here as well.
All in all, a frustrating experience that luckily ended up well in the end. It's a good thing most of the rest of the game is solid. I've put in about 50 hours so far and am about to hit level 25.
On the other hand, if you're just looking to get good at using keyboards/synthesizers, this should be good enough. If you're used to using both hands and your feet, that can often be a handicap when trying to use complex synth instruments.
Quote from: hispanicgamer on November 06, 2010, 09:53:44 PM
Quote from: The Grue on November 03, 2010, 11:29:09 PM
Pretty sure there is a decent amount of fun going on in that pic.
I don't know about the fun part. What is it with Pr0n lately being so violent? The spitting, the painful looking contortions of the human body, women with too much silicone. It's just plain unwatchable anymore.
What are you doing looking at American pr0n anyway? The best stuff is overseas.
Quote from: EddieA on November 06, 2010, 08:33:14 AM
Is the Shadow Broker DLC meant to be played after you've finished the game? I've heard that it bridges the gap between ME2 and ME3, but I wasn't sure what that meant. I'm not finished with ME2 yet, so no spoilers please
You can play it any time you want. It has nothing to do with the main plot, but it can offer you certain... advantages throughout the game if you do it early.
Quote from: Zekester on November 05, 2010, 03:15:27 PM
WTF? I never said that i thought the show could turn you gay...damn, some of you don't read too well
The Gay Agenda isn't about turning people gay, it's about making the gay lifestyle the norm or even predominant one. It's force-feeding the general public until it's seared into their brains that being gay should be considered normal.
It is not normal.
I dont give a fuck if people want to be gay.....I just dont like the agenda.
This just gives more power to what I said. I'm going to go out on a (rather thick) limb here and say that you don't even have the faintest idea what you're talking about.
Since I have no idea what "the gay lifestyle" is, please name a few examples from True Blood.
I'm surprised nobody (that I've seen) in this thread has pointed out the absurdity of Zekester thinking it's possible to convert someone into becoming gay. It goes to show that he knows absolutely nothing about the subject.
Not quite as haunting as "twinkle, twinkle little star."
Yeah didn't have the same feel did it.
Seriously? People aren't sick to death of off-key children's songs being used to equate horror? That was ridiculous to me in the last one, too. This one I couldn't even watch, and the song is at least appropriate to death on a massive scale.
If the FEAR games taught me anything, it's that stupid, horrible clichés won't stop most people from being scared shitless. I just find that kind of "horror" insulting.
The rest of the Dead Space stuff is neat and creepy though, just not the children's songs.
With just one more game to go, which is probably going to be Baldur's Gate 2, it sounds like they won't get around to NWN2 with its expansions. A shame. I was hoping to finally catch up with that game.
Man, I must be tired. I realize now what you meant by "anuminus". You wanted to say "Annuminas". I've been there, but it required too much organization for too little reward back in the days, so I never gave it a serious try.
Quote from: envy24 on November 03, 2010, 03:48:56 PM
but the crafted armour isnt as good as the helegrod or anunimus armour.
Maybe. I haven't looked at it yet. I'm not going to do any Helegrod runs anyway, and I don't even know what Anunimus is. Generally I'm not really that much into running group instances. I almost always play nothing but solo content. This is to a large degree because of the pathetic tiered instancing that Turbine introduced back with Mines of Moria. Before that I'd run instances all the time with my kin, but I don't have the patience to grind instances so I can move up in tiers to reach the more interesting ones.
Since Turbine has said that they're going to remove the tiering (ie. Radiance) because it was universally reviled, I'm going to take another look when that happens.
Quote from: Scraper on November 03, 2010, 01:24:14 PM
If I were you I would save my skirmish marks for armour. You can look at the new armour sets in the skirmish camps. The best sets take about 2300 marks per piece, plus other types of marks.
I'm investing my marks in getting my soldier to my own level so that it will be considerably easier to earn marks faster later. Walking around with an underpowered soldier just means I won't be able to do anything but the easiest of skirmishes, and even then I'll have trouble.
Also, I'm a supreme grand master metalsmith (or whatever the top level of metalsmith crafting is called), and I've already crafted myself a full suit of awesome armor.
So, this was finally released in Europe yesterday, almost two months late. Took them quite some time to update the servers too. Mine wasn't open until 10 in the evening.
Still, once I got in it was fun. Didn't get to play much, but I did upgrade my legendary items again, as well as upgrading my skirmish soldier (got all his ranks to 18, 19 or 20. He's awesome), and I did start the new book quests, getting all the way through the first session play instance, which was fun but a bit easy. Bought two vault upgrades and an upgrade to my shared storage in the LOTRO store with my free points, and I've still got about 900 left.
Looking forward to playing some more when I get time, which probably won't be until the weekend.
Man is this game addicting. Time just flies when I sit down and play it, and I don't even notice the world around me until my wrists start to hurt (on guitar) or I'm drenched in sweat from particularly challenging songs. RB3 is my first music game, and I've already started to 5-star some of the easier songs on Hard with bass. Hey, that might not be impressive to you, but it's impressive to me.
I just did Riders on the Storm with the bass on Hard. I'm new to music games, so this was one of my first attempts going above Medium. Man, that song was torture! The bass is just repetition over and over again, and it requires enormous finger dexterity. I was sweating and cramped up in my thumb after finishing it with 3 stars. Only afterwards did I learn that The Doors didn't even use a regular bassist for that song, they used a keyboardist. Bastards!
I'm waiting for Poets of the Fall (you know, the guys behind the themes to Max Payne 2 and Alan Wake) to release some DLC for the game. I know they've been working on it for a while, so it's probably not far away.
About fucking time! It took them nearly two months.
Still looking forward to trying it out, but my expectations have been lowered by the way this was all handled. At least we'll probably get the november patch at the normal time, which means we get two patches in quick succession.
There's also a very different feel to the setting between the two games. Fallout 3 was set in a bleak, destroyed and deserted landscape. You could walk for ages without finding civilization, and you could even walk straight past a group of friendly people because their town was so hidden. When you visited the city itself, it was nothing but ruins, with only madmen staying within the city borders. Communities were few and isolated, never having much to do with each other.
In Fallout: New Vegas it feels like you're wandering around in an area where the nuclear war has become a memory and civilization is on the rise again. There's communities everywhere, and they often interact with each other regularly. New Vegas itself is bustling with activity and people. The big, nasty critters are mostly hidden away, and they'll stay there until you wander into their nests. I've been hoping for a Fallout game with less super mutants since Fallout 2 (you destroyed their source in the first game, after all), and this one seems to be it. I haven't even seen a super mutant yet, and I'm level 14. The people you meet are all more concerned about each other than about the wildlife. For the first time in a while, it feels like the Fallout setting is changing and that something of importance is happening again.
Quote from: PeteRock on October 29, 2010, 08:30:49 PM
Quote from: Bullwinkle on October 29, 2010, 03:57:51 PM
....and so far there have been no "kicking ass with the Force" moments.....
But isn't that the entire point of the game? That was my biggest issue with the first. You were supposed to be ridiculously powerful with the force, but then you'd meet enemies with force-resistant suits on who could resist your force powers, making you no more powerful than a run-of-the-mill Jedi. If reviews indicate that FUII isn't even as good as the first, then perhaps I don't really need to see how things end all that badly.
It doesn't even end, from what I've been told. It just leads almost directly into another sequel.
I miss the days when any game Lucasarts made was an instant classic.
The main NWN campaign was one of the absolutely worst D&D campaigns we've seen on the computer, both in terms of gameplay and story, so I'd skip it and play the much more fun expansions instead. Or download some of the excellent mods available (or try mine).
Quote from: Razgon on October 27, 2010, 01:49:01 PM
Nope - I told one to wait outside a place I knew he would try to tear up if I took him with me...I know exactly where it is - The other one waited outside a tent, where I was told I had to enter alone - both of them had the order to "wait here"...
both are just..gone
That should teach you to treat your employees better!
The release date for this thing is tomorrow here in Norway, but I have no idea whether any of the instruments will be available at that point. Most online stores I've looked at report not getting any instruments (including the keyboard+game bundle) until early to mid November.
I haven't played a Rock Band game before but I'm getting somewhat excited for this one. Wish I knew when I can play it though...
I think the reason Telltale doesn't release this for the 360 is because Microsoft isn't offering a good way for people to preorder episodic content as an entire season at once. Sony was very forthcoming with this kind of functionality on the other hand.