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4121  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 26, 2011, 07:33:53 PM

Quote from: hepcat on September 26, 2011, 06:13:53 PM

- Better inventory system (i can't count how many times I tried to activate something in my inventory only to realize I had picked up something else by accident afterwards.).

This goes way beyond the inventory and affects every part of their GUI (it's particularly bad during hacking, when you'll end up accidentally using your limited hacking resources because of it). It's especially interesting to me since I struggled with the same kind of design issue when I designed a GUI for a game a few years ago. The issue comes from how GUI hit detection is done. The normal way to handle it is to only do hit detection when the mouse moves (because the routine is relatively expensive in terms of CPU cycles). The problem arises when the GUI itself moves and the mouse doesn't. When this happens, the interface doesn't know what you've highlighted and gets confused, often leaving the highlight on the last GUI element that you interacted with. You'd think it was an easy fix: Just make sure hit detection is done once every frame. However, that leads to a bunch of different potential problems that can be hard to track down. I know I myself considered that solution and eventually ditched it because having the bug was better than the alternative.
4122  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 25, 2011, 10:25:06 AM
Playing Deus Ex: Human Revolution made me want to replay the original Deus Ex, so I gave it a try. Despite the clunky and sometimes outright broken game mechanics, I eventually got through the whole thing in far less time than the prequel. HR took about 35-36 hours. The original took me 24. Despite that, it felt like it was absolutely stuffed with filler material.

The non-lethal way to play the original is completely broken. The only weapon that produces any kind of reliable non-lethal result is the prod, and that one was very limited ammo. The second most useful such weapon is the baton, but its results are unpredictable. Hitting someone in the back of the head sometimes works and sometimes doesn't. I often had to reload several times before it actually did what I wanted it to against each enemy. The crossbow... I don't even know what they were thinking when they designed this one. It's completely useless, at least with tranquilizer darts. When you hit an enemy, he's instantly aware of you and will either start shooting at you or run for an alarm. The tranquilizer itself takes ages to do anything useful. Attempting a non-lethal takedown with this weapon means you'll have half the enemies on the map shooting at you in moments. I eventually ended up going all-out lethal as the game encouraged this approach on every turn, from the abundance of lethal weapons and ammo to the way they give you an absolutely overpowered sword as part of the main plot. Once I got that sword, I barely used anything else. It killed most enemies in one or two hits, and was so fast that I could clear rooms of enemies with them barely hitting me. This might be different on the higher difficulty levels.

The game's villain would make a Bond villain blush. While he's cool in a way, his tendency to over-explain his plot to the protagonist while bragging about how he can't be stopped (despite the evidence to the contrary) makes him feel quite silly. I was just waiting for him to pull off the evil overlord laugh by the end and do a Dr Evil pose.

Dialogue was hit and miss. It felt a bit clinical most of the time, and had a tendency to get very disjointed. It was like each side in a discussion was talking about completely different things. A character would ask a question, and the other character would answer with something completely unrelated. This happened all the time and made some conversations hard to follow and made the NCPs less believable. The voiceovers were better than expected, with some obvious stinkers along the way and some very bad attempts at dialect.

Despite the way the game clumsily pushes you towards a specific playstyle (in a different way from how the prequel pushes you towards the stealth playstyle), I found myself completely absorbed in the whole thing. I'm not really sure why the game works as well as it does, but it just does. It's been quite a while since the last (and only) time I finished the game, so I had forgotten a lot of it, which meant that there was a lot of stuff that still felt fresh to me.

Now onto the sequel. Yes, I know the game mechanics were screwed up there and that the levels are far too small, but from what I hear the concepts of choice and story are very much alive and kicking in it. I never played it before, so I guess it's about time I gave it a shot. It's been in my Steam list for ages anyway.
4123  Gaming / Console / PC Gaming / Re: Batman: Arkham City on: September 23, 2011, 09:10:25 PM
Delay aside, the game is now sitting in my owned game list in Steam and teasing me. I received a brand new Geforce card today, and they're running a promo where you get a free Steam copy of Arkham City with the purchase. Looking forward to playing it, even if I have to wait an extra 14 days or so.
4124  Gaming / Console / PC Gaming / Re: X-Com Returns to the PC, drops the dash and becomes XCOM on: September 23, 2011, 04:52:11 AM

Quote from: Blackjack on September 22, 2011, 07:44:30 PM

To some extent, I'm at peace. It's no different than X-COM Interceptor, X-COM Enforcer

It's true, and look at how fondly we talk about them when they come up in discussions... or how fondly we would talk about them if anyone felt they were important enough to waste time discussing in the first place. slywink
4125  Gaming / Console / PC Gaming / Re: Diablo III on: September 23, 2011, 04:47:24 AM

Quote from: Purge on September 23, 2011, 12:48:32 AM

Ultima 7 was isometric in its presentation. Zaxxon also was isometric.

Third-person overhead camera gets bulky to use in normal dialog.

I call it overhead view. Simple and catchy. smile
4126  Gaming / Console / PC Gaming / Re: Diablo III on: September 22, 2011, 09:05:56 PM

Quote from: Harkonis on September 22, 2011, 08:42:32 PM

Quote from: TiLT on September 22, 2011, 07:03:16 PM

Quote from: Harkonis on September 22, 2011, 06:02:34 PM

Quote from: TiLT on September 22, 2011, 05:51:54 PM

I see it's time for me to weep bitter tears over the abuse of the word "isometric" again.  crybaby


This is where it comes from in regards to video games:

Isometric Projection - a method for the visual representation of three-dimensional objects in two dimensions

Sure, I know what video gamers think it means, and why they think it means exactly that. It still doesn't mean I need to sit here and accept it.  icon_razz

that wasn't a 'what video gamers think it means' definition though, that was an actual dictionary definition which I then explained why it's somewhat accurate with regards to the video game usage.  The original isometric games were indeed 2d representations of a 3d object, no? slywink

Oh all right, you bastards are forcing me to be technical! You're loving this, aren't you? Tongue

Your description of the isometric perspective is just that: A description. Not a definition. Most games seen from a vaguely 3D-ish angle in the good old days were actually true isometric games, and since that word was used a lot about the games, people started thinking it was a generic description for a particular viewing angle. It's not.

For something to be isometric, it needs to follow certain rules. I could quite Wikipedia and make this sound very math-heavy, but instead I'll make it relatively simple: Isometric projection must contain no perspective (in other words, stuff at the top of the screen must be exactly like stuff at the bottom of the screen in terms of distance from the camera), and the scale along each axis on a 3D coordinate system must be exactly equal (which means that 1 foot up is exactly the same length in pixels on the screen as 1 foot to the left, for example). The angle between each axis must be exactly 120 degrees. A cube placed on the floor in an isometric view would, if color and lighting was equal on all sides, appear to be a perfect hexagonal 2D shape.

I recommend the Wikipedia article about the concept. It's really quite helpful. smile

Btw: Your "definition" would also describe EVERY 3D game we've ever seen, since all of them project 3D data to a 2D screen. So there!
4127  Gaming / Console / PC Gaming / Re: Diablo III on: September 22, 2011, 07:03:16 PM

Quote from: Harkonis on September 22, 2011, 06:02:34 PM

Quote from: TiLT on September 22, 2011, 05:51:54 PM

I see it's time for me to weep bitter tears over the abuse of the word "isometric" again.  crybaby


This is where it comes from in regards to video games:

Isometric Projection - a method for the visual representation of three-dimensional objects in two dimensions

Sure, I know what video gamers think it means, and why they think it means exactly that. It still doesn't mean I need to sit here and accept it.  icon_razz
4128  Gaming / Console / PC Gaming / Re: Diablo III on: September 22, 2011, 05:51:54 PM
I see it's time for me to weep bitter tears over the abuse of the word "isometric" again.  crybaby

4129  Gaming / Console / PC Gaming / Re: Wasted on Steam (calculates your Steam stats) on: September 21, 2011, 08:06:23 AM
  • Has logged 1024.9 hours of playtime Ś that's 42 days, 16 hours, and 54 minutes worth
  • Has spent the most time playing Dragon Age: Origins, which accounts for 10.0% of their playtime
  • Has played 58 games, while 87 remain untouched frown you can also view unplayed and played games
  • Owns 145 games for a total worth of $1711.30 (at the games' current prices)
  • Their overall account cost per hour of gametime of the games list below is $1.67

These stats are wonky though, but that's thanks to Steam which often seems to be wrong about time spent in games, particularly when the games don't close properly. I'm pretty sure the actual playtime should be larger than the number above.
4130  Non-Gaming / Off-Topic / Re: [Movie] The Thing Prequel on: September 20, 2011, 03:45:50 PM

Quote from: raydude on September 20, 2011, 03:19:20 PM

Quote from: Rhinohelix on September 20, 2011, 03:14:30 AM

Wow, I am generally not concerned about spoilers at all but that trailer was *filled* with them.

I wonder if its because they know people who have seen The Thing know the Norwegian camp folks all die? Then again, what about those who haven't seen the original The Thing?

Technically, we don't know this for sure. They never counted dead people (would have been hard anyway with most of them consumed), and there wasn't a roster at the camp that I heard about. Some people from the camp may have left for elsewhere, or may have been temporarily away while the Americans visited their camp (or maybe they hid, fearing that the Americans were also infected).
4131  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/19) on: September 19, 2011, 05:29:48 PM

Quote from: ibdoomed on September 19, 2011, 01:26:22 PM

Quote from: TiLT on September 19, 2011, 08:35:14 AM

Many quality titles this week, but I'm still not going to buy any of them. I'll probably get Gears of War 3 at some point in the future, but I'm not exactly tripping with anticipation.

That's sarcasm right? I'm still learning.

Not really. The absurdly hyper-macho style of the Gears of War games isn't really my thing. I've played the first two and enjoyed them enough to play the third as well, but they are definitely bargain bin games for me.
4132  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/19) on: September 19, 2011, 08:35:14 AM
Many quality titles this week, but I'm still not going to buy any of them. I'll probably get Gears of War 3 at some point in the future, but I'm not exactly tripping with anticipation.
4133  Gaming / Console / PC Gaming / Re: Dead Island on: September 19, 2011, 06:50:48 AM

Quote from: Destructor on September 19, 2011, 06:32:24 AM

Turn your fists into the ultimate weapon?

Speaking of fists.... Fist of the Dead Star!!!  icon_lol
4134  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 18, 2011, 11:54:47 AM

Quote from: Arclight on September 18, 2011, 11:14:58 AM

Quote from: jersoc on September 18, 2011, 08:11:07 AM

Quote from: Arclight on September 17, 2011, 08:37:22 PM

Really? Its that annoying to you guys? .............I could care less. I don't get influenced to buy stuff that I don't want. So its just letters on the screen to me. As long as it doesn't effect my gaming experience...........They can run ads for Kardashion Fashions Online for all I care...(not that I know about it, honest)

because I already bought the product. if they wants ads make it free to pay. more to the point, they got my money already and it shows they are justified when they are not. it's fucking shady as fuck. why are you guys defending a multi-million dollar company like they are the second coming of jesus or something? this is why the industry is going to shit because people just roll over and take it in the ass. and this is why i will continue speaking how it is and calling shit, shit.

would you enjoy it during the middle of a blu ray an ad just randomly pops on your screen? because this is exactly what is happening with games now, apparently.

ps: it's i couldn't care less. pet peeve i see all the time, ugh.

ps: Its what I want it to be, I could care less. Is that ok with you big fella? its my pet peeve when know it all's insert the F word to make themselves sound like they know what they're talking about. So back in your cage tiger and watch your manners son.

Since you insist... Couldn't care less. (thanks,!) Pay particular attention to this part: 

15.  Couldn't care less,  a phrase used to express indifference, is sometimes heard as could care less,  which ought to mean the opposite but is intended to be synonymous with the former phrase. Both versions are common mainly in informal speech.

In other words, you're using the opposite definition of what you're intending to say and acting as if it's us who are mistaken about it. Then again, it's a common enough error to make that even a dictionary points it out, so you're not alone in using the wrong expression.

With that settled, let's get back to the actual topic, which is Deus Ex.
4135  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 17, 2011, 10:00:43 PM

Quote from: Arclight on September 17, 2011, 09:34:22 PM

Quote from: Razgon on September 17, 2011, 08:47:18 PM

Quote from: Arclight on September 17, 2011, 08:37:22 PM

Really? Its that annoying to you guys? .............I could care less. I don't get influenced to buy stuff that I don't want. So its just letters on the screen to me. As long as it doesn't effect my gaming experience...........They can run ads for Kardashion Fashions Online for all I care...(not that I know about it, honest)

Its the principle of what you are letting them get away with. I actually doubt very much its legal. While we only leasy the software (As per any game we buy), adding adds afterwards is not part of the agreement we entered into when buying the game.

In Denmark at least, use of Ads is highly regulated, and stuff like this? I'm pretty sure it won't go on for long.

Something always smells rotten in Denmark though  Roll Eyes
In reality we are inundated with ads all day long that we would rather do without. Ads that we didn't agree on reading on our way to work. Its the way of capitolism. It ain't going away. Sitting on subway trains I see ads for everything you can think of. Totally out of context for a train ride.  Roll Eyes

But to each his own...........have at her, down with corporate bullying...down with consumerism in the game place...down with Kardashion fashions online.............................................plonk!

I don't know why this is so difficult for you to understand, but ads can destroy the immersion, and Deus Ex is to a large degree about immersion. There's nothing out of context about ads on a train ride, but it's extremely out of context with ads for real-life stuff when the game is taking place in the far future. It's not about not wanting ads. It's about not wanting ads that ruin the experience.

That, and nobody agreed to let them bombard us with ads for a full-priced commercial game. We already paid them, so please let us enjoy our product in peace.

Really? Its that annoying to you guys? .............I could care less.

Oh sorry, I guess I misunderstood you above. If you could care less, you must agree with us to some degree after all. (hint: the expression you're looking for is "I couldn't care less"). slywink
4136  Gaming / Console / PC Gaming / Re: [360/PS3]Dead Island on: September 16, 2011, 07:15:21 AM

Quote from: Zinfan on September 15, 2011, 09:33:10 PM

Quote from: Roman on September 15, 2011, 08:22:58 PM

thanks TiLt
Totally missed that - heck I even carried one box all the way up to him hoping that it would trigger something........ Head meets wall

I did exactly the same thing. I got lucky and spotted the glowing spots in the back of the car hole and managed to finish the quest off, too a long time though.

I loved that quest in that it was extremely dangerous and took a very long time to finish. I was tense the whole time I was at the southern gas station, for good reason. I kept being charged down by infected while having to deal with thugs before I had learned the tricks involved in defeating them "safely".

Am I the only one who can get totally fucked up if I get charged down by two infected at once? I have to keep kicking at them in the hope of getting both down on the ground at once, or I'm more or less dead.
4137  Gaming / Console / PC Gaming / Re: Lucasarts hiring for an aerial combat title on: September 16, 2011, 04:32:08 AM

Quote from: CeeKay on September 15, 2011, 11:42:14 PM

and most importantly:

Experience with flight sims, aerial shooters, and especially space-based shooters a plus

oh please be a revival of the X-Wing/Tie Fighter series! I'd give Baelthazar's left ass cheek for that!

Why so excited? Even if it is a game in those series, it won't be the same style. The days of a million keyboard shortcuts are over. A new X-Wing/TIE Fighter would be a much simplified affair, barely recognizable for old fans.
4138  Gaming / Console / PC Gaming / Re: [360/PS3]Dead Island on: September 15, 2011, 08:16:28 PM

Quote from: Roman on September 15, 2011, 08:05:58 PM

Quest issue: Travel to 2 gas stations and get 2 boxes of juice and return to Samoian(sp?)

okay so I have traveled to the 2 gas stations and got 2 boxes of juice from each for Samoian? and the quest still says that I am not done? Anyone seen this yet?

You don't need two boxes from each (in fact, I don't think the most accessible station has more than one box), just two boxes in total. Drive back to the lifeguard tower and place the boxes in the back of the garage where the graphics indicate. Look for transparent, pulsating juice boxes there and use the real ones with them.
4139  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: September 15, 2011, 03:59:17 PM

Quote from: CeeKay on September 15, 2011, 02:48:12 PM

today they have LANDS OF LORE!!!!

naw, just kidding.  it's only Star Control 3 biggrin

I hate you so much!  finger

4140  Gaming / Console / PC Gaming / Re: Dead Island on: September 15, 2011, 04:36:43 AM

Quote from: Rob_Merritt on September 15, 2011, 12:28:45 AM

This shouldn't be considered a spoiler or anything since it is a trope of the genre but the fun just dies as soon as you start fighting other humans. Especially if you are a melee specialist.

I dunno. I struggled a bit when I first encountered humans, but they've become simple enough to handle now, even though I almost always end up taking a little damage in the process. The gun-wielding humans I handle by sprinting up to them and chopping off their head in one strike. The melee guys I shoot, as even one of them can take me out all alone if he gets close enough. They seem to drop with one or two well-placed shots.
4141  Non-Gaming / Hardware / Software Hell / Re: Windows 8 on: September 14, 2011, 08:25:29 PM

Quote from: Blackjack on September 14, 2011, 04:47:44 PM

I always thought that was "the dream" (that we could all play together regardless of platform we chose) but with a few rare exceptions, it's not happening.

Blame Microsoft and Xbox Live. If it wasn't for their absolute requirement (except for EA, who threatened to take their ball and go home) that all multiplayer games on Xbox must run on Live servers, we'd probably see a lot more support for playing multiplayer between platforms. This is why Portal 2-players on PC and PS3 can play cross-platform MP while 360 players cannot. This from a company that officially hated the PS3 early on.

The more I've learned about Microsoft's business practices with the 360, the more annoyed at them I become. If it wasn't for stuff like Windows 7 and Visual Studio, I'd probably be an all-out Microsoft hater. As it is, I just severely dislike the way they attempt to control the market and in turn hurt the consumers.
4142  Gaming / Console / PC Gaming / Re: Someone check Myto's attic: The Search for the Golden Cartridge on: September 13, 2011, 08:22:59 PM
Angry Video Game Nerd had a special about this game very recently. You can watch it here. It will make you flinch. slywink
4143  Gaming / Console / PC Gaming / Re: Gaming Trend Poll- What upcoming games are you looking forward to the most? on: September 13, 2011, 09:18:56 AM

Quote from: Harkonis on September 13, 2011, 08:02:28 AM

aversion to even using facebook for anything makes me giggle.

Oh I use Facebook daily. I just don't want to use it to drag my friends or acquaintances into my activities on the Internet. It's not any of their business, whereas Facebook makes all of this transparent.
4144  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 13, 2011, 08:04:11 AM

Quote from: Grimwar on September 12, 2011, 11:00:23 PM

The gameplay was fun, up until the final level.  It made so little sense to me.....

Spoiler for Hiden:
Not the way things went down in the story, but here I am, some fully augmented super human and I can just walk right through all of the mad men without firing a shot or incapacitating anyone.  They just ignored me, or ran to me then stopped and yelled at me. Shouldn't they have set up the level to test me more than previous parts had?

Sounds like you ran into a bug.
Spoiler for Hiden:
They are definitely supposed to attack. I found this part challenging because for once your enemies aren't spread out, which makes both attacking and sneaking past harder than usual.

Finally, the last boss fight was so stupidly easy I stood there thinking something else just had to happen, and it never did...

Spoiler for Hiden:
All I did was grab my laser rifle and shoot Zhao Yun Ru.  She died in less than 5 seconds and i never took a hit.

Also sounds like a bug, though I admittedly never really figured out that fight. The bad guy was protected against my attacks until I went through a series of actions around the room, at which point that protection went away. You should never have been able to deal damage from the start.
4145  Gaming / Console / PC Gaming / Re: Nintendo 3DS or Nintendo's 3D House of DS on: September 13, 2011, 07:53:53 AM

Quote from: EddieA on September 13, 2011, 04:55:46 AM

a new Square Enix RPG called Bravely Default

I'm still desperately waiting for the day that Japanese developers can name a game without just throwing random words together. At least they avoided the common clichÚ of using "big" words this time.
4146  Gaming / Console / PC Gaming / Re: Gaming Trend Poll- What upcoming games are you looking forward to the most? on: September 13, 2011, 07:51:43 AM
I'd participate, but I don't do stuff like that through Facebook.
4147  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: September 12, 2011, 08:19:03 PM

Quote from: wonderpug on September 12, 2011, 07:22:00 PM

From their non-reaction I figured this was an intentional attempt to "efficiently" unload the carts from the truck. 

And reacting would do what, exactly? I think they realized right away that there wasn't anything they could do, so all they did was to watch their work collapse before them.
4148  Non-Gaming / Off-Topic / Re: Top of the world! on: September 12, 2011, 02:33:16 PM

Quote from: Redfive on September 12, 2011, 01:34:49 PM

Cool pics... I loved you in School of Rock by the way--definitely your best effort.

LOL, you're not the first to make that comparison. biggrin
4149  Non-Gaming / Off-Topic / Re: Goodbye Spartacus, you will be missed on: September 12, 2011, 06:24:47 AM

Quote from: hepcat on September 12, 2011, 02:07:43 AM

It was either Crux or Crusis, I can't remember, that kept telling me that Spartacus got better after the first few episodes after I was very vocal about how much I hated the pilot.  Thanks to him, I went back and discovered what a subtle and great actor Whitfield was in that role.  He completely won me over with his muted portrayal of the gladiator.  I hope Starz gives Whitfield a respectful memorial in the next season of the show...he deserves it after the work he did for them.

I was exactly the same way. The pilot completely turned me off of the show and I didn't watch it again for months. When I did, I got hooked.

39 is too young to die.
4150  Non-Gaming / Off-Topic / Re: Top of the world! (big picture warning) on: September 12, 2011, 06:23:00 AM

Quote from: kratz on September 12, 2011, 02:42:09 AM

Cool pics! Looks neat up there.

8100ft is the tallest mountain in n. Europe?

I *live* at 7200 ft. We did a mountain bike ride today that went from 10,739 down to 8092... no snow anywhere... I wore a t shirt - you guys are apparently further north than we are. smile

I can't imagine what it would be like living at that kind of height. You must have trouble boiling eggs correctly. Tongue Galdh°piggen is the tallest mountain in Norther Europe, and from what I understand you have to travel all the way down to the Alps to find anything taller. The middle of Norway is covered with these kinds of mountains by the way, which makes it ideal for people who like to trek through nature for days. I once did a 5-day trip while in the army. We climbed the mountains known as Rondane. It was the best part of my service. smile

It wasn't exactly very cold on our climb. The temperatures hovered around freezing for most of the day, starting off cold but getting warmer as we walked. I've got a shaved head, but I didn't have to cover it until we got to the very top. I wore wool underwear over my entire body, but didn't have to resort to extra layers of clothing between that and the wind/water-resistant clothing you can see in the uppermost pic. All in all, the temperature was more pleasant than it might look. We were very lucky with the weather, and as a result I've got massive sunburn all over my head now.
4151  Non-Gaming / Off-Topic / Re: Top of the world! (big picture warning) on: September 12, 2011, 06:14:27 AM

Quote from: Soulchilde on September 12, 2011, 01:28:04 AM

Awesome smile   Time for Everest?

We suggested that as a follow-up trip in case our company needed to trim the employee count. slywink
4152  Non-Gaming / Off-Topic / Re: Top of the world! on: September 11, 2011, 07:50:13 PM

This picture was taken in another direction while I was standing in the same spot. People are climbing up from the left part of the picture, which leads to the ridge in the previous pic. Notice the triumphant cheers. slywink

Turning even further, we can now see the hut on the summit. It's quite small, and most people seemed to want to stay outside anyway. Again, notice the clouds. smile

All in all, it was quite an experience. I'm not used to this kind of physical activity (not many people are, I think), so my entire body hurts right now. I don't think I'll go through something like this again for a few years, but at least I can say that I've been there. Next time I might have to try the other route to the top, which is a bit harder.
4153  Non-Gaming / Off-Topic / Re: Top of the world! on: September 11, 2011, 07:49:42 PM

I took this picture from the summit itself just after reaching it. You can see pretty much the entire route we walked on this picture, which makes it look much shorter than it actually is. Juvasshytta is barely visible in the upper left part of the picture, within the area where the clouds part. It's just a small, dark splotch in this picture (I used my cell phone to take these, so please excuse the quality). The white area is obviously the glacier, Styggebreen. You can see some of the more obvious cracks even from this distance. My favorite part of the picture is in the exact middle, where you can barely see a large group of people (they look like ants from up here) about the leave the glacier and start the final climb towards the top. They're still connected with ropes at this point, though you can't see it here. We climbed the ridge you can see on the picture, and while you can't really see the depth here, let me assure you that there was a lot more of the ridge to climb than it looks like. By the way, notice that I'm above the clouds! The height is impossible to tell from these pictures, but I sure was glad I don't suffer from a fear of heights. smile

(continued in next post. The forum software seems to really struggle with these posts...)
4154  Non-Gaming / Off-Topic / Re: Top of the world! on: September 11, 2011, 07:46:27 PM
Not much in the way of responses to this thread, but that's okay. I didn't exactly give you people a lot of information either.

Galdh°piggen is a mountain in Norway. It's 2,469 m (8,100 ft) tall and is considered the tallest mountain in Northern Europe. Interestingly, there's a different mountain called Glittertind that was in contest with Galdh°piggen for the grand prize of being the tallest, but Glittertind's ice eventually melted and left it shorter than its competitor. Both mountaintops are within sight of each other. I climbed the top part of Galdh°piggen this weekend along with half of the people in the IT section of the company I work at.

The route I followed is quite popular and "easy" enough that children down to the age of 7 can traverse it. That doesn't make it completely safe or anything but totally exhausting to climb however. We started off at a place called Juvasshytta, which is 1850 meters above sea level and thus a little over 600 meters below the peak itself. Climbing the entire mountain would be a much larger project and would take at least a day, one direction only.

The route I followed takes 3-4 hours up, then 2-3 hours down. It's divided into three distinct parts. The first part is across very rocky terrain. It looks almost like another planet, and it's impossible to find sound footing anywhere. This part doesn't feature a steep climb, but the uneven footing and large rocks means it's still pretty rough. The next part involves crossing a glacier called Styggebreen ("the ugly glacier", more of a reference to its danger than to its looks). Glaciers are dangerous places, but Styggebreen is so often traversed and so well known that the risk is smaller than in most cases. Even so, we had to walk in lines of 10, each of us connected to the next person in line with a rope in case one of us should fall through a crack in the ice. These cracks can become hidden by snowfalls. Stepping into one can be anything from an inconvenience, to a broken leg, or even death. Dangers aside, this part was the easiest by far as the glacier is flat and easy to walk on. The third part was the worst. We were back to climbing across rocks, but this time the incline was much, much steeper. The final 100 meters or so were hard as hell, and I had to force myself to take one step at a time. It didn't help that I had a fever at the time, something I didn't notice until I got back.

The peak itself has a small hut where you can get some rest and even buy refreshments or hot dogs (at steep prices! They took 40 NOK for a single can of Coke, which is $7.2 by today's exchange rates), but I mostly stayed outside and enjoyed the food and drink I had brought along. After an hour we turned around and climbed back down. That may sound easy, but the rocks aren't any easier to traverse on the way down. By the time I was back at Juvasshytta an old injury from my time in the army had flared up, causing every step to feel like something was pinching the muscles in my thigh. No blisters on my feet though, which was a pleasant surprise.

And now, for a small assortment of pictures: (you can click them for the full-size version, which I very much recommend)

This is me during the first part of the climb. Notice the rocks. It was like this everywhere, with no flat ground on which to rest your feet.

(continued in next post...)
4155  Non-Gaming / Off-Topic / Top of the world! (big picture warning) on: September 10, 2011, 10:28:37 AM
As I write this, I'm standing on top of the tallest mountain in northern Europe. I'm totally exhausted, but it was one hell of a trip. More details later.

Also, yay for being able to access the net all the way up here.

Sent from my HTC Desire using Tapatalk
4156  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 09, 2011, 04:14:27 AM

Quote from: Rob_Merritt on September 09, 2011, 03:43:12 AM

I almost quit the game over the first boss. I walked in, no mater what I did I was dead within 10 seconds. I ended up going back a few saves and respecing.

I just don't get this. You don't need a single augmentation to win that fight, and it's not even hard! What were you trying to do, attack him head-on with your weapons? If you're not specced for that kind of approach, why did you do it anyway?

Just look at what the game places in the vicinity. Toss cannisters at him. It's easy, and it can be done by ANY build. He doesn't even need to get line of sight to you for the entire battle if you don't want him to.
4157  Gaming / Console / PC Gaming / Re: Save Games New Vegas on: September 08, 2011, 05:20:22 PM
The saves are in one of two standard locations (with a third, slightly more complicated location used by some other games). You'll find them in Documents/My Games/FalloutNV/Saves.
4158  Gaming / Analog Gaming / Re: WH40k RPGs: Dark Heresy, Rogue Trader, and Deathwatch on: September 07, 2011, 12:08:36 PM
So, I've been GMing a Rogue Trader campaign for a little while now. We've only been through 5 sessions so far, but it's been all kinds of awesome! We're running the Lure of the Expanse campaign, which is turning out to be surprisingly good for an adventure book. The flaws mentioned above haven't really surfaced for me. I keep track of the rules and calculations on my side of the table (which I realize not all GMs are able or willing to do), as long as the players keep track of their own bonuses and penalties using a couple of simple handouts I've given them. It runs very smoothly. Combat turns are over quickly, and combat is fast and deadly.

Just to emphasize how cool the game can be, here's a little recap of what happened at the end of our last session. Be aware that it contains some mild spoilers from one part of the Lure of the Expanse campaign.

The players had been escorted into the rather primitive "mansion" of the leader of a large band of deserters from the Imperial Guard. The house was built out of gnarly wood fastened with vines from a local swamp, and didn't look particularly solid or luxurious, not to mention the fact that part of it was balancing precariously over the edge of a large crater. Their primary goal was to get a visual on a jewel the leader (calling himself King Komitzar) used to psychically control his population, and to obtain it, preferably through trade, if it turned out to be what they were looking for (as part of a larger quest). Their secondary goal, and also the one they openly presented to the guardsmen, was to initiate mutually beneficial trade with the planet.

The trade negotiations went reasonably well, even though King Komitzar (let's call him KK) accused the players of being bounty hunters sent to bring him back to the Imperium. The rogue trader, slick as always, managed to calm things and noticed that when he gave some subtle hints towards the jewel around KK's neck, KK grew angry and threatening. Despite this obvious clue, the rogue trader (Mordechai is his name) went all out and asked if the jewel was available for trade. Enraged, KK ordered his 10 armed guards to shoot the foreigners on the spot. Bad idea.

The group's arch-militant stepped forward with his hellgun, firing it semi-auto into KK, melting his flesh and fusing him to his "throne". The guards and KK's concubines did their best to attack, but barely made a dent against the vastly superior armor these intruders carried. The arch-militant killed the concubines and three guards in a hail of hellgun fire, while the navigator revealed her third eye to the remaining guards, exposing them to the horrors of the Warp and causing them to jump to their deaths (the throne room had one side without walls), rip out their eyes, or just die on the spot. With the immediate threats under control, the rogue trader snatched the jewel away from the burning corpse of KK and led his group to the roof while the arch-militant remained behind to guard the stairwell leading up to their position. There was only one way out, and they could hear large amounts of guards cocking weapons and preparing to charge from that direction.

However, the rogue trader had an ace up his sleeve. The group's void master was waiting with a gun-cutter (a rather large and well-armed shuttle) about a kilometer away. When the shit hit the fan, he had fired up the engines and was flying at great speed directly towards the group. Using the gun-cutter's auspex scanners he could see the groups of guards through the walls of the building, even from a long distance. Firing one shot from the twin-linked cannons on the cutter, he completely destroyed part of the building, including the stairwell and several of the guards preparing to climb it. Unable to get up, the remaining guards fired their weapons through the roof, almost hitting the arch-militant who dodged out of the way and tossed a stun grenade back at them, silencing them for a while. Sensing that the situation was reasonably under control, he withdrew up to the roof along with the rest of the group while waiting for the airlift.

On the roof, the group noticed a large group of people running towards the mansion, fury visible on their faces. The void master noticed as well and fired two shots into the front of the building. As the doorway exploded in front of the mass of people, they all stopped in shock. The void master's satisfied smile quickly turned to horror as the entire front of the building collapsed and the entire structure started to tip over the edge of the large crater it was balancing on. With the counterweight gone, the entire thing was about to fall into the depths of the crater, rogue trader and retinue along with it.

A few amazing feats of piloting later, the void master lined up the back of the ship with the now very unstable roof of the building, allowing the rogue trader and the navigator to jump to safety. However, as the arch-militant was about the jump the entire building started collapsing. The void master reacted like a pro and dropped the gun-cutter along with it, letting the arch-militant make one final, desperate jump to safety, which he made with style. Closing the shuttle doors behind them, the gun-cutter accelerated away from the stunned people who had just seen their entire leadership literally collapse and fall before them.

The mission had been a success, even though the trade deal hadn't worked out. The rogue trader was in possession of the jewel which would allow the group to finish their mission.

And that's why I love Rogue Trader!  icon_cool
4159  Gaming / Console / PC Gaming / Re: Wahammer 40K: Space Marine on: September 07, 2011, 05:10:06 AM

Quote from: USMC Kato on September 07, 2011, 04:33:03 AM

Warhammer 40k overload (in a good way)

Currently reading The WH40K book series "Salamander (The Tome of Fire Trilogy)
During the times of days when o can't be online.
I playing the whole Dawn of 2 series again on PC when the wife has control over the xbox.
And last but not least, I play Space Marine on the 360 when I can   tear

There's no such thing as too much Warhammer! I'm currently reading WH40k books (the Gaunt's Ghost series right now), running a WH40k RPG campaign (Rogue Trader), and will be playing Space Marine when it's released over here. smile
4160  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 06, 2011, 08:37:20 PM
LOL, that didn't take long. The latest Dungeons of Dredmor patch features a Deus Ex: Human Revolution reference as an achievement. The achievement's picture is of the main character in Dungeons of Dredmor with a pointy beard, sunglasses and a trenchcoat.

I Didn't Ask For This
Equip two Clockwork Power Limbs, Two Clockwork Chain Axes, and a Clockwork Bolt Thrower.
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