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4081  Gaming / Console / PC Gaming / Re: Bioware going actiony-er in their next game? on: November 25, 2011, 01:37:16 PM

Quote from: Turtle on November 25, 2011, 01:23:40 PM

And you know that steamlining, or rather, aerodynamic-ness Tilt hates so much? It's one of the reasons why Skyrim is being enjoyed by so many. Time let go of the stupid steamlined/aerodynamic comment stupidity. People who hark on that one little comment are just as silly as the one who made the comment in the first place. No one cares, or is impressed. There are a lot of stupid comments out there in the industry, and if that one thing got on your nerves that much then your say goodbye to your sanity after a simple search.

You really don't understand what I was saying, do you? It's not about the concept of streamlining, but that Bioware was so afraid of using the word that they tried camouflaging it by using a different one and pretending it was in some way different (ie. "No no, our game isn't streamlined! It's aerodynamic! Huge difference!"). To me that reveals uncertainty in their own product.
4082  Gaming / Console / PC Gaming / Re: It's Thanksgiving. What's Your GOTY? on: November 25, 2011, 09:30:55 AM
Honestly, it's very premature to award GOTY to any game right now. These things are naturally skewed towards recent releases that still are fresh. Let's get some distance from the games first. Right now Skyrim is probably going to win, but that may not be the case once it's been out a little longer and its warts become more obvious.
4083  Gaming / Console / PC Gaming / Re: Bioware going actiony-er in their next game? on: November 25, 2011, 06:42:45 AM

Quote from: Ridah on November 24, 2011, 07:31:19 PM

Quote from: TiLT on November 24, 2011, 05:55:02 PM

Quote from: Ridah on November 24, 2011, 05:35:53 PM

Quote from: TiLT on November 24, 2011, 06:17:55 AM

This is just ridiculous! EA has taken one of their studios, probably given them a solid trademark to work on (Command & Conquer), then slapped the Bioware name onto them. That doesn't make them Bioware, except in a formal way. Even so, it appears that the gaming community is swallowing this bait hook, line, and sinker. If they hadn't renamed this studio "Bioware", the game would have barely registered as a blip on the radar. With a simple name change they've instead made it come to the front of everyone's attention. It's a bit insulting towards gamer intelligence, actually. Sadly, it's probably going to work too.

I'm sure Ray Muzyka and Greg Zeschuk are ecstatic about the way EA is treating their company these days.

It gives people faith because the Bioware brand is a good one, and you would expect they wouldn't release a game under the brand unless they were going to make a good game.

Yeah, just like when EA gave Bioware all the time in the world (read: one year) to create a sequel to Dragon Age, resulting in what is most likely the worst Bioware game in modern history.

It might have been the worst Bioware game in history, but it was still better than most games in history  icon_lol

Bioware may not have created a masterpiece, but it was pretty good.

Not good enough to maintain the brand you were talking about, particularly now that other companies have surpassed Bioware's skills in creating RPGs. But I'll let the cold facts speak for themselves:

- EA gave Bioware a little more than a year to develop Dragon Age 2, the sequel to a game that took many years to create. Bioware had to sacrifice important features like art assets (thus the repeating dungeons). One year is not enough development time for an AAA-game.
- Dragon Age 2 is the worst received full Bioware game ever, not counting Sonic Chronicles. Don't believe me? Ask Metacritic. That list is sorted by the average review score by professional reviewers. Even Jade Empire, a mostly forgotten and poorly reviewed game from several years back, fared better.

Not to mention that Bioware has started inventing new words when they are uncomfortable using the established ones. When they talked about Dragon Age 2 being simplified from Dragon Age Origins (which it was), Bioware avoided mentioning the word "streamlined", even though that was the proper word to use. Instead they decided to use "aerodynamic" about their design. They got ridiculed for that, as they should be. It's a sign of danger when a company is uncomfortable talking openly about their own games and instead have to use subterfuge.

Now that a third-party company is being absorbed into the Bioware brand, working on a game that doesn't look like it's an RPG, it becomes clear that the company is in great danger.
4084  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 25, 2011, 06:14:41 AM

Quote from: Abaddon on November 24, 2011, 09:41:40 PM

Question for anyone playing a mage type post level 20, which element are you finding the most viable?

Dual stunning firebolts. It's the most cost-effective and dangerous combination in my arsenal at this point (level 25), and has been for a while. Spells of higher tiers are too costly compared to the effect they provide (I'll run out of mana before taking out 50% of an enemy's health with Fireball, whereas I can take out multiple opponents without running out of mana when using Firebolt). I occasionally use Lightning Bolt when up against mages, at least for the first few seconds of the battle. I'm using Close Wounds to heal up after battle. It's rare for me to use other spells than these, which is disappointing. There's lots of interesting spells to cast, but they have silly level caps to them which makes them completely uninteresting at this point, and which means I won't naturally level those skills enough for them to become usable again either. An example is Fury, a spell I used a lot of in the early game but which now has no effect any longer.

The magic system is a few steps down from earlier Elder Scrolls titles, for the most part because there's no spell designer.
4085  Gaming / Console / PC Gaming / Re: Bioware going actiony-er in their next game? on: November 24, 2011, 05:55:02 PM

Quote from: Ridah on November 24, 2011, 05:35:53 PM

Quote from: TiLT on November 24, 2011, 06:17:55 AM

This is just ridiculous! EA has taken one of their studios, probably given them a solid trademark to work on (Command & Conquer), then slapped the Bioware name onto them. That doesn't make them Bioware, except in a formal way. Even so, it appears that the gaming community is swallowing this bait hook, line, and sinker. If they hadn't renamed this studio "Bioware", the game would have barely registered as a blip on the radar. With a simple name change they've instead made it come to the front of everyone's attention. It's a bit insulting towards gamer intelligence, actually. Sadly, it's probably going to work too.

I'm sure Ray Muzyka and Greg Zeschuk are ecstatic about the way EA is treating their company these days.

It gives people faith because the Bioware brand is a good one, and you would expect they wouldn't release a game under the brand unless they were going to make a good game.

Yeah, just like when EA gave Bioware all the time in the world (read: one year) to create a sequel to Dragon Age, resulting in what is most likely the worst Bioware game in modern history.
4086  Gaming / Console / PC Gaming / Re: Bioware going actiony-er in their next game? on: November 24, 2011, 06:17:55 AM
This is just ridiculous! EA has taken one of their studios, probably given them a solid trademark to work on (Command & Conquer), then slapped the Bioware name onto them. That doesn't make them Bioware, except in a formal way. Even so, it appears that the gaming community is swallowing this bait hook, line, and sinker. If they hadn't renamed this studio "Bioware", the game would have barely registered as a blip on the radar. With a simple name change they've instead made it come to the front of everyone's attention. It's a bit insulting towards gamer intelligence, actually. Sadly, it's probably going to work too.

I'm sure Ray Muzyka and Greg Zeschuk are ecstatic about the way EA is treating their company these days.
4087  Gaming / Console / PC Gaming / Re: Batman: Arkham City on: November 23, 2011, 04:53:55 PM

Quote from: Asharak on November 23, 2011, 04:49:44 PM

Quote from: wonderpug on November 23, 2011, 04:09:22 PM

How could they have possibly neglected to test the game on a DX11 computer?!

Who said they didn't? Personally, I have little doubt that they knew very well that this issue existed and simply decided it wasn't important enough to delay the release further (whether this issue was the reason for the delay in the first place, who knows?). Now the rules of PR say that they have to respond immediately with an expression of shock and sympathy to minimize the ill will they're going to generate over this.

-Ash

I'm surprised they didn't go with a stock "a small minority of our users are experiencing problems" press release like every other company does even if all their users are affected by something.
4088  Gaming / Console / PC Gaming / Re: Batman: Arkham City on: November 23, 2011, 04:22:06 PM

Quote from: wonderpug on November 23, 2011, 04:09:22 PM

How could they have possibly neglected to test the game on a DX11 computer?!

It's been pretty clear for a while that they don't give a shit about the PC experience for this game, so I'm not surprised.
4089  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 23, 2011, 09:35:14 AM

Quote from: Soulchilde on November 23, 2011, 09:14:42 AM

I'm about 65+ hours in and just hit level 30.  I will finish this playthrough but if this is a bug it would be a major one and would hurt Skyrim as my GOTY canindate

I've yet to see a blood dragon... sigh

In my experience the dragons are far more common up north. Try visiting the mage college.
4090  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 22, 2011, 03:50:41 PM

Quote from: Hotfreak on November 22, 2011, 03:46:33 PM

As a pickpocket, I will never want for lockpicks.  It's amazing how many citizens carry them; they look so innocent!

I guess they all figured out how much easier it has become to pick locks since the last game, so they're trying to profit before a patch.
4091  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 21, 2011, 10:35:06 PM

Quote from: kathode on November 21, 2011, 09:27:19 PM

Anyone else get jumped by a group of thugs, and then find a contract note from someone named Moira?  Holy hell these guys slaughtered me over and over again.  I finally had to turn the difficulty down to Novice to get by them.  I read this is someone in Whiterun that I maybe stole from, but I can't find her.  Is this a quest or just some random event?

Sounds like you're being haunted by the ghosts of Fallout 3. slywink
4092  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 21, 2011, 12:58:08 PM

Quote from: Arkon on November 21, 2011, 12:49:41 PM

Quote from: jersoc on November 21, 2011, 11:43:16 AM

ok, im about to wait for a random dragon be-gone mod. it's getting a bit tedious now. maybe if they were challenging, but god. every time i fast travel to the mage college i have to kill a dragon.

I have read other folks having a similar issue with the Mage College, but personally in over 60 hours of playing, I have yet to see a single dragon at the college, and in fact have only seen a total of 15 I believe.  Is there a dragon burial mound near the college?  I found a burial mound that had a named dragon at it.  After killing that named dragon I have not seen any random ones in that area since, not sure if it is coincidence or not.

It's so bad at this point in my game that it feels like I have to fight one Blood Dragon on my way into the college, and another one on the way out. I try to avoid even going there in the first place now just so I don't have to go through that tedium again. Up there it's the cliff racer situation all over again.

I've seen several dragon burial mounds, but there has been no interacting with them whatsoever, and no dragons nearby. Perhaps you have to advance the main quest to a certain stage before this happens?
4093  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 21, 2011, 11:20:11 AM

Quote from: Turtle on November 21, 2011, 10:43:16 AM

The omens were true. The dragons were only the harbinger of... El Pollo Diablo!

The great daedric lord of all things fowl.

FTFY.
4094  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/21) on: November 21, 2011, 07:24:51 AM

Quote from: EngineNo9 on November 21, 2011, 07:11:10 AM

I've got a free PC copy of Batman from my new videocard, and I think that's it.

Same here, but I'm not excited about it at all at this point. Skyrim is keeping me plenty occupied, and the whole repeatedly delayed release date fiasco has taken away my enthusiasm for Arkham City.
4095  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 20, 2011, 10:23:23 AM

Quote from: leo8877 on November 20, 2011, 03:06:14 AM

Quote from: Razgon on November 19, 2011, 09:29:41 PM

Quote from: leo8877 on November 19, 2011, 09:19:59 PM

How the fuck do you get a dragon to land so you can actually fight it?

Just run around it a bit, and it will land - preferably shoot a few arrows after it, or some magic

Well shoot.  I'm playing 1H with a shield, so I don't have a bow or any magic really.  Am I going to be unable to fight dragons at all?  My shout does about 5% damage every 5 minutes. 

Even if you focus on melee, you should always carry a backup ranged weapon. This goes for all RPGs.
4096  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 19, 2011, 11:35:57 PM
I just raided Mehrunes Dagon's shrine and had him promise revenge while sending daedra at me (which I killed with ease). That's what he gets for bothering me with all those random Oblivion gates in the last game! His shrine was filled to the brim with rare loot. Let's put it like this: If you're a smith, this is the shrine for you!

I also just figured out that there seems to be a word of power at every location on the map marked with a dragon head. I missed those before, so now I'm starting to go back to previously cleared locations to get those words. The dragons themselves are getting annoying. It feels like I can't visit the mage college any more without being attacked by a dragon in the courtyard. The dragons are getting tougher too. The ones up in that area are Blood Dragons more often than not, and they take some time to kill.

It feels like half the time I play this game is spent managing my inventory and selling stuff. I get so much loot everywhere I go that I have to go on a selling spree at least every 1-2 adventures. I don't pick up mundane equipment either, only enchanted stuff and other things that are important. This is at level 20.

I don't think I've used an actual weapon since around level 10. As a pure mage I don't need such things. Makes enchanting feel a bit dull though. The only things I need are clothing, but every item I wear is so much better than what I can enchant myself, even if I increase my skill a large amount.

4097  Gaming / Console / PC Gaming / Re: Looking for an Oblivion mod to fix the NPC leveling issue on: November 17, 2011, 10:19:46 PM

Quote from: Scuzz on November 17, 2011, 10:14:05 PM

Although the purist in me says I should give vanilla Oblivion a chance.

Abandon the thought! Vanilla Oblivion deserves no such chance.
4098  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 17, 2011, 07:58:56 PM

Quote from: hepcat on November 17, 2011, 07:51:31 PM

ah, i see.  yeah, those things are incredibly tough.  bears are as well.  it's a little odd that dragons are equal to or lesser than those two in most cases.

It's another problem with the level scaling. The dragons seem to always match your level so that you can keep fighting them throughout the entire game, but the result is oddities like dragons losing fights against low-level creatures in the early game, which makes them look like total wimps and ruins the illusion. It would have been better if there were several types of dragons, with the early game only setting you up against young dragons while the later game sends you against progressively older ones. They could even have worked that into the story with ease, having older dragons take a longer time to wake up than the younger ones do. Instead we're left with inconsistent and sometimes outright silly dragon power.
4099  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 17, 2011, 07:56:09 PM

Quote from: leo8877 on November 17, 2011, 07:38:16 PM

Quote from: metallicorphan on November 17, 2011, 07:31:56 PM

Quote from: TiLT on November 17, 2011, 05:46:07 PM

Quote from: metallicorphan on November 17, 2011, 05:16:11 PM

I have spent the day Smithing,and trying to get that higher,anyone got any tips that rises it higher quicker(the smithing that is)..currently about 45 in it

Just purchase training in the skill. That's what the option is there for.


already done that but it only goes up 5 levels before i have to main level my character


I will go with the Iron Daggers and Leather helmets...today i was just doing all kinds of stuff,not knowing which was best

From what I saw on the UI there are different levels of trainers.  So the common trainer you can only do 5 levels, but I would guess there's another level in a different city that can level you up 5 more, etc.

No, it's a max of 5 times being trained in a skill per level. Once you reach a new level, you get to train again. If you find yourself limited by this, you're probably focusing way too much in one skill anyway. The only alternative is grinding, but I can't see the fun in that.
4100  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 17, 2011, 05:46:07 PM

Quote from: metallicorphan on November 17, 2011, 05:16:11 PM

I have spent the day Smithing,and trying to get that higher,anyone got any tips that rises it higher quicker(the smithing that is)..currently about 45 in it

Just purchase training in the skill. That's what the option is there for.
4101  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 17, 2011, 04:18:29 PM

Quote from: Destructor on November 17, 2011, 03:01:41 PM

Quote from: TiLT on November 17, 2011, 01:24:19 PM

The advice above is mostly just for those who only dabble in magic. If you specialize, this isn't a concern. The extra cost in mana is more than made up for by the perk that stuns the opponent, quite likely the single best perk I've seen in the game so far. It even stuns dragons, keeping them from attacking you at all. I can toss out about 10 double firebolts in a row before running out of mana, and even then I regenerate it very quickly. I only cast destruction spells with a single hand if an enemy is so close to death that anything more would be overkill.

If you specialize and stack -Mana Cost items (yes, it's additive, not multiplicative). Yes, that means that you can bring the cost of spells down to zero.

Also, because you can't restun an opponent that's already stunned (you have to wait until they're moving again), not chaining double-fisting allows you more damage faster. And all of this gets thrown out the window when you have multiple targets engaging you.

When fighting single opponents I don't need to do damage fast. Dual-casting a spell keeps the opponent stun-locked until dead. When fighting multiple opponents I'll stun one or two and deal with the rest quickly. I usually kill normal enemies in one shot however. Tougher enemies take 2-3 shots. Bosses take 5-10. I honestly haven't had any real challenges in several levels, even when encountering groups of mages.
4102  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 17, 2011, 02:39:39 PM

Quote from: Ralph-Wiggum on November 17, 2011, 02:24:39 PM

Quote from: siege on November 17, 2011, 02:49:50 AM

As much as I love this game, I'm going to have to put it aside until a patch is released. My save game file has reached 10 megs and the frame rate/load times have become unbearable. I've also had my PS3 hard lock twice as well as numerous occasions of getting stuck in spots and having to reload saves. The game is great but there are too many other games vying for attention to put up with this junk.

How many hours have you put into the game? I read somewhere or another (IGN?) that the game gets more unstable the longer you play due it not removing corpses or and the like from the game world. Hopefully, Bethesda will put out a patch for that soon. I mean, really, do I need that first dungeon I cleared to still have dead bodies on the ground?*

*Note: I haven't gone back to those dungeons to actually see if this is true; just going off what I read in a review.

I like having corpses lying around. The dragon I defeated at the mage guild is still lying there in its skeletal form and makes me feel a certain pride every time I walk past it.
4103  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 17, 2011, 01:24:19 PM

Quote from: Morgul on November 17, 2011, 12:58:06 PM

Quote from: Destructor on November 16, 2011, 11:20:08 PM

Quote from: EngineNo9 on November 16, 2011, 08:00:44 PM

I would say the game is stable enough and the bugs are minor enough that it is worth playing right now.  From what I have read elsewhere, this is the least broken launch for a Bethesda game.

This is an understatement for sure. I've put in nearly 60 hours since launch (yes, seriously), and I've had exactly one CTD. And that was when I alt-tabbed out of the game. That's it.

There are some smaller issues and annoyances, but outright crashes are not part of it at all.

--

Tip of the day for those of you who are double-fisting magic: DON'T do it all the time! When you double-fist magic (pushing both mouse buttons at the same time, so you do the not-Hadoken animation), it costs 120% mana of normal (per hand), for only 105% of damage (per hand), plus the stun if you happen to have the perk.

It's a nice opener, or something to do if you need to take a step back from somebody, but for general casting, push one button then push the other a moment later to get both hands to cast individually. The minor damage bonus isn't worth the greater expenditure of magic in the end.

That even when you take the dual wield perk?  (I forget the name?)   Was that then a wasted perk?

The advice above is mostly just for those who only dabble in magic. If you specialize, this isn't a concern. The extra cost in mana is more than made up for by the perk that stuns the opponent, quite likely the single best perk I've seen in the game so far. It even stuns dragons, keeping them from attacking you at all. I can toss out about 10 double firebolts in a row before running out of mana, and even then I regenerate it very quickly. I only cast destruction spells with a single hand if an enemy is so close to death that anything more would be overkill.
4104  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 17, 2011, 09:14:11 AM

Quote from: Harkonis on November 17, 2011, 09:10:11 AM

Quote from: Turtle on November 16, 2011, 10:50:35 AM

Look under your Active Effects.

Voice of the Sky just makes it so that for 24 game hours, no animals will attack or run from you.

I really recommend not attempting more than 1 crafting skill until your armor and weapon skills are up in their 40s or so. Doing so early just eats skill and perk points, and levels up monsters. As it stands, the stuff you can make early on with only a few perks put in crafting skills is easily eclipsed by the stuff you find while adventuring, and you won't have the combat ability to head into areas where the good resources are.

Wait until later once you get enough combat skills to even the playing field, and at later levels each crafting skill raise doesn't cause you to a level up as quickly. If you store away the stuff you find while adventuring, you'll have enough materials to really delve into the system.

I could have sworn I read that levelling up doesn't level up monsters like in the previous games.  Is this not true?  If so I may just stop playing because I truly despise that mechanic and stopped playing both Morrowind and Oblivion eventually because of the tedium it caused

Enemies definitely level up along with you, but they have maximum and minimum levels. In Oblivion, nearly all content was perfectly matched to your level all the time, which was an incredibly stupid design decision. In Skyrim there's a much larger range of encounters, so you will often stumble upon monsters way above your level (bosses meant for taking out later in the game, for example) or monster way below your level (like wolves while traveling between cities). The level scaling still leads to all kinds of problems, but it's not the same ones that Oblivion had.

Morrowind didn't have level scaling btw, so you've been deceiving yourself with that game.

Edit: Turns out Morrowind did have level scaling, but it was so subtle and rarely used that it would be more or less impossible to notice unless you know what to look for.
4105  Gaming / Console / PC Gaming / Re: Looking for an Oblivion mod to fix the NPC leveling issue on: November 17, 2011, 06:10:02 AM
When I replayed Oblivion recently, OOO was the only gameplay-changing mod I used, but I also used a ton of graphics and sound mods. There are step-by-step instructions for how to maximize the Oblivion experience elsewhere, but I don't have the time to look for them right now.
4106  Gaming / Console / PC Gaming / Re: Looking for an Oblivion mod to fix the NPC leveling issue on: November 16, 2011, 10:11:21 PM
OOO has story additions? I know it has a few extra quests, but those are optional.

Butterfly effect means changing one thing can lead to unexpected results in seemingly unrelated parts of the game. I can't put my finger on any specifics, but mods like OOO don't just chance so much of the game just because they can. They do it because so much of Oblivion depends upon the level scaling that the entire thing needs rebalancing (and in some cases rethinking) in order to work properly and be fun.
4107  Gaming / Console / PC Gaming / Re: Looking for an Oblivion mod to fix the NPC leveling issue on: November 16, 2011, 09:37:36 PM
The level scaling in Oblivion ends up causing a butterfly effect if removed. You're better off installing a mod that goes into more depth with its changes and that has been tested extensively, such as Oscuro's Oblivion Overhaul. Here's the main blurb for that mod:

Quote
You must be prepared to cast aside your previous notions about Cyrodiil. The world no longer revolves around you, the player. Do not expect to be able to beat every monster or NPC you meet. Previously familiar areas may now be much more dangerous and you will frequently be forced to retreat from enemies who are too powerful to beat until you are stronger. You will probably die a lot more often now. However, if you have the ingenuity, skill, and luck to survive the odds stacked against you then you will be justly rewarded for your bravery!

If you ask me, that sounds exactly like what you want, at least considering that you can either attempt the difficult content right away, or leave it until your level is higher. smile
4108  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: November 16, 2011, 06:17:52 AM
Hallelujah! It was about bloody time, considering they said it would take "a few weeks" at the beginning of the summer". Purchasing now! smile

Quote from: KC on November 15, 2011, 11:10:50 PM

Quote from: Chaz on November 15, 2011, 02:47:49 PM

Quote from: EddieA on November 15, 2011, 12:19:32 PM

Lands of Lore 1 and 2 are out for $5.99!  And there was much rejoicing smile

WOOOOOOOOOOOOOOOOO!!!

Have these games held up well over the years?

The first game has held up quite well because of its extreme polish and its deliberately old-school design. The sequels don't hold up as well as they tried to embrace newer technology, so you'll find bad 2.5D graphics, horrible FMV acting and an outdated control system there. I'd pretend the sequels don't exist, and simply play the first game on its own. It's a real classic. If you like RPGs, you'll like LoL.
4109  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 13, 2011, 04:38:28 PM
So, here I was, minding my own business. I was about to enter the mage guild to stow away some equipment in my quarters, when suddenly combat music kicks in and I hear a dragon roar. It slams onto the ground in the middle of the college grounds, where we proceed to have an epic battle. I would attempt to run around it and hide behind pillars, while it would creep around the large statue there, breathing fire at me whenever I showed my face. Occasionally it would lift off and land on one of the walls nearby, breathing fire across the entire area. I eventually managed to come out ahead and killed it, so now there's a huge dragon skeleton in the mage guild garden.

A random event, but as awesome as a scripted boss battle.
4110  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 13, 2011, 12:22:47 PM
Parts of the game mechanics are well hidden. I noticed the game giving me a Rested state whenever sleeping, just like in older games. I could find nowhere that described the effect however. I also got a bit confused when people I met occasionally started to say things like "Are you feeling all right? You don't look well." when the game hadn't informed me of any kind of disease. Digging deeper, I eventually discovered that all this information is hidden in the Magic section, of all places. Go to the Active Effects tab there, and you'll see everything that's currently afflicting you, including bonuses like Rested and diseases. Going through this section I realized I had gotten a disease called Rockjoint, most likely after being bitten by a wolf. Getting rid of it was easy enough by wandering into a nearby pawn shop and buying their last Cure Disease potion, but it would be nice if the game showed these things more clearly. Why did they hide this stuff in the Magic section anyway?
4111  Gaming / Console / PC Gaming / Re: How the PS3 Closed The Gap on The Xbox 360 on: November 13, 2011, 09:18:15 AM

Quote from: denoginizer on November 12, 2011, 11:52:32 PM

Quote from: Harkonis on November 12, 2011, 11:23:41 PM

Too bad it doesn't include stats on how many PS3's werent' bought or used to play games.

Why does that matter?

I'm fairly certain the PS3 has outsold the 360 by a wide margin in Europe and Asia.  Which isn't much of a surprise.

The PS3 sells considerably more games than the 360 in Europe.
4112  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 12, 2011, 09:16:19 PM
So... I'm apparently Arch-Mage in the Mage Guild already at level 11. That was disappointingly quick. Don't get me wrong, the quest chain to get there was very good, but there was no progression through ranks like in the old games, so I went directly from Apprentice to Arch-Mage in a period of time that was much shorter than it would have been in Oblivion, or any of the older games for that sake. I loved those old ranks! Please don't tell me that this is how it works in all the guilds now!

Also, while I'm complaining, there's been way too much dungeon crawling for my tastes so far. Pretty much every quest I've been through has involved me going through a large, difficult dungeon, often taking me 1-2 hours each to complete. Then again, I've mostly been doing Mage Guild quests so far, and they may not be typical for the rest of the game. Is the amount of quests that lead you into dungeons large for the rest of you too? I would enjoy a bit of questing above ground for a while now that I'm Arch-Mage.
4113  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 12, 2011, 01:44:19 PM

Quote from: metallicorphan on November 12, 2011, 01:38:57 PM

I am getting my ass kicked alot though and an early quest i had to turn back eventually
Spoiler for Hiden:
7000 steps,jesus i got Ice Wolves,Trolls and Dragons on my way up there,so turned back and will try again when i have levelled up some more...i was level 8

I did that at level 7... on Expert.  icon_cool icon_razz
4114  Gaming / Console / PC Gaming / Re: X-Com comes to consoles...make that XCOM on: November 12, 2011, 09:23:31 AM

Quote from: Turtle on November 12, 2011, 05:44:34 AM

But from seeing how every other company as them handle things, unless the game is crap during their internal reviews, all the public outcry in the world won't change the game to be more like the originals.

You do realize that the last time this particular game was delayed was because of the public outcry, right? They decided to rethink the game mechanics.
4115  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions incoming! on: November 11, 2011, 11:10:09 PM
Been playing for 5 hours now, and enjoying it a lot. After getting my first dragon shout I decided to head directly towards the mage guild far to the north since I play a pure mage. It was one hell of a journey, even after I bought a horse. I have now enrolled in the guild and have started to delve into the surprisingly challenging quests (playing on Expert). I'm very early in the guild yet, but so far this is much more involved than in Oblivion, giving a stronger feeling of actually being part of a guild.

Took a screenshot of myself on my brand new horse, on my way towards the first mage guild quest. The weather is harsh up in the north (the area you begin in feels temperate in comparison), with snow storms being the norm rather than the exception. I lucked out and had clear weather as I took the pic. This was taken on High detail.

4116  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 11, 2011, 08:49:39 PM

Quote from: Dante Rising on November 11, 2011, 08:44:11 PM

Quote from: metallicorphan on November 11, 2011, 08:14:33 PM

GameInformer

Quote
Xbox 360 owners should probably hold off on installing Skyrim, at least until Bethesda issues a fix for the textures not always loading properly.

Since launching yesterday, numerous Skyrim owners have noticed textures not fully loading and appearing blurry in the game. Bethesda issued a statement on the matter in its official forums saying the problem is due to players installing the game and plans to offer a fix in the next update.

Skyrim uses a lot of dynamic streaming systems, including textures. We’ve seen a few reports of certain textures temporarily scaling down on the Xbox 360, and not scaling back up. We have verified that this issue does not occur when playing off the disk and when the game is fully cached (not installed).

Skyrim makes heavy use of the Xbox 360 caching system, and caches over the normal course of play while in menus or interiors. This cache can be wiped when other games are played or when the user manually removes it. We’re working on a solution in the next title update for those who have installed the game.

I was very surprised when i saw that Skyrim only took up 3.8gig,whereas Oblivion on the 360 takes up 5.9gig

Is Skyrim a shorter game than Oblivion?

I wouldn't expect it to be. Don't make the mistake of assuming that install size is in any way related to the actual length of a game. Those two things almost never have anything to do with each other. This isn't a movie.
4117  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions incoming! on: November 10, 2011, 11:05:54 PM

Quote from: Sparhawk on November 10, 2011, 10:47:53 PM

Quote from: Arkon on November 10, 2011, 10:14:27 PM

Quote from: hepcat on November 10, 2011, 10:09:42 PM

How long did the unlock take, if I may be so bold?

The combination of decrypting files/first time setup took around 30 minutes for me.

That's a looooong time.

Took somewhere between 5 and 10 minutes for me.

I've played the game for about 2 hours so far. Will write down my impressions tomorrow, but I can say that the game certainly doesn't feel like it was made for PC. I feel like I'm juggling my way through a console interface using the wrong type of controller. For all the criticism Oblivion got for consolitis, this is worse. The game also feels a bit clunky initially.

Can't wait to play more tomorrow. smile
4118  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim on: November 09, 2011, 10:08:42 PM

Quote from: Greg Wak on November 09, 2011, 09:51:43 PM


Woohoo, generic MMORPG-like quests in the latest Elder Scrolls game! That's going to be so awesome! I can't wait to be sent off to "collect 20 blue petals" or "kill 10 bandits" or "get this item" over and over again!





How is this good news?
4119  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: November 08, 2011, 07:28:09 PM

Quote from: Purge on November 08, 2011, 05:15:13 PM



SHORYUKEN!
4120  Gaming / Console / PC Gaming / Re: Uncharted 3: Drake's Deception!! on: November 07, 2011, 09:28:23 PM

Quote from: leo8877 on November 07, 2011, 09:16:51 PM

Quote from: Turtle on November 07, 2011, 09:00:36 PM

I have the feeling the next Drake game will show up on the PS4, and probably be way more open in terms of its puzzles and environments.

I think there's a missed opportunity for more exploration aspects with less linear shooting, at least, when not in a big action set piece.

Stuff where you go an entire level exploring a decent sized location to try and uncover a secret. Just wandering around, finding stuff to jot down in Nate's notebook, instead of everything already being in there.

If the next one is on PS4 I will be a sad panda. I can't get enough Drake!!

There's two years between each Uncharted game, which means the next one should hit in November 2013. That's around the same time as I tend to predict that the PS4 is going to be released, and I would expect Sony and Naughty Dog to time this so that Uncharted 4 becomes a launch title.
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