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3801  Gaming / Console / PC Gaming / Re: Resident Evil: Revelations on: February 04, 2012, 05:13:16 PM
Aaaand it's done! Just finished the campaign mode, which took me 11 hours and 20 minutes according to the in-game clock. That's a nice size for a portable RE game, particularly when you add in Raid mode as well, which is going to keep me busy for some time still.

I have to say, it's one hell of a transition from RE5 to this when it comes to ammo. You always feel like you're just about to run out here, and if you don't it's a sure sign that the next enemy you meet is going to be a boss (of which there is a surprising amount). For the last 5 chapters or so I pretty much abandoned my handgun since I never had any ammo for it. It wasn't unusual for me to have to try out weapons I normally didn't use, simply because ammo was getting scarce for my favorites. Making every shot count is extremely important here.

Anyway, loved the game from start to finish. This is probably the most impressive 3DS title to date.
3802  Non-Gaming / Off-Topic / Re: Anyone read The Order of the Stick webcomic? on: February 03, 2012, 03:12:26 PM
Yes, Don't Split the Party is the last book currently out. The latest story arc seems to be moving towards a conclusion though, so it might not be long until we get another book.
3803  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 02, 2012, 02:26:34 PM

Quote from: TK-421 on February 02, 2012, 02:24:15 PM

Is there a link that can verify that the owner did, in fact, break his wrist?

I read my news in Norwegian, so you're going to have to rely on your Google-Fu for this one.
3804  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 02, 2012, 02:15:50 PM

Quote from: TK-421 on February 02, 2012, 01:19:39 PM

Hey, I know this is the internet where everybody loves to come off as morally superior to complete strangers but while you are feeling so awesome about what a wonderful person you are and totally above posting something as horrible as that gif keep the following in mind:

1.  The owner does not appear to be significantly harmed in any way other than possibly suffering a sprained wrist and/or bump to the head.
2.  The dog is clearly shown to be OK and capable of walking after the incident.

If the results had been different (say like the dog being sheared in two) or the outcome left to be far more ambiguous (such as the dog shown rising up the door and the clip ending before showing the dog to be OK) then I would not have posted it.

To me it's more about how an owners moment of inattentiveness caused what very nearly might have been a tragedy but in the end we can breath a sigh of relief that the neither the dog nor the owner were seriously injured (that we can tell though the evidence supports it).

But as long as you are comfortable up there on the high horse I'm cool with that too.

My post was intended to expand upon what was being shown in that GIF. The guy didn't sprain his wrist btw. As I said, he broke it and suffered a real shock as well when he didn't know what had happened to the dog. I don't find the animation particularly fun or funny, but it's at least fascinating and turned out reasonably well for everyone. I'm not sure if it's appropriate for this thread, but I'm not going to go there. Others have clearly shown what they think of my previous attempts at getting rid of pics that looked much worse than what you posted.
3805  Non-Gaming / Off-Topic / Re: Anyone read The Order of the Stick webcomic? on: February 02, 2012, 01:45:35 PM

Quote from: rshetts2 on February 01, 2012, 12:28:52 AM

thats pretty cool.  I used to read OOTS but lost track when he went thru several large time periods with no updates on line.  Great web comic though, very funny.

He does that once in a while. Rich Burlew has some kind of medical condition (which he refuses to elaborate upon) that makes it impossible for him to draw the comic for lengthy periods of time. It's nothing life-threatening, but it's something we fans have to just accept. Right now he's been going strong for about 2 months or so, with as much as 2-3 updates every week.
3806  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: February 01, 2012, 05:14:33 PM

Quote from: skystride on February 01, 2012, 04:00:44 PM

I think I just preordered the basic Vita (no memory cards?).  Does that mean I won't even be able to save games until I get a memory card?

I believe the Vita comes with a basic memory card in the package. Either 2 or 4 GB, I suppose.
3807  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: February 01, 2012, 12:06:33 PM

Quote from: Azhag on February 01, 2012, 12:02:43 PM

Is it just me or is even a large card not going to last long? Even PSP games were a couple gigs, weren't they?

I've been thinking the same thing, but I guess it depends on the game. Also, if this works the same as the PSP you can download your games on a PS3 (if you have one) and store them there, then transfer and install them via wifi when you want to play them.
3808  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 01, 2012, 06:33:21 AM

Quote from: TK-421 on January 31, 2012, 10:25:48 PM



That's a pretty freaky situation and not really funny. The guy broke his wrist and was pretty much in shock mere moments after the clip above, expecting to find his dog dead and mutilated when he got back to the bottom of the elevator. Luckily, at least the dog was unscathed. Confused, but unscathed.
3809  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: February 01, 2012, 06:21:16 AM
I don't care about the discounts on PSN downloads as it'll all be more expensive than buying on places like Play.com anyway (at least for someone living in Norway. The exchange rates are crazy these days). What I care about is being able to store the game on my Vita so I don't have to drag my games around physically. That's worth quite a bit to me. The price difference won't really ruin me anyway, considering the small list of games I'm planning on buying.

Speaking of which, the launch titles I'm considering getting are Uncharted (already ordered), Dungeon Hunter: Alliance and Super Stardust Delta.
3810  Non-Gaming / Off-Topic / Re: Anyone read The Order of the Stick webcomic? on: January 31, 2012, 09:57:07 PM
For those who haven't got the books, this is your first opportunity in years to get every single one of them, even including Snips, Snaps and Dragon Tails, a limited book that will never be put up for regular sale. Some of the books have been out of print for ages, or only available in very limited supply.

As for myself, I own all the books already so there's not much for me to pay for in the Kickstarter that is of interest. At least I put in a $10 contribution, if nothing else.
3811  Gaming / Console / PC Gaming / Re: [XBLIG] Dark Reign on: January 31, 2012, 09:17:26 PM

Quote from: Caine on January 31, 2012, 08:11:29 PM

I loved the epic size of the maps you could make in the editor.  a buddy and I inadvertently picked the game up the same day it launched and played for weeks without saying anything.  when we finally talked we both geeked out about the same game.  we had tried to make an epic size map like a big jail break/infiltration mission but never got around to it.  the stealthy aspects really made small group tactics enjoyable and I loved the unit options they had.  shame that rts games really ignored all that in favor of mobs of ctrl groups marching across the map. 

Dark Reign really did a lot of clever stuff that should have been part of modern RTS-games but which isn't. One example is splash damage. Many weapons dealt splash damage instead of just damaging one unit at a time. This punished large clusters of units in one place. There was also a large difference between how effective certain units were against other units, making it important to keep your forces diverse so that you wouldn't be punished by a force specially built to take out yours. Base defenses were also very strong, which meant it was hard to take over an enemy base with pure force.

The result was that a huge tank rush could fizzle and die against just a few turrets, while a small, dedicated task force of half a dozen specialized units could destroy an entire base if played smart. Flanking maneuvers were hugely effective, and scouts were absolutely vital if you were to attack a strong position.
3812  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 31, 2012, 05:51:27 PM

Quote from: Crusis on January 31, 2012, 05:46:17 PM

The rep mentioned streaming games and an upcoming emulator to allow PSP games to be played.

Someone correct me if I'm wrong, but I believe that functionality is inbuilt already. In fact, the so-called "Vita hack" actually just hacks the PSP emulator.

Quote
That reminds me, I wasn't paying that much attention ... what format do games come in? Are they like DS games?

They come on some kind of proprietary memory stick. Not quite like DS games, in other words, but not too dissimilar either.
3813  Gaming / Console / PC Gaming / Re: Diablo III on: January 31, 2012, 08:05:11 AM

Quote from: Blackjack on January 28, 2012, 04:08:27 AM

Seriously, it doesn't sound very Blizzard-like to be frantically cutting features left and right to meet a release date on a game that's been in development for years. I blame Activision.  icon_razz

It sounds to me like they're cutting stuff that needed to be cut. I mean, cutesy companion critters? In Diablo? Seriously? I had never heard about that feature before, but now I feel nothing but great relief that it was cut. What were they thinking?
3814  Gaming / Console / PC Gaming / Re: [XBLIG] Dark Reign on: January 30, 2012, 06:57:51 PM

Quote from: kronovan on January 30, 2012, 05:45:56 PM

I was late to the party on Dark Reign 2 -never played the 1st- but I really enjoyed it and despite playing it 5 years after its release I thought it held up well. Since I've been quite happy playing Halo Wars, End War and Red Alert 3 with a 360 controller, I'll definitely give this remake of the 1st a whirl. If this does indeed start a trend for forgotten PC franchises, I'll be happy about that.

Dark Reign 2 never really interested me. It has very little in common with the first game.
3815  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/30) on: January 30, 2012, 06:12:23 AM
Nothing.
3816  Gaming / Console / PC Gaming / Re: Nintendo Announces Nintendo Network on: January 29, 2012, 09:18:59 PM
And once again Nintendo plays catch-up with current technology just when the other companies are about to go to the next level. Sony is moving towards an entirely digital console experience with the Vita, and I'd expect the next Playstation to be the same. I'd be surprised if the next Microsoft console doesn't also go in the same direction. Nintendo's new solution just sounds like the good old Playstation Network, but it has evolved a lot and is going even further now.
3817  Gaming / Console / PC Gaming / Re: [XBLIG] Dark Reign on: January 29, 2012, 07:17:15 PM
I didn't just enjoy it. I loved it! I believe Dark Reign may be the best traditional RTS ever made, to a large degree because of its sophistication. It did things even modern RTS games don't attempt for one reason or another. It was a game that truly rewarded intelligent strategy and tactics instead of memorization of build orders and tank rushing.

It always frustrated me that Total Annihilation got all the attention at the time. In my eyes it was a vastly inferior game that caught the public's eye mostly because it had a gazillion units and pretty graphics.
3818  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: January 29, 2012, 05:39:26 PM
I'm almost sold on this thing. Stuff like Diablo-like loot and a responsive combat system intrigues me. My problems are with the setting, the story, and the art design. I can't stand elf fetishism and haphazard use of flashy magic just because, R. A. Salvatore doesn't impress me as an author (I tried reading the first Drizzt novel but had to force myself to finish it because it was so horribly bad), and WoW graphics these days just turn me off. Hopefully all that stuff can be relegated to the background while the gameplay stays front and center. Am I right, or does the setting and story try to force themselves at you?
3819  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: January 28, 2012, 08:18:41 PM
I haven't tried the demo, which is why I'm asking. I'm not really very fond of playing demos, so I'd rather just hear about the game and watch videos of it.
3820  Gaming / Console / PC Gaming / Re: [XBLIG] Dark Reign on: January 28, 2012, 02:55:23 PM
Is the release even legal? I mean, why would a commercial game be re-released on XBLIG anyway?
3821  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: January 28, 2012, 01:57:18 PM
At least they sell this game on Steam.

So, sell me on this game. What I've seen so far of the game hasn't exactly impressed me. The graphics look dull and derivative (it was good art direction with WoW. This is just a copycat as far as I can see, and many years too late), and the setting seems quite a bit too high fantasy (edging towards the Stupid Fantasy genre of my own devising), but I'm a sucker for RPGs with depth in character progression and tons of content. I'm also growing slightly tired of Claudia Black's voice, which they used for the preview I watched.

Why should I care about this game? What does it offer that other RPGs available to me don't?
3822  Gaming / Console / PC Gaming / Re: Resident Evil: Revelations on: January 27, 2012, 10:31:10 PM
More impressions!

I defeated my first boss today. Holy shit, that was intense! I had been really stocking up on ammo and weapons for a while, and started feeling invincible. Should have known better. One boss fight later and I was out of nearly everything. Just a few rounds left in the chamber, and no grenades or other fun equipment. Time to feel vulnerable again, I guess. Tongue

After you finish the first three episodes on any difficulty, you unlock the first 7 Raid missions in the game. These are sort of like Mercenaries mode, but not quite. Raid sends you through one of the maps in the game, telling you to reach the end. I don't know if you have to kill all enemies, but I think so. You meet appropriate enemies for the locale, and as a neat novelty they actually have a health bar like in an RPG. Killing them seems to always net you some loot, mostly more ammo. There's other loot spread across the place, such as ammo and upgrade parts.

There seems to be some randomness to the way the missions work, though I haven't played any of them twice yet. I noticed some enemies had a little icon next to their health bar. One had a small fist, which I assume meant it would deal more damage if it hit me. Another had a symbol that made it faster, which is a real troublesome thing when your ability to move is hampered (yet the controls are more flexible than in other RE games, allowing you to do stuff like move in all directions, though slowly, while shooting). You may stumble across locked doors, which means that one of the enemies in the area has the key and needs to be killed. It may be the last enemy, or it may not. Haven't played enough to be sure.

When you complete missions you are showered with loot. My first mission netted me a magnum and a weapon upgrade, while my second got me two new pistols and more upgrades. You are rated according to several factors, such as time spent in the mission, weapon accuracy and damage. This earns you points, with more points being earned for better scores, and bonus points awarded for achieving certain feats (killing all enemies in the mission, for example). You also gain levels from completing missions. I'm not quite sure what they do yet, apart from letting you use weapons with level requirements. One of my pistols requires level 4, but since I'm level 3 I can't equip it at the moment. A shame too, because it was the one that seemed to fit my playstyle the most. Gives me incentive to keep playing. smile

You choose your weapon loadout and their upgrades before a mission. You can carry 3 weapons at a time (maybe this can be upgraded later. I don't know), 4 green herbs, 4 grenades, etc. Ammo spent during a mission is permanently spent. To get it back you must either find new ammo during a mission or purchase a full clip at premium cost in the store. The store is fun and contains a crapload of stuff. It seems to contain a random assortment of things at any time, so you never quite know what you'll find. Some of these items cost points, while others costs coins (as in, the coins you earn from walking around with your 3DS). Here you can purchase new weapons, restock ammo (price depends on the ammo. Filling up your pistol ammo is relatively cheap, while filling up your magnum is hideously expensive), purchase upgrades, and so on.

The upgrades work the same way as in the campaign. Each weapon has a certain amount of upgrade slots. I've seen anything from 1 to 4 slots so far, but I don't doubt there are weapons with more (or maybe even less). You can freely add or remove upgrades from a weapon between missions, so you don't permanently spend them. These upgrades vary quite a lot, with some being more useful for multiplayer than singleplayer and vice-versa. Examples include bonuses to damage and fire rate, chances to stun enemies, aggro reduction (yup, Raid has an aggro mechanic for multiplayer), increased clip size, bigger hitboxes on enemies, and so on. Choosing what to use and on what weapon can be hard, and I've barely even got anything to use yet!

You can also pick and choose from an assortment of characters, each with their own abilities. The three characters I have so far each has two abilities that give 200% reload speed for certain weapons, so the character you choose this early on depends on what weapon loadout you prefer. I picked the guy who gives 200% reload speed for pistols and shotguns for now. You can clearly unlock more characters over time, as well as new costumes for them. You can also adjust their level, though I'm not sure for what purpose.

You also have something called Missions, which are kind of like trophies/achievements that give you something when you accomplish them. There are separate ones for the campaign and for Raid mode, and they can vary wildly. For example, to unlock Raid mode at all you need to complete a mission that requires you to finish the first 3 episodes at Casual difficulty or higher. In the campaign, completing a mission can give you anything from an extra healing herb (useful!) to new weapons, upgrades or costumes. In Raid mode, missions can give you bonus points, new items, new characters, new costumes, etc.

Remember Resident Evil: The Mercenaries 3D? Raid mode in RE: Revelations has more content than that entire game, and that's not even including the campaign! There seems to be 20 missions, each with several difficulty levels (that you must unlock through play). Add to that the fact that I never really liked Mercenaries (it feels like you have to practice for a long time to achieve even basic successes) but feel like Raid is really fun. It was hard to put away the game today, but my eyes are starting to hurt from the 3D.

If you've got any questions about the game, feel free to ask. I can at least make an effort to ease the waiting time for you people across the pond. smile
3823  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: January 27, 2012, 02:26:47 PM

Quote from: Purge on January 27, 2012, 01:43:51 PM

what's funny about the painting?

It's only funny for people with functional short-term memory. slywink
3824  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Lord of the Rings Online: Riders of Rohan on: January 27, 2012, 07:38:32 AM
The hotkeys don't really increase much in number after a certain level. It feels like most of the skills I get these days are upgrades to skills I already have.

Regarding the expansion: Consider me not surprised. People expected this expansion, with this exact name and with mounted combat, last year.
3825  Gaming / Console / PC Gaming / Re: Resident Evil: Revelations on: January 26, 2012, 09:38:38 PM
Two episodes in now. It's getting better, though I can't for the life of me figure out the dodging mechanic. The game gives you instructions, but I just can't make them work. This got frustrating when one part of the game required dodging to get past.

Every episode seems to end in a cliffhanger, just like they should. For an example, play through the demo. The end of the demo is the end of an episode in the game. Don't worry about having to play through the demo content again with the full game however, because the section from the demo is very, very different here.  icon_twisted See the spoiler for an idea of how, and a good indication of why this game is scarier than Resident Evil 5.

Spoiler for Hiden:
Draining the tub at the beginning of that section got me my first, nasty surprise. No gun? But... there's a monster outside of the door! And the corridors are crawling with monsters! And... wait a second, this isn't even the same room as in the demo. What the heck is going on!? *panic mode!*
3826  Gaming / Console / PC Gaming / Re: Next Gen consoles to not allow used games? on: January 26, 2012, 09:32:50 PM

Quote from: Morgul on January 26, 2012, 09:12:39 PM

Interesting.  You feel the same way about other "used" things too Tilt?   

I wonder if Honda/chevy/toyota hates used cars?   Samsung hate used TVs?

Both of your examples are things that usually aren't as good when bought used (cars fall apart, TVs become obsolete and worsen in picture quality) and which people usually keep for a while before selling. A game is exactly the same quality when sold (unless there's some kind of content locked away with an access code like in some newer titles), and most such games are sold used mere days after being purchased in the first place, keeping them attractive and relevant potentially for multiple sales. Used physical goods have a natural way of becoming less attractive and useful as they are sold on to others, encouraging the purchase of new products and making them poor comparisons to the subject matter of this thread.

More to the point: Selling used software isn't a right. In fact, much commercial software (such as sample packs for music composers) outright forbid resale in their license agreement. Used games are going to become history soon enough. It's more or less inevitable. As soon as one of the big publishers (or console makers) takes the step and stops the ability to sell their products used (taking a PR hit in the process), the others are going to follow suit quickly.
3827  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 26, 2012, 09:08:30 PM

Quote from: Misguided on January 26, 2012, 06:56:21 PM

Quote from: TiLT on January 26, 2012, 05:52:31 PM

Quote from: Misguided on January 26, 2012, 05:21:30 PM

I must sound like a broken record, but if they had just put in hardware-level ability to stream PS3 games to it (so it wasn't game-dependent), I would buy one in a heartbeat.

And how would they be able to deal with the four missing buttons, two of which are analogue? It has to be game-dependent to get around issues like that, and most games do use at least the trigger buttons if not the joystick buttons.

Well, they might have designed it so that there weren't four buttons missing, first off. Secondly, I don't see why they couldn't divide the back touch screen into quadrants to simulate those buttons when in "Vita stream mode". You have a point with respect to the triggers being analog, though.

I hadn't thought of that, and it's actually a pretty good idea. Consider my argument weakened.
3828  Gaming / Console / PC Gaming / Re: Next Gen consoles to not allow used games? on: January 26, 2012, 09:07:01 PM

Quote from: Mithridates on January 26, 2012, 08:41:54 PM

Quote from: TiLT on January 26, 2012, 08:35:43 PM

I've never understood the appeal with selling or buying used games so I won't miss the functionality myself.

You may not do it, but surely you comprehend the appeal of saving money?

Sure I do, but not paying the developers a single dime for the game you play just rubs me the wrong way. Essentially, as far as the developers are concerned (or so I would think at least), a used game sale is worse than pirating the game, because at least in the former case the customer already showed a willingness to pay money for the product, which is no guarantee for the pirate.
3829  Gaming / Console / PC Gaming / Re: Next Gen consoles to not allow used games? on: January 26, 2012, 08:35:43 PM
Keep in mind that used game sales is a much bigger problem for the industry than piracy, and that says a lot! I've never understood the appeal with selling or buying used games so I won't miss the functionality myself.
3830  Gaming / Console / PC Gaming / Re: Resident Evil: Revelations on: January 26, 2012, 08:14:37 PM

Quote from: Bullwinkle on January 26, 2012, 07:25:17 PM

There's a demo available as well.

Oh yes. In hindsight, that demo is cruel because it gives you hope...  eek  icon_twisted
3831  Gaming / Console / PC Gaming / Re: Resident Evil: Revelations on: January 26, 2012, 07:04:17 PM
So, I finally got my hands on this game (it's out quite a bit earlier in the Europe. Consider me shocked at this twist on regular routine) and played through the first episode. Yes that's right, the game is divided into episodes, and in the best way possible. Upon starting episode 2 I was greeted with a "Previously on Resident Evil Revelations" segment which was very well done. Brought a smile to my face.

The graphics are absolutely awesome for a little handheld. The video I posted in the first post above is representative, though it contains a mixture of cutscenes and in-game stuff. There's a ton of options to fiddle with, including controls (it supports the extra thumbstick if you've got it, though reports say the controls work better without it) which have several presets. I was surprised to see that the default controls actually allow me to strafe, even while shooting. There is also a "depth enhancer" of some kind which makes the 3D look more vivid. I'm not quite sure what it does, but I put it on the strongest setting which somehow makes the screen on the 3DS feel larger and the game more immersive. The only negative to that strength level is that regular text becomes harder to read for some reason, but most of that is on the bottom screen anyway (I don't use subtitles) so it's not a real problem.

The previews for this game have focused on the ship, but there are other locations as well. In the brief time I've played so far I've already been to two wildly different non-ship locations, so far acting as flashbacks. These seem to have a slightly different feel, perhaps with a bit more focus on action and a bit less focus on horror because you don't really have to save ammo for later in these scenes.

Don't be fooled into thinking this is a cheap cash-in on the Resident Evil franchise just because it's on the 3DS. It definitely feels like a triple-A game so far, with lots of cutscenes, voiceovers and an intriguing story with plenty of mystery to it. Reviews are generally favorable, with an 82% rating on Metacritic so far, divided between 15 positive and 3 lukewarm reviews.

Make sure you bring headphones. The music and sound is stellar, though the sound effects are quite low fidelity. The music is crisp however.
3832  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 26, 2012, 05:52:31 PM

Quote from: Misguided on January 26, 2012, 05:21:30 PM

I must sound like a broken record, but if they had just put in hardware-level ability to stream PS3 games to it (so it wasn't game-dependent), I would buy one in a heartbeat.

And how would they be able to deal with the four missing buttons, two of which are analogue? It has to be game-dependent to get around issues like that, and most games do use at least the trigger buttons if not the joystick buttons.
3833  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/23) on: January 25, 2012, 07:20:13 PM
Okay, it seems Resident Evil: Revelations is out here this week, so I bought it. I'll probably have it in my hands tomorrow or Friday. Will post impressions once I've given it a try. smile
3834  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: January 24, 2012, 08:56:54 PM

Quote from: CeeKay on January 24, 2012, 08:53:03 PM

I see a couple of others that could fit the bill:  Agent 47 or Solid Snake (albeit I think only one or two of his games showed up on the PC).

But both of those are hidden.
3835  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: January 24, 2012, 08:46:41 PM
Grim Fandango, perhaps? Manny Calavera "works" (it's more of a lifestyle... er, deathstyle) for a huge organization, he's cold (dead), solid (skeleton. Not much plump flesh there) and a loner, and his quote on that list points to the second hint, even if it's a bit of a stretch: "You can't hide from the Grim Reaper. Especially when he's got a gun".

It's the only one in the list that seems to match in any way to me at least. *shrug*
3836  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/23) on: January 23, 2012, 09:40:05 AM
Actually, it seems Resident Evil Revelations comes out in Europe this Friday. I might just get that, though the previews of that scantily clad, buxom "agent" really turned me off the game. The demo was good on the other hand.
3837  Gaming / Console / PC Gaming / Re: What are you buying this week? (01/23) on: January 23, 2012, 06:38:47 AM
Nothing, but I got hooked on Ghost Recon: Shadow Wars for the 3DS again this weekend, so I've got plenty of gaming to do. smile
3838  Gaming / Console / PC Gaming / Re: Thought Ubisoft's 'always connected' activation was bad? It gets worse. on: January 21, 2012, 08:54:11 AM

Quote from: Caine on January 21, 2012, 02:33:16 AM

at least that's something though. 

Not really. Ubisoft can even turn this around to make it appear that "we" won, when in reality they've fucking us over. It works every single time: Come up with a really controversial scheme. Wait for the public to complain. Remove one or two points from your scheme that make no difference to you. Get hailed as a hero for being less controversial, when not being controversial at all from the very beginning would have made people less happy. If I had any hair on my head I'd tear it out in frustration.
3839  Gaming / Portable Gaming & Apps / Re: PSP2 Revealed, Codenamed 'NGP' aka PlayStation Vita on: January 21, 2012, 08:48:40 AM

Quote from: Canuck on January 21, 2012, 06:19:20 AM

More doom and gloom from Japan as the PSP is now outselling the Vita.  If you guys screw up my inevitable pricedrop by preordering I'll be pissed! mad

I guess this isn't the right moment to say that I preordered the Vita, a 16 GB memory card and Uncharted yesterday, is it?  Tongue
3840  Gaming / Console / PC Gaming / Re: Thought Ubisoft's 'always connected' activation was bad? It gets worse. on: January 20, 2012, 07:56:30 PM

Quote from: CeeKay on January 20, 2012, 07:33:59 PM

OMG, Ubisots listened?

No, they just accommodated that particular site, making a change that doesn't make much different for everyone else. Only graphics cards are now exempt from the hash check. According to Ubisoft, the DRM is working as intended. Assholes, all of them. They can keep dreaming about seeing any of my money, on consoles or PC.
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