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4401  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 25, 2011, 01:40:12 PM

Quote from: Turtle on February 25, 2011, 01:20:04 PM

The sad reality of AAA development right now is that no AAA game will be made without some form of console versions. Also, the console and PC versions are much more alike now.

Neither of those two points are correct. To take the second point first: All cross-platform titles with PC versions look much, much better on the PC these days. There's no competition. There are also many AAA titles being developed exclusively for the PC. To mention the ones I can think of from 2011 alone:

- Diablo 3
- Guild Wars 2
- Shogun 2
- The Witcher 2 (we haven't had any announcements about a console version yet, at least)
- SW: The Old Republic
- Might and Magic Heroes VI
- Darkspore
- Game of Thrones: Genesis
- Stronghold 3

... among other titles I'm less familiar with.
4402  Gaming / Console / PC Gaming / Re: Killzone 3 on: February 25, 2011, 09:05:46 AM

Quote from: skystride on February 25, 2011, 01:17:41 AM

Just finished it and my impressions have gone much further south.  The last few levels are... yuck.  It felt like I was just going through the motions.  Same enemies as when the game started even on the last level. 

That's simply not true. Yes, there are a few grunts like the ones you meet early on, but they are the exception rather than the rule. Instead you meet many enemies that you either haven't met or have met as minibosses before. The final levels require a much larger degree of firepower to get through than the early ones, but isn't necessarily much harder (which I consider a good thing. Artificial difficulty increases as a game progresses is one of my biggest pet peeves in gaming and a habit I hope eventually all developers shake off). There are also environmental issues you have to deal with at the same time, keeping things fresh.
4403  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - now with babymaking contest! on: February 24, 2011, 10:32:19 PM

Quote from: Caine on February 24, 2011, 10:26:11 PM

fair request. 
all three in the same time scale with the actual theme clipped out.

of course, there are a number of artifacts in the es5 sample

Heh, now I'm confused. I'm not sure if it's you or me who's thinking ahead of the other one. slywink

When I say "compressed", I mean that as in the musical term. In layman's terms, the volume throughout the Skyrim theme has been standardized to such a degree that you can't tell where it sounds loud and where it sounds "soft" just by looking at the waveform. The other two tracks are subject to only soft compression, while Skyrim's has been compressed to a massive degree (as is common with advertisements). Of course, you quite possibly know this and are referring to something I know nothing about.  icon_razz
4404  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 24, 2011, 10:26:42 PM

Quote from: PeteRock on February 24, 2011, 10:23:18 PM

Ignoring CeeKay, of course. 

We always do...
4405  Non-Gaming / Hardware / Software Hell / Re: Internet Exploper (the latest one) - Why does text look strange? on: February 24, 2011, 10:25:29 PM
Is there a zoom function in IE? Can you check to see that it's at 100%?
4406  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - now with babymaking contest! on: February 24, 2011, 10:09:53 PM

Quote from: Caine on February 24, 2011, 09:27:22 PM

themes, by visual comparison.

I don't think that's a very good comparison, except for the Morrowind and Oblivion. Skyrim's sound has clearly been compressed so much that you can no longer recognize the dynamics just by looking at the waveform.
4407  Gaming / Console / PC Gaming / Re: Killzone 3 on: February 24, 2011, 10:03:38 PM
Just finished this on regular difficulty using Move. It was great fun from beginning to end, with fantastic set pieces. I never had the time to get bored of one environment before I'd get tossed into something completely different, and the standard shooting was often broken up by on-rail segments which were short and fun. This is definitely a superior game to Killzone 2, which ended up being infuriatingly frustrating by the end. Killzone 3 walks into no such trap. The storytelling is also very good, with excellent acting and satisfying conclusions.

Using Move was very entertaining and felt natural after about 30 awkward early minutes. The problem was that it seems KZ3's Move implementation is slightly buggy. After every cutscene the camera would have problems detecting my controller, and it seemed to stutter at the same time. This also happened occasionally in the middle of missions. Pressing Start to pause the game for a while and finally holding the controller somewhere the camera couldn't see it so that it reset the pointer worked, though it was very annoying having to do this every 5-10 minutes for the entire game. I haven't had any similar problems with Move in other titles, so this seems specific to Killzone 3. I'm wondering if anyone else here had the same problem?
4408  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - now with babymaking contest! on: February 24, 2011, 07:53:58 PM

Quote from: metallicorphan on February 24, 2011, 07:29:13 PM

Quote from: Caine on February 24, 2011, 06:57:23 PM

Quote from: Grimwar on February 24, 2011, 04:09:09 PM

That video is my first real taste of the new theme music.  It is quite possibly the best I have heard for any game, ever. 

i love how they revisited the morrowind theme.

not quite sure what you mean,as i just heard The Elder Scrolls theme same as Morrowind and Oblivion,but with a choir(which i agree was brilliant)..it's always just slightly different with each game...unless you meant another part which i didn't recognize

He means that the theme goes all the way through and doesn't stop just before the climax like Oblivion's theme did. That was always so frustrating with that game, hearing all the buildup and then having it fizzle away into nothing.
4409  Non-Gaming / Political / Religious Nonsense / Re: [The World] Are you never scared? on: February 24, 2011, 07:24:26 AM

Quote from: Razgon on February 24, 2011, 06:54:03 AM

Hey, I'm sure someone during the final days of the Roman Empire's decline thought the same, before it all came crashing down.

Yes, but you're missing my point. I'm willing to bet every generation in the Roman Empire felt as if it was just about to collapse around them. It's a natural human tendency to assume things like that, and you're right now a victim of that.
4410  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 24, 2011, 07:10:10 AM

Quote from: Alefroth on February 24, 2011, 12:52:12 AM

Odd, it doesn't seem like he landed that hard.

Ale

You don't need to land hard for ligaments to snap or bones to break. That was a pretty high fall, and the kid didn't have the luxury of a good starting position.
4411  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 24, 2011, 07:04:04 AM

Quote from: CeeKay on February 24, 2011, 02:42:18 AM

Quote from: TiLT on February 23, 2011, 06:50:04 PM

Actually, people were mostly just complaining about the horrible marketing (Blood! Dragons! More blood! Marilyn Manson!)

in a way I kinda miss those ads, but then again they may have gone with Bieber this time around.....

I miss the days when those ads were the worst we had to worry about.
4412  Non-Gaming / Political / Religious Nonsense / Re: [The World] Are you never scared? on: February 23, 2011, 10:17:15 PM

Quote from: Zekester on February 23, 2011, 10:14:53 PM

So I put a disclaimer on my own post but you guys still overlook it?

No offense intended, but you're a fucking asshole.

See? I put a disclaimer on it, so don't you dare overlook it!
4413  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 10:11:51 PM

Quote from: Scuzz on February 23, 2011, 10:08:27 PM

Quote from: Razgon on February 23, 2011, 07:39:05 PM

I won't buy it - there's actually quite a few great rpg's coming out, that seems a lot more interesting and a lot more like the rpg's I like, for me to purchase this.

The reason I take the time to actually write this, is that I feel they depart way to much from what DA is, in terms of gameplay. I don't like the new art direction, the silly final fantasy combat moves, or the fact that even Flemeth has a rack a pornstar would be jealous about.

Graphics wise, its hard to say from the demo, but man it seems like a lifeless, bland world from what little the demo shows us. Compare that to the german rpg Drakensang, river of time, and its wonderful lush colors and vibrant world and it seems strange that a company like Bioware hasn't done more with its surroundings.

Every woman character in DA:O has a rack like a pornstar..........

Yeah, this is one thing that truly annoys me about Bioware games. They just can't stop themselves from presenting all females in a highly sexualized way. Combined with the horrible writing they do for the romance parts of their games, it sort of underlines something I said after playing through the first Dragon Age: "This sounds like it was written by someone who has never even seen a naked person of the opposite sex". In other words: Their style is very juvenile.
4414  Non-Gaming / Political / Religious Nonsense / Re: [The World] Are you never scared? on: February 23, 2011, 10:01:42 PM

Quote from: Zekester on February 23, 2011, 09:57:21 PM

Im not trying to be an ass, but maybe there is something to the idea that Razgon is in a country that on it's own couldn't much fight off a big threat?

In other words, maybe Americans tend to feel a little more secure from world threats? (depite 9/11)

...i'm just sayin'

I don't think you CAN say anything without being an ass, intentionally or not. Your post above included.

Edit: Your post also shows a mindboglingly stunning lack of understanding of how the world, humanity, politics, and just about anything works. Is this really the best you can do?
4415  Non-Gaming / Political / Religious Nonsense / Re: [The World] Are you never scared? on: February 23, 2011, 09:46:56 PM
Meh, every generation thinks the world is at a critical stage during their own lifetime. Every generation has its own challenges and its own fears, and every generation feels that "those kids are getting ruined by this modern music" (yes, even hundreds of years ago).

To stop being afraid, you just need to take one step back and realize that we're actually pretty well off, all things considered. Depending on how old you are, your parents were possibly alive during the greatest, most devastating war this world has ever seen. Their fathers possibly fought in that war. Their fathers fought in a different world war. Our parents had to suffer through the last major, worldwide recession, so we aren't exactly unique in that either.

It's tempting to think that there's something unique about your own life. There's not. Yes, you are a unique person, and you can make an impact on the world around you (so don't stop fighting!), but ultimately your challenges are nothing new. People have had them before, and people will have them again. Your kids are going to think the same thing as you are thinking now, and so are their kids.
4416  Gaming / Console / PC Gaming / Re: Killzone 3 on: February 23, 2011, 08:05:14 PM
Aaand I just figured out what I was doing wrong, but I had to use Youtube for it. Apparently I was supposed to attach an explosive just before reaching that corner. The game was putting me in an unwinnable situation in a sort of passive-aggressive way of telling me that I was doing things in the wrong order. If you don't use the objective marker (which you barely need before this point in the campaign), you'll probably end up doing the same thing as me and just sit there scratching your head in confusion. This was a really, really bad design decision.
4417  Gaming / Console / PC Gaming / Re: Killzone 3 on: February 23, 2011, 07:53:46 PM
I'm really enjoying this game, playing it using Move. It's a lot better than Killzone 2 for sure.

However, the game can be pretty fucking unfair! Right now I'm completely stuck in a section where you're using the jetpack from the preview videos. You use it to jump from platform to platform, and once you land on a specific one, two flyer enemies spawn right around the corner and come flying at you. They kill you in less than 5 seconds, and there's no way to hide and no cover you can use. I've unloaded a continuous stream of gunfire at them and haven't been able to kill even one. I'm honestly completely stumped and have no idea how to proceed, having died 10 times to these two enemies alone with no progress made between attempts. It's infuriating!
4418  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 07:47:36 PM

Quote from: Turtle on February 23, 2011, 07:31:13 PM

And my response. You're still going to buy it anyway, and play it, and probably end up loving it in the long run.

Honestly I think they went a bit too far in terms of the speed, but that's pretty much it. It is not the end of the world, or of the genre.

The first two, yeah. Loving it in the long run? I think not. Like it with reservations? Sure.
4419  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 07:13:41 PM

Quote from: Scuzz on February 23, 2011, 06:56:49 PM

I disagree but am too lazy to look it up. Many people whined about the look, the different angles available (I would terribly miss the overhead angle), the combat and dialogue.

True, there were people concerned about the violence but they were the minority.

I remember the Dragon Age threads very well, as I often use them as an example of how not to do game marketing. People weren't concerned about the violence, they were concerned that the marketing was all "BLOOD! HEAVY METAL! BLOOD!", which was juvenile at best. People feared the game itself would be just as immature. This was not a minority. Pretty much everyone on both GT and OO disliked the marketing, with the exception of the one cool video released just before the game itself.

I am speaking exclusively about the PC version by the way. After all, we ARE in the PC gaming section of the forum. The general consensus was that the game looked like a modern Baldur's Gate, and everyone loved the game for it. The things you mention might have been console specific (I didn't really follow the console discussions for that game), or you might be confusing them with discussions that appeared AFTER the game was released (again mostly for the console version. I can't recally anyone complaining about the camera angles on PC).

As for the look, sure, people complained about that, for good reason. Unless zoomed out to maximum distance, Dragon Age looked dated. At max zoom however, it was full of life and wonderful details. Dragon Age 2? Not so much. In their attempt to stylize the graphics they removed all the personality they used to have.
4420  Non-Gaming / Hardware / Software Hell / Re: Internet Exploper (the latest one) - Why does text look strange? on: February 23, 2011, 06:58:06 PM

Quote from: Laner on February 22, 2011, 11:57:34 PM

Could you provide a screenshot? 

I recently had an issue with certain programs causing text to display oddly.  Had something to do with the latest AMD drivers - have you updated those lately?

If it's a Cleartype issue, a screenshot might not really work as expected. Cleartype does its thing by manipulating the fact that each pixel on your screen actually consists of 4 lights of different colors, in 4 different locations (essentially quadrupling the amount of pixels on the screen available for text). I'm not sure, but it might not translate well to a different screen.
4421  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 06:50:04 PM

Quote from: Scuzz on February 23, 2011, 06:40:53 PM

Many of the opinions and fears I am seeing on this thread are the same ones I read on the DA:O thread last year before it was released. I am not saying that DA2 will be better or as good, just that it is interesting how nothing has changed.

Now I didn't buy the game when it first came out and had the luxury of seeing how many people loved it regardless of all the trepidation.

Since you reposted this here after I and others pointed out on OO that you were wrong, I'll repost my answer here too:

Actually, people were mostly just complaining about the horrible marketing (Blood! Dragons! More blood! Marilyn Manson!) back then, since we didn't really know all that much about the gameplay itself. Once details of the gameplay were released, just about everyone was ecstatic and couldn't wait to play it.

So yeah, there was complaining, but this time it's for reasons that have to do with the game itself.
4422  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 11:11:33 AM

Quote from: Sarkus on February 23, 2011, 10:51:59 AM

Quote from: TiLT
I don't recall seeing people complain about the legendary tale part of the intro. There's waves of attackers in every part of the demo. Examples:
Spoiler for Hiden:
Pretty much every encounter with the darkspawn introduces new enemies halfway through the battles, appearing from both sides of your forces. In Kirkwall while fighting the boss, two waves of enemies will appear during the battle.

And that is different from DAO and DAA how?  The Kirkwall stuff strongly reminded me of city fighting in both of those games.  I don't see a reason to get upset about the same tactics being used here by the designers.

Yes, you are correct, and I never complained about the waves either. I was just responding to your post which strongly implied that there were waves only in the blight section of the game. Read your own post again, and you'll see what I mean.
4423  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 10:28:35 AM

Quote from: Sarkus on February 23, 2011, 10:16:56 AM

Did some of you guys actually play the demo to the end or what?  And were you paying attention?  I can understand that there are good reasons why someone wouldn't like where they've gone with DA2 - there are several legitimate complaints to be made.  But bitching about the environment as bland when the area in question (blight damaged Ferelden) is in all likliehood only going to appear in that small part of the game is a reach.  I'm not going to get all worked up about the tutorial area of a game.  And remember this as well - the first section of the demo is supposed to be an exagerrated retelling of events - that's why the enemies are easy and come in waves.  Even later, the whole point is to reinforce the endless swarm of the blight.  But keep in mind that this game isn't about the blight.  And finally, things happen differently depending on what class you are playing.  Guess what?  Mage sister doesn't die if you play a warrior, only if you play a mage and arm whacked guy can't fight if you are a warrior either.  It's basically an origin story - lite approach where things are different for each class.  

Like I said, there are legitimate things to be critical of, so let's hold off on the outrage rants that focus on the minor things that don't actually mean much.


I don't think you understand the complaints.

Yes, the early environment is bland (blight or not), but so is Kirkwall. Everything is empty, simple in design, and feels uninspired.

I don't recall seeing people complain about the legendary tale part of the intro. There's waves of attackers in every part of the demo. Examples:
Spoiler for Hiden:
Pretty much every encounter with the darkspawn introduces new enemies halfway through the battles, appearing from both sides of your forces. In Kirkwall while fighting the boss, two waves of enemies will appear during the battle.

And what of the difference between who lives and dies in the intro? I don't recall seeing anyone complaining about that either. However, I've seen plenty of complaints that it was handled extremely poorly, particularly in the way the dialogue for that part is written, acted and animated.

I get the impression you either didn't read the complaints above properly, or you don't understand what they are about. We're all aware that this is a demo, and I'm sure we all realize the implications this has for how the story is told (FYI, there's only one part of the demo that is disjointed because we're skipping to another part of the full game. The rest is presented as it will be.).

I'm "outraged" because I had a bad feeling about the game based on what Bioware has told us about the changes, and playing the demo let me see with my own eyes exactly how those changes failed. I strongly suspect there will be public backlash because of all this, and Dragon Age 3 will have to end up finding a sweet spot between DA1 and 2.
4424  Gaming / Console / PC Gaming / Re: Killzone 3 on: February 23, 2011, 08:54:54 AM

Quote from: leo8877 on February 23, 2011, 05:11:00 AM

It's a shame the smaller (is it still?) install base of Sony's console...

Only in America. In Europe, Sony kicks Microsoft's butt in console sales.
4425  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 22, 2011, 07:28:53 PM

Quote from: Greggy_D on February 22, 2011, 07:25:13 PM

Are there any spoliers in the demo?  I have not finished DA1 yet.

It only seems to spoil the Ostagar section of the first game.
4426  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 22, 2011, 07:09:36 PM
Just finished the demo on the PC. No big surprises, but some of my thoughts are below:

  • Great opening that sets the mood well.
  • Good interaction during dialogue, a few steps above DA1.
  • The graphics are bland and uninteresting. Characters are the best part, but they aren't much improved over the last game. Terrain is absolutely horrible. DA1 looked much, much better on the PC.
  • Music is good, not surprisingly. Same style as the previous game.
  • Voiceovers are hit and miss. Some were good, some were bad (the mother sounded anything but convincing in her delivery).
  • The overhead view is useless since you can barely zoom out at all. I found myself handicapped by using it, and had to go back to the over-the-shoulder view to be able to do anything at all.
  • Combat is indeed responsive, but some parts of the interface aren't. I still have no idea why the game occasionally refused to cast a spell when I pointed at the battlefield and clicked, or why the characters would often completely ignore my commands to drink potions, once leading to a character being knocked out of combat entirely.
  • It seems the character you are controlling will stop attacking after he finishes a command such as casting a spell. This means you could right-click and enemy to attack it for a bit, cast fireball, then suddenly notice that your character is just standing around despite the enemy still being alive. I don't think the first game made this mistake.
  • Fireballs are still useless against moving enemies, despite Bioware's promise that they had changed this part of the magic system. By the time the fireball reaches the target, the enemy has run way past it.
  • The removal of friendly fire made playing as a mage pretty straightforward. I would usually just cast a spell right away once its cooldown was over. Positioning wasn't of much importance.
  • The dialogue wheel is the exact same stuff we're used to from Mass Effect, and I don't like it. It conveys information to the player very well. In fact, it does so too well. As in Mass Effect, there's rarely any risk involved in conversation, as the game tells you what your dialogue choice means through icons, and the placement is such that you can just blindly click in the same place if you're trying to play a character personality consistently. This is one of my biggest annoyances with Mass Effect, and having Dragon Age adopting that flawed system is disappointing. It's not a *huge* issue, but it makes dialogue less dynamic to me.
  • On the other hand, I like being able to hear the main character speak. It was always a bit jarring to just hear one side of the conversation in DA1.

Overall, the changes Bioware made seem to nearly exclusively make the PC version worse than DA1. There are a few exceptions, but this is the main trend. I'm going to purchase this anyway, but I'll have to force myself to forget what made DA1 so great if I'm going to have any chance of enjoying the sequel.
4427  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 22, 2011, 05:15:22 PM
Downloading at well over 1 MB/sec. smile
4428  Non-Gaming / Off-Topic / Re: Uncharted to the big screen on: February 22, 2011, 08:21:51 AM
I'm not sure I understand his argument correctly, but he seems to indicate that other game-to-movie conversions fail because they stick too close to the source material. Uh, they fail because they do exactly what you do, Mr Russel. The director tries to make it his own instead of treating the property with respect.

And he apparently doesn't even know who Nathan Fillion is. Way to pay attention to the wishes of the fans.
4429  Non-Gaming / Off-Topic / Re: Nikki Cox - Just what has happened to her looks?? - nsfw kinda on: February 21, 2011, 05:52:17 PM
Lips don't grow with age. Nor would age cause them to look swollen.
4430  Non-Gaming / Hardware / Software Hell / Re: Internet Exploper (the latest one) - Why does text look strange? on: February 21, 2011, 11:19:21 AM
I'd rather recommend you change your ClearType settings. Windows includes a handy ClearType Text Tuner you can use for this purpose. It lets you choose what you think looks best from a multitude of options, avoiding the blurry look.
4431  Non-Gaming / Forum and Site Feedback / Re: Request for a couple new emotes. on: February 21, 2011, 11:00:40 AM
Yeah, and it's not in the same style as the other emoticons. I vote for the yellow facepalm.
4432  Gaming / Console / PC Gaming / Re: What are you buying this week? (02/21) on: February 21, 2011, 09:19:40 AM
I suppose I'll buy Killzone 3 to use with my Move.
4433  Gaming / Console / PC Gaming / Re: Risen 2 on: February 20, 2011, 07:22:19 PM

Quote from: Greg Wak on February 20, 2011, 07:02:20 PM

I guess in the forum someone posted that the game is on Amazon and listed for release 3-12-2011.

Could be that the date is listed in the date format that is used outside of the US, ie. day-month-year.
4434  Gaming / Console / PC Gaming / Re: Jurassic Park & Back to the Future by Telltale! Back to the Future Facebook game on: February 20, 2011, 03:07:33 PM
Sounds like it might just be a bug with nonstandard install locations then. Stick with your Run As Admin solution for now.
4435  Gaming / Console / PC Gaming / Re: Jurassic Park & Back to the Future by Telltale! Back to the Future Facebook game on: February 20, 2011, 11:33:32 AM
Where did you install the game? Behavior like that indicates that you've installed it to a folder your user doesn't have access rights to.
4436  Gaming / Console / PC Gaming / Re: Risen 2 on: February 20, 2011, 11:31:33 AM
The problem with the game being 80% finished is that the last 10% of a game takes 90% of the total development time to finish. slywink

Actually, I've heard people say exactly that in business, and it's more right than you'd expect.
4437  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 19, 2011, 10:12:25 AM
Speaking of story, I tried coming up with an overall story that explains why all these things are happening. I may have missed something important that invalidates my theory, but here's what I'm thinking:

Spoiler for Hiden:
A long time ago, an alien and extremely technologically advanced race passed through our corner of space. No other races can compete with their level of power, and that's the way they like it. To ensure that this state of affairs continues, they device a fail-safe should other races become too powerful (sort of an anti-monolith from 2001: A Space Odyssey). This is the Marker. They place it somewhere the infant race will discover once they reach a dangerous level of technology. Those who are exposed to it have their minds imprinted with the blueprints for how to design a new Marker, encouraging them to build fully functional copies in every location (planet / space station) this race inhabits. It then infects this race with a biological change that causes them to attack and infect their own, until they achieve total dominance in this location. As a final act, the Marker activates a Convergence event that attracts all infected beings within a certain radius and absorbs them into itself, storing their energy until the dominant alien race returns and collects it. In their perspective, a potentially dangerous alien race has then been both eliminated and turned into an asset.
4438  Gaming / Console / PC Gaming / Re: TellTale's new 5 games: Walking Dead, Fables, King's Quest, Puzzle Agent 2 & ? on: February 18, 2011, 11:07:24 PM

Quote from: CeeKay on February 18, 2011, 10:41:54 PM

Personally I'm hoping there's an announcement for more Monkey Island coming. Also I'm worried they may be overextending themselves. Jurassic Park starts in April before BttF is done, Walking Dead is Q4 2012, Fables is Q1 2012, Kings Quest is to get more details at E3 so I'm guessing it's possibly a 2011 start too, and since they're picking up Puzzle Agent from the 'pilot' that will take up time too.

The thing is that they've developed a toolset by now that lets them churn out content at a very fast rate. With the success they've been having, they can afford having a few content creation teams going at the same time. All their games run on the same engine, after all.

4439  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 18, 2011, 10:06:09 PM
Okay, let's not make this thread about me, man-whoring or not.
4440  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 18, 2011, 07:57:00 PM

Quote from: Bullwinkle on February 18, 2011, 07:41:04 PM

Hey, TiLT, sorry about your job. Good luck to you.

Thanks! Luck isn't needed. There's tons of companies looking for someone like me where I live right now. I went to 4 interviews in 2 days, all of which ended up liking me. So, I can't complain. smile
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