http://gamingtrend.com
July 24, 2014, 01:22:47 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 158
161  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 08:20:09 PM
I think the online interactions are turned on after the tutorial mission that introduces you to a fake one controlled by an NPC. It's one of the first missions in the game.

I've been able to play the game a bit today, and it's essentially Ubisoft: The Game (as usual), with a whole bunch of completely unconnected busywork that manages to remain entertaining. Went through two instances of real player vs player online action, which was interesting. The first one had another player try to hack me. I was struggling to find him, but finally discovered him trying to hide inside the most fancy car on the block (I should have known). I didn't really know how all of this worked at the time, so he managed to evade me, but not without getting a couple of bullets in the gut. Still, the game considered it a partial success for me since I managed to interrupt his hacking.

The other instance had me entering another player's game, attempting to observe him without getting detected. He appeared to get suspicious pretty quickly, but he never tagged me. When he tried to escape in a van, I found the nearest motorcycle and drove down some stairs to intercept him, which was very successful. The rest of my tailing happened on the road. He crashed into a hedge at one point and looked confused, until my observation completed. Got a trophy for having completed perfect surveillance, and it was an ultra rare trophy as well (slightly above 2% of players had it at the time), so that was satisfying.

I've been wondering how invasions would work when pausing the game, and I think I'm seeing a pattern already. The two invasions I've had (one by an NPC, and one by an actual player) happened at the instant that I tried to accept a mission, which aborted it and put me into a multiplayer situation instead. Maybe that means you can only be invaded as you are about to start an activity. That's fine by me, because that means I can safely leave the game running while I do something else, without suffering a loss of score.
162  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 02:00:51 PM

Quote from: Harkonis on May 28, 2014, 01:29:17 PM

I'm not surprised to see people feeling this way, I wouldn't expect truly next gen stuff until about a year after a system comes out.  I'm hoping/expecting that Destiny, Evolve and the like showcase some stuff that the 360/ps3 simply couldn't do well.

Destiny is a cross-generation title, so you shouldn't expect much.
163  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 01:08:48 PM

Quote from: ATB on May 28, 2014, 12:54:16 PM

Quote from: TiLT on May 28, 2014, 12:47:19 PM

I'm going to toss a 1 TB hybrid disk into my PS4 today. That should hopefully improve loading times a bit.

How about some impressions.

The game didn't unlock for me until bedtime yesterday. I have no impressions to provide since I haven't played it.
164  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 12:47:19 PM
I'm going to toss a 1 TB hybrid disk into my PS4 today. That should hopefully improve loading times a bit.
165  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 10:26:46 AM
For anyone still uncertain about which platform to play the game on, Digital Foundry now has an initial comparison up.
166  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 27, 2014, 08:06:57 PM
And done! Just completed the game on Über difficulty. It'll only take me an hour or two to get the platinum trophy from here, so I'll be doing that very soon, depending on when I get Watch Dogs to work.

Wolfenstein gets a confident thumbs up from me.
167  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 04:18:17 PM

Quote from: msduncan on May 27, 2014, 04:03:08 PM


I hate it when games are all over the board in reviews.   It totally throws me off in deciding whether to buy it or not.    Ron loving it further complicates my decision.   If he hated it, I'd already have marked it off the list.

Find yourself a couple of reviewers you trust, and ignore the rest.
168  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 03:18:42 PM
Oh bloody hell! Sony fucked up the pre-orders for this game. The game is fully installed on the PS4, but money hasn't been withdrawn from my account, and the license hasn't been activated. It seems everyone who pre-ordered on PSN got hit by this. Apparently they are activating pre-orders in waves right now and estimate to be done within the next few hours, at which point I have to manually restore my licenses, but this sucks. The game should have been unlocked for me over 17 hours ago.
169  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 03:05:36 PM

Quote from: Harpua3 on May 27, 2014, 03:02:45 PM

That can't be real, right?

Of course not.

The first rule of Metacritic is: Don't read the user ratings on Metacritic. slywink
170  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 02:13:17 PM

Quote from: jztemple2 on May 27, 2014, 02:07:15 PM

Keep up all the impressions posts. I'm in Bismarck ND, far away from home in Florida and won't be able to download the PC version (which is what I'd be getting if I got it) till late next week.

I'm about 1 1/2 hours away from trying the game out. I'll post impressions later.
171  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: May 27, 2014, 01:57:24 PM
Yeah, this year is looking pretty drab for both current gen consoles in terms of exclusive releases. Let's hope there are some nice surprises at E3.
172  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 07:09:19 AM
Seems to be getting mostly 8/10, with a couple of 7/10s or so sprinkled throughout. Very few reviews so far going above those two scores.
173  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 06:57:03 AM
5 minutes until embargo lifts.
174  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 27, 2014, 05:01:52 AM

Quote from: TheEgoWhip on May 26, 2014, 09:18:23 PM

Quote from: Harkonis on May 14, 2014, 06:15:26 PM


Double rift fragments and double legendary chances this weekend

I heard they made this bonus a permanent change.

My impression was that "only" the legendary drop chance would be retained, not the rest of it.
175  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 04:43:34 AM
In other news, the pre-load functionality for the PS4 seems a bit wonky. It had a timer that ended almost 7 hours ago, the game is no longer listed as a pre-order, and a message box just popped up to inform me that the game can now be played. However, there's still a lock on the game icon, and if I try to start it, it says that my console doesn't have a license for the game. Restore Licenses makes no difference.

I'm thinking that there's a worldwide unlock, and that the PS4's countdown was wrong from the beginning. Not that it matters much. I have to go to work now anyway, and the game should be fully unlocked by the time I'm back home.
176  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 04:39:36 AM

Quote from: EngineNo9 on May 26, 2014, 11:06:39 PM

There are embargoes for most major games.  There were embargoes for Transistor and Wolfenstein and both of those turned out really well.  You guys are reading too much into this.

We're not saying that the game sucks because the review embargo is on release date. We're just saying that it's a sign of potential problems. While good games often have embargoes before release, bad games almost always have embargoes after. Placing the embargo for Watch Dogs where it is shows that Ubisoft doesn't have full confidence in their game, for whatever reason. It could still be game of the year material, but they're feeling uncertain about it.
177  Gaming / Console / PC Gaming / Re: Playstation 3 on: May 26, 2014, 04:08:40 PM
No, that's the fat model as far as I can tell.
178  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 26, 2014, 03:13:56 PM
Despite Sony's claim to the contrary, it appears Watch Dogs as well as all its launch DLC and day-1 patch has been preloaded onto my PS4. I guess we're seeing a repeat of last generation, where Europe got preloading while the US didn't. It's a bit bizarre though, as only the US has been able to even preorder games for the PS4 so far.
179  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 26, 2014, 12:38:08 PM
This game is just seriously awesome. I'm up to chapter 12 or 13 right now, and it's going from one high point to another. This is a welcome return to the more intelligent shooters of yore, when they were more about playing smart and taking advantage of the environment than merely walking through corridors. This game is not of the Call of Duty corridor shooter school of design.

There's great pacing to the missions too. You'll have one mission where you go guns blazing against massive robots and armies of Nazi soldiers, followed by a missions where you're only armed with a knife and have to be stealthy, and so on. Both types of gameplay are equally satisfying.

And who would have believed that this game would be one of the best narratively driven games in a while? Where most shooters put you in the shoes of an overly macho guy who tries his hardest to be both tough and cool, and thinks storytelling is about timing detonating explosives to the climax of the Hans Zimmer-inspired soundtrack, Wolfenstein is more concerned about the softer side of humanity and character development. The main character looks tough, but is actually soft and compassionate, and acts kindly to everyone he meets (except Nazis). He kind of reminds me of Bruce Willis in the Die Hard movies in some ways, without the one-liners.

Even the Nazis aren't turned into caricatures, except for the over-the top supervillains. You really do feel like this is how the world could have ended up if the Nazis came across highly advanced technology and won the war.

This game has been one of my most pleasant gaming surprises in some time. I had low expectations for it, but it really delivers. At this point, I expect this game to end up being a better game than Watch Dogs, even if it'll end up being reviewed lower. I honestly don't understand what the reviewers who called this "bland" or "uninspired" were smoking. In a world of "me too" shooters, this is one of the only ones to actually try to do something different.

If there's one thing I dislike about the game, it's that some parts have problematic placements of checkpoints. This problem doesn't occur often, but when it does, it can get very annoying. Two parts so far had me going through a lengthy stealth section followed by a miniboss, but it didn't offer a checkpoint between the two, forcing me to replay the stealth section in a very unnecessary fashion.
180  Non-Gaming / Off-Topic / Re: Ok, let me explain how the Internet works... on: May 26, 2014, 06:35:47 AM
It's both a blessing and a curse. One has to wonder if the Internet will work the same way in, say, 20 years.
181  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/26) on: May 26, 2014, 04:33:57 AM
I suppose I'll get Watch Dogs for the PS4, but it may depend upon reviews, and I might not get it right away considering how much fun I'm having with Wolfenstein right now.

I'm also automatically getting the next episode of The Wolf Among Us.
182  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 25, 2014, 09:07:22 AM
The embargo lifts the same day as the game is released. It's pretty shady, considering how hard Ubisoft is working on trying to make us pre-order.
183  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 01:32:22 PM

Quote from: YellowKing on May 24, 2014, 01:27:52 PM

I am no longer going to respond to trolls. I think anyone with an ounce of common sense can see who the true instigator in this thread was. Once again I tried to steer the conversation back to the game, and once again TiLT continues with the attacks. I've tried repeatedly to stop the argument, and he continues to prod and provoke. TiLT, if you wish to continue, then by all means take it to PM. Or better yet, just put me on ignore. Let's continue with the game discussion.

Huh? You asked me to back up my claims. Why would you do that if you wanted to end the conversation? If you want it to end, just end it. Don't desperately try to get the last word in in some strange attempt to "win".
184  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 01:14:23 PM

Quote from: YellowKing on May 24, 2014, 12:53:21 PM

TiLT, if you have evidence to back up your claims, then please post it.

What claims? That you've deleted vile posts? I can't show evidence for that, but maybe the mods are able to see pre-edit posts? We all know what thread it was in anyway.

Or are you talking about the crushed blacks thing? I thought I backed that up. What else would you like to know? I'm willing to dig up more concrete info for you, if that's what you want.
185  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 11:44:01 AM
You apologized and then stopped your personal attacks? No you fucking didn't, and I certainly haven't forgotten or forgiven you for it. The stuff you posted and then deleted back then was worse than posts people have gotten banned over in this very forum before. Those were personal attacks of the worst kind, and this is the first time you've even acknowledged that you posted them in the first place. That's the kind of thing I expect you've been posting when you delete posts again. I was kind enough to let it slide back then, but I might have made the wrong call in hindsight.

No, I haven't attacked you or your opinion in this thread. I have challenged facts you've posted. If you take a step back and look at how this started, you'll see that it was you who made the first "shots". This is how it always starts. I have ONLY argued the facts. Don't mix me up with forge, for I'm not him.
186  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 09:35:16 AM

Quote from: YellowKing on May 23, 2014, 10:02:46 PM

[Edit] I deleted all my comments

This is becoming quite the pattern with you. Over the last 6 months or so, you've posted some particularly vile (and I do mean vile) stuff, particularly about me as a person, and then deleted it afterwards. Do you really think people don't notice this?

There's drama here because you create it. End of story.
187  Gaming / Console / PC Gaming / Re: [Kickstarter] new Amplitude from Harmonix on: May 23, 2014, 09:02:20 PM
Bleh, I was wrong. Ended up at 844k. It's getting increasingly hard to predict these Kickstarters lately, and they don't really behave in the same ways as they did a year ago.

Anyway, I guess this means Amplitude is getting made. Looking forward to seeing what all the hoopla is about.
188  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 23, 2014, 08:37:30 PM

Quote from: YellowKing on May 23, 2014, 08:22:34 PM

Some people are just overly sensitive of even the slightest criticism, even if that criticism is just a personal preference.

That's the thing though: It wasn't personal preference. You made a factually wrong statement. You will note that I didn't insult you or the Xbox One, apart from pointing out a well-known bug in its hardware and Microsoft's unwillingness to fix it. I merely pointed out, in detail, why your statement was wrong. You're free to have your own opinions, but when you make claims like the PS4 being unable to draw perfect blacks and it being washed out in color, you should be prepared to have someone correct you.

And let me reiterate: The symptoms you are talking about will not affect you in any way, shape or form. No matter if you play your games on Xbox One or PS4, they will have that "washed out" look you dislike. This is because they both show the full color spectrum available to your TV. It's only when communicating with recording devices that the Xbox One's bug comes into play, not when communicating with a TV. And again, if you somehow prefer the crushed blacks, you can set either console to display them by choosing to use full dynamic range. You may have one of those rare TVs that actually support full dynamic range though. In that case you'll get the same effect by using limited dynamic range on your console of choice. You'll figure it out.

But trust me, you'll quickly go back to your TVs standard dynamic range after trying this out. I'm not kidding when I say that games are pretty much unplayable with crushed blacks. If you want to give it a quick test and have the latest Thief game, try playing that with the wrong dynamic range on either console. You'll quickly find that it's impossible to get anywhere when you do so.

This isn't an attempt at a war. This is an attempt to explain this phenomenon in a way that illustrates why it's such a problem, and why many of us find it very grating when people say that crushed blacks look better. It's not a console war. It's more of a TV war, if anything.
189  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 23, 2014, 04:36:41 PM
The combination of a million different pre-order bonuses and a review embargo that ends after the game's release, worries me a lot. It's like Ubisoft doesn't have faith in the game.
190  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 23, 2014, 03:12:26 PM

Quote from: leo8877 on May 23, 2014, 02:38:21 PM

Quote from: leo8877 on May 23, 2014, 06:25:35 AM

The gun and dialogue volume is super low. Especially when your character is whispering.

Anyone else on PS4 (or any platform) having these audio issues?  The guns and dialogue are barely audible.

I'm not having these issues on the PS4, but I've heard others talk about them. It supposedly helps to force Dolby output, but you might want to Google this.
191  Gaming / Console / PC Gaming / Re: [Kickstarter] new Amplitude from Harmonix on: May 23, 2014, 01:10:48 PM

Quote from: wonderpug on May 23, 2014, 01:01:20 PM

Quote from: TiLT on May 23, 2014, 04:58:39 AM

As I said, 900k. Just wait and see. slywink

From your perspective, is the $775k asking price a reasonable one for a game like this?  And with no music licensing included as part of the $775k estimate?

Eh, this isn't really my strongest field, to be honest. Harmonix may be planning to create a pretty basic game as a foundation, and then build upon it with patches and DLC as sales secure more funding. I do know that the actual budget for the game is about double the base funding level of the Kickstarter, however. Harmonix is planning to pay the remaining sum out of their own pockets.
192  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 23, 2014, 12:47:45 PM

Quote from: YellowKing on May 23, 2014, 12:18:40 PM

Every time I see side by side comparisons of PS4 vs XB1, XB1 looks darker. I know that this is because of crushed blacks or whatever blah blah blah. I don't really care. I like my blacks black, not grey. Even in the PS3 generation the PS3 always looked slightly washed out.

The blacks on the PS4 are perfect black. What you're talking about are colors that aren't supposed to be perfect black, but which are turned into it. The recording equipment (not your TV, which will show the same "washed out" colors regardless of which console you use. This is a valid topic ONLY for recording equipment or incorrectly configured TV-console communications, and I suspect neither is appropriate for your situation. Those comparisons you're talking about? They have nothing to do with you or your experience) asks the Xbox One what the color of a particular pixel is. Let's say the color is dark gray (16, 16, 16. For comparison, black is 0,0,0 and white is 255,255,255). The Xbox One takes a look at that gray color and tells the recording equipment that it's 0,0,0. Then the recorder asks the Xbox One what the color of the neighboring pixel is. The Xbox One sees 10,10,10 and tells the recorder that it's 0,0,0. Do you see the problem with this situation? The Xbox One has indiscriminately killed off every color that would have been lower than 16 in value. It does the same thing with whites too, pressing them upwards and turning all light grey colors into pure white. As a result, you've suddenly lost every value between 1 and 16, and between 240 and 254.

But then again, you haven't really. Only the people doing the comparisons with their fancy recording equipment are. Your TV will show the same results regardless of the console you choose. Of course, if you absolutely can't live without crushing your colors, you can set the PS4 to full dynamic range too. It'll have the same effect. There's a reason that option is turned off by default.

Quote
If it's a problem with recording equipment, then EVERY Watch Dogs graphics comparison I've seen so far is having the same "recording problems."

It's not a problem with recording equipment. It's a problem with the Xbox One, which tells equipment that it's using one particular dynamic range, then uses another. It's a bug that Microsoft hasn't shown any intention of fixing, because they know it will fool people who look at screenshots and think that extreme contrasts look good. I had a similar experience when I accidentally set my PS3 to full dynamic range two years ago. My first thought was "ooh, this looks good", but it only took a few minutes of movies and games to realize that I couldn't see shit. I could barely see the faces of speaking roles in movies, and games had me stumbling around in the dark because I couldn't see where I was going. This shit might look good in a screenshot, but it's completely unusable in a moving picture.
193  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: May 23, 2014, 07:29:07 AM
Another video, and it's looking even better than the previous ones. Well worth a watch. This one shows off Nilgiri Hills, India.
194  Gaming / Console / PC Gaming / Re: [Kickstarter] new Amplitude from Harmonix on: May 23, 2014, 04:58:39 AM
As I said, 900k. Just wait and see. slywink
195  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: May 23, 2014, 04:30:24 AM

Quote from: Roguetad on May 23, 2014, 01:07:13 AM

I can't imagine the main character being welcomed by the good races of Middle Earth with that kind of power.  He's part wraith, right?

Don't worry too much about the lore. This game has about as much to do with Tolkien's Middle-earth as Game of Thrones has with Xena. It's a hugely expensive fanfic that should have been written for a D&D setting instead, because this is about as far as you can get from The Lord of the Rings.
196  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 23, 2014, 04:26:13 AM

Quote from: YellowKing on May 23, 2014, 02:19:10 AM

the PS4 looks more washed out to me, they never do good blacks

I'm not sure what you've been watching, but there's absolutely no difference between the black levels on XBox One and PS4. However, the Xbox One has had issues with full dynamic range when using capture cards, which leads to color compression (NEVER a good thing, because you lose exactly 12.5% of all the colors in the picture that way, turning them all into black or white).

In short, if you're seeing color differences between the two versions, it's because of one of the following two reasons:

1) The recorder has configured his consoles incorrectly for his TV.
2) He's suffering from the Xbox One dynamic range bug on his capture card.
197  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 22, 2014, 03:44:46 PM

Quote from: Bullwinkle on May 22, 2014, 03:39:34 PM

Quote from: TiLT on May 22, 2014, 01:54:27 PM

Quote from: Bullwinkle on May 22, 2014, 01:31:14 PM

Quote from: TiLT on May 22, 2014, 12:30:38 PM

Quote from: Bullwinkle on May 22, 2014, 12:19:43 PM

I do that as well.  I know my time will be longer than listed.

The point is that it always is.  And the reviewers are always posting the same times as well.  Which means it doesn't seem to be an extremely long campaign for an FPS.

The thing is, playtime in a regular shooter is pretty static between difficulty levels. This isn't a regular shooter. There's a HUGE difference between playing on "normal" difficulty (which is considerably easier than most other shooters, apparently) and blasting your way through the campaign, than playing on a higher difficulty and playing stealthy (even if only some of the time). I've played for roughly 6 hours and have only just reached chapter 4 of 16.

Reviewers don't play games like the rest of us do. They push through it on normal difficulty as fast as they can so they can push out the review as quickly as possible. Reviewers who don't do this are few and far between.

Yes, but again, they do that consistently, and they're results are the same for this game as they are for others.  This doesn't seem to be significantly longer than most other FPS games.

The entire first paragraph in my above reply covered that already.

I guess you're contradicting your earlier declarations that this game is longer than the average shooter, then.

I'll redundantly get out of your way.

I guess I kind of was. If you're playing it at a low difficulty level and merely blasting your way through, then it's not going to last anywhere near as long as if you play it on a difficulty more suitable for your skill level. The thing is that reviewers almost always play on the low difficulty levels and try to push through quickly, and thus are not representative of actual gameplay length for this game, which changes quite a bit when you play on a higher difficulty, use lots of stealth, and search for secrets (a core part of Wolfenstein).
198  Gaming / Console / PC Gaming / Re: Steam Streaming on Scene: Seems to Stream Seamlessly on: May 22, 2014, 01:58:42 PM

Quote from: Harkonis on May 21, 2014, 10:55:13 PM

Is it possible to run multiple steam copies on one system?  Could I play my account and stream my gf's to her crappy system while mine runs both?

No, that's not what this is meant for, and there are multiple reasons why what you're asking for won't happen. This system is merely intended to let you process the game on one computer while playing on another device, nothing else.
199  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 22, 2014, 01:54:27 PM

Quote from: Bullwinkle on May 22, 2014, 01:31:14 PM

Quote from: TiLT on May 22, 2014, 12:30:38 PM

Quote from: Bullwinkle on May 22, 2014, 12:19:43 PM

I do that as well.  I know my time will be longer than listed.

The point is that it always is.  And the reviewers are always posting the same times as well.  Which means it doesn't seem to be an extremely long campaign for an FPS.

The thing is, playtime in a regular shooter is pretty static between difficulty levels. This isn't a regular shooter. There's a HUGE difference between playing on "normal" difficulty (which is considerably easier than most other shooters, apparently) and blasting your way through the campaign, than playing on a higher difficulty and playing stealthy (even if only some of the time). I've played for roughly 6 hours and have only just reached chapter 4 of 16.

Reviewers don't play games like the rest of us do. They push through it on normal difficulty as fast as they can so they can push out the review as quickly as possible. Reviewers who don't do this are few and far between.

Yes, but again, they do that consistently, and they're results are the same for this game as they are for others.  This doesn't seem to be significantly longer than most other FPS games.

The entire first paragraph in my above reply covered that already.
200  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 22, 2014, 12:30:38 PM

Quote from: Bullwinkle on May 22, 2014, 12:19:43 PM

I do that as well.  I know my time will be longer than listed.

The point is that it always is.  And the reviewers are always posting the same times as well.  Which means it doesn't seem to be an extremely long campaign for an FPS.

The thing is, playtime in a regular shooter is pretty static between difficulty levels. This isn't a regular shooter. There's a HUGE difference between playing on "normal" difficulty (which is considerably easier than most other shooters, apparently) and blasting your way through the campaign, than playing on a higher difficulty and playing stealthy (even if only some of the time). I've played for roughly 6 hours and have only just reached chapter 4 of 16.

Reviewers don't play games like the rest of us do. They push through it on normal difficulty as fast as they can so they can push out the review as quickly as possible. Reviewers who don't do this are few and far between.
Pages: 1 ... 3 4 [5] 6 7 ... 158
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.365 seconds with 20 queries. (Pretty URLs adds 0.093s, 1q)