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1  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 30, 2014, 07:42:00 PM
Seriously, if you're unable to see the difference, you might have a problem with your eyesight (or the computer you're playing these videos on isn't powerful enough to show 60fps video). The difference is night and day.
2  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 30, 2014, 05:44:00 PM

Quote from: ATB on September 30, 2014, 05:37:54 PM

Quote from: Eco-Logic on September 30, 2014, 03:52:48 PM

So stoked for this, and perplexed how ATB cannot tell the difference between 60 and 30 FPS.   I get not being able to tell resolution differences all that much, but I find FPS differences to be quiet jarring actually

If someone could say link me to a vid showing the same game at different FRs, perhaps I would get an idea?

Have a look at the videos on this page, but make sure you show them fullscreen. The Battlefield video is particularly telling due to the quick camera movements.

Follow the link within the article for more comparisons, though I don't think they run in full screen, only side-by-side.

Keep in mind that the difference feels more pronounced when you actually play a game at 30 vs 60 fps, due to the latency I mentioned earlier.
3  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 30, 2014, 04:15:30 PM
The FPS issue doesn't appear to matter for this game anyway. It seems a change was made to the PS4 version just before release that caps it to a perfectly stable 30 FPS, while someone who played the pre-release version confirmed that it used to run at 60 FPS unlocked, just like was reported and confirmed by others earlier. As for resolution, the PS4 runs at 1080p while someone who pixel-counted said that the Xbox One version runs at 900p. Both versions seem to have stable framerates.
4  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 29, 2014, 08:04:11 PM

Quote from: EngineNo9 on September 29, 2014, 06:18:08 PM

Time will tell, but I would guess that the performance and visual problem is probably less drastic than GAF would be making it out to be.  As with most games these days, whatever platform you play it on you'll probably have a good experience since you're not actively comparing it to something else at that time.

More reports are coming in saying that it's 30 fps on Xbox One, while the jury's out on resolution. Some are saying 720p, others are saying 900p, but nobody seems to have the tools to actually measure it, so I'd take that with a grain of salt. I just wish the developers would be open about this kind of thing. Rumors on the Internet are almost always worse than the truth, even if the truth is uncomfortable.

As for you ATB, that you claim not to be able to tell the difference between 60 fps and 30 fps tells me that you haven't actually played many 60 fps games. The difference is huge, though I have no problem playing games at 30 fps personally. For an example of of what kind of difference it makes, just look at The Last of Us. Most people found the PS4 version to be easier than the PS3 version (me included), and that's because of only two things: The improved controller and the improved framerate. It's not just a visual thing. A higher framerate also improves control latency, which means you can react quicker and make finer, more precise adjustments to your aim.

60 fps can be important for action games, but it doesn't really matter all that much for calmer games, like RPGs. Shadow of Mordor is an action game, so the framerate is pretty important.

If the rumors are true, the Xbox One probably has one advantage over the PS4: In many cases, locked 30 fps can make for a better experience than unlocked 60 fps if there are plenty of framerate drops on the latter. It does sound like the Xbox One is locked 30, while the PS4 is confirmed to be unlocked 60, but the PS4 version rarely dips below 60 according to reviewers, so the unlocked 60 is probably the best option in this particular case. That's not always true.
5  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/29) on: September 29, 2014, 04:39:26 AM
I caved and got Middle-earth: Shadow of Mordor (PS4), though I suspect I'll be quite busy with Wasteland 2 for a while. 22 hours and counting...
6  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 27, 2014, 08:50:04 PM
Jamming is an entertaining stat, as proven by Space Hulk. It keeps you on your toes and makes you keep your options open, rarely being able to expect things to run smoothly. And no, you don't multiply by 10. The percentage is accurate in my experience.

Btw, the situation I mentioned appears to be the exact same one that DOSHIGH was talking about, so it might just be a problem with that encounter.
7  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 27, 2014, 07:35:24 PM
Oh wow, speak of the devil. I just had a rail thief run about 50 squares to reach me, ending its turn right next to me. That's got to be a bug.
8  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 27, 2014, 07:22:57 PM
I have noticed how most enemies can reach melee range in one turn (sometimes with enough AP to attack too), even if you start the engagement at sniper range. It does increase the importance of positioning and having melee people of your own though. If the enemies didn't close quickly, it'd make sniper rifles and assault rifles even more powerful, and they're powerful enough as it is.
9  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 26, 2014, 09:46:23 PM

Quote from: Blackjack on September 26, 2014, 09:35:11 PM

I'm reading on Steam that many folks are having to re-download the entire game for the patch to install (1.5GB). I guess compared to same games I've tried that's relatively nothing.  icon_smile

They may just be confused by the Steam patching system. It reports needing to download an 8+ GB patch, but once you actually start the download, it's quickly reduced to the proper 1.5 GB. The reason is that the actual files being changed are a total of 8 GB, but the recently updated patching system on Steam analyzes the differences and only downloads the parts that have actually changed. This analysis only happens once the download is in progress, not when the download size is at first estimated.
10  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 26, 2014, 05:42:16 PM

Quote from: Blackjack on September 26, 2014, 04:38:39 PM

(but the jam % is rather high, relatively speaking).

Well, you'll be glad to know that jam percentages were reduced in the patch that appeared on Steam mere minutes ago.
11  Gaming / Console / PC Gaming / Re: [PC/XB1/360/Ps3/Ps4] Middle-earth: Shadow of Mordor on: September 26, 2014, 03:48:32 PM
Hmph, I hate what they've done to the Lord of the Rings setting, but what's being described in those reviews sounds a lot of fun regardless. This went from a "definitely won't buy" to a "depends". We'll see what I think when it's released in a week.
12  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 25, 2014, 12:44:50 PM

Quote from: YellowKing on September 25, 2014, 12:26:16 PM

That's why people should actually read reviews and not just take scores at face value. I can't count the number of times the reviewer has showered a game with praise throughout the article then gave it a 70% because he ran into a multiplayer bug or something.

Absolutely, but that's besides the point in this case. Metacritic can't do what you describe, yet it's being used as a benchmark by just about everyone when determining the quality and success of a game. A niche game won't appeal to everyone, yet any publication can review it if they want, and be counted against the Metacritic average. As a result, niche games get pulled down in ratings (even a little handful of low reviews causes hell for the average) while mainstream games stay high (everyone can find enough to like not to slaughter the game, even if nobody thinks it's actually any good. See Dragon Age 2).

My own critique was also directed at reviewers' lack of insight into review history (such as the previous Fallout games) and inability to recognize crap when it's wrapped in an AAA ribbon.
13  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 24, 2014, 08:41:08 PM
Joystiq does award half stars, so it's more nuanced than you think. On the other hand, I agree that Metacritic is a blight on the industry. If it were me making something like that, I'd turn it into something like Rotten Tomatoes. Either you give a game a thumbs up, or you give it a thumbs down. Final score is the percentage of total votes that are thumbs up. The current review systems are garbage anyway, especially since the gaming press can't agree on a single scale. Even a 1-10 scale means different things for each publication, and even between reviewers in the same publication. It's a mess, and games with a niche audience suffer the most for it.
14  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 24, 2014, 07:14:02 PM
It's kind of depressing to see the way in which game reviews treat this kind of RPG. Looking at the current Metacritic rating, Wasteland 2 currently sits on 79. That may not sound wrong to you until you look at Dragon Age 2 and realize that it's got an 82. How the hell does something like that happen? What is it game reviewers are so dazzled by? Are they just willing to ignore the faults of AAA games simply because they've got higher production values?

It's like they didn't learn squat from the earlier games Wasteland 2 is based on. The Fallout games were riddled with bugs initially, yet they are considered among the best CRPGs ever produced. "It's got bugs," they say. Yeah, and so did Dragon Age 2. Guess which game has the biggest chance of being considered a classic in hindsight. Hint: It's not Dragon Age 2.

Joystiq in particular should be ashamed of themselves. It's no wonder they're getting slammed for their 3/5 (ie. 60%) review score for the game.
15  Gaming / Analog Gaming / Re: Space Hulk on: September 23, 2014, 07:36:51 PM

Quote from: EngineNo9 on September 23, 2014, 07:30:43 PM

Yeah, mine arrived last night and it is definitely a formidable box.  I'll have to check for that poster print, i didn't see it on first unpacking.

I think I'll need to make a trip to the hobby shop this weekend or something to pick up some paints and other gear, it's been several years since I painted minis, but I think that could be a fun thing to get back into.  At least in this limited aspect, heh.

Come join us in the miniatures painting thread at OO for some guidance, if you want to. Unless you're already there, because I can't recall everyone who's participated in that thread. Tongue
16  Gaming / Analog Gaming / Re: Space Hulk on: September 22, 2014, 02:57:51 PM
Mine is estimated to arrive on Thursday. Based on experience that is probably accurate, though it could end up being delayed to Friday.
17  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/22) on: September 22, 2014, 08:11:02 AM
Nothing this week. Got Wasteland 2 to play! smile
18  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 21, 2014, 10:04:47 PM
I'd appreciate it if discussions about locations, NPCs, and similar stuff that should be considered spoilers is placed within spoiler tags. Having been out of the country for the entire weekend, I haven't had a chance to dive into the game myself yet. This makes this thread a dangerous place for me to be since some posts are openly talking about spoilery things.
19  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 19, 2014, 10:48:37 PM

Quote from: Blackjack on September 19, 2014, 05:30:43 PM

-Certain types of ammo, esp. in early going, seemed awfully scarce. Even once I reached vendors that had it, if I ran out of the ammo during a mission, certain weapon types' ammo was just too scarce to find anything outside of vendors. So I'd end up with, say, a sniper who could never actually snipe. I got the impression this was getting tweaked but certain weapon types will still be generally tough to find ammo for.

Scarce ammo is a central part of the Wasteland experience, to a much, much larger degree than the Fallout games. In Wasteland 1, deciding to use full auto on a weapon was an act of desperation with potentially huge consequences, as ammo was a finite resource that was hard to find in the first place.
20  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: September 19, 2014, 07:44:07 AM
No, the PC version is completely isolated from the rest.
21  Gaming / Analog Gaming / Re: Space Hulk on: September 19, 2014, 07:42:57 AM

Quote from: Lordnine on September 19, 2014, 02:49:03 AM

Quote from: TiLT on September 19, 2014, 12:31:45 AM

Mine hasn't been shipped yet, but I'm in no real hurry.
Mine might have shipped faster but you still might get it before me.  I chose the free shipping option and the delivery estimate is the 26th.  Apparently they strapped the box to a turtle and it’s walking its way here from Tennessee.

Nah, it'll be the same with mine. Remember that mine will need to pass several country borders, and most delivery companies don't deliver to my city (despite it being Norway's third largest) and instead hand it over to the official postal company. My shipment should take 4-6 days, I expect. Once it's shipped.
22  Gaming / Analog Gaming / Re: Space Hulk on: September 19, 2014, 12:31:45 AM
Mine hasn't been shipped yet, but I'm in no real hurry.
23  Gaming / Console / PC Gaming / Re: Torment: Tides of Numenera on: September 18, 2014, 05:51:56 AM
Now that Wasteland 2 is being released tomorrow, almost the entire team from that game will be moving over to Torment. Most of them already have, I think. As part of that process, inXile just released some actual gameplay footage, and it looks awesome.
24  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 17, 2014, 03:24:12 PM
The technology behind it isn't anything truly special, but the art design in this game is superb. It's a really good example of how much you can do with very little.
25  Gaming / Console / PC Gaming / Re: MS Buys Minecraft on: September 17, 2014, 07:02:48 AM
They did make one, but it wasn't anything particularly large.
26  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 09:08:22 PM

Quote from: Roguetad on September 16, 2014, 09:05:45 PM

Quote from: Teggy on September 16, 2014, 09:01:22 PM

The average kill-death ratio for the raid was around 3-4  eek   And one guy had over 1,000 kills. 

281 deaths for the guy in the screenshot. Sounds like an evening of fun.
27  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: September 16, 2014, 04:44:30 PM

Quote from: Caine on September 16, 2014, 04:27:06 PM

Seriously though, if you have a good gaming pc, you can probably hang back a bit as the console exclusives (on both sides) are more commonly brought to PC then they were in the PS3/360 days. 

The PS4 exclusives aren't, at least not among the AAA titles. You're not going to see Killzone, Infamous, Driveclub, The Order, Little Big Planet 3 or Bloodborne on PC, to name a few AAA titles that are either already out, or will be within the next few months.
28  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 12:53:42 PM
I wouldn't use the term "dummy" in relation to this game and its functions. Destiny doesn't make the slightest efforts to explain its game mechanics to the players. It just throws you into the game and expects you to google the mechanics.
29  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 06:50:03 AM

Quote from: Razgon on September 16, 2014, 06:27:37 AM

Quote from: TiLT on September 16, 2014, 06:23:48 AM

Quote from: Razgon on September 16, 2014, 06:15:27 AM

Eh no? Did anyone say anything about charging for it?

The Forbes article I linked to did. They're releasing a $20 DLC pack almost immediately, followed by another.

Those will release in december as has always been the plan - Hence the season pack.

Yes, but you're missing the point. As far as I can tell, Harpua3 was responding to the content in the Forbes article, while you seem to think that he's talking about free DLC. You're discussing two different things.

Also, the article goes into why the DLC packs are a bad idea in their current form, whether or not they were always planned.
30  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 06:23:48 AM

Quote from: Razgon on September 16, 2014, 06:15:27 AM

Eh no? Did anyone say anything about charging for it?

The Forbes article I linked to did. They're releasing a $20 DLC pack almost immediately, followed by another.
31  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 16, 2014, 04:36:58 AM
This is an MMO through and through, don't let Bungie tell you otherwise. The reason we don't call them MMORPGs any more (besides the tongue twisting) is because the genre is more flexible than the original abbreviation gives it credit for. Destiny is a heavily instanced MMO (most are these days), but an MMO nonetheless.

Quote from: Ridah on September 15, 2014, 11:56:15 PM

Quote from: YellowKing on September 15, 2014, 11:37:27 PM

Quote from: Harpua3
I read something from bungie today that said the players don't understand this game and it take about 20 hrs to get interesting.

Yeah, that's an example of what I was talking about. I can't remember a developer going so far out of their way to tell people what they should think about a game as Bungie has with Destiny. Their spin machine is going full blast.

I don't think it's spinning as much as it is hand-holding, to be honest. Everyone's expectations seem to be in line with a shooter, while in reality it should be more in line with an MMO. In most MMOs the meaty content almost always comes later rather than sooner.

Sorry, everyone who thought this was going to be the next Halo...

That's actually not the problem people have with the game. Forbes posted a good article yesterday about the issues Destiny is facing, and I think it does a good job of highlighting why people feel that it's lacking, and how it might not be possible to fix with the direction Bungie and Activision are taking their monetization strategy. It has nothing to do with shooter vs MMO genres.

The most central bit from the article, in my opinion:
Quote
The leveling and loot systems are pretty good, but without crafting and other systems in place outside of first-person shooter combat, the experience feels pretty featureless compared to a lot of other MMOs on the market.

While Bungie is running special events with special rewards in the PvP Crucible mode, and while end-game raids are on the near horizon, I’m mostly concerned with the game’s paid expansions. The first one, The Dark Below, launches in December for $19.99.

Now this is quite a lot of cash to lay down after already dropping $59.99. And while Bungie has confirmed that the expansion will include a new story and new content for each of the game’s modes—story, Patrol, Strike, Crucible—they’ve also confirmed that it will reuse some of the game’s areas.

Which makes me want to gnash my teeth and rend my garments. If the game were truly open world, this wouldn’t be an issue since retreading old ground is sort of the par for the course in game’s like Skyrim and most MMOs. But in a game delineated into very specific, instanced missions, reusing so much of the same territory is extremely frustrating. Playing through the same enemies in the same zones in several different game modes is irksome and tedious, and I can only imagine my frustration at this after spending another twenty dollars.

Perhaps even worse is the way the expansions will begin to fracture the game’s community. When certain maps or game modes are only available to gamers who purchase the DLC, this creates a segmented community. We see this with Call of Duty each year, but it’s almost more crucial to an MMO-like game for everyone to be able to play in the same arenas.
32  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 04:33:55 PM

Quote from: farley2k on September 15, 2014, 03:41:53 PM

I wish this game had more SP, or more variety of missions.  I admit I am only at level 8 but from the comments I think I can see that I will be deploying my ghost and waiting while mobs come at me until it is finished for the rest of the game. 

There's pretty much only two mission types, and even then they're pretty similar:

1) Fight your way through a dungeon until you encounter the boss. Kill the boss.
2) Fight your way through a dungeon until you find a macguffin. Activate the macguffin and fight off waves of enemies until the boss appears. Kill the boss.

There are slight variations of both, mostly in terms of how long it sends you on tasks throughout the open world before it allows you entrance to the dungeon you need to enter, but it's pretty samey. Most enemy encounters inside the dungeon are in the form of waves, where you have to completely exterminate one wave before the next will trigger, and you have to kill all the waves to proceed or to make the boss spawn.

There's so much more they could have done to make things a bit more varied. Heck, they could have removed stuff and made it more varied. Having some of the dungeons not feature bosses would go a long way, but other victory conditions would have been better. Imagine something like a mission where you have 10 minutes to reach X amount of objectives in the open world, or a mission where you're simply trying to find your way out of an enemy-infested cave, without a boss at the end. That would have really shook up the monotony.
33  Gaming / Console / PC Gaming / Re: What are you (AT)Buying this week? (09/15) on: September 15, 2014, 04:25:31 PM

Quote from: farley2k on September 15, 2014, 04:22:08 PM

Nothing.  Kind of a dull week.

Are you crazy, man? It's Wasteland 2 week! It's the week I've been waiting for for 2 1/2 years! biggrin
34  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 15, 2014, 01:05:31 PM
In my experience, the story missions can be really challenging even if you're several levels above them, if you're playing solo. I'm scared by the thought of playing the level 20 versions of these missions solo.
35  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 14, 2014, 09:11:32 PM

Quote from: wonderpug on September 14, 2014, 09:10:36 PM

I'm surprised you find the road to 20 grindy. 

No no, that's not what I'm saying. Sorry for being unclear. I'm talking about the things you level up besides your primary level. Mostly factions.
36  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 14, 2014, 09:04:48 PM
The game is plenty of fun in short bursts, but I can't take too long sessions with it. It gets too repetitive for that.

Apart from the story issues, I think one of the biggest issues this game has is that it doesn't make the grind fun. Look at Diablo 3 Reaper of Souls and how it treats its grind: You get something cool all the time, even if you only play for half an hour. You earn new levels constantly, even after hitting max, you find awesome loot with great regularity, improving your followers and crafters is quick and easy, and so on. There's always a carrot hanging from a stick very close to your face, and you get to nibble on it often enough to keep your interest.

In Destiny however, the carrot is far away and you barely get to touch it. For example, you can do a whole bunch of bounties, missions and hand-ins for a faction and still barely make a dent in the progress bar that you have to fill to even reach the first rank. I'm up to level 15, and I still haven't progressed in anything except that level. The loot isn't interesting enough to be all that fun to find. They could have gone a long way by adding many more increments to reputation leveling, so that instead of 2-3 ranks to earn, you'd have 20-30 with smaller benefits from each one. Looking at the amount of effort required to grind these factions, I can't see myself ever bothering. I'm probably just going to level to 20 and then start another character instead.

With Diablo 3 I'm max level on one character with 73 paragon levels, and I'm still playing. It keeps things interesting from start to end.
37  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 14, 2014, 06:55:27 AM

Quote from: The Grue on September 13, 2014, 11:17:56 PM

Quote from: TiLT on September 13, 2014, 06:19:43 PM

Am I the only one getting annoyed at all the celebrity voices in this game? I recognize pretty much every single one of the voice actors, which pulls me straight out of the little immersion this game has. I get the feeling that they were all picked to act in this game simply because they were recognizable celebrities with geek cred (from TV shows and games popular with traditional geek culture), and not because they were in any way well-suited to their roles.

It makes me respect Rockstar all the more for having gone the opposite route with their latest games, going for unknown actors that fit perfectly into the roles created for them.

I didn't know anyone in it was famous other than the ghost.  Makes me want to go see who everyone is.  Hmmm...looked it up and the only name I know is Nathan Fillion.

The stars and their geek cred:

Peter Dinklage - Game of Thrones.
Lauren Cohan - The Walking Dead and various other shows.
Gina Torres - Firefly / The Matrix Reloaded and Revolutions.
Nathan Fillion - Firefly / Buffy / other Bungie games.
Shohreh Aghdashloo - 24 and Mass Effect 2 & 3. She has a very distinctive voice.
Peter Stormare - The man is practically built from geek cred. Too many awesome roles to count.
Claudia Black - Dragon Age / Mass Effect / Uncharted / Pitch Black.
Logan Cunningham - The distinctive voice from Bastion and Transistor.
Susan Eisenberg - (player character voice) The voice of Wonder Woman plus roles in several major game franchises (this one I didn't recognize myself and had to look up).
Nika Futterman - A massive amount of game voices. I don't recognize her name, and I don't recall if I recognize her voice.
Matthew Mercer - (player character voice) Does loads of game voices. I don't recognize him.
Bill Nighy - This guy is possibly the biggest actor in this list. He's been in a LOT, including Underworld, Hot Fuzz, Harry Potter and the Deathly Hallows, and so on.
Lance Reddick - The Wire / Fringe / LOST.

There's also a female voice that sounds exactly like Tali'Zorah from Mass Effect. I don't know if the voice actor is in the game and uncredited on IMDB, or if I'm just mixing her up with someone else. There's a lot of effects applied to her voice, so it can be hard to tell.

It seems the voices for the player characters are more anonymous than the NPCs for some reason, but apart from those, the cast (which I listed in its entirety as shown on IMDB) is pretty well known within their circles, and easy to recognize.
38  Gaming / Analog Gaming / Re: Space Hulk on: September 13, 2014, 06:22:54 PM
I'd like to say that Games Workshop is doing this on purpose to raise the perceived value of this game, but it's already a steal for what you get in the box. Glad I got my preorder in.
39  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: September 13, 2014, 06:19:43 PM
Am I the only one getting annoyed at all the celebrity voices in this game? I recognize pretty much every single one of the voice actors, which pulls me straight out of the little immersion this game has. I get the feeling that they were all picked to act in this game simply because they were recognizable celebrities with geek cred (from TV shows and games popular with traditional geek culture), and not because they were in any way well-suited to their roles.

It makes me respect Rockstar all the more for having gone the opposite route with their latest games, going for unknown actors that fit perfectly into the roles created for them.
40  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: September 13, 2014, 12:56:57 PM
I don't really want to play the game until it's officially released, though I've been a backer since the very beginning of this game's development.
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