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1  Gaming / Console / PC Gaming / Re: So VR on: May 04, 2016, 09:05:31 PM
I have no idea how the screen door effect (SDE) can be so visible to shon. It's pretty much eliminated as a factor with the final versions of both the Rift and the Vive. The DK2 had an SDE that was impossible to completely ignore, but on the Rift you have to specifically look for it, and you have to look hard. I imagine the experience of coming in completely fresh to VR might take someone by surprise, drawing their attention to the pixels.

Just so we're completely clear, the SDE doesn't refer to you being able to see individual pixels. It refers to you being able to see the blank space between pixels in the shape of a grid or net. The DK1 was horrible in this regard from what I was told, and while the DK2 was much better, the SDE was always immediately obvious. On the Rift I can see pixels, but I can't see the area between them unless I really concentrate on it.

I'm not convinced that everyone speaking about the SDE in this thread is talking about the same thing.
2  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: April 22, 2016, 02:43:51 PM

Quote from: Autistic Angel on April 21, 2016, 11:57:43 AM

As you say, the screens are right up against your eyes...

Try to ignore this fact, as it means absolutely nothing to your eyes. The only thing they care about is the direction in which light hits them, and the lenses reorient the light from the screens so that they hit your eyes straight on, as if the screens were an "infinite" distance away. As far as your brain is concerned, everything you see in VR is as far away as whatever it is you're looking at. Looking at something that is 5 yards away in the virtual world? Your brain will treat it as if it's 5 yards away. Your eyes won't protest.

Someone who is nearsighted should consider wearing glasses in VR because of the way the lenses work, while someone who's longsighted should be fine without. I've got astigmatism and am slightly longsighted, but I've never had to use glasses in the Rift DK2.
3  Gaming / Console / PC Gaming / Re: Gaming Trend getting some street cred! (sorta) on: April 08, 2016, 04:51:16 AM
I see Gaming Trend reviews popping up all over the place, and this has been happening for a while. The site seems to be taken seriously, which is nice.
4  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/29/16) on: March 28, 2016, 08:39:50 AM
I'm most likely in the first shipment of Oculus Rifts this week, so there's that.
5  Gaming / Console / PC Gaming / Re: What's happening with E3? on: March 05, 2016, 09:48:56 PM
The bigger companies would rather hold their own press conferences to have the media focus entirely on them for the duration of the event, rather than having to fight everyone else for a piece of the pie. This is why Sony started to move a significant amount of announcements to their own, annual conference, for example. It paid off for them, and others are following.

It'll start turning around when gamers stop caring enough to follow a dozen different conferences every year. E3 creates a lot of enthusiasm, but a bunch of different publishers holding their own versions of them won't.
6  Gaming / Console / PC Gaming / Re: [XB1]Quantum Break on: February 12, 2016, 10:52:41 PM

Quote from: Ridah on February 12, 2016, 05:34:32 PM

I'm surprised that they are recommending 16GB of RAM. I haven't found ANY games that take advantage of more than 8GB, have any of you?

I suspect it's to give themselves a bit of a buffer to work with. Both the Xbox One and PS4 have 8 GB of RAM, but the PC has much more overhead to deal with through Windows. Expect 16 GB to be the standard recommended spec for PC games for the rest of this console generation.

We've still only barely started to see 64-bit games over these last two years, so we haven't exactly got a lot to compare to. There's nothing to stop a game from using well over 8 GB on its own, even disregarding Windows. It all depends on how the game's memory streaming is set up. Generally speaking, the more RAM a game is capable of using, the better it should perform. At least theoretically.
7  Gaming / Console / PC Gaming / Re: DOOM on: February 05, 2016, 05:41:46 PM

Quote from: farley2k on February 05, 2016, 05:05:12 PM

Although the fact that it hasn't been posted in for over 120 days makes me wonder if there is any interest in the game.

What has there been to post? The game has been kept mostly quiet from the publisher, so we haven't known much. I'm looking forward to it, particularly since they're building upon what was learned from Wolfenstein.

It does seem like the developers listened to criticism after the game's reveal, toning down the yellow color filter and upping the overall color level, though not to the point seen in the original games. Cacodemons aren't grey anymore. They're red now, just like they're meant to be.
8  Gaming / Console / PC Gaming / Re: The Witness on: February 02, 2016, 09:09:38 PM
My first real complaint about this game: The Challenge (capitalized. It's a title) is pure bullshit and everything the rest of the game isn't. It's not fun in the slightest. For those who want to know what it is and why it's bullshit:

Spoiler for Hiden:
You've got to solve 14 randomized panels (some of them in a randomized order so you have to run around to find the next one even if you've tried The Challenge before), avoid a bunch of fake, unsolvable panels, and traverse a maze all while Hall of the Mountain King plays. Once the music stops, all the puzzles deactivate and you have to start over. You've got to be really lucky with the random panels you get and solve every single panel in a matter of seconds to win this challenge. Some of these panels have hard enough puzzles that they can keep a person who has finished the game stumped for minutes at a time. If you attempt to pause the game, the music stops and the panels shut down. If you Alt-Tab (on Windows) or use the Home button (on PS4) the music just keeps playing and time keeps ticking down.

I was having lots of fun with the game until this crap. At least you get a gold trophy for it.
9  Gaming / Console / PC Gaming / Re: The Witness on: February 01, 2016, 08:41:54 PM
I just unlocked half a million new puzzles just when I thought I was almost done. Yeah, I've got a bit longer to go with this game yet. smile
10  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/3/16) on: February 01, 2016, 08:00:13 AM
I'll get XCOM2 eventually, but I'm in no rush. I've got plenty of other games to keep me busy still, and a few rounds of patches can only do that game good.
11  Gaming / Console / PC Gaming / Re: The Witness on: January 30, 2016, 07:58:37 PM
I'm reaching the end of The Witness now. I've finished about 390 panels (and some other secret stuff), and have ventured into the final area. Looks like I'm going to platinum this game. It's been extremely satisfying to figure it all out.
12  Gaming / Console / PC Gaming / Re: The Witness on: January 28, 2016, 08:42:44 PM
Man, this game has completely absorbed the last three evenings of my life. The hours fly by. I've got five areas "done" so far, with a few others close. There's so much to see and so much to do in this game, to the point where I almost feel overwhelmed when I decide to go exploring. Just when you think you've figured the game out, another layer is peeled back and you venture deeper into the rabbit hole. Some puzzles have had me stumped for half an hour or more, and unlike other games where you're struggling to find the solution, The Witness has you struggling to find the rules, with the solution often being easy once you do. It goes both ways though, and right now I'm stuck at a rather complex puzzle where I'm well aware of the rules (or at least think I am), but the execution is difficult.
13  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 08:22:52 PM
I've come far enough to run into some really insidious puzzles, to the point where I just stared at the screen for half an hour or so trying to learn a new concept I needed. It was very rewarding though.

The guy above who said that there is no story or narrative has no idea what he's talking about. That's one of the consequences of how this game is designed. You can play it for hours and hours and miss out on major stuff that you could have learned about at the very beginning if you knew what to look for. I discovered my first bit of actual narrative and voiceover today, and it made me realize that I've probably walked straight past a bunch of it earlier. The only time The Witness tells you anything about how to play it is during the very first puzzle when a button prompt appears so that you'll know what the interact button is. The rest of the time it expects you to figure it out on your own, and it expects you to understand that this is a major part of the experience.

There is no music, but that is definitely done on purpose. I learned of a very specific reason why this is done today, but to say what it is would be to spoil it. A non-spoilery explanation is that they're trying to reinforce the isolation and the contemplative nature of the game. I'm kind of glad. Listening to the same music over and over again while solving a lengthy puzzle would get distracting and annoying, and yes, it would also get in the way.

But yeah, you must enjoy doing the puzzles. Those of you looking for some deeper meaning to encourage yourselves to play the game should buy something else to play instead. We've been drowning in quality games this last year, so it's not like there's a lack of alternatives. You've got around 700 puzzles to solve in The Witness, and almost all of the time the only reward you get is a bit of knowledge about the concepts behind it, and the satisfaction of solving the puzzle itself. If that isn't good enough for you, then don't bother playing The Witness. I'm not being hyperbolic when I say this, and I don't know how many times I have to repeat it before people believe me. This is a game about drawing lines on small screens. Don't expect anything else.
14  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 04:01:53 PM
Ah, the delightful feeling of getting completely stumped on a series of puzzles yesterday, having to put the game down for the night, then solving the puzzles immediately upon returning from work today. smile This game is very, very clever.
15  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 03:00:43 PM

Quote from: MonkeyFinger on January 27, 2016, 02:54:42 PM

Quote from: TiLT on January 27, 2016, 02:39:56 PM

Quote from: MonkeyFinger on January 27, 2016, 01:54:54 PM

And... 'stuck' in the first area with seven switches completed but no idea how to even locate the eight which I need to unlock the bottom panel on the gate. Gentle hint, kind folks?

Oh boy, you're in for a great time with this game considering the part you're stuck at is the tutorial. slywink

Yah, yah, rub it in Puzzle Master. Thanks for nothing. finger

It was late and I was dead tired so I'm going to blame it on that. Next time I'll bring a fresh brain... well, fresher anywho.  icon_wink

One thing that helps with this game is to think outside the box, sometimes literally. You were certain that you just couldn't find a missing puzzle, but simply couldn't track it down. In those cases, it's a good idea to take a step back and reconsider your conclusions, because you might have made an assumption that the game is now telling you isn't true. In this case you're looking for something that doesn't exist.
16  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 02:39:56 PM

Quote from: MonkeyFinger on January 27, 2016, 01:54:54 PM

And... 'stuck' in the first area with seven switches completed but no idea how to even locate the eight which I need to unlock the bottom panel on the gate. Gentle hint, kind folks?

Oh boy, you're in for a great time with this game considering the part you're stuck at is the tutorial. slywink
17  Gaming / Console / PC Gaming / Re: The Witness on: January 26, 2016, 09:39:08 PM
Let's just put it like this: Any attempt to put this game into a clearly defined genre box except "puzzle game" is going to fail miserably. Not everything fits into our preconceived notions of what certain games should be like. The Witness deliberately doesn't tell you up front what it's all about, and expects you to figure it out on your own. The game expects you to be intelligent.

If there's any storytelling in this game, it's probably closer to the Dark Souls method of doing it. So far, about 3 hours in, I haven't seen a sliver of traditional storytelling. Not even a single word of dialogue, despite there being a subtitle option. This is a puzzle game. You'll be doing puzzles over and over and over again while exploring and seeing the sights. If this concept isn't good enough for you and you need to know more, then seriously, this game just isn't for you. Move on and play something else.

If you expect anything other than drawing lines on small grids, you're just building yourself up for disappointment. Let the game surprise you.
18  Gaming / Console / PC Gaming / Re: The Witness on: January 26, 2016, 07:27:28 PM
Just finished a bunch of puzzles, found the outline of what could be a major hidden game mechanic, and earned my first trophy for the game. I've been grinning like a madman when I've figured out the trick to many of the puzzles so far. The game is very clever.

Quote from: Lordnine on January 26, 2016, 05:02:01 PM

Quote from: TiLT on January 26, 2016, 04:28:01 PM

Figuring out things is the entire point of the game, which includes even figuring out certain game mechanics. Showing off these things would ruin an important aspect of a game. This isn't just "we're trying to be keep the story secret". It's about maintaining the core gameplay about discovery and exploration and learning what you can do and how to do it.
In your opinion.  icon_razz  If it is not possible to gauge the types of interactions that are possible within the game it’s not possible to tell if the game offers anything worth looking into.  The one interesting thing that was “spoiled” in the Giant Bomb video was kind of neat but it’s been done before.  I need evidence that there is something more to the game than just somewhat clever puzzles.

It's a puzzle game. If that doesn't appeal to you on its own, it's honestly not a game for you. The rest of the stuff, mysterious or not, is irrelevant if puzzles alone don't attract your attention.
19  Gaming / Console / PC Gaming / Re: The Witness on: January 26, 2016, 04:30:05 PM

Quote from: Gratch on January 26, 2016, 04:27:45 PM

There's few gaming things I like less than spending time trying to figure out a puzzle, only to find out after Googling (or 30 minutes of trial and error) that I need to find some other doodad/flip some other switch/read some other book before it's solvable.  While it sounds like this game might be the exception, I've yet to see a game that does a good job of striking that balance

It's my understanding that the game doesn't do this. From what I've seen and read, you can quickly tell if a puzzle is beyond what you're capable of, and whatever you need to progress is in terms of knowledge, not pickups or switches.
20  Gaming / Console / PC Gaming / Re: The Witness on: January 26, 2016, 04:28:01 PM

Quote from: Lordnine on January 26, 2016, 03:59:45 PM

Is anyone else getting annoyed with all the coverage of this game choosing NOT to show anything out of fear of “spoilers”?  It’s mostly, this game does really cool stuff but we’re not going to show it because we don’t want to spoil it!  The little I see makes me think it’s The Talos Principal with all the compelling bits removed.

It's a game that is built entirely on dynamic discovery. Figuring out things is the entire point of the game, which includes even figuring out certain game mechanics. Showing off these things would ruin an important aspect of a game. This isn't just "we're trying to be keep the story secret". It's about maintaining the core gameplay about discovery and exploration and learning what you can do and how to do it.
21  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/26/16) on: January 25, 2016, 09:10:33 PM
Almost missed this thread. I'm buying The Witness. I've been hyped for this game since before the PS4 launched.

Quote from: Dante Rising on January 25, 2016, 09:07:30 PM

Quote from: SeaMoosi on January 25, 2016, 05:08:37 AM


Anyways, The Witness! Excited to pick this thing apart.

It looks fascinating, but I can't tell if there is any form of story to keep me invested. The three reviews I read speak vaguely of the island's mysteries, but they never explain if that refers to finding new locations and more puzzles, or if means piecing a storyline together.

I don't know if 50 hours of walking from one puzzle to another without any context would keep me interested.

There's context and there's story. You've got an entire island to explore and its mysteries to unravel, and the game has an actual end you can reach. The reason people are vague about it is because Jonathan Blow has asked them to be. Entire game mechanics are being hidden from us at this point, because they want us to discover them on our own. All we know is that they are awesome.
22  Gaming / Console / PC Gaming / Re: The Witness on: January 25, 2016, 08:47:37 PM
This game is still very high on my hype list, and it now seems like it is deserved. It's getting some incredible review scores, including 10/10 from IGN, VideoGamer, and Destructoid. Since it's a niche indie title, some scores are bound to draw down the average significantly, and so far three reviews are doing exactly that, written by people who don't like puzzles. Still, it's very rare to see a game get scores as high as this one. Most reviewers seem to absolutely love it.
23  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 20, 2016, 10:16:31 PM
Seems Star Wars Episode 8 has been delayed from May 2017 to December 2017. Dammit!
24  Gaming / Console / PC Gaming / Re: Origin Access, the PC equivalent of EA Access, is now available on PC on: January 13, 2016, 06:58:11 PM

Quote from: Ridah on January 13, 2016, 05:51:35 PM

Nothing in 2016 piques your interest? Unravel, Mass Effect (maybe), Mirror's Edge?

Mirror's Edge is the first EA game since 2012 that interests me, but one potential game of interest is no reason to subscribe to a service like that.

EA is just so incredibly bland these days. They manage to suck the interesting parts out of every single game they produce.
25  Gaming / Console / PC Gaming / Re: Origin Access, the PC equivalent of EA Access, is now available on PC on: January 13, 2016, 05:18:14 PM
Considering I haven't played any EA games, nor had any desire to, since 2012, I don't think that's very good value for money. Tongue
26  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 10, 2016, 09:37:15 AM

Quote from: YellowKing on January 10, 2016, 01:44:04 AM

I do believe that the more movies they make, the higher the chances of suck. "The new Star Wars movie of year XXXX" will be hit or miss. But that's no different than the current reality - it's just going to be a more frequent debate. And even if us old crotchety fans of the originals don't like the direction it's going, our kids won't know any different. And 30 years from now when we're in the nursing home and they're grown with kids of their own, they'll be reminiscing about how awesome Eps. 7-8-9 were and how the movies of the 2040s suck.

I hadn't really thought about it, but you're right. There are bound to be upcoming Star Wars movies that won't be remembered fondly despite every effort to make them good. The first Captain America movie would be a good example. Then there are those that are remembered as among the best in the series (the second Captain America movie!). I doubt we'll get really shitty movies from this though. Disney is very careful with the quality of their movies.
27  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 09, 2016, 02:40:12 PM

Quote from: forgeforsaken on January 09, 2016, 02:29:31 PM

So PC games are no longer going to ship with a bevy of graphics options and people with ultra high end rigs will be getting the exact same experience as people with minspec? How is Occulus even going to enforce this?

They will ship with graphics options, but the minimum specs serve a very different purpose here from what we call minimum specs in regular games. Developers have an exact spec they need to test performance and visuals against, and I'm pretty sure default settings in these games are going to be set to match that spec. You should be able to boot up an Oculus game while running at minimum spec and not have to do anything at all. That kind of thing is very straightforward to test against. Ultra settings and such are a different matter, but at the level of hardware we're talking about here, that's not going to be much of an issue for a while.

This will be enforced through the certification process for the Oculus Store, of course, in the same way that Sony and Microsoft run certification processes for their consoles. As long as you stick to the Oculus Store, running a Rift isn't going to be all that dissimilar to using a console.

Games that aren't on the Oculus Store are a different matter. There are no set guidelines for specs there yet, and there might not be. It depends on whether or not Valve decides to create requirements for Steam VR, and if they do, whether or not they're going to enforce them. I doubt they will.
28  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 10:04:55 PM

Quote from: forgeforsaken on January 08, 2016, 08:58:54 PM

Keep in mind the PSVR comes with a processing box as well as the headset.

Don't get people's hopes up about this. It doesn't give the PS4 extra power or anything. It merely handles some of the mundane things that are necessary for VR, as well as provides a secondary output you can use to let people see what you're doing through a TV or monitor. The processing box means that the PS4 doesn't have to use too much of its valuable processing power for basic VR stuff, but that's about it.

Quote from: forgeforsaken on January 08, 2016, 08:58:54 PM

The other advantage that PSVR has is consistency of experience, as while it may not hit the graphic highs of PC developers can tune very specifically for the device as it's a static platform.

The Playstation VR system does not have such an advantage over the Oculus Rift. It does over the Vive for the moment, but not the Rift. This is what the minimum specs are for. If you're going to publish something for the Oculus Store, you must have developed it so that anyone with the minimum specs can run it at its intended graphical fidelity with 90 fps without any drops. If there are exceptions to this rule, I haven't heard about them. If you develop for the Rift, all you really need is to test at the minimum specs.

This is also why you're not going to see escalating demands from Rift-based software until Oculus updates the minimum specs, and that might take years.

29  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 08:53:38 PM

Quote from: Zinfan on January 08, 2016, 08:50:53 PM

I'll wait as I'm concerned that if a 970 is min spec how much headroom does a 980 have?  I'd like my video card to be several steps above the minimum spec at least.  I worry about the Sony version as the console specs aren't that great compared to a PC running a 970 so how much can the PSVR do?  Too many unknowns for me to jump right now.

Don't get confused over the whole "minimum specs" thing. It's not "this is the minimum you need to even have an acceptable experience". It's "this is as much as you need to run our games at High detail at 90 fps with no drops whatsoever." If you fulfill the minimum specs, you can feel safe that you'll be able to play any Oculus game at its intended visual fidelity. Sure, there might be more stuff you can get to with a better card, but Oculus is trying to standardize the way the games look. Palmer Luckey himself intends to use a system at the minimum spec instead of going above, because he wants to experience the Rift in the same way as most other people do.
30  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 01:42:59 PM

Quote from: YellowKing on January 08, 2016, 01:35:15 PM

My PC is nearly 4 years old and the only thing that doesn't meet minimum specs is the video card. I'd probably have to throw a USB 3.0 expansion card in there as well. But that's not crazy for a PC that old.

Your mom probably doesn't have a PC that meets those specs, but I'd imagine the target market for the Rift - PC gamers - are probably at spec if not really close. I know my video card (a GTX 570 1.5GB) has been borderline obsolete for awhile, and if I didn't have consoles I'd have upgraded the thing a long time ago.

My PC is 2 1/2 years old and fails on 3 of the tests: CPU (which is a false positive most likely. Even my single CPU performance is better than the alternative they suggest in the test), GPU (I have a GTX780, which can still compete with the 970 in raw power), and USB. When I run 3DMark's tests, I'm told that my results are better than 80% or so of users out there. What does that tell you?

People like us buy enthusiast hardware. Most people don't get near that kind of thing. A casual gamer might buy a 960 as a video card and believe he's running state of the art hardware. Splurging for a 970 would be a luxury they don't see the point in, whereas a more dedicated gamer might never want to touch a 960 unless they're on a budget. Yet Oculus Rift expects a 970 at a minimum.

We're operating at a whole different level than the average user, and our hardware tends to be more future proof as a result. Take a look at the hardware surveys (Steam's survey, for example) out there to see the bleak truth about what hardware people own.
31  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 08, 2016, 05:17:43 AM

Quote from: EngineNo9 on January 08, 2016, 02:02:19 AM

If the Rift was a $600 all-in-one device I think those comparisons to an iPad and iPhone might make more sense.  But this also requires a near top-of-the-line gaming computer that costs another $1000 minimum, and there will be the input controllers that will likely cost another $100 (guesstimate).

This is one of the things that will fall rapidly in price over the next few years. The baseline they've established with the high minimum specs is something they're planning to keep for a while. Next year a computer that is fast enough is going to be quite a bit cheaper. The year after that it'll be even cheaper than that, and so on. The minimum specs will evolve, but this is likely the first and only time we're going to see them so high as to be punishing.

The next Rift model is likely going to have eye tracking and FOVeated rendering, which will dramatically reduce rendering costs too, keeping minimum specs low.
32  Non-Gaming / Off-Topic / Re: on: January 07, 2016, 09:36:26 PM

Quote from: whiteboyskim on January 07, 2016, 03:49:21 PM

But we'll find out in May of next year. smile

I was about to correct you, but then I realized that, holy shit, you're right! biggrin
33  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 07, 2016, 09:32:48 PM

Quote from: ATB on January 07, 2016, 01:41:55 PM

The Occulus Rift will instill discipline in our children and adults alike. Everyone will know discipline

"We want consumers to think to themselves 'I will work more hours to buy one.' We want people to feel that they want it, irrespective of anything else." -Palmer Luckey

You should be a little more obvious about this kind of satire. Some people reading your post may not connect the dots, and will get angry at Luckey for something he never said. At least add a winking smiley or something.

Quote from: Rumpy on January 07, 2016, 05:34:36 PM

And I'd still say that $600 is too much for most people.

Of course it is. They're not aiming for most people with the CV1. They're deliberately going for the niche market. Mark Zuckerberg doesn't expect VR to catch on in the mass market for roughly another 5 years, so they're perfectly willing to be patient and mature the platform in the meantime.
34  Gaming / Console / PC Gaming / Re: Rise of Tomb Raider on: January 07, 2016, 09:25:17 PM

Quote from: MonkeyFinger on January 07, 2016, 03:33:06 PM

Quote from: Gratch on January 07, 2016, 04:55:49 AM

Quote from: Azhag on January 07, 2016, 01:08:56 AM

I would have gone PS4, but not waiting that long. GMG pre-order is a go.

Same here.

Much as I loved the first one, still perfectly happy to wait...

I haven't really read up on this game much, but if it's anything like the previous one, I'm likely going to want to Platinum it on the PS4. I'll probably skip the PC version as a result. Getting 100% on PC felt like a waste when I couldn't get the platinum for it.
35  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 07, 2016, 07:47:53 AM

Quote from: Rumpy on January 07, 2016, 06:50:21 AM

Well, something must have changed.

It did. Oculus was aiming for an affordable headset until early 2015, at which point they changed their goals towards quality over quantity. They decided they'd rather establish a solid foundation for upcoming years rather than trying to push cutting edge technology into the mainstream right away. Up until that point, their focus was different. Oculus did actually communicate this change at the time.
36  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 07, 2016, 05:59:22 AM
Apparently Andy Serkis confirmed in an interview back in November that Snoke is not Darth Plagueis, though the quote doesn't come directly from his mouth. Take it for what it's worth.
37  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 07, 2016, 05:25:38 AM

Quote from: Crawley on January 07, 2016, 03:28:46 AM

Quote from: TiLT on January 06, 2016, 08:53:37 PM

Quote from: Crawley on January 06, 2016, 08:31:26 PM

Yeah they completely missed the mark on that first price point.

Judging by how well it seems to be selling, they probably didn't miss at all.

At that price it's going to be short lived. And do we know the sales numbers yet?

We don't know sales numbers except that they're high enough that they sold out the first batch within minutes, despite Palmer Luckey saying in advance that supply was plenty. And whether or not these sales are short lived isn't important to Oculus. They've stated for a long time that they don't expect the Rift to get mass appeal within the first few generations of the hardware. If the first generation receives a million sales, that would be a tremendous success based on their own expectations.

There's no risk that the Rift will flop, not yet. Oculus isn't trying to turn a profit at this point, they're just trying to put the technology out there to get things started, and they're putting the baseline as high as they can so that it will be future proof (hence the high PC specs required).

Quote from: Ridah on January 07, 2016, 03:32:56 AM

Will it get uncomfortable quickly (I personally have never been able to keep the thing on my head for more than 20 minutes)?

I assume you're referring to the DK2 or DK1? According to those who've tried the commercial Rift on trade shows, it shouldn't be a problem to keep it on your head for a few hours. It's lightweight and much better designed, with better weight distribution across your head instead of the DK2's tendency to rest its weight on your face.
38  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 08:53:37 PM

Quote from: Crawley on January 06, 2016, 08:31:26 PM

Yeah they completely missed the mark on that first price point.

Judging by how well it seems to be selling, they probably didn't miss at all.
39  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 07:02:50 PM

Quote from: Caine on January 06, 2016, 06:29:39 PM

$600 for a beta test of something that will probably make me nauseous.  Sorry, nope.  I'll refrain until it comes down a bit

What makes this a beta test to you?
40  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: January 06, 2016, 05:39:43 PM
To be fair, this price is in line with, or cheaper than, the first blu-ray players. They cost next to nothing these days. The issue here is that people didn't expect VR to follow quite the same steep pricing model.

Seems the Rift is selling extremely fast even at this cost. The first month of shipments was sold out almost right away. I'm not sure if I'm in it, but my shipping date is apparently the 28th of March.
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