http://gamingtrend.com
September 20, 2014, 10:38:21 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 102 103 [104] 105 106 ... 164
4121  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 16, 2011, 01:40:10 PM
You're going to have to tell me how the end of Act 2 resolves without Isabella. She seems to be extremely important for that part of the plot.
4122  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 15, 2011, 10:30:50 PM
Actually, there are bugs with the companion quests in Act 2. For example, I got hit with a bug where Merrill's quest is listed as completed the very instant the act starts, which makes it impossible to do her first quest in that act and leaves you unable to romance her. It also leads to chronological errors in Act 3, from what I've heard. It's very annoying considering I was planning on having her as my character's romantic interest.

I've been thinking a bit, and I've concluded that Dragon Age 2 is probably the worst RPG Bioware has ever made, the time of release taken into consideration. I can't recall any of their games being this buggy, cheap (as in, it doesn't feel like a triple A title at all) and filled with such horrible design decisions. It doesn't help that the story has no hook (all stories need a good hook, or they fall flat on their nose before they've even begun) and no clear thread to it (I'm at the end of Act 2 now, and I still have no clear idea where the story is heading). Sure, it's supposed to be a story about your character's rise to power, but it seems to focus on everything except that. Events that are hugely important to your character's life and personality (such as deaths in the family) are glossed over way too quickly (and are badly acted as well) to give them any emotional impact. It's also easy to miss what's pretty much vital stuff by actually roleplaying your character, like the way I missed a whole companion by turning down a quest that didn't sit right with me, or the way rshetts2 managed to miss getting Isabella. Once I realized what had happened, the quest was no longer available to me and the companion was locked away forever. You can't risk skipping a quest because you never know how important it will turn out to be.

All the small and big annoyances add up to create a hugely frustrating experience. After the masterpiece that was Mass Effect 2 and playing RPGs from other companies that were very good (like The Witcher, Risen and Fallout: New Vegas), Dragon Age 2 just ends up feeling like a quick cash-in on the surprise success that was Dragon Age: Origins. Consider me very disappointed.
4123  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 15, 2011, 08:41:13 AM

Quote from: Razgon on March 15, 2011, 08:35:42 AM

The freezing is often because it tries to connect to a server that doesnt respond. Very annoying.

Good point! I noticed that after one of the longer pauses I had (lasted about 2 minutes), I got an in-game message that said something like "Lost connection to the server".
4124  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 15, 2011, 08:11:01 AM

Quote from: CeeKay on March 15, 2011, 08:04:46 AM

Quote from: Ridah on March 15, 2011, 03:08:09 AM

Quote from: CeeKay on March 14, 2011, 10:01:14 PM

Quote from: TiLT on March 14, 2011, 09:12:00 PM

Oh for fuck's sake! Now I'm hit by a bug that leaves all of Merrill's quests unavailable in Act 2, which pretty much renders her impossible to romance too, I'd guess. It's like Bioware is trying their hardest to ruin any chance of me liking this game.

Edit: A lot of people are suffering from this bug too, and it seems to cause further issues in Act 3. I really agree with those who are saying that Bioware rushed this game to the market. The signs are everywhere!

it's beginning to feel like I should put this in the 'wait until patched a few times' pile.  I haven't hit any yet but I imagine it's a matter of time.

I haven't had many problems, the one time I had stuttering/freezing was remedied by a restart.
right after I said that I had a complete lockup.

Just hit the Windows key and L at once a few times, and wait for up to a minute. You'll be able to get back into Windows that way at least. I've only had the game totally freeze on me once (but it has paused for up to minutes at a time before unfreezing on several occasions), but even then I could get back to Windows using that trick.
4125  Non-Gaming / Off-Topic / Re: [movie] It Came From Rebootville: Doom on: March 15, 2011, 07:55:42 AM
Doom may not have an awesome story, but it has an awesome setting! Most of it is contained in the readme-file in the first game, but it's still really cool in a way that the movie completely ignored. Which leads to the following fact: A Doom movie will NEVER work if you can't accept that Hell is a core part of the setting!
4126  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 15, 2011, 07:41:53 AM

Quote from: Kevin Grey on March 15, 2011, 01:44:18 AM

The complaints about lack of direction are interesting to me coming off of Mass Effect 2.  In ME2 one of my chief complaints initially was that the companion recruitment wasn't integrated well into the main storyline, robbing the game of a lot of narrative drive, but I seemed to be in the vast minority with that complaint.  Most people didn't seem to mind that it was more like a series of minimally connected short stories than a more conventional plot driven narrative like Bioware's other games. 

Mass Effect 2 is a very different situation because you are given a very clear goal right away (enter the Omega 4 Relay and get rid of the Collectors) and everything you do contributes towards that goal in some tangible way. Dragon Age 2 isn't the same since, while everything you do *may* contribute to the main goal of the campaign, you won't have any idea since the game doesn't let you know what that goal is.
4127  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 10:34:48 PM

Quote from: Gratch on March 14, 2011, 10:12:27 PM

I've played for nearly 7 hours and didn't even know combination attacks existed until it was mentioned here.  Need to do some research, apparently.

Look closer at the ability trees of each of your characters. Many abilities will say something to the effect of "80% chance of Disorientation for stunned enemies" with a special symbol to make it easy to recognize. There are three effects: Brittle, Stagger and Disorient. Brittle is caused by mages, while rogues have abilities that make use of that state (look for abilities with text like "200% damage against Brittle enemies"). Stagger is caused by warriors and can be taken advantage of by both mages and rogues. Disorient is caused by rogues and can be used by mages (and maybe warriors. I'm not completely sure).

Most abilities that have to do with these combo effects are only available as upgrades to other abilities. For example, Stonefist, a mage spell, doesn't have any special combo effects when you first buy it. However, you can purchase one of its upgrades which makes it do considerably more damage towards Disoriented enemies.

When an enemy is suffering from either of these effects, its icon will hover over its head (there are only three of them, so they are easy to memorize). When you see that icon you should immediately try to take advantage of it before the effect ends.
4128  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 10:27:48 PM

Quote from: Morgul on March 14, 2011, 10:25:07 PM

Quote from: TiLT on March 14, 2011, 09:40:48 PM

Morgul, there is no dwarf tank.

Quote from: Razgon on March 14, 2011, 09:29:38 PM


Oh my god, finally someone manages to put words to the things I've been thinking! I agree with almost everything in that article. Just to rub it in, one of the two things he mentions as a positive (Merrill) is now bugged beyond repair in my game. Hooray!

As for the other companion he mentions, Anders, I was really looking forward to having him in my party again after considering him one of my favorite characters in Awakenings. Imagine my surprise to find he has become a moody, gay (not a negative in itself, but it seems like such a change from what I remember about him), utterly unlikeable and whiny ass. So much for that positive aspect of the game.

Sorry, how about any tank besides the chick tank u start with?


There are only two warriors for you to get. One of them is Aveline, which you mention. The other is Fenris, a character who I managed to miss completely. Do the "Bait and Switch" quest to get him.
4129  Gaming / Console / PC Gaming / Re: Fallout 3 GOTY from Steam locking up on: March 14, 2011, 10:09:35 PM

Quote from: mirage775 on March 14, 2011, 09:28:02 PM

Quote from: Greggy_D on March 14, 2011, 09:20:34 PM

I'm running Win7 x64 with no crashes.

My brother and I have the same machines and video cards and his runs fine too...  Guess I'll have to reinstall it? 

Shouldn't be necessary for Steam games. Just go to the game properties and choose to verify the integrity of the game cache.
4130  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 10:02:48 PM

Quote from: CeeKay on March 14, 2011, 09:58:11 PM

Quote from: TiLT on March 14, 2011, 09:40:48 PM

As for the other companion he mentions, Anders, I was really looking forward to having him in my party again after considering him one of my favorite characters in Awakenings. Imagine my surprise to find he has become a moody, gay (not a negative in itself, but it seems like such a change from what I remember about him), utterly unlikeable and whiny ass. So much for that positive aspect of the game.

they had better have a good explanation for that, because when you meet his shouldn't be long after Awakening unless I'm miscalculating the time.

There is a good explanation with some interesting repercussions, but when the end result is that Anders becomes completely uninteresting, that explanation suddenly doesn't feel so compelling.
4131  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 09:40:48 PM
Morgul, there is no dwarf tank.

Quote from: Razgon on March 14, 2011, 09:29:38 PM


Oh my god, finally someone manages to put words to the things I've been thinking! I agree with almost everything in that article. Just to rub it in, one of the two things he mentions as a positive (Merrill) is now bugged beyond repair in my game. Hooray!

As for the other companion he mentions, Anders, I was really looking forward to having him in my party again after considering him one of my favorite characters in Awakenings. Imagine my surprise to find he has become a moody, gay (not a negative in itself, but it seems like such a change from what I remember about him), utterly unlikeable and whiny ass. So much for that positive aspect of the game.
4132  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 09:12:00 PM
Oh for fuck's sake! Now I'm hit by a bug that leaves all of Merrill's quests unavailable in Act 2, which pretty much renders her impossible to romance too, I'd guess. It's like Bioware is trying their hardest to ruin any chance of me liking this game.

Edit: A lot of people are suffering from this bug too, and it seems to cause further issues in Act 3. I really agree with those who are saying that Bioware rushed this game to the market. The signs are everywhere!
4133  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 07:57:20 PM
Man, if you're not using the combination attacks in this game, you're really doing yourself a disservice. I've carefully specced my party towards these combos, and they're terrifying to behold. The most badass combo I have is having the warrior stagger an enemy, and then having Hawke follow it up with Chain Lightning. Boom! Instant 600+ damage (and about 5 nearby enemies take large amounts of damage as well). I just watched a Revenant lose 50% of its health to one single attack this way. It can be hard to stagger the bigger enemies, but when I manage to do it it's all worth it.

My warrior has specialized in two different attacks that can cause the Staggered condition, and Hawke has Chain Lightning reserved for when one of those appears. My two rogues can both cause the Disoriented condition with alarming regularity, and Hawke has two spells with short cooldowns to take advantage of those as well. Without these combos the game would be a lot harder. With them I can quickly take down otherwise powerful targets, allowing me to focus my attention on fewer opponents. I sometimes even kill all enemies nearby and have to stand around waiting for reinforcements to spawn.

By the way, I just noticed that even among the dungeons that aren't direct copies of each other, you can still see parts that have clearly been pasted in from different dungeon types. And here I thought it couldn't get any lazier.
4134  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 05:36:47 PM

Quote from: Morgul on March 14, 2011, 05:31:48 PM

Where do I find the other tank?     I havent seen any NPC with as cool of personalities as shale or the drunk dwarf in the first game.

Sadly, there are no NPCs in this game that are comparable to Shale in any way. The other warrior you can get through a quest you get in your mail that requires you to talk to a dwarf in Lowtown at night. Don't do what I did and skip that quest.
4135  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 04:51:48 PM
If I were to venture a guess, I'd say the +x% physical damage effect is bugged. I don't think I've ever seen anything but +3% for that stat. Perhaps they were originally supposed to scale based on the level of the item, in which case the 3-star item is actually really supposed to have a higher bonus?
 
Edit: Of course, right after writing that I find a 3-star amulet with +4% physical damage. Go figure.
4136  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 04:06:34 PM
Does anyone know how the star ratings work for equipment? They seem almost totally random. Looking at my warrior for example, I've got one belt that gives +3% physical damage. It's rated at 3 stars. I've got another belt that also gives +3% physical damage. It's rated at... 0 stars?? They're exactly alike in every way imaginable, except for the star rating. Why?

Edit: Furthermore, I've got another belt that gives the same effect AND +3 fortitude. It's rated at 1 star.
4137  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 02:01:35 PM
I'm going to give the setup with two rogues a go and see how it works. If it doesn't, I'll just turn the difficulty down to Normal and curse Bioware's name while doing so.  Tongue
4138  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 12:34:55 PM
Eh, I'd rather not go with two mages if I can avoid it. It sounds more prudent to me to have a melee rogue who has high defenses and the ability to remove threat from himself instead. High HP is a poor estimate of survivability.
4139  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 12:08:11 PM
Man, this isn't exactly reassuring. Why oh why did Bioware include only two warriors in the game, one of which is easy to miss? I mean, this isn't exactly advanced game design!
4140  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 11:12:30 AM

Quote from: Razgon on March 14, 2011, 11:05:38 AM

Taunt works quite badly though, and besides that I have no idea why the monsters attack some over others. Or rather, taunt has an insane cooldown, compared to its usefullness.

I find Taunt works very well as long as you don't let your aggro management get completely out of control.
4141  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 11:02:28 AM
So, what kind of party composition are people using? I was planning on playing through the entire game with two warriors (tanks), a ranged rogue and myself, a spirit healer/primal mage. Since the game fucked me over, I have to rethink that. I'm currently leaning towards a group consisting of one warrior tank, one ranged rogue, one melee rogue and my mage, but I haven't decided. I'm worried that it's going to be too much for that one tank to handle. At least I'm going to have to use the Black Emporium potions to respec her to be a more focused tank than she used to be.

No need to use NPC names in your answers, just the roles. smile
4142  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 10:54:51 PM

Quote from: Asharak on March 13, 2011, 10:38:49 PM

Well, now you're pushing it. Fenris is right-wing (assuming that means anything in the DA world), sure, but it's not like he won't work with you if you're a mage. If you want to run with an entire party of Friends, it may be an issue, but he's just as effective as a Rival. And even that potential conflict depends on your decisions in the game: if you roleplay a mage who believes the Chantry and Templars are right to keep your dangerous powers in check, I don't think Fenris will have much of a problem with you. If you hop into bed with Anders (ugh, why would anyone do that?), on the other hand...

Oops, I forget that rivalries are treated differently in DA2 and that they also have their advantages. Still, doesn't change much when I don't have access to him anyway.
4143  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 10:16:32 PM

Quote from: Asharak on March 13, 2011, 10:09:13 PM

Quote from: TiLT
I realize that I completely missed a companion (a warrior) available in Act 1. The quest gave no indication of being important in any way, and it went against my character's principle

Ouch. Yeah, as someone who did the quest, I really liked that something so mundane turned into a full NPC recruitment quest. But if they didn't work out some sort of backup for people that turn it down, that sucks.

What's worse is that even if I had recruited that character, I understand he's hostile against mages. Yeah, that's a great idea Bioware! Give us two possible warriors, the class that, you know, MAGES need most of all as their companions, then make one of them hostile towards mages. That's real great. This game just reeks of being a rush job.
4144  Gaming / Console / PC Gaming / Re: Stacking, Double Fine's next game on: March 13, 2011, 09:50:59 PM
I played through this as well. It's a great game that had me chuckling a lot. The puzzles are mostly easy, but the challenge lies in finding every possible solution to each puzzle, which is considerably harder.
4145  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 09:23:41 PM
Oh, this is just absurd! I'm in Act 2, and now I realize that I completely missed a companion (a warrior) available in Act 1. The quest gave no indication of being important in any way, and it went against my character's principles. As a result, I'm stuck in Act 2 with (the rest of the sentence is slightly spoilerish)

Spoiler for Hiden:
only one available warrior when I really need two. Fuck!

There's too few companions, and those that are around are only halfway interesting. This is going to make the rest of the game considerably harder for me. And what the heck did they include 3 fricking rogues for? Couldn't they have done that with warriors instead, a class that is arguably much more useful in duplicate?

I keep getting surprised at Bioware's series of bad decisions with this game. You'd think I'd be getting used to it by now.
4146  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 08:35:29 PM

Quote from: Gratch on March 13, 2011, 08:25:27 PM

As for sites being "scared" to give DA2 a bad review... Roll Eyes

Don't be so dismissive of that. It depends on the site or the publication, but most seem reluctant to rate titles from the big studios low. It is well known that the publishers (may) punish what they consider unfairly bad reviews (what they consider unfair is obviously not what the public thinks) by limiting early access to review copies or not offering preview opportunities. They can even go to such extreme measures as to stop advertising with the publication in question.

The worst part? We, the public, rarely hear about it. It happens behind the scenes for the most part, and we don't really notice the ebb and flow of marketing money, nor who gets preview copies or not.

It's not a myth or a conspiracy theory. This happens, and there have been several cases of public outcry from journalists about it. Whether or not it applies to EA and Dragon Age remains to be seen, but Bioware has been honest enough about the polarized situation with DA2 so far.

4147  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 08:16:31 PM

Quote from: Razgon on March 13, 2011, 03:07:40 PM

ah, wait a bit - I'm pretty sure you will turn down the difficulty a notch when some of the boss'es starts to appear.

Ok, I guess you were right. I got to what I think is the end boss for chapter 1, took one look at the damage I was dealing compared to the damage I was receiving, and realized I rarely enjoy bosses where you have to memorize moves and keep fighting forever. I didn't even give it a shot on Hard and dialed it down to Casual to get it over with, then turned it back up once the fight was done. Dragon Age just doesn't work well with battles like this. Even getting my characters to move where I want them can be a challenge because the camera is locked and the mouse hit detection only works occasionally. I want battles where I have to use tactics, not rote memorization and patience. At least most other battles work fairly well as long as you ignore the annoying reinforcements.
4148  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 06:56:52 PM
Another complaint: Some of the tougher monsters have attacks that cause automatic knockdowns, even against characters with 100% knockdown resistance. Most of these monsters are able to repeat that attack indefinitely and so often that the character they're attacking has no chance to get up and do anything at all. When that happens to your main tank, wave him goodbye or hope for the AI to suddenly decide to stop its stun-lock routine. I've even tried transferring aggro with some of my most powerful aggro management abilities (100% reduction on the character being attacked, Taunt on the off-tank), but it has never worked so far. The monster just keeps attacking until it kills its target or randomly decides to stop.

This is so important that it should be in every game design handbook out there: Stun-locks are never fun for the player who becomes the victim of them. Design your game so that this problem can be avoided! At least make sure there's enough of a cooldown on such knockdown attacks that characters can stand up and get out of the way.
4149  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 04:36:26 PM

Quote from: Razgon on March 13, 2011, 04:13:58 PM

as a warrior, once I hit someone, appearently I decide I dont want to hit them anymore, and just stand there as well- I wonder if its because the game cant find the hitboxes?

No, that's unrelated. Mouse hit detection has no effect on stuff like that. You'll stop hitting whatever you were attacking if you move manually, so refresh your targets if you do that.

By the way, I just killed a dragon on Hard, so I'm feeling good about being able to continue that way. smile
4150  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 04:09:43 PM
I have to say, the hit detection in this game (as in the way the game detects that you've clicked something with the mouse) is bugged beyond all reason. In some cases I simply can't select enemies to attack them by clicking on them. The game just doesn't register that I'm pointing at them. It doesn't matter if I point my mouse at the model itself or the circle around its legs. Once it was so bad that I had to click a random spot in the air about 1-2 meters away from the enemy I was trying to target.
4151  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 03:19:15 PM

Quote from: Razgon on March 13, 2011, 03:07:40 PM

ah, wait a bit - I'm pretty sure you will turn down the difficulty a notch when some of the boss'es starts to appear.

That may be, though it doesn't change my argument at all.
4152  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 03:05:22 PM

Quote from: Razgon on March 13, 2011, 03:03:57 PM

Playing on Normal - honestly, I dislike the combat, and couldnt be arsed to hit the same target for 5 more minutes just for fun.

If you're playing on Normal I can easily understand how you don't like the combat. It's way more interesting than just hitting the same target five more minutes. It's about using your options. I still one-shot tough monsters by using combo attacks, and I have to be aware of every option at my disposal, as well as take care when positioning my characters.
4153  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 03:01:24 PM

Quote from: Razgon on March 13, 2011, 02:59:29 PM

Quote from: TiLT on March 13, 2011, 02:57:38 PM

Quote from: Razgon on March 13, 2011, 02:52:24 PM

Well - that was it. 22 hours, and I've completed every quest there was. Kinda disappointing, lengthwise, but we knew that already.

Uhm... I've played for 19 hours now (according to Steam), and I still haven't started the Deep Roads expedition. Are you telling me the game ends not long after that? I don't even know what the story is about yet!


Well, I just double-checked - My final save game is 22 hours and 40 minutes. Perhaps I play faster? I don't know, but no- you are about...a bit over halfway I'd say, depending on order of quests you've taken.

What difficulty did you play on? I'm playing on Hard, which means I have to be careful and use pause all the time.
4154  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 02:57:38 PM

Quote from: Razgon on March 13, 2011, 02:52:24 PM

Well - that was it. 22 hours, and I've completed every quest there was. Kinda disappointing, lengthwise, but we knew that already.

Uhm... I've played for 19 hours now (according to Steam), and I still haven't started the Deep Roads expedition. Are you telling me the game ends not long after that? I don't even know what the story is about yet!
4155  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 12:50:27 PM

Quote from: Turtle on March 13, 2011, 11:20:03 AM

It's probably just an effect that's meant to let players know there are new enemies around.

No, it's not. If that was the case it would happen in all fights with reinforcements (oh sorry, that was superfluous. I meant "all fights."). It has only happened when reinforcements popped out of nothing.

Quote from: Razgon on March 13, 2011, 12:43:05 PM

One thing about inventory - I know its been done to death, but I really don't understand that its supposed to be streamlined. I have tons and tons and tons of junk, I seem to have even more to do with inventory than in the last game - the only thing they've done, is taken away the ability to give armor to my people, meaning half the loot is useless to.

Yeah, the inventory is anything but streamlined. I find myself having to mouse over every item just to see what it is. Would it have killed them to give items descriptive names? How am I supposed to deal with inventory in an efficient manner when every ring is called "Ring", every robe is called "Robe", and every amulet is called "Amulet" (to mention just a few examples)? The inventory is also confusing in that it will award stars for items certain characters can't equip, simply because they're the correct task. Varric can't use anything but his crossbow, for example. Even so, all rogue items are awarded stars when his inventory is active, which makes it harder to sort out the trash when selling stuff.
4156  Gaming / Console / PC Gaming / Re: My Great Steam Experiment! (now general Steam discussion) on: March 13, 2011, 10:13:49 AM

Quote from: Greggy_D on March 13, 2011, 04:35:40 AM

Quote from: faide on March 13, 2011, 01:44:33 AM

Maybe I should post over on QT3 see if that speeds it up smile

Thanks for sharing that, glad to hear that at least it got resolved, gives me hope.  Just frustrated because I was really looking forward to a lazy sunday playing Dragon Age 2  crybaby

Forgive me for asking....but does Valve have a 1-800 number for customer service?  If they do not, it is completely absurd that a company with hundreds of millions in revenue does not have a live support line.  That is completely unacceptable and beyond comprehension.

I can sort of understand why they don't. Only a portion of their customers are American, and having a customer from, say, Europe calling an American help line is unacceptable. It would be bad enough having a European calling a help line in a different European country. In other words, Valve would have to set up an extensive series of call centers across the world, which would be very expensive for them.

Not that it excuses their lack of phone support at all. This is an expense that customers expect them to take.
4157  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 13, 2011, 10:08:35 AM

Quote from: Asharak on March 13, 2011, 02:50:49 AM

Quote from: Tilt
They'll even TELEPORT reinforcements in (with spell effects and all) despite no place in the DA lore mentioning teleportation

I hadn't noticed this but I'm going to watch for it now, because you're not missing something. In fact, one of the Codex entries that gives the basic mechanics of magic in this world specifically states that teleportation or fast travel is impossible. If they're really doing that (and it's not just de-stealthing or Shades, etc. popping in from the Fade), then it's really, really sloppy of them.

I noticed it in a fight against a group of Qunari. Reinforcements suddenly appeared, glowing, in the middle of the battlefield, and the ground glowed as well around them as they appeared. They absolutely did not jump in or crawl up from anywhere, as this was in the middle of an open, relatively flat area outside.
4158  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 12, 2011, 10:17:26 PM

Quote from: kratz on March 12, 2011, 10:03:24 PM

I started on Normal, but went to Hard a bit ago... and at first I was really enjoying the challenge, but now it's getting sort of annoying... it seems like whenever I enter an area, enemies will spawn, and my mage will get taken down in seconds, so I have to play without the mage, or reload... which is dumb.  The Haydar fight was the first (and only) time I've been party wiped so far, and I had to try it three times, and the mage is just a total magnet for damage, so I ended up running her around in circles... so I might drop it down again - also because I prefer the characters of the two rogues to either of the tanks, so it'd be more fun to play on the normal setting with those two in my party.

That's a bit strange. My mage (Hawke) doesn't really attract much enemy attention, and when he does I can usually just bounce them off me for a moment while the tanks grab aggro again. Worst case scenario sees me running back and forth until the enemy loses interest.
4159  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 12, 2011, 10:14:22 PM

Quote from: EddieA on March 12, 2011, 09:14:42 PM

One of Bioware's goals with the sequel was to make the three classes play as differently as possible, so they each get abilities that the other classes don't get, including dual-wielding.

Is anyone playing on Hard?  I've tried it, and it seems difficult almost to the point of being unplayable.  Even if I pause and micromanage everyone, the enemies simply do too much damage.  Bethany is surrounded and killed seconds after the battle begins, and stunning a few enemies for a few seconds doesn't do much good when you're getting attacked by ten at once.  I can't even imagine what Nightmare difficulty must be like.

I'm playing on Hard, and currently (at level 9) I haven't had any problems that have caused me more than one reload. I'm playing a mage with focus on spirit healing and primal damage (lightning and earth). It works really well. My two tanks keep most enemies occupied without taking too much damage themselves, while I handle low-HP enemies and fire off the occasional lightning attack when enemies cluster together. If things get hairy I go into spirit healing mode to keep everyone alive. I usually don't have to use potions to survive (hell, even the first ogre fight only required me to chug one potion).

I wouldn't recommend playing on anything below Hard. It's satisfying without being frustrating at this level. Anything easier would probably just become dull, though I imagine it's what you might want to do if you mostly want to focus on the story and dialogue.

As for the constant reinforcements, I HATE them! This is another place where Bioware fucked up completely. Don't get me wrong, I love the concept of enemies reinforcing battles to keep you on your toes, and as long as you don't look at the big picture DA2 handles it well. The problem is that Bioware doesn't understand the concept of moderation. It's like Minions (1 HP henchmen monsters) in D&D. They add a lot to the game, but if you use them all the time nobody enjoys them. I think about 9 in 10 battles in Dragon Age 2 feature waves of reinforcements, even in situations where it makes no sense at all. I mean, what the fuck was this guy's personal guard doing two blocks away in separate directions? Why are stragglers catching up when MY party was ambushed? Weren't they just lying in wait? Why are hordes of enemies attacking from the direction I just cleared and came from? They'll even TELEPORT reinforcements in (with spell effects and all) despite no place in the DA lore mentioning teleportation (unless I'm missing something). Having reinforcements appear in significant battles and where it makes sense would have added a lot to the game. As it is, it's just an annoyance that reduces the value of tactical positioning (what's the point of moving your archer into a corner when you can expect something to teleport in there within seconds?) and adds randomness and luck to every single battle.
 
4160  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 12, 2011, 01:01:54 PM
Is she shaving her armpit in that picture?
Pages: 1 ... 102 103 [104] 105 106 ... 164
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.996 seconds with 21 queries. (Pretty URLs adds 0.072s, 1q)