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161  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 09, 2015, 07:09:31 PM

Quote from: farley2k on December 09, 2015, 05:18:23 PM


7. Tongue
162  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 09, 2015, 08:52:52 AM
Just one week to go now. Next Wednesday I'll be heading out to the cinema straight after work to catch the movie with my brother. Can't wait. smile
163  Gaming / Console / PC Gaming / Re: [Wii U] Xenoblade Chronicles X on: December 07, 2015, 09:36:41 AM

Quote from: Gratch on December 01, 2015, 02:11:05 PM

It's a bit odd how divisive the soundtrack seems to be.  Three of the reviews that said it's one of the best soundtracks they've ever heard, and another three that say it's one of the absolute worst.

I'm not into JRPGs, so this game isn't really something I can talk much about. The soundtrack is a different matter however, especially since I've been listening to it quite a bit over the last week or so. I think I know why it's so divisive. It comes down to two things:

1) It's cheesy as fuck at times.
2) If you've got any familiarity at all with trailer music, the soundtrack is actually pretty generic.

The cheesy stuff is no secret. Once someone breaks into song, the quality of the soundtrack drops to almost zero in my opinion. If you're into J-Pop or similar genres though, you might like it. But there's lots of music on this soundtrack that doesn't involve singing, and this is where the divisiveness becomes a bit more subtle.

Xenoblade Chronicles X's soundtrack falls squarely into the trailer music genre in my opinion, a genre that most people have heard but have few active feelings about. If you don't listen to music from this genre, Xenoblade's soundtrack is likely going to come across as extremely powerful (as in actual power, not as in "very emotional"). Trailer music fills the sound spectrum with so much musical noise that it's hard not to get overwhelmed, and this is usually a positive experience. If you do listen to this genre however, you'll realize that most of Xenoblade's music is pretty generic and straightforward in its execution, with few unique touches to make it stick out. There are a few exceptions in the track list however, such as the excellent "Theme X". The generic nature of the soundtrack means that you'll either love it (if you're not familiar with the genre), or find it bland (if you are familiar with it). It's a simplification, but I think it explains why people feel so differently about it outside of the singing.

If this kind of music appeals, I strongly recommend listening to Two Steps From Hell. You've all heard their music before in various trailers, and they're well known for being the best in this genre. Two Steps From Hell consists of two people who also create acclaimed virtual instrument libraries for musicians, and one of the two actually grew up down the street from me here in Norway. smile He's widely considered to be one of the most technically competent musicians in Hollywood these days.

The biggest flaw of Xenoblade Chronicles X's soundtrack is that I can't imagine any way in which it can be used for gameplay without overwhelming the rest of the experience. Most game music is mixed to be used as part of the audio, not all of it. This soundtrack takes up every bit of available space, and that's not a good thing in a game. I would compare this to something like Codemasters' racing games, which also uses similar music but mixes it to not interfere with the sound of the racing itself. Xenoblade seems to not care about this, and that can only lead to exhausting in-game music. Of course, I haven't played the game myself to hear if I'm actually right about this.
164  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1] Just Cause 3 on: December 02, 2015, 08:27:44 PM
Yesterday when I played the PS4 version, the load times were atrocious. At one time I spent what must have been 3 minutes at a load screen. Today things were much better, with no load screens truly outstaying their welcome. I suspect that the absurd load times from the first day must have had some relation to the online communication.
165  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: December 01, 2015, 07:18:20 PM

Quote from: farley2k on December 01, 2015, 05:41:42 PM

Whoever made that needs to learn a few more things about proper symbol usage in math. Tongue
166  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/1) on: November 30, 2015, 05:49:16 AM
I'll be watching reviews for Just Cause 3. After my binging on Fallout 4, I need to calm down for a bit with something a little less consuming.
167  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: November 25, 2015, 07:40:29 PM
King's Quest, not King's Bounty. Two completely different games.
168  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: November 16, 2015, 09:41:27 PM

Quote from: Bullwinkle on November 16, 2015, 09:21:39 PM

OTOH, I saw a report that the Xbone sales were up, so it may have been a short-term smart move for MS

The Xbox One had a strong sales period last month, even beating the PS4. This has been attributed to the new Halo though, not Tomb Raider.
169  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 02:52:17 PM
Found him. Dogmeat doesn't wander around like other NPCs, but seeks out dog houses. There are 3 or so of them in Sanctuary, so look for them to find him.
170  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 01:21:06 PM

Quote from: Bullwinkle on November 11, 2015, 01:02:18 PM

Quote from: TiLT on November 11, 2015, 10:56:29 AM

Quote from: Turtle on November 11, 2015, 10:44:18 AM

So, anyone find their companions again after dismissing them? I can't find any of them even though I always tell them to head back to Sanctuary.

I can still find that robot in Sanctuary, but Dogmeat is completely gone. I can't find him.

Apparently, you can construct a bell that will bring everybody to you.

That's one of the first things I built, but Dogmeat still doesn't appear. I know I sent him to Sanctuary, but I just can't find him there.
171  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 11, 2015, 10:56:29 AM

Quote from: Turtle on November 11, 2015, 10:44:18 AM

So, anyone find their companions again after dismissing them? I can't find any of them even though I always tell them to head back to Sanctuary.

I can still find that robot in Sanctuary, but Dogmeat is completely gone. I can't find him.
172  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 10, 2015, 08:26:38 AM
My stat distribution is pretty specialized. I got the impression from the derived stats I've looked at previously that the actual difference between high and low numbers is relatively low (and certainly lower than one might expect), so the major difference comes from the perks. A 1 in a stat in Fallout 4 shouldn't be a problem. My distribution is this:

Strength: 1
Perception: 4
Endurance: 3
Charisma: 9
Intelligence: 7
Agility: 3
Luck: 1

It feels kind of sad to make Luck a dump stat since that stat has never been as useful as it is in this game.
173  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 10, 2015, 06:20:33 AM

Quote from: Turtle on November 09, 2015, 11:18:09 PM

...dialog system with little to no backtracking to ask prior questions.

I don't exactly know how Fallout 4 does this yet (I'm about to boot it up for the first time right now), but I kind of like this concept. It's how I write dialogue myself in game stories I've made. Conversations rarely consist of one person asking short questions and having the other one reply at length until the first person is satisfied. That's called an interview. A conversation has a flow, with moments that may pass by, never to appear again.

One other thing I do in my own conversations is to make them a two-sided affair, with the NPC able to take control, ask for information, sidetrack based on things you said earlier, end the conversation, etc. I can't say I've seen any indications that the industry is ready to move in that direction though. Even the kickstarted indie RPGs don't do this. If anyone wants to see what the hell I'm talking about, I've got two quests published for the Neverwinter MMO that feature this way of handling conversations. I must have done something right, because people have been praising the NPC writing.

Anyway, heading into Fallout 4 now. smile
174  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: November 09, 2015, 04:42:06 PM

Quote from: SeaMoosi on November 09, 2015, 03:02:51 PM

This game probably wouldn't have happened without Microsoft, same as Street Fighter V and Sony, so the fact it'll come to Playstation at all is pretty cool.

I'm sorry to barge into this thread again, but I just wanted to clarify this bit. I have to admit I can't find any sources now since the original announcement news have more or less drowned in the more recent news (including reviews), but as mentioned earlier in this thread, the game was well into development before Microsoft stepped in. It would have been made anyway, and for both consoles simultaneously. I've more or less gotten over the majority of my annoyance with this, but I'm still super pissed that Microsoft paid to have the developers keep their mouths shut about the deal they made. As a result, Microsoft gets to tell the whole story as they want it to be portrayed, which results in the "it wouldn't have been made without us" silliness. If it hadn't been for Internet pressure, we probably wouldn't even have known about next year's PS4 release yet.

I'm glad that the game appears to be awesome though, despite all the negativity I pour on it. Looking forward to playing it next year.
175  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 09, 2015, 01:33:41 PM
Reviews for this game are turning out great. 90/100 on OpenCritic with 43 reviews counted so far.

For anyone curious about the differences between PC and PS4/XB1 with this game, the most immediately obvious one is in shadow detail and distance. This immediately stuck out as a sore thumb in the first PS4 screenshots I saw, and was a major factor in my decision to go with PC. It feels like shadows stop drawing just a few meters ahead of you, which makes everything look flat and as if it's floating off the ground. You might think this sounds like a minor niggle, so here's a screenshot showing off the difference between PC and Xbox One. I assume PS4 is at the same level as the latter.

176  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 09, 2015, 06:43:51 AM
I don't think anyone has said anything about Xbox One performance yet (correct me if I'm wrong). It just seems like the PS4 version is the one people have been testing, and it's the one that was sent to reviewers. It's very likely that whatever performance problems plague the PS4 version are also present in the XB1 version.

It's also worth pointing out that the problems Bethesda had with the PS3 won't have an effect on PS4 since the architecture is so different between them. The PS4 and the Xbox One are so similar in design and developer ease of use these days that the problems lie elsewhere. The PS3 forced developers to struggle with low memory and the Cell processor.
177  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 09, 2015, 05:37:17 AM

Quote from: forgeforsaken on November 09, 2015, 12:58:26 AM

The PS3 was weird, the PS4 is very similar to a PC and XB1 architecturally.  Also from what I saw of those videos you are blowing those frame drops way out of proportion.

I thought so too for a video or two, but then someone showed off what happens in certain situations when you use sniper rifles. The framerate dropped so low that the guy couldn't aim properly. It looked like 10 fps or so to me, and it happened every time he aimed. This was outdoors.
178  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/10) on: November 09, 2015, 05:34:42 AM
After lots of back and forth, I ended up getting Fallout 4 for PC. Looks like I made the right choice, because there are performance issues with the PS4 edition. Wouldn't be a Bethesda game otherwise.
179  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: November 06, 2015, 04:22:02 PM

Quote from: Bullwinkle on November 06, 2015, 01:39:31 PM

I also wonder if Sony hasn't gotten a little complacent with their significant lead to the point where they're not putting as much of their finances into exclusives because it seems they don't need them.

They're spending more money than ever on exclusives, both first-party (yay!) and third-party (boo!). The two differences from last generation is that these games take longer to develop now, and third-parties are much more willing to negotiate with Sony since they are the clear leader this time around.
180  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 06, 2015, 04:19:11 PM

Quote from: Destructor on November 06, 2015, 02:41:31 PM

So, when can sites put up their reviews of Fallout 4?

Nobody can answer that, BECAUSE IT WAS EMBARGOED.

Yes, that's right - no site could tell ANYONE ELSE when they could post a review (which has an embargoed time/date, mind you), because that information WAS EMBARGOED TOO.

This is actually standard practice and has been for a while. We just don't get to hear about it because these embargoes are under NDA. Luckily some of the review sites have had enough. The very recently launched OpenCritic (everyone, please start using this instead of Metacritic) has deals with a number of anonymous review sites where they are supplied these "secret" embargoes. This means the review embargo date for Fallout 4 has been known for a while already. All these embargo dates are posted clearly on OpenCritic.
181  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: November 05, 2015, 09:01:33 PM
So the patch was released today, which means I've been going through a few of my older levels and updating them, both to fix small issues and annoyances that I've discovered before, and to add checkpoints and tiered powerups. They feel more like true Mario levels now. smile

My currently updated levels are:
  • Heart of Ice v2 (0814-0000-00D7-D459)
  • Spooky Secrets v3 (DB60-0000-00D7-D92E)
  • Conveyor Castle v2 (A2E7-0000-00D8-343D)
  • Mario:Origins (for beginners) v2 (0B93-0000-00D8-36C3)

I wonder what this will do to the completion ratio of these levels. I've actually tightened the difficulty a tiny little bit on some of them due to the better distribution of powerups, so the difficulty level should be more even throughout the levels now, instead of front-loading everything.

The original levels are still where they used to be. For now.
182  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: November 05, 2015, 04:38:51 PM

Quote from: farley2k on November 05, 2015, 04:31:02 PM

LIES! I've seen almost all of those scenes before, some many, many years ago. I want my money back!
183  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: November 05, 2015, 02:46:38 PM
The PS4 has apparently passed the 500 games milestone.

In fact, according to our database – which has been fact-checked against the PlayStation Store itself – there are now 516 games available on the PlayStation 4. 264 of these are “indies” (published by independent developers or small, indie-focused publishers). The remaining 252 have come through major publishers. We can anticipate another 20 or so titles arriving by the end of the year as well, depending on what the indies throw up.

It’s a milestone certainly worth celebrating, and the figure is well ahead of rival console the Xbox One, which has a currently available library of 349 games. However, the latter is expected to add 100 games through backwards compatibility on November 12.
184  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 05, 2015, 06:16:21 AM

Quote from: Turtle on November 04, 2015, 11:22:36 PM

They did transition from Gamebryo, they're using one called the Creation engine, it probably still has some bits from gamebryo, but how much can you replace in something before it becomes an entirely new thing?

More than they've already replaced, apparently. Now that you mention it, I vaguely recall reading about what you're pointing out a while ago. Still, it doesn't help when their Creation Engine, whatever that is, has the exact same flaws as Gamebryo. I just don't get why they don't transition to a more modern 3rd party engine like Unreal. Skyrim is about the only time since Morrowind where they haven't received major flak for how their games look and behave, and that was only because the overall package was so damn compelling.
185  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 04, 2015, 04:57:20 PM

Quote from: Caine on November 04, 2015, 04:16:53 PM

I haven't looked into it or seen it mentioned any where, but how does this handle zoning?  I know it was a big reason for how they got the games onto the limited memory of previous gens, but not whether they had any form of it.

From what I've heard, you can walk seamlessly in and out of smaller buildings, while larger buildings have loading screens that are apparently shorter than the ones in Fallout 3.

Keep in mind that the engine they use for this game is ancient, and it shows in many ways. I remember people criticizing this engine (Gamebryo) back when Morrowind was released, and many of the flaws pointed out back then have never been fixed. Bethesda needs to transition to some other engine soon, and you'd think they can afford it with the way these games sell.
186  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 04, 2015, 05:33:29 AM

Quote from: Knightshade Dragon on November 04, 2015, 01:28:08 AM

(especially on PC)

This part is the most interesting to me, and the most expected. Bethesda has a horrible track record with console versions of their games. I usually buy my games for PS4 if I can, especially ones where it's likely that I would go for the platinum trophy, but from everything I've seen, F4 looks almost like a game from the previous generation of consoles on the PS4 and Xbox One. I'm probably getting it on PC instead.
187  Gaming / Console / PC Gaming / Re: I have a PS4. What games do I *need* to experience? on: November 03, 2015, 04:15:45 PM

Quote from: EngineNo9 on November 03, 2015, 04:12:10 PM

Until Dawn was fun to watch other people play, but it's basically cut scenes and quick-time events.

Watching other people play it misses the whole point, and makes it hard to understand what makes the game so good. You might as well just watch a slasher movie at that point. Until Dawn is good because you make decisions that matter, and that entire aspect disappears when you remove the interactivity.
188  Gaming / Console / PC Gaming / Re: I have a PS4. What games do I *need* to experience? on: November 03, 2015, 03:56:03 PM
The Last of Us, Bloodborne, and Until Dawn are three major titles that immediately come to mind as well worth playing. There's plenty to play on PS4 that you won't get on any other platform (including PC), but you sometimes have to dig into the indie titles.
189  Gaming / Console / PC Gaming / Re: Playing through the Uncharted series for the first time on: November 02, 2015, 04:03:27 PM

Quote from: Teggy on November 02, 2015, 03:25:54 PM

I liked Tomb Raider a lot, but at no point did I find it better than Uncharted 2, the greatest game of all time. You people crazy have different opinions.

Yeah, Tomb Raider can't hold a candle to Uncharted 2. TR's storytelling and characters is downright primitive in comparison. But I guess some of the impact of Uncharted is lessened by going TR then UC. Even so, UC2 is still the superior game in every regard. Tomb Raider merely contains more filler content with its collectibles and semi-open world.

For the record, I've got 100% completion in Tomb Raider on PC, and a platinum trophy for Uncharted 2 (and the first one) on PS3. I feel like I've got a solid foundation for my opinion on this. Tongue
190  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/3) on: November 02, 2015, 05:21:15 AM
Man, what an unexciting season it has been for AAA games so far this year. Another week without anything that looks worthwhile on the list. This time last year it felt like I was buying something every week.
191  Gaming / Console / PC Gaming / Re: Playstation 1 ( Is still popular? ) on: November 01, 2015, 09:07:37 PM
I never had a PS1, but I did replay Castlevania: Symphony of the Night on my Vita recently, and that's a PS1 game. So some of them still hold up.
192  Gaming / Console / PC Gaming / Re: So are the Steam forums always filled with so many immature people? on: October 28, 2015, 09:08:18 PM
Stay far away from big, public forums unless they are very strictly moderated. Otherwise, abandon hope all ye who enter here.
193  Gaming / Console / PC Gaming / Re: [PS4] Until Dawn on: October 27, 2015, 08:40:43 PM
I have issues with adrenaline, in that the substance has the opposite effect on my body from what it's supposed to have, leaving me cold, stiff and shaking while inhibiting my reaction speed and ability to concentrate. I get special anesthetics when I'm at the doctor, without adrenaline, just so I won't have a reaction. It's a real problem for me with certain kinds of games, mostly the ones where your choices have actual consequences. Heavy Rain was really bad for me in this way, and the Souls series of games does it too. Until Dawn too makes me feel absolutely horrible, but it's so fucking worth it!  icon_biggrin

I'm probably in the final third of the story right now, and I've only lost one character so far. Well, only one that I'm 100% certain is dead anyway.
Spoiler for Hiden:
No, it's not Josh. I think I can see where this story is going... slywink
Things are actually going quite well, all things considered.

Too bad I have to play in very short sessions though, or I would have finished this thing in two sittings. As it is, I have to limit myself to about 30-60 minutes per day, and that's pushing it. *sigh*

My story theory before I actually get to the end, just so I can point and laugh at myself when it's all over:
Spoiler for Hiden:
Based on my current position in the game, which is at the beginning of the chapter that's 4 hours before dawn. Hannah is alive and is orchestrating the whole thing while in a wheelchair. Her mind is so broken that she's barely human any more. She's the character you control in the Peter Stormare sections. He, by the way, is a guy who's made it a point to hunt down the former patients of the asylum, the miners who turned to cannibalism and became true monsters. At least one of them is still roaming the area, and Stormare is there to protect the kids from it. He's been locked away with Hannah while the whole thing happens.

Josh is the actual killer, though he's not doing all the killing (some are done by the miner(s)). He's turning the whole "it's just a prank" thing back on the others as revenge, and he's been planning it for a whole year. His on-screen death was a fakeout where his real body was behind the wall while he had a fake body filled with pig intestines beneath him.

I'm pretty sure that almost all of the above is correct, or at least very close to the truth. It'll be interesting to see if I'm off the mark or not.
194  Gaming / Console / PC Gaming / Re: Gran Turismo Sport - The VR is strong in this one on: October 27, 2015, 08:26:22 PM
This kind of game is a no-brainer for VR. There's been some discussion about the next GT game being VR, but I wasn't sure if they'd be willing to risk it. Looks like they are, and that's probably a good thing for VR in general, and Playstation in particular.
195  Gaming / Console / PC Gaming / Re: Super Mario Maker (Wii U) on: October 27, 2015, 08:24:34 PM
Oh boy oh boy oh boy! It's obvious they've been listening to feedback, because the first two updates in that video are some of the most requested features by the community. They even handle the checkpoints precisely the way the community has suggested, by forcing creators to also clear the course from the checkpoint before being able to upload it. I expect that's the magic ingredient they were missing when they originally developed the game, which made them leave it out in the first place.

As for the mushroom -> fire flower thing, that one just had to get here at some point. This is the basic behavior for almost all fire flowers in the Mario games, so it was kind of weird for Super Mario Maker not to follow that behavior. Now we can make it function the way it has always done in this series.

The checkpoints are the biggest thing here though, by far. Now it will be possible to make much more interesting levels without having to seriously lower the danger level at the end. It won't stop people from making asshole levels, but it will make it easier to make a fun level that isn't also super short. I expect we'll only be able to place one checkpoint per level, but it'll do.
196  Non-Gaming / Political / Religious Nonsense / Re: Can kids decide? on: October 27, 2015, 06:58:13 PM

Quote from: ATB on October 27, 2015, 06:15:47 PM

How do you feel about kids who are 3, 4 and 5 and feel they are not the sex they actually are?  There's a wave of parents in this country embracing that as a reason to start treating them as the sex 'they feel they are'.

I see no problem with treating a boy like a girl if he wants that, or vice versa. Though I prefer we ditch the classical notions of what constitutes treating someone like a boy or a girl in the first place. Actually physically changing their gender though, that'll have to wait until they're legally capable of making such decisions. The limits for that I believe vary with country.
197  Non-Gaming / Political / Religious Nonsense / Re: Can kids decide? on: October 27, 2015, 05:12:56 PM
I merely read the first section of the article, but my opinion is very clear: Children should never be able to make this kind of decision on their own. They do not have the mental capacity and experience to understand the decision they're making. In questions of life and death, understanding is key. There's no going back.
198  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/27) on: October 26, 2015, 05:24:29 AM
I'm getting Divinity automatically, but that's about it.
199  Non-Gaming / Political / Religious Nonsense / Re: Who do Isis fear? on: October 25, 2015, 06:56:18 AM
Get back to us when you actually live in a country that has oil and shares a border with Russia. Russia acts like a complete asshole over here in more ways than any of you probably even hear about in the news, while we have a constructive, friendly relationship (for the most part) with the US.

Arclight, it really doesn't sound like you're even at the brink of understanding when it comes to this topic. Put down that joint, go pick up your passport, and travel the world. Try to learn something before attempting to educate others.
200  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: October 20, 2015, 04:33:44 PM

Quote from: Punisher on October 20, 2015, 04:16:14 PM

Where is the unmasked Kylo Ren pic?

Here you go.

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