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1  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 19, 2014, 10:48:37 PM

Quote from: Blackjack on September 19, 2014, 05:30:43 PM

-Certain types of ammo, esp. in early going, seemed awfully scarce. Even once I reached vendors that had it, if I ran out of the ammo during a mission, certain weapon types' ammo was just too scarce to find anything outside of vendors. So I'd end up with, say, a sniper who could never actually snipe. I got the impression this was getting tweaked but certain weapon types will still be generally tough to find ammo for.

Scarce ammo is a central part of the Wasteland experience, to a much, much larger degree than the Fallout games. In Wasteland 1, deciding to use full auto on a weapon was an act of desperation with potentially huge consequences, as ammo was a finite resource that was hard to find in the first place.
2  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 19, 2014, 07:44:07 AM
No, the PC version is completely isolated from the rest.
3  Gaming / Analog Gaming / Re: Space Hulk on: September 19, 2014, 07:42:57 AM

Quote from: Lordnine on September 19, 2014, 02:49:03 AM

Quote from: TiLT on September 19, 2014, 12:31:45 AM

Mine hasn't been shipped yet, but I'm in no real hurry.
Mine might have shipped faster but you still might get it before me.  I chose the free shipping option and the delivery estimate is the 26th.  Apparently they strapped the box to a turtle and it’s walking its way here from Tennessee.

Nah, it'll be the same with mine. Remember that mine will need to pass several country borders, and most delivery companies don't deliver to my city (despite it being Norway's third largest) and instead hand it over to the official postal company. My shipment should take 4-6 days, I expect. Once it's shipped.
4  Gaming / Analog Gaming / Re: Space Hulk on: September 19, 2014, 12:31:45 AM
Mine hasn't been shipped yet, but I'm in no real hurry.
5  Gaming / Console / PC Gaming / Re: Torment: Tides of Numenera on: September 18, 2014, 05:51:56 AM
Now that Wasteland 2 is being released tomorrow, almost the entire team from that game will be moving over to Torment. Most of them already have, I think. As part of that process, inXile just released some actual gameplay footage, and it looks awesome.
6  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 17, 2014, 03:24:12 PM
The technology behind it isn't anything truly special, but the art design in this game is superb. It's a really good example of how much you can do with very little.
7  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 17, 2014, 07:02:48 AM
They did make one, but it wasn't anything particularly large.
8  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 09:08:22 PM

Quote from: Roguetad on September 16, 2014, 09:05:45 PM

Quote from: Teggy on September 16, 2014, 09:01:22 PM

The average kill-death ratio for the raid was around 3-4  eek   And one guy had over 1,000 kills. 

281 deaths for the guy in the screenshot. Sounds like an evening of fun.
9  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: September 16, 2014, 04:44:30 PM

Quote from: Caine on September 16, 2014, 04:27:06 PM

Seriously though, if you have a good gaming pc, you can probably hang back a bit as the console exclusives (on both sides) are more commonly brought to PC then they were in the PS3/360 days. 

The PS4 exclusives aren't, at least not among the AAA titles. You're not going to see Killzone, Infamous, Driveclub, The Order, Little Big Planet 3 or Bloodborne on PC, to name a few AAA titles that are either already out, or will be within the next few months.
10  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 12:53:42 PM
I wouldn't use the term "dummy" in relation to this game and its functions. Destiny doesn't make the slightest efforts to explain its game mechanics to the players. It just throws you into the game and expects you to google the mechanics.
11  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 06:50:03 AM

Quote from: Razgon on September 16, 2014, 06:27:37 AM

Quote from: TiLT on September 16, 2014, 06:23:48 AM

Quote from: Razgon on September 16, 2014, 06:15:27 AM

Eh no? Did anyone say anything about charging for it?

The Forbes article I linked to did. They're releasing a $20 DLC pack almost immediately, followed by another.

Those will release in december as has always been the plan - Hence the season pack.

Yes, but you're missing the point. As far as I can tell, Harpua3 was responding to the content in the Forbes article, while you seem to think that he's talking about free DLC. You're discussing two different things.

Also, the article goes into why the DLC packs are a bad idea in their current form, whether or not they were always planned.
12  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 06:23:48 AM

Quote from: Razgon on September 16, 2014, 06:15:27 AM

Eh no? Did anyone say anything about charging for it?

The Forbes article I linked to did. They're releasing a $20 DLC pack almost immediately, followed by another.
13  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 04:36:58 AM
This is an MMO through and through, don't let Bungie tell you otherwise. The reason we don't call them MMORPGs any more (besides the tongue twisting) is because the genre is more flexible than the original abbreviation gives it credit for. Destiny is a heavily instanced MMO (most are these days), but an MMO nonetheless.

Quote from: Ridah on September 15, 2014, 11:56:15 PM

Quote from: YellowKing on September 15, 2014, 11:37:27 PM

Quote from: Harpua3
I read something from bungie today that said the players don't understand this game and it take about 20 hrs to get interesting.

Yeah, that's an example of what I was talking about. I can't remember a developer going so far out of their way to tell people what they should think about a game as Bungie has with Destiny. Their spin machine is going full blast.

I don't think it's spinning as much as it is hand-holding, to be honest. Everyone's expectations seem to be in line with a shooter, while in reality it should be more in line with an MMO. In most MMOs the meaty content almost always comes later rather than sooner.

Sorry, everyone who thought this was going to be the next Halo...

That's actually not the problem people have with the game. Forbes posted a good article yesterday about the issues Destiny is facing, and I think it does a good job of highlighting why people feel that it's lacking, and how it might not be possible to fix with the direction Bungie and Activision are taking their monetization strategy. It has nothing to do with shooter vs MMO genres.

The most central bit from the article, in my opinion:
Quote
The leveling and loot systems are pretty good, but without crafting and other systems in place outside of first-person shooter combat, the experience feels pretty featureless compared to a lot of other MMOs on the market.

While Bungie is running special events with special rewards in the PvP Crucible mode, and while end-game raids are on the near horizon, I’m mostly concerned with the game’s paid expansions. The first one, The Dark Below, launches in December for $19.99.

Now this is quite a lot of cash to lay down after already dropping $59.99. And while Bungie has confirmed that the expansion will include a new story and new content for each of the game’s modes—story, Patrol, Strike, Crucible—they’ve also confirmed that it will reuse some of the game’s areas.

Which makes me want to gnash my teeth and rend my garments. If the game were truly open world, this wouldn’t be an issue since retreading old ground is sort of the par for the course in game’s like Skyrim and most MMOs. But in a game delineated into very specific, instanced missions, reusing so much of the same territory is extremely frustrating. Playing through the same enemies in the same zones in several different game modes is irksome and tedious, and I can only imagine my frustration at this after spending another twenty dollars.

Perhaps even worse is the way the expansions will begin to fracture the game’s community. When certain maps or game modes are only available to gamers who purchase the DLC, this creates a segmented community. We see this with Call of Duty each year, but it’s almost more crucial to an MMO-like game for everyone to be able to play in the same arenas.
14  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 04:33:55 PM

Quote from: farley2k on September 15, 2014, 03:41:53 PM

I wish this game had more SP, or more variety of missions.  I admit I am only at level 8 but from the comments I think I can see that I will be deploying my ghost and waiting while mobs come at me until it is finished for the rest of the game. 

There's pretty much only two mission types, and even then they're pretty similar:

1) Fight your way through a dungeon until you encounter the boss. Kill the boss.
2) Fight your way through a dungeon until you find a macguffin. Activate the macguffin and fight off waves of enemies until the boss appears. Kill the boss.

There are slight variations of both, mostly in terms of how long it sends you on tasks throughout the open world before it allows you entrance to the dungeon you need to enter, but it's pretty samey. Most enemy encounters inside the dungeon are in the form of waves, where you have to completely exterminate one wave before the next will trigger, and you have to kill all the waves to proceed or to make the boss spawn.

There's so much more they could have done to make things a bit more varied. Heck, they could have removed stuff and made it more varied. Having some of the dungeons not feature bosses would go a long way, but other victory conditions would have been better. Imagine something like a mission where you have 10 minutes to reach X amount of objectives in the open world, or a mission where you're simply trying to find your way out of an enemy-infested cave, without a boss at the end. That would have really shook up the monotony.
15  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/15) on: September 15, 2014, 04:25:31 PM

Quote from: farley2k on September 15, 2014, 04:22:08 PM

Nothing.  Kind of a dull week.

Are you crazy, man? It's Wasteland 2 week! It's the week I've been waiting for for 2 1/2 years! biggrin
16  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 01:05:31 PM
In my experience, the story missions can be really challenging even if you're several levels above them, if you're playing solo. I'm scared by the thought of playing the level 20 versions of these missions solo.
17  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 14, 2014, 09:11:32 PM

Quote from: wonderpug on September 14, 2014, 09:10:36 PM

I'm surprised you find the road to 20 grindy. 

No no, that's not what I'm saying. Sorry for being unclear. I'm talking about the things you level up besides your primary level. Mostly factions.
18  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 14, 2014, 09:04:48 PM
The game is plenty of fun in short bursts, but I can't take too long sessions with it. It gets too repetitive for that.

Apart from the story issues, I think one of the biggest issues this game has is that it doesn't make the grind fun. Look at Diablo 3 Reaper of Souls and how it treats its grind: You get something cool all the time, even if you only play for half an hour. You earn new levels constantly, even after hitting max, you find awesome loot with great regularity, improving your followers and crafters is quick and easy, and so on. There's always a carrot hanging from a stick very close to your face, and you get to nibble on it often enough to keep your interest.

In Destiny however, the carrot is far away and you barely get to touch it. For example, you can do a whole bunch of bounties, missions and hand-ins for a faction and still barely make a dent in the progress bar that you have to fill to even reach the first rank. I'm up to level 15, and I still haven't progressed in anything except that level. The loot isn't interesting enough to be all that fun to find. They could have gone a long way by adding many more increments to reputation leveling, so that instead of 2-3 ranks to earn, you'd have 20-30 with smaller benefits from each one. Looking at the amount of effort required to grind these factions, I can't see myself ever bothering. I'm probably just going to level to 20 and then start another character instead.

With Diablo 3 I'm max level on one character with 73 paragon levels, and I'm still playing. It keeps things interesting from start to end.
19  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 14, 2014, 06:55:27 AM

Quote from: The Grue on September 13, 2014, 11:17:56 PM

Quote from: TiLT on September 13, 2014, 06:19:43 PM

Am I the only one getting annoyed at all the celebrity voices in this game? I recognize pretty much every single one of the voice actors, which pulls me straight out of the little immersion this game has. I get the feeling that they were all picked to act in this game simply because they were recognizable celebrities with geek cred (from TV shows and games popular with traditional geek culture), and not because they were in any way well-suited to their roles.

It makes me respect Rockstar all the more for having gone the opposite route with their latest games, going for unknown actors that fit perfectly into the roles created for them.

I didn't know anyone in it was famous other than the ghost.  Makes me want to go see who everyone is.  Hmmm...looked it up and the only name I know is Nathan Fillion.

The stars and their geek cred:

Peter Dinklage - Game of Thrones.
Lauren Cohan - The Walking Dead and various other shows.
Gina Torres - Firefly / The Matrix Reloaded and Revolutions.
Nathan Fillion - Firefly / Buffy / other Bungie games.
Shohreh Aghdashloo - 24 and Mass Effect 2 & 3. She has a very distinctive voice.
Peter Stormare - The man is practically built from geek cred. Too many awesome roles to count.
Claudia Black - Dragon Age / Mass Effect / Uncharted / Pitch Black.
Logan Cunningham - The distinctive voice from Bastion and Transistor.
Susan Eisenberg - (player character voice) The voice of Wonder Woman plus roles in several major game franchises (this one I didn't recognize myself and had to look up).
Nika Futterman - A massive amount of game voices. I don't recognize her name, and I don't recall if I recognize her voice.
Matthew Mercer - (player character voice) Does loads of game voices. I don't recognize him.
Bill Nighy - This guy is possibly the biggest actor in this list. He's been in a LOT, including Underworld, Hot Fuzz, Harry Potter and the Deathly Hallows, and so on.
Lance Reddick - The Wire / Fringe / LOST.

There's also a female voice that sounds exactly like Tali'Zorah from Mass Effect. I don't know if the voice actor is in the game and uncredited on IMDB, or if I'm just mixing her up with someone else. There's a lot of effects applied to her voice, so it can be hard to tell.

It seems the voices for the player characters are more anonymous than the NPCs for some reason, but apart from those, the cast (which I listed in its entirety as shown on IMDB) is pretty well known within their circles, and easy to recognize.
20  Gaming / Analog Gaming / Re: Space Hulk on: September 13, 2014, 06:22:54 PM
I'd like to say that Games Workshop is doing this on purpose to raise the perceived value of this game, but it's already a steal for what you get in the box. Glad I got my preorder in.
21  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 13, 2014, 06:19:43 PM
Am I the only one getting annoyed at all the celebrity voices in this game? I recognize pretty much every single one of the voice actors, which pulls me straight out of the little immersion this game has. I get the feeling that they were all picked to act in this game simply because they were recognizable celebrities with geek cred (from TV shows and games popular with traditional geek culture), and not because they were in any way well-suited to their roles.

It makes me respect Rockstar all the more for having gone the opposite route with their latest games, going for unknown actors that fit perfectly into the roles created for them.
22  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: September 13, 2014, 12:56:57 PM
I don't really want to play the game until it's officially released, though I've been a backer since the very beginning of this game's development.
23  Gaming / Analog Gaming / Re: Space Hulk on: September 13, 2014, 08:02:15 AM
Preordered! smile

Glad to see that this is a version with somewhat expanded rules over the old one I have. There's a librarian and a broodlord here, which I'm looking forward to seeing in action.
24  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 13, 2014, 07:42:39 AM
GiantBomb is a good site, but Jeff Gerstmann has very unusual opinions about games that often don't match those of the average gamer.

Having said that, I also understand why this game is getting low scores from some outlets. It's got a satisfying core mechanic (the shooting), but the rest of the game feels very hollow.
25  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 12, 2014, 06:22:19 PM

Quote from: wonderpug on September 12, 2014, 06:14:07 PM

How does level-based damage scaling work in PVP?  If I have a good weapon for my level, but then I level up, will I then do less damage in PVP because my weapon is no longer cutting edge for my level?

From what I understand, weapon stats don't matter. Only the weapon type does.
26  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: September 12, 2014, 04:58:02 PM
I'm not going to buy Dragon Age 3, and Far Cry 4 can wait since it's just another sequel to Ubisoft: The Game, so GTA 5 is at the top of the priority order for me. smile
27  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: September 12, 2014, 01:47:28 PM
PS4 and Xbox One versions are coming November 18, with the PC version being released January 27. Lots of new features and improvements, and we're getting a new trailer later today. smile

Quote
Rockstar Games is proud to announce that Grand Theft Auto V will arrive on the PlayStation 4 and Xbox One on November 18, 2014 with the PC version to follow January 27, 2015.

Grand Theft Auto V for PlayStation 4, Xbox One and PC will feature a range of major visual and technical upgrades to make Los Santos and Blaine County more immersive than ever. In addition to increased draw distances and higher resolution, players can expect a range of additions and improvements including:
 
-       New weapons, vehicles and activities
-       Additional wildlife
-       Denser traffic
-       New foliage system
-       Enhanced damage and weather effects, and much more
 
Grand Theft Auto V for PlayStation 4, Xbox One and PC will also feature enhanced radio selections with over 100 additional new songs and new DJ mixes from returning DJs across the game’s 17 radio stations.

All players who pre-order the game will get $1,000,000 in-game bonus cash to spend across Grand Theft Auto V and Grand Theft Auto Online (GTA$500K each for your Story Mode and for your GTA Online in-game bank accounts).

A host of new, exclusive content also awaits for players returning from the PlayStation 3 and Xbox 360 versions including rare versions of classic vehicles to collect from across the Grand Theft Auto series such as the Dukes, the Dodo Seaplane and a faster, more maneuverable Blimp; activities including wildlife photography and new shooting range challenges, new weapons and more.

Enhancements to Grand Theft Auto Online include an increased player count, with online play now for up to 30 players on PlayStation 4 and Xbox One. All existing gameplay upgrades and Rockstar-created content released since the launch of Grand Theft Auto Online will also be available for the PlayStation 4, Xbox One and PC with much more to come.

Existing players will be able to transfer their Grand Theft Auto Online characters and progression to their choice of PlayStation 4, Xbox One or PC. For more info about gaining access to exclusive content for returning players, please visit rockstargames.com/V/bonuscontent.

Stay tuned for a brand new trailer coming at 9am Eastern today – and for now, enjoy these sixteen new screenshots taken from the PlayStation 4 version of the game.
28  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 11, 2014, 07:54:52 PM

Quote from: Scraper on September 11, 2014, 07:40:36 PM

Quote from: Vinda-Lou on September 11, 2014, 05:37:20 PM

I know the solo aspect has been mentioned here briefly, but can someone spell it out for me?  I have an xbox 360 with no Gold membership.  I enjoyed the Halo games and I can play a few hours of Borderlands 2 before needing a break - all of this solo. 

In fact, I've only spent maybe 30 minutes in total of all my gaming time (since 1984!) playing multi-player modes (not including true mmo games like WoW, etc.).

So without a Gold Live membership, how much milage will I get out of Destiny?  Can I play most modes solo?  I wouldn't mind giving this game a try, but don't want to buy a Gold membership on top of the game just to be able to play mostly solo anyway...

Someone else correct me if I'm wrong but I think Gold is required to play even the solo parts. It's because Destiny is a server based game, so even when you play solo, you're still playing online and other players will run by you and can interact with you if they want. So my guess is that you need gold to play the game solo or multi.

I suspect this may vary based on console. The 360 has always been very strict with all kinds of online access, so I suspect you'd need Gold to play Destiny at all (but I'd recommend googling this instead of trusting my hunch). On the PS3, everything should be available to everyone no matter what you have. The Xbox One used to be like the 360, but I think this changed a while ago, making it more like the PS4, which only requires PS+ for actual multiplayer. When I choose a mission to play on the PS4, the mission description itself points out whether or not PS+ is needed.
29  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 11, 2014, 04:21:25 AM

Quote from: Harkonis on September 10, 2014, 09:29:17 PM

You completely missed what I said in the first quote, when you repeated what I corrected in the bottom bolded section.  Regular rift progress isn't sped up in the new patch, just greater rifts.  Can't have a discussion with someone if they can quote you and still not read what you said. frown

I didn't miss it. In fact, I corrected it at the top of the post you quoted. I actually checked my facts before posting that too, just in case I was mistaken. The change was made to all rifts, not just greater like you claim.
30  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 08:59:10 PM

Quote from: ATB on September 10, 2014, 08:55:32 PM

Infamous is not a 'shooter'.

Yes it is. It's more forgiving than most shooters, but it's still a shooter.

Edit: If your argument is that it doesn't have conventional weapons, that's not what defines a shooter.
31  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 08:33:13 PM
The game is fun (though I think it can grow old pretty fast). It's just the story and the NPC development that is underwhelming.
32  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 07:39:57 PM

Quote from: forgeforsaken on September 10, 2014, 07:38:49 PM

Quote from: TiLT on September 10, 2014, 07:34:56 PM

I'm level 8 now, and just started with the Moon. Things got stupid there in the gameplay department. Enemies on hoverbikes are suddenly coming after you, and you can barely fight back since your regular weapons don't do any worthwhile damage to them and your own hoverbike doesn't even have any weapons. It forces you to run around looking for a spare bike, which tends to trigger more enemies that you have to fight off in the middle of all this. Annoying, to say the least.

You can snipe them right off the bike, their health is separate from the bike.

I kept firing at the rider with a handcannon at close range, and it made no difference from attacking the bike itself.
33  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 07:34:56 PM
I'm level 8 now, and just started with the Moon. Things got stupid there in the gameplay department. Enemies on hoverbikes are suddenly coming after you, and you can barely fight back since your regular weapons don't do any worthwhile damage to them and your own hoverbike doesn't even have any weapons. It forces you to run around looking for a spare bike, which tends to trigger more enemies that you have to fight off in the middle of all this. Annoying, to say the least.

For anyone looking for story or setting, this isn't really the right game. It's very clear that all effort has gone towards the gameplay itself. The story is disjointed and basic at the moment, while the setting feels empty and barren, with almost no personality. The social hub is so empty and pointless that they might as well have just gone with a menu instead. Most MMOs have more meaningful social hubs than this. There's nothing there but a bunch of NPCs standing in place, giving or selling you items or missions while maybe saying one line of dialogue when you approach them. They won't even say anything of interest when you hand them mission items, which is a very wasted opportunity. I'd love to be able to engage these people in dialogue, but it appears this isn't that kind of game at all. Any backstory or detail you're looking for about these characters has to be fished out of the Grimoire in your web browser.
34  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 04:35:24 PM

Quote from: Ridah on September 10, 2014, 04:31:38 PM

I'm looking forward to hearing impressions on solo play, since that's likely how I'll be playing most of the game. I'm more interested in the story and the world than anything.

From what I've been hearing, the story is at Diablo 3 levels of crappiness, which is crappy indeed.
35  Non-Gaming / Off-Topic / Re: Apple Watch on: September 10, 2014, 01:00:36 PM

Quote from: leo8877 on September 10, 2014, 12:43:34 PM

You guys are nuts. This watch will be a smash hit. You sound like the "experts" when the iPhone and iPad were released. DOOMED!

36  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 09:14:42 AM

Quote from: wonderpug on September 08, 2014, 08:29:02 PM

Quote from: TiLT on September 08, 2014, 08:26:46 PM

Well, he's been a voice talent and lead role in previous games they've made, so it figures.  icon_smile

Well how about that!  Shows how much I paid attention to the Halo series.

I just realized that Nathan Fillion plays a role in Destiny too. Tongue
37  Non-Gaming / Off-Topic / Re: Apple Watch on: September 10, 2014, 06:41:31 AM
This is on the level of having Apple try to reinvent the CD. It's doomed to fail. Technology and habits have moved on, and wrist watches are no longer anything most people care to use. There's a niche market that wears watches for the fashion statement they provide, sure, but they aren't going to have much interest in this product. We all carry around our phones anyway, so why try to duplicate that technology in an inferior way by strapping it to your wrist while still requiring you to carry around your phone? The only people I can see buying this product in any reasonable amounts are the Apple loyalists who buy everything the company puts to market.
38  Gaming / Analog Gaming / Re: Space Hulk on: September 10, 2014, 06:31:15 AM

Quote from: EngineNo9 on September 10, 2014, 06:02:08 AM

For somebody who's only really familiar with Games Workshop's Warhammer and 40K games, how is Space Hulk different?  I understand it's more of a linear one-on-one experience, but are the basic mechanics the same as 40K?

Space Hulk is nothing like the Warhammer games, though they share the same universe. Space Hulk is a tile-based corridor shooter with tight mechanics that are very specific to the scenario (Space Marines in Terminator armor boarding a massive Space Hulk and facing Genestealers). I wouldn't try to compare the two. This game is all about a small fire team dealing with small-scale tactical scenarios where even one character breaking formation or experiencing a weapons jam could turn the whole thing into a massacre. It's very tense and atmospheric.


Quote
Also, I read that it can be played single player?  Is that a decent experience?

I've tried that with the old version that I have. It works, but you have to be strict with how you play the Genestealers. Always move them towards the closest targets, and make the most tactically sound choices at all times. You don't automate the Genestealers, but their tactics are mostly pretty straightforward. You do lose out on some of the psychological aspects of having another player taunt you with radar blips just outside of reach, never knowing if they're just a malfunction in the scanners or a huge swarm of enemies. Any such malfunctions will simply appear at random when you play solo.

When I played against myself, I lost.
39  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 10, 2014, 06:23:56 AM

Quote from: Harkonis on September 10, 2014, 05:45:09 AM

I do think most people are playing hunters and warlocks, with hunters in the lead.

I'm actually glad to hear that. I picked Titan for my character, but I feared that it would be the most popular class, and I hate playing what everyone else is playing in this kind of game (not that it matters all that much in Destiny).
40  Gaming / Analog Gaming / Re: Space Hulk on: September 10, 2014, 04:31:30 AM
Oooh, I'd get that too. I've got one of the really old editions, but I've taken it with me traveling (I was young, okay?) so the box and its components is all battered now. I actually looked for the previous reprint last year, but couldn't find it.
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