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4521  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 12, 2010, 04:45:30 PM
You can usually (perhaps even always) do all paths on the first go as long as you're careful not to jump down large drops that isolate you from the branch. If you see a drop, turn back and try the other path before jumping down.
4522  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 12, 2010, 04:26:08 PM

Quote from: Roman on October 12, 2010, 04:11:44 PM

Quote from: Roman on October 12, 2010, 02:58:38 PM

where does the save game issue come into play?

ahh - looks to be a gaystation 3 only bug. Phew.

From what I've heard it's not, but the 360 is able to recover from it, possibly without any issues.

And WTF? Gaystation? Are we in kindergarten here?
4523  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 12, 2010, 03:06:38 PM
Argh! The Music Box level was NOT fun! Glad to be done with that. At chapter 10 now, and only two more to go after this. I feel like I have all the powerups and abilities at this point.

Baba Yaga's voice actor sucks.
4524  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 11, 2010, 05:30:29 PM
It's a great game that has been lovingly crafted and polished. While it's not innovative in any way, it's hard to imagine how they could have executed this concept much better.

IGN, GameSpot and GameTrailers all gave the game rather low scores, while all other publications I've seen have given it excellent ratings. It seems the three of them slam the game for not being Castlevania-like enough for them, which is really a rather silly thing to pull points for. The GameTrailers reviewer also seems to have been completely retarded. He complains about the platforming sections in a way that reveal his total lack of attention to the signals the game shows you. He complains about falling to his death because of a lack of direction and inconsistent platforming controls, which is flat out wrong. He's probably trying to use the same way of controlling your character as in Uncharted, which would indeed get you killed quickly because it would cause you to jump or drop to your death when you intended to do something else. As long as you use the controls the game tells you to do in the tutorials however, it's almost impossible to die during these segments.
4525  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 11, 2010, 04:55:02 PM
Up to chapter 8. For those of you afraid of the whole "where's the castle?" angle, rest assured that you'll be spending a large amount of the game in one hell of an ominous castle. smile

I've only run across one single section in the game so far that has annoyed me. It was a mini-game that you encounter about halfway through, and while it IS tactical in nature, it also contains enough luck that you can lose simply because of a bad streak of randomness. On the other hand, you can skip it at the cost of a significant amount of XP. I lucked out and beat it on my first attempt, but it was slow enough that I was really glad I didn't have to try again.

I'd love to see impressions from more people in this thread though. It feels like I'm talking to myself here at times. slywink
4526  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: October 11, 2010, 06:00:06 AM
What a great deal! Frog legs are expensive, after all.
4527  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 11, 2010, 05:24:53 AM

Quote from: Ridah on October 10, 2010, 09:14:28 PM

I hear people saying the game is long, how long are we talking?

I've played for 8 hours so far, and I'm less than half way through. That's not counting going back to replay levels so I can pick up those elusive hidden goodies I couldn't get the first time. Secrets are amazingly well hidden in this game. I can finish a level thinking I've seen everything it has to hide, then have the game tell me I just missed 3-4 bonus items somewhere in it.
4528  Non-Gaming / Off-Topic / Re: what should George Lucas do? on: October 10, 2010, 04:50:56 PM
See, I think a lot of stuff can be much more powerful when you don't show it. Audiences today are too used to getting everything served neat and easy without having to think for themselves. The Anakin origin story (which is confirmed, btw) has such an impact because you may or may not pick it up, and when you do, you also realize that you just noticed something extremely important that the main character himself (Anakin) didn't notice. That was Palpatine's and Anakin's "I am your father" scene, only Anakin was too blind and naive to realize what he was being told.
4529  Non-Gaming / Off-Topic / Re: what should George Lucas do? on: October 10, 2010, 04:04:48 PM

Quote from: Bullwinkle on October 10, 2010, 03:20:04 PM

and get rid of the damned metallicorphans midichlorians, and it would be watchable. 

You can't get rid of the midichlorians. Episode 3 revealed that Lucas had a grander plan for why they were included in the first place than as a simple explanation for why the Force exists. They instead turned out to be central to why Anakin exists and what Palpatine's role is in all of it.

In short: Palpatine's master created Anakin through his ability to manipulate midichlorians expertly. To bring him forth into the world, he set up his "project" inside a surrogate mother (Anakin's mom). However, he never got further than this since Palpatine killed his master when he heard about this (he didn't want to get replaced and killed). Palpatine knew Anakin existed, but didn't know his name nor location. When two Jedi stumbled upon him on Tatooine, he immediately recognized him for what he was and took things from there.

I hated the midichlorians too when episode 1 was released. While watching episode 3 however, the pieces fell together as a major revelation for me, and everything made sense and suddenly became very cool. Now I don't want them gone any more. They went from being stupid to turning a Jesus-comparison into something much darker.
4530  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 10, 2010, 10:30:11 AM
I just came across a boss that has appeared in several other Castlevania games. That was neat, and it was fun to fight against. smile

Spoiler for Hiden:
The crow witch. I've seen her in several other games, including Dawn of Sorrow which was my first Castlevania game.
4531  Non-Gaming / Off-Topic / Re: what should George Lucas do? on: October 10, 2010, 07:44:36 AM

Quote from: metallicorphan on October 09, 2010, 10:52:29 PM

do you think the Star Wars prequel films will age better with time or get worse?

I can't see Episode 1 getting better over time. For me it just got worse as I put distance away from the hype. Episode 3 however, was actually pretty good and was (IMO) crapped on by the public because nothing would have satisfied at the time. I've rewatched it again recently, and it's a very enjoyable movie. I think Episode 2 will just drown between those two movies, so it's hard to say what people will think about that one. It'll probably always be associated with the "I hate sand" quote.
4532  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 09:31:37 PM

Quote from: The Grue on October 09, 2010, 08:50:47 PM

Quote from: TiLT on October 09, 2010, 07:33:02 PM

the game doesn't force you to fight every enemy twice like GoW did just to increase the length of the game. There's more than enough content here without such cheap gimmicks.

I dunno, I sure have fought a ton of werewolves and wargs.  It doesn't lessen my enjoyment of the game and I have a feeling it will change once I beat Chapter 3.  One other thing I love in the game are the two giant bosses you've had to fight.  It has a Shadow of the Colossus vibe on those battles and I really love it.  The game is definitely still great.  Let's hope we get to a castle in Chapter 4.

You do. I'm 5 hours in and just saw my first castle. Dunno if I actually get to visit it, but I suppose so.

There are some fights where pushover enemies will respawn for a bit, usually until you achieve some kind of objective (like defeating a bigger enemy), and there are places where a mountable creature will respawn if the previous one dies so that you'll always have a mount available, but there's nothing like GoW's way of doing things. There, any non-boss enemy would always respawn once immediately upon death. Every fight felt like it lasted twice as long as it should, and it really dragged out the game in a bad way. Castlevania isn't like that.

The game is really challenging, but it hasn't been frustrating yet. I defeated the first Lord of Shadow (without spoiling anything), and it was a really long, multi-part battle with checkpoints between each part (thank god!), and the whole concept of the fight was way cool. The cutscenes and acting are also top-notch, though I could do with a few less clichés (magic crystals? Prophecies? Really?). Still, it's Castlevania, and this is infinitely better than the stories in the old games in the series, most of which were just laughably bad.

It's hard to put the game down. There's something epic, either a breathtaking vista or a memorable cutscene, around every corner. The pacing is excellent; just as you're about to get tired of something, you're suddenly asked to do something else. Combat against regular enemies is broken up with massive boss encounters, platforming and puzzles, and sometimes a mix of these.
4533  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 07:33:02 PM
Savegame corruption aside, the game is really awesome and very long. I'm only in chapter 3, and there seems to be 12 in total. Each chapter consists of anywhere between 2 and 8 levels or so, and each level can last pretty long.

You can easily tell that a lot of love was put into this game. Every single location seems painstakingly hand crafted and beautiful, and there's little if any repetition.

It's hard for me to compare this to the God of War series since I've only played the first one, but this is much better than that one at least. The combat feels more meaningful and complex without relying on an overabundance of combos, and the game doesn't force you to fight every enemy twice like GoW did just to increase the length of the game. There's more than enough content here without such cheap gimmicks.
4534  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 03:17:57 PM

Quote from: The Grue on October 09, 2010, 01:06:13 PM

Quote from: TiLT on October 09, 2010, 11:35:42 AM

Sounds like save corruption is an issue with this game for both the PS3 and 360 versions, though the 360 version seems to recover from it while the PS3 version just overwrites the faulty save. I'm sure this will get patched somehow, but for the time being I'm keeping backups of my saves. It sucks that the game only allows one save too. What were they thinking?


Can't you just exit to the map screen by hitting Start?  I don't think it saves anything there.

That's what I did. I both waited for a while after the last autosave before entering the menu, and in the menu I waited some more. Didn't help. It's entirely possible that the game was corrupted by random chance or some other bug in the game saving code.
4535  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 11:35:42 AM
Sounds like save corruption is an issue with this game for both the PS3 and 360 versions, though the 360 version seems to recover from it while the PS3 version just overwrites the faulty save. I'm sure this will get patched somehow, but for the time being I'm keeping backups of my saves. It sucks that the game only allows one save too. What were they thinking?
4536  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 09:07:42 AM

Quote from: Kevin Grey on October 08, 2010, 03:24:03 AM

Quote from: The Grue on October 08, 2010, 02:16:50 AM

Uh oh.  That's two in this thread.  Hopefully it doesn't happen to me.  Are you guys quitting midlevel or anything?  I usually only quit out at the map screen.

What happened was that I was on the second stage of a boss fight when I shut the game down using my Harmony Remote.  I think that by the time the remote sent the PS3 the command to turn off the game was in the process of autosaving and that was probably what corrupted the file.  So the lesson learned for me is to exit to the XMB before shutting the PS3 off. 

Well crap, this just happened to me as well. Played the game up to part 3 yesterday, looked carefully for some way to exit to the main menu (couldn't find it), then quit to the XMB and from there turned off the system. Turned the game back on today and was told my save is damaged. Goddammit, what the hell am I supposed to do to protect it then? I was overly careful yesterday and still lost it, so how do I know this won't happen again when I'm 20 hours in?
4537  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 08, 2010, 06:08:59 PM

Quote from: The Grue on October 08, 2010, 06:04:27 PM

Quote from: TiLT on October 08, 2010, 06:00:59 PM

Dammit, I just got sick on the same day that I bring home both Castlevania and Enslaved. Typical.  icon_evil

That's the perfect scenario.  I played Dead Rising 2 all day on Monday when I was sick.

1) It's Friday, and the workday is already over.
2) When I'm sick, playing games is a low priority and often makes me feel worse.
3) Castlevania requires a lot of attention to survive in.
4538  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 08, 2010, 06:00:59 PM
Dammit, I just got sick on the same day that I bring home both Castlevania and Enslaved. Typical.  icon_evil
4539  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 08:34:01 PM

Quote from: Morgul on October 07, 2010, 08:13:39 PM

Reason I ask is I need to work on intital adventure so I can know what to look for in initial miniatures, if you get what I mean...

I do, and I recommend you discard that thought for now, unless you're willing to paint miniatures on your own. The ones Wizards of the Coast sell are randomized, except for the hero packs I linked to above. Getting enough miniatures to be able to run an encounter without using substitutes is quite the investment and shouldn't be your immediate goal. Buy a few packs from a series of D&D Miniatures that you think look interesting and that are currently available for sale, and expect this result until you can build up a collection of several hundred minis. I'm at the point where I can reasonably represent most types of encounters with the minis I have, but it also means I had to buy a ton of them.
4540  Gaming / Console / PC Gaming / Re: Gearbox Owns the Duke! Duke Nukem Forever WILL BE RELEASED!!!!!!!!!!!!!!!1! on: October 07, 2010, 06:35:30 PM
Committed does not equal good project leadership abilities. Nobody should be surprised he lost that money, least of all him.
4541  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 06:33:09 PM
There isn't really a large focus on "modules", or scenarios any more. The ones I've heard about aren't very good either. Dungeon magazine (part of DDI) offers plenty of shorter scenarios for all kinds of levels though, so you could look there.

Honestly, I rather recommend making something on your own. 4th Edition is much simpler to do this for than previous editions, and it's hard to do the balance wrong with all the easy guidelines in the DMG.
4542  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 01:21:53 PM
Yeah, the D&D Miniatures line features fully pre-painted miniatures.
4543  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 12:46:56 PM
You don't need to buy any miniatures or dungeon tiles, though they do make everything more "cool". A simple battlemap (which you can print yourself) and some dice or something else to represent characters and monsters is sufficient.

I myself tend to buy a lot of Dungeon Tiles and miniatures. I think it's very cool to present the players with enemies and terrain that actually look like what I'm describing to them, or even just placing a monster on the map and telling them "it looks exactly like this".

If you wish to get Dungeon Tiles, start with this one. It contains everything you should need for dungeon encounters. Two other packs (wilderness and city) are coming out in the next few months. Doesn't cost a lot either.

Miniatures is considerably more expensive to start out with. If you wish to go the D&D Miniatures route, you could do worse than to start with the hero sets for some generic PC minis, and then buy random packs for everything else. A new set just came out (for the first time this year) called Lords of Madness. It seems to have reasonable variety and a useful distribution of monsters.
4544  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 04:45:48 AM
I would strongly recommend a subscription to D&D Insider. It gives you access to ALL the D&D books (well, at least the parts with the rules. Fluff is left out) as well as the Dragon and Dungeon magazines and some very useful tools (Character Builder, which you should always use when making characters, and Adventure Tools which currently contains a monster builder tool).

Apart from that, it's a good idea to have at least the PHB and the DMG. The Monster Manual isn't absolutely required if you have access to DDI, but it does help. I also recommend getting a DM screen to speed up play and reduce the need to browse through the book during sessions.
4545  Gaming / Analog Gaming / Re: AD&D1, where good place to buy the books? on: October 06, 2010, 08:48:43 PM

Quote from: Morgul on October 06, 2010, 07:07:20 PM

Hell, level 1 mage.. 3 hitpoints and ac 8 or 10 it was pretty hard to see level 2..

I can be a pretty ruthless DM/GM in systems that encourage it, but AD&D never felt like it did. There was tons of ways to get instakilled, but it was never fun or memorable to have that happen to your character. In settings like Delta Green (using the Call of Cthulhu system) however, I have no qualms about killing characters and they mostly love it. They're lucky if half of them get out of a given scenario alive, and the others are usually borderline insane.

AD&D carries the weight of ancient and outdated game design principles. Gary Gygax had one hell of an impact on the industry, but he put the game system way before player enjoyment. Some scenarios (like Tomb of Horrors) seemed to be made mostly as power-trip material for DMs with sociopathic tendencies.
4546  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 06, 2010, 08:43:04 PM
If you're an existing 4E player, you can just ignore Essentials. It's sort of like an optional 4.5, but it doesn't really improve much. Instead its focus is on bringing new players into the game in a simpler way without overburdening them with tons of options they won't need for a while.

The reason the Character Builder is taking a while to get these updates is indeed because Essentials changes things around, but it only simplifies them. The Essentials stuff will probably just be kept separated from the regular stuff in the tools.
4547  Non-Gaming / Off-Topic / Re: IF spiders... on: October 06, 2010, 06:19:24 PM

Quote from: Razgon on October 06, 2010, 06:09:22 PM

Seriously - am I the only one who could scream and scream and scream if you woke up and saw that above you?

Let me help you with another pleasant image:

One evening while I was watching Deadwood in the darkness of my living room I reached out to take a sip from a large glass of water. As I brought the glass to my lips, something else touched them as well and started to wriggle against both my lips and my tongue. Instinctively I spit the water I had managed to get into my mouth back into the glass, along with a rather large harvestman (I guess that's what they're called in english) that had been halfway inside my mouth.

Made me look twice before drinking from a glass ever since.
4548  Non-Gaming / Off-Topic / Re: IF spiders... on: October 06, 2010, 05:59:50 PM

Quote from: wonderpug on October 05, 2010, 09:27:13 PM

Spiders.

Spoiler for Hiden:

Technically, those aren't spiders. Not that you'll care when you wake up one morning and see that on the ceiling directly above you.
4549  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 06, 2010, 05:56:30 PM
There's at least one castle in the game, so don't worry too much. Tongue
4550  Gaming / Analog Gaming / Re: AD&D1, where good place to buy the books? on: October 06, 2010, 05:05:00 PM

Quote from: Morgul on October 06, 2010, 02:34:43 PM

I was also told to look into AD&D 4 by  a old friend who knows me well...   (I am one of those guys that didnt care much for 2 or 3).  

Only the second edition of D&D has been called AD&D (though that itself came out in two editions). The "first edition" is lovingly called OD&D these days, while the other editions are simply called D&D.

Also, 4th Edition is very good, but also has some major differences from earlier editions. If you approach it with an open mind, you're likely to love it. If you're the kind of person who'll get upset because wizards no longer run out of spells within seconds at 1st level (as an example), you'll have issues with it. AD&D was designed with the Gygax mindset (punish the player), while newer editions use a more modern mindset (reward the player).
4551  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - now Steam powered! on: October 05, 2010, 07:50:38 PM
:facepalm:
4552  Gaming / Console / PC Gaming / Re: Playstation 3 Question on: October 05, 2010, 07:13:13 PM
You need to get Flower and Super Stardust HD on PSN.
4553  Gaming / Console / PC Gaming / Re: Panasonic announce The Jungle(portable online games machine) on: October 05, 2010, 09:15:04 AM
I'm not sure what to think of this. I don't see disaster in the same way as many of you. This thing seems to solve two issues people have with MMORPGs: It gets the games away from the expensive PC, and it makes them mobile. If they can keep the price low and can show the advantage to the consumers (and the game developers actually support the platform), it could very well turn into a success, even if it doesn't happen overnight.
4554  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 04, 2010, 08:31:36 PM
Old? The newer Castlevania's had the biggest enemies of them all. Tongue
4555  Gaming / Console / PC Gaming / Re: Gearbox Owns the Duke! Duke Nukem Forever WILL BE RELEASED!!!!!!!!!!!!!!!1! on: October 04, 2010, 07:26:08 PM
The game looks very promising. Looking forward to trying it. smile
4556  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - now Steam powered! on: October 04, 2010, 04:15:24 PM

Quote from: Greg Wak on October 04, 2010, 03:43:22 PM

They really don't have save anywhere? How did I miss that in all the coverage I have been reading. A pox on their houses if this is true.

See what you've done, neofit?

Let's make this clear: The game has save anywhere!
4557  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 04, 2010, 04:05:37 PM
Victory is mine! Just finished Overtime (took me an hour) and got the S ending. 47 survivors, and I believe I killed all the psychopaths. smile The credits got way more interesting music with this ending than with the C version.

The Overtime boss was one of the more interesting bosses in the game. Took him down on my first attempt, but it was a damned close call. I think I had one health left when he finally went down.

Spoilers for those who have reached chapter 6 (I think). You know, the one that changes things. If you're there, you'll know what I mean. slywink

Spoiler for Hiden:
Man, those aggressive zombies really changed things up. I went from enjoying my leisurely trips through zombieland and instead dreading every second I spent outside the safehouse. The amount of zombies in general also increased drastically, which didn't exactly make things easier. Where I'd previously often been able to dodge zombies all the way to the exit from an area, they were now crowded around the exits to such a degree that I had to smash my way through. When followed by the aggressive zombies, that sure made for some tense moments.

Ended up at level 45. I might just restart to finish reaching level 50, but not yet. All in all, I really enjoyed the game for the 25 hours Steam says I've played it.

A little tip for those of you playing through the first time: If you reach a mission in the main storyline that you find frustratingly difficult, stop! It only gets worse from there. Enjoy exploring the city for your first playthrough and save the story for the second. The final bosses were certainly difficult enough at level 44.

I was expecting to unlock some alternate modes after winning the game, but it doesn't look like I did. That's a shame, but I still got plenty of value from the game.
4558  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/04) on: October 04, 2010, 07:09:34 AM
I guess this is as good a place to point it out as any: The 360-version of Castlevania is supposedly more sluggish in framerate than the PS3 version, in case anyone hasn't decided which version to get. smile
4559  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/04) on: October 04, 2010, 07:01:16 AM
Castlevania for the PS3.
4560  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 03, 2010, 11:08:36 PM

Quote from: Xmann on October 03, 2010, 10:45:59 PM

ya the graphics indeed look "fine"....thats the problem.

nothing wrong with the game or gameplay itself.   but someone asked about the graphics and to me they are nothing current generation

I guess it says a lot about the length of time the current generation of hardware has lasted when you've already forgotten what the previous generation looked like. smile The game is quite good looking on a decent PC. The cutscenes in particular look very nice.
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