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4081  Non-Gaming / Forum and Site Feedback / Re: 2/11/11 - Outage on: February 12, 2011, 12:36:40 PM

Quote from: Knightshade Dragon on February 11, 2011, 09:39:19 PM

Our colocation had difficulties with some suppression and circuit flapping.   

You're just making this up, aren't you? slywink
4082  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 12, 2011, 09:27:58 AM

Quote from: EddieA on February 12, 2011, 06:38:08 AM

Here's a lengthy video (20 minutes of gameplay, 30 minutes of Q&A) showing off the PC version.

Well, at least it doesn't look outright bad. I'm softening up a little towards it. Still nothing like the overhead view I was expecting, and the graphics are boring beyond comprehension. Where's the detail? Where's the stuff that makes the world look lived in? It looks like an old MMORPG in the way areas are designed.

4083  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 12, 2011, 08:34:09 AM

Quote from: Turtle on February 12, 2011, 07:33:22 AM

Quote from: leo8877 on February 11, 2011, 06:01:30 AM

Quote from: Teggy on February 11, 2011, 05:40:52 AM

Well, I wound up going back and finishing it up tonight. I was able to get through on normal, although I had picked up some hints.

I'll need to go back and read other people's spoilers.

Spoiler for Hiden:
I had read someone recommending bringing the ripper to the final battle and that definitely helped. The other thing I had read was to just run through as much as possible from chapter 13 on. It was true, there were no rooms that forced you to fight for a time limit or until a certain number of enemies were killed. There were cases where you had to hack, or replace a battery, etc. The worst was the one where you needed to carry a dead body to the scanner because the damn body could get blown apart and then you'd be stuck.

That room also had the first appearance of the IMMORTAL NECROMORPH. WTF. Not a fan.

So that section of the game made a good deal of sense with the story - tons of necros were in that area, so the fact that there is a never-ending stream and they follow you into the next room, etc. makes total sense. It also ratchets the tension way up. However, in terms of gameplay it doesn't make a lot of sense. That's not how Dead Space has been played all along, and there's nothing to really let you know you're supposed to change the way you play.

I thought normal difficulty was a good challenge. Last couple of chapters aside, for the most part it was challenging without being frustrating. I think the ammo was more plentiful, and the lack of backtracking/respawn cut down on the frustration factor. Last boss was actually a bit of a cakewalk, which I don't mind, but others would probably find it too easy.

Story definitely got a bit muddy at the end. I stuck a needle in Isaac's eye why exactly? And why was the marker like 50 times bigger than the others? And why were necros swarming the marker when it's been established that they won't go close to the marker (in the "dead space"). I did find it interesting that "Nicole" said something about needing to absorb Isaac so "they could come back". I would assume that maybe she is talking about the creators of the markers? I hope so, because I want to know who that is. I'm sure you guys talked a bit about this already - I need to go back and read spoilers.
Spoiler for Hiden:
I think that was the beef with the last few chapters, was that you are intended to just run through it, but they never tell you and it's so different from how you played the whole game beforehand.

I never got an explanation for why the Necros were so close to the Marker.  I also recall how there is a "Dead Space" around it where they would not go.

Did you stay to the end of the credits for the little audio bonus?

How awesome was Chapter 10, being back in the Ishimura?  What a great level (imo)


Spoiler for Hiden:
There is still a dead space. They never showed any necromorphs within the dead space. Sure, they show a lot of them near the marker, but you can clearly see them standing in a ring around it, unable to move forward.

Although, there may be something special with the marker Isaac made. We also really don't know much about them in general, other than that there's an original Black Marker, the Red Marker from Aegis 7, and now the Giant Marker made by Isaac on Titan Station.

Spoiler for Hiden:
The endless horde of necromorphs following you stops when you reach the Marker too. Even the Regenerator doesn't appear any more at that point.
4084  Non-Gaming / Off-Topic / Re: Apology to the forum on: February 10, 2011, 03:14:17 PM

Quote from: hepcat on February 10, 2011, 03:01:58 PM

Look at Ceekay.  He didn't just come out of the gate posting like he does nowadays.  He started off slowly.

Yeah right. slywink
4085  Gaming / Console / PC Gaming / Re: Guitar Hero Cancelled! (and True Crime too) on: February 10, 2011, 03:08:45 PM
You guys speak as if every potential Rock Band customer has already played every game in the genre. My first music game was Rock Band 3, and I still play it on a nearly daily basis over 3 months after its release. There's always going to be new customers, and the existing ones are likely to put a lot of money towards downloadable songs. I expect Harmonic earns the majority of their money on DLC.
4086  Gaming / Console / PC Gaming / Re: PS3 has been hacked/jailbreaked on: February 10, 2011, 03:02:12 PM

Quote from: Hetz on February 10, 2011, 02:42:32 PM

but suing everyone you can is not going to stop people from doing this to their PS3's if they really want to.

That's not what it's about. It's about showing the hackers that messing with Sony's systems and publishing their methods WILL lead to consequences. I don't think Sony are going to go after the people hacking their PS3s yet, and certainly not in this way. They're simply trying to reduce the risk that hackers will repeat this farce in the future.
4087  Gaming / Console / PC Gaming / Re: RPS's list over BLIZZARDS greatest moments on: February 10, 2011, 08:56:06 AM
How long has it been since Blizzard actually developed a brand new IP anyway? I hesitate to call Warcraft or Starcraft new IPs since they were major ripoffs of the Warhammer and Warhammer 40k universes respectively (supposedly they were originally intended to be licensed, but Games Workshop fucked things up as usual) to the point where there's little originality in them.
4088  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 09, 2011, 09:26:51 PM

Quote from: EddieA on February 09, 2011, 09:19:06 PM

Quote from: TiLT on February 09, 2011, 08:36:58 PM

Bioware can do wrong. As with any company that enjoys a wave of success, it can make them arrogant and cause them to make stupid mistakes. They wouldn't be the first to do so.

You seem to be equating Bioware doing things you personally don't like with them making "mistakes".  I can understand your being disappointed in some of their decisions, but how is it arrogant of them to make games you don't like?  A lot of people, myself included, have loved all of their games and are happy with the direction they're going with DA2.

This isn't about me. Haven't you noticed the outcry against the changes Bioware made to Dragon Age with the sequel? To the point where they had to issue several press statements to calm the raging mob?
4089  Gaming / Console / PC Gaming / Re: RPS's list over Biowares greatest moments on: February 09, 2011, 08:49:09 PM
I think you need to update the thread title. slywink
4090  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 09, 2011, 08:36:58 PM

Quote from: Scraper on February 09, 2011, 08:19:04 PM

Quote from: TiLT on February 09, 2011, 08:13:08 PM

According to a new preview by a Norwegian magazine, they were initially skeptical towards DA2 for many of the same reasons as I am, but a new build they saw a few weeks ago changed their minds. According to them, Bioware has revised the camera since the early previews, based on the critical reception to the news that there would be no overhead view. There is actually an overhead view now, but it's a bit closer to the ground than in DA1 and it is locked to the active character, so there's no flying around at will.

This alleviates my concerns slightly, but I'm still keeping a safe distance unless everyone insists it's the best thing since sliced bread.


Dude it's a Bioware game. Most of us will end up buying it because they are physically incapable of making a bad game.

That's a matter of taste. I feel their handling of the Star Wars universe is horrible. In my eyes, KOTOR was a terrible, predictable mess of a game (yes, I know most people consider it a classic. I just didn't enjoy it) that felt like D&D in spaaaaace, and SW: The Old Republic pisses all over the Star Wars canon. Bioware can do wrong. As with any company that enjoys a wave of success, it can make them arrogant and cause them to make stupid mistakes. They wouldn't be the first to do so.
4091  Non-Gaming / Off-Topic / Re: Apology to the forum on: February 09, 2011, 08:19:38 PM
Welcome back! All is forgotten.

No, really. I can't remember why you were banned.
4092  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 09, 2011, 08:13:08 PM
According to a new preview by a Norwegian magazine, they were initially skeptical towards DA2 for many of the same reasons as I am, but a new build they saw a few weeks ago changed their minds. According to them, Bioware has revised the camera since the early previews, based on the critical reception to the news that there would be no overhead view. There is actually an overhead view now, but it's a bit closer to the ground than in DA1 and it is locked to the active character, so there's no flying around at will.

This alleviates my concerns slightly, but I'm still keeping a safe distance unless everyone insists it's the best thing since sliced bread.
4093  Gaming / Console / PC Gaming / Re: Warhammer 4000 DOW 2 opinions on: February 09, 2011, 10:41:29 AM

Quote from: Appollo on February 09, 2011, 10:13:01 AM

It's on special at steam, have never played the series at all.

I suck royally at RTS as I hate the whole whoever builds the most of X and rushs wins, my mind won't go there, I am a person who has always gone headfirst and bashed my way through to the other side in the fastest and most brutal fashion I can, but it looks cool, will only be Single Play as I never do multi.

Is this a easy game to get into, should I spring for it?

First and foremost: It's Warhammer 40k, not Warhammer 4000. slywink

This isn't a traditional RTS in single player (the multiplayer is a bit more traditional though). There's no base building and no endless supply of units. You'll usually only control 13 or so space marines per mission, divided into 4 squads with clear and unique abilities. In many ways it's more like a squad-based action RPG than an RTS.
4094  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 08, 2011, 09:10:18 PM

Quote from: Enough on February 08, 2011, 08:55:45 PM



Holy crap! That has GOT to be fake!
4095  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: February 08, 2011, 09:04:13 PM
Things that annoy me about this game:

- No overhead view.
- Focus on action.
- Unlike the last game's mostly quasi-realistic action, this one has the heroes executing flashy anime-style (or Matrix-style if you wish, though that was also based on anime) attacks and dodges. Just let the Japanese keep that ridiculous style to themselves, mmkay?
- Manual dodging, further emphasizing the action element.
- Bioware's statement that they fully expected reactions because of the changes. Hello Bioware, are you becoming so arrogant in your success that you're forgetting that the players are the people who put food on your plates? If you have an existing, well-liked franchise and decide to make numerous changes you KNOW are going to be controversial, you're doing something wrong. It worked for Mass Effect 1, which was flawed to begin with and where players requested changes. Dragon Age wasn't, and the players didn't.
- What I've seen of the inventory system looks like it's right out of a sci-fi game.
- Ditto for the skill system.
- Dialogue has been dumbed down.
- Dull, washed out graphics. DA1 was full of wonderfully detailed environments. What I've seen of DA2 has looked generic, blurry, and empty.
- A way more linear story since it is divided into sections of time where you have no control over which ones appear early and which ones appear late. DA1 gave you nearly total freedom to handle the campaign in any order you liked.
- No friendly fire except on the highest difficulty. Goodbye tactics!
- Focus on one single character instead of a grand, sprawling conflict of armies.

It feels like this game should have been a spinoff instead of a sequel. I would probably have loved this game if it wasn't called Dragon Age 2, but it is, and it pisses me off to no end. Way to thank your fans for their loyalty, Bioware!

icon_mad
4096  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: February 08, 2011, 09:47:49 AM

Quote from: CeeKay on February 08, 2011, 09:18:17 AM

also, supposedly no dynamic difficulty.

Stop getting people's hopes up! He's saying one thing and thinking something else. There is dynamic difficulty, but it gets locked down once you visit a location. Most of us already knew this.
4097  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim on: February 08, 2011, 09:24:55 AM
Don't misread that statement. It's not telling us anything we don't already know. There's plenty of dynamic scaling of dungeons, but it never happens after you've visited them.
4098  Gaming / Console / PC Gaming / Re: King's Bounty Crossworlds on: February 05, 2011, 07:10:27 AM
On the plus side, King's Bounty is the kind of game you can put away for a few months and then return to, which makes it fun all over again.
4099  Gaming / Console / PC Gaming / Re: King's Bounty Crossworlds on: February 04, 2011, 10:01:34 PM
The reason it gets tiresome is that I've only got so much patience for fighting hundreds of battles with the same hero and basically the same army layout with minor changes, and I don't get much in the way of new skills/spells any more. It's also extremely annoying to have to travel all over the world every half dozen battles just to replenish my forces. I've probably fought well over a thousand battles with this same hero by now, and it's getting a little stale.

By keeping the game shorter they could have reduced the backtracking and repetition and instead let cool things happen every other battle or so instead of every 20-50 battles. Most battles are also routine after a while, with only the rare battle once in a while that causes any worthwhile damage to your own forces or requires you to choose different tactics.

I would have said something about keeping the story short and sweet, but the writing is so whimsical and hopelessly translated that it's of no concern anyway. The game's strengths lie elsewhere.
4100  Gaming / Console / PC Gaming / Re: King's Bounty Crossworlds on: February 04, 2011, 08:36:56 PM
My only issue with this game is that it's waaaaay too long! They could have made it 1/3 the length or less, and it would have been a much better game for it. Steam says I've played the base game for 60 hours, and I'm still nowhere near the last continent. The combat is cool, but not 70+ hours cool (which doesn't count the expansions).
4101  Non-Gaming / Off-Topic / Re: [Movies] twist/shock endings on: February 03, 2011, 10:40:16 PM

Quote from: PeteRock on February 03, 2011, 09:49:14 PM

The Empire Strikes Back

Wow, that movie and its twist is so ingrained in my mind that I didn't even understand why you listed it until I stopped and thought about it. Good one! smile
4102  Non-Gaming / Off-Topic / Re: [Movies] Twist Endings on: February 03, 2011, 07:28:53 PM
Any movie by M. Night Shyamalan.

Memento.
4103  Gaming / Console / PC Gaming / Re: the Steam is a changing: Steam screenshot feature~ on: February 02, 2011, 02:05:01 PM

Quote from: Greggy_D on February 02, 2011, 01:41:47 PM

Quote from: CeeKay on February 02, 2011, 02:35:21 AM

from any game that uses the Steam overlay.



What is this defined as?

Any game launched through Steam, I'd guess. This would also work for non-Steam games.
4104  Gaming / Console / PC Gaming / Re: Resistance 3 on: February 02, 2011, 02:02:24 PM
I strongly dislike health meters in shooters. They cause big balance problems, which was very obvious particularly towards the end of the first Resistance. You could go through several encounters without coming across anything that would replenish your health, so if you were unlucky and lost health in the first of such a series of encounters, the rest of them would be much harder than they were designed to be. It's just really hard, if not impossible, to properly balance an encounter where you're not sure what power level the player will be upon entering it.

It caused great frustration for me towards the end of Resistance.
4105  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 02, 2011, 12:13:38 PM

Quote from: CeeKay on February 02, 2011, 01:44:09 AM

Quote from: leo8877 on February 02, 2011, 01:16:29 AM

Quote from: TiLT on February 01, 2011, 04:54:54 PM

Quote from: CeeKay on February 01, 2011, 04:41:16 PM

Quote from: TiLT on January 31, 2011, 03:58:23 PM

Quote from: CeeKay on January 31, 2011, 03:55:15 PM

Quote from: TiLT on January 31, 2011, 03:46:31 PM

Quote from: CeeKay on January 31, 2011, 03:21:02 PM

I got the ripper specs, but I haven't been seeing a lot of ripper ammo or found specs for it yet.

Keep in mind that the ammo you find is based on the weapons you carry. If you don't carry around a Ripper, you'll barely find any ammo for it.

I was wondering about that, but I've been finding plenty of Javelines and Line ammo without having either of those though.  I'm only playing on normal though, so maybe the game is more generous with ammo for those guns.

I found the occasional ammo for weapons like the javelin gun too on Normal, but never plenty. Try swapping your weapons. You'll notice a difference in ammo drops immediately.

thanks for the tip, bought a ripper last night and I'm definitely seeing an uptick in ammo for it.

One thing I'd wish the devs would get away from is the obvious 'you're entering a big room, prepare for combat' mentality.  after awhile I start feeling like '<sigh> another big combat' whenever I see a big open space coming up.  I almost quit when I saw one such instance last night, but I hadn't seen a save point in awhile so I just powered on through it to make the next one.  after finishing my first playthrough I was going to try a new game +, but since I'm already feeling burned out at chapter 7 (or 8, I may have hit the next chapter) I may be lucky to make it to the end at all.

Oh my... you're going to hate the final chapters if you're already burning out. biggrin

CeeKay if you don't like the game where you're at, which is the best part of the game, then I'm not sure it's for you.  You're definitely not gonna like the finishing segment.

the funny thing is I really liked the first game.  I think I'm going to give it til level 10, I've heard good thing about that level at least.

You should play through the whole thing, for the story if nothing else. When things get too frustrating, just turn down the difficulty to Casual and keep it there.
4106  Gaming / Console / PC Gaming / Re: Dead Space 2 on: February 01, 2011, 04:54:54 PM

Quote from: CeeKay on February 01, 2011, 04:41:16 PM

Quote from: TiLT on January 31, 2011, 03:58:23 PM

Quote from: CeeKay on January 31, 2011, 03:55:15 PM

Quote from: TiLT on January 31, 2011, 03:46:31 PM

Quote from: CeeKay on January 31, 2011, 03:21:02 PM

I got the ripper specs, but I haven't been seeing a lot of ripper ammo or found specs for it yet.

Keep in mind that the ammo you find is based on the weapons you carry. If you don't carry around a Ripper, you'll barely find any ammo for it.

I was wondering about that, but I've been finding plenty of Javelines and Line ammo without having either of those though.  I'm only playing on normal though, so maybe the game is more generous with ammo for those guns.

I found the occasional ammo for weapons like the javelin gun too on Normal, but never plenty. Try swapping your weapons. You'll notice a difference in ammo drops immediately.

thanks for the tip, bought a ripper last night and I'm definitely seeing an uptick in ammo for it.

One thing I'd wish the devs would get away from is the obvious 'you're entering a big room, prepare for combat' mentality.  after awhile I start feeling like '<sigh> another big combat' whenever I see a big open space coming up.  I almost quit when I saw one such instance last night, but I hadn't seen a save point in awhile so I just powered on through it to make the next one.  after finishing my first playthrough I was going to try a new game +, but since I'm already feeling burned out at chapter 7 (or 8, I may have hit the next chapter) I may be lucky to make it to the end at all.

Oh my... you're going to hate the final chapters if you're already burning out. biggrin
4107  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: February 01, 2011, 04:23:06 PM
It's going to be even harder than Demon's Soul, supposedly. Demon's Soul balances on a thin edge between satisfying and frustrating. Let's hope Dark Souls can do the same without tipping into frustration.

The greatest bit of news is that soul tendency seems to be gone. That system was Demon's Soul's biggest flaw. The only thing it accomplished was to make people have to rely on gaming the system from the very beginning of a character's career if they wanted any of the really good loot, and you could easily lock yourself away from much of it, particularly if you only played in short bursts. The concept was interesting, but it just didn't work in practice.
4108  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: January 31, 2011, 08:10:54 PM
I'm just glad the audio glitch for the keyboard was fixed. I've stopped playing the keyboard while waiting for that particular fix.
4109  Non-Gaming / Off-Topic / Re: Fringe Premiere on: January 31, 2011, 07:30:16 PM

Quote from: GuidoTKP on January 31, 2011, 07:22:21 PM

Man, I'm not so sure.

Spoiler for Hiden:
I'm certainly interested in seeing where the weaponized Peter plotline goes, but I was more in a state of WTF than in a state of oh, that's cooooool after watching last Friday's episode. Kind of neat that Walter and Peter now have a secret that will force Walter to be discrete until he figures out what the heck to do, but I'm not a big fan of monster "just add water" personality changes for characters.

It could end up being awesome, but I can't say I'm very excited about this development, yet.


Spoiler for Hiden:
It's not really a big stretch for Peter. Even since he learned that he's from the other dimension, he's been more apt to do things on his own, and he doesn't seem to trust anyone else with the doomsday device.
4110  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 31, 2011, 03:58:23 PM

Quote from: CeeKay on January 31, 2011, 03:55:15 PM

Quote from: TiLT on January 31, 2011, 03:46:31 PM

Quote from: CeeKay on January 31, 2011, 03:21:02 PM

I got the ripper specs, but I haven't been seeing a lot of ripper ammo or found specs for it yet.

Keep in mind that the ammo you find is based on the weapons you carry. If you don't carry around a Ripper, you'll barely find any ammo for it.

I was wondering about that, but I've been finding plenty of Javelines and Line ammo without having either of those though.  I'm only playing on normal though, so maybe the game is more generous with ammo for those guns.

I found the occasional ammo for weapons like the javelin gun too on Normal, but never plenty. Try swapping your weapons. You'll notice a difference in ammo drops immediately.
4111  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 31, 2011, 03:46:31 PM

Quote from: CeeKay on January 31, 2011, 03:21:02 PM

I got the ripper specs, but I haven't been seeing a lot of ripper ammo or found specs for it yet.

Keep in mind that the ammo you find is based on the weapons you carry. If you don't carry around a Ripper, you'll barely find any ammo for it.
4112  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 31, 2011, 07:01:05 AM

Quote from: leo8877 on January 31, 2011, 06:58:47 AM

Oh and let me add that the Zero-G stuff was amazing.  Every one was really well done and the views were  icon_eek

Yeah, that was cool. I wasn't a big fan of the sections where you were just supposed to dodge incoming debris though. Without any real depth perception it was way too hard to see how big the object was and where it was going to intersect the screen, which caused me to die repeatedly. This is a clear example of a type of gameplay that would be enhanced a lot by seeing it in real 3D.
4113  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 31, 2011, 06:29:49 AM

Quote from: leo8877 on January 31, 2011, 05:42:10 AM

Spoiler for Hiden:
The other thing I didn't like was the return of the indestructible monster.  He shows up at the end and I thought they would have learned that from the first one.  Not fun to have to deal with, that's for sure.

Spoiler for Hiden:
The thing is, in Dead Space 1 they gave it a proper introduction with a speech and all. You had a short little fight against it before leaving the room. After that you only heard it in the walls for a while, then met it in short fights before having it leave for extended periods of time. You never had to just keep running for long. The important thing is that they introduced the thing, gave it context, and made it really scary.

In Dead Space 2, not so much. It's just there all of a sudden, with no explanation of how the creature that was bred specifically and uniquely on the Ishimura could have been replicated. And once you meet it, you'll barely get a second's respite from it until you reach the end boss. This is the main reason why chapter 14 failed hard. Hell, it even attacks you if you try to use the save terminals!
4114  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 10:04:49 PM

Quote from: leo8877 on January 30, 2011, 09:56:08 PM

I'm in Chapter 13 now and still really loving the game.  There's definitely been some hairy moments in the last few hours, but nothing that made me throw my controller.  Maybe when I'm done we can do some spoiler talk about specific points.  Chapter 10 I'd put up there with the best levels of all time. 

As for fucking things up so badly, I can't believe you could think that.  This game is absolutely fantastic.  Excellent set pieces.  Amazong audio and visual.  The Dead Space world is just so alive and fantastic.  IMO, at least.

As I said, the fucking up only starts in chapter 13 (and gets considerably worse in the following two). You haven't gotten far enough in to see what I mean yet, so I agree that the game has been fantastic if we ignore the stuff you haven't encountered. Still, chapter 10 is the first sign of problems, despite the otherwise high quality of that particular chapter. That's when I first started to notice the game being cruel and unfair in the way it spawns enemies around you.
4115  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 09:37:58 PM
Thinking about it some more, one of the biggest problems this game has is that it has no qualms about spawning enemies in front of you, to your sides, behind you, or even right on top of you. All at once, occasionally. This type of game doesn't work well when that happens. A good example is Resident Evil 4 and 5. They rarely if ever spawn enemies behind you (or on top of you) because they are aware of the limitations of the controls and your weapons. When DS2 spawns silent enemies behind me, letting them attack me freely before I'm even given a clue that they're there (Pukers are a prime example of this), and usually also while other enemies are converging upon me from other directions, I'm reminded that the Dead Space developers don't seem to have the faintest clue about these things.

I'm so disappointed that they could fuck things up this badly after the greatness that was Dead Space 1. The first 9 chapters of DS2 are the same type of greatness, but when you hit chapter 10 things start to take a worrying turn that goes off the deep end in chapter 13. I hope that I won't be alone in these complaints (and judging from what I've seen at some other forums, I won't) so that the developers learn from their mistakes for the next game. As it is, I'm afraid they might alienate all but the most hardcore players from buying any new games in the franchise.
4116  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 07:48:56 PM

Quote from: leo8877 on January 30, 2011, 07:47:56 PM

I just started Chapter 11 playing Survivalist and have only died a handful of times.  I upgraded my Status to full almost immediately and have been able to do ok in pretty much every fight.  TK is a big plus, I think they expect you to shoot off a claw and then us TK to impale with it.  Also Line Gun alt fire +  Status is godly.

I think you mean Stasis. slywink
4117  Gaming / Console / PC Gaming / Re: The Witcher - help, I'm stuck?! on: January 30, 2011, 07:43:26 PM
Spoiler for Hiden:
Have you tried talking to Ramsmeat?
4118  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 07:11:30 PM

Quote from: Travis on January 30, 2011, 07:05:01 PM

Without spoiling anything would you mind sharing the proper upgrade path to beat the boss on normal?  I haven't started the game yet and don't want to change the difficuly.

Well, I'd say you want something that can do tons of damage to a specific target at range very fast, and with a respectable amount of ammo for it. You also want something that can deal with plenty of fast moving enemies quickly and effectively. The Line Gun alt fire has a very specific use during this battle that it's extremely good at and which makes the fight considerably easier, but I only had three shots for it at the start of the battle.

What you *really* want to do is to figure out a way to get through pretty much a whole chapter without any stores, but with enough ammo left to deal with the final boss. If they had at least added a store just before the boss it might have been manageable, but noooo...

It's pretty much the entirety of the last three chapters that sucks though. As a poster on another board put it: "Okay Dead Space 2, I give up. You win!"
4119  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' on: January 30, 2011, 06:56:10 PM
Kaz Hirai, chairman of Sony, speaks in vague terms about pricing in an interview with PCWorld. They've supposedly thought about the pricing for a while, wanting to avoid going "off the deep end", which I take to mean that they don't want to price themselves out of the market.
4120  Gaming / Console / PC Gaming / Re: Dead Space 2 on: January 30, 2011, 04:06:37 PM
Just finished the game. Holy FUCK did they screw up with the final three chapters! They sucked all the fun out of the game (which had been very fun up to that point) and when the credits rolled I felt nothing but anger at the game. This is coming from a huge Dead Space fan too. After going through the game in Normal difficulty, I reached the final boss only to die over and over and over with no visible chance in hell of winning. I had to turn the difficulty down to Casual, and even then I only barely made it. Way to kick me in the balls after going through the entire rest of the game on Normal difficulty, robbing me of the trophy.

Most developers have figured this out by now: You keep the difficulty reasonably consistent throughout the game. You ramp it up slightly towards the end to build tension, but not so much that someone will find that the difficulty that has worked for them most of the game suddenly is at an entirely new level. So why the hell couldn't the DS2 developers figure out the same thing? Dead Space 1 did it right.

Goddammit! I don't buy games to get pissed off.

If you dislike infinite spawns, no downtime whatsoever (you can't stop or you die) and being punished HARD for making the "wrong" upgrade choices, stop playing when you reach chapter 13. Seriously. Just YouTube the ending.
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