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4361  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: October 16, 2010, 09:49:34 AM
On the contrary, the appendix is interesting enough that it's neat of them to add it to the movie. Tolkien wrote The Hobbit first without knowing he'd expand it into The Lord of the Rings later. The things detailed in LOTR's appendix expand on important background details that tie the two books together, particularly how the whole thing with Sauron started. That is also what we're going to see, I suspect. At some point in the movies Gandalf is likely to storm Dol Guldur and chase Sauron back to Mordor.
4362  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: October 16, 2010, 09:45:32 AM

Quote from: rickfc on October 16, 2010, 03:44:29 AM

Quote from: ATB on October 16, 2010, 02:04:33 AM

<disturbing gif>

That is so full of win...

Why? What is it that entertains people about seeing other people hurt or maim themselves? CeeKay calling this picture "snuff" was pretty accurate. For all we know this girl died from that fall.
4363  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: October 15, 2010, 09:49:49 PM

Quote from: The Grue on October 15, 2010, 09:33:25 PM

Quote from: TiLT on October 15, 2010, 09:30:09 PM

Quote from: The Grue on October 15, 2010, 09:27:13 PM

Quote from: Sarkus on October 15, 2010, 08:30:29 PM

But the current plan is to split The Hobbit story into two parts, with "padding" added in the form of showing what Gandalf (and others) were up to when he was away from Bilbo and the dwarves.


Yes, Hollywood knows better than Tolkein.  Sheesh.  This is why I rarely watch movies anymore.

They're not really inventing anything new here. These events were chronicled in the LOTR appendix.

Yes, but appendices aren't very entertaining, are they?

And do you think that's a problem with their contents or in the way they're presented?
4364  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: October 15, 2010, 09:30:09 PM

Quote from: The Grue on October 15, 2010, 09:27:13 PM

Quote from: Sarkus on October 15, 2010, 08:30:29 PM

But the current plan is to split The Hobbit story into two parts, with "padding" added in the form of showing what Gandalf (and others) were up to when he was away from Bilbo and the dwarves.


Yes, Hollywood knows better than Tolkein.  Sheesh.  This is why I rarely watch movies anymore.

They're not really inventing anything new here. These events were chronicled in the LOTR appendix.
4365  Non-Gaming / Off-Topic / Re: The Making of Star Wars: The Empire Strikes Back on: October 15, 2010, 04:38:13 PM
They use cardboard boxes and mattresses for this kind of stuff in all kinds of movies. It's not really related to budget.
4366  Non-Gaming / Off-Topic / Re: The Making of Star Wars: The Empire Strikes Back on: October 15, 2010, 04:30:24 PM
And even if it was 8 feet, that would still be enough for someone to break their leg if they fell wrong.
4367  Gaming / Console / PC Gaming / Re: Temple of Elemental Evil on: October 14, 2010, 08:26:45 PM
I would steer away from any stat editing. In fact, I'd steer away from rolling for stats too, unless you can keep yourself from rerolling. At the ability score screen, you can choose the Point Buy method, which is much better. Every character will be balanced that way. No, you won't be seeing many 18s for a while, but you're not really supposed to.

In D&D 4E, Point Buy is the standard method of character creation anyway.
4368  Gaming / Analog Gaming / Re: D and D maps (Make them online) on: October 14, 2010, 06:22:06 PM
Printing to scale shouldn't be a problem with either app, and if it was it wouldn't be a problem to do it right even with something as simple as MS Paint. It's the least of your worries. Tongue

You CAN create dungeons with regular CC3, but it's not recommended. You can get Dungeon Designer 3 for that, which requires the core CC3 package. Honestly, I don't think this is a great idea at this point. I'd recommend using Dungeon Tiles to build your battle maps. It's easier, it's more fun, and it gets better results for less money than you'd spend on the software.

On the other hand, if you want to build great overland maps, world maps, city maps and so on, you can't really beat Campaign Cartographer and its addons.
4369  Gaming / Analog Gaming / Re: D and D maps (Make them online) on: October 14, 2010, 04:07:09 PM
There are two good map editing tools I know of, with slightly different purposes. Neither is exactly easy to use though, so be prepared for a little learning curve. Both cost money.

Dundjinni lets you create some rather gorgeous battle maps, but isn't well suited to stuff like campaign maps. It's cheaper than the alternative below. I haven't used Dundjinni in a few years.

Campaign Cartographer is probably your best bet if you take your map making seriously (I do). It's a pretty daunting tool to learn to use initially, but it's actually a lot easier than it looks. CC is well suited for anything from world maps to dungeon maps. It can also create battle maps that are almost as good looking as Dundjinni's. I use this application for my mapping needs. Here's an example of a map I made for my current D&D-campaign, entirely in CC3 after about 6-8 hours of work.
4370  Gaming / Console / PC Gaming / Re: Temple of Elemental Evil on: October 14, 2010, 03:59:14 PM
It's hard if you're not familiar with the D&D 3.5 rules, and easy if you know them in and out. The last time I played the game it was in Ironman mode. I got the party to level 10 before losing interest, and never lost a single party member. Knowing how to build a properly balanced party is vital, as is knowing how to use each class. You don't have to min/max, but you do have to play effectively, just like in a real pen & paper campaign.
4371  Gaming / Console / PC Gaming / Re: Temple of Elemental Evil on: October 14, 2010, 01:13:34 PM

Quote from: Razgon on October 14, 2010, 12:59:21 PM

Those alignments are the greatest invention of D&D ever! LOVED to mess around with them when creating adventure modules and adding them to major npcs and enemies and monsters...easy and fun motivation planner.

Oh god no! They are such a horrible part of D&D that even Wizards of the Coast are downplaying their importance now. In 4E there's only 5 alignments, and they have practically no impact on the rules (last I heard, Protection from Alignment went the way of the dodo).

The only thing alignment has done is to punish players who tried to roleplay their characters if they tried to portray them as realistic characters. The alignment system doesn't even come close to describing any real person, and most of us would fall completely outside of its boundaries.
4372  Gaming / Console / PC Gaming / Re: Temple of Elemental Evil on: October 14, 2010, 12:54:37 PM
Thought I'd try Lawful Neutral. The law comes first, other concerns be damned!
4373  Gaming / Console / PC Gaming / Re: Temple of Elemental Evil on: October 14, 2010, 12:43:49 PM

Quote from: Morgul on October 14, 2010, 12:32:15 PM

When you start off with the circle of 8 mod...   You start in a room instead of a dungeon.  You have a set amount of gold and vendors there to buy your initial items..  Then you start you adventure, cut scene has a druid telling you to go find the druid in hommlet..  (If you remember from the modules)

This isn't necessarily true. The opening sequence in the game depends on your party alignment. There are a total of 9 different openings, in other words. Other players may not get the druid quest you did.
4374  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 14, 2010, 07:35:32 AM
A patch for the PS3 version seems to be coming soon. It will fix the save corruption issue.
4375  Non-Gaming / Off-Topic / Re: Alien the Prequel on: October 14, 2010, 04:47:46 AM
If you consider the Alien vs Predator movies canon, humanity had also come across aliens on Earth, but had been unable to secure them for study. They were just itching to find another one, and for some reason (which will probably be explained in the new movie) learned of the alien ship's location and guessed at its contents.
4376  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 14, 2010, 04:39:07 AM

Quote from: Kevin Grey on October 13, 2010, 10:34:05 PM

Quote from: TiLT on October 13, 2010, 01:25:20 PM

Just finished the game on Warrior difficulty (ie. Normal). Holy crap, the whole ending and final battle was incredibly epic. For those of you wondering what this game has to do with the Castlevania franchise, you'll get to know the answer in the end, and boy is the answer given in style! smile

How long do you think it took you to finish the last three chapters?  I'm on 10-1 and I'm wondering if I can push through and finish tonight in a 2-3 hour session.  I always hate to stop playing a game when I'm within an hour or two of finishing. 

The last two chapters are pretty short, at least. There are a few puzzles in this part of the game which may or may not take some time. Can't guarantee you'll be able to get through it all in 2-3 hours.
4377  Gaming / Console / PC Gaming / Re: Temple of Elemental Evil on: October 13, 2010, 03:12:56 PM
Purchasing now! This one is definitely worth a replay. smile
4378  Gaming / Console / PC Gaming / Re: Fallout: New Vegas Announced on: October 13, 2010, 03:10:40 PM

Quote from: jztemple2 on October 13, 2010, 03:05:00 PM

Quote from: CeeKay on October 13, 2010, 02:17:43 PM

plus they probably needed to work on the checkpoint save system some more.

Oh lordy, I must have missed that. I've been avoiding the previews so the experience isn't spoiled for me. Does this mean I can't save anywhere and anytime I want to?

You have to find a typewriter to save, and you need ribbons to do so. Also, ribbons are only available as paid DLC 6 months after launch. 360-exclusive.

In completely unrelated news, CeeKay has a very inflated idea about his own sense of humor. Tongue
4379  Gaming / Console / PC Gaming / Re: Good PS3 games out by Christmas? on: October 13, 2010, 02:44:36 PM

Quote from: Morgul on October 13, 2010, 01:50:40 PM

I see elder scrolls 5 , doom 4 on the release date list.  Those still coming out?

AFAIK, they haven't even been officially announced yet, so don't get too excited. Tongue
4380  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 13, 2010, 01:25:20 PM
Just finished the game on Warrior difficulty (ie. Normal). Holy crap, the whole ending and final battle was incredibly epic. For those of you wondering what this game has to do with the Castlevania franchise, you'll get to know the answer in the end, and boy is the answer given in style! smile

The whole thing took me 17 hours, and I enjoyed every one of them. I'm really looking forward to the sequel now.
4381  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: October 12, 2010, 08:50:44 PM

Quote from: Razgon on October 12, 2010, 08:43:01 PM

And Tilt, I'm pretty sure those things got sorted out rather quickly.

Yeah well, it wasn't the fact that he was using copyrighted art that bothered me. A lot of mods and freeware games do that kind of thing, usually because the developer doesn't know that he can't do that. It was Kael's reaction to this being pointed out that was a problem. It always worries me when someone in a design position isn't even slightly open to criticism, and in fact lash out angrily at it. That was the impression I was left with, and while it may not at all be accurate for the kind of person Kael actually is, it's what I remember of him.
4382  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: October 12, 2010, 08:32:35 PM
I only talked to Kael once that I can remember on one of these forums. It was during the very early days of Fall From Heaven, and he had taken a lot of art resources from commercial games and used in his mod without asking for permission from any one of them. When other people in the thread about the mod suggested in a friendly and supporting way that he should check with the copyright holders that it was okay for him to use their art, he grew aggressive and started lashing out on everyone who even thought about giving him advice. It was a bizarre experience and definitely soured my opinion of him. Since then I haven't even bothered looking at the mod itself.
4383  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 12, 2010, 04:45:30 PM
You can usually (perhaps even always) do all paths on the first go as long as you're careful not to jump down large drops that isolate you from the branch. If you see a drop, turn back and try the other path before jumping down.
4384  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 12, 2010, 04:26:08 PM

Quote from: Roman on October 12, 2010, 04:11:44 PM

Quote from: Roman on October 12, 2010, 02:58:38 PM

where does the save game issue come into play?

ahh - looks to be a gaystation 3 only bug. Phew.

From what I've heard it's not, but the 360 is able to recover from it, possibly without any issues.

And WTF? Gaystation? Are we in kindergarten here?
4385  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 12, 2010, 03:06:38 PM
Argh! The Music Box level was NOT fun! Glad to be done with that. At chapter 10 now, and only two more to go after this. I feel like I have all the powerups and abilities at this point.

Baba Yaga's voice actor sucks.
4386  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 11, 2010, 05:30:29 PM
It's a great game that has been lovingly crafted and polished. While it's not innovative in any way, it's hard to imagine how they could have executed this concept much better.

IGN, GameSpot and GameTrailers all gave the game rather low scores, while all other publications I've seen have given it excellent ratings. It seems the three of them slam the game for not being Castlevania-like enough for them, which is really a rather silly thing to pull points for. The GameTrailers reviewer also seems to have been completely retarded. He complains about the platforming sections in a way that reveal his total lack of attention to the signals the game shows you. He complains about falling to his death because of a lack of direction and inconsistent platforming controls, which is flat out wrong. He's probably trying to use the same way of controlling your character as in Uncharted, which would indeed get you killed quickly because it would cause you to jump or drop to your death when you intended to do something else. As long as you use the controls the game tells you to do in the tutorials however, it's almost impossible to die during these segments.
4387  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 11, 2010, 04:55:02 PM
Up to chapter 8. For those of you afraid of the whole "where's the castle?" angle, rest assured that you'll be spending a large amount of the game in one hell of an ominous castle. smile

I've only run across one single section in the game so far that has annoyed me. It was a mini-game that you encounter about halfway through, and while it IS tactical in nature, it also contains enough luck that you can lose simply because of a bad streak of randomness. On the other hand, you can skip it at the cost of a significant amount of XP. I lucked out and beat it on my first attempt, but it was slow enough that I was really glad I didn't have to try again.

I'd love to see impressions from more people in this thread though. It feels like I'm talking to myself here at times. slywink
4388  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: October 11, 2010, 06:00:06 AM
What a great deal! Frog legs are expensive, after all.
4389  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 11, 2010, 05:24:53 AM

Quote from: Ridah on October 10, 2010, 09:14:28 PM

I hear people saying the game is long, how long are we talking?

I've played for 8 hours so far, and I'm less than half way through. That's not counting going back to replay levels so I can pick up those elusive hidden goodies I couldn't get the first time. Secrets are amazingly well hidden in this game. I can finish a level thinking I've seen everything it has to hide, then have the game tell me I just missed 3-4 bonus items somewhere in it.
4390  Non-Gaming / Off-Topic / Re: what should George Lucas do? on: October 10, 2010, 04:50:56 PM
See, I think a lot of stuff can be much more powerful when you don't show it. Audiences today are too used to getting everything served neat and easy without having to think for themselves. The Anakin origin story (which is confirmed, btw) has such an impact because you may or may not pick it up, and when you do, you also realize that you just noticed something extremely important that the main character himself (Anakin) didn't notice. That was Palpatine's and Anakin's "I am your father" scene, only Anakin was too blind and naive to realize what he was being told.
4391  Non-Gaming / Off-Topic / Re: what should George Lucas do? on: October 10, 2010, 04:04:48 PM

Quote from: Bullwinkle on October 10, 2010, 03:20:04 PM

and get rid of the damned metallicorphans midichlorians, and it would be watchable. 

You can't get rid of the midichlorians. Episode 3 revealed that Lucas had a grander plan for why they were included in the first place than as a simple explanation for why the Force exists. They instead turned out to be central to why Anakin exists and what Palpatine's role is in all of it.

In short: Palpatine's master created Anakin through his ability to manipulate midichlorians expertly. To bring him forth into the world, he set up his "project" inside a surrogate mother (Anakin's mom). However, he never got further than this since Palpatine killed his master when he heard about this (he didn't want to get replaced and killed). Palpatine knew Anakin existed, but didn't know his name nor location. When two Jedi stumbled upon him on Tatooine, he immediately recognized him for what he was and took things from there.

I hated the midichlorians too when episode 1 was released. While watching episode 3 however, the pieces fell together as a major revelation for me, and everything made sense and suddenly became very cool. Now I don't want them gone any more. They went from being stupid to turning a Jesus-comparison into something much darker.
4392  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 10, 2010, 10:30:11 AM
I just came across a boss that has appeared in several other Castlevania games. That was neat, and it was fun to fight against. smile

Spoiler for Hiden:
The crow witch. I've seen her in several other games, including Dawn of Sorrow which was my first Castlevania game.
4393  Non-Gaming / Off-Topic / Re: what should George Lucas do? on: October 10, 2010, 07:44:36 AM

Quote from: metallicorphan on October 09, 2010, 10:52:29 PM

do you think the Star Wars prequel films will age better with time or get worse?

I can't see Episode 1 getting better over time. For me it just got worse as I put distance away from the hype. Episode 3 however, was actually pretty good and was (IMO) crapped on by the public because nothing would have satisfied at the time. I've rewatched it again recently, and it's a very enjoyable movie. I think Episode 2 will just drown between those two movies, so it's hard to say what people will think about that one. It'll probably always be associated with the "I hate sand" quote.
4394  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 09:31:37 PM

Quote from: The Grue on October 09, 2010, 08:50:47 PM

Quote from: TiLT on October 09, 2010, 07:33:02 PM

the game doesn't force you to fight every enemy twice like GoW did just to increase the length of the game. There's more than enough content here without such cheap gimmicks.

I dunno, I sure have fought a ton of werewolves and wargs.  It doesn't lessen my enjoyment of the game and I have a feeling it will change once I beat Chapter 3.  One other thing I love in the game are the two giant bosses you've had to fight.  It has a Shadow of the Colossus vibe on those battles and I really love it.  The game is definitely still great.  Let's hope we get to a castle in Chapter 4.

You do. I'm 5 hours in and just saw my first castle. Dunno if I actually get to visit it, but I suppose so.

There are some fights where pushover enemies will respawn for a bit, usually until you achieve some kind of objective (like defeating a bigger enemy), and there are places where a mountable creature will respawn if the previous one dies so that you'll always have a mount available, but there's nothing like GoW's way of doing things. There, any non-boss enemy would always respawn once immediately upon death. Every fight felt like it lasted twice as long as it should, and it really dragged out the game in a bad way. Castlevania isn't like that.

The game is really challenging, but it hasn't been frustrating yet. I defeated the first Lord of Shadow (without spoiling anything), and it was a really long, multi-part battle with checkpoints between each part (thank god!), and the whole concept of the fight was way cool. The cutscenes and acting are also top-notch, though I could do with a few less clichés (magic crystals? Prophecies? Really?). Still, it's Castlevania, and this is infinitely better than the stories in the old games in the series, most of which were just laughably bad.

It's hard to put the game down. There's something epic, either a breathtaking vista or a memorable cutscene, around every corner. The pacing is excellent; just as you're about to get tired of something, you're suddenly asked to do something else. Combat against regular enemies is broken up with massive boss encounters, platforming and puzzles, and sometimes a mix of these.
4395  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 07:33:02 PM
Savegame corruption aside, the game is really awesome and very long. I'm only in chapter 3, and there seems to be 12 in total. Each chapter consists of anywhere between 2 and 8 levels or so, and each level can last pretty long.

You can easily tell that a lot of love was put into this game. Every single location seems painstakingly hand crafted and beautiful, and there's little if any repetition.

It's hard for me to compare this to the God of War series since I've only played the first one, but this is much better than that one at least. The combat feels more meaningful and complex without relying on an overabundance of combos, and the game doesn't force you to fight every enemy twice like GoW did just to increase the length of the game. There's more than enough content here without such cheap gimmicks.
4396  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 03:17:57 PM

Quote from: The Grue on October 09, 2010, 01:06:13 PM

Quote from: TiLT on October 09, 2010, 11:35:42 AM

Sounds like save corruption is an issue with this game for both the PS3 and 360 versions, though the 360 version seems to recover from it while the PS3 version just overwrites the faulty save. I'm sure this will get patched somehow, but for the time being I'm keeping backups of my saves. It sucks that the game only allows one save too. What were they thinking?


Can't you just exit to the map screen by hitting Start?  I don't think it saves anything there.

That's what I did. I both waited for a while after the last autosave before entering the menu, and in the menu I waited some more. Didn't help. It's entirely possible that the game was corrupted by random chance or some other bug in the game saving code.
4397  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 11:35:42 AM
Sounds like save corruption is an issue with this game for both the PS3 and 360 versions, though the 360 version seems to recover from it while the PS3 version just overwrites the faulty save. I'm sure this will get patched somehow, but for the time being I'm keeping backups of my saves. It sucks that the game only allows one save too. What were they thinking?
4398  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 09, 2010, 09:07:42 AM

Quote from: Kevin Grey on October 08, 2010, 03:24:03 AM

Quote from: The Grue on October 08, 2010, 02:16:50 AM

Uh oh.  That's two in this thread.  Hopefully it doesn't happen to me.  Are you guys quitting midlevel or anything?  I usually only quit out at the map screen.

What happened was that I was on the second stage of a boss fight when I shut the game down using my Harmony Remote.  I think that by the time the remote sent the PS3 the command to turn off the game was in the process of autosaving and that was probably what corrupted the file.  So the lesson learned for me is to exit to the XMB before shutting the PS3 off. 

Well crap, this just happened to me as well. Played the game up to part 3 yesterday, looked carefully for some way to exit to the main menu (couldn't find it), then quit to the XMB and from there turned off the system. Turned the game back on today and was told my save is damaged. Goddammit, what the hell am I supposed to do to protect it then? I was overly careful yesterday and still lost it, so how do I know this won't happen again when I'm 20 hours in?
4399  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 08, 2010, 06:08:59 PM

Quote from: The Grue on October 08, 2010, 06:04:27 PM

Quote from: TiLT on October 08, 2010, 06:00:59 PM

Dammit, I just got sick on the same day that I bring home both Castlevania and Enslaved. Typical.  icon_evil

That's the perfect scenario.  I played Dead Rising 2 all day on Monday when I was sick.

1) It's Friday, and the workday is already over.
2) When I'm sick, playing games is a low priority and often makes me feel worse.
3) Castlevania requires a lot of attention to survive in.
4400  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: October 08, 2010, 06:00:59 PM
Dammit, I just got sick on the same day that I bring home both Castlevania and Enslaved. Typical.  icon_evil
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