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3801  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 15, 2011, 08:24:31 PM
Oh man, I just walked into the most awesome trap ever in the Depths:

Spoiler for Hiden:
I came across a fork in the tunnel. The right side seemed safe, while the left side contained a rat that was looking straight at me. Not wanting to leave enemies alive behind me, I slowly moved towards the rat. It stayed still. Sensing a trap, I kept looking all around me for danger, but saw none. I moved further in, and suddenly the rat turned and ran deeper into the tunnel, finally stopping and looking at me again, daring me to keep coming closer. "Hah, you can't fool me!" I proudly said to myself and turned around, heading down the other corridor, at which point I stepped into thin air and fell down a chute into a bunch of curse frogs, losing half my health from falling damage in the process. As I fought for my life (surviving and without curses, luckily), I kept laughing at how the game cleverly caught me off guard. biggrin
3802  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: October 15, 2011, 05:26:02 PM

Quote from: Toe on October 15, 2011, 04:20:10 PM



Who said bards only exist in D&D?

"Shoot, shoot, shoot the evil infidel!"
3803  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 14, 2011, 07:50:17 PM

Quote from: Bob on October 14, 2011, 07:21:17 PM

Eff Havel the Rock.  That is all I have to say.

Havel the Rock is incredibly cheap, which is why you should be incredibly cheap in return. I mean, a bad guy who, even with a backstab, doesn't take enough damage that you can see a change in his HP bar, and who can one-shot you regardless of your defenses? AND you have to fight him in an enclosed area? They certainly didn't want to make him easy in any way. There's a simple way to cheese him though:

Spoiler for Hiden:
Pull him to the door leading to the Undead Burg and let him follow you to the stairs. He'll either withdraw immediately or attack and then withdraw. He will never turn around, but that's not necessary. Give him a whack every time he moves away and pull him to the same spot again. Repeat this until he dies. It should take 5-10 minutes. Don't wear any armor or shield. It's not going to help you anyway, and you need all the rolling speed you can get.
3804  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 14, 2011, 06:40:54 PM
I'm reading these things immediately before or immediately after defeating those enemies. Don't read too much into my posts. I never even knew about the ring you mentioned, but I suspect it appears so late that it hardly matters at the point where I am anyway. I mean, I'm not statting up for NG+. I'm statting up for NOW. Artificially holding off content because of an item that will appear in the future, making things harder for me now to increase my chances of getting better loot later, just doesn't appeal to me. Suggesting I do so isn't going to lead anywhere.

As for the stats, my build is probably different from yours by a wide margin. I haven't even been to the Depths yet, but I've killed every non-respawnable enemy in the Undead Burgs (including the Wyvern) and have a strength of 30. Being able to wield weapons is the least of my problems at the moment.
3805  Gaming / Console / PC Gaming / Re: Xbox Live may be hacked on: October 14, 2011, 06:11:12 PM
I don't really understand what's going on here. If people are using your account to download DLC, how are they benefiting from this? Isn't it just your account that gets this stuff? Do they just play with your account until they get caught, and then get left with nothing? And if they transfer ownership of purchases to other accounts somehow, can't Microsoft just identify which accounts are receiving the stuff and lock them?
3806  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 14, 2011, 07:30:53 AM

Quote from: Fuzzballx on October 13, 2011, 09:30:11 PM

Like what are you talking about?

The only thing i could think of would be black knight weapons and i'm unclear on that stuff...it's not required gear by any means...

I've defeated 3 black knights without getting anything but titanite shards (yay, something I can buy endless amounts of for 800 souls apiece. What luck!). Here's what I could have gotten (but didn't) so far from the non-respawning enemies I've defeated, tail drops not included:

Spoiler for Hiden:
- Helmet from Bell Gargoyle fight.
- Halberd from Bell Gargoyle fight.
- Shield from Bell Gargoyle fight.
- Demon's Great Axe from Taurus Demon (admittedly, this enemy appears again later in the game as a respawning enemy, but that doesn't help anything until then.)
- Fang Boar Helm from Armored Tusk.
- Black Knight Greatsword from the black knight at the top of the tower near the wyvern.
- Black Knight Halberd from the black knight in Darkroot Basin.
- Tower Shield from the Tower Knight.
- Something I can't remember from the Capra Demon. A friend supposedly got a drop from it, but I didn't.
 

Can you see why I'm getting frustrated? The greatsword in particular seems to be a popular weapon for my kind of build, and now it seems like I have no chance to get it until NG+ (which is besides the point anyway).

Quote
On the other hand there's tons of unquie weapons and other items craftable by anyone with boss souls.  and everyone gets 1 of each of the boss souls that are available auto to inventory on defeating certain bosses.

Dragon weapons are guaranteed drops....anything with a tail....chop the tail off..you get a weapon.  Period.

Gargoyale (1st one that shows up), Bridge Dragon, Vagina Dragon, Forest Hydra dragon....i know those for sure...i'm sure others do.   IT's a guaranteed drop, you just have to do a certain thing in the fight to get it....chop the tail off...then pick it up.

I'm not talking about tail drops. Those are guaranteed drops as long as you are willing to take a greater chance while fighting specific enemies. I'm fine with that. The items I've mentioned above are things I have little to no control over beyond slightly increasing drop rate by having humanity, something I've found almost none of as well.
3807  Gaming / Console / PC Gaming / Re: Wahammer 40K: Space Marine on: October 14, 2011, 07:18:09 AM

Quote from: Roguetad on October 13, 2011, 04:13:11 PM

I don't want puzzles, f**k that.  I don't think he understands what's good about the game if he's thinking adding puzzles will make it better.  If he means harder tactical set pieces, I guess, but the fun is in the killing, not running around trying to noodle through a puzzle.  Maybe I'm getting hung up on the word puzzle  icon_razz

I think he means introducing more combat arenas with more to them than just defeating the enemy, such as using the environment to your advantage (mounted guns is a basic example).
3808  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 13, 2011, 08:47:05 PM
One thing I don't like with this game is random drops from monsters that don't respawn. I'm not kidding when I say that I haven't received even a single random drop from ANY of the non-respawning monsters I've killed so far. People talk about some of these drops like they're guaranteed, but I'm not seeing any one of them. It makes me feel underequipped, particularly when people mention how useful some of these items are. Monster that don't respawn should have guaranteed drops. Leave the randomness for the rest of the bunch.
3809  Non-Gaming / Off-Topic / Re: Die Hard 5: A Good Day to Die Hard on: October 13, 2011, 03:31:35 PM
I think it's a clever title. I like it. smile
3810  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 12, 2011, 09:13:56 PM

Quote from: faide on October 12, 2011, 09:05:58 PM

The success of that fight seems to be whether or not you can survive the first 5 minutes.

First 5 minutes? The trick is surviving the first 10 seconds! Once those have passed and you're still alive, the rest of the fight is easy. By the time 5 minutes have passed you'll already be calming down and proudly posting a message on GT that you finally beat that damned Capra Demon. slywink
3811  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 12, 2011, 09:10:05 PM

Quote from: Roman on October 12, 2011, 08:45:56 PM

I am having ZERO luck with the Capra demon still. I think I have tried at least 10 times - I have watched all the videos and know what I need to do.
Actually doing it is another thing. The minute I enter the arena I am either swarmed by his dogs - or his 1st hit nails me to the ground and then the dogs take over.
I managed to kill one dog (once) and each and every subsequent time I shit the bed!

I even tried to summon last night but gave up after 5 mins of waiting.
I might head to the swamp/forest and try the boss battle there to get the upgraded armor. Maybe that will help?


Spoiler for Hiden:
Unequip stuff (ranged weapons and armor first) until you're at least below 50% equip weight, but ideally even below 25% (beat Havel the Rock at the bottom of the tower you left to fight the Taurus Demon if necessary. This gives you a ring that gives +25 max equip weight). This speeds you up considerably. At the start of the fight, run directly towards the capra demon, but veer right and roll (not jump, so you have to let go of the run button for a moment before hitting it again) by it on the right side at the very last moment (not too early, or he'll adjust and hit you anyway). Roll left, then roll again so that you get onto the stairs. Run like hell up to the arc above the doorway, leading directly away from the stairs. Once you're there, deal with the dogs if they're nearby. Once the capra demon gets more than halfway up the stairs, drop down and wait for him to follow you (deal with the dogs now if they're still alive). Once he drops down, give him a strike or two from your weapon and run up the stairs again. Keep the guy targeted and block as you move up the first half of the stairs, as he can still hit you. Move out onto the arc and wait for him to climb the stairs again. Jump down, and repeat the entire process until he dies. Do it this way and he won't even be able to attack you. The trick is getting rid of the dogs, and the best way to do that is to make a beeline directly for the arc right away. Once they're gone, you'll have plenty of time to calm down and drink estus flasks.  

The trick here is the arc. Just climbing to the top of the stairs wasn't enough, as I discovered to my dismay. By standing on the arc you make it really hard (but not impossible, so stay alert!) for the capra demon to attack you without climbing the entire stairs first.
3812  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: October 11, 2011, 08:28:58 PM

Quote from: Turtle on October 11, 2011, 07:54:36 PM

Wow, that's some really circuitous logic there.

You're being extremely hostile in your last few posts. Bad day? We're just talking about a game here, not something that is, you know, actually important.

Anyway, here's how I see it. There's not a snowball's chance in hell I'm going to play Mass Effect 3 multiplayer. It's just not my kind of thing. I'm fine with them including MP though since they drew on the resources of a second team to do so. So far so good. But then they reveal that you're going to be able to use MP to contribute to the SP campaign. This tells me several things:

  • For someone like me, who doesn't care about the MP, any and all interaction between MP and SP is never going to improve the game. The integration has only two possible results: The SP quality doesn't suffer, or the SP quality suffers. There's no positive option.
  • The SP campaign will be all about gathering a certain amount of points in order to defend the galaxy, probably immediately followed by the story's climax. This sounds pretty artificial to me, and very meta. It also sounds like something that came about for no reason except that they needed a system that would integrate with the MP. Think about Mass Effect 2 for a second. There too you needed to fulfill certain requirements to get to the end and not have it turn into a total disaster, but your situation was never measured in points. Instead it was measured in things that made a certain amount of sense, such as "is this character loyal to me" and "do we have defenses enough on our ship to get out of this situation intact". Turning it into a "We just recruited the Asari race to our cause. +5 War Points!" situation just doesn't sound right, and it certainly isn't necessary when you're already being told exactly what you gained (the support of the Asari) without the presence of those points.
  • Bioware has a reputation for aiming at the lowest common denominator (and in this case I don't mean that in a derogatory sense). With the popularity of MP, that most likely means they'll focus their main attention on players who will dabble in both SP and MP (those who only do one of those two are relatively uncommon overall). This leads to several issues, most notably related to the difficulty of the game. If you assume that the average player will get 75% of their points from SP and 25% from MP (just to use some numbers that seem reasonable to me), that means the story not only has to make sense for someone who only does 75% of the content expected of a pure SP character, but it has to feel as if the galaxy's ready for war against the Reapers at that point. How do they make this work without making the SP-only player feel as if the remaining 25% are mere filler and that he already completed his objectives at 75%? I really, honestly can't think of a smooth solution to this issue, and I believe the quality of the story overall will suffer because of this, and then mostly for the SP players.
  • Lack of content. No, this isn't what you think. I'm not saying that they'll produce less content because they are so busy with MP, but because of what I said in my last point: The whole thing has to make sense. If the Reaper invasion suddenly kicks into overdrive after you've recruited a fifth of the galaxy to your cause because you've been playing so much MP, that's going to feel very wrong to just about anyone, but where does that leave the SP player who didn't get all those MP points? Does he have to gather every possible point available in the SP campaign in order to get a true happy ending? Will his choices be limited to one, because the other choices require more points than he can obtain to have any hope of succeeding in the end? Will MP players be able to turn poor choices into happy endings because they have tons of points? How does that even work, or make sense in the first place?

As you can see, there are some large, potential issues here that wouldn't be there if MP wasn't integrated into the SP campaign. I end up going back to my first point: There's no way this integration will improve the campaign for someone like me. It only has the potential to hurt my experience, and the details leaked so far already indicate that this has happened.

Why is this so hard for you to understand?
3813  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: October 11, 2011, 05:03:49 PM

Quote from: Turtle on October 11, 2011, 04:58:00 PM

Geez man, did you even bother to read?

Developed by separate team, standalone, and only adds to the experience by providing another option to reach the best ending if you couldn't get it in single player due to other choices you made in singleplay, but does not replace one of those options.

There is no multiplayer in your singleplayer, so you can stop with the whining.

Did you bother to read? Your multiplayer performance affects your singleplayer campaign. I don't want that. Ever. Except for in Dark Souls, but that's something completely different.

And get off your high horse, PLEASE!
3814  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 11, 2011, 04:21:17 PM
After mindlessly trying to kill the Capra Demon over and over and over again yesterday, I gave it another shot today straight after work, before dinner. Beat him on the first try. High on my success, I immediately went down to confront Havel the Rock, and beat him on my third try. All in about 30-40 minutes. I'm on a roll! smile I beat the Capra Demon at level 18 and Havel at level 19, for reference.
3815  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: October 11, 2011, 09:24:26 AM
Meh indeed. Don't put your multiplayer into my singleplayer. The only effect this stuff will have on my gameplay experience is to make me feel as if I have to compensate in SP since I won't play MP.
3816  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 08:33:59 PM

Quote from: hepcat on October 10, 2011, 08:30:06 PM

Quote from: TiLT on October 10, 2011, 08:28:10 PM

Quote from: Covenant on October 10, 2011, 08:13:52 PM

You know what else I love?  A niche title has 8 pages of discussion, while the mainstream Rage (which came out the same day) has like 2.  icon_biggrin

That's because the GT forums are niche. We don't represent mainstream in any way.

Maybe YOU don't, but I certainly do.

Brian: Please, please, please listen! I've got one or two things to say.
The Crowd: Tell us! Tell us both of them!
Brian: Look, you've got it all wrong! You don't NEED to follow ME, You don't NEED to follow ANYBODY! You've got to think for yourselves! You're ALL individuals!
The Crowd: Yes! We're all individuals!
Brian: You're all different!
The Crowd: Yes, we ARE all different!
Man in crowd: I'm not...
The Crowd: Sch!
3817  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 08:28:10 PM

Quote from: Covenant on October 10, 2011, 08:13:52 PM

You know what else I love?  A niche title has 8 pages of discussion, while the mainstream Rage (which came out the same day) has like 2.  icon_biggrin

That's because the GT forums are niche. We don't represent mainstream in any way.
3818  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 08:27:36 PM

Quote from: hepcat on October 10, 2011, 08:15:35 PM

I'm tempted to start over with a Hunter or Knight at this point.  I like the Pyromancer, I'm just curious as to how the others play.  I worry that I'm missing some incredible gaming experience by not playing one of the other classes.

In other words, I have yet another case of Alt-itis.  icon_frown

There's very little difference between the classes after the beginning levels. Your class choice merely decides how your character begins, but you can take any class in any direction you want with a little work. Your pyromancer could become a badass fighter with heavy armor, sword and shield if you want him to be.
3819  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 07:42:56 PM

Quote from: Roguetad on October 10, 2011, 07:36:50 PM

It's hard for me to explain well, but I don't feel like I'm playing a single player game when playing Dark Souls.  There's such a strong sense of community about the game starting with the soapstone messages, seeing player phantoms, and summoned coop and pvp, that it feels more like a mmo to me.  Also, because there is so little information from the developers, players come together online via wiki's and youtube to figure out how to move forward.

The "I did it!" and "Praise the sunshine!" messages are reminders to me that other players are feeling the same thing.  It's definitely a unique gaming experience.   

The "praise the sun!" messages have a deeper and way more important meaning in this game: (spoilerific material below)

Spoiler for Hiden:
From what I hear, praising the sun (as an emote) after you gain 50 Faith results in the heavens answering and letting you join a unique covenant.
3820  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 07:40:42 PM

Quote from: rittchard on October 10, 2011, 06:45:46 PM

Quote from: hepcat on October 10, 2011, 06:21:19 PM

Quote from: CeeKay on October 10, 2011, 06:12:55 PM

been trying to play this on and off all weekend, and every time I find myself being very bored by having to play safely.  I only died a few times, and one of those were thanks to the camera not playing nice with nearby walls, so it's not the difficulty that is getting to me, it's just me wanting more over the top action right now.

I owe my buddy a Yuengling for saving me 60 bucks.

Damn games makin' ya think and stuff.

It's interesting, as I was reading all the reviews and even while playing, I was really starting to buy into the notion of the "artistic vision" of the game.  The next day though as I was playing the D3 beta (see that thread), it occurred to me that there just has to be a better way.  I understand these games and the design philosophies are 180 degrees apart, and yet there's so much similar and from an eagle eye perspective, both games really appeal to me.  In 2 hours of Dark Souls, I managed to get from the starter spot to what I think might have been the first exit, was killed about 5 times, roamed the same location walking around in circles, killed the same skeletons over and over only to see my points (or whatever) taken away, tried to cast a simple heal spell again and again (thx for the tip btw lol, I had a feeling it was something like that).  In 2 hours of D3, I had traversed a dozen locations, explored dungeons, cathedrals, towns, cemetaries, killed tons of different creatures, fought multiple bosses, died a few times, tried out 6 different spells and different combinations, scrapped tons of gear, crafted new gear, etc etc.

Now I'm sure people will argue these are completely different games, and yes I understand that.  Still, are they really that different?  My first time through with a different class I died repeatedly, and like DS I needed to adjust to get further - but the game is paced so that setbacks still allow you to feel a constant sense of progression.  I think that Dark Souls could have been so much more if it had just lightened up a bit, or made itself just a bit more accessible.  I think of D3 and wonder how it would be received if Blizz decided their vision was to make it a punishing, sadistic experience.  Because they very easily could have - as I mentioned, there are certainly some tough mobs and bosses, and some classes are not as equipped to deal with them as others.  It would be trivial to make the enemies tougher, add in some more traps and the game could be equally punishing every step of the way, but what exactly does that accomplish?  Does slowing the pace to a crawl and alienating a significant amount of gamers really make for a better game?

See, it's this kind of thinking that caused the travesty called Dragon Age 2 after the old-school glory that was Dragon Age Origins. Some games need to be different because that's their strength. If the Souls games became more accessible, they'd most likely become quite mediocre. If you don't see why this is the case, then you're probably not the target audience in the first place, and the developers are fine with that. They're deliberately aiming for a niche among gamers.
3821  Non-Gaming / Hardware / Software Hell / Re: CPUs - From AMD to Intel i-7s, is there a big gaming performance gap? on: October 10, 2011, 09:18:50 AM

Quote from: TheAtomicKid on October 10, 2011, 07:27:42 AM

PS: Make sure you have enough memory. Nothing slows down a system more than not having enough ram. (forcing the OS to continually swap out)... combine that with a slow hard drive, or a very fragmented hard drive, or both, and you have the typical computer after it has been in a home for a while. 4 gigs is generally 'enough', 6 gigs is about as much as most people would normally see usage of, and 8 gigs is more than most people need, on average. Specific usage will vary.

I feel obscene with my 12 GB at home and 16 GB at work. slywink
3822  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 07:29:04 AM
I don't feel bad "cheesing" fights in this game. Dark Souls is inherently unfair, so I use every opportunity I have to be unfair right back at it.
3823  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 10, 2011, 04:51:12 AM

Quote from: Hotfreak on October 10, 2011, 01:30:10 AM

Quote from: Roguetad on October 10, 2011, 12:25:50 AM

Quote from: TiLT on October 09, 2011, 05:32:19 PM

Quote from: Roguetad on October 09, 2011, 05:12:14 PM

Quote from: Hotfreak on October 08, 2011, 05:11:45 PM

Quote from: jersoc on October 07, 2011, 10:16:16 AM

Man the drake sword is so bad ass. I'm like 1-3 shotting things now.
Totally agree.  I changed the way I was building to be able to wield it.  Not sorry I spent the time.
Regarding how to get the drake sword: 
Spoiler for Hiden:
Can I get the drake sword by shooting the red dragon in the tail until it leaves?  Is that how you both got it?
 

Yes you can. I got it that way. Took me 17-18 standard arrows, but it might be different depending on your stats.
Thanks...just got it.  Except it took me about 50 arrows lol.  I had the minimum dex required to use the shortbow...and my aim wasn't great.  Now I need to pump up some strength to use it.

There's another way to do this that I found easier:
Spoiler for Hiden:
Instead of shooting the tail, walk down to the entrance to the room with the 3 rats in it.  Stand on the far end of that ledge and look back up at the bridge.  You are much closer and can shoot the dragon in the head from there.  Gives the Drake sword just like the other method.

Creatures with tails do not drop their tail item unless you specifically attack that body part. If you experienced anything different, you've probably run across a bug. Shooting something in the head is not the way to go if you want a tail item, and this particular enemy will take hundreds of arrows to kill with headshots, from what I hear.
3824  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Impressions, Mods and all that good stuff! on: October 09, 2011, 08:41:03 PM
About the Wild Hunt storyline:

Spoiler for Hiden:
They're just laying the framework for future games. We'll dive deeper into the mystery of Yennefer and the Wild Hunt in the next game. Look at it as a major, overarching storyline in the series, something you discover along the way as you complete your more immediate objectives.

It's the same with the political aspect of the story. The pieces are being moved around on the board, but no truly decisive moves have been made yet. You end up in a situation where the maneuvering done by the bad guys mostly succeeds, but they don't get to enjoy the spoils. The war isn't over, and neither is the role of Foltest's children. Considering Foltest's last words to them, I think the developers are planning something big. This was the guy who sired Princess Adda, after all.
3825  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 09, 2011, 05:32:19 PM

Quote from: Roguetad on October 09, 2011, 05:12:14 PM

Quote from: Hotfreak on October 08, 2011, 05:11:45 PM

Quote from: jersoc on October 07, 2011, 10:16:16 AM

Man the drake sword is so bad ass. I'm like 1-3 shotting things now.
Totally agree.  I changed the way I was building to be able to wield it.  Not sorry I spent the time.
Regarding how to get the drake sword: 
Spoiler for Hiden:
Can I get the drake sword by shooting the red dragon in the tail until it leaves?  Is that how you both got it?
 

Yes you can. I got it that way. Took me 17-18 standard arrows, but it might be different depending on your stats.

As for invasions, don't grow complacent. People from the right (wrong?) covenant can invade you without causing a message to appear. Doesn't that make you feel safe? slywink

The ghosts you guys are talking about come in two types from what I can tell: Phantoms of people close to you on the network, where you can watch them run around and do stuff for a short while, and phantoms of people at a bonfire. The latter appear almost physical, which can cause a bit of a scare if you're not prepared for them. You still can't interact, but it serves as a reminder that other players are where you are, struggling with the same things.

Also, I just beat the Bell Tower Gargoyle with my warrior! Woo!
3826  Non-Gaming / Political / Religious Nonsense / Re: Australian Jesus on: October 09, 2011, 02:20:16 PM

Quote from: Razgon on October 07, 2011, 07:56:33 AM

Would be fun if he really *was* jesus.

I mean, imagine having to be jesus in our time? Lockup in mental institutions and police surveillance would be the least of his problems.

I don't think we are ready for it.

I think the whole "miracle" thing would solve that problem. And if Jesus can't do miracles, then what the fuck are Christians waiting for his second coming for?  icon_razz
3827  Gaming / Console / PC Gaming / Re: Fable 3 to the PC! on: October 09, 2011, 07:12:00 AM
It's an enjoyable game, but it's nothing truly special. It's very much like Fable 2, with a lot of freedom removed from the player.
3828  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 08, 2011, 06:01:33 PM

Quote from: Doopri on October 08, 2011, 05:28:52 PM

was i the only monster able to swing that thing like a champ as soon as a "found" it?

also query:  these "large lost souls" and "lost soul of a soldier" items (i think thats basically what theyre called) - do i just use them and get a bunch of souls or do they serve some purpose that should cause me to horde them?  feel free to spoiler the response if you think itll ruin something for someone!

If it's like Demon's Souls, their entire purpose is to serve as a safe source of souls, since you don't lose them when you die. I save them for when using them would mean being able to buy an advance I otherwise wouldn't be able to afford, and only when I'm next to a bonfire.
3829  Gaming / Console / PC Gaming / Re: [360 Review] Rage on: October 08, 2011, 08:08:08 AM

Quote from: Roman on October 08, 2011, 04:54:02 AM

Okay i just played about an hour or so. The texture popping issue on my end is there i can confirm. However it is no where near as bad as the videos that i have seen.
If i pay really close attention AND move super quickly I can see instances. But as I said above it is nowhere near as bad as I have seen nor read about.

I did some experimentation on my PC too, for comparison. If I quickly turn 180 degrees back and forth, the pop-in will eventually rear its head... for about a fraction of a second. The first few turns have no anomalies. Since this isn't a kind of move you'll do during regular play, I never see any issues while actually playing the game.
3830  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 08, 2011, 08:05:34 AM

Quote from: Ascendent on October 08, 2011, 06:19:03 AM

How are you guys doing for souls? I'm always always broke, I just had 15,000 and spent them before I lost them, was like fuck it time to level up.

I'm aiming to always stay as close to 0 souls as possible when I leave a bonfire. Anything else is just asking to lose them.
3831  Gaming / Console / PC Gaming / Re: Dead Island on: October 08, 2011, 07:51:55 AM
They've fixed the patch now, it seems. The game runs again.
3832  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 09:58:30 PM

Quote from: Qantaga on October 07, 2011, 09:48:09 PM

I can't wait. Just about 7 hours and I'll finally be able to return to Boletaria.
   
One question (I've intentionally avoided previews to explore the game on my own): Are there still world tendencies, or has that been replaced by the humanity aspects?

There's no Boletaria (this isn't Demon's Souls) and no world tendencies.
3833  Gaming / Console / PC Gaming / Re: Rage on: October 07, 2011, 09:13:15 PM

Quote from: leo8877 on October 07, 2011, 09:09:02 PM

Quote from: TiLT on October 07, 2011, 09:04:56 PM

This game suffers from one of my gaming pet-peeves: Hand-animated characters. Why are people still doing this? It's one of the things that ruins the Halo experience for me, and now Rage pulls me right out of the immersion with the same thing. They should have used motion capture for the people you talk to, as their movements now are cartoonish at best. Not as bad as the Halo games, but still pretty bad.

Is that why their hand movements stand out so much to me?

Very likely. Their animations are very, very exaggerated and unnatural, quickly and precisely moving between poses at a rate far faster than a normal human being would do unless on a caffeine trip. It's not just their hands either, though they stick out the most. You can see it on their heads and their general postures.
3834  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 09:11:09 PM

Quote from: Doopri on October 07, 2011, 09:07:07 PM

ive only kindled the first fire and in that area (and beyond if i dont use them!) i have 10.  at the second bonfire (which i havent kindled) i get 5 when i rest.

I just checked the Dark Souls wiki, and it appears you are correct. I could have sworn I read the 4/5 values just a few days ago. Oh well.

Don't forget that kindling a bonfire is supposed to affect nearby players on the network too, so if you're lucky you might end up benefiting from the effect without spending humanity... Unless they changed that as well.
3835  Gaming / Console / PC Gaming / Re: Rage on: October 07, 2011, 09:04:56 PM
This game suffers from one of my gaming pet-peeves: Hand-animated characters. Why are people still doing this? It's one of the things that ruins the Halo experience for me, and now Rage pulls me right out of the immersion with the same thing. They should have used motion capture for the people you talk to, as their movements now are cartoonish at best. Not as bad as the Halo games, but still pretty bad.
3836  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 08:55:21 PM

Quote from: Doopri on October 07, 2011, 08:51:30 PM

oh and kathode one more thing about humanity - if youre human, you can go to a bonfire and spend one more humanity to "kindle" that bonfire - which gives you 10 estus flasks for that area.  and like tilt says a lot is "guessing" so who knows if it does more (i know if someone near in the network kindles i sometimes get a bonus flask in my game!)

10? I haven't played the game much yet, but my understanding was that you'd get 4 flasks normally, and 5 with a kindled bonfire. Perhaps I just misunderstood, or they changed things? 10 flasks sounds like a lot though.
3837  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 08:48:26 PM
Humanity is a mechanism that isn't completely understood by the player base yet, as far as I know. When human, some of your abilities may or may not be subtly enhanced. You gain +20% increased chance of finding loot for the first point of humanity, and this chance increases further with more points (although at a less dramatic rate). Some parts of the game may require you to be human (or hollowed) to find secrets. You can only gain assistance from other players when human, but this has a more ominous side to it as well: Being human leaves you open to invasions by other players. You're not really supposed to become human after every death from what I understand, but this depends on how you prefer to play the game. If you feel being human is worth it, then by all means go for it. You're going to run through your humanity quickly that way though.
3838  Gaming / Console / PC Gaming / Re: Dead Island on: October 07, 2011, 07:29:41 PM
Heads up: The game was just patched on Steam. Here's the changelog:

Quote
- Fixed an issue where the game would actually start up. The game now crashes as intended upon launch.

In other words, turn off autoupdate until they fix this, or you won't be able to play the game.
3839  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 07, 2011, 07:21:04 PM

Quote from: Covenant on October 07, 2011, 07:10:11 PM

Anyone can do anything as long as you have the stats for it.  The starting class simply determines your starting level and stats.

And your starting equipment.
3840  Gaming / Console / PC Gaming / Re: [360 Review] Rage on: October 07, 2011, 06:53:25 PM

Quote from: USMC Kato on October 07, 2011, 06:44:34 PM

Have the game fully installed and it runs great. Multiplayer is actually pretty fun (car combat) but took a while to fill a lobby.

While I'm very impressed with the engine and tech that runs Rage, I am excited and hopeful that they license out their engine for franchises. Imagine Fallout 4 that looks like Rage  drool

No licensing would be needed. Bethesda owns id Software. smile
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