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41  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 24, 2014, 05:24:28 PM
You're really not supposed to stand still in this game. You'll get trounced if you try. Make sure you keep moving in and out of cover. If you get overwhelmed, retreat (preferably in a way suitable to your power, such as through an air vent) and regroup. Enemies may lose line of sight to you, which allows you to surprise them and approach them from unexpected angles. If you try to go toe-to-toe, particularly against the bigger enemies, you will die. A lot.

Dive back and forth between cover, pull back when it gets too busy around you, and try to isolate your enemies by approaching from all kinds of directions in the same battle.
42  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 24, 2014, 04:45:32 PM
Unless you're rushing through the story, you'll be at max karma by the time you're halfway through the game. As for shards, the game contains the exact amount of shards you need to fully upgrade every power you gain access to. No more, no less.
43  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/24) on: March 24, 2014, 07:39:49 AM
Ooh, I knew I forgot something. Professor Layton vs Phoenix Wright comes out for 3DS in Europe this week (there's no announced release for the US). I'll be sure to get that.
44  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/24) on: March 24, 2014, 05:35:10 AM
I'm still a bit torn about Diablo 3, but I think I'll wait until it hits the PS4.
45  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 23, 2014, 08:58:15 PM
There is no such thing.
46  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 23, 2014, 08:24:15 PM
I've been playing a bit on Expert now, and wow, that's just not fun at all. The enemies themselves aren't much harder to defeat, but they're everywhere! You can't pass a street corner without running into an APC filled to the brim with enemies (and more of them than on the normal difficulty). 9 times out of 10 an APC will sneak up on me when picking up a shard, no matter how careful I try to be. Taking out a mobile control center means handling wave after wave after wave of reinforcements since the APCs just keep coming. This is just annoying.
47  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 23, 2014, 03:03:13 PM
Just finished the game with evil karma and 100% completion. Got almost all of the trophies too, except for the Expert difficulty one, Cough Drops, and the good karma ones. I'll probably do a second playthrough to get a platinum trophy. Should be pretty straightforward.

It's a great game, but they haven't really improved their writing or characterization since the first game. The characters are still paper-thin with completely unbelievable motivations, and the morality system gives off the impressions that everything the writers learned about the subject they picked up through reading the alignment chapter in the AD&D Player's Handbook. Mostly thanks to the lack of any true moral choices (they're all cartoony and exaggerated beyond reason), there's still no reason to go anything but all out with either positive or negative karma. I can't imagine even a single player will attempt to mix them up, so I really don't see why they let us "choose" at specific points in the story. It's not even illusion of choice. It's the smart way and the stupid way.

Troy Baker carries this game on his shoulders, and it's mostly thanks to him (and the guy playing his brother) that the story is even watchable. As a side note, Troy Baker and Nolan North sure have similar voices. They could probably pretend to be each other, and nobody would notice.

The gameplay is excellent though, make no mistake.
48  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 22, 2014, 10:08:58 PM

Quote from: Bullwinkle on March 22, 2014, 10:05:24 PM

I'm saying I would rather they doubled up on button presses.  Hitting a contextual square to open a door is a lot better than switching to the pad and swiping, IMO.  Using the pad for common interactions feels gimmicky and awkward to me.

I think the pad feels really good to use during gameplay, and appreciate any game that takes advantage of it. Then again, I've got piano fingers. The fewer games that put all their actions on one button (hello Assassin's Creed!) the better, in my opinion.

Quote
The tutorial said to hold it sideways the whole time.  I tried to do it the regular way, and it doesn't work as well.  And I still have to turn it sideways to start.

Turn it sideways, shake, then immediately turn it back the normal way. It works perfectly for me. I've done this for all but the first of the graffiti tasks in the game, and I've done almost all of them by this point.
49  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 22, 2014, 10:05:41 PM

Quote from: msduncan on March 22, 2014, 09:59:51 PM


Ok I'm really confused as to why the reviews were so mixed on this game.   It's easily a 90 range game, and unless it collapses at the end it could be a system seller.    Does it get really repetitive or something?

Well, the side activities are exactly the same for each of the game's 12 or so districts, and I believe that's what people are talking about when they mention repetitiveness. Not that I think Infamous Second Son oversteps its bounds in that regard. Collectibles and side activities are remarkably restrained for a time when Ubisoft thinks good game design means littering their games with so many collectibles that you're absolutely sick of the whole thing long before you're done collecting them. I've only got two more districts to clear out in Infamous before I've got everything done and collected, and it's still fun to do. That's a good sign that while these activities may be repetitive, they don't really outstay their welcome.
50  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 22, 2014, 08:46:26 PM
It took me a while to realize that the spray painting doesn't use a camera or a sensor to handle its aiming, yet it feels at least as precise as Move or the Wii does. It's pretty amazing that they're able to pull this off.
51  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 4 is coming (please mark spoilers) on: March 22, 2014, 08:16:30 PM
They visited him at his home last year for an entire week just to talk about the last book. Martin doesn't know the details, but he knows how it will all end in broad strokes, and he's told them all of this stuff. They seem to have focused on the fates of individual characters.
52  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed V: Unity - rumors, early pics on: March 22, 2014, 08:10:33 PM

Quote from: EngineNo9 on March 22, 2014, 08:04:40 PM

Quote from: TiLT on March 22, 2014, 09:30:34 AM

I'm kind of annoyed at the new preview video they put out. Ubisoft is the worst company in gaming when it comes to producing so-called "bullshots". You'll never see them release a screenshot or a video that hasn't been heavily doctored. They claim the video is in-engine, but I can assure you that what you're seeing there is not even close to what you'll see in the game when it's out. Just the fact that the picture has been heavily super-sampled (rendered at extreme resolutions, like at least 4k, and then scaled down to create perfectly smooth AA) is telling enough in itself. I would assume the video is rendered in a 3d graphics tool (Maya, for example) using in-game assets.

Ubisoft always lies in its preview material.

Or it's just shot from the PC build.  slywink

Trust me, it's not. What I said above is true whether you're talking about the PC or console version of the game.
53  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 22, 2014, 07:26:08 PM
There's no revolt, but you can toss them out when it reaches 30%.
54  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 22, 2014, 06:42:44 PM

Quote from: YellowKing on March 22, 2014, 06:29:05 PM

Question: For the objects listed on the map screen that don't actually show up as symbols (hidden cameras, secret agent, etc.) do you just have to go exploring and hunt them down?

Just keep playing. Some of these are tied to story progression. Ordinarily, they're supposed to show up once you take out the DUP mobile station in the area, but if they don't, you're going to have to progress in the story. Everything will eventually be shown on the map.
55  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 22, 2014, 04:19:38 PM

Quote from: Bullwinkle on March 22, 2014, 03:40:45 PM

Spray paint by holding it sideways?  I could do the same thing holding it the regular way.

And you still can. Just turn it sideways and give it a quick shake, then turn it back in its regular orientation for the actual spraying.
56  Gaming / Console / PC Gaming / Re: [360/XB1/PS3/PS4/Wii U/PC]Assassin's Creed IV:Black Flag on: March 22, 2014, 09:35:10 AM
There is variety in AC3's missions, but their quality is way below AC4's standard. Characters will tell you to do one thing, but the game expects you to do something completely different. Mission objectives are unclear and confusing. Many missions require trial and failure, because the designers expect you to solve the mission in this one specific way that they've devised, even if there's no logical reason why other solutions shouldn't work. Even such things as the secondary objectives, which are fun and rewarding in AC4, are frustrating and unreasonable in AC3.
57  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed V: Unity - rumors, early pics on: March 22, 2014, 09:30:34 AM
I'm kind of annoyed at the new preview video they put out. Ubisoft is the worst company in gaming when it comes to producing so-called "bullshots". You'll never see them release a screenshot or a video that hasn't been heavily doctored. They claim the video is in-engine, but I can assure you that what you're seeing there is not even close to what you'll see in the game when it's out. Just the fact that the picture has been heavily super-sampled (rendered at extreme resolutions, like at least 4k, and then scaled down to create perfectly smooth AA) is telling enough in itself. I would assume the video is rendered in a 3d graphics tool (Maya, for example) using in-game assets.

Ubisoft always lies in its preview material.
58  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 21, 2014, 02:22:48 PM
I somehow get the feeling that the camel toe is supposed to be the funny part, but it's not.
59  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 20, 2014, 09:02:36 PM
I took a look at some slides, and from what I can tell the biggest difference will be in shader compile time, as DX12 apparently allows games to cache the compiled shaders. Games don't usually tell us what they're doing when they're loading assets, so it's hard to tell what kind of impact that may have, but from what I've seen in a couple of games that do show when they're compiling shaders, there can be noticeable gain from skipping that part. I must admit that I'm kind of surprised if this is an issue on consoles though. Precompied shaders sounds like something that would be an "obvious" feature for consoles, whereas PCs can't support that kind of thing due to the variations in hardware.

As mentioned before, most of the other things in the slides, at least when it comes to speed improvements, are things the Xbox One could (or at least should) already be able to do. This is probably the most developer-oriented DirectX release I've ever seen. The other releases I've been following since DX9 featured at least a few token graphical features that the end users could benefit from  (but usually didn't since DX9 has been a standard since the beginning of the last console generation), but I'm not seeing anything like that here. Then again, I didn't see all the slides or follow the presentation itself. I may have missed something.

I have no idea if the PS4 features pre-compiled shaders or not, btw. That's not something typically talked about outside of programming books.
60  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 07:50:37 PM

Quote from: Caine on March 20, 2014, 07:42:46 PM

Quote from: TiLT on March 20, 2014, 06:40:29 PM

Quote from: Caine on March 20, 2014, 06:11:10 PM

sadly, I now have some doubts about that one after the noticeable drop in detail on next-gen versions of Watch_Dogs.

Why is this rumor still being spread around even after it was debunked by the devs themselves and by people analyzing the trailers? The E3 2012 trailer never specified platform (it was running on PC), and the E3 2013 trailer (which was specifically touted as running on the new generation of consoles) looks the same as the game does today. The armchair "experts" are so off the base on this that it's not even entertaining to watch from the sidelines.

if that's the case, then the only downside is that they couldn't get that level of detail out of the next gen consoles.  and that in itself raises doubts about what's possible in The Division.  sure, different dev and engine, but until it's been shown as it actually runs on these consoles, we have to ask whether they are up to the task. 

I said the E3 2013 trailer for Watch_Dogs looks like the game does today. The Division was first revealed at, you guessed it, E3 2013.

This is a tempest in a teapot, people! You're getting carried away by speculation made by people who have no idea what they're talking about, and who desire nothing more than to predict disaster.
61  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 20, 2014, 06:43:09 PM

Quote from: forgeforsaken on March 20, 2014, 06:25:11 PM

...with what's been seemingly going on with Watchdogs.

There's nothing going on with Watch_Dogs. At least not along the lines you're implying.
62  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 06:40:29 PM

Quote from: Caine on March 20, 2014, 06:11:10 PM

sadly, I now have some doubts about that one after the noticeable drop in detail on next-gen versions of Watch_Dogs.

Why is this rumor still being spread around even after it was debunked by the devs themselves and by people analyzing the trailers? The E3 2012 trailer never specified platform (it was running on PC), and the E3 2013 trailer (which was specifically touted as running on the new generation of consoles) looks the same as the game does today. The armchair "experts" are so off the base on this that it's not even entertaining to watch from the sidelines.
63  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 04:05:48 PM
Arstechnica's review should be right up your alley then:

Quote
"Enjoy your power." Infamous: Second Son provides you with the tools to do just that. It presents a likable cast just as excited about the prospect as you, and then the game gets out of your way. The result is not only the best game in the series, but likely my favorite game of the new console generation so far.

The Good:
  • The game makes it easy to have a blast with your powers
  • The character development and tone put the old games to shame
  • It's very pretty
The Bad:
  • Seattle's fictional denizens are lifeless
  • Some powers lack a strong identity
  • Just climbing buildings isn't as easy as it was in previous games
The Ugly:
  • Once, I accidentally beat a citizen to death immediately after reviving them

Verdict: Buy it if you have a PlayStation 4. If you don't, maybe it's time to consider getting one.

I didn't like the first Infamous and never played the second one. I haven't been excited at all for this new iteration due to that, but I'm starting to look forward to playing it now.
64  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 20, 2014, 03:17:49 PM
You guys are lucky. The supply is so limited in Norway that some retail chains seem to be struggling to even fulfill pre-orders from before Christmas, and the Xbox One won't be released until October or so. I'm damn happy I pre-ordered as early as I did and got my PS4 on launch day. Not many did.
65  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 20, 2014, 02:51:47 PM
I think retailers receive one large shipment per month, so that's what you may have come across. Check if the consoles are still there in a couple of days. smile
66  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 02:33:36 PM
These reviews are actually pretty damn good. You have to keep in mind that many sites seem to have gone over to a 1-10 scale with their reviews since the new year, instead of the traditional 7-10. That this game is getting plenty of 90+ scores is pretty impressive.
67  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 02:20:09 PM
Oh, and how could I forget our very own Gaming Trend at 80/100? smile
68  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 02:18:04 PM
The embargo is over, and the initial batch of reviews are very positive, with the exception of Adam Sessler, who is heavily biased towards the Xbox brand and has been for a long time, even before the Xbox One.

The current reviews are:

Destructoid - 9.5/10
DualShockers - 9.5/10
VGNetwork - 9/10
GamerFitNation - 9/10
Gaming Age - A-
Kotaku - Yes
thesixaxis - 9/10
Joystiq - 4.5/5
GiantBomb - 4/5
Gametrailers - 8.8/10
IGN - 8.7/10
Meristation (Spanish) 8.7/10
Gameswelt.de - 8.5
Gameinformer - 8.5/10
Polygon - 8.5/10
XGN.nl - 8.5
JeuxVideo - 16/20
Gamespot - 8
Pushsquare - 8/10
Gamersglobal.de - 8/10
Edge - 7/10
Videogamer - 7/10
Eurogamer - 7/10
Rev3 - 3/5
69  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 01:06:09 PM
I think the embargo ends in one or two hours. Patience!
70  Gaming / Console / PC Gaming / Re: Project Morpheus: Sony Playstation VR on: March 20, 2014, 05:23:13 AM

Quote from: wonderpug on March 20, 2014, 03:27:15 AM

It seems like Sony wants to force the Move on people for the Morpheus

I don't see how you can claim that based on what we've seen so far. Not only does Move-suitable games only fit a niche within VR games, everyone who has a PS4 already has a Move-compatible controller. The Dual Shock 4 can be used for that purpose, which is part of its design.

The Playstation camera, on the other hand, is a different story. Unless the Morpheus features a special camera, you'd probably have to buy one. Oculus Rift also features a camera in the newest version, so that's not really a Morpheus-specific thing anyway.

Speaking of the PS4 camera, it seems to have sold surprisingly well. Last I heard it had apparently sold over 900k units and is almost impossible to find, even more so than the PS4 itself.
71  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed V: Unity - rumors, early pics on: March 19, 2014, 09:41:17 PM
I expect it'll be a full-fledged AC game using the old engine, though I suspect the story won't be essential. It might be a side story, but it's likely to be much larger in scale than Liberation was.

The PS4/Xbox One game is supposedly built on a new engine, so it's harder to know what to expect from it. The "Parkour Up" and "Parkour Down" buttons in those screens hint at some interesting (and damned necessary) changes to the formula. Hell, I'll be happy if they give me a way to run without accidentally climbing anything I bump into.
72  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 19, 2014, 07:24:28 PM
Dev Kit 2 is now available for preorder. This is a slightly improved version of the much lauded Crystal Cove upgrade that was shown recently, and which got multiple awards. Some of the improvements include higher resolution, lower latency, and improved head tracking through the use of an included camera. They'll start shipping these in July, which means that we probably shouldn't expect the consumer version until 2015. Dev Kit 2 is obviously only meant for developers, but plenty of enthusiasts are getting it too.

I've already preordered it.  icon_redface
73  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed V: Unity rumors on: March 19, 2014, 05:46:48 PM
I think it would be a good idea to add that these are leaked shots of an internal build that's probably not even alpha at this point. I'm sure a bunch of people around the Internet are saying various variations of "it looks like crap" right now, which is extremely unfair. The devs working on this are probably feeling pretty heartbroken that their game had to be revealed to the world in this way.
74  Gaming / Console / PC Gaming / Re: Project Morpheus: Sony Playstation VR on: March 19, 2014, 01:12:54 PM
In fact, the "best practices"-document that Oculus distributes to its developers recommends that their games use controllers instead of keyboard and mouse, as the latter can be hard to use when you can't see them. Keep in mind that Move is NOT required for Morpheus, which puts the two on equal footing, controller-wise.
75  Gaming / Portable Gaming & Apps / Re: Ace Attorney 5 Announced on: March 19, 2014, 12:58:39 PM
So, I finally got around to finishing this game yesterday, and holy shit was it excellent! The final plot twist was absolute genius and took me by complete surprise. From what I'm reading, most people consider this to be the second best Phoenix Wright game, with only Trials & Tribulations considered better. The typical ranking of the five games seems to be 3 > 5 > 1 > 2 > 4.

If you're a fan of the first trilogy of Phoenix Wright games, this is one you can't miss. While the 4th game, focusing on Apollo Justice, wasn't all that good and didn't feel essential, this fifth game feels like it truly belongs with the old greats. Which is ironic, considering that this is the first game in the series not written by the original creator. It's impossible to tell though. The characters feel just right and the writing is incredible as always.
76  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 18, 2014, 03:57:18 PM
The embargo supposedly lifts on Thursday, so you'll have to wait until then.
77  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/17) on: March 18, 2014, 02:37:04 PM

Quote from: Autistic Angel on March 18, 2014, 02:30:52 PM

I'll be interested to see what sort of reviews that Ground Zeroes game gets.

The current Metascore for the PS4 version is 75 with 26 reviews. Meanwhile, Eurogamer has published an article called "Watch us complete Metal Gear Solid 5: Ground Zeroes in just 10 minutes".

I've never been interested in the MGS games, but I'd still say that you'd have to be pretty desperate for more MGS if you're willing to pay full price for what appears to be a demo for the full game coming out later.
78  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/17) on: March 17, 2014, 02:25:03 PM
Early impressions are very positive for Infamous, so I'm probably going to get that one. Nothing else really interests me this week, least of all MGSV.
79  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 15, 2014, 08:27:37 AM
I still can't get excited about this game, but those are some seriously impressive screenshots. Anyone know if the framerate can keep up?
80  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: March 13, 2014, 09:47:49 PM

Quote from: farley2k on March 13, 2014, 08:33:06 PM

Story Trailer  I am much more interested now.  It looks like it might have a strong story.

That trailer was already posted a week ago in this thread. smile
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