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1  Gaming / Console / PC Gaming / Re: Forza Horizon 3 [XB1/PC] on: September 25, 2016, 02:52:15 PM
Kind of weird that they'd give me a drivatar after only one or two races in the Apex beta. Almost lessens the concept since it'll have practically none of my driving habits. Guess I'll have to rectify that with Horizon 3.

My wheel doesn't have directional buttons or anything like that, but I guess I can use the mouse along with it to navigate menus. I seem to recall that's how I did it on earlier driving games where I've used this wheel. It's the Logitech MOMO Racing Force Feedback wheel.
2  Gaming / Console / PC Gaming / Re: Forza Horizon 3 [XB1/PC] on: September 25, 2016, 06:41:38 AM
I'm getting this on Windows 10 thanks to the glowing reviews and impressions. My system should be more than enough to handle it at the higher graphical settings.

Never played a Forza game before since it's always been Xbox exclusive and since there have always been good alternatives on PC, so I'm curious to jump into this one to see what all the hoopla is about. Thinking of using my steering wheel, but I don't know how well that will work with the maps and menus.

Quote from: MonkeyFinger on September 24, 2016, 12:57:39 PM

Dang, I'm THE BOSS?  And I have to race some knucklehead named "Tilt42" to sign him up and get this party started?  Roll Eyes icon_wink

What, seriously? The only Forza I've played (and only briefly) is the Apex "beta" on Windows 10.
3  Non-Gaming / Off-Topic / Re: [Movie] Rogue One - A Star Wars Story on: September 19, 2016, 06:40:50 PM
Can't say it's entirely surprising though. I was more surprised when they didn't originally announce Giacchino as the composer for this movie, since I saw him as Hollywood's most natural fit for it, seeing as how he's kind of the new John Williams in some ways.
4  Gaming / Console / PC Gaming / Re: What are you buying this week? (9/4/16) on: September 07, 2016, 03:33:35 PM
I'm buying Ace Attorney: Spirit of Justice with the power of a thousand suns! I've been looking forward to this game for ages.
5  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Assassin's Creed Syndicate on: September 05, 2016, 05:15:51 PM
Yeah, this game kept me going to the Platinum too. It's not that it's such a great game, it's just that for once we get an Assassin's Creed game that isn't obnoxious with its design flaws, which means it's actually possible to relax and enjoy it without feeling frustrated every few seconds. It also helped that they didn't try to shoehorn in multiplayer this time around.
6  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 29, 2016, 06:58:04 PM

Quote from: Bullwinkle on August 29, 2016, 04:17:50 PM

Here's something that popped up in one of my feeds today.  A Cracked story about Daikatana.  It's from more than a year ago (he ties it into Destiny at the end), but I think it applies.

5 Things We Learned Making The Biggest Flop In Game History

The whole thing is interesting, but the part where he talks about the failure being why we're playing "Battlecall: Field Of Duty 17" is my fear with coming after Murray.  It's just going to get worse.

NOT that I'm in any way saying that John Romero was a dreamer who talked too much like Molyneux and Murray.  That guy was all hype and a bit of a douche, from what I can tell.

Daikatana was an attempt at a true AAA game. No Man's Sky is a niche game. The reasons people choose to dislike either are not comparable in the slightest, with the former being entirely John Romero's fault, and the latter being a mix between the audience and Sean Murray. The real difference is that Daikatana was a bad game no matter how you looked at it, while No Man's Sky is actually very enjoyable to its niche audience. It's just that the majority of people fall outside of this niche, and the marketing made them believe this wasn't going to be the case.
7  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 27, 2016, 05:11:02 PM

Quote from: EngineNo9 on August 27, 2016, 04:26:15 PM

I'm sorry, when there are never any official words on things there is little to go on but anecdotal evidence.  And there were more than the one person reporting the similar issue in that thread, including people who were able to test and reproduce the error as they discovered new planets. 

If we're not going to report on potentially game breaking bugs, what the fuck do you want to talk about?  I'm still waiting for the multiplayer that you insisted was in the game...

It's not a bug but the result of the discoveries not having been uploaded properly to the servers due to them being overloaded in the first few days. The person who originally reported the problem later got the "lost" discoveries back when his game synced up.

It's kind of fascinating how people will jump all over the dev for saying things that turned out not to be true, but then turn around and not apply the same standards to themselves when spreading rumors about what's true or not in the game (see: the list of missing features someone compiled on Reddit, which was full of features that actually were in the game but which the author just hadn't stumbled upon because of the RNG).

This game's release has been a clusterfuck of the worst kind of internet echo chamber. I normally love following discussions about new games on forums, but this game has been frustrating to follow because of all the people who aren't the target audience shitting all over it, and most of them haven't even played the game to begin with. There's a bizarre form of schadenfreude over the game's release, as if some people are insulted that someone would dare release something that doesn't appeal to them.
8  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 27, 2016, 07:15:14 AM

Quote from: EngineNo9 on August 27, 2016, 12:12:47 AM

And now it appears as if there is a limited number of discoveries you can make before it starts overwriting the old ones.  Cripes.

Don't just jump on the rumor wagon based on anecdotal evidence. The person who started this rumor wasn't connected to the servers when he discovered the systems he later lost, and many others weren't either because the servers were unstable for the first few days.
9  Gaming / Console / PC Gaming / Re: Obduction by makers of Myst and Riven! on: August 25, 2016, 08:38:03 PM
Heh, I didn't even pick up that "obduction" isn't a common word. Some words sound like they'd translate easily between Norwegian and English, and this is one of them. The Norwegian word that I was associating it with without thinking was "obduksjon" (English -tion words typically equate -sjon in Norwegian), which means "autopsy".
10  Gaming / Console / PC Gaming / Re: Obduction by makers of Myst and Riven! on: August 25, 2016, 07:07:14 PM
I think I'll wait for the VR version of this, but I'm looking forward to it.
11  Gaming / Console / PC Gaming / Re: DOOM on: August 24, 2016, 03:18:30 PM
It's almost guaranteed to be the FOV, which Doom is generous with. If you suffer from motion sickness, turn it up to its maximum, or as near as you can get. No need to fiddle around with it at random at least. Higher is better for people with motion sickness issues.
12  Gaming / Console / PC Gaming / Re: DOOM on: August 23, 2016, 08:21:20 PM

Quote from: Blackjack on August 23, 2016, 05:12:35 PM

I wish I understood why, but it leaves me hoping that the Doom tech gets used in some other FPS games and maybe I can get back into the FPS category a little bit more with time.  icon_smile

It's the id Tech engine, so don't worry. Bethesda keeps using it for a number of purposes. Doom uses the latest version of the engine, id Tech 6, and is the first game to do so. As far as I know, no other games have been announced with this tech yet, but I expect the next Wolfenstein game to use it if nothing else.

For comparison, id Tech 5 was used for Rage, Wolfenstein: The New Order, Wolfenstein: The Old Blood, and The Evil Within.

Bethesda only licenses the engine out to games that they publish, so keep that in mind.
13  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/23/16) on: August 22, 2016, 03:02:07 PM
Deus Ex for PC. Could this be the first game I can't run at 1440p Ultra with 60 fps on the GTX 1080? Seems like it.
14  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 18, 2016, 04:19:31 AM

Quote from: Crusis on August 18, 2016, 02:44:31 AM

Well I burned out on this game fast. After about 25 hours I realized I'd seen just about everything the game had to offer. The only reason to keep playing was to buy a better ship. I got Elite Dangerous on the xbone to fill the space exploration void. I sincerely hope future patches add to NMS because it is absolutely amazing for a few dozen hours. Plus it crashes - a lot. At least I didn't lose any progress from crashes.

 I got Elite Dangerous on the xbone to fill the space exploration void for now.

Have you explored anything other than F-class stars? If not, you haven't seen everything the game has to offer. Tongue
15  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: August 16, 2016, 04:50:36 AM

Quote from: Lordnine on August 15, 2016, 09:14:51 PM

I’m cautiously optimistic for this one.

I had pretty much zero interest in Titanfall since I don't care even slightly about multiplayer, but the single player trailer for Titanfall 2 was kind of intriguing. It's probably still not a game for me, but at least I'm willing to keep an eye on it now.
16  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 14, 2016, 08:45:02 PM
Man, I just can't put this game down. I've played for 23 hours this weekend, and I'm itching to play some more instead of going to sleep. Just realized that the hellish Extreme Radiation Rain planet I thought I'd get away from ASAP is filled with riches in the form of balls of minerals that go rolling as soon as I try to mine them, and there's plenty of gold. This place is going to make me rich, even if I have to keep feeding my specially built radiation resistance module with titanium as if it was candy. Now I just want to run around and earn money so I can buy a bigger ship (my current one has 22 slots).
17  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 14, 2016, 03:15:34 PM
Alternatively you could use the Experimental branch on Steam. The instructions for how to do this are available in the news section there. It lets you use the patch early, and it fixes the shader cache problem as well as a number of others.
18  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 14, 2016, 05:55:48 AM

Quote from: Bullwinkle on August 13, 2016, 09:22:13 PM

For your first pro-tip:  You need to already be running (Click R3) for this to work.

Nope, you don't. I use the melee + jetpack trick all the time, and almost never run when I do so. The timing can be tricky though. Be off by just a tiny bit, and the speed you get is much slower than what you could have gotten.
19  Gaming / Console / PC Gaming / Re: [Xbox 1] Titanfall 2 on: August 13, 2016, 08:11:59 PM
Isn't the title a little misleading since this game is coming to all three major platforms?
20  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 13, 2016, 04:26:06 PM

Quote from: Lordnine on August 12, 2016, 01:21:43 AM

Quote from: Bullwinkle on August 12, 2016, 12:31:59 AM

Where the hell do you get "fail" from that?  I see Sterling's review again, and some Polygon grumbling, but everyone else is cautiously positive.
Currently sitting at a 70% on metacritic, which is generally considered pretty low.  For what its worth, I have enjoyed many games in the 70 percentile range but many people consider anything lower than 80 untouchable.

You need to unlearn this kind of thinking. We've been trained to accept it by over a decade of nothing but safe AAA games that were made to appeal to everyone, so review scores typically stayed within a set range. The last few years have seen a rise of less popular, niche genres that quite simply aren't meant for everyone, or even a majority, of players. No Man's Sky is such a game. Many reviewers and players will go into it expecting it to be for them, and will blame the game when they realize it isn't. What you need to do if you're looking for reviews is to look for the reviewers that have preferences that are similar to your own. The Metacritic score is worthless for niche games because of these factors.

As for myself, I've played the game for 12 hours since yesterday, and I'm enjoying it a lot. I get completely absorbed in it and spend a great lot of time on each planet I visit.
21  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 10, 2016, 04:52:26 AM

Quote from: EngineNo9 on August 09, 2016, 09:18:32 PM

I highly doubt that players are going to be able to play together.  There is a reason they have always been so vague about it and are now really trying to downplay it and saying that "We do have some online features and easter eggs so people can know they are playing in the same universe. It's about cool "moments"" rather than just coming out and saying "you can be on the same planet with each other" or "you can fly together".

And the fact that both players wouldn't see changes to mining nodes, plants, animals or enemies would mean that you are basically seeing completely different versions of the game.  The second player could be standing on something that is invisible in yours, or walking through something that is there on yours but not theirs.  This is really basic multiplayer functionality, and if it's not there it is just going to be completely out of sync.

Your speculation, while fine in isolation, is pointless when Sean Murray has said multiple times, in no uncertain terms, that you can meet and interact with other players. Among other things, he's said that the only way to know what your character looks like is to meet other players, though the game won't ever tell you that it's a player and not an NPC you're looking at. Speculate all you want, but as long as Murray isn't replying to this discussion (and he's being very active on social media these days, replying to all kinds of stuff) we can reasonably safely assume that the plans haven't changed, but that there is some other reason those two players haven't met. For all we know, it could be related to the stuff at the center of the galaxy. It's more likely it has to do with the hammered servers.
22  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 09, 2016, 08:06:02 PM

Quote from: EngineNo9 on August 09, 2016, 07:51:03 PM

Quote from: TiLT on August 09, 2016, 07:41:53 PM

Quote from: EngineNo9 on August 09, 2016, 07:00:27 PM

Especially since it is not actually a multiplayer game, so you probably will never see another player.

The developers have said for a long time that it's theoretically possible to run into other players in the game, but that the chance is so microscopical that it won't happen by chance. They did add some new ways to locate other players with the Day 0 patch though, but I haven't heard about anyone taking advantage of this yet. The galaxy is just incredibly, unfathomably large.

They have specifically said "To be super clear - No Man's Sky is not a multiplayer game. Please don't go in looking for that experience."

Yes, but you're misreading that quote. They mean that because it's so difficult and unlikely for anyone to run into anyone else, deliberately or not, the game is a single player game for all practical purposes. They're trying to avoid giving the impression that you can expect multiplayer experiences from the game so that people don't buy it with the wrong expectations.

As for the changes to terrain, my understanding is that players can only affect the look of mining nodes, and they can destroy plants. That won't matter in the slightest when encountering other players.

Edit: Just watched a stream where two players attempted to meet up but failed to see each other. Could be the result of a number of things (instancing for example), but who knows. The devs have said from the beginning that players can theoretically meet up, so it's strange.

Edit 2: I just read that they could see each other's ship parked at the space station they first tried to meet up at, so there's that.

Edit 3: The servers are overloaded, so it could be something as simple as that.
23  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 09, 2016, 07:41:53 PM

Quote from: EngineNo9 on August 09, 2016, 07:00:27 PM

Especially since it is not actually a multiplayer game, so you probably will never see another player.

The developers have said for a long time that it's theoretically possible to run into other players in the game, but that the chance is so microscopical that it won't happen by chance. They did add some new ways to locate other players with the Day 0 patch though, but I haven't heard about anyone taking advantage of this yet. The galaxy is just incredibly, unfathomably large.
24  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 09, 2016, 06:13:28 PM

Quote from: Zinfan on August 09, 2016, 04:11:11 PM

Quote from: USMC Kato on August 09, 2016, 01:37:53 PM

No Man's Sky on PC smile

See you guys out there!   ninja

Nope, you won't. Tongue

Even if you explore thousands of star systems on your own, the chances of you running into another player are almost non-existing.
25  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 09, 2016, 10:09:52 AM
No Man's Sky for PC.
26  Gaming / Portable Gaming & Apps / Re: Pokemon Go on: July 21, 2016, 06:40:21 PM

Quote from: skyride on July 21, 2016, 05:27:15 PM

Maybe they will add real gameplay in later now that they are gazillionaires?

The game is intended to be expanded with new gameplay in phases, so that will happen. I expect we'll be able to challenge other players to Pokémon battles soon enough.
27  Gaming / Console / PC Gaming / Re: Why hasn't anyone made a recent Warhammer or Vampire RPG? on: July 21, 2016, 05:08:48 PM

Quote from: Dante Rising on July 21, 2016, 04:22:04 PM

Give CD Projekt (developers of The Witcher) the Warhammer license and let them create an RPG where I get to play Inquisitor Eisenhorn.

Funny you should say that. There's a developer (not CD Project RED) currently creating an Eisenhorn action RPG that follows the plot from the novels. It doesn't look very good in its early state though.

RPGs are expensive to make, have a somewhat limited market appeal compared to many other genres, and much can go completely wrong with them. This is why you don't see more of them. If you're itching for Warhammer 40k RPGs, you might be able to find some satisfaction with the excellent pen and paper RPGs from Fantasy Flight Games.
28  Gaming / Console / PC Gaming / Re: Pony Island on: July 14, 2016, 02:57:27 PM
I've been playing it for a bit, but the ramped up difficulty is making me a little wary of proceeding. I'm probably not even halfway through, and it's already pushing me to the limits. I'm not that young any more!
29  Non-Gaming / Off-Topic / Re: Odd Request but for a good cause on: July 14, 2016, 02:39:42 PM
I tried recording the garbage truck this morning, but ended up struggling with the phone's menus for so long that by the time I got the recording going, the truck was already pulling out of the driveway. It might have been my last chance before the cutoff, but I'll see what I can do.
30  Gaming / Portable Gaming & Apps / Re: Pokemon Go on: July 14, 2016, 01:35:46 PM
I've been playing around with this for the past two days. It's not officially out in Norway yet, but who cares. My office (which is right next to one of the bigger football (that's soccer for you yankees) stadiums in the country is crawling with various pokemon and hotspots. There's almost a dozen hotspots within a very short walking distance of each other, some of them so close you could get both by standing in one spot. Pokemon come to me when I'm in the office, not the other way around. At home though, there's nothing. No hotspots and no pokemon. Whenever I check the distance to the closest ones, they're all shown as being the maximum distance from me. Seeing as my 3-week summer vacation starts tomorrow, I'm probably going to use this as an excuse to go on a couple of walks.

So far I've captured 14 different pokemon (remember that there's no 's at the end of the plural for this word. One pokemon, several pokemon) and 22 pokemon total. Just reached level 5, so now I can head to that pokemon gym near the office and see what that's about.
31  Non-Gaming / Off-Topic / Re: Is Gamingtrend dying, or we are all just on a break? on: July 13, 2016, 02:14:02 PM

Quote from: Isgrimnur on July 13, 2016, 02:06:32 PM

Quote from: TiLT on July 13, 2016, 04:48:12 AM

GamingTrend got blocked at work for me. That put a damper on things.

Chrome Remote Desktop to my home machine handles any blocking issues.  ninja

I use VNC for this purpose (it uses far less bandwidth, AFAIK), but I don't usually want to dial home just in order to browse GT, where stuff doesn't tend to happen during European daytime anyway.
32  Non-Gaming / Off-Topic / Re: Is Gamingtrend dying, or we are all just on a break? on: July 13, 2016, 04:48:12 AM
GamingTrend got blocked at work for me. That put a damper on things.
33  Gaming / Console / PC Gaming / Re: DOOM on: July 13, 2016, 04:44:39 AM

Quote from: Travis on July 13, 2016, 03:12:51 AM

Quote from: EngineNo9 on July 12, 2016, 03:40:16 AM

Oh yeah, the Vulcan patch is out today.  Anybody try that version and compare it to the original?
On a 4gb 970 I am seeing +60 FPS at 1440 with almost everything at Ultra (shadows, lights, particles, and decals are at High).  It's easily 10+ FPS constant for me.  I am surprised.

Vulkan and DX12 is amazing when properly implemented. It rarely is. Thankfully, id knows exactly what they're doing.
34  Gaming / Console / PC Gaming / Re: DOOM on: July 12, 2016, 08:01:00 AM

Quote from: Ridah on July 11, 2016, 11:34:19 PM

Tilt, what did you think of the game with your new graphics card? Also, and sorry if you mentioned it before, but what's your target framerate?

I'm playing maxed at 1440p, 90FPS, and I think it's the best looking game I've seen yet. Pro tip: Turn AA off completely if you're playing at 1440p, the textures look so much better.

Doom runs so well on even weaker systems that I didn't notice all that much difference, to be honest. I have no target framerate except that I try to stay above 60 fps at all times, which the GTX 1080 doesn't have a problem with even at 1440p. It was nice to put the game to its absolute maximum in every single setting and still have it run like oiled lightning though.
35  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/03/16) on: July 07, 2016, 08:47:03 PM
I bought Inside for PC. This is my kind of game.
36  Gaming / Console / PC Gaming / Re: DOOM on: June 22, 2016, 04:46:09 AM
I put this game on the virtual shelf about a month ago while waiting for my new graphics card so that I can enjoy the final stretch even more. Wasn't aware at the time that it would be so hard to get these cards, so the game has been waiting for longer than I had expected. Looks like I'm getting my card this week though, so I'm looking forward to finishing Doom this weekend on a 1440p monitor and max graphics quality. smile

Quote from: Travis on June 21, 2016, 08:51:44 PM

I felt like that RPS editorial was pretty whiny.  I think it's great Bethesda (or any devleoper) released a demo of the game.  I have no issue with the constraints they place of the demo since they didn't have to release it at all.  I get the whole "this used to be the norm.  I want my demos back" but the industry has changed so much I honestly don't see the need myself.  I guess I figure I have enough information to make an informed purchase that I don't miss them myself.  I see expecting game companies to release lengthy demos akin to asking movie studios to let everyone watch the first third of a movie.  With all of the marketing that came with the evolution of the game industry I think it makes since that developers/publishers don't see the need for demos any longer.  Back in the day it was a good way to market and likely is for smaller studios but with the AAA games I just don't feel that they need to do so.  With that, I think it was cool of Bethesda to issue a demo when they didn't need to and complaining about them doing so just seems odd to me.

I disagree strongly, and agree with the article. It's not whiny, but pointing out something that should be obvious to those who actually were around when shareware was a thing. When this demo was announced at the stage, they specifically referenced the old days of shareware and how they were releasing this demo in the spirit of those times. The first level of a game, available for only a week, does not evoke shareware at all. It's not even in the vicinity. It feels like a bastardization of the term, watering it down so that even that can end up being destroyed by the suits at the top.

If Bethesda had just released a timed demo of Doom and said nothing else, that would have been fine. But that's not what they did. They implied that this was like the shareware days of old, when it's in truth not even close.
37  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/7/16) on: June 06, 2016, 04:18:59 PM
Oh shit, Sherlock Holmes is this week? I'm going to have to buy that one, but I kind of want to wait until I have my new GTX 1080 first. Got a new 27" 144Hz monitor, and want to use it for all its worth.

Btw, are we going to have a VR section here? Edge of Nowhere came out for the Oculus Rift today, after all.
38  Gaming / Console / PC Gaming / Re: TOTAL WAR: WARHAMMER FANTASY! on: May 24, 2016, 08:42:18 PM

Quote from: TiLT on December 06, 2012, 06:09:02 PM

And don't forget that Games Workshop is extremely restrictive with its license.

It's interesting to read myself writing that 3 1/2 years ago. Suffice to say things changed dramatically overnight, and Games Workshop has been anything but restrictive with its Warhammer licenses since then. These days they'll allow just about anyone to create a game in their settings.
39  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 23, 2016, 02:23:47 PM

Quote from: Bullwinkle on May 23, 2016, 02:10:03 PM

That said, I'm honestly a little offended that they're charging us money to give their game another chance now that they've fixed it.

There are two entirely new areas in this edition though, as well as a couple of new skills. It's more like a standalone expansion pack.
40  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 06:47:04 AM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Isn't that a good thing, really? It clearly demonstrates that the new Doom isn't at all a corridor shooter, but instead has complex maps with lots of ways to go. It's what people have been asking for for years now.
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