http://gamingtrend.com
September 17, 2014, 01:34:32 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 [2] 3 4 ... 163
41  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 08, 2014, 02:15:15 PM

Quote from: wonderpug on September 08, 2014, 01:55:56 PM

Quote from: ATB on September 08, 2014, 01:54:11 PM

Quote from: Harkonis on September 08, 2014, 02:56:07 AM

As hyped as you are for Destiny and you don't know what grimoire, emblem and shader mean?  oh my@  ninja

Well i did get some of them during the beta and didn't understand what they were then.

As is my way, i go dark on games I am anticipating so i know really nothing about it.

This is pretty much a reskin of Titanfall, so as long as you bought and liked that then you should have a great time with this.

42  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/08) on: September 08, 2014, 12:31:36 PM

Quote from: Bullwinkle on September 08, 2014, 12:26:54 PM

Quote from: TiLT on September 08, 2014, 10:16:41 AM

Quote from: YellowKing on September 08, 2014, 05:56:43 AM

I still have a pre-order I never canceled on Destiny, and if it comes out to just glowing amaza-crazy reviews I may still consider it.

The reviews will come too late for you to reconsider a pre-order considering the sites are only getting their review copies today. Any sites coming out with reviews before the game's launch should be considered highly suspect.

He doesn't have to pick up his pre-order on release day.  He can still wait for reviews.

Ah, I see. Pre-ordering confuses me.
43  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/08) on: September 08, 2014, 10:16:41 AM

Quote from: YellowKing on September 08, 2014, 05:56:43 AM

I still have a pre-order I never canceled on Destiny, and if it comes out to just glowing amaza-crazy reviews I may still consider it.

The reviews will come too late for you to reconsider a pre-order considering the sites are only getting their review copies today. Any sites coming out with reviews before the game's launch should be considered highly suspect.
44  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 05:12:30 AM

Quote from: Harkonis on September 08, 2014, 05:01:56 AM

Otherwise the console to PC differences are still there though, you have less things to fight on console at a time so AoE builds do better on PC and single target probably a bit better on console as far as filling rift meter.

This isn't true. There is no difference between the PS4 and the PC in terms of monster density. That was only an issue with the last-generation consoles.

Oh shit, one incredibly important fact I just remembered: Rift times have been dramatically altered with patch 2.1 too. You get extra credit towards the progress bar whenever you defeat a tough regular monster or an elite. On my version I get the same amount of progress no matter what I defeat, so if I encounter a long string of elite groups, my rift progress will be considerably hampered, whereas for you it will be roughly the same no matter what you come across.
45  Non-Gaming / Off-Topic / Re: So, um, Jack the Ripper is Solved on: September 08, 2014, 04:41:52 AM
Hasn't this case been "solved" hundreds of times already? I'm skeptical.
46  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 04:38:33 AM

Quote from: Harkonis on September 07, 2014, 08:25:54 PM

Tried once, died more than I usually did.  Haven't played Wiz in a long while and not sure on these new changes.  Took me about 22 minutes even with several deaths and without the ability that used to make it feel 'easy'.  (arcane torrent used to debuff them 30% to arcane damage, was removed in latest patch I guess)

Video of 22 min attempt

I have no doubts that with minor tweaks in my passives I could make this down to the 15 minute range once I've re-learned how to play a wiz.  I typically play monk and crusader.  On Torment 1 I beat the 15 minute time.

Thanks, man! While I still am very curious about your build, it's easier to see what's going on. One important detail is that you're playing on PC, which I wasn't aware of. The PC version has been updated to patch version 2.1, which most likely has doubled your damage output (wizards got some serious buffs) and improved your survivability without reflecting either on your character sheet. That actually makes all the difference. When I was struggling to fight my way up from Master to Torment 1 at 250k DPS, I was frustrated with the thought that if only 2.1 had been released on PS4 at the same time as PC, it wouldn't have been a struggle at all.

Your wizard would probably have spent an hour or more dealing with that rift on console, and he might not even have been able to do it.

I'm very fascinated by your skill choices, btw. You've sacrificed mobility for damage and crowd control, which also helps explain some of your damage output. From what I understand, that kind of build isn't very viable after around Torment 3, though 2.1 might have changed that. My build is focused on pure damage output, including buffs that help bring my DPS up from its base values, and I cut down monster much faster than you. It might be my rift playthrough time is off. I'll measure it tonight, as I've been merely guesstimating.
47  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/08) on: September 08, 2014, 04:23:02 AM
Nothing.
48  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 06:15:29 PM
Well, you've got to post your build or something. From what I know of the game, I have to apologize for seeing myself forced to call bullshit on your statement that you can do a Torment 2 Rift in 15 minutes with a 215k DPS wizard. Even Mirrorball and similar equipment won't let you do that. Most of my relevant equipment is triumvirate, I have tons of critical chance and critical damage, I use Mirrorball and 3 different item sets with bonuses at or near max payoff thanks to my Royal Ring of Grandeur (including a total of +25% damage to elites and similarly reduced damage from), skill bonuses to my relevant skills and damage types, and yet I use 15+ minutes at Torment 2 with my near 700k DPS.
49  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 01:41:56 PM
Wait, you don't happen to be talking about multiplayer, do you? That would explain the difference in experiences, as multiplayer is considered far easier than singleplayer in this game. The game is balanced towards the latter, not the former.
50  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 01:17:21 PM
Well, you clearly have different expectations of speed than I do then. Even Master was slow when I was at 250k DPS, and Torment 1 was unbearable. Torment 2 at barely 200k would have been pure torture.

If you find that kind of thing fun, then all the more power to you. I suspect my method of play is far more effective in terms of XP and loot though, since I can plow through a rift in 15 minutes or less most of the time.
51  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 12:34:39 PM
What class? I'm a wizard, and they're not all that viable for higher Torment levels before patch 2.1, mostly due to survivability. I can't stand toe-to-toe with most enemies.

Also, I expect to play through rifts and bounties at a certain speed. Once you spend too much time on each group of enemies, you're essentially wasting time and effort.
52  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 11:53:02 AM
I found a Mirrorball for my wizard and have been able to push my DPS almost to 700k, which allowed me to comfortably push my way into Torment 2. The second Rift level I played after doing that had me encounter the Last of Us clickers for the first time, and it was horrible! Those bloaters are dangerous! Even fighting the regular ones required me to keep moving around to avoid their spore clouds, for they did huge amounts of damage if I stayed in them. Fighting elite bloaters was hell.

By the way, I haven't exactly seen many legendaries in the mail, or even nemeses, since the first few days after launch. I keep sending these off to others (not the nemeses though), but almost never get any in return. Are people not playing the game any more?
53  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 06:27:47 AM
You get a gift for the last character the nemesis defeated, so it sounds like it was Razgon's nemesis you beat.
54  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 04, 2014, 06:04:18 PM
I've never noticed the nemesis horn or the rumbling in the controller. It has to be really subtle or something.
55  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 03, 2014, 07:49:54 PM

Quote from: forgeforsaken on September 03, 2014, 07:45:51 PM

Quote from: TiLT on September 03, 2014, 07:43:11 PM

I don't think I send out nemeses very often as I tend to stay alive at this level. Playing at Torment at paragon level 63 now, and just found the Ring of Royal Grandeur, which from what I can tell is the most sought-after item in the game. Pretty glad to get that out of the way as getting it requires grinding Act 1 bounties over and over again. Managed to push my DPS over 500k too, and I'm not sure what I can do to bring it higher at the moment. I believe wizard is a little bit restricted in this regard before patch 2.1.

You're still going to want a level 70 version of that ring as the stats will be much better.

I've been level 70 for a long time already. 63 is my paragon level. Tongue
56  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 03, 2014, 07:43:11 PM
I don't think I send out nemeses very often as I tend to stay alive at this level. Playing at Torment at paragon level 63 now, and just found the Ring of Royal Grandeur, which from what I can tell is the most sought-after item in the game. Pretty glad to get that out of the way as getting it requires grinding Act 1 bounties over and over again. Managed to push my DPS over 500k too, and I'm not sure what I can do to bring it higher at the moment. I believe wizard is a little bit restricted in this regard before patch 2.1.

Going from hunting legendaries to hunting set items is really interesting. Legendaries are neat but limited right now, while set items are where the real power lies, especially with the Ring of Royal Grandeur (it makes you require one less set item for the bonuses). Seeing the green glow from a newly dropped item is immensely satisfying.
57  Gaming / Console / PC Gaming / Re: New BEYOND: Two Souls video / screens / art from Tribeca on: September 02, 2014, 05:03:51 PM
The engine they used for this game is the same one they used for the Sorcerer PS4 demo from the console announcement, by the way. I think it was designed to make the transition between PS3 and PS4 as easy for them as possible, and in this case it also allows them to relatively easily port Beyond: Two Souls. Heavy Rain uses a different engine which is apparently not PS4-compatible, so we shouldn't expect that game.

I'm curious to see what kind of re-release this will be. Will it have any major upgrades, or will it just be the same game with a higher framerate? I guess we'll just have to wait and see.
58  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: September 01, 2014, 08:58:23 PM

Quote from: Destructor on August 30, 2014, 08:24:07 PM

This is going to bomb and going to bomb hard. Either consumers will never understand what the difference between the 3DS and the New 3DS are (especially on game purchases), or the people themselves will rebel over this 'new and improved' version and drop Nintendo.

It's kind of interesting actually, because this new 3DS model gives credence to Nintendo's very recent claims that they're going to stop focusing on casual players, considering them lost to cell phones and tablets. I don't think they're releasing this to sell to their traditional DS market, but are instead giving "hardcore" Nintendo fans something to play with. It's pointing towards a new direction for Nintendo, and one that could be very good for the kind of people who, well, frequent this kind of forum. slywink

So in other words, I'm not so certain it's going to bomb. It's unlikely to sell in huge amounts to casual players, but it could lure in the core gamers while they're waiting for the next console release from Nintendo, and I suspect that this is Nintendo's intention. They probably don't expect to sell tens of millions of it.
59  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/01) on: September 01, 2014, 04:41:01 AM
Dead Rising is this week? I think I preordered that back in the summer sale on Steam.
60  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 31, 2014, 12:38:44 PM
Wow, the game has turned around completely for me in how effective my character is. I was starting to feel the drag of not being able to progress sufficiently, and with no legendary 1-handed weapons dropping at all, I felt like I was completely stuck on Master difficulty. I was able to deal with Torment, but it was slow and dangerous, and far less effective than Master.

Well, I decided to do something about it. Within an hour of deciding to ditch some of my sacred cows in equipment, I ended up almost doubling my DPS! I made sure that Intelligence, Critical Chance and Critical Damage were my top priorities in all areas where they could be. That was the secret ingredient I had been missing. I was trying to diversify too much, thinking that it would be best to have strong Vitality and resistances as well. Maybe in the future it is, but where I'm now, DPS is king.

I'm plowing through Torment with minimal resistance right now, partially due to some really nice equipment upgrades after I turned up the difficulty. From level 1 to level 70, paragon 45, I only ever saw one green drop, and that was a recipe for a level 20 set. Today, within the span of half an hour, I had 3 different green drops. Two of them were level 70 recipes, while one was an actual set item (Tal-Rasha helm of some kind, I think). I crafted one of the sets and equipped 3 out of 4 items in it. Equipping two of them reduced all melee and ranged damage against me with 7%, which is neat. The real prize however, was the 3-set bonus: -15% damage from Elites, and +15% damage to Elites. It might sound like a subtle bonus, but it makes a huge difference.

It's amazing how much progress I've made in one day due to being willing to scrap my previous item build entirely (including a couple of skills). I just completed a Challenge for defeating the Skeleton King on Torment in less than 1 minute, to put it into perspective. smile

I'm going to keep playing on Torment 1 for a little while, and then I'll proceed to Torment 2.
61  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 30, 2014, 09:23:24 PM

Quote from: Caine on August 30, 2014, 08:56:59 PM

I also got my first legendary, which I only ever got in vanilla after 1 3/4 playthroughs and got to send another out to someone.  I love the faster leveling at expert, even though the loot tends to have a shorter lifespan before I find something to replace it.  Still, so much fun. 

This is actually a deliberate and great change to the game mechanics. All the previous Diablos, including vanilla D3, started out good in the loot department. You'd get awesome new loot with some regularity, which kept you eager to open that next chest to see what you'd get. That tapered off pretty quickly though, and after a few dozen levels you very rarely got any new loot, which made the games into a chore in my opinion. At high levels, loot became almost insignificant because you found yourself a favorite set of items that you kept for ages.

Reaper of Souls drops awesome new pieces of loot all the time, and you'll find yourself changing your equipment regularly, even well after you've hit level 70. I'm paragon level 41 right now, and I'm still swapping equipment pretty often as I keep stumbling upon stuff that's better, or just improving what I've already got. It keeps the game fresh, and maintains that feeling you get at the start of the game where every loot drop is important.

So don't expect to find a piece of loot that you'll keep for a long time, not even when you reach max level. There's always something better out there, and you'll find it sooner than you might expect.
62  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: August 29, 2014, 05:15:59 PM

Quote from: Farscry on August 29, 2014, 05:04:34 PM

I know I'm slightly unreasonable for it, but I'm still disgruntled that Inquisition requires Windows 7 or 8, whereas the previous Dragon Age games ran on XP and Vista (I run Vista 64 Pro, and other than Inquisition, have no reason yet to pay the Microsoft Tax and upgrade).

I'd be curious to know what they upgraded with Inquisition's engine that requires Windows 7 or higher, because the Frostbite engine runs fine on Vista to my knowledge (and meets the requirements for the most recent Frostbite-driven game, Battlefield 4).

It's because Windows XP is 32-bit (let's just pretend the 64-bit version doesn't exist. It's so useless it might as well not), and games are now being made for the new generation of consoles that no longer operates within the limits of XP. The reason they're not supporting XP is because it would hold them back, and in a very significant way too.

XP is dead, and good riddance.
63  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 29, 2014, 02:17:59 PM
If you're not mowing stuff down as a wizard, you've simply not got good enough equipment. With Disintegrate I can slaughter large groups of enemies before they have a sliver of a chance of reaching me, and this is on Master. Before I got good weapons though, it was harder. Some parts of my leveling process were tougher than others, but the wizard is plenty capable of destroying the opposition.
64  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 29, 2014, 12:50:34 PM

Quote from: JayDee on August 29, 2014, 12:36:49 PM

Is there an option on the console where you can assign skills to any slot and each slot isn't locked to just a certain group? I think on the PC it was called "elective mode" or something, I can't remember. If so, does anyone use it?

That option is available on consoles as well, and should work exactly the same. I haven't tried it since I'm happy with the default way to handle skills, but anyone who wants to get advanced in his skill selections should give it a look.
65  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: August 29, 2014, 04:22:42 AM

Quote from: EngineNo9 on August 28, 2014, 09:32:37 PM

Quote from: TiLT on August 28, 2014, 08:04:01 PM

Quote from: Caine on August 28, 2014, 07:39:08 PM

That extra polish, where crack teams of level designers hand place those crates and overhanging ledges that you inexplicably climb onto during chase scenes.

Believe it or not, but they've actually completely overhauled the control scheme for this game, and what you're describing is no longer going to be an issue. From what I understand, you've got a dedicated button for running that won't send you up walls, a button that makes you climb up, and a button that makes you climb or jump down in a safe way. They even made fun of the same thing as you in one of their recent videos and bragged about how they've solved that problem completely.

I really want to believe, but after buying Black Flag and being bummed that the same old controls were there I'm pretty hesitant to jump in again.  I'm glad they are at least acknowledging the problem and trying to correct it, though.

Black Flag was just the same old engine running on the same old consoles. Unity is a new engine on new consoles, so they've designed many of the old systems from scratch, including the controls.
66  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 29, 2014, 04:21:28 AM

Quote from: leo8877 on August 29, 2014, 01:37:23 AM

I'm having trouble finding abilities that click with the wizard.  My crusader and WD (and before that Barb and Monk) are tearing it up.  What are people using and liking with the wiz?  I'm finding the X abilities to be really crappy and I am constantly out of arcane energy to use R2 abilities.

Use items that improve your arcane energy and recharge rate, then use either arcane torrent or disintegrate. I used the former for a few levels, then the latter for the majority of my way to level 70, only interrupted by that frost beam power for a while when I got a legendary that made it go through enemies.

The 2.1 patch should roughly double your damage output, btw.
67  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 28, 2014, 08:35:52 PM

Quote from: rittchard on August 28, 2014, 08:28:32 PM

It doesn't really bother me that much but it's definitely noticeable relative to the PC version.

You mean vanilla D3, before the 2.0 patch. The current PC version is pretty much exactly the same as the current console version (but not the PS3 and 360 versions).
68  Gaming / Console / PC Gaming / Re: on: August 28, 2014, 08:04:01 PM

Quote from: Caine on August 28, 2014, 07:39:08 PM

That extra polish, where crack teams of level designers hand place those crates and overhanging ledges that you inexplicably climb onto during chase scenes.

Believe it or not, but they've actually completely overhauled the control scheme for this game, and what you're describing is no longer going to be an issue. From what I understand, you've got a dedicated button for running that won't send you up walls, a button that makes you climb up, and a button that makes you climb or jump down in a safe way. They even made fun of the same thing as you in one of their recent videos and bragged about how they've solved that problem completely.
69  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 28, 2014, 01:59:16 PM

Quote from: YellowKing on August 28, 2014, 01:54:14 PM

At this point I'm ready to just blow through the rest of the game and open up Adventure mode and harder difficulties.

This is more or less what you're expected to do with Reaper of Souls. Push through the story and save the exploration for later. You'll be coming back to all these places again in Adventure Mode. The campaign, while the main focus in vanilla D3, is now merely the tutorial.

You'll be pleased to know, however, that you can turn the difficulty up to Master once you finish Act 4, which is a very short act. After that you get Torment at level 60. Also, Act 5 is generally more difficult than the earlier acts.
70  Gaming / Console / PC Gaming / Re: Sv: Re: Diablo III --Impressions start on page 36 -- on: August 26, 2014, 04:40:50 PM

Quote from: Razgon on August 26, 2014, 02:23:29 PM

Quote from: TiLT on August 26, 2014, 01:54:41 PM

Seasons and ladders won't be coming to the console versions though.
are you sure? selling point on xonsoles was actually getting patches and updates.

Yes, I'm sure. The updates to consoles and PC won't be exactly the same, but fit to the individual platforms. Seasons and ladders are built around the always online foundation that the PC uses, while the console versions are offline and can't really do the same thing safely. We're most likely going to get all the other functionality from the patch though.
71  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: August 26, 2014, 01:57:00 PM

Quote from: farley2k on August 26, 2014, 01:08:02 PM

Oh and "video" power sucks so far so I don't even expect to use it much.

I had the same immediate impression, but it quickly grew into my favorite power.
72  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 26, 2014, 01:54:41 PM
Seasons and ladders won't be coming to the console versions though.
73  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 26, 2014, 04:25:09 AM
Yeah, that's what I'm thinking of.
74  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 09:11:14 PM

Quote from: leo8877 on August 25, 2014, 09:08:58 PM

Quote from: TiLT on August 25, 2014, 09:02:40 PM

That's based off of Diablo 3's secret level, Whimsyshire. Here's a guide on how to reach it. I'm not sure if these steps are still valid though, after all the patching. I think there's a cow level too, which is even more hidden.

I just figured it was based off of the backlash of that very first screen from like 10 years ago with the rainbow in the mist behind the bridge from Act 1.

Yup, I think that was the basis for it. It was their way of making fun of the criticism they got for making the graphics more cartoony and brighter than the traditionally dark gothic look of the Diablo series.
75  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 09:02:40 PM
That's based off of Diablo 3's secret level, Whimsyshire. Here's a guide on how to reach it. I'm not sure if these steps are still valid though, after all the patching. I think there's a cow level too, which is even more hidden.
76  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 08:38:48 PM
Looks like patch 2.1 for PC is dropping tomorrow, which is way sooner than I had expected. Let's hope this means consoles won't be far behind. I'm particularly looking forward to having the cost of opening a Nephalem Rift reduced from 5 Rift Fragments to a mere 1 per player, as right now I feel like I'm wasting too many limited resources when I play a Rift on Master difficulty and not Torment.

For anyone still on the PS3 or 360 versions, don't get your hopes up. Those versions aren't getting updated.

Edit: Holy shit, looking at those Wizard changes, it appears I'm going to more than double my damage output as soon as this patch hits. That should make Torment a bit easier to deal with.
77  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 05:52:46 PM

Quote from: YellowKing on August 25, 2014, 05:50:06 PM

I'm also a bit over-leveled

There's no such thing in this game. All enemies scale to your level, which means you're free to do any content you want in the game at any time. Heck, if you want to, you could start Adventure Mode and go directly to Diablo himself at level 1.
78  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 05:24:40 PM

Quote from: rittchard on August 25, 2014, 05:14:31 PM

On a side note I really do like the whole Nemesis thing, I got another one (I think from Tilt) which almost took me out.

Almost? Does that mean you beat him? If so, shouldn't I be seeing a legendary item in my inbox right now, hmm? slywink
79  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: August 25, 2014, 04:59:22 PM
Heh, over here I'd guess the warranty is 5 years (or 2 at a minimum, but I think it's 5 because it's a device built to last), so they'd better make sure it works very well indeed.
80  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 01:07:34 PM

Quote from: EddieA on August 25, 2014, 12:20:32 PM

What difficulty is everyone playing the campaign?  I'm about halfway through Act 1 with my Demon Hunter, and even Master isn't very difficult.

You're asking the wrong question, I suspect. A lot of people are probably going to change the difficulty as they play. You're probably going to have to eat your words sooner than you think too, as the difficulty is very gear-dependent. You've probably got better than average gear right now, but it's not going to last as you level up. A batch of bad luck with the RNG might lead to you finding Act 2 hard even on Expert, for example.

For my part, I played the entire campaign on Expert, but only because the higher difficulties weren't available to me, and I wanted to rush through to Adventure Mode anyway. Some parts of the game were challenging on that level, particularly the early hours and the final boss.
Pages: 1 [2] 3 4 ... 163
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.227 seconds with 20 queries. (Pretty URLs adds 0.135s, 1q)