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3801  Gaming / Console / PC Gaming / Re: Nintendo 3DS price cut to $169.99 on: August 12, 2011, 05:36:16 AM

Quote from: EngineNo9 on August 11, 2011, 09:09:23 PM

Quote from: CeeKay on August 11, 2011, 08:57:48 PM

Quote from: TiLT on August 11, 2011, 07:22:53 PM

Quote from: EngineNo9 on August 11, 2011, 03:49:22 PM

Don't forget that today is the last day you can "register" for the 20 free Ambassador Program NES and GBA virtual console games.  Apparently in the US all you need to do is at least run the system up date or go to the eShop to be registered.

I would be surprised if this was anything but a communication error. They probably meant to say that anyone who's visited the e-store BY today qualifies. Anything else would just be weird and would cause a massive PR-backlash.

Kinda sleep deprived, but isn't that what EngineNo9 said?

Yeah, that was certainly what I meant, if it wasn't read that way.

I have no idea how I managed to misread that. I must have missed the word "last", partly because I've seen several others making the mistake I thought I was pointing out and sort of brought my own expectations into the mix.  icon_razz
3802  Gaming / Console / PC Gaming / Re: Nintendo 3DS price cut to $169.99 on: August 11, 2011, 07:22:53 PM

Quote from: EngineNo9 on August 11, 2011, 03:49:22 PM

Don't forget that today is the last day you can "register" for the 20 free Ambassador Program NES and GBA virtual console games.  Apparently in the US all you need to do is at least run the system up date or go to the eShop to be registered.

I would be surprised if this was anything but a communication error. They probably meant to say that anyone who's visited the e-store BY today qualifies. Anything else would just be weird and would cause a massive PR-backlash.
3803  Non-Gaming / Off-Topic / Re: [movie] Batman 3, aka Dark Knight Rising on: August 11, 2011, 05:04:26 AM

Quote from: Caine on August 11, 2011, 01:37:10 AM

Quote from: TiLT on August 09, 2011, 07:47:45 PM

Destroying IMAX cameras has become a tradition for these movies, it seems. They destroyed one in The Dark Knight too.
I was going to post that exact bit.  so, does that mean there are only 2 of these left now? 

There were only three cameras in the world when they filmed The Dark Knight, leaving two afterwards. I have no idea what has happened since then, but they've probably built more.
3804  Non-Gaming / Off-Topic / Re: [movie] Batman 3, aka Dark Knight Rising on: August 09, 2011, 07:47:45 PM
Destroying IMAX cameras has become a tradition for these movies, it seems. They destroyed one in The Dark Knight too.
3805  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: August 06, 2011, 07:42:49 AM

Quote from: Toe on August 06, 2011, 04:19:06 AM



3806  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: August 06, 2011, 07:38:29 AM

Quote from: Turtle on August 06, 2011, 05:11:00 AM

Confirmed via Xbox 360 World magazine cover, ME3 has multiplayer.

It's only a separate co-op campaign though.

Que the obligatory people whining over positive new features that add more gameplay and doesn't affect the single player in any way.

I don't think you quite understand how this works. Allow me to explain it to you as someone who has actually worked on a game with both single- and multiplayer features:

Multiplayer almost always reduces the quality of the singleplayer in games. There are two main reasons for this: 1) MP is a hell of a lot more difficult to code than SP, (I can't emphasize this point enough. MP introduces an absolutely incredible amount of headaches and problems) and requires a considerable amount of staff to work on it. This usually means less staff for the SP part. 2) SP and MP usually shares the same code base. MP requires a different approach to balance and game features than what works best for SP. The end result is usually that MP features end up influencing SP features in a negative way for the latter, since MP is seen as "more important".

This kind of thing is practically never just adding a new layer on top of the existing ones. MP weaves itself into every part of the game and the development process, and will leave its shadow hanging over everything else.
3807  Gaming / Console / PC Gaming / Re: Diablo III on: August 04, 2011, 07:19:38 PM

Quote from: Ridah on August 02, 2011, 01:59:35 AM

As far as requiring an internet connection goes, good for them. The benefit of a more secure game for 99% of its players outweighs...

While I don't have a huge personal problem with the always-on thing (and come on, most people played Diablo 2 on Battle.net anyway, which was the exact same thing in that your characters wouldn't be available offline), I do take issue with the statement quoted above. Always-on doesn't mean a more secure game for the players. It means a more secure game for the publisher. Yes, they want us to believe that it's all for our benefit, but they know just as well as us that it's just marketing speech.
3808  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: August 04, 2011, 07:03:26 PM
Ever since Good Old Games started up, it's been much more obvious than before why abandonware was illegal in the first place, now that publishers are able to earn good money on these "abandoned" games.

Ignoring the legality argument for a moment however, I believe the abandonware version of Lands of Lore is just the floppy version. The GoG-version is probably going to be based on the CD release, which featured voiceovers. It's the first game I can remember that featured a big-name actor in one of the lead roles. Patrick Stewart plays King Richard. It's well worth waiting to get those, as I seem to remember that the voices were pretty well done.
3809  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: August 03, 2011, 11:44:49 AM

Quote from: baelthazar on August 03, 2011, 12:39:40 AM

Quote from: TiLT on July 27, 2011, 07:02:56 PM

VICTORY! I Just killed Lord Dreadmor with a wizard at the default (middle) difficulty level and permadeath. I was level 21 by the end, and my final score was 728212.

The game is a bit too long as it is. In my opinion, a roguelike should take between 5 minutes and 2-4 hours to finish (by dying or winning). This character took about 10 hours, I think. By the time I reached level 9, I was just ready for it to end and rushed down to level 10. I could probably have scored more points if I had been more patient.

Are you using the pyromancer build then?

I used my own, custom build described earlier in this thread. He was a mage with focus on mana regeneration and obvious fireball.
3810  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: August 02, 2011, 11:20:17 PM
To this day I have no idea why Admiral Ackbar and his "It's a trap!" line continues to be a source of entertainment for me. It's one of the big mysteries of the universe.

Oh, and I agree that he should have said something like "It's a wrap!". The joke misses its mark when "snack" doesn't even rhyme with "trap".
3811  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: August 02, 2011, 11:16:46 PM

Quote from: EddieA on August 02, 2011, 08:24:47 PM

I was hoping for the Lands of Lore games this week frown  I hope they're still coming soon.

Yeah. Every time they release a new (old) game and it's not Lands of Lore, I'm disappointed. I was really hoping they'd get LoL1 out before the end of my vacation too, but it seems I had no such luck. They said it would be weeks. It's now closer to months.
3812  Non-Gaming / Off-Topic / Re: What is your favourite X-File Episode? on: July 31, 2011, 11:46:01 AM

Quote from: metallicorphan on July 31, 2011, 11:26:43 AM

oh and by the way 20th Century Fox are dicks for putting a montage before the DVD menu pops up and spoils half the stuff in the season

Spoiler for Hiden:
in the montage(at the beginning of each disc menu),it showed Krytek getting shot in the head which was what happened in the last 5 minutes of the season,and as a menu picture it showed Mulder and Scully with Scully's baby

thanks for spoiling that Fox you pricks!!

Yeah, stuff like that is really annoying. You'd think the people who design those menus have no attachment to the material at all. Another good example is in the movie The Descent, where the DVD menus
Spoiler for Hiden:
show the movie's creatures in lots of detail, totally spoiling the surprising direction the movie takes in its second half.
3813  Non-Gaming / Off-Topic / Re: Why are Fridays always the SLOWEST days on the Forum on: July 29, 2011, 01:20:04 PM
I beg to differ. Sundays are by far the slowest day of the week.
3814  Gaming / Console / PC Gaming / Re: Nintendo 3DS price cut to $169.99 on: July 28, 2011, 09:33:53 AM
That's a pretty nice collection of games, several of which I wouldn't mind playing again. smile
3815  Non-Gaming / Off-Topic / Re: [music] Spotify on: July 28, 2011, 08:26:22 AM

Quote from: SkyLander on July 28, 2011, 05:26:25 AM

Quote from: Kurt Stevens on July 28, 2011, 03:16:49 AM

Thanks to TiLt for the invite.   Its a pretty interesting service.  I'm leaning toward subscribing for a month to try it out on the iphone.

I think I would sub up and really like it if I could do something like with Google Music and have it auto make a playlist, or if they team up with pandora and it would build a playlist of random music of the same type. That would be a huge selling point for me anyway. In either case Spotify is awesome though.

Spotify allows you to share playlists, so all you have to do is Google a bit and you should find hundreds of playlists with music you might like.
3816  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: July 27, 2011, 07:02:56 PM
VICTORY! I Just killed Lord Dreadmor with a wizard at the default (middle) difficulty level and permadeath. I was level 21 by the end, and my final score was 728212.

The game is a bit too long as it is. In my opinion, a roguelike should take between 5 minutes and 2-4 hours to finish (by dying or winning). This character took about 10 hours, I think. By the time I reached level 9, I was just ready for it to end and rushed down to level 10. I could probably have scored more points if I had been more patient.
3817  Non-Gaming / Off-Topic / Re: Norway Attacks on: July 27, 2011, 02:31:13 PM

Quote from: CeeKay on July 27, 2011, 02:18:28 PM

and here's a bit about the prison Whacko may end up in.

Quote
Individual cells come with an en-suite bathroom, a flat-screen TV and various comforts. They measure 12 square meters (130 square feet) and are divided up into units (10 to 12) which share a living room and kitchen, similarly to a students' dormitory.

The windows are not fitted with bars, but thick glass is used instead.

[edit] more photos.

He would never be placed in that prison. He's never going to be able to fit into a social prison environment since the other prisoners will make life hell for him. I'm sure he'll be placed in some kind of solitary cell for most of his sentence.
3818  Non-Gaming / Forum and Site Feedback / Re: The Amy Winehouse Thread on: July 27, 2011, 08:01:44 AM
So the R&P forum has now become the official "people yelling at each other" forum?
3819  Non-Gaming / Off-Topic / Re: [music] Spotify on: July 26, 2011, 02:41:40 PM

Quote from: CeeKay on July 26, 2011, 02:13:19 PM

Quote from: SkyLander on July 26, 2011, 02:05:42 PM

Frustratingly I have yet to get any invitations to give out I am totally confused as to why.

ditto, none here either.  I was wondering if it's tied into subscribers to your playlists or how long you've used the application (which for me hasn't been very long), but haven't bothered to do any digging into the matter.

I think paid members get a certain amount of invitations per month (2 IIRC). I've been a paid member for about 2 years now I think, so I had a bunch stored up.

If you like Spotify, please consider subscribing to it. It costs almost nothing compared to what you can get out of it (having access to a huge amount of music while at work or anywhere else you choose to be, streaming through your cell phone, better sound quality, etc) and it supports this kind of thing. Spotify can't survive if everyone's a free user.

As for the free user thing, I'm a bit surprised it's so unrestricted over there. We had it like that for a while too, but right now you only get to stream a certain amount of music per month, and only a certain amount of repetitions of the same song. This is in response to a too large amount of free users compared to what had been expected.
3820  Non-Gaming / Off-Topic / Re: [music] Spotify on: July 25, 2011, 05:26:17 PM
I'm back from vacation now, so invites will be sent out much quicker after anyone PMs me. Don't be shy. I've still got 27 invites left. smile
3821  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: July 22, 2011, 08:04:51 PM
After my first three characters, all of who were melee characters, I finally decided to try a pure mage. His skills are Staff-fighting, Mathemagic, Astrology, Promethean Magic, Magic Training, Blood Magic and Ley Lines. He's currently level 10 and very specialized, focusing on massive damage with his fireballs as well as strong magic power and mana regeneration through Blood Magic, Magic Training and Ley Lines. He's incredibly dangerous. I'm on level 4 and churning through opposition like it's butter. I'm actually looking forward to monster zoos (the last one I encountered I cleaned out in about 6-7 turns). Mana is almost never a problem. I can fire off several fireballs upon entering a room, and by the time I leave it I'm fully recharged. I've only drunk one or two mana restoration drinks, as most of the time I don't really need them. I've focused my items on these skills as well, with particular attention to mana regeneration. It's at a level now where killing one single enemy will cause me to regenerate 1 mana every turn for 10 turns. Even if I haven't just killed an enemy, I still regenerate 1 mana every other turn. It's insane!

I'm sort of dreading going back to a melee character now, but I suppose I'll have to once this guy dies (or wins. Yeah, right!). My next character will be a rogue of some kind. 
3822  Non-Gaming / Off-Topic / Re: Norway attacks on: July 22, 2011, 07:48:42 PM

Quote from: Razgon on July 22, 2011, 07:41:16 PM

I hope Tilt is okay... Man, this is bad.

I also hope they quickly find out why this happened!

Thanks for the concern! I don't live in Oslo (dreadful city IMO) and I'm not even in Norway right now anyway.
3823  Non-Gaming / Off-Topic / Re: [music] Spotify on: July 21, 2011, 03:30:26 PM
For anyone who needs invites, I've got nearly 30 of them. Just send me a PM (and include your email address. This is important!) and I'll send an invite your way. It might take up to 24 hours though, since I'm on vacation and only get access to the Internet once a day.
3824  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: July 20, 2011, 05:31:53 PM
Yeah, restarting is a bit silly in this game as you're going to die anyway. See how far you can go with your "flawed" build. That's part of the fun, and when you start over with your "improved" character, it'll feel more satisfying.

In other news, here I was, minding my own business. I had just gotten down to level 2 and was struggling a little with my barbarian/viking build. I mean, he was doing well, but he wasn't kicking total ass. Then I stumbled upon a zoo as one of the first things to happen on that dungeon level. Oh great, I thought. Another 50 monsters to kill. I guess I can handle this. Then I looked at the monster counter.

150 fricking monsters in one room! Many of them were bosses that would have been challenging or outright deadly if encountered alone. I ran for my life, killing what I could as I escaped towards the stairs. Madness!

I'm sort of hoping that zoos will be a toggle in a later patch. I mean, they are fun and all, but they are also a bit tedious since it takes a while to plow through all the enemies.
3825  Gaming / Console / PC Gaming / Re: New Xbox reveal next year?(and Timesplitters 4 for next gen) on: July 18, 2011, 12:30:11 AM

Quote from: CeeKay on July 18, 2011, 12:25:58 AM

does AMD know something, or are they simply talking out of their asses?

Quote
Microsoft's Xbox 360 successor will be capable of graphical detail level with James Cameron's movie Avatar, according to hardware giant AMD.

Click to view larger image Speaking to Official Xbox Magazine US, director of ISV relationships at AMD, Neal Robison wouldn't outright confirm the tech firm's working on the new Xbox, but did state that gamers 'have a lot to be excited about'.

Robison claimed the A.I. and physics capabilities of the next-gen hardware will allow for every pedestrian in a game such as Grand Theft Auto to have a 'totally individual mentality,' meaning no more mob mentality - 'every NPC will actually be an individual character'.

The bolded part pretty much proves that they're talking out of their asses. Each frame of CGI in a movie like Avatar can take hours to render for a very powerful computer, from what I understand. To even begin to pretend that the next Microsoft console will be able to do so in real time is just... well, let's just say that it's silly and leave it at that.
3826  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: July 17, 2011, 11:47:51 PM

Quote from: jersoc on July 17, 2011, 11:39:24 PM

what? Care to explain this because I have no idea what you're inferring here. If you're suggesting the first game allowed you to regen hp in the dungeon you are wrong.

Okay, sorry. I'll stop overestimating you. Let me bold the important parts of the quoted segment for you:

Quote from: TiLT on July 15, 2011, 10:05:46 AM

Quote from: jersoc on July 15, 2011, 07:37:49 AM

Quote from: TiLT on July 14, 2011, 11:20:42 PM

Quote from: jersoc on July 14, 2011, 07:36:01 PM

and how's that different from the first game?

If you read the quote, you'll see that enemies not only respawn when you visit a bonfire, but they actually get tougher and more aggressive.

so don't? they didnt even have something like that in the first game and I and everyone else did just fine.

It would have been so nice if you actually read the part of your post that I quoted. Instead you ended up just contradicting your own argument and agreeing with my point. Thanks.

Summarized:

A) This isn't any different from before.
B) Here's how it is different.
A) This is completely different from before, which proves you are wrong.
3827  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: July 17, 2011, 11:24:45 PM

Quote from: Harkonis on July 17, 2011, 11:19:11 PM

Quote from: TiLT on July 17, 2011, 11:16:04 PM

It looks to me like they are using prosthetics for their fingers. At least the awkward sword grip in Thorin's picture indicate this, and the fingers look sort of "wrong".

that might have more to do with the big honkin ring on his finger.

That was my first thought too, but the more I looked at the picture, the more convinced I was that prosthetics are involved. The fingers look too large and sort of off for the actor. It's not like it's the first time they do this kind of thing either. John Rhys-Davies was covered in prosthetics in LOTR (which it turned out he was allergic to, leading to lots of pain and suffering), and even something as simple as Gandalf's nose was made bigger that way.
3828  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: July 17, 2011, 11:16:04 PM
It looks to me like they are using prosthetics for their fingers. At least the awkward sword grip in Thorin's picture indicate this, and the fingers look sort of "wrong".
3829  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: July 17, 2011, 01:21:26 PM
Drop the items directly onto the salesman.
3830  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: July 17, 2011, 06:28:38 AM

Quote from: Abaddon on July 17, 2011, 05:53:11 AM

Quote from: TiLT on July 16, 2011, 08:56:03 PM

There are many subtle (and not so subtle) references to other games and settings in this game. One of the less obvious ones I've spotted is that the tileset on level 3 seems to be modeled after Doom 1. A funny one was the recipe for Grog, which is lifted straight from Monkey Island.
One of the Dual Wield skills says something like "Not Drizzt".

Anyone else found the Horadric Cube yet. biggrin

Oh yes, the Horadric Lutefisk Cube. I've used it a lot actually, particularly when low on inventory space and a long way from the shop.
3831  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: July 16, 2011, 08:56:03 PM
There are many subtle (and not so subtle) references to other games and settings in this game. One of the less obvious ones I've spotted is that the tileset on level 3 seems to be modeled after Doom 1. A funny one was the recipe for Grog, which is lifted straight from Monkey Island.
3832  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: July 16, 2011, 03:18:13 PM
Holy crap! I just ran into my first zoo (on level 2), and it was absolutely insane. eek More than 40 monsters in one room, all heading straight for me and most of them being pretty powerful. Up to that point my character had felt somewhat overpowered and my inventory was full of useful items (mostly bolts for my crossbow), but after that room I had almost nothing left. When I first opened that door I never thought I'd survive, but somehow I did. smile

Smithing turned out to be a very useful skill to begin with. I got lucky and found some useful crafting components early on, enough to make myself a simple sword, make an improved version of it, and later put it on a magic anvil to add even more abilities. With that done, the entire first level of the dungeon became a cakewalk. Nothing could survive more than 2 blows from my sword. Level 2 is a bit harder, but still nothing extreme (except the zoo, of course).
3833  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: July 15, 2011, 06:51:50 PM

Quote from: Zarkon on July 15, 2011, 05:14:20 PM

I'm talking more specifically about 1) the alchemical items, where it doesn't say /anything/ about what they're for.  2) doing other recipes, where you don't know the stats on what you're making (although you can see the stats on anything else)

I think that's kind of the point. You're supposed to dive into the unknown and experiment.
3834  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: July 15, 2011, 06:11:23 PM
Cue Bilbo walking in slow motion towards the camera while the Lonely Mountain explodes dramatically in the background, with a Hans Zimmer soundtrack just to emphasize the cool factor.
3835  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: July 15, 2011, 10:05:46 AM

Quote from: jersoc on July 15, 2011, 07:37:49 AM

Quote from: TiLT on July 14, 2011, 11:20:42 PM

Quote from: jersoc on July 14, 2011, 07:36:01 PM

and how's that different from the first game?

If you read the quote, you'll see that enemies not only respawn when you visit a bonfire, but they actually get tougher and more aggressive.

so don't? they didnt even have something like that in the first game and I and everyone else did just fine.

It would have been so nice if you actually read the part of your post that I quoted. Instead you ended up just contradicting your own argument and agreeing with my point. Thanks.
3836  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: July 14, 2011, 11:20:42 PM

Quote from: jersoc on July 14, 2011, 07:36:01 PM

and how's that different from the first game?

If you read the quote, you'll see that enemies not only respawn when you visit a bonfire, but they actually get tougher and more aggressive.
3837  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: July 14, 2011, 05:13:19 PM
It's actually got 13 nominations in total, not just 3.
3838  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: July 14, 2011, 08:48:38 AM
I must admit I'm a bit divided on the difficulty issue. Demon's Souls balanced on a knife's edge in this regard, and having it be just a little bit more difficult could have ruined the entire game. We'll just have to see if the checkpoints make up for the difficulty spike.

I'm more concerned that the gameplay video I saw more or less required the player to run through a level in order to survive. One thing I liked about Demon's Souls was the slow pacing, being able to handle most of the game at my own speed and being careful. If I have to keep pushing on constantly because there's a ton of enemies behind me I haven't got the capability to kill yet, I'm going to be very annoyed.
3839  Non-Gaming / Off-Topic / Re: [movie]Sherlock Holmes: A Game of Shadows on: July 13, 2011, 07:35:50 PM

Quote from: Rumpy on July 13, 2011, 07:28:19 PM

Didn't he have a gun in the first one? I seem to remember him shooting rounds in his apartment.

I think he does that in the books too. Sherlock Holmes becomes dangerous both for himself and others when he's bored.
3840  Non-Gaming / Off-Topic / Re: [movie]Sherlock Holmes: A Game of Shadows on: July 13, 2011, 08:33:43 AM

Quote from: Bullwinkle on July 11, 2011, 10:16:14 PM

Quote from: TiLT on July 11, 2011, 10:03:13 PM

Quote from: Blackjack on July 11, 2011, 09:22:18 PM

It's nice, but does Sherlock Holmes really need a handgun?  icon_confused Don't get me wrong -- I love gunplay in films, I just don't quite match it with this particular character, even the Guy Ritchie-take.

Holmes brings along guns in most of the stories in which he puts himself in potential danger. He doesn't always bring a gun personally though, but asks Watson to do so, seeing as he has actual military experience. I can only recall one instance in the first few books where the two of them actually fire a gun.

I honestly don't really like the direction they've taken Holmes in these films. Sure, they've been willing to rip up some of the old misconceptions about the characters that we have been "cursed" with for ages (such as Dr Watson being a lumbering buffoon), but they've added a ton of new ones. Seeing Holmes solve cases with fistfights while women behave nothing like they should considering the time period (and the way they were written in the books) is enough to bring me straight out of the atmosphere they're trying to build.

Plus the whole Holmes and Moriarty being friends and trying to stop the Industrial Revolution with their powers...

Actually, Holmes was good at the fisticuffs, too, so that's not as much a departure as something we're not used to seeing.  However, I totally agree with you on the female aspect.  Irene Adler is one of the coolest female characters in literature, and she's a waste in the first movie.  I like Rachel McAdams, but I didn't think she brought it, so to speak.  Not entirely her fault, though, as the part wasn't really written well, and felt anachronistic, as you say.  I wouldn't have a problem with her character standing out from other women of the time, but what they had just didn't click, IMO.

Just because Holmes was a boxing champion during his university days (if I recall correctly) doesn't mean he uses those skills elsewhere. I've never read a Sherlock Holmes story involving fisticuffs with Holmes himself. In fact, the only situation in which he came into physical conflict that I've read about (except for the whole Moriarty fight) had him completely defenseless at the hands of two untrained guys who were trying to choke him to death. It feels like the writers of these movies are cherry picking the stories and greatly exaggerating the stuff they think sounds "cool".

There's only one part of the first movie that I felt worked well, and that was Dr Watson.
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