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4561  Gaming / Analog Gaming / Re: WH40k RPGs: Dark Heresy, Rogue Trader, and Deathwatch on: November 18, 2010, 07:34:30 AM
I'm very familiar with the Warhammer FRP system that these games are based upon, so I'm curious what you see as its greatest failings, seeing as you have actual play experience?
4562  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 17, 2010, 05:27:33 PM
There is no right and wrong order, particularly after the difficulty of certain areas was modified in a patch. Just play in whatever order feels right for you. Things you do in one area may affect what you can do in other areas, but this isn't something you should plan for.
4563  Gaming / Console / PC Gaming / Re: What happens in New Vegas.... The FO:NV impressions thread on: November 17, 2010, 04:24:36 PM

Quote from: CeeKay on November 17, 2010, 04:15:29 PM


Goddammit Microsoft, stop fucking up for gamers by paying for DLC exclusivity! It's just such a snotty thing to do. In essence they aren't really bringing anything to 360 owners, they're denying something to PS3 and PC owners.

Fuck you, Microsoft! Fuck you!
4564  Gaming / Analog Gaming / Re: WH40k RPGs: Dark Heresy, Rogue Trader, and Deathwatch on: November 17, 2010, 08:14:32 AM

Quote from: kadnod on November 16, 2010, 11:26:24 PM

I haven't played any of them yet, but I've purchased 2 of the Rogue Trader books and the Dark Heresy monster book.  I was really impressed with all 3 of them.  In particular, I think the Rogue Trader "Profit" system is just great.  It looks like an awesome way to motivate players to come up with their own adventure ideas. 

I haven't even read about the Profit system in detail yet, and I still thought in the same lines as you. smile I'm thinking that this could be a great system that easily lets the GM improvise most of the adventures.
4565  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: November 16, 2010, 11:07:27 PM

Quote from: kronovan on November 16, 2010, 10:34:23 PM

I haven't played since the beta, but I'm wanting to get back in now that it's F2P. I'm wondering what classes have some healing and also half decent melee &/or ranged ability? I remember back in the beta that the Minstrel was the primary healer, but they were also a bit too squishy for my liking. For anyone here who also plays DDO, I play a War-Bard in it and that's about my ideal of a healer-melee balanced toon.

If it makes any difference, I'm almost certain I'll never go VIP , but I'll probably end up with a premium account. If the LotRO pricing model is like DDO, I'm comfortable with the idea of leveling up as far as I can and then strategically buying what's required to advance. I doubt I really want to grind a toon to level 5 on every server though just for the sake of a bit of extra TP. slywink

Sounds like you might want to play a Captain. Their concept is to be at the front of any melee engagement, slashing away with their halberd while motivating (read: healing and buffing) their allies, particularly when enemies fall. They're a secondary healer but can take on the primary healer role if you specialize them. They can also work nicely as tanks. They are an exceptionally good solo class, though some will say it's too slow for their tastes due to their low DPS (which was increased when F2P was launched). I don't think there's any other class in LOTRO that has as high survivability as a captain. You'll almost never die. You'll pretty much never be denied a spot in a fellowship.

My main is a captain, and I love the class. It fits my style perfectly.

They don't have any ranged worth speaking of though.
4566  Non-Gaming / Off-Topic / Re: Mystery Missile in Southern California on: November 16, 2010, 09:44:56 PM

Quote from: Isgrimnur on November 16, 2010, 09:08:08 PM

And NASA weighs in.

The first part of that link reminds me of something I thought about during the first day of this debacle.

I speculate that the reason so many people are willing to believe this is a missile is because their attention was deflected by the way news articles automatically went with the missile story and presented its origin as the only real mystery. I have no idea if much research has been done on this, but I suspect that if you have an situation and make a faulty observation about it while at the same time presenting a related problem, the human mind will automatically jump right to the problem without considering the authenticity of the observation itself. It should be obvious from threads like this that most of us jumped right at the assumption that this was an actual missile (me included) without even considering if that part of the mystery was true, simply because a more alluring problem was presented at the same time (who fired this missile?).

Stuff like this almost makes me regret not taking psychology classes when I was in school.
4567  Gaming / Analog Gaming / WH40k RPGs: Dark Heresy, Rogue Trader, and Deathwatch (and Black Crusade!) on: November 16, 2010, 08:19:03 PM
So, I headed to my local gaming store yesterday while waiting for someone I was supposed to meet a little later. I don't often go to these kinds stores any longer as I do almost all my purchases at online stores. What caught my attention was a rulebook called Deathwatch, which is an RPG system that lets you play space marines in Warhammer 40k. "That's neat" I thought, "they finally got around to publishing the next RPG in the setting after Dark Heresy". Then I noticed Rogue Trader, which is from the same setting with the same system (with some modifications to suit the type of gameplay) where you play, well, rogue traders traveling across the galaxy trying to earn the big bucks. I was flabbergasted. How did I miss both these?

Fast forward to today. I've now ordered both Rogue Trader, Deathwatch, and their respective GM screens from my favorite "local" online store (not interested in Dark Heresy really, so I'll skip that one). I've been... ahem... "previewing" the Rogue Trader book while waiting for the package to arrive in the mail, and it looks very interesting so far.

Does anyone here have any experience with these systems?
4568  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 15, 2010, 10:02:46 PM

Quote from: kronovan on November 15, 2010, 09:52:58 PM

Quote from: YellowKing on November 15, 2010, 09:33:55 PM

Quote
Oh...and those who think the Steam client is so hastle free with a minimal footprint, try running the client on a legacy laptop when it does an update. That process kicks the living shit out of my legacy laptop I play legacy games like Civ 3 and Hearts of Iron 2 on. Most Gamers are running relatively recent or bleeding edge computers - they have no idea just how piss-poor Valve's Steam dev teams' coding skills are.

Most gamers are running relatively recent or bleeding edge computers because they're running relatively recent or bleeding edge computer games. Why should Steam focus development efforts on ensuring their client runs well on computers that can't even run 90% of the games they sell? Doesn't really make much sense from a financial standpoint.

Well for one I can run other download managers on my legacy laptop and still do tasks such as surf the web or run a spreadsheet. Why does the Steam client have to be so unruly for something as simple as downloading an update - those updates are the fraction of the size of a full game I download from a service like DD or GoG. As well, even Steam's game downloads don't impact my legacy laptop as hard as the client updates - just shoddy coding of the Steam client whether you want to admit or now. Secondly, I wouldn't at all say 90% of their games are targeted at bleeding edge PC's - Many of the Casual and Indy games are targeted at less resourced PC's as are a number of the legacy strategy games. Thirdly, if Steam is going to be a major, if not the major, player in the retail game market, they ought to have mandatory software that runs on older machines too. Me thinks your logic that only Gamers with bleeding edge PC's need apply is flawed on many fronts.

The work Steam has to do is considerably more resource intensive than downloading files with a download manager or surfing the web (as long as you stay away from those nasty Flash sites). The download itself isn't that bad, but Steam also has to decrypt its files (which is a massive job for any old PC) and merge them with the larger files you've already got installed. Your HD in particular is going to be a bottleneck here, I suspect. There's not really much Valve could have done to make the process smoother, as getting rid of the encryption would probably cost them a large amount of business from publishers.
4569  Non-Gaming / Off-Topic / Re: Mystery Missile in Southern California on: November 15, 2010, 09:53:19 PM

Quote from: WalkingFumble on November 15, 2010, 04:29:46 PM

Quote from: TiLT on November 14, 2010, 08:48:59 AM

Quote from: WalkingFumble on November 14, 2010, 12:47:38 AM

There is really no explanation other than it is the first stage in an multistage rocket.  Nothing else will put out a contrail like that.  The only way to prove or disprove this is to find out the speed it was going, which would be in the radar records.  Those will probably stay a secret cause we are too scared to admit to who was testing missiles off our cost.  My guess is China.

I've got this bridge I'd like to sell you. Very cheap! Oh, and I've got this tower in Paris too. I can give you an awesome bundle price!

Unless you have something to contribute, why don't you keep quiet?  I stated my opinion, no one asked you to come here and act like a dumbass.

Sorry, I always get snippy around people who believe in conspiracy theories (I just don't find it worthy of discussion). Here's my actual, serious contribution:

http://contrailscience.com/

The entire thing is explained in detail there, with pictures. Believing this was a missile is extremely naive, but I'll admit I was tricked by the news for the first day or so after the news report myself considering how every media outlet stated that it was a missile as absolute truth, and that the only mystery was its source. With the evidence presented both in my link and in raydude's, you're going to have to toughen up and get ready for some more abuse coming from my direction if you keep believing this was a missile. slywink
4570  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 15, 2010, 09:42:49 PM

Quote from: Giles Habibula on November 15, 2010, 03:41:10 PM

Quote from: frost on November 15, 2010, 02:15:31 PM

Quote from: Giles Habibula on November 15, 2010, 04:32:16 AM

Quote from: TiLT on November 14, 2010, 07:01:10 PM

... That is, of course, unless you keep your system around for that long and can still keep it running at that point. Unlikely at best, and if you do you represent such a small fraction of gamers that it's not even worth bringing into a serious discussion about the future of gaming.
I guess I'm one of that very small fraction then. While I haven't kept every single system I've ever owned since 1993, I have always known that there was a good chance that my old games would not work on new hardware and OS's. So, having the love that I've always had of revisiting my old games, I do keep a selection of systems around (at least one of every DOS/Windows OS since 1993)

I have to ask.  Do you have an entire room of your house dedicated to your setup of rigs?

Yes. One room for computers and games, and another room with just games on shelves (along with two full-size pinball machines).
And the computers are on a long table just along one wall of that room. I have two complete retro rigs that I use frequently. The rest of the machines share a monitor/keyboard/mouse, as I need them much less frequently. The whole 17 years of my hobby/collection really doesn't take up that much space.

I envy you, but you're still a freak of nature. slywink
4571  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/15) on: November 15, 2010, 10:56:20 AM
Would have bought Assassin's Creed, but my Ubisoft boycott still stands, I'm afraid.
4572  Non-Gaming / Off-Topic / Re: Winnie the Pooh - Brand new!! 2011 on: November 15, 2010, 05:31:51 AM

Quote from: EngineNo9 on November 14, 2010, 06:26:00 PM

Quote from: wonderpug on November 14, 2010, 02:47:14 PM

I never realized it was Optimus Prime doing Eeyore's voice.

Honestly, that Eeyore didn't sound quite right to me.  Listen to the Eeyore in this video and then go back to this part in the this new movie, and they sound like two different people.  That first video definitely sounds like Peter Cullen, this new one (which is supposedly the same guy) sounds more like Ed Asner as the cranky old guy from Up.

People's voices change as they grow older, sometimes dramatically. Just listen to the voices they added to the special edition of The Good, The Bad and the Ugly for a good example. smile
4573  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 14, 2010, 09:25:03 PM

Quote from: heloder on November 14, 2010, 09:05:52 PM

Er, you said if you had a Steam archive without access to Steam you could just download a crack (assuming one is available). So basically, it just saves you from downloading the full pirated version of the game. That doesn't seem to be worth much to me.

I think I'd rather have a non-Steamworks boxed copy, to be honest with you.

Yeah, because then you'd be FORCED to download a pirated copy of the game instead. Victory is yours!

(the cracks are already available, btw)

Admit it: You just don't like Steam, to the point where you're willing to make completely irrational arguments to make yourself feel better about it. Come on, just be honest. I'd be more inclined to accept it if you just said you don't like Steam because, but instead you're using illogical statements about Steam making it harder to play your games in 15 years. As long as you keep doing that, I'll keep calling you out on it.
4574  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 14, 2010, 08:45:01 PM

Quote from: heloder on November 14, 2010, 07:30:36 PM

Quote from: wonderpug on November 14, 2010, 07:17:37 PM

Just like we knew about DOSBox, MAME, and ScummVM fifteen years ago?

Yes that would fall under the "other things" that I mentioned in the paragraph you quoted.

But I'm glad we got to the bottom of my original query. Yes, Steam archives are basically worthless.

I presented a solid argument for why the Steam archives are much more worth than a DVD with the game on it. You ignored it, and still claim the opposite. So let me rephrase your statement:

Quote
But I'm glad I got to the bottom of my original query. Yes, Steam archives are basically worthless.
4575  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 14, 2010, 07:01:10 PM
Sure, if you're the kind of guy who keeps 15-year old hardware around just to play your ancient games, you're going to suffer in the future no matter what.

Are you still using your old floppies to play the games from 15 years ago? If you are, you're one crazy son-of-a-bitch and I'll concede. If not, you're not playing the games you got back then.

Even in the worst case scenario where Steam goes under and there's no way to play your games through their service, there's still cracks (readily available already today, I expect) to make them playable. If you back up your Steam games, your backups even come with their own, separate installers, for crying out loud! This option is probably going to be considerably easier to pull off than getting your old DVDs to work on your discless system (you don't seriously expect computers to use DVDs or even optical media in 15 years, right?). That is, of course, unless you keep your system around for that long and can still keep it running at that point. Unlikely at best, and if you do you represent such a small fraction of gamers that it's not even worth bringing into a serious discussion about the future of gaming.

The discussion here is about whether a game bought on DVD today will be easier to get running on computers 15 years into the future than the same game on Steam, regardless of the status of Valve's servers. You say yes. I say bullshit.
4576  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - Impressions Incoming! on: November 14, 2010, 11:18:20 AM
Just finished the game at level 30 and got the Hardcore achievement. Steam says I've played for 64 hours, so it's one massive game. smile
4577  Non-Gaming / Off-Topic / Re: Mystery Missile in Southern California on: November 14, 2010, 08:48:59 AM

Quote from: WalkingFumble on November 14, 2010, 12:47:38 AM

There is really no explanation other than it is the first stage in an multistage rocket.  Nothing else will put out a contrail like that.  The only way to prove or disprove this is to find out the speed it was going, which would be in the radar records.  Those will probably stay a secret cause we are too scared to admit to who was testing missiles off our cost.  My guess is China.

I've got this bridge I'd like to sell you. Very cheap! Oh, and I've got this tower in Paris too. I can give you an awesome bundle price!
4578  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 14, 2010, 08:46:16 AM

Quote from: heloder on November 14, 2010, 02:03:00 AM

Hypothetically, say in fifteen years Steam no longer exists (or I just don't have access to it for whatever reason) and I've just built a new computer. How do I access my archived Steam games?

This is a pointless line of argument. We have no idea what will be required to play today's games in 15 years. Maybe Steam still exists and it has now adapted to include emulator features so that today's games can run on tomorrow's computers? If Steam exists at that point (and that's a big if. 15 years is a LONG time. 15 years ago I was happily playing Doom 2 which had just come out the year before), it'll probably have to do something like that anyway.

I can pretty much guarantee you that your games won't run on computers in 15 years without jumping through some big hoops, and probably not by installing from the original CD/DVD. You're probably just going to be rebuying the game from a GoG-like service for cheap because it's so much more convenient.

And then you'll be bored within an hour because you just realized that nostalgia got the better of you, and the game you thought was so fun 15 years ago is too ancient to enjoy now.
4579  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 13, 2010, 10:58:07 AM
Huw the Poo, you're fixating on the tiny amount of people with problems, and denying yourself a great service simply because people complain on the Internet (stop the press!). There are always people who get problems with a product, no matter what it is. Just read 10 random forums for random games. You'll be left with the impression that all 10 games are bug-ridden pieces of crap.

Steam is a service that has taken great steps towards making PC gaming as easy and convenient (and sometimes more so) as console gaming. It lets users stop worrying about going to the store or waiting for a shipment in the mail. It lets them immediately read impressions about a game in the integrated forums before making a purchase decision. It lets them see who of their friends already own and/or play the game. It removes game installations from the equation; the games are downloaded in pre-installed form. Sometimes games need to do stuff on first startup, such as checking that directx or the visual studio runtime library is up to date, but this is done without user input (as it should be) to keep the process simple and appealing. The download speeds themselves are fast and without problems. When preordering games, you can even download them in advance. Once you're in a game, you still have access to the Steam interface through an extra layer you can bring up with Shift+Tab. Here you can chat with friends and do other useful stuff, all without ever leaving the game. This is so convenient that many people add their non-Steam games to the application so that they'll get that interface there as well. When a patch is released for a game, it's instantly applied, and patch notes are shown in the news ticker for the game itself.

Steam takes the complexities of PC gaming out of the equation (for the most part) and gives users a convenient way to access their games from wherever they want (given they have access to a computer), whenever they want. They encourage indie gaming (if you've made an indie game that has produced some degree of interest, it's pretty easy to get it into Steam, and Valve is very generous with how the money is distributed. I think you as a developer is left with 70% of the purchase price, which is almost unrivaled).

I tend to blame Activision for the whole $1 = 1 debacle. Back when everyone paid with dollars, Activision released Call of Duty: Modern Warfare and insisted that Europeans should pay a much larger price than Americans, probably to protect the retail chains. The game ended up costing more than $70 for Europeans, perhaps even as much as $80, if I remember correctly. Valve protested against this kind of thing, but that fell on deaf ears. Not much later, the numbers we see in the Steam shop were balanced for both sides of the pond, except we suddenly had to pay with Euros.

It has to be said that even for those games that cost more on Steam than in a regular store, I still buy the Steam version simply because all the added convenience is so worth it.
4580  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 12, 2010, 09:35:23 PM
If Steam is a "glorified DRM layer", then I insist we call the PS3, 360 and Wii the same thing.
4581  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: November 12, 2010, 05:34:50 AM

Quote from: Scuzz on November 12, 2010, 12:36:34 AM

Quote from: TiLT on November 11, 2010, 09:10:12 PM

Quote from: Scuzz on November 11, 2010, 08:02:33 PM

Compared to some of the mages you run into in BG1 & 2 the mages in DOA are fairly easy to take down....but then I always thought they over did it in the BG series....

Yeah, I'm not mentioning those games for a reason. They're from a different age of game design and archaic in more ways than one when it comes to how the rules are used. Having said that, unless my memory is completely off, mages were (mostly) difficult in the BG games because they artificially gave them instant immunity spells at the start of combat, forcing you to use various means of dispelling to even damage them in the first place. The spells they cast weren't (usually) as powerful as the ones you are subjected to in Dragon Age.

There so far has been no need to use dis-spelling spells in DOA ( i am about 3/4 thru the game). The strategy is when you run into a spellcaster...take him down first and fast. Then worry about the other guys.

Yes, I mentioned the dispelling as something unique for BG compared to DA. They compensated in DA by pumping up the spell power, which made things different (and in my opinion, considerably worse).
4582  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 12, 2010, 05:32:52 AM

Quote from: Victoria Raverna on November 12, 2010, 01:45:54 AM

Valve didn't kill PC game market with Steam. Valve saved PC game market with Steam. smile

This might be the first time in the history of the Internet that I agree with you. Well said.
4583  Non-Gaming / Political / Religious Nonsense / Re: Health Care Law on: November 11, 2010, 09:57:14 PM

Quote from: Zekester on November 11, 2010, 09:07:03 PM

Back to being more civil? Good, hope it stays that way  thumbsup

It won't as long as you continue acting the way you do. Nobody likes ignorance, and least of all willing ignorance with a dash of troll.
4584  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: November 11, 2010, 09:10:12 PM

Quote from: Scuzz on November 11, 2010, 08:02:33 PM

Compared to some of the mages you run into in BG1 & 2 the mages in DOA are fairly easy to take down....but then I always thought they over did it in the BG series....

Yeah, I'm not mentioning those games for a reason. They're from a different age of game design and archaic in more ways than one when it comes to how the rules are used. Having said that, unless my memory is completely off, mages were (mostly) difficult in the BG games because they artificially gave them instant immunity spells at the start of combat, forcing you to use various means of dispelling to even damage them in the first place. The spells they cast weren't (usually) as powerful as the ones you are subjected to in Dragon Age.
4585  Gaming / Console / PC Gaming / Re: Rock Band 3 on: November 11, 2010, 02:55:45 PM
So, it seems Viacom is getting rid of Harmonix (ie. selling them). Harmonix is supposed to come up with a statement very soon. This isn't looking good.
4586  Non-Gaming / Off-Topic / Re: Boycott Amazon.com: Purveyor of Pedophile Literature on: November 11, 2010, 02:13:25 PM

Quote from: Qantaga on November 11, 2010, 01:53:41 PM

For all of you that are up in arms over the OUTRAGE, do you all really, truly, honestly advocate sitting quietly in a corner, not saying anything whenever you encounter something that you disagree with, because you're afraid that to speak up might profit the source of your disagreement?

As I said in my post, I believe in contacting the company directly, allowing them a chance to handle the situation on their own. Going into complete OUTRAGE mode immediately just makes you a douchebag. If I ran a company where the first I heard of a customer complaint was through the media, I'd be pretty pissed off.

If Amazon gave the reply you posted before the OUTRAGE, that's another situation altogether.
4587  Non-Gaming / Off-Topic / Re: Boycott Amazon.com: Purveyor of Pedophile Literature on: November 11, 2010, 07:18:17 AM
Two things about this case please me:

1) The book in question seems to have been pulled from the market.

2) Knee-jerk Internet OUTRAGE has once again proven how idiotic it is. This whole debacle would have been much better solved by contacting Amazon directly and telling them about the book which they probably had no idea even existed. The book could have been quietly pulled off the virtual shelves. Instead people let their emotions get the better of them (what else is new) and the book becomes an instant sales hit. I find it deliciously ironic and fitting, at least as long as I ignore the subject of the book itself.
4588  Non-Gaming / Off-Topic / Re: Hey everyone on: November 11, 2010, 05:39:34 AM

Quote from: Sparhawk on November 10, 2010, 11:51:48 PM

If I harm anyone it will only be myself. 

This part worries me. Don't even think about it! Talk to someone!
4589  Non-Gaming / Political / Religious Nonsense / Re: Health Care Law on: November 10, 2010, 05:08:43 PM

Quote from: Zekester on November 10, 2010, 05:03:45 PM

The ones that disagree with my beliefs are just as rigid as I am in their own, so what's the point really?

Agree to disagree, and all that.

Uh no, the ones that disagree seem to give solid and well-founded arguments which you don't reply to. There's a difference between "beliefs" and "researched arguments".
4590  Non-Gaming / Political / Religious Nonsense / Re: Health Care Law on: November 10, 2010, 04:59:11 PM

Quote from: Zekester on November 10, 2010, 04:36:45 PM

screw it. nevermind.

my foray into the political forum is done. lol

I don't get it... why? Are you surrounded by yes-men in your daily life? You should be surprised that nobody else has just thrown their arms in the air and left the discussions with you considering you completely ignore any posts that contradict your existing opinion (to the point where you ignore these points altogether) and just selectively answer the things that don't rock too hard with your world view.

If nothing else, the discussion in this thread has been pretty damn civil and respectful as far as I can see.
4591  Gaming / Console / PC Gaming / Re: Rock Band 3 on: November 09, 2010, 10:07:16 PM
Man, I'm having so much fun with this game. If I sit down with it, the hours just fly by until I have to force myself to put the instruments down and go to bed. smile
4592  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: November 09, 2010, 06:38:30 PM

Quote from: morlac on November 09, 2010, 06:33:15 PM

While Mages can sometimes (use resistence gear) one or two shot you, they can also be just as quickly neutralizied.  Use stuns and knockdwons on them to prevent them from ever casting.  also, you should never try and fight them in a small tight group, spread out and use range to nullify the area effect.  Once you know how to take them down, it's quite easy. 

Yeah, you just emphasized my point. Thank you!
4593  Gaming / Console / PC Gaming / Re: A Plea for Another Elder Scrolls on: November 09, 2010, 05:49:28 PM

Quote from: CeeKay on November 08, 2010, 05:44:20 PM

Quote from: Huw the Poo on November 08, 2010, 05:33:14 PM

Quote from: Greg Wak on November 08, 2010, 05:25:51 PM

Meh. Only if they hire the Nehrim boys to write the quests and ditch the enemies level with you crap.

Agreed.  Bethesda made lots of mistakes with Oblivion which made it a vastly inferior game to Morrowind in practically every respect in my opinion.  Another vote for "make one, but let someone else do it".

didn't they ditch the levelling system somewhat in Fallout 3?

It's still there to a large degree. The enemies you encounter in the wilderness scale with you (in the start you'll encounter mole rats, then small radscorpions, then large radscorpions, then even more dangerous critters, etc. Even in the starting area), and the enemies in other places scale as well. You can pretty easily take out super mutants from the very beginning, and at the end they still may present some challenge.

I haven't verified this, but it seems Fallout: New Vegas ditched the whole scaling system completely. I haven't seen any indications that it's present so far. Enemy types are placed based on location, there are no random enemies that I've seen, and you can come across any type of enemy from the very beginning, as well as the weakest creatures at the very end. This works much better than Fallout 3.

The only reasonably good scaling system I can recall seeing was in Dragon Age (and possibly in the Mass Effect games, though I've never heard anyone talk about the feature). The worst implementation I've seen was in Puzzle Quest 2, which took it to such an extreme that leveling up your character was completely pointless.
4594  Gaming / Console / PC Gaming / Re: Rock Band 3 on: November 09, 2010, 04:33:21 PM

Quote from: DragonFyre on November 09, 2010, 04:01:57 PM

Speaking of multiplayer -- I don't know if anyone's mentioned this yet but we couldn't figure out how to get the game to let us play with two guitars, a singer, and a keyboard.

You can't, because of technical limitations with the 360. Even the PS3 version of Rock Band 3 is limited because of this, even though it's able to support more devices than the 360.

In short: RB3 sees the keyboard as another guitar. The largest band you can play with at once consists of two guitars, one set of drums, and three microphones. If you attempt to use three guitars (ie. two guitars and one keyboard), even if you're using no other instruments than those three, you're forced to use All Instruments Mode, which seems to place the vocals in karaoke mode. I haven't tried this myself, but there's loads of complaining about this feature over at the official Rock Band forums.
4595  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: November 09, 2010, 03:32:22 PM

Quote from: morlac on November 09, 2010, 02:42:10 PM

Quote from: TiLT on November 08, 2010, 10:02:26 PM

As much as I desperately want the overhead view from the first game, I'd give it up in a second if it meant getting rid of the glass cannon mages. Those were so bad for me that if I was reviewing the game I'd pull a full 10 percentiles off the score because of them.


How do you accomplish this without them being super hero like?  I am using Wynne a ton in my playthrough and she has died the least amount of times compared to everyone else.  She is never near the action as her spells have some nice range on them, plus the stone armour is nice.  Same with Morrigan, though she has less range with her offensive stuff (at least how I have built her).  However if she gets bogged down I just shapeshift her to a bear.  High damage classes always suck at taking damage, there has to be a trade off somewhere or you might as well just have a big WIN button to push.

I think you misunderstand me. I don't want mages tougher (well actually I do, but see the next point), I want them to be more balanced with the rest of the classes. As it is in Dragon Age, a mage can easily one- or two-shot your party members, dealing damage to ALL of them at once. They deal way too much damage while also causing secondary effects (such as the vastly overpowered fireball with its massive damage, pushback AND knockdown, or the cone of cold... well, you know how bad that one is). I say limit the damage mages can do. If a mage can do light to medium damage to a large amount of enemies at once, that's more than enough. Leave the high damage output to classes that only affect one or two targets at a time, preferably at close range where the risk equals the reward. Make ignoring the enemy mage a choice that is just as viable tactically as ignoring the enemy fighter, only with different kinds of consequences.
4596  Gaming / Console / PC Gaming / Re: Dragon Age II: No Isometric view, lead platform becomes console on: November 09, 2010, 10:09:38 AM
Exactly! The consequence in Dragon Age was that whenever an enemy mage appeared, any semblance of tactics went out the window and your only goal had to be to kill that mage as quickly as possible. I find that kind of approach to game magic archaic and frustrating. I'd rather have mages present a different kind of challenge from other enemies instead of being powerful enough to wipe out your entire party before you can even reach them.

Look at the approach D&D 4th Edition has to wizards, for example. They used to be glass cannons in earlier editions and as a result completely dominated the battlefield at higher levels, making other classes more or less obsolete. In 4E they instead take on the role of battlefield control. Their forte is to damage many enemies at once, or present enemies with debilitating effects such as slowness, dizziness, and similar things. They don't present much of a challenge on their own, but combined with a balanced group they can manipulate the battlefield in such a way as to present a better tactical situation for their allies, removing flexibility from the enemy in the process. I really can't even begin to explain how much more fun and interesting this makes combat.
4597  Gaming / Console / PC Gaming / Re: Kotick Opens His Mouth About....: an Ongoing Series on: November 09, 2010, 09:59:47 AM
This seems to be a trend with Kotick. He distances himself from decisions so that when things go sour or plain wrong he can say "I didn't know about this". It's such a classic tactic that I'm surprised anyone buys it.
4598  Gaming / Console / PC Gaming / Re: Rock Band 3 on: November 09, 2010, 09:54:01 AM
It takes a little adjustment, but it's not bad. This was my first foray into the world of music games, and I didn't have much trouble with the orange frets. In fact, their presence in easy and medium makes you start out with proper hand placement (index finger on the red fret) instead of the wrong placement (index finger on green fret) earlier games encouraged you to use, making the transition to harder difficulties much easier. Also, the orange fret isn't really used much on the lower difficulties, so even if you miss when it comes up it won't do much difference to your score except break any possible combo you had.
4599  Gaming / Console / PC Gaming / Re: Rock Band 3 Pro Keys on: November 09, 2010, 08:06:12 AM
Yeah, the song trainer is nice. It encapsulates small, important parts of the song and loops them until you've mastered them (in the same way as the regular instrument tutorials).
4600  Non-Gaming / Hardware / Software Hell / Re: I need help accessing files on: November 08, 2010, 10:07:55 PM
When you hook up the drive to the other computer, are you saying that you can't find your documents folder or that it simply isn't there? The difference is vital, particularly because the source of your problems could be the HD in the first place. The nature of the answer to your problem depends on this little fact, as far as I can see at least.
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