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3761  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 31, 2012, 05:44:21 PM
Since you're sharing your character, here's mine. I guess he speaks for himself. smile

http://chronicle.thesecretworld.com/character/Al-Hazred
3762  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 31, 2012, 07:19:38 AM
It's patch day again, and this time we're getting the first real patch in the form of Issue #1: Unleashed.



It features a bunch of new investigation missions on Solomon Island (much needed, IMO) as well as one or two in Egypt and Transylvania. There's also the introduction of the Marketplace (ie. auction house) and two dungeons that have been upgraded to have a Nightmare mode for end-game play. There's supposedly a lot more to the patch as well, but I haven't seen any patch notes yet.

Looking forward to seeing this update in action. I might not log in tonight, but I'll give it a look sometime this week at least. smile
3763  Gaming / Portable Gaming & Apps / Re: [3DS] New Super Mario Bros. 2 on: July 31, 2012, 07:08:57 AM

Quote from: Eel Snave on July 23, 2012, 11:42:47 PM

Don't get me wrong, I love me some Super Mario World, but it turned out the way it did purely by accident.

Super Mario World ranks as one of my favorite games ever, and the best Mario game I've ever played by a wide margin. It's more than just the brilliant overworld design, but also the perfect controls (the newer Mario games all feel too sluggish and unresponsive to me after SMW's tight, responsive controls) and the obscure secrets (including an entire series of very difficult maps!) that require perseverance and a deep understanding of the game's mechanics.

This is coming from someone who never really got into consoles in the NES/SNES era, so very few of the console games from back then resonate much with me.
3764  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: July 31, 2012, 05:12:40 AM

Quote from: USMC Kato on July 31, 2012, 12:16:19 AM

Quote from: Lockdown on July 30, 2012, 11:30:16 PM

You know... short of Homeworld 3 being released (yeah, right), I'm not sure there is a game that could have me more excited than this.  I simply can not stand waiting for it's release.  October is going to be so, so awesome.

My very first soldier will be CK - and he will go down in flames gloriously.  I will of course AAR the whole thing for everyone to enjoy along with me.   Tongue

Be careful what you wish for. In past XCOM games, the one character that I expendable became the most badass. I kept sending him first in every fight and through every door but his damn luck kept him alive. Eventually he became the highest ranking XCOM member

I've had that happen multiple times. I'll give one of my newest recruits the name of someone I dislike and send him first into a crowded UFO. Against all odds, he'll survive and become a central part of my squad. I have a love/hate relationship with those characters.

CeeKay, just give me a rocket launcher and place me in the back! I promise not to ever go berserk. slywink
3765  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 30, 2012, 01:15:24 PM

Quote from: metallicorphan on July 30, 2012, 11:24:25 AM

Okay they have sold 1 million now(not shipped)
http://www.eurogamer.net/articles/2012-07-30-dragons-dogma-scales-reach-1-05-million-units

The game surprisingly struggled overseas(as in not Japan)

It's a very quirky game with little marketing muscle behind it. It's also got a decidedly Japanese style to it that can be hard for a lot of people to deal with (me included). Given all that, it's not hard to understand that it struggled.
3766  Non-Gaming / Off-Topic / Re: [movie] The Dark Knight Rises - Impressions start page 12 on: July 29, 2012, 02:34:47 PM

Quote from: Gratch on July 29, 2012, 01:07:23 PM

Side note:  Did anyone else think Bane sounded like Deckard Cain?  Kept expecting a "Stay a while and listen".  smile

I thought he sounded like the professor-dude from Hellboy 2.
3767  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 28, 2012, 03:42:18 PM

Quote from: The Grue on July 26, 2012, 10:53:28 PM

Quote from: ericb on July 26, 2012, 08:26:30 PM

I'm also in and playing almost every day.  Lots of people but I picked Leviathan which seems to be Dragon/Illuminati centered and of course I'm Templar.  Lots of fun but still not past Solomon Island yet.

That's the server I am on, but went Illuminati.

Luckily, server choice has little impact in this game. You can play and chat with any other player, regardless of server. If you group up, one of you will simply be asked if he wants to jump to the other player's dimension (ie. server), where he'll stay until he joins someone else or logs off. When he logs back in, he'll be back on his own server again.
3768  Gaming / Console / PC Gaming / Re: [PC] The Witcher 3: MP Possible? on: July 27, 2012, 03:42:29 PM

Quote from: USMC Kato on July 27, 2012, 02:40:45 PM

Quote from: Gratch on July 26, 2012, 08:44:09 PM

I'm confused...why does The Witcher need MP?    saywhat

Mass Effect MP is fantastic. Just because a game announces that it might have MP, it doesn't mean you have to play it.

Funny you should mention Mass Effect 3's multiplayer, because that's an example of intrusive MP. It forced itself into the SP and required you to grind MP matches in order to get access to the best endings. And if you happen to put away the game for a few months, but then want to watch the ending again? Sucks to be you, because now you have to start all over again at grinding MP to see your ending.

ME3's multiplayer is one of many reasons why Bioware is dead to me.
3769  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 26, 2012, 10:42:00 PM

Quote from: The Grue on July 26, 2012, 07:22:02 PM

Nobody likes this game, I guess?  I started playing recently and really love it.  The subject matter of the game is right up my alley and I find that even the "go kill that stuff" quests are more interesting than a typical MMO.  I'm in Savage Coast and even though there are less Investigation missions (my favorite type), I've still been enjoying the area.  I guess Blue Mountain is where things go bad, but we will see.

You can quickly skip to Egypt if Blue Mountain annoys you, then come back once you're a little bit more experienced. Not that you really get all that more powerful in this game, but every little bit helps.
3770  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: July 26, 2012, 11:47:47 AM

Quote from: metallicorphan on July 26, 2012, 11:23:07 AM

See Bolded Part
Quote
Casual observers will note that "The Hobbit"—which is still only one book, and not a particularly dense one at that—has already been split into two films, "An Unexpected Journey" and "There And Back Again." The idea all along was to ostensibly tell the complete story of "The Hobbit" in the first film, and then use the second film to fill in the gaps between that book and "The Fellowship of the Ring," tying up all the loose ends in the franchise. Has that plan changed? Will the story of "The Hobbit" be (unnecessarily) split into two, leaving this potential third film to bridge the narrative gap between trilogies?

Not sure when the hell this was that decided?,first i have heard of it anyway,i thought the two films were for the story of The Hobbit(split in two) with Appendix material to buff it all out etc

I believe the stuff you quoted was from very early on in development. We've known for a while that Smaug won't make an appearance in the first film, for example.
3771  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: July 26, 2012, 09:47:05 AM

Quote from: theohall on July 26, 2012, 12:48:37 AM

Even if they add all of the LotR appendices to the Hobbit, it is still nowhere near close to the length of the Fellowship of the Ring by itself.  And they now want to make three movies out of it??  Ridiculous.  It just means dragging out the beginning of the journey.  Dragging out the middle of the journey.  And cramming all the action into the end of the third.  Even as a two-movie set, they would still be dragging out the beginning half of the journey.  Unless, of course, they end the 2nd movie with Bilbo getting the Ring, while dragging out the entire 3rd movie.

To be fair, there's a lot more interesting stuff (for a movie) going on in The Hobbit than in The Fellowship of the Ring. It's my understanding that the first movie will cover the events leading up to the company arriving in Dale, which means it could actually feel pretty eventful. Also keep in mind that these new movies probably won't be anywhere near as long as the LOTR movies were (almost 4 hours each when expanded!). The second movie is probably going to cover both the siege of Dol Guldur and the Lonely Mountain, which means it should be packed as well.
3772  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: July 26, 2012, 12:27:00 AM

Quote from: metallicorphan on July 25, 2012, 07:29:24 PM

I hope this 'last minute' decision if it does happen,doesn't effect the overall quality of the movies

Well, let's face it: The Hobbit would fit into only one movie if they told the story from the book. Instead they are adding stuff from the LOTR appendices and expanding heavily upon it. Considering that the worst parts of the LOTR trilogy were the ones that were invented by the filmmakers and didn't come from the books, we should be worried.
3773  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 22, 2012, 09:01:08 AM

Quote from: Gratch on July 22, 2012, 04:02:47 AM

Well...shit.   Was doing the "Trials and Tribulations" quest tonight and
Spoiler for Hiden:
tracked down three affidavits of guilt, then found two of innocence, brought the witness back from the tower (innocent), and had 3 forged documents stating his innocence as well.  The tally should have been 6 innocent vs. 3 guilty.  Somehow, Fournival was still found guilty and locked away, which means I don't have access to his shop.   icon_evil  Trying to figure out how the hell that happened.  And since there's only one save slot, there's not much I can do about it.

Spoiler for Hiden:
If you handed in all of the documents, you did it wrong. You need to only provide the court with documents "proving" the guy's innocence if you want him freed. The amount of affidavits you had should have been plenty as long as you only did that. Don't worry though, there's always NG+. slywink
3774  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 19, 2012, 08:47:33 PM
The inclusion of Blue Mountain into this game was a bad idea. Kingsmouth rocked and had me enjoying myself the entire time. The Savage Coast was OK-ish. It had its moments, but I was starting to see the MMO through the seams. The Blue Mountain was horrible, and this was the point where the game started to feel like a typical MMO: Kill quest after kill quest after kill quest in areas where the mobs are standing at even distances from each other across the landscape for no apparent reason. The enemies there are the most annoying ones I've seen in the game too. If I never see another spectre, wendigo or Ak'ab again, it'll still be too soon. At this point I was getting a bit worried.

Then I got to Egypt and the old magic came straight back. Now I'm having plenty of fun again and can barely make myself step away from the game. It's like Blue Mountain was the first zone they made in the game, and Kingsmouth was the last. It actually wouldn't surprise me if that was the case. Blue Mountain feels clumsy, while Kingsmouth feels fresh and innovative.
3775  Non-Gaming / Off-Topic / Re: [movie] Resident Evil: Retribution on: July 18, 2012, 09:43:56 PM
I have to say, for all the crappy use of 3D in this series, the previous movie also had a very impressive 3D sequence where the characters were climbing through a dark cave with limited light. It felt so real that I almost imagined I could reach out and touch it.
3776  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 18, 2012, 04:55:57 PM

Quote from: Gratch on July 18, 2012, 02:57:52 PM

That's where I got the quest, but it's telling me I need to take a wakestone somewhere in order to revive his dead son.  When I select it, however, it doesn't give me any sort of map marker showing where that "somewhere" is.  I have a wakestone in my inventory, but have talked to the questgiver a couple times now and nothing has happened.  Hoping it's not another bug...

Are you sure you've actually got a wakestone, and not just a wakestone shard? You need three shards to make a real wakestone, which is what you need for this quest.
3777  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 18, 2012, 01:16:57 PM

Quote from: Gratch on July 18, 2012, 01:02:41 PM

-  What level were you guys when you finished Act I?  I've finished nearly all of the main quests at level 33 (except the one where you have to deliver a wakestone to someone...can't figure out where to go on that one and there's no map marker), so the only thing left are the "Kill X number of monster Y" quests.  I'm debating whether I want to hunt around for a few of those and build up my recently-switched-to-Mystic Knight's vocation level, or just advance to the next act.  Is there a big difficulty jump between acts, or is it MOTS?

What is this "Act 1" that you're talking about? I don't recall the game ever dividing itself into such parts. There are only two places in the entire game where you need to carefully consider finishing your current quests: When you head off to actually kill the dragon, and the final confrontation itself. If the game ever tells you to finish your quests before those two situations, it only means you'll lose any quests you may not have done, but which were given to you by the person who's warning you. In other words, all your kill quests will remain.
3778  Non-Gaming / Off-Topic / Re: Smoke without smoking on: July 17, 2012, 08:29:39 PM
It's probably lupus.
3779  Non-Gaming / Off-Topic / Re: Blade Runner - Final Cut on: July 17, 2012, 01:26:45 PM

Quote from: Gratch on July 17, 2012, 01:07:47 PM

I apparently saw the non-narrated version because my God it was dull (and made little sense).  

What the heck is this? How can people understand other movies but fail to understand Blade Runner? It's a really straightforward movie with a complex theme (which you frankly don't have to understand to see what's going on), nothing else. The movie was never made for narration. Harrison Ford was forced to shoehorn in narration (which he tried to sabotage by doing a deliberately crappy performance, allegedly), and they even tacked on a happy ending which ruined the entire movie's theme.

Do we really want to be the lowest common denominator?
3780  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 17, 2012, 12:37:49 PM
The patch is now live. Here are the final patch notes:

Update Notes 1.0.2

MISSIONS

Sharing Side missions should now work even when the character receiving the new mission already has one or two Side missions.
New achievements are available for 500, 1000 and 5000 completed missions.
London
London Underground (Templar): Fixed an issue that would sometimes cause the mission to suddenly pause itself.
Fixed the timing of the audio on Zamira's cinematic.
Into Darkness (Templar) - Co-op Parking Garage: "Investigate the lower levels" now triggers with better timing.
Seoul
Added an extra check towards the mission goals to support instances where the player finds themselves back in the Dojang instead of in Seoul.
The Blue Mountain
The Benevolent Conspiracies
Pausing the mission during Tier 2 should no longer prevent the players from completing the mission. Furthermore, the items used during the mission can still be picked up during the Tier they are used in by grabbing them from the correct soldier corpse.
Pausing the mission will no longer remove the Checkmate beacon from the player's inventory. For those who already lost their Checkmate beacon, on Tier 5 you can pick it up again from the dead soldier's bag.
The Blue Harvester will now drop his loot.
Reduced the spawn rate of Familiars during the final tier of 'The Breakfast Cult.'
Off the Menu: Fixed an issue that would sometimes leave Bloodfang (Tier 3) stuck in his lair.
Further changes have been made through the various camps of Blue Mountain to make sure the mob density is reasonable, that you can run through the camp while avoiding some of the combat and that when you fight mobs it's harder to accidentally pull adds that should not be pulled. The zones addressed were:
Southern Beach
Skull Island Draugs
Mansion's Surroundings
Blue Ridge Mine Entrance
Haunted Forest
Abandoned Building (asylum)
Northern Ak'Ab camp
Western Beach
Orochi Camp Zombies
Pumpkin Patches
The Scorched Desert
A Shadow Over Egypt: The health of the summoned mini golems has been lowered.
City of the Sun God
Warrior Spirit of Hemitneter during "Blood and Fire" should now have more hitpoints and dps.
The mission "Heavy Metals" should now correctly get sorted under "City of the Sun God" for completed missions in the Mission Journal.
Black Sun, Red Sand
Killing the Black Pharaoh and dying at the exact same time now allows players to complete the mission.
Corrected an issue with Akhenaten's Death Awaits ability.
Blood and Fire: Fixed an issue with the Hemitneter's Clasp that would prevent players from restarting the mission during tier 1.
The Dark Places: The filth attacks from the Soul Corruptor should no longer persist after leaving the Ravine of the Champion.
Kingsmouth
The Hunger : Fixed an issue (this time for good) where the Voracious Wendigo could become stuck at 50% health and immune, but kept attacking.
Corpse Clingers now summon a zombie when casting 'Scent of Blood'.
The Savage Coast
The Black House: Carrie Killian's ashes should now respawn correctly.
Carnival of Souls: the item „Winter's Monocle“ received at the end of the mission can now be removed from the inventory.
Theme Park Tycoon
The sound of the Octotron no longer persists after completing tier 2.
Dying during the Angry Clown encounter should no longer make the clown immortal.
Winter's Plans can no longer be deleted from inventory.
The Shadowy Forest
The Architect encounter has been tweaked a bit to make it slightly less difficult.
Tenebrae should no longer be using placeholder abilities.
The Cellar Door: this is again a solo instance, as intended.
The Scorched Desert
High Cost of Dying: Corrupted Water Guardian is now easier to kill.
Nathifa is now less difficult to kill.
Caahs the Soul Spawn now has a spawn animation.
The Big Terrible Picture
Both the flames and crystals puzzles should now reset correctly.
The crystals for Tier 3 can now be interacted with correctly.
Between a Rock and a Hard Place: Tier 2 can now be completed correctly.

DUNGEONS

Nightmare minibosses will again drop epic items. The chance for an epic Glyph kit is unchanged.
All items dropped by minibosses are now Bind on Pickup.
If you log out inside a dungeon, your character will now still be inside that dungeon instance when you log back in.
Polaris (Nightmare):
Ur-Things now disappear before the Ur-Draug's Veil phase is lifted.
The Slaughterhouse
Based on player feedback, various effects throughout the dungeon have been improved.
Fixed an issue with hate on the Aleksei-Chetyre adds.
The Ankh
Melothat's debuffs will end when he dies.
Checkpoints in Hell Raised and Hell Eternal should now function correctly for players joining these dungeons while they are in progress.
Hell Raised - Recursia
Triggerthings have had their hitpoints reduced by 20%. Elite and Nightmare Triggerthings are unchanged.
Phase 3 will now trigger at lower health. Elite and Nightmare modes are unchanged, and will continue to trigger at the previous (higher) values.
It is no longer possible to avoid the Triggerthing spell Biomeltdown by pressing close to the fight entrance.
Recursia should now successfully cast Anima Eruption at any target in the fight, regardless of range.
Hell Raised - Machine Tyrant
The Machine Tyrant should now hit his targets more consistently.
The Anima Vortex for removing the Machine Tyrant's Anima Overcharge should no longer permanently disappear when waiting to begin the encounter.
The Darkness War
The Mayan Battle Mage's loot will now always spawn on the ground.
Fixed an issue where The Bloodhound could replicate himself.

GUI

Gear manager builds can now be updated without having to first delete the previous build.
Need/Greed windows no longer disappear if you resurrect to a point where you should still be allowed to loot the items.
Fixed an issue that caused custom chat tabs to lose subscription to some chat channels on zoning.
Sprint buff indications have been updated so you can now see which sprint upgrade you are using.

LORE

Lore piece 5 in Agartha has been made easier to find and access.
'And Did Those Feed in Ancient Time' no longer unlocks when completing only 'Chariots of Fire'.

CRAFTING

Nightwatch Glyph crafting kits are now Bind on Pickup.

COMBAT

'Volatile Current' should no longer randomly stop working.
Casting 'Crimson Theatre' should no longer break the Ascendant encounter (Hell 2) and the Halina encounter (The Facility).

NPCS

Cassandra King now looks younger and more attractive!
Villagers around Transylvania will reply more responsively to clicks for random chat phrases.

CLOTHING/ITEMS

Claimed clothing will now show the same name in the Dressing Room as in the Item shop.
A correct grey variant of 'Patterned Cargo Pants' is now available.
The 'Male Dawn Leathers' clothing item will now correctly appear in the players Dressing Room instead of the inventory.
The Warrior deck outfit is no longer causing characters to look bald.
'Cutoff harness' clothing will no longer cause invisible arms if worn with a 'Sports bra'.
'Purple Quickened Anima' can now be bought at Rank 8 as intended.
Fixed an issue where certain items could not be bought at faction vendors when levelling up several faction ranks at once.
Hair should no longer clip through baseball caps and other headwear.

BANK/MAIL

Fixed error on dragging items between different pages in the bank.
You can no longer walk away from the bankers while the delete confirmation window is onscreen.
The right click menu on bank now has a subtle background.
Pressing ESC now closes the delete mail dialog.
When deleting an item from the cabal bank, the dialog message now correctly references the cabal bank instead of the inventory.
You can now press ENTER to confirm the delete mail action when the window is up.
The unread mail icon now is cleared when all mail is read.
Fixed an issue where it was not possible to use up/down arrows after deleting cash in a mail.
Compose Mail is now the top window when clicking the compose window button.
Clicking on an unread mail will now highlight it.
The 'Take all attachments' button now greys out when taking items.
The sort function for attachments and dates are now working.
Sorting mail now ignores lowercase/uppercase.
The Expand Size Limit button now greys out and can no longer be used when you upgrade your bank to the maximum size.
The "To:" field on mail now includes an option to send to a friend or cabal member on your friends list.
You can now only send 6 attachments on your mail.
The "to" field is now limited to 40 characters.
The message when trying to send a character bound item by mail has been clarified. It will now say „Item can't be sent by mail. It must be in your storage and cannot be bound to your character.“
You are now presented with a sound along with a "you've got mail" message. The sound and message are displayed once per received mail.
The mail notification icon now quickly blinks 5 times when new mail is received.
You will now receive a message explaining to wait if you try to send several messages in a too short amount of time.

SOUND

Some missing German audio files have been added.
Some missing sounds have been added to Transylvania
Some missing sounds have been added to the laboratory location in Amity House

GENERAL

The speed and animation for walking backwards has been slightly increased.
Fixed an issue where some anima wells in dungeons were not being discovered properly.
User preferences/settings should now be saved correctly and remain, also when connecting to the game from different computers.
Fixed an issue where auto run was being interrupted randomly.
Fixed an issue where your screen would become dark after resurrecting in The Blue Mountain.
Fix some collision issues in Fusang.
The Secret World now has new desktop icons.
Character nicknames can no longer end with a '-'.
3781  Non-Gaming / Off-Topic / Re: Blade Runner - Final Cut on: July 17, 2012, 11:53:29 AM

Quote from: theohall on July 17, 2012, 10:21:09 AM

The non-narrated Director's Cut is so bland, why would I ever want to watch that again?  It is like a darn sleeping pill.

Give me the Decker narrated version every time, so I am not watching ships fly around to buildings with zero explanation over and over and over again.

The book sure as hell is not as boring as the Director's Cut.

The mind boggles.  retard
3782  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 17, 2012, 09:52:10 AM
If the last patch is anything to go by, the patch notes above only partly reflect what we're actually getting. The real patch notes should be out in an hour or two. This patch hits right when I need it the most. I've just started questing in Blue Mountain, and it seems they've put a bit of effort into nerfing that zone.

I have to say, the Savage Coast and Blue Mountain haven't been anywhere near as fun as Kingsmouth Town. In particular, there seems to be a severe lack of anything but kill quests in these zones (the July Issue should improve this by adding more investigation quests). There's the rare sabotage quest, but apart from that these zones have been pretty limited in variety. I've seen only one investigation quest in these two zones so far, which is way too little considering that these kinds of quests separate TSW from other MMOs.
3783  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 16, 2012, 10:55:11 AM

Quote from: metallicorphan on July 16, 2012, 09:15:57 AM

Quote from: TiLT on July 16, 2012, 08:57:22 AM

Quote from: Ralph-Wiggum on July 15, 2012, 08:33:16 PM

Quote from: Gratch on July 15, 2012, 06:56:42 PM

2.  So I clear the keep of any monsters and leave it staffed by an entire battalion of knights...but I still can't rest there?  WTF?!   icon_confused

If you follow the road south from the Shadow Keep side entrance, you'll find a rest camp a short distance away.

There's a side entrance?



I'm thinking he means the Ancient Quarry western entrance,and then if you follow the road south from that location you get to the camp,the road south from the Front entrance of The Shadow Fort you come across the healing spring(and a Drake and a shitload of Goblins)

That was the only thing that made sense, but I was starting to wonder if there was some kind of door inside the quarry that led directly to the Shadow Fort, allowing you to avoid the army of goblins outside.
3784  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 16, 2012, 08:57:22 AM

Quote from: Ralph-Wiggum on July 15, 2012, 08:33:16 PM

Quote from: Gratch on July 15, 2012, 06:56:42 PM

2.  So I clear the keep of any monsters and leave it staffed by an entire battalion of knights...but I still can't rest there?  WTF?!   icon_confused

If you follow the road south from the Shadow Keep side entrance, you'll find a rest camp a short distance away.

There's a side entrance?
3785  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 15, 2012, 09:16:34 PM

Quote from: Roguetad on July 15, 2012, 09:04:29 PM

I don't know how people figure out the mixing part of that quest.  If there was a clue on how to mix things I missed it.  I used the ingame browser and followed a guide for that part.  That's a recommended "Skip Quest" from me.

The mixing was the only straightforward part of the quest. You start off the quest by reading a book, and it tells you in a very clear way how to mix the potion. You can refer to the recipe whenever you want from the quest log. So that part of the quest didn't frustrate me much, but the rest of it did.

Quote from: Thry on July 15, 2012, 09:11:43 PM

With all the effort they put in to voice acting in this game I think it is COMPLETELY INTENTIONAL that your character is mute.  I get it.  Does anyone else?

They could have just gone the Mass Effect route and had one voice for male characters and one voice for female. It would have made things so much more natural and better flowing. Wasted opportunity.

3786  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 15, 2012, 07:51:05 PM
Wow, I just finished an amazingly shitty mission. Whoever made that one must have had a seriously bad day at work. It's called Breakfast of Champignons and has you running across half the Savage Coast picking plants and mushrooms. With the exception of one of the mushroom types, any time you pick up something it will cause a major debuff on you. Attacking anything while it's still going on is a bad idea, so you just have to sit and wait while it goes away (which takes up to a minute. Great fun when you've got about 15-20 to pick up). Oh, and in one of the areas picking up these things will make some pretty dangerous enemies group up on you. Once they do, you'll be lucky to get away alive even if you consume potions.

Then when you've done this, you go to a specific spot to mix a potion using these ingredients. The problem is that you share the equipment with every other player currently doing the quest. The best thing is to just stand in line while other players finish (yay, fun!).

After that, your vision goes oversaturated, making it nearly impossible to see anything, especially in forests. Then the game tells you to run into a forest and destroy a pod that is about to hatch. You've got just a few minutes or you'll fail. Have fun running through the forest without being able to see where you're going or what you're running into. The best part is when you attack the pod and half a dozen enemies gang up on you and kill you for no reason at all. I had to die and quickly finish off the pod upon respawning.

Then, just to rub it all in, you're stuck in this fucked up mode of vision for several minutes even after the quest is done. Heading off on other missions at that point is suicidal, so you'll just have to stand around and wait again.

What the fuck were they thinking when they made this quest? I went from enjoying myself to being completely pissed off while trying to deal with this crap.
3787  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 15, 2012, 10:06:55 AM

Quote from: Gratch on July 15, 2012, 02:34:13 AM

Thanks Rogue & Tilt.  So is there a way to check personality before summoning them?

Sadly no, at least not that I know of. Just pick a few pawns you think look good and summon them to the rift, then hold a job interview (ie. check their stats in person) with each and every one of them until you find the perfect one. Most of the time I ended up with pawns that were almost what I was looking for, but once in a rare while I'd find a pawn that was absolutely flawless in every way. Those were my cherished companions, and I kept hoping that the owner would keep leveling them up to keep pace with myself.

Get used to hiring pawns several levels above your own, btw. It's very tiring to have to go through the hiring process every time you return to town simply because you're now higher level than your pawns.
3788  Non-Gaming / Off-Topic / Re: [Movie] Next Bond Movie - Skyfall! on: July 14, 2012, 11:57:28 PM

Quote from: rshetts2 on July 14, 2012, 07:38:45 PM

I like the latest Bond incarnations as well but I do miss the fun factor.  It seems like theyve sucked the fun right out of the series, which is why I can see the comparisons to Bourne.  Now Im not talking campy fun like they went for in the Moore years but in most Bonds, Bond actually enjoyed being a spy and lived the lifestyle to its fullest.  Now with Craig, not so much.  I enjoy them for what they are but they just are not fun anymore.  I guess dark and real is the new fun. 

Keep in mind that they're portraying Bond at the beginning of his career, when he's still inexperienced and uncertain of himself. His personality is more destructive at this point, and he's capable of being hurt by women. It's easy to imagine that he'll become more suave as his experience grows.
3789  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 14, 2012, 11:50:21 PM

Quote from: CeeKay on July 14, 2012, 10:46:30 PM

and finished.  I swear, when I play new game + I'm going to grab wakestone shards whenever I see them, and that poor boy is just going to have to stay dead  icon_lol

From what I've heard, it should be possible to find a collection of items in The Everfall that, when carried around, result in monsters outside the area gaining the same drop rates for wakestones as the ones inside.
3790  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 14, 2012, 11:10:59 AM
I'm documenting by video some of the missions I go through in the game, both to show to people who haven't played the game, and to remind myself of the things I've done. Here are the ones I have so far: (spoilers obviously, if you're sensitive to this kind of stuff in an MMO. Not massive spoilers, just minor ones)

For a Fistful of Zombies - Previously posted in this thread. This is the first mission you get in the game that isn't a story mission.

Into Darkness - The first faction mission you get as Illuminati. Shows off TSW's lighting engine, which is miles ahead of other MMOs.

Dead in the Water (Polaris) - The first 5-man dungeon. Took us 36 minutes (which included waiting for an AFK player. Probably would have taken us 30 otherwise). Its design is a bit different from other MMOs in that there are almost no trash mobs, the dungeon is short, and that there's almost only bosses to fight. There's also cutscenes.

All of the above videos are available in HD (720p) format.
3791  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 13, 2012, 09:07:19 PM

Quote from: Thry on July 13, 2012, 08:48:43 PM

Quote from: TiLT on July 13, 2012, 06:40:57 PM

Quote from: Roguetad on July 13, 2012, 06:24:44 PM

The dialogue is actually very good most of the time, which really surprised me.  Some of the villian dialogue is really well written and voiced.  I'm only through Blue Mountain, but so far the dialogue is already much better than SWTOR.  Kind of like comparing a good movie to an ok tv sitcom.  It could be I just appreciate more what they're trying with the narratives in TSW.  They seem better written, more clever.    

The problem with the dialogue is that it's overly verbose, and that nobody talks the way people do in this game. Not once have I come across dialogue that has sounded even remotely realistic, well acted though it may be. Every single sentence anyone says sounds like it's been written down, rehearsed, re-written and rehearsed again for weeks. It also doesn't help that you don't ever talk yourself. It's like dialogue from Buffy, except with much more cheese and much less humor, which essentially takes it from great to bad in a heartbeat.

You mean nobody talks like its the apocalypse in real life? Tongue

Real life. That's what they used to call it. People went about their ordinary lives, doing ordinary things. That was real life. And in their moments of mental escape from that life they dreamed of monsters, magic, superheroes, and the clashing thereof. Yet now people live in a time when monsters are everywhere, magic is a hobby like any other, and superheroes are... ordinary. All the while they dream of a return to normalcy, to the ordinary life they once took for granted. What does that tell us? I can tell you what it doesn't; elucidate on the reasons why I currently converse with you as if I were picked out of a bad Shakespeare fanfic.

The above is more or less how my posts on this forum would have looked if I were an NPC in The Secret World. If you thought the above was cool, please wait while I administer a slap to your face.

I guess with nobody around, all the NPCs can do is to stand there and rehearse their speeches all day long. That's why your character can't get a word in sideways. The NPCs are just so eager to spout their overly poetic and carefully phrased speeches that they forget the player is even there!
3792  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 13, 2012, 06:40:57 PM

Quote from: Roguetad on July 13, 2012, 06:24:44 PM

The dialogue is actually very good most of the time, which really surprised me.  Some of the villian dialogue is really well written and voiced.  I'm only through Blue Mountain, but so far the dialogue is already much better than SWTOR.  Kind of like comparing a good movie to an ok tv sitcom.  It could be I just appreciate more what they're trying with the narratives in TSW.  They seem better written, more clever.    

The problem with the dialogue is that it's overly verbose, and that nobody talks the way people do in this game. Not once have I come across dialogue that has sounded even remotely realistic, well acted though it may be. Every single sentence anyone says sounds like it's been written down, rehearsed, re-written and rehearsed again for weeks. It also doesn't help that you don't ever talk yourself. It's like dialogue from Buffy, except with much more cheese and much less humor, which essentially takes it from great to bad in a heartbeat.
3793  Gaming / Console / PC Gaming / Re: The Ouya on: July 13, 2012, 01:39:57 PM

Quote from: Bullwinkle on July 13, 2012, 01:29:29 PM

If it doesn't, it won't be a spectacular failure.

Not a spectacular failure? The most funded project on Kickstarter ever, and its inevitable failure isn't spectacular? You've really raised the bar high.

This thing irks me for a multitude of reasons, not least that people are blindly buying into a vague, unfinished console with an not only unrealistic, but frankly impossible timeline, with no announced games (they even lie about Minecraft to compensate). When this project fails, it'll make people more jaded towards crowd funding and will make it harder for better projects to succeed.
3794  Gaming / Console / PC Gaming / Re: The Ouya on: July 13, 2012, 09:26:13 AM
PA Report chimes in. That article should be a splash of cold water for anyone who thinks this console is going to succeed. You know what this thing reminds me of? The Gizmondo.

You know how we've been waiting for the first big Kickstarter fiasco that would seriously hurt people's enthusiasm for the concept of crowd funding? I'm going to go on the record here and state that the Ouya is going to be the big failure we've been waiting for.
3795  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 13, 2012, 09:09:01 AM
Do we have an Illuminati cabal on this board?
3796  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 13, 2012, 09:06:58 AM

Quote from: Gratch on July 12, 2012, 09:56:50 PM

3.  I'm playing a pure melee character.  Is Fighter or Warrior better?  Not sure I quite understand the difference...

None of the vocations are upgrades from others. They all have a different focus. The fighter is a balanced melee combatant with sword and shield. The warrior sacrifices defense (ie. the shield) in order to use heavier two-handed weapons. Your choice depends on your playstyle.
3797  Gaming / Console / PC Gaming / Re: The Ouya on: July 13, 2012, 09:02:15 AM

Quote from: metallicorphan on July 13, 2012, 01:21:48 AM

Quote from: TiLT on July 12, 2012, 10:09:01 AM

This whole thing is irking me. I feel like a lot of the people pledging for this thing don't really know what they're paying for. This isn't going to be a competitor to the 360 and PS3. It'll be more like a tablet experience on the TV.

here you go TiLT
CVG

Quote
Ouya release survey for "most wanted" game ports

Skyrim,Need for Speed,Battlefield,Terraria,League of Legends,Super Meat Boy,FIFA,Final Fantasy,Mass Effect

Call of Duty,Assassin's Creed,Battletoads,Grand Theft Auto,Limbo,Minecraft,Torchlight,Fez

Timesplitter,Bastion,Dungeon Defenders

Although they do add this at the end

Quote
There's no guarantee the "winner" will be ported to the platform: the survey's purpose is simply to measure interest in the titles.

That just reinforces what I said: People have the entirely wrong expectations. I'm going to be very surprised if we see more than a handful of those games on the Ouya ever, and then most likely only the indie games. Not to mention that I seriously doubt the Ouya will be able to match the hardware and software necessary to even run some of those games properly.

As for the he/she thing, I didn't even look at the name and made a quick assumption. Does that say more about me or about the games industry? slywink
3798  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma on: July 12, 2012, 10:02:53 PM

Quote from: Gratch on July 12, 2012, 09:56:50 PM

2.  I'm currently level 18.  Doing the Everfall bumped me up about 4 levels, so it was time to swap out pawns (Strider at 12 and Fighter at 13).  When I started looking for a new Strider, I noticed that the one I have has ridiculous stats for her level.  Her strength (at level 12) is 473 with primary and 561 with secondary, which is at least double any other Strider I looked at in the Level 18-20 range.  It looks like she got some crazy good equipment from somewhere, which is bumping her through the roof.  However, her HP is pretty low due to her level and she doesn't have as many skills as some of the others.  So is it better to hang onto one with really good stats & resistances, or am I better off grabbing a new one who is only half as strong but has a better skills set and more HP?

I think this is a matter of taste. For me, when selecting a pawn I looked for the following things, in this particular order:

1) Vocation
2) Skills (they are the quickest way to tell if the player knows what he's doing)
3) Personality (the wrong personality can turn even the best of pawns into a useless waste of space)
4) Equipment. I didn't go into great detail, but the equipment should be of a reasonable quality and should be enhanced.

Stats were never part of the equation, though they could be a quick and dirty way to confirm that the equipment was good enough.
3799  Gaming / Console / PC Gaming / Re: [PC/iOS] Ultima Forever: Quest of the Avatar on: July 12, 2012, 08:15:03 PM
I felt a great disturbance in the Force, as if millions of Ultima fans suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
3800  Gaming / Console / PC Gaming / Re: The Ouya on: July 12, 2012, 10:09:01 AM
Quote
"Do you realize what you've done? You proved consoles aren't dead. You shocked the world. And us," said founder and CEO Julie Uhrman

What the hell is he talking about? Consoles aren't dead or even dying!

This whole thing is irking me. I feel like a lot of the people pledging for this thing don't really know what they're paying for. This isn't going to be a competitor to the 360 and PS3. It'll be more like a tablet experience on the TV.
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