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1  Gaming / Portable Gaming & Apps / Re: What to get for 3DS on: November 27, 2014, 08:50:29 PM
The Ace Attorney trilogy comes out in December, and I can strongly recommend that, followed by Apollo Justice (regular DS cart) and then Dual Destinies (which was made for the 3DS to begin with). I love this game series. smile
2  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 27, 2014, 01:17:46 PM
Assassin's Creed Unity is a good game, it was just released way too early, and with too much obnoxious monetization all over the place.
3  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 26, 2014, 09:10:47 PM
The season pass isn't canceled, it's just not for sale and the contents have changed. One piece of DLC has been removed and replaced with a game from a limited (but decent) selection.

Then again, only suckers buy season passes. The publishers just love to lure people in with these things. I'll never buy one.
4  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/25) on: November 24, 2014, 05:31:38 AM
I'm drowning in games already, but I've preordered Little Big Planet 3 (it comes out in Europe this Wednesday), and after that I'm going to buy Far Cry 4, which is probably still a week or two away for me personally.

So no, nothing from this week's American list at least. GTA 5 is dominating my life right now.
5  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: November 22, 2014, 10:46:32 PM
Yeah, Ubisoft's games pale dramatically when you've played GTA 5. Where Ubisoft's primary design principle is to litter their games with collectibles to keep you distracted, GTA 5 keeps you distracted with its good design, emergent situations, and large amount of interesting and fun missions. You actually have to go out of your way to even enable any of the collectibles here, and even then they aren't trying to distract you or get in the way of other things, whereas Ubisoft keeps dangling them in front of your face to keep you busy (and to reduce the risk of you trading in the game during the vital first few weeks after release).

It's also amazing how natural GTA 5's world feels. Even Ubisoft's most beautiful games come off as artificial and constructed, while GTA 5 feels like an actual world people could live in. Every single part of the world feels lovingly handcrafted, and there's no sign of copied and pasted content.

I'm growing increasingly tired of games, across all genres, that try to save themselves work by using layers upon layers of collectibles to pretend like they have content, when the actual campaign would otherwise have taken only a couple of hours to complete. GTA 5 is filled to the brim with actual content, and doesn't need to pretend.
6  Non-Gaming / Off-Topic / Re: Patrick Rothfuss' Kingkiller Chronicles on: November 22, 2014, 12:11:35 AM

Quote from: ATB on November 21, 2014, 01:56:35 PM

Finished Slow Regard. 2/5.  When is 176 pages too many? When it's 170 of them about an OCD girl rearranging junk in a basement.

To be fair, he did tell you in the foreword that you wouldn't like this book. It's more of an internalized character study than a traditional story. I found it quite fascinating, though not in the normal way I tend to associate with my books. As a companion story, it is interesting in how it gives us some insight into one of the stranger, most mysterious characters in the books.
7  Gaming / Console / PC Gaming / Re: [PS4/PS3] Little Big Planet 3 on: November 21, 2014, 08:43:36 AM

Quote from: Turtle on November 21, 2014, 08:04:16 AM

They really needed a new engine to fix the physics and slowness due to the scripted nature of the game.

People keep saying this, but they "fixed" this long ago. You can tweak the physics and controls as you please when creating your own levels, but they've been maintaining the classic style (still with improved precision every time they release a new game) for the official campaign. It's not the engine holding them back. The current physics are a deliberate choice they've made, for a number of reasons.
8  Gaming / Console / PC Gaming / Re: It's Almost Thanksgiving (USA! USA!), What's your GOTY? on: November 19, 2014, 09:13:46 PM

Quote from: EngineNo9 on November 19, 2014, 09:06:30 PM

Quote from: TiLT on November 19, 2014, 08:19:49 PM

There's still 1 1/2 months left of the year, and whatever is freshest in our mind always shines the brightest. Give it a couple more months and ask again then. Any replies right now will be heavily skewed towards the latest releases, while completely skipping anything that hasn't come out yet.

There are no more big releases beyond Smash Bros and The Crew that I'm aware of.  A few more smaller games and re-releases I'm sure, but highly doubtful anything that would stick out as a GOTY.

So they don't deserve to be considered? And all those highly anticipated games that came out yesterday, are you claiming that we are all ready to toss our fair and balanced verdict about them into the pot? Games like Little Big Planet 3 aren't even out in Europe yet.

This thread is the very definition of impatience, and is way too early for it to have any significance whatsoever. If you guys can just control yourself until the beginning of January (at which point even the latest releases should have at least one or two weeks of distance), maybe our "GOTY" vote will mean something too. As it is, this is just ridiculous, and will detract from any other GOTY votes we may come up with for this year later.

But hey, suit yourselves. I'm not going to vote in this thread.
9  Gaming / Console / PC Gaming / Re: It's Almost Thanksgiving (USA! USA!), What's your GOTY? on: November 19, 2014, 08:19:49 PM
There's still 1 1/2 months left of the year, and whatever is freshest in our mind always shines the brightest. Give it a couple more months and ask again then. Any replies right now will be heavily skewed towards the latest releases, while completely skipping anything that hasn't come out yet.
10  Gaming / Console / PC Gaming / Re: What's your biggest gaming disappointment/sleeper hit of 2014? on: November 19, 2014, 08:18:30 PM
Definitely Wolfenstein for me. Wasn't expecting much from that game, but it ended up being a fantastic experience.
11  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: November 19, 2014, 01:09:55 PM

Quote from: Bullwinkle on November 19, 2014, 01:05:47 PM

It certainly isn't me...

It's you. After the intro itself, you're immediately asked to drive a sports car at full speed through the city, using Franklin. His driving skill is already very good (4/5, IIRC). I had a really hard time with that mission this time around too, but now that I've been playing the game yesterday, I can drive sports cars with Michael (who has a considerably lower driving skill) without any problems whatsoever. It just takes a little bit getting used to again.
12  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: November 19, 2014, 11:37:37 AM
The number of cars and pedestrians depends on where you are and the time of day. Certain parts of the city have plenty of pedestrians, while others have few. Go to the highways and you'll easily see the increased traffic density for cars.

Btw, I'm pleased that with the new generation of hardware we're finally done with having the same cars everywhere (did you steal a garbage truck? Suddenly the streets are crawling with them. At least that's how it used to be before). Traffic contains a wide variety of cars at all times now.
13  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: November 18, 2014, 08:07:39 PM
I've been playing this game all day, from the moment I woke up until now, right before bedtime. That almost never happens to me any more. Especially considering I've already completed this game on the PS3.
14  Gaming / Console / PC Gaming / Re: [PS3,360,PS4,XB1,PC] Grand Theft Auto V on: November 17, 2014, 01:51:51 PM
As expected, the reviews for the PS4 version are stellar so far. That looks like the main version used by reviewers, not that I've looked closely.









I'm taking tomorrow off from work to play this game.  icon_redface
15  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/18) on: November 17, 2014, 05:26:33 AM
GTAV on PS4 of course. Already got it preloaded. Would have also gotten Little Big Planet 3, but it's not releasing in Europe until next week.
16  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 15, 2014, 03:59:30 PM

Quote from: forgeforsaken on November 15, 2014, 03:51:18 PM


There's no doubt that it's running well on PS4. It's the PC version people should wait to buy.
17  Gaming / Analog Gaming / Re: Space Hulk on: November 15, 2014, 08:20:26 AM
Nice! I haven't even assembled my genestealer minis yet (though I have assembled the terminators). Too much gaming going on for me to consider painting anything right now.
18  Gaming / Console / PC Gaming / Re: Cinemaware Anthology on: November 15, 2014, 07:53:16 AM
Oh boy! I wish this had been released in summer or something, because I sure as hell haven't got time for this now, but how could I possibly resist giving It Came From the Desert another go? Back on the Amiga, I used to be able to reliably win that game. I don't think I would be able to do that now.
19  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 15, 2014, 07:51:31 AM

Quote from: YellowKing on November 15, 2014, 12:39:24 AM

Yeah, I've been a loyal fan and customer of this series since the original, but I'll be passing on this one. First AC game I've ever missed. I just can't get behind Ubisoft's increasingly evil business practices. Such a shame, too - there was a time when they were a phenomenal publisher.

The worst part of it to me, and the one that makes it hurt the most to use such strong words about their practices, is that Ubisoft has long been the "good guy" (apart from the whole DRM fiasco a few years back) among the top 3 publishers, the only one truly willing to invest in new concepts and franchises and willing to try things that haven't been tested on the market before. That hasn't changed either. They know how to make good games, and Assassin's Creed Unity is one of them. It's just that it's so damn hard to see it through all the shit they've added on top.
20  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 11:07:31 PM

Quote from: Destructor on November 14, 2014, 10:50:44 PM

I wonder why I've gotten tired of the series, and it's the above that explains it well. Companion app after companion app where they just want all your personal information to do stuff you would've been able to do back in the golden age of gaming for free (and without installing said app).

If that was all there was to it, it wouldn't be so bad. But these business models are changing the games in more disturbing ways, such as adding tons of filler content with rewards at the end, then tempting you with ways to cheat your way past the drudgery as long as you're willing to open your wallet "just a little." The blue and yellow chests in this game are essentially ads that would never have been there if the average customer had some degree of self-control. They design the game's economy not to support the game, but to steer you towards spending money or giving them access to more aspects of your normal life and personal information. If you're not willing to give them these things, the game is filled with nagging to make you change your mind.

Have any of you looked at the Helix point packs? The most expensive one costs over $150 and claims that it offers 10000 Helix points, as well as 15000 BONUS Helix points (the exact number of Helix points may be off here, but the wording and relative values are not). Over $150 for virtual currency for one game, a game you've already paid full price for and which is still going to nag you afterwards, and they have the gall to suggest that you're getting 150% extra points FOR FREE. It's the kind of treatment of its customers that makes you wonder exactly who they're aiming these games at.

You can't even go to the menus in Assassin's Creed Unity without getting a large banner ad for their "boosters." Every time you want to buy a new weapon or outfit or whatever, they tempt you with the ability to "hack" access to that item through a different currency than the regular one, a currency that you get just enough of to whet your appetite, but not enough to give you what you actually want without paying money for it. It's everywhere!

Assassin's Creed is now turning into a poster child for how bad these things can get, but customers apparently think this is perfectly fine, judging by how many actually download these companion apps and how microtransactions are present in most of Ubisoft's games recently.

Repeat after me: It's NOT going to be fine if you give in "just this once." Your willingness to indulge DOES tell Ubisoft (and other companies) that microtransactions, ads and invasions into your privacy are things you are perfectly fine with, even if that's not the opinion you actually hold. "Just trying it out" is exactly the same to them as if you're a dedicated believer in their business model.

Are you guys really fine with having all games turn into this?

The Android companion app lists the following requirements:

Quote
In-app purchases
Allows the user to make purchases from within this app
Identity
Uses one or more of: accounts on the device, profile data
Photos/Media/Files
Uses one or more of: files on the device such as images, videos, or audio, the device's external storage
Wi-Fi connection information
Allows the app to view information about Wi-Fi networking, such as whether Wi-Fi is enabled and names of connected Wi-Fi devices
Device ID & call information
Allows the app to determine the phone number and device IDs, whether a call is active, and the remote number connected by a call

Do you really trust Ubisoft with access to your personal information, your credit card, your photo and video album, your computer network, and your call activities? Are you so desperate for that artificially placed chest that these things come off ass acceptable to you? If so, you might want to rethink your priorities, because you're not only hurting yourself, you're also hurting the rest of us and this entire fucking industry.
21  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: November 14, 2014, 10:52:48 PM

Quote from: wonderpug on November 14, 2014, 10:17:08 PM

The discount on ship insurance is actually pretty significant.  Insurance is the way you replace your ship if you blow up, and the game currently has you pay the cost immediately after you blow up, so you have to keep some cash reserve always on hand.  The 25% off would mean that you would just always be able to play with less cash reserve and have more money put into your cargo or upgrades or whatever.

The mechanic you're describing is limited in the beta however. The final version is supposed to give you several options upon ship destruction, including taking up loans, swapping to a different ship, and so on. Once beta is over, you shouldn't really have to worry too much about having cash on hand at all times. Of course, this assumes that the design documents for this are still valid.
22  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 09:34:35 PM

Quote from: jztemple2 on November 14, 2014, 08:28:15 PM

Quote from: TiLT on November 14, 2014, 08:12:45 PM

There was a patch released for the PS4 version about an hour ago, which fixes almost nothing (but at least claims to fix the bug where you fall through floors).

Are you now getting Helix points? That was the most noticeable change on the PC version.

I am, but I'm also so early in the game that I hadn't noticed not getting them before.

This game's currency is very obviously designed for microtransactions, and suffers from the same problems any such currency does: A bunch of vaguely related, hard to convert currencies with different ways of obtaining them. It's hard to even know how you gain each currency and exactly when and how you should use it in the beginning. If this game wasn't meant for microtransactions, it would have stuck with simple Francs.
23  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 08:12:45 PM
There was a patch released for the PS4 version about an hour ago, which fixes almost nothing (but at least claims to fix the bug where you fall through floors).
24  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 14, 2014, 08:11:27 PM

Quote from: jztemple2 on November 14, 2014, 08:08:01 PM

Anyone seeing some FC4 PC reviews?

Ubisoft has apparently been deliberately holding back the PC version until Monday. Based upon that information, and judging by the state of the Unity launch, I would stay far away from the PC version until you've read actual reports from people who look specifically at PC versions of games. TotalBiscuit is one such good source. He's the one who's been making the biggest ruckus about the missing PC version, and has told his followers to not buy the game for now.
25  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 09:39:53 AM
Why are you guys buying the premium companion app anyway? You're basically telling Ubisoft that it's totally fine for them to shove these fucking blue chests in our faces. I'm not even going to install the base companion app, and I hate that these blue chests are everywhere despite not being part of the game. They might as well have had huge ads for their app hanging from the Notre Dame.
26  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 06:55:19 AM

Quote from: jztemple2 on November 14, 2014, 06:43:46 AM

One of the graphic issues you mention,
Quote
You know that thing where your character gently pushes NPCs aside as he moves through the streets, a mechanic/animation that's been around since the very first game in the series? It's gone. NPCs are now shoved aside by an invisible force field around you, and slide (not walk) awkwardly away when you get close.
I'm not seeing at all in the PC version. I'm wondering if as a performance issue solution they just cut back on the visible animations for the console version. On the PC the NPC actions are probably the best I've seen in the series, except maybe for Black Flag. I've been doing a lot of running into people as I chase thieves and the people I bump into react very realistically, stumbling forward or sideways.

I was talking about gentle pushes, not actual shoves. If you run into a crowd, Arno will indeed push people aside with his hands. Try walking. It looks ridiculous.
27  Gaming / Console / PC Gaming / Re: The next LEGO game is... on: November 14, 2014, 05:49:22 AM
What does all of this have to do with LEGO games?
28  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 05:40:45 AM

Quote from: jztemple2 on November 14, 2014, 12:06:20 AM

You know I feel almost apologetic saying this, but I'm ten percent done in campaign progress on the PC version, several hours in (how do you find time played in Uplay?) and I haven't seen any of these bugs.

Then you're probably looking for game-stopping bugs. The regular bugs, glitches and clunkiness are everywhere and don't require any luck (or lack of) to find.

I've played the game for about 3 hours, and I've seen the following (I may be forgetting things):

- The game insists I don't have an Initiates account and created a new one for me with nothing in it. I own most of the AC games.
- uPlay is entirely empty, yet it claims I'm logged in (and checking the Windows version of uPlay, it claims I have no points remaining. I know I have plenty, because I rarely, if ever, use them)
- The first time the game asked me to do a chase, I ran a couple of meters and got stuck between two NPCs who were walking towards me, causing me to desync. They may or may not have been holding hands, but does it really make a difference when a fully grown man comes running straight at them at full speed?
- No matter where I turn or walk, there's always several NPCs changing outfits right in front of me.
- When the game changes LOD or costumes on NPCs, any clothes with physics on them bounce around. Think that famous Marilyn Monroe picture, and you'll know what I'm talking about.
- While still early in the campaign, I've seen a couple of mission designs that remind me of Assassin's Creed 3's horrible design. There have been a couple of "how the fuck was I supposed to know that?" moments, with instant failure for not knowing what I couldn't possibly know. Not technically a bug, but clear signs that the game was rushed.
- Another design issue: The game seems to be trying its hardest to hide secondary objectives from me. I still haven't figured out a reliable way to see them until they're right on top of you, and then it's often too late.
- During one of the early missions, I observed a group of NPCs standing in formation at a distance. They were all hovering above the ground, their feet drifting into awkward angles as if they were trying to figure out up and down in zero-g.
- You know that thing where your character gently pushes NPCs aside as he moves through the streets, a mechanic/animation that's been around since the very first game in the series? It's gone. NPCs are now shoved aside by an invisible force field around you, and slide (not walk) awkwardly away when you get close.
- The tutorial tries to teach you everything in the middle of hectic situations. "Use your smoke bombs to escape". Fine, but you never told me how to use my fucking smoke bombs! *dies* I have no idea how much I've missed because of this.
- Enormous frame drops at random occasions. Seems related to climbing in specific spots. Most notable in one of the early main missions, where the framerate reaches Blight Town levels on PS4.
- Cutscenes sometimes have framerate lag too. We don't see that in most games because it's pretty easy to optimize since they're the same every time. That this game has this problem says a lot about their lack of time to polish.
- My character gets "stuck" during climbing all the time. I don't remember this happening in previous games, at least not to this degree. This usually happens when climbing synchronization towers. He suddenly stops for no apparent reason, refusing to continue climbing in the direction I was heading. This is typically a sign that you're trying to climb the wrong place, but here it happens no matter how many handholds are available. You can usually get unstuck by wriggling around for a few seconds until your character finally and sluggishly decides to keep climbing. This makes big climbs somewhat frustrating.

There's an enjoyable game under all of this, and it would probably have scored well had they given it another 3 months or so of polish. As it is, this should never have reached consumers in its current state.
29  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 13, 2014, 09:26:09 PM
The bugs and glitches (apart from the SLI missing faces bug) are on all platforms. When I first started the game today, the bugs stood in line.
30  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 13, 2014, 08:16:59 PM

Quote from: Caine on November 13, 2014, 07:17:54 PM

Quote from: TiLT on November 13, 2014, 06:57:27 PM

Yeah, this is hopefully a good thing. One can only hope that this rips them out of their annual release schedule and makes them think of the games first and the schedules second. The film industry can plan exact release dates years in advance. The game industry really can't, and Ubisoft should know that.
Agreed on the release schedule, but due to IP over-exposure, not development time.  ACU has 4 years of dev underneath it.  These kinds of issues should have never made it past internal bug testing.

They should have never made it to release, which means they rushed this game to market to reach their deadline. It doesn't matter how many years they spent on it, if it's this buggy (and yes, I've played it and can confirm for myself. This game is really buggy/glitchy) it's not ready to be released, and Ubisoft was too locked in by their own schedule to do anything about it.

I also strongly doubt that there's 4 years of development time behind this game. Publishers like to throw about numbers like that to impress people, but what they really mean is that perhaps a couple of their smaller teams started trying out a couple of new technologies 4 years ago, or a basic design document started getting written, or something along those lines. Ubisoft is a huge publisher, but they don't have the manpower to work fulltime on 4 different Assassin's Creed games at the same time.
31  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 13, 2014, 06:57:27 PM
Yeah, this is hopefully a good thing. One can only hope that this rips them out of their annual release schedule and makes them think of the games first and the schedules second. The film industry can plan exact release dates years in advance. The game industry really can't, and Ubisoft should know that.
32  Non-Gaming / Off-Topic / Re: Have you ever written anything substantial? on: November 13, 2014, 05:25:16 PM

Quote from: Lee on November 13, 2014, 04:39:17 PM

When you write, do you outline, or just dive in and see where it goes?

Both. My first attempt at writing a novel failed because I didn't plan well enough and ended up stuck in the infamous middle. You will get stuck there if you don't plan properly, though it's possible to get out by forcing yourself to keep writing. Writing a beginning and an end is easy. Writing the middle is very hard.

For my current attempt, I wrote 2-3 chapters just to get a feel for the setting and characters and to make sure my basic idea was good enough, and then I put aside the writing to focus on planning. I mapped out every single chapter in the book, wrote down questions I had about them (many new questions appeared while doing so), and kept going until I had no more questions and the whole structure seemed sound. When that was done, I kept writing. This means I managed to avoid the whole problem with the middle in this novel, which was nice.

I find it vital to have a dedicated application to write my novel in, and for that purpose I've used Scrivener. You will not be able to be effective with something like Word, which was never intended to write long documents. Scrivener is almost an "industry standard" as far as I've seen, and a safe choice for writing multi-chapter books. For mapping out the chapter structure and keeping a chart of questions, answers and connections, I use Scapple, though there are probably better alternatives, depending on your needs.
33  Non-Gaming / Off-Topic / Re: Have you ever written anything substantial? on: November 13, 2014, 02:06:51 PM

Quote from: Ralph-Wiggum on November 13, 2014, 01:59:39 PM

They all usually start out pretty bad and only get decent after months of revisions and comments/feedback from others.

That's true for pretty much every book written ever. As Ernest Hemingway said: “The first draft of anything is shit.”
34  Non-Gaming / Off-Topic / Re: Have you ever written anything substantial? on: November 13, 2014, 09:06:55 AM
I've been writing a novel for a while, and did try to write one before that too. I'm up to 60,000 words so far, so I'm not doing so bad. I'm hoping to get it published at some point, and feedback from friends has been positive.
35  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 13, 2014, 05:40:53 AM

Quote from: Crawley on November 13, 2014, 04:02:08 AM

Quote from: EngineNo9 on November 13, 2014, 02:43:08 AM

For those of you who are playing, how would you say the parkour and general control compares to older AC games and Shadow of Mordor? 

Not as easy to master as Shadows of Mordor, which I think did it perfectly. It's a bit clunky like the other AC games. Like sometimes I want to go through a window but instead I'll either hang on to the side of the window, or if there's a balcony I'll land on the balcony's railing. Then I do a little dance grabbing the side of the window and hopping to the railing for awhile a few times before making it through the window.

I've always had a difficult time getting the controls down for the AC games. But eventually they click with me.

So in short its no better than the previous entries but in the long run likely not worse either.

Are you actually using the right controls, and not just doing what always worked in previous games? I've seen videos of people using nothing but the high profile button when climbing, no matter which direction they were going in, and they're only making it difficult for themselves. In this game it's important to know when to go up and when to go down, as they are different buttons. One example is when trying to cross a fence: Up will make you climb on top of it, while down will make you parkour over it to land on the other side. The worst part of the Assassin's Creed games (and Shadow of Mordor) was trying to get down from things (plus accidentally climbing things during chases). That's supposedly not a problem here.
36  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 12, 2014, 05:39:25 PM
The main concept they've taken from AC1 is that of actual assassinations. It's kind of weird how we haven't seen real assassination missions since the first game, but they're back now.
37  Gaming / Console / PC Gaming / Re: Just Cause 3 on: November 12, 2014, 05:44:46 AM
There's nothing in that line that contradicts the screenshot we saw. Microtransactions doesn't mean it's free to play, only that the game has microtransactions.
38  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 06:32:05 PM
IGN: 8 Concerning Things I Experienced in Assassin's Creed Unity

I kind of want this game, but holy fuck if Ubisoft hasn't been trying its hardest to push me away. Let me list some of it in roughly chronological order:

  • Bullshots! Bullshots everywhere! Remember the teaser video they first showed for Unity, the one that started in a beautiful, French hall with no rendering artifacts and perfectly smooth antialiasing, then moved onto the rooftops to show off a huge crowd? In the thread where we talked about this video, I called it out for being a bullshot and said that the final game would look nothing like it. Yup. Enough said. Ubisoft doesn't disappoint. They always lie in their promotional material, without exception.
  • Not 1080p on either console platform. Not necessarily a dealbreaker in itself, but then Ubisoft has the audacity to not only lie about the reasons (listing technical restrictions that were inaccurate at best), but also managed to squeak out that "nobody cares about 1080p". Assholes.
  • "30fps is a better experience", interchangeable with "30fps is a more cinematic experience." Not only do the PR people at Ubisoft think they're in the business of making movies, but their game can't even manage that "cinematic" 30 fps. Maybe they were going for the even more cinematic 24 fps?
  • Microtransactions! In a $60 game! Just what we always wanted!
  • Review embargo ends after the game's release, and they're pushing an endless amount of pre-order bonuses. Suspicious? Of course not! Why would Ubisoft possibly want to censor the press before making players part with their money? That's, like, a conspiracy theory!
  • The article I linked to above.
39  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 05:53:13 PM

Quote from: Glycerine on November 11, 2014, 05:40:40 PM

Uh, I'm not twisting and turning things.

I apologize. It sounded like I was accusing you of twisting and turning, but I was speaking in more general terms.

Quote from: leo8877 on November 11, 2014, 05:45:19 PM

Review text has been bad, but the scores are fine.  It's currently at 80% on game rankings for PS4.  If it's as bad as we're hearing, the scores should be 4 an 5s.

Don't use the Metacritic / Game Rankings scores to base your purchasing decisions on. They are next to worthless for that purpose (or any purpose at all, honestly). Find yourself a small handful of reviewers you agree with (or disagree with, for opposing opinions) and look at what they say. Metacritic is a plague upon the game industry. The review text is exactly what you should be looking at.
40  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 05:31:37 PM

Quote from: Glycerine on November 11, 2014, 05:29:28 PM

And now we know why the reviews had an embargo.

That's not an excuse though. If Ubisoft had to cut it this close, they've messed up no matter how you twist and turn things.
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