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41  Gaming / Console / PC Gaming / Re: Non-gamers don’t understand games on: March 11, 2013, 11:14:26 AM
Yeah, but that wouldn't work. And I didn't write this specifically about my girlfriend, she's often very understanding when it comes to pc gaming. it was just a general example of the frustration I feel when I try to talk about my hobby. It's just... weird... that people have such biased and wrong views about gaming.
42  Gaming / Console / PC Gaming / Re: [PC] StarCraft 2: Heart of the Swarm tomorrow! on: March 11, 2013, 11:11:55 AM
I hate this with a fiery passion!
My internet connection is often shaky, and there's nothing worse than thinking you have half an hour of spare time, logging in, and seeing the dreaded "downloading latest patch" message appearing! Aaargh, at least give me an option for a single-player game!
43  Gaming / Console / PC Gaming / Non-gamers don’t understand games on: March 11, 2013, 06:53:42 AM
I’m sure many of you feel the same way. Talking to a colleague, friend or family member that has never played a pc game, is often very frustrating. They think all games are bloody and violent, and this hobby is not understood, found to be childish, frowned upon... Sometimes even despised.

Because this has been my experience for the last 20 years, I don’t even bother trying to explain or talk about games to non-gamers anymore. But every so often, I talk about a peculiar trend or something that has impressed me to my non-gamer girlfriend.

Last weekend I was talking about the Walking Dead-game, and though I haven’t finished it yet, I’m simply in awe about what the creators make me –as a gamer – feel. I have honest, sincere emotions. The stuff real gamers talk about in revered tones of when they talk about Planescape: Torment for example.

I won’t spoil it for those who haven’t played it, but here’s a comic which has a similar scene (last panel):

http://penny-arcade.com/comic/2008/05/26

And for those who have played episode 3:
Spoiler for Hiden:
the part where you have the option of shooting Duck.
To give some background: as a player you’re given the option of ending someone’s pain, and basically committing murder on a defenseless creature. You even have to ‘click’ to shoot.

So I was trying to explain to my girlfriend how utterly devastated this made me feel, but I didn’t properly explain it I guess, because she had this disgusted look on her face, and thought it was a horrible game for having players commit these kinds of terrible acts. The game does indeed make you (or makes you choose to) do these atrocities, but it’s not for kicks, or fun, or even pleasure! It makes you do these things because it’s telling an intricate story, and wants you to feel the same way as the main character. But she didn’t see it this way, and having these acts made interactive somehow made it much worse.

When I said I didn’t see a moral difference between seeing a movie or reading a book with similar scenes, she disagreed firmly. The interactivity offered by games made all the difference for her.

So even though I tried to explain the difference between for example Carmageddon*, in which the point of the game is killing pedestrians by car, and the Walking Dead, which offers you an emotional story, it was a moot point for her.

Now, she (and every other non-gamer) is wrong I think. But they don’t understand this medium, and fear it. She often says she wouldn’t like our 2-year old son growing up with video games; and I agree that I won’t force it to him. But if he does share an interest later, I don’t think games are a bad influence. The Walking Dead made me think and made me feel - in this case: made me feel sick! -, and gave me total immersion and escapism; it might even have broadened my horizon. Isn’t that why we also read books or see movies? And I’d much rather play this, than watch silly tv shows…  And I hope the same for my kid later!

It's just quite frustrating sometimes...

*By the way, this is not a diss on Carmageddon, I liked it a lot when it came out!
44  Gaming / Console / PC Gaming / Re: [PC] StarCraft 2: Heart of the Swarm next! on: March 04, 2013, 06:51:21 AM

Quote from: lex on March 03, 2013, 11:45:51 PM

Quote from: The Rocketman on February 25, 2013, 07:14:04 AM

Quote from: The Rocketman on February 22, 2013, 08:27:09 AM

Are there any plans to release this in a box with Wings of Liberty? I haven't played any Starcraft game yet, but I'm suddenly very anxious on playing this since I now own (and enjoy) the boardgame, and would like to know more about the story and it's units.

To answer my own question: yes, the blizzard store sells a package of these 2 games for $60 or so. But that's not much of a discount I think. We're talking about a 2,5 year old game, and they're still asking a lot of money for it. I'll see if I can find a boxed copy for cheap somewhere.

You can grab Wings of Liberty for 20 bucks now on Blizzard or from Amazon.

Thanks, but I got impatient and got it last week smile In the cheapest store around it was still €30. But I've been playing it last week and enjoying it for what it is. I've never been a huge RTS fan - I played pretty much all the C&C's and Red Alert's, but that's it - but it's a very polished product. I especially like the way you can talk to crew members on the Hyperion between missions, that's a nice Wing Commander-retro-thing to do!

I tried one mission on brutal though (Zero Hour, the 3rd one where you have to survive the Zerg for the first time) but that's a bit too difficult for me. If anyone has any pointers to help, feel free to share your wisdom. Like how many SCV's to build, what units to focus on...
45  Gaming / Console / PC Gaming / Re: [PC] StarCraft 2: Heart of the Swarm next! on: February 25, 2013, 07:14:04 AM

Quote from: The Rocketman on February 22, 2013, 08:27:09 AM

Are there any plans to release this in a box with Wings of Liberty? I haven't played any Starcraft game yet, but I'm suddenly very anxious on playing this since I now own (and enjoy) the boardgame, and would like to know more about the story and it's units.

To answer my own question: yes, the blizzard store sells a package of these 2 games for $60 or so. But that's not much of a discount I think. We're talking about a 2,5 year old game, and they're still asking a lot of money for it. I'll see if I can find a boxed copy for cheap somewhere.
46  Gaming / Console / PC Gaming / Re: "Let’s Rank The Civilization Games, Best To Worst" - Kotaku on: February 22, 2013, 11:18:17 AM

Quote from: Eel Snave on February 22, 2013, 03:43:48 AM

Quote from: wonderpug on February 20, 2013, 05:17:14 PM

Quote from: CeeKay on February 20, 2013, 05:15:49 PM

what about the Call to Power games, since they are technically Civilization without the name?  icon_twisted

Get out.

I actually bought Civilization: Call to Power because I was young and stupid. Towards the endgame, everything turned into wars against the super-powered lawyer units. Just like real life!

What's wrong with them? I've never played a civilisation game, I only had Call to Power 2. But I liked it a lot. Was I foolish to like it and should I deny ever having played it? ninja
47  Gaming / Console / PC Gaming / Re: [PC] StarCraft 2: Heart of the Swarm next! on: February 22, 2013, 08:27:09 AM
Are there any plans to release this in a box with Wings of Liberty? I haven't played any Starcraft game yet, but I'm suddenly very anxious on playing this since I now own (and enjoy) the boardgame, and would like to know more about the story and it's units.
48  Gaming / Console / PC Gaming / Re: [PC/neXtBox/ps4] The Witcher 3: Wild Hunt on: February 21, 2013, 04:02:23 PM
Well, he has a point. I love Elder Scrolls, but I don't remember many stories, and the characters are unremarkable. But that's okay. The point of the Elder Scrolls is to be able to live in this huge world, and Bethesda gloriously succeed in creating a believable world.

But if I think of memorable characters and stories in an open world, I think of games like Zelda the Wind Waker, or Batman Arkham City.

It's just a different emphasis. I prefer an emphasis on story, but I completely understand that this isn't the Elder Scrolls' first objective.
49  Gaming / Analog Gaming / Re: That "OMG I have to own this game now"-feeling! on: February 21, 2013, 12:01:41 PM
I have now played this game 1,5 times. The first 0,5 time was a couple of turns to get a feel, and then my friend had to leave. Yesterday evening I played it again, and won with the terrans in about 5 turns. Completely blitzed the Protoss player with marines and vultures. Fun!

I'm now the proud owner of the expansion pack as well! But I may not yet introduce this, because it adds some complexity to the game.

50  Gaming / Analog Gaming / Re: That "OMG I have to own this game now"-feeling! on: February 11, 2013, 06:58:19 PM

Quote from: raydude on February 11, 2013, 06:08:22 PM

Congratulations! Did you play with the minis at all yet? That was the first thing I did, putting them on the table and imagining the character sounds in my head.

 paranoid Eeehm...

It's probably the only way this game is going to get played soon...
51  Gaming / Analog Gaming / Re: That "OMG I have to own this game now"-feeling! on: February 10, 2013, 08:33:50 PM
So now I'm sitting in my chair, with the Starcraft manual, ready for some thorough reading! (= pure bliss) icon_cool
Quest completed!
52  Gaming / Console / PC Gaming / Re: [PC/????] The Witcher 3: Wild Hunt on: February 06, 2013, 11:39:35 AM
That reminds me that I should really replay The Witcher 2, and try out the "other" storyline. I wonder how many people actually played this game twice, and wonder if that's a smart decision... If most of your players are only going to see half your content, is it really worth it? I get it for small quests, but for an entire part of a game...?
53  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: February 05, 2013, 11:45:17 AM
I've been thinking about it some more, and I really think the swap-skills-freely gameplay is fantastic. If you think about it, it's a really old-fashioned mechanic to have players choose a skill (based on a vague description), without allowing them to try it out first.

But of course, this leads to the fact that you don't really 'build' your character, since after all, everyone can change his skills to be completely the same as the next guy.

So I think they really should have compensated this with their items. Have more diverse characteristics here, instead of extra stats / damage. Have items influence individual skill changes, cooldown timers, add extra skills (why not from other classes? I had a D2 elemental druid with a teleport skill-staff which was awesome), and more stuff to flesh out your character. And they could have used the jeweller and smith for this.

Right now damage is pretty much the most interesting stat, coupled with your core stat (vitality, intelligence...). You don't choose much more than that, except the occasional crit chance build or some such thing. Not very interesting at all.

Just my 2 cents.
54  Gaming / Console / PC Gaming / Re: NES Replay on: February 05, 2013, 08:00:24 AM
I agree, once a week is fine. I love reading about it, but right now it's dosed perfectly. Just a little bit of NES nostalgia every week, I love it!
55  Gaming / Console / PC Gaming / Re: [PC/360/Ps3]Far Cry 3 impressions. GT review page 3 on: January 31, 2013, 11:33:49 AM
Finished. Enjoyed the game immensely. it did get rather easy near the end, but open world games where you can upgrade your skills, weapons and health often have that side-effect. That would actually be my biggest gripe: I played the game on the hardest difficulty, and it wasn't very hard at all. I mean, a silenced sniper rifle is really all you need to clear outposts without alerting anyone. So for me the high point in the game would be the moment that you're still struggling. You only carry 2 weapons, don't have a lot of ammo or health, and suddenly the alarm goes off and a truckload of bad guys arrive. Surviving those moments were pure gaming fun!

I was also rather impressed by the AI actually. The way they run and slide behind cover was very lifelike and immersive. For me a first person shooter is only fun if there's a smart AI playing against you, and this game delivers.

Overall, a fantastic experience.

Now, as to the story...
Spoiler for Hiden:
I don't think I *get* the story either. I thought it was rather curious that Vaas as well as that doctor that helps you had a scar over their head. I reckoned they could be one and the same person perhaps, but that didn't really manifest in the ending.

Also, the way you kill these important characters, like Vaas and Hoyt, is very abstract. You enter a hallucigenic (is that a word?) state, and when you wake up, they're all dead. You also often escape miracously from Vaas who tries to burn you, drown you, shoot you and stab you.

I think if they tried to make this into a don't-believe-everything-you-see story, they should have done a bit more than use hallucinations and inexplicable facts. Cause right now, I don't get it, other than to take it literal.
56  Gaming / Analog Gaming / Re: That "OMG I have to own this game now"-feeling! on: January 30, 2013, 02:08:57 PM
Yeah, nice find smile
I've posted my quest on the Belgian boards, but not in a funny-geeklist way. It really is the best place to look for, and like I posted above, I'm quite close to securing a copy myself. If only the seller would answer mails within 48hrs, sigh...  disgust
57  Non-Gaming / Off-Topic / Re: What's Your Typical Evening Like? on: January 28, 2013, 05:36:48 PM
7 PM: get home from work, dinner will be ready when I arrive

9 PM: finish dinner, cleaning and putting kid to bed

till 10:30:
- Half the time: play a pc game, feel guilty about not spending enough time with girlfriend
- Other half the time: watch a tv show with girlfriend, feeling guilty about not spending enough time with video game

11 PM: read a book in bed
11.01 PM: fall asleep

And soon even that precious bit of pc gaming time will be gone, since kid number 2 will be here in 2 months time smile
58  Gaming / Analog Gaming / Re: That "OMG I have to own this game now"-feeling! on: January 28, 2013, 05:25:10 PM
Actually, I may have found a copy...!
I spammed all Belgian Boardgamegeek users who had rated Starcraft rather low, and asked if they wanted to sell it to me. And I found one who's willing to part with his copy, so right now I'm hassling for the price. ninja
59  Gaming / Analog Gaming / Re: That "OMG I have to own this game now"-feeling! on: January 25, 2013, 04:15:55 PM

Quote from: raydude on January 25, 2013, 03:10:51 PM

Btw, I've been to Brussels a few years back. Lovely city!

Well, I'm typing this from a lovely office in Brussels, and I often wonder why people would willingly go here smile
Was it part of a sentence you had to serve?

Anyways, if you ever plan to visit Belgium again, bring Starcraft, and you'll have a free place to stay! (Well, you can stay in the office, but don't move a muscle at night, or the alarm will go off).
60  Gaming / Analog Gaming / Re: That "OMG I have to own this game now"-feeling! on: January 25, 2013, 11:31:21 AM

Quote from: raydude on January 24, 2013, 05:59:36 PM

I have Starcraft the Board game  icon_cool

<skip>

I would never give it away or trade it though. The units are just too cool looking, the map tiles are awesome and its frakkin Starcraft. Sorry smile.


Apology accepted
61  Gaming / Console / PC Gaming / Re: THQ Shuttered -- Rumors coming out of Twitter on: January 25, 2013, 11:21:05 AM
I hope Volition will be given the chance to make a new Freespace, but the odds of succesfully navigating an asteroid field creating a new non-kickstarter space sim are approximately 3,720 to 1.
62  Gaming / Console / PC Gaming / Chaos in Deponia? on: January 23, 2013, 07:22:53 PM
Steam has it as a daily offer. I really really loved Daedelic's other adventure 'The Whispered World', but I think this one is part of a trilogy (3rd game is in the make I think). Has anyone played it? And do you need the (universally lower rated) prequel to enjoy the most out of it?
63  Gaming / Analog Gaming / That "OMG I have to own this game now"-feeling! on: January 23, 2013, 11:40:38 AM
It has happened again, and of course it's an out-of-print game. Obviously  Roll Eyes

This time, I'm trying to get my grubby hands on Starcraft the boardgame. I've read a post on BoardgameGeek claiming it to be Pure Strategy Perfection, and I need this game, now! I'm talking about the Fantasyflight game, not the Risk-game that's been published recently.

Now, this isn't a call for anyone to send me a free copy*, but if anyone has this game, what are your thoughts? Is it really a good game? I know it's hardcore, with typical FFG rules and exceptions, but what's the gut feeling here? Game good? Or game bad?


* please send me a free copy. I live in Belgium, which is not very far at all from wherever you live. I'll send you beer and chocolates in return. And some sprouts.



64  Gaming / Analog Gaming / Re: Exoshift Miniature Battles - Just started my own scifi miniature wargame on: January 23, 2013, 11:33:38 AM
Sure, post your ideas, I'm very interested in the general thought process! I'm building an alternative set of rules myself for the long-gone Rackham boardgame 'hybrid', and have created a more streamlined version for 'Star Warriors' for my friends, so I might have a few thoughts.
65  Gaming / Console / PC Gaming / Re: [PC/360/Ps3]Far Cry 3 impressions. GT review page 3 on: January 23, 2013, 11:24:51 AM
I have a 6year old pc (with a 1year old graphics card), and it runs great, except when the entire island is burning to the ground, which I like to try in pretty much every fight.
66  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: January 23, 2013, 11:23:09 AM
I always wish I have more medikits, but I completed it on Classic with 1 support guy. So not necessary, but always handy.
A shiv might be interesting, because there might be just a bit of mind control fun going on smile
1 psi soldier is enough, just be sure to protect him/her!
67  Non-Gaming / Off-Topic / Re: Is Gamingtrend dying, or we are all just on a break? on: January 22, 2013, 02:28:02 PM
I'll try to post more as well. I've been a regular since the day this site was born, but because I'm not that good at expressing myself in english I don't post that much.

And I'd hate to see this site go, it's my daily escape to read about pc games (since almost none of my friends are gamers).
68  Gaming / Console / PC Gaming / Game genres too strict? on: January 22, 2013, 11:44:29 AM
I recently read a fantastic interview with Jake Solomon, (http://www.rockpapershotgun.com/2013/01/15/firaxis-jake-solomon-post-mortems-xcom-part-two/), where he said this about flight simulators (and RTS games):

"It’s trite to point out things like flight simulators, but I think RTSs are the exact same way, they become so distilled because the people making them are so fucking hardcore that they become distilled, and distilled again/ Like I used to love Age of Kings, it’s one of my favourite games of all time, but RTSs for me became harder and harder to play…"

This really resonated with me. In the beginning of this great hobby, I played all kinds of games, as long as it was good. This included flight sims, RTS'es and racing games. These are genres I no longer play, because they've become - just like Jake Solomon says - too hardcore.

Nowadays, it seems that you expect flight sims to either be arcadey, or completely realistic. I liked the middleground better actually. The same with a lot of other genres.

Have we forgotten the fact that games are played to have fun, and are we bashing games because of missing features? Diablo 3 is a fine example as well, a lot of you seem to be really disappointed with the game, because it doesn't live up to your expectations. But if you see it for what it is, you can see that it's just a very well-made game, but it does break with the previous Diablo-games.

Maybe we've become too critical? Maybe there are just too many good games nowadays... But I'm getting sidetracked here.

Most of you must feel the same, no? This place is full of 1st generation gamers, and we all like to look back to the 90's full of nostalgia...
69  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 22, 2013, 11:26:58 AM
I still think D3 is a very fun game. It's different from D2, but I like the differences a lot. Basically it's an action game now, with NO roleplaying (ie. building YOUR personal character) at all. Just pick what sounds like fun or might work, and beat stuff up.

Honestly, even though the combat consists of clicking on stuff, they make it awesome and powerful. You hear bones breaking, critters flying off screen leaving a trail of blood and bones, and various ways for them to melt, burn, freeze or be dismembered. So for all the criticisms this game gets, I think they nailed the experience they were going after.

Things I don't like is that there's no reason to make a 2nd character of the same class, and the fact that the loot drops disappoint until you reach inferno and have TONS of magic find. They really missed the ball here.

70  Gaming / Console / PC Gaming / Re: NES Replay on: January 22, 2013, 11:20:32 AM

Quote from: Eel Snave on January 21, 2013, 11:58:41 PM


I got that game as a kid. Such a disappointment, it really was an awful game. And that same music over and over and over and...
71  Gaming / Console / PC Gaming / Re: NES Replay on: January 15, 2013, 12:08:02 PM
A little off topic, but you may enjoy this Eel:
http://abobosbigadventure.com/fullgame.php

It's a hommage to the NES. Basically someone took all the best NES-games, and made a new game out of it. The ultimate NES-game, if you will. It's pretty good too. (Click on the NES-console when they prompt you to "click anywhere").
72  Gaming / Console / PC Gaming / Re: NES Replay on: January 02, 2013, 08:40:42 AM
Poor MANSERVANT  tear
73  Gaming / Console / PC Gaming / Re: NES Replay on: November 30, 2012, 11:26:10 AM
Yeah, they're a blast to read, and often bring back memories. What's interesting about your reviews, is that it shows that a lot of those NES games were actually pretty bad, and that I suffer from massive nostalgia-coloured memories! It's a wonder I actually liked to be a gamer back then! smile
(But, to be honest, I seem to have dodged a lot of bad games back then, and mostly had the classics).
74  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: November 27, 2012, 02:05:05 PM
It sure feels like that on classic sometimes, but remember that x-com has the skill of doubling it's defense value (hunker down), and none of the aliens have that one (I think). It's a very solid skill, especially in combination with high cover.
75  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: November 26, 2012, 07:13:46 AM
All I can say is that this game has been some of the most fun I've had playing games the last couple of years. I don't agree with some of the changes made to it (see my post above), but despite these I enjoy the game almost completely. The real goal any game should try to achieve is that it should be fun to play. For me, it has succeeded completely here.

And honestly, I haven't noticed many of those quirks myself. I find everything rather self-explanatory, the aiming percentages don't seem off to me (I often hit when I have low chance and vice versa), the camera seems fine (except sometimes in a UFO where it's organic shapes conflict with the 90° angle), and the clipping is just a detail.

As you say, you seem to be frustrated with this game, whick makes every little detail stand out which I understand. But none of these things really matter I think, as long as you're having fun. And if you're not, then I don't think fixing these details will, but then this genre isn't for you. And for the record, I think it is an incredibly polished product.
76  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: November 16, 2012, 11:44:02 AM
I am seriously loving this game. Haven't finished it yet, don't have that much spare time, and am going slowly on normal (but I am near the end though, I've met all the alien types).

There are some things I miss.
- Air combat is a bit too simplified. I liked it when my interceptors were too slow to intercept the ufo's, or when they blasted them to smithereens. Now there are far less ufo's, and I always shoot them down it seems. Also, I liked ordering interceptors on a patrol to find an enemy base, or to have them guard the shot-down ufo's until the skyranger arrived (I always waited until daylight). No need for all that now.

- The spookyness has gone. No more hunting down the lone alien in a dark alley (that was actually too dark to see), or the tension during the 'hidden movement' screen. I really liked that screen smile And the music. It's all more action-oriented now. Also, full 360° vision means you can't be ambushed that easily (or vice versa).

- The maps are a tad too small. You could have fights from 1 building roof to aliens hiding in another building's 3rd floor, and you don't have that in this game.

- Some things are very abstract, such as the limited carrying space of your troops. Off course I understand this from a gaming point of view, but I liked this bit of customisation... Do I bring a motion detector, or an extra rocket, or some extra ammo for those long base assaults, or do I pack lightly because this guy's strength is a bit low...

Now, I think I'll actually play this new game more than the old x-com, so the thing I miss apparantly don't outweigh the things they fixed. I absolutely love this game, but it IS simplified. It's a strange feeling... A bit like Diablo 3. These games are so accessible I play them more than the original games, yet I find the original games more gratifying (in my mind). To make a comparison: I like to play a lot of light boardgames, but once in a while I also like a heavy game (Twilight Imperium for those in the know). And although that doesn't hit the table often, when it does, it's always an epic night.

Conclusion: fantastic game, but the original was a bit more complicated, and this satisfied me a bit more.
77  Gaming / Console / PC Gaming / Re: Blizzard gets sued. on: November 11, 2012, 07:30:26 PM

Quote from: gellar on November 11, 2012, 06:29:15 PM

Quote from: TiLT on November 11, 2012, 10:51:52 AM

This case isn't about the Authenticator. It's about Blizzard account security, which we've ourselves pointed out on this very forum is lackluster at best. I'm one of the people who've lost a WoW account permanently because their security is insufficient. I hadn't used it for years, but when I tried to log back in, I couldn't. This has happened to a LOT of people. Their accounts, regardless of type of password used, are hacked and gone, and Blizzard has refused to acknowledge that they've got a problem on their end. Instead they started selling Authenticators, turning their own bad security into a product.

So yeah, I can see why they're being sued, and I think it's good that their lack of security gets to be looked closer at in court.

I'm not entirely sure that it's a lack of security so much that it's just such a rich target.  Any entity can be hacked with the right amount of resources - it just so happens Blizzard is pretty target rich for the reason you state.  There are probably millions of inactive accounts that can get compromised with zero ability to identify that they are compromised.

It's of course possible that Blizzard is negligent here, but I'd doubt that is the case.

All I know is that so far Blizzard has locked my account twice due to suspicious activity (so its security worked), and I lost about 1,5 million gold in Diablo 3 when I got hacked twice when the security didn't work. The score Hackers vs Blizzard so far is 2-2 for me.
78  Non-Gaming / Off-Topic / Re: Win 8 available tomorrow on: October 29, 2012, 11:16:59 AM
I still had WinXP, and couldn't play X-Com on that.

So for €30, it'll get me playing X-Com smile Good enough for me!

(Especially since Win7 would have cost me about €140)
79  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: October 29, 2012, 07:00:02 AM

Quote from: rittchard on October 29, 2012, 03:14:29 AM

I've been playing again with the new patch and while it is a lot of fun, the issue with the limited skill system and loot still persists.  What do I mean?  Because of the way skill damage is tied to your weapon damage (as opposed to stats or skill points that you invest), your success is pretty much tied simply to having the highest DPS weapon you can find, regardless of your class or "build" or skill choices.  And that pretty much means.... Auction House!

Without the AH, my mid 40s mage had weapons with DPS in the 110-150 range (even with gems).  Sure I got more yellow drops and made small incremental improvements in either stats or dmg, but as I got further along I noticed my ability to kill was steadily getting worse.  So I went to the AH, put my buyout limit at 50K, and lo and behold, everything that showed up was in the 500+ dps range.  WTF?  I haven't seen anything remotely close in hundreds of drops at my level, yet there they all were.  I was being choosy at first but then I remembered the golden rule: DPS trumps all, so I grabbed the highest DPS thing there, an axe with 730 or something crazy like that.  As soon as I equipped it, everything around me just melted like butter, it was pretty ridiculous.  My overall damage number went from something like 2000 to 8000 (I don't remember exactly).

In other words, AH still is the dominant factor.  In my last week of play I've leveled from around 40 to 52 and in that time I think I've had one usable drop, so not much has changed for me yet.  It's not just that the items I get are mediocre, but the disparity between them and what's on the AH is so far it's ridiculous.

I completely agree. I love the gameplay itself, and just killed Diablo on Inferno with my barbarian, but the loot drops are horrible. I have not yet found a single set item (the green colored ones), and have found about 5 legendaries. This is with around a hundred hours of gameplay (spread around over 6 characters, only 1 level 60). Because of the AH I can still compete, but it does feel wrong...

The chances for awesome items should be MUCH higher, and the AH should have a bind-on-sell function or something...

Still, the game itself is fantastic.
80  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 06, 2012, 01:35:17 PM
Since I've read that the game I've been waiting for (for years... ) will not support Windows XP, I don't really know what the best course of action would be. Should I wait for Windows 8? I've read that you can cheaply upgrade XP to 8? But the general buzz isn't very good (don't know why), so maybe buy Windows 7? Is there a general consensus about this? I can't be the only person in this forum who's still (happily) using WinXP smile
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