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3841  Gaming / Console / PC Gaming / Re: Blizzard Entertainment to Layoff 600 Employees on: March 01, 2012, 01:54:20 PM

Quote from: Blackjack on March 01, 2012, 01:31:34 PM

I'd think "Don't you see the irony that you work in tech support for one of the few big PC games-only companies and yet you don't want to play games on PC anymore?"  confused

Perhaps it's the same kind of thing where someone who works at McDonald's doesn't want to eat there any more? slywink
3842  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: March 01, 2012, 05:50:25 AM
There's a Bioshock game coming, not a Bioshock Infinite game. Unless something has changed that is, but the article in the previous post clearly says that they don't want to do a Bioshock Infinite game or an underwater Bioshock game on the Vita.
3843  Non-Gaming / Off-Topic / Re: [movie] Star Trek 2 on: February 29, 2012, 09:12:13 PM
Add me to the growing list of people who had no problems at all understanding Nero's motivations. The Star Trek movie never confused me for a second. For the record, I never cared much about Star Trek before this reboot and have never seen more than one episode of the show. All I had was a vague understanding who Spock was.

In short: Anyone who claims that Nero is impossible/hard to understand in this movie automatically loses the argument in my eyes, since my own experiences disqualifies him.
3844  Gaming / Portable Gaming & Apps / Re: PS Vita selling great in North America/Europe on: February 29, 2012, 06:13:31 PM

Quote from: Purge on February 29, 2012, 06:10:48 PM

... and the 3DS had dropped almost 40% in price due to lackluster sales.

I'm not sure that your comparison is making the point you intended. slywink

No it hadn't. He's talking about the launch week for each console, not last week period.

I'm not sure that your mocking is making the point you intended.
3845  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 29, 2012, 01:57:29 PM
The core issue here is that the Vita isn't meant to be a complete entertainment center. Sony learned their lesson with the PSP, a system that was heavily marketed as just about anything except a game console, with the result that few people even knew what the damned thing was. The PSP had no product identity. Sure, the Vita has basic support for browsing, watching videos, viewing pictures and playing music, but it's not particularly good at any of them. This may change in the future, but I strongly suspect this isn't even remotely close to being a priority for Sony. Their focus is games, and rightly so.
3846  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 29, 2012, 01:41:26 PM

Quote from: Teggy on February 29, 2012, 01:38:30 PM

Doesn't a good portion of YouTube use html5 now due to the iPhone (which also doesn't use flash but can use YouTube)?

The Vita solves that problem by not supporting HTML5. Tongue
3847  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 29, 2012, 01:06:32 PM
Yes, because more landmass and quests is exactly what we need and want with this game. saywhat

At least Bethesda realized that adding more landmass wouldn't be quite the right thing to do with Skyrim (there's more than most players will ever have a chance to see already), so they're focusing their DLC efforts on different types of content.
3848  Gaming / Portable Gaming & Apps / Re: Transfering save games from PSP to PS3 to Vita? on: February 29, 2012, 11:58:12 AM
Yes, it's easy. I did this myself. Just connect the PSP with your PS3 through an USB cable as usual and transfer over your saves using the PS3's interface. To transfer these over to the Vita you need to connect the PS3 and Vita with a USB-cable and use the Vita's Content Manager. It should be fairly self-explanatory.
3849  Gaming / Portable Gaming & Apps / Re: [Vita] Uncharted: Golden Abyss on: February 29, 2012, 07:30:04 AM
One thing I believe I forgot to mention in the original post above is that the music in Golden Abyss is probably the best in the series history. The music occasionally sticks out more than we're used to from the Uncharted games, but in a good way.
3850  Gaming / Portable Gaming & Apps / Re: [Vita] Uncharted: Golden Abyss on: February 28, 2012, 08:43:14 PM
Since we're talking about how the game looks, I believe Uncharted, like several other launch titles for the Vita, runs at a lower resolution than the system supports and is then upscaled. This means the graphics look a bit less detailed than they otherwise would, but since this is a common practice on the bigger consoles as well, it doesn't really bother me that much. Rich graphics design is way more important than the resolution.
3851  Gaming / Portable Gaming & Apps / Re: PS Vita selling great in North America/Europe on: February 28, 2012, 08:18:02 PM

Quote from: Ridah on February 28, 2012, 08:13:37 PM

I love my Vita, and it's cool that port jobs are being done right, but we need to start seeing some original content soon.

If we're talking about what needs to happen for the Vita to succeed, I strongly disagree. Original content isn't what makes Nintendo's consoles a success. What the Vita needs is more stuff like Uncharted. With Killzone, Little Big Planet, Resistance and similar big-name titles on the way, the Vita's popularity may continue to rise. It's extremely hard for original content to turn into system sellers.

If you're talking about things you'd personally like to see, I agree however.
3852  Gaming / Portable Gaming & Apps / Re: [Vita] Uncharted: Golden Abyss on: February 28, 2012, 08:10:45 PM
I wouldn't know as I never played the demo. The game feels smooth and sharp to me though. The only times it's not smooth is during grenade explosions, and then only occasionally.
3853  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 28, 2012, 08:08:30 PM
I'm sad to have to conclude that everyone in my friends list who plays Super Stardust Delta is a goddamn wimp! Yes, that includes you, Hetz! slywink I'm looking at the quick high score lists and seeing some rather high scores among you guys, thinking that you're all doing rather well and that I need practice despite my Super Stardust HD experience. Then I go to the real high score lists which reveal the difficulty people play on, and see that every single damn one of you is playing on casual. I mean, what's this? Preschool? Tongue

The game may say that some of you technically beat me in pure score, but I refuse to accept this as long as you play on a difficulty level designed for wimps. Now get back to me once you man up!
3854  Gaming / Portable Gaming & Apps / Re: PS Vita sucks-in Japan on: February 28, 2012, 04:07:55 PM

Quote from: Hetz on February 28, 2012, 03:52:34 PM

Quote from: Bullwinkle on February 28, 2012, 03:49:28 PM

Quote from: Hetz on February 28, 2012, 01:24:49 PM

Quote from: Teggy on February 28, 2012, 01:45:11 AM

I want my 10 free PS1 games for being an early adopter.

lol

No, we need 10 free PS1 games and 10 free PSP games....that would make it equal to the 3DS bribe err...."ambassador" program. smile

It's not a bribe if you already bought it!

It's a bribe to make sure you didn't return it and get it for cheaper! smile

Blackmail?
3855  Gaming / Console / PC Gaming / Re: Point and Click Adventure Games on: February 28, 2012, 08:17:15 AM
Cross-posted from Octopus Overlords:

Blade Runner is one of my all time favorites too. Sadly, I can't think of any other point and click adventures with the same kind of game design behind it. You'd actually come closer playing Fahrenheit or Heavy Rain than trying to replicate (pun intended) the experience with other point and click adventures.
3856  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 28, 2012, 08:14:12 AM
Why are you using the analog sticks for a platformer in the first place? I need the precision of the d-pad for games like these.
3857  Gaming / Portable Gaming & Apps / Re: Uncharted G.A. Reviewers a bit tough on this one? on: February 28, 2012, 08:10:47 AM
I made a new thread with my impressions, but to answer your specific question: Yes, the reviewers are a bit tough on this one. If they hadn't played the other Uncharted games, this one would be getting 90%-scores everywhere. It's an excellent game.
3858  Gaming / Portable Gaming & Apps / [Vita] Uncharted: Golden Abyss on: February 28, 2012, 08:07:33 AM
I debated whether or not to post this in the other Uncharted thread that was made a little while ago, but in the end I decided that it wouldn't hurt to have a more general thread for the game in a subforum with not much activity in the first place. If any mods disagree, feel free to merge the threads.

Anyway, I finished this game yesterday, and when I say finished I mean "completed the story mode on Normal difficulty, once". There's so much more to do here, including playing through again on Hard and Crushing.

What most people wonder about when it comes to this game is probably how it compares to the other Uncharted games. Let me sum it up quickly then: This game has a design and story like Uncharted 1, with the combat from Uncharted 2 and story themes from Uncharted 3. Let me expand upon that:

This game is like Uncharted 1 in that it's all set in one location (okay, Uncharted 1 was in two locations, but they were so similar that it hardly counts) and that the stories in the two games are actually related to each other. I don't think Eldorado is mentioned by name, but they're very, very close to doing so at one point. Both games have very few epic spectacles like the kind that U2 and U3 have, so if that's what appeals to you with these games you'll be disappointed.

This game is like Uncharted 2 in that the combat works the same and that stealth is a very viable option (I had somewhere between 60 and 70 stealth kills by the end of the game). There's virtually no difference in how it's treated between the two games, with the same kind of assortment in enemy types and behavior, and the same kinds of weapons and combat moves. Unlike Uncharted 3 you can't toss back grenades and enemies mostly come from one direction during combat (I hated how U3's enemies would attack from multiple directions at once, making cover more of a liability than an aid). Combat control is smooth and familiar. If you've played the other games you'll be popping off headshots in no-time.

This game is like Uncharted 3 in how it reflects upon Drake's purpose. Why does he keep seeking out these lost and incredibly dangerous civilizations when he almost always fails to get much of value out of it? When did he go from thief to altruist?

Like all the other games in the series, the graphics are absolutely stunning, particularly when you consider that this is on a tiny handheld. Don't believe me? Take a look in the spoiler box below for examples. Some of these screenshots may be considered very mild spoilers, FYI. All of them were taken by myself using the Vita's inbuilt screenshot function.

Spoiler for Hiden:






Not all of the game takes place in a jungle btw, despite what most of the screenshots and videos you may have seen indicate. There are some spectacular vistas towards the end of the game that look unique from an Uncharted standpoint.

There are 34 chapters in the game, each one lasting anything from 5-30 minutes. The total length of the game isn't much different from the bigger console versions. However, Golden Abyss has one advantage: Treasure hunting! If you like collectibles you'll love this game. It's filled to the brim with things to collect, and new categories keep being introduced all the way to the end of the game. You've got the traditional treasures we know from the old games, but there are more of them and each one has a bit of history related to it that you may read at your leisure, and there may also be a related sound clip such as Drake making a comment about it. You've also got charcoal rubbings, which are specific locations where you may rub off patterns from walls using the touch screen. Some of these need to be assembled manually to form a larger picture. Then there are puzzles of various kinds. You've also got a bunch of photographs to take across the game in specific spots. You've got a black and white reference photo to go by and have to replicate it as closely as possible by standing in the right spot, aiming at the right point and adjusting zoom. Last but not least, every enemy you defeat has a chance of dropping a bounty. These come in 5 different flavors if I recall correctly, each one related to a specific series of chapters (ie. enemies in a certain chapter will only drop bounties of one specific category. This is also pointed out in the chapter selection screen, making it easy to know which ones to play if you want to hunt for bounties). They also come in different rarities of the standard types: Common, uncommon and rare. You won't get close to completing these sets of bounties when you finish the game. You are instead supposed to trade to get the missing ones, or keep hunting through the chapters on your own. Trading happens automatically through Near. I've received a couple of bounties that way myself. A large portion of the trophies for Golden Abyss are related to treasures and bounties. To put it into perspective: I didn't get a single one of these trophies in my playthrough. Treasures are hidden in very clever ways. Where previous games let you find treasures along your normal path, Golden Abyss often requires you to discover alternate pathways that lead to hidden rooms or areas. Again, each one of these collectibles has a bit of text and possibly voice associated with it, allowing you to delve deep into the history behind the game if you want to.

Speaking of which, the history is the part of the game that is treated a bit poorly. There's just too much of it. Where the other Uncharted games had stories that were easy to follow, with just a few exotic names here and there to keep things interesting, Golden Abyss keep throwing unpronounceable name after unpronounceable name at you, expecting you to remember what they represent and how they relate to each other. I'm still not entirely sure what the story was all about after completing it, but that's partly because the game kept distracting me during cutscenes by having me hunt the backgrounds for treasures (which you can pick up during cutscenes by using the touch screen). Most of the cutscenes are also nothing but dialogue, whereas the other games had a bit more variety.

For the most part you can ignore the fancy Vita-specific controls for this game, with a few exceptions. Occasionally Drake will slip while climbing, requiring you to quickly swipe your finger in a specific direction to avoid falling. Other times you have to tilt the Vita to keep Drake's balance while he's walking across thin bridges. Melee combat almost always ends up requiring a finger swipe to finish off the enemy. Some puzzles require use of the touch screen or other functionality (a particularly brilliant one has you holding the Vita up against a bright light to read hidden text on a parchment). The worst Vita-specific parts are a couple of boss fights towards the end, which consist of nothing but swiping your finger where the game tells you to, with a "three strikes and you're out" policy. They are easy to forgive though since they are such a small part of the overall game.

As always, the acting is awesome and genuinely funny. The bad guys are a little flatter than usual, but still miles above most game villains. I laughed out loud multiple times throughout the game.

All in all, I believe this game has been ranked low simply because it's an Uncharted game and is getting unrealistic expectations loaded onto it. If we hadn't had the previous three Uncharted games, this one would be getting 90%-scores all over the place. As it is, people want to see Drake jumping out of airborne planes, leaping between cars, running along the top of trains and so on. That's not what you're going to get here, so if those are the main appeals of the series to you this might not be your kind of game. If you enjoy the core gameplay the series is known for however, you'll love Golden Abyss.
3859  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 27, 2012, 08:09:13 PM
Just finished Uncharted! I think I'll make a separate thread later and post full impressions, but for now, suffice to say that I loved it. smile
3860  Gaming / Console / PC Gaming / Re: What are you buying this week? (02/27) on: February 27, 2012, 06:16:38 AM
I've got WAY more than enough games to play on the Vita, so nothing this week. smile
3861  Gaming / Console / PC Gaming / Re: There are more people who like PS3 than Xbox 360 on: February 26, 2012, 03:24:26 PM
What the heck is this? Kindergarten?
3862  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 26, 2012, 03:19:40 PM
I just got a chance to test the Party system on the Vita, and it seems to work flawlessly. It was easy to set up a Party and invite a friend to it. Once he joined we could continue chatting no matter what we were doing, as long as we didn't start a game that disables the network that is. This was actual voice chat. I have no idea where the mic is, but we could hear each other well enough. We then booted up Dungeon Hunter Alliance just to test multiplayer for a bit, and ended up playing for more than an hour. It was great fun, and quite amazing to be playing MP smoothly with voice chat on a tiny handheld console.
3863  Gaming / Portable Gaming & Apps / Re: [Vita] PSP Game Recommendations? on: February 26, 2012, 09:21:14 AM

Quote from: Teggy on February 26, 2012, 02:44:28 AM

Will there be voice chat in Vita games? I love that the Vita and PS3 share the same friends lkst and I'm hoping theyll do something equally as smart and let you use your PS3 bluetooth on the Vita.

Yes there is voice chat in Vita games (actually, it's not bound to individual games. You can chat at any time and across games with the Party system), and yes, you can use your many bluetooth headsets to do so.
3864  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 24, 2012, 09:12:57 PM
If anyone wants to add me to their Friends list, my network ID is TiLT42, btw. I need to increase my list of PSN friends so that I can do some real black market trading in Uncharted. smile The only trade I've done so far was to have a real Platinum Trophy junkie on my list obtain an artifact from me, but not vice-versa. Hetz has given me a couple of extra music tracks for Stardust though, so thanks! (how do you use those, btw? Do you have to collect an entire set before you can use it in the game or listen to it at all?)
3865  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 24, 2012, 08:33:05 PM
I'd actually rather have that door than Nintendo's solution on the 3DS. I'm always afraid I'll accidentally pop the cartridge out on that console, which isn't a problem on the Vita. It's a breeze to open the door anyway.
3866  Gaming / Portable Gaming & Apps / Re: [Vita] PSP Game Recommendations? on: February 24, 2012, 07:32:47 PM
Grand Theft Auto: Chinatown Wars is supposed to be good, and it's also improved by the transition to Vita because the framerate improves from what I've heard (and can tell). I just bought it and played through the intro sequence, and it's looking like a good game choice.
3867  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 24, 2012, 07:30:45 PM
The bubbles for installed games are there because there's way more to these welcome screens than just launching the game. Even if you haven't got the disk, you can still patch the game, visit its forums, view its activity history and that of your friends, use Near to deal with discoveries, and so on. That's why they are there and won't go away. Having said that, I'd like some way to add "folders" to the main menu, allowing us to add quick links to important pages.
3868  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 24, 2012, 05:03:50 PM

Quote from: EngineNo9 on February 24, 2012, 04:55:43 PM

Quote from: msduncan on February 24, 2012, 04:07:17 PM

3.  There is in indictator about which game you have inserted.   The bubble bounces around.

Only when you first insert it.  If you do anything else and then go back to the home screen it isn't bouncing anymore.

It also bounces when you turn on the console from a powered off state. It's enough to remind you, and if for some reason your memory is failing, you can always just pop the thing out and put it back in. I don't think most people would care much anyway. What cartridge is in the Vita doesn't determine what game I want to play, and if I try to start one that isn't in the console I'm prompted to insert the right cartridge.
3869  Gaming / Console / PC Gaming / Re: There are more people who like PS3 than Xbox 360 on: February 24, 2012, 05:00:57 PM

Quote from: Purge on February 24, 2012, 04:50:19 PM

"Get a free PS3 dynamic theme in 3 easy steps!
 1. Like The Last of Us
 2. Watch The Last of Us VGA 2011 trailer
 3. Click submit"
The Like is a link to The Last of Us (which is why I said I have no idea of either site's historical behavior on contests / free content).

Ah, so that's what you meant. They aren't asking people to like Sony's Facebook page then. In that case I also found similar campaigns for the 360 when Googling this earlier today, such as this one. I appreciate the point you're making, and it's a good one, but I don't think there's enough of a difference between the two companies in how they deal with Facebook's Like functionality.
3870  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 24, 2012, 04:46:20 PM

Quote from: Bullwinkle on February 24, 2012, 03:50:17 PM

Is there no way to create organizing folders of some sort?

Yes, by moving icons to specific pages (you can add pages too) and using wallpapers, as described in my post on the previous page.
3871  Gaming / Console / PC Gaming / Re: There are more people who like PS3 than Xbox 360 on: February 24, 2012, 02:17:52 PM

Quote from: Purge on February 24, 2012, 02:01:27 PM

Plus, you ignored the part about using Facebook "Likes" as contest entries.

Yes I did. It was just random speculation. Now that you've backed it up with some more info it becomes more interesting.

Quote
Right on that page, there is a "like us and get a free dynamic theme".

I believe you, but I can't find any text like that on the page you linked to.

Quote
Also, at the time of the writing of this post, www.facebook.com/xbox has 15million likes. So either they tripled their content, or this random Malaysian news article which looks to have a pretty strong slant on their article is trying to get people to choose option A from my last post.

Or you need to work on your reading comprehension. slywink Try reading the original article again.
3872  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 24, 2012, 01:54:15 PM

Quote from: Blackjack on February 23, 2012, 03:21:45 PM

Oddly, I didn't find potions for sale at the inn shop in Gorhart. Instead, the one in that village up north with the crafting center, the vendor there did have plenty for sale at 181 gold per pop.

Shops are very often specialized in this game. It's rare for any of them to sell a bit of everything. Mostly you'll see shops focusing on one of several categories: weapons, armor, crafting items, alchemical components and potions, gems, etc... It's a good idea to learn the locations of merchants who stock the kind of items you need.
3873  Gaming / Console / PC Gaming / Re: There are more people who like PS3 than Xbox 360 on: February 24, 2012, 01:46:36 PM
I for one would like to know why there is such a difference between the likes each console has. That you personally prefer one console over another is frankly irrelevant, though if that's what people want the discussion to be about, then that's what's going to happen regardless of whether I like it or not.

Does the number of "likes" say something about the type of customer Sony has compared to Microsoft? Does it say something about the actual sales of the consoles? Is it a reflection of more focus on social communities from Sony than from Microsoft? Does it indicate larger customer satisfaction with one over the other?

These are all interesting questions to me, and I don't know the answers. Maybe someone here does?
3874  Gaming / Console / PC Gaming / Re: There are more people who like PS3 than Xbox 360 on: February 24, 2012, 01:33:50 PM
Does this thread really need to devolve into a discussion of what consoles each one of us prefers? The topic in the original post is interesting without having to turn it into a console war (however friendly it may be).
3875  Non-Gaming / Off-Topic / Re: Pixar's next movie: Brave on: February 24, 2012, 12:27:03 PM

Quote from: Canuck on February 24, 2012, 11:53:03 AM

So is this supposed to be like some kind of female Braveheart or something?

I'm curious if there's anything but the accents that makes you think that? Personally I can't see a single thing this movie has in common with Braveheart beyond the nationality of the hero.
3876  Gaming / Console / PC Gaming / Re: There are more people who like PS3 than Xbox 360 on: February 24, 2012, 06:35:19 AM
Most of you guys are Americans, and it gives you a bit of a skewed perspective considering that while the 360 is the most popular console there, it's not in the rest of the world. I saw a couple of numbers about console game sales in Norway recently, and I think the numbers were about 60% being PS3-games, with 360 being around 30% or so. The 360 is usually sold with the argument that more of your friends are available to play with there, but that's only true if most of your friends are Americans.
3877  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 24, 2012, 06:08:00 AM

Quote from: Ridah on February 24, 2012, 05:35:37 AM

Tilt,

Thanks for the pro tip! Do the wallpapers seem a bit low-res to you?

No, not at all. All the wallpapers in the link I posted are in the Vita's native resolution.
3878  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 23, 2012, 10:00:36 PM

Quote from: MonkeyFinger on February 23, 2012, 09:51:17 PM

Is there any kind of a file manager for this, some way to browse everything that's on the memory card like you could on the PSP?

Not that I know of, and I strongly suspect Sony won't ever release anything like that. Part of the reason why the memory cards are so expensive is because each one of them contains its own, unique security to prevent hacking and piracy. Sony wants to make sure that we know as little as possible about how things work behind the scenes, or so I suspect at least.
3879  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 23, 2012, 09:31:34 PM
You can probably add Motorstorm RC to that list as well. I feel like I'm swimming in quality titles for the Vita, and it's just launched this week!
3880  Gaming / Portable Gaming & Apps / Re: PS Vita, Impressions! on: February 23, 2012, 05:07:36 PM
The 3DS is considerably more powerful than the DS though, regardless of whether you like the 3D effect or not. Just look at Resident Evil Revelations, a game that looks very good for a Nintendo console.

Pro tip:

Did you know you can replace the backgrounds for each screen on your main menu? I find the default menus to be somewhat chaotic and hard to organize. Considering that I'm a very organized person, that's a hard pill to swallow. Have no fear, a solution is here! Go to a site like PS Vita Themes and download the wallpapers you like. Copy them to your Vita through the Content Manager (or just use the Vita browser and download from there), then go to the main menu and hold your finger down for a few seconds until the menu changes into edit mode. In the lower right corner you'll now find a button that lets you change the background. Click this, then the upper left icon which represents bitmaps. Pick the wallpaper of your choice. This replaces the wallpaper for that page only, so if you've got multiple pages you can have different wallpapers for each one.

Here are two of my pages after tweaking and customizing them:





The icons appear to be slightly off in these images, but that's because they keep swaying back and forth.

You can also replace the image shown when you turn on the Vita, either from a completely powered off state or from sleep mode. You do this by going to the Photos app. Navigate to the picture of your choice (it should have a size of 960 x 544 to appear crisp on your screen) and press the bubble in the lower right. Choose "Use as Start Screen", and voila! smile
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