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41  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: July 20, 2015, 06:05:48 PM

Quote from: Lee on July 20, 2015, 05:23:45 PM

Why is ATB, who is obviously trying to troll

I'm not so sure that's the case. ATB's view of the world has always been very different from most of the rest of us, at least as far back as I can remember. He may not even see the image he posted as provocative in any way.

Heck, if anything, ATB has gotten way more mellow since the early days at Gone Gold, though he's been slowly spiraling back into his old ways lately.
42  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: July 18, 2015, 07:37:32 AM
Take a lesson from this and don't buy season passes for anything in the future. They're really hurting the consumers.
43  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: July 17, 2015, 08:36:15 PM
Patch 1.07 is out. This one is pretty major, introducing a bunch of gameplay improvements including an alternate movement system, fix for Roach suddenly stopping, better inventory management, a player stash, and much more.

Quote
General
  • Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
  • Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
  • Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
  • Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
  • All crafting components and alchemy ingredients now weigh nothing.
  • Includes a number of wording and spelling fixes in multiple localized versions.
  • Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
  • Improves performance in the swamps of the No Man’s Land region.
  • Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
  • Introduces a number of optimizations that improve overall performance throughout the game.
  • Improves overall game performance.
  • Introduces a number of improvements to overall game stability.
  • Adds a warning if the user runs out of disk space and wants to crate a new game save.
  • The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
  • Adds a Books tab to the Inventory panel.
  • Introduces a number of additional loading screen hints.
  • Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
  • Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
  • Adds a feature whereby read and unread books are marked differently in the Inventory panel.
  • The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
Fixes
  • Fixes a rare issue where the player’s horse would not fall to the ground properly.
  • Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
  • Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
  • Includes a variety of collision fixes.
  • Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
  • Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
  • Fixes an exploit whereby players could loot gold from a single chest more than once.
  • Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
  • Fixes an issue with target locking, which should now be more responsive.
  • Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
  • Fixes an issue where damage from certain sources was incorrectly calculated.
  • Fixes an issue where the durability of alternative weapons did not drop as intended.
  • Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
  • Fixes an issue whereby meditation could be blocked by certain quests.
  • Fixes an issue where Stamina did not always regenerate properly.
  • Fixes an issue where Geralt’s statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
  • Fixes an issue where in certain circumstances gravity ceased to apply to the player’s horse.
  • Fixes an issue whereby the player’s horse would often stop abruptly before bridges or other narrow passages.
  • Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
  • Fixes a rare issue where players were unable to choose different Signs.
  • Fixes an issue where the player was sometimes unable to craft glyphs.
  • Fixes an issue where not all merchants would accept junk loot.
  • Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
  • Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
  • Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
  • The Zoltan gwent card should now always be present beneath the Hanged Man’s Tree if the player does not win it earlier in White Orchard.
  • Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
  • Fixes an issue whereby the presence of fog could adversely affect game performance.
  • Fixes an issue where Keira’s magic bubble could adversely affect performance.
  • Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
  • Fixes an issue whereby Colorblind mode was not properly saved.
  • Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
  • Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
  • Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
  • Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
  • Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
  • Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
  • Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
  • Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes’ Pursuits: For the Goddess’ Glory! in Skellige.
  • Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
  • Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
  • Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
  • Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
  • Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
  • Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
  • Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche’s camp.
  • Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
  • Fixes an issue where the In Wolf’s Clothing quest did not progress properly after the player read Morkvarg’s journal.
  • Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier’s body during the Echoes of the Past quest.
  • Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
  • Fixes an issue where the Scoia’tael from Novigrad was not always available to play in the Gwent quest.
  • Fixes an issue where the player could get blocked inside a cellar during the King’s Gambit quest.
  • Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
  • Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
  • Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
  • Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
  • Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
  • Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
  • Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
  • Fixes an issue with enlisting Sukrus from Skellige to be Hattori’s bodyguard in the Of Swords and Dumplings quest.
  • Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
  • Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
  • Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
  • Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
  • Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
  • Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
  • Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
  • Fixes an issue with the Dirty Funds quest.
  • Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
  • Fixes a issue with a loading screen at Aeramas’ residence during the Of Dairy and Darkness quest.
  • Fixes an issue where quest givers for the Deadly Delights and Jenny o’ the Woods contracts would disappear.
  • Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
44  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: July 16, 2015, 09:51:36 PM
Now that's what I call a broadside.
45  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: July 16, 2015, 08:30:03 PM

Quote from: Crawley on July 16, 2015, 08:21:32 PM

Really odd precedent.

If it had happened at any other time, yes. However, WB had "poor" timing with this game's release, getting it out just after Steam started allowing refunds. I guarantee you that the current situation would never, ever have happened if it wasn't for those refunds. Just look at how the same company handled Arkham Origins ("we're done patching our buggy game because we want to focus on DLC") and the more recent Mortal Kombat X. There's not a sliver of regret from WB when it comes to those, despite them being equally troubled on PC at the time of release.

Steam refunds is one of the best things to happen to gaming in a long time. With some luck, it could change the way publishers treat their customers. If WB's example is anything to go by, it's already happening.
46  Non-Gaming / Off-Topic / Re: Dear Gamespot, Stop Trying to Make Me Care about Your Host Personalities on: July 14, 2015, 04:56:00 PM

Quote from: SeaMoosi on July 14, 2015, 03:04:43 PM

There are some sites that have thrived on having mostly video content, like Giant Bomb, but those tend to mostly be personality-driven to begin with and most sites have been unable to replicate that.

GameTrailers (the site) is an interesting case study in this kind of thing. Up until last year or so, they were anything but personality driven. They thrived on putting the content front and center, with Brandon Jones (typically unnamed and unknown in the early days) lending his iconic voice. Then they were bought up and a bunch of people were fired. Something happened then, and I don't know if it was mandated by the new leadership (with Brandon Jones counting among them. He owns part of the company as its founder). They turned the site into a personality driven site with regular "shows" with distinct people running them.

The results appear to have been extremely successful for them. People respected GameTrailers before as the site for gaming videos, but the prevalence of YouTube and Twitch was making them increasingly irrelevant in today's market. With the switch to personality-driven content, people seem to be talking about their site all over the place now. They keep trying new shows, and most of them are very successful.

The difference between their traditional approach and the new one was most apparent during the Sony press conference at E3, when Shenmue 3 was announced. The live reaction from the GameTrailers studio went viral in an instant. This would never have happened with the old site.
47  Non-Gaming / Off-Topic / Re: Dear Gamespot, Stop Trying to Make Me Care about Your Host Personalities on: July 13, 2015, 08:47:34 PM
This is a tricky subject in many ways. Maybe the reason why sites have become so personality based recently is because the games media is inherently in the pockets of publishers? You can't visit a gaming news aggregation site these days without feeling as if you're reading nothing but press releases. Publishers release at least one piece of "rumor" or a press release a week, which keeps their important games in the spotlight. Meanwhile the sites that are supposed to present balanced opinions about games are utterly reliant on ad revenue from the same publishers they're supposed to be critiquing. It's a shady business, and even if a games site tries its hardest to keep its hands clean, the suspicion will never leave them.

It's much easier to trust a human being you can look in the eyes, even if it's through a video. Some of those people we see in gaming videos are just as much, if not more, in the pockets of the publishers, but at least it's easier to relate to these people and figure them out.

I tend to watch all of TotalBiscuit's videos. I don't always agree with the guy, and on some subjects I'm not even close to agreeing with him (no TB, 30 fps does not make a game unplayable), but I know his personality. I can translate his opinions into something that matters to me, and I can compare them to other people with other mindsets to gain a better understanding of the subject myself. Not to mention that he's shown himself to be completely transparent in his business deals and willing to stand up to bullying from publishers.

This is the kind of thing I don't really get with a news site that follows the traditional media approach.
48  Gaming / Console / PC Gaming / Re: [Kickstarter]Bard's Tale IV - InXile at it again on: July 12, 2015, 08:35:52 AM

Quote from: Lee on July 12, 2015, 07:09:18 AM

I fully expect Tilt to tell me I am remembering incorrectly now. :-)

As much as I'd love to, I never played any of the Bard's Tale games. Tongue
49  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: July 11, 2015, 06:55:38 AM

Quote from: leo8877 on July 11, 2015, 03:33:14 AM

These guys can do no wrong  http://youtu.be/CTNJ51ghzdY

Awesome!
50  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: July 08, 2015, 06:38:52 PM

Quote from: JayDee on July 08, 2015, 02:38:36 PM

And I don't hate the Batmobile, at all. In fact, it's my preferred method of getting around the city. I have no problems driving it and tank battles last a minute or less for me as I have no issues taking out the bad guys.

The Batmobile is evil like that. You start out thinking "hey, this isn't too bad," and then the game creates a steep difficulty spike that stays spiked for the rest of the game, and you begin to realize just how much you hate the damned thing.
51  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 08, 2015, 06:36:11 PM
I guess it would help understand my frustration when I say that the pre-release marketing for this game specifically said that it could be played either alone or with another player. They never gave any sort of indication that multiplayer would be forced upon you. To most people that might be a pleasant surprise. To me it was false advertising, leading me to purchase a product I might otherwise have reconsidered.
52  Non-Gaming / Off-Topic / Re: Dear Gamespot, Stop Trying to Make Me Care about Your Host Personalities on: July 08, 2015, 01:20:03 PM
Dude, that's Danny O'Dwyer. As mentioned earlier in this thread, he's great. He can make anything watchable.
53  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 08, 2015, 04:59:57 AM

Quote from: Lordnine on July 08, 2015, 04:54:26 AM

Quote from: TiLT on July 08, 2015, 04:20:21 AM

Heck, even the Souls games with their always online design allow you to choose if you want other players to be a thing in your game. Why not Journey?
I would say because the *multiplayer* was taking the place of what could have been AI creatures doing the same thing.  You were supposed to encounter other beings making the same journey you were.  Share in the strife and the wonder. They were part of the overall experience and to take it away was to make it less meaningful.

If you are to compare it to the Souls games, I would say a better comparison would be to let you keep your souls when you die or let you quick save.  It would have made the game more interesting to me but as everyone else asserts, it would defeat the purpose of the game.

So you're saying multiplayer is the purpose of Journey? I disagree strongly.

Look, can you guys just accept that when I say "I didn't like Journey because of X", the acceptable answer isn't any kind of variation of "you're wrong"? It's my opinion, no more and no less.
54  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 08, 2015, 04:20:21 AM

Quote from: Turtle on July 07, 2015, 10:16:14 PM

Thing is, you could just ignore them and keep doing your thing.

Which is what I tried to do. Then I tried to get something (I don't remember what exactly) optional that was hidden in an inaccessible spot that required a bit of thinking to get to, and just as I was figuring it out another player jumped ahead of me and grabbed what I was trying to get. That's when I realized that the game didn't want me to explore and enjoy it. It wanted to push me towards the end, and I was going to have fun with other players or else.

Telling people that they can just ignore a dominant feature of a game isn't very productive, especially when the industry standard is, and has always been, to give the user a choice in whether or not he wants to participate in multiplayer. Heck, even the Souls games with their always online design allow you to choose if you want other players to be a thing in your game. Why not Journey?
55  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: July 08, 2015, 04:11:31 AM
Finally finished the game yesterday, at 100% and with the true ending. Overall I enjoyed it, but the Batmobile should have been cut.
56  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 07, 2015, 05:31:27 PM

Quote from: Lordnine on July 07, 2015, 05:08:05 PM

Quote from: TiLT on July 07, 2015, 03:34:58 PM

I hope it can be played solo this time around, because the forced multiplayer really ruined the experience for me the first (and only) time I played it. Still, even if it can't be played solo, I can still pull out my network cable if necessary.

 saywhat

The multiplayer was one of the most interesting aspects of the game.  I remember the first time I was separated from my *friend* I was actually pretty sad and spent a good five minutes trying to find him again.

To understand my experience, you must realize that I don't enjoy multiplayer games over the Internet, especially not with strangers. Journey offered me plenty of exploration and beguiling secrets, then plopped another player in my lap who either took my goals right ahead of me or jumped all around me, pestering me to keep pushing on with the story. I had no choice in the matter. All the game needed was a single player option. I understand that this aspect of the game was really enjoyable to a lot of people. Just not to me. The lack of that little option made Journey drop from "must-play" to "game that pissed me off the most in 2012".
57  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 07, 2015, 03:34:58 PM
I hope it can be played solo this time around, because the forced multiplayer really ruined the experience for me the first (and only) time I played it. Still, even if it can't be played solo, I can still pull out my network cable if necessary.
58  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: July 06, 2015, 07:55:38 PM

Quote from: Lee on July 06, 2015, 07:29:06 PM

Anyone who doesn't get it: Think software, it's not a bug, it's a feature.

I'm a software developer, so I got it immediately. I suspect most within the profession would. Tongue
59  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 04, 2015, 08:37:04 AM
There are no right answers to most of your questions. Just do whatever you think is fun. You're not trying to reach Elite status as fast as possible here.

Quote from: Crawley on July 04, 2015, 01:15:50 AM

1) At one point during my last mission an NPC (playing in solo) seemed to contact me "you're a hard person to find. I got some information for you..." However I had no idea how to reply back to them or if they were actually contacting me. How the heck do I do that? I saw them under my "Contacts" and I could target their ship, but that seemed to be about it. In the solo game are you going to be contacted by NPCs for special events?

Some missions can branch out and offer you choices with consequences. It sounds like you ran into one of those. I think you should have received some instructions from the guy, or at least should have been able to talk to him through the Contacts window. I've never done such a mission myself, so I'm not 100% sure. I believe it's supposed to be automatic, and then you can choose for yourself whether or not to actually do what the guy asks.

Quote
3) Speaking of those missions I'm lost of the missions where you have to find the resources first then deliver them to wherever. How am I supposed to find where it is whatever I need? There doesn't seem to be anything specific on the map.

The galaxy map can show you where specific resources are being traded to and from by NPCs. It's not exact science and can show trade routes that are not currently in use because of resource depletion, but unless you want to use 3rd party tools, this is your best option.
60  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: July 04, 2015, 08:31:54 AM

Quote from: Teggy on July 04, 2015, 04:01:34 AM

Finished up the story today. I got all the most wanted except for Ridler and I may give him a shot.  I have less than 100 to go but I have a feeling the races are going to be really annoying - I may YouTube his ending.

There are supposed to be 3 different endings to the main story too, FYI. You get the true ending by getting 100% completion, as far as I know. That includes all the Riddler trophies.
61  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: July 03, 2015, 04:11:01 AM

Quote from: whiteboyskim on July 03, 2015, 01:24:17 AM

I never played the games in this series as I skipped the PS3. When the revamped bundle is released this fall for PS4, would you advise picking it up?

Is water wet? slywink
62  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: July 02, 2015, 08:41:08 PM

Quote from: whiteboyskim on July 02, 2015, 08:34:25 PM

SWEETNESS! I'm also still instinctively hitting the L2 when I try to brake, which completely fucks you during a chase/race/driving around.

Their choice of mapping for this one puzzles me. Using L2 for brake/reverse would have been much better than what they're using it for now, which is to have you hold it down to stay in battle mode. My hand gets tired during extended battles due to having to constantly hold this down. They would have been better off making battle mode a toggle and putting it on the square button (PS4) instead of having the braking there. I mean, it's not like you're about to voluntarily and temporarily turn back into driving mode in the middle of a battle, so why force us to hold down the button?
63  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: July 01, 2015, 08:28:49 PM
The Batmobile sequences get worse and worse the further into the game you get. They're absolutely infuriating where I'm at now. The faults are many:

- The handling is weird, and I can't truly get used to it.
- Even if you do get used to it, the game loves pulling back the camera during dramatic sequences (help, I can't see where I'm driving!) and going into slow motion when you destroy enemy vehicles or pull off some stunt. The slow-mo is a horrible design choice because everything turns sluggish, including the controls. Most of the time I spin out and lose control over the Batmobile is in such sequences, as everything I've learned about the car's controls up until then no longer applies and it feels like I'm driving on the moon. These sections are where you need the control the most too.
- Story sequences with car chases will kill you with one single mistake, requiring a reload. This takes about 15-20 seconds on the PS4, and is annoying when these chases are mostly trial and failure.
- The camera is too low to the ground, which means that you're likely to fly off the road during chases since any downward slope means the road is impossible to see.
- The aiming system during chases feels random. The reticle will expand or shrink without any explanation. Whenever I think I've figured it out (distance? Direction my car's facing?) something happens to disprove my theory. This makes already frustrating chases feel even more frustrating.
- The Cobra tank sequences that require you to "sneak up" on the Cobras to take them out are possibly the most annoying of all. You're supposed to stay behind these things for about 10 seconds to get a lock that will instantly kill them, but that's easier said than done when they'll randomly stop and turn around on a dime for no apparent reason that I can predict, and at that point you're facing the wrong way to escape their shots that can kill an un-upgraded Batmobile in one or two shots. The level designers are also very fond of placing a bunch of these tanks next to each other, which means sneaking up on one tank regularly puts you in the line of sight of two others. This is very hard to avoid since the radar is so inaccurate as to be next to useless during these sequences.
- The less said about the Riddler races (trial and failure with no way to reset except going through the entire lap, hooray! Also, the difficulty is increased by both making the tracks harder and by giving you next to no room for mistakes. Thanks, game!) the better.

They really should have scrapped the Batmobile or limited to a few simple sequences without too much difficulty (and no races!) for variation. By making it central to the game's design, too much of the game relies on this game mechanic being solid and fun, and it's neither of those two.
64  Non-Gaming / Political / Religious Nonsense / Re: Gay Marriage is now totally a thing. on: June 30, 2015, 08:23:46 PM

Quote from: Gratch on June 30, 2015, 07:53:35 PM

So basically, "Stop being intolerant of my intolerance."

This tends to be what it boils down to, which shows a serious lack of understanding of what "intolerance" means by the people who were first accused of being intolerant and are now accusing back.
65  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: June 30, 2015, 03:22:55 PM
Remember that correlation does not imply causation. There may be a number of reasons why Amy Hennig's work was scrapped, though I suspect most people will immediately jump to the "they scrapped it to get rid of her influence over the game after some quarrel that made her quit." It might have been the other way around, for example. Naughty Dog may have decided that Uncharted 4 wasn't living up to their expectations, and told Hennig to change it. She got upset and left. The Last of Us guys stepped in to do it instead.

Or it could be something else. We won't know until they tell us, which they probably won't. Let's not assume that anything nefarious went on behind the scenes, at least.

66  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 29, 2015, 04:17:25 AM
The early Riddler trophies are supposed to be easy to find, but more complex ones unlock over time. You're probably not there yet. Where I'm at right now, I keep running into a bunch of trophies that are of the same caliber as the ones in Arkham City.

I'm finding myself enjoying the game a lot, whereas I quickly lost interest in Arkham Origins. Arkham Knight's biggest problem is the Batmobile, which is rarely fun to use for anything except moving between A and B. The Riddler races in particular are atrocious and don't fit into this game at all, and chasing down APCs and other things is more annoying than anything else.

The rest of the game is solid though. I'm particularly enjoying that, except for the Riddler trophies as usual, none of the content feels like the typical Ubisoft cookie-cutter design. Whenever I do a side quest, I'm given something interesting to do with some kind of story context.

The controls are getting out of hand though. This game needs to be simplified a bit. There's far too much going on, and I sometimes don't know what I just did ("how the hell did I end up in the Batmobile and electrocute all my enemies? I didn't even push L1!").
67  Non-Gaming / Political / Religious Nonsense / Re: Gay Marriage is now totally a thing. on: June 26, 2015, 06:26:31 PM
It's kind of amazing that so many Christians seem to believe that their religion invented marriage and that the concept somehow belongs to them. Newsflash: Stealing something doesn't make it yours.
68  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 26, 2015, 04:13:52 AM

Quote from: EngineNo9 on June 26, 2015, 01:57:29 AM

Quote from: SkyLander on June 25, 2015, 09:29:58 PM

I'm one of the lucky few that seem to have a playable game. But I also know that the game could look a lot better. I remember playing Arkham City and that looked better than this game.

I'm just playing Arkham City now, and you might be looking back at that through rose colored glasses.  It doesn't look bad, but it feels like it lacks some real detail even with everything on High.

Yeah, Arkham City feels very last gen these days. It was good-looking at the time, but pretty dated now.
69  Gaming / Console / PC Gaming / Re: on: June 25, 2015, 08:08:04 PM

Quote from: JayDee on June 25, 2015, 07:51:38 PM

It's definitely a Rocksteady game in that I'm about an hour in and I have no idea what I'm doing or how the controls really work. I find the learning curve on these games to be high but once I settle in and figure things out it's a blast to play.

The game does have an annoying habit of telling you the controls long after you actually need them, doesn't it? It doesn't help that the instructions that occasionally pop up are really small on the screen, making them hard to make out in the middle of a hectic battle or action sequence, at least on console.
70  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 25, 2015, 07:26:37 PM

Quote from: Crawley on June 25, 2015, 06:23:10 PM

Quote from: TiLT on June 25, 2015, 05:19:40 AM

Those of you reporting no problems on PC, you're probably "suffering" from problems you aren't noticing. For example, are you seeing rain effects on Batman himself? The PS4 version shows very convincing droplets of water running down the costume, but from what I've seen, the PC version doesn't have this effect. Other issues include very low-quality textures on PC.

I think the main complaints from the PC users that I've read is the gameplay isn't smooth. There's a lot of stuttering or frame rate drops, particularly when you get in the Batmobile.

That was kind of the point. People aren't complaining much about it because they probably aren't aware that stuff is missing, even if that stuff is pretty substantial. I've heard a bit more about it since the last post, and I can tell you that the PC version lacks all rain effects (except the rain itself) and has no ambient occlusion or depth of field, when both the PS4 and Xbox One versions have all those things. The PC version also isn't capable of streaming assets properly without an SSD disk, while the console versions do perfectly well with mechanical disks. Also, as I mentioned, some texture assets are considerably lower quality on PC than on consoles, for no reason whatsoever.

Most PC players probably aren't aware that the game is supposed to look much better than what they're getting, simply because they haven't got anything to compare it with.
71  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 25, 2015, 05:19:40 AM
The problems with the PC version are apparently serious enough that WB has pulled the game from retail, including Steam, until things are fixed. They're even clearly telling people how to get a refund for the game on Steam. These problems shouldn't have been there to begin with, but at least WB is showing some class by doing this.

Those of you reporting no problems on PC, you're probably "suffering" from problems you aren't noticing. For example, are you seeing rain effects on Batman himself? The PS4 version shows very convincing droplets of water running down the costume, but from what I've seen, the PC version doesn't have this effect. Other issues include very low-quality textures on PC.
72  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: June 24, 2015, 05:43:29 PM

Quote from: farley2k on June 24, 2015, 05:33:35 PM

Anyone playing this on a PS4 with an SSD?  Last night I played for an hour or two and spent more time looking at the loading screen after dying than I did playing.  I am wondering how much upgrading my PS 4 to SSD would improve those loading times.

Based on what I've read, adding an SSD to a modern console has marginal effects at most, and in some times makes loading times worse. Hybrid disks give the best value on consoles for the most part. Expect to shave off maybe 1-4 seconds at most, but probably not even that.
73  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 23, 2015, 08:17:00 PM
Man, this game takes a long time to open up. I've been playing for about 6 hours tonight, and only now are more missions starting to appear. I haven't seen a single Riddler trophy either, whereas the earlier games had them all over from the very beginning. Either I'm blind, or those trophies get added after you finish the early Riddler missions.
74  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 23, 2015, 04:58:15 PM

Quote from: naednek on June 23, 2015, 04:16:45 PM

I need to find way to be able skip the crazy long intro advertisements (you know, publisher, developer, graphics maker, etc...) 

This is one of the reasons the suspend functionality on the PS4 was so welcome.
75  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 23, 2015, 06:24:54 AM
Reports indicate that the PC version runs like crap, even on the best hardware available on the market. It's also locked to 30 fps (why?), but this can be changed in the INI file.

The PS4 version runs extremely smooth at a stable 30 fps based on Digital Foundry's report, even before the day 1 patches. The Xbox One version has been a big unknown so far since any videos of it have been immediately deleted. It's supposedly stable at 30 fps too, but little has been confirmed.
76  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 23, 2015, 05:06:07 AM

Quote from: naednek on June 23, 2015, 04:41:51 AM

I don't think you'll ever find a perfect game past or present

A 10/10 review score does not mean, and has never meant, that the game is perfect.
77  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: June 23, 2015, 04:16:34 AM

Quote from: Zinfan on June 22, 2015, 09:32:43 PM

Quote from: TiLT on June 20, 2015, 07:07:11 AM

Quote from: naednek on June 20, 2015, 02:41:11 AM

Quote from: YellowKing on June 20, 2015, 01:11:07 AM

Except for GameSpot, which gave it a 7/10. However, their reviewer seemed to have a MAJOR gripe with the abundance of Batmobile sequences. The other really high reviews I read mentioned this, but didn't dock points for it.

ya and that guy who reviews is usually extreme in his reviews.  I know 7 isn't a extreme bad scores, but like YK mentioned his major gripe is the batmobile's overuse.  And that warrants a mediocre score....  

When I saw that score in comparison with the other scores, my first thought was: "I bet it was reviewed by Kevin VanOrd." And wouldn't you know... He's very cynical about most games these days, and has a hard time liking them. His scores tend to be outliers.

Having said that, the constant mentions of too many tank sequences in the game from so many reviewers aren't surprising, but disappointing nonetheless. The Batmobile sequences never looked appealing, from the first time the game was revealed. That the game is littered with sequences where you have to use it is a shame, because it might seem like they tried to innovate needlessly here.

Didn't he give Witcher 3 a very rare 10?

Yes, he did.
78  Gaming / Console / PC Gaming / Re: What are you Batman Batman Batman Bat-(sorry) buyying this week? (6/23) on: June 22, 2015, 02:41:25 PM
Bought Batman on the PS4 after seeing the great reviews. I refuse to buy any of the DLC though, since I see WB's attitude towards consumers to be outright hostile and I don't want to reward it.
79  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: June 22, 2015, 01:59:01 PM

Quote from: hepcat on June 22, 2015, 01:42:03 PM

Also, there's no such thing as werewolves in real life!

Are you saying that Geralt's sheaths are magical, mythological items?
80  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: June 22, 2015, 01:32:49 PM
Am I the only one amused by how the animators just plain gave up on trying to make the concept of a back-mounted sheath look realistic? If Geralt wore his sheath like he does in this game it would be completely impossible for him to draw his sword, and the animators know it. Instead of pretending like it's even remotely realistic, The Witcher 3 just has Geralt pull the blade roughly 20% of the way out of the sheath the normal way (which is about as far as he'd be able to make it go realistically), and then the thing is free, allowing him to pull it out of the sheath's still intact edge. It's the same thing when he puts it back in. He doesn't slide it in. He just slices it into the side of the sheath.

The back-mounted sword sheath is a Hollywood invention that is looking more and more ridiculous the better looking our games become. There's a reason why real swordfighters wore their swords in their belts.
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