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4161  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: January 29, 2012, 05:39:26 PM
I'm almost sold on this thing. Stuff like Diablo-like loot and a responsive combat system intrigues me. My problems are with the setting, the story, and the art design. I can't stand elf fetishism and haphazard use of flashy magic just because, R. A. Salvatore doesn't impress me as an author (I tried reading the first Drizzt novel but had to force myself to finish it because it was so horribly bad), and WoW graphics these days just turn me off. Hopefully all that stuff can be relegated to the background while the gameplay stays front and center. Am I right, or does the setting and story try to force themselves at you?
4162  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: January 28, 2012, 08:18:41 PM
I haven't tried the demo, which is why I'm asking. I'm not really very fond of playing demos, so I'd rather just hear about the game and watch videos of it.
4163  Gaming / Console / PC Gaming / Re: [XBLIG] Dark Reign on: January 28, 2012, 02:55:23 PM
Is the release even legal? I mean, why would a commercial game be re-released on XBLIG anyway?
4164  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: January 28, 2012, 01:57:18 PM
At least they sell this game on Steam.

So, sell me on this game. What I've seen so far of the game hasn't exactly impressed me. The graphics look dull and derivative (it was good art direction with WoW. This is just a copycat as far as I can see, and many years too late), and the setting seems quite a bit too high fantasy (edging towards the Stupid Fantasy genre of my own devising), but I'm a sucker for RPGs with depth in character progression and tons of content. I'm also growing slightly tired of Claudia Black's voice, which they used for the preview I watched.

Why should I care about this game? What does it offer that other RPGs available to me don't?
4165  Gaming / Console / PC Gaming / Re: Resident Evil: Revelations on: January 27, 2012, 10:31:10 PM
More impressions!

I defeated my first boss today. Holy shit, that was intense! I had been really stocking up on ammo and weapons for a while, and started feeling invincible. Should have known better. One boss fight later and I was out of nearly everything. Just a few rounds left in the chamber, and no grenades or other fun equipment. Time to feel vulnerable again, I guess. Tongue

After you finish the first three episodes on any difficulty, you unlock the first 7 Raid missions in the game. These are sort of like Mercenaries mode, but not quite. Raid sends you through one of the maps in the game, telling you to reach the end. I don't know if you have to kill all enemies, but I think so. You meet appropriate enemies for the locale, and as a neat novelty they actually have a health bar like in an RPG. Killing them seems to always net you some loot, mostly more ammo. There's other loot spread across the place, such as ammo and upgrade parts.

There seems to be some randomness to the way the missions work, though I haven't played any of them twice yet. I noticed some enemies had a little icon next to their health bar. One had a small fist, which I assume meant it would deal more damage if it hit me. Another had a symbol that made it faster, which is a real troublesome thing when your ability to move is hampered (yet the controls are more flexible than in other RE games, allowing you to do stuff like move in all directions, though slowly, while shooting). You may stumble across locked doors, which means that one of the enemies in the area has the key and needs to be killed. It may be the last enemy, or it may not. Haven't played enough to be sure.

When you complete missions you are showered with loot. My first mission netted me a magnum and a weapon upgrade, while my second got me two new pistols and more upgrades. You are rated according to several factors, such as time spent in the mission, weapon accuracy and damage. This earns you points, with more points being earned for better scores, and bonus points awarded for achieving certain feats (killing all enemies in the mission, for example). You also gain levels from completing missions. I'm not quite sure what they do yet, apart from letting you use weapons with level requirements. One of my pistols requires level 4, but since I'm level 3 I can't equip it at the moment. A shame too, because it was the one that seemed to fit my playstyle the most. Gives me incentive to keep playing. smile

You choose your weapon loadout and their upgrades before a mission. You can carry 3 weapons at a time (maybe this can be upgraded later. I don't know), 4 green herbs, 4 grenades, etc. Ammo spent during a mission is permanently spent. To get it back you must either find new ammo during a mission or purchase a full clip at premium cost in the store. The store is fun and contains a crapload of stuff. It seems to contain a random assortment of things at any time, so you never quite know what you'll find. Some of these items cost points, while others costs coins (as in, the coins you earn from walking around with your 3DS). Here you can purchase new weapons, restock ammo (price depends on the ammo. Filling up your pistol ammo is relatively cheap, while filling up your magnum is hideously expensive), purchase upgrades, and so on.

The upgrades work the same way as in the campaign. Each weapon has a certain amount of upgrade slots. I've seen anything from 1 to 4 slots so far, but I don't doubt there are weapons with more (or maybe even less). You can freely add or remove upgrades from a weapon between missions, so you don't permanently spend them. These upgrades vary quite a lot, with some being more useful for multiplayer than singleplayer and vice-versa. Examples include bonuses to damage and fire rate, chances to stun enemies, aggro reduction (yup, Raid has an aggro mechanic for multiplayer), increased clip size, bigger hitboxes on enemies, and so on. Choosing what to use and on what weapon can be hard, and I've barely even got anything to use yet!

You can also pick and choose from an assortment of characters, each with their own abilities. The three characters I have so far each has two abilities that give 200% reload speed for certain weapons, so the character you choose this early on depends on what weapon loadout you prefer. I picked the guy who gives 200% reload speed for pistols and shotguns for now. You can clearly unlock more characters over time, as well as new costumes for them. You can also adjust their level, though I'm not sure for what purpose.

You also have something called Missions, which are kind of like trophies/achievements that give you something when you accomplish them. There are separate ones for the campaign and for Raid mode, and they can vary wildly. For example, to unlock Raid mode at all you need to complete a mission that requires you to finish the first 3 episodes at Casual difficulty or higher. In the campaign, completing a mission can give you anything from an extra healing herb (useful!) to new weapons, upgrades or costumes. In Raid mode, missions can give you bonus points, new items, new characters, new costumes, etc.

Remember Resident Evil: The Mercenaries 3D? Raid mode in RE: Revelations has more content than that entire game, and that's not even including the campaign! There seems to be 20 missions, each with several difficulty levels (that you must unlock through play). Add to that the fact that I never really liked Mercenaries (it feels like you have to practice for a long time to achieve even basic successes) but feel like Raid is really fun. It was hard to put away the game today, but my eyes are starting to hurt from the 3D.

If you've got any questions about the game, feel free to ask. I can at least make an effort to ease the waiting time for you people across the pond. smile
4166  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: January 27, 2012, 02:26:47 PM

Quote from: Purge on January 27, 2012, 01:43:51 PM

what's funny about the painting?

It's only funny for people with functional short-term memory. slywink
4167  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Lord of the Rings Online: Riders of Rohan on: January 27, 2012, 07:38:32 AM
The hotkeys don't really increase much in number after a certain level. It feels like most of the skills I get these days are upgrades to skills I already have.

Regarding the expansion: Consider me not surprised. People expected this expansion, with this exact name and with mounted combat, last year.
4168  Gaming / Console / PC Gaming / Re: Resident Evil: Revelations on: January 26, 2012, 09:38:38 PM
Two episodes in now. It's getting better, though I can't for the life of me figure out the dodging mechanic. The game gives you instructions, but I just can't make them work. This got frustrating when one part of the game required dodging to get past.

Every episode seems to end in a cliffhanger, just like they should. For an example, play through the demo. The end of the demo is the end of an episode in the game. Don't worry about having to play through the demo content again with the full game however, because the section from the demo is very, very different here.  icon_twisted See the spoiler for an idea of how, and a good indication of why this game is scarier than Resident Evil 5.

Spoiler for Hiden:
Draining the tub at the beginning of that section got me my first, nasty surprise. No gun? But... there's a monster outside of the door! And the corridors are crawling with monsters! And... wait a second, this isn't even the same room as in the demo. What the heck is going on!? *panic mode!*
4169  Gaming / Console / PC Gaming / Re: Next Gen consoles to not allow used games? on: January 26, 2012, 09:32:50 PM

Quote from: Morgul on January 26, 2012, 09:12:39 PM

Interesting.  You feel the same way about other "used" things too Tilt?   

I wonder if Honda/chevy/toyota hates used cars?   Samsung hate used TVs?

Both of your examples are things that usually aren't as good when bought used (cars fall apart, TVs become obsolete and worsen in picture quality) and which people usually keep for a while before selling. A game is exactly the same quality when sold (unless there's some kind of content locked away with an access code like in some newer titles), and most such games are sold used mere days after being purchased in the first place, keeping them attractive and relevant potentially for multiple sales. Used physical goods have a natural way of becoming less attractive and useful as they are sold on to others, encouraging the purchase of new products and making them poor comparisons to the subject matter of this thread.

More to the point: Selling used software isn't a right. In fact, much commercial software (such as sample packs for music composers) outright forbid resale in their license agreement. Used games are going to become history soon enough. It's more or less inevitable. As soon as one of the big publishers (or console makers) takes the step and stops the ability to sell their products used (taking a PR hit in the process), the others are going to follow suit quickly.
4170  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 26, 2012, 09:08:30 PM

Quote from: Misguided on January 26, 2012, 06:56:21 PM

Quote from: TiLT on January 26, 2012, 05:52:31 PM

Quote from: Misguided on January 26, 2012, 05:21:30 PM

I must sound like a broken record, but if they had just put in hardware-level ability to stream PS3 games to it (so it wasn't game-dependent), I would buy one in a heartbeat.

And how would they be able to deal with the four missing buttons, two of which are analogue? It has to be game-dependent to get around issues like that, and most games do use at least the trigger buttons if not the joystick buttons.

Well, they might have designed it so that there weren't four buttons missing, first off. Secondly, I don't see why they couldn't divide the back touch screen into quadrants to simulate those buttons when in "Vita stream mode". You have a point with respect to the triggers being analog, though.

I hadn't thought of that, and it's actually a pretty good idea. Consider my argument weakened.
4171  Gaming / Console / PC Gaming / Re: Next Gen consoles to not allow used games? on: January 26, 2012, 09:07:01 PM

Quote from: Mithridates on January 26, 2012, 08:41:54 PM

Quote from: TiLT on January 26, 2012, 08:35:43 PM

I've never understood the appeal with selling or buying used games so I won't miss the functionality myself.

You may not do it, but surely you comprehend the appeal of saving money?

Sure I do, but not paying the developers a single dime for the game you play just rubs me the wrong way. Essentially, as far as the developers are concerned (or so I would think at least), a used game sale is worse than pirating the game, because at least in the former case the customer already showed a willingness to pay money for the product, which is no guarantee for the pirate.
4172  Gaming / Console / PC Gaming / Re: Next Gen consoles to not allow used games? on: January 26, 2012, 08:35:43 PM
Keep in mind that used game sales is a much bigger problem for the industry than piracy, and that says a lot! I've never understood the appeal with selling or buying used games so I won't miss the functionality myself.
4173  Gaming / Console / PC Gaming / Re: Resident Evil: Revelations on: January 26, 2012, 08:14:37 PM

Quote from: Bullwinkle on January 26, 2012, 07:25:17 PM

There's a demo available as well.

Oh yes. In hindsight, that demo is cruel because it gives you hope...  eek  icon_twisted
4174  Gaming / Console / PC Gaming / Re: Resident Evil: Revelations on: January 26, 2012, 07:04:17 PM
So, I finally got my hands on this game (it's out quite a bit earlier in the Europe. Consider me shocked at this twist on regular routine) and played through the first episode. Yes that's right, the game is divided into episodes, and in the best way possible. Upon starting episode 2 I was greeted with a "Previously on Resident Evil Revelations" segment which was very well done. Brought a smile to my face.

The graphics are absolutely awesome for a little handheld. The video I posted in the first post above is representative, though it contains a mixture of cutscenes and in-game stuff. There's a ton of options to fiddle with, including controls (it supports the extra thumbstick if you've got it, though reports say the controls work better without it) which have several presets. I was surprised to see that the default controls actually allow me to strafe, even while shooting. There is also a "depth enhancer" of some kind which makes the 3D look more vivid. I'm not quite sure what it does, but I put it on the strongest setting which somehow makes the screen on the 3DS feel larger and the game more immersive. The only negative to that strength level is that regular text becomes harder to read for some reason, but most of that is on the bottom screen anyway (I don't use subtitles) so it's not a real problem.

The previews for this game have focused on the ship, but there are other locations as well. In the brief time I've played so far I've already been to two wildly different non-ship locations, so far acting as flashbacks. These seem to have a slightly different feel, perhaps with a bit more focus on action and a bit less focus on horror because you don't really have to save ammo for later in these scenes.

Don't be fooled into thinking this is a cheap cash-in on the Resident Evil franchise just because it's on the 3DS. It definitely feels like a triple-A game so far, with lots of cutscenes, voiceovers and an intriguing story with plenty of mystery to it. Reviews are generally favorable, with an 82% rating on Metacritic so far, divided between 15 positive and 3 lukewarm reviews.

Make sure you bring headphones. The music and sound is stellar, though the sound effects are quite low fidelity. The music is crisp however.
4175  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 26, 2012, 05:52:31 PM

Quote from: Misguided on January 26, 2012, 05:21:30 PM

I must sound like a broken record, but if they had just put in hardware-level ability to stream PS3 games to it (so it wasn't game-dependent), I would buy one in a heartbeat.

And how would they be able to deal with the four missing buttons, two of which are analogue? It has to be game-dependent to get around issues like that, and most games do use at least the trigger buttons if not the joystick buttons.
4176  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/23) on: January 25, 2012, 07:20:13 PM
Okay, it seems Resident Evil: Revelations is out here this week, so I bought it. I'll probably have it in my hands tomorrow or Friday. Will post impressions once I've given it a try. smile
4177  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: January 24, 2012, 08:56:54 PM

Quote from: CeeKay on January 24, 2012, 08:53:03 PM

I see a couple of others that could fit the bill:  Agent 47 or Solid Snake (albeit I think only one or two of his games showed up on the PC).

But both of those are hidden.
4178  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: January 24, 2012, 08:46:41 PM
Grim Fandango, perhaps? Manny Calavera "works" (it's more of a lifestyle... er, deathstyle) for a huge organization, he's cold (dead), solid (skeleton. Not much plump flesh there) and a loner, and his quote on that list points to the second hint, even if it's a bit of a stretch: "You can't hide from the Grim Reaper. Especially when he's got a gun".

It's the only one in the list that seems to match in any way to me at least. *shrug*
4179  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/23) on: January 23, 2012, 09:40:05 AM
Actually, it seems Resident Evil Revelations comes out in Europe this Friday. I might just get that, though the previews of that scantily clad, buxom "agent" really turned me off the game. The demo was good on the other hand.
4180  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/23) on: January 23, 2012, 06:38:47 AM
Nothing, but I got hooked on Ghost Recon: Shadow Wars for the 3DS again this weekend, so I've got plenty of gaming to do. smile
4181  Gaming / Console / PC Gaming / Re: Thought Ubisoft's 'always connected' activation was bad? It gets worse. on: January 21, 2012, 08:54:11 AM

Quote from: Caine on January 21, 2012, 02:33:16 AM

at least that's something though. 

Not really. Ubisoft can even turn this around to make it appear that "we" won, when in reality they've fucking us over. It works every single time: Come up with a really controversial scheme. Wait for the public to complain. Remove one or two points from your scheme that make no difference to you. Get hailed as a hero for being less controversial, when not being controversial at all from the very beginning would have made people less happy. If I had any hair on my head I'd tear it out in frustration.
4182  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 21, 2012, 08:48:40 AM

Quote from: Canuck on January 21, 2012, 06:19:20 AM

More doom and gloom from Japan as the PSP is now outselling the Vita.  If you guys screw up my inevitable pricedrop by preordering I'll be pissed! mad

I guess this isn't the right moment to say that I preordered the Vita, a 16 GB memory card and Uncharted yesterday, is it?  Tongue
4183  Gaming / Console / PC Gaming / Re: Thought Ubisoft's 'always connected' activation was bad? It gets worse. on: January 20, 2012, 07:56:30 PM

Quote from: CeeKay on January 20, 2012, 07:33:59 PM

OMG, Ubisots listened?

No, they just accommodated that particular site, making a change that doesn't make much different for everyone else. Only graphics cards are now exempt from the hash check. According to Ubisoft, the DRM is working as intended. Assholes, all of them. They can keep dreaming about seeing any of my money, on consoles or PC.
4184  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 20, 2012, 06:53:58 PM
Sid Meier on XCOM. The man speaks while barely moving his lips. He's a natural born ventriloquist!
4185  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 20, 2012, 04:21:25 PM
I dunno. I'm seeing destructible terrain in the screenshots, including debris that gets spread across a large area. The AI and procedurally generated environments can't really be commented on since we have nothing to base it on at this point. I would be surprised if the latter isn't in the game however. Even the original X-COM had that, after all, at least in a primitive way.

Anyway, here's a page which contains all the articles Game Informer has published about XCOM so far. I'm particularly pleased with the music article as it seems they're really sticking close to the roots there. The new music contains some truly recognizable themes.
4186  Non-Gaming / Off-Topic / Re: Re: Spartacus: Vengeance (TV Series) on: January 20, 2012, 02:45:07 PM

Quote from: spigot on January 20, 2012, 02:37:24 PM

Haven't seen the trailer yet but if Crixus is still in it l may give it a chance.

Well, if you've read anything about the real events behind this series, you'll know that Crixus is definitely going to be in this season.
4187  Gaming / Console / PC Gaming / Re: [360/PS3]Resident Evil 6 on: January 20, 2012, 06:10:41 AM
Am I the only one who thinks the graphics and animations look worse in that trailer than Resident Evil 5?

In any case, I can't wait! This game will be out the day before my birthday. smile
4188  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 18, 2012, 09:31:38 PM
I can't find any memory cards to preorder here in Norway. In fact, there's no information about them at all, and I don't even know what comes with the Vita itself. I hope this gets sorted out before release, because I want a big card right away so that I don't have to swap it for a different one after a few months. I've got tons of stuff from the PSP and PS3 to install there already.
4189  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: January 18, 2012, 08:45:48 PM

Quote from: naednek on January 18, 2012, 07:59:33 PM

Quote from: CeeKay on January 18, 2012, 07:40:01 PM

Quote from: EddieA on January 18, 2012, 07:23:11 AM

The demo is coming to XBox Live on February 14.  No word on whether the PC and PS3 versions will be available that day, but I would assume so.  Also, Bioware revealed that planet scanning won't be a part of ME3, but it will be replaced by some sort of rescue missions where you acquire minerals.

I just asked the fiancee if she wanted to do anything special on Valentines Day, and she said no, so IN.

Dude, you are going to be in the doghouse if you believe her. 

First rule of marriage....  when they say something, they don't mean it.

Yup. Examples include "could you wash the dishes dear?" and "please take out the trash.". You're best off doing the opposite of all such requests.
4190  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/16) on: January 17, 2012, 12:17:00 AM

Quote from: CeeKay on January 16, 2012, 10:07:05 PM

Quote from: TiLT on January 16, 2012, 08:19:32 PM

Quote from: CeeKay on January 16, 2012, 06:03:39 PM

wait, there was a Lands of Lore sequel that didn't use square movement?

Maybe you're thinking of something else than I was thinking of. I'm referring to a movement system where you move in whole blocks/squares across the world, always turning at 90 degrees and always moving several steps ahead at a time.

nope, same thing, I just never played LoL2 so I just assumed they were all the same control system.

Ah, in that case Lands of Lore had not only one, but two sequels using a different control system and different graphics, with the only result that the sequels feel very dated while the original game does not. Go figure.
4191  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/16) on: January 16, 2012, 08:19:32 PM

Quote from: CeeKay on January 16, 2012, 06:03:39 PM

wait, there was a Lands of Lore sequel that didn't use square movement?

Maybe you're thinking of something else than I was thinking of. I'm referring to a movement system where you move in whole blocks/squares across the world, always turning at 90 degrees and always moving several steps ahead at a time.
4192  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/16) on: January 16, 2012, 01:59:58 PM

Quote from: CeeKay on January 16, 2012, 07:55:47 AM

Quote from: Bullwinkle on January 16, 2012, 07:49:11 AM

Holy shit!  A sequel to Stonekeep?!

And, impossibly, it looks worse than the original from 1995:





damn, that is pretty bad.  still, nothing for me.

I felt a great disturbance in the Force, as if millions of gamers suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

First Lands of Lore, and now Stonekeep. Why can't the people making sequels to these games understand that the square movement is an important part of the reason why those games worked so well?
4193  Gaming / Console / PC Gaming / Re: THQ wipes 2014 slate, getting ready for sale on: January 16, 2012, 08:17:46 AM

Quote from: EngineNo9 on January 16, 2012, 06:57:42 AM

I can't say that "THQ... has not made any decisions regarding the planned MMO" is exactly comforting denial. 

To me that's as close to confirmation as we're going to get without them coming out and saying it directly. It reads like "We've canceled the game but haven't filled out the paperwork yet".
4194  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: January 16, 2012, 06:13:16 AM

Quote from: metallicorphan on January 16, 2012, 12:16:08 AM

Quote from: CeeKay on January 15, 2012, 04:50:45 PM

I just rewatched Alien for the first time in quite a bit, and I'm wondering if they're going to replicate the style of tech that was in the movie.

That's what i mentioned i was worried about on the last page

Quote from: metallicorphan on December 22, 2011, 07:43:49 PM


One thing i am going to bring up here which bothers me a little but not enough that i am going to avoid the movie or anything like that,is when they make a prequel to an old film they update it,those space suits look cool and the electronics etc,why couldn't they of made it so it really did look pre 'Alien' era....i had the same complaint about Star Trek:Enterprise,it just didn't feel like pre the first lot


The people in the first Alien movie were civilian truckers, more or less, so their equipment was pretty rough and shoddy. We don't know anything about the people in Prometheus yet (or do we?), so for all we know they could be military or a better funded private company.
4195  Gaming / Console / PC Gaming / Re: THQ wipes 2014 slate, getting ready for sale on: January 15, 2012, 09:12:00 PM
Aw man, the WH40k MMORPG was the only new MMORPG I've been even remotely interested in for years. I hope someone else gets the opportunity to pick it back up.
4196  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: January 15, 2012, 06:19:39 PM

Quote from: Bullwinkle on January 15, 2012, 06:03:21 PM

For me, it's this:



Definitely. The alien ship from the first Alien had the same kind of curvy ribcage-look to it.
4197  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: January 15, 2012, 05:01:09 PM

Quote from: Turtle on January 15, 2012, 04:11:47 PM

People said the exact same thing when Half-Life 2 came out requiring Steam.

Well I certainly didn't. I loved Steam from day one. The only thing Origin does is fuck with my ability to keep my gaming library in one central location, instead forcing me to fragment it to wherever the publisher feels I should go.
4198  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: January 15, 2012, 09:36:34 AM

Quote from: Caine on January 15, 2012, 04:32:39 AM

well, they officially declared what everyone knew months ago:  No Steam version, Origin required on PC

can't say I am shocked by this news.  is anyone here surprised given the recent EA/Steam tiff?

Goddammit! Way to show us how the customer is the most important part of business, right? I don't want to get anywhere near Origin. This seriously makes me want to pirate the game, and I never do that kind of thing any more.
4199  Gaming / Analog Gaming / Re: D&D 5th edition announced on: January 14, 2012, 08:34:53 PM

Quote from: kronovan on January 14, 2012, 06:36:34 PM

Seriously, 196 pages just for abilities, races, classes, skill and feats!

And those abilities are everything a player needs to play the game. There are a few things the DM needs to keep track of, but for the players, every bit of information they need is on their character sheets. Want to use a basic attack (which may vary according to class to make everyone feel more unique)? The rules are on your sheet. Want to use a power? The rules (AND flavor text!) are on your sheet. I've never had an RPG run as smoothly as D&D 4E, and it's the only one I GM where the players don't need printed handouts with rules summaries.

In other words: The length is there for a reason. It's not a generic set of rules you can apply to anything. They are a bunch of special rules for everything a player character can do in combat (with little focus on anything else, keeping the roleplaying as slick and custom as you want without bogging that part down in rules), and when those rules are set, the player has full knowledge of almost everything he can do. The little that the character sheet lacks is printed on my DM screen for easy reference during gaming, and I pretty much only refer to it for status effects.

In every other RPG I play I find that the players don't use the options available to them, however sparse they may be, simply because it's hidden in the rulebooks and not easily available to them without looking things up (things they may not even be aware exist in the first place). The brilliant thing about 4E is how it puts the rules exactly where they need to be: In the players' hands. Sure, that means a long character creation section in the main book, but that's a silly comparison to begin with. If you sat down and read the entire class chapter of the Player's Handbook, you more or less missed the point. Those are the rules of the game, but you only need them if a character needs them. They are 110 pages of rules you'll never need to look up and never need to read through unless you're obsessed with knowing everything. I never read through that section.

Let's put it like this: If the class chapter of D&D 4E Player's Handbook counts as character creation rules, then you'd damn well better count the spell chapters in previous editions as the same, and if any of those other game systems you mentioned contain spells/psionics/powers, you'd better include those too. Because that's what this is, and presented in a much, much slicker and handy way than any of those.
4200  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 13, 2012, 11:14:54 PM
New article!

The article is a bit silly, but one of the screenshots seems to depict our first proof of destructible terrain, hooray! smile
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