Quote from: wonderpug on February 12, 2012, 05:12:57 AM
They definitely at least need some way to make it so new players can first play against other equally new players. I keep worrying I'm scaring away potential additions to the player pool when I obliterate newbies from random matches.
Quote from: wonderpug on February 12, 2012, 01:45:38 AM
(if these images are showing huge instead of at 400px wide, someone let me know. They should all be resized in imgur but I still have giganto ones cached)
I just had Kato and Rittchard both have first move, and both plant knights on crystal damage squares very early. It's a strong position, but game over?
I had a scroll the means to knock out the knight. But then the cleric would resurrect him, heal him to full, and the knight would be right back on the square. Instead:
One cleric down and stomped. I'm certainly going to lose my impaler next round, but I have plenty of other damage dealing options and he only has 3 clerics for healing. Now his cleric in the top left has to cover both the archer and the knight, making her more likely to end up someplace I can attack (or make him spend more turns moving units around), or he has to bring out his third and final cleric early on.
Made me do this:
I could've eaten her, but ending my wraith's turn there would have certainly spelt his doom next turn. This way he either has to spend one of his few healing potions to rez her, or he has to bring out another one early on.
But for an even better example, stay tuned to see how my hopeless situation in the top post turned out!
Notice I said pretty much. Of course there are things you can do but first move has a huge advantage especially for a crystal pusher.
After a ton of games I still feel as though crystal rushing is too easy. They need to either up crystal health, decrease the effectiveness of the attack squares or do away with them completely. As it is now, a first move Council crystal pusher need only throw a knight on the attack square and you can pretty much call it game/set/match.
Sign up here for an invite and I'll update this post, first come-first serve. Key masters are in and will pass it forward, gate keepers are desperate souls that will do anything for a handout.
No, I'm not in yet. First five signups get invited before me.
Once you receive an invite from this thread, post who gave you your invite and you'll be added to the keymaster list. You're then required by e-law to invite three others before your debt to society is paid and you can be removed from the key master list. Key masters can, of course, chose to stay on and share their wealth.
Key Masters: Aganazer TheAtomicKid Thry The Grue Harkonis
Gate Keepers (need a key): Isgrimnur Booner Rayze Vidiot
Spoiler for Hiden:
The game doesn't have a traditional "launch" like other games (esp paid games). Firefall is in a period of what we call "Exclusive Beta" which is based on a g-mail style invite system. There is no closed beta, open beta, launch phase as you find with other online games.
Much like Minecraft, we will be in beta stage for quite awhile (past December), even our store will be in "beta test" mode for those who would like to try it (not a requirement at all, and never will be. Firefall is F2P). During this time, we will be inviting more and more players, and release content slowly as we get beta feedback and improve the game and the store. We haven't wiped characters thus far, but we will probably do so prior to the open world test, and many times after that. Current testing shows us that we will probably need to wipe even after December if that's what it takes to make a great game. We're not rushing this, and we're working hand in hand with our beta testers. We will also announce when wipes are over during beta so people will know about it beforehand.
Unlike Minecraft, our exclusive beta is by invitation only. Either you are invited from our pool of forum members, or you are invited by a friend who has available invites and who is already in the beta test program.
At some point, there will be so many invited testers that the game might as well be considered "launched." By that point, we will drop the beta tag and drop the invite system, and have the game available for download by anyone. We don't have any planned date on this, and we don't expect to ever have one. Like G-mail, the beta tag will just disappear one day.
Quote from: Canuck on January 29, 2012, 01:47:04 PM
I gave this game a shot but I think I'm going to resign and delete it. It just doesn't do much for me as a strategy game. Partly because what's going on in the background is so opaque. I click on a sword or a scroll and it doesn't even tell me what it does! Come on! Mobile strategy for the lose.
I've played since launch and I'm amazed that despite its _very_ rough edges it doesn't have a larger following.
Once you get past the horrible UI and skill grind it is simply the most player skill intensive PvP MMO of all time. I just wish a competent developer owned the game so we could see an update once every millennium.
Quote from: Harkonis on October 24, 2011, 12:51:27 PM
I'm a little sad at how many people aren't even going to play NG+. The first playthrough is easy, especially with all the exploitable things you can use to cheese it, but the extra playthroughs will definitely be challenging.
shame there were so many glitches and stuff to allow easy completion, now a bunch of people who never could beat NG+ will be able to think they can play video games
I've stopped my ng+ playthrough just after unlocking the lord vessel because I feel like I'm too high level and I'm not finding any pvp. I don't feel as though I cheesed anything either on my standard run. I'm actually cheesing on my new toon because I know a ton about the game. For instance, the gargoyles were infinitely harder when I didn't know about the drake sword. I'm also shield running a lot and opened up the vessel in a couple of hours when I'm not even rushing.