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41  Gaming / Console / PC Gaming / Re: DOOM on: May 16, 2016, 06:56:17 PM
This is a later iteration of the engine with far, far less of those problems. If you're seeing low-res textures, you might be pushing your graphics card too hard.
42  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 06:53:47 PM

Quote from: forgeforsaken on May 16, 2016, 01:14:18 PM

Quote from: TiLT on May 16, 2016, 12:23:05 PM

Man, I'm getting a bit annoyed with the combat in this game. It's just bloody hard compared to the other games in the series, and each combat encounter is incredibly unfair if you can't stealth it. Enemies pop up from all around you, making cover worthless. Grenades are thrown in your direction so often that by the time you've evaded one, another is already on its way. Enemies have the height advantage and cover, and they don't all spawn at the start of an encounter, instead spawning as specific enemies are taken down, or as you reach specific places in the combat arena. I just got through a section that made me want to scream in frustration, where you're stuck on an "island" with no cover while enemies are all around you with all kinds of weapons (including rocket launchers). If you've already played the section (and died multiple times, most likely), you can rush through a bunch of jumping puzzles to reach an area where there is cover, only there are enemies all around you even there, and your cover will be demolished in seconds while enemies rush your position. You can try to take out some enemies while hanging from ledges, only the game doesn't give you enough ammo (or the opportunity to pick up any without being shot to death) to do it. No grenades either. It took me about 10 tries to get through this part, and I didn't enjoy it in the slightest.

It goes for combat in general here. Most times when an encounter can be stealthed and I'm caught, I get shot to pieces before I even have a chance to get my bearings and fight back. If it wasn't for the stealth, I'd have a really hard time getting through this game, and this is on the normal difficulty level! The earlier games were a cakewalk compared to this.

The only fight that struck me as a bit unbalanced was near the end of the game in the
Spoiler for Hiden:
ship graveyard.
The game this time around encourages more movement to reestablish stealth or find better cover. Still I feel U3 was far worse in regards to getting killed by flanking enemies from nowhere.

Also remember you can use swimming to break LOS and lose the enemies, this helps in a couple of the encounters which take place around water.

What I would say is the problem of the game design is that they space out the big combat scenarios more than I think in the past games which can lead to not really becoming familiar with flow of the combat loop. I think the game might have been better served by more frequent but smaller combat sections. The same final enemy total, just spread out more across the game.

I'm not talking about a literal island, hence the quotation marks. The fight that made me write my post was one centered around a rising elevator, to be a little more specific. I can't even begin to imagine how the developers thought that fight would be fun, but it's not. Not even slightly. This, added to the problems I had with getting almost instantly killed if I broke stealth without having killed at least half the enemies first, got me annoyed. The earlier games in the series weren't even close to being this punishing and unfair in their setup, except Uncharted 3 that is. It's like they learned nothing from the problematic encounter design of that game.

On the positive side, I finished the game just now and feel very satisfied about the way it ended. The fights during the final segments of the game were also much, much more fun than the earlier ones, and flowed a lot more like I expect Uncharted combat to flow: Enemies don't spawn behind you, you actually have a chance to dive behind cover to catch your breath without getting flanked or grenaded in less than a second, and the game gives you the weapons and ammo you need to deal with the situations you meet. None of those were true for the more problematic battles in the game, ones I can't even imagine beating on a higher difficulty level. This is coming from someone who platinumed the first two games, where the first in particular is known for being absolutely punishing.
43  Gaming / Console / PC Gaming / Re: DOOM on: May 16, 2016, 05:11:57 PM

Quote from: JCC on May 16, 2016, 05:08:18 PM

Quote from: farley2k on May 16, 2016, 03:07:24 PM

I am loving it.  It took me awhile to get back into the Doom grove but they have captured the feel so well.  Just like in the old game I run around the map killing everything and then start looking for the secrets.  I don't have to worry about enemies respawning, or missing something because I can't go back. 

My kind of shooter.

Be careful. At the end of one of the levels ( I think it was the foundry) you are blocked from going back at the very end of the level.(before you hit the exit button). Granted you can replay it, but the you have to kill everything again.

You apparently don't have to replay an entire mission to get the secrets from it. Even if you exit early, whatever you've gathered should still count.
44  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 12:23:05 PM
Man, I'm getting a bit annoyed with the combat in this game. It's just bloody hard compared to the other games in the series, and each combat encounter is incredibly unfair if you can't stealth it. Enemies pop up from all around you, making cover worthless. Grenades are thrown in your direction so often that by the time you've evaded one, another is already on its way. Enemies have the height advantage and cover, and they don't all spawn at the start of an encounter, instead spawning as specific enemies are taken down, or as you reach specific places in the combat arena. I just got through a section that made me want to scream in frustration, where you're stuck on an "island" with no cover while enemies are all around you with all kinds of weapons (including rocket launchers). If you've already played the section (and died multiple times, most likely), you can rush through a bunch of jumping puzzles to reach an area where there is cover, only there are enemies all around you even there, and your cover will be demolished in seconds while enemies rush your position. You can try to take out some enemies while hanging from ledges, only the game doesn't give you enough ammo (or the opportunity to pick up any without being shot to death) to do it. No grenades either. It took me about 10 tries to get through this part, and I didn't enjoy it in the slightest.

It goes for combat in general here. Most times when an encounter can be stealthed and I'm caught, I get shot to pieces before I even have a chance to get my bearings and fight back. If it wasn't for the stealth, I'd have a really hard time getting through this game, and this is on the normal difficulty level! The earlier games were a cakewalk compared to this.
45  Gaming / Console / PC Gaming / Re: DOOM on: May 16, 2016, 06:46:32 AM

Quote from: whiteboyskim on May 15, 2016, 10:04:24 PM

I'm on Hurt Me Plenty and in Hell I've had a round with 4 Cacodemons, a half dozen Hell Knights, lord knows how many imps, and then for kicks they threw in a pair of revenants. Olde schoole fun.

Interestingly, the original Doom never threw this kind of opposition against you, not even on Ultra Violence. It wasn't until Doom 2 that the level designers started to have fun with massive numbers of enemies.
46  Gaming / Console / PC Gaming / Re: Pinball FX2 on Steam on: May 15, 2016, 06:27:31 AM
I've been playing the VR version a bit, and enjoying it a lot. Too bad there's only 3 tables available, but I'm hoping that'll change.
47  Gaming / Console / PC Gaming / Re: DOOM on: May 13, 2016, 09:10:31 PM
Just played through the first level, despite still being knee-deep in the dead Uncharted 4 already. There's lots that can be said about the game, but I think at the most basic level, what really counts is that it feels right. Judging from level 1, it feels right. Very enjoyable so far.

Quote from: whiteboyskim on May 13, 2016, 07:00:05 PM

Oh, and found a really fun secret in the third map:

Spoiler for Hiden:
You flip a lever and it opens a door through which you can play on one of the original Doom maps. You, your weapons, and enemies are all new but the walls and powerups are all from the early 90s. Doing this unlocks the ability to play the whole map in the extras menu, or something like it. That's pretty neat.

There's supposed to be one of those in every level in the game. smile

48  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 13, 2016, 08:28:12 AM
You can even go back to stealth in the middle of an encounter if you can break line of sight and get away from where you were last seen. The instant an enemy loses sight of you, they become susceptible to stealth kills again.
49  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 12, 2016, 07:03:32 PM
I'm playing on the "normal" difficulty for my first playthrough, and enemies feel about as tough as they did in earlier games. They're also wearing body armor, so it makes "Hollywood sense", which is the kind of sense Uncharted has always been going for. Headshots are, as always, instant kills except on enemies with face protection.
50  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 12, 2016, 04:40:27 AM
Really the only thing that is unusual for an Uncharted game here is that so far I've been able to deal with almost every single combat situation through stealth. It's very satisfying stealth, so that works for me. There's only been a few fights where stealth didn't work, including one just before where I am now that was absolutely brutal.
51  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 11, 2016, 08:30:58 PM
I'm roughly 10 minutes away from the famous marketplace scene that they showed off in early demos. I suspect I'm roughly halfway through the game, though it's impossible to tell the way the story is developing. Enjoying it a whole lot, but then again, I've been a fan of the Uncharted series since I played the first game. The entire thing feels very, very polished, and despite the change in lead designers, is still very much an Uncharted game. The first few hours have more location changes than any of the previous games had for their entire runtime, so it stays fresh too. Even as I'm playing it for the first time, I'm already looking forward to my second playthrough. smile
52  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/10/16) on: May 09, 2016, 04:41:11 AM
Wow, it's actually time for me to participate in one of these threads again after being out of the loop for a while.

Uncharted 4 is bought and paid for, and I'm likely going to get Doom, unless it somehow gets shitty review scores. Dunno which platform though. Might be one of those rare AAA games I buy on PC.
53  Non-Gaming / Off-Topic / Re: Fork in the road? on: May 08, 2016, 10:46:45 AM
I know the feeling (despite having 25 fewer years of life experience behind me), and I believe it's just part of getting older. I've found myself gravitating towards unique gaming experiences over the last few years, finding more interest in indie games than in the by-the-numbers AAA games. It's also one of the reasons I'm so into Virtual Reality, because it offers something completely unique and new. I'm once again discovering the pleasure of being surprised and awed by something as simple as a pretty view, and thinking about where this new platform can go in the future makes me incredibly excited.

It might just be that you're tired of gaming in general and would rather do other things with your life now, despite your nostalgia reminding you of how much fun you had with it back in the days. Or it might just be a call for you to try something new within gaming, instead of jumping back on the same bandwagon over and over again while expecting it to give you something you haven't seen before.
54  Gaming / Console / PC Gaming / Re: So VR on: May 04, 2016, 09:05:31 PM
I have no idea how the screen door effect (SDE) can be so visible to shon. It's pretty much eliminated as a factor with the final versions of both the Rift and the Vive. The DK2 had an SDE that was impossible to completely ignore, but on the Rift you have to specifically look for it, and you have to look hard. I imagine the experience of coming in completely fresh to VR might take someone by surprise, drawing their attention to the pixels.

Just so we're completely clear, the SDE doesn't refer to you being able to see individual pixels. It refers to you being able to see the blank space between pixels in the shape of a grid or net. The DK1 was horrible in this regard from what I was told, and while the DK2 was much better, the SDE was always immediately obvious. On the Rift I can see pixels, but I can't see the area between them unless I really concentrate on it.

I'm not convinced that everyone speaking about the SDE in this thread is talking about the same thing.
55  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: April 22, 2016, 02:43:51 PM

Quote from: Autistic Angel on April 21, 2016, 11:57:43 AM

As you say, the screens are right up against your eyes...

Try to ignore this fact, as it means absolutely nothing to your eyes. The only thing they care about is the direction in which light hits them, and the lenses reorient the light from the screens so that they hit your eyes straight on, as if the screens were an "infinite" distance away. As far as your brain is concerned, everything you see in VR is as far away as whatever it is you're looking at. Looking at something that is 5 yards away in the virtual world? Your brain will treat it as if it's 5 yards away. Your eyes won't protest.

Someone who is nearsighted should consider wearing glasses in VR because of the way the lenses work, while someone who's longsighted should be fine without. I've got astigmatism and am slightly longsighted, but I've never had to use glasses in the Rift DK2.
56  Gaming / Console / PC Gaming / Re: Gaming Trend getting some street cred! (sorta) on: April 08, 2016, 04:51:16 AM
I see Gaming Trend reviews popping up all over the place, and this has been happening for a while. The site seems to be taken seriously, which is nice.
57  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/29/16) on: March 28, 2016, 08:39:50 AM
I'm most likely in the first shipment of Oculus Rifts this week, so there's that.
58  Gaming / Console / PC Gaming / Re: What's happening with E3? on: March 05, 2016, 09:48:56 PM
The bigger companies would rather hold their own press conferences to have the media focus entirely on them for the duration of the event, rather than having to fight everyone else for a piece of the pie. This is why Sony started to move a significant amount of announcements to their own, annual conference, for example. It paid off for them, and others are following.

It'll start turning around when gamers stop caring enough to follow a dozen different conferences every year. E3 creates a lot of enthusiasm, but a bunch of different publishers holding their own versions of them won't.
59  Gaming / Console / PC Gaming / Re: [XB1]Quantum Break on: February 12, 2016, 10:52:41 PM

Quote from: Ridah on February 12, 2016, 05:34:32 PM

I'm surprised that they are recommending 16GB of RAM. I haven't found ANY games that take advantage of more than 8GB, have any of you?

I suspect it's to give themselves a bit of a buffer to work with. Both the Xbox One and PS4 have 8 GB of RAM, but the PC has much more overhead to deal with through Windows. Expect 16 GB to be the standard recommended spec for PC games for the rest of this console generation.

We've still only barely started to see 64-bit games over these last two years, so we haven't exactly got a lot to compare to. There's nothing to stop a game from using well over 8 GB on its own, even disregarding Windows. It all depends on how the game's memory streaming is set up. Generally speaking, the more RAM a game is capable of using, the better it should perform. At least theoretically.
60  Gaming / Console / PC Gaming / Re: DOOM on: February 05, 2016, 05:41:46 PM

Quote from: farley2k on February 05, 2016, 05:05:12 PM

Although the fact that it hasn't been posted in for over 120 days makes me wonder if there is any interest in the game.

What has there been to post? The game has been kept mostly quiet from the publisher, so we haven't known much. I'm looking forward to it, particularly since they're building upon what was learned from Wolfenstein.

It does seem like the developers listened to criticism after the game's reveal, toning down the yellow color filter and upping the overall color level, though not to the point seen in the original games. Cacodemons aren't grey anymore. They're red now, just like they're meant to be.
61  Gaming / Console / PC Gaming / Re: The Witness on: February 02, 2016, 09:09:38 PM
My first real complaint about this game: The Challenge (capitalized. It's a title) is pure bullshit and everything the rest of the game isn't. It's not fun in the slightest. For those who want to know what it is and why it's bullshit:

Spoiler for Hiden:
You've got to solve 14 randomized panels (some of them in a randomized order so you have to run around to find the next one even if you've tried The Challenge before), avoid a bunch of fake, unsolvable panels, and traverse a maze all while Hall of the Mountain King plays. Once the music stops, all the puzzles deactivate and you have to start over. You've got to be really lucky with the random panels you get and solve every single panel in a matter of seconds to win this challenge. Some of these panels have hard enough puzzles that they can keep a person who has finished the game stumped for minutes at a time. If you attempt to pause the game, the music stops and the panels shut down. If you Alt-Tab (on Windows) or use the Home button (on PS4) the music just keeps playing and time keeps ticking down.

I was having lots of fun with the game until this crap. At least you get a gold trophy for it.
62  Gaming / Console / PC Gaming / Re: The Witness on: February 01, 2016, 08:41:54 PM
I just unlocked half a million new puzzles just when I thought I was almost done. Yeah, I've got a bit longer to go with this game yet. smile
63  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/3/16) on: February 01, 2016, 08:00:13 AM
I'll get XCOM2 eventually, but I'm in no rush. I've got plenty of other games to keep me busy still, and a few rounds of patches can only do that game good.
64  Gaming / Console / PC Gaming / Re: The Witness on: January 30, 2016, 07:58:37 PM
I'm reaching the end of The Witness now. I've finished about 390 panels (and some other secret stuff), and have ventured into the final area. Looks like I'm going to platinum this game. It's been extremely satisfying to figure it all out.
65  Gaming / Console / PC Gaming / Re: The Witness on: January 28, 2016, 08:42:44 PM
Man, this game has completely absorbed the last three evenings of my life. The hours fly by. I've got five areas "done" so far, with a few others close. There's so much to see and so much to do in this game, to the point where I almost feel overwhelmed when I decide to go exploring. Just when you think you've figured the game out, another layer is peeled back and you venture deeper into the rabbit hole. Some puzzles have had me stumped for half an hour or more, and unlike other games where you're struggling to find the solution, The Witness has you struggling to find the rules, with the solution often being easy once you do. It goes both ways though, and right now I'm stuck at a rather complex puzzle where I'm well aware of the rules (or at least think I am), but the execution is difficult.
66  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 08:22:52 PM
I've come far enough to run into some really insidious puzzles, to the point where I just stared at the screen for half an hour or so trying to learn a new concept I needed. It was very rewarding though.

The guy above who said that there is no story or narrative has no idea what he's talking about. That's one of the consequences of how this game is designed. You can play it for hours and hours and miss out on major stuff that you could have learned about at the very beginning if you knew what to look for. I discovered my first bit of actual narrative and voiceover today, and it made me realize that I've probably walked straight past a bunch of it earlier. The only time The Witness tells you anything about how to play it is during the very first puzzle when a button prompt appears so that you'll know what the interact button is. The rest of the time it expects you to figure it out on your own, and it expects you to understand that this is a major part of the experience.

There is no music, but that is definitely done on purpose. I learned of a very specific reason why this is done today, but to say what it is would be to spoil it. A non-spoilery explanation is that they're trying to reinforce the isolation and the contemplative nature of the game. I'm kind of glad. Listening to the same music over and over again while solving a lengthy puzzle would get distracting and annoying, and yes, it would also get in the way.

But yeah, you must enjoy doing the puzzles. Those of you looking for some deeper meaning to encourage yourselves to play the game should buy something else to play instead. We've been drowning in quality games this last year, so it's not like there's a lack of alternatives. You've got around 700 puzzles to solve in The Witness, and almost all of the time the only reward you get is a bit of knowledge about the concepts behind it, and the satisfaction of solving the puzzle itself. If that isn't good enough for you, then don't bother playing The Witness. I'm not being hyperbolic when I say this, and I don't know how many times I have to repeat it before people believe me. This is a game about drawing lines on small screens. Don't expect anything else.
67  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 04:01:53 PM
Ah, the delightful feeling of getting completely stumped on a series of puzzles yesterday, having to put the game down for the night, then solving the puzzles immediately upon returning from work today. smile This game is very, very clever.
68  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 03:00:43 PM

Quote from: MonkeyFinger on January 27, 2016, 02:54:42 PM

Quote from: TiLT on January 27, 2016, 02:39:56 PM

Quote from: MonkeyFinger on January 27, 2016, 01:54:54 PM

And... 'stuck' in the first area with seven switches completed but no idea how to even locate the eight which I need to unlock the bottom panel on the gate. Gentle hint, kind folks?

Oh boy, you're in for a great time with this game considering the part you're stuck at is the tutorial. slywink

Yah, yah, rub it in Puzzle Master. Thanks for nothing. finger

It was late and I was dead tired so I'm going to blame it on that. Next time I'll bring a fresh brain... well, fresher anywho.  icon_wink

One thing that helps with this game is to think outside the box, sometimes literally. You were certain that you just couldn't find a missing puzzle, but simply couldn't track it down. In those cases, it's a good idea to take a step back and reconsider your conclusions, because you might have made an assumption that the game is now telling you isn't true. In this case you're looking for something that doesn't exist.
69  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 02:39:56 PM

Quote from: MonkeyFinger on January 27, 2016, 01:54:54 PM

And... 'stuck' in the first area with seven switches completed but no idea how to even locate the eight which I need to unlock the bottom panel on the gate. Gentle hint, kind folks?

Oh boy, you're in for a great time with this game considering the part you're stuck at is the tutorial. slywink
70  Gaming / Console / PC Gaming / Re: The Witness on: January 26, 2016, 09:39:08 PM
Let's just put it like this: Any attempt to put this game into a clearly defined genre box except "puzzle game" is going to fail miserably. Not everything fits into our preconceived notions of what certain games should be like. The Witness deliberately doesn't tell you up front what it's all about, and expects you to figure it out on your own. The game expects you to be intelligent.

If there's any storytelling in this game, it's probably closer to the Dark Souls method of doing it. So far, about 3 hours in, I haven't seen a sliver of traditional storytelling. Not even a single word of dialogue, despite there being a subtitle option. This is a puzzle game. You'll be doing puzzles over and over and over again while exploring and seeing the sights. If this concept isn't good enough for you and you need to know more, then seriously, this game just isn't for you. Move on and play something else.

If you expect anything other than drawing lines on small grids, you're just building yourself up for disappointment. Let the game surprise you.
71  Gaming / Console / PC Gaming / Re: The Witness on: January 26, 2016, 07:27:28 PM
Just finished a bunch of puzzles, found the outline of what could be a major hidden game mechanic, and earned my first trophy for the game. I've been grinning like a madman when I've figured out the trick to many of the puzzles so far. The game is very clever.

Quote from: Lordnine on January 26, 2016, 05:02:01 PM

Quote from: TiLT on January 26, 2016, 04:28:01 PM

Figuring out things is the entire point of the game, which includes even figuring out certain game mechanics. Showing off these things would ruin an important aspect of a game. This isn't just "we're trying to be keep the story secret". It's about maintaining the core gameplay about discovery and exploration and learning what you can do and how to do it.
In your opinion.  icon_razz  If it is not possible to gauge the types of interactions that are possible within the game it’s not possible to tell if the game offers anything worth looking into.  The one interesting thing that was “spoiled” in the Giant Bomb video was kind of neat but it’s been done before.  I need evidence that there is something more to the game than just somewhat clever puzzles.

It's a puzzle game. If that doesn't appeal to you on its own, it's honestly not a game for you. The rest of the stuff, mysterious or not, is irrelevant if puzzles alone don't attract your attention.
72  Gaming / Console / PC Gaming / Re: The Witness on: January 26, 2016, 04:30:05 PM

Quote from: Gratch on January 26, 2016, 04:27:45 PM

There's few gaming things I like less than spending time trying to figure out a puzzle, only to find out after Googling (or 30 minutes of trial and error) that I need to find some other doodad/flip some other switch/read some other book before it's solvable.  While it sounds like this game might be the exception, I've yet to see a game that does a good job of striking that balance

It's my understanding that the game doesn't do this. From what I've seen and read, you can quickly tell if a puzzle is beyond what you're capable of, and whatever you need to progress is in terms of knowledge, not pickups or switches.
73  Gaming / Console / PC Gaming / Re: The Witness on: January 26, 2016, 04:28:01 PM

Quote from: Lordnine on January 26, 2016, 03:59:45 PM

Is anyone else getting annoyed with all the coverage of this game choosing NOT to show anything out of fear of “spoilers”?  It’s mostly, this game does really cool stuff but we’re not going to show it because we don’t want to spoil it!  The little I see makes me think it’s The Talos Principal with all the compelling bits removed.

It's a game that is built entirely on dynamic discovery. Figuring out things is the entire point of the game, which includes even figuring out certain game mechanics. Showing off these things would ruin an important aspect of a game. This isn't just "we're trying to be keep the story secret". It's about maintaining the core gameplay about discovery and exploration and learning what you can do and how to do it.
74  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/26/16) on: January 25, 2016, 09:10:33 PM
Almost missed this thread. I'm buying The Witness. I've been hyped for this game since before the PS4 launched.

Quote from: Dante Rising on January 25, 2016, 09:07:30 PM

Quote from: SeaMoosi on January 25, 2016, 05:08:37 AM


Anyways, The Witness! Excited to pick this thing apart.

It looks fascinating, but I can't tell if there is any form of story to keep me invested. The three reviews I read speak vaguely of the island's mysteries, but they never explain if that refers to finding new locations and more puzzles, or if means piecing a storyline together.

I don't know if 50 hours of walking from one puzzle to another without any context would keep me interested.

There's context and there's story. You've got an entire island to explore and its mysteries to unravel, and the game has an actual end you can reach. The reason people are vague about it is because Jonathan Blow has asked them to be. Entire game mechanics are being hidden from us at this point, because they want us to discover them on our own. All we know is that they are awesome.
75  Gaming / Console / PC Gaming / Re: The Witness on: January 25, 2016, 08:47:37 PM
This game is still very high on my hype list, and it now seems like it is deserved. It's getting some incredible review scores, including 10/10 from IGN, VideoGamer, and Destructoid. Since it's a niche indie title, some scores are bound to draw down the average significantly, and so far three reviews are doing exactly that, written by people who don't like puzzles. Still, it's very rare to see a game get scores as high as this one. Most reviewers seem to absolutely love it.
76  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 20, 2016, 10:16:31 PM
Seems Star Wars Episode 8 has been delayed from May 2017 to December 2017. Dammit!
77  Gaming / Console / PC Gaming / Re: Origin Access, the PC equivalent of EA Access, is now available on PC on: January 13, 2016, 06:58:11 PM

Quote from: Ridah on January 13, 2016, 05:51:35 PM

Nothing in 2016 piques your interest? Unravel, Mass Effect (maybe), Mirror's Edge?

Mirror's Edge is the first EA game since 2012 that interests me, but one potential game of interest is no reason to subscribe to a service like that.

EA is just so incredibly bland these days. They manage to suck the interesting parts out of every single game they produce.
78  Gaming / Console / PC Gaming / Re: Origin Access, the PC equivalent of EA Access, is now available on PC on: January 13, 2016, 05:18:14 PM
Considering I haven't played any EA games, nor had any desire to, since 2012, I don't think that's very good value for money. Tongue
79  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 10, 2016, 09:37:15 AM

Quote from: YellowKing on January 10, 2016, 01:44:04 AM

I do believe that the more movies they make, the higher the chances of suck. "The new Star Wars movie of year XXXX" will be hit or miss. But that's no different than the current reality - it's just going to be a more frequent debate. And even if us old crotchety fans of the originals don't like the direction it's going, our kids won't know any different. And 30 years from now when we're in the nursing home and they're grown with kids of their own, they'll be reminiscing about how awesome Eps. 7-8-9 were and how the movies of the 2040s suck.

I hadn't really thought about it, but you're right. There are bound to be upcoming Star Wars movies that won't be remembered fondly despite every effort to make them good. The first Captain America movie would be a good example. Then there are those that are remembered as among the best in the series (the second Captain America movie!). I doubt we'll get really shitty movies from this though. Disney is very careful with the quality of their movies.
80  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 09, 2016, 02:40:12 PM

Quote from: forgeforsaken on January 09, 2016, 02:29:31 PM

So PC games are no longer going to ship with a bevy of graphics options and people with ultra high end rigs will be getting the exact same experience as people with minspec? How is Occulus even going to enforce this?

They will ship with graphics options, but the minimum specs serve a very different purpose here from what we call minimum specs in regular games. Developers have an exact spec they need to test performance and visuals against, and I'm pretty sure default settings in these games are going to be set to match that spec. You should be able to boot up an Oculus game while running at minimum spec and not have to do anything at all. That kind of thing is very straightforward to test against. Ultra settings and such are a different matter, but at the level of hardware we're talking about here, that's not going to be much of an issue for a while.

This will be enforced through the certification process for the Oculus Store, of course, in the same way that Sony and Microsoft run certification processes for their consoles. As long as you stick to the Oculus Store, running a Rift isn't going to be all that dissimilar to using a console.

Games that aren't on the Oculus Store are a different matter. There are no set guidelines for specs there yet, and there might not be. It depends on whether or not Valve decides to create requirements for Steam VR, and if they do, whether or not they're going to enforce them. I doubt they will.
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