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121  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 09:14:42 AM

Quote from: wonderpug on September 08, 2014, 08:29:02 PM

Quote from: TiLT on September 08, 2014, 08:26:46 PM

Well, he's been a voice talent and lead role in previous games they've made, so it figures.  icon_smile

Well how about that!  Shows how much I paid attention to the Halo series.

I just realized that Nathan Fillion plays a role in Destiny too. Tongue
122  Non-Gaming / Off-Topic / Re: Apple Watch on: September 10, 2014, 06:41:31 AM
This is on the level of having Apple try to reinvent the CD. It's doomed to fail. Technology and habits have moved on, and wrist watches are no longer anything most people care to use. There's a niche market that wears watches for the fashion statement they provide, sure, but they aren't going to have much interest in this product. We all carry around our phones anyway, so why try to duplicate that technology in an inferior way by strapping it to your wrist while still requiring you to carry around your phone? The only people I can see buying this product in any reasonable amounts are the Apple loyalists who buy everything the company puts to market.
123  Gaming / Analog Gaming / Re: Space Hulk on: September 10, 2014, 06:31:15 AM

Quote from: EngineNo9 on September 10, 2014, 06:02:08 AM

For somebody who's only really familiar with Games Workshop's Warhammer and 40K games, how is Space Hulk different?  I understand it's more of a linear one-on-one experience, but are the basic mechanics the same as 40K?

Space Hulk is nothing like the Warhammer games, though they share the same universe. Space Hulk is a tile-based corridor shooter with tight mechanics that are very specific to the scenario (Space Marines in Terminator armor boarding a massive Space Hulk and facing Genestealers). I wouldn't try to compare the two. This game is all about a small fire team dealing with small-scale tactical scenarios where even one character breaking formation or experiencing a weapons jam could turn the whole thing into a massacre. It's very tense and atmospheric.


Quote
Also, I read that it can be played single player?  Is that a decent experience?

I've tried that with the old version that I have. It works, but you have to be strict with how you play the Genestealers. Always move them towards the closest targets, and make the most tactically sound choices at all times. You don't automate the Genestealers, but their tactics are mostly pretty straightforward. You do lose out on some of the psychological aspects of having another player taunt you with radar blips just outside of reach, never knowing if they're just a malfunction in the scanners or a huge swarm of enemies. Any such malfunctions will simply appear at random when you play solo.

When I played against myself, I lost.
124  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 06:23:56 AM

Quote from: Harkonis on September 10, 2014, 05:45:09 AM

I do think most people are playing hunters and warlocks, with hunters in the lead.

I'm actually glad to hear that. I picked Titan for my character, but I feared that it would be the most popular class, and I hate playing what everyone else is playing in this kind of game (not that it matters all that much in Destiny).
125  Gaming / Analog Gaming / Re: Space Hulk on: September 10, 2014, 04:31:30 AM
Oooh, I'd get that too. I've got one of the really old editions, but I've taken it with me traveling (I was young, okay?) so the box and its components is all battered now. I actually looked for the previous reprint last year, but couldn't find it.
126  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 08, 2014, 08:31:25 PM

Quote from: wonderpug on September 08, 2014, 08:29:02 PM

Quote from: TiLT on September 08, 2014, 08:26:46 PM

Well, he's been a voice talent and lead role in previous games they've made, so it figures.  icon_smile

Well how about that!  Shows how much I paid attention to the Halo series.

Halo ODST was more or less a love letter to Firefly, among other things. Featured several of the cast from that series in somewhat similar roles.
127  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 08, 2014, 08:26:46 PM
Well, he's been a voice talent and lead role in previous games they've made, so it figures.  icon_smile
128  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 08:21:50 PM
Here's the YouTube video showing off my Torment 2 run that I was talking about above.
129  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Batman: Arkham Knight (Rocksteady Returns) on: September 08, 2014, 07:46:40 PM

Quote from: leo8877 on September 08, 2014, 07:35:14 PM

Quote from: Caine on September 08, 2014, 05:43:03 PM

ouch, that's a delay.  I was expecting this in March/April timeframe.

I thought it was gonna be Feb!

Dude, we've already got stuff like Bloodborne, The Order: 1886, Dying Light, Evolve and The Witcher 3 coming out that month. It's not like we'll be pining for new games to play. slywink
130  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 07:29:07 PM

Quote from: forgeforsaken on September 08, 2014, 07:23:16 PM

Quote from: TiLT on September 08, 2014, 07:18:23 PM

According to veteran D3 players, the wizard class is considered bottom tier along with the monk before patch 2.1, though this kind of ranking doesn't mean much until the higher Torment levels apparently.

I myself haven't got much to compare with yet as I tend to stick with one class. I've got my wizard on PS4, and monk on PC. It's so typical of me to choose the worst ranked classes/characters in games. Tongue

Wizards once upon a time were the most powerful class by far. I wonder when that changed, at one point if you weren't playing a wizard you'd get kicked out of pub games. 

It probably changed with 2.0. I don't remember anything about class balance before that.
131  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 07:18:23 PM
According to veteran D3 players, the wizard class is considered bottom tier along with the monk before patch 2.1, though this kind of ranking doesn't mean much until the higher Torment levels apparently.

I myself haven't got much to compare with yet as I tend to stick with one class. I've got my wizard on PS4, and monk on PC. It's so typical of me to choose the worst ranked classes/characters in games. Tongue
132  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 06:50:30 PM

Quote from: Harkonis on September 08, 2014, 05:29:24 AM

that's only true in greater rifts (where the purple bonus orbs drop) not regular rifts which is what I ran to test.

It's actually true in all rifts, both greater and lesser, and was done to reduce the impact of the RNG when it came to time spent doing these things. It's a sensible change, one that I'm eagerly looking forward to on PS4. The progress is now tied to total enemy health instead of the number of enemies you defeat, which would have helped a lot with especially one of the two I did today.

Quote
Not sure why it's so hard for you to believe I did it just fine before and can almost do it now with a less focused build.

I believe you. I just don't understand why this difference in experiences is happening. From the brief look at your inventory, it didn't look like you had anything really special in that regard either, so chalk all of this up to me being utterly confused.

Quote
You seem to keep trying hard to dig for possible excuses

Explanations really, not excuses. But yeah, I am trying hard to figure it out. Imagine how I feel when I come here, proud about my latest achievements in the game, only to be met with Topper from Dilbert. slywink

Anyway, I did two test runs right now with two separate rifts. I tried to record both, but the PS4 cut off the first at the 15 minute mark, so I don't know exactly how long it took.

The first run was at Torment 3 simply because I felt it would provide me a killing speed more comparable to what you showed me in your video. I quickly realized that this was the ideal level for my wizard to play on right now, as it was more than doable. I didn't die, but I came close a few times and was probably only saved by the passive ability that saves you from the brink of death once per minute and shoves enemies away. It still took a lot of time, despite trying my hardest to complete it quickly. Took me somewhere between 25 and 30 minutes in my estimation. This is where the change to progress in patch 2.1 comes in, as I believe my killing speed was very comparable with what you demonstrated at Torment 2. Our speeds would probably have been similar with me at Torment 3 and you at Torment 2 in patch 2.1. Do note that I was very unlucky with this particular rift run, meeting elites at pretty much every corner. It's rare for me to see this many elites in rifts, so go figure. That really slowed me down.

My second run was on Torment 2, where I slaughtered my way through in 14 minutes, going as fast as I could. I've got that one recorded in its entirety, and will post it on YouTube in a little while so we can compare peni... I mean, rift run efficiency. Tongue It was a simpler rift, which allowed me to keep Nephalem Glory for most of the duration, including the fight against the Rift Guardian. I scrolled through my inventory so you can see what I have. Nothing truly remarkable, but decent enough. You'll see that I kill enemies quite a bit faster than you did at this difficulty, so I guess that's something.

What have I learned from all of this? Fuck if I know. I'm still not sure if you're simply awesome at the game (based on what I know about you, you probably are regardless), if there are fundamental differences between certain aspects of the console and PC versions beyond patch 2.1, or if I simply suck. I've double-checked my build against recommended ones (I usually don't do this as I enjoy trying to come up with my own) and it was pretty close to what I saw there. It does look like Arcane Torrent builds are more common than Mirrorball builds, but in my experience Arcane Torrent is very hard to aim at consoles compared to pointing and clicking with the mouse. I tried it at lower levels and quickly gave it up as I had no idea which monsters I was shooting at.
133  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 08, 2014, 02:15:15 PM

Quote from: wonderpug on September 08, 2014, 01:55:56 PM

Quote from: ATB on September 08, 2014, 01:54:11 PM

Quote from: Harkonis on September 08, 2014, 02:56:07 AM

As hyped as you are for Destiny and you don't know what grimoire, emblem and shader mean?  oh my@  ninja

Well i did get some of them during the beta and didn't understand what they were then.

As is my way, i go dark on games I am anticipating so i know really nothing about it.

This is pretty much a reskin of Titanfall, so as long as you bought and liked that then you should have a great time with this.

134  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/08) on: September 08, 2014, 12:31:36 PM

Quote from: Bullwinkle on September 08, 2014, 12:26:54 PM

Quote from: TiLT on September 08, 2014, 10:16:41 AM

Quote from: YellowKing on September 08, 2014, 05:56:43 AM

I still have a pre-order I never canceled on Destiny, and if it comes out to just glowing amaza-crazy reviews I may still consider it.

The reviews will come too late for you to reconsider a pre-order considering the sites are only getting their review copies today. Any sites coming out with reviews before the game's launch should be considered highly suspect.

He doesn't have to pick up his pre-order on release day.  He can still wait for reviews.

Ah, I see. Pre-ordering confuses me.
135  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/08) on: September 08, 2014, 10:16:41 AM

Quote from: YellowKing on September 08, 2014, 05:56:43 AM

I still have a pre-order I never canceled on Destiny, and if it comes out to just glowing amaza-crazy reviews I may still consider it.

The reviews will come too late for you to reconsider a pre-order considering the sites are only getting their review copies today. Any sites coming out with reviews before the game's launch should be considered highly suspect.
136  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 05:12:30 AM

Quote from: Harkonis on September 08, 2014, 05:01:56 AM

Otherwise the console to PC differences are still there though, you have less things to fight on console at a time so AoE builds do better on PC and single target probably a bit better on console as far as filling rift meter.

This isn't true. There is no difference between the PS4 and the PC in terms of monster density. That was only an issue with the last-generation consoles.

Oh shit, one incredibly important fact I just remembered: Rift times have been dramatically altered with patch 2.1 too. You get extra credit towards the progress bar whenever you defeat a tough regular monster or an elite. On my version I get the same amount of progress no matter what I defeat, so if I encounter a long string of elite groups, my rift progress will be considerably hampered, whereas for you it will be roughly the same no matter what you come across.
137  Non-Gaming / Off-Topic / Re: So, um, Jack the Ripper is Solved on: September 08, 2014, 04:41:52 AM
Hasn't this case been "solved" hundreds of times already? I'm skeptical.
138  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 08, 2014, 04:38:33 AM

Quote from: Harkonis on September 07, 2014, 08:25:54 PM

Tried once, died more than I usually did.  Haven't played Wiz in a long while and not sure on these new changes.  Took me about 22 minutes even with several deaths and without the ability that used to make it feel 'easy'.  (arcane torrent used to debuff them 30% to arcane damage, was removed in latest patch I guess)

Video of 22 min attempt

I have no doubts that with minor tweaks in my passives I could make this down to the 15 minute range once I've re-learned how to play a wiz.  I typically play monk and crusader.  On Torment 1 I beat the 15 minute time.

Thanks, man! While I still am very curious about your build, it's easier to see what's going on. One important detail is that you're playing on PC, which I wasn't aware of. The PC version has been updated to patch version 2.1, which most likely has doubled your damage output (wizards got some serious buffs) and improved your survivability without reflecting either on your character sheet. That actually makes all the difference. When I was struggling to fight my way up from Master to Torment 1 at 250k DPS, I was frustrated with the thought that if only 2.1 had been released on PS4 at the same time as PC, it wouldn't have been a struggle at all.

Your wizard would probably have spent an hour or more dealing with that rift on console, and he might not even have been able to do it.

I'm very fascinated by your skill choices, btw. You've sacrificed mobility for damage and crowd control, which also helps explain some of your damage output. From what I understand, that kind of build isn't very viable after around Torment 3, though 2.1 might have changed that. My build is focused on pure damage output, including buffs that help bring my DPS up from its base values, and I cut down monster much faster than you. It might be my rift playthrough time is off. I'll measure it tonight, as I've been merely guesstimating.
139  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/08) on: September 08, 2014, 04:23:02 AM
Nothing.
140  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 06:15:29 PM
Well, you've got to post your build or something. From what I know of the game, I have to apologize for seeing myself forced to call bullshit on your statement that you can do a Torment 2 Rift in 15 minutes with a 215k DPS wizard. Even Mirrorball and similar equipment won't let you do that. Most of my relevant equipment is triumvirate, I have tons of critical chance and critical damage, I use Mirrorball and 3 different item sets with bonuses at or near max payoff thanks to my Royal Ring of Grandeur (including a total of +25% damage to elites and similarly reduced damage from), skill bonuses to my relevant skills and damage types, and yet I use 15+ minutes at Torment 2 with my near 700k DPS.
141  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 01:41:56 PM
Wait, you don't happen to be talking about multiplayer, do you? That would explain the difference in experiences, as multiplayer is considered far easier than singleplayer in this game. The game is balanced towards the latter, not the former.
142  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 01:17:21 PM
Well, you clearly have different expectations of speed than I do then. Even Master was slow when I was at 250k DPS, and Torment 1 was unbearable. Torment 2 at barely 200k would have been pure torture.

If you find that kind of thing fun, then all the more power to you. I suspect my method of play is far more effective in terms of XP and loot though, since I can plow through a rift in 15 minutes or less most of the time.
143  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 12:34:39 PM
What class? I'm a wizard, and they're not all that viable for higher Torment levels before patch 2.1, mostly due to survivability. I can't stand toe-to-toe with most enemies.

Also, I expect to play through rifts and bounties at a certain speed. Once you spend too much time on each group of enemies, you're essentially wasting time and effort.
144  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 11:53:02 AM
I found a Mirrorball for my wizard and have been able to push my DPS almost to 700k, which allowed me to comfortably push my way into Torment 2. The second Rift level I played after doing that had me encounter the Last of Us clickers for the first time, and it was horrible! Those bloaters are dangerous! Even fighting the regular ones required me to keep moving around to avoid their spore clouds, for they did huge amounts of damage if I stayed in them. Fighting elite bloaters was hell.

By the way, I haven't exactly seen many legendaries in the mail, or even nemeses, since the first few days after launch. I keep sending these off to others (not the nemeses though), but almost never get any in return. Are people not playing the game any more?
145  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 07, 2014, 06:27:47 AM
You get a gift for the last character the nemesis defeated, so it sounds like it was Razgon's nemesis you beat.
146  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 04, 2014, 06:04:18 PM
I've never noticed the nemesis horn or the rumbling in the controller. It has to be really subtle or something.
147  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 03, 2014, 07:49:54 PM

Quote from: forgeforsaken on September 03, 2014, 07:45:51 PM

Quote from: TiLT on September 03, 2014, 07:43:11 PM

I don't think I send out nemeses very often as I tend to stay alive at this level. Playing at Torment at paragon level 63 now, and just found the Ring of Royal Grandeur, which from what I can tell is the most sought-after item in the game. Pretty glad to get that out of the way as getting it requires grinding Act 1 bounties over and over again. Managed to push my DPS over 500k too, and I'm not sure what I can do to bring it higher at the moment. I believe wizard is a little bit restricted in this regard before patch 2.1.

You're still going to want a level 70 version of that ring as the stats will be much better.

I've been level 70 for a long time already. 63 is my paragon level. Tongue
148  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 03, 2014, 07:43:11 PM
I don't think I send out nemeses very often as I tend to stay alive at this level. Playing at Torment at paragon level 63 now, and just found the Ring of Royal Grandeur, which from what I can tell is the most sought-after item in the game. Pretty glad to get that out of the way as getting it requires grinding Act 1 bounties over and over again. Managed to push my DPS over 500k too, and I'm not sure what I can do to bring it higher at the moment. I believe wizard is a little bit restricted in this regard before patch 2.1.

Going from hunting legendaries to hunting set items is really interesting. Legendaries are neat but limited right now, while set items are where the real power lies, especially with the Ring of Royal Grandeur (it makes you require one less set item for the bonuses). Seeing the green glow from a newly dropped item is immensely satisfying.
149  Gaming / Console / PC Gaming / Re: New BEYOND: Two Souls video / screens / art from Tribeca on: September 02, 2014, 05:03:51 PM
The engine they used for this game is the same one they used for the Sorcerer PS4 demo from the console announcement, by the way. I think it was designed to make the transition between PS3 and PS4 as easy for them as possible, and in this case it also allows them to relatively easily port Beyond: Two Souls. Heavy Rain uses a different engine which is apparently not PS4-compatible, so we shouldn't expect that game.

I'm curious to see what kind of re-release this will be. Will it have any major upgrades, or will it just be the same game with a higher framerate? I guess we'll just have to wait and see.
150  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: September 01, 2014, 08:58:23 PM

Quote from: Destructor on August 30, 2014, 08:24:07 PM

This is going to bomb and going to bomb hard. Either consumers will never understand what the difference between the 3DS and the New 3DS are (especially on game purchases), or the people themselves will rebel over this 'new and improved' version and drop Nintendo.

It's kind of interesting actually, because this new 3DS model gives credence to Nintendo's very recent claims that they're going to stop focusing on casual players, considering them lost to cell phones and tablets. I don't think they're releasing this to sell to their traditional DS market, but are instead giving "hardcore" Nintendo fans something to play with. It's pointing towards a new direction for Nintendo, and one that could be very good for the kind of people who, well, frequent this kind of forum. slywink

So in other words, I'm not so certain it's going to bomb. It's unlikely to sell in huge amounts to casual players, but it could lure in the core gamers while they're waiting for the next console release from Nintendo, and I suspect that this is Nintendo's intention. They probably don't expect to sell tens of millions of it.
151  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/01) on: September 01, 2014, 04:41:01 AM
Dead Rising is this week? I think I preordered that back in the summer sale on Steam.
152  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 31, 2014, 12:38:44 PM
Wow, the game has turned around completely for me in how effective my character is. I was starting to feel the drag of not being able to progress sufficiently, and with no legendary 1-handed weapons dropping at all, I felt like I was completely stuck on Master difficulty. I was able to deal with Torment, but it was slow and dangerous, and far less effective than Master.

Well, I decided to do something about it. Within an hour of deciding to ditch some of my sacred cows in equipment, I ended up almost doubling my DPS! I made sure that Intelligence, Critical Chance and Critical Damage were my top priorities in all areas where they could be. That was the secret ingredient I had been missing. I was trying to diversify too much, thinking that it would be best to have strong Vitality and resistances as well. Maybe in the future it is, but where I'm now, DPS is king.

I'm plowing through Torment with minimal resistance right now, partially due to some really nice equipment upgrades after I turned up the difficulty. From level 1 to level 70, paragon 45, I only ever saw one green drop, and that was a recipe for a level 20 set. Today, within the span of half an hour, I had 3 different green drops. Two of them were level 70 recipes, while one was an actual set item (Tal-Rasha helm of some kind, I think). I crafted one of the sets and equipped 3 out of 4 items in it. Equipping two of them reduced all melee and ranged damage against me with 7%, which is neat. The real prize however, was the 3-set bonus: -15% damage from Elites, and +15% damage to Elites. It might sound like a subtle bonus, but it makes a huge difference.

It's amazing how much progress I've made in one day due to being willing to scrap my previous item build entirely (including a couple of skills). I just completed a Challenge for defeating the Skeleton King on Torment in less than 1 minute, to put it into perspective. smile

I'm going to keep playing on Torment 1 for a little while, and then I'll proceed to Torment 2.
153  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 30, 2014, 09:23:24 PM

Quote from: Caine on August 30, 2014, 08:56:59 PM

I also got my first legendary, which I only ever got in vanilla after 1 3/4 playthroughs and got to send another out to someone.  I love the faster leveling at expert, even though the loot tends to have a shorter lifespan before I find something to replace it.  Still, so much fun. 

This is actually a deliberate and great change to the game mechanics. All the previous Diablos, including vanilla D3, started out good in the loot department. You'd get awesome new loot with some regularity, which kept you eager to open that next chest to see what you'd get. That tapered off pretty quickly though, and after a few dozen levels you very rarely got any new loot, which made the games into a chore in my opinion. At high levels, loot became almost insignificant because you found yourself a favorite set of items that you kept for ages.

Reaper of Souls drops awesome new pieces of loot all the time, and you'll find yourself changing your equipment regularly, even well after you've hit level 70. I'm paragon level 41 right now, and I'm still swapping equipment pretty often as I keep stumbling upon stuff that's better, or just improving what I've already got. It keeps the game fresh, and maintains that feeling you get at the start of the game where every loot drop is important.

So don't expect to find a piece of loot that you'll keep for a long time, not even when you reach max level. There's always something better out there, and you'll find it sooner than you might expect.
154  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: August 29, 2014, 05:15:59 PM

Quote from: Farscry on August 29, 2014, 05:04:34 PM

I know I'm slightly unreasonable for it, but I'm still disgruntled that Inquisition requires Windows 7 or 8, whereas the previous Dragon Age games ran on XP and Vista (I run Vista 64 Pro, and other than Inquisition, have no reason yet to pay the Microsoft Tax and upgrade).

I'd be curious to know what they upgraded with Inquisition's engine that requires Windows 7 or higher, because the Frostbite engine runs fine on Vista to my knowledge (and meets the requirements for the most recent Frostbite-driven game, Battlefield 4).

It's because Windows XP is 32-bit (let's just pretend the 64-bit version doesn't exist. It's so useless it might as well not), and games are now being made for the new generation of consoles that no longer operates within the limits of XP. The reason they're not supporting XP is because it would hold them back, and in a very significant way too.

XP is dead, and good riddance.
155  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 29, 2014, 02:17:59 PM
If you're not mowing stuff down as a wizard, you've simply not got good enough equipment. With Disintegrate I can slaughter large groups of enemies before they have a sliver of a chance of reaching me, and this is on Master. Before I got good weapons though, it was harder. Some parts of my leveling process were tougher than others, but the wizard is plenty capable of destroying the opposition.
156  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 29, 2014, 12:50:34 PM

Quote from: JayDee on August 29, 2014, 12:36:49 PM

Is there an option on the console where you can assign skills to any slot and each slot isn't locked to just a certain group? I think on the PC it was called "elective mode" or something, I can't remember. If so, does anyone use it?

That option is available on consoles as well, and should work exactly the same. I haven't tried it since I'm happy with the default way to handle skills, but anyone who wants to get advanced in his skill selections should give it a look.
157  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: August 29, 2014, 04:22:42 AM

Quote from: EngineNo9 on August 28, 2014, 09:32:37 PM

Quote from: TiLT on August 28, 2014, 08:04:01 PM

Quote from: Caine on August 28, 2014, 07:39:08 PM

That extra polish, where crack teams of level designers hand place those crates and overhanging ledges that you inexplicably climb onto during chase scenes.

Believe it or not, but they've actually completely overhauled the control scheme for this game, and what you're describing is no longer going to be an issue. From what I understand, you've got a dedicated button for running that won't send you up walls, a button that makes you climb up, and a button that makes you climb or jump down in a safe way. They even made fun of the same thing as you in one of their recent videos and bragged about how they've solved that problem completely.

I really want to believe, but after buying Black Flag and being bummed that the same old controls were there I'm pretty hesitant to jump in again.  I'm glad they are at least acknowledging the problem and trying to correct it, though.

Black Flag was just the same old engine running on the same old consoles. Unity is a new engine on new consoles, so they've designed many of the old systems from scratch, including the controls.
158  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 29, 2014, 04:21:28 AM

Quote from: leo8877 on August 29, 2014, 01:37:23 AM

I'm having trouble finding abilities that click with the wizard.  My crusader and WD (and before that Barb and Monk) are tearing it up.  What are people using and liking with the wiz?  I'm finding the X abilities to be really crappy and I am constantly out of arcane energy to use R2 abilities.

Use items that improve your arcane energy and recharge rate, then use either arcane torrent or disintegrate. I used the former for a few levels, then the latter for the majority of my way to level 70, only interrupted by that frost beam power for a while when I got a legendary that made it go through enemies.

The 2.1 patch should roughly double your damage output, btw.
159  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 28, 2014, 08:35:52 PM

Quote from: rittchard on August 28, 2014, 08:28:32 PM

It doesn't really bother me that much but it's definitely noticeable relative to the PC version.

You mean vanilla D3, before the 2.0 patch. The current PC version is pretty much exactly the same as the current console version (but not the PS3 and 360 versions).
160  Gaming / Console / PC Gaming / Re: on: August 28, 2014, 08:04:01 PM

Quote from: Caine on August 28, 2014, 07:39:08 PM

That extra polish, where crack teams of level designers hand place those crates and overhanging ledges that you inexplicably climb onto during chase scenes.

Believe it or not, but they've actually completely overhauled the control scheme for this game, and what you're describing is no longer going to be an issue. From what I understand, you've got a dedicated button for running that won't send you up walls, a button that makes you climb up, and a button that makes you climb or jump down in a safe way. They even made fun of the same thing as you in one of their recent videos and bragged about how they've solved that problem completely.
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