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4241  Gaming / Console / PC Gaming / Re: Killzone 3 on: February 23, 2011, 07:53:46 PM
I'm really enjoying this game, playing it using Move. It's a lot better than Killzone 2 for sure.

However, the game can be pretty fucking unfair! Right now I'm completely stuck in a section where you're using the jetpack from the preview videos. You use it to jump from platform to platform, and once you land on a specific one, two flyer enemies spawn right around the corner and come flying at you. They kill you in less than 5 seconds, and there's no way to hide and no cover you can use. I've unloaded a continuous stream of gunfire at them and haven't been able to kill even one. I'm honestly completely stumped and have no idea how to proceed, having died 10 times to these two enemies alone with no progress made between attempts. It's infuriating!
4242  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 07:47:36 PM

Quote from: Turtle on February 23, 2011, 07:31:13 PM

And my response. You're still going to buy it anyway, and play it, and probably end up loving it in the long run.

Honestly I think they went a bit too far in terms of the speed, but that's pretty much it. It is not the end of the world, or of the genre.

The first two, yeah. Loving it in the long run? I think not. Like it with reservations? Sure.
4243  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 07:13:41 PM

Quote from: Scuzz on February 23, 2011, 06:56:49 PM

I disagree but am too lazy to look it up. Many people whined about the look, the different angles available (I would terribly miss the overhead angle), the combat and dialogue.

True, there were people concerned about the violence but they were the minority.

I remember the Dragon Age threads very well, as I often use them as an example of how not to do game marketing. People weren't concerned about the violence, they were concerned that the marketing was all "BLOOD! HEAVY METAL! BLOOD!", which was juvenile at best. People feared the game itself would be just as immature. This was not a minority. Pretty much everyone on both GT and OO disliked the marketing, with the exception of the one cool video released just before the game itself.

I am speaking exclusively about the PC version by the way. After all, we ARE in the PC gaming section of the forum. The general consensus was that the game looked like a modern Baldur's Gate, and everyone loved the game for it. The things you mention might have been console specific (I didn't really follow the console discussions for that game), or you might be confusing them with discussions that appeared AFTER the game was released (again mostly for the console version. I can't recally anyone complaining about the camera angles on PC).

As for the look, sure, people complained about that, for good reason. Unless zoomed out to maximum distance, Dragon Age looked dated. At max zoom however, it was full of life and wonderful details. Dragon Age 2? Not so much. In their attempt to stylize the graphics they removed all the personality they used to have.
4244  Non-Gaming / Hardware / Software Hell / Re: Internet Exploper (the latest one) - Why does text look strange? on: February 23, 2011, 06:58:06 PM

Quote from: Laner on February 22, 2011, 11:57:34 PM

Could you provide a screenshot? 

I recently had an issue with certain programs causing text to display oddly.  Had something to do with the latest AMD drivers - have you updated those lately?

If it's a Cleartype issue, a screenshot might not really work as expected. Cleartype does its thing by manipulating the fact that each pixel on your screen actually consists of 4 lights of different colors, in 4 different locations (essentially quadrupling the amount of pixels on the screen available for text). I'm not sure, but it might not translate well to a different screen.
4245  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 06:50:04 PM

Quote from: Scuzz on February 23, 2011, 06:40:53 PM

Many of the opinions and fears I am seeing on this thread are the same ones I read on the DA:O thread last year before it was released. I am not saying that DA2 will be better or as good, just that it is interesting how nothing has changed.

Now I didn't buy the game when it first came out and had the luxury of seeing how many people loved it regardless of all the trepidation.

Since you reposted this here after I and others pointed out on OO that you were wrong, I'll repost my answer here too:

Actually, people were mostly just complaining about the horrible marketing (Blood! Dragons! More blood! Marilyn Manson!) back then, since we didn't really know all that much about the gameplay itself. Once details of the gameplay were released, just about everyone was ecstatic and couldn't wait to play it.

So yeah, there was complaining, but this time it's for reasons that have to do with the game itself.
4246  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 11:11:33 AM

Quote from: Sarkus on February 23, 2011, 10:51:59 AM

Quote from: TiLT
I don't recall seeing people complain about the legendary tale part of the intro. There's waves of attackers in every part of the demo. Examples:
Spoiler for Hiden:
Pretty much every encounter with the darkspawn introduces new enemies halfway through the battles, appearing from both sides of your forces. In Kirkwall while fighting the boss, two waves of enemies will appear during the battle.

And that is different from DAO and DAA how?  The Kirkwall stuff strongly reminded me of city fighting in both of those games.  I don't see a reason to get upset about the same tactics being used here by the designers.

Yes, you are correct, and I never complained about the waves either. I was just responding to your post which strongly implied that there were waves only in the blight section of the game. Read your own post again, and you'll see what I mean.
4247  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 23, 2011, 10:28:35 AM

Quote from: Sarkus on February 23, 2011, 10:16:56 AM

Did some of you guys actually play the demo to the end or what?  And were you paying attention?  I can understand that there are good reasons why someone wouldn't like where they've gone with DA2 - there are several legitimate complaints to be made.  But bitching about the environment as bland when the area in question (blight damaged Ferelden) is in all likliehood only going to appear in that small part of the game is a reach.  I'm not going to get all worked up about the tutorial area of a game.  And remember this as well - the first section of the demo is supposed to be an exagerrated retelling of events - that's why the enemies are easy and come in waves.  Even later, the whole point is to reinforce the endless swarm of the blight.  But keep in mind that this game isn't about the blight.  And finally, things happen differently depending on what class you are playing.  Guess what?  Mage sister doesn't die if you play a warrior, only if you play a mage and arm whacked guy can't fight if you are a warrior either.  It's basically an origin story - lite approach where things are different for each class.  

Like I said, there are legitimate things to be critical of, so let's hold off on the outrage rants that focus on the minor things that don't actually mean much.


I don't think you understand the complaints.

Yes, the early environment is bland (blight or not), but so is Kirkwall. Everything is empty, simple in design, and feels uninspired.

I don't recall seeing people complain about the legendary tale part of the intro. There's waves of attackers in every part of the demo. Examples:
Spoiler for Hiden:
Pretty much every encounter with the darkspawn introduces new enemies halfway through the battles, appearing from both sides of your forces. In Kirkwall while fighting the boss, two waves of enemies will appear during the battle.

And what of the difference between who lives and dies in the intro? I don't recall seeing anyone complaining about that either. However, I've seen plenty of complaints that it was handled extremely poorly, particularly in the way the dialogue for that part is written, acted and animated.

I get the impression you either didn't read the complaints above properly, or you don't understand what they are about. We're all aware that this is a demo, and I'm sure we all realize the implications this has for how the story is told (FYI, there's only one part of the demo that is disjointed because we're skipping to another part of the full game. The rest is presented as it will be.).

I'm "outraged" because I had a bad feeling about the game based on what Bioware has told us about the changes, and playing the demo let me see with my own eyes exactly how those changes failed. I strongly suspect there will be public backlash because of all this, and Dragon Age 3 will have to end up finding a sweet spot between DA1 and 2.
4248  Gaming / Console / PC Gaming / Re: Killzone 3 on: February 23, 2011, 08:54:54 AM

Quote from: leo8877 on February 23, 2011, 05:11:00 AM

It's a shame the smaller (is it still?) install base of Sony's console...

Only in America. In Europe, Sony kicks Microsoft's butt in console sales.
4249  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 22, 2011, 07:28:53 PM

Quote from: Greggy_D on February 22, 2011, 07:25:13 PM

Are there any spoliers in the demo?  I have not finished DA1 yet.

It only seems to spoil the Ostagar section of the first game.
4250  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 22, 2011, 07:09:36 PM
Just finished the demo on the PC. No big surprises, but some of my thoughts are below:

  • Great opening that sets the mood well.
  • Good interaction during dialogue, a few steps above DA1.
  • The graphics are bland and uninteresting. Characters are the best part, but they aren't much improved over the last game. Terrain is absolutely horrible. DA1 looked much, much better on the PC.
  • Music is good, not surprisingly. Same style as the previous game.
  • Voiceovers are hit and miss. Some were good, some were bad (the mother sounded anything but convincing in her delivery).
  • The overhead view is useless since you can barely zoom out at all. I found myself handicapped by using it, and had to go back to the over-the-shoulder view to be able to do anything at all.
  • Combat is indeed responsive, but some parts of the interface aren't. I still have no idea why the game occasionally refused to cast a spell when I pointed at the battlefield and clicked, or why the characters would often completely ignore my commands to drink potions, once leading to a character being knocked out of combat entirely.
  • It seems the character you are controlling will stop attacking after he finishes a command such as casting a spell. This means you could right-click and enemy to attack it for a bit, cast fireball, then suddenly notice that your character is just standing around despite the enemy still being alive. I don't think the first game made this mistake.
  • Fireballs are still useless against moving enemies, despite Bioware's promise that they had changed this part of the magic system. By the time the fireball reaches the target, the enemy has run way past it.
  • The removal of friendly fire made playing as a mage pretty straightforward. I would usually just cast a spell right away once its cooldown was over. Positioning wasn't of much importance.
  • The dialogue wheel is the exact same stuff we're used to from Mass Effect, and I don't like it. It conveys information to the player very well. In fact, it does so too well. As in Mass Effect, there's rarely any risk involved in conversation, as the game tells you what your dialogue choice means through icons, and the placement is such that you can just blindly click in the same place if you're trying to play a character personality consistently. This is one of my biggest annoyances with Mass Effect, and having Dragon Age adopting that flawed system is disappointing. It's not a *huge* issue, but it makes dialogue less dynamic to me.
  • On the other hand, I like being able to hear the main character speak. It was always a bit jarring to just hear one side of the conversation in DA1.

Overall, the changes Bioware made seem to nearly exclusively make the PC version worse than DA1. There are a few exceptions, but this is the main trend. I'm going to purchase this anyway, but I'll have to force myself to forget what made DA1 so great if I'm going to have any chance of enjoying the sequel.
4251  Gaming / Console / PC Gaming / Re: Dragon Age II - Demo Out Today on: February 22, 2011, 05:15:22 PM
Downloading at well over 1 MB/sec. smile
4252  Non-Gaming / Off-Topic / Re: Uncharted to the big screen on: February 22, 2011, 08:21:51 AM
I'm not sure I understand his argument correctly, but he seems to indicate that other game-to-movie conversions fail because they stick too close to the source material. Uh, they fail because they do exactly what you do, Mr Russel. The director tries to make it his own instead of treating the property with respect.

And he apparently doesn't even know who Nathan Fillion is. Way to pay attention to the wishes of the fans.
4253  Non-Gaming / Off-Topic / Re: Nikki Cox - Just what has happened to her looks?? - nsfw kinda on: February 21, 2011, 05:52:17 PM
Lips don't grow with age. Nor would age cause them to look swollen.
4254  Non-Gaming / Hardware / Software Hell / Re: Internet Exploper (the latest one) - Why does text look strange? on: February 21, 2011, 11:19:21 AM
I'd rather recommend you change your ClearType settings. Windows includes a handy ClearType Text Tuner you can use for this purpose. It lets you choose what you think looks best from a multitude of options, avoiding the blurry look.
4255  Non-Gaming / Forum and Site Feedback / Re: Request for a couple new emotes. on: February 21, 2011, 11:00:40 AM
Yeah, and it's not in the same style as the other emoticons. I vote for the yellow facepalm.
4256  Gaming / Console / PC Gaming / Re: What are you buying this week? (02/21) on: February 21, 2011, 09:19:40 AM
I suppose I'll buy Killzone 3 to use with my Move.
4257  Gaming / Console / PC Gaming / Re: Risen 2 on: February 20, 2011, 07:22:19 PM

Quote from: Greg Wak on February 20, 2011, 07:02:20 PM

I guess in the forum someone posted that the game is on Amazon and listed for release 3-12-2011.

Could be that the date is listed in the date format that is used outside of the US, ie. day-month-year.
4258  Gaming / Console / PC Gaming / Re: Jurassic Park & Back to the Future by Telltale! Back to the Future Facebook game on: February 20, 2011, 03:07:33 PM
Sounds like it might just be a bug with nonstandard install locations then. Stick with your Run As Admin solution for now.
4259  Gaming / Console / PC Gaming / Re: Jurassic Park & Back to the Future by Telltale! Back to the Future Facebook game on: February 20, 2011, 11:33:32 AM
Where did you install the game? Behavior like that indicates that you've installed it to a folder your user doesn't have access rights to.
4260  Gaming / Console / PC Gaming / Re: Risen 2 on: February 20, 2011, 11:31:33 AM
The problem with the game being 80% finished is that the last 10% of a game takes 90% of the total development time to finish. slywink

Actually, I've heard people say exactly that in business, and it's more right than you'd expect.
4261  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 19, 2011, 10:12:25 AM
Speaking of story, I tried coming up with an overall story that explains why all these things are happening. I may have missed something important that invalidates my theory, but here's what I'm thinking:

Spoiler for Hiden:
A long time ago, an alien and extremely technologically advanced race passed through our corner of space. No other races can compete with their level of power, and that's the way they like it. To ensure that this state of affairs continues, they device a fail-safe should other races become too powerful (sort of an anti-monolith from 2001: A Space Odyssey). This is the Marker. They place it somewhere the infant race will discover once they reach a dangerous level of technology. Those who are exposed to it have their minds imprinted with the blueprints for how to design a new Marker, encouraging them to build fully functional copies in every location (planet / space station) this race inhabits. It then infects this race with a biological change that causes them to attack and infect their own, until they achieve total dominance in this location. As a final act, the Marker activates a Convergence event that attracts all infected beings within a certain radius and absorbs them into itself, storing their energy until the dominant alien race returns and collects it. In their perspective, a potentially dangerous alien race has then been both eliminated and turned into an asset.
4262  Gaming / Console / PC Gaming / Re: TellTale's new 5 games: Walking Dead, Fables, King's Quest, Puzzle Agent 2 & ? on: February 18, 2011, 11:07:24 PM

Quote from: CeeKay on February 18, 2011, 10:41:54 PM

Personally I'm hoping there's an announcement for more Monkey Island coming. Also I'm worried they may be overextending themselves. Jurassic Park starts in April before BttF is done, Walking Dead is Q4 2012, Fables is Q1 2012, Kings Quest is to get more details at E3 so I'm guessing it's possibly a 2011 start too, and since they're picking up Puzzle Agent from the 'pilot' that will take up time too.

The thing is that they've developed a toolset by now that lets them churn out content at a very fast rate. With the success they've been having, they can afford having a few content creation teams going at the same time. All their games run on the same engine, after all.

4263  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 18, 2011, 10:06:09 PM
Okay, let's not make this thread about me, man-whoring or not.
4264  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 18, 2011, 07:57:00 PM

Quote from: Bullwinkle on February 18, 2011, 07:41:04 PM

Hey, TiLT, sorry about your job. Good luck to you.

Thanks! Luck isn't needed. There's tons of companies looking for someone like me where I live right now. I went to 4 interviews in 2 days, all of which ended up liking me. So, I can't complain. smile
4265  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 18, 2011, 06:24:34 PM
I think you may want to be careful with the blatant spoilers, Roman.
4266  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 18, 2011, 05:35:54 PM

Quote from: Bullwinkle on February 18, 2011, 05:28:43 PM

Quote from: Teggy on February 18, 2011, 05:26:05 PM

Here is how I killed the final boss on normal:
Spoiler for Hiden:
Rip rip rip on Nicole and any kids that got in my way. Pew pew pew with Plasma Cutter on heart. Repeat.

How is that different than on Casual, I wonder?

This can work if you're lucky enough to have picked the right weapons and still have lots of ammo for them once you reach the boss. I wasn't that lucky. I only had two weapons that were useful against the boss, and both of those had 5 or fewer shots left. It was impossible to work with that situation on Normal, and only barely doable on Casual by picking up ammo dropped during the battle. This would have been so much less painful if you actually had the opportunity to buy ammo just before the fight, but noooo. Get ready to replay the hardest chapter in the game if you end up in that situation.
4267  Gaming / Console / PC Gaming / Re: MagicKa - Diablo style Coop Mage Action :) on: February 18, 2011, 05:23:20 PM

Quote from: CeeKay on February 18, 2011, 04:12:44 PM

Quote from: Fuzzballx on February 18, 2011, 02:52:32 AM

Seriously, biggest challenge in t his game?  NOT KILLING YOURSELF!

I don't think I have killed myself yet beyond accidentally falling into water.  I must not have been experimenting enough  icon_lol

Just wait until you prepare your most powerful damage spell and accidentally cast it on yourself. slywink
4268  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 18, 2011, 05:20:12 PM

Quote from: Bullwinkle on February 18, 2011, 03:23:53 PM

It seems to me, TiLT that you are far and away above everyone in your dislike level.  I played on Casual anyway...

Well, admittedly I was notified just a few days prior to DS2's release that I lost my job, so that probably colored my experience somewhat. This is one of the reasons why I'm so curious if other people had a bad experience with the end too.

Having said that, you're certainly not qualified to comment on that part since you played on Casual. slywink Even I managed to beat the boss on the first attempt once I put the difficulty to that level, while I was completely unable to win at Normal, despite watching several walkthroughs on Youtube and exploiting every dirty trick I could think of (or was told about). The way you describe taking down the boss doesn't work unless you play on Casual or have extremely powerful weapons (with plentiful ammo which nothing has prepared you to stock up on. Oh, and the last place you could buy ammo was more than a whole chapter earlier). You'll just get overwhelmed and killed otherwise.
4269  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 18, 2011, 08:11:33 AM
How did the two of you feel about the last three chapters? Most of the rest of us seem to have disliked those, but you don't mention them at all. I'm just curious.
4270  Non-Gaming / Off-Topic / Re: [movie]Sherlock Holmes: A Game of Shadows on: February 17, 2011, 09:42:40 PM
It sounds a bit too close to A Game of Thrones to me, particularly since titles so rarely begin with "A" anyway. It almost looks deliberate.
4271  Non-Gaming / Political / Religious Nonsense / Re: Iraqi Defector Admits Lying About WMD to Topple Saddam Hussein on: February 17, 2011, 03:42:06 PM

Quote from: Larraque on February 17, 2011, 01:19:40 PM

Quote from: TiLT on February 17, 2011, 01:03:00 PM

Quote from: Zekester on February 17, 2011, 06:39:36 AM

The Arab countries would immediately attempt to annihilate Isreal

I wonder if the US-hating nations would be happier with these scenarios?

That you believe any one of these things to be true is funny.


I believe that some US-Hating nations would have no issue with the one I didn't un-quote

Except that I don't think the US is the primary factor stopping those countries. I do agree that they WANT to attack, but they fear the Israeli nukes (and their willingness to use them) too much.
4272  Non-Gaming / Political / Religious Nonsense / Re: Iraqi Defector Admits Lying About WMD to Topple Saddam Hussein on: February 17, 2011, 01:03:00 PM

Quote from: Zekester on February 17, 2011, 06:39:36 AM

North Korea would take over South Korea

China would start with Japan on it's roll to be the new world power

Russia would salivate in pwning North America, thats after they fought off the initial Mexican onslaught

Great Britain, as with most of Europe, would be up for grabs

The Arab countries would immediately attempt to annihilate Isreal

Russia and China would battle to claim rights to the whole of the Middle-East

India would fight Pakistan briefly, but they would then both fall to either China or Russia

I wonder if the US-hating nations would be happier with these scenarios?

That you believe any one of these things to be true is funny.

That you believe all of them to be true is nothing but a personal tragedy. My condolences.
4273  Gaming / Console / PC Gaming / Re: Dragon Age II - update 2-15 with more Felicia Day! on: February 17, 2011, 12:46:13 PM

Quote from: Turtle on February 17, 2011, 12:34:45 PM

Well, you'll be glad to know that the same writers from Origins are also on 2. And those same people are also the ones who help choose voice actors.

Let's just hope they've learned to write romance since the last time. The romance dialogue in Dragon Age Origins was just embarassing.
4274  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: February 17, 2011, 09:43:08 AM

Quote from: CeeKay on February 17, 2011, 09:38:39 AM

Quote from: TiLT on February 17, 2011, 07:39:47 AM

Quote from: Teggy on January 28, 2011, 09:23:54 PM

Well I guess you need to look stylish working security at a club.

EDIT: I've been tricked!

I've seen the trooper designs, and while they look very cool, they look like clone trooper gear, which makes zero sense. Aren't the nerds up in arms about that?

There's very little in this game that makes sense from a canon standpoint. Bioware has obviously decided that any existing lore in the Star Wars galaxy (including some major stuff from the movies!) can and will be completely ignored if this increases the recognition factor. Probably a good thing for casual Star Wars fan, but an atrocity for devoted fans.


didn't they do the same thing in Knights of the Old Republic 1 & 2?  it's been awhile but I seem to remember a lot of the ships looking similar to stuff from the movies.

I never played KOTOR2, but KOTOR1 handled the ship aspect reasonably well. The rest was pretty random though. Stuff like lightsabers was handled in a reasonably interesting way, but other things like armor and weaponry was all over the place and made you look like a disco ball by the end of the game. The MMO is definitely the worst of the two in how the license is handled though, by far.
4275  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: February 17, 2011, 07:39:47 AM

Quote from: Teggy on January 28, 2011, 09:23:54 PM

Well I guess you need to look stylish working security at a club.

EDIT: I've been tricked!

I've seen the trooper designs, and while they look very cool, they look like clone trooper gear, which makes zero sense. Aren't the nerds up in arms about that?

There's very little in this game that makes sense from a canon standpoint. Bioware has obviously decided that any existing lore in the Star Wars galaxy (including some major stuff from the movies!) can and will be completely ignored if this increases the recognition factor. Probably a good thing for casual Star Wars fan, but an atrocity for devoted fans.
4276  Gaming / Console / PC Gaming / Re: Dead Island on: February 17, 2011, 06:07:20 AM
There are firearms, but they are rare and have limited ammo. The concept is to make available the things that would logically be found in a tropical holiday location like the one you see in the trailer.
4277  Gaming / Console / PC Gaming / Re: X-Com comes to consoles on: February 17, 2011, 06:04:55 AM

Quote from: EddieA on February 17, 2011, 02:30:41 AM

Quote from: TiLT on February 16, 2011, 09:30:08 PM

Those had better be some seriously huge changes. So far I haven't seen even a single element from the first X-COM game, neither in terms of story or gameplay.


I don't know if any of these have been changed, but originally, it was supposed to include bases, alien research, and a mission-based structure similar to the original games.

I don't think that's entirely correct. The description I read about those systems showed them to be very limited, and particularly the choice of missions. I got the impression you might have up to three choices in what mission to proceed to, but that's about it.
4278  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 17, 2011, 06:03:03 AM

Quote from: CeeKay on February 17, 2011, 02:49:14 AM

Quote from: TiLT on February 16, 2011, 08:50:58 PM

Aaaand I just finished Awakening, long overdue.

that's on my list of things to do before DA2 hits.

You'd better get around to it. It's a 20-hour adventure if you don't rush through it. smile
4279  Gaming / Console / PC Gaming / Re: Dead Island on: February 16, 2011, 10:33:37 PM

Quote from: CeeKay on February 16, 2011, 10:20:36 PM

Zombies, Zombies and more zombies.     At least it's a bright tropical place this time around.  In a way it could almost be Dead Rising 3.

Except that unlike Dead Rising, this game seems to take itself pretty seriously, going for a grim and gritty tone instead of the happy and over-the-top violence in DR. It's also supposed to have RPG mechanics in it, which sounds interesting.
4280  Gaming / Console / PC Gaming / Re: [360/PS3]Dead Island on: February 16, 2011, 10:11:12 PM

Quote from: metallicorphan on February 16, 2011, 09:44:56 PM

its certainly a memorable trailer anyway...the music reminds me of an episode of LOST

There's more than one reference to LOST in this trailer. The way it begins by zooming out from an eye, for example. The music, as you mention. The tropical island setting. The number 15 (one of the Numbers) appears over and over.

It's certainly a different kind of trailer for a zombie game, which gives me hope.
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