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121  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 05, 2015, 02:48:23 PM

Quote from: USMC Kato on March 05, 2015, 02:43:29 PM

I haven't been keeping up on VR development lately, but is there going to be some VR standard for game Devs or is it going to be VR platform specific coding?

I don't think it's entirely set in stone yet. The VR hardware companies (possibly even Sony) have everything to gain from using a common standard, and I believe this is their intention as well. AMD also just announced LiquidVR, which is their system for making VR development easier and more standardized. We'll just have to wait and see what happens in this area.
122  Gaming / Console / PC Gaming / [PS4/XB1] Rock Band 4 on: March 05, 2015, 02:25:10 PM
Oh yeah, Rock Band 4 was just announced for PS4 and Xbox One. Apparently, the game might support existing instruments, and will allow you to import your music from the previous games. And it's coming out in 2015! smile

Quote
And here's a handy FAQ for you!

Q: When is RB4 coming out?!
A: Rock Band will be out this year. Stay tuned for more specifics in the coming months.

Q: What consoles is RB4 coming out for?
A: Rock Band 4 will be released for Xbox One and PlayStation 4.

Q: Why not Wii / Wii U / PC?
A: Due to shifting production priorities and capabilities of the studio, we don’t currently have plans to release RB4 on the Wii / Wii U / PC simultaneously with Xbox One and PS4. While we genuinely appreciate the support of Wii Rock band users over the years, and the increased interest from PC gamers, the truth is that we had to prioritize opportunities on other platforms with historically larger RB audiences.

Q: Will my old DLC work on the next gen console of the same type, i.e. PS3 -> PS4?
A: Yes! Content purchased from the store or exported from a disc will transfer over to the new generation of consoles at not addition cost as we make that content available.

Q: Will my old DLC work if I bought a different next gen console, i.e. Xbox 360 -> PS4?
A: Cross platform DLC compatibility is not entirely within our control, as DLC ownership is managed by the 1st parties.

Q: Will my old hardware work?
A: We’re already working closely with Mad Catz, Sony, and Microsoft on solutions for letting you use legacy hardware on new consoles. This is a challenge on both the software side and hardware side, but something we’d love to happen. We’ll have more information on this in the coming months.

Q: Will you be making new hardware?
A: Yes we will! You can preorder a new PAX East exclusive guitar if you come by the Harmonix booth! We’re working with Mad Catz, who has a lot of history with RB gear, and we’re excited to get more instruments back into the world.

Q: Will there be any new instruments, i.e. a tuba, accordion, mouth harp, etc?
A: We’re concentrating on the core band that people are most familiar with (guitar, bass, drums, and mic) rather than expanding on the types of playable instruments in RB4.

Q: What will the new Rock Band cost?
A: Sorry, but we’re not talking about pricing at this time.

Q: What instruments will be playable? Wiill RB4 have Pro guitar and keys?
A: Rock Band 4 will focus on the core experience and the roots of the franchise – guitar, bass, drums, and vocals. There will be no Pro Guitar or key support in Rock Band 4. We will continue to support “Pro” mode for Drums.

Q: What are the new features?
A: We’re not quite ready to reveal the evolutionary features of Rock Band 4, but we’re excited to show you in the coming months how we’re expanding the core gameplay you love.

Q: Will you be bringing back [Random Feature X]?
A: We’re not quite ready to reveal the feature set of Rock Band 4 yet, but keep posted for more info!

Q: Will you have songs by [Random Band X]?
A: We’re not talking about the disc soundtrack just yet, but you can bet it’ll be awesome. Over 2000 songs spanning over 500 artists already exist in Rock Band catalog and we’re committed to expanding that and supporting the game post-launch with DLC, and we’re always looking for new bands and sounds, so keep the suggestions coming! Let us know what you want at RockBand.com/request

Q: When will you have more news about RB4?
A: Soon! Keep posted to our social channels and the Harmonix forums for updates.

Q: When can I preorder RB4?
A: You can sign up for preorder notifications right now at RockBand.com/preorder!
123  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: March 04, 2015, 09:24:25 PM
I would strongly advise that anyone considering buying this game does so on a platform with VR support. At the moment that means PC, as we don't know anything about a PS4 version or if such a hypothetical port will even support Morpheus. The Xbox One doesn't have a VR solution, and probably won't for a long time, if ever.

You may not expect to want to play this with VR, but once you've tried it that way, you'll change your mind. Trust me.
124  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 04, 2015, 09:20:38 PM
EA just shut down Maxis Emeryville, so we can wave goodbye to SimCity. How predictable of them to force a developer to make horrible design decisions and then let that very same developer take the fall. Fucking EA.

It kind of leaves a bitter aftertaste in my mouth to see this small company making what appears to be a much better game in Cities: Skylines than SimCity 5 was, while Maxis gets closed. At least there's a silver lining for us consumers in that EA fucked up so bad that they left the city management market wide open for their competitors, and someone is moving in on it right away.
125  Gaming / Console / PC Gaming / Re: Playstation Plus - Now with lots more free games! on: March 04, 2015, 08:05:48 PM
The PS4 is getting the increasingly sweet end of the deal on Sony's end lately. I got 4 new PS4 games this month alone, even though two of them are supposed to be for Vita and PS3, but are actually cross-buy.
126  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 04, 2015, 07:43:29 PM

Quote from: Rumpy on March 04, 2015, 07:31:02 PM

I'm still not entirely sold on VR, though that may change once I get to try it out.

Yes, it will.

Quote
But my concern is that it won't be very good for long-hour gaming sessions that we gamers are so used to, but for shorter spans of time due to the way it would play with our senses

You can't do long sessions initially, but as you get used to it, the only thing that could keep you from playing for hours and hours is the physical weight of the unit itself. With better ergonomics in the launch models, this should become less of a problem than with the developer kits.
127  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 04, 2015, 05:27:41 PM

Quote from: wonderpug on March 04, 2015, 05:13:14 PM

I'm bummed that Valve is going in their own direction with VR instead of just joining the Oculus bandwagon.  I can see myself liking the technology enough to buy both a Rift and a Morpheus, but a 3rd VR platform on top of that is a tough sell.

I don't expect this to be an issue. Both Valve and Oculus are likely cooperating on a joint standard for VR, which would make it a breeze for developers to support both.
128  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 04, 2015, 04:55:29 PM
I started looking at this today, and it looks VERY promising. It's dirt cheap for a new game too, particularly since it seems to do more than SimCity did, and better too. It goes to show what a mess Maxis has become these last few years.

I'm not really fond of pre-ordering, but I might consider it for this game.
129  Gaming / Console / PC Gaming / Re: Wolfenstein: Old Blood (digital release prequel) on: March 04, 2015, 04:22:43 PM
Oh my! This is what happens when a game becomes a surprise hit. smile I'm totally in! Having platinumed the game, I'm still looking forward to more.
130  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 04, 2015, 12:16:43 PM

Quote from: Eco-Logic on March 04, 2015, 12:04:40 PM

These are massive numbers.    Wonder what Xbone numbers look like?

Based on previously released sales numbers and estimates by professionals, I would guess the current number is between 12 and 13 million, probably on the lower end between those two. Microsoft doesn't typically release anything but shipping numbers, and those are next to impossible to compare to sold through.
131  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 04, 2015, 09:50:56 AM
Sales for the PS4 have now passed 20.2 million worldwide. These are sold through, not shipped. In other words, these are PS4s that have actually been bought by customers. Sony has sold almost 2 million PS4s since Christmas alone, in the two slowest months of the year.


132  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 02, 2015, 05:21:47 AM
Valve should probably be considered a very serious competitor in VR. I'm quite surprised actually, as they have repeatedly claimed that they aren't working on commercial VR. They did create a very expensive demo unit that has been regularly talked about as the best way to show the potential of VR at the moment. That unit is a bit more advanced than the current Rift, and it's interesting to see that they're taking some of the ideas from it into their commercial unit. Particularly, the ability to move around physically is the most notable feature of their demo unit, and this commercial unit will support that as well.

It does sound like Valve's VR unit will be expensive though, and I suspect Oculus might beat it on price and quite likely also technical specs. We'll just have to wait and see.

Quote from: Zinfan on March 01, 2015, 10:52:42 PM

didn't the Rift start at Valve and Valve let the developers go after deciding not to pursue it?

No, the Rift prototype was made in Palmer Luckey's garage, and he certainly didn't work for Valve.

Quote from: YellowKing on March 02, 2015, 12:19:04 AM

I'm thinking 2016 or 2017 for it to truly hit mainstream. It took a year for the XB1 and PS4 to semi-mature and get people on board, and I think this is an even steeper adoption curve. It's all going to be about the software, and it's going to take time to make those "killer apps" that get the general public on board.

You're more optimistic than Oculus, then. They seem to be expecting something closer to 5 years before VR goes mainstream. They're aiming for technology enthusiasts at first, and would be very pleased with a million sales during the first year.

Also, remember that Oculus has acquired quite a bit of software development talent. They're working on things behind the scenes. We should expect some impressive software releases for VR at the same time as the Rift launches, even if we haven't heard of any of it quite yet.
133  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/3) on: March 02, 2015, 05:13:26 AM
I'm still struggling with my recent backlog, so I'm not feeling any need to purchase anything new quite yet. So, nothing this week.
134  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 27, 2015, 06:00:03 AM

Quote from: Gratch on February 27, 2015, 05:47:26 AM

The Cobra has the same cargo capacity as the Hauler

The Cobra Mk3 has considerably more cargo space than the Hauler. Their stock setup leaves the Hauler with 12 cargo space, and the Cobra with 18. However, if you fully upgrade both of them (going so far as to swap out your shields for cargo space), the Hauler has 22 and the Cobra has 60! Even if you leave the shields in place, the difference should still be very large. Stock cargo space is often a poor indicator of a ship's potential.

You can use this chart as a guide:

135  Gaming / Console / PC Gaming / Re: [360/XB1/PC/Wii U/3DS/DS/Ps3/Ps4/Vita] LEGO Marvel Super Heroes on: February 25, 2015, 09:24:14 PM
Iron Man is a horrible choice for the flying sections. The controls are much better with other fliers, but not the ones you get early on. I don't remember the specifics, but go out of your way to track down some of the more versatile flyers who don't have jetpacks or other tools to help them levitate.
136  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 24, 2015, 02:21:41 PM

Quote from: MonkeyFinger on February 24, 2015, 02:01:49 PM

[sigh] OK, time to confess that I apparently SUCK at killing Lycans - as in the first damn one at the end of Chapter 1. What's the "trick" here? OK, great, I can dodge when the red X shows up but so what - how in the hell do I kill it? Can't seem to shoot it, the R1 secondary weapon on the rifle doesn't seem to phase it and any time we grapple, my mad button mashing still ends up with me dead.  mad

So what works?

Just shoot them a few times, then run up to them and do the context-sensitive killing blow. You should get a tutorial message about this the first time you have to do it. It's not hard at all, honestly.
137  Gaming / Console / PC Gaming / Re: A good, basic FPS? on: February 23, 2015, 04:16:37 PM

Quote from: Caine on February 23, 2015, 03:56:02 PM

I'm grabbing Wolfenstein at the PSN sale price.  I'd prefer a disc instead of clearing out almost 50gb of free space, but it might be a while until the disc gets that cheap.

If you're talking about the PS4 version, it doesn't matter if you get the disc version or not. All PS4 games require full installs and take the same amount of space no matter if they're on disc or are digital versions. You'll have to clear out that space anyway.
138  Gaming / Console / PC Gaming / Re: A good, basic FPS? on: February 23, 2015, 07:14:17 AM
Call of Juarez: Gunslinger is solid, if a little "light". I don't know how to describe it, except that it sometimes feels like a shooting gallery in all the wrong ways. Still very enjoyable though.

My recommendation would be for Wolfenstein. It's not for nothing that this is a game that got in among the top nominees for Game of the Year 2014, and in some cases even won that honor. It's a very good, old-school shooter the likes of which we don't really see any more, but it's still way more clever, better written and better acted than it has any right to be, and it encourages you to replay it at least once due to the way the storyline splits dramatically at the very beginning of the game. Wolfenstein was one of the best and brightest surprises of last year, demonstrating that in a world of Call of Duty clones, there's still hope for an FPS genre on life support.
139  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/24) on: February 23, 2015, 07:09:47 AM
For such a long list, there's actually nothing there I want to buy. I've got a bad feeling about Resident Evil Revelations 2 as well, though I haven't got much to base that on.
140  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 22, 2015, 06:43:25 AM

Quote from: Gratch on February 22, 2015, 12:57:16 AM

EDIT #2:  Three more "give me your cargo" interdictions tonight when my cargo hold was empty.  One of which killed me, along with my map data that I'd spent the last 90 minutes collecting.   finger  I'd be happy to drop some cargo so they'd get off my ass...if I had even a single thing to drop.  Maybe this is just a Solo play thing, does that happen often with NPC's in Open Play as well?

Based on the design documents, at least, pirates or enemy explorers will hunt down ships with map data to obtain it from you, or hinder you from selling it in order to increase the value of their own data.
141  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 21, 2015, 07:56:49 PM
Well, I just finished the game, and it stayed strong throughout. You'd think something was broken about the game with the scores it's been getting, but there isn't. I didn't time myself, but I suspect I took a little more than 7-8 hours to finish. Might go back to get the platinum, as I already got most of the gold trophies.

The game pretends to be longer than it actually is, because the early chapters are longer than the later ones. There are 16 chapters in total, but the last 6-7 fly by very fast. Some chapters can take 30-60 minutes to play through, while others are just a 2-minute cutscene.

The story also doesn't really finish what it started, and very clearly lays the foundation for a sequel or DLC. Though with the restraint these guys have shown with DLC so far, I don't know if that's the strategy they're going for.
142  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 20, 2015, 09:54:59 PM
Well, I've played the first three chapters (plus prologue) now, and I've enjoyed them a lot. I think I'm starting to see why so many reviewers disliked the game though. We've gone through a very gradual change in video games over the last 10 years or so, where developers and publishers (particularly those) don't want to risk the player becoming bored, so there has to be action all the time. Better yet, there should be plenty of action between the action, just to avoid any risk that you'll lose interest. Ubisoft has become particularly bad at this. Count the number of random encounters you'll run into when moving from one location to another in Assassin's Creed Unity or Far Cry 4, for example. It gets tiresome really quickly, unless you've got a really short attention span (which admittedly the primary target group most likely has). EA isn't much better (worse? Opinions, opinions...) either though.

The Order: 1886 doesn't care about that. It does its own thing at its own pace, and you'd better like it or else. At least up to where I am, this is a storytelling game first and foremost, with the occasional and competent shooter section to break up the dialogue and linear exploration. This doesn't really fly with modern action game expectations, and most players will probably be left tapping their feet impatiently while waiting for something "fun" to happen. If you can appreciate a good story with well-acted characters though (caveat: it could take a 180 later on for all I know, but at this point the story and characterization feels surprisingly mature and restrained, even more so when compared to the incredibly banal Gears of War series), you'll find something to like here.

People often compare this game to Ryse now that the verdict is out, but that seems a little unfair. Ryse's gameplay was extremely simplistic, while The Order: 1886 is a full-blown shooter with some very original weapons.
143  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 20, 2015, 05:28:35 AM

Quote from: Gratch on February 19, 2015, 11:35:00 PM

Quote from: TiLT on February 19, 2015, 04:57:18 PM

Quote from: Bullwinkle on February 19, 2015, 03:52:09 PM

Quote from: TiLT on February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.

It's almost like TiLT has some personal vendetta against review scores...

Well, what do you learn from those two scores in isolation? If your answer is "that the game is divisive", you're on the wrong track.

That people can have wildly differing opinions on what is considered enjoyable?  Or is that not the "right" answer?

It's a good answer, and one that underlines how useless those scores are without the accompanying review text.
144  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 20, 2015, 05:25:47 AM

Quote from: Gratch on February 20, 2015, 04:53:09 AM

My Saitek x52 arrived this afternoon.  I was enjoying Elite Dangerous before, but this thing takes it to a whole 'nother level.  I have never had as immersive of a gaming experience as when I throttled away from my first docking bay using those controls.  I know it's a little silly, but I actually shut off all the lights in my office so I could make a few cargo delivery runs with nothing but the monitor and the glow from the controls.  It was the closest thing I'll ever get to feeling like I'm truly piloting a spaceship....and it was awesome.

Now imagine playing it with the Oculus Rift too. smile

Quote
I'm so damn annoyed with the NPC pirates.  I had no wanted level and my cargo hold was empty, yet I still got interdicted and blown to bits by some assface for no apparent reason except that he wanted to be a dick.  Wouldn't have been a big deal (I didn't lose any funds), except that I did lose at least $10K in map data that I hadn't sold yet.   finger

I don't know if the balance has been changed recently, but I never had any issues with pirates in the final game (unlike the beta). Remember that Anarchy systems are more likely to contain pirates, so you may want to take a look at where your trade routes lead you through.
145  Non-Gaming / Off-Topic / Re: OO off line for a short time on: February 19, 2015, 08:29:35 PM
I have no trouble accessing OO right now.
146  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 04:57:18 PM

Quote from: Bullwinkle on February 19, 2015, 03:52:09 PM

Quote from: TiLT on February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.

It's almost like TiLT has some personal vendetta against review scores...

Well, what do you learn from those two scores in isolation? If your answer is "that the game is divisive", you're on the wrong track.
147  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.
148  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 02:53:26 PM

Quote from: leo8877 on February 19, 2015, 02:43:36 PM

GT with a 95 and the rest not so much. I think I'll have to wait for a sale.

Probably a good idea. It's not likely to be a game that appeals to everyone, but if you're into the setting, it seems to be enjoyable. I really like some of the things this game does (the setting, the graphics, the complete lack of DLC outside of preorders that won't work until your second playthrough anyway, the storytelling), so I'm not really seeing anything in the reviews to scare me off (except the scores, which I ignore).
149  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 02:42:34 PM
This is why review scores are worthless today. The ones for The Order makes it look like a crappy game, but almost none of the reviews actually feel that it is. It's just okay.
150  Non-Gaming / Off-Topic / Re: New ‘Alien’ Movie Confirmed with Director Neill Blomkamp on: February 19, 2015, 05:28:37 AM
I don't think the Alien franchise can really be harmed any more at this point (not that I dislike any of the alien films), so they've got little to lose on this, and everything to gain if it turns out to be a big hit. The concept art is intriguing, so I'm cautiously optimistic.
151  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 19, 2015, 05:23:41 AM
In all fairness, I forgot to mention an important thing about Unity that it improves tremendously over its predecessors: The assassination missions. There's plenty of them, and they (mostly) give you the ability to figure out a solution on your own. It's the first time since AC1 that you not only are called an assassin in cutscenes, but you play one in the actual game too.
152  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 05:20:35 AM

Quote from: Teggy on February 19, 2015, 04:57:38 AM

I have no concept of the general game buying public so I have no idea if the shitshow online about The Order will have an effect on sales or it's just 5% of gamers making a lot of noise.

The latter. There's been an annoying trend for certain types of NeoGAF posters to latch onto some minor detail that they don't fully understand about an upcoming game, and then make a big ruckus about it (see: downgrade, 30 fps). The difference this time is that the media got involved as well. I honestly don't think it'll matter though. This game, like all others, will live and die by its marketing and reviews/word of mouth. NeoGAF speaks loudly and takes a stance before just about any game's release, but they buy it like anyone else would.
153  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 18, 2015, 09:14:04 PM

Quote from: Jimmy the Fish on February 18, 2015, 08:24:33 PM

Hmm, I wonder if the game might actually be worth getting now.

It depends. Did you like AC3? I found the mission design in AC3 to be infuriating, with way too much trial and error (through death or instant mission failure) and secondary objectives that made absolutely no sense for the narrative and were incredibly hard to do in some cases. AC4 fixed all those problems, creating an enjoyable campaign with enjoyable missions and secondary objectives that actually made sense (they would clue you in on the optimal route through the mission, unlike AC3) and were fun to accomplish.

AC:Unity regresses back to AC3, and it feels like it's the same team that has been designing the missions again. There's plenty of obscure trial and error, but the most blatant issue is with the secondary objectives. They're utterly stupid in how they force you (if you want to 100% the mission, anyway) to go out of your way to do things the main character would never have done at that time, such as murdering people in specific ways for no reason when your goal is to merely infiltrate a place. It doesn't help that the secondary objectives just aren't fun in the first place in this game. The game also seems to go out of its way to hide secondary objectives from you, even if you're on the lookout for them. I lost count of the number of times I was trying to 100% a mission, but the game hid the secondary objectives I needed to do so behind a bunch of menus, with no warning that any were present until it was too late.

There's fun to be had here, but Unity feels so... artificial. You're checking off items on a checklist, not going out there and adventuring or exploring. That I've played both GTA5 and Dying Light since I played AC:Unity, both games that manage to create an organic mission design and meaningful side content, makes Unity's artificial constructs stand out all the clearer.

It's a game that gives you all the things you expect from an open world. No more, and no less, and with not a shred of inspiration behind it. As long as you know what you're getting into, it's a decent enough distraction between better games.
154  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 18, 2015, 08:08:28 PM

Quote from: Autistic Angel on February 18, 2015, 06:41:14 PM

According to Game Informer, Patch 5 is removing all requirements for the Unity companion app and the "Initiates" website:

How generous of them.

</sarcasm>
155  Gaming / Console / PC Gaming / Re: The Last Guardian - Trademark abandoned on: February 18, 2015, 09:24:13 AM
As expected, the trademark has been renewed. Again.
156  Gaming / Console / PC Gaming / Re: The Last Guardian - Trademark abandoned on: February 17, 2015, 05:18:27 AM
Guys, it's not cancelled. It's not even as if this is the first time the trademark has expired.
157  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/17) on: February 16, 2015, 01:56:47 PM
Awaiting reviews for The Order: 1886.
158  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 16, 2015, 12:59:34 PM

Quote from: Soulchilde on February 16, 2015, 12:51:26 PM

I'm seeing on twitter that this game is only 5 hours.  Is that true?

There's a Let's Play for the game, which your number is based upon, that clocks in at roughly 5 1/2 hours, I believe. The player rushes through the game without exploring anything, and almost never dies. I haven't seen it myself, but this is what I've been told. The player himself says that the game is longer than his Let's Play suggests, with reports indicating that the average length for most people should be somewhere between 8 and 15 hours.
159  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dying Light on: February 14, 2015, 09:58:02 PM
Ubisoft could pick up a few tips from this game on how to design side content. The missions here feel organic, and not as if they were designed from templates. They don't riddle the map with them either, instead introducing new missions dynamically as you play, keeping you involved in the little stories. Ubisoft games on the other hand tend to just litter the map with icons for "stuff", and you can tell which mission template you're playing the second you begin one.
160  Gaming / Portable Gaming & Apps / Re: Re: Re: NEW 3DS and XL on: February 14, 2015, 04:25:07 PM

Quote from: wonderpug on February 14, 2015, 03:34:38 PM

Quote from: TiLT on February 14, 2015, 02:06:08 PM

Quote from: Canuck on February 14, 2015, 11:35:08 AM

Quote from: ChaoZ on February 14, 2015, 02:23:00 AM


First thing that struck me was how low res the screens are. I guess I'm just used to cell phone screens.

I don't get how Nintendo gets a complete pass on that from all the review sites.  I read somewhere online (in a comment not an article so take from that what you will) that the new 3DS XL has a 95 ppi. If true then that's just horrible. I suppose being an upgrade and not a brand new system they maybe can't change the resolution but hell.

What are they supposed to do?

Ooh ooh! I know this one!

They could increase the pixel density! 

And what would that accomplish? If you want to increase the pixel density while keeping the same resolution, you'll just have a smaller screen. That's the regular 3DS size.
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