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3881  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 19, 2011, 10:44:44 PM

Quote from: Roguetad on March 17, 2011, 08:23:03 PM

I encountered a very funny, unintentional story-banter disconnect while working on a companion quest in act 3.  If you haven't completed the game, please don't read this (unless you don't care).  It's about Merrill's companion quest resolution.
Spoiler for Hiden:
My group consisted of me (mage hawke), Merrill, Fenris, and Aveline.  We had just finished slaying her keeper, and killing off her entire dalish clan.  Her keeper allowed herself to be possessed by a pride demon to spare Merrill from the same fate.  She transformed into the demon before our eyes, and we had to destroy it/her.  Merrill then had to finish off her keeper and mentor by stabbing her.  As mentioned above, we then had to kill off her entire clan...to the last person.  None of them were bad or evil, they were just shocked and upset to learn of the death of their beloved keeper.  It was a very dark consequence to Merrill's use of blood magic and her obsession with the mirror.

I was expecting a cut scene to start immediately after the last dalish clan member died...nothing.  I thought maybe I had to move the group to the center of the village...nothing.  Weird.  She should be hysterical right now, sobbing, upset, inconsolable.  Nothing.  After feeling like the developers missed a major emotional plot moment, I decided to head out and move the group to the zone exit.  As we start moving, Merrill asks Fenris, "Why do you hate mages so much?" 

After laughing out loud, I yelled, "Are you kidding me??!!"  Come on Bioware!   


Heh, I had something very similar happen.

Spoiler for Hiden:
Once we left the dead Dalish camp behind us, she started talking to Isabella. The topic of discussion? How dull Isabella must think Merill's life is compared to her own. Right...
3882  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 19, 2011, 10:41:36 PM

Quote from: Travis on March 19, 2011, 10:33:23 PM

Just beat it.

Spoiler for Hiden:
So it was a terrible story, really.  I mean the third Act really is just tact on...Either that or the First and Second are...Just really disjointed.  I'm not sure if Act III really qualifies as a climax as it just kind of escalates so quickly.  Did anyone else think that both parties freaking out was just a little over the top?  Also, why is they looking for the champion?  I guiess I was just lost in the seemingly randomness of the story. 

Just finished it myself.

Spoiler for Hiden:
They were sort of building up to it, I suppose. It's just that it didn't work out very well. I was very pleased with how they handled the resolution of Anders' story though. That was probably the most emotionally significant event in the game for me, despite not liking what they did with his character earlier in the game.
3883  Gaming / Console / PC Gaming / Re: Dragon Age 2 on: March 19, 2011, 10:04:34 PM

Quote from: msteelers on March 19, 2011, 09:57:19 PM

I just picked this up today, and imported a save file from the end of Witch Hunt. But according to the references, the "Hero of Fereldon" died fighting the Archdemon. So is this normal, and nothing that happens in Awakenings or any of the other DLC that I downloaded matter in DA2? Or did something go wrong?

It's bugged, like so many other things in this game. Even worse in some ways, this is a known bug from even before the game was released.
3884  Non-Gaming / Political / Religious Nonsense / Re: U.N. votes for military intervention in Libya on: March 19, 2011, 06:49:40 PM

Quote from: Freezer-TPF- on March 19, 2011, 06:18:49 PM

Has there been any confirmation on whose jet that was?

Yes. It was supposedly a jet controlled by the rebels. The ironic thing is that it was the rebels who shot it down too because they have limited means of communication.
3885  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 19, 2011, 09:20:36 AM

Quote from: CeeKay on March 19, 2011, 08:54:27 AM

Quote from: Travis on March 19, 2011, 05:51:25 AM

I do not understand his answer.  DAO had more connect IIRC can no reuse IIRC.  That seems like a weird excuse for the problem.

**Okay, so assets must mean dev time.  He should flat out say that.  At first I read it as hardware limitations...

in other words EA probably made them rush.  gotta love EA's influence; watch ME3 be 4 levels re-used 3 times each  icon_lol

It's not unthinkable that they were planning on doing the same thing with ME3. Their solution at this point would be to simply reduce the amount of missions, avoiding the problem that way. Either way, we lose.
3886  Non-Gaming / Political / Religious Nonsense / Re: U.N. votes for military intervention in Libya on: March 18, 2011, 11:05:44 PM

Quote from: CeeKay on March 18, 2011, 10:57:27 PM

It's not like he said 'You tastefully coiffed Americans'.

It certainly isn't.
3887  Non-Gaming / Hardware / Software Hell / Re: Just reformatted the wrong drive... recovery options? on: March 18, 2011, 10:48:55 PM
The good and bad thing about formatting a harddrive is that it doesn't really overwrite anything, so you can recover pretty much everything on the drive unless you have been using it afterwards. The bad part is that so can other people if they get hold of your hardware.

This is why humanity invented the sledgehammer.

And magnets.
3888  Non-Gaming / Political / Religious Nonsense / Re: U.N. votes for military intervention in Libya on: March 18, 2011, 10:42:06 PM

Quote from: hepcat on March 18, 2011, 10:38:31 PM

Quote from: TiLT on March 18, 2011, 10:25:08 PM

Quote from: hepcat on March 18, 2011, 05:43:41 PM

Quote from: TiLT on March 18, 2011, 03:18:22 PM


For once you'll get to sit on the sidelines and watch the rest of the world take responsibility. Hopefully that will shut up some of you, though that's probably a bit much to wish for. slywink


who do you expect to shut up and why?   icon_confused

I should have clarified. I meant "you" as in "you Americans", not as in "you GTers". There are those among you who insist that the rest of the world wouldn't be able to solve problems like this without direct US support. Now we get to prove them wrong.

ummm...many GT'ers are Americans.  Let's avoid lumping an entire nation of people into one stereotype.  Otherwise I'll be forced to return to my belief that all Norwegians are the product of incest.   Tongue

Uh, I thought "There are those among you" would be clear enough in that I wasn't lumping everyone together. I should start spelling everything out in every sentence from now on.
3889  Non-Gaming / Steals and Deals / Re: 25 dozen free krispy kremes with the purchase of 300 dozen! on: March 18, 2011, 10:28:07 PM
I see no harm in consuming 3900 donuts in one orgy of a donut binge. Sugar is an all-natural substance, after all. It's good for you!
3890  Non-Gaming / Political / Religious Nonsense / Re: U.N. votes for military intervention in Libya on: March 18, 2011, 10:25:08 PM

Quote from: hepcat on March 18, 2011, 05:43:41 PM

Quote from: TiLT on March 18, 2011, 03:18:22 PM


For once you'll get to sit on the sidelines and watch the rest of the world take responsibility. Hopefully that will shut up some of you, though that's probably a bit much to wish for. slywink


who do you expect to shut up and why?   icon_confused

I should have clarified. I meant "you" as in "you Americans", not as in "you GTers". There are those among you who insist that the rest of the world wouldn't be able to solve problems like this without direct US support. Now we get to prove them wrong.
3891  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 18, 2011, 09:14:26 PM

Quote from: CeeKay on March 18, 2011, 08:53:09 PM

Quote from: Travis on March 18, 2011, 08:45:00 PM

After getting pretty far in Act III I have to say my biggest issue is the recycling of the maps.  I mean, EVERYTHING from buildings to dungeons to houses are recycled with the SAME map for each structure.  It is truly the aspect that makes me feel like I was ripped off.  If this one issue wasn't in the game I would think it is a LOT better of a game.  The monotony the recycled areas creates is making for a painful home stretch.
+1, and I'm still in chapter 1.

It's absolutely stunning how cheap Bioware was with art assets in this game. There's exactly 1 dungeon map, 1 cave map, 1 run-down hovel map, 1 mansion map, 1 coastal map, 1 hills map and 1 dark dungeon map, and these are reused constantly. I'm serious! There are unique locations in the game, but they are rare and you'll see almost all of them in the first act. After that they are (of course) reused several times each during the course of the next two acts. They didn't even bother to add fluff, like extra objects and debris for ambience, when reusing the maps. It's just the exact same thing with different entry and exit points and an assortment of closed doors to funnel you to the next, obviously placed encounter.

I also get the distinct impression that Bioware didn't create the cartoonish art style in this game to give it character. They did it because the kind of "cartoon" they chose for this game is much cheaper to make. Just look around you at any point in the game. You'll be surrounded by large, blocky environments with little detail to speak of. It feels like a 5-year old MMORPG graphically. As a matter of fact, I feel that DA2 is at a level with LOTRO, which looked absolutely stunning for a MMORPG when it was released (and still looks good as long as you don't compare it to other genres), but that just isn't good enough for a single-player RPG.

In addition, the free-roaming overhead view from Dragon Age Origins was removed because letting the player move it as much as we used to meant the artists had to spend more time on the environments to make sure every angle would look correct. By limiting your view to a locked, overhead camera, they could save a bit of money in that area too.
3892  Gaming / Console / PC Gaming / Re: Mass Effect 2 replay on: March 18, 2011, 07:50:07 PM

Quote from: Daehawk on March 18, 2011, 07:48:33 PM

Maybe I'm the only one but I actually missed the rover. It gave the first game a small Star Control 2 vibe during those away missions.

For once I actually agree with you. Tongue I believe Bioware was heavily inspired by Star Control 2 when they made Mass Effect, for there are a lot of similarities in more ways than just the Mako.
3893  Non-Gaming / Off-Topic / Re: Causality-Violating Higgs Singlets discovered tomorrow at the LHC on: March 18, 2011, 05:21:11 PM
A funny thing about light speed is that the closer you get to it, the more 2D everything will seem.
3894  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: March 18, 2011, 03:52:38 PM
I love the way Bioware has handled DLC for this game. It's almost like episodic content, and it keeps me coming back for "just one more adventure" with Shepard, keeping things reasonably fresh in my mind for when ME3 is released. Most of it feels important too. It's not like we're just playing through the content that wasn't good enough for the main game. We're doing important stuff here that may have repercussions leading into the sequel.
3895  Non-Gaming / Political / Religious Nonsense / Re: U.N. votes for military intervention in Libya on: March 18, 2011, 03:18:22 PM
The US isn't going to take an active part in this. It will be mostly up to France and the UK. Everyone knows that having the US intervene will cause more harm than good to the Libyan rebels, and the US forces are tied up in Iraq and Afghanistan anyway.

For once you'll get to sit on the sidelines and watch the rest of the world take responsibility. Hopefully that will shut up some of you, though that's probably a bit much to wish for. slywink
3896  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 18, 2011, 02:34:11 PM

Quote from: Asharak on March 18, 2011, 02:27:46 PM

Quote from: TiLT on March 18, 2011, 01:26:32 PM

What I'm referring to is neither of those two. The puzzles are rare and appear off the main path in dungeons, so you have to explore a bit to find them.

Fair enough, I must have just missed them. I do recall seeing one corridor that had a whole lot of sawblades and such but I never thought "puzzle", just "they've blocked this off for some reason, go the other way".

- Ash

There's always a bunch of loot on the other side of those puzzles, so they're well worth the effort. Now if only I knew the *rules* of the effort...
3897  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 18, 2011, 01:26:32 PM

Quote from: Asharak on March 18, 2011, 01:24:29 PM

I never noticed (or understood, at any rate) a timed trap. What I did see - and what I got a pop-up tutorial tip about, the first time I encountered one - was a sustained trap, which activates whenever someone stands on a particular spot. There's no way to permanently deactivate them, other than just not standing on the trigger. They work for both your party or enemies, though, so the tool-tip said I was supposed to "use them against my enemies", presumably by Holding the party over the trigger and then aggro'ing the bad guys to run through the trap. More often than not, though, the layout of the room or enemies meant I was the one who had to run through it.

And then, of course, there was that optional little room right at end of the game that was nothing but an entire floor of sustained traps and a Rage Demon, with a door that locks behind you makes you solo the Demon. That was evil.

- Ash

What I'm referring to is neither of those two. The puzzles are rare and appear off the main path in dungeons, so you have to explore a bit to find them.
3898  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 18, 2011, 12:36:39 PM

Quote from: Turtle on March 18, 2011, 11:55:22 AM

Those aren't timed trap segments.

Just search the nearby areas for a disarming switch to pull and wait for the traps to stop firing and proceed. That's one area that I really don't like their implementation, it definitely looks like a timing puzzle.

No, it's definitely a timed puzzle. I've managed to do a few of them in the "right" way, but this last one was just baffling. Also, its deactivation switch was on the far side of the traps, which shows that you're mistaken. Yes, some of the puzzles (perhaps all of them) seem to have switches on the closest side, but you need to be able to spot them, which seems to require a certain amount of cunning. I get the impression that you are supposed to be able to time your way through the traps, or use the closest switch if you've got a sufficiently cunning rogue present. It just doesn't work the way it's intended.
3899  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 18, 2011, 11:09:52 AM
Is anyone else having problems with the timed traps in the game? There are these sections where you've got traps triggering at intervals, and you're obviously supposed to use the Hold action on the rest of the party while the rogue traverses the trap and locates the deactivation switch on the other side. However, the times when I take damage and when I don't seem totally random and not at all related to what's going on visually. You can have a series of sawblades that occasionally appear from the floor. They'll have pauses of several seconds between each time they appear, yet trying to run across while they are inactive will more often than not cause my rogue to bounce back and get injured while bleeding all over the floor. Sometimes I can run safely through the traps while they are active and visible. It has no rhyme and reason that I can find.

To add insult to injury, once you trigger the deactivation of the trap it still takes a few moments for it to actually stop dealing damage. At the same time the rest of the party will start running towards the rogue (despite the Hold command), most likely injuring the whole bunch unless you're paying attention and can abort their movement.

I've tried saving and reloading in these sections, and it makes no difference.
3900  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 17, 2011, 07:49:46 PM

Quote from: Daehawk on March 17, 2011, 07:38:44 PM

Quote from: TiLT on March 17, 2011, 06:39:16 PM

Quote from: Daehawk on March 17, 2011, 06:00:51 PM

Spoiler stuff

Are you completely daft? Do you really think it's a good idea to post major spoiler material like that with no spoiler tag and no warning? I'm past that point in the story, but reading your post still makes me furious.

Someone with moderator powers should edit that post if Daehawk doesn't do it himself.

The old woman? Whats spoiler'ish about something that may not even be part of the story? I figured if there was a spoiler it would be replied to in a spoiler tag. If you notice I have used spoi8ler tags through out the thread when it actually..you know..contained a spoiler. I gave nothing away. Cheer up and be nice.

I'll cheer up once you start thinking before hitting the "Post" button. Your post contains a very clear reference to the eventual fate of one of the major plot characters in the game. You don't consider that a spoiler? Thanks for answering the first question in my previous post then.
3901  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 17, 2011, 06:39:16 PM

Quote from: Daehawk on March 17, 2011, 06:00:51 PM

Spoiler stuff

Are you completely daft? Do you really think it's a good idea to post major spoiler material like that with no spoiler tag and no warning? I'm past that point in the story, but reading your post still makes me furious.

Someone with moderator powers should edit that post if Daehawk doesn't do it himself.
3902  Non-Gaming / Off-Topic / Re: Causality-Violating Higgs Singlets discovered tomorrow at the LHC on: March 17, 2011, 05:13:01 PM

Quote from: Scraper on March 17, 2011, 02:47:39 PM

That LHC is awesome. Didn't they already prove that if you move an object at the speed of light it's time slows down, while everything else stays at the same rate of time? I know I'm massacring that description. Basically if you could get something to move at the speed of light, then it's time would be going much, much slower than actual time. So theoretically if a spaceship was traveling at the speed of light it may take it several hundred years to reach its destination, but to the humans inside only a few years would actually pass.

"Nothing" can travel at the speed of light, but it's theoretically possible to get close. If something traveled at the exact speed of light, you'd run into all kinds of infinity issues. I think I once drew the conclusion that anything traveling at the speed of light would be everywhere at once. It's been a while, so I don't remember the arguments or even if I was at all correct.
3903  Gaming / Console / PC Gaming / Re: Mass effect 2 Launch and impressions (the REAL One) on: March 16, 2011, 10:29:26 PM

Quote from: rickfc on March 16, 2011, 10:05:25 PM

Quote from: Greggy_D on March 16, 2011, 09:47:43 PM

Quote from: rickfc on March 16, 2011, 04:43:36 PM

Especially the Shadow Broker. Best DLC. Ever.

I don't get this.  I thought it was OK, but best ever?  Why?

IMO, it covered everything the game had to offer better than any of the other missions in the game, DLC or otherwise. Plus, it wrapped up a relationship from ME1 pretty nicely.

And a major storyline from both the games as well.
3904  Gaming / Console / PC Gaming / Re: Dead Space 2 confirmed for PC on: March 16, 2011, 08:38:33 PM
I thought the game was plenty hard enough on the normal difficulty. Remember that this game is designed so that you'll have better equipment on your second playthrough. The higher difficulties have probably been designed with this in mind.
3905  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 16, 2011, 06:21:55 PM

Quote from: Razgon on March 16, 2011, 06:19:06 PM

Quote from: kratz on March 16, 2011, 04:41:13 PM

I ran into a deep roads boss that was impossible for my party to beat in a stand up fight, so I had to run away and use the boss's large size to prevent it entering a room where I could then work on it and keep running away... it was kind of stupid.  I have Merrill, and I guess that means I can't have any healing... maybe I should've taken someone else... but I had to decide before I left for the deep roads, so... yeah, wtf.

about that fight

Spoiler for Hiden:
The reason you are probably having troubles with it, is when the boss starts its meltdown and damages everyone - you just have to move your entire party to one of the corners, behind the pillars, then that AOE blast won't hit you and it will be much much easier.

Wrong boss, Razgon. I believe he's talking about an earlier one from that dungeon.

Spoiler for Hiden:
The dragon.
3906  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 16, 2011, 01:40:10 PM
You're going to have to tell me how the end of Act 2 resolves without Isabella. She seems to be extremely important for that part of the plot.
3907  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions! Mods Starting to Appear on: March 15, 2011, 10:30:50 PM
Actually, there are bugs with the companion quests in Act 2. For example, I got hit with a bug where Merrill's quest is listed as completed the very instant the act starts, which makes it impossible to do her first quest in that act and leaves you unable to romance her. It also leads to chronological errors in Act 3, from what I've heard. It's very annoying considering I was planning on having her as my character's romantic interest.

I've been thinking a bit, and I've concluded that Dragon Age 2 is probably the worst RPG Bioware has ever made, the time of release taken into consideration. I can't recall any of their games being this buggy, cheap (as in, it doesn't feel like a triple A title at all) and filled with such horrible design decisions. It doesn't help that the story has no hook (all stories need a good hook, or they fall flat on their nose before they've even begun) and no clear thread to it (I'm at the end of Act 2 now, and I still have no clear idea where the story is heading). Sure, it's supposed to be a story about your character's rise to power, but it seems to focus on everything except that. Events that are hugely important to your character's life and personality (such as deaths in the family) are glossed over way too quickly (and are badly acted as well) to give them any emotional impact. It's also easy to miss what's pretty much vital stuff by actually roleplaying your character, like the way I missed a whole companion by turning down a quest that didn't sit right with me, or the way rshetts2 managed to miss getting Isabella. Once I realized what had happened, the quest was no longer available to me and the companion was locked away forever. You can't risk skipping a quest because you never know how important it will turn out to be.

All the small and big annoyances add up to create a hugely frustrating experience. After the masterpiece that was Mass Effect 2 and playing RPGs from other companies that were very good (like The Witcher, Risen and Fallout: New Vegas), Dragon Age 2 just ends up feeling like a quick cash-in on the surprise success that was Dragon Age: Origins. Consider me very disappointed.
3908  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 15, 2011, 08:41:13 AM

Quote from: Razgon on March 15, 2011, 08:35:42 AM

The freezing is often because it tries to connect to a server that doesnt respond. Very annoying.

Good point! I noticed that after one of the longer pauses I had (lasted about 2 minutes), I got an in-game message that said something like "Lost connection to the server".
3909  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 15, 2011, 08:11:01 AM

Quote from: CeeKay on March 15, 2011, 08:04:46 AM

Quote from: Ridah on March 15, 2011, 03:08:09 AM

Quote from: CeeKay on March 14, 2011, 10:01:14 PM

Quote from: TiLT on March 14, 2011, 09:12:00 PM

Oh for fuck's sake! Now I'm hit by a bug that leaves all of Merrill's quests unavailable in Act 2, which pretty much renders her impossible to romance too, I'd guess. It's like Bioware is trying their hardest to ruin any chance of me liking this game.

Edit: A lot of people are suffering from this bug too, and it seems to cause further issues in Act 3. I really agree with those who are saying that Bioware rushed this game to the market. The signs are everywhere!

it's beginning to feel like I should put this in the 'wait until patched a few times' pile.  I haven't hit any yet but I imagine it's a matter of time.

I haven't had many problems, the one time I had stuttering/freezing was remedied by a restart.
right after I said that I had a complete lockup.

Just hit the Windows key and L at once a few times, and wait for up to a minute. You'll be able to get back into Windows that way at least. I've only had the game totally freeze on me once (but it has paused for up to minutes at a time before unfreezing on several occasions), but even then I could get back to Windows using that trick.
3910  Non-Gaming / Off-Topic / Re: [movie] It Came From Rebootville: Doom on: March 15, 2011, 07:55:42 AM
Doom may not have an awesome story, but it has an awesome setting! Most of it is contained in the readme-file in the first game, but it's still really cool in a way that the movie completely ignored. Which leads to the following fact: A Doom movie will NEVER work if you can't accept that Hell is a core part of the setting!
3911  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 15, 2011, 07:41:53 AM

Quote from: Kevin Grey on March 15, 2011, 01:44:18 AM

The complaints about lack of direction are interesting to me coming off of Mass Effect 2.  In ME2 one of my chief complaints initially was that the companion recruitment wasn't integrated well into the main storyline, robbing the game of a lot of narrative drive, but I seemed to be in the vast minority with that complaint.  Most people didn't seem to mind that it was more like a series of minimally connected short stories than a more conventional plot driven narrative like Bioware's other games. 

Mass Effect 2 is a very different situation because you are given a very clear goal right away (enter the Omega 4 Relay and get rid of the Collectors) and everything you do contributes towards that goal in some tangible way. Dragon Age 2 isn't the same since, while everything you do *may* contribute to the main goal of the campaign, you won't have any idea since the game doesn't let you know what that goal is.
3912  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 10:34:48 PM

Quote from: Gratch on March 14, 2011, 10:12:27 PM

I've played for nearly 7 hours and didn't even know combination attacks existed until it was mentioned here.  Need to do some research, apparently.

Look closer at the ability trees of each of your characters. Many abilities will say something to the effect of "80% chance of Disorientation for stunned enemies" with a special symbol to make it easy to recognize. There are three effects: Brittle, Stagger and Disorient. Brittle is caused by mages, while rogues have abilities that make use of that state (look for abilities with text like "200% damage against Brittle enemies"). Stagger is caused by warriors and can be taken advantage of by both mages and rogues. Disorient is caused by rogues and can be used by mages (and maybe warriors. I'm not completely sure).

Most abilities that have to do with these combo effects are only available as upgrades to other abilities. For example, Stonefist, a mage spell, doesn't have any special combo effects when you first buy it. However, you can purchase one of its upgrades which makes it do considerably more damage towards Disoriented enemies.

When an enemy is suffering from either of these effects, its icon will hover over its head (there are only three of them, so they are easy to memorize). When you see that icon you should immediately try to take advantage of it before the effect ends.
3913  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 10:27:48 PM

Quote from: Morgul on March 14, 2011, 10:25:07 PM

Quote from: TiLT on March 14, 2011, 09:40:48 PM

Morgul, there is no dwarf tank.

Quote from: Razgon on March 14, 2011, 09:29:38 PM


Oh my god, finally someone manages to put words to the things I've been thinking! I agree with almost everything in that article. Just to rub it in, one of the two things he mentions as a positive (Merrill) is now bugged beyond repair in my game. Hooray!

As for the other companion he mentions, Anders, I was really looking forward to having him in my party again after considering him one of my favorite characters in Awakenings. Imagine my surprise to find he has become a moody, gay (not a negative in itself, but it seems like such a change from what I remember about him), utterly unlikeable and whiny ass. So much for that positive aspect of the game.

Sorry, how about any tank besides the chick tank u start with?


There are only two warriors for you to get. One of them is Aveline, which you mention. The other is Fenris, a character who I managed to miss completely. Do the "Bait and Switch" quest to get him.
3914  Gaming / Console / PC Gaming / Re: Fallout 3 GOTY from Steam locking up on: March 14, 2011, 10:09:35 PM

Quote from: mirage775 on March 14, 2011, 09:28:02 PM

Quote from: Greggy_D on March 14, 2011, 09:20:34 PM

I'm running Win7 x64 with no crashes.

My brother and I have the same machines and video cards and his runs fine too...  Guess I'll have to reinstall it? 

Shouldn't be necessary for Steam games. Just go to the game properties and choose to verify the integrity of the game cache.
3915  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 10:02:48 PM

Quote from: CeeKay on March 14, 2011, 09:58:11 PM

Quote from: TiLT on March 14, 2011, 09:40:48 PM

As for the other companion he mentions, Anders, I was really looking forward to having him in my party again after considering him one of my favorite characters in Awakenings. Imagine my surprise to find he has become a moody, gay (not a negative in itself, but it seems like such a change from what I remember about him), utterly unlikeable and whiny ass. So much for that positive aspect of the game.

they had better have a good explanation for that, because when you meet his shouldn't be long after Awakening unless I'm miscalculating the time.

There is a good explanation with some interesting repercussions, but when the end result is that Anders becomes completely uninteresting, that explanation suddenly doesn't feel so compelling.
3916  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 09:40:48 PM
Morgul, there is no dwarf tank.

Quote from: Razgon on March 14, 2011, 09:29:38 PM


Oh my god, finally someone manages to put words to the things I've been thinking! I agree with almost everything in that article. Just to rub it in, one of the two things he mentions as a positive (Merrill) is now bugged beyond repair in my game. Hooray!

As for the other companion he mentions, Anders, I was really looking forward to having him in my party again after considering him one of my favorite characters in Awakenings. Imagine my surprise to find he has become a moody, gay (not a negative in itself, but it seems like such a change from what I remember about him), utterly unlikeable and whiny ass. So much for that positive aspect of the game.
3917  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 09:12:00 PM
Oh for fuck's sake! Now I'm hit by a bug that leaves all of Merrill's quests unavailable in Act 2, which pretty much renders her impossible to romance too, I'd guess. It's like Bioware is trying their hardest to ruin any chance of me liking this game.

Edit: A lot of people are suffering from this bug too, and it seems to cause further issues in Act 3. I really agree with those who are saying that Bioware rushed this game to the market. The signs are everywhere!
3918  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 07:57:20 PM
Man, if you're not using the combination attacks in this game, you're really doing yourself a disservice. I've carefully specced my party towards these combos, and they're terrifying to behold. The most badass combo I have is having the warrior stagger an enemy, and then having Hawke follow it up with Chain Lightning. Boom! Instant 600+ damage (and about 5 nearby enemies take large amounts of damage as well). I just watched a Revenant lose 50% of its health to one single attack this way. It can be hard to stagger the bigger enemies, but when I manage to do it it's all worth it.

My warrior has specialized in two different attacks that can cause the Staggered condition, and Hawke has Chain Lightning reserved for when one of those appears. My two rogues can both cause the Disoriented condition with alarming regularity, and Hawke has two spells with short cooldowns to take advantage of those as well. Without these combos the game would be a lot harder. With them I can quickly take down otherwise powerful targets, allowing me to focus my attention on fewer opponents. I sometimes even kill all enemies nearby and have to stand around waiting for reinforcements to spawn.

By the way, I just noticed that even among the dungeons that aren't direct copies of each other, you can still see parts that have clearly been pasted in from different dungeon types. And here I thought it couldn't get any lazier.
3919  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 05:36:47 PM

Quote from: Morgul on March 14, 2011, 05:31:48 PM

Where do I find the other tank?     I havent seen any NPC with as cool of personalities as shale or the drunk dwarf in the first game.

Sadly, there are no NPCs in this game that are comparable to Shale in any way. The other warrior you can get through a quest you get in your mail that requires you to talk to a dwarf in Lowtown at night. Don't do what I did and skip that quest.
3920  Gaming / Console / PC Gaming / Re: Dragon Age II - Impressions Incoming! on: March 14, 2011, 04:51:48 PM
If I were to venture a guess, I'd say the +x% physical damage effect is bugged. I don't think I've ever seen anything but +3% for that stat. Perhaps they were originally supposed to scale based on the level of the item, in which case the 3-star item is actually really supposed to have a higher bonus?
 
Edit: Of course, right after writing that I find a 3-star amulet with +4% physical damage. Go figure.
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