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1  Gaming / Console / PC Gaming / Re: DOOM on: June 22, 2016, 04:46:09 AM
I put this game on the virtual shelf about a month ago while waiting for my new graphics card so that I can enjoy the final stretch even more. Wasn't aware at the time that it would be so hard to get these cards, so the game has been waiting for longer than I had expected. Looks like I'm getting my card this week though, so I'm looking forward to finishing Doom this weekend on a 1440p monitor and max graphics quality. smile

Quote from: Travis on June 21, 2016, 08:51:44 PM

I felt like that RPS editorial was pretty whiny.  I think it's great Bethesda (or any devleoper) released a demo of the game.  I have no issue with the constraints they place of the demo since they didn't have to release it at all.  I get the whole "this used to be the norm.  I want my demos back" but the industry has changed so much I honestly don't see the need myself.  I guess I figure I have enough information to make an informed purchase that I don't miss them myself.  I see expecting game companies to release lengthy demos akin to asking movie studios to let everyone watch the first third of a movie.  With all of the marketing that came with the evolution of the game industry I think it makes since that developers/publishers don't see the need for demos any longer.  Back in the day it was a good way to market and likely is for smaller studios but with the AAA games I just don't feel that they need to do so.  With that, I think it was cool of Bethesda to issue a demo when they didn't need to and complaining about them doing so just seems odd to me.

I disagree strongly, and agree with the article. It's not whiny, but pointing out something that should be obvious to those who actually were around when shareware was a thing. When this demo was announced at the stage, they specifically referenced the old days of shareware and how they were releasing this demo in the spirit of those times. The first level of a game, available for only a week, does not evoke shareware at all. It's not even in the vicinity. It feels like a bastardization of the term, watering it down so that even that can end up being destroyed by the suits at the top.

If Bethesda had just released a timed demo of Doom and said nothing else, that would have been fine. But that's not what they did. They implied that this was like the shareware days of old, when it's in truth not even close.
2  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/7/16) on: June 06, 2016, 04:18:59 PM
Oh shit, Sherlock Holmes is this week? I'm going to have to buy that one, but I kind of want to wait until I have my new GTX 1080 first. Got a new 27" 144Hz monitor, and want to use it for all its worth.

Btw, are we going to have a VR section here? Edge of Nowhere came out for the Oculus Rift today, after all.
3  Gaming / Console / PC Gaming / Re: TOTAL WAR: WARHAMMER FANTASY! on: May 24, 2016, 08:42:18 PM

Quote from: TiLT on December 06, 2012, 06:09:02 PM

And don't forget that Games Workshop is extremely restrictive with its license.

It's interesting to read myself writing that 3 1/2 years ago. Suffice to say things changed dramatically overnight, and Games Workshop has been anything but restrictive with its Warhammer licenses since then. These days they'll allow just about anyone to create a game in their settings.
4  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 23, 2016, 02:23:47 PM

Quote from: Bullwinkle on May 23, 2016, 02:10:03 PM

That said, I'm honestly a little offended that they're charging us money to give their game another chance now that they've fixed it.

There are two entirely new areas in this edition though, as well as a couple of new skills. It's more like a standalone expansion pack.
5  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 06:47:04 AM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Isn't that a good thing, really? It clearly demonstrates that the new Doom isn't at all a corridor shooter, but instead has complex maps with lots of ways to go. It's what people have been asking for for years now.
6  Gaming / Console / PC Gaming / Re: DOOM on: May 18, 2016, 03:03:26 AM
A big clue about how to find the secret levels can be seen on your map. If you've found a locked door you have no idea how to unlock, and the map indicates that it merely leads to a pretty small room or corridor on the other side, it's likely to be the secret level. The switch always seems to be very near this door.
7  Gaming / Console / PC Gaming / Re: DOOM on: May 17, 2016, 05:05:01 PM
I'm starting to notice more and more remixes of the original Doom music in the game, which really pleases me as a long-time fan of Doom's music. I'm not talking about the more obvious metal stuff here, but the very atmospheric themes that the original game started diving into as you got further into the campaigns. The remixes here are very subtle, but also hugely effective for what they're trying to do. They don't typically launch into the melody from the originals, but instead uses the basic mood and theme. The level I'm at right now is jumping between two different such remixes when there's no action going on, and it sounds fantastic.
8  Gaming / Console / PC Gaming / Re: DOOM on: May 17, 2016, 03:05:37 PM

Quote from: Gratch on May 17, 2016, 03:00:27 PM

Played this for about an hour last night, and had to stop because I started getting a massive headache and my stomach was doing flip-flops.  Once I stopped playing, both the headache and stomach churn stopped. 

Motion sickness due to gaming would be a first for me (it has never bothered me in FPS before), so I'm hoping it was maybe something unrelated.

Try adjusting the FOV. It's typically the main culprit, and this game allows you to configure it (IIRC).
9  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 17, 2016, 06:33:43 AM
I'm not currently playing it, but with my Oculus Rift and the upcoming GTX 1080 upgrade I'm planning to buy, I'll be heading straight back in. Part of why I'm waiting is also because I want to save the experience for when the Engineers update is out, which should make for some great improvements to the game from what I'm hearing.

I never felt like Elite Dangerous is complicated. Sure, there can be a lot of controls to master, but you don't need to grasp them all right away, especially with a HOTAS. Just do two or three basic tutorials, and you'll be ready to head out there and do whatever you like. I suspect anyone who claims the game is complicated is talking about trying to grasp every single concept in the game, which isn't at all necessary. I've played the game for many, many hours and have barely even touched combat or exploration, being more of a trader.
10  Gaming / Console / PC Gaming / Re: DOOM on: May 16, 2016, 08:23:29 PM

Quote from: leo8877 on May 16, 2016, 08:13:31 PM

Quote from: TiLT on May 16, 2016, 06:56:17 PM

This is a later iteration of the engine with far, far less of those problems. If you're seeing low-res textures, you might be pushing your graphics card too hard.

I'll be playing on PS4, but Rage pop in was so bad I couldn't play more than an hour without getting annoyed.

Rage was their first attempt at using id Tech 5, and it was much improved with patches. Doom is using id Tech 6. That people generally no longer complain about the engine should be a good enough clue that it works.
11  Gaming / Console / PC Gaming / Re: DOOM on: May 16, 2016, 06:56:17 PM
This is a later iteration of the engine with far, far less of those problems. If you're seeing low-res textures, you might be pushing your graphics card too hard.
12  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 06:53:47 PM

Quote from: forgeforsaken on May 16, 2016, 01:14:18 PM

Quote from: TiLT on May 16, 2016, 12:23:05 PM

Man, I'm getting a bit annoyed with the combat in this game. It's just bloody hard compared to the other games in the series, and each combat encounter is incredibly unfair if you can't stealth it. Enemies pop up from all around you, making cover worthless. Grenades are thrown in your direction so often that by the time you've evaded one, another is already on its way. Enemies have the height advantage and cover, and they don't all spawn at the start of an encounter, instead spawning as specific enemies are taken down, or as you reach specific places in the combat arena. I just got through a section that made me want to scream in frustration, where you're stuck on an "island" with no cover while enemies are all around you with all kinds of weapons (including rocket launchers). If you've already played the section (and died multiple times, most likely), you can rush through a bunch of jumping puzzles to reach an area where there is cover, only there are enemies all around you even there, and your cover will be demolished in seconds while enemies rush your position. You can try to take out some enemies while hanging from ledges, only the game doesn't give you enough ammo (or the opportunity to pick up any without being shot to death) to do it. No grenades either. It took me about 10 tries to get through this part, and I didn't enjoy it in the slightest.

It goes for combat in general here. Most times when an encounter can be stealthed and I'm caught, I get shot to pieces before I even have a chance to get my bearings and fight back. If it wasn't for the stealth, I'd have a really hard time getting through this game, and this is on the normal difficulty level! The earlier games were a cakewalk compared to this.

The only fight that struck me as a bit unbalanced was near the end of the game in the
Spoiler for Hiden:
ship graveyard.
The game this time around encourages more movement to reestablish stealth or find better cover. Still I feel U3 was far worse in regards to getting killed by flanking enemies from nowhere.

Also remember you can use swimming to break LOS and lose the enemies, this helps in a couple of the encounters which take place around water.

What I would say is the problem of the game design is that they space out the big combat scenarios more than I think in the past games which can lead to not really becoming familiar with flow of the combat loop. I think the game might have been better served by more frequent but smaller combat sections. The same final enemy total, just spread out more across the game.

I'm not talking about a literal island, hence the quotation marks. The fight that made me write my post was one centered around a rising elevator, to be a little more specific. I can't even begin to imagine how the developers thought that fight would be fun, but it's not. Not even slightly. This, added to the problems I had with getting almost instantly killed if I broke stealth without having killed at least half the enemies first, got me annoyed. The earlier games in the series weren't even close to being this punishing and unfair in their setup, except Uncharted 3 that is. It's like they learned nothing from the problematic encounter design of that game.

On the positive side, I finished the game just now and feel very satisfied about the way it ended. The fights during the final segments of the game were also much, much more fun than the earlier ones, and flowed a lot more like I expect Uncharted combat to flow: Enemies don't spawn behind you, you actually have a chance to dive behind cover to catch your breath without getting flanked or grenaded in less than a second, and the game gives you the weapons and ammo you need to deal with the situations you meet. None of those were true for the more problematic battles in the game, ones I can't even imagine beating on a higher difficulty level. This is coming from someone who platinumed the first two games, where the first in particular is known for being absolutely punishing.
13  Gaming / Console / PC Gaming / Re: DOOM on: May 16, 2016, 05:11:57 PM

Quote from: JCC on May 16, 2016, 05:08:18 PM

Quote from: farley2k on May 16, 2016, 03:07:24 PM

I am loving it.  It took me awhile to get back into the Doom grove but they have captured the feel so well.  Just like in the old game I run around the map killing everything and then start looking for the secrets.  I don't have to worry about enemies respawning, or missing something because I can't go back. 

My kind of shooter.

Be careful. At the end of one of the levels ( I think it was the foundry) you are blocked from going back at the very end of the level.(before you hit the exit button). Granted you can replay it, but the you have to kill everything again.

You apparently don't have to replay an entire mission to get the secrets from it. Even if you exit early, whatever you've gathered should still count.
14  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 12:23:05 PM
Man, I'm getting a bit annoyed with the combat in this game. It's just bloody hard compared to the other games in the series, and each combat encounter is incredibly unfair if you can't stealth it. Enemies pop up from all around you, making cover worthless. Grenades are thrown in your direction so often that by the time you've evaded one, another is already on its way. Enemies have the height advantage and cover, and they don't all spawn at the start of an encounter, instead spawning as specific enemies are taken down, or as you reach specific places in the combat arena. I just got through a section that made me want to scream in frustration, where you're stuck on an "island" with no cover while enemies are all around you with all kinds of weapons (including rocket launchers). If you've already played the section (and died multiple times, most likely), you can rush through a bunch of jumping puzzles to reach an area where there is cover, only there are enemies all around you even there, and your cover will be demolished in seconds while enemies rush your position. You can try to take out some enemies while hanging from ledges, only the game doesn't give you enough ammo (or the opportunity to pick up any without being shot to death) to do it. No grenades either. It took me about 10 tries to get through this part, and I didn't enjoy it in the slightest.

It goes for combat in general here. Most times when an encounter can be stealthed and I'm caught, I get shot to pieces before I even have a chance to get my bearings and fight back. If it wasn't for the stealth, I'd have a really hard time getting through this game, and this is on the normal difficulty level! The earlier games were a cakewalk compared to this.
15  Gaming / Console / PC Gaming / Re: DOOM on: May 16, 2016, 06:46:32 AM

Quote from: whiteboyskim on May 15, 2016, 10:04:24 PM

I'm on Hurt Me Plenty and in Hell I've had a round with 4 Cacodemons, a half dozen Hell Knights, lord knows how many imps, and then for kicks they threw in a pair of revenants. Olde schoole fun.

Interestingly, the original Doom never threw this kind of opposition against you, not even on Ultra Violence. It wasn't until Doom 2 that the level designers started to have fun with massive numbers of enemies.
16  Gaming / Console / PC Gaming / Re: Pinball FX2 on Steam on: May 15, 2016, 06:27:31 AM
I've been playing the VR version a bit, and enjoying it a lot. Too bad there's only 3 tables available, but I'm hoping that'll change.
17  Gaming / Console / PC Gaming / Re: DOOM on: May 13, 2016, 09:10:31 PM
Just played through the first level, despite still being knee-deep in the dead Uncharted 4 already. There's lots that can be said about the game, but I think at the most basic level, what really counts is that it feels right. Judging from level 1, it feels right. Very enjoyable so far.

Quote from: whiteboyskim on May 13, 2016, 07:00:05 PM

Oh, and found a really fun secret in the third map:

Spoiler for Hiden:
You flip a lever and it opens a door through which you can play on one of the original Doom maps. You, your weapons, and enemies are all new but the walls and powerups are all from the early 90s. Doing this unlocks the ability to play the whole map in the extras menu, or something like it. That's pretty neat.

There's supposed to be one of those in every level in the game. smile

18  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 13, 2016, 08:28:12 AM
You can even go back to stealth in the middle of an encounter if you can break line of sight and get away from where you were last seen. The instant an enemy loses sight of you, they become susceptible to stealth kills again.
19  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 12, 2016, 07:03:32 PM
I'm playing on the "normal" difficulty for my first playthrough, and enemies feel about as tough as they did in earlier games. They're also wearing body armor, so it makes "Hollywood sense", which is the kind of sense Uncharted has always been going for. Headshots are, as always, instant kills except on enemies with face protection.
20  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 12, 2016, 04:40:27 AM
Really the only thing that is unusual for an Uncharted game here is that so far I've been able to deal with almost every single combat situation through stealth. It's very satisfying stealth, so that works for me. There's only been a few fights where stealth didn't work, including one just before where I am now that was absolutely brutal.
21  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 11, 2016, 08:30:58 PM
I'm roughly 10 minutes away from the famous marketplace scene that they showed off in early demos. I suspect I'm roughly halfway through the game, though it's impossible to tell the way the story is developing. Enjoying it a whole lot, but then again, I've been a fan of the Uncharted series since I played the first game. The entire thing feels very, very polished, and despite the change in lead designers, is still very much an Uncharted game. The first few hours have more location changes than any of the previous games had for their entire runtime, so it stays fresh too. Even as I'm playing it for the first time, I'm already looking forward to my second playthrough. smile
22  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/10/16) on: May 09, 2016, 04:41:11 AM
Wow, it's actually time for me to participate in one of these threads again after being out of the loop for a while.

Uncharted 4 is bought and paid for, and I'm likely going to get Doom, unless it somehow gets shitty review scores. Dunno which platform though. Might be one of those rare AAA games I buy on PC.
23  Non-Gaming / Off-Topic / Re: Fork in the road? on: May 08, 2016, 10:46:45 AM
I know the feeling (despite having 25 fewer years of life experience behind me), and I believe it's just part of getting older. I've found myself gravitating towards unique gaming experiences over the last few years, finding more interest in indie games than in the by-the-numbers AAA games. It's also one of the reasons I'm so into Virtual Reality, because it offers something completely unique and new. I'm once again discovering the pleasure of being surprised and awed by something as simple as a pretty view, and thinking about where this new platform can go in the future makes me incredibly excited.

It might just be that you're tired of gaming in general and would rather do other things with your life now, despite your nostalgia reminding you of how much fun you had with it back in the days. Or it might just be a call for you to try something new within gaming, instead of jumping back on the same bandwagon over and over again while expecting it to give you something you haven't seen before.
24  Gaming / Console / PC Gaming / Re: So VR on: May 04, 2016, 09:05:31 PM
I have no idea how the screen door effect (SDE) can be so visible to shon. It's pretty much eliminated as a factor with the final versions of both the Rift and the Vive. The DK2 had an SDE that was impossible to completely ignore, but on the Rift you have to specifically look for it, and you have to look hard. I imagine the experience of coming in completely fresh to VR might take someone by surprise, drawing their attention to the pixels.

Just so we're completely clear, the SDE doesn't refer to you being able to see individual pixels. It refers to you being able to see the blank space between pixels in the shape of a grid or net. The DK1 was horrible in this regard from what I was told, and while the DK2 was much better, the SDE was always immediately obvious. On the Rift I can see pixels, but I can't see the area between them unless I really concentrate on it.

I'm not convinced that everyone speaking about the SDE in this thread is talking about the same thing.
25  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: April 22, 2016, 02:43:51 PM

Quote from: Autistic Angel on April 21, 2016, 11:57:43 AM

As you say, the screens are right up against your eyes...

Try to ignore this fact, as it means absolutely nothing to your eyes. The only thing they care about is the direction in which light hits them, and the lenses reorient the light from the screens so that they hit your eyes straight on, as if the screens were an "infinite" distance away. As far as your brain is concerned, everything you see in VR is as far away as whatever it is you're looking at. Looking at something that is 5 yards away in the virtual world? Your brain will treat it as if it's 5 yards away. Your eyes won't protest.

Someone who is nearsighted should consider wearing glasses in VR because of the way the lenses work, while someone who's longsighted should be fine without. I've got astigmatism and am slightly longsighted, but I've never had to use glasses in the Rift DK2.
26  Gaming / Console / PC Gaming / Re: Gaming Trend getting some street cred! (sorta) on: April 08, 2016, 04:51:16 AM
I see Gaming Trend reviews popping up all over the place, and this has been happening for a while. The site seems to be taken seriously, which is nice.
27  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/29/16) on: March 28, 2016, 08:39:50 AM
I'm most likely in the first shipment of Oculus Rifts this week, so there's that.
28  Gaming / Console / PC Gaming / Re: What's happening with E3? on: March 05, 2016, 09:48:56 PM
The bigger companies would rather hold their own press conferences to have the media focus entirely on them for the duration of the event, rather than having to fight everyone else for a piece of the pie. This is why Sony started to move a significant amount of announcements to their own, annual conference, for example. It paid off for them, and others are following.

It'll start turning around when gamers stop caring enough to follow a dozen different conferences every year. E3 creates a lot of enthusiasm, but a bunch of different publishers holding their own versions of them won't.
29  Gaming / Console / PC Gaming / Re: [XB1]Quantum Break on: February 12, 2016, 10:52:41 PM

Quote from: Ridah on February 12, 2016, 05:34:32 PM

I'm surprised that they are recommending 16GB of RAM. I haven't found ANY games that take advantage of more than 8GB, have any of you?

I suspect it's to give themselves a bit of a buffer to work with. Both the Xbox One and PS4 have 8 GB of RAM, but the PC has much more overhead to deal with through Windows. Expect 16 GB to be the standard recommended spec for PC games for the rest of this console generation.

We've still only barely started to see 64-bit games over these last two years, so we haven't exactly got a lot to compare to. There's nothing to stop a game from using well over 8 GB on its own, even disregarding Windows. It all depends on how the game's memory streaming is set up. Generally speaking, the more RAM a game is capable of using, the better it should perform. At least theoretically.
30  Gaming / Console / PC Gaming / Re: DOOM on: February 05, 2016, 05:41:46 PM

Quote from: farley2k on February 05, 2016, 05:05:12 PM

Although the fact that it hasn't been posted in for over 120 days makes me wonder if there is any interest in the game.

What has there been to post? The game has been kept mostly quiet from the publisher, so we haven't known much. I'm looking forward to it, particularly since they're building upon what was learned from Wolfenstein.

It does seem like the developers listened to criticism after the game's reveal, toning down the yellow color filter and upping the overall color level, though not to the point seen in the original games. Cacodemons aren't grey anymore. They're red now, just like they're meant to be.
31  Gaming / Console / PC Gaming / Re: The Witness on: February 02, 2016, 09:09:38 PM
My first real complaint about this game: The Challenge (capitalized. It's a title) is pure bullshit and everything the rest of the game isn't. It's not fun in the slightest. For those who want to know what it is and why it's bullshit:

Spoiler for Hiden:
You've got to solve 14 randomized panels (some of them in a randomized order so you have to run around to find the next one even if you've tried The Challenge before), avoid a bunch of fake, unsolvable panels, and traverse a maze all while Hall of the Mountain King plays. Once the music stops, all the puzzles deactivate and you have to start over. You've got to be really lucky with the random panels you get and solve every single panel in a matter of seconds to win this challenge. Some of these panels have hard enough puzzles that they can keep a person who has finished the game stumped for minutes at a time. If you attempt to pause the game, the music stops and the panels shut down. If you Alt-Tab (on Windows) or use the Home button (on PS4) the music just keeps playing and time keeps ticking down.

I was having lots of fun with the game until this crap. At least you get a gold trophy for it.
32  Gaming / Console / PC Gaming / Re: The Witness on: February 01, 2016, 08:41:54 PM
I just unlocked half a million new puzzles just when I thought I was almost done. Yeah, I've got a bit longer to go with this game yet. smile
33  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/3/16) on: February 01, 2016, 08:00:13 AM
I'll get XCOM2 eventually, but I'm in no rush. I've got plenty of other games to keep me busy still, and a few rounds of patches can only do that game good.
34  Gaming / Console / PC Gaming / Re: The Witness on: January 30, 2016, 07:58:37 PM
I'm reaching the end of The Witness now. I've finished about 390 panels (and some other secret stuff), and have ventured into the final area. Looks like I'm going to platinum this game. It's been extremely satisfying to figure it all out.
35  Gaming / Console / PC Gaming / Re: The Witness on: January 28, 2016, 08:42:44 PM
Man, this game has completely absorbed the last three evenings of my life. The hours fly by. I've got five areas "done" so far, with a few others close. There's so much to see and so much to do in this game, to the point where I almost feel overwhelmed when I decide to go exploring. Just when you think you've figured the game out, another layer is peeled back and you venture deeper into the rabbit hole. Some puzzles have had me stumped for half an hour or more, and unlike other games where you're struggling to find the solution, The Witness has you struggling to find the rules, with the solution often being easy once you do. It goes both ways though, and right now I'm stuck at a rather complex puzzle where I'm well aware of the rules (or at least think I am), but the execution is difficult.
36  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 08:22:52 PM
I've come far enough to run into some really insidious puzzles, to the point where I just stared at the screen for half an hour or so trying to learn a new concept I needed. It was very rewarding though.

The guy above who said that there is no story or narrative has no idea what he's talking about. That's one of the consequences of how this game is designed. You can play it for hours and hours and miss out on major stuff that you could have learned about at the very beginning if you knew what to look for. I discovered my first bit of actual narrative and voiceover today, and it made me realize that I've probably walked straight past a bunch of it earlier. The only time The Witness tells you anything about how to play it is during the very first puzzle when a button prompt appears so that you'll know what the interact button is. The rest of the time it expects you to figure it out on your own, and it expects you to understand that this is a major part of the experience.

There is no music, but that is definitely done on purpose. I learned of a very specific reason why this is done today, but to say what it is would be to spoil it. A non-spoilery explanation is that they're trying to reinforce the isolation and the contemplative nature of the game. I'm kind of glad. Listening to the same music over and over again while solving a lengthy puzzle would get distracting and annoying, and yes, it would also get in the way.

But yeah, you must enjoy doing the puzzles. Those of you looking for some deeper meaning to encourage yourselves to play the game should buy something else to play instead. We've been drowning in quality games this last year, so it's not like there's a lack of alternatives. You've got around 700 puzzles to solve in The Witness, and almost all of the time the only reward you get is a bit of knowledge about the concepts behind it, and the satisfaction of solving the puzzle itself. If that isn't good enough for you, then don't bother playing The Witness. I'm not being hyperbolic when I say this, and I don't know how many times I have to repeat it before people believe me. This is a game about drawing lines on small screens. Don't expect anything else.
37  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 04:01:53 PM
Ah, the delightful feeling of getting completely stumped on a series of puzzles yesterday, having to put the game down for the night, then solving the puzzles immediately upon returning from work today. smile This game is very, very clever.
38  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 03:00:43 PM

Quote from: MonkeyFinger on January 27, 2016, 02:54:42 PM

Quote from: TiLT on January 27, 2016, 02:39:56 PM

Quote from: MonkeyFinger on January 27, 2016, 01:54:54 PM

And... 'stuck' in the first area with seven switches completed but no idea how to even locate the eight which I need to unlock the bottom panel on the gate. Gentle hint, kind folks?

Oh boy, you're in for a great time with this game considering the part you're stuck at is the tutorial. slywink

Yah, yah, rub it in Puzzle Master. Thanks for nothing. finger

It was late and I was dead tired so I'm going to blame it on that. Next time I'll bring a fresh brain... well, fresher anywho.  icon_wink

One thing that helps with this game is to think outside the box, sometimes literally. You were certain that you just couldn't find a missing puzzle, but simply couldn't track it down. In those cases, it's a good idea to take a step back and reconsider your conclusions, because you might have made an assumption that the game is now telling you isn't true. In this case you're looking for something that doesn't exist.
39  Gaming / Console / PC Gaming / Re: The Witness on: January 27, 2016, 02:39:56 PM

Quote from: MonkeyFinger on January 27, 2016, 01:54:54 PM

And... 'stuck' in the first area with seven switches completed but no idea how to even locate the eight which I need to unlock the bottom panel on the gate. Gentle hint, kind folks?

Oh boy, you're in for a great time with this game considering the part you're stuck at is the tutorial. slywink
40  Gaming / Console / PC Gaming / Re: The Witness on: January 26, 2016, 09:39:08 PM
Let's just put it like this: Any attempt to put this game into a clearly defined genre box except "puzzle game" is going to fail miserably. Not everything fits into our preconceived notions of what certain games should be like. The Witness deliberately doesn't tell you up front what it's all about, and expects you to figure it out on your own. The game expects you to be intelligent.

If there's any storytelling in this game, it's probably closer to the Dark Souls method of doing it. So far, about 3 hours in, I haven't seen a sliver of traditional storytelling. Not even a single word of dialogue, despite there being a subtitle option. This is a puzzle game. You'll be doing puzzles over and over and over again while exploring and seeing the sights. If this concept isn't good enough for you and you need to know more, then seriously, this game just isn't for you. Move on and play something else.

If you expect anything other than drawing lines on small grids, you're just building yourself up for disappointment. Let the game surprise you.
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