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1  Gaming / Console / PC Gaming / Re: So 2015 the year of VR? on: March 02, 2015, 05:21:47 AM
Valve should probably be considered a very serious competitor in VR. I'm quite surprised actually, as they have repeatedly claimed that they aren't working on commercial VR. They did create a very expensive demo unit that has been regularly talked about as the best way to show the potential of VR at the moment. That unit is a bit more advanced than the current Rift, and it's interesting to see that they're taking some of the ideas from it into their commercial unit. Particularly, the ability to move around physically is the most notable feature of their demo unit, and this commercial unit will support that as well.

It does sound like Valve's VR unit will be expensive though, and I suspect Oculus might beat it on price and quite likely also technical specs. We'll just have to wait and see.

Quote from: Zinfan on March 01, 2015, 10:52:42 PM

didn't the Rift start at Valve and Valve let the developers go after deciding not to pursue it?

No, the Rift prototype was made in Palmer Luckey's garage, and he certainly didn't work for Valve.

Quote from: YellowKing on March 02, 2015, 12:19:04 AM

I'm thinking 2016 or 2017 for it to truly hit mainstream. It took a year for the XB1 and PS4 to semi-mature and get people on board, and I think this is an even steeper adoption curve. It's all going to be about the software, and it's going to take time to make those "killer apps" that get the general public on board.

You're more optimistic than Oculus, then. They seem to be expecting something closer to 5 years before VR goes mainstream. They're aiming for technology enthusiasts at first, and would be very pleased with a million sales during the first year.

Also, remember that Oculus has acquired quite a bit of software development talent. They're working on things behind the scenes. We should expect some impressive software releases for VR at the same time as the Rift launches, even if we haven't heard of any of it quite yet.
2  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/3) on: March 02, 2015, 05:13:26 AM
I'm still struggling with my recent backlog, so I'm not feeling any need to purchase anything new quite yet. So, nothing this week.
3  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 27, 2015, 06:00:03 AM

Quote from: Gratch on February 27, 2015, 05:47:26 AM

The Cobra has the same cargo capacity as the Hauler

The Cobra Mk3 has considerably more cargo space than the Hauler. Their stock setup leaves the Hauler with 12 cargo space, and the Cobra with 18. However, if you fully upgrade both of them (going so far as to swap out your shields for cargo space), the Hauler has 22 and the Cobra has 60! Even if you leave the shields in place, the difference should still be very large. Stock cargo space is often a poor indicator of a ship's potential.

You can use this chart as a guide:

4  Gaming / Console / PC Gaming / Re: [360/XB1/PC/Wii U/3DS/DS/Ps3/Ps4/Vita] LEGO Marvel Super Heroes on: February 25, 2015, 09:24:14 PM
Iron Man is a horrible choice for the flying sections. The controls are much better with other fliers, but not the ones you get early on. I don't remember the specifics, but go out of your way to track down some of the more versatile flyers who don't have jetpacks or other tools to help them levitate.
5  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 24, 2015, 02:21:41 PM

Quote from: MonkeyFinger on February 24, 2015, 02:01:49 PM

[sigh] OK, time to confess that I apparently SUCK at killing Lycans - as in the first damn one at the end of Chapter 1. What's the "trick" here? OK, great, I can dodge when the red X shows up but so what - how in the hell do I kill it? Can't seem to shoot it, the R1 secondary weapon on the rifle doesn't seem to phase it and any time we grapple, my mad button mashing still ends up with me dead.  mad

So what works?

Just shoot them a few times, then run up to them and do the context-sensitive killing blow. You should get a tutorial message about this the first time you have to do it. It's not hard at all, honestly.
6  Gaming / Console / PC Gaming / Re: A good, basic FPS? on: February 23, 2015, 04:16:37 PM

Quote from: Caine on February 23, 2015, 03:56:02 PM

I'm grabbing Wolfenstein at the PSN sale price.  I'd prefer a disc instead of clearing out almost 50gb of free space, but it might be a while until the disc gets that cheap.

If you're talking about the PS4 version, it doesn't matter if you get the disc version or not. All PS4 games require full installs and take the same amount of space no matter if they're on disc or are digital versions. You'll have to clear out that space anyway.
7  Gaming / Console / PC Gaming / Re: A good, basic FPS? on: February 23, 2015, 07:14:17 AM
Call of Juarez: Gunslinger is solid, if a little "light". I don't know how to describe it, except that it sometimes feels like a shooting gallery in all the wrong ways. Still very enjoyable though.

My recommendation would be for Wolfenstein. It's not for nothing that this is a game that got in among the top nominees for Game of the Year 2014, and in some cases even won that honor. It's a very good, old-school shooter the likes of which we don't really see any more, but it's still way more clever, better written and better acted than it has any right to be, and it encourages you to replay it at least once due to the way the storyline splits dramatically at the very beginning of the game. Wolfenstein was one of the best and brightest surprises of last year, demonstrating that in a world of Call of Duty clones, there's still hope for an FPS genre on life support.
8  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/24) on: February 23, 2015, 07:09:47 AM
For such a long list, there's actually nothing there I want to buy. I've got a bad feeling about Resident Evil Revelations 2 as well, though I haven't got much to base that on.
9  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 22, 2015, 06:43:25 AM

Quote from: Gratch on February 22, 2015, 12:57:16 AM

EDIT #2:  Three more "give me your cargo" interdictions tonight when my cargo hold was empty.  One of which killed me, along with my map data that I'd spent the last 90 minutes collecting.   finger  I'd be happy to drop some cargo so they'd get off my ass...if I had even a single thing to drop.  Maybe this is just a Solo play thing, does that happen often with NPC's in Open Play as well?

Based on the design documents, at least, pirates or enemy explorers will hunt down ships with map data to obtain it from you, or hinder you from selling it in order to increase the value of their own data.
10  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 21, 2015, 07:56:49 PM
Well, I just finished the game, and it stayed strong throughout. You'd think something was broken about the game with the scores it's been getting, but there isn't. I didn't time myself, but I suspect I took a little more than 7-8 hours to finish. Might go back to get the platinum, as I already got most of the gold trophies.

The game pretends to be longer than it actually is, because the early chapters are longer than the later ones. There are 16 chapters in total, but the last 6-7 fly by very fast. Some chapters can take 30-60 minutes to play through, while others are just a 2-minute cutscene.

The story also doesn't really finish what it started, and very clearly lays the foundation for a sequel or DLC. Though with the restraint these guys have shown with DLC so far, I don't know if that's the strategy they're going for.
11  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 20, 2015, 09:54:59 PM
Well, I've played the first three chapters (plus prologue) now, and I've enjoyed them a lot. I think I'm starting to see why so many reviewers disliked the game though. We've gone through a very gradual change in video games over the last 10 years or so, where developers and publishers (particularly those) don't want to risk the player becoming bored, so there has to be action all the time. Better yet, there should be plenty of action between the action, just to avoid any risk that you'll lose interest. Ubisoft has become particularly bad at this. Count the number of random encounters you'll run into when moving from one location to another in Assassin's Creed Unity or Far Cry 4, for example. It gets tiresome really quickly, unless you've got a really short attention span (which admittedly the primary target group most likely has). EA isn't much better (worse? Opinions, opinions...) either though.

The Order: 1886 doesn't care about that. It does its own thing at its own pace, and you'd better like it or else. At least up to where I am, this is a storytelling game first and foremost, with the occasional and competent shooter section to break up the dialogue and linear exploration. This doesn't really fly with modern action game expectations, and most players will probably be left tapping their feet impatiently while waiting for something "fun" to happen. If you can appreciate a good story with well-acted characters though (caveat: it could take a 180 later on for all I know, but at this point the story and characterization feels surprisingly mature and restrained, even more so when compared to the incredibly banal Gears of War series), you'll find something to like here.

People often compare this game to Ryse now that the verdict is out, but that seems a little unfair. Ryse's gameplay was extremely simplistic, while The Order: 1886 is a full-blown shooter with some very original weapons.
12  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 20, 2015, 05:28:35 AM

Quote from: Gratch on February 19, 2015, 11:35:00 PM

Quote from: TiLT on February 19, 2015, 04:57:18 PM

Quote from: Bullwinkle on February 19, 2015, 03:52:09 PM

Quote from: TiLT on February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.

It's almost like TiLT has some personal vendetta against review scores...

Well, what do you learn from those two scores in isolation? If your answer is "that the game is divisive", you're on the wrong track.

That people can have wildly differing opinions on what is considered enjoyable?  Or is that not the "right" answer?

It's a good answer, and one that underlines how useless those scores are without the accompanying review text.
13  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 20, 2015, 05:25:47 AM

Quote from: Gratch on February 20, 2015, 04:53:09 AM

My Saitek x52 arrived this afternoon.  I was enjoying Elite Dangerous before, but this thing takes it to a whole 'nother level.  I have never had as immersive of a gaming experience as when I throttled away from my first docking bay using those controls.  I know it's a little silly, but I actually shut off all the lights in my office so I could make a few cargo delivery runs with nothing but the monitor and the glow from the controls.  It was the closest thing I'll ever get to feeling like I'm truly piloting a spaceship....and it was awesome.

Now imagine playing it with the Oculus Rift too. smile

Quote
I'm so damn annoyed with the NPC pirates.  I had no wanted level and my cargo hold was empty, yet I still got interdicted and blown to bits by some assface for no apparent reason except that he wanted to be a dick.  Wouldn't have been a big deal (I didn't lose any funds), except that I did lose at least $10K in map data that I hadn't sold yet.   finger

I don't know if the balance has been changed recently, but I never had any issues with pirates in the final game (unlike the beta). Remember that Anarchy systems are more likely to contain pirates, so you may want to take a look at where your trade routes lead you through.
14  Non-Gaming / Off-Topic / Re: OO off line for a short time on: February 19, 2015, 08:29:35 PM
I have no trouble accessing OO right now.
15  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 04:57:18 PM

Quote from: Bullwinkle on February 19, 2015, 03:52:09 PM

Quote from: TiLT on February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.

It's almost like TiLT has some personal vendetta against review scores...

Well, what do you learn from those two scores in isolation? If your answer is "that the game is divisive", you're on the wrong track.
16  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 03:13:55 PM

Quote from: leo8877 on February 19, 2015, 03:11:34 PM

I've seen a 95 and a 20.  Not sure I've ever seen that range before.  I wonder if the scores are tainted by the gamer geek length news?

There's no way for us to know. We learn nothing from those two scores without reading the review, and even then the scores might not make sense.
17  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 02:53:26 PM

Quote from: leo8877 on February 19, 2015, 02:43:36 PM

GT with a 95 and the rest not so much. I think I'll have to wait for a sale.

Probably a good idea. It's not likely to be a game that appeals to everyone, but if you're into the setting, it seems to be enjoyable. I really like some of the things this game does (the setting, the graphics, the complete lack of DLC outside of preorders that won't work until your second playthrough anyway, the storytelling), so I'm not really seeing anything in the reviews to scare me off (except the scores, which I ignore).
18  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 02:42:34 PM
This is why review scores are worthless today. The ones for The Order makes it look like a crappy game, but almost none of the reviews actually feel that it is. It's just okay.
19  Non-Gaming / Off-Topic / Re: New ĎAliení Movie Confirmed with Director Neill Blomkamp on: February 19, 2015, 05:28:37 AM
I don't think the Alien franchise can really be harmed any more at this point (not that I dislike any of the alien films), so they've got little to lose on this, and everything to gain if it turns out to be a big hit. The concept art is intriguing, so I'm cautiously optimistic.
20  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 19, 2015, 05:23:41 AM
In all fairness, I forgot to mention an important thing about Unity that it improves tremendously over its predecessors: The assassination missions. There's plenty of them, and they (mostly) give you the ability to figure out a solution on your own. It's the first time since AC1 that you not only are called an assassin in cutscenes, but you play one in the actual game too.
21  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 19, 2015, 05:20:35 AM

Quote from: Teggy on February 19, 2015, 04:57:38 AM

I have no concept of the general game buying public so I have no idea if the shitshow online about The Order will have an effect on sales or it's just 5% of gamers making a lot of noise.

The latter. There's been an annoying trend for certain types of NeoGAF posters to latch onto some minor detail that they don't fully understand about an upcoming game, and then make a big ruckus about it (see: downgrade, 30 fps). The difference this time is that the media got involved as well. I honestly don't think it'll matter though. This game, like all others, will live and die by its marketing and reviews/word of mouth. NeoGAF speaks loudly and takes a stance before just about any game's release, but they buy it like anyone else would.
22  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 18, 2015, 09:14:04 PM

Quote from: Jimmy the Fish on February 18, 2015, 08:24:33 PM

Hmm, I wonder if the game might actually be worth getting now.

It depends. Did you like AC3? I found the mission design in AC3 to be infuriating, with way too much trial and error (through death or instant mission failure) and secondary objectives that made absolutely no sense for the narrative and were incredibly hard to do in some cases. AC4 fixed all those problems, creating an enjoyable campaign with enjoyable missions and secondary objectives that actually made sense (they would clue you in on the optimal route through the mission, unlike AC3) and were fun to accomplish.

AC:Unity regresses back to AC3, and it feels like it's the same team that has been designing the missions again. There's plenty of obscure trial and error, but the most blatant issue is with the secondary objectives. They're utterly stupid in how they force you (if you want to 100% the mission, anyway) to go out of your way to do things the main character would never have done at that time, such as murdering people in specific ways for no reason when your goal is to merely infiltrate a place. It doesn't help that the secondary objectives just aren't fun in the first place in this game. The game also seems to go out of its way to hide secondary objectives from you, even if you're on the lookout for them. I lost count of the number of times I was trying to 100% a mission, but the game hid the secondary objectives I needed to do so behind a bunch of menus, with no warning that any were present until it was too late.

There's fun to be had here, but Unity feels so... artificial. You're checking off items on a checklist, not going out there and adventuring or exploring. That I've played both GTA5 and Dying Light since I played AC:Unity, both games that manage to create an organic mission design and meaningful side content, makes Unity's artificial constructs stand out all the clearer.

It's a game that gives you all the things you expect from an open world. No more, and no less, and with not a shred of inspiration behind it. As long as you know what you're getting into, it's a decent enough distraction between better games.
23  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 18, 2015, 08:08:28 PM

Quote from: Autistic Angel on February 18, 2015, 06:41:14 PM

According to Game Informer, Patch 5 is removing all requirements for the Unity companion app and the "Initiates" website:

How generous of them.

</sarcasm>
24  Gaming / Console / PC Gaming / Re: The Last Guardian - Trademark abandoned on: February 18, 2015, 09:24:13 AM
As expected, the trademark has been renewed. Again.
25  Gaming / Console / PC Gaming / Re: The Last Guardian - Trademark abandoned on: February 17, 2015, 05:18:27 AM
Guys, it's not cancelled. It's not even as if this is the first time the trademark has expired.
26  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/17) on: February 16, 2015, 01:56:47 PM
Awaiting reviews for The Order: 1886.
27  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 16, 2015, 12:59:34 PM

Quote from: Soulchilde on February 16, 2015, 12:51:26 PM

I'm seeing on twitter that this game is only 5 hours.  Is that true?

There's a Let's Play for the game, which your number is based upon, that clocks in at roughly 5 1/2 hours, I believe. The player rushes through the game without exploring anything, and almost never dies. I haven't seen it myself, but this is what I've been told. The player himself says that the game is longer than his Let's Play suggests, with reports indicating that the average length for most people should be somewhere between 8 and 15 hours.
28  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dying Light on: February 14, 2015, 09:58:02 PM
Ubisoft could pick up a few tips from this game on how to design side content. The missions here feel organic, and not as if they were designed from templates. They don't riddle the map with them either, instead introducing new missions dynamically as you play, keeping you involved in the little stories. Ubisoft games on the other hand tend to just litter the map with icons for "stuff", and you can tell which mission template you're playing the second you begin one.
29  Gaming / Portable Gaming & Apps / Re: Re: Re: NEW 3DS and XL on: February 14, 2015, 04:25:07 PM

Quote from: wonderpug on February 14, 2015, 03:34:38 PM

Quote from: TiLT on February 14, 2015, 02:06:08 PM

Quote from: Canuck on February 14, 2015, 11:35:08 AM

Quote from: ChaoZ on February 14, 2015, 02:23:00 AM


First thing that struck me was how low res the screens are. I guess I'm just used to cell phone screens.

I don't get how Nintendo gets a complete pass on that from all the review sites.  I read somewhere online (in a comment not an article so take from that what you will) that the new 3DS XL has a 95 ppi. If true then that's just horrible. I suppose being an upgrade and not a brand new system they maybe can't change the resolution but hell.

What are they supposed to do?

Ooh ooh! I know this one!

They could increase the pixel density! 

And what would that accomplish? If you want to increase the pixel density while keeping the same resolution, you'll just have a smaller screen. That's the regular 3DS size.
30  Gaming / Portable Gaming & Apps / Re: Re: Re: NEW 3DS and XL on: February 14, 2015, 02:06:08 PM

Quote from: Canuck on February 14, 2015, 11:35:08 AM

Quote from: ChaoZ on February 14, 2015, 02:23:00 AM


First thing that struck me was how low res the screens are. I guess I'm just used to cell phone screens.

I don't get how Nintendo gets a complete pass on that from all the review sites.  I read somewhere online (in a comment not an article so take from that what you will) that the new 3DS XL has a 95 ppi. If true then that's just horrible. I suppose being an upgrade and not a brand new system they maybe can't change the resolution but hell.

What are they supposed to do? The 3DS games run at a low resolution that was intended for a smaller screen. The XL merely increases the size of the screen. It can't suddenly become higher resolution and create pixels that simply aren't there. There isn't a free pass to give here, because there's no realistic way for them to increase DPI without making an entirely new handheld console.
31  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 14, 2015, 08:25:16 AM
This game has gone through some rough periods among press and players. There was incredible excitement over it at its first reveal, but when they showed off gameplay for the first time, enthusiasm cooled considerably, and The Order got singled out as one of the potentially biggest flops of 2015. Since then, things have improved again, and there's now real enthusiasm once more. There's no doubt in my mind that this is the best looking game ever seen on a console, from a technical standpoint, and people have gotten used to the fact that it's a 3rd person shooter.

Some of you may have written this game off during the time when press coverage was pretty negative, but you might want to give it a second chance. It's looking much better today than it did back then.
32  Gaming / Console / PC Gaming / Re: PS4 controller on: February 14, 2015, 08:17:53 AM
All hardware can break, and it sounds like that's what's happening to your controller. Get it replaced. Don't you have some kind of warranty?
33  Gaming / Console / PC Gaming / Re: [PC] Sword Coast Legends - New D&D game on: February 13, 2015, 09:03:53 PM

Quote from: Lee on February 13, 2015, 09:00:43 PM

Between this and Pillars of Eternity, it looks like a good year for these kind of RPGs. Just wish the old Ultima turn based combat would become popular again.

Which Ultima do you mean? Divinity: Original Sin is pretty much Ultima 7 in a new setting.
34  Non-Gaming / Off-Topic / Re: The Man From UNCLE from Guy Ritchie on: February 13, 2015, 05:59:15 PM
I don't know anything about the original show, but I enjoyed this trailer. smile
35  Gaming / Console / PC Gaming / Re: [PC] Sword Coast Legends - New D&D game on: February 13, 2015, 02:34:49 PM
I rather hope it's modeled after the first Neverwinter Nights. That one hit the sweet spot between versatility and ease of use. The Vampire The Masquerade tools were incredibly complex and time-consuming. I stopped trying to make a scenario with them when I realized creating levels was equally as complex (or more) as making a level in Quake.
36  Gaming / Console / PC Gaming / Re: [PC] Sword Coast Legends - New D&D game on: February 13, 2015, 01:07:21 PM
It hasn't exactly been massively advertised, so it's easy to miss. I'm cautiously optimistic about this one, but I have plenty of questions that need answering. For example, can the DM actually create maps, or must he use premade ones that come with the game?
37  Non-Gaming / Off-Topic / Re: They've rebooted Hitman...the movie on: February 12, 2015, 06:36:16 PM
Also, stealing Rorschach's most famous line from Watchmen is just low. They didn't even pull it off well.
38  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 12, 2015, 01:16:05 PM

Quote from: Bullwinkle on February 12, 2015, 12:51:05 PM

TiLT, I think you think you've "explained" this to us heathens, but you really haven't.

Yes I have. Here, let me quote part of just one of my own previous posts in this thread that clearly answer your questions.

Quote from: TiLT on February 10, 2015, 09:56:32 PM

To make things worse, some sites deliberately post extreme review scores to Metacritic in order to get more clicks (ie. clickbaiting) to their own site. They love it when they post a low score for a popular game, only for people to angrily visit their site to complain. Those same people produce page hits and ad views. The site "wins" while the consumers lose, and the Metascore becomes ever more irrelevant.

Metacritic also suffers due to different sites having vastly different scales for their review scores. Sites like IGN give everything 8/10 unless it's exceptional (9/10) or horrible (7/10), while another site may use the full scale. It's different everywhere, with no unified scale that anyone can agree upon. Metacritic doesn't care. It lumps them together as if they are in any way comparable, and the consumer who looks at the review scores is none the wiser. It even converts the review scale if it doesn't fit the standard percentage scale they use, so a 4/5 star review becomes 80% in their system, a score that few would argue means the same thing when it comes to game reviews. Joystiq ended up having to start giving half stars after a while of this, which is telling.

There's also the issue with Metacritic outright refusing to update scores if a site should change its mind, which is one of the things Polygon wishes to deal with directly with their new preliminary review system. Did a site review Driveclub or Halo: The Master Chief Collection in a controlled review environment, giving the game a high score that isn't in any way representative of the horrible experience customers got after release? Tough luck, because Metacritic doesn't care in the slightest if a site wishes to revise its review. Thug tactics by publishers to force early reviews based on unrealistic review scenarios are highly successful because Metacritic outright aids them in their efforts.

These are just part of the reason why Metacritic is a problem, and I've mentioned others in this thread. Other things Metacritic does wrong is that it hides the math behind how it calculates its Metascores (it's not an average. Reviews are weighted based on factors we know absolutely nothing about), and scores can be completely messed up by outlier reviews.

You're deliberately ignoring my explanations, focusing on individual points and forgetting the rest. It's all (well, not all. There's plenty more I haven't mentioned, covered in detail by others in other places) there.

Edit: Oh, and before you say "but this is the fault of those other sites for not using Metacritic right" or something in that vein, allow me to interrupt you and say: No, it's the fault of Metacritic for putting an utterly (as in 100%) useless and nonredeemable aggregate score front and center. Even if nobody abused it, it would still be useless by its very nature, yet it does harm because the average consumer actually thinks it holds some kind of meaning.
39  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 12, 2015, 05:24:55 AM

Quote from: Lee on February 11, 2015, 11:54:31 PM

Websites aren't going to get rid of scores anyway. I  know I have visited game sites I have never heard of to read a review I saw on Metacritic. Unless they are a big name, it can only help a lot of sites. Surely I am not the only one?

You are absolutely correct in your assumptions, and that's a big problem. I explained why in detail in one of my first posts in this thread. To boil my explanation down to its essentials: Metacritic is too powerful, and what was originally intended to aggregate reviews for consumers has ended up being the primary goal of sites doing reviews instead, shaping and harming the industry in how this behavior negatively affects everything from reviewers to developers to publishers to consumers.
40  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 12, 2015, 05:22:13 AM

Quote from: Bullwinkle on February 11, 2015, 11:40:37 PM

No, the effect on consumers would certainly not be non-existent.  It might be temporary, but if it is, it'll be because something else has risen to take Metacritic's place.  How in any way is that different from where we are now?

Isn't that obvious after everything I've been saying, including in the very post you quoted? Metacritic's mistakes are highly unique, and another website rising to take its place would be very unlikely to want to make the same ones. As I said, Metacritic's biggest problem is that they refuse to respond to criticism, instead remaining boneheaded in their desire to keep doing whatever it is they're doing, no matter the damage it causes. It takes a special combination of factors to end up in such a situation, and the likelihood that a different site would fall into the same traps is low, particularly if Metacritic falls as the result of all this criticism.

But why do I have to repeat myself? I already explained this.
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