Quote from: CeeKay on October 20, 2011, 02:26:50 PM
was playing around with the tutorial last night, checking out my new video card, and ran into a dead end during the riposte training- the icon never appeared over the guys head for some reason, even though I was parrying his attacks..... you just hit the parry key when he is attacking, right? I was definietly blocking his attacks so I'm guessing it was a glitch.
of course it wouldn't let me save the game at any point, so I get to go through everything up to thatb point again. not a lot of stuff, but annoying none the less.
I struggled with that part too. Turns out you need vigor to do it, which the tutorial doesn't mention. Took me several minutes to figure it out. Just stay away from the enemy for a few moments while your vigor regenerates and try again. It's really easy once you figure out that little detail.
According to some, he was captured alive and later ended up dead, and he may also have been begging for his life. If he was executed, that's really bad for everyone. If he died in a real firefight, then it's a different kind situation.
Quote from: Turtle on October 20, 2011, 08:07:56 AM
And holy crap, Elena looks a bit different up close. Her eyes now have slightly Asian features in there.
Speaking of Elena and switching main characters... I don't think Elena is going to feature much in this game from what I understand. It's a shame too, since she's one of my favorite characters in this series. Chloe works best as a backup character, but not when the spotlight is on her.
I finally ventured into Blighttown today, after holding it off for ages. I've been doing lots of other content in the game in the meanwhile, building up my soul level (it's at 34 now) and improving my armor (Elite Knight Armor, all parts are +3) as well as weapons (currently using a Claymore +8). I prepared myself with equipment I'd need for this area, including tons of moss (all types), the spider shield, and the ring that gives +400% poison resistance. I can block seriously heavy attacks with my shield without taking any damage, so I was able to get through the opening part of the area, but I still died twice before I reached the first bonfire. I can see why everyone dies a lot here, but I've managed to stay in relatively good shape with a little care and planning.
Quote from: corruptrelic on October 17, 2011, 03:40:27 PM
I got the same email, but actually went to the site, logged in and updated all my information including the bank account they asked to verify.
Of course, my login was [email protected] and password was jigalo69. For the name and address and bank account fields, I entered similar names and streets from movies.
At the end I submitted the 'updated' information, and the paypal website thanked me for updating my information.
The downside to this is that the phishers may put a tracking number on the link in your email, which means that as soon as you visit their webpage they know your email is not only being read, you also clicked their phishing link, making you a very popular target for further spam.
On Windows 7 you can just hit the Windows key, type "services", hit Enter and click the Services (local) item to get an overview of all services running on your computer. Make sure the print spooler service is running from there.
Quote from: Roman on October 17, 2011, 05:05:47 PM
I gave the blacksmith in the undead parish my crafting thingy - when can/should I go back and see what he made out of it? I tried once or twice shortly after but there was no prompts that anything was ready.
The embers simply unlock ways for you to upgrade your items. You won't receive anything unless you hand in a weapon with (I think) either a +5 or +10 enchantment (and there are some other conditions too. I suggest looking it up).
Quote from: ibdoomed on October 17, 2011, 03:08:07 PM
Quote from: Reemul on October 17, 2011, 02:59:42 PM
The general feeling is they start with console and upgrade rather than down grade.
Wow, that seems back asswards and a lot more work.
On the contrary, it's far less work. You begin with the most basic version (which is the console version since consoles have the greatest limitations by far) and make sure it works there, then add extras on top of that for the PC version. Of course, the basic version isn't built in a vacuum, so the groundwork is laid for the added features to make it easy to implement them later.
Quote from: ibdoomed on October 17, 2011, 02:50:55 PM
Hmmmm. I guess what I don't get is that if the source textures and assets are created at a high res, then dumbed down for the consoles, wouldn't the PC version require less work since they can give out the native res?
I don't know why you think the delay is because of art assets, but I can pretty much guarantee you that those are not the issue. This is more likely caused by last-minute bugs (it's harder to debug a PC-game than a console game), driver issues, work needed on the menus, or marketing. Or all of the above. Art assets don't enter into the equation.
I've been looking closer at the crafting system lately, and I'm starting to worry that my straight-up strength-based shield and sword character is going to get seriously gimped along the way. There is very, very little in the game that rewards a high strength unless you want to go all-out with two-handed weapons. Most weapons, except the two-handers, that get scaling from stats get it from dexterity, intelligence or faith, usually only with a slight boost from strength. Finding a weapon to use with a shield with more than a D for strength is almost impossible. The result is that a random character with low strength who gets an enchanted weapon is going to deal either the same or more damage than a strength-focused fighter while keeping more options open at the same time. There's really no viable upgrade path for strength characters outside of simply upgrading the basic weapons, and that never gets anywhere close to the effectiveness of, say, fire or lightning weapons. I'm seeing all these awesome potential weapons that intelligence- and faith-characters can get, but there's really nothing that stands out for my own.
I guess the conclusion is that I should have been focusing on dexterity for my build, but that's really counterintuitive.
Quote from: Blackjack on October 15, 2011, 07:53:17 PM
Quote from: TiLT on September 23, 2011, 09:10:25 PM
Delay aside, the game is now sitting in my owned game list in Steam and teasing me. I received a brand new Geforce card today, and they're running a promo where you get a free Steam copy of Arkham City with the purchase. Looking forward to playing it, even if I have to wait an extra 14 days or so.
Does somebody have a link for the Steam store page for Akham City? I've done searches in the store there (Batman, Arkham, etc.) and nothing comes up for it, not even a trailer - can only find listings for the original game. I'd assume there's no Steam release, but I keep seeing posts about the Steam version (for Arkham City). Where is it?
It's not available to buy yet. I don't see anything for it either. They probably don't want it to appear in the lists until closer to release so that people don't tire at looking at it (or forget it) before it's even out. People who get it through special promotions (like me) are a different case though. The game is probably added like usual to the Steam systems but set to be invisible.
Oh man, I just walked into the most awesome trap ever in the Depths:
Spoiler for Hiden:
I came across a fork in the tunnel. The right side seemed safe, while the left side contained a rat that was looking straight at me. Not wanting to leave enemies alive behind me, I slowly moved towards the rat. It stayed still. Sensing a trap, I kept looking all around me for danger, but saw none. I moved further in, and suddenly the rat turned and ran deeper into the tunnel, finally stopping and looking at me again, daring me to keep coming closer. "Hah, you can't fool me!" I proudly said to myself and turned around, heading down the other corridor, at which point I stepped into thin air and fell down a chute into a bunch of curse frogs, losing half my health from falling damage in the process. As I fought for my life (surviving and without curses, luckily), I kept laughing at how the game cleverly caught me off guard.
Havel the Rock is incredibly cheap, which is why you should be incredibly cheap in return. I mean, a bad guy who, even with a backstab, doesn't take enough damage that you can see a change in his HP bar, and who can one-shot you regardless of your defenses? AND you have to fight him in an enclosed area? They certainly didn't want to make him easy in any way. There's a simple way to cheese him though:
Spoiler for Hiden:
Pull him to the door leading to the Undead Burg and let him follow you to the stairs. He'll either withdraw immediately or attack and then withdraw. He will never turn around, but that's not necessary. Give him a whack every time he moves away and pull him to the same spot again. Repeat this until he dies. It should take 5-10 minutes. Don't wear any armor or shield. It's not going to help you anyway, and you need all the rolling speed you can get.
I'm reading these things immediately before or immediately after defeating those enemies. Don't read too much into my posts. I never even knew about the ring you mentioned, but I suspect it appears so late that it hardly matters at the point where I am anyway. I mean, I'm not statting up for NG+. I'm statting up for NOW. Artificially holding off content because of an item that will appear in the future, making things harder for me now to increase my chances of getting better loot later, just doesn't appeal to me. Suggesting I do so isn't going to lead anywhere.
As for the stats, my build is probably different from yours by a wide margin. I haven't even been to the Depths yet, but I've killed every non-respawnable enemy in the Undead Burgs (including the Wyvern) and have a strength of 30. Being able to wield weapons is the least of my problems at the moment.
I don't really understand what's going on here. If people are using your account to download DLC, how are they benefiting from this? Isn't it just your account that gets this stuff? Do they just play with your account until they get caught, and then get left with nothing? And if they transfer ownership of purchases to other accounts somehow, can't Microsoft just identify which accounts are receiving the stuff and lock them?
Quote from: Fuzzballx on October 13, 2011, 09:30:11 PM
Like what are you talking about?
The only thing i could think of would be black knight weapons and i'm unclear on that stuff...it's not required gear by any means...
I've defeated 3 black knights without getting anything but titanite shards (yay, something I can buy endless amounts of for 800 souls apiece. What luck!). Here's what I could have gotten (but didn't) so far from the non-respawning enemies I've defeated, tail drops not included:
Spoiler for Hiden:
- Helmet from Bell Gargoyle fight. - Halberd from Bell Gargoyle fight. - Shield from Bell Gargoyle fight. - Demon's Great Axe from Taurus Demon (admittedly, this enemy appears again later in the game as a respawning enemy, but that doesn't help anything until then.) - Fang Boar Helm from Armored Tusk. - Black Knight Greatsword from the black knight at the top of the tower near the wyvern. - Black Knight Halberd from the black knight in Darkroot Basin. - Tower Shield from the Tower Knight. - Something I can't remember from the Capra Demon. A friend supposedly got a drop from it, but I didn't.
Can you see why I'm getting frustrated? The greatsword in particular seems to be a popular weapon for my kind of build, and now it seems like I have no chance to get it until NG+ (which is besides the point anyway).
On the other hand there's tons of unquie weapons and other items craftable by anyone with boss souls. and everyone gets 1 of each of the boss souls that are available auto to inventory on defeating certain bosses.
Dragon weapons are guaranteed drops....anything with a tail....chop the tail off..you get a weapon. Period.
Gargoyale (1st one that shows up), Bridge Dragon, Vagina Dragon, Forest Hydra dragon....i know those for sure...i'm sure others do. IT's a guaranteed drop, you just have to do a certain thing in the fight to get it....chop the tail off...then pick it up.
I'm not talking about tail drops. Those are guaranteed drops as long as you are willing to take a greater chance while fighting specific enemies. I'm fine with that. The items I've mentioned above are things I have little to no control over beyond slightly increasing drop rate by having humanity, something I've found almost none of as well.
Quote from: Roguetad on October 13, 2011, 04:13:11 PM
I don't want puzzles, f**k that. I don't think he understands what's good about the game if he's thinking adding puzzles will make it better. If he means harder tactical set pieces, I guess, but the fun is in the killing, not running around trying to noodle through a puzzle. Maybe I'm getting hung up on the word puzzle
I think he means introducing more combat arenas with more to them than just defeating the enemy, such as using the environment to your advantage (mounted guns is a basic example).
One thing I don't like with this game is random drops from monsters that don't respawn. I'm not kidding when I say that I haven't received even a single random drop from ANY of the non-respawning monsters I've killed so far. People talk about some of these drops like they're guaranteed, but I'm not seeing any one of them. It makes me feel underequipped, particularly when people mention how useful some of these items are. Monster that don't respawn should have guaranteed drops. Leave the randomness for the rest of the bunch.
Quote from: faide on October 12, 2011, 09:05:58 PM
The success of that fight seems to be whether or not you can survive the first 5 minutes.
First 5 minutes? The trick is surviving the first 10 seconds! Once those have passed and you're still alive, the rest of the fight is easy. By the time 5 minutes have passed you'll already be calming down and proudly posting a message on GT that you finally beat that damned Capra Demon.
Quote from: Roman on October 12, 2011, 08:45:56 PM
I am having ZERO luck with the Capra demon still. I think I have tried at least 10 times - I have watched all the videos and know what I need to do. Actually doing it is another thing. The minute I enter the arena I am either swarmed by his dogs - or his 1st hit nails me to the ground and then the dogs take over. I managed to kill one dog (once) and each and every subsequent time I shit the bed!
I even tried to summon last night but gave up after 5 mins of waiting. I might head to the swamp/forest and try the boss battle there to get the upgraded armor. Maybe that will help?
Spoiler for Hiden:
Unequip stuff (ranged weapons and armor first) until you're at least below 50% equip weight, but ideally even below 25% (beat Havel the Rock at the bottom of the tower you left to fight the Taurus Demon if necessary. This gives you a ring that gives +25 max equip weight). This speeds you up considerably. At the start of the fight, run directly towards the capra demon, but veer right and roll (not jump, so you have to let go of the run button for a moment before hitting it again) by it on the right side at the very last moment (not too early, or he'll adjust and hit you anyway). Roll left, then roll again so that you get onto the stairs. Run like hell up to the arc above the doorway, leading directly away from the stairs. Once you're there, deal with the dogs if they're nearby. Once the capra demon gets more than halfway up the stairs, drop down and wait for him to follow you (deal with the dogs now if they're still alive). Once he drops down, give him a strike or two from your weapon and run up the stairs again. Keep the guy targeted and block as you move up the first half of the stairs, as he can still hit you. Move out onto the arc and wait for him to climb the stairs again. Jump down, and repeat the entire process until he dies. Do it this way and he won't even be able to attack you. The trick is getting rid of the dogs, and the best way to do that is to make a beeline directly for the arc right away. Once they're gone, you'll have plenty of time to calm down and drink estus flasks.
The trick here is the arc. Just climbing to the top of the stairs wasn't enough, as I discovered to my dismay. By standing on the arc you make it really hard (but not impossible, so stay alert!) for the capra demon to attack you without climbing the entire stairs first.
Quote from: Turtle on October 11, 2011, 07:54:36 PM
Wow, that's some really circuitous logic there.
You're being extremely hostile in your last few posts. Bad day? We're just talking about a game here, not something that is, you know, actually important.
Anyway, here's how I see it. There's not a snowball's chance in hell I'm going to play Mass Effect 3 multiplayer. It's just not my kind of thing. I'm fine with them including MP though since they drew on the resources of a second team to do so. So far so good. But then they reveal that you're going to be able to use MP to contribute to the SP campaign. This tells me several things:
For someone like me, who doesn't care about the MP, any and all interaction between MP and SP is never going to improve the game. The integration has only two possible results: The SP quality doesn't suffer, or the SP quality suffers. There's no positive option.
The SP campaign will be all about gathering a certain amount of points in order to defend the galaxy, probably immediately followed by the story's climax. This sounds pretty artificial to me, and very meta. It also sounds like something that came about for no reason except that they needed a system that would integrate with the MP. Think about Mass Effect 2 for a second. There too you needed to fulfill certain requirements to get to the end and not have it turn into a total disaster, but your situation was never measured in points. Instead it was measured in things that made a certain amount of sense, such as "is this character loyal to me" and "do we have defenses enough on our ship to get out of this situation intact". Turning it into a "We just recruited the Asari race to our cause. +5 War Points!" situation just doesn't sound right, and it certainly isn't necessary when you're already being told exactly what you gained (the support of the Asari) without the presence of those points.
Bioware has a reputation for aiming at the lowest common denominator (and in this case I don't mean that in a derogatory sense). With the popularity of MP, that most likely means they'll focus their main attention on players who will dabble in both SP and MP (those who only do one of those two are relatively uncommon overall). This leads to several issues, most notably related to the difficulty of the game. If you assume that the average player will get 75% of their points from SP and 25% from MP (just to use some numbers that seem reasonable to me), that means the story not only has to make sense for someone who only does 75% of the content expected of a pure SP character, but it has to feel as if the galaxy's ready for war against the Reapers at that point. How do they make this work without making the SP-only player feel as if the remaining 25% are mere filler and that he already completed his objectives at 75%? I really, honestly can't think of a smooth solution to this issue, and I believe the quality of the story overall will suffer because of this, and then mostly for the SP players.
Lack of content. No, this isn't what you think. I'm not saying that they'll produce less content because they are so busy with MP, but because of what I said in my last point: The whole thing has to make sense. If the Reaper invasion suddenly kicks into overdrive after you've recruited a fifth of the galaxy to your cause because you've been playing so much MP, that's going to feel very wrong to just about anyone, but where does that leave the SP player who didn't get all those MP points? Does he have to gather every possible point available in the SP campaign in order to get a true happy ending? Will his choices be limited to one, because the other choices require more points than he can obtain to have any hope of succeeding in the end? Will MP players be able to turn poor choices into happy endings because they have tons of points? How does that even work, or make sense in the first place?
As you can see, there are some large, potential issues here that wouldn't be there if MP wasn't integrated into the SP campaign. I end up going back to my first point: There's no way this integration will improve the campaign for someone like me. It only has the potential to hurt my experience, and the details leaked so far already indicate that this has happened.
Quote from: Turtle on October 11, 2011, 04:58:00 PM
Geez man, did you even bother to read?
Developed by separate team, standalone, and only adds to the experience by providing another option to reach the best ending if you couldn't get it in single player due to other choices you made in singleplay, but does not replace one of those options.
There is no multiplayer in your singleplayer, so you can stop with the whining.
Did you bother to read? Your multiplayer performance affects your singleplayer campaign. I don't want that. Ever. Except for in Dark Souls, but that's something completely different.
After mindlessly trying to kill the Capra Demon over and over and over again yesterday, I gave it another shot today straight after work, before dinner. Beat him on the first try. High on my success, I immediately went down to confront Havel the Rock, and beat him on my third try. All in about 30-40 minutes. I'm on a roll! I beat the Capra Demon at level 18 and Havel at level 19, for reference.
Quote from: hepcat on October 10, 2011, 08:30:06 PM
Quote from: TiLT on October 10, 2011, 08:28:10 PM
Quote from: Covenant on October 10, 2011, 08:13:52 PM
You know what else I love? A niche title has 8 pages of discussion, while the mainstream Rage (which came out the same day) has like 2.
That's because the GT forums are niche. We don't represent mainstream in any way.
Maybe YOU don't, but I certainly do.
Brian: Please, please, please listen! I've got one or two things to say. The Crowd: Tell us! Tell us both of them! Brian: Look, you've got it all wrong! You don't NEED to follow ME, You don't NEED to follow ANYBODY! You've got to think for yourselves! You're ALL individuals! The Crowd: Yes! We're all individuals! Brian: You're all different! The Crowd: Yes, we ARE all different! Man in crowd: I'm not... The Crowd: Sch!
Quote from: hepcat on October 10, 2011, 08:15:35 PM
I'm tempted to start over with a Hunter or Knight at this point. I like the Pyromancer, I'm just curious as to how the others play. I worry that I'm missing some incredible gaming experience by not playing one of the other classes.
In other words, I have yet another case of Alt-itis.
There's very little difference between the classes after the beginning levels. Your class choice merely decides how your character begins, but you can take any class in any direction you want with a little work. Your pyromancer could become a badass fighter with heavy armor, sword and shield if you want him to be.
Quote from: Roguetad on October 10, 2011, 07:36:50 PM
It's hard for me to explain well, but I don't feel like I'm playing a single player game when playing Dark Souls. There's such a strong sense of community about the game starting with the soapstone messages, seeing player phantoms, and summoned coop and pvp, that it feels more like a mmo to me. Also, because there is so little information from the developers, players come together online via wiki's and youtube to figure out how to move forward.
The "I did it!" and "Praise the sunshine!" messages are reminders to me that other players are feeling the same thing. It's definitely a unique gaming experience.
The "praise the sun!" messages have a deeper and way more important meaning in this game: (spoilerific material below)
Spoiler for Hiden:
From what I hear, praising the sun (as an emote) after you gain 50 Faith results in the heavens answering and letting you join a unique covenant.
Quote from: rittchard on October 10, 2011, 06:45:46 PM
Quote from: hepcat on October 10, 2011, 06:21:19 PM
Quote from: CeeKay on October 10, 2011, 06:12:55 PM
been trying to play this on and off all weekend, and every time I find myself being very bored by having to play safely. I only died a few times, and one of those were thanks to the camera not playing nice with nearby walls, so it's not the difficulty that is getting to me, it's just me wanting more over the top action right now.
I owe my buddy a Yuengling for saving me 60 bucks.
Damn games makin' ya think and stuff.
It's interesting, as I was reading all the reviews and even while playing, I was really starting to buy into the notion of the "artistic vision" of the game. The next day though as I was playing the D3 beta (see that thread), it occurred to me that there just has to be a better way. I understand these games and the design philosophies are 180 degrees apart, and yet there's so much similar and from an eagle eye perspective, both games really appeal to me. In 2 hours of Dark Souls, I managed to get from the starter spot to what I think might have been the first exit, was killed about 5 times, roamed the same location walking around in circles, killed the same skeletons over and over only to see my points (or whatever) taken away, tried to cast a simple heal spell again and again (thx for the tip btw lol, I had a feeling it was something like that). In 2 hours of D3, I had traversed a dozen locations, explored dungeons, cathedrals, towns, cemetaries, killed tons of different creatures, fought multiple bosses, died a few times, tried out 6 different spells and different combinations, scrapped tons of gear, crafted new gear, etc etc.
Now I'm sure people will argue these are completely different games, and yes I understand that. Still, are they really that different? My first time through with a different class I died repeatedly, and like DS I needed to adjust to get further - but the game is paced so that setbacks still allow you to feel a constant sense of progression. I think that Dark Souls could have been so much more if it had just lightened up a bit, or made itself just a bit more accessible. I think of D3 and wonder how it would be received if Blizz decided their vision was to make it a punishing, sadistic experience. Because they very easily could have - as I mentioned, there are certainly some tough mobs and bosses, and some classes are not as equipped to deal with them as others. It would be trivial to make the enemies tougher, add in some more traps and the game could be equally punishing every step of the way, but what exactly does that accomplish? Does slowing the pace to a crawl and alienating a significant amount of gamers really make for a better game?
See, it's this kind of thinking that caused the travesty called Dragon Age 2 after the old-school glory that was Dragon Age Origins. Some games need to be different because that's their strength. If the Souls games became more accessible, they'd most likely become quite mediocre. If you don't see why this is the case, then you're probably not the target audience in the first place, and the developers are fine with that. They're deliberately aiming for a niche among gamers.
Quote from: TheAtomicKid on October 10, 2011, 07:27:42 AM
PS: Make sure you have enough memory. Nothing slows down a system more than not having enough ram. (forcing the OS to continually swap out)... combine that with a slow hard drive, or a very fragmented hard drive, or both, and you have the typical computer after it has been in a home for a while. 4 gigs is generally 'enough', 6 gigs is about as much as most people would normally see usage of, and 8 gigs is more than most people need, on average. Specific usage will vary.
I feel obscene with my 12 GB at home and 16 GB at work.