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3801  Gaming / Console / PC Gaming / Re: CodeMasters to rebrand themselves CodeMasters Racing on: April 19, 2012, 02:12:59 PM
I think they already publicly declared last year that they were going to focus 100% on racing games from now on, which was the reason Lord of the Rings Online in Europe was taken over by Turbine, for example.
3802  Gaming / Console / PC Gaming / Re: Match and Magic Kickstarter (calling all PQ fans) on: April 19, 2012, 06:43:21 AM
I'm a bit worried about this Kickstarter project. The game looks awesome and I contributed to it a few days ago. If it continues at this rate however, it won't reach its goal. We should help spread the word.

Luckily that should become easier now. They just released a demo that we're free to distribute. I'm at work right now so I won't be able to check it out myself for a while, but hopefully this should help give the project a little boost.
3803  Gaming / Analog Gaming / Zpocalypse: An Epic Zombie Survival Board Game on: April 18, 2012, 11:23:49 AM
Kickstarter is ruining my personal economy.

Also, some guys have made a zombie survival board game called Zpocalypse and put it up on Kickstarter. It looks awesome and is receiving good press it seems. The stretch goals for the project have resulted in cheap access to two expansions from the very beginning. There are two more very tempting stretch goals (unique hero miniatures at 135k and more unique zombie miniatures at 150k) that would be nice to get, so if any of you have any interest in this game, please contribute. smile You've only got 4 days left (at the time of writing) before the Kickstarter ends!

There are some very descriptive videos on Kickstarter showing how the game works. I recommend giving it a look. This game might just replace Arkham Horror as my group's go-to game.
3804  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: April 18, 2012, 05:13:13 AM

Quote from: Blackjack on April 18, 2012, 04:16:23 AM

That said, I just don't think these guys are in any situation to be yakking about DLC. imho, most of the masses of action RPGs will be satiated by Diablo 3 next month and Torchlight 2 later this year. I only thought Grim Dawn had a fighting chance if it could get out before those 900-lb gorillas, and clearly it's not happening.

Grim Dawn actually looks pretty different in gameplay from those games. Have you seen the videos on the Kickstarter page? Those definitely don't show typical Diablo gameplay.
3805  Gaming / Console / PC Gaming / Re: (PSN) Journey, from the makers of Flower on: April 17, 2012, 01:31:58 PM

Quote from: Turtle on April 17, 2012, 08:15:27 AM

First of all, the game tracks if you just leave the person who joins your game behind. Just walk the other way for a bit and voila, gone.

What is this mythical "other way" you're referring to? I need detailed instructions as it's a bit hard to go the "other way" when someone is following you around no matter what you do.
3806  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 17, 2012, 10:33:16 AM
Aaaand it's done! 3 million has been reached. Hopefully that means we'll get an editor for the game. smile
3807  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 17, 2012, 06:39:46 AM
Someone just pledged $10,000, so that should help.  icon_biggrin There's now less than $40k remaining.
3808  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 17, 2012, 05:39:58 AM
It seems my "prediction" is turning out to be correct. With 6 hours left, only $60,000 is needed to reach 3 million, and the distance is shrinking rapidly. I'd be surprised if we don't hit that goal.
3809  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 16, 2012, 05:39:50 PM

Quote from: CeeKay on April 16, 2012, 03:05:08 PM

Quote from: TiLT on April 14, 2012, 08:48:52 AM

Spread the word, people! There's still a bit to go until the 3 million goal where Brian Fargo has said he would like to make and release mod tools for the game.

maybe he'll be cool and release them anyways even if they don't hit 3 million.

I think they will, though there's a fair chance they'll actually reach the 3 million goal. Don't forget that they're accepting payment through PayPal as well, and with that included they are at approximately 2,8 million right now, with 18 hours left. It seems Kickstarters have a dramatic increase in backing during the final hours, so the odds are looking pretty good.
3810  Non-Gaming / Off-Topic / Re: James Cameron wants The Godfather in 3D on: April 16, 2012, 06:56:04 AM
I think one of the big reasons why people are calling 3D a gimmick is because it's mostly just associated with action movies at this point. The thing about 3D is that it can increase immersion in a fantastic way as long as it's done right. It changes a movie from being a flat plane into a collection of characters and scenery that look solid and real, as if you could reach out and touch them. Some people dismiss 3D outright or can't experience the effect for one reason or another, and that's fine. For some of us however, 3D is a great immersion enhancer.

As for The Godfather, it's a movie that was made for 2D and it should remain that way IMO. A new movie of the same style could benefit greatly from 3D in the right hands however.
3811  Non-Gaming / Off-Topic / Re: Kindle Fire Rage [Rant] on: April 15, 2012, 07:21:49 AM
I hear so many horror stories about mail being stolen in the US, yet I can't say I've ever heard about anything similar here in Norway. What are our postal services doing different?
3812  Non-Gaming / Political / Religious Nonsense / Re: Korean Rocket "launch" on: April 14, 2012, 09:21:22 PM
3813  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 14, 2012, 08:48:52 AM
Spread the word, people! There's still a bit to go until the 3 million goal where Brian Fargo has said he would like to make and release mod tools for the game.
3814  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: April 14, 2012, 08:30:23 AM
Leaked video from the failed North Korean rocket launch:

3815  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 13, 2012, 06:34:25 PM
Fire does pretty serious damage when you're starting to lob fireballs around.
3816  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 13, 2012, 05:12:04 PM
A tiny hint that some may appreciate:

There's a very powerful crossbow that is found already on level 4, but which can actually be found before you even step down the main staircase to that level. It is hidden behind multiple layers of secrets and requires you to go through an area that is so tough that you actually get an achievement for surviving. It's worth it though. smile

For another push in the right direction, without outright spoiling it, look in the spoiler below:
Spoiler for Hiden:
The path to this crossbow begins on level 3, but does NOT involve dropping down holes.
3817  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 13, 2012, 03:38:21 PM

Quote from: Greg Wak on April 13, 2012, 03:03:11 PM

This game is as frustrating as I feared it might be. Had to look up solutions to three puzzles already, and spiders are the bane of my life right now. Lots of repeating. That being said, I love the game concept and the production values are top notch. I have always been a big sucker for skill trees. I just hunger to get to the next cool skill.So I will put up with all the reloads and being a save bitch every 3 feet.

This is an indie game, appealing to a niche audience. As such it's a good idea not to expect typical commercial gameplay decisions. One of the things we've been trained to expect in modern, commercial games is to always expect progress, and to never get stuck. Grimrock doesn't cater to that kind of gameplay. You're supposed to get stuck and think about a puzzle for a while before the solution drops into your head, just like the original games in this genre did. In this way it's also very much like the classic LucasArts adventure games. Gameplay videos may seem to indicate that Grimrock is a mindless action game, but in reality it's a slow-paced tactical dungeon crawler with an emphasis on puzzles.

If the puzzles annoy you, just look up a walkthrough (if there are any at this point) and use those to skip the parts you don't like. Just be aware that you'll probably not end up liking the game very much when you remove one of its central aspects like that.
3818  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 12, 2012, 02:06:52 PM
A word of warning regarding ranged combat:

The developers tried to simplify the combat mechanics in this game to keep everything consistent. Ironically, this makes things harder to understand for those of us with plenty of RPG experience. In short, Str affects damage for all physical attacks, melee and ranged. Dex affects your hit chance. However, ranged attacks hit automatically, so Dex has absolutely no effect on neither damage or hit chance for those. This is completely opposite from what we've been trained to expect. My ranged rogue is specialized in dex, which it now turns out makes him less optimal at what he's supposed to be doing. This gets extra muddled because of the skills for missile and throwing weapons. Increasing your skill in missile weapons also increases your dex, while increasing throwing weapons also increases your str. This means that a rogue focusing on thrown weapons will gradually become more effective based on stats alone, while a missile-focused rogue will become no more effective (not counting the effects of the skill level itself, which is significant from what I'm told).

The differences between the two weapon types can be summed up like this:

Missile weapons: Deal more base damage but occupy both hands. Increases dex, which helps with evasion but not with damage.
Thrown weapons: Less base damage but occupy only one hand. Increases str, which helps with damage, theoretically offsetting the bonus to base damage that missile weapons get, but not quite.

The interesting conclusion one might draw from all of this is that a minotaur by default is actually a more dangerous archer than a lizardman.
3819  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 11, 2012, 08:15:17 PM
As for the difficulty, having reached dungeon level 3 I haven't really been in any real danger yet. On the other hand, had I tried fighting toe-to-toe against my enemies I would have been slaughtered. It's all about tactical maneuvering, which has a pretty relaxed and deliberate pacing I might add. Move in the right way and you can handle larger groups of enemies without taking a single point of damage. Get stuck in a corner, and you can wave your hit points goodbye.
3820  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 11, 2012, 08:07:44 PM

Quote from: JCC on April 11, 2012, 08:00:58 PM

How's the real time combat? I am interested in this, but I shudder at the thought of a tile based movement old school dungeon slasher with real time combat....

It's just as good as it was back in the old days, when tile-based, first-person dungeon crawlers had real-time combat. In other words, it's good enough that games like Dungeon Master, Eye of the Beholder and Lands of Lore have hordes of loyal fans.
3821  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 11, 2012, 06:49:51 PM
The Steam issue has been fixed by the way. Took them about 45-60 minutes. I'm down to dungeon level 2 now and starting to get the deceptive feeling that I'm starting to kick ass. When I stop to think about it though, the rewards that make me feel so powerful are pretty damn basic. Just finding a sword for my sword-specialized fighter took a while, and my axe-wielding minotaur has no axe to wield. He's currently cudgeling my opponents, which works well enough even if I know he's being suboptimal.

This is also the kind of game where, even if you've got a fighter specialized in armor, there's no way you'll even be able to wear light armor without penalty at the first level.
3822  Gaming / Console / PC Gaming / Re: [360/PS3]Crysis 3 on: April 11, 2012, 04:44:39 PM
You know a game is off on the wrong foot when one of the first pieces of information we're provided reveals that they're cutting corners (ie. reusing assets from both the previous games instead of making new ones).
3823  Gaming / Console / PC Gaming / Re: Old school Dungeon crawl: 'Legend of Grimrock' on: April 11, 2012, 02:01:16 PM
It'll be released in 3 hours from now.
3824  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is Here on: April 11, 2012, 04:39:14 AM

Quote from: TheEgoWhip on April 10, 2012, 10:00:51 PM

So Dinklage is signed for 6 seasons. That's encouraging.

Everyone (except people like Sean Bean obviously) are signed up for 6 seasons. It's a standard contract and means little. Many of those actors will (if the series lasts that long) be involved for more seasons than just those 6. In most interviews where people are asked about this number, the actor doesn't even remember the exact amount of seasons they have signed up for as it's not that important.
3825  Gaming / Console / PC Gaming / Re: [360/PS3]Resident Evil 6 on: April 10, 2012, 07:09:03 PM
I'm not quite sure where I read it. Up until today, I thought it was in this thread, but that turns out not to be the case. Perhaps I read/saw it on GameTrailers or in one of the articles posted about the game when the trailer was released.

Another piece of information that is alluded to in the article linked to above, but which was more clearly stated wherever I have my sources from, is that each campaign is going to feel quite different. Leon's campaign will be closer to the RE4 style in both mood and gameplay, while Chris' campaign will be much more focused on action. It's not quite clear what the third campaign's focus will be, but from the article above it might sound like it's even more action-based and over the top than Chris' campaign.
3826  Gaming / Console / PC Gaming / Re: [360/PS3]Resident Evil 6 on: April 10, 2012, 05:10:14 PM
The 3 campaigns thing has been known since the first trailer was released. There are also rumors that there will be a smaller, 4th campaign featuring Ada Wong, though I have no source to back that up with.
3827  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/09) on: April 09, 2012, 06:59:54 AM
Grimrock is preordered.
3828  Gaming / Console / PC Gaming / Re: Takedown (was Hardcore Tactical Shooter Kickstarter) on: April 08, 2012, 06:05:44 PM
That they were shopping for investors was something I picked up before they finished their Kickstarter campaign. I got the impression that they were open about it. Speaking from personal experience when trying to get investors for a game I was making a few years ago, it seemed every investor I spoke to wanted to know if there were other investors or money involved. It's their way of judging the potential of a game before they start investing into it. If you don't have a working prototype of the game, a substantial source of money, or a very famous name in the industry, you're not getting any new investors in this business. It can be frustrating.
3829  Gaming / Console / PC Gaming / Re: (PSN) Journey, from the makers of Flower on: April 08, 2012, 03:23:22 PM

Quote from: Harpua3 on April 08, 2012, 02:39:43 PM

Actually it -is- the developers job to "force" you to play a certain way. If I buy soccer and want it to be more like tennis, I purchased the wrong game. I definatly see both sides of this argument. That being said, after reading any reviews you should know what you are getting into. Noone is pissed that in world of Warcraft you are " forced" into a multiplayer engagement. That's what the game is! Same goes for battlefield 1943 ( or really any of them). Journey was * intended* to be played with someone. The experience is supposed to be that way. I didn't buy a Suburu and then complain that it couldn't do 2 wheel drive. The fucker is AWD! As advertised!

Some of you seem to be putting words into the mouths of the developers. Here's a snippet from the "About the game" section of the Journey homepage:

Quote from: thatgamecompany
Travel and explore this ancient, mysterious world alone, or with a stranger you meet along the way.

Note the highlight. The game's description, from the developers themselves, indicates that you have a choice in the matter. You don't. I call that misleading, and it certainly doesn't jibe with what you guys are saying. Games like Dark Souls are also online singleplayer experiences, but there you always have a choice in whether or not you want other players to interfere with your own experience. I shouldn't have to read reviews to figure this out (I had in fact at least watched a video review, which made no mention of the fact that you may end up stuck with a player against your will, so even reviews are no guarantee that you'll be informed).

In short, I feel as if I ended up playing a different game than what I was told it would be, and it definitely soured the experience for me.
3830  Gaming / Console / PC Gaming / Re: Shadowrun Kickstarter on: April 08, 2012, 06:40:54 AM

Quote from: Thry on April 07, 2012, 10:24:14 PM

I'd rather see co-op

And I'd rather not. It's good to see that they're sticking with their original vision. If they weren't, that would be a potentially major problem.
3831  Gaming / Console / PC Gaming / Re: (PSN) Journey, from the makers of Flower on: April 07, 2012, 06:42:17 PM

Quote from: The Grue on April 07, 2012, 06:23:49 PM

I hate to say it, but if you're trying to force people to quit and play it solo, you're playing it wrong and the devs have said as much.

Well that's a pretty damn big problem with their game design then. If people who want to play it solo end up sabotaging the multiplayer experience of those who want to play MP in order to be alone, then none of those two parties benefit. Why couldn't they just have an option called "Solitary Journey" or something in that style? It's not a game developer's job to force players to appreciate a certain type of experience. For games where the experience itself is the central motif, I'd like to appreciate it on my own terms without having a total stranger bouncing around on my screen trying to get my attention. Is that really so much to ask for?
3832  Gaming / Console / PC Gaming / Re: (PSN) Journey, from the makers of Flower on: April 07, 2012, 05:00:43 PM
I'm playing the game right now and finding myself increasingly annoyed at the forced multiplayer. I never play MP in games for various reasons. From the descriptions I read about Journey, I thought it was going to be a fleeting appearance by other players who you'd soon lose, but no such luck. If you're "lucky" enough to find another player (which seems to take me all of 5 seconds) you're stuck with that player unless he also tries to just do his own thing. As I'm writing this, I'm taking a break because I was stuck with the same player over several levels and I felt it was ruining what was supposed to be a haunting, personal experience. Instead I'm just annoyed at seeing him jump all around me, even waiting for me if I'm doing something else. When I just stopped a few minutes ago, he stopped as well and waited. I couldn't stand it. Put the game on pause and decided to do something else until the guy tired of me. Of course the game is going to pair me with someone else as soon as I go back, or the guy is still going to be there, waiting. *sigh*

I wish developers would understand that there are some of us who simply can't stand MP. Instead we have Mass Effect 3 and now Journey, both of which think that cramming MP into the SP experience is a good idea. Here's a hint: It isn't.
3833  Gaming / Console / PC Gaming / Re: Leisure Suit Larry Kickstarter on: April 02, 2012, 08:35:38 PM
I'm not pleased with projects that are already planned and well underway suddenly going up on Kickstarter as if they need to rely on it to reach their goals. It feels like they're abusing people's trust.
3834  Gaming / Portable Gaming & Apps / Re: What's everyone's Vita usage like these days? on: April 02, 2012, 02:24:00 PM
The Vita really is no different in load times than a regular PS3. Some games have barely any loading at all, while others load for a minute if you look at the screen wrong (Dungeon Hunter!).
3835  Gaming / Console / PC Gaming / Re: Two Hobbit games from Monolith? on: April 02, 2012, 01:19:54 PM

Quote from: metallicorphan on April 02, 2012, 12:37:40 PM

well its just a rumour at the moment,but Monolith are meant to be doing two Hobbit games to tie in with the two Hobbit films,this first which is due this December

Cue alarm bells going off. We all know how licensed properties having a synchronized release with their movie counterparts end up. You don't have to be Nostradamus to predict that these games will suck.

Hopefully the section I bolded is just badly worded so that they only mean that the movie is out this December. Can't say I'm holding out much hope for that though.
3836  Gaming / Portable Gaming & Apps / Re: [Vita] Warrior's Lair (formerly Ruin) on: April 02, 2012, 01:15:38 PM
Not canceled.
3837  Gaming / Console / PC Gaming / Re: Hardcore Tactical Shooter Kickstarter on: April 02, 2012, 07:23:57 AM

Quote from: frost on April 02, 2012, 06:43:23 AM

unless i'm reading it wrong, it looks like they made it about 7 hours ago.

Not the game.  just the funding goal.

What, really? I must admit I hadn't expected that. Last I checked, less than a day from the deadline, they were still at about 80%. Glad to see that they made it though, even if I didn't contribute. Goes to show just how important those last few hours of Kickstarters can be.
3838  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is Coming on: April 02, 2012, 06:08:40 AM
I was surprised to hear that they've changed the title theme. Most surprising is the fact that I haven't seen anyone else mention this so far, so it caught me completely flat-footed. The changes aren't exactly massive, but they are noticeable. I suspect I'll prefer this new version as it sounds more natural and dynamic than the original, which was made in a hurry.

Good episode. The part at the end (you know what I'm talking about) was pretty gruesome to watch. I wonder how many viewers they'll lose to that particular scene alone.
3839  Gaming / Portable Gaming & Apps / Re: What's everyone's Vita usage like these days? on: April 01, 2012, 11:17:17 AM
The Vita launch and Mass Effect 3 made me burn out on gaming temporarily, so I haven't really used the Vita for a few weeks. It's not the Vita's fault, and it's sitting right next to my keyboard for when I feel like gaming again.
3840  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors begin. on: March 31, 2012, 07:50:41 PM

Quote from: MonkeyFinger on March 31, 2012, 07:36:51 PM

Apparently both consoles can indeed render natively at 1080p, it's just that most games (or deveopers) either don't or can't take advantage of it. Found an interesting discussion here on the subject.

The reason why developers usually don't take advantage of 1080p is simple. 720p has 921,600 pixels. 1080p has 2,073,600. That's more than twice as many pixels a game has to render for a feature most players probably won't even notice. It's an easy trade-off for developers to drop down to 720p or even less. Using the GPU for special effects has considerably more of a graphical impact on the player than rendering a bunch of extra pixels would.
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