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4361  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: February 17, 2011, 07:39:47 AM

Quote from: Teggy on January 28, 2011, 09:23:54 PM

Well I guess you need to look stylish working security at a club.

EDIT: I've been tricked!

I've seen the trooper designs, and while they look very cool, they look like clone trooper gear, which makes zero sense. Aren't the nerds up in arms about that?

There's very little in this game that makes sense from a canon standpoint. Bioware has obviously decided that any existing lore in the Star Wars galaxy (including some major stuff from the movies!) can and will be completely ignored if this increases the recognition factor. Probably a good thing for casual Star Wars fan, but an atrocity for devoted fans.
4362  Gaming / Console / PC Gaming / Re: Dead Island on: February 17, 2011, 06:07:20 AM
There are firearms, but they are rare and have limited ammo. The concept is to make available the things that would logically be found in a tropical holiday location like the one you see in the trailer.
4363  Gaming / Console / PC Gaming / Re: X-Com comes to consoles on: February 17, 2011, 06:04:55 AM

Quote from: EddieA on February 17, 2011, 02:30:41 AM

Quote from: TiLT on February 16, 2011, 09:30:08 PM

Those had better be some seriously huge changes. So far I haven't seen even a single element from the first X-COM game, neither in terms of story or gameplay.


I don't know if any of these have been changed, but originally, it was supposed to include bases, alien research, and a mission-based structure similar to the original games.

I don't think that's entirely correct. The description I read about those systems showed them to be very limited, and particularly the choice of missions. I got the impression you might have up to three choices in what mission to proceed to, but that's about it.
4364  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 17, 2011, 06:03:03 AM

Quote from: CeeKay on February 17, 2011, 02:49:14 AM

Quote from: TiLT on February 16, 2011, 08:50:58 PM

Aaaand I just finished Awakening, long overdue.

that's on my list of things to do before DA2 hits.

You'd better get around to it. It's a 20-hour adventure if you don't rush through it. smile
4365  Gaming / Console / PC Gaming / Re: Dead Island on: February 16, 2011, 10:33:37 PM

Quote from: CeeKay on February 16, 2011, 10:20:36 PM

Zombies, Zombies and more zombies.     At least it's a bright tropical place this time around.  In a way it could almost be Dead Rising 3.

Except that unlike Dead Rising, this game seems to take itself pretty seriously, going for a grim and gritty tone instead of the happy and over-the-top violence in DR. It's also supposed to have RPG mechanics in it, which sounds interesting.
4366  Gaming / Console / PC Gaming / Re: [360/PS3]Dead Island on: February 16, 2011, 10:11:12 PM

Quote from: metallicorphan on February 16, 2011, 09:44:56 PM

its certainly a memorable trailer anyway...the music reminds me of an episode of LOST

There's more than one reference to LOST in this trailer. The way it begins by zooming out from an eye, for example. The music, as you mention. The tropical island setting. The number 15 (one of the Numbers) appears over and over.

It's certainly a different kind of trailer for a zombie game, which gives me hope.
4367  Gaming / Console / PC Gaming / Re: X-Com comes to consoles on: February 16, 2011, 09:30:08 PM
Those had better be some seriously huge changes. So far I haven't seen even a single element from the first X-COM game, neither in terms of story or gameplay.
4368  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 16, 2011, 08:50:58 PM
Aaaand I just finished Awakening, long overdue. It was very good, actually, and with some interesting story repercussions that I can imagine might ripple into Dragon Age 2's story.

Speaking of which, I think I'm going to reluctantly preorder that bloody thing on Steam. Despite my annoyance with the unnecessary changes to the DA formula, it's probably going to be a great game nevertheless, and I'm a sucker for RPGs. Dammit!
4369  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 15, 2011, 10:47:17 PM

Quote from: msteelers on February 15, 2011, 09:43:08 PM

This comes out in a few weeks? I still need to finish Awakenings, which I started but never finished.

I just started that up again two days ago after buying it at release but never even finishing the first quest. It's surprisingly good, surprisingly long, and has some surprisingly devastating bugs. Here's a non-spoiler tip for you to avoid a bug that might otherwise make you cry: When you are about to enter the Silverite Mine, strip your main character naked (and make sure you keep a savegame of that moment handy). You'll thank me later.

Slightly more spoilery (but nothing about the main plot) info about the bug:
Spoiler for Hiden:
Your party is stripped of its equipment upon entering this particular location. You are supposed to get it back later, but a bug causes most players (supposedly. Both me and a friend were affected) to not be able to recover their own character's equipment ever again. You can quickly identify if you're bugged by looking at your character when he wakes up after being stripped. If he's naked and/or wearing parts of his armor, you're bugged. If he's wearing generic clothes, you're fine.
4370  Non-Gaming / Off-Topic / Re: Man Tears: What movie(s) have made grown men weep? on: February 15, 2011, 07:24:08 PM
The ending to Braveheart always tore me up, though it's been a few years since I saw it last.
4371  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: February 15, 2011, 10:04:19 AM
His voice still sounds right, so they could probably use a body double with him doing voiceovers.
4372  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: February 14, 2011, 10:28:57 PM
He really does look old in that video, and it makes me worried about his appearance in The Hobbit. Hopefully they'll make it work somehow.

And wow, Tim Burton sure sounded nervous. I mean, I totally get it when he's standing in front of a worldwide audience like that, but this can't exactly have been his first speech.  icon_razz
4373  Gaming / Console / PC Gaming / Re: The "easy achievement" conspiracy on: February 14, 2011, 05:57:47 PM
Why would any game developer/publisher care if someone deleted a game from their profile? Even if they have perfectly good reasons to care, consider this:

Achievements/trophies are a form of addiction, however mild. To get people addicted, you give them a few free/cheap achievements so that they start to get the taste for them, then make them work hard for the rest. By keeping all the achievements out of reach initially, you're simply going to discourage the player. Developers don't want to do that. They want to subtly encourage the player to feel good about himself while playing in order to improve his impression of the game, which increases the chance he'll talk to his friends about it and make them purchase it too.

It's not a conspiracy (even the scenario you describe isn't one). It's simple marketing and psychology.
4374  Gaming / Console / PC Gaming / Re: MagicKa - Diablo style Coop Mage Action :) on: February 14, 2011, 06:22:38 AM

Quote from: rshetts2 on February 14, 2011, 12:55:25 AM

due ti the forum effect I grabbed this.  Got it from D2D and when I installed it, it attached it to my steam account.  Its now downloading a patch thru steam, who I always have download problems with, and the patch is taking about 10 times longer to dl than the game did.  Heres to you Steam  finger

You know, the general rule of thumb when you're having slow download speeds from a particular server is to change which server you use. Steam isn't slow, but some of its servers might be under a lot of pressure. That's why the option to choose your own is there.
4375  Non-Gaming / Off-Topic / Re: Arnie to Hollywood-I told you i would be Back!! on: February 13, 2011, 12:50:28 PM

Quote from: metallicorphan on February 13, 2011, 11:37:43 AM

Quote from: Razgon on February 13, 2011, 09:25:30 AM

oh come on - he did awesome in the movies he was in. Saying he's not a good actor feels extremely biased due to his governance..eh, governing?


he did do some great movies,i think i was a fan more than anyone(i was that one person who loved Red Heat)but i think most of them you could see that they were tailored for him,no one else could play Conan at that time IMO and a little Danny DeVito could only play opposite to a monster Arnie(that was half the joke of the film) ,and how many words were uttered by him in The Terminator? ..but the Terminator didn't need a great actor to play 'it'

I think you underestimate the range of skills an actor needs. Reading lines is just a small part of the job. The Terminator is actually a good example of Schwarzenegger's capabilities as an actor. He brought a lot into that role in terms of how believable he was as a machine. The way he tracks the environment with his eyes, for example. Or his ability to fire guns without blinking. From what I understand, these are ideas he brought to the table and that he trained himself to be good at. Yes, he was a perfect fit for the role, but he elevated it way beyond the original intent. The movie would probably never have worked without him in it.
4376  Non-Gaming / Forum and Site Feedback / Re: 2/11/11 - Outage on: February 12, 2011, 12:36:40 PM

Quote from: Knightshade Dragon on February 11, 2011, 09:39:19 PM

Our colocation had difficulties with some suppression and circuit flapping.   

You're just making this up, aren't you? slywink
4377  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 12, 2011, 09:27:58 AM

Quote from: EddieA on February 12, 2011, 06:38:08 AM

Here's a lengthy video (20 minutes of gameplay, 30 minutes of Q&A) showing off the PC version.

Well, at least it doesn't look outright bad. I'm softening up a little towards it. Still nothing like the overhead view I was expecting, and the graphics are boring beyond comprehension. Where's the detail? Where's the stuff that makes the world look lived in? It looks like an old MMORPG in the way areas are designed.

4378  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 12, 2011, 08:34:09 AM

Quote from: Turtle on February 12, 2011, 07:33:22 AM

Quote from: leo8877 on February 11, 2011, 06:01:30 AM

Quote from: Teggy on February 11, 2011, 05:40:52 AM

Well, I wound up going back and finishing it up tonight. I was able to get through on normal, although I had picked up some hints.

I'll need to go back and read other people's spoilers.

Spoiler for Hiden:
I had read someone recommending bringing the ripper to the final battle and that definitely helped. The other thing I had read was to just run through as much as possible from chapter 13 on. It was true, there were no rooms that forced you to fight for a time limit or until a certain number of enemies were killed. There were cases where you had to hack, or replace a battery, etc. The worst was the one where you needed to carry a dead body to the scanner because the damn body could get blown apart and then you'd be stuck.

That room also had the first appearance of the IMMORTAL NECROMORPH. WTF. Not a fan.

So that section of the game made a good deal of sense with the story - tons of necros were in that area, so the fact that there is a never-ending stream and they follow you into the next room, etc. makes total sense. It also ratchets the tension way up. However, in terms of gameplay it doesn't make a lot of sense. That's not how Dead Space has been played all along, and there's nothing to really let you know you're supposed to change the way you play.

I thought normal difficulty was a good challenge. Last couple of chapters aside, for the most part it was challenging without being frustrating. I think the ammo was more plentiful, and the lack of backtracking/respawn cut down on the frustration factor. Last boss was actually a bit of a cakewalk, which I don't mind, but others would probably find it too easy.

Story definitely got a bit muddy at the end. I stuck a needle in Isaac's eye why exactly? And why was the marker like 50 times bigger than the others? And why were necros swarming the marker when it's been established that they won't go close to the marker (in the "dead space"). I did find it interesting that "Nicole" said something about needing to absorb Isaac so "they could come back". I would assume that maybe she is talking about the creators of the markers? I hope so, because I want to know who that is. I'm sure you guys talked a bit about this already - I need to go back and read spoilers.
Spoiler for Hiden:
I think that was the beef with the last few chapters, was that you are intended to just run through it, but they never tell you and it's so different from how you played the whole game beforehand.

I never got an explanation for why the Necros were so close to the Marker.  I also recall how there is a "Dead Space" around it where they would not go.

Did you stay to the end of the credits for the little audio bonus?

How awesome was Chapter 10, being back in the Ishimura?  What a great level (imo)


Spoiler for Hiden:
There is still a dead space. They never showed any necromorphs within the dead space. Sure, they show a lot of them near the marker, but you can clearly see them standing in a ring around it, unable to move forward.

Although, there may be something special with the marker Isaac made. We also really don't know much about them in general, other than that there's an original Black Marker, the Red Marker from Aegis 7, and now the Giant Marker made by Isaac on Titan Station.

Spoiler for Hiden:
The endless horde of necromorphs following you stops when you reach the Marker too. Even the Regenerator doesn't appear any more at that point.
4379  Non-Gaming / Off-Topic / Re: Apology to the forum on: February 10, 2011, 03:14:17 PM

Quote from: hepcat on February 10, 2011, 03:01:58 PM

Look at Ceekay.  He didn't just come out of the gate posting like he does nowadays.  He started off slowly.

Yeah right. slywink
4380  Gaming / Console / PC Gaming / Re: Guitar Hero Cancelled! (and True Crime too) on: February 10, 2011, 03:08:45 PM
You guys speak as if every potential Rock Band customer has already played every game in the genre. My first music game was Rock Band 3, and I still play it on a nearly daily basis over 3 months after its release. There's always going to be new customers, and the existing ones are likely to put a lot of money towards downloadable songs. I expect Harmonic earns the majority of their money on DLC.
4381  Gaming / Console / PC Gaming / Re: PS3 has been hacked/jailbreaked on: February 10, 2011, 03:02:12 PM

Quote from: Hetz on February 10, 2011, 02:42:32 PM

but suing everyone you can is not going to stop people from doing this to their PS3's if they really want to.

That's not what it's about. It's about showing the hackers that messing with Sony's systems and publishing their methods WILL lead to consequences. I don't think Sony are going to go after the people hacking their PS3s yet, and certainly not in this way. They're simply trying to reduce the risk that hackers will repeat this farce in the future.
4382  Gaming / Console / PC Gaming / Re: RPS's list over BLIZZARDS greatest moments on: February 10, 2011, 08:56:06 AM
How long has it been since Blizzard actually developed a brand new IP anyway? I hesitate to call Warcraft or Starcraft new IPs since they were major ripoffs of the Warhammer and Warhammer 40k universes respectively (supposedly they were originally intended to be licensed, but Games Workshop fucked things up as usual) to the point where there's little originality in them.
4383  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 09, 2011, 09:26:51 PM

Quote from: EddieA on February 09, 2011, 09:19:06 PM

Quote from: TiLT on February 09, 2011, 08:36:58 PM

Bioware can do wrong. As with any company that enjoys a wave of success, it can make them arrogant and cause them to make stupid mistakes. They wouldn't be the first to do so.

You seem to be equating Bioware doing things you personally don't like with them making "mistakes".  I can understand your being disappointed in some of their decisions, but how is it arrogant of them to make games you don't like?  A lot of people, myself included, have loved all of their games and are happy with the direction they're going with DA2.

This isn't about me. Haven't you noticed the outcry against the changes Bioware made to Dragon Age with the sequel? To the point where they had to issue several press statements to calm the raging mob?
4384  Gaming / Console / PC Gaming / Re: RPS's list over Biowares greatest moments on: February 09, 2011, 08:49:09 PM
I think you need to update the thread title. slywink
4385  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 09, 2011, 08:36:58 PM

Quote from: Scraper on February 09, 2011, 08:19:04 PM

Quote from: TiLT on February 09, 2011, 08:13:08 PM

According to a new preview by a Norwegian magazine, they were initially skeptical towards DA2 for many of the same reasons as I am, but a new build they saw a few weeks ago changed their minds. According to them, Bioware has revised the camera since the early previews, based on the critical reception to the news that there would be no overhead view. There is actually an overhead view now, but it's a bit closer to the ground than in DA1 and it is locked to the active character, so there's no flying around at will.

This alleviates my concerns slightly, but I'm still keeping a safe distance unless everyone insists it's the best thing since sliced bread.


Dude it's a Bioware game. Most of us will end up buying it because they are physically incapable of making a bad game.

That's a matter of taste. I feel their handling of the Star Wars universe is horrible. In my eyes, KOTOR was a terrible, predictable mess of a game (yes, I know most people consider it a classic. I just didn't enjoy it) that felt like D&D in spaaaaace, and SW: The Old Republic pisses all over the Star Wars canon. Bioware can do wrong. As with any company that enjoys a wave of success, it can make them arrogant and cause them to make stupid mistakes. They wouldn't be the first to do so.
4386  Non-Gaming / Off-Topic / Re: Apology to the forum on: February 09, 2011, 08:19:38 PM
Welcome back! All is forgotten.

No, really. I can't remember why you were banned.
4387  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 09, 2011, 08:13:08 PM
According to a new preview by a Norwegian magazine, they were initially skeptical towards DA2 for many of the same reasons as I am, but a new build they saw a few weeks ago changed their minds. According to them, Bioware has revised the camera since the early previews, based on the critical reception to the news that there would be no overhead view. There is actually an overhead view now, but it's a bit closer to the ground than in DA1 and it is locked to the active character, so there's no flying around at will.

This alleviates my concerns slightly, but I'm still keeping a safe distance unless everyone insists it's the best thing since sliced bread.
4388  Gaming / Console / PC Gaming / Re: Warhammer 4000 DOW 2 opinions on: February 09, 2011, 10:41:29 AM

Quote from: Appollo on February 09, 2011, 10:13:01 AM

It's on special at steam, have never played the series at all.

I suck royally at RTS as I hate the whole whoever builds the most of X and rushs wins, my mind won't go there, I am a person who has always gone headfirst and bashed my way through to the other side in the fastest and most brutal fashion I can, but it looks cool, will only be Single Play as I never do multi.

Is this a easy game to get into, should I spring for it?

First and foremost: It's Warhammer 40k, not Warhammer 4000. slywink

This isn't a traditional RTS in single player (the multiplayer is a bit more traditional though). There's no base building and no endless supply of units. You'll usually only control 13 or so space marines per mission, divided into 4 squads with clear and unique abilities. In many ways it's more like a squad-based action RPG than an RTS.
4389  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 08, 2011, 09:10:18 PM

Quote from: Enough on February 08, 2011, 08:55:45 PM



Holy crap! That has GOT to be fake!
4390  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 08, 2011, 09:04:13 PM
Things that annoy me about this game:

- No overhead view.
- Focus on action.
- Unlike the last game's mostly quasi-realistic action, this one has the heroes executing flashy anime-style (or Matrix-style if you wish, though that was also based on anime) attacks and dodges. Just let the Japanese keep that ridiculous style to themselves, mmkay?
- Manual dodging, further emphasizing the action element.
- Bioware's statement that they fully expected reactions because of the changes. Hello Bioware, are you becoming so arrogant in your success that you're forgetting that the players are the people who put food on your plates? If you have an existing, well-liked franchise and decide to make numerous changes you KNOW are going to be controversial, you're doing something wrong. It worked for Mass Effect 1, which was flawed to begin with and where players requested changes. Dragon Age wasn't, and the players didn't.
- What I've seen of the inventory system looks like it's right out of a sci-fi game.
- Ditto for the skill system.
- Dialogue has been dumbed down.
- Dull, washed out graphics. DA1 was full of wonderfully detailed environments. What I've seen of DA2 has looked generic, blurry, and empty.
- A way more linear story since it is divided into sections of time where you have no control over which ones appear early and which ones appear late. DA1 gave you nearly total freedom to handle the campaign in any order you liked.
- No friendly fire except on the highest difficulty. Goodbye tactics!
- Focus on one single character instead of a grand, sprawling conflict of armies.

It feels like this game should have been a spinoff instead of a sequel. I would probably have loved this game if it wasn't called Dragon Age 2, but it is, and it pisses me off to no end. Way to thank your fans for their loyalty, Bioware!

icon_mad
4391  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: February 08, 2011, 09:47:49 AM

Quote from: CeeKay on February 08, 2011, 09:18:17 AM

also, supposedly no dynamic difficulty.

Stop getting people's hopes up! He's saying one thing and thinking something else. There is dynamic difficulty, but it gets locked down once you visit a location. Most of us already knew this.
4392  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim on: February 08, 2011, 09:24:55 AM
Don't misread that statement. It's not telling us anything we don't already know. There's plenty of dynamic scaling of dungeons, but it never happens after you've visited them.
4393  Gaming / Console / PC Gaming / Re: King's Bounty Crossworlds on: February 05, 2011, 07:10:27 AM
On the plus side, King's Bounty is the kind of game you can put away for a few months and then return to, which makes it fun all over again.
4394  Gaming / Console / PC Gaming / Re: King's Bounty Crossworlds on: February 04, 2011, 10:01:34 PM
The reason it gets tiresome is that I've only got so much patience for fighting hundreds of battles with the same hero and basically the same army layout with minor changes, and I don't get much in the way of new skills/spells any more. It's also extremely annoying to have to travel all over the world every half dozen battles just to replenish my forces. I've probably fought well over a thousand battles with this same hero by now, and it's getting a little stale.

By keeping the game shorter they could have reduced the backtracking and repetition and instead let cool things happen every other battle or so instead of every 20-50 battles. Most battles are also routine after a while, with only the rare battle once in a while that causes any worthwhile damage to your own forces or requires you to choose different tactics.

I would have said something about keeping the story short and sweet, but the writing is so whimsical and hopelessly translated that it's of no concern anyway. The game's strengths lie elsewhere.
4395  Gaming / Console / PC Gaming / Re: King's Bounty Crossworlds on: February 04, 2011, 08:36:56 PM
My only issue with this game is that it's waaaaay too long! They could have made it 1/3 the length or less, and it would have been a much better game for it. Steam says I've played the base game for 60 hours, and I'm still nowhere near the last continent. The combat is cool, but not 70+ hours cool (which doesn't count the expansions).
4396  Non-Gaming / Off-Topic / Re: [Movies] twist/shock endings on: February 03, 2011, 10:40:16 PM

Quote from: PeteRock on February 03, 2011, 09:49:14 PM

The Empire Strikes Back

Wow, that movie and its twist is so ingrained in my mind that I didn't even understand why you listed it until I stopped and thought about it. Good one! smile
4397  Non-Gaming / Off-Topic / Re: [Movies] Twist Endings on: February 03, 2011, 07:28:53 PM
Any movie by M. Night Shyamalan.

Memento.
4398  Gaming / Console / PC Gaming / Re: the Steam is a changing: Steam screenshot feature~ on: February 02, 2011, 02:05:01 PM

Quote from: Greggy_D on February 02, 2011, 01:41:47 PM

Quote from: CeeKay on February 02, 2011, 02:35:21 AM

from any game that uses the Steam overlay.



What is this defined as?

Any game launched through Steam, I'd guess. This would also work for non-Steam games.
4399  Gaming / Console / PC Gaming / Re: Resistance 3 on: February 02, 2011, 02:02:24 PM
I strongly dislike health meters in shooters. They cause big balance problems, which was very obvious particularly towards the end of the first Resistance. You could go through several encounters without coming across anything that would replenish your health, so if you were unlucky and lost health in the first of such a series of encounters, the rest of them would be much harder than they were designed to be. It's just really hard, if not impossible, to properly balance an encounter where you're not sure what power level the player will be upon entering it.

It caused great frustration for me towards the end of Resistance.
4400  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 02, 2011, 12:13:38 PM

Quote from: CeeKay on February 02, 2011, 01:44:09 AM

Quote from: leo8877 on February 02, 2011, 01:16:29 AM

Quote from: TiLT on February 01, 2011, 04:54:54 PM

Quote from: CeeKay on February 01, 2011, 04:41:16 PM

Quote from: TiLT on January 31, 2011, 03:58:23 PM

Quote from: CeeKay on January 31, 2011, 03:55:15 PM

Quote from: TiLT on January 31, 2011, 03:46:31 PM

Quote from: CeeKay on January 31, 2011, 03:21:02 PM

I got the ripper specs, but I haven't been seeing a lot of ripper ammo or found specs for it yet.

Keep in mind that the ammo you find is based on the weapons you carry. If you don't carry around a Ripper, you'll barely find any ammo for it.

I was wondering about that, but I've been finding plenty of Javelines and Line ammo without having either of those though.  I'm only playing on normal though, so maybe the game is more generous with ammo for those guns.

I found the occasional ammo for weapons like the javelin gun too on Normal, but never plenty. Try swapping your weapons. You'll notice a difference in ammo drops immediately.

thanks for the tip, bought a ripper last night and I'm definitely seeing an uptick in ammo for it.

One thing I'd wish the devs would get away from is the obvious 'you're entering a big room, prepare for combat' mentality.  after awhile I start feeling like '<sigh> another big combat' whenever I see a big open space coming up.  I almost quit when I saw one such instance last night, but I hadn't seen a save point in awhile so I just powered on through it to make the next one.  after finishing my first playthrough I was going to try a new game +, but since I'm already feeling burned out at chapter 7 (or 8, I may have hit the next chapter) I may be lucky to make it to the end at all.

Oh my... you're going to hate the final chapters if you're already burning out. biggrin

CeeKay if you don't like the game where you're at, which is the best part of the game, then I'm not sure it's for you.  You're definitely not gonna like the finishing segment.

the funny thing is I really liked the first game.  I think I'm going to give it til level 10, I've heard good thing about that level at least.

You should play through the whole thing, for the story if nothing else. When things get too frustrating, just turn down the difficulty to Casual and keep it there.
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