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41  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 19, 2015, 02:45:06 PM
Do you have one-way roads that are preventing services from reaching their targets? Is there heavy traffic?

Also, lots of people will die no matter what. That's just the nature of life. Make sure they've got a place to be buried/cremated and that the hearses can reach them in a reasonable amount of time.
42  Non-Gaming / Off-Topic / Re: This is my thread on: March 19, 2015, 07:26:42 AM
There are many like it, but this one is yours?
43  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 19, 2015, 06:15:12 AM

Quote from: Lee on March 19, 2015, 05:53:41 AM

It would be impressive, if there were pillars.  Tongue

Yeah, it kind of loses its charm when it's essentially cheating.
44  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 19, 2015, 05:24:08 AM

Quote from: jztemple2 on March 19, 2015, 02:27:47 AM

OK, this is really cool, I didn't realize that the TransportLineColorMod mod mentioned above not only colored the transportation lines if you brought up the Public Transport view, but it also in-game changes the color of the vehicles as well:[/img]

That's part of the base game. Buses have the same color as their route.
45  Gaming / Console / PC Gaming / Re: [PS4/XB1] Rock Band 4 on: March 18, 2015, 09:15:37 PM

Quote from: Gratch on March 18, 2015, 08:54:15 PM

You're right, killing people in a game and killing people in real life are (I assume) quite vastly different.  As are crashing in a sports car in a game and crashing one in real life.  However, the ability to play the exact same song on Rock Band drums or on my electronic drum set are extremely comparable experiences.  

You're talking about the pro drums, I suppose? Those aren't the same as the other instruments on offer in Rock Band, though they are the only pro instrument that will be brought into Rock Band 4. The Pro Drums are close to the real thing (YellowKing's anecdote is probably caused by latency, understandably confusing the drummer).

However, you mentioned a real guitar as well, and that's the part I responded to. The pro guitar is not in Rock Band 4.

I've seen a number of people share your attitude towards these games publicly, and I have to admit that it almost always comes off as them saying "look at you amateurs playing with your plastic instruments. I'm too cool for that shit." Linking to fancy electronic drums for no reason doesn't help combat that impression.
46  Gaming / Console / PC Gaming / Re: [PS4/XB1] Rock Band 4 on: March 18, 2015, 07:44:50 PM

Quote from: Gratch on March 18, 2015, 03:43:31 PM

While I loved my time with plastic instruments, I can't ever see myself going back to them again.  I have a real electric guitar and a real electronic drumset now...why would I go play pretend?

Why play Call of Duty when you can shoot real guns? Why use virtual reality when we have reality? Why play a racing game when you've got a driving license and a car? Why play Pong when you can play real table tennis?

It's a game. Playing a real guitar and a Rock Band guitar are two completely different things that have little in common. One is not meant to duplicate the experience of the other.
47  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 17, 2015, 02:17:14 PM

Quote from: naednek on March 17, 2015, 02:14:15 PM

Quote from: TiLT on March 17, 2015, 01:59:34 PM

Quote from: wonderpug on March 17, 2015, 12:58:11 PM

What speed do you guys play at?

Mostly just max speed, pausing when I need to do something in the game. Sometimes I'll turn it down to the lowest speed when I just want to watch my city in motion.

Wrong game...

What, you don't appreciate my clever Cities in Motion reference? slywink
48  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 17, 2015, 01:59:34 PM

Quote from: wonderpug on March 17, 2015, 12:58:11 PM

What speed do you guys play at?

Mostly just max speed, pausing when I need to do something in the game. Sometimes I'll turn it down to the lowest speed when I just want to watch my city in motion.
49  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 16, 2015, 09:21:46 PM

Quote from: Blackjack on March 16, 2015, 07:28:20 PM

I trust the whole series isn't set in a restroom? Although that'd certainly trim production costs!  smirk

They've mentioned two pretty expensive sets: A con, and the spaceship from Spectrum. The con will require a bunch of extras too.
50  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/17) on: March 16, 2015, 05:58:12 AM
Nothing.
51  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 15, 2015, 05:50:36 PM

Quote from: naednek on March 15, 2015, 04:23:24 PM

Tilt I'm curious about what your city looks like.  Care to post any screenshots?

Sure. It's not exactly a piece of art, but I've at least tried to keep it somewhat organic.



A view of the city from the beach. There used to be a harbor there, but I moved it after the residents complained about the noise. Now the beach is reserved for high-tech housing, with a ban on tall buildings.


The highway interchange that connects the various central parts of the city. It actually looks like it could have been a real place, which is to this game's credit.


The view from the other side of the city. Residential and office buildings dominate the landscape. Very little of it is commercial due to the park bug, but I expect that to change once the bug is fixed. The windmills I keep around as they've become part of the city's identity. In truth, the majority of the city's power is provided by a dam and a solar power plant.


The traffic situation. It's not ideal, but it's not bad either. I've spent many hours working on the city's complex network of roads, and the results have been very satisfying. The red sections are mostly new and untested (such as the area in the lower part of the image, which are still being built), or are long-term problems with one of my industrial areas. I haven't got a good solution for the latter yet, but I've been providing the population options to avoid the worst of it. It doesn't block anything important at this point, so I'm letting it slide.
52  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 15, 2015, 03:26:26 PM

Quote from: Autistic Angel on March 15, 2015, 11:24:00 AM

Have you had any problems with that bug where parks cause the demand for commercial real estate to crater?

-Autistic Angel

I was just about to post about this. I haven't had any commercial demand for many hours, and after a bit of googling figured out that it's related to parks. I hope they'll fix this soon. This could be one of the primary reasons why my industry is complaining about no demand for their goods. I'm up to 50k population, and there's only a small commercial area in the middle of the city. Even that barely manages to stay afloat.
53  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 14, 2015, 10:37:12 PM

Quote from: jztemple2 on March 14, 2015, 10:24:41 PM

Alternatively you can use the Automatic Bulldoze mod.

Which solves nothing.
54  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 14, 2015, 10:03:58 PM

Quote from: EngineNo9 on March 14, 2015, 09:57:35 PM

One thing is that I'm constantly struggling with having to plow down a ton of the industrial sites that can never find workers, even though I have tons of people that should be outside the basic education zones.

I see a lot of people talking about bulldozing abandoned buildings, but you don't have to do that. They get inhabited on their own again once the basic problem that caused them to be abandoned in the first place is fixed. Just leave them alone unless there's something about their situation that makes you think it's permanent, in which case your city has much bigger problems.

Also, I haven't checked, but I suspect bulldozing a building resets its level, and that's completely counterproductive to what you're trying to solve. Industrial buildings that level up require more educated workers. If your problem is that your population is too well educated, then you're making things worse for yourself by bulldozing buildings before they have a chance to grow.
55  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 13, 2015, 10:40:35 PM

Quote from: Bullwinkle on March 13, 2015, 10:12:22 PM

You are mentioning Deadwood in the same breath as Firefly?  Seriously?

Yes, because Deadwood was also a show that had a strong push to get revived for many years after its run was over. It didn't happen within a reasonable length of time, and with that, the opportunity was gone forever. It's the same with Firefly. The opportunity is gone and won't come back.
56  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 13, 2015, 09:44:57 PM
The whole isolation thing with VR is blown waaaaay out of proportion. You might not see people around you, but you'll be able to hear them unless you deliberately use noise-canceling headphones or similar equipment. If the real world interrupts, all you have to do is hit Pause and lift the goggles off your face.
57  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 13, 2015, 09:41:35 PM
People have got to realize at this point that Firefly is dead and will continue to be so, just like Deadwood won't ever see a continuation. It's dead Jim.

Con Man is a great way to have a little fun with the whole idea that the show is dead. It's not an attempt at resurrecting it, and it won't ever be.
58  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 13, 2015, 01:50:28 PM

Quote from: EngineNo9 on March 12, 2015, 09:25:34 PM

I'd say that the Cities In Motion games would be a better example of the DLC to expect, since that's the same developers (and publisher).

Nope, it's the Crusader Kings 2 and Europa Universalis 4 model. Here's a quote from the community manager on Reddit:

Quote
Yup, actually quite a large amount too. We're going with an expansion policy similar to CK2/EUIV where we bundle free content and updates with larger paid expansions. For example our first non--bug-fixing update to the game will be free tunnels and European wall-to-wall buildings. smile
59  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 12, 2015, 07:51:27 PM

Quote from: naednek on March 12, 2015, 07:11:31 PM

with steamworkshop being heavily used, I think I'd be fine without DLC unless it features being changed/added

You should have a look at their other games to see their DLC strategy in action. This is of course assuming that this game, which isn't developed by them, follows the same style. It's the ideal type of game for it, so I'd be surprised if it doesn't.

Essentially, Paradox releases a bunch of cheap cosmetic DLC, with 3-4 larger expansions per year. I'd expect new buildings and city styles to take the place of cosmetic DLC for Cities: Skylines, with a similar approach to expansions.
60  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 12, 2015, 06:01:19 PM
Expect tons of DLC for this game in typical Paradox style. Thankfully, they keep making great DLC for their other games, so it's a good thing. smile
61  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 12, 2015, 05:22:06 AM

Quote from: naednek on March 12, 2015, 04:35:08 AM

This is what modding can do

You don't need to mod to do that. You can do it entirely in-game if you like. Here's an example I made, in-game:

62  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 11, 2015, 09:18:59 PM

Quote from: EngineNo9 on March 11, 2015, 09:15:49 PM

I've only played for an hour or so, but couldn't you just create a residential area without access to the higher education to create uneducated residents that will take those lower skill jobs?  At least with my first elementary school it seemed to have an effective range and any houses outside of that stayed ignorant.

That's what we're discussing already. You don't even have to limit access to higher education, only the basics. If they can't get basic education, they can't move on to higher education either.
63  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 11, 2015, 08:30:40 PM

Quote from: wonderpug on March 11, 2015, 03:25:18 PM

Quote from: TiLT on March 11, 2015, 02:27:12 PM

Quote from: jztemple2 on March 11, 2015, 01:45:41 PM

Quote from: TiLT on March 11, 2015, 07:41:29 AM

You can click on a non-abandoned industry building to see the expected education level of its workers and the education they actually have. If there's the kind of mismatch I think you're having, the building will actually outright tell you that its workers are over-educated.

Oh, I did that and it does say that my workers are over-educated. It's just that it's just not a few buildings, every building in one several block area ended up being abandoned. I guess I'll have to build some run down neighborhoods Roll Eyes

I guess the moral of the story is that you can't expect to combine an urban city with farming. You should probably create a smaller town for the people who'll be doing the farming, next to the farms themselves, and then don't bother much with education in that area. Your highly educated cims (yeah, that's what they're called in this game) expect you to build offices, not farms.

I haven't fiddled with districts a whole lot yet, but maybe you could also make a residential district near your farming center that has policies to help keep education down?

There is no such policy that I've heard of. Regardless, I myself ran into the over-educated for industry situation today, and I did indeed solve it by creating a smaller residential community nearby without education.
64  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 11, 2015, 02:27:12 PM

Quote from: jztemple2 on March 11, 2015, 01:45:41 PM

Quote from: TiLT on March 11, 2015, 07:41:29 AM

You can click on a non-abandoned industry building to see the expected education level of its workers and the education they actually have. If there's the kind of mismatch I think you're having, the building will actually outright tell you that its workers are over-educated.

Oh, I did that and it does say that my workers are over-educated. It's just that it's just not a few buildings, every building in one several block area ended up being abandoned. I guess I'll have to build some run down neighborhoods Roll Eyes

I guess the moral of the story is that you can't expect to combine an urban city with farming. You should probably create a smaller town for the people who'll be doing the farming, next to the farms themselves, and then don't bother much with education in that area. Your highly educated cims (yeah, that's what they're called in this game) expect you to build offices, not farms.
65  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 11, 2015, 07:41:29 AM
You can click on a non-abandoned industry building to see the expected education level of its workers and the education they actually have. If there's the kind of mismatch I think you're having, the building will actually outright tell you that its workers are over-educated.
66  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 11, 2015, 05:52:59 AM

Quote from: jztemple2 on March 11, 2015, 05:48:59 AM

Anyone else having a problem keeping their farms and forestry industries from being abandoned? I'm having a rash of it right now.

Could it be something like your population being too well educated for those kinds of jobs?
67  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 08:19:47 PM
My first city is doing quite well at the moment. I've passed a population of 10,000, and I'm keeping traffic under control so far. A couple of screenshots:

An overview of the city:


One of the residential areas, close to the local ore mines, with a view towards the city:


A look at some of my design decisions in order to deal with traffic problems:


The ore mines, which are a controversial topic among the population. I expect to repurpose the mines into farmland later, so everyone should eventually end up happy:


I've seen many people fall into the trap of designing their cities on a grid, as if they were still playing SimCity 4. There's no need to do that for the majority of your city. You've got plenty of space to grow on, and your city will look much, much more organic and interesting if you're willing to think outside the box. Also, a grid seems to be a recipe for traffic disaster in this game.
68  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 06:46:20 PM

Quote from: Caine on March 10, 2015, 05:52:51 PM

Everything you wanted out of a simcity game that Maxis was too stupid to deliver.

Don't blame Maxis for the corporate requirements given to them by their publisher. What happened to SimCity and The Sims is entirely EA's fault.
69  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 12:20:06 PM

Quote from: Punisher on March 10, 2015, 11:14:22 AM

I wonder what the holdup in the release is. Other games have no problem unlocking at midnight from Steam, but they are saying that Steam is the reason for the delay. I think it is unlocking at 2:00PM EST.

It's unlocking in a little under 5 hours from now. That's the standard release time for Steam games that aren't deliberately going for a staggered release for each time zone. Steam always does its updates at that time, at least in Europe, and it's one I've become quite familiar with. Remember, the development team consists of 13 people and is in Finland. You can't expect them to do this in the same way that huge AAA studios can.
70  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/10) on: March 09, 2015, 05:16:24 AM
Cities: Skylines is pre-ordered. Ori and the Blind Forest has had me intrigued since its first reveal trailer, so I'm keeping an eye on that for PC.
71  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 07, 2015, 07:35:44 AM

Quote from: wonderpug on March 07, 2015, 04:37:10 AM

Quote from: Teggy on March 07, 2015, 04:31:39 AM

Well still then I'll need to decide if I want to invest in my PS4 or my PC.

Have to wait and see, of course, but I think indie devs will put the Rift ahead. You can already do the Death Star trench run in VR using the Rift; who knows how long it'll take before you can do it on the Morpheus.

I suspect it won't take long. Indies are probably going to be the primary source of VR experiences on the Morpheus for a while, except for in those cases where Sony has a partnership with some larger company (if that'll even happen. We don't know). Most indies with a VR game are probably going to be very eager to spread their game across as many platforms as possible, and as of now that means PC -> PS4.
72  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 06, 2015, 10:23:19 PM

Quote from: Teggy on March 06, 2015, 05:07:07 PM

Quote from: TiLT on March 06, 2015, 07:31:08 AM

Quote from: Teggy on March 06, 2015, 01:00:23 AM

I really can't get into VR until I start seeing how games support it. No way am I buying more than one of these headsets because EA only supports one and Ubisoft supports another or whatever.

That's not going to happen. Unless a title is a paid exclusive, it's in those companies best interests to make their titles work on both available VR sets. The market will be small enough initially anyway, and they don't need to make it smaller.

Both? We've already got Valve, Sony, Oculus and I assume Microsoft.

Yes, both. Morpheus probably won't work on PC, and Gear VR runs off a phone. The only PC competitors are Valve and Oculus. Microsoft is going for AR instead of VR, two very, very different technologies that are in no way compatible with each other.
73  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 06, 2015, 07:31:08 AM

Quote from: Teggy on March 06, 2015, 01:00:23 AM

I really can't get into VR until I start seeing how games support it. No way am I buying more than one of these headsets because EA only supports one and Ubisoft supports another or whatever.

That's not going to happen. Unless a title is a paid exclusive, it's in those companies best interests to make their titles work on both available VR sets. The market will be small enough initially anyway, and they don't need to make it smaller.
74  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 05, 2015, 07:35:46 PM

Quote from: wonderpug on March 05, 2015, 07:25:37 PM

Quote from: TiLT on March 05, 2015, 07:12:14 PM

Quote from: wonderpug on March 05, 2015, 07:03:35 PM

How well does your right eye see up close?  Since the VR screen is going to be just a few inches away from your eyes, even if something is very distant in the virtual game world, your right eye will only have to focus on an actual object that's just those few inches away.

This isn't true, which might sound crazy. There's a lens in front of each eye that bends the light so that it hits your eyes straight on. As far as your eyes can tell, what you're looking at is way off in the distance. Your ability (or lack of) to look at objects up close doesn't come into the picture.

If the display screen just showed nothing more than "Hello World", just how far would you say the lens would shift the apparent distance?

edit: Huh. Now I'm really confused. Poking around the internet, I see some people say the lenses let you focus all the way out to infinity, while others say they can use the Rift without glasses despite being extremely nearsighted.

I'm particularly interested in knowing how this will work since my wife has even worse vision than Zinfan.

I don't remember quite how it goes, but supposedly one kind of sight deficiency (near or far) isn't a problem with the Rift, from what I've been told.

And yes, the lenses make things physically appear at infinite distance from your eyes. You'll actually change your focus based on what part of the VR world you're looking at, but the distance to the screen isn't a factor in this. The only odd thing about this solution is that everything will be just as clear, regardless of distance. Future VR sets may implement eye tracking to detect what you're looking at, and then applying a field of view effect to the rest of the scene.
75  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 05, 2015, 07:12:14 PM

Quote from: wonderpug on March 05, 2015, 07:03:35 PM

How well does your right eye see up close?  Since the VR screen is going to be just a few inches away from your eyes, even if something is very distant in the virtual game world, your right eye will only have to focus on an actual object that's just those few inches away.

This isn't true, which might sound crazy. There's a lens in front of each eye that bends the light so that it hits your eyes straight on. As far as your eyes can tell, what you're looking at is way off in the distance. Your ability (or lack of) to look at objects up close doesn't come into the picture.
76  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 05, 2015, 07:02:39 PM

Quote from: Zinfan on March 05, 2015, 06:49:02 PM

I would like to try out a set if only because my right eye won't focus better than 20/200 right now so my vision is primarily left eye dominant.  I figure this could be a real issue when you need to look at separate screens in order to get the VR experience.

It shouldn't cause you any issues. The thing is that VR replicates reality for you. If you see poorly on one eye in real life, you'll see poorly on that eye in VR. It'll still retain the effect that makes it so immersive.

People often make the mistake of assuming that 3D is the magical ingredient of VR. It's not. It's a combination of a huge amount of factors.
77  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 05, 2015, 02:48:23 PM

Quote from: USMC Kato on March 05, 2015, 02:43:29 PM

I haven't been keeping up on VR development lately, but is there going to be some VR standard for game Devs or is it going to be VR platform specific coding?

I don't think it's entirely set in stone yet. The VR hardware companies (possibly even Sony) have everything to gain from using a common standard, and I believe this is their intention as well. AMD also just announced LiquidVR, which is their system for making VR development easier and more standardized. We'll just have to wait and see what happens in this area.
78  Gaming / Console / PC Gaming / [PS4/XB1] Rock Band 4 on: March 05, 2015, 02:25:10 PM
Oh yeah, Rock Band 4 was just announced for PS4 and Xbox One. Apparently, the game might support existing instruments, and will allow you to import your music from the previous games. And it's coming out in 2015! smile

Quote
And here's a handy FAQ for you!

Q: When is RB4 coming out?!
A: Rock Band will be out this year. Stay tuned for more specifics in the coming months.

Q: What consoles is RB4 coming out for?
A: Rock Band 4 will be released for Xbox One and PlayStation 4.

Q: Why not Wii / Wii U / PC?
A: Due to shifting production priorities and capabilities of the studio, we don’t currently have plans to release RB4 on the Wii / Wii U / PC simultaneously with Xbox One and PS4. While we genuinely appreciate the support of Wii Rock band users over the years, and the increased interest from PC gamers, the truth is that we had to prioritize opportunities on other platforms with historically larger RB audiences.

Q: Will my old DLC work on the next gen console of the same type, i.e. PS3 -> PS4?
A: Yes! Content purchased from the store or exported from a disc will transfer over to the new generation of consoles at not addition cost as we make that content available.

Q: Will my old DLC work if I bought a different next gen console, i.e. Xbox 360 -> PS4?
A: Cross platform DLC compatibility is not entirely within our control, as DLC ownership is managed by the 1st parties.

Q: Will my old hardware work?
A: We’re already working closely with Mad Catz, Sony, and Microsoft on solutions for letting you use legacy hardware on new consoles. This is a challenge on both the software side and hardware side, but something we’d love to happen. We’ll have more information on this in the coming months.

Q: Will you be making new hardware?
A: Yes we will! You can preorder a new PAX East exclusive guitar if you come by the Harmonix booth! We’re working with Mad Catz, who has a lot of history with RB gear, and we’re excited to get more instruments back into the world.

Q: Will there be any new instruments, i.e. a tuba, accordion, mouth harp, etc?
A: We’re concentrating on the core band that people are most familiar with (guitar, bass, drums, and mic) rather than expanding on the types of playable instruments in RB4.

Q: What will the new Rock Band cost?
A: Sorry, but we’re not talking about pricing at this time.

Q: What instruments will be playable? Wiill RB4 have Pro guitar and keys?
A: Rock Band 4 will focus on the core experience and the roots of the franchise – guitar, bass, drums, and vocals. There will be no Pro Guitar or key support in Rock Band 4. We will continue to support “Pro” mode for Drums.

Q: What are the new features?
A: We’re not quite ready to reveal the evolutionary features of Rock Band 4, but we’re excited to show you in the coming months how we’re expanding the core gameplay you love.

Q: Will you be bringing back [Random Feature X]?
A: We’re not quite ready to reveal the feature set of Rock Band 4 yet, but keep posted for more info!

Q: Will you have songs by [Random Band X]?
A: We’re not talking about the disc soundtrack just yet, but you can bet it’ll be awesome. Over 2000 songs spanning over 500 artists already exist in Rock Band catalog and we’re committed to expanding that and supporting the game post-launch with DLC, and we’re always looking for new bands and sounds, so keep the suggestions coming! Let us know what you want at RockBand.com/request

Q: When will you have more news about RB4?
A: Soon! Keep posted to our social channels and the Harmonix forums for updates.

Q: When can I preorder RB4?
A: You can sign up for preorder notifications right now at RockBand.com/preorder!
79  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: March 04, 2015, 09:24:25 PM
I would strongly advise that anyone considering buying this game does so on a platform with VR support. At the moment that means PC, as we don't know anything about a PS4 version or if such a hypothetical port will even support Morpheus. The Xbox One doesn't have a VR solution, and probably won't for a long time, if ever.

You may not expect to want to play this with VR, but once you've tried it that way, you'll change your mind. Trust me.
80  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 04, 2015, 09:20:38 PM
EA just shut down Maxis Emeryville, so we can wave goodbye to SimCity. How predictable of them to force a developer to make horrible design decisions and then let that very same developer take the fall. Fucking EA.

It kind of leaves a bitter aftertaste in my mouth to see this small company making what appears to be a much better game in Cities: Skylines than SimCity 5 was, while Maxis gets closed. At least there's a silver lining for us consumers in that EA fucked up so bad that they left the city management market wide open for their competitors, and someone is moving in on it right away.
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