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161  Gaming / Console / PC Gaming / Re: The Last Guardian - Trademark abandoned on: February 18, 2015, 09:24:13 AM
As expected, the trademark has been renewed. Again.
162  Gaming / Console / PC Gaming / Re: The Last Guardian - Trademark abandoned on: February 17, 2015, 05:18:27 AM
Guys, it's not cancelled. It's not even as if this is the first time the trademark has expired.
163  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/17) on: February 16, 2015, 01:56:47 PM
Awaiting reviews for The Order: 1886.
164  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 16, 2015, 12:59:34 PM

Quote from: Soulchilde on February 16, 2015, 12:51:26 PM

I'm seeing on twitter that this game is only 5 hours.  Is that true?

There's a Let's Play for the game, which your number is based upon, that clocks in at roughly 5 1/2 hours, I believe. The player rushes through the game without exploring anything, and almost never dies. I haven't seen it myself, but this is what I've been told. The player himself says that the game is longer than his Let's Play suggests, with reports indicating that the average length for most people should be somewhere between 8 and 15 hours.
165  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dying Light on: February 14, 2015, 09:58:02 PM
Ubisoft could pick up a few tips from this game on how to design side content. The missions here feel organic, and not as if they were designed from templates. They don't riddle the map with them either, instead introducing new missions dynamically as you play, keeping you involved in the little stories. Ubisoft games on the other hand tend to just litter the map with icons for "stuff", and you can tell which mission template you're playing the second you begin one.
166  Gaming / Portable Gaming & Apps / Re: Re: Re: NEW 3DS and XL on: February 14, 2015, 04:25:07 PM

Quote from: wonderpug on February 14, 2015, 03:34:38 PM

Quote from: TiLT on February 14, 2015, 02:06:08 PM

Quote from: Canuck on February 14, 2015, 11:35:08 AM

Quote from: ChaoZ on February 14, 2015, 02:23:00 AM


First thing that struck me was how low res the screens are. I guess I'm just used to cell phone screens.

I don't get how Nintendo gets a complete pass on that from all the review sites.  I read somewhere online (in a comment not an article so take from that what you will) that the new 3DS XL has a 95 ppi. If true then that's just horrible. I suppose being an upgrade and not a brand new system they maybe can't change the resolution but hell.

What are they supposed to do?

Ooh ooh! I know this one!

They could increase the pixel density! 

And what would that accomplish? If you want to increase the pixel density while keeping the same resolution, you'll just have a smaller screen. That's the regular 3DS size.
167  Gaming / Portable Gaming & Apps / Re: Re: Re: NEW 3DS and XL on: February 14, 2015, 02:06:08 PM

Quote from: Canuck on February 14, 2015, 11:35:08 AM

Quote from: ChaoZ on February 14, 2015, 02:23:00 AM


First thing that struck me was how low res the screens are. I guess I'm just used to cell phone screens.

I don't get how Nintendo gets a complete pass on that from all the review sites.  I read somewhere online (in a comment not an article so take from that what you will) that the new 3DS XL has a 95 ppi. If true then that's just horrible. I suppose being an upgrade and not a brand new system they maybe can't change the resolution but hell.

What are they supposed to do? The 3DS games run at a low resolution that was intended for a smaller screen. The XL merely increases the size of the screen. It can't suddenly become higher resolution and create pixels that simply aren't there. There isn't a free pass to give here, because there's no realistic way for them to increase DPI without making an entirely new handheld console.
168  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 14, 2015, 08:25:16 AM
This game has gone through some rough periods among press and players. There was incredible excitement over it at its first reveal, but when they showed off gameplay for the first time, enthusiasm cooled considerably, and The Order got singled out as one of the potentially biggest flops of 2015. Since then, things have improved again, and there's now real enthusiasm once more. There's no doubt in my mind that this is the best looking game ever seen on a console, from a technical standpoint, and people have gotten used to the fact that it's a 3rd person shooter.

Some of you may have written this game off during the time when press coverage was pretty negative, but you might want to give it a second chance. It's looking much better today than it did back then.
169  Gaming / Console / PC Gaming / Re: PS4 controller on: February 14, 2015, 08:17:53 AM
All hardware can break, and it sounds like that's what's happening to your controller. Get it replaced. Don't you have some kind of warranty?
170  Gaming / Console / PC Gaming / Re: [PC] Sword Coast Legends - New D&D game on: February 13, 2015, 09:03:53 PM

Quote from: Lee on February 13, 2015, 09:00:43 PM

Between this and Pillars of Eternity, it looks like a good year for these kind of RPGs. Just wish the old Ultima turn based combat would become popular again.

Which Ultima do you mean? Divinity: Original Sin is pretty much Ultima 7 in a new setting.
171  Non-Gaming / Off-Topic / Re: The Man From UNCLE from Guy Ritchie on: February 13, 2015, 05:59:15 PM
I don't know anything about the original show, but I enjoyed this trailer. smile
172  Gaming / Console / PC Gaming / Re: [PC] Sword Coast Legends - New D&D game on: February 13, 2015, 02:34:49 PM
I rather hope it's modeled after the first Neverwinter Nights. That one hit the sweet spot between versatility and ease of use. The Vampire The Masquerade tools were incredibly complex and time-consuming. I stopped trying to make a scenario with them when I realized creating levels was equally as complex (or more) as making a level in Quake.
173  Gaming / Console / PC Gaming / Re: [PC] Sword Coast Legends - New D&D game on: February 13, 2015, 01:07:21 PM
It hasn't exactly been massively advertised, so it's easy to miss. I'm cautiously optimistic about this one, but I have plenty of questions that need answering. For example, can the DM actually create maps, or must he use premade ones that come with the game?
174  Non-Gaming / Off-Topic / Re: They've rebooted Hitman...the movie on: February 12, 2015, 06:36:16 PM
Also, stealing Rorschach's most famous line from Watchmen is just low. They didn't even pull it off well.
175  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 12, 2015, 01:16:05 PM

Quote from: Bullwinkle on February 12, 2015, 12:51:05 PM

TiLT, I think you think you've "explained" this to us heathens, but you really haven't.

Yes I have. Here, let me quote part of just one of my own previous posts in this thread that clearly answer your questions.

Quote from: TiLT on February 10, 2015, 09:56:32 PM

To make things worse, some sites deliberately post extreme review scores to Metacritic in order to get more clicks (ie. clickbaiting) to their own site. They love it when they post a low score for a popular game, only for people to angrily visit their site to complain. Those same people produce page hits and ad views. The site "wins" while the consumers lose, and the Metascore becomes ever more irrelevant.

Metacritic also suffers due to different sites having vastly different scales for their review scores. Sites like IGN give everything 8/10 unless it's exceptional (9/10) or horrible (7/10), while another site may use the full scale. It's different everywhere, with no unified scale that anyone can agree upon. Metacritic doesn't care. It lumps them together as if they are in any way comparable, and the consumer who looks at the review scores is none the wiser. It even converts the review scale if it doesn't fit the standard percentage scale they use, so a 4/5 star review becomes 80% in their system, a score that few would argue means the same thing when it comes to game reviews. Joystiq ended up having to start giving half stars after a while of this, which is telling.

There's also the issue with Metacritic outright refusing to update scores if a site should change its mind, which is one of the things Polygon wishes to deal with directly with their new preliminary review system. Did a site review Driveclub or Halo: The Master Chief Collection in a controlled review environment, giving the game a high score that isn't in any way representative of the horrible experience customers got after release? Tough luck, because Metacritic doesn't care in the slightest if a site wishes to revise its review. Thug tactics by publishers to force early reviews based on unrealistic review scenarios are highly successful because Metacritic outright aids them in their efforts.

These are just part of the reason why Metacritic is a problem, and I've mentioned others in this thread. Other things Metacritic does wrong is that it hides the math behind how it calculates its Metascores (it's not an average. Reviews are weighted based on factors we know absolutely nothing about), and scores can be completely messed up by outlier reviews.

You're deliberately ignoring my explanations, focusing on individual points and forgetting the rest. It's all (well, not all. There's plenty more I haven't mentioned, covered in detail by others in other places) there.

Edit: Oh, and before you say "but this is the fault of those other sites for not using Metacritic right" or something in that vein, allow me to interrupt you and say: No, it's the fault of Metacritic for putting an utterly (as in 100%) useless and nonredeemable aggregate score front and center. Even if nobody abused it, it would still be useless by its very nature, yet it does harm because the average consumer actually thinks it holds some kind of meaning.
176  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 12, 2015, 05:24:55 AM

Quote from: Lee on February 11, 2015, 11:54:31 PM

Websites aren't going to get rid of scores anyway. I  know I have visited game sites I have never heard of to read a review I saw on Metacritic. Unless they are a big name, it can only help a lot of sites. Surely I am not the only one?

You are absolutely correct in your assumptions, and that's a big problem. I explained why in detail in one of my first posts in this thread. To boil my explanation down to its essentials: Metacritic is too powerful, and what was originally intended to aggregate reviews for consumers has ended up being the primary goal of sites doing reviews instead, shaping and harming the industry in how this behavior negatively affects everything from reviewers to developers to publishers to consumers.
177  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 12, 2015, 05:22:13 AM

Quote from: Bullwinkle on February 11, 2015, 11:40:37 PM

No, the effect on consumers would certainly not be non-existent.  It might be temporary, but if it is, it'll be because something else has risen to take Metacritic's place.  How in any way is that different from where we are now?

Isn't that obvious after everything I've been saying, including in the very post you quoted? Metacritic's mistakes are highly unique, and another website rising to take its place would be very unlikely to want to make the same ones. As I said, Metacritic's biggest problem is that they refuse to respond to criticism, instead remaining boneheaded in their desire to keep doing whatever it is they're doing, no matter the damage it causes. It takes a special combination of factors to end up in such a situation, and the likelihood that a different site would fall into the same traps is low, particularly if Metacritic falls as the result of all this criticism.

But why do I have to repeat myself? I already explained this.
178  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 09:45:29 PM

Quote from: Bullwinkle on February 11, 2015, 08:52:08 PM

However, taking it away would be much worse for the folks who use those sites.  Myself included.  Honestly, if I didn't have an easy way to sort through reviews at this point in my life, I'm sure I'd be spending less money, especially on the smaller games.  And I know I'm not alone.  Following that path, destroying Metacritic won't hurt the big publishers at all, but will have an affect on consumers and the smaller companies, struggling to make it.

No, the effect on consumers would be temporary, if not non-existent. Another site would pop up almost immediately to take its place, and if Metacritic were to fall due to outside pressure, the replacement site(s) would try to avoid Metacritic's mistakes so as not to end up alienating everyone right away.

Metacritic's problem right now is that they refuse to change their system, despite the enormous amounts of criticism they're getting from the people they're aggregating. As far as Metacritic is concerned, their site works perfectly when it clearly doesn't.

You've also got Gamerankings, which does a similar thing to Metacritic and would probably have been just as criticized if they had any actual power any more. I think they're too old to be able to take the throne again though, and the fact that it's part of Gamespot doesn't help their chances in the slightest.
179  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 08:23:08 PM

Quote from: Gratch on February 11, 2015, 08:10:47 PM

Quote
You may want to read this before you start throwing out random issues that have nothing to do with the case at hand. When did we start talking about human rights violations? This discussion is about Metacritic and reviews. Take your human rights discussion to a more relevant thread.

Apologies, that was my very poor attempt at placing this particular issue into a grander "things that really matter in life" scale.  Bad form on my part, won't happen again.

No problem. smile
180  Non-Gaming / Off-Topic / Re: They've rebooted Hitman...the movie on: February 11, 2015, 07:33:47 PM
The best thing I can say about this trailer is that it makes me appreciate the last movie more.
181  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 07:23:10 PM

Quote from: Bullwinkle on February 11, 2015, 05:13:44 PM

We're not taking a defeatist attitude of "Well, the problem can't be fixed, so why fix it."

On the contrary, that's exactly what Gratch did, and specifically what I responded to. As for yourself, you're apparently suggesting that the publishers are the root of the issue. What's your solution to that issue, if I may ask? Shoving the problem one step over doesn't make it less defeatist.

Quote from: Gratch on February 11, 2015, 06:22:57 PM

We're talking about gaming here, not human rights violations.

...

You may want to read this before you start throwing out random issues that have nothing to do with the case at hand. When did we start talking about human rights violations? This discussion is about Metacritic and reviews. Take your human rights discussion to a more relevant thread.

You may not care about this issue. That doesn't mean other people aren't allowed to, or are petty because they do.
182  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: February 11, 2015, 04:47:49 PM

Quote from: wonderpug on February 11, 2015, 04:35:11 PM

Quote from: Lordnine on February 11, 2015, 04:29:56 PM

Quote from: Gratch on February 11, 2015, 04:02:02 PM

Lord help me, I'm actually considering picking up a New 3DS.   I can transfer my game data over from my old 3DS system, right?

As you wish. 

Yes you can, but it is a bit tedious.  You need both systems in hand to do a system transfer, which is pretty much an automated process where all your data is moved over to the new system and then deleted from the old. 

Here's how to do it in 16 easy steps!

All you need is:
  • The existing system
  • SD card
  • New Nintendo 3DS XL system
  • Micro SD card of equal or larger size
  • A size 0 Phillips screwdriver
  • A computer
  • An adapter that will accept both sizes of SD cards

To be fair, you don't need all of those. Having all those things available merely lets you choose between a couple of different ways of handling it.

Having said that, the 3DS transfer is atrocious. I can feel my blood pressure rising and adrenaline rushing into my body whenever I have to use it.
183  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 04:44:12 PM

Quote from: Gratch on February 11, 2015, 03:36:21 PM

You're right, there is no hard evidence that publishers were using a third-party tool as leverage prior to Metacritic.  However, Metacritic launched in 1999.  I'd say that the gaming industry (especially on the business/publishing side) as a whole is vastly different today than it was 15 years ago.

I'm sorry, what I meant to write was "before Metacritic became powerful within gaming", which took quite a few years after its original launch. It's not that many years since Gamerankings was bigger than Metacritic is now.

I wrote my previous post at work while my boss loomed in the background, so I was a bit rushed, hence the poor choice of wording.

Quote
Metascore has been an available tool, so they've used it...but that doesn't mean they won't find something else if/when it's gone.

No offense intended, but that's the kind of defeatist attitude that I will never accept for myself. "It's never going to get better anyway, so why try to work towards change?" is a very, very dangerous line of thinking. While gaming is far from the most serious of things in our lives, it's still serious enough that we've got this forum where a bunch of us has been hanging around for more than 15 years, experiencing our shared hobby together.

Metacritic has hurt the industry in more ways than we realize. In fact, reading the Kotaku articles today, and what developers and previous employees at publishers were saying in it, made me realize that the current Ubisoft way of designing games probably came around because of a need to inflate overall review scores. As the interviewed people themselves point out, things like making games open world instead of level based raises the review scores for the most part. Before Metacritic got huge, we had far fewer review sites around the net, so publishers were less concerned about appealing to the broadest possible reviewer audience than they are now. They did focus on the lowest common consumer denominator though, but that's a different issue and probably more beneficial to gamers anyway.
184  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 03:18:39 PM

Quote from: Bullwinkle on February 11, 2015, 02:31:22 PM

What you seem to be missing, TiLT, is that each of these examples and really everything "damning" that has been brought here against Metacritic should really be pointed at the publishers.  How is it Metacritic's fault that publishers use a site that compiles review scores to do shitty things?  How is it Metacritics fault that bribes for good review scores happen?  

As Gratch said earlier (though he clearly didn't understand you, since he didn't agree with you): "And I'm sure all of these bad behaviors will just disappear if/when Metacritic goes away."  I actually think you missed his point, not the other way around.  The problem is that video gaming has turned into a gazillion dollar industry.  The biggest entertainment industry.  As a result, it's filled with suits.  Suits will do anything to keep the money on the suit side.  Metacritic is a tool.  Normal folks use it to help guide them in gaming choices.  Suits in the gaming industry use it for evil purposes.  If you take that tool away, they will find another tool.  They are those kind of tools, themselves.

You're killing the messenger.  Not the problem.

No, I am killing the problem. As you say, the publishers will use any tool at their disposal. They don't have one if Metacritic goes away. Metacritic gives them a plausible way to extort developers. To this day, I've never heard of them using alternate systems for similar purposes. You say they'll just use something else. Can you point to any facts that indicate this? Can you point to systematic exploitation of developers through the use of a third-party service before Metacritic appeared? Most people who would have been involved are long past the point where their contracts meant much to them, so if there was anything to say, surely it would be public by now, right?

Your mistake is taking pieces of the full situation out of context and analyzing them in isolation. You have to look at at least the majority of the pieces at once, or Metacritic comes off as useful or just mildly misguided. It's the combination of a myriad of factors, all created from Metacritic's outright harmful design philosophy (though designed with good intentions). When people argue against the claim that Metacritic as a harmful force in the industry, they always do that by singling out individual parts of the overall argument, but it just doesn't work that way.

Publishers are our antoganists, not our friends. We all (well, most of us anyway) know that. In the same way that you don't give alcohol to a recovering alcoholic, you don't give the publishers tools to exploit developers and consumers. Metacritic is such a tool, and it has absolutely NO benefit to us consumers that wouldn't immediately be surpassed by a different site in a better way the instant Metacritic were to disappear. Companies are not people. They don't need or deserve protection by us consumers.
185  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 01:28:17 PM

Quote from: Gratch on February 11, 2015, 01:18:18 PM

Quote
Independent studios like Obsidian Entertainment (South Park: The Stick of Truth) and the now-defunct Airtight Games (Murdered: Soul Suspect) are frequently asked to show their Metacritic scores while meeting with publishers about potential deals to make new games
Do you honestly think that publishers haven't evaluated every single aspect of Obsidian's track record (i.e. sales, quality of games, target audience, etc.) prior to meeting with them about a potential game?  That somehow Obsidian's answer to "but how were your Metacritic scores?" is going to be the deciding factor as to whether or not they get published?  Get real.

Quote
Metacritic scores are also tied to bonuses; Obsidian lost out on a cool $1 million because Fallout: New Vegas was one point away from 85, according to sources.56
As has been said before, that's just stupid business on Obsidian's part to have bonuses tied to Metacritic scores as a part of their bonus structure.  I also wonder how prevalent this practice actually is.  Everyone points to this one high profile example, but I haven't heard of it happening much elsewhere.  Regardless, companies are free to negotiate how they get paid, and I'm sure a solution could be found that ties bonuses to a different metric.

You need to read the articles more closely, as both your points are covered in detail. The people Kotaku talked to said that this is a common practice, not at all unique to Obsidian. Furthermore, the Metascore is not used to evaluate the quality of a studio. It's not in the slightest a deciding factor as to whether or not they get published. It's used as an excuse and as leverage to force developers into making shitty deals. Metacritic is a factor that the publisher has WAY more control over than the developer (by merely pushing the game out before the developer feels it's ready, they can keep scores down if that's their intention), but it's still used against the developers.

Having bonuses tied to a different metric would be a godsend. As the articles point out, Metacritic is used as a simple excuse for publishers to pretend to give the developers more money ("Oh, you want more money to develop the game? Well, if you're so sure that it's going to improve the game, then why not tie this to the game's Metacritic score and pay it out as a bonus at the end?") without really having to in most cases.

Honestly, both these points are covered extensively in the articles, and is explained in far more detail than what I did here.
186  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 09:29:14 AM
Here's a well-timed article from Kotaku about the Metacritic issue. I also recommend looking at their previous article about the subject from 2013, which they link to.
187  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 06:15:27 AM

Quote from: Gratch on February 11, 2015, 05:41:30 AM

I simply don't agree that there is this horrible, awful, overarching, evil, and destructive effect that Metacritic is having on the gaming industry as a whole.  It's a freaking review aggregator, sheesh.

Are you claiming that I'm making up these things?

The industry, including games journalists and developers, are often very open about this particular topic, expressing a strong dislike for what Metacritic has done and is doing. These are not creatively extrapolated theories of mine. They are from statements made by people affected by Metacritic's power. Metacritic should just be a "freaking review aggregator", but it has become much more, to the detriment of everyone.
188  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 05:31:45 AM

Quote from: Gratch on February 10, 2015, 10:18:57 PM

And I'm sure all of these bad behaviors will just disappear if/when Metacritic goes away.

What? Did you read my entire post but still failed to understand the basic point I was making? Am I really that bad at expressing myself?

These behaviors are either caused by Metacritic's existence, or are made worse. The different scales isn't a problem on its own, but it is when aggregated by Metacritic. If Metacritic goes away, then the bad effects of Metacritic do the same thing. There aren't any other sites that have the same kind of negative influence. The industry wouldn't let another site take its place either, because pretty much everyone that isn't a publisher (and maybe even them) has a strong dislike for that site.

Quote from: Ridah on February 10, 2015, 10:53:59 PM

Why does Metacritic deserve to share blame for what individual companies do, vis-a-vis bonuses, hiring policies, etc?

Again, do I really explain myself that poorly? The poor practices described in this thread are a result of Metacritic, not something Metacritic just takes advantage of. These things didn't happen until Metacritic grew powerful. It poisoned the industry with its growth.
189  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 09:56:32 PM

Quote from: Lee on February 10, 2015, 09:33:33 PM

No one here uses average star ratings on Amazon to get a general basis of what is good before researching further? I don't see how Metacritic is any different. It's a helpful tool, but not something you rely on alone.

There are some rather large differences between Amazon's reviews and Metacritics review aggregation that result in Amazon's being helpful, while Metacritic's is harmful.

Apart from the situations mentioned earlier in this thread (Metascore being used to decide if development teams should even get bonuses, or using Metascore to judge the quality of a job applicant), Metacritic also harms the industry in that its power means that the first sites to get their reviews up on the site experience a huge increase in traffic. This shapes how reviewers do their jobs. Reviews are pushed out as quickly as humanly possible (and sometimes faster) because to do otherwise would be to lose considerable amounts of money to other sites that are faster. With review code often arriving late (even later than the retail version in some cases), reviewers find themselves having to play through a game and produce a review for it in as little as 1-2 days. Amazon, on the other hand, doesn't use other sites' reviews in a similar way (to the best of my knowledge anyway), instead featuring their own review system on their own site. There's little economic gain in being the first to push out a review there, so scores are more likely to be trustworthy (except in cases of outright sabotage, but that's a different discussion).

To make things worse, some sites deliberately post extreme review scores to Metacritic in order to get more clicks (ie. clickbaiting) to their own site. They love it when they post a low score for a popular game, only for people to angrily visit their site to complain. Those same people produce page hits and ad views. The site "wins" while the consumers lose, and the Metascore becomes ever more irrelevant.

Metacritic also suffers due to different sites having vastly different scales for their review scores. Sites like IGN give everything 8/10 unless it's exceptional (9/10) or horrible (7/10), while another site may use the full scale. It's different everywhere, with no unified scale that anyone can agree upon. Metacritic doesn't care. It lumps them together as if they are in any way comparable, and the consumer who looks at the review scores is none the wiser. It even converts the review scale if it doesn't fit the standard percentage scale they use, so a 4/5 star review becomes 80% in their system, a score that few would argue means the same thing when it comes to game reviews. Joystiq ended up having to start giving half stars after a while of this, which is telling.

There's also the issue with Metacritic outright refusing to update scores if a site should change its mind, which is one of the things Polygon wishes to deal with directly with their new preliminary review system. Did a site review Driveclub or Halo: The Master Chief Collection in a controlled review environment, giving the game a high score that isn't in any way representative of the horrible experience customers got after release? Tough luck, because Metacritic doesn't care in the slightest if a site wishes to revise its review. Thug tactics by publishers to force early reviews based on unrealistic review scenarios are highly successful because Metacritic outright aids them in their efforts.

In short, while the concept of Metacritic isn't entirely unreasonable, that particular site has grown into a monstrosity that is directly harmful to the industry and misleading to consumers, forcing game journalists to jump through hoops or do shoddy work if they want to get paid.

I applaud Joystiq, Eurogamer and Polygon for taking a stance, even if I may not find each of those sites personally appealing. Metacritic has to go, and it looks like that might just start to happen now.
190  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 09:20:07 PM

Quote from: Bullwinkle on February 10, 2015, 09:15:30 PM

But if I were looking and I saw "wonderpug: 9.5" I would say, "Oh, I usually agree with his opinions.  If he likes it, maybe there's a reason.  Maybe I will, too."  And I'd click through to look at your summary and then figure out if I wanted to read through the whole review.  If I saw the "TiLT: 4.5" I'd remember that TiLT doesn't like anything and take that with a grain of salt.  I'd probably still click through, since it's so low, to see if there was anything I should watch out for.  If there wasn't a score that covered the middle ground, then I might be looking into The Martian more (btw, I have the page pulled up on Amazon now).  

But that's not how Metacritic works. It only lists the site where the review appeared, not who reviewed it. You have no idea whose opinion you're looking at until you actually click your way into that site to check for yourself, if they even list that kind of thing in the first place. The example you quoted refers to people, but it's not representative of what Metacritic is.
191  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 09:14:06 PM
Heck, Metacritic is even used as a requirement when seeking new employees. I've seen applications for programmers where requirements included "must have worked on a shipped game that has a Metascore of at least 90". It's enough to make me want to tear my hair out (except I'm bald).

That site has to fucking go. It has outstayed its welcome.
192  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 08:05:35 PM

Quote from: Gratch on February 10, 2015, 08:01:20 PM

You're right, we are adults.  As such, I don't think I've ever argued or engaged in a flame war over a review score. 

It happens around here as in most other places on the Internet that cares about games. "Man, that game we're talking about in this thread only got a 6/10 in that gaming magazine. I'm so disappointed." It's utterly nonsensical.
193  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 07:55:58 PM

Quote from: Soulchilde on February 10, 2015, 07:33:06 PM

good for Eurogamer, but I never went to Metacritic anyway.

Btw, Tilt what's your beef with Polygon?  It's one of the few sites outside of GT that I actually like.   I know you stated once they are MS biased (I don't see it), but I'm curious why you would label them shitty

The MS bias is just a small part of the overall picture. Their problem is the people they have working for them, like Arthur Gies, who is probably the worst excuse for a "journalist" we've currently got working in games media, one who constantly makes biased, unfounded analyses that he gets completely wrong time and time again. He would be the industry's laughing stock if he didn't just make people angry with his ignorance.

Regardless, here's a very recent (as in it happened yesterday) example of their level of "journalism". Odds are it wasn't a mistake either. They probably did this for clickbaiting. No fucking way do I support scum sites like that.

Yeah, I do care about this kind of thing.
194  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 07:16:48 PM

Quote from: Gratch on February 10, 2015, 06:58:07 PM

If the review doesn't include a metric that gives me at least an "at a glance" sense of the reviewer's opinion

But they almost always do, either in the form of bullet points or a brief summary. If people haven't got the time to even read that little bit of information, then games journalism is truly doomed and more big sites will collapse. I prefer to have faith in people's ability to read if there's no longer a score to argue about. I've had it with flame wars because a site dares give a Zelda game 8/10, with nobody even bothering to go into the reasons. We're adults. We can do better than that.
195  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 06:37:15 PM

Quote from: Gratch on February 10, 2015, 06:23:46 PM

I must be the only one who actually likes review scores, especially when it's combined with a bullet point "pros and cons" list (like how GT does it).  Gives me a quick snapshot of the reviewer's opinion, then I can read the more in-depth details if I want more info.

But you don't need the score to do that. The score doesn't really represent the reviewer's opinion in any meaningful way, but the bullet points do. You'd get a better impression of the reviewer's opinion if the score wasn't in the way.
196  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 05:54:38 PM

Quote from: farley2k on February 10, 2015, 05:51:43 PM

It seems so silly.  I can still take a quick look at the "recommendation system" rather than read a full review.  This just makes it harder for something like Metacritic.  

DING!

Reading a quick synopsis of the review is enormously more informative than looking at a review score anyway, so it's all good for both consumers and, uh... consumers.
197  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 10, 2015, 05:49:56 PM

Quote from: EngineNo9 on February 10, 2015, 05:03:07 PM

If you're giving it a star rating for Google SEO, why not just give it a damn star rating to begin with?

Because their main intention with this initiative is most likely to strangle Metacritic, a site that has way, way too much influence in the business. While many people are likely to say that they find Metacritic useful, there's nothing that site does that couldn't be done better and more useful in a different way. If a game in a niche genre has a Metascore of 75, what does that really tell us? What about an AAA game with that same score? Are they equally good/bad? Who, if any, should purchase the game? How good is it compared to classics of the genre that came before? Metacritic tells us none of these things, and never will. It gets even worse since publishers use Metacritic as one of their ways to measure a game's success, which can have real economic consequences for the developers (while most of these deals are confidential, one that has gained infamy is the Fallout: New Vegas deal where a difference of 1 in Metascore cost the developer their entire bonus). That site needs to die, and the sooner the better.

I'm glad to see that Eurogamer isn't the first to punish Metacritic, and I don't think they'll be anywhere near the last. With the door open, more publications are likely to follow in their footsteps.

Joystiq got rid of review scores recently, but they were sadly shut down for unrelated reasons soon after. Polygon (don't go there. It's one of the most shitty sites for gaming news on the Internet) have started doing "preliminary" review scores, where they won't hand their score over to Metacritic until they've had some time to evaluate the game after its release.

I welcome this initiative. It was about bloody time it started happening.
198  Gaming / Console / PC Gaming / Re: PS+ Feb Games! Great Month on: February 09, 2015, 05:05:01 PM

Quote from: leo8877 on February 09, 2015, 04:42:16 PM

Quote from: Bullwinkle on February 09, 2015, 04:40:45 PM

Quote from: EngineNo9 on February 09, 2015, 03:07:33 AM

Quote from: Starshift on February 09, 2015, 01:49:12 AM

Quick question for you guys.  If I join PS+ this month do I qualify for these free games even if I sign up on the last day of the month?  Or do you have to have been a Plus member for sometime?

Thanks!

Yep, you can join PS+ any time during the month and get the free games.  You just need to subscribe and "buy" the current free set before the current games go away and are replaced with a new batch. 

It's kind of dumb that you have to manually get the games or it doesn't count, but that's how the system works.  I'm sure it saves them tons of money in the long run.

Weren't they going to add a kind of "add to library" feature to make that process easier?

I thought so too, but haven't seen it.

They did, but only on the PS4's PS Store. It won't work elsewhere.
199  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/10) on: February 09, 2015, 05:31:54 AM
Nothing, and for once I'm also hoping that others will choose to go that way, at least when it comes to Evolve. That game is a low point in this industry when it comes to DLC and treating customers like stupid sheep, and hopefully people will see through that and steer clear.
200  Gaming / Console / PC Gaming / Re: [PC] [Kickstarter] Darkest Dungeon on: February 03, 2015, 04:15:47 PM
I think they'll return from their quests after a few weeks.
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