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3761  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: October 07, 2011, 01:57:29 PM
IIRC, I ducked behind a pillar until he stopped his first burst of shooting, turned around and picked up an explosive cannister and tossed it at him. Tossed another one. Ran into the room to your far right when you begin the battle and took a breather. Picked up an explosive something-or-another which I can't recall the details of right now and tossed at him. I believe I either tossed another object or was about to when the fight ended. I didn't use any of my equipment and none of my augs. My first reaction was surprise that it turned out to be so easy.
3762  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: October 07, 2011, 01:26:27 PM

Quote from: MonkeyFinger on October 07, 2011, 01:10:53 PM

Quote from: CeeKay on September 26, 2011, 06:41:12 PM

the DLC is supposed to have a better boss fight, since it is being done in house and not being outsourced.

Quote
nstead they were outsourced to little known studio Grip Entertainment.

Deus Ex's boss battles drew criticism for their frustrating difficulty spikes. They also focused on action gameplay when much of the game encouraged the player to use stealth skills.

In a video posted online, below, Grip boss Paul Kruszewski admitted creating the boss battles was a tough job - and that he didn't know much about the Deus Ex world before the project began.

seriously, WTF?

I know this is old and beat to death, but bejeebus... whomever decided that Deus Ex needed boss battles - especially outsourced ones - needs to be shot. I get very little play time lately and had been making great progress through the story in little chunks... until I hit the first boss. Gak. I supposedly know all of the things I should be doing but for whatever reason I haven't been able to make it past him yet. It seems you've got to do the whole grenade/exploding barrel/lather/rinse/repeat thing perfectly or you die. So... I've died, more times than I'd care to admit. I step away from the game for a couple of days, come back fresh and then die, die, die, die, quit. Farg.

All I have are EMP grenades, can I get past him with those?

I got through that battle without using any of my own equipment (on the second or third try I think, on Normal difficulty), so you can get past him without the EMP grenades, and you don't need to do things perfectly.
3763  Non-Gaming / Political / Religious Nonsense / Re: Australian Jesus on: October 07, 2011, 07:04:45 AM

Quote from: Ralph-Wiggum on October 06, 2011, 01:22:15 AM

Quote from: TiLT on October 05, 2011, 05:00:02 PM

Why doesn't anyone ever try to discredit these kinds of people by asking them what their real name is? If they say Jesus, you've just proven that they're full of shit. The name Jesus is the result of translations through multiple languages throughout the times. Hell, the letter J didn't even exist at the time! The real name was closer to something like Ieshua.

In the beginning of that clip (or maybe another about him), they say his name is Joshua ben Joseph which was likely Jesus' real name. He has answered all your doubts - he must really be Jesus!

I'm sold! Where do I sign up?
3764  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Impressions, Mods and all that good stuff! on: October 06, 2011, 09:29:22 PM

Quote from: Blackadar on October 06, 2011, 06:38:13 PM

In life, there are many times when you make decisions with less-than-perfect knowledge.  In gaming, however, I think it's often counterproductive as it lessens the emotional impact of any consequences from those decisions.  I think in gaming, making the consequences clear creates more of an emotional impact to those decisions.

I strongly disagree. Both Witcher games surprised me at various occasions with dramatic consequences to actions I didn't think were important at the time. Every time this happened I was shocked at my inability to see the faults in my decisions, as well as saddened if innocents had to suffer because of them. Then I was left sitting with a giant grin because the game challenged me with situations and decisions that felt real, instead of making it feel like a game show with three doors you have to choose between. Dragon Age gives you interesting moral dilemmas at times, but once you've made your decision you know what its consequences are going to be and you can forget about it. In the Witcher games, you'll constantly worry (in a good way) about the possible future ramifications of your actions. Dragon Age 2 took it even further in the wrong direction by making the big decisions give you feedback very quickly, while Bioware proudly proclaimed this as a great new "feature".
3765  Gaming / Console / PC Gaming / Re: Neverwinter on: October 06, 2011, 04:59:18 AM
So they decided to get rid of the stuff that established a link to the old Neverwinter Nights games? Good for them. But not for me. I'm out unless they do something seriously impressive in the future.
3766  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Impressions, Mods and all that good stuff! on: October 05, 2011, 08:41:47 PM

Quote from: Arkon on October 05, 2011, 08:08:59 PM

I really wish I could get in to the Witcher games, I own both 1 and 2, but the gameplay is a huge turnoff for me.  The twitch based combat ends up just frustrating me to no end, and to be honest I personally have never understood why people find the story to be so engaging, it just has never gotten it's hooks into me.  I stopped playing Witcher 2 somewhere in the town in the swamps.

The story is so engaging because it's bleak and complex. It reminds people of great fantasy like A Song of Ice and Fire because of the way the world isn't just black and white (and neither are the characters) and because of the heavy political focus. For people looking for swords & sorcery fantasy, it's going to be a turnoff. For those of us who like our fantasy a little darker and a bit more mature, with plots that go beyond "defeat the evil villain" and which actually make you think, The Witcher is brilliant.

Bioware attempt to play at the same strings with their Dragon Age games, but they don't come close. They are still caught up in black & white world building, even if they try to make things edgier through more complex NPCs. The Witcher games are the only CRPGs I can think of that offer this kind of depth in story these days.
3767  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 06:50:27 PM

Quote from: jztemple2 on October 05, 2011, 06:40:49 PM

Quote from: TiLT on October 05, 2011, 04:58:03 AM

For the record, I think that everyone should play this on the highest difficulty level. Crysis has the best implementation of difficulty I've seen in a modern game. It makes you very vulnerable, forcing you to be more careful and use every advantage you can get. More importantly, the North Koreans no longer speak English, but instead speak actual Korean. No more listening in on their conversations to know what they're about to do.

For the folks with mad skilz this is fine, but for those of us who are on the AARP's speed dial, Normal difficulty seems quite challenging enough. However, since the difficulty can be adjusted at any time, I will try Delta Difficulty <gulp>. Mind you, I would think that the same techo-wizards who can make a nano-suit should be able to make a gizmo that can translate Korean to English on the fly, but maybe they had company mandated sexual harassment training that day and never got around to it.  Meantime, how do I say in Korean "Don't shoot, I'm a friend! I love Margaret Cho!"?

It's not that Delta makes things harder, it's more about making it more interesting. If you want to run into a group of enemies, guns blazing, Delta is going to be tough. If you're going to sneak however, Delta will really make you feel the tension and will make you use cover, armor and cloaking for all it's worth.
3768  Non-Gaming / Political / Religious Nonsense / Re: Australian Jesus on: October 05, 2011, 05:12:56 PM

Quote from: CeeKay on October 05, 2011, 05:07:39 PM

I thought it was Hey-Zeus.

I like your theory better.  icon_lol
3769  Non-Gaming / Political / Religious Nonsense / Re: Australian Jesus on: October 05, 2011, 05:00:02 PM
Why doesn't anyone ever try to discredit these kinds of people by asking them what their real name is? If they say Jesus, you've just proven that they're full of shit. The name Jesus is the result of translations through multiple languages throughout the times. Hell, the letter J didn't even exist at the time! The real name was closer to something like Ieshua.
3770  Gaming / Console / PC Gaming / Re: [360/PS3] Console version of Crysis is now available for purchase and download! on: October 05, 2011, 04:58:03 AM
For the record, I think that everyone should play this on the highest difficulty level. Crysis has the best implementation of difficulty I've seen in a modern game. It makes you very vulnerable, forcing you to be more careful and use every advantage you can get. More importantly, the North Koreans no longer speak English, but instead speak actual Korean. No more listening in on their conversations to know what they're about to do. There's tons of other things the difficulty setting tweaks, but it's not done in the typical "let's make everything into a bullet-sponge!" fashion that every other game adds lazily. I've played through Crysis twice, and both times at this level. I wouldn't ever want to play the game on anything less.
3771  Non-Gaming / Off-Topic / Re: Transformers: Dark of the Moon - Please use Spoiler tags on: October 04, 2011, 06:22:44 AM

Quote from: CeeKay on October 04, 2011, 01:08:22 AM

after missing it in the theater I finally got around to seeing this after my blu ray copy arrived from Amazon.  awesome movie as always, even if the human parts did bog it down at the beginning.  can't wait to see what the second trilogy brings  thumbsup

It's out in the US already? The Blu-ray doesn't appear over here until the 28th of November or so. I just don't understand why they can't get their asses in order and synchronize these releases more properly in this Internet age.
3772  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: October 03, 2011, 06:57:41 PM
Looks like the verdict is coming in. According to GameRankings, the current average ranking is 89.69% after 8 reviews (PS3 version), while Metacritic has it at 89 with 14 reviews (also PS3).

A couple of standouts from Metacritic:

GameSpot: "Dark Souls is an extraordinary role-playing game that transports you to an awesome and menacing world you may never forget." - 95/100
Joystiq: "The cycle of Dark Souls is essentially the same: Hours of diligent, often frustrating work followed by a surprising, often spectacular payoff." - 90/100
Edge Magazine: "Dark Souls beckons the masochistic with its chilly indifference. If you steel your nerves and persevere, the loot you'll uncover is an adventure so exquisitely morose and far-ranging that it will tug at your mind insistently during the hours you spend apart." - 90/100
Gamereactor Sweden: "Hard is hard. Though greatly satisfying at times, Dark Souls consists of many hours of pure frustration." - 70/100
3773  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/3) on: October 03, 2011, 08:27:18 AM
Preordered Dark Souls for the PS3. Will most likely also get Rage on the PC.

Why is Resident Evil: Darkside Chronicles listed for release this week? That game came out ages ago.
3774  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: October 02, 2011, 07:11:10 PM

Quote from: CeeKay on October 02, 2011, 05:59:22 PM

apparently they will be announcing a 'killer new feature' around October 25th.

My money is on "aerodynamic gameplay". slywink
3775  Gaming / Console / PC Gaming / Re: A Game of Thrones: Genesis on: October 02, 2011, 07:40:18 AM

Quote from: Razgon on October 01, 2011, 10:58:40 PM

Aye, but the gameplay doesn't resemble this at all - or does it? I've only seen pictures of it sometime ago but could have sworn it was a battle focused game :-)

Only in the sense that you can take over areas with military units. There's more than one reason why people most often compare the A Game of Thrones boardgame with Diplomacy.
3776  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Impressions, Mods and all that good stuff! on: September 30, 2011, 09:54:11 PM
I just played through a large chunk of the prologue in the newly added Dark mode. It was awesome, especially since I have a new graphics card that lets me enjoy the game at almost max detail. smile The combat is definitely challenging at this difficulty level, but I feel as if I have almost full control. It's been long enough since I played the game last that I don't remember exactly how it was before, but I certainly struggled way more with the prologue the first time through (at normal difficulty) than I did this time in Dark mode. I even took a chance at a difficult and optional battle that I talked my way out of in my original playthrough. Got it on the second attempt, after a battle that lasted about 5 minutes and which required me to use several of my abilities in clever and well-timed ways. Health drops very quickly if enemies manage to connect with their attacks, so dodging is as important as ever. I was able to do instant-kills by stunning enemies with Aard already, something I never managed to do the last time I played. I noticed that I'm wearing different equipment this time than what I did before. It's probably part of one of the DLC packages that is now included.
3777  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Dark Souls Co-Op group Xbox 360 on: September 30, 2011, 07:23:00 PM

Quote from: Ascendent on September 30, 2011, 07:07:08 PM

Yowch here I was hoping for co-op well I think I'll be scrapping that cleric idea I had, probably go with something more offensive maybe a pyromancer and play a pure magic build

Clerics are a bit more of a selfish class in Demon's Souls than in regular RPGs. Being able to heal yourself is a godsend. I expect Dark Souls to be no different.
3778  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings - Impressions, Mods and all that good stuff! on: September 30, 2011, 05:54:43 PM
I dunno, my 2.0-download on Steam was a little over a GB in size. Your game got corrupted somehow, but it's unlikely to be Steam's fault.
3779  Gaming / Console / PC Gaming / Re: Dead Island on: September 30, 2011, 05:52:35 PM

Quote from: Fuzzballx on September 30, 2011, 05:36:19 PM

I was astounded at how it kept going....this is seriously....a GREAT OLD STYLE story driven action rpg romp the likes of which has been very scarce in pc gaming until now with this is an Deus Ex.  And make no mistake, Dead Island got a lot more gameplay than Deux Ex 2.

Now, now! Let's not go all crazy! Tongue Dead Island isn't in the Deus Ex genre. To qualify, dialogue has to be a very central part of the game, with multiple solutions to most, if not all, quests. AFAIK, there has only been two games like that outside of the Deus Ex games themselves: Vampire the Masquerade Bloodlines and Alpha Protocol.
3780  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Dark Souls Co-Op group Xbox 360 on: September 30, 2011, 01:10:31 PM

Quote from: Ascendent on September 29, 2011, 03:09:50 PM

Wonder why they wouldn't want to make it easy for people in your friends list to get hooked up, odd.

It's because of the isolation. You're supposed to feel alone against insurmountable odds, and even the help you do get from other players is fleeting and impersonal.
3781  Non-Gaming / Off-Topic / Re: Amazon Kindle: Kindle Fire, Touch and Keyboard unveiled! on: September 29, 2011, 11:19:47 AM
Screw eye fatigue! When I spent a week sunbathing in the tropics this summer, my e-ink Kindle was a godsend. An LCD tablet would have been completely useless in the bright sunlight. It's also more relaxing when the screen has a brightness that matches the environment, whether I'm outside in the sun or in my dark bedroom with only a small reading light. An e-ink screen also simply looks better for text in the first place because it doesn't display pixels in the regular sense the way an LCD screen does and looks just as good from any viewing angle.
3782  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Dark Souls Co-Op group Xbox 360 on: September 29, 2011, 04:41:25 AM
Is it even possible to arrange coop in this game? I don't think Demon's Souls let you control these things, or even talk to the other players directly.
3783  Non-Gaming / Off-Topic / Re: Amazon Kindle: Kindle Fire, Touch and Keyboard unveiled! on: September 28, 2011, 06:26:30 PM

Quote from: Soulchilde on September 28, 2011, 05:29:12 PM

thinking I might jump on the Fire to upgrade my Kindle 3G ...

pre-ordered... now to decide what I will do with my old Kindle 3G.  They current 139.99 version...

I wouldn't say the Fire is an "upgrade" to the Kindle 3G. It's more like a completely different product with some function overlap. Your old Kindle 3G will still be much, much better for actual reading, while the Fire will have functionality beyond that. I'd keep the old one and use both if I were inclined to get the Fire (which I'm not).
3784  Non-Gaming / Off-Topic / Re: Amazon Kindle: Kindle Fire, Touch and Keyboard unveiled! on: September 28, 2011, 03:58:49 PM
Doesn't look like any of these offer anything that will make me want to consider replacing my Kindle 3 3G. The touch screen would just annoy me (looks like you have to reach further to click the screen than the good old edge buttons) and I'd miss the old keyboard in any of these editions. The tablet defeats the whole purpose of e-books in my opinion, so I'm not even going to consider that one.
3785  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: September 28, 2011, 10:08:26 AM

Quote from: Razgon on September 28, 2011, 08:22:28 AM

Shamelessly stolen from QT3

You could have saved yourself some trouble and stolen them from this very thread instead. slywink
3786  Gaming / Console / PC Gaming / Re: [360/PS3] Dark Souls on: September 28, 2011, 10:06:28 AM
One issue with having a difficulty level in Dark Souls is that the multiplayer is always on and that other players can invade your game. How do you integrate that with difficulties? Disable multiplayer altogether on lower difficulties? Then you'd be left with a shell of a game.
3787  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 26, 2011, 07:33:53 PM

Quote from: hepcat on September 26, 2011, 06:13:53 PM

- Better inventory system (i can't count how many times I tried to activate something in my inventory only to realize I had picked up something else by accident afterwards.).

This goes way beyond the inventory and affects every part of their GUI (it's particularly bad during hacking, when you'll end up accidentally using your limited hacking resources because of it). It's especially interesting to me since I struggled with the same kind of design issue when I designed a GUI for a game a few years ago. The issue comes from how GUI hit detection is done. The normal way to handle it is to only do hit detection when the mouse moves (because the routine is relatively expensive in terms of CPU cycles). The problem arises when the GUI itself moves and the mouse doesn't. When this happens, the interface doesn't know what you've highlighted and gets confused, often leaving the highlight on the last GUI element that you interacted with. You'd think it was an easy fix: Just make sure hit detection is done once every frame. However, that leads to a bunch of different potential problems that can be hard to track down. I know I myself considered that solution and eventually ditched it because having the bug was better than the alternative.
3788  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 25, 2011, 10:25:06 AM
Playing Deus Ex: Human Revolution made me want to replay the original Deus Ex, so I gave it a try. Despite the clunky and sometimes outright broken game mechanics, I eventually got through the whole thing in far less time than the prequel. HR took about 35-36 hours. The original took me 24. Despite that, it felt like it was absolutely stuffed with filler material.

The non-lethal way to play the original is completely broken. The only weapon that produces any kind of reliable non-lethal result is the prod, and that one was very limited ammo. The second most useful such weapon is the baton, but its results are unpredictable. Hitting someone in the back of the head sometimes works and sometimes doesn't. I often had to reload several times before it actually did what I wanted it to against each enemy. The crossbow... I don't even know what they were thinking when they designed this one. It's completely useless, at least with tranquilizer darts. When you hit an enemy, he's instantly aware of you and will either start shooting at you or run for an alarm. The tranquilizer itself takes ages to do anything useful. Attempting a non-lethal takedown with this weapon means you'll have half the enemies on the map shooting at you in moments. I eventually ended up going all-out lethal as the game encouraged this approach on every turn, from the abundance of lethal weapons and ammo to the way they give you an absolutely overpowered sword as part of the main plot. Once I got that sword, I barely used anything else. It killed most enemies in one or two hits, and was so fast that I could clear rooms of enemies with them barely hitting me. This might be different on the higher difficulty levels.

The game's villain would make a Bond villain blush. While he's cool in a way, his tendency to over-explain his plot to the protagonist while bragging about how he can't be stopped (despite the evidence to the contrary) makes him feel quite silly. I was just waiting for him to pull off the evil overlord laugh by the end and do a Dr Evil pose.

Dialogue was hit and miss. It felt a bit clinical most of the time, and had a tendency to get very disjointed. It was like each side in a discussion was talking about completely different things. A character would ask a question, and the other character would answer with something completely unrelated. This happened all the time and made some conversations hard to follow and made the NCPs less believable. The voiceovers were better than expected, with some obvious stinkers along the way and some very bad attempts at dialect.

Despite the way the game clumsily pushes you towards a specific playstyle (in a different way from how the prequel pushes you towards the stealth playstyle), I found myself completely absorbed in the whole thing. I'm not really sure why the game works as well as it does, but it just does. It's been quite a while since the last (and only) time I finished the game, so I had forgotten a lot of it, which meant that there was a lot of stuff that still felt fresh to me.

Now onto the sequel. Yes, I know the game mechanics were screwed up there and that the levels are far too small, but from what I hear the concepts of choice and story are very much alive and kicking in it. I never played it before, so I guess it's about time I gave it a shot. It's been in my Steam list for ages anyway.
3789  Gaming / Console / PC Gaming / Re: Batman: Arkham City on: September 23, 2011, 09:10:25 PM
Delay aside, the game is now sitting in my owned game list in Steam and teasing me. I received a brand new Geforce card today, and they're running a promo where you get a free Steam copy of Arkham City with the purchase. Looking forward to playing it, even if I have to wait an extra 14 days or so.
3790  Gaming / Console / PC Gaming / Re: X-Com Returns to the PC, drops the dash and becomes XCOM on: September 23, 2011, 04:52:11 AM

Quote from: Blackjack on September 22, 2011, 07:44:30 PM

To some extent, I'm at peace. It's no different than X-COM Interceptor, X-COM Enforcer

It's true, and look at how fondly we talk about them when they come up in discussions... or how fondly we would talk about them if anyone felt they were important enough to waste time discussing in the first place. slywink
3791  Gaming / Console / PC Gaming / Re: Diablo III on: September 23, 2011, 04:47:24 AM

Quote from: Purge on September 23, 2011, 12:48:32 AM

Ultima 7 was isometric in its presentation. Zaxxon also was isometric.

Third-person overhead camera gets bulky to use in normal dialog.

I call it overhead view. Simple and catchy. smile
3792  Gaming / Console / PC Gaming / Re: Diablo III on: September 22, 2011, 09:05:56 PM

Quote from: Harkonis on September 22, 2011, 08:42:32 PM

Quote from: TiLT on September 22, 2011, 07:03:16 PM

Quote from: Harkonis on September 22, 2011, 06:02:34 PM

Quote from: TiLT on September 22, 2011, 05:51:54 PM

I see it's time for me to weep bitter tears over the abuse of the word "isometric" again.  crybaby

slywink


This is where it comes from in regards to video games:

Isometric Projection - a method for the visual representation of three-dimensional objects in two dimensions

Sure, I know what video gamers think it means, and why they think it means exactly that. It still doesn't mean I need to sit here and accept it.  icon_razz

that wasn't a 'what video gamers think it means' definition though, that was an actual dictionary definition which I then explained why it's somewhat accurate with regards to the video game usage.  The original isometric games were indeed 2d representations of a 3d object, no? slywink

Oh all right, you bastards are forcing me to be technical! You're loving this, aren't you? Tongue

Your description of the isometric perspective is just that: A description. Not a definition. Most games seen from a vaguely 3D-ish angle in the good old days were actually true isometric games, and since that word was used a lot about the games, people started thinking it was a generic description for a particular viewing angle. It's not.

For something to be isometric, it needs to follow certain rules. I could quite Wikipedia and make this sound very math-heavy, but instead I'll make it relatively simple: Isometric projection must contain no perspective (in other words, stuff at the top of the screen must be exactly like stuff at the bottom of the screen in terms of distance from the camera), and the scale along each axis on a 3D coordinate system must be exactly equal (which means that 1 foot up is exactly the same length in pixels on the screen as 1 foot to the left, for example). The angle between each axis must be exactly 120 degrees. A cube placed on the floor in an isometric view would, if color and lighting was equal on all sides, appear to be a perfect hexagonal 2D shape.

I recommend the Wikipedia article about the concept. It's really quite helpful. smile

Btw: Your "definition" would also describe EVERY 3D game we've ever seen, since all of them project 3D data to a 2D screen. So there!
3793  Gaming / Console / PC Gaming / Re: Diablo III on: September 22, 2011, 07:03:16 PM

Quote from: Harkonis on September 22, 2011, 06:02:34 PM

Quote from: TiLT on September 22, 2011, 05:51:54 PM

I see it's time for me to weep bitter tears over the abuse of the word "isometric" again.  crybaby

slywink


This is where it comes from in regards to video games:

Isometric Projection - a method for the visual representation of three-dimensional objects in two dimensions

Sure, I know what video gamers think it means, and why they think it means exactly that. It still doesn't mean I need to sit here and accept it.  icon_razz
3794  Gaming / Console / PC Gaming / Re: Diablo III on: September 22, 2011, 05:51:54 PM
I see it's time for me to weep bitter tears over the abuse of the word "isometric" again.  crybaby

slywink
3795  Gaming / Console / PC Gaming / Re: Wasted on Steam (calculates your Steam stats) on: September 21, 2011, 08:06:23 AM
  • Has logged 1024.9 hours of playtime that's 42 days, 16 hours, and 54 minutes worth
  • Has spent the most time playing Dragon Age: Origins, which accounts for 10.0% of their playtime
  • Has played 58 games, while 87 remain untouched frown you can also view unplayed and played games
  • Owns 145 games for a total worth of $1711.30 (at the games' current prices)
  • Their overall account cost per hour of gametime of the games list below is $1.67

These stats are wonky though, but that's thanks to Steam which often seems to be wrong about time spent in games, particularly when the games don't close properly. I'm pretty sure the actual playtime should be larger than the number above.
3796  Non-Gaming / Off-Topic / Re: [Movie] The Thing Prequel on: September 20, 2011, 03:45:50 PM

Quote from: raydude on September 20, 2011, 03:19:20 PM

Quote from: Rhinohelix on September 20, 2011, 03:14:30 AM

Wow, I am generally not concerned about spoilers at all but that trailer was *filled* with them.

I wonder if its because they know people who have seen The Thing know the Norwegian camp folks all die? Then again, what about those who haven't seen the original The Thing?

Technically, we don't know this for sure. They never counted dead people (would have been hard anyway with most of them consumed), and there wasn't a roster at the camp that I heard about. Some people from the camp may have left for elsewhere, or may have been temporarily away while the Americans visited their camp (or maybe they hid, fearing that the Americans were also infected).
3797  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/19) on: September 19, 2011, 05:29:48 PM

Quote from: ibdoomed on September 19, 2011, 01:26:22 PM

Quote from: TiLT on September 19, 2011, 08:35:14 AM

Many quality titles this week, but I'm still not going to buy any of them. I'll probably get Gears of War 3 at some point in the future, but I'm not exactly tripping with anticipation.

That's sarcasm right? I'm still learning.

Not really. The absurdly hyper-macho style of the Gears of War games isn't really my thing. I've played the first two and enjoyed them enough to play the third as well, but they are definitely bargain bin games for me.
3798  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/19) on: September 19, 2011, 08:35:14 AM
Many quality titles this week, but I'm still not going to buy any of them. I'll probably get Gears of War 3 at some point in the future, but I'm not exactly tripping with anticipation.
3799  Gaming / Console / PC Gaming / Re: Dead Island on: September 19, 2011, 06:50:48 AM

Quote from: Destructor on September 19, 2011, 06:32:24 AM

Turn your fists into the ultimate weapon?

Speaking of fists.... Fist of the Dead Star!!!  icon_lol
3800  Gaming / Console / PC Gaming / Re: Deus Ex: Human Revolution - Impressions and stuff! [Official Review too!] on: September 18, 2011, 11:54:47 AM

Quote from: Arclight on September 18, 2011, 11:14:58 AM

Quote from: jersoc on September 18, 2011, 08:11:07 AM

Quote from: Arclight on September 17, 2011, 08:37:22 PM

Really? Its that annoying to you guys? .............I could care less. I don't get influenced to buy stuff that I don't want. So its just letters on the screen to me. As long as it doesn't effect my gaming experience...........They can run ads for Kardashion Fashions Online for all I care...(not that I know about it, honest)

because I already bought the product. if they wants ads make it free to pay. more to the point, they got my money already and it shows they are justified when they are not. it's fucking shady as fuck. why are you guys defending a multi-million dollar company like they are the second coming of jesus or something? this is why the industry is going to shit because people just roll over and take it in the ass. and this is why i will continue speaking how it is and calling shit, shit.

would you enjoy it during the middle of a blu ray an ad just randomly pops on your screen? because this is exactly what is happening with games now, apparently.

ps: it's i couldn't care less. pet peeve i see all the time, ugh.

ps: Its what I want it to be, I could care less. Is that ok with you big fella? its my pet peeve when know it all's insert the F word to make themselves sound like they know what they're talking about. So back in your cage tiger and watch your manners son.

Since you insist... Couldn't care less. (thanks, Dictionary.com!) Pay particular attention to this part: 

Quote
15.  Couldn't care less,  a phrase used to express indifference, is sometimes heard as could care less,  which ought to mean the opposite but is intended to be synonymous with the former phrase. Both versions are common mainly in informal speech.

In other words, you're using the opposite definition of what you're intending to say and acting as if it's us who are mistaken about it. Then again, it's a common enough error to make that even a dictionary points it out, so you're not alone in using the wrong expression.

With that settled, let's get back to the actual topic, which is Deus Ex.
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