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121  Non-Gaming / Off-Topic / Re: [TV] Breaking Bad - Season 4 on: July 18, 2011, 10:23:55 PM

Quote from: Blackjack on July 18, 2011, 09:26:00 PM

I almost threw up watching the premiere.  puke Couldn't stop watching though.  icon_cool

I have to say though, unlike Game of Thrones (I don't have HBO but I read up on it), where a popular actor/character's death can just shock a lot of folks to the bone, you know our two leads in Breaking Bad aren't gonna get offed. They may get maimed, injured, brutalized and everything but; I just don't see the show killing them off until whenever the series ends (if at all). So when they're in a really nasty situation, you figure either someone else will get offed, or one of those two will "just" get maimed.  paranoid

Not really a criticism so much as an observation.  icon_smile

Actually I believe that Jesse was originally scheduled to die in season 1, but the writers/producers liked the chemistry between Walt and Jesse so much they decided to spare him. 

I'm just excited to see how far Cranston's character goes down to road to darkness. I would love to see how much he lets Heisenburg make the decisions for a while, and I need to see how Skylar follows him along.  Tiny step by tiny step she is justifying spending the money and trying to distance herself from where it comes from but as it gets easier for her to use the money it gets easier to justify what he does to get it.
122  Non-Gaming / Off-Topic / Re: Could it be? A Dance with Dragons is completed? on: July 13, 2011, 01:01:51 AM
I caved and swung by Boarders on my way home. $25 was well worth it so far.
123  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars Galaxies ending Dec. 15, 2011 on: June 28, 2011, 12:12:19 AM
I used to love SWG way back when.  It was actually the first MMO that I played with the Wanderers, and the crafting system was my favorite even now.  I even enjoyed the Jump to LightSpeed expansion.  Was pretty bummed when the entire thing imploded for stupiditys sake.  Luckily EQ2 and then WoW came out soon afterwards and my pain was short lived.
124  Non-Gaming / Off-Topic / Re: Cars 2: It stinks! on: June 27, 2011, 09:38:36 PM

Quote from: Bob on June 27, 2011, 03:47:51 PM

Saw it this weekend with 3 boys.  11, 9, and 6.   The 9 year old is special needs and used to be a Cars addict.  Now he doesn't seem to care for it that much.  He prefers his Hot Wheels DVDs.

11 loved it.  6 year old thought it was ok and that the ending was "stupid".  Special needs 9 year old spent the whole time trying to get away and then playing with my cell phone.

So.. 1 thumbs up, 1 thumb horizontal, and 1 thumb down.

Agreement that this is Pixar's weakest property.  But things like the Incredibles and Ratatouille just don't generate the same kind of cross market revenue. There is no end to Cars' merchandising.

My 5yr old liked it, but the 2yr old got bored after an hour and started trying to play with him so he lost focus at the end.  I watched it, wasn't too bad, but since I know that once it's on dvd I will see it 100 times, I reserve the right to change my mind about that.
125  Non-Gaming / Off-Topic / Re: Cars 2: It stinks! on: June 26, 2011, 09:27:28 PM

Quote from: Bullwinkle on June 26, 2011, 01:14:26 AM

Quote from: TheEgoWhip on June 26, 2011, 01:01:19 AM

Quote from: Rumpy on June 24, 2011, 09:06:56 PM

I see Cars as being more about the merchandise and less about the movie itself. It's all about the opportunity to sell toys. Generally, Pixar movies have something both for kids and adults, but I feel this is the one franchise where that ideology fails. I think what makes it a difficult concept for me to accept is the fact that, in this world, the world is devoid of any human contact and somehow ruled by cars. I don't mean to get into the technical aspects of why this is, but it's one of things about it for me that prevent it from being watchable, at least to me. I guess it's similar to Thomas The Tank Engine, which is again something for very young kids which uses a similar concept. So, this movie will likely make loads of money like the first one made, mainly due to the kids and the merchandise. And I hear it was moreso Disney that wanted a sequel, where they originally didn't want to do one.

Now that Disney owns Pixar outright get used to sequels and decisions made purely for financial reason as opposed to the artistic freedom that Pixar enjoyed for its first 10 movies.  Of the entire Pixar library, only Toy Story has any footprint in the merchandising segment at all, apart from Cars.  If you consider that Toy Story has 3 movies out and Cars was a single less popular movie,  its pretty impressive that Cars sells so many toys.  Disney has made a commitment to not making ANY movies that don't either cross over into massive merchandising or set up as massive tent-pole movies capable of multiple sequels.

Wow, is that misinformed.

The guy who runs Disney Animation is John Lasseter who was the one who drove Pixar to artistic freedom and success.  He's been turning the company around for years, too.

The only person Lassiter answers to is CEO Robert Iger, but he can pretty much do as he pleases.

So Lassiter's idea was for Pixar to do 3 sequels in a row? Toy Story 3, Cars 2, Monsters University..
126  Non-Gaming / Off-Topic / Re: Cars 2: It stinks! on: June 26, 2011, 01:01:19 AM

Quote from: Rumpy on June 24, 2011, 09:06:56 PM

I see Cars as being more about the merchandise and less about the movie itself. It's all about the opportunity to sell toys. Generally, Pixar movies have something both for kids and adults, but I feel this is the one franchise where that ideology fails. I think what makes it a difficult concept for me to accept is the fact that, in this world, the world is devoid of any human contact and somehow ruled by cars. I don't mean to get into the technical aspects of why this is, but it's one of things about it for me that prevent it from being watchable, at least to me. I guess it's similar to Thomas The Tank Engine, which is again something for very young kids which uses a similar concept. So, this movie will likely make loads of money like the first one made, mainly due to the kids and the merchandise. And I hear it was moreso Disney that wanted a sequel, where they originally didn't want to do one.

Now that Disney owns Pixar outright get used to sequels and decisions made purely for financial reason as opposed to the artistic freedom that Pixar enjoyed for its first 10 movies.  Of the entire Pixar library, only Toy Story has any footprint in the merchandising segment at all, apart from Cars.  If you consider that Toy Story has 3 movies out and Cars was a single less popular movie,  its pretty impressive that Cars sells so many toys.  Disney has made a commitment to not making ANY movies that don't either cross over into massive merchandising or set up as massive tent-pole movies capable of multiple sequels.
127  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: June 22, 2011, 02:05:16 AM

Quote from: kathode on June 22, 2011, 12:25:05 AM

Quote from: rittchard on June 21, 2011, 11:03:55 PM

Side note, wtf was up with the scene with Pycelle (old dude) and the naked hooker chick?  I got absolutely nothing from it for the life of me.  Was there some backstory there I missed?  Or was it supposed to be funny?  Or just an excuse to show her titties?  Given it was the season finale, I would have preferred to see just about anything or anyone else.

I vaguely remember it from the books.  I think it's there just to reinforce that even though Pycelle might come across and thoughtful and wise, he's still basically out for himself and kind of a disgusting character IMO.  That's what I got out of it at least.  The exercises at the end were definitely meant to be funny though.  I also think it's funny that all of Westeros seems to have about three prostitutes smile

Kinda thought he was alot more spry than he was letting on. Maybe to show that he is as duplicitous as the rest of them.
128  Non-Gaming / Off-Topic / Re: Game of Thrones TV series starts now! on: June 21, 2011, 10:06:53 PM

Quote from: jament on June 21, 2011, 09:41:38 PM

A hallmark of the series is that characters aren't necessarily black and white - lots of shades of gray.

Joffrey's bodyguard (the scarred Hound) is a good example - he prevents Sansa from either leaping off the rampart to her death or pushing Joffrey to his death - but does it in a way that doesn't get her in more trouble.

My wife says - what's up with that? I thought he was an evil guy?  Maybe... Lots of characters have their own motivations that aren't exactly clear.

All of the characters have motivations that might not be clear, plus they adapt and change over time.

Hell I thought they would at least address who it was that actually killed Jon Arryn.
129  Non-Gaming / Off-Topic / Re: US to Canada move, maybe? on: June 09, 2011, 09:17:45 PM

Quote from: Rowdy on June 09, 2011, 07:40:11 PM

Quote from: TheEgoWhip on June 08, 2011, 11:47:04 PM

Quote from: Rumpy on June 08, 2011, 09:29:22 PM

Sorry, Zeke, no advice here, although we do have plenty of bus drivers. What we do need is plenty of doctors though. Maybe you can go to med school? slywink

Is this shortage a result of state healthcare system?

I'd say it's more a result of the private healthcare system to the south of us.  All our best doctors would rather open private practices in the US and get paid truckloads for a smaller workload than work in the Canadian healthcare system and get paid the set wage that the healthcare budget allows for.  That's a very simplistic view of it, of course, but basically what it boils down to.

I'd think that over time that would degrade the overall quality of care available.  With the option to go south to make more money that would drain not only the number of doctors but the overall quality of them over a long enough time.
130  Non-Gaming / Off-Topic / Re: US to Canada move, maybe? on: June 08, 2011, 11:47:04 PM

Quote from: Rumpy on June 08, 2011, 09:29:22 PM

Sorry, Zeke, no advice here, although we do have plenty of bus drivers. What we do need is plenty of doctors though. Maybe you can go to med school? slywink

Is this shortage a result of state healthcare system?
131  Non-Gaming / Off-Topic / Re: Android App/Game Recommendations Thread on: May 21, 2011, 06:45:45 PM
Great thread guys, lots of good apps.  Any new games worth a mention?  I notice most of this thread is fairly old.  Working with a Samsung Charge and whatever latest version of Android its up to now.  Thanks.
132  Gaming / Analog Gaming / Games for Android phone? on: May 21, 2011, 02:40:33 PM
Heya, I'm playing with a new phone and I'm looking to throw some decent games on it.  But I have no idea what's what.  The list of available games seems to be infinite and with just short developer descriptions tagged to each game I'm hoping to get some feedback from actual gamers on what phone games are most fun to play.   
133  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Tanks...free ww2 tank mmo on: May 10, 2011, 11:33:38 PM
Doh, wish I knew about the %50 sale quicker. I only had time to get some camo netting for my SPG.
134  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Tanks...free ww2 tank mmo on: May 06, 2011, 08:50:05 PM
Ah, I gotcha. I didn't realize there was that much splash damage from them, but I think it was more like the 5 I hit and didn't kill were non direct hits.  Actually some of the kills might not have counted as hits either.  Just need the killing shot to get the credit.   Honestly once i get someone zeroed in and click the button they always start rolling away.  My gunner only has like a 65% skill lvl so hes too slow to dial em in.
It was a scenario that hasn't been repeated since.
135  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Tanks...free ww2 tank mmo on: May 06, 2011, 07:34:25 PM
Actually I just had really really good scouts.  There was always someone lit up for me to hit.  If that SPG held more than 15 shots or was able to penetrate anything over Tier2 I would have set the kills record.  icon_cool
136  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Tanks...free ww2 tank mmo on: May 05, 2011, 10:18:48 PM
Had a great match with my lil SPG.

137  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Tanks...free ww2 tank mmo on: May 01, 2011, 05:50:27 PM

Quote from: Tokek on May 01, 2011, 02:18:16 PM

Quote from: Harkonis on April 30, 2011, 07:36:15 AM

what's wrong with being an ace every match? slywink

Nothing wrong at all IF you can do that on most matches so that you can break even on high tier tanks, without premium account  icon_wink

I have a feeling that I'm too dependent on auto-aiming to claim  "Ace" status anytime soon.  Something I need to work on.  That and I can't wait to get my crews trained up to a respectable lvl, I think my best tank right now has a %65 tranied crew.
138  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Tanks...free ww2 tank mmo on: April 30, 2011, 04:51:08 PM

Quote from: ydejin on April 30, 2011, 08:50:41 AM

Quote from: Tokek on April 30, 2011, 06:58:22 AM

Quote from: TheEgoWhip on April 29, 2011, 04:24:57 PM

Downloaded this last night and I'm loving it.  It's a perfect game for when you have a half hour to kill, or if you have all night and want to blow stuff up.     Now all I need is to get to that German Mous and all will be well. smile


I found the best balance between killing ability and cost to fix are the tier 4 and 5 tanks, that is if you're not running a premium account. The higher tiers are just too costly to fix unless you can be an ace in every match.

I agree.  I'm on premium and my Tier 5 Sherman earns around 20k on average per match.  My Tier 6 VKs earn money, but not very much -- probably net around 5-8k per match.  I'm assuming if I didn't have premium I'd be losing money on them.  My tank destroyers are earning less per tier (probably since I tend to play them a bit more defensively, so they don't always get that many kills, although my StuG ties my Marder for most kills at 6).  I think the StuG makes 15k per match, maybe a bit less if I take repairs and ammo into account.

[Edit] I do buy repair kits and medipacks and use them pretty liberally though, at 3k credits per pop, 6k for matches where I use both, that can add up pretty quick, and can put a serious damper on earnings.

Well I just unlocked my first tier 3 tank last night, and it currently seems way underpowered.  Its very fast but lightly armoured and with no upgrades in it I haven't been able to impose my will as much as my lower lvl elite tanks do.  I probably am only earning 2k om a good match at my level too, and with repairs and ammo it takes a while to build up.

Bought my first piece of artillary yesterday too, I'm liking that alot.  Nice change of pace but ammo is expensive.

What does a premium account give that's worth buying?  All I saw was exp bonus and grouping options. Plus a few tanks that didn't seem all that impressive.
139  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Tanks...free ww2 tank mmo on: April 29, 2011, 04:24:57 PM
Downloaded this last night and I'm loving it.  It's a perfect game for when you have a half hour to kill, or if you have all night and want to blow stuff up.     Now all I need is to get to that German Mous and all will be well. smile
140  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: March 06, 2011, 03:25:09 PM
I like the new mercenary mode, mosh-pit cycles through every game type instead of just TDM.  Its a nice break sometimes.

And of course everyones' favorite new game mode, and the only place to find newbies anymore, is Nuketown.  All Nuketown, All the time.  This game mode also cycles through every game type.  Fast and furious fun.
141  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: February 08, 2011, 10:56:53 PM

Quote from: Harkonis on February 08, 2011, 12:15:09 AM

Quote from: TheEgoWhip on February 07, 2011, 11:36:41 PM

Quote from: Farscry on February 07, 2011, 09:47:52 PM

With the new maps prompting me to change up my playstyle more, I've found that I'm really digging going for a stealthy setup (ghost & ninja) with a silenced shotgun and the crossbow, using sleight-of-hand to help with the slow reloads. As long as I keep on the move and don't fall into the temptation to prowl a specific location for too long, it seems to be serving me really well.

Also starting to get around to playing with the heavy guns more, throwing an ACOG on a LMG on some of the maps with longer sightlines is pretty wild. biggrin

I love the Stoner with Reflex.  The full dmg at range and massive fire rate team up as a good combo.  Unfortunately no silencers for LMGs so it doesn't work well against really goodplayers that are smart enough to keep spyplanes up all the time.

I'm confused what spyplanes have to do with silencers... are you playing hardcore?

Ya I mashed two different things together without enough explanation.  Silencers aren't affected by spyplanes in any way, but I tend to pair my silencers with my ghost kit and thus I rarely use one without the other, so I tie them together in my mind.

 If I'm playing hardcore I rarely feel the need to rely on ghost since it does nothing at all unless the other team has a spyplane up; and if you have a strela on your back then you can take another really useful perk and not miss your ghost.

 In regular Core matches I use ghost when I notice the other team gets alot of spyplanes up, cause Core players can tend to rely on the mini-map too much and ghost/silencer can take advantage of that.  When a match is first starting I always start off with a Hardline Pro class since no one will have a plane up until they get 2 kills at least. smile
142  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: February 07, 2011, 11:36:41 PM

Quote from: Farscry on February 07, 2011, 09:47:52 PM

With the new maps prompting me to change up my playstyle more, I've found that I'm really digging going for a stealthy setup (ghost & ninja) with a silenced shotgun and the crossbow, using sleight-of-hand to help with the slow reloads. As long as I keep on the move and don't fall into the temptation to prowl a specific location for too long, it seems to be serving me really well.

Also starting to get around to playing with the heavy guns more, throwing an ACOG on a LMG on some of the maps with longer sightlines is pretty wild. biggrin

I love the Stoner with Reflex.  The full dmg at range and massive fire rate team up as a good combo.  Unfortunately no silencers for LMGs so it doesn't work well against really goodplayers that are smart enough to keep spyplanes up all the time.
143  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: February 05, 2011, 05:49:52 PM

Quote from: PeteRock on February 05, 2011, 05:42:55 PM

Quote from: Bob on February 05, 2011, 01:57:30 AM

Quote from: PeteRock on February 04, 2011, 10:13:17 PM

Quote from: Bob on February 04, 2011, 03:49:10 PM

Quote from: PeteRock on February 04, 2011, 03:21:44 PM

Taking 2nd and the associated cash in a recent pool tournament would have made the decision far easier.  Unfortunately there wasn't any cash in taking 4th, merely bragging rights.   disgust

They you let brag about 4th?  Let me show you a little chart I made:
Code:
1st Place: Winner
2nd Place: Loser
3rd Place: Loser
4th Place: Loser
Etc.

In a tournament with 30 teams made up of some of the best amateur players in the Phoenix area?  There are actually bragging rights associated with that.  Granted the fame and glory pales in comparison to COD accolades, but I have to stick to my strengths no matter how meaningless. 

That sounds just like something someone in 4th place would say.

When you are incapable of surpassing mediocrity sometimes you are forced to accept and embrace it.  But I now see the futility in attempting to sugar coat the harsh reality of failure.  I am certain that those who placed 2nd and 3rd found zero consolation in the prize money earned.  I assume they returned it to the organizers out of embarrassment. 

Well at least the guys in 2nd place could take solace in being the 1st losers.   Besides even the winner only gets bragging rights inside of Phoenix.  I assume he has to leave the title belt at home when he travels to Chandler, Glendale, Mesa, Tempe, or Scotsdale.
144  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 27, 2011, 10:47:39 PM

Quote from: jztemple2 on January 25, 2011, 04:58:01 PM


I've been playing Hardcore Team Deathmatch pretty much exclusively since the game came out. I would have suspected that Ghost and Ghost Pro would show up more in Hardcore but surprisingly it seems to be fairly rarely used. I certainly hope they don't nerf it either, it's one of the few counters I have to being old and slow.

And also somewhat surprising to me, playing HC-TDM there are still a bunch of folks who insist on moving (not running) in the open and get picked off by those who move slow and stalk. I love those folks, they help my K/D ratio  icon_biggrin.

Another observation I've made is that once the novelty of the RC cars wore off, many folks seem to have exchanged it for the spy plane as their first Killstreak reward. Certainly it makes sense.

For me, the ultimate HC-TDM perk selection is Ghost Pro, Warlord Pro and Hacker Pro. Ghost Pro allows me to hide from anything except direct observation (and RC cars, dammit). Warlord Pro allows me to carry two lethal grenades, three decoys and a Claymore. Hacker Pro allows me to find enemy claymores and the like, which helps to fill in the intelligence puzzle. And with the spy plane as my first Killstreak reward it really helps me to find the bad guys first. Additionally, the combination of Ghost Pro and decoys really helps to mess up the enemy's perception of where I might be.

Speaking of camping, I will reiterate my mantra: "You're not playing Hardcore right if you don't camp occasionally". Going back and forth from being an active mover to being a camper messes with the opponent's play. My counter to enemy camping is to use the spy plane as much as I can, and also be map knowledgeable about where my opponent might hide. It's also why I'll never give up my China Lake. There's nothing like a bloop gun to clear out potential campers.

I don't have a problem with the chopper gunner. If you let an enemy run up that big a kill streak then it's fair that they get to whack your butt for it. If it comes in a care package, well, those are the breaks. When I'm playing HC-TDM I try to be a good team player and call out where I see the care package helo hover. Heck, if I can, I try to drop a couple of 40mm grenades on the spot if I can't see it directly nod.

I have played quite a bit of HC-TDM and I don't actually use Ghost for it.  I have found that on most maps having a strela to shoot down a spyplane makes ghost irrelevent, and that 1st perk slot has soo many useful options.  They don't have a mini-map up so they wont see you when you fire un-silenced either, so I don't usually use Warlord either. I think my HC-TDM loadouts are: Hardline Pro/Slight of Hand Pro/Second Chance Pro; and Scavenger Pro/Slight of Hand Pro/Second Chance Pro.  I occasionally will use a Ghost class if there is air support that needs to be avoided, tho.  The team I play HC with all runs with Second Chance Pro on, and I can't imagine the frustration of playing against an entire team of players that both use Second Chance, and are dedicated to reviving each other when they go down.   Nearly everytime someone gets put into 2nd chance they get stood back up. better finish em off the first time. smile
145  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 23, 2011, 03:25:06 PM

Quote from: Harkonis on January 23, 2011, 02:10:28 AM

W@w was the stg44.

The problem with ak74 is high damage, high accuracy, high mobility, predictable and easily compensated recoil I feel like i am cheating when using it.  They nerfed grip on it, but i find rapid fire with steady aim makes it even better.  

Love that gun, but I only use it on the smaller maps.  I find myself too reliant on the extended range of an assault rifle on normal maps.
146  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 22, 2011, 09:04:32 PM
His preferred weapons was the ak74u, naturally. smile
147  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 22, 2011, 07:25:36 PM
Whew, just got out of a match were a guy on the other team wiped the floor with our entire team.  Hardly seemed real.  So between matches I, of course, check the leaderboard and he's ranked 433... out of 8million. His SPM in TDM was 530+ and his K/D lifetime is 2.52 with an accuracy over %20.  That ought to give us all something to shoot for. If you ever run across <Breeezy Boyy x>, you have been warned. smile
148  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 20, 2011, 11:40:10 PM

Quote from: Harkonis on January 20, 2011, 09:43:40 PM


just pick up a new gun before you run out... problem solved.  You using a pistol for that reason makes about as much sense as someone I know who insists on using Scavenger instead of Ghost because they don't want to run out of ammo.  It's funny because they almost always die so fast that they would have been fine without the extra scavenger ammo AND they might not have died that fast with Ghost.  You're not a very good team player is what it boils down to.  You don't bring the tools required to support a team even when asked to.  That's if you ignore bailing on them  icon_twisted  If you know you're going to run out, plan ahead.  I pick up weapons anytime I'm down to the last 60 rounds or so if I find one with more.

I actually have been using the Stoner quite a bit recently during TDM matches, but I find I'm most effective with it when using Scavenger <Pro> and extended mags.  Starting with 60 in the chamber and 240 bullets in reserve is super nice. I've never used Scavenger for any other gun and I never missed it, but that Stoner goes through 90 bullets too quickly for me to not use it.
149  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 16, 2011, 02:07:09 PM

Quote from: WalkingFumble on January 12, 2011, 10:37:36 PM

I read somewhere that God doesn't like people with big egos.  Someone here is fucked.

That's a half truth.
150  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 08, 2011, 12:08:28 AM

Quote from: Nonnahob on January 07, 2011, 06:18:46 PM

Quote from: Farscry on January 07, 2011, 06:01:03 PM

Another thing people tend to overlook is Assists. Quite frankly, sometimes I wind up with almost as many assists as kills, because rather than acting as a lone wolf, I tend to work with teammates so that we function more as a squad. My assists are often helping prevent deaths on my team. biggrin

I agree with you here for sure. I think I'm #1 on my friends list for assists. A lot of times I'll have 5 - 7 assists in a single match, even if I'm #3 or #4 in kills.

I think their idea of giving the last stand kill to the person who put someone in last stand would help with that a lot. I die a gross amount of times because of the extra 3 - 5 bullets it takes to kill the guy in last stand.

Ya all those assists...  You got to stop putting someone into last stand and leaving them for the rest of us to clean up. Tongue
151  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: January 02, 2011, 04:20:39 PM
I'm finally to the point where the only problem I'm having with the game is the matchmaking system.   I am tired of 4-on-4 and 3-on-3 matches.   It's not unusual for me to spend 10 minutes in a group trying to get into a good room.  The only time I seem to have success is when I'm alone and playing GroundWar, and even then it's common to have space for a few more players in a room.
152  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: December 28, 2010, 03:20:57 PM

Quote from: ATB on December 27, 2010, 11:36:03 PM

Quote from: Harkonis on December 27, 2010, 10:38:19 PM

Most of the gamemodes are pretty outstanding when played 'properly', shame it rarely happens

+1

Tried some wager matches last night after playing a few with Stockbroker and his friends.

Gun game- Fun for me until you get to the back to back sniper rifles. ugh!
Sharpshooter- Just a hoot. Guns change every 45 seconds.  Really fun
One in the chamber- I love this mode, problem, and to hark's point,  is that it degenerates to people camping in corners so they can shoot you in the back.  Last night in a match, the 3 players left in the game were all camping different spots on the map and not moving....with 7 minutes left.  I quit the game.
Sticks and stones- Fun, but more frustrating than.



I had decent luck with the "One in the Chamber", passable with the Cycling guns one, and terrible with "Sticks and Stones"  Don't know why my connection seems to be so bad because I cant stick anyone with an arrow even when I sneak up right behind them and have em dead in my sites.  If I would have stuck to the one I'm somehow good at I could probably make some decent fast COD cash.
153  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: December 27, 2010, 04:01:30 PM
I'm bummed that I have been too busy and too tired to enjoy the Christmas Noobs.   crybaby But I hope to get some quality time in some times this week.
154  Gaming / Console / PC Gaming / Re: Tips and Suggestions wanted from the Baldur's Gate 2 faithful on: December 21, 2010, 02:21:16 AM
I used to love playing these games, but I seem to remember the difficulty scaling poorly, at least in the 1st one.  I tend to take my time in these rpgs and try to see every encounter as well as maximize the party both in level and gear before moving to the endings. Pretty sure this backfired in BG1.

 Nothing like wandering towards the endgame dungeon and having every random encounter being a small handfull of Liches, dragons, or random high lvl casters that are immune to everything.  I'm pretty sure my game ended with me resting to memorize all my max lvl "death" spells, walking until the next random encounter, and having to re-rest and re-memorize all max lvl spells just to get past the next random encounter. 
155  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: December 18, 2010, 06:30:03 PM

Quote from: ATB on December 17, 2010, 06:44:45 PM

Ego, Roman, Tuck, Kato and I ripped fools to shreads last night.

For the most part, we had pretty good connections, though there was quite a bit of lobby jumping.  We played Firing Range about 8 out of 11 matches.  Fun map, but that's just too much.

Filling rooms is still broken and we had some long slow rooms of 4 on 3 or 5 on 2.  Not sure what the issues could possibly be after this many years.

Had what could have been my best night ever...I moved my kd up .03 in one sitting which is totally unprecedented for me this far into the play cycle.

Pretty sure this is my favorite COD game now.  W@W is till close behind, but the gap is getting bigger.

Friday night ended on a high note for us too.  Getting close to 1 am and everyone decides to pack it up after just one more match, and who pops into our room but 3 sets of split-screeners.  2 pair were lvl 20s and one set of split-screeners were a certified BLOPS virgins.  Well none of us could quite get up the nerve to walk away from that kind of good fortune so we trounced on em for another 30minutes.  That may not sound like a long time but when the score is routinely 7500-1800 a TDM match takes only a couple minutes.  Only problems we ran into was having to call in killstreaks quick and getting killed by recklessly running to get to the fodder before your trigger happy friends got there.  I think the one player went 0-9 more than once and after half a dozen matches the lvl 1s only managed to get to lvl 4 and 5.  I wouldn't have stayed in the room with us but I sure appreciate that they did.
156  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: December 09, 2010, 11:32:49 PM
I believe he had quite a few defends, but Summit is a small enough map to get those incidentally.
157  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: December 09, 2010, 10:30:49 PM
Played an interesting game of Demolition last night.  Our entire team was getting pounded by basically one guy.  I think he got attack dogs 3 or 4 times in quick succession.  He ended up going 90-9 for the match, on the Summit map.  Afterwards I checked out his stats and he was ranked 2700 overall,  out of 8million players.  I wouldn't even want to be on the same team as him since he killed everything.  Was impressive tho. 
158  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: December 01, 2010, 11:03:22 PM

Quote from: ATB on December 01, 2010, 12:21:54 PM

Is anyone finding that with blops they're getting consistently less than stellar connections?  This is the first cod game where I consistently only get 3 bars...it actually makes a huge difference...

Had a couple games the other night where I was stuck with ONE bar.  Only kills I had a chance at were people that hadn't moved in 3 seconds.  For one of the games tho the host migrated and I got new host, went from 1 bar to no delay at all.  Was sooo so nice.  I don't know why my connection should be bad ever, my internet is supposedly fast. 
159  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: December 01, 2010, 12:35:33 AM
Decided to play one last match before going to bed last night, and glad I did.  Played in Nuketown (blech) and got super lucky with my carepackage drops.  Turned a SAM turret into a Chopper gunner and got Attack Dogs at the same time with my actual care package.  That's a pretty fun combo to play at the same time on that tiny map.  Chopper didn't last as long as I'd like but I still finished with 24 or 26 kills on a map I normally do worse than usual on.
160  Gaming / Console / PC Gaming / Re: Call of Duty:Black Ops [Impressions start @ page 12] on: November 30, 2010, 01:01:31 AM

Quote from: Morgul on November 29, 2010, 06:52:57 PM

Quote from: Harkonis on November 29, 2010, 06:25:25 PM

go to the dashboard, go to My Xbox and over to the right to your avatar.  Hit the button  and then scroll to the right and you'll see a bunch of privacy options.

Thanks.  Surely there something similer in the PS3 toolbox.

I was looking in game.

I think there are chat options in BLOPS itself to set it to party chat only.  When I'm playing solo I have to deal with the drone of idiocy that most players spew, but once I'm in a party all I hear is party chat.  That's is my favorite change from MW2 to this, MW2 used to be insane trying to shut morons up before a match started, and inevitably some loudmouth, unsupervised 14yr old would join up 1 sec before macthmaking and I'd have to listen to him the entire match.
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