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1  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/20) on: Today at 04:27:59 AM
Lots of tempting stuff this week, but nothing I'm burning to play right now, especially since I'm already knee-deep in games I really want to play and/or finish. I'm getting Dreamfall Chapters regardless, as a backer. Civilization: Beyond Earth is a given at some point, but I'm not sure if I'll get it right away.
2  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 17, 2014, 09:21:51 PM
I decided to try this again after a few days' break, and it seems much better now. I immediately connected to the club to discover that we're now three people in it (thanks guys!). I played a couple of races and leveled the club up to level 2, which allowed me to pick a new paint scheme for our cars. There's still room for 3 more players in the club, so get in while you can! smile

Didn't look like challenges were working for me, but I've heard others say they're working fine for them. I suspect we're very close to getting these issues resolved.
3  Gaming / Console / PC Gaming / Re: September Sales Info - PS4 leads hardware, Destiny software on: October 17, 2014, 08:53:31 PM

Quote from: Ridah on October 17, 2014, 08:36:07 PM

Interestingly enough, the Xbox One version of Destiny supposedly sold more than the PS4 version. But then again, Microsoft was giving a free game away that month with a console purchase, and the bundled PS4 version wasn't counted.

They only measure standalone retail sales for these stats, so bundles and digital purchases don't count. That makes it hard to estimate the actual sales, especially as retail is becoming less and less relevant to gamers.
4  Non-Gaming / Off-Topic / Re: HBO to start "no cable sub required" streaming service in 2015 on: October 16, 2014, 08:17:38 PM
HBO Nordic licenses other shows too, from time to time, as well as a bunch of movies (nowhere near Netflix levels though. Not even close). We've had shows like Vikings and Fargo, for example, but they are often limited in how long they'll be available. Fargo went away yesterday, but will return for the next season.
5  Non-Gaming / Off-Topic / Re: HBO to start "no cable sub required" streaming service in 2015 on: October 15, 2014, 08:54:09 PM
It costs the same as Netflix' cheapest option around here.
6  Non-Gaming / Off-Topic / Re: HBO to start "no cable sub required" streaming service in 2015 on: October 15, 2014, 07:36:07 PM
HBO offers this kind of service in Scandinavia right now, called HBO Nordic. It's really crappy, only saved by the excellent selection of HBO shows. I hope you get the same service so that the chance of ours getting improved becomes better. Hell, the only console it works on right now is Xbox 360!
7  Gaming / Console / PC Gaming / Re: [XB1/360/PS3/PS4/PC]The Evil Within on: October 15, 2014, 05:20:26 AM
One example of a choice (I'm not talking about Bioware-style "choices" here, with neon signs and warnings everywhere around you) with heavy consequences I believe he mentioned was getting locked into a boss battle checkpoint/save with only a sliver of health remaining, leaving him unable to sprint and making the boss battle next to impossible to complete. In the game's logic, he was making a choice by entering the boss battle without enough resources, but he had no way of knowing that he was about to do so, and no way to fix the situation (the game saved at the checkpoint) once he had ended up in it.
8  Gaming / Console / PC Gaming / Re: [XB1/360/PS3/PS4/PC]The Evil Within on: October 14, 2014, 08:34:31 PM
There's quite the variation in review scores for this. It looks like I game I could potentially enjoy (in small doses. I don't handle adrenaline well), but Jim Sterling's review worries me. He's a very smart guy, and he points out that the game routinely tells you to make decisions without giving you any information with which to base those decisions on, and that's front and center among things that constitute bad game design. Games like XCOM show us that making hard choices can be extremely rewarding, but such games also give us enough information to make an educated choice where we aren't surprised by the consequences (and if we are, it's our own fault). It sounds like The Evil Within tells you to make choices blind and then punishes you heavily for making the wrong one. That's not rewarding. That's just frustrating.
9  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 14, 2014, 04:44:55 AM
As far as I'm aware, there are no new items that drop once you go above Torment 1, so you're not restricting yourself from loot (beyond the reduced drop chances) by playing at that level. If you want to see how the DPS for your weapons has been calculated (the big one you have is probably caused by a damage effect mixed in among the regular stats, which means it has less of the other possible stats available), you can hit right or left (don't remember which) on the d-pad to see the range used by the random number generator.
10  Gaming / Console / PC Gaming / Re: Re: Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 14, 2014, 04:40:14 AM

Quote from: Canuck on October 14, 2014, 12:15:24 AM

I had no idea the purpose of the game was to collect trophies. Sounds like a boring game to me.

Don't turn this into a debate about trophies/achievements. You have nothing to gain from doing so, and it's clear you don't understand the concept to begin with. Just leave it alone.
11  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 13, 2014, 08:21:44 PM
Well, the ones I met were technically unique, it was just that it was hard to tell them apart regardless. They all started sounding and looking alike after a very short time, and most of them didn't come back to haunt me (that I noticed, which may tie into them not being memorable enough for me to have noticed).
12  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 13, 2014, 07:20:08 PM
I'm kind of surprised how little the nemesis system came into play in my game. The first 3 captains I encountered in the game were unique and memorable, but pretty much every single one I've met since then has been utterly forgettable. One of those first three lost his most memorable feature (a burning helmet) after his first defeat too, which was disappointing. It doesn't help that after I had killed my second warchief, I didn't die again until long after finishing the story.
13  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 13, 2014, 06:51:41 PM

Quote from: leo8877 on October 13, 2014, 06:39:33 PM

Weird I got that trophy randomly in a fight towards the end
Spoiler for Hiden:
the group of 5 elite named bad guys before you climb up the black gate and fight the creepy guy who you have to stealth drain.  One of the 5 named dudes dropped a rune that gave me the trophy

Well, either they had a death threat (which I don't think is possible with those guys) or they killed you before. I don't think there are any other modifiers. In any case, it's extremely unlikely to accidentally run across that trophy during regular gameplay. You're the first I've heard mention having that happen to him.
14  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 13, 2014, 06:20:38 PM
It took me another hour, but I finally got that last trophy and the platinum. I spent some time on Google to find a better solution than the one I listed above, and it turns out it does exist, but requires gaming the system and exploiting obscure game mechanics. For anyone trying to get the A Mighty Doom trophy, here's what you should do:

- Make sure your target is a level 20 warchief.
- Interrogate to learn all his strengths and weaknesses.
- Let him kill you once. It's easiest if you make an empty spot among the warchiefs (perhaps by killing one you have branded as well as his bodyguards. Just hit down after summoning him to make it simple) and then let the guy kill you while he's still captain. He'll get promoted to the empty warchief spot for killing you.
- Send a death threat towards him.
- Brand all his bodyguards. If he's only got one or two, brand other captains and turn them into bodyguards for him, until he has at least 3 or 4 of them, with all of them on your side.
- Send one of his bodyguards to betray him, and then start the betrayal.
- DO NOT INTERFERE! Just press up to command your minions to fight, and then let your bodyguards handle the battle. That's why you had so many of them. If there are reinforcements coming to the warchief's aid, kill them at your leisure, but let the bodyguards handle the warchief.
- As long as you don't kill the warchief yourself, he should not drop an epic rune (this is the obscure part I was talking about). Having done all of the above, he should now drop a rune that is exactly level 25. If, for some reason, a hate or fear was exploited by the bodyguards, the rune will be level 26, but it doesn't matter.

Here's how the level for the rune is calculated:
+20 for the warchief's level.
+2 for being a warchief.
+1 for the death threat.
+1 for knowing his strengths/weaknesses.
+1 for him having killed you before.
(+1 for exploiting a hate/fear)

3 hours for this fucking bronze trophy. I'm done with this game for good.
15  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 13, 2014, 03:36:59 PM
The product isn't broken, but the servers are.

By the way, I believe the servers are mostly up by now. Challenges have been disabled for the time being, but people are playing multiplayer and contributing to their clubs.
16  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/13) on: October 13, 2014, 04:30:08 AM
Wow, what a week!

I'm getting Legend of Grimrock 2 for sure. The Evil Within on PS4 is a potential buy at some point, based on reviews. Not touching Borderlands: The Cash Grab with a 10-foot pole.
17  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: October 12, 2014, 07:48:29 PM
I'm trying to platinum this game, and holy fuck is that final trophy ridiculous beyond all compare. A Mighty Doom is a bronze trophy, but it's infuriatingly hard to get, of the "what the fuck were they thinking when they designed this" type. Here's what it requires:

- A warchief who's exactly level 20 without becoming a legendary warchief.
- He must have killed you.
- He must have a fear or a rage.
- You must know his stats.
- You must exploit his rage/fear and any potential weaknesses in battle.
- You must never have issued a death threat to him.

Add to this the typical routine of having to take care of his bodyguards first, and that a normal betrayal is dangerous because you risk having the warchief get killed before you can exploit his fear/rage, and you're looking at at least 30 minutes of work to even get to the point where you can challenge him. At that point, pray that you don't get an epic rune from him, because that doesn't count as they don't have levels. If you get an epic rune, prepare to start over from scratch. I think I've gone through this routine 4-5 times now, and I've gotten an epic rune every fucking time, and there's nothing I can do about it within reason. I just have to keep trying until the game deems me worthy of receiving a non-epic drop, or I'll have to exhaust the game's supply of roughly 40 epic runes so that it's forced to drop normal ones.

I've wasted several hours on this trophy alone, and I'm just about ready to strangle the trophy's designer.
18  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 12, 2014, 03:59:45 PM

Quote from: MonkeyFinger on October 12, 2014, 02:54:08 PM

Free version available yet?

No, it won't be available until the server issues are completely resolved.
19  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 11, 2014, 10:16:50 PM
There's a new patch out for the game now, which sounds like it improves things quite a bit.
20  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 11, 2014, 07:15:31 AM
Uh, it's 11/10 now. Someone messed up their dates, it sounds like.
21  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: October 11, 2014, 07:13:16 AM

Quote from: Gratch on October 11, 2014, 04:37:47 AM

I need to figure out how to turn off the OCD gamer in me, because I know that trying to grab every item/side mission/etc will keep me from actually finishing it.  smile

It's not too bad in this game. Even getting the Platinum trophy is relatively quick to do, compared to other games.
22  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 11, 2014, 07:12:02 AM
Yes, it's fun (the NeoGAF forums love the game), but the most interesting and compelling features of the game are only available when online. Speaking of which, if any of you actually own the game, please do try to join the GamingTrend club (if you want to), as it is still inactive as far as I can tell. I feel like I'm partly wasting my time racing without having a club active. I'd like to improve the club while playing, but it needs one more member for that to happen.
23  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 08, 2014, 09:05:07 PM

Quote from: Ridah on October 08, 2014, 08:58:35 PM

I've been on the defensive side of this debate so far which is strange because graphics are a critical aspect of a game for me. But you simply can't tell the difference between 900p and 1080p and it's ridiculous how much people are complaining about it. The resolution drama is so arbitrary.

I respect your opinion, but this is simply wrong. The idea that people can't tell the various near-HD resolutions apart from actual HD resolutions comes from a chart that has been widely distributed in discussions like these, but that chart is factually wrong. People with normal eyesight can see individual pixels, even at 1080p resolution, from a surprisingly long range.

Note that this is only valid for games. Movies are so supersampled that it becomes somewhat harder to tell the upper resolutions apart from a distance.

Edit: As for the AC4 quote you edited in, Digital Foundry has an article about that. The AA technique was added for both Xbox One and PS4, leaving nothing but the resolution and some framerate differences to separate them, and the two versions are still easy to tell apart in graphical quality.
24  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 08, 2014, 08:42:43 PM

Quote from: MonkeyFinger on October 08, 2014, 08:41:04 PM

Quote from: TiLT on May 08, 2014, 02:28:09 PM

Quote from: Destructor on May 08, 2014, 02:04:26 PM

Quote from: Jumangi on May 07, 2014, 08:26:08 PM

So...the upgrade to the full unlock costs $50. But from the wording on the PS Blog post its seems this is treated not like a sale item but the free games you get with the sub. If the PS+ sub ever lapse you lose access tot he game. I really hope this is a miscommunication on their part...

This is exactly what everyone thinks at this point - the 'discount' is only yours while you keep your PS+ sub. So you don't really 'own' it unless you spend the full $60.

In short, don't gimp yourself by trying to save $10.

EDIT: You also get some kind of demo by just having PS+, but it's absolutely not the full game at all.

I wouldn't really call it a demo. It's more of a shareware thing in some ways, with 11 tracks and 10 cars, and the ability to earn the platinum trophy.

I couldn't find this in the store, even when searching... all I could find was the $10 discount.  icon_frown

They delayed the free version temporarily because of the network problems. They can't say when it'll be available, but hopefully it'll be sooner rather than later. At least it's possible to get online now (eventually), so there's progress being made.
25  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 08, 2014, 07:42:03 PM
I finally got onto the servers, btw. Started a club called GamingTrend. I believe there's a max limit of 6 people in one club, so join while you can. Tongue Players in a club share fame and certain unlocks, so it's always beneficial to be part of a club to earn fame together.

I'm designing a club paint design right now, but I'm no graphics artist.
26  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 08, 2014, 06:44:38 PM

Quote from: Destructor on October 08, 2014, 06:11:11 PM

Quote from: Ridah on October 07, 2014, 04:07:17 PM

A comment from someone on the Ubi team has made me worried about these consoles, he basically said that AI is processed by the CPU and that the PS4/Xbox are not powerful enough to handle the game above 30FPS (steadily) because of it. Granted, AC games tend to have more AI characters on screen at once than most games, but it's still disheartening. I'm hoping the limitation is overcome as time goes on or at least only applies to open-world games of this magnitude.

Keep in mind that (apparently) both consoles are 1.6GHz quad-core AMD machines of some generation. I'm not at all surprised we're running into problems especially considering that PCs are available 2GHz faster (and I'm guessing a generation or two ahead in efficiency, too).

In short, there's no way we're reaching the 'mythical' 1080p at 60fps this console generation either.

Huh? That doesn't even make sense with all the 1080p 60fps games we've already had for this new generation. This wouldn't have been even slightly different had these consoles had double the power they have now. Do you know why? It's because AAA developers would still have been pushing them to their very limits. They consider 30 fps to be a good trade-off in the battle to have the most impressive visuals. More power available would simply have raised the bar for the graphics quality, not for the framerate. Indie devs that aren't focusing on state-of-the-art graphics have had no issues reaching 60 fps with their games, nor have AAA developers who have made it a point to achieve 60 fps (The Last of Us and Wolfenstein, to name two, as well as the upcoming Uncharted 4 to name one that is incredibly impressive graphically).

Also, you're confusing CPU and GPU as far as I can tell. The two consoles both have a variation of AMD GPUs, but that's not what the Ubisoft spokesman was talking about. He was talking about CPU limitations (which is just silly to anyone who's programmed games, as the AI he's talking about would run separately from the graphics pipeline anyway. He's essentially lying about technical issues as a form of damage reduction, hoping that people won't be able to tell). Both consoles have 8-core CPUs, with the PS4 using an AMD Jaguar, and the Xbox One using a custom Microsoft-developed 8-core CPU. Exact processor speeds haven't been announced, at least not for the PS4 as far as I know.  
27  Gaming / Console / PC Gaming / Re: [PS4] Driveclub on: October 08, 2014, 06:35:54 PM

Quote from: EngineNo9 on October 08, 2014, 06:19:28 PM

So this came out yesterday.  Seems like reviews are mixed, with a current average of 72 on Metacritic.  From the reviews I've read/watched it sounds like they might not have found the real middle ground between arcade and sim that they were looking for, with some sim-ish restrictions but very non-sim handling.

Yeah, you're probably very close to the truth with that guess. On the other hand, some of the more negative reviews I've read seemed to have been written by people who were expecting a completely different game. People have even been reducing the game's score for not being an open-world game (open world? That doesn't even make sense for a racing game that's aiming for quasi-realism). And with the arguments GameSpot presented for their 5/10 score, they'd better rate the next Call of Duty in the same way, as those arguments are just as valid/invalid there.

I was most interested in the opinion of Daniel Bloodworth over at GameTrailers, as he's their dedicated racing sim reviewer, and he plays a lot of those games, and very thoroughly at that. If anyone could be trusted to at least understand what the game is going for, it would be him. He gave the game an 86/100, which was good enough for me. Bought and preloaded it yesterday, and have played it for a bit today.

Quote
And apparently the dynamic weather isn't in the shipping version, and will be added as a later patch "before the end of 2014". 

December, and this has been known for a long while. All the dynamic weather they promised is in here already, with procedurally generated clouds, non-baked and dynamic lighting, and so on. What's missing is rain and snow, and we've been told that they'd come after release since they were first announced. The game wasn't even supposed to have rain and snow initially, but they spent some of the delay working on those systems.

Quote
Oh, and to make things even better they're having server problems.  Which I guess happens to a lot of games these days.  But it's so much that they're delaying the PS Plus version and My DriveClub app to lessen the load, so I can't even try it out firsthand.   disgust 

The server problems are both surprising and disappointing. It seems they're running their own servers instead of using PSN, and that must have backfired tremendously. I can't even verify the license for my pre-order cars, a license that has to be verified against the Driveclub servers before the PS4 allows me to even download them.

Quote
It doesn't sound terrible, but it seems that even after a year delay this may have been shoved out the door to hit a date to compete.

The game doesn't feel rushed in any way. It's plenty polished.
28  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 08, 2014, 05:51:18 AM

Quote from: leo8877 on October 08, 2014, 05:44:54 AM

Quote from: TiLT on October 08, 2014, 05:05:18 AM

I did one quick Rift on Torment 3 yesterday, and got a Greater Rift key. It had been a few weeks since I last played, so I also found 3 set items and 1 legendary item (the Puzzle Ring!) in my mail. All of them were awesome.

I got the puzzle ring too, but I didn't think it looked very good.  Is it supposed to be special?

It's got a unique ability that gives you more drop chances for legendaries through a summoned treasure goblin. Just let it pick up normal-quality items (ie. white ones), and after 16 of those it'll drop a magic item that has a chance of being a legendary.
29  Gaming / Console / PC Gaming / Re: Alien: Isolation announced - kinda looks good? on: October 08, 2014, 05:31:22 AM
It seems someone found a way to re-enable Oculus Rift support in the PC version:

Quote
1) in ENGINE_SETTINGS.XML (found in the DATA folder) change the stereo options to:

<Setting name="Stereo Mode">
<Quality name="Rift" precedence="4"/>
<Quality name="Off" precedence="4"/>
</Setting>

2) Set the Oculus to extended mode.

3) In the oculus configuration utility pause the service.

4) Start the game.

5) To play the game normally, reactivate the service by opening the display mode and set it to "direct to rift" and viola.

I don't know how well it works, but this is promising. This is a game I want to play with Oculus Rift, not on a regular screen.
30  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 08, 2014, 05:05:18 AM
I did one quick Rift on Torment 3 yesterday, and got a Greater Rift key. It had been a few weeks since I last played, so I also found 3 set items and 1 legendary item (the Puzzle Ring!) in my mail. All of them were awesome.
31  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: October 08, 2014, 04:33:55 AM
Correct me if I'm wrong, but weren't you the one who couldn't get through A Song of Ice and Fire because you thought it was shitty writing?

I rest my case. slywink
32  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: October 07, 2014, 09:20:49 PM
Btw, for those who don't know: Rothfuss is writing one of the companions in the upcoming Torment: Tides of Numenera (the spiritual Planescape: Torment sequel). I don't think anything has been revealed about the companion yet, but I believe he/she/it was 100% invented by Rothfuss himself for the game.

He's a big gamer, and a huge fan of Planescape: Torment.
33  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: October 07, 2014, 08:13:26 PM

Quote from: kratz on October 07, 2014, 07:40:50 PM

I find praise of the actual writing fairly baffling, as to my eyes/ears it is pretty amateurish and simple.  There is no elegance or love of language in there - he's just telling the story... plainly. 

That is skillful writing. A good writer doesn't try to impress with his writing skillz. He lets the writing stay in the background, allowing the reader to focus unhindered on the story. This is one of the first lessons I learned when I got into writing. A writer isn't a showman trying to impress his readers with flair and clever sentences. He's a craftsman carefully laying down a story in a way that allows the readers to forget the writer was even there in the first place.
34  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 07, 2014, 06:11:01 PM

Quote from: Purge on October 07, 2014, 05:47:31 PM

I think MS putting the resources around helping developers isn't a bad thing though. I consider that a lesson learned.

Yup, that's a good thing for all parties. Everyone benefits from that kind of thing, and I applaud Microsoft for taking an active role in improving the quality of third-party games on the Xbox One.

Just to be clear: I'm fully blaming Ubisoft for the situation they've managed to squirm themselves into this time. They made the wrong call, a call that will reduce the quality of the product more than half of their console customers are likely to choose, and that is never okay. We can only speculate about their reasoning, but speculation aside, there's just no explanation that will suffice in this case. Even the CPU excuse they came up with doesn't hold water, as that doesn't change the power scale between the two consoles.
35  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: October 07, 2014, 05:35:09 PM

Quote from: Purge on October 07, 2014, 05:33:08 PM

You mean PC gaming hasn't been hampered by consolitis?

Not in this way, and the very, very few times when it has happened (Dark Souls, for example), there was uproar about it, as there should be.
36  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 07, 2014, 05:31:37 PM
Oh boy, I can't wait to play it again! Only... I already have waaaaay too many games to play after the last two weeks or so.
37  Non-Gaming / Off-Topic / Re: Re: We lost a forumer last night :( on: October 07, 2014, 01:40:25 PM

Quote from: Canuck on October 07, 2014, 07:51:35 AM

RIP. I just can't get over the fact that someone could be diagnosed with cancer on Friday and die of cancer on Tuesday.

He died from cardiac arrest, not the cancer. At least not directly. The cancer was probably indirectly responsible though, or the cardiac arrest might have been caused by the stress of seeing his own death looming right in front of him. I can't even imagine what he went through during those few days. At least he didn't have to suffer for very long.
38  Gaming / Console / PC Gaming / Re: Re: Xbox One Discussion on: October 07, 2014, 01:36:04 PM

Quote from: Scraper on October 07, 2014, 12:38:42 PM

Quote from: Canuck on October 07, 2014, 12:16:55 PM

I seriously doubt that whatever the reason was for the change that it was for the sake of quelling the fan boy wars. More likely it was because they got an earful from MS for having a lower resolution version for the Xbox for the previous game. The resolution difference may not make a difference in what people see but I'm sure it makes a difference in people's buying decisions. And MS can't be happy about that. Of course, that could just be the conspiracy theorist in me.

If that were the case very third party developer would be getting an ear full from MS.

They sort of are. Microsoft has been very hands-on lately with games where the Xbox One version has a lower resolution than the PS4. The message they've been sending has been "the Xbox One can do better than you think, let us show you how," and then sending engineers to help optimize third-party games. It's not unreasonable to assume that Ubisoft couldn't, or didn't want to, optimize the Xbox One version (or scale back graphical features) in order to bring it up to 1080p, for economical reasons. Optimization isn't free, and the benefit to sales from spending the time to do it right is perhaps arguable. Instead of pissing off Microsoft as a result of this, they might have decided to just scale back the PS4 version to make everyone happy.

Of course, that made nobody happy at all.

The whole thing is ridiculous, and it got way worse than it could have been due to the insulting statements from Ubisoft about it. Forced parity is the worst possible outcome from different specs, from a consumer perspective. I simply can't stand companies throwing their customers under the bus for no reason except to please shareholders or business partners, when there's no real cost involved in not throwing said customers under said bus.
39  Non-Gaming / Off-Topic / Re: Twin Peaks Returning on: October 06, 2014, 08:41:49 PM
I'm incredibly excited about this. Twin Peaks has been with me since my childhood, and it still holds up very well. I'm really curious about how they will resolve the cliffhanger ending of the old series while still starting off 25 years later. Maybe Dale Cooper is in a mental institution or something.
40  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: October 06, 2014, 08:16:46 PM

Quote from: ATB on October 06, 2014, 01:04:25 PM

Quote from: TiLT on October 06, 2014, 06:53:58 AM

Anyone interested in the Kingkiller Chronicles might want to catch the two spinoff stories too. One of them, called "The Lightning Tree", was released in the Rogues anthology (bonus: A short A Song of Ice and Fire story by George R R Martin is in there too) and is about Bast. The other one, "The Slow Regard of Silent Things", is about Auri, is a little longer, and is being released this month.

I'd like to read lightning tree, but I'm not really interested in buying an anthology by others...any way to get it standalone?

I don't think so. On the other hand, you might want to pick up Rogues anyway, as it might surprise you, and it's not like it's expensive. George R R Martin's foreword talks about how part of him misses the days of the collections of short stories he used to buy when he was a kid. His arguments are that it makes you discover stories, genres and authors you might never have heard of and certainly not considered, and you don't lock yourself into a genre before you even pick up the book. You're just carried along on a ride into a bunch of worlds that you know nothing about (with the exception of the authors using the opportunity to expand their established settings) and get to experience the joy of discovery, exploration and surprise. There's everything from historical fiction through fantasy to science fiction here.

It mostly works. There are some stellar stories in the collection, from authors I've never heard of before. There are a few stinkers too, but the nice things about finding those in a collection is that you can just skip them for the next story in line. I've done that with two of the stories in Rogues. One was a high-fantasy story that was so unbelievable and ridiculous (in the wrong way) that I couldn't even begin to take it seriously or enjoy its jokes. The other was written so poorly that I found myself unable to tell what was going on in even the simplest of situations. But it's all made better by the stories that ended well and had me begging for more.
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