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4441  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 12, 2011, 09:10:05 PM

Quote from: Roman on October 12, 2011, 08:45:56 PM

I am having ZERO luck with the Capra demon still. I think I have tried at least 10 times - I have watched all the videos and know what I need to do.
Actually doing it is another thing. The minute I enter the arena I am either swarmed by his dogs - or his 1st hit nails me to the ground and then the dogs take over.
I managed to kill one dog (once) and each and every subsequent time I shit the bed!

I even tried to summon last night but gave up after 5 mins of waiting.
I might head to the swamp/forest and try the boss battle there to get the upgraded armor. Maybe that will help?


Spoiler for Hiden:
Unequip stuff (ranged weapons and armor first) until you're at least below 50% equip weight, but ideally even below 25% (beat Havel the Rock at the bottom of the tower you left to fight the Taurus Demon if necessary. This gives you a ring that gives +25 max equip weight). This speeds you up considerably. At the start of the fight, run directly towards the capra demon, but veer right and roll (not jump, so you have to let go of the run button for a moment before hitting it again) by it on the right side at the very last moment (not too early, or he'll adjust and hit you anyway). Roll left, then roll again so that you get onto the stairs. Run like hell up to the arc above the doorway, leading directly away from the stairs. Once you're there, deal with the dogs if they're nearby. Once the capra demon gets more than halfway up the stairs, drop down and wait for him to follow you (deal with the dogs now if they're still alive). Once he drops down, give him a strike or two from your weapon and run up the stairs again. Keep the guy targeted and block as you move up the first half of the stairs, as he can still hit you. Move out onto the arc and wait for him to climb the stairs again. Jump down, and repeat the entire process until he dies. Do it this way and he won't even be able to attack you. The trick is getting rid of the dogs, and the best way to do that is to make a beeline directly for the arc right away. Once they're gone, you'll have plenty of time to calm down and drink estus flasks.  

The trick here is the arc. Just climbing to the top of the stairs wasn't enough, as I discovered to my dismay. By standing on the arc you make it really hard (but not impossible, so stay alert!) for the capra demon to attack you without climbing the entire stairs first.
4442  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: October 11, 2011, 08:28:58 PM

Quote from: Turtle on October 11, 2011, 07:54:36 PM

Wow, that's some really circuitous logic there.

You're being extremely hostile in your last few posts. Bad day? We're just talking about a game here, not something that is, you know, actually important.

Anyway, here's how I see it. There's not a snowball's chance in hell I'm going to play Mass Effect 3 multiplayer. It's just not my kind of thing. I'm fine with them including MP though since they drew on the resources of a second team to do so. So far so good. But then they reveal that you're going to be able to use MP to contribute to the SP campaign. This tells me several things:

  • For someone like me, who doesn't care about the MP, any and all interaction between MP and SP is never going to improve the game. The integration has only two possible results: The SP quality doesn't suffer, or the SP quality suffers. There's no positive option.
  • The SP campaign will be all about gathering a certain amount of points in order to defend the galaxy, probably immediately followed by the story's climax. This sounds pretty artificial to me, and very meta. It also sounds like something that came about for no reason except that they needed a system that would integrate with the MP. Think about Mass Effect 2 for a second. There too you needed to fulfill certain requirements to get to the end and not have it turn into a total disaster, but your situation was never measured in points. Instead it was measured in things that made a certain amount of sense, such as "is this character loyal to me" and "do we have defenses enough on our ship to get out of this situation intact". Turning it into a "We just recruited the Asari race to our cause. +5 War Points!" situation just doesn't sound right, and it certainly isn't necessary when you're already being told exactly what you gained (the support of the Asari) without the presence of those points.
  • Bioware has a reputation for aiming at the lowest common denominator (and in this case I don't mean that in a derogatory sense). With the popularity of MP, that most likely means they'll focus their main attention on players who will dabble in both SP and MP (those who only do one of those two are relatively uncommon overall). This leads to several issues, most notably related to the difficulty of the game. If you assume that the average player will get 75% of their points from SP and 25% from MP (just to use some numbers that seem reasonable to me), that means the story not only has to make sense for someone who only does 75% of the content expected of a pure SP character, but it has to feel as if the galaxy's ready for war against the Reapers at that point. How do they make this work without making the SP-only player feel as if the remaining 25% are mere filler and that he already completed his objectives at 75%? I really, honestly can't think of a smooth solution to this issue, and I believe the quality of the story overall will suffer because of this, and then mostly for the SP players.
  • Lack of content. No, this isn't what you think. I'm not saying that they'll produce less content because they are so busy with MP, but because of what I said in my last point: The whole thing has to make sense. If the Reaper invasion suddenly kicks into overdrive after you've recruited a fifth of the galaxy to your cause because you've been playing so much MP, that's going to feel very wrong to just about anyone, but where does that leave the SP player who didn't get all those MP points? Does he have to gather every possible point available in the SP campaign in order to get a true happy ending? Will his choices be limited to one, because the other choices require more points than he can obtain to have any hope of succeeding in the end? Will MP players be able to turn poor choices into happy endings because they have tons of points? How does that even work, or make sense in the first place?

As you can see, there are some large, potential issues here that wouldn't be there if MP wasn't integrated into the SP campaign. I end up going back to my first point: There's no way this integration will improve the campaign for someone like me. It only has the potential to hurt my experience, and the details leaked so far already indicate that this has happened.

Why is this so hard for you to understand?
4443  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: October 11, 2011, 05:03:49 PM

Quote from: Turtle on October 11, 2011, 04:58:00 PM

Geez man, did you even bother to read?

Developed by separate team, standalone, and only adds to the experience by providing another option to reach the best ending if you couldn't get it in single player due to other choices you made in singleplay, but does not replace one of those options.

There is no multiplayer in your singleplayer, so you can stop with the whining.

Did you bother to read? Your multiplayer performance affects your singleplayer campaign. I don't want that. Ever. Except for in Dark Souls, but that's something completely different.

And get off your high horse, PLEASE!
4444  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 11, 2011, 04:21:17 PM
After mindlessly trying to kill the Capra Demon over and over and over again yesterday, I gave it another shot today straight after work, before dinner. Beat him on the first try. High on my success, I immediately went down to confront Havel the Rock, and beat him on my third try. All in about 30-40 minutes. I'm on a roll! smile I beat the Capra Demon at level 18 and Havel at level 19, for reference.
4445  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: October 11, 2011, 09:24:26 AM
Meh indeed. Don't put your multiplayer into my singleplayer. The only effect this stuff will have on my gameplay experience is to make me feel as if I have to compensate in SP since I won't play MP.
4446  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 08:33:59 PM

Quote from: hepcat on October 10, 2011, 08:30:06 PM

Quote from: TiLT on October 10, 2011, 08:28:10 PM

Quote from: Covenant on October 10, 2011, 08:13:52 PM

You know what else I love?  A niche title has 8 pages of discussion, while the mainstream Rage (which came out the same day) has like 2.  icon_biggrin

That's because the GT forums are niche. We don't represent mainstream in any way.

Maybe YOU don't, but I certainly do.

Brian: Please, please, please listen! I've got one or two things to say.
The Crowd: Tell us! Tell us both of them!
Brian: Look, you've got it all wrong! You don't NEED to follow ME, You don't NEED to follow ANYBODY! You've got to think for yourselves! You're ALL individuals!
The Crowd: Yes! We're all individuals!
Brian: You're all different!
The Crowd: Yes, we ARE all different!
Man in crowd: I'm not...
The Crowd: Sch!
4447  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 08:28:10 PM

Quote from: Covenant on October 10, 2011, 08:13:52 PM

You know what else I love?  A niche title has 8 pages of discussion, while the mainstream Rage (which came out the same day) has like 2.  icon_biggrin

That's because the GT forums are niche. We don't represent mainstream in any way.
4448  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 08:27:36 PM

Quote from: hepcat on October 10, 2011, 08:15:35 PM

I'm tempted to start over with a Hunter or Knight at this point.  I like the Pyromancer, I'm just curious as to how the others play.  I worry that I'm missing some incredible gaming experience by not playing one of the other classes.

In other words, I have yet another case of Alt-itis.  icon_frown

There's very little difference between the classes after the beginning levels. Your class choice merely decides how your character begins, but you can take any class in any direction you want with a little work. Your pyromancer could become a badass fighter with heavy armor, sword and shield if you want him to be.
4449  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 07:42:56 PM

Quote from: Roguetad on October 10, 2011, 07:36:50 PM

It's hard for me to explain well, but I don't feel like I'm playing a single player game when playing Dark Souls.  There's such a strong sense of community about the game starting with the soapstone messages, seeing player phantoms, and summoned coop and pvp, that it feels more like a mmo to me.  Also, because there is so little information from the developers, players come together online via wiki's and youtube to figure out how to move forward.

The "I did it!" and "Praise the sunshine!" messages are reminders to me that other players are feeling the same thing.  It's definitely a unique gaming experience.   

The "praise the sun!" messages have a deeper and way more important meaning in this game: (spoilerific material below)

Spoiler for Hiden:
From what I hear, praising the sun (as an emote) after you gain 50 Faith results in the heavens answering and letting you join a unique covenant.
4450  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 07:40:42 PM

Quote from: rittchard on October 10, 2011, 06:45:46 PM

Quote from: hepcat on October 10, 2011, 06:21:19 PM

Quote from: CeeKay on October 10, 2011, 06:12:55 PM

been trying to play this on and off all weekend, and every time I find myself being very bored by having to play safely.  I only died a few times, and one of those were thanks to the camera not playing nice with nearby walls, so it's not the difficulty that is getting to me, it's just me wanting more over the top action right now.

I owe my buddy a Yuengling for saving me 60 bucks.

Damn games makin' ya think and stuff.

It's interesting, as I was reading all the reviews and even while playing, I was really starting to buy into the notion of the "artistic vision" of the game.  The next day though as I was playing the D3 beta (see that thread), it occurred to me that there just has to be a better way.  I understand these games and the design philosophies are 180 degrees apart, and yet there's so much similar and from an eagle eye perspective, both games really appeal to me.  In 2 hours of Dark Souls, I managed to get from the starter spot to what I think might have been the first exit, was killed about 5 times, roamed the same location walking around in circles, killed the same skeletons over and over only to see my points (or whatever) taken away, tried to cast a simple heal spell again and again (thx for the tip btw lol, I had a feeling it was something like that).  In 2 hours of D3, I had traversed a dozen locations, explored dungeons, cathedrals, towns, cemetaries, killed tons of different creatures, fought multiple bosses, died a few times, tried out 6 different spells and different combinations, scrapped tons of gear, crafted new gear, etc etc.

Now I'm sure people will argue these are completely different games, and yes I understand that.  Still, are they really that different?  My first time through with a different class I died repeatedly, and like DS I needed to adjust to get further - but the game is paced so that setbacks still allow you to feel a constant sense of progression.  I think that Dark Souls could have been so much more if it had just lightened up a bit, or made itself just a bit more accessible.  I think of D3 and wonder how it would be received if Blizz decided their vision was to make it a punishing, sadistic experience.  Because they very easily could have - as I mentioned, there are certainly some tough mobs and bosses, and some classes are not as equipped to deal with them as others.  It would be trivial to make the enemies tougher, add in some more traps and the game could be equally punishing every step of the way, but what exactly does that accomplish?  Does slowing the pace to a crawl and alienating a significant amount of gamers really make for a better game?

See, it's this kind of thinking that caused the travesty called Dragon Age 2 after the old-school glory that was Dragon Age Origins. Some games need to be different because that's their strength. If the Souls games became more accessible, they'd most likely become quite mediocre. If you don't see why this is the case, then you're probably not the target audience in the first place, and the developers are fine with that. They're deliberately aiming for a niche among gamers.
4451  Non-Gaming / Hardware / Software Hell / Re: CPUs - From AMD to Intel i-7s, is there a big gaming performance gap? on: October 10, 2011, 09:18:50 AM

Quote from: TheAtomicKid on October 10, 2011, 07:27:42 AM

PS: Make sure you have enough memory. Nothing slows down a system more than not having enough ram. (forcing the OS to continually swap out)... combine that with a slow hard drive, or a very fragmented hard drive, or both, and you have the typical computer after it has been in a home for a while. 4 gigs is generally 'enough', 6 gigs is about as much as most people would normally see usage of, and 8 gigs is more than most people need, on average. Specific usage will vary.

I feel obscene with my 12 GB at home and 16 GB at work. slywink
4452  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 07:29:04 AM
I don't feel bad "cheesing" fights in this game. Dark Souls is inherently unfair, so I use every opportunity I have to be unfair right back at it.
4453  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 04:51:12 AM

Quote from: Hotfreak on October 10, 2011, 01:30:10 AM

Quote from: Roguetad on October 10, 2011, 12:25:50 AM

Quote from: TiLT on October 09, 2011, 05:32:19 PM

Quote from: Roguetad on October 09, 2011, 05:12:14 PM

Quote from: Hotfreak on October 08, 2011, 05:11:45 PM

Quote from: jersoc on October 07, 2011, 10:16:16 AM

Man the drake sword is so bad ass. I'm like 1-3 shotting things now.
Totally agree.  I changed the way I was building to be able to wield it.  Not sorry I spent the time.
Regarding how to get the drake sword: 
Spoiler for Hiden:
Can I get the drake sword by shooting the red dragon in the tail until it leaves?  Is that how you both got it?
 

Yes you can. I got it that way. Took me 17-18 standard arrows, but it might be different depending on your stats.
Thanks...just got it.  Except it took me about 50 arrows lol.  I had the minimum dex required to use the shortbow...and my aim wasn't great.  Now I need to pump up some strength to use it.

There's another way to do this that I found easier:
Spoiler for Hiden:
Instead of shooting the tail, walk down to the entrance to the room with the 3 rats in it.  Stand on the far end of that ledge and look back up at the bridge.  You are much closer and can shoot the dragon in the head from there.  Gives the Drake sword just like the other method.

Creatures with tails do not drop their tail item unless you specifically attack that body part. If you experienced anything different, you've probably run across a bug. Shooting something in the head is not the way to go if you want a tail item, and this particular enemy will take hundreds of arrows to kill with headshots, from what I hear.
4454  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Impressions, Mods and all that good stuff! on: October 09, 2011, 08:41:03 PM
About the Wild Hunt storyline:

Spoiler for Hiden:
They're just laying the framework for future games. We'll dive deeper into the mystery of Yennefer and the Wild Hunt in the next game. Look at it as a major, overarching storyline in the series, something you discover along the way as you complete your more immediate objectives.

It's the same with the political aspect of the story. The pieces are being moved around on the board, but no truly decisive moves have been made yet. You end up in a situation where the maneuvering done by the bad guys mostly succeeds, but they don't get to enjoy the spoils. The war isn't over, and neither is the role of Foltest's children. Considering Foltest's last words to them, I think the developers are planning something big. This was the guy who sired Princess Adda, after all.
4455  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 09, 2011, 05:32:19 PM

Quote from: Roguetad on October 09, 2011, 05:12:14 PM

Quote from: Hotfreak on October 08, 2011, 05:11:45 PM

Quote from: jersoc on October 07, 2011, 10:16:16 AM

Man the drake sword is so bad ass. I'm like 1-3 shotting things now.
Totally agree.  I changed the way I was building to be able to wield it.  Not sorry I spent the time.
Regarding how to get the drake sword: 
Spoiler for Hiden:
Can I get the drake sword by shooting the red dragon in the tail until it leaves?  Is that how you both got it?
 

Yes you can. I got it that way. Took me 17-18 standard arrows, but it might be different depending on your stats.

As for invasions, don't grow complacent. People from the right (wrong?) covenant can invade you without causing a message to appear. Doesn't that make you feel safe? slywink

The ghosts you guys are talking about come in two types from what I can tell: Phantoms of people close to you on the network, where you can watch them run around and do stuff for a short while, and phantoms of people at a bonfire. The latter appear almost physical, which can cause a bit of a scare if you're not prepared for them. You still can't interact, but it serves as a reminder that other players are where you are, struggling with the same things.

Also, I just beat the Bell Tower Gargoyle with my warrior! Woo!
4456  Non-Gaming / Political / Religious Nonsense / Re: Australian Jesus on: October 09, 2011, 02:20:16 PM

Quote from: Razgon on October 07, 2011, 07:56:33 AM

Would be fun if he really *was* jesus.

I mean, imagine having to be jesus in our time? Lockup in mental institutions and police surveillance would be the least of his problems.

I don't think we are ready for it.

I think the whole "miracle" thing would solve that problem. And if Jesus can't do miracles, then what the fuck are Christians waiting for his second coming for?  icon_razz
4457  Gaming / Console / PC Gaming / Re: Fable 3 to the PC! on: October 09, 2011, 07:12:00 AM
It's an enjoyable game, but it's nothing truly special. It's very much like Fable 2, with a lot of freedom removed from the player.
4458  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 08, 2011, 06:01:33 PM

Quote from: Doopri on October 08, 2011, 05:28:52 PM

was i the only monster able to swing that thing like a champ as soon as a "found" it?

also query:  these "large lost souls" and "lost soul of a soldier" items (i think thats basically what theyre called) - do i just use them and get a bunch of souls or do they serve some purpose that should cause me to horde them?  feel free to spoiler the response if you think itll ruin something for someone!

If it's like Demon's Souls, their entire purpose is to serve as a safe source of souls, since you don't lose them when you die. I save them for when using them would mean being able to buy an advance I otherwise wouldn't be able to afford, and only when I'm next to a bonfire.
4459  Gaming / Console / PC Gaming / Re: [360 Review] Rage on: October 08, 2011, 08:08:08 AM

Quote from: Roman on October 08, 2011, 04:54:02 AM

Okay i just played about an hour or so. The texture popping issue on my end is there i can confirm. However it is no where near as bad as the videos that i have seen.
If i pay really close attention AND move super quickly I can see instances. But as I said above it is nowhere near as bad as I have seen nor read about.

I did some experimentation on my PC too, for comparison. If I quickly turn 180 degrees back and forth, the pop-in will eventually rear its head... for about a fraction of a second. The first few turns have no anomalies. Since this isn't a kind of move you'll do during regular play, I never see any issues while actually playing the game.
4460  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 08, 2011, 08:05:34 AM

Quote from: Ascendent on October 08, 2011, 06:19:03 AM

How are you guys doing for souls? I'm always always broke, I just had 15,000 and spent them before I lost them, was like fuck it time to level up.

I'm aiming to always stay as close to 0 souls as possible when I leave a bonfire. Anything else is just asking to lose them.
4461  Gaming / Console / PC Gaming / Re: Dead Island on: October 08, 2011, 07:51:55 AM
They've fixed the patch now, it seems. The game runs again.
4462  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 09:58:30 PM

Quote from: Qantaga on October 07, 2011, 09:48:09 PM

I can't wait. Just about 7 hours and I'll finally be able to return to Boletaria.
   
One question (I've intentionally avoided previews to explore the game on my own): Are there still world tendencies, or has that been replaced by the humanity aspects?

There's no Boletaria (this isn't Demon's Souls) and no world tendencies.
4463  Gaming / Console / PC Gaming / Re: Rage on: October 07, 2011, 09:13:15 PM

Quote from: leo8877 on October 07, 2011, 09:09:02 PM

Quote from: TiLT on October 07, 2011, 09:04:56 PM

This game suffers from one of my gaming pet-peeves: Hand-animated characters. Why are people still doing this? It's one of the things that ruins the Halo experience for me, and now Rage pulls me right out of the immersion with the same thing. They should have used motion capture for the people you talk to, as their movements now are cartoonish at best. Not as bad as the Halo games, but still pretty bad.

Is that why their hand movements stand out so much to me?

Very likely. Their animations are very, very exaggerated and unnatural, quickly and precisely moving between poses at a rate far faster than a normal human being would do unless on a caffeine trip. It's not just their hands either, though they stick out the most. You can see it on their heads and their general postures.
4464  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 09:11:09 PM

Quote from: Doopri on October 07, 2011, 09:07:07 PM

ive only kindled the first fire and in that area (and beyond if i dont use them!) i have 10.  at the second bonfire (which i havent kindled) i get 5 when i rest.

I just checked the Dark Souls wiki, and it appears you are correct. I could have sworn I read the 4/5 values just a few days ago. Oh well.

Don't forget that kindling a bonfire is supposed to affect nearby players on the network too, so if you're lucky you might end up benefiting from the effect without spending humanity... Unless they changed that as well.
4465  Gaming / Console / PC Gaming / Re: Rage on: October 07, 2011, 09:04:56 PM
This game suffers from one of my gaming pet-peeves: Hand-animated characters. Why are people still doing this? It's one of the things that ruins the Halo experience for me, and now Rage pulls me right out of the immersion with the same thing. They should have used motion capture for the people you talk to, as their movements now are cartoonish at best. Not as bad as the Halo games, but still pretty bad.
4466  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 08:55:21 PM

Quote from: Doopri on October 07, 2011, 08:51:30 PM

oh and kathode one more thing about humanity - if youre human, you can go to a bonfire and spend one more humanity to "kindle" that bonfire - which gives you 10 estus flasks for that area.  and like tilt says a lot is "guessing" so who knows if it does more (i know if someone near in the network kindles i sometimes get a bonus flask in my game!)

10? I haven't played the game much yet, but my understanding was that you'd get 4 flasks normally, and 5 with a kindled bonfire. Perhaps I just misunderstood, or they changed things? 10 flasks sounds like a lot though.
4467  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 08:48:26 PM
Humanity is a mechanism that isn't completely understood by the player base yet, as far as I know. When human, some of your abilities may or may not be subtly enhanced. You gain +20% increased chance of finding loot for the first point of humanity, and this chance increases further with more points (although at a less dramatic rate). Some parts of the game may require you to be human (or hollowed) to find secrets. You can only gain assistance from other players when human, but this has a more ominous side to it as well: Being human leaves you open to invasions by other players. You're not really supposed to become human after every death from what I understand, but this depends on how you prefer to play the game. If you feel being human is worth it, then by all means go for it. You're going to run through your humanity quickly that way though.
4468  Gaming / Console / PC Gaming / Re: Dead Island on: October 07, 2011, 07:29:41 PM
Heads up: The game was just patched on Steam. Here's the changelog:

Quote
- Fixed an issue where the game would actually start up. The game now crashes as intended upon launch.

In other words, turn off autoupdate until they fix this, or you won't be able to play the game.
4469  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 07:21:04 PM

Quote from: Covenant on October 07, 2011, 07:10:11 PM

Anyone can do anything as long as you have the stats for it.  The starting class simply determines your starting level and stats.

And your starting equipment.
4470  Gaming / Console / PC Gaming / Re: [360 Review] Rage on: October 07, 2011, 06:53:25 PM

Quote from: USMC Kato on October 07, 2011, 06:44:34 PM

Have the game fully installed and it runs great. Multiplayer is actually pretty fun (car combat) but took a while to fill a lobby.

While I'm very impressed with the engine and tech that runs Rage, I am excited and hopeful that they license out their engine for franchises. Imagine Fallout 4 that looks like Rage  drool

No licensing would be needed. Bethesda owns id Software. smile
4471  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: October 07, 2011, 01:57:29 PM
IIRC, I ducked behind a pillar until he stopped his first burst of shooting, turned around and picked up an explosive cannister and tossed it at him. Tossed another one. Ran into the room to your far right when you begin the battle and took a breather. Picked up an explosive something-or-another which I can't recall the details of right now and tossed at him. I believe I either tossed another object or was about to when the fight ended. I didn't use any of my equipment and none of my augs. My first reaction was surprise that it turned out to be so easy.
4472  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: October 07, 2011, 01:26:27 PM

Quote from: MonkeyFinger on October 07, 2011, 01:10:53 PM

Quote from: CeeKay on September 26, 2011, 06:41:12 PM

the DLC is supposed to have a better boss fight, since it is being done in house and not being outsourced.

Quote
nstead they were outsourced to little known studio Grip Entertainment.

Deus Ex's boss battles drew criticism for their frustrating difficulty spikes. They also focused on action gameplay when much of the game encouraged the player to use stealth skills.

In a video posted online, below, Grip boss Paul Kruszewski admitted creating the boss battles was a tough job - and that he didn't know much about the Deus Ex world before the project began.

seriously, WTF?

I know this is old and beat to death, but bejeebus... whomever decided that Deus Ex needed boss battles - especially outsourced ones - needs to be shot. I get very little play time lately and had been making great progress through the story in little chunks... until I hit the first boss. Gak. I supposedly know all of the things I should be doing but for whatever reason I haven't been able to make it past him yet. It seems you've got to do the whole grenade/exploding barrel/lather/rinse/repeat thing perfectly or you die. So... I've died, more times than I'd care to admit. I step away from the game for a couple of days, come back fresh and then die, die, die, die, quit. Farg.

All I have are EMP grenades, can I get past him with those?

I got through that battle without using any of my own equipment (on the second or third try I think, on Normal difficulty), so you can get past him without the EMP grenades, and you don't need to do things perfectly.
4473  Non-Gaming / Political / Religious Nonsense / Re: Australian Jesus on: October 07, 2011, 07:04:45 AM

Quote from: Ralph-Wiggum on October 06, 2011, 01:22:15 AM

Quote from: TiLT on October 05, 2011, 05:00:02 PM

Why doesn't anyone ever try to discredit these kinds of people by asking them what their real name is? If they say Jesus, you've just proven that they're full of shit. The name Jesus is the result of translations through multiple languages throughout the times. Hell, the letter J didn't even exist at the time! The real name was closer to something like Ieshua.

In the beginning of that clip (or maybe another about him), they say his name is Joshua ben Joseph which was likely Jesus' real name. He has answered all your doubts - he must really be Jesus!

I'm sold! Where do I sign up?
4474  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Impressions, Mods and all that good stuff! on: October 06, 2011, 09:29:22 PM

Quote from: Blackadar on October 06, 2011, 06:38:13 PM

In life, there are many times when you make decisions with less-than-perfect knowledge.  In gaming, however, I think it's often counterproductive as it lessens the emotional impact of any consequences from those decisions.  I think in gaming, making the consequences clear creates more of an emotional impact to those decisions.

I strongly disagree. Both Witcher games surprised me at various occasions with dramatic consequences to actions I didn't think were important at the time. Every time this happened I was shocked at my inability to see the faults in my decisions, as well as saddened if innocents had to suffer because of them. Then I was left sitting with a giant grin because the game challenged me with situations and decisions that felt real, instead of making it feel like a game show with three doors you have to choose between. Dragon Age gives you interesting moral dilemmas at times, but once you've made your decision you know what its consequences are going to be and you can forget about it. In the Witcher games, you'll constantly worry (in a good way) about the possible future ramifications of your actions. Dragon Age 2 took it even further in the wrong direction by making the big decisions give you feedback very quickly, while Bioware proudly proclaimed this as a great new "feature".
4475  Gaming / Console / PC Gaming / Re: Neverwinter on: October 06, 2011, 04:59:18 AM
So they decided to get rid of the stuff that established a link to the old Neverwinter Nights games? Good for them. But not for me. I'm out unless they do something seriously impressive in the future.
4476  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Impressions, Mods and all that good stuff! on: October 05, 2011, 08:41:47 PM

Quote from: Arkon on October 05, 2011, 08:08:59 PM

I really wish I could get in to the Witcher games, I own both 1 and 2, but the gameplay is a huge turnoff for me.  The twitch based combat ends up just frustrating me to no end, and to be honest I personally have never understood why people find the story to be so engaging, it just has never gotten it's hooks into me.  I stopped playing Witcher 2 somewhere in the town in the swamps.

The story is so engaging because it's bleak and complex. It reminds people of great fantasy like A Song of Ice and Fire because of the way the world isn't just black and white (and neither are the characters) and because of the heavy political focus. For people looking for swords & sorcery fantasy, it's going to be a turnoff. For those of us who like our fantasy a little darker and a bit more mature, with plots that go beyond "defeat the evil villain" and which actually make you think, The Witcher is brilliant.

Bioware attempt to play at the same strings with their Dragon Age games, but they don't come close. They are still caught up in black & white world building, even if they try to make things edgier through more complex NPCs. The Witcher games are the only CRPGs I can think of that offer this kind of depth in story these days.
4477  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 06:50:27 PM

Quote from: jztemple2 on October 05, 2011, 06:40:49 PM

Quote from: TiLT on October 05, 2011, 04:58:03 AM

For the record, I think that everyone should play this on the highest difficulty level. Crysis has the best implementation of difficulty I've seen in a modern game. It makes you very vulnerable, forcing you to be more careful and use every advantage you can get. More importantly, the North Koreans no longer speak English, but instead speak actual Korean. No more listening in on their conversations to know what they're about to do.

For the folks with mad skilz this is fine, but for those of us who are on the AARP's speed dial, Normal difficulty seems quite challenging enough. However, since the difficulty can be adjusted at any time, I will try Delta Difficulty <gulp>. Mind you, I would think that the same techo-wizards who can make a nano-suit should be able to make a gizmo that can translate Korean to English on the fly, but maybe they had company mandated sexual harassment training that day and never got around to it.  Meantime, how do I say in Korean "Don't shoot, I'm a friend! I love Margaret Cho!"?

It's not that Delta makes things harder, it's more about making it more interesting. If you want to run into a group of enemies, guns blazing, Delta is going to be tough. If you're going to sneak however, Delta will really make you feel the tension and will make you use cover, armor and cloaking for all it's worth.
4478  Non-Gaming / Political / Religious Nonsense / Re: Australian Jesus on: October 05, 2011, 05:12:56 PM

Quote from: CeeKay on October 05, 2011, 05:07:39 PM

I thought it was Hey-Zeus.

I like your theory better.  icon_lol
4479  Non-Gaming / Political / Religious Nonsense / Re: Australian Jesus on: October 05, 2011, 05:00:02 PM
Why doesn't anyone ever try to discredit these kinds of people by asking them what their real name is? If they say Jesus, you've just proven that they're full of shit. The name Jesus is the result of translations through multiple languages throughout the times. Hell, the letter J didn't even exist at the time! The real name was closer to something like Ieshua.
4480  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 04:58:03 AM
For the record, I think that everyone should play this on the highest difficulty level. Crysis has the best implementation of difficulty I've seen in a modern game. It makes you very vulnerable, forcing you to be more careful and use every advantage you can get. More importantly, the North Koreans no longer speak English, but instead speak actual Korean. No more listening in on their conversations to know what they're about to do. There's tons of other things the difficulty setting tweaks, but it's not done in the typical "let's make everything into a bullet-sponge!" fashion that every other game adds lazily. I've played through Crysis twice, and both times at this level. I wouldn't ever want to play the game on anything less.
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