Quote from: Obrusnine on June 04, 2015, 06:29:11 PM
Revelations is worth playing as well if you want to see the ending of Ezio's story (plus, you can buy the whole Ezio trilogy in a convenient bundle).
Ezio's story ended in Assassin's Creed 2, believe it or not. Ubisoft let the developers mostly do their own thing until AC2 turned out to be a huge success, at which point they got more directly involved and began to milk it. Interviews from before this time revealed that the entire Assassin's Creed story arc was supposed to be a trilogy, with each game telling the story of a different protagonist. There was never supposed to be any more story for Ezio, which is reinforced by the ending of AC2 where
Spoiler for Hiden:
he's told that he's no longer of any importance, having played his part already.
Then Ubisoft started meddling, and Brotherhood was released as a standalone expansion which they pretended was a full game. It was a good game though, so we all let it pass. The marketing at the time said that this game would "finish Ezio's story", a story that had already been told and finished in no uncertain terms in AC2 before the meddling began. Then Brotherhood was a big success as well, so they milked it yet again, once more promising to "finish Ezio's story". There was nothing to finish. It was done.
It was with Brotherhood that Desmond'd story started to derail, and no wonder. It was meant to be a trilogy, and now suddenly they had to stretch it out for an unknown number of games until they could reach its end. Not only that, but the end couldn't finish the franchise, which caused additional issues with AC3 and its sequels.
Sorry to rant about this, but I just have to. I get really annoyed when I see someone's creative vision get fucked over by suits, and it gets doubly annoying when nobody outside of Ubisoft even seems to have noticed. Assassin's Creed's story used to be fun and interesting, but nowadays nobody takes it seriously any more. It's such a fucking waste.
I'd be all over this if I hadn't already played the games half a dozen times each.
I may still be all over it.
I hope they've been bold enough to make a few changes, at the very least to the first game. Its gameplay mechanics have aged poorly compared to the sequels. I'd also like to see combat in the third game tweaked slightly, because they made some changes to the encounter design that made combat less fun than the second game. For me, much of the problem came from them sending enemies at you from every direction, often before you could react to their presence, making cover a liability, not an advantage.
I wouldn't try to play them all. You're going to get incredibly burned out very fast.
If you're going to play the highlights, just start with Assassin's Creed 2, then follow up with Brotherhood, then AC4. If you're really into the story, you might want to play AC3 too, but don't expect too much from the gameplay. The first game in the series has aged poorly. Revelations is a cash-in with no real story impact, and its gameplay was heavily criticized. AC:Unity is a sequel to Ubisoft: The Game and is a mess.
Quote from: Blackjack on June 02, 2015, 01:33:46 AM
I'm mainly excited because I'd assume the game wasn't enough of a sales blockbuster for 2K to want to pursue it any further publishing-wise. Never had any doubt Firaxis would want to do more, but it's like your favorite film director wanting to do a sequel but waiting nervously to see if any studio will bankroll it.
It's been a while, but I seem to remember that XCOM broke sales expectations and was considered a huge success. 2K Games likely never expected sales on the level of most AAA titles since strategy games are a hard sell.
Quote from: Soulchilde on June 02, 2015, 10:43:45 AM
So, I'm not sure if this is a bug or not, but last night I was attempting to take down a basilik that was guarding a treasure box. It had the skull icon . so it out leveled me and I knew this going in. Thing is when I popped a enhanced oriole or enhanced swallow it was decreasing my vitality. Now it wasn't due to toxicity as it was low. When I eventually moved away from the monster the potions worked normally. Btw, the creature is located south of Novigard near the demilitarized zone. Currently my Geralt is lvl 15
I don't remember this being in the game originally, so I wonder if they patched this in to stop people from fighting things too higher leveled?
I think Basilisks have some kind of poison effect that hurts your vitality over time as long as you're within the area of effect. Check the bestiary.
I ran into an interesting bug the other day. I had run off to track down the griffin armor and before I did, took down a wandering wyvern and explored the nearby village. I had to reload in the cavern due to an unexpected death by poison gas after knocking down a weak wall. After the reload, I spawned on the other side of the wall and it was intact. I broke it, went back and the other wraiths were back. I thought nothing else and finished exploring. When I got done, the wyvern had respawned. It worked as this time, it dropped a mutagen which led to a new potion.
I had been using the floor of the armorsmith's shop and dumping some of relics before deciding whether to keep them or recycle them and some of my heavier materials. After the event above, I went back and that stash of goods was gone. Not sure I want to reload to get them back, but it means I can't hold on to the stuff forever like I first thought.
It looks like many enemies will respawn when you load a game. It can be troublesome if you save in the middle of a dungeon after killing some monsters, and they're back and surrounding you when you reload.
Admittedly, I only played the game with headphones for about 3 hours or so, but I never noticed anything wrong with the sound. Skipping or crackling in sound is like nails on a chalkboard to me, so I believe I would have noticed if something wasn't right.
This game has been in development for a looong time to, so it's not like it's being rushed. It was originally supposed to be a PS3 game for Move, but they later turned it into a non-Move PS4 game and changed its scope and design. The first version was actually first-person.
The closest comparison to this game would be Heavy Rain.
Quote from: Clanwolfer on May 27, 2015, 01:26:23 PM
Yeah, I finally got to start last night and it's been the most glitchy experience on my PS4 to date. 3 crashes to PS4 main screen, skipping sound on the headphones. Thank goodness I haven't had a save corrupted yet, because that's usually the kind of thing that makes me give up on a game for good.
That sounds more like a problem with the PS4 itself. Is it properly ventilated? Is there dust in the fans? Have you tried booting it in safe mode and scanning it?
I've probably played the game for about 30 hours so far, and apart from the two autosave bugs (that have now been fixed in this patch, apparently), there have been no crashes. Sound is perfect both with and without headphones.
Heads up! Looks like the PS4 version was just patched. I'm currently downloading the 500 MB patch, so I don't know exactly what it contains.
Edit: It's a console-specific 1.03. Mostly the same fixes, but with a couple of additional points I don't remember from the PC patch, including "Improves performance especially in cutscenes and gameplay", "Fixes an issue breaking autosaves in longer sessions" (I've been hit with this one twice), "Improves foliage behavior in scenes" and "Reduces foliage shadow popping".
Casting news for season 6, with what's obviously major spoilers for those who haven't read the books:
Spoiler for Hiden:
Looks like they're casting Euron Greyjoy, Randyll Tarly and Septon Meribald. The first two were mostly expected (though it was feared that Euron had been cut), but Meribald is a surprising addition considering we're well past the point where he appears in the books. This strongly implies that Brienne will survive season 5. There are also other castings that hint at flashback scenes for some of the Starks, though not to the Tower of Joy as you might immediately be thinking. We could be seeing a very young Ned Stark for some reason, perhaps as part of a Weirwood vision for Bran.
Other castings include what is apparently Sam's family, which means that as this last episode hinted, he's heading to Oldtown before season 5 is over. Yay! Both Randyll Tarly and Euron Greyjoy are listed as major roles for the season.
Keep in mind that Game of Thrones can be secretive about some of the casting, and not all of it happens at the beginning of filming. Just because a role doesn't appear in this leaked list doesn't mean it won't appear at all in season 6, even if it's a major one.
Quote from: Soulchilde on May 26, 2015, 12:47:32 PM
Just crafted the Griffin Armor set and will craft the weapons when i log on
I did the Griffin set treasure hunt at the recommended level (11), and was disappointed to find that every single piece of equipment I was already using was better than that one. I hope the later treasure hunts are more rewarding.
The Griffin set looks useful if you want really powerful signs though, so it has its uses. It's just that you have to sacrifice so much protection to get that benefit.
Quote from: forgeforsaken on May 25, 2015, 07:55:52 PM
The quests and world design are really good but the movement and combat is super clunky especially coming off of Bloodborne. Aggravating too in that almost every time I've died I feel like it's not my fault and a result of the clunky combat and lock on.
I've had similar experiences, but they're so rare that I don't mind much. Combat in areas with many obstacles can be frustrating though, because it is hard to tell what will stop your movement or not. If you get stuck on terrain at higher difficulties, you're dead in an instant.
This game has completely absorbed me. I haven't done anything else but play this weekend. I'm almost level 11 now on Blood and Broken Bones, and it's been extremely satisfying. I'm powerful enough that I feel powerful, but I can be taken down in a split second if I get cocky. The drowners I felt were so difficult early on are now mere speed bumps, while other enemies have stepped up to kick my ass. The most difficult fight against a non-boss monster I've had so far was against a werewolf that was one level below me. Took me 3 retries before I finally got him.
When I first got to Velen, I felt kind of lost. Every quest I saw (and there weren't as many as I had expected) was above my level, and it was unclear what I should be doing to level up, as that process is exceedingly slow on this difficulty level (you get less XP above Normal difficulty). I had done everything in White Orchard, and it still only brought me to level 4, while the easiest quests in Velen are level 5. Turns out there was nothing to worry about. While you aren't exactly swimming in quests right away, the ones you do get lead you to new ones and are sometimes extremely involved. A single quest line took me more than two evenings of play to finish, and it was very satisfying, with well-written characters and an intriguing story that was filled with shades of grey. Right now my quest log has a bunch of quests below my level, and catching up to everything before it becomes completely trivial feels impossible.
The quests in this game are extremely well designed, by the way. They can vary tremendously in scope, from the epic one mentioned above to simple encounters that have several different outcomes, including ways to make them end in a positive way before you're even done talking to the quest giver. There are no fetch quests, and I haven't even come across quests of the "go here and kill this monster" variety (the only time it appeared that I did come across such a quest, it was a red herring for something else). The game doesn't bother handing you quests in a linear fashion either. I had quests with a recommended level of 35 while I was still level 6 or so, which makes the game feel large and gives you something to look forward to.
Surprisingly, I haven't run into much of the traditional negative consequences that we so often see in the Witcher series. Most of the times when consequences have come back later, they've been good for me and the world, not bad.
I also like that skill can compensate for level, though not to the extreme degree that we see in the Souls-series. I just killed a level 16 wraith while I was level 10 myself. It had a red skull next to its name to indicate that it was so strong compared to me that I shouldn't have engaged it, but I did and killed it on my first attempt. Not that it was an easy fight, but the game let me try and it rewarded me for playing smart and for using the right abilities (bombs, potions and signs) at the right time.
BTW, is there a way to see how long you've been playing on PS4? Save files don't indicate anything.
At least on the PC version you can find that on the inventory or character pages, you select player stats (default key C. On PC) and it shows up on the bottom of the next page. No idea if the PS4 control scheme allows for this but you could take a look.
These stats are available via the character screen on PS4 too, but the playtime appears to be bugged. As far as I can tell, it's counting time spent in suspend mode as actual playtime.
Agreed if you are playing on normal difficulty. If you are on Hard or Dark, you will want to loot everything and harvest every plant as you have to afford healing items and potions instead of getting a free heal via meditation.
I'm playing on Blood and Bones, and harvesting plants is more or less worthless as a way of earning money. Just ignore them beyond the stuff you actually need.
Put in a couple more hours last night, and it has finally clicked. Took me a while, but I finally figured out the map and quest structure and have started to get the hang of combat. I still hate Geralt's clunky movement (especially when indoors), doubly so on the horse, triply so underwater. I've also had some quest wonkiness, such as the one where I was apparently supposed to chase someone on my horse after a cut scene, but I immediately got a "Quest Failed" message the moment the cutscene ended.
My big question is about gathering materials and looting chests/sacks/chests/etc. There is SO much...stuff, how do we tell what's important? Is it like Skyrim where every sack and barrel is full but you can ignore most of it, or should you be trying to gather from every plant you see? I'm kinda just ignoring it for now, as it would drive me nuts otherwise.
Loot anything you can, but you don't have to go out of your way to loot plants. You only need a few of those in most cases, so only seek them out when you're looking for something for your alchemy.
I'm using the suspend feature on the PS4 for The Witcher 3 myself, and yesterday was the first time I ran into problems. The bug happened more than an hour after resuming from suspend mode though. If there is a relation to that feature at all, I would suspect that it is in the form of a memory leak in the game itself, one that it is unable to fix if you don't actually restart the game itself from time to time.
Quote from: EngineNo9 on May 22, 2015, 07:16:37 PM
These are reasons I just never use the game suspend mode on either console. It's not rock solid and the saved time doesn't make up for the potential headaches and lost time with bugs and corrupt data.
What makes you think this has anything to do with suspend mode? I've had my PS4 on suspend constantly since that feature was introduced and never had any problems beyond Bloodborne logging me out of the server, which is as designed. Some people have trouble reliably getting into rest mode, but not to the point where it causes data corruption. I've heard plenty of people struggle with the Xbox One suspend mode on the other hand, though I don't have any personal experience with it.
I have had the 'you cannot save at this time' message before, but no idea if was the same issue as I don't know if I saved after that or reloaded. On PS4
That message is normal and can show up if you're trying to save while the game is already saving, or if you're in the middle of a mission. The point where I got it was in the middle of a mission, so I didn't think much of it (except that the mission was damned hard and took me through two hard fights in a row with no chance to save), except when it got to a point where I was free to do what I wanted again, it still wouldn't save. I activated the next stage of the quest, assuming that it still considered it to be active, and when I died during that stage, I got the symptoms above.
I assume the reason this message is tied to the bug is most likely because the game's save procedure crashes in the background, so whenever you try to save after that, the game is told that you're already saving simply because the last attempt didn't finish properly.
This happened to me with the PS4 version right now. I couldn't save while playing the hardest quest I've encountered in the game yet, which was incredibly frustrating. It eventually autosaved, and when I later died and tried to reload the last save, it told me it was corrupt. The game wouldn't close, and the PS4 wouldn't turn off without holding the power button and later scanning the HD.
Quote from: Ralph-Wiggum on May 22, 2015, 05:19:10 AM
Quote from: rittchard on May 21, 2015, 04:58:52 PM
Winter has been coming for five seasons lol, just how long does it take to come?
If I remember the book correctly, "winter" isn't a something that lasts 1/4 of a year but may last many years. Similarly, their "summer" may last multiple years (I think they referenced at some point that the current summer was the longest they can remember - maybe 10/15 years? - meaning that they expect a long winter as well). So when they say "winter is coming" they don't necessarily mean it's coming in a few months.
I think Bran has never seen winter during his lifetime, which is why Old Nan calls him "sweet summer child". That says a lot about how long this particular summer has lasted. I fully expect winter to hit the North this season, based on the hints that have been dropped by Stannis lately. I believe the first snows have even hit King's Landing at this point in the books, though I might be remembering wrong.
Sadly, the show has become bad fan fiction. It's George R. R. Martin's fault for not getting the books out in a timely manner, but the quality of the story has collapsed since the writers began broadly making stuff up as they went.
You're putting the cart before the horse. GRRM described on his blog this week why the changes have become bigger in this season, and it's not because the writers don't know where things are heading. GRRM has told them everything they need to know about upcoming events. This is a result of the infamous butterfly effect, where choices made earlier in the adaption mean that certain plot points at this stage in the story need to be adjusted to make sense. It's also a result of them keeping their primary actors busy. Them not knowing the story is both false and not a factor.
Quote from: Soulchilde on May 20, 2015, 11:12:02 AM
Still getting used to some of the spell changes Yrden , my favorite spell, seems to been nerfed as I can't tell what's it's doing when I use it.
Yrden creates a magical circle where you're standing. Any enemies stepping into that circle are slowed, which gives you a mobility advantage. You can also use Yrden to drag wraiths into the material world, which strips them of their regular defenses.
Quote from: forgeforsaken on May 20, 2015, 03:52:08 AM
And with your Theon point, look at it this way, imagine every time a male character got into danger they were castrated or nearly castrated, that's sort of what's started going on with the show with rape. If next week Jon Snow got violently castrated, then Tyrion a few weeks later you'd probably start to think, hey WTF?
Are you implying that rape is a common occurrence in this show? Can you cite examples? The Cersei and Jaime scene was consensual in the script, but came out wrong on the screen. It was never meant to depict rape, and the actors themselves got confused at the reaction. The only outright rapes I can remember right now happened during the Dothraki sacking of a village in season 1, and that was turned into a plot point about women in general (and Daenerys in particular) standing up for their gender.
Rape is very common in the books, like in the real medieval ages during wartime, even if you don't see it "on-screen". It's been mostly glossed over in the show.
Edit: Remembered the attempted mass rape of Sansa during the King's Landing riots of season 2, though that was interrupted before it could start.
I strongly recommend Blood and Broken Bones as the default difficulty level for those who've played The Witcher 2 or the Souls games. It feels just right. I've managed to play through the entire prologue on that level now, up to and including the great beast you hunt in the beginning.
The major differences between the normal difficulty and this one (which we'll call Hard) is that you earn less XP, enemies hit harder, and you no longer regenerate vitality while meditating (use food and things like the Swallow potion).
Quote from: YellowKing on May 12, 2015, 08:50:43 PM
I don't really care about it having innovative features, I was referring more to bug fixes and non-disastrous launches. I would hope Unity taught them a lesson about squashing bugs sooner rather than later.
Ah, well that has a higher chance of happening, though I strongly doubt it. The number of people working on these games is so enormous and operating under such time pressure that effective bug hunting is really, really hard. Still, it could happen.
The first strike is against Ubisoft in the "did they learn from the last game" department though. Witness the firepower of these fully armed and operational four special editions! I mean, in case anyone was holding out hope that it would be possible to own the entire game.
Quote from: YellowKing on May 12, 2015, 07:58:55 PM
The setting definitely appeals to me more than a lot of recent AC games. I'm hoping they've learned their lesson from Unity and it will be a marked improvement like Black Flag was. They seem to be falling into a "every other release is good" pattern like Windows.
It doesn't really matter much if they learned their lesson from Unity, at least not for this particular release. If they plan to release this game this year, it needs to be feature complete and locked down really soon so that they can start balancing, polishing, adding content and bug fixing. There aren't many sweeping changes a studio can do to a game's design in the 6 months before feature lock.
Quote from: Kurt Stevens on May 12, 2015, 02:08:45 AM
Read an article on this. Got excited and went to kickstarter and then saw it wasn't due until 2017. I'll wait until its released and pick up then.
Were you expecting it sooner? Game development rarely takes less than 2 years, and usually takes around 3. If a Kickstarter promises to get a game out within a year or so, that's when you should be worried.
Quote from: EngineNo9 on May 11, 2015, 09:35:38 PM
I really wish they hadn't gone with the manga/anime style characters. That's a huge turn off for me, to the point where I would avoid it altogether.
You have no idea how much I agree with that statement, in general. Castlevania has numbed me though. I long ago stopped caring about the graphical style and the story in these games, and instead just focus on the gameplay. These guys couldn't write a good story if their lives depended on it, and their idea of "gothic art" is highly questionable, but I can live with it.
And before anyone throws themselves into the defense of preorders right now, ask yourselves this: What products beyond games do you buy before they are done and tested, based on the creator's controlled marketing efforts alone? Movies? Nope. You get reviews of those first. Physical goods? Please.
Umm the Apple watch? Or any new Apple product really and they are much more expensive than a game. And yes I'm part of The Witcher III million gamer march.
Apple fans are in a class of their own though, and have always been. I'll never understand it. It's more like a religion than capitalism.
Quote from: forgeforsaken on May 11, 2015, 06:39:53 PM
Isn't backing a kickstarter kind of like pre-ordering
I would love to read your reasons for why not?
I am not trolling you btw.
I answered this in the Witcher 3 thread earlier, and I'd rather not have this thread derailed into a needless discussion about the merits of Kickstarter. Here's what I wrote in that thread:
I'm also not against crowdfunding. The difference between crowdfunding and preorders is that the former is a necessity to even get a product created in the first place, while the latter makes no difference in that regard. One does positive things for the games industry (just look at the fantastic Kickstarter games we've received over the last few years), while the other does negative things.
I don't consider you to be trolling. Anyone taking the discussion from the Witcher 3 thread into this one just to "make a joke" or be clever, don't. That's trolling.