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161  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 11:53:02 AM
I found a Mirrorball for my wizard and have been able to push my DPS almost to 700k, which allowed me to comfortably push my way into Torment 2. The second Rift level I played after doing that had me encounter the Last of Us clickers for the first time, and it was horrible! Those bloaters are dangerous! Even fighting the regular ones required me to keep moving around to avoid their spore clouds, for they did huge amounts of damage if I stayed in them. Fighting elite bloaters was hell.

By the way, I haven't exactly seen many legendaries in the mail, or even nemeses, since the first few days after launch. I keep sending these off to others (not the nemeses though), but almost never get any in return. Are people not playing the game any more?
162  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 06:27:47 AM
You get a gift for the last character the nemesis defeated, so it sounds like it was Razgon's nemesis you beat.
163  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 04, 2014, 06:04:18 PM
I've never noticed the nemesis horn or the rumbling in the controller. It has to be really subtle or something.
164  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 03, 2014, 07:49:54 PM

Quote from: forgeforsaken on September 03, 2014, 07:45:51 PM

Quote from: TiLT on September 03, 2014, 07:43:11 PM

I don't think I send out nemeses very often as I tend to stay alive at this level. Playing at Torment at paragon level 63 now, and just found the Ring of Royal Grandeur, which from what I can tell is the most sought-after item in the game. Pretty glad to get that out of the way as getting it requires grinding Act 1 bounties over and over again. Managed to push my DPS over 500k too, and I'm not sure what I can do to bring it higher at the moment. I believe wizard is a little bit restricted in this regard before patch 2.1.

You're still going to want a level 70 version of that ring as the stats will be much better.

I've been level 70 for a long time already. 63 is my paragon level. Tongue
165  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 03, 2014, 07:43:11 PM
I don't think I send out nemeses very often as I tend to stay alive at this level. Playing at Torment at paragon level 63 now, and just found the Ring of Royal Grandeur, which from what I can tell is the most sought-after item in the game. Pretty glad to get that out of the way as getting it requires grinding Act 1 bounties over and over again. Managed to push my DPS over 500k too, and I'm not sure what I can do to bring it higher at the moment. I believe wizard is a little bit restricted in this regard before patch 2.1.

Going from hunting legendaries to hunting set items is really interesting. Legendaries are neat but limited right now, while set items are where the real power lies, especially with the Ring of Royal Grandeur (it makes you require one less set item for the bonuses). Seeing the green glow from a newly dropped item is immensely satisfying.
166  Gaming / Console / PC Gaming / Re: New BEYOND: Two Souls video / screens / art from Tribeca on: September 02, 2014, 05:03:51 PM
The engine they used for this game is the same one they used for the Sorcerer PS4 demo from the console announcement, by the way. I think it was designed to make the transition between PS3 and PS4 as easy for them as possible, and in this case it also allows them to relatively easily port Beyond: Two Souls. Heavy Rain uses a different engine which is apparently not PS4-compatible, so we shouldn't expect that game.

I'm curious to see what kind of re-release this will be. Will it have any major upgrades, or will it just be the same game with a higher framerate? I guess we'll just have to wait and see.
167  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: September 01, 2014, 08:58:23 PM

Quote from: Destructor on August 30, 2014, 08:24:07 PM

This is going to bomb and going to bomb hard. Either consumers will never understand what the difference between the 3DS and the New 3DS are (especially on game purchases), or the people themselves will rebel over this 'new and improved' version and drop Nintendo.

It's kind of interesting actually, because this new 3DS model gives credence to Nintendo's very recent claims that they're going to stop focusing on casual players, considering them lost to cell phones and tablets. I don't think they're releasing this to sell to their traditional DS market, but are instead giving "hardcore" Nintendo fans something to play with. It's pointing towards a new direction for Nintendo, and one that could be very good for the kind of people who, well, frequent this kind of forum. slywink

So in other words, I'm not so certain it's going to bomb. It's unlikely to sell in huge amounts to casual players, but it could lure in the core gamers while they're waiting for the next console release from Nintendo, and I suspect that this is Nintendo's intention. They probably don't expect to sell tens of millions of it.
168  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/01) on: September 01, 2014, 04:41:01 AM
Dead Rising is this week? I think I preordered that back in the summer sale on Steam.
169  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 31, 2014, 12:38:44 PM
Wow, the game has turned around completely for me in how effective my character is. I was starting to feel the drag of not being able to progress sufficiently, and with no legendary 1-handed weapons dropping at all, I felt like I was completely stuck on Master difficulty. I was able to deal with Torment, but it was slow and dangerous, and far less effective than Master.

Well, I decided to do something about it. Within an hour of deciding to ditch some of my sacred cows in equipment, I ended up almost doubling my DPS! I made sure that Intelligence, Critical Chance and Critical Damage were my top priorities in all areas where they could be. That was the secret ingredient I had been missing. I was trying to diversify too much, thinking that it would be best to have strong Vitality and resistances as well. Maybe in the future it is, but where I'm now, DPS is king.

I'm plowing through Torment with minimal resistance right now, partially due to some really nice equipment upgrades after I turned up the difficulty. From level 1 to level 70, paragon 45, I only ever saw one green drop, and that was a recipe for a level 20 set. Today, within the span of half an hour, I had 3 different green drops. Two of them were level 70 recipes, while one was an actual set item (Tal-Rasha helm of some kind, I think). I crafted one of the sets and equipped 3 out of 4 items in it. Equipping two of them reduced all melee and ranged damage against me with 7%, which is neat. The real prize however, was the 3-set bonus: -15% damage from Elites, and +15% damage to Elites. It might sound like a subtle bonus, but it makes a huge difference.

It's amazing how much progress I've made in one day due to being willing to scrap my previous item build entirely (including a couple of skills). I just completed a Challenge for defeating the Skeleton King on Torment in less than 1 minute, to put it into perspective. smile

I'm going to keep playing on Torment 1 for a little while, and then I'll proceed to Torment 2.
170  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 30, 2014, 09:23:24 PM

Quote from: Caine on August 30, 2014, 08:56:59 PM

I also got my first legendary, which I only ever got in vanilla after 1 3/4 playthroughs and got to send another out to someone.  I love the faster leveling at expert, even though the loot tends to have a shorter lifespan before I find something to replace it.  Still, so much fun. 

This is actually a deliberate and great change to the game mechanics. All the previous Diablos, including vanilla D3, started out good in the loot department. You'd get awesome new loot with some regularity, which kept you eager to open that next chest to see what you'd get. That tapered off pretty quickly though, and after a few dozen levels you very rarely got any new loot, which made the games into a chore in my opinion. At high levels, loot became almost insignificant because you found yourself a favorite set of items that you kept for ages.

Reaper of Souls drops awesome new pieces of loot all the time, and you'll find yourself changing your equipment regularly, even well after you've hit level 70. I'm paragon level 41 right now, and I'm still swapping equipment pretty often as I keep stumbling upon stuff that's better, or just improving what I've already got. It keeps the game fresh, and maintains that feeling you get at the start of the game where every loot drop is important.

So don't expect to find a piece of loot that you'll keep for a long time, not even when you reach max level. There's always something better out there, and you'll find it sooner than you might expect.
171  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: August 29, 2014, 05:15:59 PM

Quote from: Farscry on August 29, 2014, 05:04:34 PM

I know I'm slightly unreasonable for it, but I'm still disgruntled that Inquisition requires Windows 7 or 8, whereas the previous Dragon Age games ran on XP and Vista (I run Vista 64 Pro, and other than Inquisition, have no reason yet to pay the Microsoft Tax and upgrade).

I'd be curious to know what they upgraded with Inquisition's engine that requires Windows 7 or higher, because the Frostbite engine runs fine on Vista to my knowledge (and meets the requirements for the most recent Frostbite-driven game, Battlefield 4).

It's because Windows XP is 32-bit (let's just pretend the 64-bit version doesn't exist. It's so useless it might as well not), and games are now being made for the new generation of consoles that no longer operates within the limits of XP. The reason they're not supporting XP is because it would hold them back, and in a very significant way too.

XP is dead, and good riddance.
172  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 29, 2014, 02:17:59 PM
If you're not mowing stuff down as a wizard, you've simply not got good enough equipment. With Disintegrate I can slaughter large groups of enemies before they have a sliver of a chance of reaching me, and this is on Master. Before I got good weapons though, it was harder. Some parts of my leveling process were tougher than others, but the wizard is plenty capable of destroying the opposition.
173  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 29, 2014, 12:50:34 PM

Quote from: JayDee on August 29, 2014, 12:36:49 PM

Is there an option on the console where you can assign skills to any slot and each slot isn't locked to just a certain group? I think on the PC it was called "elective mode" or something, I can't remember. If so, does anyone use it?

That option is available on consoles as well, and should work exactly the same. I haven't tried it since I'm happy with the default way to handle skills, but anyone who wants to get advanced in his skill selections should give it a look.
174  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: August 29, 2014, 04:22:42 AM

Quote from: EngineNo9 on August 28, 2014, 09:32:37 PM

Quote from: TiLT on August 28, 2014, 08:04:01 PM

Quote from: Caine on August 28, 2014, 07:39:08 PM

That extra polish, where crack teams of level designers hand place those crates and overhanging ledges that you inexplicably climb onto during chase scenes.

Believe it or not, but they've actually completely overhauled the control scheme for this game, and what you're describing is no longer going to be an issue. From what I understand, you've got a dedicated button for running that won't send you up walls, a button that makes you climb up, and a button that makes you climb or jump down in a safe way. They even made fun of the same thing as you in one of their recent videos and bragged about how they've solved that problem completely.

I really want to believe, but after buying Black Flag and being bummed that the same old controls were there I'm pretty hesitant to jump in again.  I'm glad they are at least acknowledging the problem and trying to correct it, though.

Black Flag was just the same old engine running on the same old consoles. Unity is a new engine on new consoles, so they've designed many of the old systems from scratch, including the controls.
175  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 29, 2014, 04:21:28 AM

Quote from: leo8877 on August 29, 2014, 01:37:23 AM

I'm having trouble finding abilities that click with the wizard.  My crusader and WD (and before that Barb and Monk) are tearing it up.  What are people using and liking with the wiz?  I'm finding the X abilities to be really crappy and I am constantly out of arcane energy to use R2 abilities.

Use items that improve your arcane energy and recharge rate, then use either arcane torrent or disintegrate. I used the former for a few levels, then the latter for the majority of my way to level 70, only interrupted by that frost beam power for a while when I got a legendary that made it go through enemies.

The 2.1 patch should roughly double your damage output, btw.
176  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 28, 2014, 08:35:52 PM

Quote from: rittchard on August 28, 2014, 08:28:32 PM

It doesn't really bother me that much but it's definitely noticeable relative to the PC version.

You mean vanilla D3, before the 2.0 patch. The current PC version is pretty much exactly the same as the current console version (but not the PS3 and 360 versions).
177  Gaming / Console / PC Gaming / Re: on: August 28, 2014, 08:04:01 PM

Quote from: Caine on August 28, 2014, 07:39:08 PM

That extra polish, where crack teams of level designers hand place those crates and overhanging ledges that you inexplicably climb onto during chase scenes.

Believe it or not, but they've actually completely overhauled the control scheme for this game, and what you're describing is no longer going to be an issue. From what I understand, you've got a dedicated button for running that won't send you up walls, a button that makes you climb up, and a button that makes you climb or jump down in a safe way. They even made fun of the same thing as you in one of their recent videos and bragged about how they've solved that problem completely.
178  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 28, 2014, 01:59:16 PM

Quote from: YellowKing on August 28, 2014, 01:54:14 PM

At this point I'm ready to just blow through the rest of the game and open up Adventure mode and harder difficulties.

This is more or less what you're expected to do with Reaper of Souls. Push through the story and save the exploration for later. You'll be coming back to all these places again in Adventure Mode. The campaign, while the main focus in vanilla D3, is now merely the tutorial.

You'll be pleased to know, however, that you can turn the difficulty up to Master once you finish Act 4, which is a very short act. After that you get Torment at level 60. Also, Act 5 is generally more difficult than the earlier acts.
179  Gaming / Console / PC Gaming / Re: Sv: Re: Diablo III --Impressions start on page 36 -- on: August 26, 2014, 04:40:50 PM

Quote from: Razgon on August 26, 2014, 02:23:29 PM

Quote from: TiLT on August 26, 2014, 01:54:41 PM

Seasons and ladders won't be coming to the console versions though.
are you sure? selling point on xonsoles was actually getting patches and updates.

Yes, I'm sure. The updates to consoles and PC won't be exactly the same, but fit to the individual platforms. Seasons and ladders are built around the always online foundation that the PC uses, while the console versions are offline and can't really do the same thing safely. We're most likely going to get all the other functionality from the patch though.
180  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: August 26, 2014, 01:57:00 PM

Quote from: farley2k on August 26, 2014, 01:08:02 PM

Oh and "video" power sucks so far so I don't even expect to use it much.

I had the same immediate impression, but it quickly grew into my favorite power.
181  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 26, 2014, 01:54:41 PM
Seasons and ladders won't be coming to the console versions though.
182  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 26, 2014, 04:25:09 AM
Yeah, that's what I'm thinking of.
183  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 09:11:14 PM

Quote from: leo8877 on August 25, 2014, 09:08:58 PM

Quote from: TiLT on August 25, 2014, 09:02:40 PM

That's based off of Diablo 3's secret level, Whimsyshire. Here's a guide on how to reach it. I'm not sure if these steps are still valid though, after all the patching. I think there's a cow level too, which is even more hidden.

I just figured it was based off of the backlash of that very first screen from like 10 years ago with the rainbow in the mist behind the bridge from Act 1.

Yup, I think that was the basis for it. It was their way of making fun of the criticism they got for making the graphics more cartoony and brighter than the traditionally dark gothic look of the Diablo series.
184  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 09:02:40 PM
That's based off of Diablo 3's secret level, Whimsyshire. Here's a guide on how to reach it. I'm not sure if these steps are still valid though, after all the patching. I think there's a cow level too, which is even more hidden.
185  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 08:38:48 PM
Looks like patch 2.1 for PC is dropping tomorrow, which is way sooner than I had expected. Let's hope this means consoles won't be far behind. I'm particularly looking forward to having the cost of opening a Nephalem Rift reduced from 5 Rift Fragments to a mere 1 per player, as right now I feel like I'm wasting too many limited resources when I play a Rift on Master difficulty and not Torment.

For anyone still on the PS3 or 360 versions, don't get your hopes up. Those versions aren't getting updated.

Edit: Holy shit, looking at those Wizard changes, it appears I'm going to more than double my damage output as soon as this patch hits. That should make Torment a bit easier to deal with.
186  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 05:52:46 PM

Quote from: YellowKing on August 25, 2014, 05:50:06 PM

I'm also a bit over-leveled

There's no such thing in this game. All enemies scale to your level, which means you're free to do any content you want in the game at any time. Heck, if you want to, you could start Adventure Mode and go directly to Diablo himself at level 1.
187  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 05:24:40 PM

Quote from: rittchard on August 25, 2014, 05:14:31 PM

On a side note I really do like the whole Nemesis thing, I got another one (I think from Tilt) which almost took me out.

Almost? Does that mean you beat him? If so, shouldn't I be seeing a legendary item in my inbox right now, hmm? slywink
188  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: August 25, 2014, 04:59:22 PM
Heh, over here I'd guess the warranty is 5 years (or 2 at a minimum, but I think it's 5 because it's a device built to last), so they'd better make sure it works very well indeed.
189  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 01:07:34 PM

Quote from: EddieA on August 25, 2014, 12:20:32 PM

What difficulty is everyone playing the campaign?  I'm about halfway through Act 1 with my Demon Hunter, and even Master isn't very difficult.

You're asking the wrong question, I suspect. A lot of people are probably going to change the difficulty as they play. You're probably going to have to eat your words sooner than you think too, as the difficulty is very gear-dependent. You've probably got better than average gear right now, but it's not going to last as you level up. A batch of bad luck with the RNG might lead to you finding Act 2 hard even on Expert, for example.

For my part, I played the entire campaign on Expert, but only because the higher difficulties weren't available to me, and I wanted to rush through to Adventure Mode anyway. Some parts of the game were challenging on that level, particularly the early hours and the final boss.
190  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/25) on: August 25, 2014, 05:28:42 AM
Nothing.

Quote from: Destructor on August 25, 2014, 05:15:40 AM

Professor Layton vs. Phoenix Wright Ace Attorney

Read my posts about that game in this thread. My opinion on it has actually soured since I wrote that, and I consider it to be the worst Phoenix Wright game by far. Where the Phoenix Wright games are original and creative, and have fun and unique characters, this particular game feels like a run-of-the-mill anime in all the wrong ways, and has a horrible story. Unless you're a die-hard fan of the series and have played everything else it has to offer, I wouldn't recommend it.
191  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 25, 2014, 04:32:18 AM

Quote from: Clanwolfer on August 24, 2014, 11:59:33 PM

Hit 70 tonight with my demon hunter (a class I barely touched on PC), which has been awesomely fun with a controller (especially having dodge controls). Right now I'm deciding what difficulty to continue at - I'm pretty much pouring through enemies at expert, and while master has twice the XP/gold, it's definitely slowing me down more than halfway. I'm only concerned about all the sweet, sweet drops I must be missing out on at lower difficulty.

I recommend playing on Master regardless, because if you don't, you won't be able to find Imperial gems. They only drop at level 61+, and only on Master and above. If you think you've got good gems now, you have no idea. Imperial is a whole different level. Use one to give a bonus to a stat, for example, and you get +100! On the other hand, expect to pay 90,000 gold or more to remove such gems from sockets, but it's worth it and you'll be earning money really quick at level 70. I'm up to 3.5 million gold right now.

Quote from: leo8877 on August 25, 2014, 01:41:36 AM

Quote from: EngineNo9 on August 25, 2014, 01:36:31 AM

The bummer is that PSN has been down most all of today, so no fancy mail items or Nemesis events either.  Dang Sony...

DOS attack

Yeah, this isn't really Sony's fault. There's very little anyone can do to protect themselves against a DDOS attack like this, yet it's extremely easy to perform such an attack. These are the useless wannabes of the hacker world, the ones who want to do harm but don't really have the talent or patience to put in any kind of effort. Idiots.
192  Non-Gaming / Political / Religious Nonsense / Re: Sarah Palin demands...DEMANDS...impeachment. Can still see Russia from porch. on: August 24, 2014, 08:08:21 PM
There's no need to get personal. Just leave it be.
193  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 24, 2014, 03:13:24 PM
There's lots of stuff in this game that applies to all characters. Off the top of my head, I can think of these:

  • Paragon levels
  • Crafting merchants
  • Stash
  • Recipes
  • Adventure mode
  • Challenges
194  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 24, 2014, 12:39:32 PM
I finally reached level 70 with my wizard, and can now begin the work of equipping her with proper equipment. My god-mode didn't last long, by the way. Now that I'm 70, I have to be very careful on Master difficulty again. It should get a little better once I begin finding some level 70 legendaries, but until then I'll just have to deal with it.

Did my first Rift too, which was interesting. The level design was obviously kind of boring since it was completely random, but it was fun to fight enemies that obviously didn't belong. For example, one of the two levels I came across used the tileset from the Bastion's Keep cellars, and one of the enemies there was one of those huge, fat guys. The funny part was that they couldn't fit through the doors and would in fact end up blocking them in the attempt, which made it easy for me to keep enemy groups under control in some circumstances. smile
195  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 24, 2014, 08:16:01 AM

Quote from: EngineNo9 on August 24, 2014, 07:18:05 AM

I find it strange that I've gotten Legendary items mailed to me from several other people yet I haven't found one to mail out yet. 

Gifts have a chance to appear whenever you find a legendary during regular gameplay. If you haven't found many legendaries, that could be the answer to your little mystery right there.
196  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 23, 2014, 09:21:50 PM

Quote from: Harpua3 on August 23, 2014, 09:09:52 PM

What's the level cap now?

70 for regular levels, but once you hit that cap you start gaining Paragon Levels. They are unlimited and more like a traditional RPG in how you develop your abilities. There are people out there with 1000 paragon levels on the PC.

Edit: One important thing about paragon levels is that they are shared between all your characters. For example, if your main character gains 50 paragon levels, all your other characters will enjoy the benefits of those levels too. Once they hit level 70 themselves, they will start building upon those 50 levels the first character earned. Monster scaling doesn't take paragon levels into account, which means earning lots of these will allow you to start out on higher difficulties than you might normally be able to.

Quote
Also what's all this adventure mode, rifts etc all about?

Adventure Mode is a specific game mode. It gives you access to the entire game without the campaign, and adds random bounties across the various acts. These bounties can ask you to enter a specific cave and clear it of monsters, defeat a certain named monster, find a specific item, kill a specific boss, and so on. Once you've done 5 of these in one act, that act is "completed" (though you can just restart to gain all new bounties for that act) and you gain a Horadrim Cache for your trouble. This contains a bunch of useful stuff, and it has a chance of dropping completely unique legendaries that can only be gained this way.

Through doing bounties you also gain rift fragments. You spend these to gain access to a Nephilim Rift. This costs 5 fragments at the moment, but an upcoming patch will reduce it to 1 fragment per player who wishes to enter. These are completely randomized dungeons of anywhere between 1 and 10 levels without regard to logic when it comes to what monsters you will encounter. This is where you can find the clickers from The Last of Us. Rifts have a dramatically increased chance of dropping legendaries, encouraging you to play them as often as possible to improve your character.
197  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 23, 2014, 06:33:48 PM
Finished the campaign on Expert at level 57, and finally unlocked adventure mode, which is really addictive. I was just going to try it out, and ended up reaching level 64 and finishing all the bounties in two acts before I knew what had happened. There's a massive jump in DPS around level 60, so right now I'm plowing through monsters on Master difficulty as if they weren't even there. Elites go down in seconds, and nothing can threaten me. I could probably easily handle Torment 1 at this point, but I don't really see the need before I'm level 70. I'm just going to do bounties on Master until I reach max level, and then I'll turn up the difficulty and start doing Rifts. Saving those as well since I don't want to waste the increased legendary drop rate on pre-70 legendaries.
198  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 22, 2014, 10:56:39 PM
The bow is one of the most awesome weapons in the game, so you should really learn to use it. It has three advantages:

1) It's silent. You can kill people from a distance without alerting others nearby.
2) You can recycle ammo. You can often, but not always, retrieve your arrows from the corpses of your targets. This makes the bow more ammo effective than you'd expect.
3) From stealth, it's almost always a one-hit kill, unless you hit armor or a particularly tough enemy.

It's not all that good if the enemy knows where you are, but up until that point, the bow is your friend.
199  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 22, 2014, 10:19:37 PM

Quote from: EngineNo9 on August 22, 2014, 10:14:07 PM

I haven't played Act V, but isn't part of this game exploring all of the dark corners of each area?  Or is that just me?

Not really. I'm pushing through the campaign to reach adventure mode right now. There's always a goal in the horizon. Searching every nook and cranny, unless you're going for Challenges, is typically not worth the time.

In other news, I just beat Diablo. Then, at the very beginning of Act V, another nemesis appeared out of nothing, spawning in such a way as to trap me in a corner. I still beat it. smile Got a bunch of loot for my trouble, and a gift legendary to send back to the player who was killed by the nemesis last.
200  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 22, 2014, 07:12:56 PM

Quote from: Torfish on August 22, 2014, 06:59:33 PM

Cool moment today.  About a couple minutes after I started playing (field of misery) with my level 17 witch doctor, my controller started vibrating every 20 seconds or so.  I wasn't sure what it was.  I think some faint music or background noise started up too.  Then about a minute or two later, Diablo or some kind of act 4 mob glowing in red came after me!  I was like, what the hell is this!  I died almost instantly.  About a 10 second fight, I didn't have time to read the mob's name.  When I died, he exited a red portal.  Beware everyone!  The sucker is strong.

That was a Nemesis that had killed one of your friends. It should list who it has killed, and I believe it brings some of the ghosts of its victims along with it. Now it has moved on to someone else on your friends list. If they can kill it without dying to it, the two of you will both receive rewards for it. If he dies too, you're out of luck and could risk meeting that same Nemesis again, only this time it'll be even more powerful.

I met my first Nemesis today among the very first group of monsters I fought after starting the game. I had nowhere to move (I had just entered that map, after all), so it ended up killing me. Felt a bit unfair. I wish it would wait a little bit after you've started the game so that you have a chance to prepare the playing field. At least I managed to bring it down to less than half health.

I just reached Act IV btw. The acts really get smaller and smaller as you move through the game, with Act IV being the smallest. At least Act V is supposed to be the longest of the bunch, from what I've been told.

Edit: Now that I think about it, I believe you were online when I died to my Nemesis. You might have fought the same one I did after it killed me.
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