http://gamingtrend.com
September 02, 2014, 09:15:06 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 94 95 [96] 97 98 ... 162
3801  Gaming / Console / PC Gaming / Re: E3 2011: Let It Begin! on: June 07, 2011, 06:48:46 PM

Quote from: Jumangi on June 07, 2011, 06:41:58 PM

Well its Nintendo thats for sure. As someone who never got into the Wii I don't see how this gets me back into the Nintendo fold. Holding that controller while playing some hardcore FPS, action type games? Why would I want to be looking at a small screen on the controller and not my big HDTV? Eh whatever...

I can imagine a lot of applications for it. Imagine playing an Aliens game and having the controller screen be your radar, or any RPG where it can be the map. Since it's a touch screen, how about better FPS controls than what dual sticks are able to give us? The screen could show your ammo, health and other vital information in an FPS, leaving the TV completely free of UI clutter and thus improving immersion. I think developers will end up with some crazy and cool ideas for it that are much more useful and realistic than what, say, Microsoft is doing with Kinect (the most hyped and least useful peripheral in ages).
3802  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: June 07, 2011, 06:34:02 AM

Quote from: Turtle on June 07, 2011, 05:40:37 AM

The problem with the voice command interface is that you're still having to manually point out where they should go. Just like if you were using a controller, you point at a spot and say the command.

Voice controls really won't take off until we see drastically smarter AI that can follow more general commands like "Flank right", "Careful advance", or even "Head over to that object/thing".

Same goes for using voice. Probably won't be handled well until we have AI that can understand full sentences.

I get the feeling MS was offering significant incentives for studios to implement these pretty simplistic uses for kinect.

That was the great thing about UT2K4. You could give your squaddies reasonably complex commands, such as (the words may be wrong here, it's been a while) "Alpha, attack the base", "Bravo, cover me!", or "Charlie, Delta, Protect 2". Each important location on the map could be referred to through a number, IIRC, which made it easy to send your team wherever they were most needed without having to look at a map or do any supporting actions with the keyboard or mouse.

It's the only situation in my gaming "career" where voice commands have felt useful.
3803  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: June 07, 2011, 04:54:41 AM

Quote from: Caine on June 07, 2011, 04:34:36 AM

interesting use of the tech.  not a bad idea actually. 

Choosing conversation options with your voice is just a bad idea the way they did it here. You say one thing (and sound like a dork while doing so), and then Shepard goes ahead and ignores you while he says something entirely different. It works when you just click these options as you understand that they're just summaries, but when you actually say them out loud, expectations change.

As for commanding your team with your voice, it's a neat concept for certain games, but nothing new. I remember playing Unreal Tournament 2004 like that with no special equipment except a cheap microphone.
3804  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: June 06, 2011, 06:20:12 PM

Quote from: DarkEL on June 06, 2011, 04:49:11 PM



Does anyone even start to believe that these are real?
3805  Gaming / Console / PC Gaming / Re: Star Wars Kinect on: June 06, 2011, 04:42:30 PM

Quote from: ydejin on June 06, 2011, 01:30:25 PM

Yeah, that looks like it might be pretty neat, or it might be awful.  We'll have to see how natural the control scheme feels.

My vote is for awful. People will wave their arms around a bit before they realize that:

1) They look like complete idiots.
2) There are much better Star Wars games that let you play a jedi.
3806  Non-Gaming / Forum and Site Feedback / Re: Found a bug? Let us know! on: June 06, 2011, 11:34:16 AM
"Mark all messages as read" doesn't work (at least not from the uppermost level of the forums, which is where I tested it). It returns the following error:

"Unable to verify referring url. Please go back and try again."
3807  Gaming / Console / PC Gaming / Re: X-Com Returns to the PC on: June 06, 2011, 06:17:16 AM

Quote from: MonkeyFinger on June 22, 2010, 04:17:00 AM

Quote from: TiLT on June 20, 2010, 04:49:55 PM

Quote from: Blackjack on June 20, 2010, 04:34:12 PM

It seems now to be shaping up like a pretty intriguing, small-squad (3-person teams) tactical shooter though I remain unconvinced the game really needed the XCOM name attached to it.

I would think the question isn't whether or not it needed the X-Com name, but whether or not it deserved it. Time will tell.

I can't remember where exactly but I read an article about the game saying this 'reboot' of the franchise is purposefully XCOM rather than the X-Com from the original so... different.  icon_wink

"No, your honor. As you can clearly see, our game, Dragon-AGE, has nothing to do with Bioware's Dragon Age. Anyone can see that!"
3808  Gaming / Analog Gaming / Re: I am buying a new boardgame in the morning... on: May 28, 2011, 09:40:38 AM

Quote from: MythicalMino on May 27, 2011, 09:31:11 PM

So, I have read through the rule book for Twilight Imperium (3rd Edition).

I actually have TWO groups that are wanting to play this. Problem is, I don't even know how to play it!! Any suggestions on really how to learn the game, and then teach the game to a bunch of other ppl? Usually, I set up a game and play solo a few times, but not sure that will really work with this beast....

I'm lucky in that I've always been the guy responsible for the rules in my boardgames, and I've got a lot of them. Absorbing and learning boardgame rules quickly is a skill you develop over time, and it definitely gets easier. For now, try setting up simple gameplay scenarios for yourself and perform some kind of important action to see how the rules work in practice. This will both allow you to discover what rules you don't remember, and will help you visualize how everything works.

For example, set up two hexes belonging to two different players, with occupied planets and all (don't forget a PDS or two). Give both players a fleet, then have one of them invade the other. Do the movement itself first, then the space combat, and finally a ground invasion. Confirm that you know what to do once ownership of the planet changes. Once you've done all this, give the relevant sections of the rules a re-read and see what you missed.

Do this for as many scenarios as you have patience for.
3809  Non-Gaming / Off-Topic / Re: What is your favourite X-File Episode? on: May 27, 2011, 07:28:35 PM

Quote from: metallicorphan on May 27, 2011, 04:52:25 PM

one my favourites is called Død Kalm,where Mulder and Scully are stuck on another Ship in the Norwegian sea,and they find they are prematurely ageing at an incredible rate and age decades within a few hours


That one obviously got a lot of attention here in Norway, to the point of having the newspapers hype it before it was shown.

I didn't like it. The portrayal of Norway was so hilariously bad that it pulled me straight out of the story and made me unable to take it seriously. It was next to impossible for a Norwegian to understand what they were saying (it was clearly just Americans reading Norwegian lines that they had no idea how to pronounce), there were Norwegian flags everywhere (okay, I know this is a common thing in the US, but except for flag poles, you'd be hard pressed to find our flags outside of tourist stands), and nothing but gloomy, old fishermen in what seemed like medieval taverns. It was fascinating in a "this is what the rest of the world thinks we are" kind of way, but that didn't really help. slywink

And to answer the original question: My favorite is Bad Blood. It had me hooked and laughing from the moment the fake teeth came off in the intro.
3810  Gaming / Console / PC Gaming / Re: Dungeons & Dragons: Daggerdale on: May 27, 2011, 07:14:37 PM
Yeah. "Fair" doesn't come into the equation. If one game offers more value than another, why should we care whether or not it's a "fair" comparison? Being a budget title means people are willing to accept less polish, but they still expect it to be competitive. There's a reason why few indie titles try to directly compete in the genres of triple-A titles but instead go into their own niches where there's less competition.
3811  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 27, 2011, 07:26:01 AM

Quote from: Tscott on May 27, 2011, 05:40:17 AM

The patch for the GOG version is only 9MB.

That's because it's an actual patch and not a complete redownload of the massive file. Even so, I can imagine that the patching process takes a long time since it probably has to extract, patch, then repack the file. It's just bad design to use such large files to begin with.
3812  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 27, 2011, 04:24:38 AM

Quote from: Crusis on May 26, 2011, 09:59:00 PM

I just tried to launch the game on steam and it is now downloading a 9 gig patch. Are you freaking kidding me?

I think Steam simply patches things on its own end then uploads the changed files to its users. CD Projekt are to blame for this situation for shipping a game with a 9 GB data file. That kind of crap leads to all kinds of problems.
3813  Non-Gaming / Off-Topic / Re: Uncharted to the big screen on: May 26, 2011, 09:13:19 PM

Quote from: Teggy on May 26, 2011, 09:08:24 PM

Quote from: CeeKay on May 26, 2011, 09:01:31 PM

Russel quits.  no details, but hopefully it's something like 'I want to maintain my crediibility, and with Wahlberg as Drake I can't.'

Or maybe it was like, "I want Drake's dad and crazy uncle" and the studio was like "the fans will hate that" and he walked. Bring in Spielberg!

Either way, we win! Even if that means no Uncharted movie.
3814  Gaming / Console / PC Gaming / Re: Dungeons & Dragons: Daggerdale on: May 26, 2011, 09:11:46 PM

Quote from: rittchard on May 26, 2011, 09:07:32 PM

Quote from: TiLT on May 26, 2011, 08:56:45 PM

Quote from: rittchard on May 26, 2011, 08:53:30 PM

I guess regarding the pricing, can you give an example of a comparable game (for $5 as you suggested) if I want hack and slash, loot, multiple character classes and co-op multiplayer?

How about Neverwinter Nights? It's $10, but considering how much better it is, that shouldn't really be an issue.

Well... comparing it to old classic titles that were originally full priced games is really not fair either, is it?  NWN was developed an A-list (or at least a full price) title at the time it came out.  I'm thinking more along the lines of games that released as budget titles, like Torchlight (which released at $20 on PC and $15 on XBLA) or maybe Deathspank.  I can't think of any off the top of my head that came out with MP. 

Considering NWN's age, the comparison is apt. There's a reason why it's so cheap these days, yet even so it's an infinitely better purchase than Daggerdale. It also fulfills all the things you wanted from the game. If Daggerdale is to be a success, it actually has to compete against NWN. If it can't do that so many years later, it wasn't a good idea to release it in the first place.
3815  Gaming / Console / PC Gaming / Re: Dungeons & Dragons: Daggerdale on: May 26, 2011, 08:56:45 PM

Quote from: rittchard on May 26, 2011, 08:53:30 PM

I guess regarding the pricing, can you give an example of a comparable game (for $5 as you suggested) if I want hack and slash, loot, multiple character classes and co-op multiplayer?

How about Neverwinter Nights? It's $10, but considering how much better it is, that shouldn't really be an issue.
3816  Gaming / Analog Gaming / Re: I am buying a new boardgame in the morning... on: May 26, 2011, 11:51:07 AM
Of those games, I've only played Twilight Imperium (all three editions with all expansions). If you want that game, buy it! It's really good, and the third edition was specifically made to feel complete without any expansions (in fact, most people were pretty surprised when FFG released one anyway). Just one thing: If you play without expansions, make sure you print the rule fix to the completely broken Imperial Strategy Card. It's available on the Fantasy Flight Games homepage. I have never played with the original version of the card, and I never wanted to. It's so horrible that I can't imagine what FFG was thinking when they made it.

In any case, I can't imagine a more epic boardgame. This is Master of Orion in non-electronic form.
3817  Non-Gaming / Forum and Site Feedback / Re: Forum slow today? on: May 24, 2011, 06:33:40 AM

Quote from: Knightshade Dragon on May 23, 2011, 08:46:40 PM

Stay tuned.  I've got some fixes coming up in about a week that should resolve this issue on a permanent basis.

Will this fix the issues I'm having with Tapatalk? 9 times out of 10 I can't even access GT through Tapatalk, though access through the web is unaffected. It just times out.
3818  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 22, 2011, 08:41:30 AM

Quote from: CeeKay on May 22, 2011, 04:14:03 AM

yeah, glad I'm playing a borrowed copy and didn't pay for this, I'd be ticked off otherwise.  I love how Aard knocks the knights with the shields to their knees and then you can't damage them.  Yrden doesn't seem to work as advertised either, I thought it said the sign was supposed to immobilize targets but they seem to be moving even when I can see they've tripped it, and I'll be damned if I've seen Axii work even on the least powerful enemy.

They all work, but not very effectively at the start of the game. Axii has given me breathing room many times, even if the enemies don't outright attack each other yet, at least they ignore me for a while. Yrden definitely immobilizes enemies for a few seconds, but I guess they get a save against the effect. I've not used it much, but I've seen it work against Nekkers. As for the Aard thing... you're still attacking from the front? It's not that simple. It also seems each sign has a level, and they may improve with use or something. I'm not sure how it works, but I notice my Axii sign is level 3, for example.

I'm loving how this game forces me to use tools I normally ignore in these kinds of games. I fought a couple of enemies last night that more or less forced me to be prepared. I drank a few potions that would help against their particular attacks, set up traps in recognizable places I would be able to lure them across, used oil on my silver sword and used my signs during the combat itself. It made a world of difference. A nearly impossible fight became easy with the right preparations. I've managed to play the entire game on Normal so far, and I'm some way into chapter 1 so far.
3819  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 21, 2011, 08:28:24 AM
It looks like the majority of the long cutscenes are in the prologue anyway.
3820  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 20, 2011, 12:55:39 PM

Quote from: Gratch on May 20, 2011, 12:50:10 PM

I know I'm probably missing out on many of the game mechanics because the damn tutorials would flash up so quickly during the prologue (often during the middle of combat) that I would accidentally click out of them before getting a chance to read it.  Yeah, yeah... RTFM! 

All the tutorials can be accessed from your journal at any time (hit J), as well as some more general gameplay info. I'd still recommend reading the manual, as the in-game help seems to skip some vital stuff (such as what each sign does.
3821  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 19, 2011, 07:44:15 PM

Quote from: Razgon on May 19, 2011, 07:42:39 PM

A thing to keep in mind, I only remembered at the end - If you are having trouble, the game comes with a gameguide, which will..well, guide you through how to do things in case you are stuck. For GOG owners, it can be downloaded the same place you get the game :-)

That same guide is available for the Steam version too. You can download the extras by going to Steam's tools section. I'm not going to touch the guide until I finish the game, unless I become truly stuck.
3822  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 19, 2011, 07:34:03 PM
I just completed the game's first true boss fight in chapter 1, and it was extremely challenging (normal difficulty). It also underlined one of the reasons why Dragon Age 2 failed so hard.

Both games seem to have boss fights against huge monsters that require attack memorization to win against. The difference is that where Dragon Age 2's boss fights could easily last 20 minutes where almost all of that time was spent slooooowly chipping away on the boss' hit points, the one I came up against in The Witcher 2 lasted about 3 minutes, tops. Pretty much every time I died, it happened in the first minute, which made replaying the battle much more appealing and reduced the annoyance factor of death considerably. The boss had a hit point bar, but the game more or less ignored it. There was never a need to chip away at hit points. There were instead smaller goals to accomplish during the battle, and completing each of these goals resulted in the boss dying. It never felt like a grind.
3823  Non-Gaming / Off-Topic / Re: Arnie to Hollywood-I told you i would be Back!! on: May 18, 2011, 03:22:18 PM

Quote from: CeeKay on May 18, 2011, 02:40:27 PM

Quote from: TiLT on May 18, 2011, 05:16:21 AM

Quote from: leo8877 on May 17, 2011, 10:37:28 PM

Quote from: TiLT on May 17, 2011, 08:40:20 PM

Well, I guess he has now firmly locked himself out of his political career, which means he'll have to rely on his career as an actor from now on. Hooray! smile


Oddly enough he had this kid before he ran for Governator.

I don't really see what's odd about it. It's amazing that he's managed to keep it secret for so long though. The fact that he comes out with it now shows that he has no aspirations of continuing his political career.

I don't think there was much to continue anyways  icon_biggrin

Yeah, I agree. It's good that he's able to see the same thing, unlike many other politicians that go on far longer than they should have a right to.
3824  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 18, 2011, 03:19:16 PM
I think they're trying to add a bit more atmosphere to the concept of potion drinking in this game compared to the vanilla RPG style. Remember that a witcher's potions are poisonous to most people, and even witchers seem to have to concentrate not to die from them. I assume that's why you have to sit down and mediate, so that the poison doesn't overwhelm your systems. That, and downing a potion in the middle of a swordfight is ridiculous, something we only accept because it has been a standard in RPGs for ages. Even the 4th edition of D&D started moving away from the potion concept.
3825  Gaming / Console / PC Gaming / Re: PSN - Now coming back online on: May 18, 2011, 03:09:35 PM
Must be embarrassing for Sony to have that happen right now. It's not a real security problem though, as nobody can use this to get into your accounts. They can just block you from accessing it with your old password, which means you have to use the new one you get via email instead. At least as far as I can tell.
3826  Non-Gaming / Hardware / Software Hell / Re: Erase Selected Files Securely on: May 18, 2011, 06:09:28 AM

Quote from: Caine on May 14, 2011, 03:52:14 PM

There is usually a restore disc that comes with a new computer which should format and reset the system back to factory defaults.  I would check there if you want to go the full route. 

That's not good enough, as it won't really erase anything, except parts of the files that are overwritten by new one.

Eraser is a good, free tool for this purpose.
3827  Non-Gaming / Off-Topic / Re: Arnie to Hollywood-I told you i would be Back!! on: May 18, 2011, 05:16:21 AM

Quote from: leo8877 on May 17, 2011, 10:37:28 PM

Quote from: TiLT on May 17, 2011, 08:40:20 PM

Well, I guess he has now firmly locked himself out of his political career, which means he'll have to rely on his career as an actor from now on. Hooray! smile


Oddly enough he had this kid before he ran for Governator.

I don't really see what's odd about it. It's amazing that he's managed to keep it secret for so long though. The fact that he comes out with it now shows that he has no aspirations of continuing his political career.
3828  Non-Gaming / Off-Topic / Re: Arnie to Hollywood-I told you i would be Back!! on: May 17, 2011, 08:40:20 PM
Well, I guess he has now firmly locked himself out of his political career, which means he'll have to rely on his career as an actor from now on. Hooray! smile
3829  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 17, 2011, 08:28:29 PM
Well, I just finished the prologue in The Witcher 2, which took me about 4 hours. It was pretty damn linear, but I don't think that goes for the rest of the game. After those four hours, the game finally took pity on me and displayed "Chapter 1" on the screen. slywink

The production values are through the roof. The story itself is full of mystery and is pretty grounded for a fantasy story, not unlike A Song of Ice and Fire actually. The combat is very, very challenging, at least when you're up against groups of enemies. I went straight for the skill upgrade that allows you to parry attacks from all directions, and it has helped a lot. Parrying seems to be vitally important, but it seems to drain from the same reserve that you use to cast spells, so it's not truly safe to rely too much on. Rolling and dodging only gets you so far, as the enemy will recover before you have a chance to strike back, unlike with a parry. Enemies with shields are fearsome because they require you to wait for an opening or make one with a parry. If you're surrounded by enemies, you really don't have such opportunities. It seems potions will become very important to survive. Spells too. The one that gives you 30 seconds of physical protection has saved my ass numerous times.

The game does a lot of fade-ins and fade-outs between and during cutscenes. It can be a bit weird at times.

The comparison with A Song of Ice and Fire is interesting, as I was just talking to a friend earlier today about the way succession works in that setting and how bastards fit into the whole thing. Lo and behold, The Witcher 2 seems to dive into the same kind of theme with the same kind of issues.
3830  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 17, 2011, 05:59:12 PM

Quote from: hepcat on May 17, 2011, 01:44:19 PM

Quote from: TiLT on May 17, 2011, 08:47:17 AM

There's no bluffing, no planning, no trickery, no gambits, no clever moves.


and no need to even play the dice games if you don't mind missing out on some inconsequential quests, if the first witcher's use of the dice games set the precedent.   icon_wink

I kind of liked the dice games.  gambling is a game of chance and makes perfect sense in the game's setting.

But that's exactly my point! The game doesn't make sense in the setting since everyone talks about it as if it's a game of skill, with you hunting down better and better opponents in a game where there can be no such thing. It destroys the illusion that you're in a real, living world (though it's a minor thing, admittedly).

It also annoyed me to go through all those dice throws in the original Witcher against a computer player that cheated, in a game where nothing I did would improve my chances at winning, all just so I could finish every quest in the game. Dice Poker added nothing but frustration to the game, and was a puzzling game design concept from a team that should know the difference between random chance and skill contests.
3831  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 17, 2011, 09:49:37 AM
The game just unlocked on Steam a few minutes ago. Servers are too busy to let me start the download, but I'm sure it'll get better pretty fast. smile
3832  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 17, 2011, 08:47:17 AM
So, I was just reminded of Dice Poker, which apparently is back in this game. Is anyone else kind of annoyed about that? It completely rips me out of the world they've designed when everyone talks about strategy and mastery of a game which has no strategic or tactical elements whatsoever. There's always only one best move to make, and it's always obvious. There's no bluffing, no planning, no trickery, no gambits, no clever moves. It's just the rolling of dice. To make matters worse, the original Witcher would cheat (ie. give the opponent better die rolls) to make later opponents seem stronger. It just goes to figure that even the developers realized at one point that there was no other way to make an opponent seem more skilled in a game with no skill.
3833  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: May 16, 2011, 08:35:00 PM
There's supposedly at least one other gay character in the book too, but it appears he has been cut from the series. They may write him in at a later time, but I suspect they'll just merge him with another character. There's also a bit of lesbian action going on in a few places.

Now, can we all stop obsessing about the gay stuff? (not really aimed at GT, but at the Internet reactions to the episode)
3834  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/16) on: May 16, 2011, 07:00:15 AM
L.A. Noire for PS3 and The Witcher 2 for PC.

What a great week! As if that wasn't enough, next week starts with a bang with the release of Grid 3.
3835  Gaming / Console / PC Gaming / Re: PSN - Now coming back online on: May 15, 2011, 08:31:41 PM
Since the PSN store won't be open until the end of the month, it's a bit premature to expect announcements about it just yet. You never know though.
3836  Gaming / Console / PC Gaming / Re: PSN - Now coming back online on: May 15, 2011, 06:09:04 PM
Still down in Norway. Not that I care much. I pretty much never play multiplayer anyway.
3837  Gaming / Console / PC Gaming / Re: PSN - Now coming back online on: May 15, 2011, 03:12:50 PM
Michael Pachter talks about the PSN situation in this week's Pach Attack. While he isn't privy to much insider information, he does know the legal stuff and economics.
3838  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 15, 2011, 07:27:42 AM

Quote from: Gryndyl on May 15, 2011, 12:02:43 AM



Been there, done that, laughed our asses off. smile
3839  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Now with Saviors of the Queens! on: May 14, 2011, 09:41:47 PM

Quote from: jersoc on May 14, 2011, 06:44:20 PM

this didn't cost hundreds of millions to make, remember they are a Polish company. Plus they probably didn't blow half their budget on marketing like some other publishers do.

If they didn't do that, they're fools. Them being based in a country with a cheap work force makes it even more likely that they've spent 50%+ of their budget on marketing, and that's how it should be, from a business perspective.
3840  Gaming / Console / PC Gaming / Re: 2K announces Duke Nukem Forever for 360, PS3 (and PC) 2011 on: May 14, 2011, 09:38:09 PM
I suspect MP isn't the main focus for this game, as they barely talked about it at all during the looooong development. I fully expect the SP to be awesome. Duke Nukem says so, and he's awesome too.
Pages: 1 ... 94 95 [96] 97 98 ... 162
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.293 seconds with 21 queries. (Pretty URLs adds 0.099s, 1q)