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3881  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/23) on: April 23, 2012, 08:09:15 AM
Oh shit, Prototype 2 already? I'm going to have a hard time resisting that. Risen 2 is more or less a must-buy as well.
3882  Non-Gaming / Off-Topic / Re: Kickstarter burnout? on: April 22, 2012, 01:56:52 PM

Quote from: Azhag on April 22, 2012, 01:40:15 PM

Oh yeah, I'm definitely only investing in things that either A) already are far long the process, or B) have a lot of experienced people on them, or C) preferably both...

Most projects I've seen that appear anywhere worth backing are either A or B anyway, so that's not saying much.

Also, nobody is investing in Kickstarter projects. You're backing them. The difference is vital.
3883  Gaming / Analog Gaming / Re: Zpocalypse: An Epic Zombie Survival Board Game on: April 22, 2012, 08:22:11 AM
Less than a day to go if you want to chip in, people! You can get the game and the K-Mini expansion for $55 with free shipping in this Kickstarter campaign, whereas the game alone will retail for $100 when this is over. Or you can go $75 and get the first full-blown expansion as well, which lets a fifth player control the zombies. I've read the rules and seen the components, and this game looks great in my opinion.

The campaign blew past its stretch-goals, so they added two last minute ones, one of which has already been passed. There's now a soundtrack and more cards included in the game, and if the last goal is reached everyone will receive a custom dice bag as well. smile
3884  Non-Gaming / Off-Topic / Re: Kickstarter burnout? on: April 21, 2012, 06:49:34 PM

Quote from: CeeKay on April 21, 2012, 06:37:11 PM

maybe Richard Garriott will start one for an RPG.

Man, there are so many old properties that would excite so many people even today... If all of those old designers came out of the clockwork, we'd all be ruined within a month.
3885  Gaming / Console / PC Gaming / Re: Match and Magic Kickstarter (calling all PQ fans) on: April 20, 2012, 02:15:32 PM

Quote from: MonkeyFinger on April 20, 2012, 01:34:46 PM

I'm curious how early this "early build" is.

It feels like a late alpha build.

Btw, monsters seem to deal their damage (which is a random value in a certain range, say 4-8) for every move you make. This means you should always try to take out monsters as quickly as possible, or at least defend yourself with a shield or a freeze card. There seems to be a lot of depth to the game, but at the moment things aren't well enough explained for us to truly appreciate it. Watch the video he made where he plays the game a little. It'll help you understand the way the game is meant to be played, and it certainly helped me.
3886  Gaming / Console / PC Gaming / Re: Match and Magic Kickstarter (calling all PQ fans) on: April 20, 2012, 01:22:14 PM

Quote from: Misguided on April 20, 2012, 01:03:15 PM

Quote from: MonkeyFinger on April 20, 2012, 12:40:11 PM

Hmmm... I could have sworn that I posted the same thing when this popped up. My first thought: PQ = Police Quest. D'oh.

I did end up backing this but now the 'demo' isn't really doing all that much for me...   icon_neutral

You did, in portable gaming. I made threads in both spots. Too many forums. I'm not going to be able to try the demo until Monday. Care to elaborate on it?

The demo doesn't make any attempts to show how the grand scope of the game will work, and the developer hasn't really shed much light on it either. Instead you're tossed into a neverending puzzle with constantly shifting goals and tools. This makes it hard to fully appreciate what is being done here. It's like playing a demo of Puzzle Quest where all you have is one battle and nothing else, with no hint of the campaign mode.

The game mechanics aren't explained in the game itself, so you need to figure it out on your own. With the current GUI, not everything is obvious, and there were some cards I couldn't figure out how to get working (such as one crafting card that was asking me to add Fire gems to it, but which never reacted when I did so).

What the game lacks is the campaign mode and polish. If you go into the demo without being aware of this, it might be a bit rough. Most people have no idea about the difference polish can make on a game.
3887  Gaming / Analog Gaming / Re: Zpocalypse: An Epic Zombie Survival Board Game on: April 19, 2012, 06:52:57 PM

Quote from: kronovan on April 19, 2012, 05:45:22 PM

All I can say about their plan for miniatures, is I hope they manage to make them more affordable than Arkam Horror miniatures.  icon_eek

All miniatures are included in the game. They aren't buyable separately.
3888  Gaming / Console / PC Gaming / Re: [360] The Witcher 2: Assassins of Kings on: April 19, 2012, 04:35:35 PM
As someone who has read both the published English books and played both games (the first one twice), I feel qualified to agree with siege in his comparison with A Song of Ice and Fire. The two stories have strong similarities in their political complexities and moral ambiguities. They feel very similar even if The Witcher has more fantastical elements.

Kronovan, two stories don't have to match in every way to be similar. Some extreme examples of this can be found in, say, Star Wars. Did you know Star Wars: A New Hope is a space-version of several samurai movies by Akira Kurosawa, or that the space combat is ripped off of various WWII movies? Totally different settings with very obvious and deliberate similarities.
3889  Gaming / Console / PC Gaming / Re: CodeMasters to rebrand themselves CodeMasters Racing on: April 19, 2012, 02:12:59 PM
I think they already publicly declared last year that they were going to focus 100% on racing games from now on, which was the reason Lord of the Rings Online in Europe was taken over by Turbine, for example.
3890  Gaming / Console / PC Gaming / Re: Match and Magic Kickstarter (calling all PQ fans) on: April 19, 2012, 06:43:21 AM
I'm a bit worried about this Kickstarter project. The game looks awesome and I contributed to it a few days ago. If it continues at this rate however, it won't reach its goal. We should help spread the word.

Luckily that should become easier now. They just released a demo that we're free to distribute. I'm at work right now so I won't be able to check it out myself for a while, but hopefully this should help give the project a little boost.
3891  Gaming / Analog Gaming / Zpocalypse: An Epic Zombie Survival Board Game on: April 18, 2012, 11:23:49 AM
Kickstarter is ruining my personal economy.

Also, some guys have made a zombie survival board game called Zpocalypse and put it up on Kickstarter. It looks awesome and is receiving good press it seems. The stretch goals for the project have resulted in cheap access to two expansions from the very beginning. There are two more very tempting stretch goals (unique hero miniatures at 135k and more unique zombie miniatures at 150k) that would be nice to get, so if any of you have any interest in this game, please contribute. smile You've only got 4 days left (at the time of writing) before the Kickstarter ends!

There are some very descriptive videos on Kickstarter showing how the game works. I recommend giving it a look. This game might just replace Arkham Horror as my group's go-to game.
3892  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: April 18, 2012, 05:13:13 AM

Quote from: Blackjack on April 18, 2012, 04:16:23 AM

That said, I just don't think these guys are in any situation to be yakking about DLC. imho, most of the masses of action RPGs will be satiated by Diablo 3 next month and Torchlight 2 later this year. I only thought Grim Dawn had a fighting chance if it could get out before those 900-lb gorillas, and clearly it's not happening.

Grim Dawn actually looks pretty different in gameplay from those games. Have you seen the videos on the Kickstarter page? Those definitely don't show typical Diablo gameplay.
3893  Gaming / Console / PC Gaming / Re: (PSN) Journey, from the makers of Flower on: April 17, 2012, 01:31:58 PM

Quote from: Turtle on April 17, 2012, 08:15:27 AM

First of all, the game tracks if you just leave the person who joins your game behind. Just walk the other way for a bit and voila, gone.

What is this mythical "other way" you're referring to? I need detailed instructions as it's a bit hard to go the "other way" when someone is following you around no matter what you do.
3894  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 17, 2012, 10:33:16 AM
Aaaand it's done! 3 million has been reached. Hopefully that means we'll get an editor for the game. smile
3895  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 17, 2012, 06:39:46 AM
Someone just pledged $10,000, so that should help.  icon_biggrin There's now less than $40k remaining.
3896  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 17, 2012, 05:39:58 AM
It seems my "prediction" is turning out to be correct. With 6 hours left, only $60,000 is needed to reach 3 million, and the distance is shrinking rapidly. I'd be surprised if we don't hit that goal.
3897  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 16, 2012, 05:39:50 PM

Quote from: CeeKay on April 16, 2012, 03:05:08 PM

Quote from: TiLT on April 14, 2012, 08:48:52 AM

Spread the word, people! There's still a bit to go until the 3 million goal where Brian Fargo has said he would like to make and release mod tools for the game.

maybe he'll be cool and release them anyways even if they don't hit 3 million.

I think they will, though there's a fair chance they'll actually reach the 3 million goal. Don't forget that they're accepting payment through PayPal as well, and with that included they are at approximately 2,8 million right now, with 18 hours left. It seems Kickstarters have a dramatic increase in backing during the final hours, so the odds are looking pretty good.
3898  Non-Gaming / Off-Topic / Re: James Cameron wants The Godfather in 3D on: April 16, 2012, 06:56:04 AM
I think one of the big reasons why people are calling 3D a gimmick is because it's mostly just associated with action movies at this point. The thing about 3D is that it can increase immersion in a fantastic way as long as it's done right. It changes a movie from being a flat plane into a collection of characters and scenery that look solid and real, as if you could reach out and touch them. Some people dismiss 3D outright or can't experience the effect for one reason or another, and that's fine. For some of us however, 3D is a great immersion enhancer.

As for The Godfather, it's a movie that was made for 2D and it should remain that way IMO. A new movie of the same style could benefit greatly from 3D in the right hands however.
3899  Non-Gaming / Off-Topic / Re: Kindle Fire Rage [Rant] on: April 15, 2012, 07:21:49 AM
I hear so many horror stories about mail being stolen in the US, yet I can't say I've ever heard about anything similar here in Norway. What are our postal services doing different?
3900  Non-Gaming / Political / Religious Nonsense / Re: Korean Rocket "launch" on: April 14, 2012, 09:21:22 PM
3901  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 14, 2012, 08:48:52 AM
Spread the word, people! There's still a bit to go until the 3 million goal where Brian Fargo has said he would like to make and release mod tools for the game.
3902  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: April 14, 2012, 08:30:23 AM
Leaked video from the failed North Korean rocket launch:

3903  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 13, 2012, 06:34:25 PM
Fire does pretty serious damage when you're starting to lob fireballs around.
3904  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 13, 2012, 05:12:04 PM
A tiny hint that some may appreciate:

There's a very powerful crossbow that is found already on level 4, but which can actually be found before you even step down the main staircase to that level. It is hidden behind multiple layers of secrets and requires you to go through an area that is so tough that you actually get an achievement for surviving. It's worth it though. smile

For another push in the right direction, without outright spoiling it, look in the spoiler below:
Spoiler for Hiden:
The path to this crossbow begins on level 3, but does NOT involve dropping down holes.
3905  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 13, 2012, 03:38:21 PM

Quote from: Greg Wak on April 13, 2012, 03:03:11 PM

This game is as frustrating as I feared it might be. Had to look up solutions to three puzzles already, and spiders are the bane of my life right now. Lots of repeating. That being said, I love the game concept and the production values are top notch. I have always been a big sucker for skill trees. I just hunger to get to the next cool skill.So I will put up with all the reloads and being a save bitch every 3 feet.

This is an indie game, appealing to a niche audience. As such it's a good idea not to expect typical commercial gameplay decisions. One of the things we've been trained to expect in modern, commercial games is to always expect progress, and to never get stuck. Grimrock doesn't cater to that kind of gameplay. You're supposed to get stuck and think about a puzzle for a while before the solution drops into your head, just like the original games in this genre did. In this way it's also very much like the classic LucasArts adventure games. Gameplay videos may seem to indicate that Grimrock is a mindless action game, but in reality it's a slow-paced tactical dungeon crawler with an emphasis on puzzles.

If the puzzles annoy you, just look up a walkthrough (if there are any at this point) and use those to skip the parts you don't like. Just be aware that you'll probably not end up liking the game very much when you remove one of its central aspects like that.
3906  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 12, 2012, 02:06:52 PM
A word of warning regarding ranged combat:

The developers tried to simplify the combat mechanics in this game to keep everything consistent. Ironically, this makes things harder to understand for those of us with plenty of RPG experience. In short, Str affects damage for all physical attacks, melee and ranged. Dex affects your hit chance. However, ranged attacks hit automatically, so Dex has absolutely no effect on neither damage or hit chance for those. This is completely opposite from what we've been trained to expect. My ranged rogue is specialized in dex, which it now turns out makes him less optimal at what he's supposed to be doing. This gets extra muddled because of the skills for missile and throwing weapons. Increasing your skill in missile weapons also increases your dex, while increasing throwing weapons also increases your str. This means that a rogue focusing on thrown weapons will gradually become more effective based on stats alone, while a missile-focused rogue will become no more effective (not counting the effects of the skill level itself, which is significant from what I'm told).

The differences between the two weapon types can be summed up like this:

Missile weapons: Deal more base damage but occupy both hands. Increases dex, which helps with evasion but not with damage.
Thrown weapons: Less base damage but occupy only one hand. Increases str, which helps with damage, theoretically offsetting the bonus to base damage that missile weapons get, but not quite.

The interesting conclusion one might draw from all of this is that a minotaur by default is actually a more dangerous archer than a lizardman.
3907  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 11, 2012, 08:15:17 PM
As for the difficulty, having reached dungeon level 3 I haven't really been in any real danger yet. On the other hand, had I tried fighting toe-to-toe against my enemies I would have been slaughtered. It's all about tactical maneuvering, which has a pretty relaxed and deliberate pacing I might add. Move in the right way and you can handle larger groups of enemies without taking a single point of damage. Get stuck in a corner, and you can wave your hit points goodbye.
3908  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 11, 2012, 08:07:44 PM

Quote from: JCC on April 11, 2012, 08:00:58 PM

How's the real time combat? I am interested in this, but I shudder at the thought of a tile based movement old school dungeon slasher with real time combat....

It's just as good as it was back in the old days, when tile-based, first-person dungeon crawlers had real-time combat. In other words, it's good enough that games like Dungeon Master, Eye of the Beholder and Lands of Lore have hordes of loyal fans.
3909  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 11, 2012, 06:49:51 PM
The Steam issue has been fixed by the way. Took them about 45-60 minutes. I'm down to dungeon level 2 now and starting to get the deceptive feeling that I'm starting to kick ass. When I stop to think about it though, the rewards that make me feel so powerful are pretty damn basic. Just finding a sword for my sword-specialized fighter took a while, and my axe-wielding minotaur has no axe to wield. He's currently cudgeling my opponents, which works well enough even if I know he's being suboptimal.

This is also the kind of game where, even if you've got a fighter specialized in armor, there's no way you'll even be able to wear light armor without penalty at the first level.
3910  Gaming / Console / PC Gaming / Re: [360/PS3]Crysis 3 on: April 11, 2012, 04:44:39 PM
You know a game is off on the wrong foot when one of the first pieces of information we're provided reveals that they're cutting corners (ie. reusing assets from both the previous games instead of making new ones).
3911  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 11, 2012, 02:01:16 PM
It'll be released in 3 hours from now.
3912  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is Here on: April 11, 2012, 04:39:14 AM

Quote from: TheEgoWhip on April 10, 2012, 10:00:51 PM

So Dinklage is signed for 6 seasons. That's encouraging.

Everyone (except people like Sean Bean obviously) are signed up for 6 seasons. It's a standard contract and means little. Many of those actors will (if the series lasts that long) be involved for more seasons than just those 6. In most interviews where people are asked about this number, the actor doesn't even remember the exact amount of seasons they have signed up for as it's not that important.
3913  Gaming / Console / PC Gaming / Re: [360/PS3]Resident Evil 6 on: April 10, 2012, 07:09:03 PM
I'm not quite sure where I read it. Up until today, I thought it was in this thread, but that turns out not to be the case. Perhaps I read/saw it on GameTrailers or in one of the articles posted about the game when the trailer was released.

Another piece of information that is alluded to in the article linked to above, but which was more clearly stated wherever I have my sources from, is that each campaign is going to feel quite different. Leon's campaign will be closer to the RE4 style in both mood and gameplay, while Chris' campaign will be much more focused on action. It's not quite clear what the third campaign's focus will be, but from the article above it might sound like it's even more action-based and over the top than Chris' campaign.
3914  Gaming / Console / PC Gaming / Re: [360/PS3]Resident Evil 6 on: April 10, 2012, 05:10:14 PM
The 3 campaigns thing has been known since the first trailer was released. There are also rumors that there will be a smaller, 4th campaign featuring Ada Wong, though I have no source to back that up with.
3915  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/09) on: April 09, 2012, 06:59:54 AM
Grimrock is preordered.
3916  Gaming / Console / PC Gaming / Re: Takedown (was Hardcore Tactical Shooter Kickstarter) on: April 08, 2012, 06:05:44 PM
That they were shopping for investors was something I picked up before they finished their Kickstarter campaign. I got the impression that they were open about it. Speaking from personal experience when trying to get investors for a game I was making a few years ago, it seemed every investor I spoke to wanted to know if there were other investors or money involved. It's their way of judging the potential of a game before they start investing into it. If you don't have a working prototype of the game, a substantial source of money, or a very famous name in the industry, you're not getting any new investors in this business. It can be frustrating.
3917  Gaming / Console / PC Gaming / Re: (PSN) Journey, from the makers of Flower on: April 08, 2012, 03:23:22 PM

Quote from: Harpua3 on April 08, 2012, 02:39:43 PM

Actually it -is- the developers job to "force" you to play a certain way. If I buy soccer and want it to be more like tennis, I purchased the wrong game. I definatly see both sides of this argument. That being said, after reading any reviews you should know what you are getting into. Noone is pissed that in world of Warcraft you are " forced" into a multiplayer engagement. That's what the game is! Same goes for battlefield 1943 ( or really any of them). Journey was * intended* to be played with someone. The experience is supposed to be that way. I didn't buy a Suburu and then complain that it couldn't do 2 wheel drive. The fucker is AWD! As advertised!

Some of you seem to be putting words into the mouths of the developers. Here's a snippet from the "About the game" section of the Journey homepage:

Quote from: thatgamecompany
Travel and explore this ancient, mysterious world alone, or with a stranger you meet along the way.

Note the highlight. The game's description, from the developers themselves, indicates that you have a choice in the matter. You don't. I call that misleading, and it certainly doesn't jibe with what you guys are saying. Games like Dark Souls are also online singleplayer experiences, but there you always have a choice in whether or not you want other players to interfere with your own experience. I shouldn't have to read reviews to figure this out (I had in fact at least watched a video review, which made no mention of the fact that you may end up stuck with a player against your will, so even reviews are no guarantee that you'll be informed).

In short, I feel as if I ended up playing a different game than what I was told it would be, and it definitely soured the experience for me.
3918  Gaming / Console / PC Gaming / Re: Shadowrun Kickstarter on: April 08, 2012, 06:40:54 AM

Quote from: Thry on April 07, 2012, 10:24:14 PM

I'd rather see co-op

And I'd rather not. It's good to see that they're sticking with their original vision. If they weren't, that would be a potentially major problem.
3919  Gaming / Console / PC Gaming / Re: (PSN) Journey, from the makers of Flower on: April 07, 2012, 06:42:17 PM

Quote from: The Grue on April 07, 2012, 06:23:49 PM

I hate to say it, but if you're trying to force people to quit and play it solo, you're playing it wrong and the devs have said as much.

Well that's a pretty damn big problem with their game design then. If people who want to play it solo end up sabotaging the multiplayer experience of those who want to play MP in order to be alone, then none of those two parties benefit. Why couldn't they just have an option called "Solitary Journey" or something in that style? It's not a game developer's job to force players to appreciate a certain type of experience. For games where the experience itself is the central motif, I'd like to appreciate it on my own terms without having a total stranger bouncing around on my screen trying to get my attention. Is that really so much to ask for?
3920  Gaming / Console / PC Gaming / Re: (PSN) Journey, from the makers of Flower on: April 07, 2012, 05:00:43 PM
I'm playing the game right now and finding myself increasingly annoyed at the forced multiplayer. I never play MP in games for various reasons. From the descriptions I read about Journey, I thought it was going to be a fleeting appearance by other players who you'd soon lose, but no such luck. If you're "lucky" enough to find another player (which seems to take me all of 5 seconds) you're stuck with that player unless he also tries to just do his own thing. As I'm writing this, I'm taking a break because I was stuck with the same player over several levels and I felt it was ruining what was supposed to be a haunting, personal experience. Instead I'm just annoyed at seeing him jump all around me, even waiting for me if I'm doing something else. When I just stopped a few minutes ago, he stopped as well and waited. I couldn't stand it. Put the game on pause and decided to do something else until the guy tired of me. Of course the game is going to pair me with someone else as soon as I go back, or the guy is still going to be there, waiting. *sigh*

I wish developers would understand that there are some of us who simply can't stand MP. Instead we have Mass Effect 3 and now Journey, both of which think that cramming MP into the SP experience is a good idea. Here's a hint: It isn't.
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