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3881  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 17, 2011, 10:00:43 PM

Quote from: Arclight on September 17, 2011, 09:34:22 PM

Quote from: Razgon on September 17, 2011, 08:47:18 PM

Quote from: Arclight on September 17, 2011, 08:37:22 PM

Really? Its that annoying to you guys? .............I could care less. I don't get influenced to buy stuff that I don't want. So its just letters on the screen to me. As long as it doesn't effect my gaming experience...........They can run ads for Kardashion Fashions Online for all I care...(not that I know about it, honest)

Its the principle of what you are letting them get away with. I actually doubt very much its legal. While we only leasy the software (As per any game we buy), adding adds afterwards is not part of the agreement we entered into when buying the game.

In Denmark at least, use of Ads is highly regulated, and stuff like this? I'm pretty sure it won't go on for long.

Something always smells rotten in Denmark though  Roll Eyes
In reality we are inundated with ads all day long that we would rather do without. Ads that we didn't agree on reading on our way to work. Its the way of capitolism. It ain't going away. Sitting on subway trains I see ads for everything you can think of. Totally out of context for a train ride.  Roll Eyes

But to each his own...........have at her, down with corporate bullying...down with consumerism in the game place...down with Kardashion fashions online.............................................plonk!

I don't know why this is so difficult for you to understand, but ads can destroy the immersion, and Deus Ex is to a large degree about immersion. There's nothing out of context about ads on a train ride, but it's extremely out of context with ads for real-life stuff when the game is taking place in the far future. It's not about not wanting ads. It's about not wanting ads that ruin the experience.

That, and nobody agreed to let them bombard us with ads for a full-priced commercial game. We already paid them, so please let us enjoy our product in peace.

Quote
Really? Its that annoying to you guys? .............I could care less.

Oh sorry, I guess I misunderstood you above. If you could care less, you must agree with us to some degree after all. (hint: the expression you're looking for is "I couldn't care less"). slywink
3882  Gaming / Console / PC Gaming / Re: [360/PS3]Dead Island on: September 16, 2011, 07:15:21 AM

Quote from: Zinfan on September 15, 2011, 09:33:10 PM

Quote from: Roman on September 15, 2011, 08:22:58 PM

thanks TiLt
Totally missed that - heck I even carried one box all the way up to him hoping that it would trigger something........ Head meets wall

I did exactly the same thing. I got lucky and spotted the glowing spots in the back of the car hole and managed to finish the quest off, too a long time though.

I loved that quest in that it was extremely dangerous and took a very long time to finish. I was tense the whole time I was at the southern gas station, for good reason. I kept being charged down by infected while having to deal with thugs before I had learned the tricks involved in defeating them "safely".

Am I the only one who can get totally fucked up if I get charged down by two infected at once? I have to keep kicking at them in the hope of getting both down on the ground at once, or I'm more or less dead.
3883  Gaming / Console / PC Gaming / Re: Lucasarts hiring for an aerial combat title on: September 16, 2011, 04:32:08 AM

Quote from: CeeKay on September 15, 2011, 11:42:14 PM

and most importantly:

Quote
Experience with flight sims, aerial shooters, and especially space-based shooters a plus

oh please be a revival of the X-Wing/Tie Fighter series! I'd give Baelthazar's left ass cheek for that!

Why so excited? Even if it is a game in those series, it won't be the same style. The days of a million keyboard shortcuts are over. A new X-Wing/TIE Fighter would be a much simplified affair, barely recognizable for old fans.
3884  Gaming / Console / PC Gaming / Re: [360/PS3]Dead Island on: September 15, 2011, 08:16:28 PM

Quote from: Roman on September 15, 2011, 08:05:58 PM

Quest issue: Travel to 2 gas stations and get 2 boxes of juice and return to Samoian(sp?)

okay so I have traveled to the 2 gas stations and got 2 boxes of juice from each for Samoian? and the quest still says that I am not done? Anyone seen this yet?

You don't need two boxes from each (in fact, I don't think the most accessible station has more than one box), just two boxes in total. Drive back to the lifeguard tower and place the boxes in the back of the garage where the graphics indicate. Look for transparent, pulsating juice boxes there and use the real ones with them.
3885  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: September 15, 2011, 03:59:17 PM

Quote from: CeeKay on September 15, 2011, 02:48:12 PM

today they have LANDS OF LORE!!!!









naw, just kidding.  it's only Star Control 3 biggrin

I hate you so much!  finger

 icon_razz
3886  Gaming / Console / PC Gaming / Re: Dead Island on: September 15, 2011, 04:36:43 AM

Quote from: Rob_Merritt on September 15, 2011, 12:28:45 AM

This shouldn't be considered a spoiler or anything since it is a trope of the genre but the fun just dies as soon as you start fighting other humans. Especially if you are a melee specialist.

I dunno. I struggled a bit when I first encountered humans, but they've become simple enough to handle now, even though I almost always end up taking a little damage in the process. The gun-wielding humans I handle by sprinting up to them and chopping off their head in one strike. The melee guys I shoot, as even one of them can take me out all alone if he gets close enough. They seem to drop with one or two well-placed shots.
3887  Non-Gaming / Hardware / Software Hell / Re: Windows 8 on: September 14, 2011, 08:25:29 PM

Quote from: Blackjack on September 14, 2011, 04:47:44 PM

I always thought that was "the dream" (that we could all play together regardless of platform we chose) but with a few rare exceptions, it's not happening.

Blame Microsoft and Xbox Live. If it wasn't for their absolute requirement (except for EA, who threatened to take their ball and go home) that all multiplayer games on Xbox must run on Live servers, we'd probably see a lot more support for playing multiplayer between platforms. This is why Portal 2-players on PC and PS3 can play cross-platform MP while 360 players cannot. This from a company that officially hated the PS3 early on.

The more I've learned about Microsoft's business practices with the 360, the more annoyed at them I become. If it wasn't for stuff like Windows 7 and Visual Studio, I'd probably be an all-out Microsoft hater. As it is, I just severely dislike the way they attempt to control the market and in turn hurt the consumers.
3888  Gaming / Console / PC Gaming / Re: Someone check Myto's attic: The Search for the Golden Cartridge on: September 13, 2011, 08:22:59 PM
Angry Video Game Nerd had a special about this game very recently. You can watch it here. It will make you flinch. slywink
3889  Gaming / Console / PC Gaming / Re: Gaming Trend Poll- What upcoming games are you looking forward to the most? on: September 13, 2011, 09:18:56 AM

Quote from: Harkonis on September 13, 2011, 08:02:28 AM

aversion to even using facebook for anything makes me giggle.

Oh I use Facebook daily. I just don't want to use it to drag my friends or acquaintances into my activities on the Internet. It's not any of their business, whereas Facebook makes all of this transparent.
3890  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 13, 2011, 08:04:11 AM

Quote from: Grimwar on September 12, 2011, 11:00:23 PM

The gameplay was fun, up until the final level.  It made so little sense to me.....

Spoiler for Hiden:
Not the way things went down in the story, but here I am, some fully augmented super human and I can just walk right through all of the mad men without firing a shot or incapacitating anyone.  They just ignored me, or ran to me then stopped and yelled at me. Shouldn't they have set up the level to test me more than previous parts had?

Sounds like you ran into a bug.
Spoiler for Hiden:
They are definitely supposed to attack. I found this part challenging because for once your enemies aren't spread out, which makes both attacking and sneaking past harder than usual.

Quote
Finally, the last boss fight was so stupidly easy I stood there thinking something else just had to happen, and it never did...

Spoiler for Hiden:
All I did was grab my laser rifle and shoot Zhao Yun Ru.  She died in less than 5 seconds and i never took a hit.

Also sounds like a bug, though I admittedly never really figured out that fight. The bad guy was protected against my attacks until I went through a series of actions around the room, at which point that protection went away. You should never have been able to deal damage from the start.
3891  Gaming / Console / PC Gaming / Re: Nintendo 3DS or Nintendo's 3D House of DS on: September 13, 2011, 07:53:53 AM

Quote from: EddieA on September 13, 2011, 04:55:46 AM

a new Square Enix RPG called Bravely Default

I'm still desperately waiting for the day that Japanese developers can name a game without just throwing random words together. At least they avoided the common clichÚ of using "big" words this time.
3892  Gaming / Console / PC Gaming / Re: Gaming Trend Poll- What upcoming games are you looking forward to the most? on: September 13, 2011, 07:51:43 AM
I'd participate, but I don't do stuff like that through Facebook.
3893  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: September 12, 2011, 08:19:03 PM

Quote from: wonderpug on September 12, 2011, 07:22:00 PM

From their non-reaction I figured this was an intentional attempt to "efficiently" unload the carts from the truck. 

And reacting would do what, exactly? I think they realized right away that there wasn't anything they could do, so all they did was to watch their work collapse before them.
3894  Non-Gaming / Off-Topic / Re: Top of the world! on: September 12, 2011, 02:33:16 PM

Quote from: Redfive on September 12, 2011, 01:34:49 PM

Cool pics... I loved you in School of Rock by the way--definitely your best effort.

LOL, you're not the first to make that comparison. biggrin
3895  Non-Gaming / Off-Topic / Re: Goodbye Spartacus, you will be missed on: September 12, 2011, 06:24:47 AM

Quote from: hepcat on September 12, 2011, 02:07:43 AM

It was either Crux or Crusis, I can't remember, that kept telling me that Spartacus got better after the first few episodes after I was very vocal about how much I hated the pilot.  Thanks to him, I went back and discovered what a subtle and great actor Whitfield was in that role.  He completely won me over with his muted portrayal of the gladiator.  I hope Starz gives Whitfield a respectful memorial in the next season of the show...he deserves it after the work he did for them.

I was exactly the same way. The pilot completely turned me off of the show and I didn't watch it again for months. When I did, I got hooked.

39 is too young to die.
3896  Non-Gaming / Off-Topic / Re: Top of the world! (big picture warning) on: September 12, 2011, 06:23:00 AM

Quote from: kratz on September 12, 2011, 02:42:09 AM

Cool pics! Looks neat up there.

8100ft is the tallest mountain in n. Europe?

I *live* at 7200 ft. We did a mountain bike ride today that went from 10,739 down to 8092... no snow anywhere... I wore a t shirt - you guys are apparently further north than we are. smile

I can't imagine what it would be like living at that kind of height. You must have trouble boiling eggs correctly. Tongue Galdh°piggen is the tallest mountain in Norther Europe, and from what I understand you have to travel all the way down to the Alps to find anything taller. The middle of Norway is covered with these kinds of mountains by the way, which makes it ideal for people who like to trek through nature for days. I once did a 5-day trip while in the army. We climbed the mountains known as Rondane. It was the best part of my service. smile

It wasn't exactly very cold on our climb. The temperatures hovered around freezing for most of the day, starting off cold but getting warmer as we walked. I've got a shaved head, but I didn't have to cover it until we got to the very top. I wore wool underwear over my entire body, but didn't have to resort to extra layers of clothing between that and the wind/water-resistant clothing you can see in the uppermost pic. All in all, the temperature was more pleasant than it might look. We were very lucky with the weather, and as a result I've got massive sunburn all over my head now.
3897  Non-Gaming / Off-Topic / Re: Top of the world! (big picture warning) on: September 12, 2011, 06:14:27 AM

Quote from: Soulchilde on September 12, 2011, 01:28:04 AM

Awesome smile   Time for Everest?

We suggested that as a follow-up trip in case our company needed to trim the employee count. slywink
3898  Non-Gaming / Off-Topic / Re: Top of the world! on: September 11, 2011, 07:50:13 PM



This picture was taken in another direction while I was standing in the same spot. People are climbing up from the left part of the picture, which leads to the ridge in the previous pic. Notice the triumphant cheers. slywink



Turning even further, we can now see the hut on the summit. It's quite small, and most people seemed to want to stay outside anyway. Again, notice the clouds. smile

All in all, it was quite an experience. I'm not used to this kind of physical activity (not many people are, I think), so my entire body hurts right now. I don't think I'll go through something like this again for a few years, but at least I can say that I've been there. Next time I might have to try the other route to the top, which is a bit harder.
3899  Non-Gaming / Off-Topic / Re: Top of the world! on: September 11, 2011, 07:49:42 PM


I took this picture from the summit itself just after reaching it. You can see pretty much the entire route we walked on this picture, which makes it look much shorter than it actually is. Juvasshytta is barely visible in the upper left part of the picture, within the area where the clouds part. It's just a small, dark splotch in this picture (I used my cell phone to take these, so please excuse the quality). The white area is obviously the glacier, Styggebreen. You can see some of the more obvious cracks even from this distance. My favorite part of the picture is in the exact middle, where you can barely see a large group of people (they look like ants from up here) about the leave the glacier and start the final climb towards the top. They're still connected with ropes at this point, though you can't see it here. We climbed the ridge you can see on the picture, and while you can't really see the depth here, let me assure you that there was a lot more of the ridge to climb than it looks like. By the way, notice that I'm above the clouds! The height is impossible to tell from these pictures, but I sure was glad I don't suffer from a fear of heights. smile

(continued in next post. The forum software seems to really struggle with these posts...)
3900  Non-Gaming / Off-Topic / Re: Top of the world! on: September 11, 2011, 07:46:27 PM
Not much in the way of responses to this thread, but that's okay. I didn't exactly give you people a lot of information either.

Galdh°piggen is a mountain in Norway. It's 2,469 m (8,100 ft) tall and is considered the tallest mountain in Northern Europe. Interestingly, there's a different mountain called Glittertind that was in contest with Galdh°piggen for the grand prize of being the tallest, but Glittertind's ice eventually melted and left it shorter than its competitor. Both mountaintops are within sight of each other. I climbed the top part of Galdh°piggen this weekend along with half of the people in the IT section of the company I work at.

The route I followed is quite popular and "easy" enough that children down to the age of 7 can traverse it. That doesn't make it completely safe or anything but totally exhausting to climb however. We started off at a place called Juvasshytta, which is 1850 meters above sea level and thus a little over 600 meters below the peak itself. Climbing the entire mountain would be a much larger project and would take at least a day, one direction only.

The route I followed takes 3-4 hours up, then 2-3 hours down. It's divided into three distinct parts. The first part is across very rocky terrain. It looks almost like another planet, and it's impossible to find sound footing anywhere. This part doesn't feature a steep climb, but the uneven footing and large rocks means it's still pretty rough. The next part involves crossing a glacier called Styggebreen ("the ugly glacier", more of a reference to its danger than to its looks). Glaciers are dangerous places, but Styggebreen is so often traversed and so well known that the risk is smaller than in most cases. Even so, we had to walk in lines of 10, each of us connected to the next person in line with a rope in case one of us should fall through a crack in the ice. These cracks can become hidden by snowfalls. Stepping into one can be anything from an inconvenience, to a broken leg, or even death. Dangers aside, this part was the easiest by far as the glacier is flat and easy to walk on. The third part was the worst. We were back to climbing across rocks, but this time the incline was much, much steeper. The final 100 meters or so were hard as hell, and I had to force myself to take one step at a time. It didn't help that I had a fever at the time, something I didn't notice until I got back.

The peak itself has a small hut where you can get some rest and even buy refreshments or hot dogs (at steep prices! They took 40 NOK for a single can of Coke, which is $7.2 by today's exchange rates), but I mostly stayed outside and enjoyed the food and drink I had brought along. After an hour we turned around and climbed back down. That may sound easy, but the rocks aren't any easier to traverse on the way down. By the time I was back at Juvasshytta an old injury from my time in the army had flared up, causing every step to feel like something was pinching the muscles in my thigh. No blisters on my feet though, which was a pleasant surprise.

And now, for a small assortment of pictures: (you can click them for the full-size version, which I very much recommend)



This is me during the first part of the climb. Notice the rocks. It was like this everywhere, with no flat ground on which to rest your feet.

(continued in next post...)
3901  Non-Gaming / Off-Topic / Top of the world! (big picture warning) on: September 10, 2011, 10:28:37 AM
As I write this, I'm standing on top of the tallest mountain in northern Europe. I'm totally exhausted, but it was one hell of a trip. More details later.

Also, yay for being able to access the net all the way up here.

Sent from my HTC Desire using Tapatalk
3902  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 09, 2011, 04:14:27 AM

Quote from: Rob_Merritt on September 09, 2011, 03:43:12 AM

I almost quit the game over the first boss. I walked in, no mater what I did I was dead within 10 seconds. I ended up going back a few saves and respecing.

I just don't get this. You don't need a single augmentation to win that fight, and it's not even hard! What were you trying to do, attack him head-on with your weapons? If you're not specced for that kind of approach, why did you do it anyway?

Just look at what the game places in the vicinity. Toss cannisters at him. It's easy, and it can be done by ANY build. He doesn't even need to get line of sight to you for the entire battle if you don't want him to.
3903  Gaming / Console / PC Gaming / Re: Save Games New Vegas on: September 08, 2011, 05:20:22 PM
The saves are in one of two standard locations (with a third, slightly more complicated location used by some other games). You'll find them in Documents/My Games/FalloutNV/Saves.
3904  Gaming / Analog Gaming / Re: WH40k RPGs: Dark Heresy, Rogue Trader, and Deathwatch on: September 07, 2011, 12:08:36 PM
So, I've been GMing a Rogue Trader campaign for a little while now. We've only been through 5 sessions so far, but it's been all kinds of awesome! We're running the Lure of the Expanse campaign, which is turning out to be surprisingly good for an adventure book. The flaws mentioned above haven't really surfaced for me. I keep track of the rules and calculations on my side of the table (which I realize not all GMs are able or willing to do), as long as the players keep track of their own bonuses and penalties using a couple of simple handouts I've given them. It runs very smoothly. Combat turns are over quickly, and combat is fast and deadly.

Just to emphasize how cool the game can be, here's a little recap of what happened at the end of our last session. Be aware that it contains some mild spoilers from one part of the Lure of the Expanse campaign.

The players had been escorted into the rather primitive "mansion" of the leader of a large band of deserters from the Imperial Guard. The house was built out of gnarly wood fastened with vines from a local swamp, and didn't look particularly solid or luxurious, not to mention the fact that part of it was balancing precariously over the edge of a large crater. Their primary goal was to get a visual on a jewel the leader (calling himself King Komitzar) used to psychically control his population, and to obtain it, preferably through trade, if it turned out to be what they were looking for (as part of a larger quest). Their secondary goal, and also the one they openly presented to the guardsmen, was to initiate mutually beneficial trade with the planet.

The trade negotiations went reasonably well, even though King Komitzar (let's call him KK) accused the players of being bounty hunters sent to bring him back to the Imperium. The rogue trader, slick as always, managed to calm things and noticed that when he gave some subtle hints towards the jewel around KK's neck, KK grew angry and threatening. Despite this obvious clue, the rogue trader (Mordechai is his name) went all out and asked if the jewel was available for trade. Enraged, KK ordered his 10 armed guards to shoot the foreigners on the spot. Bad idea.

The group's arch-militant stepped forward with his hellgun, firing it semi-auto into KK, melting his flesh and fusing him to his "throne". The guards and KK's concubines did their best to attack, but barely made a dent against the vastly superior armor these intruders carried. The arch-militant killed the concubines and three guards in a hail of hellgun fire, while the navigator revealed her third eye to the remaining guards, exposing them to the horrors of the Warp and causing them to jump to their deaths (the throne room had one side without walls), rip out their eyes, or just die on the spot. With the immediate threats under control, the rogue trader snatched the jewel away from the burning corpse of KK and led his group to the roof while the arch-militant remained behind to guard the stairwell leading up to their position. There was only one way out, and they could hear large amounts of guards cocking weapons and preparing to charge from that direction.

However, the rogue trader had an ace up his sleeve. The group's void master was waiting with a gun-cutter (a rather large and well-armed shuttle) about a kilometer away. When the shit hit the fan, he had fired up the engines and was flying at great speed directly towards the group. Using the gun-cutter's auspex scanners he could see the groups of guards through the walls of the building, even from a long distance. Firing one shot from the twin-linked cannons on the cutter, he completely destroyed part of the building, including the stairwell and several of the guards preparing to climb it. Unable to get up, the remaining guards fired their weapons through the roof, almost hitting the arch-militant who dodged out of the way and tossed a stun grenade back at them, silencing them for a while. Sensing that the situation was reasonably under control, he withdrew up to the roof along with the rest of the group while waiting for the airlift.

On the roof, the group noticed a large group of people running towards the mansion, fury visible on their faces. The void master noticed as well and fired two shots into the front of the building. As the doorway exploded in front of the mass of people, they all stopped in shock. The void master's satisfied smile quickly turned to horror as the entire front of the building collapsed and the entire structure started to tip over the edge of the large crater it was balancing on. With the counterweight gone, the entire thing was about to fall into the depths of the crater, rogue trader and retinue along with it.

A few amazing feats of piloting later, the void master lined up the back of the ship with the now very unstable roof of the building, allowing the rogue trader and the navigator to jump to safety. However, as the arch-militant was about the jump the entire building started collapsing. The void master reacted like a pro and dropped the gun-cutter along with it, letting the arch-militant make one final, desperate jump to safety, which he made with style. Closing the shuttle doors behind them, the gun-cutter accelerated away from the stunned people who had just seen their entire leadership literally collapse and fall before them.

The mission had been a success, even though the trade deal hadn't worked out. The rogue trader was in possession of the jewel which would allow the group to finish their mission.

And that's why I love Rogue Trader!  icon_cool
3905  Gaming / Console / PC Gaming / Re: Wahammer 40K: Space Marine on: September 07, 2011, 05:10:06 AM

Quote from: USMC Kato on September 07, 2011, 04:33:03 AM

Warhammer 40k overload (in a good way)

Currently reading The WH40K book series "Salamander (The Tome of Fire Trilogy)
During the times of days when o can't be online.
I playing the whole Dawn of 2 series again on PC when the wife has control over the xbox.
And last but not least, I play Space Marine on the 360 when I can   tear

There's no such thing as too much Warhammer! I'm currently reading WH40k books (the Gaunt's Ghost series right now), running a WH40k RPG campaign (Rogue Trader), and will be playing Space Marine when it's released over here. smile
3906  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 06, 2011, 08:37:20 PM
LOL, that didn't take long. The latest Dungeons of Dredmor patch features a Deus Ex: Human Revolution reference as an achievement. The achievement's picture is of the main character in Dungeons of Dredmor with a pointy beard, sunglasses and a trenchcoat.

I Didn't Ask For This
Equip two Clockwork Power Limbs, Two Clockwork Chain Axes, and a Clockwork Bolt Thrower.
3907  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: September 06, 2011, 08:10:50 PM

Quote from: EddieA on September 06, 2011, 11:17:39 AM

No Lands of Lore yet, but they have added Nox for $5.99.  I've been hoping they'd get Nox ever since GoG started, so I'm very  icon_biggrin.

I just realized something: Nox is a Westwood game. Guess which other game you mentioned in your post is also a Westwood game? Could this mean Lands of Lore on Thursday? We can only hope! smile
3908  Gaming / Console / PC Gaming / Re: Daggerfall Free! on: September 06, 2011, 04:15:21 PM

Quote from: Razgon on September 06, 2011, 02:50:33 PM

I have the disc still, but I'll be downloading this for sure to check it out - what a brilliant and flawed game. The dungeons were awe-inspiring - especially those you couldn't leave biggrin

Realizing that I was trapped in a dungeon is one of the most vivid memories I have from Daggerfall. Taking a chance and dropping down a hole was always risky. Discovering that the only way out of the hole is through a large, underwater labyrinth filled with murderfish when you don't have anything that lets you breathe underwater makes you really feel your own mortality. slywink
3909  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: September 06, 2011, 12:12:29 PM

Quote from: baelthazar on September 01, 2011, 06:02:16 PM

The Ultima IX box doesn't fit the blur. Look at the lighter color yellow to the upper left. There IS a box that has lighter yellow on the left, however:

What are you guys referring to, exactly? I've been looking through the GOG announcements without finding any blurred covers.
3910  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 06, 2011, 09:01:49 AM
Finished the game yesterday on regular difficulty as a stealth/hacker character. The boss fights have been tremendously hyped up as much worse than they really are. Here's how I dealt with them:

Boss 1:
Spoiler for Hiden:
The easiest of them all. I just threw gas canisters at him while staying out of sight. When he started tossing his grenades I just hid in one of the "garages". Didn't have to use a single bit of ammo or any other expendable, and it took all of 30 seconds or so. No augmentations needed, as I didn't use any of mine. Didn't have any extra armor until the end of the game either.

Boss 2:
Spoiler for Hiden:
A bit tricky at first until I figured it out. This one depends on your choices with augmentations, but any combination should be viable in different ways. The way I did it was to cloak and toss an EMP grenade at her feet. While she was stunned, I unloaded a full magazine into her head from my machine pistol. I then ran away, recloaked, and repeated the process once. That was all it took to kill her, and I took no damage in the process.

Boss 3:
Spoiler for Hiden:
As long as you're not dumb and "upgrade" at L.I.M.B., this isn't so bad, though it was the toughest boss fight in the game for me. A couple of EMP grenades and a bit of shooting with my machine pistol took him out (on my first attempt actually), though he did severely damage me. Don't stand still too long shooting at him, as he will throw EMP grenades back at you very quickly.

Boss 4:
Spoiler for Hiden:
This one was confusing, and I'm not actually sure what I had to do and what was too much. Essentially, it seems like this is the only boss fight that can be done with stealth beyond just cloaking, though cloaking made a big difference. My approach was to hack all three computers along the edges. Since they are exposed, I had to remain cloaked while hacking them, which meant I had to act quickly. After that, I think all I had to do was shoot each of the three women in the middle, then sit behind cover and wait for a minute or so until the boss was exposed. 3 shots with a sniper rifle, and it was all over. Did this on my first attempt as well.
3911  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/05) on: September 05, 2011, 06:47:36 AM
Space Marine for PC, unless other expenses take the upper hand this week, which they just might do.
3912  Gaming / Console / PC Gaming / Re: Sony: 'Publishers Are Getting the Living Crap Kicked Out of Them by Microsoft' on: September 03, 2011, 07:43:22 PM

Quote from: EngineNo9 on September 03, 2011, 06:32:20 PM

I see, so Sony's Pub Fund to publish indie games is a real charity case, and they're allowing those games on 360 as well?  Hell no they aren't. 

You mention Gears of War and sucking for being an Xbox exclusive, but what about Ratchet & Clank?  Infamous?  Sly Cooper?  Killzone?  Resistance?  Motorstorm?  All games developed by independent companies but exclusive to Sony.  Most of those companies have also been bought by Sony (Insomniac being the only holdout).  Sony may not pay for exclusive DLC these days, but they sure as hell buy exclusivity.

You may notice I'm bashing both Sony and Microsoft when I'm talking about exclusivity in my posts above.

Having said that, I believe there is a fundamental and very important difference between their tactics. Sony invests in fledgling projects that might not otherwise have been made, taking part in the development process from an early stage. They help indie developers or developers with risky projects (like Heavy Rain, to take an extreme example that turned out very well) realize their visions where normal development might not have been possible. Microsoft only steps in after a game is nearly done, when the risk is minimal and the money less needed. In essence, while Sony invests in game developers, Microsoft bribes them, to the detriment of many consumers out there.

For the same reasons as these, I also have no problems with Microsoft's XBLA and XBLIG, two approaches to encouraging new games development that I wholeheartedly endorse.
3913  Gaming / Console / PC Gaming / Re: Sony: 'Publishers Are Getting the Living Crap Kicked Out of Them by Microsoft' on: September 03, 2011, 05:32:05 PM

Quote from: Harkonis on September 03, 2011, 05:23:17 PM

his conclusions are 100% true.  He says it's good for XBOX OWNERS.  I think you're missing that point. 

No, I'm not missing the point. It's not good for owners of any console. The only thing we're measuring here is to what degree it is BAD for various console owners. In other words: It's not good for 360 owners because they're not getting a single benefit. Microsoft benefits from this, not consumers. Is that really so hard to see? Are people really this indoctrinated by MS/Sony's marketing speech?

The only "benefit" I can see to exclusivity is that "fanbois" on one side or the other can feel a sense of misplaced superiority, and what the fuck kind of benefit is that?
3914  Gaming / Console / PC Gaming / Re: Sony: 'Publishers Are Getting the Living Crap Kicked Out of Them by Microsoft' on: September 03, 2011, 05:02:33 PM

Quote from: Dante Rising on September 03, 2011, 04:27:58 PM

Exclusive content for the 360= Good for Xbox consumers

How exactly? People keep throwing around this argument as if it's gospel, but nobody seems to bother to stop and think about it. I own both a 360 and a PS3, and it annoys me that Gears of War 2 is only available on the 360 since I prefer to play my games on the PS3. The benefit is strictly Microsoft's, never the customer's. If you only own a 360, an exclusive on that platform isn't going to affect you one way or the other. If you've got more than one console or don't own a 360, your choices are being artificially limited or even removed completely. Are you really trying to say that this benefits any of us?

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MS saying their customers should get the same content as Sony= Good for Xbox consumers

Again, how? To use your Mortal Kombat example, the situation for 360 owners wouldn't have changed an iota regardless of Kratos' presence or lack of on the PS3. In fact, if Microsoft hadn't buckled under the pressure in this case, we'd have one of two situations: 1) No Kratos for PS3. Bad for PS3 owners. No difference for 360 owners. 2) No Mortal Kombat for 360. Bad for 360 owners, and in this case slightly good for PS3 customers since they would get Kratos for it. Still mostly a bad situation, and neither situation would lead to any positives for Microsoft's customers.

You're throwing conclusions at the wall here to see what sticks, but you're not telling us how you got to these conclusions, and I certainly can't see it on my own. Indulge us.
3915  Gaming / Console / PC Gaming / Re: Sony: 'Publishers Are Getting the Living Crap Kicked Out of Them by Microsoft' on: September 03, 2011, 01:06:53 PM

Quote from: Laner on September 03, 2011, 12:29:35 PM

Quote from: Sarkus on September 03, 2011, 07:38:49 AM

Good or bad, its the same thing Sony did when they had the market leverage.   icon_lol


Yup.  That just means Sony has to do better in other areas.  Competition is good.

That's a bit too simplistic. What Microsoft is doing in this console "war" isn't good for the consumers. When they pay for exclusivity for something (usually a piece of DLC that would otherwise have been released to everyone), people who are unable or unwilling to purchase a 360-version of the game are left in the cold, including PC users who may not even have an interest in consoles and their conflicts. When Microsoft demands that games on the 360 must be the same or better quality than on other platforms, customers on other platforms end up receiving a worse product than they otherwise might have, even if they have absolutely no interest or customer relationship to Microsoft. When Microsoft demands that games must be on their platform first or at the same time as other versions or not be released at all, their own, paying customers end up not getting games that might otherwise have been ported to the 360 eventually. As it is, there's no chance in hell that 360-owners will ever get Demon's Souls, for example.

So tell me, how are these things good for the consumers? The way I see it, everyone suffers, whether they are Microsoft customers or not.
3916  Non-Gaming / Off-Topic / Re: [Lifestyle] Breaking my addiction to white powder. on: September 02, 2011, 07:32:32 PM

Quote from: wonderpug on September 02, 2011, 06:46:34 PM

The Sweet Potato Diet must be the most right diet of all!

Quote
I had to have a six-pack on show. My trainer said to eat nothing apart from sweet potato and very little water. The potato acts as a sponge and your body literally shrinks and gets ripped and tight.

Holy shit! I hope nobody actually follows that "diet", as it's actually lethal. Yeah, you'll lose weight by dehydrating yourself, but it'll be all water and you'll eventually end up very sick or dead.
3917  Gaming / Console / PC Gaming / Re: Dragon Age 3 on: September 01, 2011, 08:50:44 PM

Quote from: Scraper on September 01, 2011, 02:58:01 PM

Quote from: Autistic Angel on September 01, 2011, 12:19:47 AM

If that's true, it's even more inexcusable that characters' hands are incessantly clipping through their thighs in Dragon Age II.  I don't mind much when a lock of hair or the edge of a weapon crosses through an armor plate during an emphatic animation, but when the default idle stance has obvious bugs, it reeks of sloppiness.

-Autistic Angel

I honestly never noticed this during my play throughs. Now I'm gonna have to load it up and look for it.

I keep noticing this all the time in fantasy games. People wearing heavy armor almost always move in ways that makes the armor clip into itself. Stuff like metal armor on the lower arm clipping into the armor on the upper arm when it's moved around. It just goes to show that typical fantasy armor design has little to no root in reality, and that most people trying to wear something like that would end up skewering themselves on it.
3918  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: September 01, 2011, 02:57:33 PM

Quote from: hispanicgamer on September 01, 2011, 02:30:50 PM

Sorry, I don't know how to make it bigger. icon_mad

That's what she said!
3919  Gaming / Console / PC Gaming / Re: Nintendo 3DS price cut to $169.99 on: September 01, 2011, 06:52:31 AM
Man, that was a cumbersome download process! Still managed to get everything downloaded in the end, though I don't know when I'll get a chance to check it all out.
3920  Gaming / Console / PC Gaming / Re: Dragon Age 3 on: August 31, 2011, 08:18:35 PM

Quote from: Scraper on August 31, 2011, 08:00:14 PM

1. The graphics and art style are way better in DA2 as DAO is really dark and the textures are bad at times.

I guess I'll just never understand why some people feel this way. DA1's graphics were stunning in the overhead view, often passing into the realm of looking hand-drawn. The graphics in DA2 were bland, low in detail and utterly uninspiring. They looked rushed, like so much else in the game. Only character faces looked better, and not by enough to get anywhere close to compensating for the shitty graphics elsewhere.

Quote
3. The story, if you follow it, isn't about saving the world, but it definitely has a much more personal feel than the one in DAO.

This one depends on your origin in DA1, I suppose. I played the Human Noble origin, which made the story feel very personal all the way to the end. DA2 was personal during parts of the first chapter, and then it sort of fizzled away into the haphazard collection of randomness that was the "main story".
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