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41  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 07, 2014, 06:11:01 PM

Quote from: Purge on October 07, 2014, 05:47:31 PM

I think MS putting the resources around helping developers isn't a bad thing though. I consider that a lesson learned.

Yup, that's a good thing for all parties. Everyone benefits from that kind of thing, and I applaud Microsoft for taking an active role in improving the quality of third-party games on the Xbox One.

Just to be clear: I'm fully blaming Ubisoft for the situation they've managed to squirm themselves into this time. They made the wrong call, a call that will reduce the quality of the product more than half of their console customers are likely to choose, and that is never okay. We can only speculate about their reasoning, but speculation aside, there's just no explanation that will suffice in this case. Even the CPU excuse they came up with doesn't hold water, as that doesn't change the power scale between the two consoles.
42  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 07, 2014, 05:35:09 PM

Quote from: Purge on October 07, 2014, 05:33:08 PM

You mean PC gaming hasn't been hampered by consolitis?

Not in this way, and the very, very few times when it has happened (Dark Souls, for example), there was uproar about it, as there should be.
43  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 07, 2014, 05:31:37 PM
Oh boy, I can't wait to play it again! Only... I already have waaaaay too many games to play after the last two weeks or so.
44  Non-Gaming / Off-Topic / Re: Re: We lost a forumer last night :( on: October 07, 2014, 01:40:25 PM

Quote from: Canuck on October 07, 2014, 07:51:35 AM

RIP. I just can't get over the fact that someone could be diagnosed with cancer on Friday and die of cancer on Tuesday.

He died from cardiac arrest, not the cancer. At least not directly. The cancer was probably indirectly responsible though, or the cardiac arrest might have been caused by the stress of seeing his own death looming right in front of him. I can't even imagine what he went through during those few days. At least he didn't have to suffer for very long.
45  Gaming / Console / PC Gaming / Re: Re: Xbox One Discussion on: October 07, 2014, 01:36:04 PM

Quote from: Scraper on October 07, 2014, 12:38:42 PM

Quote from: Canuck on October 07, 2014, 12:16:55 PM

I seriously doubt that whatever the reason was for the change that it was for the sake of quelling the fan boy wars. More likely it was because they got an earful from MS for having a lower resolution version for the Xbox for the previous game. The resolution difference may not make a difference in what people see but I'm sure it makes a difference in people's buying decisions. And MS can't be happy about that. Of course, that could just be the conspiracy theorist in me.

If that were the case very third party developer would be getting an ear full from MS.

They sort of are. Microsoft has been very hands-on lately with games where the Xbox One version has a lower resolution than the PS4. The message they've been sending has been "the Xbox One can do better than you think, let us show you how," and then sending engineers to help optimize third-party games. It's not unreasonable to assume that Ubisoft couldn't, or didn't want to, optimize the Xbox One version (or scale back graphical features) in order to bring it up to 1080p, for economical reasons. Optimization isn't free, and the benefit to sales from spending the time to do it right is perhaps arguable. Instead of pissing off Microsoft as a result of this, they might have decided to just scale back the PS4 version to make everyone happy.

Of course, that made nobody happy at all.

The whole thing is ridiculous, and it got way worse than it could have been due to the insulting statements from Ubisoft about it. Forced parity is the worst possible outcome from different specs, from a consumer perspective. I simply can't stand companies throwing their customers under the bus for no reason except to please shareholders or business partners, when there's no real cost involved in not throwing said customers under said bus.
46  Non-Gaming / Off-Topic / Re: Twin Peaks Returning on: October 06, 2014, 08:41:49 PM
I'm incredibly excited about this. Twin Peaks has been with me since my childhood, and it still holds up very well. I'm really curious about how they will resolve the cliffhanger ending of the old series while still starting off 25 years later. Maybe Dale Cooper is in a mental institution or something.
47  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: October 06, 2014, 08:16:46 PM

Quote from: ATB on October 06, 2014, 01:04:25 PM

Quote from: TiLT on October 06, 2014, 06:53:58 AM

Anyone interested in the Kingkiller Chronicles might want to catch the two spinoff stories too. One of them, called "The Lightning Tree", was released in the Rogues anthology (bonus: A short A Song of Ice and Fire story by George R R Martin is in there too) and is about Bast. The other one, "The Slow Regard of Silent Things", is about Auri, is a little longer, and is being released this month.

I'd like to read lightning tree, but I'm not really interested in buying an anthology by others...any way to get it standalone?

I don't think so. On the other hand, you might want to pick up Rogues anyway, as it might surprise you, and it's not like it's expensive. George R R Martin's foreword talks about how part of him misses the days of the collections of short stories he used to buy when he was a kid. His arguments are that it makes you discover stories, genres and authors you might never have heard of and certainly not considered, and you don't lock yourself into a genre before you even pick up the book. You're just carried along on a ride into a bunch of worlds that you know nothing about (with the exception of the authors using the opportunity to expand their established settings) and get to experience the joy of discovery, exploration and surprise. There's everything from historical fiction through fantasy to science fiction here.

It mostly works. There are some stellar stories in the collection, from authors I've never heard of before. There are a few stinkers too, but the nice things about finding those in a collection is that you can just skip them for the next story in line. I've done that with two of the stories in Rogues. One was a high-fantasy story that was so unbelievable and ridiculous (in the wrong way) that I couldn't even begin to take it seriously or enjoy its jokes. The other was written so poorly that I found myself unable to tell what was going on in even the simplest of situations. But it's all made better by the stories that ended well and had me begging for more.
48  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/06) on: October 06, 2014, 06:55:36 AM
I'll be getting the PS+ edition of Driveclub (as will everyone else with a PS+ subscription) and will likely upgrade that to the full version.
49  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: October 06, 2014, 06:53:58 AM
Anyone interested in the Kingkiller Chronicles might want to catch the two spinoff stories too. One of them, called "The Lightning Tree", was released in the Rogues anthology (bonus: A short A Song of Ice and Fire story by George R R Martin is in there too) and is about Bast. The other one, "The Slow Regard of Silent Things", is about Auri, is a little longer, and is being released this month.
50  Gaming / Console / PC Gaming / Re: What is your primary gaming device? on: October 05, 2014, 12:06:52 AM
Eh, about an equal mix between PC and PS4. I don't pick a primary gaming device. I just play wherever I feel I will get the best experience at the time.
51  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 04, 2014, 09:27:40 AM
The Digital Foundry article about this game is finally up, btw. This takes care of the speculation around performance, resolution, and graphics fidelity. Here's the final conclusion:

Quote
In assessing all three versions of Monolith Productions' open-world adventure, the takeaway is that each one is keenly optimised. The studio's latest LithTech engine takes very well to the PS4 and Xbox One hardware, with advanced features such as tessellation and higher-end lighting effects making the grade. Ultimately the PC version's ultra settings trump both in terms of geometry draw distances and terrain density, but from a distance the results remain satisfying on console.

At the time of writing, the console releases also have unexpected aces up their sleeves. To the Xbox One and PS4's credit, each offer post-processing anti-aliasing that's not available on PC, plus a working motion blur effect - though we suspect that this option is likely to be fixed in due course on PC. To an extent, such extras make up for the lack of an ultra texture quality equivalent, adding a lick of polish to the game's overall presentation.

It's undeniably a PC victory in theory though, provided you have powerhouse hardware to support its max settings - allowing for a taxing super-sampling option to solve its aliasing issues. However, the PS4 remains the best bang-for-buck version out right now. While broadly a match for Xbox One, its full 1080p resolution, higher shadow quality and increased foliage density barely put a dent in its v-synced 30fps performance. The Xbox One release is a solid 30fps too in matching frame-rate tests but the added visual treats on Sony's platform make this an easy one to call between the two.
52  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 04, 2014, 07:48:23 AM

Quote from: leo8877 on October 04, 2014, 02:27:07 AM

I'm not seeing much of a difference in PC Ultra and PS4

https://www.youtube.com/watch?v=Yu3wtz1oVSM

The main difference will be in framerate. I usually don't care too much about it, but this game really feels like 30 fps is too little.
53  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 03, 2014, 09:35:12 PM

Quote from: Caine on October 03, 2014, 09:31:14 PM

I've found that the best way to get clear of a large mob is to get up on to one of their buildings.  seems they can't look up too high. 

Yeah, I've noticed this. It took a while to wrap my head around it, mostly because we're used to enemies following us up on rooftops in the Assassin's Creed games, but also because it's incredibly stupid to climb up on a roof and crouch to escape a horde of orcs. I get that they're stupid, but this is taking it too far. slywink
54  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: October 03, 2014, 09:25:37 PM

Quote from: EngineNo9 on October 03, 2014, 09:21:38 PM

Probably over thinking and over complicating everything.  Or maybe I'm just projecting too much GRRMartin disappointment on this.

GRRM and Rothfuss seem to approach their writing in somewhat different ways though, from what I can tell. Where GRRM is the type who'll juggle the plot around until he gets it perfect, Rothfuss juggles his sentences, perfecting them until they are shining diamonds. He apparently does dozens of passes with his books, tweaking and fixing things all the time, but I don't think he makes many significant plot changes.
55  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: October 03, 2014, 09:19:36 PM
By the way, does anyone else immediately think of Luna Lovegood from the Harry Potter movies whenever Auri appears in the books? I can't help it, but she keeps popping back in my head every single time. I told a friend of mine about this, and he said that it was the same for him too. There's just something about how that character is written.
56  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 03, 2014, 08:54:32 PM
I'm hoping for an Oculus Rift version later down the line. I'm perfectly willing to wait for that.
57  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 03, 2014, 08:44:13 PM

Quote from: leo8877 on October 03, 2014, 08:40:14 PM

Also the game asks you to take out the bodyguards of the war chiefs to make the fight easier. 

I did that, of course. The captains that showed up weren't bodyguards, at least not for him.
58  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 03, 2014, 08:13:27 PM

Quote from: YellowKing on October 03, 2014, 08:11:37 PM

I don't think I've gotten to the first war chief mission yet (I've been messing around with a lot of side content), but when I get to it I'll see if I have the same experience.

You probably won't. That's the nature of the RNG (random number generator, for clarity's sake).

The best way to experience failure in a game is when you go "damn, if only I had done this, then I could have made it." In several of my deaths today, I've instead thrown my hands up and thought: "what the fuck was I supposed to do?"
59  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 03, 2014, 08:00:43 PM

Quote from: YellowKing on October 03, 2014, 07:55:26 PM

I don't think the game is particularly hard if you're careful, so I'm guessing that's just some frustration talking. One thing I realized early on is that if a mission is too hard, you're probably under-leveled. Some of the skill unlocks are absolutely crucial to certain mission types. For example, there's one legendary weapon mission that requires you to kill 100 orcs that spawn in waves around you. If you don't have the wraith attack that does AoE damage, I don't know how you'd get through that one.

I did that specific mission (it's 50 orcs, btw) and got the 100x multiplier while doing so, and only used the basic melee attack and execution move, nothing else. It's not my skills at the combat in the game that is the issue here. Having to deal with a bunch of captains at once (as well as heavy uruks with shields and berserkers) in the middle of a fortress and having only one go at it if you want to avoid the game discarding all your efforts since your last death, isn't something most players should be able to do until the end-game, if even that. I'm doing one of the very first war chief missions you get, and most of my other main missions are now locked away behind these war chief missions.
60  Gaming / Console / PC Gaming / Re: Windows 10 announced on: October 03, 2014, 07:56:41 PM
I wish they would move away from the single-colored tile design Microsoft seems to love so much. I get why it's practical for phones and tablets, but on a PC or console it just ends up looking ugly. Windows 7 was a good example of how to design an attractive OS, while Windows 8 is an eyesore unless you install third-party software that overrides the user interface, and even that can't bring it back to those same heights.
61  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 03, 2014, 07:52:21 PM

Quote from: EngineNo9 on October 03, 2014, 07:48:30 PM

Funny, I find the navigation to be much easier to control and much more predictable than Assassin's Creed.  I never run up things I'm not trying to, and in general it just works.

I never mentioned running up things, except for the lack of ability to easily tell if a surface is climbable or not, and it having a hard time initiating a climb at times.

Quote
If you want to jump off a ledge you can either run at it holding A to dive off, or hit B to grab the ledge.  You can then hold B to drop all the way down or keep tapping B to go down one height at a time.

Now try doing that in cramped quarters when you want to go down on a specific side of a thin wall while stealthed. Trying to descend into the middle of one of those zip line towers is a complete nightmare, for example. One time I was struggling with that (my character kept climbing down on the outside of the tower despite me trying everything I could think of), the enemy was able to spot me because the controls wouldn't cooperate with my intentions. It's a really bad sign for a game when you know exactly what you want to do with your character, but the game doesn't offer you a predictable and straightforward way of doing it.
62  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 03, 2014, 07:46:08 PM
And another thing: While the dynamic nature of the game is the most awesome part of it, it's also the most frustrating because it can end up being so bloody unfair at times. The majority of my deaths have been because of the RNG and things mostly out of my control, like a Caragor suddenly appearing right behind me and me failing the quicktime event. These events are also way too subtle in how they're designed. It takes me a moment to realize what part of it is what and where I'm supposed to move the stick, and that's without considering that the UI for these events appear in a random spot on the screen. The last one appeared all the way up in the top left, which made my eyes think it was regular GUI until I actually focused on it, and then it was too late.

The majority of my deaths so far have been to Caragors, and that's no fun since they don't tie into the Nemesis system.

I had to turn off the game right now after another unfair turn of events. I've carefully taken out a war chief's bodyguard and started the mission to take him out, which requires executing 5 orcs in a specific area. That should be reasonably straightforward and easy, but the game of course spawned a captain right in the middle of the mission area, and then another, and another. I ended up fleeing, running half the zone away and hiding in a bush. Then, as I was watching the captain that had followed me and his horde of underlings, another captain spawned right behind me and headed straight for me despite me being stealthed in a bush. The ensuing battle killed me since I'd had no chance to heal up. It was utterly unfair, and there wasn't a thing I could do about it. I even tried to do the sensible thing by fleeing, but the random nature of the game fucked up that as well. Of course, once they killed me, the war chief got another bodyguard, so now I have to start all over again by hunting down that orc, then returning to the war chief's mission zone and doing that mission again (hoping it doesn't spawn half the game's captains right on top of me again), and try not to die. The game has a retry mechanic for some missions. Why not for these too? Repeating content over and over, even if the exact captain you have to defeat changes, is never fun. The game is just all too willing to take away 30-60 minutes of your efforts in a mere moment of bad luck or lack of attention, and that kind of game design has been obsolete for years.

They should have toned down the spawns at least by half, because as it is right now, there's just too fucking many of them, and it always feels like they spawn right on top of you. Fleeing just sends you into new groups of enemies most of the time, making you have to flee over and over and over again in order to reach some kind of safety once the shit hits the fan.

I'm annoyed. This isn't how I wanted my first day with this game to end.  
63  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 03, 2014, 07:04:04 PM
Having played the game for several hours today, I have to say that I find the non-combat controls to be atrocious. I mean, they're like the Assassin's Creed controls, only worse. People have been complaining about AC's lack of real ability to let you climb down from things, but even those games do it better than Shadow of Mordor does it. In addition, I keep getting stuck in terrain, I keep sticking to cover when I'm trying to move rapidly, climb locations are hit and miss in terms of whether or not they are valid, the bow aiming overshoots like crazy, managing to use ziplines is extremely fiddly (and prone to sending you jumping in a random direction even if you hit the button while the prompt is on the screen), and the list goes on. Navigation is a chore. At least the combat controls are reasonably tight, even though this game would have benefited greatly from an improved framerate and targeting individual enemies in combat is very, very difficult, almost random.

Another annoyance is that enemies respawn absurdly quick. Almost no matter where I am, killing one group of orcs will spawn another one within 10 seconds (often a lot quicker than that), and it never ends. Once combat is over, you'd better run. Combined with the horrible non-combat controls, this makes hunting collectibles and reaching missions very irritating and stressful.
64  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: October 03, 2014, 02:53:48 PM
There was a big list of the best sci-fi and fantasy books of all time that was published not long ago, and the fantasy list had The Lord of the Rings in first place, A Song of Ice and Fire in second, and The Kingkiller Chronicles in third. I absolutely agree with that ranking.

There's a TV show coming for these books too, btw.
65  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: October 02, 2014, 07:46:31 PM
I've spent about 1 1/2 hours on this new build now, divided between version 2.0 (which barely worked) and 2.03 (which works nicely).

The changes really make the game feel fresh again. You feel it from the very first moment you decide to launch from the station you begin in, and suddenly realize that you're not inside a space station, and holy shit is that a planet I'm in high orbit around, covering my entire screen? When I read the patch notes, I thought the addition of smaller space stations would be a minor thing that I'd run into from time to time. Not so! These things are everywhere, and they are far more common than the big stations. Remember how the previous beta had only one or maybe two space stations in a system, and nothing else of interest? Not any more. I haven't counted, but I feel like some systems have half a dozen stations now, and you can be sent on missions between planets within the same solar system.

The Oculus Rift implementation is better now, though there are still some kinks. The system map is useless with the Rift, and the galaxy map is as hard to use as ever (I always end up using keyboard and mouse blind for this). I experience occasional stutters that make head tracking "freeze" for half a second or so, which is disorienting. Apart from that, head tracking is now extremely smooth if your framerate can keep up. If your framerate drops, there will be stuttering like there was in the last beta, but if your framerate manages to stay at 75 FPS, it's absolutely perfect.

In the last beta, trading commodities between systems was the only worthwhile way to earn money. That's no longer the case, partly because of what appears to be unintended consequences of a massive nerf to commodity refilling. Most of the stations in the starter systems are completely out of commodities to trade, and they take a long time to restock. On the other hand, even the starter missions tend to pay very well now. I started out by picking a simple delivery mission (deliver a message, not cargo) from the starting system to a major starbase in a nearby system, as well as a cargo delivery mission to a smaller base in that same system. I flew to the large base first, delivered my letter, then launched and flew to the smaller base in that same system, which was farther away from the star. I have to say, leaving a base and not jumping into hyperspace was interesting since I never did anything of the sort previously.

I was intercepted three times during my flight between those two bases, two of them being cargo scans and the third being a pirate. Interestingly, the pirate had dialogue. He first sent me a quick message saying: "Don't worry...", and followed it up a few seconds later with: "I will end you!". Lasers started flying almost immediately afterwards, which I only experienced once in the previous beta. That made my escape more exciting for sure. It was impossible for pirates to catch up with me before, but now I might decide to turn and fight from time to time. People on the forums were complaining about the insane interdiction rate (some claimed to have been interdicted over a dozen times on the same flight, typically for cargo scans by the authorities), and it did feel a bit annoying. I don't know if they've changed anything, but I wasn't interdicted even once when I tried 2.03 today, so yay.

All in all, I'm liking this new version, though it's obvious they still have some way to go.
66  Gaming / Console / PC Gaming / Re: Project Eternity [Obsidian Countdown] on: October 02, 2014, 07:31:23 PM

Quote from: Soulchilde on October 02, 2014, 06:34:57 PM

Delayed 2015 


I'm bummed about this.  Was really looking to dig into this game

I'm kind of glad. I've heard a bit of mixed opinions about the current quality of the beta, so I'm pleased to see that they're taking the time to really work out the kinks. It's not like we're in an RPG lull right now anyway, with Divinity (for those who haven't played it yet), Wasteland 2, Shadowrun: Dragonfall, and soon Dragon Age: Inquisition (for those who like their RPGs a bit more mainstream). This is the best CRPG season I can remember.
67  Gaming / Console / PC Gaming / Re: Windows 10 announced on: October 02, 2014, 06:06:08 PM

Quote from: Roman on October 02, 2014, 06:01:19 PM

heard today the 9 sounds like Nein in German = means NO. And the #9 in japanese is bad luck.

So you read Canuck's post on this page then? slywink
68  Gaming / Console / PC Gaming / Re: Windows 10 announced on: October 02, 2014, 03:52:38 PM
I love things that mess with lazy coders. That's one of the reasons I was so pleased when Windows started forcing access restrictions to the Program Files folder back in Vista, and a huge amount of applications broke as a result, despite the coders having been warned a long time ahead.

If people knew just how many lazy shortcuts developers are putting into their code, they'd get very worried. Some widely used pieces of software use solutions that are likely to break at the slightest change in folder names, localization, Windows version or security setting, and it's entirely the developer's fault for being lazy, or at least ignorant. One of the most common errors of this kind is in localization of applications that use XML files to store data. It's extremely common for such applications to break when used in a European country (if the application was developed in America) or in the US (if developed in Europe) due to the way commas and dots are treated between those two locales, and it's not like this kind of problem isn't very well known to begin with.
69  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 02, 2014, 01:06:15 PM

Quote from: Crusis on October 02, 2014, 12:28:28 PM

Quote from: TiLT on October 01, 2014, 03:23:08 PM

Quote from: Crusis on October 01, 2014, 03:16:32 PM

Gorgeous game on the PS4 - what little I got to play. After the opening chapter I was stuck a screen that said "Downloading - 45 minutes remaining." This was after the game had downloaded. Will this happen with every freaking level for the digital edition?

No, it won't. You didn't fully download the game before playing, but had you waited a bit, you wouldn't have had to see that screen you're describing. Almost all PS4-games support playing before the download is fully finished, and the download bar on the main UI only shows how much you need to reach the ability to start the game. You can find the actual download size and progress in the console's settings menu.

The bar was finished as in 100%. I don't know what was going on but it played great last night.

As I said, the bar only shows what you need to start the game. If the game isn't fully downloaded (which has nothing to do with the bar), you'll eventually reach a loading screen while waiting for the rest to finish downloading. It's like this for pretty much every PS4-game out there.
70  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 01, 2014, 05:34:54 PM
*sigh* Another game that reinforces just how stupid separate release dates are in this day and age. I can't even preload this game yet, and it's not being released until Friday.
71  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 01, 2014, 03:58:28 PM

Quote from: leo8877 on October 01, 2014, 03:51:36 PM

Quote from: TiLT on October 01, 2014, 03:23:08 PM

Quote from: Crusis on October 01, 2014, 03:16:32 PM

Gorgeous game on the PS4 - what little I got to play. After the opening chapter I was stuck a screen that said "Downloading - 45 minutes remaining." This was after the game had downloaded. Will this happen with every freaking level for the digital edition?

No, it won't. You didn't fully download the game before playing, but had you waited a bit, you wouldn't have had to see that screen you're describing. Almost all PS4-games support playing before the download is fully finished, and the download bar on the main UI only shows how much you need to reach the ability to start the game. You can find the actual download size and progress in the console's settings menu.

Or you can click options on the game icon in XMB and go to information and it will show you download progress.

It will? Is that a new feature? I've never heard anyone mention anything but the settings menu before.
72  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 01, 2014, 03:23:08 PM

Quote from: Crusis on October 01, 2014, 03:16:32 PM

Gorgeous game on the PS4 - what little I got to play. After the opening chapter I was stuck a screen that said "Downloading - 45 minutes remaining." This was after the game had downloaded. Will this happen with every freaking level for the digital edition?

No, it won't. You didn't fully download the game before playing, but had you waited a bit, you wouldn't have had to see that screen you're describing. Almost all PS4-games support playing before the download is fully finished, and the download bar on the main UI only shows how much you need to reach the ability to start the game. You can find the actual download size and progress in the console's settings menu.
73  Gaming / Console / PC Gaming / Re: Windows 10 announced on: October 01, 2014, 01:01:13 PM

Quote from: Purge on October 01, 2014, 12:38:59 PM

This goes back a ways, but Winamp 4 doesn`t exist either (for similar marketing strategies).

And just look at where Winamp is now. Tongue

Also, Leisure Suit Larry 4 doesn't (didn't?) exist since Al Lowe had publicly vowed that there would be no number 4 in that series, and that was turned into a plot point in later games.
74  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: October 01, 2014, 04:29:36 AM

Quote from: Clanwolfer on October 01, 2014, 04:21:39 AM

Friggin' hell, the feedback from Oculus Rift dev kit folks is awesome - they updated the underlying SDK from an old one to the newest available, and added a lot of things that smooth out the VR experience quite a bit.

Reeeeeeally hoping that my large backlog of other items can help me hold off on this until retail release...

Oh boy, this is what I was hoping to hear. They were pretty silent about Oculus Rift when talking about new stuff in this beta, but those of us with one were hoping they'd do something. Sounds like they did. Now I have to try this out. smile
75  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 30, 2014, 07:42:00 PM
Seriously, if you're unable to see the difference, you might have a problem with your eyesight (or the computer you're playing these videos on isn't powerful enough to show 60fps video). The difference is night and day.
76  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 30, 2014, 05:44:00 PM

Quote from: ATB on September 30, 2014, 05:37:54 PM

Quote from: Eco-Logic on September 30, 2014, 03:52:48 PM

So stoked for this, and perplexed how ATB cannot tell the difference between 60 and 30 FPS.   I get not being able to tell resolution differences all that much, but I find FPS differences to be quiet jarring actually

If someone could say link me to a vid showing the same game at different FRs, perhaps I would get an idea?

Have a look at the videos on this page, but make sure you show them fullscreen. The Battlefield video is particularly telling due to the quick camera movements.

Follow the link within the article for more comparisons, though I don't think they run in full screen, only side-by-side.

Keep in mind that the difference feels more pronounced when you actually play a game at 30 vs 60 fps, due to the latency I mentioned earlier.
77  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 30, 2014, 04:15:30 PM
The FPS issue doesn't appear to matter for this game anyway. It seems a change was made to the PS4 version just before release that caps it to a perfectly stable 30 FPS, while someone who played the pre-release version confirmed that it used to run at 60 FPS unlocked, just like was reported and confirmed by others earlier. As for resolution, the PS4 runs at 1080p while someone who pixel-counted said that the Xbox One version runs at 900p. Both versions seem to have stable framerates.
78  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 29, 2014, 08:04:11 PM

Quote from: EngineNo9 on September 29, 2014, 06:18:08 PM

Time will tell, but I would guess that the performance and visual problem is probably less drastic than GAF would be making it out to be.  As with most games these days, whatever platform you play it on you'll probably have a good experience since you're not actively comparing it to something else at that time.

More reports are coming in saying that it's 30 fps on Xbox One, while the jury's out on resolution. Some are saying 720p, others are saying 900p, but nobody seems to have the tools to actually measure it, so I'd take that with a grain of salt. I just wish the developers would be open about this kind of thing. Rumors on the Internet are almost always worse than the truth, even if the truth is uncomfortable.

As for you ATB, that you claim not to be able to tell the difference between 60 fps and 30 fps tells me that you haven't actually played many 60 fps games. The difference is huge, though I have no problem playing games at 30 fps personally. For an example of of what kind of difference it makes, just look at The Last of Us. Most people found the PS4 version to be easier than the PS3 version (me included), and that's because of only two things: The improved controller and the improved framerate. It's not just a visual thing. A higher framerate also improves control latency, which means you can react quicker and make finer, more precise adjustments to your aim.

60 fps can be important for action games, but it doesn't really matter all that much for calmer games, like RPGs. Shadow of Mordor is an action game, so the framerate is pretty important.

If the rumors are true, the Xbox One probably has one advantage over the PS4: In many cases, locked 30 fps can make for a better experience than unlocked 60 fps if there are plenty of framerate drops on the latter. It does sound like the Xbox One is locked 30, while the PS4 is confirmed to be unlocked 60, but the PS4 version rarely dips below 60 according to reviewers, so the unlocked 60 is probably the best option in this particular case. That's not always true.
79  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/29) on: September 29, 2014, 04:39:26 AM
I caved and got Middle-earth: Shadow of Mordor (PS4), though I suspect I'll be quite busy with Wasteland 2 for a while. 22 hours and counting...
80  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 27, 2014, 08:50:04 PM
Jamming is an entertaining stat, as proven by Space Hulk. It keeps you on your toes and makes you keep your options open, rarely being able to expect things to run smoothly. And no, you don't multiply by 10. The percentage is accurate in my experience.

Btw, the situation I mentioned appears to be the exact same one that DOSHIGH was talking about, so it might just be a problem with that encounter.
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