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1  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/20) on: Today at 06:17:14 AM
Probably Octodad for the PS4. I'm sure to get Dark Souls 2 for the PC at some point, but I haven't got the time and energy to put into it right now.
2  Non-Gaming / Off-Topic / Re: The Hobbit finds a director on: April 20, 2014, 07:39:31 AM
I have to agree. I liked the first movie, but this one just left a sour taste in my mouth. Almost every action scene was completely devoid of tension, and instead felt like a Saturday morning cartoon. Those same scenes served no purpose beyond padding the story either. I'm particularly annoyed at the barrel sequence and the showdown with Smaug. The latter made Smaug look like a drooling idiot, removing all sense of danger from his personality after what started as a proper introduction.

In the first movie, the padding wasn't bad because almost all of it served some kind of purpose for the story. That's not the case in the second movie, where padding happens for padding's sake.
3  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: April 20, 2014, 07:33:41 AM

Quote from: YellowKing on April 19, 2014, 11:12:03 PM

Titanfall still won the software sales numbers in March. That's pretty impressive given PS4's 2 million unit hardware lead.

Are you comparing with Infamous' sales, or something? If so, keep in mind that Titanfall was available for PC as well, while Infamous was PS4 only. Even with that restriction, Infamous grabbed the second place for itself over popular games available on several platforms.

As far as I'm aware, we have no knowledge of how many Titanfall sales were on Xbox One vs PC.
4  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: April 17, 2014, 06:49:38 PM
Given Activision's history, I doubt it has anything to do with the platforms themselves. Odds are good that all versions will be canceled long before this has a chance to come out. It's very unlikely that this game would be a big earner for them, and at that point Activision stops caring. If it's not Call of Duty or a Blizzard game, Activision just doesn't want to deal with it.

It's one of the primary reasons I suspect they'll be the first of the biggest publishers to crash and burn this generation. They've got almost no licenses worth caring about outside of Blizzard's properties.
5  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 4 is coming (please mark spoilers) on: April 15, 2014, 06:22:27 PM

Quote from: Roguetad on April 15, 2014, 05:50:57 PM

Another books 3-5 spoiler:  
Spoiler for Hiden:
The timeline is starting to get screwy.  The stuff happening on the show in the North with Bolten and Theon are from book 5 right?  But the events happening South at King's Landing are from book 3?

Spoiler for Hiden:
It's not screwy at all. Expect Ramsay and Roose to reach Winterfell by the end of this season (or maybe the beginning of the next one). Season 5 is likely going to cover the events of both book 4 and 5 for all the primary characters, so the two stories you mention will get synchronized again by that time. Not that they are connected at all in the books, so it's hard to tell when one happened in relation to another. Remember, the show tells the story chronologically, but the books jump wildly and seemingly randomly back and forth in time.
6  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 4 is coming (please mark spoilers) on: April 15, 2014, 01:39:30 PM
Jack Gleeson is very media shy, but he says he enjoys playing Joffrey, and that people he meet are nice to him. I don't think he's had much trouble with people confusing him for his role.
7  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 4 is coming (please mark spoilers) on: April 14, 2014, 05:42:19 PM

Quote from: rittchard on April 14, 2014, 05:33:33 PM

Hooray!!!  Such a fun show!  I do find it amusing how quickly the actor who plays Bran is growing.  If they don't finish this soon he's going to be 6 feet tall and Hodor will neve rbe able to carry him around lol.

Spoiler for Hiden:
So I haven't read the books as close as many others, nor do I remember many details.  Did they ever reveal who actually poisoned Joffrey?  I thought a friend of mine said they heavily implied it was Margaery, but from the previews it didn't look like they were going that route.  Can't really tell for sure, and I honestly don't remember. 

I also don't remember ever having it be so explicit that Brienne was in love with Jaime, I thought it was always more of an implied thing.

Book stuff below, which means they spoil some stuff from upcoming episodes:

Spoiler for Hiden:
Littlefinger talks about the whole thing, but he remains a big vague and makes a point out of being an unreliable narrator on purpose. What we do know for sure is that Sansa brought the poison (unknowingly) to the wedding, while Olenna Tyrell took that poison from her. Littlefinger hinted (if I recall correctly) that Olenna didn't actually do the poisoning herself.

As for the show, I feel pretty certain that they've gone with the Olenna as the poisoner here. We clearly see her lift the rightmost gem from Sansa's necklace (it's so blindingly obvious what she's doing that I'm surprised so few people picked up on it), and she's the person sitting closest to Joffrey's cup before Tyrion picks it up the final time.

I don't think the books ever mention Brienne being in love with Jaime. I don't think she really is, though she does reluctantly admire him. I think her reaction in the show her simply not knowing how to respond to such an accusation from the Queen Regent.
8  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/14) on: April 14, 2014, 05:48:16 AM
Nothing.
9  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: April 13, 2014, 04:34:02 AM

Quote from: Hrothgar on April 13, 2014, 04:22:00 AM

Does someone else hold the rights to the name Sid Meier's Alpha Centauri? 

Electronic Arts.

Yet another reason to hate them, I suppose. slywink Then again, the Alpha Centauri brand is likely to become nearly worthless with this new game, if it's any good.
10  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: April 12, 2014, 09:52:31 PM
I hope there's some variant of the planet buster in this game. Some of my fondest memories from the original involved convincing the United Planet (or whatever it was called) to raise sea levels while I used planet busters to completely submerge the entire continent of my greatest and most dangerous enemy.  icon_twisted
11  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: April 11, 2014, 04:12:47 AM
I don't think we did, but that's probably because developing for those consoles was so complex that it just wasn't worth it at the time. With the PS4 and Xbox One, porting games over is relatively trivial. That's not to say that it's easy, but it's inexpensive enough that it can easily be be worth it.
12  Gaming / Console / PC Gaming / Re: [Kickstarter] Outcast HD Reboot on: April 10, 2014, 06:41:54 PM
Don't get your hopes up yet. This is a worryingly slow start for a Kickstarter campaign. They might be able to make it, but if they can't pick up the pace, it will be by a hair's breadth.

I'm kind of surprised, though. I knew this was a cult classic, but I imagined it would be a rather large cult, so to speak. Do so few people remember this game?
13  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: April 09, 2014, 08:10:27 PM
Definitely double dipping on this one. Good thing I skipped the DLC.
14  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: April 09, 2014, 08:02:31 PM
Keep in mind that we're talking about a game running on the Source engine here, an engine that was first released in 2004. It's getting somewhat dated at this point, and that also means that it tends to run pretty well on older hardware. That it runs well on the 360 is very nice, and certainly a fine twist after all the doomsaying around the Internet about this version of the game recently, but it's hardly surprising.
15  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: April 09, 2014, 12:40:01 PM
I'll try to stay out of this one (I've already made my view clear on DX12), but I'll say this: For Brad's sake, I hope he was either misquoted or taken out of context.
16  Gaming / Console / PC Gaming / Re: Possible Outcast sequel on: April 07, 2014, 08:47:51 PM
The Kickstarter for this game is finally started. It's pretty ambitious, so this one is going to be tense. Hopefully word of mouth will help it not only get past the finish line, but pick up a few stretch goals as well, such as Oculus Rift support.

In short, it turns out the game is actually a modern reboot of the original game. It's unclear exactly how much they'll deviate from the original, but it sounds like they're sticking pretty close. Not what I expected, but Outcast was so good (and so incredibly ahead of its time) that I don't mind running through that story again in a new engine. It's a good story too.
17  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/07) on: April 07, 2014, 04:44:51 AM
Not much going on this week, it appears. Nothing really stands out, so I don't think I'll buy any of those. At least not yet.
18  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: April 04, 2014, 06:38:46 AM
This really should have been its own thread, but eh...

I don't have high hopes for this transition, to be honest. One of the greatest things about Sony, as a publisher, is that it leaves its developers mostly alone to do their thing, and they don't restrict their creative freedom much, if at all. It's the opposite way with EA. Amy Hennig will find herself opposed at every turn by bureaucrats, and her designs will be heavily diluted by committee. I have absolutely no faith in EA's ability to produce quality products any more, no matter what devs they are using.
19  Non-Gaming / Off-Topic / Re: xkcd is awesome on: April 02, 2014, 07:39:34 PM
I don't know how interactive it is though. I've been adding a ton of appropriate lines today, but none of them have showed up. Makes me wonder if it's an error with the submission process, problems with the website, or just that all my ideas are considered poor.
20  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 31, 2014, 01:37:09 PM
Without being spoilery: There are no leftover shards in the game. If you find them, you can use them. Eventually.
21  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/31) on: March 31, 2014, 04:33:25 AM
Age of Wonders 3, on PC. It's missing from your list. Tongue
22  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 30, 2014, 09:13:13 AM

Quote from: Autistic Angel on March 29, 2014, 11:49:30 PM

Is there something about Lego Marvel that makes it tougher than its predecessors?

In the Lego games, the side activities always show signs of not having been playtested in the slightest. The same is true in Lego Marvel. There are some missions that seem like they're supposed to be pretty straightforward, but which are in reality ridiculously difficult. These include almost every race that involves flying, as well as a couple of regular races (try the one on the carrier to see what I mean).

I've 100%-ed Lego LOTR too, and that was easier than this. Getting a platinum in Lego Marvel takes not only patience, but actual skill and practice for a few of the races.

But that's enough about Lego in an Infamous-thread. Tongue
23  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 29, 2014, 09:32:45 PM
PS Now is supposed to cover PS1, 2 and 3, but the former two are unlikely to be very important to the PS4 because of the (alleged) backwards compatibility. PS Now will still be useful to play PS1 and PS2 games (as well as PS3 of course) on other devices, like the Vita and tablets.
24  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 29, 2014, 09:15:04 PM
PS1/PS2 compatibility has been rumored for a while, and PS Now has focused entirely on PS3 up to now anyway. You need to keep in mind that this compatibility is for PS4 only, while PS Now will work on a large variety of devices that won't have this kind of feature.

I doubt this feature will cause any significant boost in sales for the PS4, but it's always nice to have for us consumers. smile
25  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 29, 2014, 02:02:17 PM
There! Just got the platinum trophy for the game. This makes my second on the PS4 (with the first being Lego Marvel) and my 11th in total. smile
26  Non-Gaming / Off-Topic / Re: Anyone read The Order of the Stick webcomic? on: March 28, 2014, 10:05:06 PM
He wrote a long update after he finished this arc, where he mentioned that he wouldn't be focusing on getting the book out for a while as he still has a lot of Kickstarter obligations that he would like to give priority. I wouldn't expect the book until the end of the year at the earliest.
27  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 27, 2014, 09:25:19 PM
There was a Blizzard guy who strongly hinted, a few days ago, that the distance between the PC and console releases for this game will be really short. It could happen within the next 2-3 months.

Also, other hints indicate that an Xbox One version might be released at the same time as the PS4 edition, even though they have refused to comment on the potential existence of an Xbox version.
28  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 27, 2014, 01:14:56 PM

Quote from: JayDee on March 27, 2014, 12:59:59 PM

So a comet drop off of the space needle is not 150 metres? Or do I need to hit someone with it?

EDIT: I'm trophy whoring if it isn't obvious.

There's only one place in the game where you can get that trophy: (semi-spoilery for the final part of the game. Nothing serious)

Spoiler for Hiden:
After finishing the game's story, climb the DUP HQ skyscraper again, and launch into the antenna to boost into the air. Boost sideways off the building and immediately plunge down.
29  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 27, 2014, 05:42:46 AM

Quote from: Gratch on March 27, 2014, 01:31:16 AM

Quick question about the difficulty...apologies if this has been covered already, I haven't paid much attention to the patches and such.

I started from the beginning with a Crusader.  The only difficulty options available were Normal and Hard.  Does Hard give me any extras (loot, XP, gold, etc)?  I switched over after the first couple hours, but am finding it to be...well...Hard. Thinking I might start again on Normal if there isn't any substantial advantages.

The difficulty selector shows you exactly what you get at each difficulty level. I think there's on undocumented part to it though: If I'm not mistaken, there are additional Legendaries available on Torment difficulty, though not many.
30  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 26, 2014, 05:06:42 PM
A post on NeoGAF perfectly describes something I've failed to convey in this discussion, and is worth posting here:

Quote
Everybody who thought Oculus was going to stay a private company was fooling themselves.

They would have been building the CV1 on leftover parts from the mobile market, at a higher price point, and with a minimal profit margin. The chances of the Rift actually growing into something large and profitable were slim. The prospects of VR for video gaming are huge and most people chose to ignore the possibilities of failure just because we're so optimistic about the tech. If anything the Rift would have opened the VR doors, reduced the risk of other products entering the market, then would have been either bought up by another company or just beaten out of the market by superior products from companies that have far more invested into hardware manufacturing.

There was practically no scenario where Oculus was going to stay independent.

This guy is absolutely 100% correct. Have we already forgotten how the discussion these last few weeks has been about the size of the potential market for these things? Hell, Michael Pachter mentioned that as late as this week, saying that Sony is going to fail with their VR set while Oculus Rift might succeed because of their low expectations for sales. That's not exactly a ringing endorsement for either. Oculus Rift could have been a complete dud, which would have killed the dream of affordable home VR for a long time.

Like it or not, Facebook went a long way to secure the future of that dream today.

As for the Minecraft thing, it's worth pointing out that you can already play Minecraft with the Oculus Rift. In fact, Notch linked to the mod that allows you to do so in his "press release" earlier today. The product he canceled was a stripped-down version of Minecraft made for high framerates and the control limitations of the Rift. It wouldn't have been the same game.
31  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 26, 2014, 04:28:07 PM
I'd also like to add, while I'm at it: The people who are shouting doom and gloom due to this acquisition are (with the sole exception of those who hate Facebook on principle, which is fair enough if a little silly in my opinion) assuming one or both of the following:

1) The guys behind Oculus VR, who have been applauded for being extremely competent, enthusiastic, and willing to go to great lengths to launch the perfect product, suddenly decided to say "fuck these guys" about their fans and customers, sacrificing everything up to and including their personal integrities for a quick paycheck.

2) Facebook decided to purchase a brand new, unproven piece of hardware with sales counting in the mere thousands, in order to fill it with ads and invasive tracking software.

Do either of those two make any kind of sense to anyone here? Of course they don't. That's why I say the two companies aren't stupid. Oculus VR went into this because they believe Facebook will give them the autonomy and economic freedom they need to fully realize the product of their dreams. Facebook went into this deal because they hope to be a dominating party in the next generation of social hardware, just like Google did when they bought Android.

Anything else doesn't really make any sense from a business perspective.
32  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 26, 2014, 04:12:09 PM

Quote from: wonderpug on March 26, 2014, 03:34:11 PM

Instead of a discussion about this news I'm really interested in talking about, it instantly turned to argument mode between you and TiLT vs. TC.  I'm very likely biased about this, but TC seems like the levelheaded ones and you two are making it into yet another forum fight.  TiLT apparently thinks TC is the one making it a forum fight.

No, I don't think he is. I just think he's making up a personal opinion (and voicing it publicly) based on emotions. For example: He hasn't made a single, cohesive argument for why this acquisition is a problem for the Oculus Rift in this thread. Not one. His arguments boil down to:

1) Popular opinion, which is indeed based on knee-jerk reactions based on impressions people had before Facebook and Oculus VR even explained themselves today. The negativity will blow over quickly except for a small subsection of people who think Facebook is evil and is willing to boycott a fantastic piece of technology over that. And we all know how effective online boycott campaigns are.

2) It's Facebook! It'll integrate socializing and... stuff! Will it? In which part of the press releases and interviews today does it say that? The speech Zuckerberg held was talking about the future potential for the hardware and its integration with software portals, but people are misreading it and think he's talking about putting social stuff into the Rift. That's not at all what they intend, and both parties have been trying hard to correct that faulty image today. But we know how people, once they get angry and have raised their pitchforks, stop listening to counterarguments.

That's why I'm telling him his emotions are getting the better of him, and so is it with those mysterious people in the hidden forum he's using as some kind of trumph card.

The fact of the matter is, and this has been pointed out repeatedly by both Facebook and Oculus VR today, that Facebook will not meddle in the gaming aspect of the Rift. They are letting them retain their independence and are instead providing them with the funds they need to accelerate development of the Rift dramatically beyond their expectations. They do this because they expect VR to be the next big thing in entertainment and communication after cell phones and tablets, and they want to not only have their foot in the door by then, but to own it.

It all makes business sense. What doesn't make sense is the doomsday stuff being tossed around by certain people today. Those prophecies rely on both Facebook and Oculus VR being stupid, and they are most certainly not.

tcweidner is free to boycott Oculus Rift if he likes, but he's extremely wrong when he claims that the Rift lost its support today. If he has actual facts to back up a counterargument with, he's free to present them. So far he hasn't.
33  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 26, 2014, 03:24:42 PM

Quote from: tcweidner on March 26, 2014, 03:23:27 PM

Quote
I think you need to take a few days to calm down, because you are clearly letting your emotions get the better of you.
my emotions?  huh? this isnt about me, never was. 

Your emotions are making you overreact, which among other things makes you think that the private developer board you're referring to holds even a sliver of importance to this situation. It doesn't.
34  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 26, 2014, 03:21:30 PM

Quote from: tcweidner on March 26, 2014, 03:09:06 PM

Quote
he Reddit thing you linked to?
or the industry site, or I could link you to the oculus developer boards which I am part of but they are private .  But hey you guys keep thinking you know whats going on here. Who made the Oculus Rift what it is today?  the nerds, techies, the community that surrounds it, without their support, it will never get the footing needed. They'll likely only be one winner in this fight, and now the community is looking for someone new to back... and yet you think this is a good thing for Oculus?

I think you need to take a few days to calm down, because you are clearly letting your emotions get the better of you.
35  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 26, 2014, 03:06:39 PM

Quote from: forgeforsaken on March 26, 2014, 03:06:02 PM

Quote from: TiLT on March 26, 2014, 03:02:58 PM

Quote from: tcweidner on March 26, 2014, 02:45:16 PM

Whoever wins the VR battle is going to need to backing of the indies, the nerds, the techies, Oculus just lost all of that.

Says who? The Reddit thing you linked to? Hah! Nerds with knee-jerk, irrational reactions is nothing new. You're vastly overestimating the importance of a small subsection of entitled nerds.

If it wasn't for those "nerds" supporting the Kickstarter a bunch of Occulus folks wouldn't be 2 billion dollars richer today.

Which is why I picked the word "entitled".
36  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 26, 2014, 03:02:58 PM

Quote from: tcweidner on March 26, 2014, 02:45:16 PM

Whoever wins the VR battle is going to need to backing of the indies, the nerds, the techies, Oculus just lost all of that.

Says who? The Reddit thing you linked to? Hah! Nerds with knee-jerk, irrational reactions is nothing new. You're vastly overestimating the importance of a small subsection of entitled nerds. The messaging from Facebook and Oculus VR has been good today, and the naysayers are finding themselves outargued at every corner. Their arguments eventually, after a bit of back and forth, end up at "but... but... FACEBOOK!", and that's just not going to hold water a month from now.

Oculus VR and Facebook secured the dominance of the Oculus Rift within VR for years to come today. This acquisition is going to pay off for Oculus VR, if nothing else. Will it pay off for Facebook? We won't see for many years. Those of us who are excited by VR win, for Oculus just got what they need to make a far superior product to what most potential competitors would be able to for some time.

For the naysayers to be right, both companies would have to be outright stupid. They aren't.
37  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 26, 2014, 02:12:06 PM

Quote from: forgeforsaken on March 26, 2014, 01:53:03 PM

Quote from: TiLT on March 26, 2014, 05:39:33 AM

While I'm no fan of the concept of Facebook acquiring Oculus Rift, I still can't imagine how that would be able to negatively affect the Rift itself. Those of you who are the most upset about this: What is it you think Facebook will do to ruin the Rift for you?
As someone who has been involved in some way on around 10 acquisitions (either acquired or on the integration team of the acquirer) I'm having a hard time thinking of any instance where it turned out good for the actual product in the end.

And how many of those products were comparable to the Oculus Rift's situation? Namely an unreleased, unfinished piece of hardware that relies on components designed for a different type of hardware (cell phones) because it can't afford to manufacture custom components? Most acquisitions are done after a product has become a proven commercial success, and with the idea that the purchaser changes the product to fit their own vision. Oculus VR made it clear that they would not sell to a company like that. A requirement for this acquisition was that they'd still be independent and that their product and vision would remain untouched. Facebook is already stating in public that they will not interfere with the game focus for the device. They're most likely in it for the non-game applications in the future. Facebook is thinking many years ahead, in a way that won't negatively affect those of us using these devices to play games.

We'll now get a product that can have custom-built components more suitable for VR than the cell phone components the dev kits have so far. Oculus will be able to afford to fund third party development of VR support in commercial and indie games. How are these things bad? It's not like we have to log in to Facebook to use the Oculus Rift either, so what kind of privacy breaching are they supposed to be doing? This isn't an online service.
38  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: March 26, 2014, 05:39:33 AM
While I'm no fan of the concept of Facebook acquiring Oculus Rift, I still can't imagine how that would be able to negatively affect the Rift itself. Those of you who are the most upset about this: What is it you think Facebook will do to ruin the Rift for you?

The good thing in all of this is the massive exposure Facebook can give the Rift. This thing needs to be a commercial success for the technology to gain acceptance among the larger developers (just look at Ubisoft's recent statements about it), and if Facebook puts their muscle behind it, the odds fo that happening are much greater.
39  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/24) on: March 25, 2014, 05:35:00 AM
I actually bought a subscription to Unreal Engine 4. Now let's see if I can figure this out...
40  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 24, 2014, 05:24:28 PM
You're really not supposed to stand still in this game. You'll get trounced if you try. Make sure you keep moving in and out of cover. If you get overwhelmed, retreat (preferably in a way suitable to your power, such as through an air vent) and regroup. Enemies may lose line of sight to you, which allows you to surprise them and approach them from unexpected angles. If you try to go toe-to-toe, particularly against the bigger enemies, you will die. A lot.

Dive back and forth between cover, pull back when it gets too busy around you, and try to isolate your enemies by approaching from all kinds of directions in the same battle.
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