The level scaling in Oblivion ends up causing a butterfly effect if removed. You're better off installing a mod that goes into more depth with its changes and that has been tested extensively, such as Oscuro's Oblivion Overhaul. Here's the main blurb for that mod:
You must be prepared to cast aside your previous notions about Cyrodiil. The world no longer revolves around you, the player. Do not expect to be able to beat every monster or NPC you meet. Previously familiar areas may now be much more dangerous and you will frequently be forced to retreat from enemies who are too powerful to beat until you are stronger. You will probably die a lot more often now. However, if you have the ingenuity, skill, and luck to survive the odds stacked against you then you will be justly rewarded for your bravery!
If you ask me, that sounds exactly like what you want, at least considering that you can either attempt the difficult content right away, or leave it until your level is higher.
Hallelujah! It was about bloody time, considering they said it would take "a few weeks" at the beginning of the summer". Purchasing now!
Quote from: KC on November 15, 2011, 11:10:50 PM
Quote from: Chaz on November 15, 2011, 02:47:49 PM
Quote from: EddieA on November 15, 2011, 12:19:32 PM
Lands of Lore 1 and 2 are out for $5.99! And there was much rejoicing
Have these games held up well over the years?
The first game has held up quite well because of its extreme polish and its deliberately old-school design. The sequels don't hold up as well as they tried to embrace newer technology, so you'll find bad 2.5D graphics, horrible FMV acting and an outdated control system there. I'd pretend the sequels don't exist, and simply play the first game on its own. It's a real classic. If you like RPGs, you'll like LoL.
So, here I was, minding my own business. I was about to enter the mage guild to stow away some equipment in my quarters, when suddenly combat music kicks in and I hear a dragon roar. It slams onto the ground in the middle of the college grounds, where we proceed to have an epic battle. I would attempt to run around it and hide behind pillars, while it would creep around the large statue there, breathing fire at me whenever I showed my face. Occasionally it would lift off and land on one of the walls nearby, breathing fire across the entire area. I eventually managed to come out ahead and killed it, so now there's a huge dragon skeleton in the mage guild garden.
A random event, but as awesome as a scripted boss battle.
Parts of the game mechanics are well hidden. I noticed the game giving me a Rested state whenever sleeping, just like in older games. I could find nowhere that described the effect however. I also got a bit confused when people I met occasionally started to say things like "Are you feeling all right? You don't look well." when the game hadn't informed me of any kind of disease. Digging deeper, I eventually discovered that all this information is hidden in the Magic section, of all places. Go to the Active Effects tab there, and you'll see everything that's currently afflicting you, including bonuses like Rested and diseases. Going through this section I realized I had gotten a disease called Rockjoint, most likely after being bitten by a wolf. Getting rid of it was easy enough by wandering into a nearby pawn shop and buying their last Cure Disease potion, but it would be nice if the game showed these things more clearly. Why did they hide this stuff in the Magic section anyway?
So... I'm apparently Arch-Mage in the Mage Guild already at level 11. That was disappointingly quick. Don't get me wrong, the quest chain to get there was very good, but there was no progression through ranks like in the old games, so I went directly from Apprentice to Arch-Mage in a period of time that was much shorter than it would have been in Oblivion, or any of the older games for that sake. I loved those old ranks! Please don't tell me that this is how it works in all the guilds now!
Also, while I'm complaining, there's been way too much dungeon crawling for my tastes so far. Pretty much every quest I've been through has involved me going through a large, difficult dungeon, often taking me 1-2 hours each to complete. Then again, I've mostly been doing Mage Guild quests so far, and they may not be typical for the rest of the game. Is the amount of quests that lead you into dungeons large for the rest of you too? I would enjoy a bit of questing above ground for a while now that I'm Arch-Mage.
Quote from: Turtle on November 12, 2011, 05:44:34 AM
But from seeing how every other company as them handle things, unless the game is crap during their internal reviews, all the public outcry in the world won't change the game to be more like the originals.
You do realize that the last time this particular game was delayed was because of the public outcry, right? They decided to rethink the game mechanics.
Been playing for 5 hours now, and enjoying it a lot. After getting my first dragon shout I decided to head directly towards the mage guild far to the north since I play a pure mage. It was one hell of a journey, even after I bought a horse. I have now enrolled in the guild and have started to delve into the surprisingly challenging quests (playing on Expert). I'm very early in the guild yet, but so far this is much more involved than in Oblivion, giving a stronger feeling of actually being part of a guild.
Took a screenshot of myself on my brand new horse, on my way towards the first mage guild quest. The weather is harsh up in the north (the area you begin in feels temperate in comparison), with snow storms being the norm rather than the exception. I lucked out and had clear weather as I took the pic. This was taken on High detail.
Xbox 360 owners should probably hold off on installing Skyrim, at least until Bethesda issues a fix for the textures not always loading properly.
Since launching yesterday, numerous Skyrim owners have noticed textures not fully loading and appearing blurry in the game. Bethesda issued a statement on the matter in its official forums saying the problem is due to players installing the game and plans to offer a fix in the next update.
Skyrim uses a lot of dynamic streaming systems, including textures. We’ve seen a few reports of certain textures temporarily scaling down on the Xbox 360, and not scaling back up. We have verified that this issue does not occur when playing off the disk and when the game is fully cached (not installed).
Skyrim makes heavy use of the Xbox 360 caching system, and caches over the normal course of play while in menus or interiors. This cache can be wiped when other games are played or when the user manually removes it. We’re working on a solution in the next title update for those who have installed the game.
I was very surprised when i saw that Skyrim only took up 3.8gig,whereas Oblivion on the 360 takes up 5.9gig
Is Skyrim a shorter game than Oblivion?
I wouldn't expect it to be. Don't make the mistake of assuming that install size is in any way related to the actual length of a game. Those two things almost never have anything to do with each other. This isn't a movie.
Quote from: Sparhawk on November 10, 2011, 10:47:53 PM
Quote from: Arkon on November 10, 2011, 10:14:27 PM
Quote from: hepcat on November 10, 2011, 10:09:42 PM
How long did the unlock take, if I may be so bold?
The combination of decrypting files/first time setup took around 30 minutes for me.
That's a looooong time.
Took somewhere between 5 and 10 minutes for me.
I've played the game for about 2 hours so far. Will write down my impressions tomorrow, but I can say that the game certainly doesn't feel like it was made for PC. I feel like I'm juggling my way through a console interface using the wrong type of controller. For all the criticism Oblivion got for consolitis, this is worse. The game also feels a bit clunky initially.
Woohoo, generic MMORPG-like quests in the latest Elder Scrolls game! That's going to be so awesome! I can't wait to be sent off to "collect 20 blue petals" or "kill 10 bandits" or "get this item" over and over again!
Quote from: leo8877 on November 07, 2011, 09:16:51 PM
Quote from: Turtle on November 07, 2011, 09:00:36 PM
I have the feeling the next Drake game will show up on the PS4, and probably be way more open in terms of its puzzles and environments.
I think there's a missed opportunity for more exploration aspects with less linear shooting, at least, when not in a big action set piece.
Stuff where you go an entire level exploring a decent sized location to try and uncover a secret. Just wandering around, finding stuff to jot down in Nate's notebook, instead of everything already being in there.
If the next one is on PS4 I will be a sad panda. I can't get enough Drake!!
There's two years between each Uncharted game, which means the next one should hit in November 2013. That's around the same time as I tend to predict that the PS4 is going to be released, and I would expect Sony and Naughty Dog to time this so that Uncharted 4 becomes a launch title.
Quote from: CeeKay on November 05, 2011, 11:49:57 PM
Quote from: lex on October 18, 2011, 07:07:06 PM
It's up for preorder on steam with a release date of Nov 15. $49.99, with a 20% discount if you already own Batman: Arkham Asylum or Lego Batman through steam.
now the page says November 22nd....
25th here. What's this, the 4th delay? 5th? It has removed all my enthusiasm for the game, that's for sure. WB keeps pushing the release back without giving us a reason, treating us like second-rate customers. Well fuck them! I won't vote for Arkham City in GOTY polls no matter how good it is, and I won't buy a single piece of DLC. The game itself I got as part of the Nvidia promotion, so I didn't pay directly for it. WB needs to learn how to do business.
It's an interesting concept, and I'm kind of surprised nobody has done it before (that I can think of). For a game that is already such a hybrid between action and RPG, being able to separate those two genres at will is a nice addition.
Quote from: Destructor on November 01, 2011, 09:19:07 PM
Quote from: metallicorphan on November 01, 2011, 08:43:28 PM
and hopefully the range of voices for the characters as well
They've also said there's a lot more generic voice actors, so it won't be two people being the voices for an entire race (one male, one female).
Up to and including Fallout New Vegas (in which I assume Bethesda had a large hand in the voice acting department), they haven't been able to do this properly. New Vegas actually got pretty bad because each faction had a limited few actors for it. If you ever visited the NCR base in the very southwest corner of the map, you'll have noticed how there's just one voice actor for every male character there.
Just finished the game myself. First playthrough was on Hard, so the experience got a little... extended. There isn't really a massive amount of hard battles in the game, but the ones that are there are long and punishing. Some of them I have no idea how I'll ever do on Crushing... which means I'm just going to have to try. Cover isn't anywhere near as effective here as in the previous two games, since enemies will often show up behind you or do their best to flank you from the very first moments of a battle. Combat can feel a little unfair at times because of this (and because the game throws ridiculous odds at you occasionally).
For those who may be on the fence because of the stupid boss fight in the previous game, don't worry. They do it right and awesome this time. Perhaps they're erring a bit on the easy side now, but that's better than the alternative IMO.
As for a different fence, if you're cautious about this game because of the "monsters" in earlier games, here's a non-spoilery spoiler so that you'll have an idea if and how this game treats the same subject:
Spoiler for Hiden:
There's still something like that, but it's very different this time and most likely won't cause you any real frustration.
All in all, I'd say Uncharted 2 was slightly better, but that's not saying much considering the outstanding quality of these games in the first place. There was a section in the middle of this game that was really frustrating, partly because it was too cluttered and messed with the controls, and partly because it didn't really fit into the story. It felt like the developers just slapped it in there because they felt it was cool (and part of it certainly is!). That section also had the hardest fights for me, but maybe I just got better towards the end.
The game looked totally awesome in 3D. The sense of depth was superb and really enhanced the scenes, particularly the ones with a grand scale, and the ones with a smaller scale but movable lighting. Walking through a cave in 3D while holding a flashlight looks almost too good.
Edit: Btw, there was one potential important plot hole that bothered me towards the end: (big spoiler!)
Spoiler for Hiden:
The English magician seems to use the hallucinogenic water all the way from the early parts of the game. Where did he get it from when they obviously don't know where to find it?
Quote from: onnel on November 03, 2011, 05:08:40 AM
Feeling a bit stalled...I'm up to the butterfly boss in the garden, but don't feel confident taking it alone and also working my way in to blight town, but it's still pretty nasty for me (I'm level 28).
I'd love to get some help for the butterfly, but even as human I don't find any summon signs around (and the NPC one is now gone...can you only access NPC summons once?).
Any thoughts on where I should go/what I should do?
Moonlight Butterfly is possibly the easiest and most relaxing boss fight in the game (when not bringing cheese tactics into the mix, anyway), so go ahead and fight it alone. It's nothing to worry about. I took it out on my first attempt, and I'm playing a pure melee character, the worst matchup for that fight.
I only have 33% accuracy myself, so don't feel too bad.
Time to point out a few annoyances I have with the game so far:
Having played quite a bit longer into the game, the combat difficulty sure has ramped up. I'm playing on Hard, and it shows! It seems like the way combat is handled has been moved closer towards Uncharted 1 in that you'll frequently find enemies attacking you unexpectedly from behind and in that most of them will charge you recklessly instead of hiding behind cover. Both those in combination make for some frustrating moments. When you're hiding behind inadequate cover pointing only halfway in the right direction while two snipers are waiting to shoot you when you pop out, with one guy running in a wide circle to flank you, a guy with a grenade launcher firing at you every other second, a heavily armored dude walking directly towards you with a shotgun and several grunts hiding behind cover in the distance lobbing grenades at you, things can feel just a bit unfair. And that's before reinforcements spawn directly behind you. I've cursed at the screen a few times when I've suffered deaths I really had no real way of predicting or avoiding. You're constantly under fire, which means cover is extremely important. On the other hand, there's almost always someone behind you (or above/beneath you. This game is very vertical at times), which means cover is a liability. It makes me confused about what I'm actually supposed to be doing. I can't recall Uncharted 2 ever doing anything like this, yet Uncharted 3 does it repeatedly.
There's one section that was horribly frustrating for me. This was the (and this isn't a huge spoiler)
Spoiler for Hiden:
which ended up being a show reel of the worst parts of the Uncharted controls. You're moving in tight spaces with lots and lots and lots of clutter around you. Hitting the cover button (either to roll or to get into cover) more often than not seems to stick me to something else than what I had in mind. Moving while in cover sometimes moved me past corners, directly into the line of fire of enemies when I was expecting to stop at the corner so I could take potshots. The environment was so cluttered that I really couldn't keep track of where the enemies were or where they were coming from, and one enemy was in a heavily fortified spot high above where he could rain bullets down on me almost anywhere. Enemies would run up to me for melee combat, but trying to respond in kind usually brought me into the line of fire of other enemies, leading to my imminent death. Once combat was over, it was far from clear where I had to go to proceed. I walked in circles for about 10-15 minutes before I finally figured out where to go at one point. The game tried to give me a hint, but this was while I was in the middle of combat, zoomed in with a scope on a dangerous enemy, which meant I couldn't trigger it without putting myself at extreme risk. It never attempted to give me the hint again. I was glad to be done with that part, and the one immediately after was all kinds of awesome.
Finally, why the hell is Elena suddenly Asian? She seriously doesn't look like herself. She's barely recognizable. It also looks like they increased her bust size for some reason. Chloe has vaguely Asian features as well in bright light, but it's much worse for Elena. I can't even look at her without feeling upset that they've changed her so much, and for no good reason too. Elena was beautiful before. Now she looks... weird, making it really hard to connect with her. I haven't read many reviews of this game, but I suspect this is something more people than me must have pointed out.
With all that said, this is still an Uncharted game. So far it's not as good as Uncharted 2, but the difference is only slight. It's well worth the purchase. Now I'm all fidgety because I can't play tomorrow and won't be able to continue the story until Friday.
Quote from: PR_GMR on November 01, 2011, 09:15:00 PM
Question for those who are playing: Do the games first chapters spoil the ending of 'Uncharted 2'? Thanks!
No. I'm just about halfway through the game, but there has been only two mentions of the events in the previous game, and neither spoils anything. I don't see why anyone would play this game before Uncharted 2 though. There's simply no reason for skipping it.
It's getting late here, so I finally had to turn the game off. That was hard to do. There's a much bigger focus on team dynamics in this game than the previous two, so there's plenty of banter and supporting fire. It feels like there's less awesome set-pieces than in Uncharted 2 though, but that's probably just because that game was such a large step ahead from the first one, while this one is just more of the greatness that was the second game. The part where I'm at now is dragging a little, but I think it's got just one or two scenes left before it's over. This is also partly because I'm looking forward to the stuff that's coming next in the game, some of which has been previewed earlier.
Playing in 3D is completely immersive and really enhances the graphics for me. There's a real sense of scale and mass like this.
Just reached chapter 4 and had to take a break to eat dinner. Playing in 3D on a 50 inch plasma screen, which is a great experience. Everything seems so much more lifelike and realistic with the extra dimension. It's fantastic to see the gang back in action too. The storytelling has been awesome so far, and that's after only 3 introductory chapters. I've been laughing out loud more than I should already. Can't wait to see the rest.
Bethesda has a few... issues... that they struggle to overcome with every game they release. One of them is animation, but I almost never care about that since I have no interest in playing their games in third person.
A worse issue they have is that they somehow manage to make any voice actor sound bored and uninspired, no matter how good that actor is. They managed to blunder their way through Patrick Stewart, Liam Neeson and Sean Bean, great actors all, without getting a good performance out of any of them. Only Malcolm McDowell (of all the well-known actors) managed to pull off a respectable performance for them that I can recall, but that's partly because he always sounds the same anyway. I really don't understand how they do it. There must be something about the process they put their actors through that takes away their inspiration, but without an insider's view of the process it's impossible to tell what that could be.
Another issue is the level scaling, but that has been covered in depth already, so no need to retread that ground.
All in all though, these things don't matter all that much because (apart from the level scaling) none of these issues are central to the games' designs. You can play Oblivion for hundreds of hours without ever hearing Sean Bean's voice, and you can do the same with Liam Neeson in Fallout 3 (apart from the very beginning). The animation is hardly an issue for those who play in first person.
Quote from: CeeKay on October 30, 2011, 06:25:33 PM
PC Gamer: When you’re not doing the main quest, how common is it for you to run into a dragon?
Todd Howard: You have to do a little bit of the main quest – just the initial stuff – for the dragons to really start appearing, because it sits in with the story. After that point, the more of the main quest you do, the more dragons you’ll run into. But it’s hard to quantify it. They appear every once in a while. Not at a rate that is annoying… it still feels special. It’s hard to know how people will play the game and it’s a little bit random.
hopefully they don't get as bad as Oblivion gates- those suckers were popping up so much it felt like the Daedras should have just been able to take over.
Quote from: gellar on October 27, 2011, 06:43:47 PM
Yeah no idea as to specifically why. Maybe bad network drivers causing UDP to do weird things. Maybe the router handles UDP poorly. Maybe the torrent client is doing bad stuff to UDP. It's a fairly unused protocol in the consumer world these days, so none of those would surprise me.
Is it? I was under the impression that UDP is still the primary protocol used for network gaming. Has this changed in recent years for some reason?
Quote from: Gratch on October 27, 2011, 01:37:37 PM
Also watched the first episode of Angel. Not thrilled about Cordelia, but will certainly give it a look.
Angel rocks! Well, except parts of season 3 and the entirety of season 4, which both suck. In fact, anything involving Connor (you'll know him when you see him) is absolutely horrible. The show redeems itself with the final season though.
Quote from: Inverarity on October 27, 2011, 07:23:36 AM
Quote from: Roman on October 27, 2011, 03:12:04 AM
Finally beat Queelag tonight!! Now on to Sen's Fortress.
Yes! Someone playing at my pace. Quealag was a royal pain the ass for me, so when I beat her I wanted out of Blighttown as soon as possible. Now I regret that decision because it's annoying to get back to the lower levels of blighttown. If you have any interest in doing the great hollow, and you have the stomach to deal with the curse basilisks, I recommend you head there so you don't have to deal with what I'm dealing with if you want to head back later. Granted, I could probably do Sens now, but I think I need a ranged attack before I venture to far into the fortress. I literally have no attunement slots so I'm going to the hollow to get some souls.
I beat Queelag on my first try.
Anyway, it's not that hard to get back to the bottom of Blighttown since there's a handy shortcut:
Spoiler for Hiden:
You can get there very quickly from the Firelink Shrine. When at the bonfire in the Blighttown swamp, exit the tunnel and head right. You'll want to get onto the water wheel and keep climbing up at every opportunity you get. Once at the very top you should see a chest. Open it and get the key inside, then head in the only way you can go from there. You'll run into some of the ogre-like enemies here. Kill them (or run past) and you'll end up in the Valley of Drakes. Cross the ravine and use your key (or the master key if you have it) to open the door there. Walk through (into New Londo Ruins. Don't cross the bridges unless you know what you're doing!) and head left, and you'll find a tower with an elevator. Ride the elevator and walk along the path you find, and you'll end up at the Firelink Shrine. You can easily take this path back later, which means you only have to deal with a few ogres (which you can still run past) and an insect or two before you're back at the Blighttown bonfire.
Also, don't forget that the poison dart blowers don't respawn, so if any of them are bothering you in Blighttown it's well worth the effort to take them out, even if it kills you in the process. The shortcut takes you very, very close to a small army of them gathered at one specific place, so be careful about wandering around.
There's also the enormous differences between even non-magical weapons. For example: A halberd attacks in a very different way than a spear, but if you swing the former in a tight corridor it's just going to bounce harmlessly off the wall.