http://gamingtrend.com
February 25, 2017, 12:42:36 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 93 94 [95] 96 97 ... 186
3761  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 18, 2012, 01:16:57 PM

Quote from: Gratch on July 18, 2012, 01:02:41 PM

-  What level were you guys when you finished Act I?  I've finished nearly all of the main quests at level 33 (except the one where you have to deliver a wakestone to someone...can't figure out where to go on that one and there's no map marker), so the only thing left are the "Kill X number of monster Y" quests.  I'm debating whether I want to hunt around for a few of those and build up my recently-switched-to-Mystic Knight's vocation level, or just advance to the next act.  Is there a big difficulty jump between acts, or is it MOTS?

What is this "Act 1" that you're talking about? I don't recall the game ever dividing itself into such parts. There are only two places in the entire game where you need to carefully consider finishing your current quests: When you head off to actually kill the dragon, and the final confrontation itself. If the game ever tells you to finish your quests before those two situations, it only means you'll lose any quests you may not have done, but which were given to you by the person who's warning you. In other words, all your kill quests will remain.
3762  Non-Gaming / Off-Topic / Re: Smoke without smoking on: July 17, 2012, 08:29:39 PM
It's probably lupus.
3763  Non-Gaming / Off-Topic / Re: Blade Runner - Final Cut on: July 17, 2012, 01:26:45 PM

Quote from: Gratch on July 17, 2012, 01:07:47 PM

I apparently saw the non-narrated version because my God it was dull (and made little sense).  

What the heck is this? How can people understand other movies but fail to understand Blade Runner? It's a really straightforward movie with a complex theme (which you frankly don't have to understand to see what's going on), nothing else. The movie was never made for narration. Harrison Ford was forced to shoehorn in narration (which he tried to sabotage by doing a deliberately crappy performance, allegedly), and they even tacked on a happy ending which ruined the entire movie's theme.

Do we really want to be the lowest common denominator?
3764  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 17, 2012, 12:37:49 PM
The patch is now live. Here are the final patch notes:

Update Notes 1.0.2

MISSIONS

Sharing Side missions should now work even when the character receiving the new mission already has one or two Side missions.
New achievements are available for 500, 1000 and 5000 completed missions.
London
London Underground (Templar): Fixed an issue that would sometimes cause the mission to suddenly pause itself.
Fixed the timing of the audio on Zamira's cinematic.
Into Darkness (Templar) - Co-op Parking Garage: "Investigate the lower levels" now triggers with better timing.
Seoul
Added an extra check towards the mission goals to support instances where the player finds themselves back in the Dojang instead of in Seoul.
The Blue Mountain
The Benevolent Conspiracies
Pausing the mission during Tier 2 should no longer prevent the players from completing the mission. Furthermore, the items used during the mission can still be picked up during the Tier they are used in by grabbing them from the correct soldier corpse.
Pausing the mission will no longer remove the Checkmate beacon from the player's inventory. For those who already lost their Checkmate beacon, on Tier 5 you can pick it up again from the dead soldier's bag.
The Blue Harvester will now drop his loot.
Reduced the spawn rate of Familiars during the final tier of 'The Breakfast Cult.'
Off the Menu: Fixed an issue that would sometimes leave Bloodfang (Tier 3) stuck in his lair.
Further changes have been made through the various camps of Blue Mountain to make sure the mob density is reasonable, that you can run through the camp while avoiding some of the combat and that when you fight mobs it's harder to accidentally pull adds that should not be pulled. The zones addressed were:
Southern Beach
Skull Island Draugs
Mansion's Surroundings
Blue Ridge Mine Entrance
Haunted Forest
Abandoned Building (asylum)
Northern Ak'Ab camp
Western Beach
Orochi Camp Zombies
Pumpkin Patches
The Scorched Desert
A Shadow Over Egypt: The health of the summoned mini golems has been lowered.
City of the Sun God
Warrior Spirit of Hemitneter during "Blood and Fire" should now have more hitpoints and dps.
The mission "Heavy Metals" should now correctly get sorted under "City of the Sun God" for completed missions in the Mission Journal.
Black Sun, Red Sand
Killing the Black Pharaoh and dying at the exact same time now allows players to complete the mission.
Corrected an issue with Akhenaten's Death Awaits ability.
Blood and Fire: Fixed an issue with the Hemitneter's Clasp that would prevent players from restarting the mission during tier 1.
The Dark Places: The filth attacks from the Soul Corruptor should no longer persist after leaving the Ravine of the Champion.
Kingsmouth
The Hunger : Fixed an issue (this time for good) where the Voracious Wendigo could become stuck at 50% health and immune, but kept attacking.
Corpse Clingers now summon a zombie when casting 'Scent of Blood'.
The Savage Coast
The Black House: Carrie Killian's ashes should now respawn correctly.
Carnival of Souls: the item „Winter's Monocle“ received at the end of the mission can now be removed from the inventory.
Theme Park Tycoon
The sound of the Octotron no longer persists after completing tier 2.
Dying during the Angry Clown encounter should no longer make the clown immortal.
Winter's Plans can no longer be deleted from inventory.
The Shadowy Forest
The Architect encounter has been tweaked a bit to make it slightly less difficult.
Tenebrae should no longer be using placeholder abilities.
The Cellar Door: this is again a solo instance, as intended.
The Scorched Desert
High Cost of Dying: Corrupted Water Guardian is now easier to kill.
Nathifa is now less difficult to kill.
Caahs the Soul Spawn now has a spawn animation.
The Big Terrible Picture
Both the flames and crystals puzzles should now reset correctly.
The crystals for Tier 3 can now be interacted with correctly.
Between a Rock and a Hard Place: Tier 2 can now be completed correctly.

DUNGEONS

Nightmare minibosses will again drop epic items. The chance for an epic Glyph kit is unchanged.
All items dropped by minibosses are now Bind on Pickup.
If you log out inside a dungeon, your character will now still be inside that dungeon instance when you log back in.
Polaris (Nightmare):
Ur-Things now disappear before the Ur-Draug's Veil phase is lifted.
The Slaughterhouse
Based on player feedback, various effects throughout the dungeon have been improved.
Fixed an issue with hate on the Aleksei-Chetyre adds.
The Ankh
Melothat's debuffs will end when he dies.
Checkpoints in Hell Raised and Hell Eternal should now function correctly for players joining these dungeons while they are in progress.
Hell Raised - Recursia
Triggerthings have had their hitpoints reduced by 20%. Elite and Nightmare Triggerthings are unchanged.
Phase 3 will now trigger at lower health. Elite and Nightmare modes are unchanged, and will continue to trigger at the previous (higher) values.
It is no longer possible to avoid the Triggerthing spell Biomeltdown by pressing close to the fight entrance.
Recursia should now successfully cast Anima Eruption at any target in the fight, regardless of range.
Hell Raised - Machine Tyrant
The Machine Tyrant should now hit his targets more consistently.
The Anima Vortex for removing the Machine Tyrant's Anima Overcharge should no longer permanently disappear when waiting to begin the encounter.
The Darkness War
The Mayan Battle Mage's loot will now always spawn on the ground.
Fixed an issue where The Bloodhound could replicate himself.

GUI

Gear manager builds can now be updated without having to first delete the previous build.
Need/Greed windows no longer disappear if you resurrect to a point where you should still be allowed to loot the items.
Fixed an issue that caused custom chat tabs to lose subscription to some chat channels on zoning.
Sprint buff indications have been updated so you can now see which sprint upgrade you are using.

LORE

Lore piece 5 in Agartha has been made easier to find and access.
'And Did Those Feed in Ancient Time' no longer unlocks when completing only 'Chariots of Fire'.

CRAFTING

Nightwatch Glyph crafting kits are now Bind on Pickup.

COMBAT

'Volatile Current' should no longer randomly stop working.
Casting 'Crimson Theatre' should no longer break the Ascendant encounter (Hell 2) and the Halina encounter (The Facility).

NPCS

Cassandra King now looks younger and more attractive!
Villagers around Transylvania will reply more responsively to clicks for random chat phrases.

CLOTHING/ITEMS

Claimed clothing will now show the same name in the Dressing Room as in the Item shop.
A correct grey variant of 'Patterned Cargo Pants' is now available.
The 'Male Dawn Leathers' clothing item will now correctly appear in the players Dressing Room instead of the inventory.
The Warrior deck outfit is no longer causing characters to look bald.
'Cutoff harness' clothing will no longer cause invisible arms if worn with a 'Sports bra'.
'Purple Quickened Anima' can now be bought at Rank 8 as intended.
Fixed an issue where certain items could not be bought at faction vendors when levelling up several faction ranks at once.
Hair should no longer clip through baseball caps and other headwear.

BANK/MAIL

Fixed error on dragging items between different pages in the bank.
You can no longer walk away from the bankers while the delete confirmation window is onscreen.
The right click menu on bank now has a subtle background.
Pressing ESC now closes the delete mail dialog.
When deleting an item from the cabal bank, the dialog message now correctly references the cabal bank instead of the inventory.
You can now press ENTER to confirm the delete mail action when the window is up.
The unread mail icon now is cleared when all mail is read.
Fixed an issue where it was not possible to use up/down arrows after deleting cash in a mail.
Compose Mail is now the top window when clicking the compose window button.
Clicking on an unread mail will now highlight it.
The 'Take all attachments' button now greys out when taking items.
The sort function for attachments and dates are now working.
Sorting mail now ignores lowercase/uppercase.
The Expand Size Limit button now greys out and can no longer be used when you upgrade your bank to the maximum size.
The "To:" field on mail now includes an option to send to a friend or cabal member on your friends list.
You can now only send 6 attachments on your mail.
The "to" field is now limited to 40 characters.
The message when trying to send a character bound item by mail has been clarified. It will now say „Item can't be sent by mail. It must be in your storage and cannot be bound to your character.“
You are now presented with a sound along with a "you've got mail" message. The sound and message are displayed once per received mail.
The mail notification icon now quickly blinks 5 times when new mail is received.
You will now receive a message explaining to wait if you try to send several messages in a too short amount of time.

SOUND

Some missing German audio files have been added.
Some missing sounds have been added to Transylvania
Some missing sounds have been added to the laboratory location in Amity House

GENERAL

The speed and animation for walking backwards has been slightly increased.
Fixed an issue where some anima wells in dungeons were not being discovered properly.
User preferences/settings should now be saved correctly and remain, also when connecting to the game from different computers.
Fixed an issue where auto run was being interrupted randomly.
Fixed an issue where your screen would become dark after resurrecting in The Blue Mountain.
Fix some collision issues in Fusang.
The Secret World now has new desktop icons.
Character nicknames can no longer end with a '-'.
3765  Non-Gaming / Off-Topic / Re: Blade Runner - Final Cut on: July 17, 2012, 11:53:29 AM

Quote from: theohall on July 17, 2012, 10:21:09 AM

The non-narrated Director's Cut is so bland, why would I ever want to watch that again?  It is like a darn sleeping pill.

Give me the Decker narrated version every time, so I am not watching ships fly around to buildings with zero explanation over and over and over again.

The book sure as hell is not as boring as the Director's Cut.

The mind boggles.  retard
3766  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 17, 2012, 09:52:10 AM
If the last patch is anything to go by, the patch notes above only partly reflect what we're actually getting. The real patch notes should be out in an hour or two. This patch hits right when I need it the most. I've just started questing in Blue Mountain, and it seems they've put a bit of effort into nerfing that zone.

I have to say, the Savage Coast and Blue Mountain haven't been anywhere near as fun as Kingsmouth Town. In particular, there seems to be a severe lack of anything but kill quests in these zones (the July Issue should improve this by adding more investigation quests). There's the rare sabotage quest, but apart from that these zones have been pretty limited in variety. I've seen only one investigation quest in these two zones so far, which is way too little considering that these kinds of quests separate TSW from other MMOs.
3767  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 16, 2012, 10:55:11 AM

Quote from: metallicorphan on July 16, 2012, 09:15:57 AM

Quote from: TiLT on July 16, 2012, 08:57:22 AM

Quote from: Ralph-Wiggum on July 15, 2012, 08:33:16 PM

Quote from: Gratch on July 15, 2012, 06:56:42 PM

2.  So I clear the keep of any monsters and leave it staffed by an entire battalion of knights...but I still can't rest there?  WTF?!   icon_confused

If you follow the road south from the Shadow Keep side entrance, you'll find a rest camp a short distance away.

There's a side entrance?



I'm thinking he means the Ancient Quarry western entrance,and then if you follow the road south from that location you get to the camp,the road south from the Front entrance of The Shadow Fort you come across the healing spring(and a Drake and a shitload of Goblins)

That was the only thing that made sense, but I was starting to wonder if there was some kind of door inside the quarry that led directly to the Shadow Fort, allowing you to avoid the army of goblins outside.
3768  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 16, 2012, 08:57:22 AM

Quote from: Ralph-Wiggum on July 15, 2012, 08:33:16 PM

Quote from: Gratch on July 15, 2012, 06:56:42 PM

2.  So I clear the keep of any monsters and leave it staffed by an entire battalion of knights...but I still can't rest there?  WTF?!   icon_confused

If you follow the road south from the Shadow Keep side entrance, you'll find a rest camp a short distance away.

There's a side entrance?
3769  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 15, 2012, 09:16:34 PM

Quote from: Roguetad on July 15, 2012, 09:04:29 PM

I don't know how people figure out the mixing part of that quest.  If there was a clue on how to mix things I missed it.  I used the ingame browser and followed a guide for that part.  That's a recommended "Skip Quest" from me.

The mixing was the only straightforward part of the quest. You start off the quest by reading a book, and it tells you in a very clear way how to mix the potion. You can refer to the recipe whenever you want from the quest log. So that part of the quest didn't frustrate me much, but the rest of it did.

Quote from: Thry on July 15, 2012, 09:11:43 PM

With all the effort they put in to voice acting in this game I think it is COMPLETELY INTENTIONAL that your character is mute.  I get it.  Does anyone else?

They could have just gone the Mass Effect route and had one voice for male characters and one voice for female. It would have made things so much more natural and better flowing. Wasted opportunity.

3770  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 15, 2012, 07:51:05 PM
Wow, I just finished an amazingly shitty mission. Whoever made that one must have had a seriously bad day at work. It's called Breakfast of Champignons and has you running across half the Savage Coast picking plants and mushrooms. With the exception of one of the mushroom types, any time you pick up something it will cause a major debuff on you. Attacking anything while it's still going on is a bad idea, so you just have to sit and wait while it goes away (which takes up to a minute. Great fun when you've got about 15-20 to pick up). Oh, and in one of the areas picking up these things will make some pretty dangerous enemies group up on you. Once they do, you'll be lucky to get away alive even if you consume potions.

Then when you've done this, you go to a specific spot to mix a potion using these ingredients. The problem is that you share the equipment with every other player currently doing the quest. The best thing is to just stand in line while other players finish (yay, fun!).

After that, your vision goes oversaturated, making it nearly impossible to see anything, especially in forests. Then the game tells you to run into a forest and destroy a pod that is about to hatch. You've got just a few minutes or you'll fail. Have fun running through the forest without being able to see where you're going or what you're running into. The best part is when you attack the pod and half a dozen enemies gang up on you and kill you for no reason at all. I had to die and quickly finish off the pod upon respawning.

Then, just to rub it all in, you're stuck in this fucked up mode of vision for several minutes even after the quest is done. Heading off on other missions at that point is suicidal, so you'll just have to stand around and wait again.

What the fuck were they thinking when they made this quest? I went from enjoying myself to being completely pissed off while trying to deal with this crap.
3771  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 15, 2012, 10:06:55 AM

Quote from: Gratch on July 15, 2012, 02:34:13 AM

Thanks Rogue & Tilt.  So is there a way to check personality before summoning them?

Sadly no, at least not that I know of. Just pick a few pawns you think look good and summon them to the rift, then hold a job interview (ie. check their stats in person) with each and every one of them until you find the perfect one. Most of the time I ended up with pawns that were almost what I was looking for, but once in a rare while I'd find a pawn that was absolutely flawless in every way. Those were my cherished companions, and I kept hoping that the owner would keep leveling them up to keep pace with myself.

Get used to hiring pawns several levels above your own, btw. It's very tiring to have to go through the hiring process every time you return to town simply because you're now higher level than your pawns.
3772  Non-Gaming / Off-Topic / Re: [Movie] Next Bond Movie - Skyfall! on: July 14, 2012, 11:57:28 PM

Quote from: rshetts2 on July 14, 2012, 07:38:45 PM

I like the latest Bond incarnations as well but I do miss the fun factor.  It seems like theyve sucked the fun right out of the series, which is why I can see the comparisons to Bourne.  Now Im not talking campy fun like they went for in the Moore years but in most Bonds, Bond actually enjoyed being a spy and lived the lifestyle to its fullest.  Now with Craig, not so much.  I enjoy them for what they are but they just are not fun anymore.  I guess dark and real is the new fun. 

Keep in mind that they're portraying Bond at the beginning of his career, when he's still inexperienced and uncertain of himself. His personality is more destructive at this point, and he's capable of being hurt by women. It's easy to imagine that he'll become more suave as his experience grows.
3773  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 14, 2012, 11:50:21 PM

Quote from: CeeKay on July 14, 2012, 10:46:30 PM

and finished.  I swear, when I play new game + I'm going to grab wakestone shards whenever I see them, and that poor boy is just going to have to stay dead  icon_lol

From what I've heard, it should be possible to find a collection of items in The Everfall that, when carried around, result in monsters outside the area gaining the same drop rates for wakestones as the ones inside.
3774  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 14, 2012, 11:10:59 AM
I'm documenting by video some of the missions I go through in the game, both to show to people who haven't played the game, and to remind myself of the things I've done. Here are the ones I have so far: (spoilers obviously, if you're sensitive to this kind of stuff in an MMO. Not massive spoilers, just minor ones)

For a Fistful of Zombies - Previously posted in this thread. This is the first mission you get in the game that isn't a story mission.

Into Darkness - The first faction mission you get as Illuminati. Shows off TSW's lighting engine, which is miles ahead of other MMOs.

Dead in the Water (Polaris) - The first 5-man dungeon. Took us 36 minutes (which included waiting for an AFK player. Probably would have taken us 30 otherwise). Its design is a bit different from other MMOs in that there are almost no trash mobs, the dungeon is short, and that there's almost only bosses to fight. There's also cutscenes.

All of the above videos are available in HD (720p) format.
3775  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 13, 2012, 09:07:19 PM

Quote from: Thry on July 13, 2012, 08:48:43 PM

Quote from: TiLT on July 13, 2012, 06:40:57 PM

Quote from: Roguetad on July 13, 2012, 06:24:44 PM

The dialogue is actually very good most of the time, which really surprised me.  Some of the villian dialogue is really well written and voiced.  I'm only through Blue Mountain, but so far the dialogue is already much better than SWTOR.  Kind of like comparing a good movie to an ok tv sitcom.  It could be I just appreciate more what they're trying with the narratives in TSW.  They seem better written, more clever.    

The problem with the dialogue is that it's overly verbose, and that nobody talks the way people do in this game. Not once have I come across dialogue that has sounded even remotely realistic, well acted though it may be. Every single sentence anyone says sounds like it's been written down, rehearsed, re-written and rehearsed again for weeks. It also doesn't help that you don't ever talk yourself. It's like dialogue from Buffy, except with much more cheese and much less humor, which essentially takes it from great to bad in a heartbeat.

You mean nobody talks like its the apocalypse in real life? Tongue

Real life. That's what they used to call it. People went about their ordinary lives, doing ordinary things. That was real life. And in their moments of mental escape from that life they dreamed of monsters, magic, superheroes, and the clashing thereof. Yet now people live in a time when monsters are everywhere, magic is a hobby like any other, and superheroes are... ordinary. All the while they dream of a return to normalcy, to the ordinary life they once took for granted. What does that tell us? I can tell you what it doesn't; elucidate on the reasons why I currently converse with you as if I were picked out of a bad Shakespeare fanfic.

The above is more or less how my posts on this forum would have looked if I were an NPC in The Secret World. If you thought the above was cool, please wait while I administer a slap to your face.

I guess with nobody around, all the NPCs can do is to stand there and rehearse their speeches all day long. That's why your character can't get a word in sideways. The NPCs are just so eager to spout their overly poetic and carefully phrased speeches that they forget the player is even there!
3776  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 13, 2012, 06:40:57 PM

Quote from: Roguetad on July 13, 2012, 06:24:44 PM

The dialogue is actually very good most of the time, which really surprised me.  Some of the villian dialogue is really well written and voiced.  I'm only through Blue Mountain, but so far the dialogue is already much better than SWTOR.  Kind of like comparing a good movie to an ok tv sitcom.  It could be I just appreciate more what they're trying with the narratives in TSW.  They seem better written, more clever.    

The problem with the dialogue is that it's overly verbose, and that nobody talks the way people do in this game. Not once have I come across dialogue that has sounded even remotely realistic, well acted though it may be. Every single sentence anyone says sounds like it's been written down, rehearsed, re-written and rehearsed again for weeks. It also doesn't help that you don't ever talk yourself. It's like dialogue from Buffy, except with much more cheese and much less humor, which essentially takes it from great to bad in a heartbeat.
3777  Gaming / Console / PC Gaming / Re: The Ouya on: July 13, 2012, 01:39:57 PM

Quote from: Bullwinkle on July 13, 2012, 01:29:29 PM

If it doesn't, it won't be a spectacular failure.

Not a spectacular failure? The most funded project on Kickstarter ever, and its inevitable failure isn't spectacular? You've really raised the bar high.

This thing irks me for a multitude of reasons, not least that people are blindly buying into a vague, unfinished console with an not only unrealistic, but frankly impossible timeline, with no announced games (they even lie about Minecraft to compensate). When this project fails, it'll make people more jaded towards crowd funding and will make it harder for better projects to succeed.
3778  Gaming / Console / PC Gaming / Re: The Ouya on: July 13, 2012, 09:26:13 AM
PA Report chimes in. That article should be a splash of cold water for anyone who thinks this console is going to succeed. You know what this thing reminds me of? The Gizmondo.

You know how we've been waiting for the first big Kickstarter fiasco that would seriously hurt people's enthusiasm for the concept of crowd funding? I'm going to go on the record here and state that the Ouya is going to be the big failure we've been waiting for.
3779  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 13, 2012, 09:09:01 AM
Do we have an Illuminati cabal on this board?
3780  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 13, 2012, 09:06:58 AM

Quote from: Gratch on July 12, 2012, 09:56:50 PM

3.  I'm playing a pure melee character.  Is Fighter or Warrior better?  Not sure I quite understand the difference...

None of the vocations are upgrades from others. They all have a different focus. The fighter is a balanced melee combatant with sword and shield. The warrior sacrifices defense (ie. the shield) in order to use heavier two-handed weapons. Your choice depends on your playstyle.
3781  Gaming / Console / PC Gaming / Re: The Ouya on: July 13, 2012, 09:02:15 AM

Quote from: metallicorphan on July 13, 2012, 01:21:48 AM

Quote from: TiLT on July 12, 2012, 10:09:01 AM

This whole thing is irking me. I feel like a lot of the people pledging for this thing don't really know what they're paying for. This isn't going to be a competitor to the 360 and PS3. It'll be more like a tablet experience on the TV.

here you go TiLT
CVG

Quote
Ouya release survey for "most wanted" game ports

Skyrim,Need for Speed,Battlefield,Terraria,League of Legends,Super Meat Boy,FIFA,Final Fantasy,Mass Effect

Call of Duty,Assassin's Creed,Battletoads,Grand Theft Auto,Limbo,Minecraft,Torchlight,Fez

Timesplitter,Bastion,Dungeon Defenders

Although they do add this at the end

Quote
There's no guarantee the "winner" will be ported to the platform: the survey's purpose is simply to measure interest in the titles.

That just reinforces what I said: People have the entirely wrong expectations. I'm going to be very surprised if we see more than a handful of those games on the Ouya ever, and then most likely only the indie games. Not to mention that I seriously doubt the Ouya will be able to match the hardware and software necessary to even run some of those games properly.

As for the he/she thing, I didn't even look at the name and made a quick assumption. Does that say more about me or about the games industry? slywink
3782  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 12, 2012, 10:02:53 PM

Quote from: Gratch on July 12, 2012, 09:56:50 PM

2.  I'm currently level 18.  Doing the Everfall bumped me up about 4 levels, so it was time to swap out pawns (Strider at 12 and Fighter at 13).  When I started looking for a new Strider, I noticed that the one I have has ridiculous stats for her level.  Her strength (at level 12) is 473 with primary and 561 with secondary, which is at least double any other Strider I looked at in the Level 18-20 range.  It looks like she got some crazy good equipment from somewhere, which is bumping her through the roof.  However, her HP is pretty low due to her level and she doesn't have as many skills as some of the others.  So is it better to hang onto one with really good stats & resistances, or am I better off grabbing a new one who is only half as strong but has a better skills set and more HP?

I think this is a matter of taste. For me, when selecting a pawn I looked for the following things, in this particular order:

1) Vocation
2) Skills (they are the quickest way to tell if the player knows what he's doing)
3) Personality (the wrong personality can turn even the best of pawns into a useless waste of space)
4) Equipment. I didn't go into great detail, but the equipment should be of a reasonable quality and should be enhanced.

Stats were never part of the equation, though they could be a quick and dirty way to confirm that the equipment was good enough.
3783  Gaming / Console / PC Gaming / Re: [PC/iOS] Ultima Forever: Quest of the Avatar on: July 12, 2012, 08:15:03 PM
I felt a great disturbance in the Force, as if millions of Ultima fans suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
3784  Gaming / Console / PC Gaming / Re: The Ouya on: July 12, 2012, 10:09:01 AM
Quote
"Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us," said founder and CEO Julie Uhrman

What the hell is he talking about? Consoles aren't dead or even dying!

This whole thing is irking me. I feel like a lot of the people pledging for this thing don't really know what they're paying for. This isn't going to be a competitor to the 360 and PS3. It'll be more like a tablet experience on the TV.
3785  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 12, 2012, 06:52:56 AM

Quote from: Gratch on July 11, 2012, 08:56:19 PM

Which of you crazy kids are playing this on PS3?  Need to know who to add to my friends list so I can use your pawns.  smile

I'm on PS3 (TiLT42).
3786  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 11, 2012, 10:32:11 PM

Quote from: ericb on July 11, 2012, 09:06:28 PM

Any buddy or trial keys out for this yet?  I wasn't impressed with combat or the animation in the open beta but I've heard it's been greatly improved since then.  Wouldn't mind trying it out.

There should be a buddy key with each copy of the game. My Youtube video above should demonstrate how the combat looks right now if you're impatient. smile
3787  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 11, 2012, 01:34:44 PM

Quote from: Ralph-Wiggum on July 11, 2012, 01:14:10 PM

Getting Wakestones from the Everfall is easy enough. It seemed that I would wind up with at least three or four from every dungeon (both found in chests and from killing bosses).

There are PLENTY of wakestones down there. Every boss in that dungeon drops 2-3 wakestones and usually a couple of shards as well. Chests have a 50% chance or so to contain a wakestone. Even common monsters in that particular dungeon have a reasonable chance of dropping them. All it takes is about 5-6 boss fights, and you're done. Or one fight against the Ur-Dragon, if you can defeat it.
3788  Gaming / Console / PC Gaming / Re: The Ouya on: July 10, 2012, 10:03:40 PM
A console that indie developers will love, established publishers will ignore, and which is likely to die a slow death in a small niche of the market? What could possibly go wrong?
3789  Non-Gaming / Off-Topic / Re: Good luck tomorrow, Pete on: July 10, 2012, 07:27:57 AM
3790  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 10, 2012, 07:21:29 AM

Quote from: EngineNo9 on July 09, 2012, 10:35:15 PM

I never even got to fight the Ur Dragon...when I first got there it showed me the cinematic camera shot of it coming down and I died nearly right away and when I came back was gone and never came back.  I'm guessing somebody else killed it, but it was a pretty anti-climactic moment for me.

That encounter is designed so that you have to rest at an inn between each fight, regardless of whether you win or lose.
3791  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 09, 2012, 09:59:52 PM
AFAIK you can fight the Ur-Dragon at any time during NG+ by finding a portkey on the beach of the starting city.
3792  Non-Gaming / Off-Topic / Re: Good luck tomorrow, Pete on: July 09, 2012, 05:02:29 PM
3793  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 09, 2012, 01:50:15 PM
I made a short video which shows the first main mission (not story mission) for the Illuminati in this game. It illustrates how even a "standard" MMO quest becomes different in The Secret World.
3794  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/09) on: July 09, 2012, 08:13:10 AM
Nothing, but I did get both Endless Space and The Secret World this weekend, so I'm plenty busy for my summer vacation. smile
3795  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 08, 2012, 06:27:30 AM

Quote from: Gratch on July 08, 2012, 03:08:54 AM

1.  Hired pawns do not level up as you use them, correct?  I'm guessing you just hire new, more powerful ones when they become less useful.  Also, is there protocol on sending them back with gifts? 

They are frozen in time when you hire them. If the owner is an active player, you can often find a better version of the same pawn by dismissing and rehiring it. Be prepared to look for new pawns every few levels unless you're using higher-level pawns from your friends list. Don't worry about gifts unless you're feeling charitable.

Quote
2.  Am I supposed to be finding better gear in the wild?  I'm level 11 and the only gear I've seen so far has been the slightly better stuff the shop in the starting town sold.  I havent hit the next big town though...I assume there will be another shop there.

The vast majority of your gear will be obtained from shops, which improve their stock as you progress through the main quest and do certain side quests. You do occasionally find equipment in chests, and that stuff can be more powerful than what you've currently got available in shops.

Quote
4.  Should I be keeping all the random crap I find on monsters (I.e. fur, claws, etc) for crafting?

Most definitely yes! If you leave some of that stuff, you're going to regret it later. Have one of your pawns carry it for you if you're a vocation with little capacity, then put it in storage at the first opportunity. This stuff can be used directly from storage.

Quote
1.  Where is this storage chest?

There isn't a storage chest, only storage. You can add stuff to it by talking to innkeepers and the guys who control the resting camps, and can retrieve stuff only from inns.

Quote
2.  How do I get the damn hired pawns from ninja looting all the good stuff?  Just came across a chest with a be shield and a ring, and the pawn grabbed it before I could.  Is there a way for me to get it back?

The pawns' tendency to ninja loot depends on their personality, so you might just want to get different pawns. :p Not that it matters much. You can access their inventory and take back these things at any time, and if they die their loot is sent directly to your storage anyway.
3796  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 07, 2012, 05:02:52 PM

Quote from: Ralph-Wiggum on July 07, 2012, 04:34:47 PM

So I just finished the quest that asked for 20 wakestones and the quest giver told me that once I turned them in, I might not return to the world. Is that a "you might not return for awhile like some other earlier quests said" or a "you're not ever going to return" sort of deal?

The latter. Handing in those wakestones will send you directly to the end-game and from there to NG+. You won't be coming back.
3797  Non-Gaming / Off-Topic / Re: We need fresh blood- dont we? on: July 05, 2012, 02:05:13 PM

Quote from: th'FOOL on July 05, 2012, 01:14:55 PM

Quote from: Mithridates on July 05, 2012, 12:10:27 PM

Quote from: th'FOOL on July 03, 2012, 04:30:50 PM

Quote from: Kagath on July 03, 2012, 03:18:09 PM

Quote from: th'FOOL on July 03, 2012, 02:09:31 PM

Interestingly, traffic to the front of the site has increased.   icon_cool
Sounds like you need to point them towards the forum more then.

Well, for years we tried pointing you guys to the front of the site to no avail...

That's because I come here to read the Forum and have zero interest in getting any news from GT.  I don't think I'm the only one who feels that way.

That's too bad. You see, this is a gaming news and reviews site with a forum, not the other way around. We love providing a place for everybody to hang out and talk, but our efforts are considerably more focused on the rest of the site. You should check it out sometime.

I think we all understand that. The unique thing with GT in this regard is that (parts of) the community existed long before the site itself, so some of us approach things differently. Tongue
3798  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 05, 2012, 12:55:29 PM

Quote from: Ralph-Wiggum on July 05, 2012, 12:14:26 PM

High Maelstrom has a sweet effect but man is it a pain in the ass, especially when cast indoors. It completely blocks being able to see what's going on; I just have to run away from the monster and wait for it to finish.

Yeah, there are definitely better spells. In the early game Bolide (and its upgrade) was my favorite spell as it could take out almost anything. In the late game I found High Gicel to be my most versatile and effective spell. It could kill almost anything instantly.
3799  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 05, 2012, 07:13:36 AM

Quote from: CeeKay on July 05, 2012, 06:58:21 AM

fought the drake again tonight and wow, High Maelstrom literally decimated the thing.  it went from mostly full health bubbles down to 1 health bubble and half a health bar with one casting, definitely made for a shorter fight. 

That's the thing with the Sorcerer. It takes a while to cast spells, and you are extremely vulnerable during casting, but once your spellcasting finishes and your spell hits, and as long as the enemy doesn't have massive resistance against whatever you're casting, the battle will be more or less over at once. Even the end-game bosses died in one or two castings for me, with just a few exceptions. High Maelstrom can even destroy the Ur-Dragon when it's down to its last two health bars or so, from what I've been told.
3800  Non-Gaming / Off-Topic / Re: We need fresh blood- dont we? on: July 04, 2012, 06:20:25 AM
I think many of you may be forgetting an important factor here: Since we're a tight-knit community, we're also much harder to fit into for someone on the outside. It happens to all small social circles. A lot of us know each other from more than 10 years ago, which I think is highly unusual for Internet communities. "Newbies" might feel that our community is impenetrable for them and thus give up before they've even tried.
Pages: 1 ... 93 94 [95] 96 97 ... 186
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 3.363 seconds with 21 queries. (Pretty URLs adds 0.158s, 1q)