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4241  Gaming / Console / PC Gaming / Re: King's Bounty Crossworlds on: February 04, 2011, 08:36:56 PM
My only issue with this game is that it's waaaaay too long! They could have made it 1/3 the length or less, and it would have been a much better game for it. Steam says I've played the base game for 60 hours, and I'm still nowhere near the last continent. The combat is cool, but not 70+ hours cool (which doesn't count the expansions).
4242  Non-Gaming / Off-Topic / Re: [Movies] twist/shock endings on: February 03, 2011, 10:40:16 PM

Quote from: PeteRock on February 03, 2011, 09:49:14 PM

The Empire Strikes Back

Wow, that movie and its twist is so ingrained in my mind that I didn't even understand why you listed it until I stopped and thought about it. Good one! smile
4243  Non-Gaming / Off-Topic / Re: [Movies] Twist Endings on: February 03, 2011, 07:28:53 PM
Any movie by M. Night Shyamalan.

Memento.
4244  Gaming / Console / PC Gaming / Re: the Steam is a changing: Steam screenshot feature~ on: February 02, 2011, 02:05:01 PM

Quote from: Greggy_D on February 02, 2011, 01:41:47 PM

Quote from: CeeKay on February 02, 2011, 02:35:21 AM

from any game that uses the Steam overlay.



What is this defined as?

Any game launched through Steam, I'd guess. This would also work for non-Steam games.
4245  Gaming / Console / PC Gaming / Re: Resistance 3 on: February 02, 2011, 02:02:24 PM
I strongly dislike health meters in shooters. They cause big balance problems, which was very obvious particularly towards the end of the first Resistance. You could go through several encounters without coming across anything that would replenish your health, so if you were unlucky and lost health in the first of such a series of encounters, the rest of them would be much harder than they were designed to be. It's just really hard, if not impossible, to properly balance an encounter where you're not sure what power level the player will be upon entering it.

It caused great frustration for me towards the end of Resistance.
4246  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 02, 2011, 12:13:38 PM

Quote from: CeeKay on February 02, 2011, 01:44:09 AM

Quote from: leo8877 on February 02, 2011, 01:16:29 AM

Quote from: TiLT on February 01, 2011, 04:54:54 PM

Quote from: CeeKay on February 01, 2011, 04:41:16 PM

Quote from: TiLT on January 31, 2011, 03:58:23 PM

Quote from: CeeKay on January 31, 2011, 03:55:15 PM

Quote from: TiLT on January 31, 2011, 03:46:31 PM

Quote from: CeeKay on January 31, 2011, 03:21:02 PM

I got the ripper specs, but I haven't been seeing a lot of ripper ammo or found specs for it yet.

Keep in mind that the ammo you find is based on the weapons you carry. If you don't carry around a Ripper, you'll barely find any ammo for it.

I was wondering about that, but I've been finding plenty of Javelines and Line ammo without having either of those though.  I'm only playing on normal though, so maybe the game is more generous with ammo for those guns.

I found the occasional ammo for weapons like the javelin gun too on Normal, but never plenty. Try swapping your weapons. You'll notice a difference in ammo drops immediately.

thanks for the tip, bought a ripper last night and I'm definitely seeing an uptick in ammo for it.

One thing I'd wish the devs would get away from is the obvious 'you're entering a big room, prepare for combat' mentality.  after awhile I start feeling like '<sigh> another big combat' whenever I see a big open space coming up.  I almost quit when I saw one such instance last night, but I hadn't seen a save point in awhile so I just powered on through it to make the next one.  after finishing my first playthrough I was going to try a new game +, but since I'm already feeling burned out at chapter 7 (or 8, I may have hit the next chapter) I may be lucky to make it to the end at all.

Oh my... you're going to hate the final chapters if you're already burning out. biggrin

CeeKay if you don't like the game where you're at, which is the best part of the game, then I'm not sure it's for you.  You're definitely not gonna like the finishing segment.

the funny thing is I really liked the first game.  I think I'm going to give it til level 10, I've heard good thing about that level at least.

You should play through the whole thing, for the story if nothing else. When things get too frustrating, just turn down the difficulty to Casual and keep it there.
4247  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 01, 2011, 04:54:54 PM

Quote from: CeeKay on February 01, 2011, 04:41:16 PM

Quote from: TiLT on January 31, 2011, 03:58:23 PM

Quote from: CeeKay on January 31, 2011, 03:55:15 PM

Quote from: TiLT on January 31, 2011, 03:46:31 PM

Quote from: CeeKay on January 31, 2011, 03:21:02 PM

I got the ripper specs, but I haven't been seeing a lot of ripper ammo or found specs for it yet.

Keep in mind that the ammo you find is based on the weapons you carry. If you don't carry around a Ripper, you'll barely find any ammo for it.

I was wondering about that, but I've been finding plenty of Javelines and Line ammo without having either of those though.  I'm only playing on normal though, so maybe the game is more generous with ammo for those guns.

I found the occasional ammo for weapons like the javelin gun too on Normal, but never plenty. Try swapping your weapons. You'll notice a difference in ammo drops immediately.

thanks for the tip, bought a ripper last night and I'm definitely seeing an uptick in ammo for it.

One thing I'd wish the devs would get away from is the obvious 'you're entering a big room, prepare for combat' mentality.  after awhile I start feeling like '<sigh> another big combat' whenever I see a big open space coming up.  I almost quit when I saw one such instance last night, but I hadn't seen a save point in awhile so I just powered on through it to make the next one.  after finishing my first playthrough I was going to try a new game +, but since I'm already feeling burned out at chapter 7 (or 8, I may have hit the next chapter) I may be lucky to make it to the end at all.

Oh my... you're going to hate the final chapters if you're already burning out. biggrin
4248  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: February 01, 2011, 04:23:06 PM
It's going to be even harder than Demon's Soul, supposedly. Demon's Soul balances on a thin edge between satisfying and frustrating. Let's hope Dark Souls can do the same without tipping into frustration.

The greatest bit of news is that soul tendency seems to be gone. That system was Demon's Soul's biggest flaw. The only thing it accomplished was to make people have to rely on gaming the system from the very beginning of a character's career if they wanted any of the really good loot, and you could easily lock yourself away from much of it, particularly if you only played in short bursts. The concept was interesting, but it just didn't work in practice.
4249  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: January 31, 2011, 08:10:54 PM
I'm just glad the audio glitch for the keyboard was fixed. I've stopped playing the keyboard while waiting for that particular fix.
4250  Non-Gaming / Off-Topic / Re: Fringe Premiere on: January 31, 2011, 07:30:16 PM

Quote from: GuidoTKP on January 31, 2011, 07:22:21 PM

Man, I'm not so sure.

Spoiler for Hiden:
I'm certainly interested in seeing where the weaponized Peter plotline goes, but I was more in a state of WTF than in a state of oh, that's cooooool after watching last Friday's episode. Kind of neat that Walter and Peter now have a secret that will force Walter to be discrete until he figures out what the heck to do, but I'm not a big fan of monster "just add water" personality changes for characters.

It could end up being awesome, but I can't say I'm very excited about this development, yet.


Spoiler for Hiden:
It's not really a big stretch for Peter. Even since he learned that he's from the other dimension, he's been more apt to do things on his own, and he doesn't seem to trust anyone else with the doomsday device.
4251  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 31, 2011, 03:58:23 PM

Quote from: CeeKay on January 31, 2011, 03:55:15 PM

Quote from: TiLT on January 31, 2011, 03:46:31 PM

Quote from: CeeKay on January 31, 2011, 03:21:02 PM

I got the ripper specs, but I haven't been seeing a lot of ripper ammo or found specs for it yet.

Keep in mind that the ammo you find is based on the weapons you carry. If you don't carry around a Ripper, you'll barely find any ammo for it.

I was wondering about that, but I've been finding plenty of Javelines and Line ammo without having either of those though.  I'm only playing on normal though, so maybe the game is more generous with ammo for those guns.

I found the occasional ammo for weapons like the javelin gun too on Normal, but never plenty. Try swapping your weapons. You'll notice a difference in ammo drops immediately.
4252  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 31, 2011, 03:46:31 PM

Quote from: CeeKay on January 31, 2011, 03:21:02 PM

I got the ripper specs, but I haven't been seeing a lot of ripper ammo or found specs for it yet.

Keep in mind that the ammo you find is based on the weapons you carry. If you don't carry around a Ripper, you'll barely find any ammo for it.
4253  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 31, 2011, 07:01:05 AM

Quote from: leo8877 on January 31, 2011, 06:58:47 AM

Oh and let me add that the Zero-G stuff was amazing.  Every one was really well done and the views were  icon_eek

Yeah, that was cool. I wasn't a big fan of the sections where you were just supposed to dodge incoming debris though. Without any real depth perception it was way too hard to see how big the object was and where it was going to intersect the screen, which caused me to die repeatedly. This is a clear example of a type of gameplay that would be enhanced a lot by seeing it in real 3D.
4254  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 31, 2011, 06:29:49 AM

Quote from: leo8877 on January 31, 2011, 05:42:10 AM

Spoiler for Hiden:
The other thing I didn't like was the return of the indestructible monster.  He shows up at the end and I thought they would have learned that from the first one.  Not fun to have to deal with, that's for sure.

Spoiler for Hiden:
The thing is, in Dead Space 1 they gave it a proper introduction with a speech and all. You had a short little fight against it before leaving the room. After that you only heard it in the walls for a while, then met it in short fights before having it leave for extended periods of time. You never had to just keep running for long. The important thing is that they introduced the thing, gave it context, and made it really scary.

In Dead Space 2, not so much. It's just there all of a sudden, with no explanation of how the creature that was bred specifically and uniquely on the Ishimura could have been replicated. And once you meet it, you'll barely get a second's respite from it until you reach the end boss. This is the main reason why chapter 14 failed hard. Hell, it even attacks you if you try to use the save terminals!
4255  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 10:04:49 PM

Quote from: leo8877 on January 30, 2011, 09:56:08 PM

I'm in Chapter 13 now and still really loving the game.  There's definitely been some hairy moments in the last few hours, but nothing that made me throw my controller.  Maybe when I'm done we can do some spoiler talk about specific points.  Chapter 10 I'd put up there with the best levels of all time. 

As for fucking things up so badly, I can't believe you could think that.  This game is absolutely fantastic.  Excellent set pieces.  Amazong audio and visual.  The Dead Space world is just so alive and fantastic.  IMO, at least.

As I said, the fucking up only starts in chapter 13 (and gets considerably worse in the following two). You haven't gotten far enough in to see what I mean yet, so I agree that the game has been fantastic if we ignore the stuff you haven't encountered. Still, chapter 10 is the first sign of problems, despite the otherwise high quality of that particular chapter. That's when I first started to notice the game being cruel and unfair in the way it spawns enemies around you.
4256  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 09:37:58 PM
Thinking about it some more, one of the biggest problems this game has is that it has no qualms about spawning enemies in front of you, to your sides, behind you, or even right on top of you. All at once, occasionally. This type of game doesn't work well when that happens. A good example is Resident Evil 4 and 5. They rarely if ever spawn enemies behind you (or on top of you) because they are aware of the limitations of the controls and your weapons. When DS2 spawns silent enemies behind me, letting them attack me freely before I'm even given a clue that they're there (Pukers are a prime example of this), and usually also while other enemies are converging upon me from other directions, I'm reminded that the Dead Space developers don't seem to have the faintest clue about these things.

I'm so disappointed that they could fuck things up this badly after the greatness that was Dead Space 1. The first 9 chapters of DS2 are the same type of greatness, but when you hit chapter 10 things start to take a worrying turn that goes off the deep end in chapter 13. I hope that I won't be alone in these complaints (and judging from what I've seen at some other forums, I won't) so that the developers learn from their mistakes for the next game. As it is, I'm afraid they might alienate all but the most hardcore players from buying any new games in the franchise.
4257  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 07:48:56 PM

Quote from: leo8877 on January 30, 2011, 07:47:56 PM

I just started Chapter 11 playing Survivalist and have only died a handful of times.  I upgraded my Status to full almost immediately and have been able to do ok in pretty much every fight.  TK is a big plus, I think they expect you to shoot off a claw and then us TK to impale with it.  Also Line Gun alt fire +  Status is godly.

I think you mean Stasis. slywink
4258  Gaming / Console / PC Gaming / Re: The Witcher - help, I'm stuck?! on: January 30, 2011, 07:43:26 PM
Spoiler for Hiden:
Have you tried talking to Ramsmeat?
4259  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 07:11:30 PM

Quote from: Travis on January 30, 2011, 07:05:01 PM

Without spoiling anything would you mind sharing the proper upgrade path to beat the boss on normal?  I haven't started the game yet and don't want to change the difficuly.

Well, I'd say you want something that can do tons of damage to a specific target at range very fast, and with a respectable amount of ammo for it. You also want something that can deal with plenty of fast moving enemies quickly and effectively. The Line Gun alt fire has a very specific use during this battle that it's extremely good at and which makes the fight considerably easier, but I only had three shots for it at the start of the battle.

What you *really* want to do is to figure out a way to get through pretty much a whole chapter without any stores, but with enough ammo left to deal with the final boss. If they had at least added a store just before the boss it might have been manageable, but noooo...

It's pretty much the entirety of the last three chapters that sucks though. As a poster on another board put it: "Okay Dead Space 2, I give up. You win!"
4260  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' on: January 30, 2011, 06:56:10 PM
Kaz Hirai, chairman of Sony, speaks in vague terms about pricing in an interview with PCWorld. They've supposedly thought about the pricing for a while, wanting to avoid going "off the deep end", which I take to mean that they don't want to price themselves out of the market.
4261  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 04:06:37 PM
Just finished the game. Holy FUCK did they screw up with the final three chapters! They sucked all the fun out of the game (which had been very fun up to that point) and when the credits rolled I felt nothing but anger at the game. This is coming from a huge Dead Space fan too. After going through the game in Normal difficulty, I reached the final boss only to die over and over and over with no visible chance in hell of winning. I had to turn the difficulty down to Casual, and even then I only barely made it. Way to kick me in the balls after going through the entire rest of the game on Normal difficulty, robbing me of the trophy.

Most developers have figured this out by now: You keep the difficulty reasonably consistent throughout the game. You ramp it up slightly towards the end to build tension, but not so much that someone will find that the difficulty that has worked for them most of the game suddenly is at an entirely new level. So why the hell couldn't the DS2 developers figure out the same thing? Dead Space 1 did it right.

Goddammit! I don't buy games to get pissed off.

If you dislike infinite spawns, no downtime whatsoever (you can't stop or you die) and being punished HARD for making the "wrong" upgrade choices, stop playing when you reach chapter 13. Seriously. Just YouTube the ending.
4262  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 11:17:12 AM

Quote from: Sparhawk on January 30, 2011, 05:04:33 AM

Quote from: TiLT on January 29, 2011, 07:09:19 PM

If there's one thing that seriously annoys me about this game, it's how the developers went completely overboard with effects on the dialogue. I can only hear about one word in ten out of the things Nicole says, for example, and certain other bits of dialogue are also completely inaudible through the massive compression and distortion. The game is trying to build mood and use foreshadowing with this stuff, but it doesn't work if I can't hear it.

It's a waste of perfectly good voice actors.

Turn on subtitles. I can hear everything fine. It might be your hearing or audio equipment/settings that is bad. 

My audio settings are at default, which is somewhat below maximum. My equipment is a highly rated surround sound setup. I'm a sound engineer myself, and I can tell what the ones behind the sounds in this game did. As I mentioned, they used heavy compression and distortion. In addition to this, there's generally a lot of reverb and metal tubing. All of this (and particularly the compression) serves to make sound less dynamic and harder to understand. With the combinations they used here, Nicole's speech is next to impossible to understand. It's pretty much just static.

Using subtitles is a good idea though.
4263  Gaming / Console / PC Gaming / Re: MagicKa - Diablo style Coop Mage Action :) on: January 29, 2011, 10:14:54 PM

Quote from: CeeKay on January 29, 2011, 09:09:45 PM

I decided to restart so I could get rid of the healing staff, and in the middle of my replay if the first level the game hard locked my system on me.

Try hitting the Windows key and L at the same time when that happens. Windows has a nasty tendency to get stuck in Direct3D-mode when a 3D-application crashes, but you can force it back to the regular Windows interface by locking the computer.
4264  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 29, 2011, 07:09:19 PM
If there's one thing that seriously annoys me about this game, it's how the developers went completely overboard with effects on the dialogue. I can only hear about one word in ten out of the things Nicole says, for example, and certain other bits of dialogue are also completely inaudible through the massive compression and distortion. The game is trying to build mood and use foreshadowing with this stuff, but it doesn't work if I can't hear it.

It's a waste of perfectly good voice actors.
4265  Gaming / Console / PC Gaming / Re: Playstation Move on: January 29, 2011, 03:33:41 PM
I've played through the first chapter of Extraction using Move with no issues.
4266  Gaming / Console / PC Gaming / Re: MagicKa - Diablo style Coop Mage Action :) on: January 29, 2011, 02:58:07 PM

Quote from: Gratch on January 29, 2011, 02:40:34 PM

So, is there a single-player component to Magicka, or is it solely MP focused?  Looks intriguing, but not if it requires 4 other people to be any fun.

I only play single player, and only the first two levels so far, but it's been a lot of fun. The difficulty supposedly scales according to the number of players.
4267  Gaming / Console / PC Gaming / Re: MagicKa - Diablo style Coop Mage Action :) on: January 27, 2011, 09:14:52 PM
Ooh, that makes sense. The game isn't good about explaining these subtle details.
4268  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: January 27, 2011, 06:31:41 PM
Well, don't forget before before. Take a look at Bad Taste, and you'll realize Peter Jackson looks more like himself now than when he filmed The Lord of the Rings.
4269  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' on: January 27, 2011, 02:25:52 PM

Quote from: Bullwinkle on January 27, 2011, 02:24:05 PM

Any word on non-digital PSP games?  ie What the hell do I do with all of my discs?

http://www.youtube.com/watch?v=S3QUO4StfCE

slywink
4270  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' on: January 27, 2011, 01:27:54 PM
There's nothing standard about the OLED screens yet. From what I hear, they aren't produced at anywhere near the rate they'll have to be. Hell, there's barely enough produced for the few cell phones that use them.
4271  Gaming / Console / PC Gaming / Re: MagicKa - Diablo style Coop Mage Action :) on: January 26, 2011, 09:19:27 PM
I've played the first two levels so far with no bugs or issues at all. It's a lot of fun, though the magic system seems a bit unbalanced. I found a simple combo that instantly deals with all goblins near me, for example:

Spoiler for Hiden:
Lightning + Arcane, cast as an area attack. No charge time, instant kill for pretty much anything around me. I tend to charge it with 4 x lightning and one arcane, but I don't know if it makes a difference.

Other spells barely touch the same enemies. There's a lot of freedom in how to design your spells though. One thing that confuses me is that I have several spells (one of them handed out to me in the tutorial) containing a power icon I don't recognize, which means I can't cast these spells. Do I get more of these icons later?

There's LOTS and lots of pop culture references here. Off the top of my head, some of the most memorable references I've seen were to Star Wars, The Matrix, Lord of the Rings, Warhammer, King's Quest and World of Warcraft ("Now if only I could figure out how to get rid of this exclamation mark that has been following me around lately..."), as well as half a dozen RPG systems. The voiceovers are in a bizarre The Sims-like nonsensical language that still contains tons of real words from both English and Swedish, and they are particularly hilarious if you understand both those languages.

Also, gotta love Vlad (who's definitely not a vampire!).
4272  Non-Gaming / Off-Topic / Re: Two new Matrix movies on the way? on: January 26, 2011, 05:58:29 PM

Quote from: pr0ner on January 26, 2011, 05:33:33 PM

Quote from: TiLT on January 26, 2011, 04:25:19 PM

Quote from: pr0ner on January 26, 2011, 03:19:23 PM

It's funny that new Matrix movies are being discussed like they're happening when the rumor's already been debunked in this very thread.

Are we discussing any new movies in here? I couldn't tell. As far as I can see, all the recent discussion has been about the existing movies.


Some people are.

What is my post doing at the end there?
4273  Non-Gaming / Off-Topic / Re: Two new Matrix movies on the way? on: January 26, 2011, 04:25:19 PM

Quote from: pr0ner on January 26, 2011, 03:19:23 PM

It's funny that new Matrix movies are being discussed like they're happening when the rumor's already been debunked in this very thread.

Are we discussing any new movies in here? I couldn't tell. As far as I can see, all the recent discussion has been about the existing movies.
4274  Non-Gaming / Off-Topic / Re: Two new Matrix movies on the way? on: January 26, 2011, 01:40:17 PM

Quote from: ATB on January 26, 2011, 12:31:38 PM

I don't mean a 1 on 1 fight.  I mean smith is coming to erase pretty much everything the merv has created and his cushy existence in the matrix..why not at least showcase a battle between his guards with a little extra oomph that merv has up his sleeve to make it interesting...
And then after all the guards have been assimilated,  there's some awesome conversation between smith and merv about purpose and cause and effect.

None of that would have served the story or drama in any way, shape or form. It would just have been a waste of time and would repeat things we saw elsewhere. We saw Smith assimilating one of the most powerful programs when it took over the Oracle. We saw the Merovingian talk more than enough about cause and effect. Going through those things again would have been bad storytelling.

Besides, there wouldn't have been a fight between Smith and the bodyguards. He would just assimilate them. The Merovingian has no "oomph" up his sleeve. He's a program with a specific purpose (dealing with obsolete programs from earlier versions of the Matrix). He's in no position or with no ability to change the rules he's programmed to handle.

Technically, I suppose the Merovingian would have been the program to send Smith to the Source once he was infected, but we all know that never happened (Neo eventually handled that part). It still doesn't make a difference.
4275  Non-Gaming / Off-Topic / Re: Two new Matrix movies on the way? on: January 26, 2011, 11:12:51 AM
Besides, the Chateau fight was the equivalent of a physical showdown with the Merovingian. He let his bodyguards do the fighting while he watched.

Most of the programs in the Matrix were never designed for physical confrontation. My impression is that the only ones that did resort to such means were the Agents and rogue programs (ghosts, vampires, werewolves, etc.). The Merovingian was neither of those.
4276  Non-Gaming / Off-Topic / Re: Two new Matrix movies on the way? on: January 26, 2011, 10:07:40 AM
That would have sort of defeated his purpose and mystique. He wasn't a fighter.
4277  Gaming / Console / PC Gaming / Re: Dead Space Extraction PS3 on: January 26, 2011, 07:08:33 AM
You don't get Extraction for free unless you purchase the collector's edition, and then it's not free, is it? Tongue
4278  Non-Gaming / Off-Topic / Re: Two new Matrix movies on the way? on: January 26, 2011, 05:36:36 AM

Quote from: ATB on January 25, 2011, 11:46:34 PM

Perhaps for the future movies they're going to do how the machines took over and stuff.  That's what the Terminator franchise should have done after T2 instead of crapping out T3 and T4.

They already covered that in Animatrix.

And huge fight scene between Smith and the Merovingian? Are you kidding?
4279  Gaming / Portable Gaming & Apps / Re: PSP2: To Be Revealed on the 27th? (only a rumor so far) on: January 25, 2011, 12:50:39 PM
OLED screens are stunningly detailed (you can fit much more detail into a 15" OLED screen than a 60" plasma screen, AFAIK) with near perfect color and black levels. You can't get anything better with current consumer technology, and they are produced in such low quantities that any device with such a screen should be treasured. My HTC Desire smart phone has an OLED screen that makes the iPad look pale and drab in comparison (I know. I've put them side by side).
4280  Non-Gaming / Off-Topic / Re: Two new Matrix movies on the way? on: January 24, 2011, 10:43:56 PM

Quote from: Razgon on January 24, 2011, 04:44:54 PM

I loved the first movie as well - the two others were ok, but I gave up understanding what went on in the third one.

If you need any help with specific things from that movie, ask! I eventually figured out the movies, and particularly the ending, which made a lot of other things throughout the trilogy suddenly make a lot more sense. There was a lot of foreshadowing in all the movies, but if you didn't understand the ending, you wouldn't really feel that what led to it was very interesting either.
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