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41  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 08:19:47 PM
My first city is doing quite well at the moment. I've passed a population of 10,000, and I'm keeping traffic under control so far. A couple of screenshots:

An overview of the city:


One of the residential areas, close to the local ore mines, with a view towards the city:


A look at some of my design decisions in order to deal with traffic problems:


The ore mines, which are a controversial topic among the population. I expect to repurpose the mines into farmland later, so everyone should eventually end up happy:


I've seen many people fall into the trap of designing their cities on a grid, as if they were still playing SimCity 4. There's no need to do that for the majority of your city. You've got plenty of space to grow on, and your city will look much, much more organic and interesting if you're willing to think outside the box. Also, a grid seems to be a recipe for traffic disaster in this game.
42  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 06:46:20 PM

Quote from: Caine on March 10, 2015, 05:52:51 PM

Everything you wanted out of a simcity game that Maxis was too stupid to deliver.

Don't blame Maxis for the corporate requirements given to them by their publisher. What happened to SimCity and The Sims is entirely EA's fault.
43  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 12:20:06 PM

Quote from: Punisher on March 10, 2015, 11:14:22 AM

I wonder what the holdup in the release is. Other games have no problem unlocking at midnight from Steam, but they are saying that Steam is the reason for the delay. I think it is unlocking at 2:00PM EST.

It's unlocking in a little under 5 hours from now. That's the standard release time for Steam games that aren't deliberately going for a staggered release for each time zone. Steam always does its updates at that time, at least in Europe, and it's one I've become quite familiar with. Remember, the development team consists of 13 people and is in Finland. You can't expect them to do this in the same way that huge AAA studios can.
44  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/10) on: March 09, 2015, 05:16:24 AM
Cities: Skylines is pre-ordered. Ori and the Blind Forest has had me intrigued since its first reveal trailer, so I'm keeping an eye on that for PC.
45  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 07, 2015, 07:35:44 AM

Quote from: wonderpug on March 07, 2015, 04:37:10 AM

Quote from: Teggy on March 07, 2015, 04:31:39 AM

Well still then I'll need to decide if I want to invest in my PS4 or my PC.

Have to wait and see, of course, but I think indie devs will put the Rift ahead. You can already do the Death Star trench run in VR using the Rift; who knows how long it'll take before you can do it on the Morpheus.

I suspect it won't take long. Indies are probably going to be the primary source of VR experiences on the Morpheus for a while, except for in those cases where Sony has a partnership with some larger company (if that'll even happen. We don't know). Most indies with a VR game are probably going to be very eager to spread their game across as many platforms as possible, and as of now that means PC -> PS4.
46  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 06, 2015, 10:23:19 PM

Quote from: Teggy on March 06, 2015, 05:07:07 PM

Quote from: TiLT on March 06, 2015, 07:31:08 AM

Quote from: Teggy on March 06, 2015, 01:00:23 AM

I really can't get into VR until I start seeing how games support it. No way am I buying more than one of these headsets because EA only supports one and Ubisoft supports another or whatever.

That's not going to happen. Unless a title is a paid exclusive, it's in those companies best interests to make their titles work on both available VR sets. The market will be small enough initially anyway, and they don't need to make it smaller.

Both? We've already got Valve, Sony, Oculus and I assume Microsoft.

Yes, both. Morpheus probably won't work on PC, and Gear VR runs off a phone. The only PC competitors are Valve and Oculus. Microsoft is going for AR instead of VR, two very, very different technologies that are in no way compatible with each other.
47  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 06, 2015, 07:31:08 AM

Quote from: Teggy on March 06, 2015, 01:00:23 AM

I really can't get into VR until I start seeing how games support it. No way am I buying more than one of these headsets because EA only supports one and Ubisoft supports another or whatever.

That's not going to happen. Unless a title is a paid exclusive, it's in those companies best interests to make their titles work on both available VR sets. The market will be small enough initially anyway, and they don't need to make it smaller.
48  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 05, 2015, 07:35:46 PM

Quote from: wonderpug on March 05, 2015, 07:25:37 PM

Quote from: TiLT on March 05, 2015, 07:12:14 PM

Quote from: wonderpug on March 05, 2015, 07:03:35 PM

How well does your right eye see up close?  Since the VR screen is going to be just a few inches away from your eyes, even if something is very distant in the virtual game world, your right eye will only have to focus on an actual object that's just those few inches away.

This isn't true, which might sound crazy. There's a lens in front of each eye that bends the light so that it hits your eyes straight on. As far as your eyes can tell, what you're looking at is way off in the distance. Your ability (or lack of) to look at objects up close doesn't come into the picture.

If the display screen just showed nothing more than "Hello World", just how far would you say the lens would shift the apparent distance?

edit: Huh. Now I'm really confused. Poking around the internet, I see some people say the lenses let you focus all the way out to infinity, while others say they can use the Rift without glasses despite being extremely nearsighted.

I'm particularly interested in knowing how this will work since my wife has even worse vision than Zinfan.

I don't remember quite how it goes, but supposedly one kind of sight deficiency (near or far) isn't a problem with the Rift, from what I've been told.

And yes, the lenses make things physically appear at infinite distance from your eyes. You'll actually change your focus based on what part of the VR world you're looking at, but the distance to the screen isn't a factor in this. The only odd thing about this solution is that everything will be just as clear, regardless of distance. Future VR sets may implement eye tracking to detect what you're looking at, and then applying a field of view effect to the rest of the scene.
49  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 05, 2015, 07:12:14 PM

Quote from: wonderpug on March 05, 2015, 07:03:35 PM

How well does your right eye see up close?  Since the VR screen is going to be just a few inches away from your eyes, even if something is very distant in the virtual game world, your right eye will only have to focus on an actual object that's just those few inches away.

This isn't true, which might sound crazy. There's a lens in front of each eye that bends the light so that it hits your eyes straight on. As far as your eyes can tell, what you're looking at is way off in the distance. Your ability (or lack of) to look at objects up close doesn't come into the picture.
50  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 05, 2015, 07:02:39 PM

Quote from: Zinfan on March 05, 2015, 06:49:02 PM

I would like to try out a set if only because my right eye won't focus better than 20/200 right now so my vision is primarily left eye dominant.  I figure this could be a real issue when you need to look at separate screens in order to get the VR experience.

It shouldn't cause you any issues. The thing is that VR replicates reality for you. If you see poorly on one eye in real life, you'll see poorly on that eye in VR. It'll still retain the effect that makes it so immersive.

People often make the mistake of assuming that 3D is the magical ingredient of VR. It's not. It's a combination of a huge amount of factors.
51  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 05, 2015, 02:48:23 PM

Quote from: USMC Kato on March 05, 2015, 02:43:29 PM

I haven't been keeping up on VR development lately, but is there going to be some VR standard for game Devs or is it going to be VR platform specific coding?

I don't think it's entirely set in stone yet. The VR hardware companies (possibly even Sony) have everything to gain from using a common standard, and I believe this is their intention as well. AMD also just announced LiquidVR, which is their system for making VR development easier and more standardized. We'll just have to wait and see what happens in this area.
52  Gaming / Console / PC Gaming / [PS4/XB1] Rock Band 4 on: March 05, 2015, 02:25:10 PM
Oh yeah, Rock Band 4 was just announced for PS4 and Xbox One. Apparently, the game might support existing instruments, and will allow you to import your music from the previous games. And it's coming out in 2015! smile

Quote
And here's a handy FAQ for you!

Q: When is RB4 coming out?!
A: Rock Band will be out this year. Stay tuned for more specifics in the coming months.

Q: What consoles is RB4 coming out for?
A: Rock Band 4 will be released for Xbox One and PlayStation 4.

Q: Why not Wii / Wii U / PC?
A: Due to shifting production priorities and capabilities of the studio, we don’t currently have plans to release RB4 on the Wii / Wii U / PC simultaneously with Xbox One and PS4. While we genuinely appreciate the support of Wii Rock band users over the years, and the increased interest from PC gamers, the truth is that we had to prioritize opportunities on other platforms with historically larger RB audiences.

Q: Will my old DLC work on the next gen console of the same type, i.e. PS3 -> PS4?
A: Yes! Content purchased from the store or exported from a disc will transfer over to the new generation of consoles at not addition cost as we make that content available.

Q: Will my old DLC work if I bought a different next gen console, i.e. Xbox 360 -> PS4?
A: Cross platform DLC compatibility is not entirely within our control, as DLC ownership is managed by the 1st parties.

Q: Will my old hardware work?
A: We’re already working closely with Mad Catz, Sony, and Microsoft on solutions for letting you use legacy hardware on new consoles. This is a challenge on both the software side and hardware side, but something we’d love to happen. We’ll have more information on this in the coming months.

Q: Will you be making new hardware?
A: Yes we will! You can preorder a new PAX East exclusive guitar if you come by the Harmonix booth! We’re working with Mad Catz, who has a lot of history with RB gear, and we’re excited to get more instruments back into the world.

Q: Will there be any new instruments, i.e. a tuba, accordion, mouth harp, etc?
A: We’re concentrating on the core band that people are most familiar with (guitar, bass, drums, and mic) rather than expanding on the types of playable instruments in RB4.

Q: What will the new Rock Band cost?
A: Sorry, but we’re not talking about pricing at this time.

Q: What instruments will be playable? Wiill RB4 have Pro guitar and keys?
A: Rock Band 4 will focus on the core experience and the roots of the franchise – guitar, bass, drums, and vocals. There will be no Pro Guitar or key support in Rock Band 4. We will continue to support “Pro” mode for Drums.

Q: What are the new features?
A: We’re not quite ready to reveal the evolutionary features of Rock Band 4, but we’re excited to show you in the coming months how we’re expanding the core gameplay you love.

Q: Will you be bringing back [Random Feature X]?
A: We’re not quite ready to reveal the feature set of Rock Band 4 yet, but keep posted for more info!

Q: Will you have songs by [Random Band X]?
A: We’re not talking about the disc soundtrack just yet, but you can bet it’ll be awesome. Over 2000 songs spanning over 500 artists already exist in Rock Band catalog and we’re committed to expanding that and supporting the game post-launch with DLC, and we’re always looking for new bands and sounds, so keep the suggestions coming! Let us know what you want at RockBand.com/request

Q: When will you have more news about RB4?
A: Soon! Keep posted to our social channels and the Harmonix forums for updates.

Q: When can I preorder RB4?
A: You can sign up for preorder notifications right now at RockBand.com/preorder!
53  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: March 04, 2015, 09:24:25 PM
I would strongly advise that anyone considering buying this game does so on a platform with VR support. At the moment that means PC, as we don't know anything about a PS4 version or if such a hypothetical port will even support Morpheus. The Xbox One doesn't have a VR solution, and probably won't for a long time, if ever.

You may not expect to want to play this with VR, but once you've tried it that way, you'll change your mind. Trust me.
54  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 04, 2015, 09:20:38 PM
EA just shut down Maxis Emeryville, so we can wave goodbye to SimCity. How predictable of them to force a developer to make horrible design decisions and then let that very same developer take the fall. Fucking EA.

It kind of leaves a bitter aftertaste in my mouth to see this small company making what appears to be a much better game in Cities: Skylines than SimCity 5 was, while Maxis gets closed. At least there's a silver lining for us consumers in that EA fucked up so bad that they left the city management market wide open for their competitors, and someone is moving in on it right away.
55  Gaming / Console / PC Gaming / Re: Playstation Plus - Now with lots more free games! on: March 04, 2015, 08:05:48 PM
The PS4 is getting the increasingly sweet end of the deal on Sony's end lately. I got 4 new PS4 games this month alone, even though two of them are supposed to be for Vita and PS3, but are actually cross-buy.
56  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 04, 2015, 07:43:29 PM

Quote from: Rumpy on March 04, 2015, 07:31:02 PM

I'm still not entirely sold on VR, though that may change once I get to try it out.

Yes, it will.

Quote
But my concern is that it won't be very good for long-hour gaming sessions that we gamers are so used to, but for shorter spans of time due to the way it would play with our senses

You can't do long sessions initially, but as you get used to it, the only thing that could keep you from playing for hours and hours is the physical weight of the unit itself. With better ergonomics in the launch models, this should become less of a problem than with the developer kits.
57  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 04, 2015, 05:27:41 PM

Quote from: wonderpug on March 04, 2015, 05:13:14 PM

I'm bummed that Valve is going in their own direction with VR instead of just joining the Oculus bandwagon.  I can see myself liking the technology enough to buy both a Rift and a Morpheus, but a 3rd VR platform on top of that is a tough sell.

I don't expect this to be an issue. Both Valve and Oculus are likely cooperating on a joint standard for VR, which would make it a breeze for developers to support both.
58  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 04, 2015, 04:55:29 PM
I started looking at this today, and it looks VERY promising. It's dirt cheap for a new game too, particularly since it seems to do more than SimCity did, and better too. It goes to show what a mess Maxis has become these last few years.

I'm not really fond of pre-ordering, but I might consider it for this game.
59  Gaming / Console / PC Gaming / Re: Wolfenstein: Old Blood (digital release prequel) on: March 04, 2015, 04:22:43 PM
Oh my! This is what happens when a game becomes a surprise hit. smile I'm totally in! Having platinumed the game, I'm still looking forward to more.
60  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 04, 2015, 12:16:43 PM

Quote from: Eco-Logic on March 04, 2015, 12:04:40 PM

These are massive numbers.    Wonder what Xbone numbers look like?

Based on previously released sales numbers and estimates by professionals, I would guess the current number is between 12 and 13 million, probably on the lower end between those two. Microsoft doesn't typically release anything but shipping numbers, and those are next to impossible to compare to sold through.
61  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 04, 2015, 09:50:56 AM
Sales for the PS4 have now passed 20.2 million worldwide. These are sold through, not shipped. In other words, these are PS4s that have actually been bought by customers. Sony has sold almost 2 million PS4s since Christmas alone, in the two slowest months of the year.


62  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 02, 2015, 05:21:47 AM
Valve should probably be considered a very serious competitor in VR. I'm quite surprised actually, as they have repeatedly claimed that they aren't working on commercial VR. They did create a very expensive demo unit that has been regularly talked about as the best way to show the potential of VR at the moment. That unit is a bit more advanced than the current Rift, and it's interesting to see that they're taking some of the ideas from it into their commercial unit. Particularly, the ability to move around physically is the most notable feature of their demo unit, and this commercial unit will support that as well.

It does sound like Valve's VR unit will be expensive though, and I suspect Oculus might beat it on price and quite likely also technical specs. We'll just have to wait and see.

Quote from: Zinfan on March 01, 2015, 10:52:42 PM

didn't the Rift start at Valve and Valve let the developers go after deciding not to pursue it?

No, the Rift prototype was made in Palmer Luckey's garage, and he certainly didn't work for Valve.

Quote from: YellowKing on March 02, 2015, 12:19:04 AM

I'm thinking 2016 or 2017 for it to truly hit mainstream. It took a year for the XB1 and PS4 to semi-mature and get people on board, and I think this is an even steeper adoption curve. It's all going to be about the software, and it's going to take time to make those "killer apps" that get the general public on board.

You're more optimistic than Oculus, then. They seem to be expecting something closer to 5 years before VR goes mainstream. They're aiming for technology enthusiasts at first, and would be very pleased with a million sales during the first year.

Also, remember that Oculus has acquired quite a bit of software development talent. They're working on things behind the scenes. We should expect some impressive software releases for VR at the same time as the Rift launches, even if we haven't heard of any of it quite yet.
63  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/3) on: March 02, 2015, 05:13:26 AM
I'm still struggling with my recent backlog, so I'm not feeling any need to purchase anything new quite yet. So, nothing this week.
64  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 27, 2015, 06:00:03 AM

Quote from: Gratch on February 27, 2015, 05:47:26 AM

The Cobra has the same cargo capacity as the Hauler

The Cobra Mk3 has considerably more cargo space than the Hauler. Their stock setup leaves the Hauler with 12 cargo space, and the Cobra with 18. However, if you fully upgrade both of them (going so far as to swap out your shields for cargo space), the Hauler has 22 and the Cobra has 60! Even if you leave the shields in place, the difference should still be very large. Stock cargo space is often a poor indicator of a ship's potential.

You can use this chart as a guide:

65  Gaming / Console / PC Gaming / Re: [360/XB1/PC/Wii U/3DS/DS/Ps3/Ps4/Vita] LEGO Marvel Super Heroes on: February 25, 2015, 09:24:14 PM
Iron Man is a horrible choice for the flying sections. The controls are much better with other fliers, but not the ones you get early on. I don't remember the specifics, but go out of your way to track down some of the more versatile flyers who don't have jetpacks or other tools to help them levitate.
66  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 24, 2015, 02:21:41 PM

Quote from: MonkeyFinger on February 24, 2015, 02:01:49 PM

[sigh] OK, time to confess that I apparently SUCK at killing Lycans - as in the first damn one at the end of Chapter 1. What's the "trick" here? OK, great, I can dodge when the red X shows up but so what - how in the hell do I kill it? Can't seem to shoot it, the R1 secondary weapon on the rifle doesn't seem to phase it and any time we grapple, my mad button mashing still ends up with me dead.  mad

So what works?

Just shoot them a few times, then run up to them and do the context-sensitive killing blow. You should get a tutorial message about this the first time you have to do it. It's not hard at all, honestly.
67  Gaming / Console / PC Gaming / Re: A good, basic FPS? on: February 23, 2015, 04:16:37 PM

Quote from: Caine on February 23, 2015, 03:56:02 PM

I'm grabbing Wolfenstein at the PSN sale price.  I'd prefer a disc instead of clearing out almost 50gb of free space, but it might be a while until the disc gets that cheap.

If you're talking about the PS4 version, it doesn't matter if you get the disc version or not. All PS4 games require full installs and take the same amount of space no matter if they're on disc or are digital versions. You'll have to clear out that space anyway.
68  Gaming / Console / PC Gaming / Re: A good, basic FPS? on: February 23, 2015, 07:14:17 AM
Call of Juarez: Gunslinger is solid, if a little "light". I don't know how to describe it, except that it sometimes feels like a shooting gallery in all the wrong ways. Still very enjoyable though.

My recommendation would be for Wolfenstein. It's not for nothing that this is a game that got in among the top nominees for Game of the Year 2014, and in some cases even won that honor. It's a very good, old-school shooter the likes of which we don't really see any more, but it's still way more clever, better written and better acted than it has any right to be, and it encourages you to replay it at least once due to the way the storyline splits dramatically at the very beginning of the game. Wolfenstein was one of the best and brightest surprises of last year, demonstrating that in a world of Call of Duty clones, there's still hope for an FPS genre on life support.
69  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/24) on: February 23, 2015, 07:09:47 AM
For such a long list, there's actually nothing there I want to buy. I've got a bad feeling about Resident Evil Revelations 2 as well, though I haven't got much to base that on.
70  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 22, 2015, 06:43:25 AM

Quote from: Gratch on February 22, 2015, 12:57:16 AM

EDIT #2:  Three more "give me your cargo" interdictions tonight when my cargo hold was empty.  One of which killed me, along with my map data that I'd spent the last 90 minutes collecting.   finger  I'd be happy to drop some cargo so they'd get off my ass...if I had even a single thing to drop.  Maybe this is just a Solo play thing, does that happen often with NPC's in Open Play as well?

Based on the design documents, at least, pirates or enemy explorers will hunt down ships with map data to obtain it from you, or hinder you from selling it in order to increase the value of their own data.
71  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 21, 2015, 07:56:49 PM
Well, I just finished the game, and it stayed strong throughout. You'd think something was broken about the game with the scores it's been getting, but there isn't. I didn't time myself, but I suspect I took a little more than 7-8 hours to finish. Might go back to get the platinum, as I already got most of the gold trophies.

The game pretends to be longer than it actually is, because the early chapters are longer than the later ones. There are 16 chapters in total, but the last 6-7 fly by very fast. Some chapters can take 30-60 minutes to play through, while others are just a 2-minute cutscene.

The story also doesn't really finish what it started, and very clearly lays the foundation for a sequel or DLC. Though with the restraint these guys have shown with DLC so far, I don't know if that's the strategy they're going for.
72  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 20, 2015, 09:54:59 PM
Well, I've played the first three chapters (plus prologue) now, and I've enjoyed them a lot. I think I'm starting to see why so many reviewers disliked the game though. We've gone through a very gradual change in video games over the last 10 years or so, where developers and publishers (particularly those) don't want to risk the player becoming bored, so there has to be action all the time. Better yet, there should be plenty of action between the action, just to avoid any risk that you'll lose interest. Ubisoft has become particularly bad at this. Count the number of random encounters you'll run into when moving from one location to another in Assassin's Creed Unity or Far Cry 4, for example. It gets tiresome really quickly, unless you've got a really short attention span (which admittedly the primary target group most likely has). EA isn't much better (worse? Opinions, opinions...) either though.

The Order: 1886 doesn't care about that. It does its own thing at its own pace, and you'd better like it or else. At least up to where I am, this is a storytelling game first and foremost, with the occasional and competent shooter section to break up the dialogue and linear exploration. This doesn't really fly with modern action game expectations, and most players will probably be left tapping their feet impatiently while waiting for something "fun" to happen. If you can appreciate a good story with well-acted characters though (caveat: it could take a 180 later on for all I know, but at this point the story and characterization feels surprisingly mature and restrained, even more so when compared to the incredibly banal Gears of War series), you'll find something to like here.

People often compare this game to Ryse now that the verdict is out, but that seems a little unfair. Ryse's gameplay was extremely simplistic, while The Order: 1886 is a full-blown shooter with some very original weapons.
73  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 20, 2015, 05:28:35 AM

Quote from: Gratch on February 19, 2015, 11:35:00 PM

Quote from: TiLT on February 19, 2015, 04:57:18 PM

Quote from: Bullwinkle on February 19, 2015, 03:52:09 PM

Quote from: TiLT on February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.

It's almost like TiLT has some personal vendetta against review scores...

Well, what do you learn from those two scores in isolation? If your answer is "that the game is divisive", you're on the wrong track.

That people can have wildly differing opinions on what is considered enjoyable?  Or is that not the "right" answer?

It's a good answer, and one that underlines how useless those scores are without the accompanying review text.
74  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 20, 2015, 05:25:47 AM

Quote from: Gratch on February 20, 2015, 04:53:09 AM

My Saitek x52 arrived this afternoon.  I was enjoying Elite Dangerous before, but this thing takes it to a whole 'nother level.  I have never had as immersive of a gaming experience as when I throttled away from my first docking bay using those controls.  I know it's a little silly, but I actually shut off all the lights in my office so I could make a few cargo delivery runs with nothing but the monitor and the glow from the controls.  It was the closest thing I'll ever get to feeling like I'm truly piloting a spaceship....and it was awesome.

Now imagine playing it with the Oculus Rift too. smile

Quote
I'm so damn annoyed with the NPC pirates.  I had no wanted level and my cargo hold was empty, yet I still got interdicted and blown to bits by some assface for no apparent reason except that he wanted to be a dick.  Wouldn't have been a big deal (I didn't lose any funds), except that I did lose at least $10K in map data that I hadn't sold yet.   finger

I don't know if the balance has been changed recently, but I never had any issues with pirates in the final game (unlike the beta). Remember that Anarchy systems are more likely to contain pirates, so you may want to take a look at where your trade routes lead you through.
75  Non-Gaming / Off-Topic / Re: OO off line for a short time on: February 19, 2015, 08:29:35 PM
I have no trouble accessing OO right now.
76  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 04:57:18 PM

Quote from: Bullwinkle on February 19, 2015, 03:52:09 PM

Quote from: TiLT on February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.

It's almost like TiLT has some personal vendetta against review scores...

Well, what do you learn from those two scores in isolation? If your answer is "that the game is divisive", you're on the wrong track.
77  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.
78  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 02:53:26 PM

Quote from: leo8877 on February 19, 2015, 02:43:36 PM

GT with a 95 and the rest not so much. I think I'll have to wait for a sale.

Probably a good idea. It's not likely to be a game that appeals to everyone, but if you're into the setting, it seems to be enjoyable. I really like some of the things this game does (the setting, the graphics, the complete lack of DLC outside of preorders that won't work until your second playthrough anyway, the storytelling), so I'm not really seeing anything in the reviews to scare me off (except the scores, which I ignore).
79  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 02:42:34 PM
This is why review scores are worthless today. The ones for The Order makes it look like a crappy game, but almost none of the reviews actually feel that it is. It's just okay.
80  Non-Gaming / Off-Topic / Re: New ‘Alien’ Movie Confirmed with Director Neill Blomkamp on: February 19, 2015, 05:28:37 AM
I don't think the Alien franchise can really be harmed any more at this point (not that I dislike any of the alien films), so they've got little to lose on this, and everything to gain if it turns out to be a big hit. The concept art is intriguing, so I'm cautiously optimistic.
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