Havel the Rock is incredibly cheap, which is why you should be incredibly cheap in return. I mean, a bad guy who, even with a backstab, doesn't take enough damage that you can see a change in his HP bar, and who can one-shot you regardless of your defenses? AND you have to fight him in an enclosed area? They certainly didn't want to make him easy in any way. There's a simple way to cheese him though:
Spoiler for Hiden:
Pull him to the door leading to the Undead Burg and let him follow you to the stairs. He'll either withdraw immediately or attack and then withdraw. He will never turn around, but that's not necessary. Give him a whack every time he moves away and pull him to the same spot again. Repeat this until he dies. It should take 5-10 minutes. Don't wear any armor or shield. It's not going to help you anyway, and you need all the rolling speed you can get.
Spoiler for Hiden:
Even better. Go to the hyrda side and kill him through the door like I did
~25 hours in/level 42 and so far loving it. Right now I've already got this as my favorite combat in a RPG ever and gonna rank up on my personal all time list if it keeps going like this.
My only complaint has been the performance issues at times on the 360.
First two invaders today were completely annihilated. Im going to be going with the covenant that let's you invade sinners.
Quote from: CeeKay on October 06, 2011, 11:06:37 PM
I got a loaned copy to play over the weekend (yay 3 day weekend and friends with familial obligations!) but the manual was left out. was there anything meaty to it or was it your usual 4-5 pages of credits/warnings/ads with 3-4 pages of actual info? and is there something like the online pass that is becoming popular to check out online stuff?
Quote from: Harkonis on October 06, 2011, 08:36:37 AM
That's odd that you would feel that way, there are tons of different paths to go at any given time, some easy, some hard. (I like commas!)
Example is that I was almost 12 hours in and Kato had just started playing and he went a different way and was exploring something I hadn't even been to yet.
I guess a better way to put it is the world feels like a bunch of different rails heh...no open areas.
Quote from: rshetts2 on August 07, 2011, 02:13:21 AM
But you are exactly right, I dont expect some techno-geek to throw on ninja gear and stealthily steal my authenticator or phone and then hack it some how, thats pretty ludicrous. Still, with real cash on the table I suspect that we will see more man in the middle attacks and in fact I wouldnt be surprised to see Blizzard itself hacked somewhere down the line. After all, theres going to be a major amount of money available in peoples e-balances and if someone can hack through and access the accounts through Blizzard we are talking a potential payday in the tens if not hundreds of millions.
I'm sure security is a huge issue for them just like any other company that deals with large amounts of web transactions. Banks, gambling, and retail sites are just as much, if not more of a security risk. The bottom line risk for the typical user is relatively low.
I don't recall reading about any major gambling sites being hacked and some of those guys stand to lose BIG bucks.
I don't find fault with Notch AT ALL. Bethesda is being ridiculous and that's exactly how it should be treated. It's a WTF moment and that's all he's saying.
I think Nintendo should sue Gearbox for their use of "Brothers" in "Brothers in Arms" since it clearly infringes on Mario Brothers.
Quote from: Harkonis on March 24, 2011, 08:18:08 PM
that race is the thing I hate most about guild wars. They are pretty amazingly obnoxious, and I don't find them even redeemable in the cuteness factor. (I played Taru-Taru in FFXI, so I'm not adverse to playing the cutesy race)
Darkfall isn't going FTP anytime soon. It's a niche game and population is slowly on the rise. "Darkfall 2.0" should be around early 2011 bringing with it a new UI, double the amount of items in game now, armor and clothing dyes, prestige classes, much more, and finally the US box release. The environmental sound patch will be sometime between now and DF 2.0.
I also had a local but unlike others here I remember mine hurting like hell. The injection felt like the worst kick to the nuts I've ever had. Other than that it was fine and i watched the whole procedure.
I was in the Keys snorkling two days later but definitely felt a little off down there for a few days.
I do have to add that I had sharp pain a few times while shooting man juice in the months that followed but nothing since. No regrets.
Today we’re launching Darkfall’s first free trial offer. You can try Darkfall for 14 days for free without obligation.
After our experience with the 1 euro/dollar trial and after several further improvements we feel that we’re ready to offer a free trial which won’t disrupt the current user experience and will help with making the game available to a larger playerbase and getting new players into the game.
There is ample capacity to handle the trial, but we will throttle availability as needed. We’ve also placed a per country quota on Asian accounts as these are the European and North American servers and the players from these regions should have priority. The free trial offer is limited to one trial per computer.
Following are the instructions to access the free trial:
To maximize your playing time, we recommend, due to the large download, that you download the Darkfall Client BEFORE setting up your trial account.
You simply have to select your country, choose the 14-day Free Trial product, fill out the rest of your account information by following the simple steps and your Trial Account will be ready to play.
Quote from: MaxSteele on March 12, 2010, 04:50:52 PM
When I was in the game, the goblin spawns were marked on the map as well. Are all of the spawns marked on the in-game map?
Quests place an icon on your map for a particular mob spawn(s) near the quest giver. Killing the required mob anywhere in the game world counts towards the quest.
That was actually the second known mistake of the day for newbie GM. His first was a mistell to the entire server :p
Quote from: MaxSteele on March 11, 2010, 04:15:18 PM
The same quest giving NPCs are in every NPC city? You can turn in any quest to any quest NPC? And the quest NPCs are restrticted to only the cities?
Nah you have to turn in to the NPC you received the quest from.
Starter cities have different named NPCs that give the same basic quests. Go kill goblins, retrieve goblin axes, etc. There are intermediate NPC cities that give some advanced quests and the capital cities give title quests. I haven't done many of them but that is the basic flow.
You can zoom in your mini map to easily locate NPCs when you are in cities. When you're in UI mode just click on the minimap and zoom in/out with the mousewheel. Every NPC is on the map with their name and an icon.
Quote from: Jaddison on March 10, 2010, 09:37:34 PM
Sorry but my 4 hours was mostly spent running for no reason I can discern. The few number of spawns makes no sense. I am sure for long time players the game is a blast. But for me the extremely low fun to time ration just doesn't warrant going on.
If they had more and varied spawns with the logic that runs the current goblin spawns I think they really could make an interesting and fun new player/PvE experience that would distinguish it from many other MMOs.
But honestly what I get from the game is that they really don't care if they interest new players.
Have you checked out Sinister's Darkfall map? Enable easy through hard mobs...there are a ton of spawns.
I think there could have been a great game here, its just not for me, and I agree with the lack of people around makes it...a bit sad to play. I havent booted it up again since this sunday, so I guess I'm out as well.
Btw - how can they run a company with so few people playing their MMO? I mean, there were 3 people chatting in-game the whole time I was there, and I saw the same 4 people were I was , and this is with the free trial? is ANYONE still playing it?
The game world is huge and the spawns are spread out. It seems even bigger when you're new because you have no access to fast travel like mounts or runestones. There are multiple starter cities for new characters and their respective chat channels are separated by faction. I don't follow the activity of race alliance chat but trade channel moves and my clan & clan alliance tabs are always busy. I always thought EvE was empty even when there were 20k players online.
I also suggest looking at the guild "NEW". It was created by the community for the sole purpose of helping new players.
From their forum post:
NEW is:
* A place for new players to congregate, learn how to play Darkfall, it's controls, it's intricacies; a chance to "get their feet under them." * A safe haven offered to new players for 30 days; after which point, they will be kindly asked to go their own way, whether it be to a clan they feel they will match up well with, or the hard life of a solo player, it's up to them. * Somewhere people can go for guidance, learning how to become better at crafting, PvP, PvE, or any aspect of the game. * Something that will, hopefully, make newer players stick around and give Darkfall a chance, instead of getting killed a few times at goblin spawns and leaving Darkfall because the learning curve is too steep.
NEW is not:
* A political entity to be used for anyone's gain. * An entity in which players will be allowed to stay for more than 30 days.
Quote from: MaxSteele on March 06, 2010, 03:45:18 AM
Playing for so long, can you explain to me why high-level people were in the basic newbie area kill-stealing goblins from new people?
It's pretty difficult to define "high level" in Darkfall. Anyone can wear any armor and use any weapon so appearances can be quite deceiving. Maybe they were new as well but had been hooked up with some decent gear. They also could have been trying to complete a title quest or were simply griefing.
DF is a niche game. It's never pretended to be a WoW clone nor will it ever.
Naval combat is a blast. Tonight we have a siege to attend in which we are defending a small island hamlet. The attackers are known to have a ship of the line which is one of the larger ships in the game and has 11 cannons on each side. Each cannon will need to be manned by individual players and the ship will be piloted by a captain. They will have players assigned to repair the ship and others for defense against boarding parties.
We're likely to defend by using several smaller and faster ships that have much less firepower. We could also wait out inside the hamlet (its uniquely inside the side of a mountain) and concentrate fire on its one entrance.
High end PvP is currently hybrid players that can cast AoE's, blind spells (flashbangs - turn your screen white), knockback spells, other disruption spells, debuffs, etc. You can use the inertia effects of spells to catch up to players (think skiing in tribes) or reach nearly any height in the game. Knock a bow and arch an arrow over your teammates shoulder to hit the enemy. DF is the most player skill intensive game on the market.
Sure it has many flaws but to me DF is the best PvP MMO ever and its only getting better.
- member of the DF community since 05 and player since beta
If you have any questions ask away as I've been playing for over a year now.
Anyone trying it out shoot me a message in game "Chersk Bloodthirst". I've been with the same guys since beta (The Fremen Knights) an honor PvP guild. We're very well established on NA now and currently in one of the larger alliances.
The sea tower explosion is a nice example of what is replacing some of the nasty place holder effects. Check out Val's other videos too he has some nice ones.
You MMO/FPS PvP'rs out there are crazy if you aren't playing DF. Takes about a month to have a viable toon and you can participate in everything from day one.
Quote from: MythicalMino on December 06, 2009, 10:24:25 PM
I was really enjoying it, until 2 guys (only 2 guys) hopped the walls to our guild city and then began to slaughter about 12+ of us...over and over and over again. Some in the guild was saying that the 2 guys that attacked us were hacking the game, but I don't know. Anyways, after that, I just really couldn't get back into it. I mean...why have city walls if ppl can just literally hop over top of them. Then, just slaughter us like they did without taking ANY damage....I gave up on the game after that.
Its always going to be tough as a newbie fighting experienced players. The latest expansion increased player tower damage so raiding cities like that isn't very viable anymore.
Quote from: CeeKay on December 05, 2009, 08:07:52 AM
sea fortresses?
so they turned the game into Waterworld?
depending on how December goes game wise I may give this a spin.
Ships have always been in game but they've been fairly pointless for a variety of reasons.
#1 AoE damage was able to penetrate line of sight which made them death traps #2 cannons were underpowered #3 too expensive
All of these issues and more are being addressed by this patch. The sea towers are going to be naval PvP hot spots that I can't wait to see. Some of the most fun I've ever had in an MMO was commandeering a ship and it was the smallest one in game.
I'm sure some people will still be turned off by its rough edges (sound, animations, UI) but when given a chance Darkfall is an amazing game.