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4361  Gaming / Console / PC Gaming / Re: Mortal Kombat returns on: April 27, 2011, 02:52:19 PM

Quote from: skystride on April 27, 2011, 02:42:29 PM

Anyone have tips for Raiden vs Shao Khan?  I'm willing to resort to cheese.

And cheese you must. It's a silly battle.

Spoiler for Hiden:
Just walk up to Shao Kahn and immediately teleport once he attacks. Do a sweep, wait until he gets up and attacks again, then repeat until he's dead. It's really easy this way.
4362  Non-Gaming / Political / Religious Nonsense / Re: The Age of America is about to end on: April 27, 2011, 04:56:34 AM
China's economic growth is partly artificial. They build entire new cities for the growing middle to upper class, but nobody moves in because so few can afford to. It's possible to visit these cities today, and you'll find them to be eerie ghost towns. China builds these cities to inflate their economy, but that will only last so long. When that shit collapses, it's going to collapse hard.
4363  Gaming / Console / PC Gaming / Re: PSN down going on a week now on: April 27, 2011, 04:47:25 AM

Quote from: gellar on April 27, 2011, 02:55:43 AM

Quote from: msduncan on April 27, 2011, 02:43:55 AM

Well, I guess whatever goodwill the pricks from Anonymous had from the public that romanticized the whole hackers vs evil company thing is totally shot.    They should be treated as terrorists.

Anonymous is not all hackers and not all hackers are Anonymous.

Anonymous aren't even hackers to begin with. Most of them just use a pre-made application, type in a few values and hit "run". They aren't at all deserving of the attention they get in the media.

Also, Anonymous most likely had nothing to do with this situation.
4364  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: April 26, 2011, 11:42:14 PM

Quote from: Alefroth on April 26, 2011, 10:42:58 PM

Quote from: TiLT on April 26, 2011, 05:49:09 PM

There's no official RP server in America for LOTRO, is there? With this transfer, if the European servers become available for US players, you'd suddenly have access to a real RP server. smile


How is the RP server different?

Ale

It enforces certain rules (at least in theory. It has slipped a little since the early days). Among these are naming conventions (if your name isn't appropriate to the setting, you must choose another one) and a requirement to never be out of character in public (ie. when talking with the Say command).
4365  Gaming / Console / PC Gaming / Re: Mortal Kombat returns on: April 26, 2011, 08:49:07 PM

Quote from: skystride on April 26, 2011, 08:23:01 PM

Quote from: CeeKay on April 26, 2011, 06:39:01 PM

hopefully the endings are better than this: http://www.youtube.com/watch?v=jsvfP5BQxaw&feature=player_embedded

Wow that was awesome!  But I'm guessing MK9 doesn't have separate endings for characters because of story mode.

Yes it does. The traditional arcade mode is still available as Ladder mode, and each character has his own, individual ending there. Here's Kung Lao's ending, as an example (spoilers, obviously).

4366  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LotRO goes Free to PLay on: April 26, 2011, 05:49:09 PM
There's no official RP server in America for LOTRO, is there? With this transfer, if the European servers become available for US players, you'd suddenly have access to a real RP server. smile
4367  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: April 26, 2011, 04:27:54 PM

Quote from: Moliere on April 26, 2011, 04:23:10 PM

Can we stop using Spoiler tags. I thought there was a general rule for these types of ongoing TV threads that people should not enter the thread unless they've seen the latest episode.

The spoiler tags seem to be there mostly when the discussion is about stuff that hasn't happened in the episodes shown so far.
4368  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: April 26, 2011, 04:57:13 AM
Parkour was the best idea ever in order to accelerate Darwin's natural selection amongst humans. I have no idea what it is that causes idiots to think that they can perform parkour on video just because they've seen someone else do it before them, but at least it filters them out of the gene pool.
4369  Gaming / Console / PC Gaming / Re: Heavy Rain Impressions [Everything Spoiler Tagged] on: April 25, 2011, 05:44:59 AM

Quote from: naednek on April 25, 2011, 05:09:02 AM

Well it wasn't a good day for the characters I had control of...

Spoiler for Hiden:
I managed to kill the girl who was helping Ethan, and the FBI dude, and Ethan shot the guy in the apartment.  Wonder how this is going to play out. 

They ended up dying due to the stupid quick time events not registering my movements correctly.  I really hate the ones that make you hold down like 5 or 6 buttons at a time, it's nearly impossible.  This type of gameplay just ruins this game, and many like it.

Sounds like you're playing on Hard, which actually is hard. If you find that kind of movement difficult or even impossible, you might want to consider turning down the difficulty. Heavy Rain was the kind of game that I really wanted to play on Hard, but which showed that I no longer have the reflexes I used to have. In my case reflexes was the issue. I had no problems with the situations where you have to push many buttons at once, as they seem to be more about planning ahead (which fingers do you use to push those first few buttons?) than actual finger dexterity. Lower difficulties reduce the number of buttons needed for such sequences.
4370  Gaming / Console / PC Gaming / Re: Mortal Kombat returns on: April 23, 2011, 08:26:16 PM

Quote from: Harkonis on April 23, 2011, 07:55:12 PM

Quote from: TiLT on April 23, 2011, 07:45:38 PM

Quote from: Harkonis on April 23, 2011, 07:33:55 PM

the game is a lot of fun, if you ignore the lag online and the imbalances present smile

I wouldn't know. PSN is still down for me.

Quote
Had a guy playing scorpion show me how it feels to be hit with a 20+ hit combo for 60%+ damage that can be started with either a high or a low hit.  So basically at any given hit he has a 50% chance of guessing properly to kill me.  Kind of ruined my hopes for the game sadly.

Well, that guy clearly is going to go far up the ranks if he can pull off that complex a combo with regularity. That stuff is hard! Though when he does go up in rank and meets other strong players he's going to get his ass kicked when they use Breakers on him and lead that into combos of their own.


Breakers don't really help a whole lot.  You break once, then he can just jump right back in.  Not to mention the game basically comes down to flipping a coin if both people can perform at that level.  I guess I'm just not a big fan of huge combos, juggles or anything that does that much damage.  30% is more than plenty for a combo, 60% is just stupid, and that is without using the xray, he used combo breaker on all my combos.

I'm not a big fan of juggling either, which is one of the reasons I'm not a fan of games like Tekken. I guess Mortal Kombat should have gone with a similar system that Street Fighter IV has, where combos give diminishing returns. After a few hits, new attacks barely do damage at all.
4371  Gaming / Console / PC Gaming / Re: Mortal Kombat returns on: April 23, 2011, 07:45:38 PM

Quote from: Harkonis on April 23, 2011, 07:33:55 PM

the game is a lot of fun, if you ignore the lag online and the imbalances present smile

I wouldn't know. PSN is still down for me.

Quote
Had a guy playing scorpion show me how it feels to be hit with a 20+ hit combo for 60%+ damage that can be started with either a high or a low hit.  So basically at any given hit he has a 50% chance of guessing properly to kill me.  Kind of ruined my hopes for the game sadly.

Well, that guy clearly is going to go far up the ranks if he can pull off that complex a combo with regularity. That stuff is hard! Though when he does go up in rank and meets other strong players he's going to get his ass kicked when they use Breakers on him and lead that into combos of their own.
4372  Gaming / Console / PC Gaming / Re: Mortal Kombat returns on: April 23, 2011, 07:31:43 PM
Okay, I just finished the story mode. Holy hell, that was one of the darkest, most bleak stories I've ever seen in a video game. A feel-good story this is not. As reported by reviewers, the boss battles could feel incredibly cheap. I basically had to cheese any encounter with Shao Kahn because he breaks the rules to such a degree that your regular combat skills aren't worth much. Still, the whole story concept is very cool and well executed, and I kept plowing through both because I had fun and because I wanted to see how the whole thing would resolve itself. I was surprised at how easy the minibosses (Goro and his kin) were however. They barely defended against any of my attacks, so I had multiple flawless victories against them. Then again, I did play at the lowest difficulty (which was hard enough, let me tell you!).

I solved my initial problems with sound, btw. I've had a similar thing happen in Enslaved at one point, so I started digging outside of Mortal Kombat itself. Turns out that disabling DTS sound on the PS3 fixed the whole thing, as far as I can see. Haven't had any issues since I did that. Now I'm using regular Dolby surround instead, which works very well.

I love this game. It's a lot of fun. I'm not sure how balanced it is, but from what I hear it's not bad. Some fighters immediately feel much stronger than others, particularly the ones with teleport attacks. A friend of mine chose Noob as his fighter in one Versus match and was stunned at how powerful his teleport was. It happens so quickly that it's hard to defend against it unless you know it's coming, but if you do, Noob is vulnerable for a long second, which is enough to pull off your most devastating attacks against him. Once I wisened up to this I started kicking his ass. smile
4373  Gaming / Console / PC Gaming / Re: Portal 2 on: April 21, 2011, 09:38:57 PM
I've only played half or so of the co-op missions, but they are even more challenging than the single player missions since you've got up to 4 portals and a myriad of other factors to consider. My friend and I had to really think to get through some of those, with a lot of collaborative puzzle solving and discussions.
4374  Gaming / Console / PC Gaming / Re: Wii 2/HD/ Eel's Wet Dream Imminent? Also, Wii Price Drop? on: April 21, 2011, 12:28:06 PM
I have no idea where I read it at this point, but the idea was that Sony did something in a recent firmware update that, combined with having all new games ship with an updated code, means that the old one will only work for older games. I think that was the gist of it.
4375  Gaming / Console / PC Gaming / Re: Wii 2/HD/ Eel's Wet Dream Imminent? Also, Wii Price Drop? on: April 21, 2011, 11:59:24 AM

Quote from: Turtle on April 21, 2011, 11:44:03 AM

There is a significant incentive for Sony to push up the date of the PS4 now that the PS3's security is wide open. But, that's still likely to only be 1 year up so that they end up releasing the same year as the next 360, as opposed to 1 year behind.

AFAIK, they managed to fix the security problem with the PS3, forcing the hackers to start from scratch. Sony just replaced the cracked security code with a new one, pretty much.
4376  Non-Gaming / Off-Topic / Re: Batman [trailer] on: April 21, 2011, 09:52:33 AM

Quote from: Eel Snave on April 21, 2011, 03:29:39 AM

My opinion (url removed)

I get a malware warning on that page when visiting it with Opera, so be careful.
4377  Gaming / Console / PC Gaming / Re: Dead Space 2 confirmed for PC on: April 21, 2011, 09:51:07 AM

Quote from: Daehawk on April 21, 2011, 03:39:48 AM

Quote from: CeeKay on April 21, 2011, 03:39:07 AM

the most ironic DS2 glitch: http://www.youtube.com/watch?v=YpDN0jd7Wgk

Still not helping.

In other news, the world doesn't revolve around you.

Btw, the joystick issue can happen with just about any game that supports that kind of controller. I'm surprised you didn't know about it in the first place.
4378  Gaming / Console / PC Gaming / Re: Mortal Kombat returns on: April 21, 2011, 09:24:45 AM

Quote from: Destructor on April 21, 2011, 03:16:15 AM

Apparently the devs wanted to include an exclusive 360 character but were prevented from doing so:

Quote
"Unfortunately, the circumstances didn't allow us to make a 360 exclusive," was all Mortal Kombat boss Ed Boon could say when quizzed by Eurogamer.

"I'm not allowed to talk too much about it, but I can tell you we certainly wanted to do an exclusive for 360, but that's all I can say. It was not a decision we made where we said, oh, let's not do one for the 360."

Sounds like Sony paid them for an exclusive character AND paid them to prevent one on the other side.

That doesn't sound like the Sony I know. Microsoft tends to do that kind of tactic (buying exclusivity), but Sony mostly just helps finance development if they get something out of it, which in this case was Kratos. I rather suspect that Ed Boon wanted someone like Marcus Fenix, but Epic wouldn't let him. There are only so many characters on the 360 that would fit in some way into Mortal Kombat in the first place.
4379  Gaming / Console / PC Gaming / Re: Mortal Kombat returns on: April 20, 2011, 10:17:32 PM
I feel the need to repeat my earlier sentiment: The story mode is all kinds of awesome! It's like a (cheesy) movie where you take control during the fights. The transition between cinematics and combat is totally smooth and all run through the same engine. There are all kinds of advantages to doing things this way.

- The story now actually feels like a real tournament where the characters all have their own motivations and roles to play.
- Death has actual meaning, unlike in the other modes. If a character gets killed, he's killed. This seems to be strictly regulated. So far in the story there's only been one kill, and it was offscreen. Most of the time (so far), when Shang Tsung has said "finish him!" the contestants have refused.
- You get to know the characters much better than you would otherwise do. There's lots of dialogue and interaction between them. Otherwise bland characters stand out a lot more, and most of them seem to get their time in the spotlight.
- Since the tournament is predetermined, there is an obvious and official way it ends. This is handy for sequels.
- You don't play the same character for long, though you can end up playing the same character at multiple points through the story.
- The story seems to be quite long. You get a trophy/achievement just for getting halfway, and your progress is saved between battles.

I really hope more fighting games do this. For those who prefer the traditional type of tournaments, they are still available as Ladder games. If you play that way you get a list of 10 or so battles that must be fought in order, with Shang Tsung, Goro and Shao Kahn (who's a bitch, let me tell you!) as the final three opponents. If you win, you get an extra costume and a cinematic for your chosen character.

Add in the insane tower challenge (300 individual challenges that can be anything from a straight duel through minigames to fights where certain rules and restrictions apply) and you've got an enormous amount of content. I love Super Street Fighter IV, but it's easy to see that Mortal Kombat has a lot more bang for the buck.

Anyone know who the secret character is, btw? Feel free to spoiler the answer.

Also, Johnny Cage is awesome: "I'm taking YOU out, I'm taking YOU out, I'm taking YOU out, and I'm taking you out... to dinner."
4380  Gaming / Console / PC Gaming / Re: Mortal Kombat returns on: April 20, 2011, 01:57:09 PM
Man, they sure mixed the sound low. I've never heard a PS3 game with such low volume before. It also feels like the effects (such as reverb) are too pronounced on my surround system, making it feel like the real sounds are muffled in the background.

The game is fun so far, and I'm really impressed with the story mode. I've long wished for a good fighting game to handle story this way. I'm really struggling with getting into the game though. The barrier of entry feels a little more steep than Street Fighter IV, though MK has the advantage in that the basic moves are shared across all characters, making it easier to jump between them.
4381  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: April 20, 2011, 01:46:58 PM

Quote from: Turtle on April 20, 2011, 09:12:20 AM

Just had to check imdb for that actress, Emilia Clarke, and turns out she hasn't done many things in the industry yet. I keep thinking it must be a huge shock to get this big a role, but also on an HBO show where she's basically required to strip. Kinda feel sorry for her and hope she's being well paid. That said, I'm looking forward to later episodes, no, not only for the breasts, but to see if she can pull off Dany's transformation into a strong woman.

She's one of the most enthusiastic actors in Game of Thrones, so you don't have to worry about her. You can tell in the interviews with her that she's really gushing with pride and enthusiasm over the role she's been given. Just because Daenerys looks afraid doesn't mean Emilia Clarke is. smile
4382  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: April 19, 2011, 07:54:36 PM

Quote from: Gryndyl on April 19, 2011, 07:37:03 PM

Quote from: TiLT on April 19, 2011, 07:32:46 PM

Quote from: Gryndyl on April 19, 2011, 07:24:07 PM

Quote from: TiLT on April 19, 2011, 06:08:43 PM

The second season has been greenlit. I missed in my prediction by just one day. smile



4.2 million viewers. I don't know how that really stacks up against anything else but it seems pretty good smile

It's worse than Boardwalk Empire's first episode, which is a pretty different show. That show has had declining ratings ever since. It's better than True Blood's first episode, which is also a genre show and thus pretty easy to compare. That show has had a massive increase in viewers and has become a major hit.


Well, yeah, naked Sookie...   drool

And naked Dany is worse? slywink
4383  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: April 19, 2011, 07:32:46 PM

Quote from: Gryndyl on April 19, 2011, 07:24:07 PM

Quote from: TiLT on April 19, 2011, 06:08:43 PM

The second season has been greenlit. I missed in my prediction by just one day. smile



4.2 million viewers. I don't know how that really stacks up against anything else but it seems pretty good smile

It's worse than Boardwalk Empire's first episode, which is a pretty different show. That show has had declining ratings ever since. It's better than True Blood's first episode, which is also a genre show and thus pretty easy to compare. That show has had a massive increase in viewers and has become a major hit.
4384  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: April 19, 2011, 06:08:43 PM
The second season has been greenlit. I missed in my prediction by just one day. smile

4385  Gaming / Console / PC Gaming / Re: AC: Brotherhood - impressions and full review! on: April 19, 2011, 03:55:29 PM

Quote from: msteelers on April 19, 2011, 12:57:16 PM

Quote from: TiLT on April 19, 2011, 10:15:33 AM

I just played through the entirety of Brotherhood, including all missions available from all sources. The only story that has any effect on the overall storyline here happens in the last 5 minutes of the game. The rest is completely irrelevant. Ezio's role is over, yet you spend almost the entire game controlling him. It's a good game, but don't expect it to do much to progress events beyond what you saw in AC2, except for those last 5 minutes.

I agree that Ezio's storyline is largely filler, but Desmond's storyline is much more significant and lasts throughout the game and not just the last five minutes.

I disagree completely. They talk a lot in Desmond's storyline, but there's no character or relationship growth beyond what we saw in AC2, and we learn very little new about what's going on in the world. I get the impression the developers tread very carefully to avoid turning the storyline into a mandatory part of what they had originally envisioned as a trilogy.
4386  Gaming / Console / PC Gaming / Re: AC: Brotherhood - impressions and full review! on: April 19, 2011, 10:15:33 AM
I just played through the entirety of Brotherhood, including all missions available from all sources. The only story that has any effect on the overall storyline here happens in the last 5 minutes of the game. The rest is completely irrelevant. Ezio's role is over, yet you spend almost the entire game controlling him. It's a good game, but don't expect it to do much to progress events beyond what you saw in AC2, except for those last 5 minutes.
4387  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: April 19, 2011, 10:07:16 AM

Quote from: CeeKay on April 19, 2011, 05:17:40 AM

ok, that last one, dude....

TiLT is going to be so pissed you posted his picture.

I'm much more hairy than that!
4388  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/18) on: April 18, 2011, 09:15:49 PM
I'm surprised at the lack of interest in Mortal Kombat in this thread. I was expecting this to be popular around here.
4389  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: April 18, 2011, 03:25:43 PM

Quote from: kratz on April 18, 2011, 03:12:52 PM

I watched this... I really disliked the book intensely (I made it to the line about letting the entire army and their horses fuck his sister and quit), mostly because I thought the writing was pretty terrible, though some parts of the story were interesting... and I hardly ever stop reading a book once I start.

I thought the show was MUCH better, while still ridiculously melodramatic and soap opera-ish.  The opening sequence north of the wall was really, really cool. Loved that part.  Good, for the most part, casting really helps... still rolling my eyes at some of the melodrama, but I'll keep watching for sure.  I'm not clear on most names yet, but whoever the blonde dipshit is who wants to horse-whore his sister is gonna wear... annoying character, and annoying actor overacting.

He's not overacting in the slightest. Viserys is completely insane (it's a result of the inbreeding in his family. Daenerys was lucky and didn't get the worst of it), which comes off in pretty much every bit of dialogue involving him.
4390  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: April 18, 2011, 12:42:18 PM
I've watched this episode twice now. It's quite possibly 2011's biggest event for me, one I've been desperately waiting for since the news first appeared that HBO was considering greenlighting production for a pilot. We should consider ourselves damned lucky that we're getting something this close to the books in a time where few companies are willing to take chances in entertainment of any kind.

The reviewers who've seen the first 6 episodes say that the first one is the weakest of the bunch. That says a lot about the quality of what's yet to come. smile
4391  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: April 18, 2011, 11:10:20 AM

Quote from: wonderpug on April 18, 2011, 01:03:28 AM

Quote from: Daehawk on April 18, 2011, 12:59:51 AM

Quote from: TiLT on April 17, 2011, 08:22:50 PM

Quote from: Daehawk on April 17, 2011, 08:06:19 PM

Ya 90's.

You didn't do that in the early 90s either.

I started making web pages in 1994/95
90 - early 90s
91 - early 90s
92 - early 90s
93 - zone of early/mid ambiguity
94 - mid 90s
95 - mid 90s
96 - mid 90s
97 - zone of mid/late ambiguity
98 - late 90s
99 - late 90s
00 - no longer the 90s

Also, the very first version of Microsoft Frontpage was released in '95, which removes any chance this was "early 90s". slywink
4392  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/18) on: April 18, 2011, 06:48:50 AM
Portal 2 and Mortal Kombat for the PS3, though I'll play the former on the PC with the free Steam version included.
4393  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: April 18, 2011, 04:54:39 AM

Quote from: pr0ner on April 18, 2011, 03:34:10 AM

Quote from: CeeKay on April 18, 2011, 03:03:21 AM

overall I liked it a lot.  I just hope HBO is ready to make the investment the series is going to require and not bail out after 1 or 2 seasons.

After their treatment of Rome, I wouldn't hold your breath.

In other words, enjoy the hell out of this while it lasts.

HBO admitted they did a mistake by canceling Rome. They aren't likely to make that mistake again, particularly since GoT is getting rave reviews and lots of press. I'm expecting them to announce the second season before Monday is over.
4394  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: April 17, 2011, 08:22:50 PM

Quote from: Daehawk on April 17, 2011, 08:06:19 PM

Ya 90's.

You didn't do that in the early 90s either.
4395  Gaming / Console / PC Gaming / Re: when you preorder from steam, does it charge your cc now or when the game unlock on: April 16, 2011, 05:44:29 PM

Quote from: Chaz on April 16, 2011, 05:32:52 PM

Pretty sure it charges immediately.

Yup, it does.
4396  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Bioware:Mass Effect MMO makes sense on: April 16, 2011, 03:00:01 PM

Quote from: ydejin on April 16, 2011, 02:46:20 PM

Quote from: TiLT on April 16, 2011, 02:15:12 PM

Quote from: CeeKay on April 16, 2011, 02:10:33 PM

Quote from: Razgon on April 16, 2011, 06:45:42 AM

Kotor worked pretty well, and didn't feature Tie-fighthers  or any other era discordiant things that I noticed at least.

I don't know, first time I saw the space fighters in KotOR I thought to myself 'hey look, it's the tie-fighter's great great grandpa!': http://www.youtube.com/watch?v=c36SvnY4YEk (end game space battle, but if your a Star Wars fan you'll have seen it by now).

Now there's a good example! The stuff in that video bends continuity a bit, but it's not so bad that I froth at the mouth over it. You can definitely see the influence from Star Destroyers, TIE Fighters, B-Wings and... well, Z-95 Headhunters I guess... in that clip, but they are so far removed from the later design that I can live with it, as long as they don't flaunt it too much.

What I saw in the Old Republic trailers is way, WAY worse.

I agree the SWTOR stuff does not look particularly archaic compared to Episodes I-VI.  However, if you really think about it the whole existence of "The Old Republic" makes no sense at all.  In order for TOR to have existed 1000s of years before Episodes I-VI and still have space travel and such, the whole TOR universe must have completely stagnated from a technological standpoint.  Think about our timeline, for example, where do you think we'll be in several 1000 years?  If TOR really is pre-episodes I-VI it should look nothing at all like Star Wars, they should be running around with horses and bows and arrows (well, not quite, but you get the idea, the technology base should look considerably different, maybe gas combustion engines and ground transportation with wheels).

The only ways I can see TOR actually being 1000s of years before and the tech level not being all that different from Episodes I-VI are (1) some kind of apocalyptic scenario where all knowledge was lost or (2) a religion or autocratic government in which technological advancement is forbidden.

TOR is really just an excuse to allow Bioware to have their own timeline, and in the case of SWTOR it's an excuse to have a reason why there are lots of Jedi and Sith around which is something they couldn't do in the Episodes I-VI timeline.

You really should read some Tales of the Jedi. slywink

There was technological progress in the thousands of years before the movies. For example, 4000 years before the movies hyperspace travel was severely restricted and usually required days of manual calculations before making small, dangerous jumps to midway stations, and then repeating the process. Safe and precalculated hyperspace routes were worth a fortune. While there was space travel, most people lived in what was nearly a medieval level of technology. Lightsabers had to be attached through a cable to a powerpack the Jedi carried on their backs because of its size. Melee weapons were common. And so on...

In the Star Wars universe the majority of technological innovation happened in wartime. During times of peace, the Republic did indeed stagnate. The greatest technological leaps were made during Palpatine's reign, ironically. Some of that because certain companies (like Incom Corporation, which defected to the rebels with their brand new X-Wing design) had strong motivation to crush the Empire. Even close to the Empire's rise, starships still had to make hyperspace jumps between small, unmanned space stations set at regular intervals with hyperspace data required for the next jump, and hyperspace engines were still too large to mount on starfighters (the X-Wing was the first mass-producted starfighter with hyperspace capabilities, while the TIE Advanced represented the same leap for the Empire)

When it comes to your comment about the amount of Jedi, Bioware doesn't need to change the setting to do that. All they needed was to invent a new, grand Sith war (which they did), and the whole thing would sort itself out. The Jedi council was large and powerful even at that time. Instead they went overboard and changed everything.

Star Wars has never operated in the same way as our own world. There's sound in space, for one thing. Even at the end of the movies, they still don't have the same level of technology in some areas that we have. This is after thousands of years of space travel. Applying our own science to that setting isn't really advisable.
4397  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Bioware:Mass Effect MMO makes sense on: April 16, 2011, 02:15:12 PM

Quote from: CeeKay on April 16, 2011, 02:10:33 PM

Quote from: Razgon on April 16, 2011, 06:45:42 AM

Kotor worked pretty well, and didn't feature Tie-fighthers  or any other era discordiant things that I noticed at least.

I don't know, first time I saw the space fighters in KotOR I thought to myself 'hey look, it's the tie-fighter's great great grandpa!': http://www.youtube.com/watch?v=c36SvnY4YEk (end game space battle, but if your a Star Wars fan you'll have seen it by now).

Now there's a good example! The stuff in that video bends continuity a bit, but it's not so bad that I froth at the mouth over it. You can definitely see the influence from Star Destroyers, TIE Fighters, B-Wings and... well, Z-95 Headhunters I guess... in that clip, but they are so far removed from the later design that I can live with it, as long as they don't flaunt it too much.

What I saw in the Old Republic trailers is way, WAY worse.
4398  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Bioware:Mass Effect MMO makes sense on: April 16, 2011, 02:11:25 PM

Quote from: The Grue on April 16, 2011, 02:03:24 PM

Quote from: Razgon on April 16, 2011, 06:45:42 AM

Kotor worked pretty well, and didn't feature Tie-fighthers  or any other era discordiant things that I noticed at least.

I haven't been paying much attention to what they've shown of TOR.  Are there really TIE Fighters in it or are there things that sort of resemble them but look old-fashioned, like what Lucas did with the prequel movies?

As far as I can recall, there are obvious Star Destroyers, TIE Fighters and X-Wings (not the exact models from the movies, but close enough that it doesn't really matter) in at least one of the trailers, as well as what pretty much amounts to stormtroopers. I remember when I first watched the ending sequence in Attack of the Clones. It gave me chills because I knew that this was the first time that the Republic fielded Star Destroyers and stormtroopers, and I knew what that would mean. Bioware didn't care.
4399  Gaming / Analog Gaming / Re: Top 5 Collectible Games and RPG Sales for 2010 on: April 16, 2011, 11:29:34 AM

Quote from: Turtle on April 16, 2011, 11:18:00 AM

Rogue Trader and beyond have problems though, and FFG's quality control has already buckled under the weight of such an aggressive release schedule.

The system is starting to break down at these scales, and their writing hasn't stepped up to fill the gaps.

I've been running one of their latest adventures, The Emperor Protects for Deathwatch but it's been horrific in terms of balance. I bought it to save time, but now I'm spending as much time trying to plan out encounters. But the way the power scales, if I hit them with something that will actually give them a challenge, they get killed in one round of combat.

This is only the second time I hear anyone say anything like that about Rogue Trader, and I've been reading a lot of discussions about the system. I get the impression that such complaints (at least in Rogue Trader. I'm not too familiar with Deathwatch yet) come from people who approach the game in the same way they do D&D. It's just not a game about combat. The players will almost always be considerably more powerful than their opposition (in Rogue Trader because they are equipped with some of the best equipment available in the galaxy. In Deathwatch because they are superhuman AND equipped with some of the best equipment in the galaxy), and if they aren't they shouldn't be fighting in the first place. One of the basic tenets about Warhammer (both Fantasy and 40k) is that if you end up in combat, you've done something wrong. That's obviously not true about Deathwatch though, but I'm really not familiar enough with that system to attempt to defend it or even know if it's flawed in the first place.
4400  Non-Gaming / Off-Topic / Re: Fringe Premiere on: April 16, 2011, 10:49:44 AM
There were some neat movie references in this episode too. The most obvious one is Inception, of course. The first minute or so after they went into Olivia's mind also seemed to be a clear homage to the first Matrix movie. The only things they were missing were the Clubbed to Death music and the lady in red.

The implications of what's happened to Olivia are possibly huge. She gave off a creepy vibe in the final sequence before the credits.
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