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41  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 06, 2016, 02:58:30 PM

Quote from: farley2k on January 06, 2016, 01:41:42 PM

In Spanish but I bet you can guess the words

Indeed: "The image you are requesting does not exist or is no longer available."

I had no idea I could read Spanish. Tongue
42  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 05, 2016, 05:14:38 PM

Quote from: Ridah on January 05, 2016, 05:01:04 PM

I plan to pre-order my kit tomorrow!

Me too, in all likelihood.
43  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 05, 2016, 04:53:23 PM

Quote from: Bullwinkle on January 05, 2016, 04:12:00 PM

They really did spend an inordinate amount of time on that story.  In a movie that Lucas thought should never sit still, they sat motionless at an opera to tell it.  Why?

Because that story is really Anakin's origin story. Palpatine is trying to tell Anakin how he was created, but Anakin is too oblivious to realize it.

Darth Plagueis used midichlorians to create Anakin, explaining his inexplicably high midichlorian count and the virgin birth. The idea was to make him his apprentice, but Palpatine learned of this and killed Plagueis before his plans could come to fruition. He wanted to use Anakin for himself, but he had no idea where Plagueis had placed him in the galaxy. That's why Palpatine immediately clung to Anakin when he was found in Episode 1. He had been waiting for him to be found for many years.

Most of this is left between the lines (though extrapolated in a now non-canon novel), but I had a pretty good idea about everything I just mentioned after heading out of the cinema when I first watched Episode 3. This is what Lucas was building towards with some of the more inexplicable story choices in Episode 1 (such as the midichlorians themselves), but because of his clumsy storytelling, the whole thing flew straight over everyone's heads.

Edit: The best part about all of this is that if... (The Force Awakens semi-spoiler below)
Spoiler for Hiden:
...if Luke Skywalker ends up confronting Snoke in Episode 8 and Snoke is indeed Plagueis, then he can say "Luke, I am your grandfather."
44  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/5/16) on: January 04, 2016, 06:36:02 PM
I'm an Amplitude backer, so...
45  Gaming / Console / PC Gaming / Re: Life is Strange on: January 03, 2016, 08:28:06 PM
I've been planning to play this game for a while, and finally got around to it during the holidays. Played through all five episode over a couple of days, and enjoyed them immensely. This is a truly stellar game experience, one that is quite unlike most games out there in both storytelling and gameplay. It wears its influences on its sleeve, but that's perfectly okay. I've also had a look at a couple of Let's Plays after finishing it, and the consistent thing is that the game makes people cry. I love that kind of thing when it's as genuine as it is here.

Along with Until Dawn, Life is Strange really shows how much Telltale has lost its way recently. The graphics and animations in particular come to mind, but also the use of pointless quicktime events, something LiS avoids entirely. LiS doesn't try to pressure you with time limits or gimmicks. It gives you all the time in the world to ponder your choices, and even the ability to change your mind in a limited way. But even then the choices can be really tough and heartbreaking.

The animations and excellent voice acting really brings this game to life. Chloe isn't the kind of character I typically enjoy, but in this game she elevated every single scene she was part of due to the brilliant acting and personality the actor brings with it. It's not just the voice, but also the way she moves, or even stands still. Everything seems meticulously motion captured, giving characters like her so much life and personality no matter if they're speaking or not. Compare that to Telltale's stiff and lifeless handmade animations that often fail to convey the message a character is trying to tell.

I'm glad that this game is getting a sequel, though I'm also worried that this one might have been a happy accident. Will the sequel be good with an entirely new set of cast? Will the new actors convince in the same way that Max and Chloe did? I'll definitely be there to see for myself on day 1.
46  Gaming / Console / PC Gaming / Re: Games finished 2016 edition on: January 02, 2016, 09:43:02 PM
24 games finished last year, one of my "worst" results in a long while. Games are getting too big and too filled with "content", which makes it harder to complete a bunch of them than it used to be, and rarely in a good way.

Previous years:

Games Finished in 2016

PC
  • Day of the Tentacle Remastered

PS4
  • Assassin's Creed: Syndicate - Platinum trophy
  • The Witness

Vita

3DS
  • Pokémon Omega Ruby
47  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 22, 2015, 09:21:25 PM

Quote from: YellowKing on December 22, 2015, 06:51:51 PM

I heard another interesting theory:

Spoiler for Hiden:
Supreme Leader Snoke is a clone of Luke made from his hand that they recovered along with the lightsaber.

Well... at least it's not quite as stupid a theory as some of the stories in the Expanded Universe. Tongue
48  Gaming / Console / PC Gaming / Re: Project Morpheus: Sony Playstation VR on: December 22, 2015, 09:15:04 PM

Quote from: Jimmy the Fish on December 22, 2015, 09:06:50 PM

Unless it is outrageously expensive, I'm IN!

Previous comments from Sony has indicated that it will cost roughly the same as a new console.
49  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 22, 2015, 09:04:05 AM

Quote from: leo8877 on December 22, 2015, 02:29:06 AM

Quote from: TiLT on December 21, 2015, 08:59:55 AM

There are only X-Wings and TIE Fighters in this movie when it comes to starfighters, but these aren't the same models from the old movies. The X-Wings are pretty similar in most regards, but are now so effective that they're probably the standard fighter for the Resistance, whereas X-Wings were in limited supply back in the Rebellion era. The old model was the T-65B, while this new one is called T-70. The biggest difference between the two models that I can see is that the T-70 features an underslung blaster cannon that the pilot can aim independently of the ship.

The new x-wings have a split engine with one half on each wing.  The old ones were not like that.  

Yeah, I wasn't really looking at visual qualities when I was writing that. I'm more into the technical specs. smile

Trivia: The new X-Wing look is actually based on the original sketches for A New Hope, so in some ways it's the old X-Wing look.
50  Gaming / Console / PC Gaming / Re: Biggest disappointment/surprise of the year 2015 on: December 22, 2015, 09:02:30 AM
Until Dawn seems to be at the top of a lot of people's positive surprise lists, mostly because it's both damn good and because nobody thought it would be. I wouldn't call it a personal surprise though, because I'm one of the few people who were very optimistic about the game from the moment it got announced.
51  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 21, 2015, 08:59:55 AM
There are only X-Wings and TIE Fighters in this movie when it comes to starfighters, but these aren't the same models from the old movies. The X-Wings are pretty similar in most regards, but are now so effective that they're probably the standard fighter for the Resistance, whereas X-Wings were in limited supply back in the Rebellion era. The old model was the T-65B, while this new one is called T-70. The biggest difference between the two models that I can see is that the T-70 features an underslung blaster cannon that the pilot can aim independently of the ship.

The First Order starfighters also aren't the same TIE Fighters from the old movies. The First Order took the classic design and upgraded it to modern combat capabilities. There are two types of TIE Fighters seen in A Force Awakens, though both look very similar.

TIE/fo: This is the basic TIE Fighter you see for most of the movie. It's got room for only a single pilot, and is overall pretty similar to the classic TIE Fighter (TIE/ln) except that it actually has deflector shields and appears to be a little faster and more maneuverable. The "fo" in its name probably stands for "First Order".

TIE/sf: This is a starfighter that is reserved for The First Order's elite pilots. Like the TIE/fo, it has deflector shields. It also has a hyperdrive, which is something we've only seen on Darth Vader's TIE Advanced prototype in A New Hope before for the TIE series of ships, at least in the official canon. Unlike most other TIEs, the TIE/sf has a crew of two, one pilot and one gunner. It also features much heavier weaponry than the standard TIE, including a dual heavy laser turret in addition to the regular light twin lasers, and a missile launcher that can fire both concussion missiles and mag-pulse warheads. The "sf" in its name probably stands for "Special Forces".

Despite the differences between the two fighters, they're actually the exact same size.
52  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 19, 2015, 08:07:05 PM
That's not how it works! Tongue
53  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 19, 2015, 10:31:24 AM

Quote from: EngineNo9 on December 18, 2015, 11:05:44 PM

The game is fun and all, but it always leaves me a bit hollow for some reason.

Yeah. It feels like the developers created this awesome sandbox and then had no idea what to do with it.
54  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 18, 2015, 08:47:09 PM
The 1.02 patch improved loading times on the PS4 enormously. It's night and day. Even the most sluggish reloads seem to last no more than 10 seconds now, and most are done in 2-3 seconds.

I imagine the game might have reviewed better if this was how it launched.
55  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 17, 2015, 09:30:17 AM

Quote from: Ridah on December 16, 2015, 10:55:52 PM

You guys make fantastic points but I really believe that Microsoft anticipated these sales and structured the deal accordingly. Let's look at launch month numbers for TR on PS3 and 360:

PS3: 275,000 units
360: 330,000 units

Where are you getting these numbers from? Square Enix published sales numbers for that game in their very own financial report, which is mentioned in the article I linked to above. They sold 3.4 million copies of that game in the first 4 weeks across all platforms (ie. PS3, 360 and PC), and that does not include digital sales, which were likely significant.
56  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 16, 2015, 10:00:50 PM

Quote from: Ridah on December 16, 2015, 09:39:26 PM

Quote from: TiLT on December 15, 2015, 10:11:24 PM

Your speculation would have sounded a lot better if it wasn't for Square Enix' public disappointment in the previous Tomb Raider's 3.4 million sold copies in 4 weeks. Rise of the Tomb Raider is a disaster for them and a borderline embarrassment for Microsoft, both because of lacking sales and because of the bad press they caused with the exclusivity, which they're still getting raked over the coals because of. Buying this kind of exclusivity is expensive, and there's no chance in hell that Microsoft got even a fraction of their investment back. Square Enix may recoup some of their losses with the PC and PS4 versions, but by that time it will be too little, too late.

All we can do at this point is hope that the industry as a whole learned from this mess of an anti-consumer backroom deal. Judging by how Sony suddenly started being a lot clearer about the exclusivity status of their titles right after Microsoft's backlash, it at least sounds like they got scared by the whole thing.

Would Square Enix event be the primary stakeholder of this game, or would that be Microsoft? I think Microsoft is taking the brunt of the sales impact which is why the deal went forward in the first place. And if that's the case, Microsoft may have different metrics for success than Square Enix which is what I was alluding to.

Microsoft is taking the brunt of the risk with this deal, and 200k sales means they gambled and lost. The idea behind a deal like this is to:

A) Sell more consoles because people want to play the exclusive game.
B) Keep the game away from competing consoles, increasing the value proposition for their platform and hopefully attracting more customers.

Neither seems to have happened to the degree that Microsoft needs to even balance their budget. Remember that when buying exclusivity, Microsoft would have had to present an economic offer to Square Enix that would offset the lost sales from competing platforms. They must have estimated at least a million sales on PS4, and probably more. I don't know what estimates they use for PC these days, as those numbers are harder to come by. Microsoft's offer would need to be so good that it would feel like a safer bet than those potential sales on PS4 and PC, and that means handing over a lot of money.

This does insulate Square Enix to some degree, but even they aren't immune to the effect of poor sales on their sole platform. If they were smart, they budgeted so that even if they sold no copies at all on Xbox One, they'd still not lose money.  But this is Square Enix we're talking about. They seem incapable of setting their sales expectations at the right level.

The game might sell like hotcakes on PC and PS4, but what about the developers in the meantime. Who pays them? Did Square Enix prepare for this eventuality, accepting that they might have to fork out for another year of development before seeing any hope of revenue for the game? Can they afford to keep the whole development studio running during this period, or will they cut down on staff?

Even if Microsoft were the ones to lose the biggest amount of money, they can easily write that off. Their damage came in terms of negative PR. Square Enix is less capable of dealing with a situation like this.
57  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: December 15, 2015, 10:11:24 PM

Quote from: Ridah on December 15, 2015, 06:33:27 PM

Quote from: forgeforsaken on December 11, 2015, 01:43:59 AM

Quote from: Teggy on November 16, 2015, 10:34:08 PM

The game will come out on PS4 next year, will look great, have all sorts of nice quotes on the cover and it will sell fine.

I don't know we'll see. NPD is out and based on the leaks it did just 200k in the US for launch month, that's a 70% decline from the previous Tomb Raider's first month. Unless it has an unprecedentedly amazing second month or picks up enough GotY wins to propel sales it's pretty much a bomb and that will potentially haunt its future releases, with PC users possibly expecting quick price drops on Steam sales. Also with the game being released later on other platforms they practically will have to include all DLC with the game, so they lose out on DLC sales as well on those units.

There's a reasonable chance this release has killed this iteration of the franchise and this will be the last TR game we see for quite some time, which is a shame as they have been of high quality.

200k is low, but I'm not sure it's low enough against internal expectations to be considered a failure. Square Enix (publisher) wasn't even behind making the game, it was Microsoft who stepped in and provided assistance in order to add another exclusive to their Holiday 2015 lineup. It's going to continue selling over Christmas and it's part of what has enabled Microsoft to claim 2015 as "the best lineup in Xbox history". Moreso than simply unit sales, it's made the Xbox platform more attractive to a lot of people, even if a lot of those people don't end up buying Tomb Raider.

Your speculation would have sounded a lot better if it wasn't for Square Enix' public disappointment in the previous Tomb Raider's 3.4 million sold copies in 4 weeks. Rise of the Tomb Raider is a disaster for them and a borderline embarrassment for Microsoft, both because of lacking sales and because of the bad press they caused with the exclusivity, which they're still getting raked over the coals because of. Buying this kind of exclusivity is expensive, and there's no chance in hell that Microsoft got even a fraction of their investment back. Square Enix may recoup some of their losses with the PC and PS4 versions, but by that time it will be too little, too late.

All we can do at this point is hope that the industry as a whole learned from this mess of an anti-consumer backroom deal. Judging by how Sony suddenly started being a lot clearer about the exclusivity status of their titles right after Microsoft's backlash, it at least sounds like they got scared by the whole thing.
58  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/15) on: December 14, 2015, 05:13:22 AM
Not buying anything per se, but getting King's Quest episode 2.
59  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 12, 2015, 08:35:07 AM

Quote from: Caine on December 11, 2015, 04:10:10 PM

Quote from: TiLT on December 02, 2015, 08:27:44 PM

Yesterday when I played the PS4 version, the load times were atrocious. At one time I spent what must have been 3 minutes at a load screen. Today things were much better, with no load screens truly outstaying their welcome. I suspect that the absurd load times from the first day must have had some relation to the online communication.

Agreed on those load screens, and it's very spotty.  had a few reloads due to attacking a base with air support and it was either 30 seconds or ~3 minute loads for the same exact location.  It makes the challenges a huge pain in the ass as you load in and load out for each attempt. 

I played for about 5 hours and have shelved it for now. 

The load times stopped being a problem after the first two days, further reinforcing the theory that it was caused by server problems. Load times are actually quite reasonable now, lasting anywhere from 10 to 30 seconds.
60  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 09, 2015, 07:09:31 PM

Quote from: farley2k on December 09, 2015, 05:18:23 PM

8 DAYS

7. Tongue
61  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 09, 2015, 08:52:52 AM
Just one week to go now. Next Wednesday I'll be heading out to the cinema straight after work to catch the movie with my brother. Can't wait. smile
62  Gaming / Console / PC Gaming / Re: [Wii U] Xenoblade Chronicles X on: December 07, 2015, 09:36:41 AM

Quote from: Gratch on December 01, 2015, 02:11:05 PM

It's a bit odd how divisive the soundtrack seems to be.  Three of the reviews that said it's one of the best soundtracks they've ever heard, and another three that say it's one of the absolute worst.

I'm not into JRPGs, so this game isn't really something I can talk much about. The soundtrack is a different matter however, especially since I've been listening to it quite a bit over the last week or so. I think I know why it's so divisive. It comes down to two things:

1) It's cheesy as fuck at times.
2) If you've got any familiarity at all with trailer music, the soundtrack is actually pretty generic.

The cheesy stuff is no secret. Once someone breaks into song, the quality of the soundtrack drops to almost zero in my opinion. If you're into J-Pop or similar genres though, you might like it. But there's lots of music on this soundtrack that doesn't involve singing, and this is where the divisiveness becomes a bit more subtle.

Xenoblade Chronicles X's soundtrack falls squarely into the trailer music genre in my opinion, a genre that most people have heard but have few active feelings about. If you don't listen to music from this genre, Xenoblade's soundtrack is likely going to come across as extremely powerful (as in actual power, not as in "very emotional"). Trailer music fills the sound spectrum with so much musical noise that it's hard not to get overwhelmed, and this is usually a positive experience. If you do listen to this genre however, you'll realize that most of Xenoblade's music is pretty generic and straightforward in its execution, with few unique touches to make it stick out. There are a few exceptions in the track list however, such as the excellent "Theme X". The generic nature of the soundtrack means that you'll either love it (if you're not familiar with the genre), or find it bland (if you are familiar with it). It's a simplification, but I think it explains why people feel so differently about it outside of the singing.

If this kind of music appeals, I strongly recommend listening to Two Steps From Hell. You've all heard their music before in various trailers, and they're well known for being the best in this genre. Two Steps From Hell consists of two people who also create acclaimed virtual instrument libraries for musicians, and one of the two actually grew up down the street from me here in Norway. smile He's widely considered to be one of the most technically competent musicians in Hollywood these days.

The biggest flaw of Xenoblade Chronicles X's soundtrack is that I can't imagine any way in which it can be used for gameplay without overwhelming the rest of the experience. Most game music is mixed to be used as part of the audio, not all of it. This soundtrack takes up every bit of available space, and that's not a good thing in a game. I would compare this to something like Codemasters' racing games, which also uses similar music but mixes it to not interfere with the sound of the racing itself. Xenoblade seems to not care about this, and that can only lead to exhausting in-game music. Of course, I haven't played the game myself to hear if I'm actually right about this.
63  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 02, 2015, 08:27:44 PM
Yesterday when I played the PS4 version, the load times were atrocious. At one time I spent what must have been 3 minutes at a load screen. Today things were much better, with no load screens truly outstaying their welcome. I suspect that the absurd load times from the first day must have had some relation to the online communication.
64  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 01, 2015, 07:18:20 PM

Quote from: farley2k on December 01, 2015, 05:41:42 PM


Whoever made that needs to learn a few more things about proper symbol usage in math. Tongue
65  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/1) on: November 30, 2015, 05:49:16 AM
I'll be watching reviews for Just Cause 3. After my binging on Fallout 4, I need to calm down for a bit with something a little less consuming.
66  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: November 25, 2015, 07:40:29 PM
King's Quest, not King's Bounty. Two completely different games.
67  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: November 16, 2015, 09:41:27 PM

Quote from: Bullwinkle on November 16, 2015, 09:21:39 PM

OTOH, I saw a report that the Xbone sales were up, so it may have been a short-term smart move for MS

The Xbox One had a strong sales period last month, even beating the PS4. This has been attributed to the new Halo though, not Tomb Raider.
68  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 02:52:17 PM
Found him. Dogmeat doesn't wander around like other NPCs, but seeks out dog houses. There are 3 or so of them in Sanctuary, so look for them to find him.
69  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 01:21:06 PM

Quote from: Bullwinkle on November 11, 2015, 01:02:18 PM

Quote from: TiLT on November 11, 2015, 10:56:29 AM

Quote from: Turtle on November 11, 2015, 10:44:18 AM

So, anyone find their companions again after dismissing them? I can't find any of them even though I always tell them to head back to Sanctuary.

I can still find that robot in Sanctuary, but Dogmeat is completely gone. I can't find him.

Apparently, you can construct a bell that will bring everybody to you.

That's one of the first things I built, but Dogmeat still doesn't appear. I know I sent him to Sanctuary, but I just can't find him there.
70  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 10:56:29 AM

Quote from: Turtle on November 11, 2015, 10:44:18 AM

So, anyone find their companions again after dismissing them? I can't find any of them even though I always tell them to head back to Sanctuary.

I can still find that robot in Sanctuary, but Dogmeat is completely gone. I can't find him.
71  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 10, 2015, 08:26:38 AM
My stat distribution is pretty specialized. I got the impression from the derived stats I've looked at previously that the actual difference between high and low numbers is relatively low (and certainly lower than one might expect), so the major difference comes from the perks. A 1 in a stat in Fallout 4 shouldn't be a problem. My distribution is this:

Strength: 1
Perception: 4
Endurance: 3
Charisma: 9
Intelligence: 7
Agility: 3
Luck: 1

It feels kind of sad to make Luck a dump stat since that stat has never been as useful as it is in this game.
72  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 10, 2015, 06:20:33 AM

Quote from: Turtle on November 09, 2015, 11:18:09 PM

...dialog system with little to no backtracking to ask prior questions.

I don't exactly know how Fallout 4 does this yet (I'm about to boot it up for the first time right now), but I kind of like this concept. It's how I write dialogue myself in game stories I've made. Conversations rarely consist of one person asking short questions and having the other one reply at length until the first person is satisfied. That's called an interview. A conversation has a flow, with moments that may pass by, never to appear again.

One other thing I do in my own conversations is to make them a two-sided affair, with the NPC able to take control, ask for information, sidetrack based on things you said earlier, end the conversation, etc. I can't say I've seen any indications that the industry is ready to move in that direction though. Even the kickstarted indie RPGs don't do this. If anyone wants to see what the hell I'm talking about, I've got two quests published for the Neverwinter MMO that feature this way of handling conversations. I must have done something right, because people have been praising the NPC writing.

Anyway, heading into Fallout 4 now. smile
73  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: November 09, 2015, 04:42:06 PM

Quote from: SeaMoosi on November 09, 2015, 03:02:51 PM

This game probably wouldn't have happened without Microsoft, same as Street Fighter V and Sony, so the fact it'll come to Playstation at all is pretty cool.

I'm sorry to barge into this thread again, but I just wanted to clarify this bit. I have to admit I can't find any sources now since the original announcement news have more or less drowned in the more recent news (including reviews), but as mentioned earlier in this thread, the game was well into development before Microsoft stepped in. It would have been made anyway, and for both consoles simultaneously. I've more or less gotten over the majority of my annoyance with this, but I'm still super pissed that Microsoft paid to have the developers keep their mouths shut about the deal they made. As a result, Microsoft gets to tell the whole story as they want it to be portrayed, which results in the "it wouldn't have been made without us" silliness. If it hadn't been for Internet pressure, we probably wouldn't even have known about next year's PS4 release yet.

I'm glad that the game appears to be awesome though, despite all the negativity I pour on it. Looking forward to playing it next year.
74  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 09, 2015, 01:33:41 PM
Reviews for this game are turning out great. 90/100 on OpenCritic with 43 reviews counted so far.

For anyone curious about the differences between PC and PS4/XB1 with this game, the most immediately obvious one is in shadow detail and distance. This immediately stuck out as a sore thumb in the first PS4 screenshots I saw, and was a major factor in my decision to go with PC. It feels like shadows stop drawing just a few meters ahead of you, which makes everything look flat and as if it's floating off the ground. You might think this sounds like a minor niggle, so here's a screenshot showing off the difference between PC and Xbox One. I assume PS4 is at the same level as the latter.

75  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 09, 2015, 06:43:51 AM
I don't think anyone has said anything about Xbox One performance yet (correct me if I'm wrong). It just seems like the PS4 version is the one people have been testing, and it's the one that was sent to reviewers. It's very likely that whatever performance problems plague the PS4 version are also present in the XB1 version.

It's also worth pointing out that the problems Bethesda had with the PS3 won't have an effect on PS4 since the architecture is so different between them. The PS4 and the Xbox One are so similar in design and developer ease of use these days that the problems lie elsewhere. The PS3 forced developers to struggle with low memory and the Cell processor.
76  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 09, 2015, 05:37:17 AM

Quote from: forgeforsaken on November 09, 2015, 12:58:26 AM

The PS3 was weird, the PS4 is very similar to a PC and XB1 architecturally.  Also from what I saw of those videos you are blowing those frame drops way out of proportion.

I thought so too for a video or two, but then someone showed off what happens in certain situations when you use sniper rifles. The framerate dropped so low that the guy couldn't aim properly. It looked like 10 fps or so to me, and it happened every time he aimed. This was outdoors.
77  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/10) on: November 09, 2015, 05:34:42 AM
After lots of back and forth, I ended up getting Fallout 4 for PC. Looks like I made the right choice, because there are performance issues with the PS4 edition. Wouldn't be a Bethesda game otherwise.
78  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: November 06, 2015, 04:22:02 PM

Quote from: Bullwinkle on November 06, 2015, 01:39:31 PM

I also wonder if Sony hasn't gotten a little complacent with their significant lead to the point where they're not putting as much of their finances into exclusives because it seems they don't need them.

They're spending more money than ever on exclusives, both first-party (yay!) and third-party (boo!). The two differences from last generation is that these games take longer to develop now, and third-parties are much more willing to negotiate with Sony since they are the clear leader this time around.
79  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 06, 2015, 04:19:11 PM

Quote from: Destructor on November 06, 2015, 02:41:31 PM

So, when can sites put up their reviews of Fallout 4?

Nobody can answer that, BECAUSE IT WAS EMBARGOED.

Yes, that's right - no site could tell ANYONE ELSE when they could post a review (which has an embargoed time/date, mind you), because that information WAS EMBARGOED TOO.

This is actually standard practice and has been for a while. We just don't get to hear about it because these embargoes are under NDA. Luckily some of the review sites have had enough. The very recently launched OpenCritic (everyone, please start using this instead of Metacritic) has deals with a number of anonymous review sites where they are supplied these "secret" embargoes. This means the review embargo date for Fallout 4 has been known for a while already. All these embargo dates are posted clearly on OpenCritic.
80  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: November 05, 2015, 09:01:33 PM
So the patch was released today, which means I've been going through a few of my older levels and updating them, both to fix small issues and annoyances that I've discovered before, and to add checkpoints and tiered powerups. They feel more like true Mario levels now. smile

My currently updated levels are:
  • Heart of Ice v2 (0814-0000-00D7-D459)
  • Spooky Secrets v3 (DB60-0000-00D7-D92E)
  • Conveyor Castle v2 (A2E7-0000-00D8-343D)
  • Mario:Origins (for beginners) v2 (0B93-0000-00D8-36C3)

I wonder what this will do to the completion ratio of these levels. I've actually tightened the difficulty a tiny little bit on some of them due to the better distribution of powerups, so the difficulty level should be more even throughout the levels now, instead of front-loading everything.

The original levels are still where they used to be. For now.
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