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161  Gaming / Console / PC Gaming / Re: Terror From the Deep: monthly reports on: June 23, 2010, 02:50:40 PM
June report

June will prove to be a turning point in the war. Whereas before Iíve been trying to hold out and survive, starting from june I'm taking the fight to the aliens.

June 1: Shipping lane attack:

This mission is the exact opposite of the one I had in may. My enemies are weak, gillmen and Deep ones, and I let out a cheer when I spot them! My men on the other hand are well outfitted: it will be the first test of their new ion armour.

The aliens canít touch me. Deep ones donít even dent my armour, and itís only the gillmenís grenades that cause some wounds (but no kills). The ion armour proves formidable in every respect.

Highlight is an aquanaut that falls through a floor (I didnít see the tile had been blown off by a previous explosion), and he drops in a room with 3 gillmen and 1 deep one. He tosses a grenade, and hides behind what's left of a staircase. After the smoke has cleared, ALL of them are dead, and my guy isn't even wounded! (I didn't exaggerate this story, it was a truly phenomenal moment).

In the end I've done a perfect run, losing not a single aquanaut, and saving the lives of 10 civilians.

June 13, 21 and 22:
These missions were all identical. A medium USO lands near the coast of Africa, and my men assault it. Those creeps sure like Africa...

* Tatiana earns the nickname of "10.2", having killed 10 aliens in 2 missions. Also, it's a private joke that has something to do with my work since it's a common code we use (nothing to do with police or anything, it's something nerdy with environmental laws smile )

*Astra "Drillboy" gets his nickname by killing a couple of aliens in 1 turn with his drill, giving me a particularly Bioshock 2-feeling.

In all these runs, I lose 1 aquanaut to a grenade, have a couple of wounded, but gain lots of intact USO's and kill 37 aquatoid creeps.

June 30: MANTA research done, but it'll be a while before I can start manufacturing one, since you need lots of workshops and a free sub pen (which I didn't know).

End of month Rating:
Excellent! Korea signs a treaty with the alines, but other than that my funding's raised for the first time!
162  Gaming / Console / PC Gaming / Re: Terror From the Deep: monthly reports on: June 23, 2010, 02:50:03 PM
May report

May 1: Terror site 5: Shippiing lane attack
My first terror mission on a ship, and what a completely excruciating experience it will prove to be!
It's quickly clear I'm facing snakemen who enjoy utilising MC combat, and bio-drones that combine pinpoint accuracy, lighning-speed reactions and an explosive death into the most deadly cocktail yet.

I learn that snakemen can survive grenade blasts, and have to pay for this lesson in blood. Aquanaut 1 down.
Another aquanaut quickly becomes an alien ally, and starts firing at his friends while still inside the triton. Luckily he only wounds them, and I quickly kill him off.
Another one bites the dust due to a sniping bio-drone.
A grenade is lobbed into my triton exit path, and 4 men are heavily wounded (but survive the blast!).
Another aquanaut is set up to reaction fire a bio-drone, but this doesn't work at all. Despite have high reflexes, a superior crouching position and all time units, the bio-drone floats into the room and kills the aquanaut in 1 shot. This is a tactic I won't be repeating.
The drone goes on to wound another marine, who I can heal quickly, but he's finished off a few turns later by the same drone. This thing has gone on a killing spree, dammit!

At the end of PART 1, I have to reload a couple of times to succesfully kill 1 remaining bio-drone who's holed up in a small room, killing any who enter or move in its sight. I kill it by blowing up approximately all the walls around it. A wonder the ship is still afloat...

Part 2 of the mission begins with 9 (of 14) survivors. Apparantly I lose 1 or 2 men somewhere due to being unconscious and suffering fatal wounds. I must have thought they were already dead, and it frustrates me that I could have saved them had I paid more attention.

This part ends with me having 5 aquanauts alive (all of them wounded!), and all survivors are nicknamed -T1- as a badge of honour. I have had to kill 2 MC'ed marines, and others are killed in regular combat.

A bloody mission, which had me often think of aborting, but I'm happy I persevered. Although the cost was huge (9 aquanauts killed!), I've saved 13 civvies and killed 29 aliens. Rating OK

As my men are returning to their Base, I only have 4 active aquanauts left, as everyone else is killed or in sick bay. I quickly refill their ranks, but by sheer luck no more combat takes place for the remainder of the month. I'm not able to shoot down anything larger than a small uso, and even they keep escaping my barracuda's. I will have to upgrade my interceptors in the near future.

Research goes smoothly, with magnetic ion armour, thermal shok launchers and the research of the vibroblade all complete at end of month. These are tools I will desperately need, because as the last terror missions have shown, I am at this moment outgunned and outclassed...

Monthly rating
OK, Iceland once again lowers its funding, and Free China signs a pact with the aliens. The gloves are off now, having lost one of the largest countries in the world.
163  Gaming / Console / PC Gaming / Re: Terror From the Deep: monthly reports on: June 23, 2010, 02:49:30 PM
April report

April 6: Terror site 3: Aliens attack Port Said in Egypt.
This mission is acted out by the book, nice and clean. My opponents are gillmen and deep ones, and I've outfitted my men with sonic cannons and pastic aqua-armour.
Aquanauts worthy of praise:
An aquanaut named Claude is covering a side section, and reaction fires a gillman on the other side of the map - who makes a move in front of a window - earning him the nickname "Marshall". His partner mimicks this move next turn, and he'll be known as "Deputy".

Meanwhile Edward is able to capture a deep one, using a tazer. His icecold nerves will have him known as "Freezer". Unfortunately, the deep one later wakes up in Freezer's backpack, and kills him. He will be the only casualty of the mission.

In the end I use xcomutil to locate the last alien, who's hiding behind some crates (in a room I had already cleared I thought).

Mission was a thrilling succes. I've captured 3 live aliens and killed 11 more, saved 9 civvies, and only lost 1 aquanaut due to a deep one waking up in his backpack. But my equipment and tactics have proven sound.

Bolstered by this succes, I plan an attack on the colony next to my base.

April 19: Colony attack
After 1 completely failed attempt, I reload the mission (breaking my Ironman rule!).
Constant MC attacks force me to abort the mission. I drag a snakeman corpse back to my triton, and leave "Deputy" behind on the bottom of the seabed, under Molecular Control. We can only hope his death will be quick and painless!

Morale drops, for having left 1 of our own behind...

April 22: Terror site 4: Manilla
Again, I reload the mission after a disastrous try (in which 10 men die in the first couple of turns due to a grenade / rocket shot at my triton, blowing out the backside and killing all men inside).

I face my first lobstermen, and learn the same lesson GreenGoo has learned. Even though I carry sonic weaponry, I'm still outclassed here. I kill 1 lobsterman, and lift off again, leaving the civilians to die.

It's obvious the aliens have moved up in technology and battle prowess, and I'm quickly slipping into a situation I no longer control.

Monthly rating
OK, and I lose funding from Neo Japan, Free China and Iceland.
164  Gaming / Console / PC Gaming / Re: Terror From the Deep: monthly reports on: June 23, 2010, 02:48:37 PM
March report

Mar 1
Uso lands, but takes off again before I get to it.

Mar 2 Terror site:
the aliens attack the port of San Francisco. Looks like the calm period of February has already passed.
The mission goes smoothly, the sonic blasta rifles prove their worth. But then the first Molecular Control combat begins. Greg Bell is quickly controlled by the aliens, and unfortunately holds a rear position covering a large area of friendlies. Holding a gas cannon armed with explosive bolts, the carnage is quick and total, and he kills 4 former comrades.
Somehow he's able to snap out of the alien control (or has the aquatoid responsible been killed?), and he's quickly disarmed and left in the triton. The rest of the mission is a mop-up, but the high death toll (all by 1 turned aquanaut) shows the aliens' fearsome prowess in this field. Greg Bell is nicknamed "Traitor", and will be recovering in sick bay the rest of the month, due to some wounds suffered while he was under alien control.

Mar 7
A lot of USO activity, including large and very large ships. I manage to sneak up to a small landed uso, and a recovery mission initiates.
Again I've made a mistake: it's darker that I anticipated when I left, and I didn't bring any flares. 3 of the 8 aquanauts get sniped without seeing their adversaries (by gillmen, I later find out), and the going is slow and tense. I can't see them, but they take potshots at my advancing men. In the end, using particle sensors and an abundance of grenades, the mission ends with 5 gillmen dead. A high toll for an easy target like a small uso.

Mar 9 Watching the graphs, I notice Iceland is still under heavy USO activity. After sending patrols, I pick up an alien colony there. I decide to leave it for now, having no MC defense whatsoever. My research does complete for aqua armour, so research is still going strong.

Mar 12
Another day full of dogfighting. Conclusion: 1 interceptor limping heavily damaged back to base, and 1 out of fuel. I do manage to down the small uso, and when sending out my team (in broad daylight this time) I can score a flawless victory, at last biggrin (Aliens 0 - Aquanauts 5)

And then nothing happens for the rest of the month. After a hectic start, it's calm again. My Long range scanner at my 2nd base in the antarctic (Base Zebra) is completed, so I now cover 2 sides of the globe.

Monthly rating Good, but again I lose funding. This time it's China and Eurasia who think I'm spending too much of their money.
165  Gaming / Console / PC Gaming / Re: Terror From the Deep: monthly reports on: June 23, 2010, 02:48:03 PM
February report

Feb 13
Shot down a very small sub, killed the single occupant.

Feb 15
Research of Sonic Blasta rifle complete! Now for the clip... I skipped the gauss line, and I think this was a smart choice if I see Goo's problems with facing the lobstermen later on.

Feb 21 Blasta clip complete! My 'nauts killing power has probably tripled now.
Also a new USO sighting, with a long chase. It lands, and my interceptors have to return because they're low on fuel. While my triton is on the way, the uso lifts off again and escapes. Darn.

Later that month
- Particle sensor researched, which I read here may give me some cash in producing and selling it.
- I keep sending patrols to Eurasia, because that's where all the activity apparantly is, but my frequent patrols pick up nothing.
- Research on Deep One complete

End of February Rating good, but funds are down because Eurasia is unhappy with my progress. I noticed there had been activity, but my base (which is nearby) and my barracuda patrols never picked up anything. Nothing more I could do really.

All in all a very slow month, which is always nice when you're researching important stuff. But it does make you suspicious that you're missing the fleet that's massing just outside your sensor range...
166  Gaming / Console / PC Gaming / Re: Terror From the Deep: monthly reports on: June 23, 2010, 02:47:31 PM
I too have been inspired by this fun thread to retry Terror From the Deep. I've played it a lot when it came out, and a bit later on, but never actually completed it. When things start going wrong I find myself losing interest. My goal will therefore be to finally finish the game!

My rules:
*Ironman as much as possible - which I know will be excruciating, since even the smallest mistake (or sometimes, no mistake) can result in an early submarine grave.
*Medium (3rd) difficulty
*Mod: X-com util:
a) to remove bugs;
b) to improve the Magna-Pack Explosive to be able to blast a hole in an alien hull. I feel this is allowed in the spirit of the game.
c) Improved dye (= smoke) grenade. It now works a lot better. Again, I feel this is isnít cheating, but more in line of what it should be.
d) to use x-com util to find (or kill) the last alien on a bug hunt which has been going on for too long. Otherwise I might lose interest and quit the game early. I will not use this too much, since it IS basically cheating. However, GreenGoo's thoughts seem to mimic mine for this game, and some missions are just too long. It is after all a game, and the point is to have fun.

Here's my first month:
Build my first base ("Troy", after the legendary city) in Northern Europe, since that's where I live smile I also have nice coverage of Europe, Africa and the USA from here.

January 1:
Intercept small scouting uso. 1 lone aquatoid is taken care of without trouble. A good start!

January 19: Intercepted and shot down another small uso. 2 aquatoids this time, again theyíre dispatched easily. Confidence grows, Iíve still got what it takes!

Research of Sonic Pulsers (alien grenades) complete. These alien grenades will give my troops a good fighting chance until the good rifles start to appear.

January 25:
A long chase with a small uso, resulting in both my interceptors taking shots at the uso, but it keeps evading. After a long dogfight it finally lands in the sea, probably for repairs. Both my interceptors limp home, badly damaged. Let this be a warning for those cocky pilots!
My recovery team starts itís assault on the unsuspecting sub. Outside I find 3 aquatoids, and they pose no problem. Expecting to find 1 or 2 aliens in the sub, I advance towards itís airlock a bit too fast. The aliens take advantage of this and kill my first aquanaut whoís caught out in the open. A huge shootout ensues between my aquanauts in cover, and the aliens hiding in the uso. I kill plenty, but more aliens keep popping out. Unfortunately, my marine carrying the auto-cannon (with explosive shells) kills himself in an auto-shot accident.
In the end I make an extra hole in the sub with my Improved Magna-Pack Explosive, and surprise the aliens from the side.
Final tally: 10 aliens killed, 2 aquanauts lost! I never imagined thereíd be that many aliens in such a small vessel, but I consider this a fair warning.

I hope to ride out the month on a good note, having killed 13 aliens and lost only 2 men. Unfortunately, itís not to be, and the aliens launch a surprise attack before the monthís end.

January 26:
aliens attack a port in Africa. The Battle of Accra begins.
I load out 12 aquanauts instead of my standard 8. My men safely exit the sub, and seem to face gillmen and deep ones. 1 Gillman survives a grenade blast, and runs away. One of my rookies reacts to this, and fires his jet harpoon right in the back of the head of a friendly. The aquanaut can limp back to the sub to receive medical attention. From now on Lyudmilla will be known as ďGillheadĒ, and Gunter as ďMedicĒ. Nikolai, who mistook her for a gillman, will be known as ďFFĒ (for friendly fire).
Other than this incident, my men advance steadily. The final alien bastion is a large warehouse, packed with gillmen. Again, I assume thereís only 1 left, and my men pay the cost. 1 of them (Greg something) receives fire from a direction I didnít suspect, resulting in 3 health left, and 3 fatal wounds. He will be dead next turn, unlessÖ He tosses his medikit to the closest squad member nearby, and runs towards him. The squad member picks it up, and is able to heal all 3 chest wounds. He will live, hurrah! 2 Turns later the gillman shoots again, killing Greg. You will be remembered GregÖ Something.
Ultimately 2 other squaddies die. 1 in a grenade tossing accident (I misclicked!), and 1 when he assaults the warehouse.
Final tally: 15 aliens killed, 10 civvies killed (5 saved), 4 aquanauts killed. Rating: POOR.

The montly report
is a positive one luckily, except for Africa who somehow isnít happy with the way I handled that terror site.

So far everythingís going as planned. I wonder how Iíll be able to capture live aliens (other than by accident) since I donít really like melee combat in this game. Weíll see.

My aquanaut load-out so far has been the gas cannon loaded with explosive shells, except for the weak aquanauts who get a jet harpoon. All carry sonic pulsers, standard magna-blast grenades and a dye grenade. Most kills are made with grenades. Against aquatoids, gillmen and deep ones this works so far.
167  Gaming / Console / PC Gaming / Terror From the Deep: monthly reports on: June 23, 2010, 02:46:50 PM
I posted a little bit on a TFTD-thread on the OO-forum, and for those interested, I'm gonna cross-post here. It was an epic game, and maybe some of you like to read about those kind of action reports.
168  Non-Gaming / Steals and Deals / Re: Adventure Shop Europe has 50% off week! on: June 21, 2010, 06:38:51 AM
Great biggrin
A word of warning for those who care: I think they use Starforce as a copy protection scheme.
169  Non-Gaming / Steals and Deals / Adventure Shop Europe has 50% off week! on: June 19, 2010, 07:01:56 PM

I've so far bought Runaway 1 to 3, the 2 Syberia games and the Whispered World for a pitiful amount of value! If you're an adventure game fan, go check it out!

170  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: June 10, 2010, 11:02:55 AM
Wow, I came into this thread expecting nothing, and now, after I've read the developer's thoughts... Yes, this is the way a MMORPG of the future should be done!
Here's hoping they can pull it off!  thumbsup
171  Gaming / Console / PC Gaming / Re: Titan's Quest - LilithPaths 1.4 Mod on: June 04, 2010, 01:38:42 PM

Quote from: Blackjack on June 03, 2010, 02:43:40 PM

We get it. You hate Titan Quest. You think it's a gigantic Stinking Turd. You think Blizzard is the Be-All and End-All of game developers and no interlopers should ever even enter the same genres that Blizzard made games in even if Blizzard's game is 10 years old and pixelicious. We Get It!TM  smirk

So why do you keep wasting your time saying the same thing over and over again here?  Why not let the few folks who enjoy it have their fun? That's all I'm saying.  icon_smile

Was that a reaction to my post? If so, you're quite mistaken. I liked the game, I even said so on several occasions... Maybe I came off too harsh.

172  Gaming / Console / PC Gaming / Re: X-Com Returns to the PC on: June 04, 2010, 01:30:30 PM

Quote from: Daehawk on June 04, 2010, 03:13:54 AM

I just got around to reading the 5 or 6 page spread in my PC Gamer mag. From what i read it sounds really fun. I wasn't at all interested before but I am now. That surprises me since it is really nothing like the original. But the way it will play sounds totally cool. I don't think they should name it Xcom but what the hell. I'm on board now.

Same feeling here. Wasn't interested in it, but it does sound like they're trying to pull something new here. And the style and screenshots are quite neat. But the x-com title is indeed a poor choice.

Then again, this got me playing Terror From the Deep again for the past month, so it has earned some credit for that at least smile
173  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Lord of the Rings Online enters the Third Ag- um.... Year. on: June 03, 2010, 06:05:53 AM

Quote from: ericb on May 28, 2010, 07:19:04 PM

Quote from: Blackadar on May 28, 2010, 04:24:54 PM

Quote from: Roguetad on May 28, 2010, 03:56:07 PM

This is going to sound petty, but something that has always bugged me about Lotro is that characters don't have good (or any?) idle animations.  My characters always stood perfectly still like a lifeless robot waiting for me to take over control again.  Maybe the dwarves move a little?  Either way, it's funny to me that something so small and dumb as idle animations can bug me so much about an otherwise great PvE game.

It was even more noticeable when I was in a fellowship and we were all standing around like lifeless robots before heading out to quest.  I guess I was spoiled by Tauren butt scratching.

No, it's fair.  A lack of animations makes the world lifeless.

Plus, you never know what's going to bother you.  I can't stand the feet on my man champion.  They're simply too wide.  I've learned to get past it, but I really dislike those huge, oblong feet.

It's much better now but still needs some work.  The world was worse when they didn't have any "critters".  It seemed truly dead with no rabbits or snakes or birds around and has much improved since then.  I also hate the human male feet...they look like they are size 15 extra wide no matter what.  I actually deleted one of my human male characters and created a human female to get around the giant boat feet.
Weird! My first reaction towards the graphics was also a very negative one, mainly due to the size of those feet biggrin

It was mostly because I had quit Age of Conan shortly before, which really has amazing character models. Oh, if only it had Lotroís system of choosing a nice visual outfit.
174  Gaming / Console / PC Gaming / Re: Titan's Quest - LilithPaths 1.4 Mod on: June 03, 2010, 05:48:44 AM

Quote from: Blackjack on June 02, 2010, 05:14:21 PM

Quote from: The Rocketman on June 02, 2010, 11:08:06 AM

Quote from: Daehawk on June 01, 2010, 08:21:36 PM

I never got to liking TQ. tried it twice and maybe got half way the first time and not far the second time. I love the Diablo games though. I think I'll load up Diablo 2 is I want to play one.

What bothered me in TQ: not enough enemies on screen at once. No interesting enemies to fight. 'Floaty' combat feel, not immediate enough.

Take a look at a Diablo 2 druid summoning a molten boulder and crushing 10 skeletons at once to see how it should feel  icon_smile
You guys don't sound like you ever played TQ with the Immortal Throne expansion installed. It really was almost a new game, especially in the levels, quests and enemies in the add-on regions in the game, along with fixes to various interface issues, and inventory handling. Just further proof you only get one chance to make a good first impression.  icon_razz
Yeah, I guessÖ I really wanted to like it, I spent quite some time thinking over character builds before my new computer arrived that could handle itÖ And I enjoyed many things about it.

[yoda] But Diablo II, this is not [/yoda]

Really, all you got the first 10 hours were melee dudes and archer dudes. After that some more, but they look slightly different. Boooring.

These games really have to have everything fall in place: it seems thereís a fine line between addictiveness and boredom.
175  Gaming / Console / PC Gaming / Re: Titan's Quest - LilithPaths 1.4 Mod on: June 02, 2010, 11:08:06 AM

Quote from: Daehawk on June 01, 2010, 08:21:36 PM

I never got to liking TQ. tried it twice and maybe got half way the first time and not far the second time. I love the Diablo games though. I think I'll load up Diablo 2 is I want to play one.

What bothered me in TQ: not enough enemies on screen at once. No interesting enemies to fight. 'Floaty' combat feel, not immediate enough.

Take a look at a Diablo 2 druid summoning a molten boulder and crushing 10 skeletons at once to see how it should feel  icon_smile
176  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: June 01, 2010, 10:23:44 AM

Quote from: KePoW on May 31, 2010, 11:20:54 AM

We were talking about coming up with good ideas and reasons *for* grouping.

I played some WoW, some AoC and most of all LOTRO. Never that long, at most 3 or 4 months. The reasons I quit was mostly because grouping, while fun, was very hard to achieve.
I always thought I was a solo-player, but I'm wrong. These games are too boring to be played solo, and I enjoyed them the most when in a group (with adults!). Sure, some parts are better when you solo, but these are parts that are mostly 'fluff'. For instance enjoying the scenery, reading a well-written quest, browsing items to buy / sell... But that's just filling, the core of an MMO are it's quests, and often they can be reduced to 'kill X critters', which becomes fun when you interact with other players.

So, for me it's simple: make grouping INFINITELY easy to do, and reward it heavily. How? Keep it 'gamey'. Show which people are doing the quests you want to do, and make joining them as simple as clicking a button which instantly zaps you towards them. And make it so that people are encouraged to help others, by giving them some loot and experience as well, even if you don't have the quest. Often I'd post on LFG that I was ready for hire (read: for free), so if anyone needed help they could PM me. I almost never got a reaction.
Also, organise your quests so that anyone can jump in at any time, and that downtime is reduced to a minimum.

Basically, treat your quests and grouping options the same as a multiplayer lobby.

I like roleplay as much as the next guy, but it has to go when it comes to easy grouping.
PS Sorry if I hijacked the thread here.
177  Gaming / Console / PC Gaming / Re: Why did it take so long to come up with logical mouse/keyboard controls? on: April 20, 2010, 03:36:52 PM
It was Terminator: Future Shock that got me trying the mouselook option. And that was because the little flying mines that would hover silently towards you and explode on impact, would fly just above (or below, I forgot) your aiming cursor, so you couldn't hit them in your default looking position and HAD to aim up or down.

Actually, only since I've played Age of Conan have I resorted to the WASD-setup. Up until 2 years ago I still used the arrow keys and the mouse...  icon_redface
178  Gaming / Console / PC Gaming / Re: You can go back in time to any gaming year...what year? on: April 10, 2010, 09:12:50 PM

Quote from: Daehawk on April 10, 2010, 05:27:37 PM

Silly me, I even miss those old graphics in all the games types from then and the box art is so missing these days. SIGH

True! 2D graphics create a more unique feel than all the 3d graphics from nowadays. Almost all games look the same these days. They often look awesome, but not handdrawn unique-feeling awesome  ninja
179  Gaming / Analog Gaming / The future in boardgames? on: April 10, 2010, 08:46:20 AM
Posting in Daehawk's thread about the golden years of gaming, it became obvious to me that the 90's were special because of the great leaps pc gaming made that decade.

How come board games haven't followed suit? I'm not talking about the mechanics as such, because those have evolved the last 10 years (combining many different dials, cards, tokens and new mechanics). No, I'm talking about the technology. We're still playing with plastic figures on cardboard maps. Now, don't get me wrong, I love that, and I love the 'physical' aspect of those games, but I want to start playing that chess game they played in Star Wars! The one with the moving 3D holograms, and the famous "Let the Wookiee"-win scene!

Isn't technology ready for that? It would be incredibly expensive probably, but we haven't seen any steps in that direction yet... Why not have simple digital calculators, that can do all the book-keeping you have to do in many games involving turns? We can still have cardboard maps and plastic figures, but can't all those little tokens and other fluff be replaced by a streamlined digital display too?
180  Gaming / Console / PC Gaming / Re: You can go back in time to any gaming year...what year? on: April 10, 2010, 08:31:59 AM
If I had to name a single year, maybe it'd be 1996, because that's when Duke Nukem 3D came out. Never have I anticipated a game so much... Kept rereading the 2 or 3 previews there were in my pc magazines, dreaming of playing this epitome of gaming goodness... I went to the game shop every saturday for pretty much an entire year, until it was finally there.

This must be the game I have played the most in my life, mainly because of it's flexible level editor (Build). Before I had been messing with a Doom level editor, but Build was soo easy you could create a fun level in 5 minutes. Me and my nephews would trade our user-made levels on disks, and draw sketches of levels on holidays... We were totally obsessed with it for more than a year.

But that's just one game, in one year. Basically every year in the 90's some amazing breakthroughs were made, and we were witnessing this firsthand. It's like being a movie nut, and going from black and white silent movies to 3D high-def full surround movies in some 10+ years. It was a unique experience, and it's pretty much gone now I think.
181  Gaming / Console / PC Gaming / Re: Gears of War 3 announced! on: April 08, 2010, 10:16:48 AM
I'm more interested in the announcement of the Gears of War boardgame actually. Fantasy Flight has apparantly been working on that one for quite some time, but no previews have been shown so far...
182  Gaming / Console / PC Gaming / Re: Battlefield: Bad Company 2 to the PC! on: March 31, 2010, 04:45:16 PM
Really? I read somewhere that the medic machine guns actually improve in accuracy the longer you keep shooting. So I just spray 'em!
183  Gaming / Console / PC Gaming / Re: Battlefield: Bad Company 2 to the PC! on: March 31, 2010, 06:53:58 AM
I can see who won't win the Forum Politeness Award this year. My chances just went up by 1!

To stay on topic, I've just unlocked everything for the medic (I'm lvl 10), and my kill/death rate is 0.5 or something. It has gone up from a steady 0.33 lately, but I'm gonna have to do some real catching up if I ever want to get above 1...
184  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings on: March 26, 2010, 11:10:52 AM

Quote from: MonkeyFinger on March 24, 2010, 01:45:59 PM

Quote from: The Rocketman on March 24, 2010, 11:21:15 AM

Geralt changed his haircut, he's got a ponytail now!  icon_eek
It's like... if Gordon Freeman had a ponytail in one game, and just a regular haircut in all the other games! It boggles my simple mind!

 Roll Eyes

I know there's just a hint of sarcasm there, but it was more than that... actually wasn't even considering the ponytail ffs as part of the difference, it was his face and the fact that (to me in my one look at it) he seemed... younger.  icon_confused

Yeah, I agree actually. His face is different, it's like they tried to make it more 'heroic'.
185  Gaming / Console / PC Gaming / Re: FEAR 3 on: March 24, 2010, 05:06:57 PM
And after that one: V.E.A.R.


I'm not so good at this.
186  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings on: March 24, 2010, 11:21:15 AM
Geralt changed his haircut, he's got a ponytail now!  icon_eek
It's like... if Gordon Freeman had a ponytail in one game, and just a regular haircut in all the other games! It boggles my simple mind!
187  Gaming / Console / PC Gaming / Re: Command & Conquer 4: Tiberian Twilight on: March 22, 2010, 11:13:45 AM
I keep thinking how weird it is for them to change a winning formula. C&C3 was an absolute blast, it was (for me) the epithome of the C&C formula. Simple mechanics, fast gameplay, pretty explosions, corny FMV. If I want a deep tactical challenge I'll go to the other RTS's, but if I want a simple paper-rock-scissors system and pretty stuff that blows up nicely, I go to C&C.

And now they broke it  icon_cry
I mean it's just so... strange? I thought C&C3 sold nicely.
188  Gaming / Console / PC Gaming / Re: Hesitant to venture on-line on: March 22, 2010, 06:27:46 AM
Thanks again all for convincing me. This game is a real blast to play, the adrenaline just soars through my body, and most games so far have had several moments that could have been taken straight out of an episode of Band of Brothers!
Playing a medic is really giving me a chance to learn the ropes of this game. Like I said in my original post, I don't have the twitch-skills for ranking up kills, but I do like the tactical gameplay of the medic. Stay in cover, lay down heavy fire (with a very low hit percentage I admit), and just run through barrages to revive my team members: pure awesomeness  icon_biggrin

Another fact I love the way it's modeled, is the way vehicles are handled. When one of those tanks show up, as a defender you know the shit is gonna hit the fan! Last game I was in one of the winter maps, defending M-COM stations. The first 2 stations had been taken out, but about 6 of us still remained in this zone to keep the pressure on the enemy (so behind enemy lines). Me and another medic were reviving our team members constantly, while our snipers and assaulters were taking out a large force of enemy infantry. Then all of a sudden a tank appears, and the walls around us start coming down. A moment like that, where everyone just grabs his gear, turns around and flees to cover is just too cool. Of course we got all cut down.

And the strange thing is, my score is often quite high, I've even finished as first in this game. I guess this is due to the high amount of points you get just by spamming health kits and reviving everyone you see. I think a revive nets as many points as a kill, so that really helps out.
I can also see why this game clicks for instance, and a game like Team Fortress 2 did not. There is very little memorization needed in this game. The maps are constructed organically and feel like a big sandbox, so there's no need to learn where the best spots or routes are. And the pace is slow enough for me, giving it a bonus to thinking tactically and making it easier to kill. I just remember now that about 10 years ago, I played a lot of on-line Rogue Spear (Rainbow 6 sequel). I realise now that this game clicked for me, because of mostly the same reasons.
189  Gaming / Console / PC Gaming / Re: Hesitant to venture on-line on: March 19, 2010, 08:49:13 AM
So, it's official: I suck smile

But I did have a great time so far. I just tried to be a medic, but I don't have any healing stuff whatsoever, and start with some big and cumbersome machinegun... Which I feel is rather odd. I'd expect they would at least give me something to actually, you know, heal people with  paranoid

I like the relative slow movement speed, and the chaos of a firefight. All the smoke and debris really makes it hard (and realistic, I'd imagine) to kill someone. Although others didn't seem to have that problem with me...

But as I said, I just goofed around mostly, getting a feel of the thing. Staying on the outsides, and spotting people mostly. Shooting frantically at little dots far away, and then hide behind some palm tree or such. Good stuff!  icon_biggrin
190  Gaming / Console / PC Gaming / Re: Hesitant to venture on-line on: March 18, 2010, 11:59:28 AM

Quote from: wonderpug on March 18, 2010, 11:31:50 AM

If you're talking about Bad Company I think the PC version just got a patch which is having some bumps.  Be sure to post in the thread for the game so you can add some GTers as friends. The nature of the squad system makes it so that even just one or two friends to play with can make things a ton more fun.

Yeah, trouble is I'm from Belgium, so the gaming hours are quite incompatible with you Americans, since you're all sleeping when I'm gaming (you pansies!). Or, probably working actually...
But I'll post here once I've actually played a game on-line.
191  Gaming / Console / PC Gaming / Re: Hesitant to venture on-line on: March 18, 2010, 11:12:29 AM
Thanks for the feedback. I'm always grateful for the polite and well-thought ideas I often read here.

I'm convinced by the camp that said: just try it to have fun, and try to find a good server. So yesterday I bought it, got home, and couldn't log in all night because of some server problems.
Aah, pc gaming at it's best biggrin

Still, got a chance to try the singleplayer, and that was a lot of fun so far.
192  Gaming / Console / PC Gaming / Re: Hesitant to venture on-line on: March 14, 2010, 10:16:40 AM

Quote from: cheeba on March 14, 2010, 06:10:43 AM

Quote from: Arkon on March 13, 2010, 04:28:51 PM

I don't play games to be challenged or for competitive reasons.

This makes no sense to me whatsoever. If there's no challenge, what's the point?

Makes perfect sense to me. I play many games for their story, for the escapism into another world or character. I often can't care less for the 'mechanics' behind the games, or how to beat them.

The answers here mostly seem to refer to playing with friends. I don't have many pc-playing friends though, my friends like boardgames more (and have Apple iBooks and such, damn them!) paranoid But I think I will sooner or later end up with Battlefield 2, and try to find a good server with old, rusty, polite gentlemen and women smile

193  Gaming / Console / PC Gaming / Hesitant to venture on-line on: March 13, 2010, 12:37:13 PM
Itís safe to say that Iím a pansy if it comes to playing games on-line. Iíve only seldom tried it, and almost never enjoyed it much. The reasons I donít enjoy going on-line are simple:
1) I lack the skills my competitors have;
2) I cannot stand rudeness;
3) I get bored quickly with multiplayer games. They offer no incentive for me to keep playing.

However, the forum activity concerning the recent releases of Battlefield Bad Company 2 and Left 4 Dead 2 tempts me. Iíve always enjoyed a good fps, and even more a good cooperative game. Cooperative games of Doom or Halo are among my best gaming memories, so Iím thinking I ought to give them another chance perhaps?

These games, are they accessible for a non-hardcore casual gamer? Are there servers or sites dedicated to players who want a good time with civil players? Or am I really kidding myself here, and does it remain a hardcore niche of gaming?
194  Gaming / Console / PC Gaming / Re: Wings of Prey on: February 26, 2010, 11:13:19 AM
Al right, it IS more an arcade game than a sim. Mission 2 of the campaign pits you against enemy bombers, and when they're destroyed, you're ordered to fly towards a ship and defend it. THe moment you arrive at the waypoint, 6 bombers *spawn* 2 clicks away from you, and start bombing the ship.

So consider this a word of warning to those expecting sim-like missions  icon_confused

195  Gaming / Console / PC Gaming / Re: Wings of Prey on: February 25, 2010, 11:18:52 AM
Well, I got it anyways. I understand both sides of the copy-protection argument, but in the end I just don't care enough to not buy a game for those reasons alone.

Only had a chance to play the first mission, which had me and my copilot flying hurricanes, and taking out 2 blenheim (spelling?) bombers, and another 4 bombers optionally. I took out 5 on the 'realistic' setting which greatly lifted my spirits because I had been shot to hell just trying to line up a shot at the first bomber. And I never was much good at Il-2. It seems a lot easier to hit stuff in any case, I think the bullets fly 'faster' or something...

It feels a bit like a modern version of Aces over Europe, or a game like that. I mean it's probably a lot more forgiving than Il-2, but still realistic enough for me to enjoy. Those sims from the 90's (Red baron, Aces over Pacific / Europe, Strike Commander etc) were often not that complex. They were games first and foremost, and simulations second, and I enjoyed them more than I do Il-2. Best of all, noone cared back in those days, because that was the best there was!
196  Gaming / Console / PC Gaming / Re: Wings of Prey on: February 24, 2010, 12:10:38 PM
Apparantly it's at half-price right now, don't know for how long though.
I'm sure gonna get this when I get home, can't go wrong for that money!
197  Gaming / Console / PC Gaming / Re: Wings of Prey on: February 15, 2010, 11:19:49 AM
Anyone got impressions? The demo's out now, with a couple of tutorial missions and 2 campaign missions.

The overall feel of the demo(menu, font size, briefings...) make it seem real arcady, but if I set the flight model to realistic it feels pretty much like Il-2 so far. And the graphics are simply amazing... And with simulations being so sparse, I almost feel I have to buy every half-decent attempt, just to support the devs...
198  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Would you play a PVP'less MMO? on: February 05, 2010, 11:19:13 AM

Quote from: Fez on February 04, 2010, 06:54:37 PM

These are all great ideas.  I think the problem was in trying to make additional classes worthwhile (such as the rogue melee dps classes).  In reality, the brawny tanks are likely going to be capable of doing tremendous damage to you if you just turn your back on them and attack the healer or mage.  One could argue that it should be the most damage of any "class."  This is why, in reality, I would be forced to focus on the tank, because I need to defend myself.  However, because utility skills are so under-utilized in most MMORPGS (DDO is a bit of an exception here), rogues and similar classes have generally all taken the mantle as superior melee dps classes.  Doesn't make much sense to me, in all honesty, but the tank's taunt has effectively allowed it to function similarly without being the big dpser it should be.  It's just difficult to fathom how to balance the classes effectively without the "taunt."  Interesting topic.

If MMO's could support lots of creatures, you could look at the way Diablo II handles classes. They're all effective, yet there isn't one better than the other. Just depends on playing style.

An important distinction between Diablo and a regular MMO, is the fact that there are no support classes in Diablo. They're all viable, and every class has a way of dealing damage and how to survive best. I think AoC actually comes close with its classes in this respect.
199  Gaming / Analog Gaming / Re: Runewars OUT, anyone have it? on: January 26, 2010, 12:16:18 PM
There's a simple mod for Twilight Imperium 3rd Edition, which removes the victory conditions, and replaces it with a progress chart. The conditions on this chart are related to the amount of systems you have under your control, so it encourages fighting. Look on for this variant.
200  Gaming / Console / PC Gaming / Re: Combat flight sim excitement. on: January 26, 2010, 07:55:39 AM

Quote from: Huw the Poo on January 25, 2010, 08:01:50 PM

Hey Rocketman, we were all doing our best in that thread to help you out!  If you were still having problems you should've just asked.  The offer's still open if you need it. smile

For what it's worth, learning to fly the jet is the hardest part (along with using the radar).

Thanks, I had a great time learning this sim, and I don't regret it. I just got distracted with another game at the time (x-wing alliance I think...), and didn't touch it again.
Someday I'll try it again smile I would love to fly on-line, but I just don't have that much spare time. Besides, the time zones might be a bit of a hurdle smile
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