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3921  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 17, 2011, 07:58:56 PM

Quote from: hepcat on November 17, 2011, 07:51:31 PM

ah, i see.  yeah, those things are incredibly tough.  bears are as well.  it's a little odd that dragons are equal to or lesser than those two in most cases.

It's another problem with the level scaling. The dragons seem to always match your level so that you can keep fighting them throughout the entire game, but the result is oddities like dragons losing fights against low-level creatures in the early game, which makes them look like total wimps and ruins the illusion. It would have been better if there were several types of dragons, with the early game only setting you up against young dragons while the later game sends you against progressively older ones. They could even have worked that into the story with ease, having older dragons take a longer time to wake up than the younger ones do. Instead we're left with inconsistent and sometimes outright silly dragon power.
3922  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 17, 2011, 07:56:09 PM

Quote from: leo8877 on November 17, 2011, 07:38:16 PM

Quote from: metallicorphan on November 17, 2011, 07:31:56 PM

Quote from: TiLT on November 17, 2011, 05:46:07 PM

Quote from: metallicorphan on November 17, 2011, 05:16:11 PM

I have spent the day Smithing,and trying to get that higher,anyone got any tips that rises it higher quicker(the smithing that is)..currently about 45 in it

Just purchase training in the skill. That's what the option is there for.


already done that but it only goes up 5 levels before i have to main level my character


I will go with the Iron Daggers and Leather helmets...today i was just doing all kinds of stuff,not knowing which was best

From what I saw on the UI there are different levels of trainers.  So the common trainer you can only do 5 levels, but I would guess there's another level in a different city that can level you up 5 more, etc.

No, it's a max of 5 times being trained in a skill per level. Once you reach a new level, you get to train again. If you find yourself limited by this, you're probably focusing way too much in one skill anyway. The only alternative is grinding, but I can't see the fun in that.
3923  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 17, 2011, 05:46:07 PM

Quote from: metallicorphan on November 17, 2011, 05:16:11 PM

I have spent the day Smithing,and trying to get that higher,anyone got any tips that rises it higher quicker(the smithing that is)..currently about 45 in it

Just purchase training in the skill. That's what the option is there for.
3924  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 17, 2011, 04:18:29 PM

Quote from: Destructor on November 17, 2011, 03:01:41 PM

Quote from: TiLT on November 17, 2011, 01:24:19 PM

The advice above is mostly just for those who only dabble in magic. If you specialize, this isn't a concern. The extra cost in mana is more than made up for by the perk that stuns the opponent, quite likely the single best perk I've seen in the game so far. It even stuns dragons, keeping them from attacking you at all. I can toss out about 10 double firebolts in a row before running out of mana, and even then I regenerate it very quickly. I only cast destruction spells with a single hand if an enemy is so close to death that anything more would be overkill.

If you specialize and stack -Mana Cost items (yes, it's additive, not multiplicative). Yes, that means that you can bring the cost of spells down to zero.

Also, because you can't restun an opponent that's already stunned (you have to wait until they're moving again), not chaining double-fisting allows you more damage faster. And all of this gets thrown out the window when you have multiple targets engaging you.

When fighting single opponents I don't need to do damage fast. Dual-casting a spell keeps the opponent stun-locked until dead. When fighting multiple opponents I'll stun one or two and deal with the rest quickly. I usually kill normal enemies in one shot however. Tougher enemies take 2-3 shots. Bosses take 5-10. I honestly haven't had any real challenges in several levels, even when encountering groups of mages.
3925  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 17, 2011, 02:39:39 PM

Quote from: Ralph-Wiggum on November 17, 2011, 02:24:39 PM

Quote from: siege on November 17, 2011, 02:49:50 AM

As much as I love this game, I'm going to have to put it aside until a patch is released. My save game file has reached 10 megs and the frame rate/load times have become unbearable. I've also had my PS3 hard lock twice as well as numerous occasions of getting stuck in spots and having to reload saves. The game is great but there are too many other games vying for attention to put up with this junk.

How many hours have you put into the game? I read somewhere or another (IGN?) that the game gets more unstable the longer you play due it not removing corpses or and the like from the game world. Hopefully, Bethesda will put out a patch for that soon. I mean, really, do I need that first dungeon I cleared to still have dead bodies on the ground?*

*Note: I haven't gone back to those dungeons to actually see if this is true; just going off what I read in a review.

I like having corpses lying around. The dragon I defeated at the mage guild is still lying there in its skeletal form and makes me feel a certain pride every time I walk past it.
3926  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 17, 2011, 01:24:19 PM

Quote from: Morgul on November 17, 2011, 12:58:06 PM

Quote from: Destructor on November 16, 2011, 11:20:08 PM

Quote from: EngineNo9 on November 16, 2011, 08:00:44 PM

I would say the game is stable enough and the bugs are minor enough that it is worth playing right now.  From what I have read elsewhere, this is the least broken launch for a Bethesda game.

This is an understatement for sure. I've put in nearly 60 hours since launch (yes, seriously), and I've had exactly one CTD. And that was when I alt-tabbed out of the game. That's it.

There are some smaller issues and annoyances, but outright crashes are not part of it at all.

--

Tip of the day for those of you who are double-fisting magic: DON'T do it all the time! When you double-fist magic (pushing both mouse buttons at the same time, so you do the not-Hadoken animation), it costs 120% mana of normal (per hand), for only 105% of damage (per hand), plus the stun if you happen to have the perk.

It's a nice opener, or something to do if you need to take a step back from somebody, but for general casting, push one button then push the other a moment later to get both hands to cast individually. The minor damage bonus isn't worth the greater expenditure of magic in the end.

That even when you take the dual wield perk?  (I forget the name?)   Was that then a wasted perk?

The advice above is mostly just for those who only dabble in magic. If you specialize, this isn't a concern. The extra cost in mana is more than made up for by the perk that stuns the opponent, quite likely the single best perk I've seen in the game so far. It even stuns dragons, keeping them from attacking you at all. I can toss out about 10 double firebolts in a row before running out of mana, and even then I regenerate it very quickly. I only cast destruction spells with a single hand if an enemy is so close to death that anything more would be overkill.
3927  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 17, 2011, 09:14:11 AM

Quote from: Harkonis on November 17, 2011, 09:10:11 AM

Quote from: Turtle on November 16, 2011, 10:50:35 AM

Look under your Active Effects.

Voice of the Sky just makes it so that for 24 game hours, no animals will attack or run from you.

I really recommend not attempting more than 1 crafting skill until your armor and weapon skills are up in their 40s or so. Doing so early just eats skill and perk points, and levels up monsters. As it stands, the stuff you can make early on with only a few perks put in crafting skills is easily eclipsed by the stuff you find while adventuring, and you won't have the combat ability to head into areas where the good resources are.

Wait until later once you get enough combat skills to even the playing field, and at later levels each crafting skill raise doesn't cause you to a level up as quickly. If you store away the stuff you find while adventuring, you'll have enough materials to really delve into the system.

I could have sworn I read that levelling up doesn't level up monsters like in the previous games.  Is this not true?  If so I may just stop playing because I truly despise that mechanic and stopped playing both Morrowind and Oblivion eventually because of the tedium it caused

Enemies definitely level up along with you, but they have maximum and minimum levels. In Oblivion, nearly all content was perfectly matched to your level all the time, which was an incredibly stupid design decision. In Skyrim there's a much larger range of encounters, so you will often stumble upon monsters way above your level (bosses meant for taking out later in the game, for example) or monster way below your level (like wolves while traveling between cities). The level scaling still leads to all kinds of problems, but it's not the same ones that Oblivion had.

Morrowind didn't have level scaling btw, so you've been deceiving yourself with that game.

Edit: Turns out Morrowind did have level scaling, but it was so subtle and rarely used that it would be more or less impossible to notice unless you know what to look for.
3928  Gaming / Console / PC Gaming / Re: Looking for an Oblivion mod to fix the NPC leveling issue on: November 17, 2011, 06:10:02 AM
When I replayed Oblivion recently, OOO was the only gameplay-changing mod I used, but I also used a ton of graphics and sound mods. There are step-by-step instructions for how to maximize the Oblivion experience elsewhere, but I don't have the time to look for them right now.
3929  Gaming / Console / PC Gaming / Re: Looking for an Oblivion mod to fix the NPC leveling issue on: November 16, 2011, 10:11:21 PM
OOO has story additions? I know it has a few extra quests, but those are optional.

Butterfly effect means changing one thing can lead to unexpected results in seemingly unrelated parts of the game. I can't put my finger on any specifics, but mods like OOO don't just chance so much of the game just because they can. They do it because so much of Oblivion depends upon the level scaling that the entire thing needs rebalancing (and in some cases rethinking) in order to work properly and be fun.
3930  Gaming / Console / PC Gaming / Re: Looking for an Oblivion mod to fix the NPC leveling issue on: November 16, 2011, 09:37:36 PM
The level scaling in Oblivion ends up causing a butterfly effect if removed. You're better off installing a mod that goes into more depth with its changes and that has been tested extensively, such as Oscuro's Oblivion Overhaul. Here's the main blurb for that mod:

Quote
You must be prepared to cast aside your previous notions about Cyrodiil. The world no longer revolves around you, the player. Do not expect to be able to beat every monster or NPC you meet. Previously familiar areas may now be much more dangerous and you will frequently be forced to retreat from enemies who are too powerful to beat until you are stronger. You will probably die a lot more often now. However, if you have the ingenuity, skill, and luck to survive the odds stacked against you then you will be justly rewarded for your bravery!

If you ask me, that sounds exactly like what you want, at least considering that you can either attempt the difficult content right away, or leave it until your level is higher. smile
3931  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: November 16, 2011, 06:17:52 AM
Hallelujah! It was about bloody time, considering they said it would take "a few weeks" at the beginning of the summer". Purchasing now! smile

Quote from: KC on November 15, 2011, 11:10:50 PM

Quote from: Chaz on November 15, 2011, 02:47:49 PM

Quote from: EddieA on November 15, 2011, 12:19:32 PM

Lands of Lore 1 and 2 are out for $5.99!  And there was much rejoicing smile

WOOOOOOOOOOOOOOOOO!!!

Have these games held up well over the years?

The first game has held up quite well because of its extreme polish and its deliberately old-school design. The sequels don't hold up as well as they tried to embrace newer technology, so you'll find bad 2.5D graphics, horrible FMV acting and an outdated control system there. I'd pretend the sequels don't exist, and simply play the first game on its own. It's a real classic. If you like RPGs, you'll like LoL.
3932  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 13, 2011, 04:38:28 PM
So, here I was, minding my own business. I was about to enter the mage guild to stow away some equipment in my quarters, when suddenly combat music kicks in and I hear a dragon roar. It slams onto the ground in the middle of the college grounds, where we proceed to have an epic battle. I would attempt to run around it and hide behind pillars, while it would creep around the large statue there, breathing fire at me whenever I showed my face. Occasionally it would lift off and land on one of the walls nearby, breathing fire across the entire area. I eventually managed to come out ahead and killed it, so now there's a huge dragon skeleton in the mage guild garden.

A random event, but as awesome as a scripted boss battle.
3933  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 13, 2011, 12:22:47 PM
Parts of the game mechanics are well hidden. I noticed the game giving me a Rested state whenever sleeping, just like in older games. I could find nowhere that described the effect however. I also got a bit confused when people I met occasionally started to say things like "Are you feeling all right? You don't look well." when the game hadn't informed me of any kind of disease. Digging deeper, I eventually discovered that all this information is hidden in the Magic section, of all places. Go to the Active Effects tab there, and you'll see everything that's currently afflicting you, including bonuses like Rested and diseases. Going through this section I realized I had gotten a disease called Rockjoint, most likely after being bitten by a wolf. Getting rid of it was easy enough by wandering into a nearby pawn shop and buying their last Cure Disease potion, but it would be nice if the game showed these things more clearly. Why did they hide this stuff in the Magic section anyway?
3934  Gaming / Console / PC Gaming / Re: How the PS3 Closed The Gap on The Xbox 360 on: November 13, 2011, 09:18:15 AM

Quote from: denoginizer on November 12, 2011, 11:52:32 PM

Quote from: Harkonis on November 12, 2011, 11:23:41 PM

Too bad it doesn't include stats on how many PS3's werent' bought or used to play games.

Why does that matter?

I'm fairly certain the PS3 has outsold the 360 by a wide margin in Europe and Asia.  Which isn't much of a surprise.

The PS3 sells considerably more games than the 360 in Europe.
3935  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: November 12, 2011, 09:16:19 PM
So... I'm apparently Arch-Mage in the Mage Guild already at level 11. That was disappointingly quick. Don't get me wrong, the quest chain to get there was very good, but there was no progression through ranks like in the old games, so I went directly from Apprentice to Arch-Mage in a period of time that was much shorter than it would have been in Oblivion, or any of the older games for that sake. I loved those old ranks! Please don't tell me that this is how it works in all the guilds now!

Also, while I'm complaining, there's been way too much dungeon crawling for my tastes so far. Pretty much every quest I've been through has involved me going through a large, difficult dungeon, often taking me 1-2 hours each to complete. Then again, I've mostly been doing Mage Guild quests so far, and they may not be typical for the rest of the game. Is the amount of quests that lead you into dungeons large for the rest of you too? I would enjoy a bit of questing above ground for a while now that I'm Arch-Mage.
3936  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 12, 2011, 01:44:19 PM

Quote from: metallicorphan on November 12, 2011, 01:38:57 PM

I am getting my ass kicked alot though and an early quest i had to turn back eventually
Spoiler for Hiden:
7000 steps,jesus i got Ice Wolves,Trolls and Dragons on my way up there,so turned back and will try again when i have levelled up some more...i was level 8

I did that at level 7... on Expert.  icon_cool icon_razz
3937  Gaming / Console / PC Gaming / Re: X-Com comes to consoles...make that XCOM on: November 12, 2011, 09:23:31 AM

Quote from: Turtle on November 12, 2011, 05:44:34 AM

But from seeing how every other company as them handle things, unless the game is crap during their internal reviews, all the public outcry in the world won't change the game to be more like the originals.

You do realize that the last time this particular game was delayed was because of the public outcry, right? They decided to rethink the game mechanics.
3938  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions incoming! on: November 11, 2011, 11:10:09 PM
Been playing for 5 hours now, and enjoying it a lot. After getting my first dragon shout I decided to head directly towards the mage guild far to the north since I play a pure mage. It was one hell of a journey, even after I bought a horse. I have now enrolled in the guild and have started to delve into the surprisingly challenging quests (playing on Expert). I'm very early in the guild yet, but so far this is much more involved than in Oblivion, giving a stronger feeling of actually being part of a guild.

Took a screenshot of myself on my brand new horse, on my way towards the first mage guild quest. The weather is harsh up in the north (the area you begin in feels temperate in comparison), with snow storms being the norm rather than the exception. I lucked out and had clear weather as I took the pic. This was taken on High detail.

3939  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 11, 2011, 08:49:39 PM

Quote from: Dante Rising on November 11, 2011, 08:44:11 PM

Quote from: metallicorphan on November 11, 2011, 08:14:33 PM

GameInformer

Quote
Xbox 360 owners should probably hold off on installing Skyrim, at least until Bethesda issues a fix for the textures not always loading properly.

Since launching yesterday, numerous Skyrim owners have noticed textures not fully loading and appearing blurry in the game. Bethesda issued a statement on the matter in its official forums saying the problem is due to players installing the game and plans to offer a fix in the next update.

Skyrim uses a lot of dynamic streaming systems, including textures. We’ve seen a few reports of certain textures temporarily scaling down on the Xbox 360, and not scaling back up. We have verified that this issue does not occur when playing off the disk and when the game is fully cached (not installed).

Skyrim makes heavy use of the Xbox 360 caching system, and caches over the normal course of play while in menus or interiors. This cache can be wiped when other games are played or when the user manually removes it. We’re working on a solution in the next title update for those who have installed the game.

I was very surprised when i saw that Skyrim only took up 3.8gig,whereas Oblivion on the 360 takes up 5.9gig

Is Skyrim a shorter game than Oblivion?

I wouldn't expect it to be. Don't make the mistake of assuming that install size is in any way related to the actual length of a game. Those two things almost never have anything to do with each other. This isn't a movie.
3940  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim - Impressions incoming! on: November 10, 2011, 11:05:54 PM

Quote from: Sparhawk on November 10, 2011, 10:47:53 PM

Quote from: Arkon on November 10, 2011, 10:14:27 PM

Quote from: hepcat on November 10, 2011, 10:09:42 PM

How long did the unlock take, if I may be so bold?

The combination of decrypting files/first time setup took around 30 minutes for me.

That's a looooong time.

Took somewhere between 5 and 10 minutes for me.

I've played the game for about 2 hours so far. Will write down my impressions tomorrow, but I can say that the game certainly doesn't feel like it was made for PC. I feel like I'm juggling my way through a console interface using the wrong type of controller. For all the criticism Oblivion got for consolitis, this is worse. The game also feels a bit clunky initially.

Can't wait to play more tomorrow. smile
3941  Gaming / Console / PC Gaming / Re: The Elder Scrolls V: Skyrim on: November 09, 2011, 10:08:42 PM

Quote from: Greg Wak on November 09, 2011, 09:51:43 PM


Woohoo, generic MMORPG-like quests in the latest Elder Scrolls game! That's going to be so awesome! I can't wait to be sent off to "collect 20 blue petals" or "kill 10 bandits" or "get this item" over and over again!





How is this good news?
3942  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: November 08, 2011, 07:28:09 PM

Quote from: Purge on November 08, 2011, 05:15:13 PM



SHORYUKEN!
3943  Gaming / Console / PC Gaming / Re: Uncharted 3: Drake's Deception!! on: November 07, 2011, 09:28:23 PM

Quote from: leo8877 on November 07, 2011, 09:16:51 PM

Quote from: Turtle on November 07, 2011, 09:00:36 PM

I have the feeling the next Drake game will show up on the PS4, and probably be way more open in terms of its puzzles and environments.

I think there's a missed opportunity for more exploration aspects with less linear shooting, at least, when not in a big action set piece.

Stuff where you go an entire level exploring a decent sized location to try and uncover a secret. Just wandering around, finding stuff to jot down in Nate's notebook, instead of everything already being in there.

If the next one is on PS4 I will be a sad panda. I can't get enough Drake!!

There's two years between each Uncharted game, which means the next one should hit in November 2013. That's around the same time as I tend to predict that the PS4 is going to be released, and I would expect Sony and Naughty Dog to time this so that Uncharted 4 becomes a launch title.
3944  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/06) on: November 07, 2011, 07:13:54 AM
Skyrim on PC has been preordered on Steam for a while, so technically I'm not really buying it this week. slywink
3945  Gaming / Console / PC Gaming / Re: Batman: Arkham City on: November 06, 2011, 10:02:09 AM

Quote from: CeeKay on November 05, 2011, 11:49:57 PM

Quote from: lex on October 18, 2011, 07:07:06 PM

It's up for preorder on steam with a release date of Nov 15.  $49.99, with a 20% discount if you already own Batman: Arkham Asylum or Lego Batman through steam.

Bought....

now the page says November 22nd....

25th here. What's this, the 4th delay? 5th? It has removed all my enthusiasm for the game, that's for sure. WB keeps pushing the release back without giving us a reason, treating us like second-rate customers. Well fuck them! I won't vote for Arkham City in GOTY polls no matter how good it is, and I won't buy a single piece of DLC. The game itself I got as part of the Nvidia promotion, so I didn't pay directly for it. WB needs to learn how to do business. 
3946  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: November 06, 2011, 09:56:43 AM
It's an interesting concept, and I'm kind of surprised nobody has done it before (that I can think of). For a game that is already such a hybrid between action and RPG, being able to separate those two genres at will is a nice addition.
3947  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: November 05, 2011, 09:40:30 PM

Quote from: Destructor on November 01, 2011, 09:19:07 PM

Quote from: metallicorphan on November 01, 2011, 08:43:28 PM

and hopefully the range of voices for the characters as well  paranoid

They've also said there's a lot more generic voice actors, so it won't be two people being the voices for an entire race (one male, one female).

Up to and including Fallout New Vegas (in which I assume Bethesda had a large hand in the voice acting department), they haven't been able to do this properly. New Vegas actually got pretty bad because each faction had a limited few actors for it. If you ever visited the NCR base in the very southwest corner of the map, you'll have noticed how there's just one voice actor for every male character there.
3948  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: November 04, 2011, 10:50:20 PM

Quote from: EngineNo9 on November 04, 2011, 10:29:39 PM

Cripes, I was hoping the 3D thing was a joke...

Why? You don't have to watch it in 3D if you don't want to, and I wouldn't expect Peter Jackson to throw things at the screen to show off. It most likely won't affect you at all.
3949  Gaming / Console / PC Gaming / Re: Uncharted 3: Drake's Deception!! on: November 04, 2011, 10:13:33 PM
Just finished the game myself. First playthrough was on Hard, so the experience got a little... extended. There isn't really a massive amount of hard battles in the game, but the ones that are there are long and punishing. Some of them I have no idea how I'll ever do on Crushing... which means I'm just going to have to try. slywink Cover isn't anywhere near as effective here as in the previous two games, since enemies will often show up behind you or do their best to flank you from the very first moments of a battle. Combat can feel a little unfair at times because of this (and because the game throws ridiculous odds at you occasionally).

For those who may be on the fence because of the stupid boss fight in the previous game, don't worry. They do it right and awesome this time. Perhaps they're erring a bit on the easy side now, but that's better than the alternative IMO.

As for a different fence, if you're cautious about this game because of the "monsters" in earlier games, here's a non-spoilery spoiler so that you'll have an idea if and how this game treats the same subject:

Spoiler for Hiden:
There's still something like that, but it's very different this time and most likely won't cause you any real frustration.

All in all, I'd say Uncharted 2 was slightly better, but that's not saying much considering the outstanding quality of these games in the first place. smile There was a section in the middle of this game that was really frustrating, partly because it was too cluttered and messed with the controls, and partly because it didn't really fit into the story. It felt like the developers just slapped it in there because they felt it was cool (and part of it certainly is!). That section also had the hardest fights for me, but maybe I just got better towards the end.

The game looked totally awesome in 3D. The sense of depth was superb and really enhanced the scenes, particularly the ones with a grand scale, and the ones with a smaller scale but movable lighting. Walking through a cave in 3D while holding a flashlight looks almost too good.

Edit: Btw, there was one potential important plot hole that bothered me towards the end: (big spoiler!)

Spoiler for Hiden:
The English magician seems to use the hallucinogenic water all the way from the early parts of the game. Where did he get it from when they obviously don't know where to find it?
3950  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: November 04, 2011, 05:48:47 AM

Quote from: baelthazar on November 04, 2011, 05:32:20 AM

Seriously, I don't think the company even exists any more, so shouldn't it be pretty easy?

That's probably exactly why it's hard. Someone owns the rights, but when a company collapses it suddenly becomes very hard to figure out exactly who.
3951  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: November 03, 2011, 06:02:12 AM

Quote from: Jumangi on November 02, 2011, 11:40:13 PM

Whats better about the graphics? Looks just like GTA IV to me.

There's way more detail here, and the people look more real than in GTA4, both in looks and behavior.
3952  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: November 03, 2011, 05:58:04 AM

Quote from: onnel on November 03, 2011, 05:08:40 AM

Feeling a bit stalled...I'm up to the butterfly boss in the garden, but don't feel confident taking it alone and also working my way in to blight town, but it's still pretty nasty for me (I'm level 28).

I'd love to get some help for the butterfly, but even as human I don't find any summon signs around (and the NPC one is now gone...can you only access NPC summons once?).

Any thoughts on where I should go/what I should do?

Moonlight Butterfly is possibly the easiest and most relaxing boss fight in the game (when not bringing cheese tactics into the mix, anyway), so go ahead and fight it alone. It's nothing to worry about. I took it out on my first attempt, and I'm playing a pure melee character, the worst matchup for that fight.
3953  Gaming / Console / PC Gaming / Re: Uncharted 3: Drake's Deception!! on: November 02, 2011, 10:12:02 PM
I only have 33% accuracy myself, so don't feel too bad.

Time to point out a few annoyances I have with the game so far:

Having played quite a bit longer into the game, the combat difficulty sure has ramped up. I'm playing on Hard, and it shows! It seems like the way combat is handled has been moved closer towards Uncharted 1 in that you'll frequently find enemies attacking you unexpectedly from behind and in that most of them will charge you recklessly instead of hiding behind cover. Both those in combination make for some frustrating moments. When you're hiding behind inadequate cover pointing only halfway in the right direction while two snipers are waiting to shoot you when you pop out, with one guy running in a wide circle to flank you, a guy with a grenade launcher firing at you every other second, a heavily armored dude walking directly towards you with a shotgun and several grunts hiding behind cover in the distance lobbing grenades at you, things can feel just a bit unfair. And that's before reinforcements spawn directly behind you. I've cursed at the screen a few times when I've suffered deaths I really had no real way of predicting or avoiding. You're constantly under fire, which means cover is extremely important. On the other hand, there's almost always someone behind you (or above/beneath you. This game is very vertical at times), which means cover is a liability. It makes me confused about what I'm actually supposed to be doing. I can't recall Uncharted 2 ever doing anything like this, yet Uncharted 3 does it repeatedly.

There's one section that was horribly frustrating for me. This was the (and this isn't a huge spoiler)
Spoiler for Hiden:
ship graveyard,
which ended up being a show reel of the worst parts of the Uncharted controls. You're moving in tight spaces with lots and lots and lots of clutter around you. Hitting the cover button (either to roll or to get into cover) more often than not seems to stick me to something else than what I had in mind. Moving while in cover sometimes moved me past corners, directly into the line of fire of enemies when I was expecting to stop at the corner so I could take potshots. The environment was so cluttered that I really couldn't keep track of where the enemies were or where they were coming from, and one enemy was in a heavily fortified spot high above where he could rain bullets down on me almost anywhere. Enemies would run up to me for melee combat, but trying to respond in kind usually brought me into the line of fire of other enemies, leading to my imminent death. Once combat was over, it was far from clear where I had to go to proceed. I walked in circles for about 10-15 minutes before I finally figured out where to go at one point. The game tried to give me a hint, but this was while I was in the middle of combat, zoomed in with a scope on a dangerous enemy, which meant I couldn't trigger it without putting myself at extreme risk. It never attempted to give me the hint again. I was glad to be done with that part, and the one immediately after was all kinds of awesome.

Finally, why the hell is Elena suddenly Asian? She seriously doesn't look like herself. She's barely recognizable. It also looks like they increased her bust size for some reason. Chloe has vaguely Asian features as well in bright light, but it's much worse for Elena. I can't even look at her without feeling upset that they've changed her so much, and for no good reason too. Elena was beautiful before. Now she looks... weird, making it really hard to connect with her. I haven't read many reviews of this game, but I suspect this is something more people than me must have pointed out.

With all that said, this is still an Uncharted game. So far it's not as good as Uncharted 2, but the difference is only slight. It's well worth the purchase. Now I'm all fidgety because I can't play tomorrow and won't be able to continue the story until Friday.
3954  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: November 02, 2011, 05:46:32 AM

Quote from: Harkonis on November 02, 2011, 02:27:45 AM

The large patch of goodness hits very, very soon.  Looks like a solid list of fixes including almost everything on my list of wants.

Link?
3955  Gaming / Console / PC Gaming / Re: Uncharted 3: Drake's Deception!! on: November 01, 2011, 10:02:05 PM

Quote from: PR_GMR on November 01, 2011, 09:15:00 PM

Question for those who are playing: Do the games first chapters spoil the ending of 'Uncharted 2'? Thanks!

No. I'm just about halfway through the game, but there has been only two mentions of the events in the previous game, and neither spoils anything. I don't see why anyone would play this game before Uncharted 2 though. There's simply no reason for skipping it.

It's getting late here, so I finally had to turn the game off. That was hard to do. smile There's a much bigger focus on team dynamics in this game than the previous two, so there's plenty of banter and supporting fire. It feels like there's less awesome set-pieces than in Uncharted 2 though, but that's probably just because that game was such a large step ahead from the first one, while this one is just more of the greatness that was the second game. The part where I'm at now is dragging a little, but I think it's got just one or two scenes left before it's over. This is also partly because I'm looking forward to the stuff that's coming next in the game, some of which has been previewed earlier.

Playing in 3D is completely immersive and really enhances the graphics for me. There's a real sense of scale and mass like this.
3956  Gaming / Console / PC Gaming / Re: Uncharted 3: Drake's Deception!! on: November 01, 2011, 04:53:21 PM
Just reached chapter 4 and had to take a break to eat dinner. Playing in 3D on a 50 inch plasma screen, which is a great experience. Everything seems so much more lifelike and realistic with the extra dimension. It's fantastic to see the gang back in action too. The storytelling has been awesome so far, and that's after only 3 introductory chapters. I've been laughing out loud more than I should already. Can't wait to see the rest. smile
3957  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: October 31, 2011, 08:50:27 PM
Bethesda has a few... issues... that they struggle to overcome with every game they release. One of them is animation, but I almost never care about that since I have no interest in playing their games in third person.

A worse issue they have is that they somehow manage to make any voice actor sound bored and uninspired, no matter how good that actor is. They managed to blunder their way through Patrick Stewart, Liam Neeson and Sean Bean, great actors all, without getting a good performance out of any of them. Only Malcolm McDowell (of all the well-known actors) managed to pull off a respectable performance for them that I can recall, but that's partly because he always sounds the same anyway. I really don't understand how they do it. There must be something about the process they put their actors through that takes away their inspiration, but without an insider's view of the process it's impossible to tell what that could be.

Another issue is the level scaling, but that has been covered in depth already, so no need to retread that ground.

All in all though, these things don't matter all that much because (apart from the level scaling) none of these issues are central to the games' designs. You can play Oblivion for hundreds of hours without ever hearing Sean Bean's voice, and you can do the same with Liam Neeson in Fallout 3 (apart from the very beginning). The animation is hardly an issue for those who play in first person.
3958  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Repopulation on: October 31, 2011, 06:19:21 PM
Most of those features sound like they were lifted straight out of Star Wars Galaxies.






Which is fine by me! smile
3959  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/31) on: October 31, 2011, 10:15:19 AM
Uncharted 3 is on its way to me in the mail. Hopefully I'll have it tomorrow. smile
3960  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 31, 2011, 06:02:31 AM
Still not worth it. At all.
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