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3801  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 03, 2012, 05:22:14 PM

Quote from: Ralph-Wiggum on June 03, 2012, 04:49:10 PM

As a side note, ogres are no joke. And beware of climbing on their back.  icon_eek

I met an ogre deep down in a dungeon, and he ended up charging off a bridge while sweeping all of my pawns off the other side. I had to complete the dungeon alone. That was a tense experience.
3802  Gaming / Console / PC Gaming / Re: Max Payne 3 on: June 02, 2012, 10:49:59 AM

Quote from: shon on June 02, 2012, 12:53:09 AM

The difficulty spikes in places where sometimes I feel like I don't even have a chance to survive.  Other than those gripes I'm really liking the game and having a fun time playing.  I haven't tried multi-player yet but hope to get in a match this weekend.

I've played two hours of the PC version so far, and it feels almost exactly like the previous Max Payne games in how it plays. Those were extremely difficult at times too, leading to dozens of deaths just to get past a single battle. It's the way these games work. It's problematic that the checkpoints sometimes (but not always) require you to watch cutscenes again however. This all worked in MP1 and 2 because saving and loading was instantaneous.
3803  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 01, 2012, 07:35:02 PM

Quote from: CeeKay on June 01, 2012, 06:35:34 PM

Quote from: metallicorphan on June 01, 2012, 06:30:11 PM

Quote from: CeeKay on June 01, 2012, 06:27:43 PM

the one thing I don't like about the pawns is that sometimes it kinda breaks immersion to be wandering through town and see one walking by with the name BuBB4X.

you only see that name if you talk to them though,right?..otherwise you can hardly tell they are pawns(the armour and weapons usually give it away and the accessing servers notice to make them appear)

yeah, it's by talking to them, but I tend to talk to everyone who doesn't look like a guard just to see if it's a shiney new pawn I might want to use.  once I see a name like that it makes me want to break out the virtual can of Raid and say 'begone foul b34st!'  icon_lol

You could hire them, immediately dismiss them, and give them a scathingly bad review. slywink
3804  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: June 01, 2012, 07:26:38 PM
Just came back from watching the movie. It was awesome. Just to temper some expectations for those of you who haven't seen it yet: This movie will not answer all your questions. I think you'll enjoy it more if you know this.

Now for the spoilers:
Spoiler for Hiden:
I agree that this feels like the first half of the full story. It leaves some very central plot points hanging (why did ancient civilizations paint maps to what was essentially an alien military outpost?) and doesn't directly connect to Alien, nor does it answer the basic question the leads are trying to answer (why all of this happened).

I'm pretty sure the planet this movie focuses on is NOT the planet from Alien. What I believe happened is this: As the Makers were preparing to send one or more ships to Earth to destroy humanity (for whatever reason), something went wrong and their bioweapons got loose. In the ensuing chaos, only two Makers (that we know of) survived. One of them placed himself in stasis, perhaps hoping that someone would wake him up again later. This is the one we see in the movie. Another managed to get one of the warships away from the planet, but while heading towards its destination the Maker was attacked by a face hugger while still piloting it, and crashed onto the planet from Alien.

I also think I can safely say that we've now seen the biggest face hugger we'll ever see. Tongue
3805  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: June 01, 2012, 01:30:31 PM

Quote from: Ralph-Wiggum on June 01, 2012, 12:34:45 PM

Can Sorcerors not cast healing spells? That would be a bummer since my pawn is a healing machine. Turning him into a Sorceror would, in effect, cause me to replace one of the fighter pawns I use with a mage. Blah.

Vocations aren't upgrades to each other. They are different classes, with different concepts. The Mage vocation is the healer variant. You only go Sorcerer if you wish to specialize in offensive magic.
3806  Gaming / Console / PC Gaming / Re: [360/PS3] Castlevania: Lords of Shadow 2 on: June 01, 2012, 07:21:28 AM
I'm stoked. Loved the first game and want to see where they take this, especially considering the epilogue in the last one. smile
3807  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: May 31, 2012, 08:50:40 PM

Quote from: metallicorphan on May 31, 2012, 08:17:42 PM

going to go and see this in the morning

I'll be seeing it after work tomorrow. Looking forward to it. smile
3808  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 31, 2012, 08:48:29 PM

Quote from: Lockdown on May 31, 2012, 03:40:36 PM

1) I saw it mentioned that pawns (other than your main, created pawn) don't level up.  So my question is, if I go to the screen where I can "shop" my friends pawns, will I get multiple level versions of each of them, or just where that pawn currently stands in terms of level?  To make it clearer, say I want Kato's pawn:  Do I get an option of Kato's pawn when she was level 5, 10, 15, 20.... or just the current version of Kato's pawn, who may by now may be much higher level than me as I start the game?

You've just got the current version of their pawn. If you want pawns of different levels, use the Rift to search for them. It's really painless.

Quote
2) If I'm understanding correctly, I can sit down with (or level up) my main pawn and influence his skills and how he acts in battle.  Do I have this same level of customization with Kato's "rented" pawn?  Or is her behavior 'hard-coded' by the way Kato made her to be in his game?

Those pawns have been trained by their own masters. You have no control over their personalities. It's one of the risks you take while hiring pawns. If you find they behave in a way that doesn't work for you, go back and hire someone else.

Quote
3) When "shopping" through my friends pawns, will it be obvious what their strengths, weaknesses, styles of combat, etc... are?  Is this made clear to the player somehow as he shops around for a pawn he would like to add to his party?

There's a large amount of stats available for pawns before you hire them, including vocation, basic stats, knowledge, weapons and enchantments, and so on. You can also look at their character model to determine further effects you might want to keep in mind (yes, even the looks of a pawn has an impact on the game). What you will NOT see when hiring a pawn is his personality. You could hire a pawn that looks almost perfect, but once you venture into the field you discover that he's acting in a way that is completely opposite of what you want him to do. This adds to the fun for me. It's like hiring workers by looking at their CVs. You'll know their skills and their abilities, but you won't really know if they're the kind of people you truly want to work with until you actually work with them.

Quote
4) What if someone didn't have any xbox friends who play the game?  Does the game offer them a wide assortment of pawns to choose from to add to his adventuring party?

The game has an assortment of pre-made pawns, and it seems they keep adding new ones.
3809  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 30, 2012, 01:28:48 PM

Quote from: Razgon on May 30, 2012, 01:15:06 PM

Heh, those are the exact same gripes I have, MO - Stupid main menu music, because all other music is very nice. Also, "aught" is INSANELY overused...

I get the impression that the writers were trying to write classic English without having the faintest idea how it is used. It doesn't help that the voice actors clearly have no idea either.
3810  Gaming / Console / PC Gaming / Re: [360/PS3] Dead Space 3 on: May 30, 2012, 01:24:53 PM
I loved Dead Space 1 (completed it nearly 3 times), but can't really say I'm feeling excited about this sequel. I felt they messed up the final few chapters of Dead Space 2 so badly that I'm afraid of what they'll do this time around.
3811  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 30, 2012, 10:35:59 AM
Hmm, a little fact-checking seems to reveal that the NPCs respawn after 7 days if they die. That's good to know.
3812  Gaming / Console / PC Gaming / Re: New AAA title to be announced tomorrow by Witcher devs on: May 30, 2012, 09:52:51 AM

Quote from: Razgon on May 30, 2012, 09:25:20 AM

Two shadowrun games

I doubt it very much. Just because something is cyberpunk doesn't mean it's Shadowrun.
3813  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 30, 2012, 09:51:38 AM

Quote from: Razgon on May 30, 2012, 09:24:34 AM

That reminds me - The game tells me a lot about "Doing good deeds builds affinity with npcs", but it seems like this is a system that really wasn't implemented after all? I havent seen a single occurence of the system. The "Give gift" thing you can do as well to npcs is something that is absent from pretty much everywhere but the first area.

That system is referenced for the escort quests. They are described as a one-time chance to better your relationship with an NPC. Little did I know, the first time I did such a quest, that the NPCs you escort are people you actually interact with in cities. When an NPC died during an escort quest I was doing, I thought little of it. Now it turns out he's probably important in some way and I'll never find out what I'm going to miss with him gone.
3814  Gaming / Console / PC Gaming / Re: 38 Studios/Big Huge Games Problems on: May 29, 2012, 03:46:06 PM

Quote from: Turtle on May 29, 2012, 02:15:28 PM

I mean, honestly, the single player version of an MMO, that costs even more money to make, and isn't done yet only sells 1.2 copies? Then, the studio has already burned through large amounts of money?

There is nothing "only" about selling more than a million copies of a game. The only exceptions are for very established studios with recognizable brands. This was neither. By launching a brand new IP from an unknown company and expecting sales of at least 3 million, these guys really shot themselves in the foot. A million sales would be considered a great success for almost any other game (and was hailed as such for this game in the media). Someone fucked up management for this game. The red lights should have been blinking very early.

Then again, I'm of the opinion that any time someone suggests making an MMO, red lights should be flashing everywhere. That's a fine way to lose tons of money.
3815  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 29, 2012, 01:51:45 PM

Quote from: metallicorphan on May 29, 2012, 01:10:45 PM

so do the enemy levels adjust to your character each time you enter the same area?..which would be pretty cool,and avoid the Oblivion problem

This game avoids the Oblivion problem by not having level scaling in the first place (someone correct me if I'm wrong). Thank god for that! Level scaling is one of the worst things that have happened to modern RPGs. Dragon's Dogma is much more like Gothic in that you'll be seriously challenged from the very beginning and will notice plenty of places you're way too weak to deal with, having to return there later when you've grown stronger. You'll also be able to cut through lower-leveled opponents when your own power grows, which can be satisfying.
3816  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 28, 2012, 08:19:42 PM

Quote from: metallicorphan on May 28, 2012, 07:33:28 PM

Is there anywhere i can see what time it is?(in the game before you make some smartass comment CK  Tongue  )

I don't think so, no. I see this as a good thing. You really have to pay attention to the sun. It rises in the east and sets in the west. If you're heading underground or decide to go adventuring on an overcast day, best of luck to you! You'll need it. slywink

It's very immersive this way, which is why I like it. Coming out of a dungeon romp only to discover that the sun has gone down but that there's still a bit of daylight, resulting in a frantic race towards the nearest city, is a great experience.
3817  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/28) on: May 28, 2012, 01:41:25 PM
Max Payne 3 for PC. I'll probably get the Batman Arkham City DLC later.
3818  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 28, 2012, 12:02:11 PM

Quote from: metallicorphan on May 28, 2012, 08:45:15 AM

I got to the big city last night(loved the escort mission to get there),but a bit disappointed in the actual city as it was very plain,but i have not had a proper look about yet,hopefully there will be some diversity

I messed up the timing for when I started the escort mission, so by the time I arrived at the city it was pitch black all around me and zombies were attacking the cart. I was glad to finally get to the destination.

The capital itself is filled with nooks and crannies. It feels authentic because of the way the streets have been designed. You'll definitely get lost in there, but you'll find useful stuff too, like important shops in tight alleyways.
3819  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 28, 2012, 07:41:01 AM
The checkpoint saves happen when you rest at an inn or touch a rift stone btw. Nice to keep in mind.
3820  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 28, 2012, 06:28:09 AM

Quote from: metallicorphan on May 27, 2012, 08:58:08 PM

Quote from: TiLT on May 27, 2012, 08:33:40 PM


You always have two saves: Your regular saves and autosaves are joined into one. The game additionally keeps an extra save for whenever you reach a checkpoint, such as acquiring a quest. You should always have a choice between loading the regular save and the checkpoint, though I haven't tried reloading without having died first. If the normal menus don't give you the choice, just die somewhere and you can choose to continue from your last save.


so i saved it in town then went out to the beach at night and danced in the fire while getting hit by Goblins so i could die,it gave me two options

Retry-reload from the last time you saved it<<that's the info it displays when you highlight 'retry'
from last checkpoint-from the last checkpoint(i had no idea when this checkpoint would be with autosaves not actually being the checkpoint)

so i selected retry and it loaded me on the road where the beach was...not where i saved it,and as far as i am aware i did not see an autosave at that point either...i just can't figure this shit out

You know, this stuff is clearly written in the manual. Tongue Let me quote it:

Quote from: Manual
Autosave: This game has an autosave feature. Your progress will automatically be saved when you enter a new area, finish an event, or when the details of a quest are updated.
3821  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 27, 2012, 08:33:40 PM

Quote from: metallicorphan on May 27, 2012, 07:37:38 PM

can anyone tell me what the friggin' hell is the point of the auto save when it just doesn't work?

It autosaved at least a dozen times,and then i died...

(well,i didn't die but my damn group of pawns decided to go twat something that was way out of their league leaving me on a ledge high above,and it was all of them that died..i think the situation went something like: Pawn-'ooh there are lizards down there' everyone of my pawns jump down,i shout wait(IRL),and they all die)

...so i 'reload checkpoint' only to find that it reloads 2 hrs before..what's that about?,are the messages on screen saying 'saving' when entering villages or dungeons just for show then?

You always have two saves: Your regular saves and autosaves are joined into one. The game additionally keeps an extra save for whenever you reach a checkpoint, such as acquiring a quest. You should always have a choice between loading the regular save and the checkpoint, though I haven't tried reloading without having died first. If the normal menus don't give you the choice, just die somewhere and you can choose to continue from your last save.
3822  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: May 25, 2012, 05:28:49 AM
Are those the new version of the Chrysalid? It certainly looked that way from how they infected humans, who later turned into new aliens.

Also, Wilhelm Scream at the end there. slywink
3823  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 23, 2012, 02:08:54 PM

Quote from: The Grue on May 23, 2012, 02:07:03 PM

Quote from: Soulchilde on May 23, 2012, 10:53:39 AM

Quote from: The Grue on May 22, 2012, 08:12:30 PM

Well, I was enjoying Nightmare mode until Act 2, when suddenly it got stupid hard for me.  Gotta figure out a good skill combo or something, but later, because I am too angry right now.  Dying over and over isn't much fun. frown

Upgrade your gear.  Made a HUGE difference for me. 

The problem is I am getting shitty drops that I can't use.  Can you tell me what you focused on for gear?  I am playing a DH and seem to always get barbarian and witch doctor loot.

Then sell the loot to barbarians and witch doctors and buy something you like at the AH. That's what it's there for. smile It seems pretty clear to me so far that the loot drops have been designed for use with the AH in this game. In Diablo 2 you would almost always find useful loot for your class and build, but in Diablo 3 you have no such guarantee.
3824  Gaming / Portable Gaming & Apps / Re: [3DS] Castlevania: Mirror of Faith (rumor) on: May 22, 2012, 08:36:55 AM

Quote from: CeeKay on May 22, 2012, 06:33:04 AM

the next entry for the Castlevania series will supposedly be revealed at E3, this time for the 3DS.  seems kinda odd, after the reception that Lords of Shadow got you'd think they'd focus on making a follow up to that right away instead of going back to the handheld arena.

If this continues in the tradition of the DS games, they're dirt cheap to develop. They keep reusing art assets and gameplay mechanics with only a slight evolution for every game.
3825  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is Here on: May 22, 2012, 06:24:42 AM

Quote from: corruptrelic on May 22, 2012, 01:29:19 AM

I'm loving season 2 so far, although the lack of action is definitely noticeable.
If they're going to make the episodes all about talking, scheming, back stabbing, and politics then we really need 2 hour episodes as they go by way too fast.

If you're watching Game of Thrones and expecting action, then you're better off with something like Spartacus to be honest. GoT is a political drama through and through. There isn't really supposed to be any focus on action, not in the books and not in the series. Episode 9 will be the exception to the rule, but don't expect any similar episodes for several seasons after this one. This show is all about talking, scheming, backstabbing and politics.
3826  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: May 22, 2012, 06:19:15 AM

Quote from: Harkonis on May 22, 2012, 04:50:15 AM

I install every game so no prob here. 

Even with the game installed to the HD, the difference between the two versions is noticeable if I understood the reviewer correctly (in the comments section below the review).
3827  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 2 is Here on: May 21, 2012, 04:49:18 PM

Quote from: notrich on May 21, 2012, 01:38:01 AM

meanwhile... this episode has been cuntastic so far

I'm trying to figure out if that is good or bad... Tongue
3828  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/21) on: May 21, 2012, 07:54:24 AM
I might get Dragon's Dogma for the PS3, but I'm awaiting more reviews first. The ones that have appeared seem to vary a lot in how much they liked/hated it. Metacritic has 7 reviews for the 360 version, ranging from a score of 86 to 60, with a Metascore of 76. The PS3 reviews on the same site (5 in total) range from 92 to 48, with an average of 79.
3829  Non-Gaming / Off-Topic / Re: Centurylink 40 meg line - worth it? on: May 20, 2012, 06:37:51 PM
Can't speak for Comcast, but any upgrade from cable or DSL to fiber is a good upgrade in my eyes. I have a 60 Mbit fiber line myself, and it works much better than my old ADSL lines ever did.
3830  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 20, 2012, 09:17:58 AM

Quote from: Caine on May 20, 2012, 08:00:43 AM

I keep trying to increase my X killed with one hit record. 

There are achievements for killing plenty of monsters in one hit. I got one during Act IV for killing more than 30 monsters in one blow, and another for killing more than 20 of the same type that way.
3831  Gaming / Console / PC Gaming / Re: Origin Waiving Distribution Fee for 90 Days for Crowdsourced Games on: May 19, 2012, 06:11:08 AM

Quote from: heloder on May 19, 2012, 03:08:31 AM

"Publishers" doesn't really mean an awful lot. Valve is a publisher. GOG.com is a publisher. If you mean Ye Olde Video Game Publishers like EA, then...why?

I mean traditional video game publishers that are part of the entire process, not just the actual publishing of the finished game. Otherwise almost every indie developer would also be a publisher. Valve and GOG only cover bringing finished games to the market, while a real publisher provides funding for development, builds developer studios, provides tools and manpower, covers marketing, and so on.
3832  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: May 18, 2012, 10:08:38 PM

Quote from: CeeKay on May 18, 2012, 09:26:09 PM

the main story will be 100% solo.  so they're taking the Old Republic route it seems:

I'd argue that The Old Republic took the Lord of the Rings Online route, and there may be other MMOs that did the same before them too. Nowadays all the main story quests in LOTRO are solo, and I think it's partly because of the success of that approach that The Old Republic is designed the way it is.
3833  Gaming / Console / PC Gaming / Re: Origin Waiving Distribution Fee for 90 Days for Crowdsourced Games on: May 18, 2012, 09:58:24 PM
The catch is probably Origin exclusivity. Even if it isn't, this smells of EA trying to pretend that they're part of the crowd funding movement, perhaps hoping to be able to claim that they were one of the pioneers behind it over time. There is no way in hell that EA is doing this out of charity. They want to earn money, and they want people to use Origin.

I think the publishers should know to stay the hell away from crowd funding and indie developers. They don't mix.
3834  Gaming / Portable Gaming & Apps / Re: [Vita] Smart As on: May 17, 2012, 07:04:22 AM
I like puzzle games, but I strongly dislike "brain training", whatever the hell that means. Does anyone actually think they'll get smarter by playing that kind of thing for a few days? I remember when the first brain training games appeared and experts almost laughed at the concept that these games would somehow improve people's intelligence.
3835  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 17, 2012, 07:00:47 AM

Quote from: CeeKay on May 17, 2012, 04:19:32 AM

why do I always find the 25% extra XP shrines right after a big fight?  I just had 67 kills and just to the left of the area is one, all that bonus XP I could have had.

I've discovered that if you're tired of fighting and want a little break, all you have to do is activate an xp shrine. You'll magically never encounter any monsters over the next few minutes. slywink
3836  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 16, 2012, 01:34:03 PM

Quote from: Harkonis on May 16, 2012, 01:18:58 PM

This would be a whole lot easier on people if they stop even referring to it as 'single player'.  there IS NO SINGLE PLAYER MODE.  You can group with yourself and go solo, but it's still not single player mode.  More like an instanced MMO.  The mindset makes all the difference in frustration. It's not like you're playing Super Mario Bros and get disconnected right before you jump on the flag post.

I'm sorry, but that makes no sense. Playing Diablo 3 alone and without quick join is definitely a single player mode. I don't know what your definition is, but when you're playing a game for yourself where other players can't join, it's a single player game. By what I suspect is your definition, Diablo 2 would have been a pure multiplayer game too with how it handled checkpoints. Whether or not your game is on a server is irrelevant. If not, anything you'd play through services like OnLive would have been multiplayer, regardless of the game.
3837  Non-Gaming / Off-Topic / Re: Anyone read The Order of the Stick webcomic? on: May 16, 2012, 05:04:06 AM

Quote from: Arkon on May 15, 2012, 11:45:26 PM

The cut out monster miniatures are done

Actually, the first 1/4 of the monster miniatures are done. There will be one such pack for each "season".
3838  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 15, 2012, 07:41:28 PM
Here's a tip to avoid losing or not even gaining achievements in the first place: Make sure you always do a clean logout when you exit the game. In other words, choose Leave Game and then log out. Don't just quit. I don't know how accurate this tip is, but several people have reported that it works for them and it did fix my issue with achievements (though it wasn't retroactive, which means I lost several that I'll just have to go retake later).

Up to level 11 now. I think I'm a pretty slow player. I tend to explore every nook and cranny, talk to every NPC and look closely at equipment and game mechanics. It probably took me about 4-5 hours to get this far. Still, I haven't died even once as a Monk.

Edit: Now that I think about it, some of that time was spent dealing with technical issues such as logging in. So probably more like 3-4 hours then.
3839  Gaming / Console / PC Gaming / Re: Diablo III on: May 15, 2012, 06:15:27 PM
This game has some surprisingly serious issues for a Blizzard game. There's at least one way to permanently lock you out of the game that has been found by now, and a lot of people (including me) are either losing plenty of achievements or not getting them in the first place. I just killed the skeleton king, but I've only received one achievement (much earlier in the game). I tried logging out to see if that helped, and now I can't get back in. Figures.
3840  Gaming / Console / PC Gaming / Re: More interesting kickstarter games on: May 15, 2012, 11:39:41 AM
It's not that it's hard to maintain (but that can be expensive too. Customer loyalty can be lost very quickly if stability is anything but exemplary), but that the initial development costs are dramatically higher than any other type of computer game.
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