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41  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 20, 2014, 08:30:10 PM

Quote from: YellowKing on August 20, 2014, 03:26:47 PM

Would any of you guys recommend going Expert with a brand new character? Or is it better to just stick with Normal/Hard until you have some decent gear?

Diablo 3 is unique in that you don't have to agonize over a decision like this. Pick a difficulty, any one, and see how it goes. If it's too hard, just turn it down a notch. If you don't use any potions, turn it up a notch. With the patch that was released just before Reaper of Souls, and which the console versions now have, the difficulty is meant to be adjusted as you play. Don't get too comfortable at whatever you pick either, because your luck in loot drops can make it harder or easier as you play, despite your best efforts. Just wing it.
42  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 19, 2014, 09:19:53 PM

Quote from: The Grue on August 19, 2014, 09:16:36 PM

Quote from: TiLT on August 19, 2014, 08:23:36 PM

Got to level 20 in one evening of casual (listening to the crappy story) solo play at Expert difficulty as a wizard. The campaign in this game is actually really long, which becomes especially noticeable when you're trying to reach Adventure mode. Tongue

Got a level 11 legendary mojo from you.  Weren't sure if you manually sent it or if it was from the feature where if something drops for you then it can drop for your friends.

I sent it manually. It was the kind of legendary item that has a chance of dropping whenever you find one for yourself. The player who finds it doesn't get to keep it, and it's already been assigned to someone on your friends list (you don't get to choose yourself). You do have to manually send the item by going to your inventory and doing so though, so if you find one of these, don't make the mistake of thinking that it sends itself once you pick it up.

I think that particular legendary you got from me dropped when I got Leoric's Crown from the Skeleton King.
43  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 19, 2014, 08:23:36 PM
Got to level 20 in one evening of casual (listening to the crappy story) solo play at Expert difficulty as a wizard. The campaign in this game is actually really long, which becomes especially noticeable when you're trying to reach Adventure mode. Tongue
44  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: August 19, 2014, 08:21:16 PM
Looks fantastic. smile
45  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: August 18, 2014, 08:19:30 PM

Quote from: Caine on August 18, 2014, 08:12:44 PM

did you get the original or the pro, Kato?  I've found that for the most part, you can manage with the default control setup, but ran across a known issue.  the pinkie button at the bottom of the joystick grip is flaky and isn't picked up in game unless you have the x52 control panel up. 

I don't know if this is related, but you have to make sure you disable the clutch toggle in the x52 control panel, or the Boost command won't work in the game. It might be the same problem you're having.
46  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 18, 2014, 06:44:13 PM
If you're fighting after turning on the generator, you're doing it wrong. Just run!
47  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 18, 2014, 06:42:57 PM

Quote from: rittchard on August 18, 2014, 05:07:00 PM

And one more question, if you are playing local co-op, are all the characters on the same login/PSN account or do you have to do multiple logins?

The PS4 requires people to log in (or create a guest account) when they turn on a controller, so there will be multiple logins. AFAIK, you can't have everyone on the same account, unlike the PS3.
48  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: August 18, 2014, 06:39:49 PM

Quote from: Caine on August 18, 2014, 06:32:13 PM

Any hints specific to ED to get started on the trading side?  I would rather like to avoid the hassle of flying off to every station in range just to chart off the prices on paper.  It worked back in Privateer's day, but It's no less a PitA

Unless you want to use the online trading tools (which I recommend against, simply because it makes the trading far less interesting when you're doing that kind of min/maxing), a good way of figuring out trade is to bring up the galaxy map, set it to show trade routes, then turn off every trade filter except one. See if the place you're at is exporting that resource, and where. If it does, buy that resource and trade to the place you saw on the galaxy map. If not, check other resources until you find something you can use. You can create more detailed filters than it first seems like by expanding the nodes, letting you get all the way down to filtering on individual resources.

This method will only show you established trade routes, which means these are well-known routes. They aren't going to be the most profitable way to earn money, but they're straightforward and relatively safe (especially if you stay out of anarchy systems). The best trades can be gotten by simply stumbling upon good deals. To do this, you're going to have to pay attention, use an online tool, or communicate with other players. From their design documents, it seems the developers want a trader's long-term goals be to discover their own trade routes in this way, so don't expect it to happen quickly.

You could also try your hand at smuggling for the big $$$, but in the current beta you might as well do everything above board.
49  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 18, 2014, 04:12:07 PM

Quote from: EngineNo9 on August 18, 2014, 03:58:52 PM

I think in the PS3 and 360 versions (and I'm assuming the new PS4 and Xbone ones) there was less loot overall and less trash loot specifically, so you had to do less inventory juggling and selling since that's easier on a PC interface.

Nope, this doesn't apply to the PS4 and Xbox One versions. They are almost exactly the same as the PC version. However, the PC version has changed since what you may remember, and it's now easier to deal with loot in general.
50  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/18) on: August 18, 2014, 03:13:07 PM

Quote from: ATB on August 18, 2014, 03:09:15 PM

Quote from: The Grue on August 18, 2014, 01:11:45 PM

Quote from: ATB on August 18, 2014, 12:46:44 PM

DESTINY!!!

Why do you buy Destiny over and over and over again?

I am hoping to find either A) a limited edition or B) a digital guardian version for XB1

I want them to take my money but they won't!   crybaby

Prediction: You'll be sick and tired of the game one week after release. Tongue
51  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/18) on: August 18, 2014, 01:41:02 PM

Quote from: YellowKing on August 18, 2014, 01:12:13 PM

Diablo 4 and Shadowgate. Shadowgate still holds the title for NES game I rented the most consecutive times in a row.  icon_biggrin

How is the weather in the future? Tongue
52  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: August 18, 2014, 06:45:38 AM
Huh, I've played this game for many hours and have yet to participate in a single combat encounter. Fleeing from combat is extremely easy (perhaps too easy), even in the slowest ships available in the beta. If someone interdicts you, just put all power into engines, boost, and activate your frame shift drive the moment it becomes available. The only time I ever struggled with this was in the Hauler when it started overheating due to proximity with a planet. I had to start turning off some of the ship's systems while letting it cool down until I could jump. The enemies got close enough to scan me, but even in that case they couldn't get off a single shot before I was out of there.
53  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/18) on: August 18, 2014, 04:29:13 AM
Diablo III Ultimate Evil Edition for PS4, and if Shadowgate for PC is getting released, I'm getting that too as a backer of the Kickstarter campaign.
54  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 17, 2014, 05:37:14 PM
But not in Europe, apparently.
55  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 17, 2014, 09:36:08 AM
Btw, for anyone who may be worried that Silent Hills will be PS4 exclusive, there's no reason to assume it will be. The P.T. demo wasn't even listed as exclusive at Sony's Gamescom conference, so you should expect it at the Xbox One sooner or later. No idea if this will show up on PC though.
56  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 17, 2014, 09:34:06 AM
Now imagine it with the Oculus Rift. slywink
57  Non-Gaming / Political / Religious Nonsense / Re: Sarah Palin demands...DEMANDS...impeachment. Can still see Russia from porch. on: August 16, 2014, 12:02:18 PM
It's frightening how close this woman came to being one step away from the presidency. Can you even imagine her as president?
58  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 16, 2014, 09:40:34 AM
I can confirm that the room in question is available before the big event. I did it in that order when I played through the game on the PS4.
59  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 15, 2014, 09:35:00 PM

Quote from: Turtle on August 15, 2014, 09:33:42 PM

The engine and tech seems great.

According to Kojima, they deliberately downscaled the graphics in this teaser to make it look more like an indie game.
60  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: August 15, 2014, 09:23:58 PM
With lots of new details about this game coming out, one of the more interesting new features, compared to the Souls games, is how the health works. If you take damage, your the health you lost turns yellow and starts depleting. If you can deal damage to an enemy, any enemy, you regain the yellow health immediately. This is meant to encourage you to play offensively instead of the traditional defensive play that Souls promotes. The designer described the health not as physical health, but as some kind of despair. As an enemy lands a hit on you, you begin to despair, but you can regain some of your hope and faith in yourself by dishing out damage on your own. Dropping to zero health means you've succumbed to your despair and given up all hope.
61  Gaming / Console / PC Gaming / [PS4] Until Dawn on: August 15, 2014, 09:17:13 PM
This game was originally announced back in 2012 as a first-person PS3 game with Move support, but they've been silent since (I don't even remember the original announcement). At Gamescom, the game was re-announced, this time for PS4 without Move, and as a third-person game. Seeing as the PS4's Dualshock controller actually contains a Move controller, a separate one isn't necessary. It's no longer a PS3 game. It's published by Sony Computer Entertainment, which means the chance of seeing this on other platforms is slim at best.

Until Dawn takes place during a fateful night at a cabin, and is clearly trying to replicate the style of classic slasher movies, as well as movies like Saw. Choice appears to be important and will have consequences, to the point where everyone can survive the night, everyone can die, or anything in between. Gameplay seems to be not unlike Heavy Rain, giving you control over a character in third person as you look for clues and make your choices.

The game is running on a modified version of the Killzone Shadow Fall engine, which means it's probably going to look pretty damn good.

Sony's Gamescom conference only showed us a trailer that left us with more questions than answers, but the game is available to play for those attending. IGN posted a 24-minute gameplay video, filmed off-screen, that shows how the game plays. The animations look a little clunky at the moment, but apart from that the game looks very interesting. I love games with actual choice and consequence. This is particularly important to a horror game, as you need to feel as if there's actual danger. If your choices can lead to the deaths (or the rescue) of the main characters, the horror becomes more frightening. I'm hoping they can pull this off.
62  Gaming / Console / PC Gaming / Re: If you want to be scared sh$tless, play PT, the playable teaser for Silent Hills on: August 15, 2014, 05:13:10 PM
It's not a teaser that's designed to be completed. You play it until you can't figure out how to keep going, and then stop. The devs didn't expect anyone to complete the teaser within the first week, and people still haven't fully agreed on how you actually solve the game.
63  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 15, 2014, 12:06:07 PM
Well, I think opinion pieces can be fair and balanced, but it is a hard thing to measure. I was just curious why you thought this particular one wasn't when I thought it was.
64  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 15, 2014, 11:45:54 AM

Quote from: YellowKing on August 15, 2014, 11:38:26 AM

That article is about as fair and balanced as that Polygon article.

What parts of it are wrong, in your opinion?

Edit: I got curious and checked the article author's older articles, and I don't see what you're seeing. Where's the bias you're talking about? I mean, you don't have to go farther back than the last article he wrote before this one to see him putting a critical spotlight on Sony's actions. The most critical pieces he's written on Microsoft were from back during last year's E3, and everyone wrote critical articles about Microsoft at that point. Well, except Kuchera, but that's a given. It seems the author's schtick is to write about challenges faced by various games companies and services, apart from the occasional interview.
65  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 15, 2014, 09:42:07 AM
Here's a solid and informative article about the Tomb Raider situation, what led to it, why it happened, and the effects it may have. It seems pretty well researched and balanced.
66  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: August 15, 2014, 05:30:45 AM
It gets blurrier (but not blurry), a natural effect of the edges of your screen being affected more by the lenses than what's in the middle. It has never been an issue for me, and I shouldn't think it would be for most people, as we're inclined to turn our heads towards whatever we're reading anyway. It's no problem glancing at the instrument panels without moving your head, if that's what you're wondering, but you won't be reading mission info by looking at the edge of the screen.
67  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: August 15, 2014, 05:15:16 AM

Quote from: Zinfan on August 15, 2014, 05:02:56 AM

Tilt, how is reading text in Elite using the DK2?  I had heard it is a bit more challenging then reading it on a monitor.

It absolutely is, due to the large pixels. This was a massive problem on the DK1, but is only an adjustment for the user in the DK2. The game I've played that has the smallest text is Elite: Dangerous, and any time it gets hard to read, all you have to do is lean in. I play the game without leaning back in my chair, which places the controls closer to my face. That also helps. I've never had any issues reading text in the game, but you can't expect to do it in the same way you're used to. The experience is not unlike being near-sighted.

The picture below shows how it looks in the DK2 with small text in Elite: Dangerous. Note that chromatic aberration is a bit off in the current version of E:D, so it won't look exactly like this later.



The CV1 is likely to have a little better resolution, but until we reach much larger resolutions than PCs can handle today, it's going to have to be this way. VR games are designed with limitations like this in mind, E:D among them.
68  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: August 15, 2014, 04:22:47 AM
There are bugs with the current version of the Oculus SDK that will be long gone by the time a new DK2 order arrives at this point. Some of the early "reviewers" are getting caught up in driver issues, yet Oculus has said that they've already fixed these issues internally. One of these bugs is the juddering in some games/demos, including Elite: Dangerous. This isn't a problem with the DK2 or with E:D, but with the drivers.
69  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 08:56:57 PM
We did have a startup console. It's called the Ouya. It's crap. Tongue
70  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 07:43:20 PM

Quote from: YellowKing on August 14, 2014, 07:35:45 PM

Now, there are people at Microsoft who I think really care passionately about their gaming division and want it to be great. But they're small cogs in a big corporate machine.

Yeah, this has generally been Microsoft's problem as a whole for a long time. It's not just the Xbox division that struggles with these symptoms. Luckily, with the recent changes to the company, things might (or might not) change. This was one of the things that had given Microsoft quite a bit of positivity recently, the fact that they reorganized both Microsoft and the Xbox division and at least made an effort to look like they cared (an effort that I think is at least somewhat honest).

It's a tricky period for them, trying to rebuild the image of the Xbox One as a competitive console in the midst of company-wide restructuring, and they've been doing a good job of it. This distraction with Tomb Raider, which must have cost them a shit-ton of money, is a distraction they can't really afford, and it will set them back in some way, at a minimum because Microsoft probably expected positive word of mouth after the Tomb Raider reveal, not negative.
71  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 07:21:28 PM

Quote from: YellowKing on August 14, 2014, 07:16:25 PM

Yet at the end of the day they're still destroying Sony in profits.

This is very true, but it's not at all because of their console division.

If Microsoft really wanted, they could lower the price of the Xbox One another $100 without taking too much out of their coffers. Sony doesn't have that luxury. This is probably why Sony doesn't exactly buy a lot of developers these days. They had their chance to buy From Software for example, but couldn't take it.
72  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 07:07:24 PM

Quote from: Eco-Logic on August 14, 2014, 07:02:21 PM

Quote
Quote from: Eco-Logic
And I think all of this is nothing more than them trying to gain a little bit of momentum in a console race that they are getting smashed.

Of course it's nothing more. They're a business, and they're trying to compete and gain market share. That's what businesses do.

Yeah?  And MS has made enormously poor decisions the past few years (with every single aspect of their business).   That my friend is  the point.

Decisions that have culminated in the Xbox One having half the sales of the PS4 at this point in time. These public shitstorms actually do have an impact. I remember we had a similar argument back before these two consoles were released, where one camp insisted that the criticism against Microsoft was nothing but hot air and that it'd still "win", while the other said more or less the opposite. We now have the advantage of knowing how that argument ended.

Edit: To be clear, I'm not necessarily saying that the Xbox One will lose sales over this, but at a time when Microsoft had nearly won back the trust of the consumers, this is the last thing they needed. They've taken several small steps forwards and been applauded for it, but this was a huge step back. They do not want this, they can't afford this (figuratively speaking, since we're into semantics today) and they are well aware of it.
73  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 06:30:55 PM

Quote from: forgeforsaken on August 14, 2014, 06:25:08 PM

I'm sure there was something, but I'm blanking on any that were announced as multiplatform and then changed pre-release.  I have  a foggy memory of there being at least  a case of this but can't recall what the game was at the moment.

The closest I can think of is the first Halo, which was announced and developed for PC, Mac and Xbox, but ended up being released only for Xbox (except for a half-assed PC port years later). But that's still not quite the same since it was a first-party title actually published by Microsoft, not a third-party title published by a third-party publisher, like Tomb Raider is. And it wasn't a sequel. Even so, there was a huge uproar when Halo's PC and Mac versions got pulled.
74  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 06:24:11 PM

Quote from: wonderpug on August 14, 2014, 06:18:37 PM

Quote from: TiLT on August 14, 2014, 06:11:12 PM

Quote from: wonderpug on August 14, 2014, 06:09:16 PM

What makes this situation so much worse than all the timed exclusives we saw in the PS3/360 era?

Which ones are those? As I said, I can't recall any similar situation to what we're seeing right now.

I'm finding it supremely hard to google for it, other than DLC timed exclusives.  Does Bioshock count?   It's really hard to filter out games that had to have extra work done to be ported to the second system.

Ninja Gaiden 2 seems to be a real example.   What about Bioshock?

I'm not too familiar with the Ninja Gaiden series, but a quick search indicates that it was the same thing as with Bioshock: A game developed for Xbox 360 first and later ported to PS3. This wasn't unusual in the early parts of the previous generation, and while we don't know all the dealings in the back rooms, I find it unlikely that this was caused by deals with Microsoft. It's much easier to blame the horrible dev tools for the PS3 in the first half of that generation. Let's put it like this: When the early devs got their PS3 dev kits and wondered what the hell this mess was and thus called Sony for clarification, all they got in return was a huge tome of an incomprehensible manual... in Japanese. No translations. It was a mess, so it's easy to see how developers would prefer not dealing with that until it got better (which it did).
75  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 06:11:12 PM

Quote from: wonderpug on August 14, 2014, 06:09:16 PM

What makes this situation so much worse than all the timed exclusives we saw in the PS3/360 era?

Which ones are those? As I said, I can't recall any similar situation to what we're seeing right now.
76  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 05:33:31 PM
It might be their way to offer something to compete against Uncharted 4.
77  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 05:09:18 PM

Quote from: YellowKing on August 14, 2014, 05:07:49 PM

I'd believe more of an impact if the game was coming out this holiday versus an entire year from now. That's an entire year of other games and exclusives on each platform that will have shifted the debate back and forth. By the time all that is said and done I'm guessing nobody will even remember what the hell we were all talking about.  icon_biggrin

You're right in that the impact will have severely diminished by the time this is out, but what I said is still true. To the average gamer you mentioned, the bad news will come as a surprise next year, not now. That will reinvigorate the backlash for them at a time when this is old news to the rest of us.
78  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 05:02:28 PM

Quote from: YellowKing on August 14, 2014, 04:58:12 PM

Quote from: TiLT
I don't think either of them realized the kind of backlash this would produce, least of all Microsoft.
The average consumer won't even notice this backlash.

I can't really argue with that in principle, but the specifics of this case are unusual. A lot of people, casual or not, bought Tomb Raider on PS4. Twice as many as the people who bought it for Xbox One, actually. No matter if they're an average consumer or not, they'll get upset when they realize they can't get the sequel on that platform. It'll be even worse for the average consumer since most people only buy one console.

This is a case where the bad news will force themselves upon fans of Tomb Raider, no matter how casual they are.
79  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 04:55:30 PM

Quote from: forgeforsaken on August 14, 2014, 04:52:38 PM

It's partially wrong to even blame MS though, they are in a corner and are going to try and make plays.  In some ways the ire should be directed at SE for accepting the proposed deal and not MS.

I'm not sure I agree, mostly because I can't really imagine Square Enix taking the initiative in this situation. Microsoft opened a door here that should have remained shut, at least in my opinion.

Speaking of directed ire, some people are apparently harassing the writer for Tomb Raider, and it's not like she has anything to say about the matter. That's just uncalled for. Part of me suspects they're going after her because she's a woman, but it's hard to believe people could sink so low.
80  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 04:29:50 PM

Quote from: Soulchilde on August 14, 2014, 04:23:31 PM

Really? Anytime anyone has tried to defend MS in this thread they've been brow beaten down.

Any defense of Microsoft in this thread has been about the Tomb Raider deal. When the best defense anyone can come up with is "it doesn't affect me" or variations thereof, it's not really much of a fair discussion to begin with, and can hardly be expected to be balanced. What Microsoft did here can't really be defended. It can only be accepted and dealt with.
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