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3801  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: June 11, 2012, 07:45:38 PM
According to an interview with Ridley Scott I read a few days ago, there will NOT be a director's cut of Prometheus. Instead you'll get access to deleted scenes from the main menu of the DVD/Blu-ray.
3802  Gaming / Console / PC Gaming / Re: Max Payne 3 on: June 11, 2012, 07:44:05 PM

Quote from: Harkonis on June 11, 2012, 06:43:11 PM

I don't recall bullet time engaging automatically except in scripted situations.  Also you can cancel bullet time by hitting the button that starts it if you find you're not facing the right way.

He's talking about what happens if you get killed while still having painkillers left. If that happens, one of them is consumed and you get a few seconds to kill your attacker. If you manage to do so, you'll survive. If you don't, you die. The problem happens when the game's physics makes it impossible for you to actually aim in the direction of your attacker, either because of momentum or because of some scenery object that blocks your arms. It can also occur if you're out of ammo. If that happens, you have to wait until the game decides you're really dead before you can do anything. I've certainly experienced that a few times, and it feels a bit glitchy.
3803  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: June 11, 2012, 05:43:55 PM
PR_GMR, while your ideas are interesting, they seem to conflict with the vision Ridley Scott has for the movie's theme, which is that of
Spoiler for Hiden:
a benevolent creator race that nurtures humanity towards its peak, then gets cold feet when we start dabbling with things we shouldn't. This isn't the origin story of the Alien. It's the origin story of humanity, though it isn't complete yet.
3804  Gaming / Console / PC Gaming / Re: Max Payne 3 on: June 11, 2012, 06:18:51 AM

Quote from: Ridah on June 11, 2012, 06:12:41 AM

Oh. My. Lord. The gameplay is so atrocious at times I'm in stark disbelief that the game received proper QA testing.

I'm referring to chapters 12 and 13 or somewhere around there (not to mention many earlier chapters as well), on the boat and now on the building being demolished.

This game does NOT deserve the metacritic score it's sitting on. I can't remember the last time I played a game that was so fucked up mechanically.

What exactly are you struggling with? It might be that you're trying to play the game in the "wrong" way compared to what the developers expect.
3805  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 10, 2012, 08:31:18 PM
I have somewhere around 35-40 hours of playtime in this game so far (haven't checked) and have hit level 39. It's still going strong and I'm enjoying it. It's a long game with plenty to do, even if the map itself is somewhat limited in scope (there are only two towns, for example).

Thinking a bit about it, I'd describe the game somewhat like this: If a team of Japanese developers were given a quick rundown of Gothic and asked to recreate it without having played it beforehand, Dragon's Dogma is what they'd end up with.
3806  Gaming / Portable Gaming & Apps / [Vita] Little Big Planet on: June 08, 2012, 08:55:24 AM
Couldn't find a thread about this game, so I'm starting one. It has the potential of becoming the biggest title for the Vita for a long time to come. They're integrating the game with Little Big Planet 2 for the PS3 too. You can use the Vita as a controller for it, adding functionality that wouldn't be available to regular players. This includes stuff like control panels on the Vita display while the gameplay happens on the PS3, or going down a hole on the PS3 and appearing on the Vita screen. Or you could have two players playing multiplayer, one of them on the PS3 and the other on the Vita. One example that has been shown has the Vita player controlling a space ship in a shooter action game, while the PS3-player is controlling a sackboy on board that ship. When the Vita player tilts the ship, this also affects the environment on the PS3. Watch this video to see some of this stuff in action. It's really impressive.

I have both LBP-games for the PS3, and this is going to be a must-buy for me when it comes out. It's supposed to be released in Q3 2012, according to Wikipedia.
3807  Gaming / Console / PC Gaming / Re: Dark Souls Coming to the PC! on: June 07, 2012, 07:01:44 AM
It doesn't surprise me, considering the stuff I've seen from other Japanese developers before. They often seem amazingly clueless to the realities of programming for the PC, doing rookie mistakes that even most fresh developers learn to avoid within days of starting their first game project. The result is that PC-games developed by Japanese studios tend to be bloated in terms of file size and sluggish in execution, with clunky design choices.
3808  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 07, 2012, 06:53:27 AM
If there's one thing I don't like about this game, it's how you quickly peak in power within your vocation. In order to continue gaining new abilities you have to change to a different vocation that you might not want to actually play, and suffer a dramatic reduction in power for a considerable amount of time. That's not fun.
3809  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is ending, onward to Season 3! on: June 06, 2012, 01:48:31 PM

Quote from: Harkonis on June 06, 2012, 12:50:33 PM

Quote from: Razgon on June 06, 2012, 12:25:59 PM

Aye, we may FINALLY get to see some boobs!

egads man, you may have naught for sight!

There was aught to see in the way of breasts!

Quick, someone take Dragon's Dogma away from this man before it's too late!
3810  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is Here on: June 06, 2012, 10:07:48 AM

Quote from: CeeKay on June 06, 2012, 08:56:57 AM

dammit, that could be annoying.  there was an event I was very much looking forward to next season, and I cannot quite remember when it happens in book 3:

Spoiler for Hiden:
Joffrey getting his 'comeuppance'  icon_twisted

still (it may have already been mentioned), I'm pretty sure parts of book 3 appeared in the 2nd season, so the event I mention may happen sooner than later.

I'm pretty confident that won't happen until season 4 since it happened very late in book 3, and there's another very huge event that is going to serve as the climax for season 3 anyway.
3811  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 06, 2012, 06:26:23 AM

Quote from: USMC Kato on June 05, 2012, 06:09:54 PM

Quote from: PR_GMR on June 05, 2012, 01:49:10 AM

Wow. Forget the next 'Grand Theft Auto'. This looks.. even better than the real thing. New game from UbiSoft. Very impressive.

The Xbox and the Playstation 2 had some really great looking titles at the end of their generation cycle.  Seems like Watch Dogs is squeezing everything that the 360 and PS3 has. 

I seriously doubt that demo was running on a 360 or a PS3. They just have too large limitations for that to work. What you saw was probably running on PC.
3812  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is ending, onward to Season 3! on: June 05, 2012, 02:39:46 PM

Quote from: corruptrelic on June 05, 2012, 01:04:17 PM

I guess I'm kind of lucky I haven't read the books, so I don't have to worry about them doing something "wrong" or criticizing everything that drifts a bit from the books.

For the record, my post above wasn't criticizing the show, but was instead criticizing the critical thinking of the average book readers. slywink
3813  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 05, 2012, 12:23:09 PM

Quote from: Harkonis on June 05, 2012, 11:48:41 AM

Quote from: TiLT on June 05, 2012, 11:30:48 AM

Quote from: Harkonis on June 05, 2012, 11:15:13 AM

Quote from: TiLT on June 05, 2012, 05:16:10 AM

here's my main character and pawn (to the left. The one on the right is a random pawn I picked up). Rufus is his name
the one of the right has tits, that's rufus?  retard

You clearly have problems with your reading comprehension. slywink

likewise on your 'typing for the ease of other's understanding' I guess.  Had you said, the one of the right is some random pawn and the one on the left is my pawn, Rufus.  It would have been so much more clear.  However, since English probably isn't your first language, we can let it all slip.

 icon_twisted

The parenthesis signifies that the information within isn't a part of the sentence. I would never follow up something inside parentheses with information on the outside that built directly upon the former. It makes sense if you imagine that anything within a parenthesis isn't there, or that it's more of a footnote. I use too many parentheses in my sentences, but that's a different matter altogether.
3814  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 05, 2012, 11:30:48 AM

Quote from: Harkonis on June 05, 2012, 11:15:13 AM

Quote from: TiLT on June 05, 2012, 05:16:10 AM

here's my main character and pawn (to the left. The one on the right is a random pawn I picked up). Rufus is his name
the one of the right has tits, that's rufus?  retard

You clearly have problems with your reading comprehension. slywink
3815  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is ending, onward to Season 3! on: June 05, 2012, 06:20:11 AM
Considering that the events in the House of the Undying left out what some (most?) people consider one of the most important sections in the books, I've just got to get a rant off my chest. The stuff in the spoiler tags below may or may not be actual (minor) spoiler material for those who haven't read the books, but the point I'm going to try and get across is that I don't think it is.

Spoiler for Hiden:
I'm talking about the prophecy that Dany sees during her visions in the House of the Undying. It's been a while since I last read the books, so the details elude me right now. I remember things like "the prince that was promised" and the dragon with three heads, and other vague stuff like that. The thing that truly surprises me is that the vast majority of A Song of Ice and Fire fans seem to swallow this bait hook, line and sinker, assuming that it's the key to the entire series. In a book series where the author is specifically uprooting traditional fantasy clichés, do you really think he'd keep the most clichéd fantasy trope of them all (ie. a prophecy)? Shouldn't the fact that nobody can truly agree what the prophecy is about clue someone in? Anyone?

In most other regards, I find discussions about A Song of Ice and Fire to be very intelligent and thoughtful, but it all comes apart once the prophecy enters the picture. I think I've only seen one person EVER express any doubt regarding its authenticity. Have I been reading the same books as these people?

It's my belief that George R. R. Martin planted the prophecy as a red herring to mess with fantasy tropes, but he probably never expected that people would take it so seriously. His intent with it may be to show that once you believe in some kind of vague, quasi-religious text, almost anything can be used to "prove" that it's true as long as you've got blind faith in it.

I'm fine with some people believing in this prophecy. I just wished there was more variation in opinion about it, instead of having 99% of fans blindly accepting it. That the entire prophecy was skipped in the TV series should perhaps clue someone in that it's not important, but sadly I don't think it will. They'll just assume that the show's creators dropped the ball.

Rant off.
3816  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 05, 2012, 05:16:10 AM
Well, if we're sharing screenshots, here's my main character and pawn (to the left. The one on the right is a random pawn I picked up). Rufus is his name, and I've spent quite a bit of time outfitting and training him, as well as making sure his priorities are correct. Initially I messed up and turned him into a Guardian/Medicant, which meant that he was mostly hiding behind my back. Now he's a Guardian/Scather, which means he charges into combat and takes on the most powerful enemies, but breaks off immediately if I am in danger and need help. He's getting good reviews and is at level 28 or 29 right now. If you've got the PS3 version, pick him up today! slywink

3817  Gaming / Console / PC Gaming / Re: Max Payne 3 on: June 04, 2012, 11:24:49 AM
Finished the game this weekend on PC. It follows the old Max Payne design very closely, to the point where some players may get very frustrated with it. In comparison, the Crushing difficulty in Uncharted 2 and 3 is comparable to the Medium difficulty in MP3. You'll die quickly and often. You'll pass a corner and be immediately peppered with bullets that take away all your health before you have even the slightest chance to react. You'll find yourself facing impossible odds, with enemies flanking both sides of your rather lackluster cover. But then something clicks, and you suddenly start to feel powerful. You find yourself being able to overcome these impossible odds without taking any damage. It takes a bit of effort, but it's very satisfying.

I struggled with the early parts of the game, taking too much damage even during encounters that should have been easy. I also found that my bullet time meter hardly ever filled up even halfway, which made me struggle even more. When I discovered my mistake the game suddenly became a whole lot easier. The secret was to stop shoot-dodging. I was doing it all the time, but that's a really bad idea. Do it only when you're under fire and away from cover, and try to dodge in a direction that gives you cover when you land. Use your bullet time meter for actual bullet time instead, which is far more useful. When you pop up from cover, activate bullet time and take out 2-3 enemies, then deactivate it and hide again. Repeat. Take out enemies QUICKLY! You haven't got the luxury of time in this game. Go for headshots at all times. Use blindfire if you're under a lot of pressure, but keep in mind that even that won't keep you safe from damage if you keep doing it for too long. If you're struggling with an encounter, try rethinking it. There's almost always more than one way to deal with difficult situations, and the best ones might not be obvious at first.

As for the story and setting, it felt very much like Max Payne to me, and that's coming from someone who has finished each of the two previous games at least 5 times each (including on the highest difficulties). The story is well told and lengthy. You'll be spending almost as much time watching cutscenes as you will be actually playing the game, but it works very well. It's dark and bleak, and in typical Max Payne fashion the people he interacts with tend to die horribly whether he wants to or not.
3818  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 03, 2012, 05:22:14 PM

Quote from: Ralph-Wiggum on June 03, 2012, 04:49:10 PM

As a side note, ogres are no joke. And beware of climbing on their back.  icon_eek

I met an ogre deep down in a dungeon, and he ended up charging off a bridge while sweeping all of my pawns off the other side. I had to complete the dungeon alone. That was a tense experience.
3819  Gaming / Console / PC Gaming / Re: Max Payne 3 on: June 02, 2012, 10:49:59 AM

Quote from: shon on June 02, 2012, 12:53:09 AM

The difficulty spikes in places where sometimes I feel like I don't even have a chance to survive.  Other than those gripes I'm really liking the game and having a fun time playing.  I haven't tried multi-player yet but hope to get in a match this weekend.

I've played two hours of the PC version so far, and it feels almost exactly like the previous Max Payne games in how it plays. Those were extremely difficult at times too, leading to dozens of deaths just to get past a single battle. It's the way these games work. It's problematic that the checkpoints sometimes (but not always) require you to watch cutscenes again however. This all worked in MP1 and 2 because saving and loading was instantaneous.
3820  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 01, 2012, 07:35:02 PM

Quote from: CeeKay on June 01, 2012, 06:35:34 PM

Quote from: metallicorphan on June 01, 2012, 06:30:11 PM

Quote from: CeeKay on June 01, 2012, 06:27:43 PM

the one thing I don't like about the pawns is that sometimes it kinda breaks immersion to be wandering through town and see one walking by with the name BuBB4X.

you only see that name if you talk to them though,right?..otherwise you can hardly tell they are pawns(the armour and weapons usually give it away and the accessing servers notice to make them appear)

yeah, it's by talking to them, but I tend to talk to everyone who doesn't look like a guard just to see if it's a shiney new pawn I might want to use.  once I see a name like that it makes me want to break out the virtual can of Raid and say 'begone foul b34st!'  icon_lol

You could hire them, immediately dismiss them, and give them a scathingly bad review. slywink
3821  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: June 01, 2012, 07:26:38 PM
Just came back from watching the movie. It was awesome. Just to temper some expectations for those of you who haven't seen it yet: This movie will not answer all your questions. I think you'll enjoy it more if you know this.

Now for the spoilers:
Spoiler for Hiden:
I agree that this feels like the first half of the full story. It leaves some very central plot points hanging (why did ancient civilizations paint maps to what was essentially an alien military outpost?) and doesn't directly connect to Alien, nor does it answer the basic question the leads are trying to answer (why all of this happened).

I'm pretty sure the planet this movie focuses on is NOT the planet from Alien. What I believe happened is this: As the Makers were preparing to send one or more ships to Earth to destroy humanity (for whatever reason), something went wrong and their bioweapons got loose. In the ensuing chaos, only two Makers (that we know of) survived. One of them placed himself in stasis, perhaps hoping that someone would wake him up again later. This is the one we see in the movie. Another managed to get one of the warships away from the planet, but while heading towards its destination the Maker was attacked by a face hugger while still piloting it, and crashed onto the planet from Alien.

I also think I can safely say that we've now seen the biggest face hugger we'll ever see. Tongue
3822  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 01, 2012, 01:30:31 PM

Quote from: Ralph-Wiggum on June 01, 2012, 12:34:45 PM

Can Sorcerors not cast healing spells? That would be a bummer since my pawn is a healing machine. Turning him into a Sorceror would, in effect, cause me to replace one of the fighter pawns I use with a mage. Blah.

Vocations aren't upgrades to each other. They are different classes, with different concepts. The Mage vocation is the healer variant. You only go Sorcerer if you wish to specialize in offensive magic.
3823  Gaming / Console / PC Gaming / Re: [360/PS3] Castlevania: Lords of Shadow 2 on: June 01, 2012, 07:21:28 AM
I'm stoked. Loved the first game and want to see where they take this, especially considering the epilogue in the last one. smile
3824  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: May 31, 2012, 08:50:40 PM

Quote from: metallicorphan on May 31, 2012, 08:17:42 PM

going to go and see this in the morning

I'll be seeing it after work tomorrow. Looking forward to it. smile
3825  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 31, 2012, 08:48:29 PM

Quote from: Lockdown on May 31, 2012, 03:40:36 PM

1) I saw it mentioned that pawns (other than your main, created pawn) don't level up.  So my question is, if I go to the screen where I can "shop" my friends pawns, will I get multiple level versions of each of them, or just where that pawn currently stands in terms of level?  To make it clearer, say I want Kato's pawn:  Do I get an option of Kato's pawn when she was level 5, 10, 15, 20.... or just the current version of Kato's pawn, who may by now may be much higher level than me as I start the game?

You've just got the current version of their pawn. If you want pawns of different levels, use the Rift to search for them. It's really painless.

Quote
2) If I'm understanding correctly, I can sit down with (or level up) my main pawn and influence his skills and how he acts in battle.  Do I have this same level of customization with Kato's "rented" pawn?  Or is her behavior 'hard-coded' by the way Kato made her to be in his game?

Those pawns have been trained by their own masters. You have no control over their personalities. It's one of the risks you take while hiring pawns. If you find they behave in a way that doesn't work for you, go back and hire someone else.

Quote
3) When "shopping" through my friends pawns, will it be obvious what their strengths, weaknesses, styles of combat, etc... are?  Is this made clear to the player somehow as he shops around for a pawn he would like to add to his party?

There's a large amount of stats available for pawns before you hire them, including vocation, basic stats, knowledge, weapons and enchantments, and so on. You can also look at their character model to determine further effects you might want to keep in mind (yes, even the looks of a pawn has an impact on the game). What you will NOT see when hiring a pawn is his personality. You could hire a pawn that looks almost perfect, but once you venture into the field you discover that he's acting in a way that is completely opposite of what you want him to do. This adds to the fun for me. It's like hiring workers by looking at their CVs. You'll know their skills and their abilities, but you won't really know if they're the kind of people you truly want to work with until you actually work with them.

Quote
4) What if someone didn't have any xbox friends who play the game?  Does the game offer them a wide assortment of pawns to choose from to add to his adventuring party?

The game has an assortment of pre-made pawns, and it seems they keep adding new ones.
3826  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 30, 2012, 01:28:48 PM

Quote from: Razgon on May 30, 2012, 01:15:06 PM

Heh, those are the exact same gripes I have, MO - Stupid main menu music, because all other music is very nice. Also, "aught" is INSANELY overused...

I get the impression that the writers were trying to write classic English without having the faintest idea how it is used. It doesn't help that the voice actors clearly have no idea either.
3827  Gaming / Console / PC Gaming / Re: [360/PS3] Dead Space 3 on: May 30, 2012, 01:24:53 PM
I loved Dead Space 1 (completed it nearly 3 times), but can't really say I'm feeling excited about this sequel. I felt they messed up the final few chapters of Dead Space 2 so badly that I'm afraid of what they'll do this time around.
3828  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 30, 2012, 10:35:59 AM
Hmm, a little fact-checking seems to reveal that the NPCs respawn after 7 days if they die. That's good to know.
3829  Gaming / Console / PC Gaming / Re: New AAA title to be announced tomorrow by Witcher devs on: May 30, 2012, 09:52:51 AM

Quote from: Razgon on May 30, 2012, 09:25:20 AM

Two shadowrun games

I doubt it very much. Just because something is cyberpunk doesn't mean it's Shadowrun.
3830  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 30, 2012, 09:51:38 AM

Quote from: Razgon on May 30, 2012, 09:24:34 AM

That reminds me - The game tells me a lot about "Doing good deeds builds affinity with npcs", but it seems like this is a system that really wasn't implemented after all? I havent seen a single occurence of the system. The "Give gift" thing you can do as well to npcs is something that is absent from pretty much everywhere but the first area.

That system is referenced for the escort quests. They are described as a one-time chance to better your relationship with an NPC. Little did I know, the first time I did such a quest, that the NPCs you escort are people you actually interact with in cities. When an NPC died during an escort quest I was doing, I thought little of it. Now it turns out he's probably important in some way and I'll never find out what I'm going to miss with him gone.
3831  Gaming / Console / PC Gaming / Re: 38 Studios/Big Huge Games Problems on: May 29, 2012, 03:46:06 PM

Quote from: Turtle on May 29, 2012, 02:15:28 PM

I mean, honestly, the single player version of an MMO, that costs even more money to make, and isn't done yet only sells 1.2 copies? Then, the studio has already burned through large amounts of money?

There is nothing "only" about selling more than a million copies of a game. The only exceptions are for very established studios with recognizable brands. This was neither. By launching a brand new IP from an unknown company and expecting sales of at least 3 million, these guys really shot themselves in the foot. A million sales would be considered a great success for almost any other game (and was hailed as such for this game in the media). Someone fucked up management for this game. The red lights should have been blinking very early.

Then again, I'm of the opinion that any time someone suggests making an MMO, red lights should be flashing everywhere. That's a fine way to lose tons of money.
3832  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 29, 2012, 01:51:45 PM

Quote from: metallicorphan on May 29, 2012, 01:10:45 PM

so do the enemy levels adjust to your character each time you enter the same area?..which would be pretty cool,and avoid the Oblivion problem

This game avoids the Oblivion problem by not having level scaling in the first place (someone correct me if I'm wrong). Thank god for that! Level scaling is one of the worst things that have happened to modern RPGs. Dragon's Dogma is much more like Gothic in that you'll be seriously challenged from the very beginning and will notice plenty of places you're way too weak to deal with, having to return there later when you've grown stronger. You'll also be able to cut through lower-leveled opponents when your own power grows, which can be satisfying.
3833  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 28, 2012, 08:19:42 PM

Quote from: metallicorphan on May 28, 2012, 07:33:28 PM

Is there anywhere i can see what time it is?(in the game before you make some smartass comment CK  Tongue  )

I don't think so, no. I see this as a good thing. You really have to pay attention to the sun. It rises in the east and sets in the west. If you're heading underground or decide to go adventuring on an overcast day, best of luck to you! You'll need it. slywink

It's very immersive this way, which is why I like it. Coming out of a dungeon romp only to discover that the sun has gone down but that there's still a bit of daylight, resulting in a frantic race towards the nearest city, is a great experience.
3834  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/28) on: May 28, 2012, 01:41:25 PM
Max Payne 3 for PC. I'll probably get the Batman Arkham City DLC later.
3835  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 28, 2012, 12:02:11 PM

Quote from: metallicorphan on May 28, 2012, 08:45:15 AM

I got to the big city last night(loved the escort mission to get there),but a bit disappointed in the actual city as it was very plain,but i have not had a proper look about yet,hopefully there will be some diversity

I messed up the timing for when I started the escort mission, so by the time I arrived at the city it was pitch black all around me and zombies were attacking the cart. I was glad to finally get to the destination.

The capital itself is filled with nooks and crannies. It feels authentic because of the way the streets have been designed. You'll definitely get lost in there, but you'll find useful stuff too, like important shops in tight alleyways.
3836  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 28, 2012, 07:41:01 AM
The checkpoint saves happen when you rest at an inn or touch a rift stone btw. Nice to keep in mind.
3837  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 28, 2012, 06:28:09 AM

Quote from: metallicorphan on May 27, 2012, 08:58:08 PM

Quote from: TiLT on May 27, 2012, 08:33:40 PM


You always have two saves: Your regular saves and autosaves are joined into one. The game additionally keeps an extra save for whenever you reach a checkpoint, such as acquiring a quest. You should always have a choice between loading the regular save and the checkpoint, though I haven't tried reloading without having died first. If the normal menus don't give you the choice, just die somewhere and you can choose to continue from your last save.


so i saved it in town then went out to the beach at night and danced in the fire while getting hit by Goblins so i could die,it gave me two options

Retry-reload from the last time you saved it<<that's the info it displays when you highlight 'retry'
from last checkpoint-from the last checkpoint(i had no idea when this checkpoint would be with autosaves not actually being the checkpoint)

so i selected retry and it loaded me on the road where the beach was...not where i saved it,and as far as i am aware i did not see an autosave at that point either...i just can't figure this shit out

You know, this stuff is clearly written in the manual. Tongue Let me quote it:

Quote from: Manual
Autosave: This game has an autosave feature. Your progress will automatically be saved when you enter a new area, finish an event, or when the details of a quest are updated.
3838  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 27, 2012, 08:33:40 PM

Quote from: metallicorphan on May 27, 2012, 07:37:38 PM

can anyone tell me what the friggin' hell is the point of the auto save when it just doesn't work?

It autosaved at least a dozen times,and then i died...

(well,i didn't die but my damn group of pawns decided to go twat something that was way out of their league leaving me on a ledge high above,and it was all of them that died..i think the situation went something like: Pawn-'ooh there are lizards down there' everyone of my pawns jump down,i shout wait(IRL),and they all die)

...so i 'reload checkpoint' only to find that it reloads 2 hrs before..what's that about?,are the messages on screen saying 'saving' when entering villages or dungeons just for show then?

You always have two saves: Your regular saves and autosaves are joined into one. The game additionally keeps an extra save for whenever you reach a checkpoint, such as acquiring a quest. You should always have a choice between loading the regular save and the checkpoint, though I haven't tried reloading without having died first. If the normal menus don't give you the choice, just die somewhere and you can choose to continue from your last save.
3839  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: May 25, 2012, 05:28:49 AM
Are those the new version of the Chrysalid? It certainly looked that way from how they infected humans, who later turned into new aliens.

Also, Wilhelm Scream at the end there. slywink
3840  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 23, 2012, 02:08:54 PM

Quote from: The Grue on May 23, 2012, 02:07:03 PM

Quote from: Soulchilde on May 23, 2012, 10:53:39 AM

Quote from: The Grue on May 22, 2012, 08:12:30 PM

Well, I was enjoying Nightmare mode until Act 2, when suddenly it got stupid hard for me.  Gotta figure out a good skill combo or something, but later, because I am too angry right now.  Dying over and over isn't much fun. frown

Upgrade your gear.  Made a HUGE difference for me. 

The problem is I am getting shitty drops that I can't use.  Can you tell me what you focused on for gear?  I am playing a DH and seem to always get barbarian and witch doctor loot.

Then sell the loot to barbarians and witch doctors and buy something you like at the AH. That's what it's there for. smile It seems pretty clear to me so far that the loot drops have been designed for use with the AH in this game. In Diablo 2 you would almost always find useful loot for your class and build, but in Diablo 3 you have no such guarantee.
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