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161  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 30, 2014, 07:44:39 PM
I just had an interesting couple of online encounters that showed off the power of emergence in stuff like this. It started with me hacking another player, but apparently he was AFK, because he just stood there and let me hack him. However, he had made some mayhem on that street before I got into his game, so there was a massive steam leak that was causing large amounts of cars to queue up and honk their horns. It was a true traffic jam with perhaps two dozen cars at all. Once my hack was done, I was about to leave the place when I was informed that I was being hacked myself, and that the hacker was hiding in... the traffic jam. Suddenly, a random action done by one player had gone through my game and turned into an advantage a third player was able to use against me. I had to keep running around, checking every car, even if I wasn't sure he was even hiding in a car in the first place. He had nearly succeeded (I think he was at 95% or so) when I finally found him hiding in one of the cars. I failed to catch him because police intervened when I opened fire, but at least I managed to stop him from winning.

You never know how one of these hacker contests will turn out. Their nature varies according to where in the city you are and what's been going on there recently. Hunting down a hacker in a suburban neighborhood is very different from hunting him down in a downtown traffic jam, or in a rural industrial area.

Then some other guy tailed me but got my attention because I was trying to start a mission and couldn't. As I ran around searching for the guy, he triggered a massive blackout of the entire area, making my task even harder. He won in the end, that bastard. Tongue
162  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 30, 2014, 01:19:15 PM

Quote from: Soulchilde on May 30, 2014, 11:33:01 AM

This is my main problem with Invasion.  It's a form of forced PvP and while I have no qualms about PvP I'd rather do it when I want and not when someone decides to invade my single player experience

If it really was forced, I would have agreed with you. However, the game allows you to easily opt out of the multiplayer. It also doesn't appear that you're simply invaded because someone decides to do so. The game apparently doles out multiplayer sessions along with regular events, which means you are unlikely to be hacked repeatedly in short succession. I think the only time when people may intrude upon your game deliberately is as a revenge act after a failed tailing attempt, at which point they're given the option to head straight into your game to take their vengeance upon you.
163  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 30, 2014, 10:45:44 AM

Quote from: Tokek on May 30, 2014, 10:03:52 AM

My first and only try so far in the online hacking had been a disaster.

As soon as I was in the other person's game, I saw him head straight towards my area on a motorcycle and started profiling and promptly found me. I hadn't been able to start the hack yet, nor do any kind of set up. Then I tried to get away and he ran me over, lol.

Maybe I'll try again later.

Bad luck. I had an opponent come running straight for me too, but I pretended to be an NPC, and he didn't profile me. I placed a hack on him myself and went into hiding immediately afterwards.

Your opponent will get no warning that you're in his game until you start to hack him. His only clue may be that the game won't allow him to start any missions while you're there. It's the same way with tailing missions too, except that he'll never even know you were in his supposedly single-player game unless you screw it up. Your target was quite likely as surprised as yourself when he profiled you and realized that you were an actual human being.
164  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 30, 2014, 08:18:10 AM
Does anyone know if it's possible to use Disable Helicopter while driving? I'm completely unable to look at the helicopter from my car during a chase, which means I have to get out of my car to disable the heli, and then get back in. Needless to say, that is both pointless and dangerous. There has to be a better way, right?
165  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 29, 2014, 07:28:11 PM
I don't think YellowKing was talking about graphics, actually. Correct me if I'm wrong, but I believe he was referring to the experience beyond that. The new generation of consoles (I'd rather not call them next-gen. They're current-gen) can do lots of things with AI, complexity and persistence that Watch Dogs frankly doesn't. Still doesn't prevent it from being fun.

Edit: Bleh, after re-reading the above post, I realize my answer was superfluous. Ignore.
166  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 29, 2014, 07:05:43 PM
I believe this is the first time I've had fun with multiplayer in years and years. I think the secret was to make the multiplayer into an optional part of the singleplayer campaign, with quick confrontations that feel meaningful within the greater narrative. This way the online invasions have turned into a mission type in the same way as crimes, gang hideouts, and so on.

Also retried the cover strategy I wrote about earlier, and it really works, as long as you've got an object you can take cover behind from multiple sides. This time I managed to pull it off in an area without any cars nearby at all. A nice tip when you're invading another player is that you don't have to start hacking as soon as you've profiled him. Once you profile him, you can start the hack at any time as far as I can tell, even if the target has left the area. That way he'll have to spend some time reaching you, and you can spend a little time between profiling and hacking to position yourself out of the center of the target circle.

I suspect that this strategy's greatest weakness is cameras. If the target is clever enough to hack into a camera that is behind you, you'll stick out like a sore thumb.
167  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 29, 2014, 04:18:50 PM
I just saw my first successful hack, and it was performed by yours truly. The trick of hiding inside a car will only work against the weakest of opponents, and I haven't encountered those yet. Instead, I tried to do something unexpected. I parked my car, then took cover behind it before starting the hack. Predictably, the enemy hacker came running almost straight for the car and looked inside, but he couldn't see anything since I was covering on the other side of it. When he kept searching nearby, I crept from side to side, always keeping the car between me and him, and always staying in cover. He never figured it out, despite being less than 2 meters away from me several times. He even got so desperate after a while that he started unloading his gun towards the various cars parked within the area, but since I was standing outside mine, it obviously didn't do anything. Had he tried to blow it up, things would have been different. By the time the hack finished, the opponent seemed no less confused than he was to begin with. smile
168  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 29, 2014, 11:52:19 AM
I've been involved in a number of online 1 vs 1 matches now. It's always been someone trying to hack me, or me trying to hack someone else or tail them. So far I haven't lost a single such match, though not all of them have been real victories either. Most hacking attempts so far have been aborted by me, but the hacker got away. I began to learn, though. Bought myself a grenade launcher just for those situations, and started blowing up suspicious looking cars. I think the last one who tried that got cold feet and ran off behind a corner. When I finally found him at 90% completion (and I was almost about to give up), he was tailing it away on foot. I blew his ass up with a couple of grenades. That was really satisfying.

The one time I tried to hack someone else, I parked neatly along the sidewalk in a way that I hoped wouldn't attract attention, then hid inside the car. The guy ran right past me a number of times, until he, at around 60% completion, stopped right in front of the car. I may have been able to get away with it had I not moved, but my nerves got the better of me, so I started up the car and drove away. He quickly jumped into a car of his own to stop me, but I swerved off the road and ran into the forest, at which point he lost my trail. So at least I got away.

I have the first level of notoriety skills, and I've got a bounty on me. Not that I know what a bounty does though.
169  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 29, 2014, 08:32:47 AM

Quote from: Crawley on May 29, 2014, 03:06:29 AM

Think I found an exploit in the invasion mission where you hack another persons phone. On one invasion I wasn't able to locate the guy at all. Turns out he was in a parked car which made me feel stupid for not checking. But then I was thinking I had checked around that area. So it got me thinking that maybe if you are in a car you are not detectable.

So I did two of those hacking invasions where I parked myself in a car near the target and hacked the player. In both cases the person never caught me. In one I was sure he was going to get me as I was lowering/raising a bridge and he walked past my car a few times. But they never did.

As I mentioned in a previous post, my first experience with hacking had a player hide in a car as he tried to hack me. I did actually find him, but it seemed to require stopping by the car and looking into it.
170  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 08:20:09 PM
I think the online interactions are turned on after the tutorial mission that introduces you to a fake one controlled by an NPC. It's one of the first missions in the game.

I've been able to play the game a bit today, and it's essentially Ubisoft: The Game (as usual), with a whole bunch of completely unconnected busywork that manages to remain entertaining. Went through two instances of real player vs player online action, which was interesting. The first one had another player try to hack me. I was struggling to find him, but finally discovered him trying to hide inside the most fancy car on the block (I should have known). I didn't really know how all of this worked at the time, so he managed to evade me, but not without getting a couple of bullets in the gut. Still, the game considered it a partial success for me since I managed to interrupt his hacking.

The other instance had me entering another player's game, attempting to observe him without getting detected. He appeared to get suspicious pretty quickly, but he never tagged me. When he tried to escape in a van, I found the nearest motorcycle and drove down some stairs to intercept him, which was very successful. The rest of my tailing happened on the road. He crashed into a hedge at one point and looked confused, until my observation completed. Got a trophy for having completed perfect surveillance, and it was an ultra rare trophy as well (slightly above 2% of players had it at the time), so that was satisfying.

I've been wondering how invasions would work when pausing the game, and I think I'm seeing a pattern already. The two invasions I've had (one by an NPC, and one by an actual player) happened at the instant that I tried to accept a mission, which aborted it and put me into a multiplayer situation instead. Maybe that means you can only be invaded as you are about to start an activity. That's fine by me, because that means I can safely leave the game running while I do something else, without suffering a loss of score.
171  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 02:00:51 PM

Quote from: Harkonis on May 28, 2014, 01:29:17 PM

I'm not surprised to see people feeling this way, I wouldn't expect truly next gen stuff until about a year after a system comes out.  I'm hoping/expecting that Destiny, Evolve and the like showcase some stuff that the 360/ps3 simply couldn't do well.

Destiny is a cross-generation title, so you shouldn't expect much.
172  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 01:08:48 PM

Quote from: ATB on May 28, 2014, 12:54:16 PM

Quote from: TiLT on May 28, 2014, 12:47:19 PM

I'm going to toss a 1 TB hybrid disk into my PS4 today. That should hopefully improve loading times a bit.

How about some impressions.

The game didn't unlock for me until bedtime yesterday. I have no impressions to provide since I haven't played it.
173  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 12:47:19 PM
I'm going to toss a 1 TB hybrid disk into my PS4 today. That should hopefully improve loading times a bit.
174  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 28, 2014, 10:26:46 AM
For anyone still uncertain about which platform to play the game on, Digital Foundry now has an initial comparison up.
175  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 27, 2014, 08:06:57 PM
And done! Just completed the game on Über difficulty. It'll only take me an hour or two to get the platinum trophy from here, so I'll be doing that very soon, depending on when I get Watch Dogs to work.

Wolfenstein gets a confident thumbs up from me.
176  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 04:18:17 PM

Quote from: msduncan on May 27, 2014, 04:03:08 PM


I hate it when games are all over the board in reviews.   It totally throws me off in deciding whether to buy it or not.    Ron loving it further complicates my decision.   If he hated it, I'd already have marked it off the list.

Find yourself a couple of reviewers you trust, and ignore the rest.
177  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 03:18:42 PM
Oh bloody hell! Sony fucked up the pre-orders for this game. The game is fully installed on the PS4, but money hasn't been withdrawn from my account, and the license hasn't been activated. It seems everyone who pre-ordered on PSN got hit by this. Apparently they are activating pre-orders in waves right now and estimate to be done within the next few hours, at which point I have to manually restore my licenses, but this sucks. The game should have been unlocked for me over 17 hours ago.
178  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 03:05:36 PM

Quote from: Harpua3 on May 27, 2014, 03:02:45 PM

That can't be real, right?

Of course not.

The first rule of Metacritic is: Don't read the user ratings on Metacritic. slywink
179  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 02:13:17 PM

Quote from: jztemple2 on May 27, 2014, 02:07:15 PM

Keep up all the impressions posts. I'm in Bismarck ND, far away from home in Florida and won't be able to download the PC version (which is what I'd be getting if I got it) till late next week.

I'm about 1 1/2 hours away from trying the game out. I'll post impressions later.
180  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: May 27, 2014, 01:57:24 PM
Yeah, this year is looking pretty drab for both current gen consoles in terms of exclusive releases. Let's hope there are some nice surprises at E3.
181  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 07:09:19 AM
Seems to be getting mostly 8/10, with a couple of 7/10s or so sprinkled throughout. Very few reviews so far going above those two scores.
182  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 06:57:03 AM
5 minutes until embargo lifts.
183  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: May 27, 2014, 05:01:52 AM

Quote from: TheEgoWhip on May 26, 2014, 09:18:23 PM

Quote from: Harkonis on May 14, 2014, 06:15:26 PM


Double rift fragments and double legendary chances this weekend

I heard they made this bonus a permanent change.

My impression was that "only" the legendary drop chance would be retained, not the rest of it.
184  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 04:43:34 AM
In other news, the pre-load functionality for the PS4 seems a bit wonky. It had a timer that ended almost 7 hours ago, the game is no longer listed as a pre-order, and a message box just popped up to inform me that the game can now be played. However, there's still a lock on the game icon, and if I try to start it, it says that my console doesn't have a license for the game. Restore Licenses makes no difference.

I'm thinking that there's a worldwide unlock, and that the PS4's countdown was wrong from the beginning. Not that it matters much. I have to go to work now anyway, and the game should be fully unlocked by the time I'm back home.
185  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 04:39:36 AM

Quote from: EngineNo9 on May 26, 2014, 11:06:39 PM

There are embargoes for most major games.  There were embargoes for Transistor and Wolfenstein and both of those turned out really well.  You guys are reading too much into this.

We're not saying that the game sucks because the review embargo is on release date. We're just saying that it's a sign of potential problems. While good games often have embargoes before release, bad games almost always have embargoes after. Placing the embargo for Watch Dogs where it is shows that Ubisoft doesn't have full confidence in their game, for whatever reason. It could still be game of the year material, but they're feeling uncertain about it.
186  Gaming / Console / PC Gaming / Re: Playstation 3 on: May 26, 2014, 04:08:40 PM
No, that's the fat model as far as I can tell.
187  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 26, 2014, 03:13:56 PM
Despite Sony's claim to the contrary, it appears Watch Dogs as well as all its launch DLC and day-1 patch has been preloaded onto my PS4. I guess we're seeing a repeat of last generation, where Europe got preloading while the US didn't. It's a bit bizarre though, as only the US has been able to even preorder games for the PS4 so far.
188  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 26, 2014, 12:38:08 PM
This game is just seriously awesome. I'm up to chapter 12 or 13 right now, and it's going from one high point to another. This is a welcome return to the more intelligent shooters of yore, when they were more about playing smart and taking advantage of the environment than merely walking through corridors. This game is not of the Call of Duty corridor shooter school of design.

There's great pacing to the missions too. You'll have one mission where you go guns blazing against massive robots and armies of Nazi soldiers, followed by a missions where you're only armed with a knife and have to be stealthy, and so on. Both types of gameplay are equally satisfying.

And who would have believed that this game would be one of the best narratively driven games in a while? Where most shooters put you in the shoes of an overly macho guy who tries his hardest to be both tough and cool, and thinks storytelling is about timing detonating explosives to the climax of the Hans Zimmer-inspired soundtrack, Wolfenstein is more concerned about the softer side of humanity and character development. The main character looks tough, but is actually soft and compassionate, and acts kindly to everyone he meets (except Nazis). He kind of reminds me of Bruce Willis in the Die Hard movies in some ways, without the one-liners.

Even the Nazis aren't turned into caricatures, except for the over-the top supervillains. You really do feel like this is how the world could have ended up if the Nazis came across highly advanced technology and won the war.

This game has been one of my most pleasant gaming surprises in some time. I had low expectations for it, but it really delivers. At this point, I expect this game to end up being a better game than Watch Dogs, even if it'll end up being reviewed lower. I honestly don't understand what the reviewers who called this "bland" or "uninspired" were smoking. In a world of "me too" shooters, this is one of the only ones to actually try to do something different.

If there's one thing I dislike about the game, it's that some parts have problematic placements of checkpoints. This problem doesn't occur often, but when it does, it can get very annoying. Two parts so far had me going through a lengthy stealth section followed by a miniboss, but it didn't offer a checkpoint between the two, forcing me to replay the stealth section in a very unnecessary fashion.
189  Non-Gaming / Off-Topic / Re: Ok, let me explain how the Internet works... on: May 26, 2014, 06:35:47 AM
It's both a blessing and a curse. One has to wonder if the Internet will work the same way in, say, 20 years.
190  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/26) on: May 26, 2014, 04:33:57 AM
I suppose I'll get Watch Dogs for the PS4, but it may depend upon reviews, and I might not get it right away considering how much fun I'm having with Wolfenstein right now.

I'm also automatically getting the next episode of The Wolf Among Us.
191  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 25, 2014, 09:07:22 AM
The embargo lifts the same day as the game is released. It's pretty shady, considering how hard Ubisoft is working on trying to make us pre-order.
192  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 01:32:22 PM

Quote from: YellowKing on May 24, 2014, 01:27:52 PM

I am no longer going to respond to trolls. I think anyone with an ounce of common sense can see who the true instigator in this thread was. Once again I tried to steer the conversation back to the game, and once again TiLT continues with the attacks. I've tried repeatedly to stop the argument, and he continues to prod and provoke. TiLT, if you wish to continue, then by all means take it to PM. Or better yet, just put me on ignore. Let's continue with the game discussion.

Huh? You asked me to back up my claims. Why would you do that if you wanted to end the conversation? If you want it to end, just end it. Don't desperately try to get the last word in in some strange attempt to "win".
193  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 01:14:23 PM

Quote from: YellowKing on May 24, 2014, 12:53:21 PM

TiLT, if you have evidence to back up your claims, then please post it.

What claims? That you've deleted vile posts? I can't show evidence for that, but maybe the mods are able to see pre-edit posts? We all know what thread it was in anyway.

Or are you talking about the crushed blacks thing? I thought I backed that up. What else would you like to know? I'm willing to dig up more concrete info for you, if that's what you want.
194  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 11:44:01 AM
You apologized and then stopped your personal attacks? No you fucking didn't, and I certainly haven't forgotten or forgiven you for it. The stuff you posted and then deleted back then was worse than posts people have gotten banned over in this very forum before. Those were personal attacks of the worst kind, and this is the first time you've even acknowledged that you posted them in the first place. That's the kind of thing I expect you've been posting when you delete posts again. I was kind enough to let it slide back then, but I might have made the wrong call in hindsight.

No, I haven't attacked you or your opinion in this thread. I have challenged facts you've posted. If you take a step back and look at how this started, you'll see that it was you who made the first "shots". This is how it always starts. I have ONLY argued the facts. Don't mix me up with forge, for I'm not him.
195  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 09:35:16 AM

Quote from: YellowKing on May 23, 2014, 10:02:46 PM

[Edit] I deleted all my comments

This is becoming quite the pattern with you. Over the last 6 months or so, you've posted some particularly vile (and I do mean vile) stuff, particularly about me as a person, and then deleted it afterwards. Do you really think people don't notice this?

There's drama here because you create it. End of story.
196  Gaming / Console / PC Gaming / Re: [Kickstarter] new Amplitude from Harmonix on: May 23, 2014, 09:02:20 PM
Bleh, I was wrong. Ended up at 844k. It's getting increasingly hard to predict these Kickstarters lately, and they don't really behave in the same ways as they did a year ago.

Anyway, I guess this means Amplitude is getting made. Looking forward to seeing what all the hoopla is about.
197  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 23, 2014, 08:37:30 PM

Quote from: YellowKing on May 23, 2014, 08:22:34 PM

Some people are just overly sensitive of even the slightest criticism, even if that criticism is just a personal preference.

That's the thing though: It wasn't personal preference. You made a factually wrong statement. You will note that I didn't insult you or the Xbox One, apart from pointing out a well-known bug in its hardware and Microsoft's unwillingness to fix it. I merely pointed out, in detail, why your statement was wrong. You're free to have your own opinions, but when you make claims like the PS4 being unable to draw perfect blacks and it being washed out in color, you should be prepared to have someone correct you.

And let me reiterate: The symptoms you are talking about will not affect you in any way, shape or form. No matter if you play your games on Xbox One or PS4, they will have that "washed out" look you dislike. This is because they both show the full color spectrum available to your TV. It's only when communicating with recording devices that the Xbox One's bug comes into play, not when communicating with a TV. And again, if you somehow prefer the crushed blacks, you can set either console to display them by choosing to use full dynamic range. You may have one of those rare TVs that actually support full dynamic range though. In that case you'll get the same effect by using limited dynamic range on your console of choice. You'll figure it out.

But trust me, you'll quickly go back to your TVs standard dynamic range after trying this out. I'm not kidding when I say that games are pretty much unplayable with crushed blacks. If you want to give it a quick test and have the latest Thief game, try playing that with the wrong dynamic range on either console. You'll quickly find that it's impossible to get anywhere when you do so.

This isn't an attempt at a war. This is an attempt to explain this phenomenon in a way that illustrates why it's such a problem, and why many of us find it very grating when people say that crushed blacks look better. It's not a console war. It's more of a TV war, if anything.
198  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 23, 2014, 04:36:41 PM
The combination of a million different pre-order bonuses and a review embargo that ends after the game's release, worries me a lot. It's like Ubisoft doesn't have faith in the game.
199  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: May 23, 2014, 03:12:26 PM

Quote from: leo8877 on May 23, 2014, 02:38:21 PM

Quote from: leo8877 on May 23, 2014, 06:25:35 AM

The gun and dialogue volume is super low. Especially when your character is whispering.

Anyone else on PS4 (or any platform) having these audio issues?  The guns and dialogue are barely audible.

I'm not having these issues on the PS4, but I've heard others talk about them. It supposedly helps to force Dolby output, but you might want to Google this.
200  Gaming / Console / PC Gaming / Re: [Kickstarter] new Amplitude from Harmonix on: May 23, 2014, 01:10:48 PM

Quote from: wonderpug on May 23, 2014, 01:01:20 PM

Quote from: TiLT on May 23, 2014, 04:58:39 AM

As I said, 900k. Just wait and see. slywink

From your perspective, is the $775k asking price a reasonable one for a game like this?  And with no music licensing included as part of the $775k estimate?

Eh, this isn't really my strongest field, to be honest. Harmonix may be planning to create a pretty basic game as a foundation, and then build upon it with patches and DLC as sales secure more funding. I do know that the actual budget for the game is about double the base funding level of the Kickstarter, however. Harmonix is planning to pay the remaining sum out of their own pockets.
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