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3841  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/23) on: January 25, 2012, 07:20:13 PM
Okay, it seems Resident Evil: Revelations is out here this week, so I bought it. I'll probably have it in my hands tomorrow or Friday. Will post impressions once I've given it a try. smile
3842  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: January 24, 2012, 08:56:54 PM

Quote from: CeeKay on January 24, 2012, 08:53:03 PM

I see a couple of others that could fit the bill:  Agent 47 or Solid Snake (albeit I think only one or two of his games showed up on the PC).

But both of those are hidden.
3843  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: January 24, 2012, 08:46:41 PM
Grim Fandango, perhaps? Manny Calavera "works" (it's more of a lifestyle... er, deathstyle) for a huge organization, he's cold (dead), solid (skeleton. Not much plump flesh there) and a loner, and his quote on that list points to the second hint, even if it's a bit of a stretch: "You can't hide from the Grim Reaper. Especially when he's got a gun".

It's the only one in the list that seems to match in any way to me at least. *shrug*
3844  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/23) on: January 23, 2012, 09:40:05 AM
Actually, it seems Resident Evil Revelations comes out in Europe this Friday. I might just get that, though the previews of that scantily clad, buxom "agent" really turned me off the game. The demo was good on the other hand.
3845  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/23) on: January 23, 2012, 06:38:47 AM
Nothing, but I got hooked on Ghost Recon: Shadow Wars for the 3DS again this weekend, so I've got plenty of gaming to do. smile
3846  Gaming / Console / PC Gaming / Re: Thought Ubisoft's 'always connected' activation was bad? It gets worse. on: January 21, 2012, 08:54:11 AM

Quote from: Caine on January 21, 2012, 02:33:16 AM

at least that's something though. 

Not really. Ubisoft can even turn this around to make it appear that "we" won, when in reality they've fucking us over. It works every single time: Come up with a really controversial scheme. Wait for the public to complain. Remove one or two points from your scheme that make no difference to you. Get hailed as a hero for being less controversial, when not being controversial at all from the very beginning would have made people less happy. If I had any hair on my head I'd tear it out in frustration.
3847  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 21, 2012, 08:48:40 AM

Quote from: Canuck on January 21, 2012, 06:19:20 AM

More doom and gloom from Japan as the PSP is now outselling the Vita.  If you guys screw up my inevitable pricedrop by preordering I'll be pissed! mad

I guess this isn't the right moment to say that I preordered the Vita, a 16 GB memory card and Uncharted yesterday, is it?  Tongue
3848  Gaming / Console / PC Gaming / Re: Thought Ubisoft's 'always connected' activation was bad? It gets worse. on: January 20, 2012, 07:56:30 PM

Quote from: CeeKay on January 20, 2012, 07:33:59 PM

OMG, Ubisots listened?

No, they just accommodated that particular site, making a change that doesn't make much different for everyone else. Only graphics cards are now exempt from the hash check. According to Ubisoft, the DRM is working as intended. Assholes, all of them. They can keep dreaming about seeing any of my money, on consoles or PC.
3849  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 20, 2012, 06:53:58 PM
Sid Meier on XCOM. The man speaks while barely moving his lips. He's a natural born ventriloquist!
3850  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 20, 2012, 04:21:25 PM
I dunno. I'm seeing destructible terrain in the screenshots, including debris that gets spread across a large area. The AI and procedurally generated environments can't really be commented on since we have nothing to base it on at this point. I would be surprised if the latter isn't in the game however. Even the original X-COM had that, after all, at least in a primitive way.

Anyway, here's a page which contains all the articles Game Informer has published about XCOM so far. I'm particularly pleased with the music article as it seems they're really sticking close to the roots there. The new music contains some truly recognizable themes.
3851  Non-Gaming / Off-Topic / Re: Re: Spartacus: Vengeance (TV Series) on: January 20, 2012, 02:45:07 PM

Quote from: spigot on January 20, 2012, 02:37:24 PM

Haven't seen the trailer yet but if Crixus is still in it l may give it a chance.

Well, if you've read anything about the real events behind this series, you'll know that Crixus is definitely going to be in this season.
3852  Gaming / Console / PC Gaming / Re: [360/PS3]Resident Evil 6 on: January 20, 2012, 06:10:41 AM
Am I the only one who thinks the graphics and animations look worse in that trailer than Resident Evil 5?

In any case, I can't wait! This game will be out the day before my birthday. smile
3853  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 18, 2012, 09:31:38 PM
I can't find any memory cards to preorder here in Norway. In fact, there's no information about them at all, and I don't even know what comes with the Vita itself. I hope this gets sorted out before release, because I want a big card right away so that I don't have to swap it for a different one after a few months. I've got tons of stuff from the PSP and PS3 to install there already.
3854  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: January 18, 2012, 08:45:48 PM

Quote from: naednek on January 18, 2012, 07:59:33 PM

Quote from: CeeKay on January 18, 2012, 07:40:01 PM

Quote from: EddieA on January 18, 2012, 07:23:11 AM

The demo is coming to XBox Live on February 14.  No word on whether the PC and PS3 versions will be available that day, but I would assume so.  Also, Bioware revealed that planet scanning won't be a part of ME3, but it will be replaced by some sort of rescue missions where you acquire minerals.

I just asked the fiancee if she wanted to do anything special on Valentines Day, and she said no, so IN.

Dude, you are going to be in the doghouse if you believe her. 

First rule of marriage....  when they say something, they don't mean it.

Yup. Examples include "could you wash the dishes dear?" and "please take out the trash.". You're best off doing the opposite of all such requests.
3855  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/16) on: January 17, 2012, 12:17:00 AM

Quote from: CeeKay on January 16, 2012, 10:07:05 PM

Quote from: TiLT on January 16, 2012, 08:19:32 PM

Quote from: CeeKay on January 16, 2012, 06:03:39 PM

wait, there was a Lands of Lore sequel that didn't use square movement?

Maybe you're thinking of something else than I was thinking of. I'm referring to a movement system where you move in whole blocks/squares across the world, always turning at 90 degrees and always moving several steps ahead at a time.

nope, same thing, I just never played LoL2 so I just assumed they were all the same control system.

Ah, in that case Lands of Lore had not only one, but two sequels using a different control system and different graphics, with the only result that the sequels feel very dated while the original game does not. Go figure.
3856  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/16) on: January 16, 2012, 08:19:32 PM

Quote from: CeeKay on January 16, 2012, 06:03:39 PM

wait, there was a Lands of Lore sequel that didn't use square movement?

Maybe you're thinking of something else than I was thinking of. I'm referring to a movement system where you move in whole blocks/squares across the world, always turning at 90 degrees and always moving several steps ahead at a time.
3857  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/16) on: January 16, 2012, 01:59:58 PM

Quote from: CeeKay on January 16, 2012, 07:55:47 AM

Quote from: Bullwinkle on January 16, 2012, 07:49:11 AM

Holy shit!  A sequel to Stonekeep?!

And, impossibly, it looks worse than the original from 1995:





damn, that is pretty bad.  still, nothing for me.

I felt a great disturbance in the Force, as if millions of gamers suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

First Lands of Lore, and now Stonekeep. Why can't the people making sequels to these games understand that the square movement is an important part of the reason why those games worked so well?
3858  Gaming / Console / PC Gaming / Re: THQ wipes 2014 slate, getting ready for sale on: January 16, 2012, 08:17:46 AM

Quote from: EngineNo9 on January 16, 2012, 06:57:42 AM

I can't say that "THQ... has not made any decisions regarding the planned MMO" is exactly comforting denial. 

To me that's as close to confirmation as we're going to get without them coming out and saying it directly. It reads like "We've canceled the game but haven't filled out the paperwork yet".
3859  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: January 16, 2012, 06:13:16 AM

Quote from: metallicorphan on January 16, 2012, 12:16:08 AM

Quote from: CeeKay on January 15, 2012, 04:50:45 PM

I just rewatched Alien for the first time in quite a bit, and I'm wondering if they're going to replicate the style of tech that was in the movie.

That's what i mentioned i was worried about on the last page

Quote from: metallicorphan on December 22, 2011, 07:43:49 PM


One thing i am going to bring up here which bothers me a little but not enough that i am going to avoid the movie or anything like that,is when they make a prequel to an old film they update it,those space suits look cool and the electronics etc,why couldn't they of made it so it really did look pre 'Alien' era....i had the same complaint about Star Trek:Enterprise,it just didn't feel like pre the first lot


The people in the first Alien movie were civilian truckers, more or less, so their equipment was pretty rough and shoddy. We don't know anything about the people in Prometheus yet (or do we?), so for all we know they could be military or a better funded private company.
3860  Gaming / Console / PC Gaming / Re: THQ wipes 2014 slate, getting ready for sale on: January 15, 2012, 09:12:00 PM
Aw man, the WH40k MMORPG was the only new MMORPG I've been even remotely interested in for years. I hope someone else gets the opportunity to pick it back up.
3861  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: January 15, 2012, 06:19:39 PM

Quote from: Bullwinkle on January 15, 2012, 06:03:21 PM

For me, it's this:



Definitely. The alien ship from the first Alien had the same kind of curvy ribcage-look to it.
3862  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: January 15, 2012, 05:01:09 PM

Quote from: Turtle on January 15, 2012, 04:11:47 PM

People said the exact same thing when Half-Life 2 came out requiring Steam.

Well I certainly didn't. I loved Steam from day one. The only thing Origin does is fuck with my ability to keep my gaming library in one central location, instead forcing me to fragment it to wherever the publisher feels I should go.
3863  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: January 15, 2012, 09:36:34 AM

Quote from: Caine on January 15, 2012, 04:32:39 AM

well, they officially declared what everyone knew months ago:  No Steam version, Origin required on PC

can't say I am shocked by this news.  is anyone here surprised given the recent EA/Steam tiff?

Goddammit! Way to show us how the customer is the most important part of business, right? I don't want to get anywhere near Origin. This seriously makes me want to pirate the game, and I never do that kind of thing any more.
3864  Gaming / Analog Gaming / Re: D&D 5th edition announced on: January 14, 2012, 08:34:53 PM

Quote from: kronovan on January 14, 2012, 06:36:34 PM

Seriously, 196 pages just for abilities, races, classes, skill and feats!

And those abilities are everything a player needs to play the game. There are a few things the DM needs to keep track of, but for the players, every bit of information they need is on their character sheets. Want to use a basic attack (which may vary according to class to make everyone feel more unique)? The rules are on your sheet. Want to use a power? The rules (AND flavor text!) are on your sheet. I've never had an RPG run as smoothly as D&D 4E, and it's the only one I GM where the players don't need printed handouts with rules summaries.

In other words: The length is there for a reason. It's not a generic set of rules you can apply to anything. They are a bunch of special rules for everything a player character can do in combat (with little focus on anything else, keeping the roleplaying as slick and custom as you want without bogging that part down in rules), and when those rules are set, the player has full knowledge of almost everything he can do. The little that the character sheet lacks is printed on my DM screen for easy reference during gaming, and I pretty much only refer to it for status effects.

In every other RPG I play I find that the players don't use the options available to them, however sparse they may be, simply because it's hidden in the rulebooks and not easily available to them without looking things up (things they may not even be aware exist in the first place). The brilliant thing about 4E is how it puts the rules exactly where they need to be: In the players' hands. Sure, that means a long character creation section in the main book, but that's a silly comparison to begin with. If you sat down and read the entire class chapter of the Player's Handbook, you more or less missed the point. Those are the rules of the game, but you only need them if a character needs them. They are 110 pages of rules you'll never need to look up and never need to read through unless you're obsessed with knowing everything. I never read through that section.

Let's put it like this: If the class chapter of D&D 4E Player's Handbook counts as character creation rules, then you'd damn well better count the spell chapters in previous editions as the same, and if any of those other game systems you mentioned contain spells/psionics/powers, you'd better include those too. Because that's what this is, and presented in a much, much slicker and handy way than any of those.
3865  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 13, 2012, 11:14:54 PM
New article!

The article is a bit silly, but one of the screenshots seems to depict our first proof of destructible terrain, hooray! smile
3866  Gaming / Console / PC Gaming / Re: LA Noire coming to the PC! on: January 13, 2012, 07:21:26 PM

Quote from: Blackjack on January 13, 2012, 06:59:13 PM

Quote from: TiLT on January 13, 2012, 06:52:16 PM

Quote from: Greg Wak on January 13, 2012, 06:05:55 PM

As posted earlier, the detective pawing all the evidence seems wrong.

AFAIK, it's what they did at the time. Crime scene investigations have changed over the years.
It puzzled me too. I'm not necessarily a stickler for details but by most accounts we've had basic finger printing technology in the U.S. in some form since the early 1900s (http://leladavidson.hubpages.com/hub/History-and-Technology-of-Fingerprinting). So I didn't quite get the idea this 1940s cop (even a rookie) would run around grabbing every used weapon and object with his bare hands at murder scenes as if to say, "HUH? I wonder what THIS IS?"   confused C'mon, even Leslie Nielsen wouldn't do that in a Naked Gun movie. icon_razz Maybe Rockstar didn't think it worth the time to show a character using a clean handkerchief or something to pick up evidence.

The fingerprint part is something they talked about in the previews for the game, I seem to recall. They said that the police hadn't started using that technology yet at the time.
3867  Gaming / Console / PC Gaming / Re: LA Noire coming to the PC! on: January 13, 2012, 06:52:16 PM

Quote from: Greg Wak on January 13, 2012, 06:05:55 PM

As posted earlier, the detective pawing all the evidence seems wrong.

AFAIK, it's what they did at the time. Crime scene investigations have changed over the years.

3868  Gaming / Console / PC Gaming / Re: Steam Backlog - The Undertaking. on: January 13, 2012, 05:18:15 PM
I'm never going to treat my backlog like that. I'll play the games if and when I want to, not because I feel like I have to. The games will always be there, and if I end up not playing them, then that means I made a bad purchase. Forcing myself through them won't change that.

Of course, if these games are ones you truly want to play, it's kind of different. Tongue
3869  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 13, 2012, 07:01:34 AM

Quote from: Blackjack on January 13, 2012, 01:07:29 AM

What are the odds that the new multiplatform title (despite modern consoles having roomy hard drives) will let us save anywhere, anytime? If it's going to be spaced-out autosaves and checkpoints

I estimate the chance to be about 0%, give or take. Such save methods don't work well with randomly generated missions.

I'd love it if the game had an option to disable saving during missions though. I always felt the game was better before I discovered that it was actually possible to save outside of the Geoscape.

Quote from: Hrothgar on January 13, 2012, 04:53:16 AM

The thing about XCom was that you didn't need to make a mistake to get wiped out.  Sometimes just coming down the ramp lead to a slaughter zone.  Other times a missed shot from either side would open up line of sight for more enemies leading to a lethal crossfire.

That was one of the things that made the game good. Seeing half your squad, including your most cherished soldiers, get absolutely massacred hurt, but it was oh-so-satisfying to get revenge later. It's like reading a George R. R. Martin novel. The game was designed so that losing a bunch of men, or even an entire mission, wouldn't lose you the entire game though.
3870  Gaming / Console / PC Gaming / Re: The Elder Scrolls V:Skyrim on: January 12, 2012, 10:18:50 PM
The developers acknowledge that they don't expect most players to ever read any of the books. The most important part is that they're there, even if you don't read them. Just knowing that you could read them if you wanted to is enough to make the world feel much more alive, and that's what they're going for.
3871  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 11, 2012, 09:56:37 PM

Quote from: EddieA on January 11, 2012, 09:52:33 PM

I hope that name "Biased" John Beissener in one of the screenshots means you can name your characters, as I loved doing that in the original.

They acknowledge renaming as a great feature of the original in the first video that was posted, so I'd be very, very surprised if they don't allow you to do that this time around also.
3872  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 11, 2012, 09:42:25 PM
New article with new screenshots that look considerably better than the previous ones. Makes me wonder why they just didn't start out with these.
3873  Gaming / Console / PC Gaming / Re: Workers at Xbox 360 Plant Threaten Mass Suicide on: January 11, 2012, 06:07:11 PM
Yeah, it's a shitty way of doing business that needs to end. Foxconn is extremely huge and well known, so it's surprising that so many companies get away with using them. Maybe people in the west just don't care how many need to suffer or die as long as they get their shiny new iPad?
3874  Gaming / Console / PC Gaming / Re: Workers at Xbox 360 Plant Threaten Mass Suicide on: January 11, 2012, 02:06:11 PM

Quote from: Teggy on January 11, 2012, 01:43:42 PM

Yeah, this is definitely not really an MS story as much as a Foxconn story.

Well, it is an MS story in that they employ Foxconn. They are an enabler.
3875  Non-Gaming / Political / Religious Nonsense / Re: [Democracy] Why don't you just vote and count? For presidents that is on: January 10, 2012, 07:39:01 PM

Quote from: hepcat on January 10, 2012, 07:31:17 PM

Quote from: TiLT on January 10, 2012, 07:23:02 PM



It's becoming increasingly apparent that the current US voting system just means that one party controls more or less everything and the other party tries its hardest to sabotage it, stated goals be damned. That just doesn't happen over here. The leading party has the prime minister but can be thrown with ease if their partners aren't pleased with how things are working out. This means that everyone tries very hard to cooperate and reach mutually beneficial decisions.

You're also have a largely homogenous population of 5,544,139 while we have a much less one at 312,831,042.  It's easy to be less contentious when everyone in your political parties look and think almost the same.   slywink

There's very little homogenous about the Norwegian population apart from our skin color. Norway is a long, thin country, where the distance from Oslo to the northern towns equals the distance from Oslo to Rome. The people living up north have a very different way of thinking than the people living in big cities (on a Norwegian scale) further south, and the people living on the coast have vastly different priorities from those living inland. That's not counting the Sami people and the increasingly large percentages of our population who are immigrants from all over the world. The amount of people living here really makes no difference when it comes to how homogenous the population is.

Also, our political parties contain everything I mentioned above. There's the Christian party (which is actually surprisingly moderate from a US perspective, admittedly), the right wing of people hostile towards immigrants, the left wing working towards a communist revolution (corrupt freaks, IMO), and all kinds of combinations. We've got representatives born in "exotic" countries like Pakistan, to fishermen who spend a third of the year at sea.

My favorite part of the whole thing is that nobody gives a rat's ass what kind of religion our politicians have (with a few rare exceptions). For all I know, half our prime ministers haven't even opened a Bible.
3876  Non-Gaming / Political / Religious Nonsense / Re: [Democracy] Why don't you just vote and count? For presidents that is on: January 10, 2012, 07:23:02 PM

Quote from: Purge on January 10, 2012, 04:38:56 PM

I like the system where the people vote for their leader, and their local representative separately.

Eg: You could vote for a local repub, but put Obama in charge ... or vice versa. It would end up forcing more collaboration. Perhaps you'd need a third or fourth party to help round that out.

That's not unique to your system. We vote for our local representatives over here too, who represent counties (not that counties can propose laws). This is in addition to the forced collaboration of the main government (unless someone gets the majority vote, which is very damn unlikely in the best of years).

It's becoming increasingly apparent that the current US voting system just means that one party controls more or less everything and the other party tries its hardest to sabotage it, stated goals be damned. That just doesn't happen over here. The leading party has the prime minister but can be thrown with ease if their partners aren't pleased with how things are working out. This means that everyone tries very hard to cooperate and reach mutually beneficial decisions.
3877  Non-Gaming / Off-Topic / Re: Star Wars: Underworld Live Action TV Series begins casting/ Sitcom coming too? on: January 10, 2012, 04:52:11 PM
I seem to recall something about Lucas wanting to write the first 10 episodes, but leaving the rest of them to others.
3878  Non-Gaming / Off-Topic / Re: Star Wars: Underworld Live Action TV Series begins casting/ Sitcom coming too? on: January 10, 2012, 03:13:19 PM

Quote from: Turtle on January 10, 2012, 02:46:52 PM

Lucas doesn't have the ability to make something that really is, "Underworld". Unless he plans to make Sith all vampires and Jedi werewolves.

Lucas has clearly aimed the prequel trilogy and the Clone Wars series at families, including children. However, he has made it clear that this live action series will be adult in nature, and for once it won't be about any Jedi.
3879  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: January 10, 2012, 10:00:22 AM

Quote from: EddieA on January 10, 2012, 08:22:12 AM

It looks like they're fighting an army of Sheldon Cooper clones slywink  Also, not to nitpick, but the texture on the trees and rocks looks really bad, and it appears that they used the same texture for both.  I hope it's just an early shot.

I agree that the combat screenshot isn't the best first impression we could have gotten. It looks very dated. But hey, isn't that faithful to the X-Com spirit? I mean, the original also looked very dated when it was released slywink
3880  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Zenimax pay $2million to Interplay over Fallout MMO on: January 10, 2012, 07:42:10 AM
It's often kind of frustrating speculating about what's going on behind closed doors in the gaming industry, because it's rare for us to ever get any confirmation one way or the other so there's no way to know if you're right or wrong. That makes it extra refreshing to see that my speculation about this case seems to have been right. There was a ton of hate towards Bethesda related to this, and people seemed to think the current Interplay was still the same as the old one and would be able to make an awesome Fallout. Not only that, but they thought Bethesda were being assholes for trying to take Fallout away from Interplay.

But what do you know, Interplay was indeed in breach of contract, both related to the resources they were able to muster and the activity they could show. To paraphrase George R. R. Martin, the development of the Fallout MMORPG was a mummer's farce that has now been put out of its misery, and we gamers are probably way better off for it. Judging from the results posted above, Interplay received mere trinkets as compensation, which shows two things:

1) They realized that they had no chance in hell of winning the case.
2) The work they had put in wasn't significant.
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