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4401  Non-Gaming / Off-Topic / Re: what should George Lucas do? on: October 10, 2010, 04:04:48 PM

Quote from: Bullwinkle on October 10, 2010, 03:20:04 PM

and get rid of the damned metallicorphans midichlorians, and it would be watchable. 

You can't get rid of the midichlorians. Episode 3 revealed that Lucas had a grander plan for why they were included in the first place than as a simple explanation for why the Force exists. They instead turned out to be central to why Anakin exists and what Palpatine's role is in all of it.

In short: Palpatine's master created Anakin through his ability to manipulate midichlorians expertly. To bring him forth into the world, he set up his "project" inside a surrogate mother (Anakin's mom). However, he never got further than this since Palpatine killed his master when he heard about this (he didn't want to get replaced and killed). Palpatine knew Anakin existed, but didn't know his name nor location. When two Jedi stumbled upon him on Tatooine, he immediately recognized him for what he was and took things from there.

I hated the midichlorians too when episode 1 was released. While watching episode 3 however, the pieces fell together as a major revelation for me, and everything made sense and suddenly became very cool. Now I don't want them gone any more. They went from being stupid to turning a Jesus-comparison into something much darker.
4402  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 10, 2010, 10:30:11 AM
I just came across a boss that has appeared in several other Castlevania games. That was neat, and it was fun to fight against. smile

Spoiler for Hiden:
The crow witch. I've seen her in several other games, including Dawn of Sorrow which was my first Castlevania game.
4403  Non-Gaming / Off-Topic / Re: what should George Lucas do? on: October 10, 2010, 07:44:36 AM

Quote from: metallicorphan on October 09, 2010, 10:52:29 PM

do you think the Star Wars prequel films will age better with time or get worse?

I can't see Episode 1 getting better over time. For me it just got worse as I put distance away from the hype. Episode 3 however, was actually pretty good and was (IMO) crapped on by the public because nothing would have satisfied at the time. I've rewatched it again recently, and it's a very enjoyable movie. I think Episode 2 will just drown between those two movies, so it's hard to say what people will think about that one. It'll probably always be associated with the "I hate sand" quote.
4404  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 09:31:37 PM

Quote from: The Grue on October 09, 2010, 08:50:47 PM

Quote from: TiLT on October 09, 2010, 07:33:02 PM

the game doesn't force you to fight every enemy twice like GoW did just to increase the length of the game. There's more than enough content here without such cheap gimmicks.

I dunno, I sure have fought a ton of werewolves and wargs.  It doesn't lessen my enjoyment of the game and I have a feeling it will change once I beat Chapter 3.  One other thing I love in the game are the two giant bosses you've had to fight.  It has a Shadow of the Colossus vibe on those battles and I really love it.  The game is definitely still great.  Let's hope we get to a castle in Chapter 4.

You do. I'm 5 hours in and just saw my first castle. Dunno if I actually get to visit it, but I suppose so.

There are some fights where pushover enemies will respawn for a bit, usually until you achieve some kind of objective (like defeating a bigger enemy), and there are places where a mountable creature will respawn if the previous one dies so that you'll always have a mount available, but there's nothing like GoW's way of doing things. There, any non-boss enemy would always respawn once immediately upon death. Every fight felt like it lasted twice as long as it should, and it really dragged out the game in a bad way. Castlevania isn't like that.

The game is really challenging, but it hasn't been frustrating yet. I defeated the first Lord of Shadow (without spoiling anything), and it was a really long, multi-part battle with checkpoints between each part (thank god!), and the whole concept of the fight was way cool. The cutscenes and acting are also top-notch, though I could do with a few less clichés (magic crystals? Prophecies? Really?). Still, it's Castlevania, and this is infinitely better than the stories in the old games in the series, most of which were just laughably bad.

It's hard to put the game down. There's something epic, either a breathtaking vista or a memorable cutscene, around every corner. The pacing is excellent; just as you're about to get tired of something, you're suddenly asked to do something else. Combat against regular enemies is broken up with massive boss encounters, platforming and puzzles, and sometimes a mix of these.
4405  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 07:33:02 PM
Savegame corruption aside, the game is really awesome and very long. I'm only in chapter 3, and there seems to be 12 in total. Each chapter consists of anywhere between 2 and 8 levels or so, and each level can last pretty long.

You can easily tell that a lot of love was put into this game. Every single location seems painstakingly hand crafted and beautiful, and there's little if any repetition.

It's hard for me to compare this to the God of War series since I've only played the first one, but this is much better than that one at least. The combat feels more meaningful and complex without relying on an overabundance of combos, and the game doesn't force you to fight every enemy twice like GoW did just to increase the length of the game. There's more than enough content here without such cheap gimmicks.
4406  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 03:17:57 PM

Quote from: The Grue on October 09, 2010, 01:06:13 PM

Quote from: TiLT on October 09, 2010, 11:35:42 AM

Sounds like save corruption is an issue with this game for both the PS3 and 360 versions, though the 360 version seems to recover from it while the PS3 version just overwrites the faulty save. I'm sure this will get patched somehow, but for the time being I'm keeping backups of my saves. It sucks that the game only allows one save too. What were they thinking?


Can't you just exit to the map screen by hitting Start?  I don't think it saves anything there.

That's what I did. I both waited for a while after the last autosave before entering the menu, and in the menu I waited some more. Didn't help. It's entirely possible that the game was corrupted by random chance or some other bug in the game saving code.
4407  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 11:35:42 AM
Sounds like save corruption is an issue with this game for both the PS3 and 360 versions, though the 360 version seems to recover from it while the PS3 version just overwrites the faulty save. I'm sure this will get patched somehow, but for the time being I'm keeping backups of my saves. It sucks that the game only allows one save too. What were they thinking?
4408  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 09:07:42 AM

Quote from: Kevin Grey on October 08, 2010, 03:24:03 AM

Quote from: The Grue on October 08, 2010, 02:16:50 AM

Uh oh.  That's two in this thread.  Hopefully it doesn't happen to me.  Are you guys quitting midlevel or anything?  I usually only quit out at the map screen.

What happened was that I was on the second stage of a boss fight when I shut the game down using my Harmony Remote.  I think that by the time the remote sent the PS3 the command to turn off the game was in the process of autosaving and that was probably what corrupted the file.  So the lesson learned for me is to exit to the XMB before shutting the PS3 off. 

Well crap, this just happened to me as well. Played the game up to part 3 yesterday, looked carefully for some way to exit to the main menu (couldn't find it), then quit to the XMB and from there turned off the system. Turned the game back on today and was told my save is damaged. Goddammit, what the hell am I supposed to do to protect it then? I was overly careful yesterday and still lost it, so how do I know this won't happen again when I'm 20 hours in?
4409  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 08, 2010, 06:08:59 PM

Quote from: The Grue on October 08, 2010, 06:04:27 PM

Quote from: TiLT on October 08, 2010, 06:00:59 PM

Dammit, I just got sick on the same day that I bring home both Castlevania and Enslaved. Typical.  icon_evil

That's the perfect scenario.  I played Dead Rising 2 all day on Monday when I was sick.

1) It's Friday, and the workday is already over.
2) When I'm sick, playing games is a low priority and often makes me feel worse.
3) Castlevania requires a lot of attention to survive in.
4410  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 08, 2010, 06:00:59 PM
Dammit, I just got sick on the same day that I bring home both Castlevania and Enslaved. Typical.  icon_evil
4411  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 08:34:01 PM

Quote from: Morgul on October 07, 2010, 08:13:39 PM

Reason I ask is I need to work on intital adventure so I can know what to look for in initial miniatures, if you get what I mean...

I do, and I recommend you discard that thought for now, unless you're willing to paint miniatures on your own. The ones Wizards of the Coast sell are randomized, except for the hero packs I linked to above. Getting enough miniatures to be able to run an encounter without using substitutes is quite the investment and shouldn't be your immediate goal. Buy a few packs from a series of D&D Miniatures that you think look interesting and that are currently available for sale, and expect this result until you can build up a collection of several hundred minis. I'm at the point where I can reasonably represent most types of encounters with the minis I have, but it also means I had to buy a ton of them.
4412  Gaming / Console / PC Gaming / Re: Gearbox Owns the Duke! Duke Nukem Forever WILL BE RELEASED!!!!!!!!!!!!!!!1! on: October 07, 2010, 06:35:30 PM
Committed does not equal good project leadership abilities. Nobody should be surprised he lost that money, least of all him.
4413  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 06:33:09 PM
There isn't really a large focus on "modules", or scenarios any more. The ones I've heard about aren't very good either. Dungeon magazine (part of DDI) offers plenty of shorter scenarios for all kinds of levels though, so you could look there.

Honestly, I rather recommend making something on your own. 4th Edition is much simpler to do this for than previous editions, and it's hard to do the balance wrong with all the easy guidelines in the DMG.
4414  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 01:21:53 PM
Yeah, the D&D Miniatures line features fully pre-painted miniatures.
4415  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 12:46:56 PM
You don't need to buy any miniatures or dungeon tiles, though they do make everything more "cool". A simple battlemap (which you can print yourself) and some dice or something else to represent characters and monsters is sufficient.

I myself tend to buy a lot of Dungeon Tiles and miniatures. I think it's very cool to present the players with enemies and terrain that actually look like what I'm describing to them, or even just placing a monster on the map and telling them "it looks exactly like this".

If you wish to get Dungeon Tiles, start with this one. It contains everything you should need for dungeon encounters. Two other packs (wilderness and city) are coming out in the next few months. Doesn't cost a lot either.

Miniatures is considerably more expensive to start out with. If you wish to go the D&D Miniatures route, you could do worse than to start with the hero sets for some generic PC minis, and then buy random packs for everything else. A new set just came out (for the first time this year) called Lords of Madness. It seems to have reasonable variety and a useful distribution of monsters.
4416  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 07, 2010, 04:45:48 AM
I would strongly recommend a subscription to D&D Insider. It gives you access to ALL the D&D books (well, at least the parts with the rules. Fluff is left out) as well as the Dragon and Dungeon magazines and some very useful tools (Character Builder, which you should always use when making characters, and Adventure Tools which currently contains a monster builder tool).

Apart from that, it's a good idea to have at least the PHB and the DMG. The Monster Manual isn't absolutely required if you have access to DDI, but it does help. I also recommend getting a DM screen to speed up play and reduce the need to browse through the book during sessions.
4417  Gaming / Analog Gaming / Re: AD&D1, where good place to buy the books? on: October 06, 2010, 08:48:43 PM

Quote from: Morgul on October 06, 2010, 07:07:20 PM

Hell, level 1 mage.. 3 hitpoints and ac 8 or 10 it was pretty hard to see level 2..

I can be a pretty ruthless DM/GM in systems that encourage it, but AD&D never felt like it did. There was tons of ways to get instakilled, but it was never fun or memorable to have that happen to your character. In settings like Delta Green (using the Call of Cthulhu system) however, I have no qualms about killing characters and they mostly love it. They're lucky if half of them get out of a given scenario alive, and the others are usually borderline insane.

AD&D carries the weight of ancient and outdated game design principles. Gary Gygax had one hell of an impact on the industry, but he put the game system way before player enjoyment. Some scenarios (like Tomb of Horrors) seemed to be made mostly as power-trip material for DMs with sociopathic tendencies.
4418  Gaming / Analog Gaming / Re: D&D 4th Ed. - Essentials... on: October 06, 2010, 08:43:04 PM
If you're an existing 4E player, you can just ignore Essentials. It's sort of like an optional 4.5, but it doesn't really improve much. Instead its focus is on bringing new players into the game in a simpler way without overburdening them with tons of options they won't need for a while.

The reason the Character Builder is taking a while to get these updates is indeed because Essentials changes things around, but it only simplifies them. The Essentials stuff will probably just be kept separated from the regular stuff in the tools.
4419  Non-Gaming / Off-Topic / Re: IF spiders... on: October 06, 2010, 06:19:24 PM

Quote from: Razgon on October 06, 2010, 06:09:22 PM

Seriously - am I the only one who could scream and scream and scream if you woke up and saw that above you?

Let me help you with another pleasant image:

One evening while I was watching Deadwood in the darkness of my living room I reached out to take a sip from a large glass of water. As I brought the glass to my lips, something else touched them as well and started to wriggle against both my lips and my tongue. Instinctively I spit the water I had managed to get into my mouth back into the glass, along with a rather large harvestman (I guess that's what they're called in english) that had been halfway inside my mouth.

Made me look twice before drinking from a glass ever since.
4420  Non-Gaming / Off-Topic / Re: IF spiders... on: October 06, 2010, 05:59:50 PM

Quote from: wonderpug on October 05, 2010, 09:27:13 PM

Spiders.

Spoiler for Hiden:

Technically, those aren't spiders. Not that you'll care when you wake up one morning and see that on the ceiling directly above you.
4421  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 06, 2010, 05:56:30 PM
There's at least one castle in the game, so don't worry too much. Tongue
4422  Gaming / Analog Gaming / Re: AD&D1, where good place to buy the books? on: October 06, 2010, 05:05:00 PM

Quote from: Morgul on October 06, 2010, 02:34:43 PM

I was also told to look into AD&D 4 by  a old friend who knows me well...   (I am one of those guys that didnt care much for 2 or 3).  

Only the second edition of D&D has been called AD&D (though that itself came out in two editions). The "first edition" is lovingly called OD&D these days, while the other editions are simply called D&D.

Also, 4th Edition is very good, but also has some major differences from earlier editions. If you approach it with an open mind, you're likely to love it. If you're the kind of person who'll get upset because wizards no longer run out of spells within seconds at 1st level (as an example), you'll have issues with it. AD&D was designed with the Gygax mindset (punish the player), while newer editions use a more modern mindset (reward the player).
4423  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - now Steam powered! on: October 05, 2010, 07:50:38 PM
:facepalm:
4424  Gaming / Console / PC Gaming / Re: Playstation 3 Question on: October 05, 2010, 07:13:13 PM
You need to get Flower and Super Stardust HD on PSN.
4425  Gaming / Console / PC Gaming / Re: Panasonic announce The Jungle(portable online games machine) on: October 05, 2010, 09:15:04 AM
I'm not sure what to think of this. I don't see disaster in the same way as many of you. This thing seems to solve two issues people have with MMORPGs: It gets the games away from the expensive PC, and it makes them mobile. If they can keep the price low and can show the advantage to the consumers (and the game developers actually support the platform), it could very well turn into a success, even if it doesn't happen overnight.
4426  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 04, 2010, 08:31:36 PM
Old? The newer Castlevania's had the biggest enemies of them all. Tongue
4427  Gaming / Console / PC Gaming / Re: Gearbox Owns the Duke! Duke Nukem Forever WILL BE RELEASED!!!!!!!!!!!!!!!1! on: October 04, 2010, 07:26:08 PM
The game looks very promising. Looking forward to trying it. smile
4428  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - now Steam powered! on: October 04, 2010, 04:15:24 PM

Quote from: Greg Wak on October 04, 2010, 03:43:22 PM

They really don't have save anywhere? How did I miss that in all the coverage I have been reading. A pox on their houses if this is true.

See what you've done, neofit?

Let's make this clear: The game has save anywhere!
4429  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 04, 2010, 04:05:37 PM
Victory is mine! Just finished Overtime (took me an hour) and got the S ending. 47 survivors, and I believe I killed all the psychopaths. smile The credits got way more interesting music with this ending than with the C version.

The Overtime boss was one of the more interesting bosses in the game. Took him down on my first attempt, but it was a damned close call. I think I had one health left when he finally went down.

Spoilers for those who have reached chapter 6 (I think). You know, the one that changes things. If you're there, you'll know what I mean. slywink

Spoiler for Hiden:
Man, those aggressive zombies really changed things up. I went from enjoying my leisurely trips through zombieland and instead dreading every second I spent outside the safehouse. The amount of zombies in general also increased drastically, which didn't exactly make things easier. Where I'd previously often been able to dodge zombies all the way to the exit from an area, they were now crowded around the exits to such a degree that I had to smash my way through. When followed by the aggressive zombies, that sure made for some tense moments.

Ended up at level 45. I might just restart to finish reaching level 50, but not yet. All in all, I really enjoyed the game for the 25 hours Steam says I've played it.

A little tip for those of you playing through the first time: If you reach a mission in the main storyline that you find frustratingly difficult, stop! It only gets worse from there. Enjoy exploring the city for your first playthrough and save the story for the second. The final bosses were certainly difficult enough at level 44.

I was expecting to unlock some alternate modes after winning the game, but it doesn't look like I did. That's a shame, but I still got plenty of value from the game.
4430  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/04) on: October 04, 2010, 07:09:34 AM
I guess this is as good a place to point it out as any: The 360-version of Castlevania is supposedly more sluggish in framerate than the PS3 version, in case anyone hasn't decided which version to get. smile
4431  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/04) on: October 04, 2010, 07:01:16 AM
Castlevania for the PS3.
4432  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 03, 2010, 11:08:36 PM

Quote from: Xmann on October 03, 2010, 10:45:59 PM

ya the graphics indeed look "fine"....thats the problem.

nothing wrong with the game or gameplay itself.   but someone asked about the graphics and to me they are nothing current generation

I guess it says a lot about the length of time the current generation of hardware has lasted when you've already forgotten what the previous generation looked like. smile The game is quite good looking on a decent PC. The cutscenes in particular look very nice.
4433  Non-Gaming / Hardware / Software Hell / Re: PC hangs at boot on: October 03, 2010, 10:08:52 PM
You've been pretty thorough in your search for the problem, but I don't see any mention of RAM in your post. From my experience, RAM is the second most common reason why computers fail the way you describe (after the power supply). Have you tried scanning it? Tried removing all but one chip, then cycling between them to see if the computer works at any point?
4434  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 03, 2010, 09:25:02 PM
So, I just finished the game properly on my second playthrough... sort of. I seem to have accidentally unlocked a secret mission after the credits at the end which will take me some time to complete. I did every single mission I was given over the radio in the game, as well as a few extra things (the only exception was the poker mission. I just didn't have the time nor the wish to play through a round of Texas Hold'em against three computer opponents. It just feels so random and unsatisfying, and you can play it for 15 minutes then lose everything in 5 seconds just because you had bad luck. And you get pretty much nothing for it anyway). Completing all those missions was extremely taxing, and I could never relax and play around. I always had to focus on the mission at hand or I'd run out of time. I'm currently at level 44, and I do feel a lot more powerful than in the early game.

The story, despite being cliché (on purpose), is actually very well told and executed. I was always looking forward to the next part. Some nice twists, though a few of them were predictable.
4435  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 03, 2010, 11:07:22 AM
Now that I'm becoming a reasonably high level (25+), the psychopath fights are actually becoming fun and not at all too hard. Being able to dodge is vital though. It's almost surprising you didn't start with that ability, considering how vital it is. You really need it to defeat the guy on the motorcycle, for example.
4436  Gaming / Console / PC Gaming / Re: Alpha Protocol, now with impressions! on: October 03, 2010, 09:21:45 AM
The problem with that boss isn't that he's difficult, it's that he's so hard to read. You don't really get much feedback about when to attack and when to stay the hell away from him. Once you know how to do those two things, he's actually relatively easy.

How to defeat him (IIRC):

Spoiler for Hiden:
- There are three stages to the fight. Take your time at the beginning. This is the easiest part. Once you've taken him below a certain amount of health, the next part of the fight will trigger.
- During this part he will take cocaine and become a raging maniac. If you've done certain missions the right way in another part of the game (befriended Steven Heck, I believe), the cocaine will be poisoned and he won't get its effects. This makes the fight MUCH easier.
- When you see him take cocaine, RUN! Keep running. He's almost invulnerable when high, is faster than you, and can decimate you with his melee attack. NEVER attempt to fight him in melee.
- He'll eventually fall over and teleport away. Don't attack! It's useless. Get into cover in preparation for the next part.
- He'll be aiming at you with an SMG while three thugs attack you. These thugs appear at alternating sides of the room. The first wave comes from the left side (when looking at the stage), and the second from the right. Kill the thugs as quickly as you can. You have about 10-15 seconds.
- The boss will appear on your level again. This is your opportunity! You only have a couple of seconds, so use them! Shoot at his head as much as you can until you see him snort his cocaine again. When he does, you should start running. Repeat this procedure until the next phase:
- In the third part of the fight, once he's below 20% health or so, he'll stop teleporting and stop calling in thugs. He'll just be on your level. Once you've gotten to this part you shouldn't have any more problems as long as you're reasonably careful. He'll still alternate between running at you with his knife and shooting at you with his SMG. When he runs at you, you run as well. This is just as important as before. When he pulls out his SMG he's vulnerable, and this is where you should take your shot.

As you can probably see, it's really hard to figure out all of this on your own. I could barely touch the guy when I tried on my own. Once I looked at a walkthrough I took him on my first attempt without cheesing.
4437  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 03, 2010, 01:59:34 AM
Not that you mention what point in the story your spoiler was going to spoil. Had to click to see. Thankfully it didn't spoil anything of much significance even though I'm not there yet.

A good way to take down psychopaths is to use knife blades in combination with painkillers (heals you and reduces damage you take considerably for a while). That might work that the battle you're in as well.
4438  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 02, 2010, 06:15:25 PM
Man, trying to do everything is tough! I've gotten to chapter 2 on my second playthrough now and have managed to do every subquest I've heard about plus taken down a psychopath who wasn't advertised until he hit me in the back of the head, but several times I've reached my goal with only seconds to spare (literally!). The game suddenly got a lot more tense. smile

Ran into the first real bug I can think of so far. One guy I was trying to rescue told me to kill all the zombies in close proximity before he would join me. The only problem was that he was standing on the only two zombies nearby and he wouldn't move. I also had less than a minute left to get him to join before the mission was canceled, so it was a bit frustrating. I had to hit him repeatedly so he'd get away from the zombies and let them stand up, and by the time I had him on my team he was at less than 20% health. At least I got him back to the safehouse.
4439  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 02, 2010, 11:26:35 AM
Just finished my first playthrough of the game and immediately started another. Got a C-ending, whatever that means. Ended up at level 23, and I now feel confident enough to actually attack psychopaths. Only killed one on my first playthrough, and that was only because I had stumbled upon a cache of assault rifles and shotguns just before. Zombrex becomes less of an issue on the second playthrough. You can gather at least four doses within minutes if you know what you're doing, and even more if you've saved up money from the first round. Since I spent my final few hours gambling big money in a casino, I have a bit of money stashed away for safekeeping. smile

My weapons of choice are now the bowie knife + boxing glove combo for small groups of enemies, and nails + MMA gloves for larger groups. Works very well. Trying to figure out a way to earn PPs fast, as I notice I'm not getting much at the beginning of a new game. At least I've already managed to gather a few of my choice weapons, two Zombrex and two painkillers before even handing in the first Zombrex dose.
4440  Gaming / Console / PC Gaming / Re: Dead Rising 2 Announced!!! on: October 01, 2010, 01:27:40 PM
My impression is that you're not really supposed to fight the psychopaths on your first playthrough. You just haven't got the skills or the combination items needed at the point unless you know exactly what you're doing. You later get access to a dodge skill that should help a lot, btw.

Leave the psychos alone and take your revenge when you start over.
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