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4041  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/18) on: April 18, 2011, 06:48:50 AM
Portal 2 and Mortal Kombat for the PS3, though I'll play the former on the PC with the free Steam version included.
4042  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: April 18, 2011, 04:54:39 AM

Quote from: pr0ner on April 18, 2011, 03:34:10 AM

Quote from: CeeKay on April 18, 2011, 03:03:21 AM

overall I liked it a lot.  I just hope HBO is ready to make the investment the series is going to require and not bail out after 1 or 2 seasons.

After their treatment of Rome, I wouldn't hold your breath.

In other words, enjoy the hell out of this while it lasts.

HBO admitted they did a mistake by canceling Rome. They aren't likely to make that mistake again, particularly since GoT is getting rave reviews and lots of press. I'm expecting them to announce the second season before Monday is over.
4043  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: April 17, 2011, 08:22:50 PM

Quote from: Daehawk on April 17, 2011, 08:06:19 PM

Ya 90's.

You didn't do that in the early 90s either.
4044  Gaming / Console / PC Gaming / Re: when you preorder from steam, does it charge your cc now or when the game unlock on: April 16, 2011, 05:44:29 PM

Quote from: Chaz on April 16, 2011, 05:32:52 PM

Pretty sure it charges immediately.

Yup, it does.
4045  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Bioware:Mass Effect MMO makes sense on: April 16, 2011, 03:00:01 PM

Quote from: ydejin on April 16, 2011, 02:46:20 PM

Quote from: TiLT on April 16, 2011, 02:15:12 PM

Quote from: CeeKay on April 16, 2011, 02:10:33 PM

Quote from: Razgon on April 16, 2011, 06:45:42 AM

Kotor worked pretty well, and didn't feature Tie-fighthers  or any other era discordiant things that I noticed at least.

I don't know, first time I saw the space fighters in KotOR I thought to myself 'hey look, it's the tie-fighter's great great grandpa!': http://www.youtube.com/watch?v=c36SvnY4YEk (end game space battle, but if your a Star Wars fan you'll have seen it by now).

Now there's a good example! The stuff in that video bends continuity a bit, but it's not so bad that I froth at the mouth over it. You can definitely see the influence from Star Destroyers, TIE Fighters, B-Wings and... well, Z-95 Headhunters I guess... in that clip, but they are so far removed from the later design that I can live with it, as long as they don't flaunt it too much.

What I saw in the Old Republic trailers is way, WAY worse.

I agree the SWTOR stuff does not look particularly archaic compared to Episodes I-VI.  However, if you really think about it the whole existence of "The Old Republic" makes no sense at all.  In order for TOR to have existed 1000s of years before Episodes I-VI and still have space travel and such, the whole TOR universe must have completely stagnated from a technological standpoint.  Think about our timeline, for example, where do you think we'll be in several 1000 years?  If TOR really is pre-episodes I-VI it should look nothing at all like Star Wars, they should be running around with horses and bows and arrows (well, not quite, but you get the idea, the technology base should look considerably different, maybe gas combustion engines and ground transportation with wheels).

The only ways I can see TOR actually being 1000s of years before and the tech level not being all that different from Episodes I-VI are (1) some kind of apocalyptic scenario where all knowledge was lost or (2) a religion or autocratic government in which technological advancement is forbidden.

TOR is really just an excuse to allow Bioware to have their own timeline, and in the case of SWTOR it's an excuse to have a reason why there are lots of Jedi and Sith around which is something they couldn't do in the Episodes I-VI timeline.

You really should read some Tales of the Jedi. slywink

There was technological progress in the thousands of years before the movies. For example, 4000 years before the movies hyperspace travel was severely restricted and usually required days of manual calculations before making small, dangerous jumps to midway stations, and then repeating the process. Safe and precalculated hyperspace routes were worth a fortune. While there was space travel, most people lived in what was nearly a medieval level of technology. Lightsabers had to be attached through a cable to a powerpack the Jedi carried on their backs because of its size. Melee weapons were common. And so on...

In the Star Wars universe the majority of technological innovation happened in wartime. During times of peace, the Republic did indeed stagnate. The greatest technological leaps were made during Palpatine's reign, ironically. Some of that because certain companies (like Incom Corporation, which defected to the rebels with their brand new X-Wing design) had strong motivation to crush the Empire. Even close to the Empire's rise, starships still had to make hyperspace jumps between small, unmanned space stations set at regular intervals with hyperspace data required for the next jump, and hyperspace engines were still too large to mount on starfighters (the X-Wing was the first mass-producted starfighter with hyperspace capabilities, while the TIE Advanced represented the same leap for the Empire)

When it comes to your comment about the amount of Jedi, Bioware doesn't need to change the setting to do that. All they needed was to invent a new, grand Sith war (which they did), and the whole thing would sort itself out. The Jedi council was large and powerful even at that time. Instead they went overboard and changed everything.

Star Wars has never operated in the same way as our own world. There's sound in space, for one thing. Even at the end of the movies, they still don't have the same level of technology in some areas that we have. This is after thousands of years of space travel. Applying our own science to that setting isn't really advisable.
4046  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Bioware:Mass Effect MMO makes sense on: April 16, 2011, 02:15:12 PM

Quote from: CeeKay on April 16, 2011, 02:10:33 PM

Quote from: Razgon on April 16, 2011, 06:45:42 AM

Kotor worked pretty well, and didn't feature Tie-fighthers  or any other era discordiant things that I noticed at least.

I don't know, first time I saw the space fighters in KotOR I thought to myself 'hey look, it's the tie-fighter's great great grandpa!': http://www.youtube.com/watch?v=c36SvnY4YEk (end game space battle, but if your a Star Wars fan you'll have seen it by now).

Now there's a good example! The stuff in that video bends continuity a bit, but it's not so bad that I froth at the mouth over it. You can definitely see the influence from Star Destroyers, TIE Fighters, B-Wings and... well, Z-95 Headhunters I guess... in that clip, but they are so far removed from the later design that I can live with it, as long as they don't flaunt it too much.

What I saw in the Old Republic trailers is way, WAY worse.
4047  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Bioware:Mass Effect MMO makes sense on: April 16, 2011, 02:11:25 PM

Quote from: The Grue on April 16, 2011, 02:03:24 PM

Quote from: Razgon on April 16, 2011, 06:45:42 AM

Kotor worked pretty well, and didn't feature Tie-fighthers  or any other era discordiant things that I noticed at least.

I haven't been paying much attention to what they've shown of TOR.  Are there really TIE Fighters in it or are there things that sort of resemble them but look old-fashioned, like what Lucas did with the prequel movies?

As far as I can recall, there are obvious Star Destroyers, TIE Fighters and X-Wings (not the exact models from the movies, but close enough that it doesn't really matter) in at least one of the trailers, as well as what pretty much amounts to stormtroopers. I remember when I first watched the ending sequence in Attack of the Clones. It gave me chills because I knew that this was the first time that the Republic fielded Star Destroyers and stormtroopers, and I knew what that would mean. Bioware didn't care.
4048  Gaming / Analog Gaming / Re: Top 5 Collectible Games and RPG Sales for 2010 on: April 16, 2011, 11:29:34 AM

Quote from: Turtle on April 16, 2011, 11:18:00 AM

Rogue Trader and beyond have problems though, and FFG's quality control has already buckled under the weight of such an aggressive release schedule.

The system is starting to break down at these scales, and their writing hasn't stepped up to fill the gaps.

I've been running one of their latest adventures, The Emperor Protects for Deathwatch but it's been horrific in terms of balance. I bought it to save time, but now I'm spending as much time trying to plan out encounters. But the way the power scales, if I hit them with something that will actually give them a challenge, they get killed in one round of combat.

This is only the second time I hear anyone say anything like that about Rogue Trader, and I've been reading a lot of discussions about the system. I get the impression that such complaints (at least in Rogue Trader. I'm not too familiar with Deathwatch yet) come from people who approach the game in the same way they do D&D. It's just not a game about combat. The players will almost always be considerably more powerful than their opposition (in Rogue Trader because they are equipped with some of the best equipment available in the galaxy. In Deathwatch because they are superhuman AND equipped with some of the best equipment in the galaxy), and if they aren't they shouldn't be fighting in the first place. One of the basic tenets about Warhammer (both Fantasy and 40k) is that if you end up in combat, you've done something wrong. That's obviously not true about Deathwatch though, but I'm really not familiar enough with that system to attempt to defend it or even know if it's flawed in the first place.
4049  Non-Gaming / Off-Topic / Re: Fringe Premiere on: April 16, 2011, 10:49:44 AM
There were some neat movie references in this episode too. The most obvious one is Inception, of course. The first minute or so after they went into Olivia's mind also seemed to be a clear homage to the first Matrix movie. The only things they were missing were the Clubbed to Death music and the lady in red.

The implications of what's happened to Olivia are possibly huge. She gave off a creepy vibe in the final sequence before the credits.
4050  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods! Japanese Charity Drive! on: April 16, 2011, 09:10:51 AM

Quote from: Gratch on April 16, 2011, 03:34:03 AM

Quote from: CeeKay on April 16, 2011, 03:25:13 AM

Quote from: Gratch on April 16, 2011, 03:21:16 AM

I'm sure I'm just missing something obvious, but where can you buy healing potions?  The game decided to take away my only character with healing magic and I just used my last 3 potions, I'm a bit stuck at the moment.  TIA

I could have sworn I saw them at regular merchants.  of course there is also the potion making deal too.

I've bought all the potions from the merchants I've found (they apparently don't replenish their stock, even after 3 years  Roll Eyes), and I don't seem to have found the crafting recipe for healing potions.

AFAIK, there is no recipe for regular healing potions and their stock is indeed limited. You should just make tons of the better ones you do (hopefully) have the recipes for.
4051  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Bioware:Mass Effect MMO makes sense on: April 15, 2011, 10:13:40 PM

Quote from: Arkon on April 15, 2011, 10:06:18 PM

Quote from: TiLT on April 15, 2011, 08:08:16 PM

It's insulting to those of us who are the biggest fans of the setting and who have invested the most in reading about it. It's like someone deciding to make a game about the fall of Morgoth in the Lord of the Rings setting, but instead of using the rich lore that already exists decide to turn it into a story of how a group of hobbits defeated him by destroying a Ring of Power in some volcano or other while Morgoth's forces assault Minas Tirith. You'd see riots in the streets over that one.

Not to come across as rude, but in essence what you are saying is Bioware decided to make a game for the average Star Wars fan who doesn't care about the crap ton of books written by numerous different authors that flesh out the world.  Bioware is making a game to appeal to the largest possible audience, not the elitist ultra Star Wars fans.

Yes, that is absolutely correct, and I don't deny that what they're doing may be commercially sound. It doesn't change a single part of my previous posts however.

Edit: I even point out exactly what you're saying in my previous post.
4052  Non-Gaming / Off-Topic / Re: [Job related] Here we go again. on: April 15, 2011, 10:05:23 PM

Quote from: kratz on April 15, 2011, 09:54:25 PM

LD, it sounds like it is a financial decision, and not a performance based decision if they are letting a bunch of people go at once... sounds like the positions were eliminated.  In that case I wouldn't feel too bad... no work of course blows, but with the very small amount of information I have on the situation, it sounds like it's not through any fault of your own.

I agree. It was the same thing with my case. I never gave it a second thought and instead focused on getting something better. This kind of stuff happens to everyone at some time, and we just have to rise above it.
4053  Non-Gaming / Off-Topic / Re: [Job related] Here we go again. on: April 15, 2011, 09:07:59 PM

Quote from: Dante Rising on April 15, 2011, 08:18:19 PM

No disrespect, but in the United States things can be far more brutal. "At-will" states can basically let you go for no reason whatsoever. The only way you have any leverage is if you can prove termination due to discrimination.  I've had to terminate many good people at my company simply based upon "estimated future declines in business"... even though sales were trending up and everyone was receiving bonuses well above average.

Sure, I know that. You're missing my point however, which is all in the first and last sentence of my previous post.
4054  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Bioware:Mass Effect MMO makes sense on: April 15, 2011, 08:08:16 PM

Quote from: Laner on April 15, 2011, 07:44:23 PM

Quote from: TiLT on April 15, 2011, 07:06:14 PM

Quote from: metallicorphan on April 11, 2011, 09:23:48 AM

which would you rather play?....The Old Republic or Mass Effect MMO?

If they had started working on neither of them I wouldn't really have been sure what to answer. I love both settings.

But Bioware has indeed started making The Old Republic, and through it they have demonstrated that they don't respect the Star Wars setting in the slightest. Reading about that game feels like having Bioware spit in my face. It makes me angry just to think about it.

How so?  I haven't been following TOR that closely.

There's a rich history covering the level of technology and the major events in the thousands of years before the movies, yet Bioware just decided to ignore all of that and invent their own. With "invent their own" in this case, I mean to say "take the situation, factions, ships and general technology from the movies and pretend they apply to a situation 3000 years earlier", despite tons of Star Wars lore directly contradicting this. Every time I see mention of the Empire or see TIE Fighters, X-Wings or Star Destroyers in the trailers, or see bounty hunters with top-notch, modern equipment (to name just a few examples out of many), I'm reminded that Bioware figured that completely fucking up the entire history of the Star Wars universe was less important than having something that was recognizable to those with no knowledge of the universe beyond the movies.

It's insulting to those of us who are the biggest fans of the setting and who have invested the most in reading about it. It's like someone deciding to make a game about the fall of Morgoth in the Lord of the Rings setting, but instead of using the rich lore that already exists decide to turn it into a story of how a group of hobbits defeated him by destroying a Ring of Power in some volcano or other while Morgoth's forces assault Minas Tirith. You'd see riots in the streets over that one.
4055  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Bioware:Mass Effect MMO makes sense on: April 15, 2011, 07:06:14 PM

Quote from: metallicorphan on April 11, 2011, 09:23:48 AM

which would you rather play?....The Old Republic or Mass Effect MMO?

If they had started working on neither of them I wouldn't really have been sure what to answer. I love both settings.

But Bioware has indeed started making The Old Republic, and through it they have demonstrated that they don't respect the Star Wars setting in the slightest. Reading about that game feels like having Bioware spit in my face. It makes me angry just to think about it.

So my answer is Mass Effect. By far.
4056  Non-Gaming / Off-Topic / Re: [Job related] Here we go again. on: April 15, 2011, 06:26:53 PM
Chins up! I got placed in a difficult situation too jobwise just a few months ago. I work as a systems developer (a glorified programmer). At the end of January I got notice that I was going to be forced to go on furlough (I suppose that's what it's called anyway) two weeks later. Essentially, in Norway this means that I stay at home until the company I work for calls me back, which can be no later than 12 months after the furlough started. In the meantime they don't have to pay me, but I instead get covered by the state, which pays about 64% of my regular salary. That's a major hit to anyone with a decently sized paycheck (and mine is), so I wasn't pleased.

Turns out they weren't even allowed to do so. There are very strict rules about when you can and can't lay people off in Norway, and laying people off temporarily is even more strictly regulated. I don't know what my boss was thinking. Perhaps he thought I'd bend over for him or he just thought I wouldn't be aware of my rights. In any case, I started defending my rights (while staying at home as ordered). In the end I won on all counts and they now end up having to pay me for the entire time I've been at home (2 1/2 months, roughly). In addition they lost me as an employee as I wouldn't stand for shit like that. During a furlough you can quit your job with only 2 weeks notice (the workplace doesn't have the same right), which I made sure to use immediately after I received a job offer elsewhere.

The conclusion? I pretty much got nearly 3 months of paid "vacation" and a new and better job in a bigger and more stable company, with a much higher salary and considerably better benefits (just about the best you can get as a regular worker in this country). I start in 1 1/2 weeks, and I can't wait. I received several job offers during this time and had the luxury of being able to decline the ones that I felt weren't quite good enough (even if they still were much better than what I had before). I was offered positions as senior developer even though I've barely passed 30. A pretty good ego boost in other words.

All this because I kept my chin up and looked forward at all times.
4057  Non-Gaming / Off-Topic / Re: [GT Community Thread] ... I miss ... on: April 15, 2011, 05:49:32 PM
I never miss.
4058  Non-Gaming / Off-Topic / Re: China "discourages" Time Travel on: April 14, 2011, 03:37:50 PM
Someone needs to travel back in time to stop this atrocity!
4059  Gaming / Console / PC Gaming / Re: Guitar Hero Cancelled! (and True Crime); DJ Hero on it's way out too? on: April 14, 2011, 01:22:52 PM

Quote from: Purge on April 14, 2011, 01:13:31 PM

Quote from: TiLT on April 14, 2011, 09:33:12 AM

Quote from: CeeKay on April 13, 2011, 11:39:08 PM

not they're saying Guitar Hero is merely 'pining for the fjords'.

I can see a fjord from my window, and it sure as hell isn't worth pining for.


I'm pretty sure that was CK's attempt to tie in the Dead Parrot Sketch, with tongue firmly in cheek (since "Pining for the Fjords" was term used to explain that it wasn't dead, merely inactive for the time being).

"Look; I took the liberty of examining the parrot when I got it home, and the only reason it was sitting on the perch is because it had been nailed there!"


Frankly, TiLT, the fact that I had to explain this makes me ashamed of you. Tongue

Frankly Purge, the fact that you think you had to explain this makes me ashamed of you. Tongue I guess it should also make me worried that people around here think I'm not smart enough to know my Monty Python...  crybaby
4060  Non-Gaming / Off-Topic / Re: Are we slowing down? on: April 14, 2011, 09:35:49 AM
GG, OO and GT have never had truly huge communities, and that has been one of their strengths. It's more of a small, close-knit community, and I think most people here are happy about that.
4061  Gaming / Console / PC Gaming / Re: Guitar Hero Cancelled! (and True Crime); DJ Hero on it's way out too? on: April 14, 2011, 09:33:12 AM

Quote from: CeeKay on April 13, 2011, 11:39:08 PM

not they're saying Guitar Hero is merely 'pining for the fjords'.

I can see a fjord from my window, and it sure as hell isn't worth pining for.
4062  Gaming / Analog Gaming / Re: Top 5 Collectible Games and RPG Sales for 2010 on: April 13, 2011, 09:39:05 PM

Quote from: kronovan on April 12, 2011, 03:52:21 PM

I've heard nothing but great things about those FFG RPG's, but on a few sites I've read the occasional criticism that FFG's seems to have abandoned Warhammer Fantasy in favor of their other RPG's. I never played any of them, so I'm not really sure.

I'm not sure that's quite how I'd put it. FFG got the Warhammer RPG license not long (in the grand scale of things. This was nearly two decades after the 1st edition, I think) after the 2nd edition had been released, then promptly ditched it and went for a 3rd edition that seems to be completely different from the old ones in both tone and rules. It now looks more like a boardgame than an RPG, and I have no interest in buying it. 2nd edition is the pure essence of Warhammer Fantasy roleplaying for me.

What truly makes this puzzling is that the Dark Heresy, Rogue Trader, Deathwatch, and the upcoming Black Crusade (play as Chaos worshipers!) are all built upon the 2nd edition and FFG seems to continue following that line. Why they diverged two very closely related games and settings like that is beyond my comprehension. Perhaps they have some grand plan to it all, but I doubt it.
4063  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: April 13, 2011, 01:22:29 PM

Quote from: MonkeyFinger on April 13, 2011, 01:16:21 PM

Grim Fandango comes to mind...

Monkey Island and The Dig too. It's a very vague clue.
4064  Gaming / Console / PC Gaming / Re: Is Steam Hampering Valve? on: April 13, 2011, 12:19:25 PM

Quote from: Turtle on April 13, 2011, 12:11:11 PM

Steam is probably their big cash cow. But also remember that this is the company that took so long to make HL2 in the first place.

HL2 took so long to make partly because Steam was developed at the same time. HL2 was Steam's launch title, remember?
4065  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: April 13, 2011, 08:53:33 AM
The X-Wing and TIE-Fighter games would be reasonably fresh as well.
4066  Non-Gaming / Off-Topic / Re: Mortal Kombat: Legacy on: April 13, 2011, 08:05:39 AM
I actually thought it was pretty good, and this is coming from someone who detests "cool" for cool's sake. It was surprisingly well executed and both gritty and cheesy at the same time. In other words, it felt like Mortal Kombat. smile
4067  Non-Gaming / Forum and Site Feedback / Re: Forum slow today? on: April 12, 2011, 10:26:14 PM
Aaand it's really slow again tonight. Frustrating.
4068  Gaming / Console / PC Gaming / Re: Nintendo 3DS or Nintendo's 3D House of DS on: April 12, 2011, 03:50:20 PM
No Resident Evil? That's the big title I'm waiting for.
4069  Gaming / Console / PC Gaming / Re: Super Street Fighter IV on: April 12, 2011, 03:29:28 PM

Quote from: CeeKay on April 12, 2011, 03:03:05 PM

Quote from: CeeKay on April 07, 2011, 03:50:33 PM

Arcade Edition DLC revealed, just ignore the annoying watermark.

OK, maybe not as DLC?

It'll be both.
4070  Non-Gaming / Forum and Site Feedback / Re: Forum slow today? on: April 12, 2011, 02:18:19 PM

Quote from: Razgon on April 12, 2011, 09:07:20 AM

Interestingly enough, it isnt for me - although it has been once or twice the last few days.

It was pretty bad yesterday but seems fine today.
4071  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: April 12, 2011, 12:49:38 PM

Quote from: Turtle on April 12, 2011, 11:26:12 AM

as opposed to having a clear progression of weapons like they did in ME2.

Speak for yourself. I thought the weapon progression in Mass Effect 2 was anything but clear. In fact, I still haven't figured it out since it presents us with no actual numbers for the weapons, only a vague description.
4072  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: April 12, 2011, 10:50:52 AM
Please PLEASE stop with the unfunny and return this thread to being funny. It's been pages since the last time I felt even a flicker of a smile.
4073  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: April 11, 2011, 06:31:16 PM

Quote from: Gratch on April 11, 2011, 06:20:57 PM

FFS, not everything needs to made into an MMO.  ME2 was the most tightly written, character-driven, single-player RPG we've had in years...can't we just get more of that?

I think it's been clear for a while that Mass Effect was planned as a trilogy, and then the series would go in a different direction with a different protagonist. I agree with Bioware that the ME universe would work well for an MMO, even though it would be just another MMORPG with the same mechanics we're used to (I mean, can't any MMORPG these days invent a new mechanic instead of rehashing the tired old tank/DPS/healer/buffer/debuffer stuff?).

I would be surprised if an MMO is all they're planning for this setting though.
4074  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: April 11, 2011, 09:05:11 AM

Quote from: Turtle on April 11, 2011, 06:54:24 AM

- The art design, especially for the enemies, looks waaaaaaaaaaaaaaaaaaaaaaaaaay the hell different than previous games.

What does this mean? I hope it's not like the transition from Dragon Age to Dragon Age 2.
4075  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods! Get Yer Free Copy of ME2! on: April 10, 2011, 10:33:33 PM

Quote from: Gratch on April 10, 2011, 09:30:58 PM

Goddammit so much.  How come every time I spec a character to fill a specific role, this game decides to take them away?   icon_evil  This is getting seriously irritating:

I had the same problem, with slightly different characters. Bioware has created a game that requires a carefully balanced party at higher difficulties, where every ability has to complement another character, yet they take away your party members with alarming regularity and during critical moments. It's not like you can have backup characters either. Every archetype has exactly one NPC, so if that NPC leaves, you can no longer have that archetype in your party.

It's another one of those things about this game that makes me believe DA2 was rushed from beginning (the design document) to end (bug fixing).
4076  Non-Gaming / Off-Topic / Re: [movie] Batman 3, aka Dark Knight Rising on: April 10, 2011, 06:40:43 PM
I got the impression from Batman Begins that Ra's al Ghul fakes his own immortality by essentially working as a "power behind the throne", with replaceable figureheads drawing attention away from himself. He thus appears immortal, because if someone kills what they think is him, he just reappears later with a new figurehead.
4077  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: April 08, 2011, 07:25:39 PM
At this point I look at Elemental in much the same way as I do with Grim Dawn; I paid to support the development, and will get to play the finished product at some point in the future of the developer's choosing. The difference is that with Grim Dawn I was aware of this before giving them my money.
4078  Gaming / Console / PC Gaming / Re: curiosity about racing games on: April 08, 2011, 08:17:32 AM

Quote from: Rumpy on April 08, 2011, 05:27:04 AM

I'm wondering if any racing games have attempted to model these features instead of applying them as a global game feature.

I'm not sure what you're asking here. Isn't what you want a particularly detailed physics setting that applies with a particular strength to each car? If so, why shouldn't it be a global game feature, as any other physics model would be?
4079  Non-Gaming / Off-Topic / Re: Mass Effect movie in the works on: April 07, 2011, 09:02:40 PM
I love Mass Effect but hate Anime. It's the cheap, unoriginal way of making a movie, and the result is only going to be seen by a small niche instead of the massive crowds a full movie might have appealed to.
4080  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: April 06, 2011, 07:28:43 AM

Quote from: msteelers on April 05, 2011, 04:27:08 PM

Quote from: DonD on April 03, 2011, 10:56:14 AM

I went through the first 2 levels of instruction, but it wasn't what I was looking for, so I just went to play some songs.  What I was looking for (maybe you can help me) is to play songs using the chord shapes, but perhaps not jumping up and down the neck from say 5th fret to 13th for some fiddly single notes.  It looks like easy has you plucking 1 note at a time, medium has a partial chord and hard is more what I'm looking for with full chords, but they also sprinkle in those fiddly single notes.

Maybe I just need better song selection?

It sounds like you want to play rhythm guitar, but these music games have always been a combination of rhythm and lead guitars. I think your best bet is going to find the songs that feature a lot of rhythm guitar and play those.

And if we ever get another Rock Band game, splitting out rhythm and lead for guitar is definitely on my short list of desired new features. I've always preferred just strumming away at chords.

Splitting the guitars is one of my biggest wishes for a sequel too. It's a bit silly jumping between both guitar scores when they were clearly written for two guitarists.
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