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161  Non-Gaming / Political / Religious Nonsense / Re: Please explain to me how this is not ridiculous. Come on guys. on: August 28, 2015, 05:19:11 PM

Quote from: ATB on August 28, 2015, 02:42:51 PM

Quote from: TiLT on August 28, 2015, 02:10:37 PM

I dunno. It's strange, but all new words are strange until you get used to them. This is new territory for most of us.

Are you trolling?

What the hell? You keep whining about your persecution complex on this forum, and then when someone actually tries to give you a serious answer and encourage actual discussion, you go straight into accusation territory. I'm not a religious man, but I can tell you that the kind of hostility (passive or active) you display towards other people, whether you know them or not, is very fucking far from what your holy book encourages.

You post a thread about a topic you've previously demonstrated a very non-humane viewpoint about, do not offer anything except an image, then passive-aggressively ward off any upcoming replies. Do you see the problem here? If not, go have a look in the mirror.
162  Non-Gaming / Political / Religious Nonsense / Re: Please explain to me how this is not ridiculous. Come on guys. on: August 28, 2015, 02:10:37 PM
I dunno. It's strange, but all new words are strange until you get used to them. This is new territory for most of us. What's your suggested solution?
163  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: August 28, 2015, 04:26:14 AM
Nolan North appears as an actor in Alan Tudyk's upcoming Con Man, though I think he's playing himself.
164  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: August 27, 2015, 06:40:14 PM

Quote from: Ridah on August 27, 2015, 05:19:30 PM

Mocap is a wrap... it's my first time seeing the actors behind Nathan, Sully, and Elena.

Nathan Drake's actor (Nolan North) is not in those pictures. Tongue
165  Gaming / Console / PC Gaming / Re: [PS4] Until Dawn on: August 24, 2015, 07:36:44 PM
As expected of any title that takes gameplay in unusual directions, reviews are divided. This is why most AAA studios only make by-the-numbers sequels, where at least most reviewers are on board with the concepts. For a game like this, the most important point is to find a couple of reviewers you tend to agree with, and see what they think. If anyone says things like "but is it really a game though," you can probably safely disregard their opinion in this case.

The people who like Until Dawn really like it.
166  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/25) on: August 24, 2015, 04:28:01 AM
I would normally be all over Until Dawn on the PS4, which looks awesome from all accounts. However, I'm swamped in games already and need to deal with what I've already got. Until Dawn will have to wait.
167  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wii U Nintendo ID List on: August 21, 2015, 05:41:13 PM

Better late than never, I guess. Tongue
168  Gaming / Console / PC Gaming / Super Mario Maker (Wii U) on: August 19, 2015, 06:47:36 PM
I didn't find a thread about this game, even though it's coming out in less than a month (September 11th). This is the game that finally pushed me into buying a Wii U yesterday. There's only a very, very small handful of other games I'm interested in on the system, but this one I just couldn't miss.

Super Mario Maker is a combination of Super Mario Bros, Super Mario Bros 3, Super Mario World, and New Super Mario Bros U. It allows you to create levels in the style of all of those games and then share them with the rest of the world, Little Big Planet style. I'm a huge, huge fan of Super Mario World, so that's the part I'm really looking forward to. I've got plenty of level ideas already.

Here's a trailer that gives you a good overview of what the game and the maker part is all about.

Anyone else interested in this game?
169  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: August 11, 2015, 08:42:24 PM

Quote from: Soulchilde on August 11, 2015, 06:27:27 PM

Without MS support the game probably wouldn't have been made.  This sort of sound like what Sony did for Street Fighter 5 (which the XB1 will never see).

There are quite a few superficial similarities between these two games and their exclusivity deals, but the important details differ, even if I do agree wholeheartedly with you that any 3rd party exclusivity is bad in this day and age, no matter the platform. 1st party exclusivity is fine though, and has resulted in some of the best games of the previous generation.

Anyway, the primary difference is that Sony didn't step in and pay for exclusivity on a game that was already in development, then force everyone to stay quiet about it. Sony does in fact tend to stay very open, for a corporation their size anyway, about what their deals entail for the customers. SF5 was (according to them, and we have no indications that they're lying whatsoever) not even an option until Sony decided to step in and co-finance the development. You'll also notice that whenever Sony announces a third-party game that is exclusive to Sony but will also appear on PC, they are up front about it. They don't pull what Microsoft did with Tomb Raider and put everyone under an NDA that prevents anyone from speaking about other platforms entirely. MS wouldn't even say that it was coming for PC until the backlash was in full effect.

To put it even more succinctly: Sony gave value to players with the SF5 deal and were honest, while Microsoft took value away with the Tomb Raider deal and were dishonest. Any similarities between the two are of minor importance compared to those two points.

It's sad that any thread about Rise of the Tomb Raider will at this point inevitably and quickly devolve into a discussion about exclusivity and a pile-on against Microsoft. I got 100% on the previous game in the franchise and was looking forward to the sequel when it was first announced (when they didn't mention platforms or anything about Microsoft), so when Microsoft said the dreaded "exclusive to Xbox One" line during the conference, I felt betrayed. MS paid money to specifically stop me, and others like me, from playing the game for an entire year. That's as low as they can get.

At least MS didn't insult their customers this time, unlike during the infamous Xbox One reveal ("fortunately, we have a product for people who aren't able to get some form of connectivity, it's called Xbox 360").
170  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: August 11, 2015, 06:20:05 PM
The way they've handled the bought exclusivity for this game has been atrocious, and has left a very, very sour taste in my mouth. I hope people don't just forget all of that this holiday season, and I don't think they will. I don't think I'll even have the stomach to purchase it on PC for a while.

There are various types of exclusives out there, but this is the worst:

  • The previous game in the series was on the PS4.
  • The sequel was originally announced without any mention of console exclusivity, leading people to believe it would be out for the same platforms as before. I personally believe that the developers themselves thought so at the time, as I don't think a deal with Microsoft had been brokered yet.
  • It was announced as Xbox One exclusive later. PC wasn't mentioned, and any questions about the status of the exclusivity were met with total silence or noncommittal answers at best.
  • There was no actual need for this game to be exclusive. The company had, as far as I'm aware, more than enough budget to handle it on their own.
  • Once the press ended up cornering Microsoft and more or less forced them to talk, they reluctantly admitted that the game was a bought, timed exclusive. Any questions about the length of this exclusivity period were met with silence.
  • The customers gain nothing from this deal. Not one thing. Yet despite that, Microsoft had the gall to present the exclusivity deal as a major win for Xbox One owners, expecting applause and positive attention from the media. They instead got the biggest backlash I can remember seeing for an exclusivity deal so far.
  • Once the press started causing real trouble, the developers halfheartedly gave statements that this deal was a good thing for the game and that it would become much better thanks to it. Nobody believed them, for obvious reasons.

The basic problem is that Microsoft paid LOTS of money for no reason except to deny this game to owners of the competing console, despite it being the next step in a franchise that console already had a game from. Xbox One owners gained nothing from this deal. PC owners have to wait a while. PS4 owners got shafted through no fault of their own.

The Xbox One launch was disastrous out of misguided intentions, and was reasonably easy to forgive after all the backtracking. This game's exclusivity has been disastrous out of sheer spite, and deserves no forgiveness. I'm certainly not going to give it to them.
171  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: August 10, 2015, 09:01:16 PM

Quote from: jztemple2 on August 10, 2015, 07:44:26 PM

Dammit, you people aren't making it easy for us old grognards who don't like to change things. How long will Microsoft support Win7? icon_biggrin

I'd assume long enough that it shouldn't be a factor in whatever choices you make about which OS to use. Doesn't mean you should keep using it.
172  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: August 07, 2015, 08:13:40 PM
It's interesting to see you guys getting into such an uproar based on a "movement" started by Derek Smart, of all people. I don't even know where to start explaining why that guy's opinions are untrustworthy, but maybe I can quickly sum it up by mentioning that he's gotten banned from our very own community in the past, back when we were Gone Gold? He didn't get banned for being reasonable.

This game is faaar away yet. Those of you who aren't developers yourselves are probably not used to seeing projects at this kind of early stage, and don't know what to expect. That part of the game needs rebuilding isn't a good thing for the budget, but shows that the developers are capable of ditching their own hard work if it is deemed necessary. Believe me, that's an ability that is far too rare in the world of software development, and doing so once as part of a project is not cause for concern. I've done it myself with a project that later went on and sold well to big companies.

I have seen nothing about Star Citizen that is cause for concern so far. We aren't privy to facts, if any, that might change that, since they would be internal.

So please take a cue from another epic space story: Don't panic!
173  Gaming / Console / PC Gaming / Re: Gamescom 2015- Up Next EA - Tomorrow 4 am est on: August 06, 2015, 04:34:21 PM

Quote from: leo8877 on August 06, 2015, 03:40:43 PM

Battlefront just looks better and better

There was a lot of disappointment over this game at E3. People I've heard talking about it, and who had played it, said that the shooter parts were mediocre at best, the vehicles were limited (AT-ATs were on rails, for example), and the flying parts were outright broken.
174  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: August 06, 2015, 03:47:17 PM

Quote from: Gratch on August 06, 2015, 03:02:18 PM

I'm doing the upgrade tonight...wish me luck.   paranoid

You're doomed! DOOMED!
175  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom - Trailer Added on: August 05, 2015, 08:14:40 PM
It's been a while since I played these games. Who's Vito?
176  Gaming / Console / PC Gaming / Re: Gamescom 2015- Up Next EA - Tomorrow 4 am est on: August 04, 2015, 06:58:26 PM

Quote from: Soulchilde on August 04, 2015, 05:28:24 PM

Just looked at the schedule and I noticed that Sony isn't doing a presser?  Do they normally skip Gamescom?  I know their line-up for 2015 is light.   

They have their own show a bit later. Last year's was a great success for them.
177  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom on: August 03, 2015, 08:56:18 PM
The original Mafia's gameplay was criticized even when the game was brand new. It didn't matter all that much though. Most people were more focused on what was, at that time, a groundbreaking story (and way to tell it) in games, and the unique setting.

There was also freedom to solve problems with creativity, which was very appealing. Just ask people how they deal with the car chase at the very beginning of the game, and you'll get a million unique stories. I did it by locking into the other car's side and pushing it, at high speed, into an oncoming tram. I never expected the game to actually understand what had happened, but it did, and it was enormously impressive.
178  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: August 03, 2015, 05:24:30 AM

Quote from: Knightshade Dragon on August 02, 2015, 09:36:42 PM

That's...a LOT of shortcuts.

Not really. Any regular PC user who has had his computer for a while will end up with amounts like that. Many applications add a bunch of shortcuts to your start menu, including additional tools, utilities, documentation, and the uninstaller. A single application can easily have more than a dozen shortcuts on its own.

I tend to go for minimalism. My desktop contains only the recycle bin, and my start menu tends to contain only the most important applications on my computer. The number of shortcuts I have is determined entirely by the things I have installed, not by how I use them.
179  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: July 31, 2015, 12:25:44 PM

Quote from: Harkonis on July 31, 2015, 12:20:26 PM

I upgraded and it's been super smooth so far, I also enjoy the xbox integration.

Speaking of which, I'm having an issue with that. I installed Minesweeper, and it created a new username for me based on my Windows login (which is different from my Xbox login). I then used the Xbox app to log in with my actual login, which worked fine. However, Minesweeper still insists on using that first login it made for me, and I can't seem to change this. It's super annoying.
180  Gaming / Console / PC Gaming / Re: I think I'm going back to being an XBOT on: July 31, 2015, 11:29:00 AM

Quote from: JCC on July 31, 2015, 11:22:24 AM

I think Sony is bat shit crazy to stubbornly stick to a controller that all but about 4 people think is vastly inferior to the Xbox ones from the last 2 generations. WE WANT THE LEFT STICK HIGHER!

You might be surprised to learn that your opinion isn't quite as common as you think. Most gaming sites declared the PS4 controller to be a better one in both comfort and functionality from the very first moment they got to use them, with only a few exceptions. As for most players I've heard express an opinion online, the vast consensus seems to be that most people love the ergonomics of the PS4 controller but dislike the build quality, while the Xbox One controller is considered inferior ergonomically but with better build quality.

Having said that, even the most die-hard fans of either controller seem to agree that the difference between the two is minor at best. I personally haven't used the Xbox One controller yet, but expect to get one when I buy the Oculus Rift CV next year, but I vastly prefer the symmetric design of the PS4 controller over the illogical imbalance in the Xbox One controller. I mean, what's the logical reason the sticks should be offset? I can't think of even one. It all comes down to habit, and you're clearly so used to the Xbox 360 controller that you're fighting your muscle memory whenever you use alternatives. That doesn't mean the alternatives are worse.
181  Gaming / Console / PC Gaming / Re: Winders 10 and gamin' on: July 31, 2015, 07:13:04 AM
I've upgraded but haven't tried any games apart from Hotline Miami 2, and that's not exactly taxing. Everything I've heard indicates that you should see no change in game performance if upgrading from Windows 8, and a small increase in performance if upgrading from Windows 7.

My biggest two issues with Windows 10 right now are a lack of drivers for the Oculus Rift, and the infamous start menu bug that falls apart when you've got more than 512 shortcuts. I have more than 600, so my start menu doesn't work as it should.
182  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom on: July 28, 2015, 09:38:25 PM
What ranks are we talking about here? As far as I'm aware, the progression represented in the Mafia games is: Civilian -> Soldier -> Made Man / Captain. There's not much else I can think of, and the games already show this progression through the story.
183  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom on: July 28, 2015, 07:21:57 PM

Quote from: Rumpy on July 28, 2015, 07:00:59 PM

Sweet! Mafia 2 was great! My only wish is that they use the Mafia to a better extent. I mean, I loved the story, but at the same time, I never quite felt like there was any moving up the ranks. It would be great if you could start low on the ranks and eventually be able to have your own crew and take them on missions with you.

That's not what the Mafia stories are about though, and not what happens in the movies these games are inspired by.
184  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: July 28, 2015, 05:04:14 PM
I went through that exact situation yesterday, only I had the sword melted down for parts. I kind of felt bad afterwards. Tongue
185  Gaming / Console / PC Gaming / Re: Mafia 3 Confirmed - More info @ Gamescom on: July 28, 2015, 02:56:11 PM

Quote from: EngineNo9 on July 28, 2015, 02:29:01 PM

though I do hope this time they make better use of the open world environment.

I'd rather they didn't focus on that. The Mafia games are so good because of their strong stories, and open world games typically struggle to tell such stories in a decent way. I don't want the Mafia 3 story to be interrupted by scavenging for collectibles or climbing radio towers (or their equivalent). I just want a focused, mature game with a strong story.
186  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 24, 2015, 04:47:38 PM
If anyone is worried that we're going to run out of new systems for players to explore, here's from the latest newsletter:

So far an incredible 11.3 million systems have been explored by players. At the current rate of play the Elite: Dangerous community will have charted the galaxy's 400 billion star systems in 23,417 years. We'll be finished by the year 25,432, so here's hoping 255th century computers are PC compatible.

Yeah, the galaxy is huge.
187  Non-Gaming / Off-Topic / Re: Waning forum usage? on: July 23, 2015, 08:44:56 PM
I try to post regularly in threads that interest me, but I rarely bother to participate in things that don't relate to me in some way. It's part of my Norwegian heritage I suppose, as most people from here are pretty straightforward and don't beat around the bush much in conversations. We don't say anything if we don't have anything to say, for the most part.

These last few weeks I may have been a bit more quiet than usual, but that's no fault of the forum. I've been moving to a bigger apartment, and it's been taking up almost all my attention. All my routines on the net have been suffering as a result.
188  Non-Gaming / Off-Topic / Re: Waning forum usage? on: July 22, 2015, 06:15:27 PM
Merging the PC and console gaming forums was one of the smarter things this place has done. Since the vast majority of releases are on more than one platform, this makes it much easier to know where to post about a particular game, and makes sure we don't fragment our somewhat limited discussions even further.
189  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 21, 2015, 10:12:58 PM

Quote from: forgeforsaken on July 21, 2015, 10:03:13 PM

You can also play offline.

The caveat is that you have to physically disconnect your console from the internet to do so, either by turning off wifi or by pulling out the network cable. The game (at least on PS3) doesn't allow you to opt out of multiplayer, which is the big issue. When I play this game again on PS4, I'm definitely going to pull out the cable first.
190  Non-Gaming / Off-Topic / Re: Waning forum usage? on: July 21, 2015, 09:32:06 PM

There are some cases where a little more waning is a good thing.
191  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: July 20, 2015, 08:40:01 PM
ATB, take your ridiculously misguided persecution complex to a different thread, preferably one in R&P.
192  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: July 20, 2015, 06:05:48 PM

Quote from: Lee on July 20, 2015, 05:23:45 PM

Why is ATB, who is obviously trying to troll

I'm not so sure that's the case. ATB's view of the world has always been very different from most of the rest of us, at least as far back as I can remember. He may not even see the image he posted as provocative in any way.

Heck, if anything, ATB has gotten way more mellow since the early days at Gone Gold, though he's been slowly spiraling back into his old ways lately.
193  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: July 18, 2015, 07:37:32 AM
Take a lesson from this and don't buy season passes for anything in the future. They're really hurting the consumers.
194  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: July 17, 2015, 08:36:15 PM
Patch 1.07 is out. This one is pretty major, introducing a bunch of gameplay improvements including an alternate movement system, fix for Roach suddenly stopping, better inventory management, a player stash, and much more.

  • Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
  • Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
  • Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
  • Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
  • All crafting components and alchemy ingredients now weigh nothing.
  • Includes a number of wording and spelling fixes in multiple localized versions.
  • Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
  • Improves performance in the swamps of the No Man’s Land region.
  • Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
  • Introduces a number of optimizations that improve overall performance throughout the game.
  • Improves overall game performance.
  • Introduces a number of improvements to overall game stability.
  • Adds a warning if the user runs out of disk space and wants to crate a new game save.
  • The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
  • Adds a Books tab to the Inventory panel.
  • Introduces a number of additional loading screen hints.
  • Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
  • Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
  • Adds a feature whereby read and unread books are marked differently in the Inventory panel.
  • The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
  • Fixes a rare issue where the player’s horse would not fall to the ground properly.
  • Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
  • Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
  • Includes a variety of collision fixes.
  • Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
  • Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
  • Fixes an exploit whereby players could loot gold from a single chest more than once.
  • Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
  • Fixes an issue with target locking, which should now be more responsive.
  • Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
  • Fixes an issue where damage from certain sources was incorrectly calculated.
  • Fixes an issue where the durability of alternative weapons did not drop as intended.
  • Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
  • Fixes an issue whereby meditation could be blocked by certain quests.
  • Fixes an issue where Stamina did not always regenerate properly.
  • Fixes an issue where Geralt’s statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
  • Fixes an issue where in certain circumstances gravity ceased to apply to the player’s horse.
  • Fixes an issue whereby the player’s horse would often stop abruptly before bridges or other narrow passages.
  • Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
  • Fixes a rare issue where players were unable to choose different Signs.
  • Fixes an issue where the player was sometimes unable to craft glyphs.
  • Fixes an issue where not all merchants would accept junk loot.
  • Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
  • Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
  • Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
  • The Zoltan gwent card should now always be present beneath the Hanged Man’s Tree if the player does not win it earlier in White Orchard.
  • Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
  • Fixes an issue whereby the presence of fog could adversely affect game performance.
  • Fixes an issue where Keira’s magic bubble could adversely affect performance.
  • Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
  • Fixes an issue whereby Colorblind mode was not properly saved.
  • Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
  • Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
  • Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
  • Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
  • Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
  • Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
  • Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
  • Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes’ Pursuits: For the Goddess’ Glory! in Skellige.
  • Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
  • Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
  • Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
  • Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
  • Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
  • Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
  • Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche’s camp.
  • Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
  • Fixes an issue where the In Wolf’s Clothing quest did not progress properly after the player read Morkvarg’s journal.
  • Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier’s body during the Echoes of the Past quest.
  • Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
  • Fixes an issue where the Scoia’tael from Novigrad was not always available to play in the Gwent quest.
  • Fixes an issue where the player could get blocked inside a cellar during the King’s Gambit quest.
  • Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
  • Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
  • Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
  • Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
  • Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
  • Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
  • Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
  • Fixes an issue with enlisting Sukrus from Skellige to be Hattori’s bodyguard in the Of Swords and Dumplings quest.
  • Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
  • Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
  • Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
  • Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
  • Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
  • Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
  • Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
  • Fixes an issue with the Dirty Funds quest.
  • Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
  • Fixes a issue with a loading screen at Aeramas’ residence during the Of Dairy and Darkness quest.
  • Fixes an issue where quest givers for the Deadly Delights and Jenny o’ the Woods contracts would disappear.
  • Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
195  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: July 16, 2015, 09:51:36 PM
Now that's what I call a broadside.
196  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: July 16, 2015, 08:30:03 PM

Quote from: Crawley on July 16, 2015, 08:21:32 PM

Really odd precedent.

If it had happened at any other time, yes. However, WB had "poor" timing with this game's release, getting it out just after Steam started allowing refunds. I guarantee you that the current situation would never, ever have happened if it wasn't for those refunds. Just look at how the same company handled Arkham Origins ("we're done patching our buggy game because we want to focus on DLC") and the more recent Mortal Kombat X. There's not a sliver of regret from WB when it comes to those, despite them being equally troubled on PC at the time of release.

Steam refunds is one of the best things to happen to gaming in a long time. With some luck, it could change the way publishers treat their customers. If WB's example is anything to go by, it's already happening.
197  Non-Gaming / Off-Topic / Re: Dear Gamespot, Stop Trying to Make Me Care about Your Host Personalities on: July 14, 2015, 04:56:00 PM

Quote from: SeaMoosi on July 14, 2015, 03:04:43 PM

There are some sites that have thrived on having mostly video content, like Giant Bomb, but those tend to mostly be personality-driven to begin with and most sites have been unable to replicate that.

GameTrailers (the site) is an interesting case study in this kind of thing. Up until last year or so, they were anything but personality driven. They thrived on putting the content front and center, with Brandon Jones (typically unnamed and unknown in the early days) lending his iconic voice. Then they were bought up and a bunch of people were fired. Something happened then, and I don't know if it was mandated by the new leadership (with Brandon Jones counting among them. He owns part of the company as its founder). They turned the site into a personality driven site with regular "shows" with distinct people running them.

The results appear to have been extremely successful for them. People respected GameTrailers before as the site for gaming videos, but the prevalence of YouTube and Twitch was making them increasingly irrelevant in today's market. With the switch to personality-driven content, people seem to be talking about their site all over the place now. They keep trying new shows, and most of them are very successful.

The difference between their traditional approach and the new one was most apparent during the Sony press conference at E3, when Shenmue 3 was announced. The live reaction from the GameTrailers studio went viral in an instant. This would never have happened with the old site.
198  Non-Gaming / Off-Topic / Re: Dear Gamespot, Stop Trying to Make Me Care about Your Host Personalities on: July 13, 2015, 08:47:34 PM
This is a tricky subject in many ways. Maybe the reason why sites have become so personality based recently is because the games media is inherently in the pockets of publishers? You can't visit a gaming news aggregation site these days without feeling as if you're reading nothing but press releases. Publishers release at least one piece of "rumor" or a press release a week, which keeps their important games in the spotlight. Meanwhile the sites that are supposed to present balanced opinions about games are utterly reliant on ad revenue from the same publishers they're supposed to be critiquing. It's a shady business, and even if a games site tries its hardest to keep its hands clean, the suspicion will never leave them.

It's much easier to trust a human being you can look in the eyes, even if it's through a video. Some of those people we see in gaming videos are just as much, if not more, in the pockets of the publishers, but at least it's easier to relate to these people and figure them out.

I tend to watch all of TotalBiscuit's videos. I don't always agree with the guy, and on some subjects I'm not even close to agreeing with him (no TB, 30 fps does not make a game unplayable), but I know his personality. I can translate his opinions into something that matters to me, and I can compare them to other people with other mindsets to gain a better understanding of the subject myself. Not to mention that he's shown himself to be completely transparent in his business deals and willing to stand up to bullying from publishers.

This is the kind of thing I don't really get with a news site that follows the traditional media approach.
199  Gaming / Console / PC Gaming / Re: [Kickstarter]Bard's Tale IV - InXile at it again on: July 12, 2015, 08:35:52 AM

Quote from: Lee on July 12, 2015, 07:09:18 AM

I fully expect Tilt to tell me I am remembering incorrectly now. :-)

As much as I'd love to, I never played any of the Bard's Tale games. Tongue
200  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: July 11, 2015, 06:55:38 AM

Quote from: leo8877 on July 11, 2015, 03:33:14 AM

These guys can do no wrong

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