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121  Gaming / Console / PC Gaming / Re: Runaway: A Twist of Fate on: July 29, 2011, 10:59:39 AM
Just finished this one. Overall, it was a very fun adventure, and definitely much better than the previous efforts.

Runaway 1 had great graphics, bad characters, difficult adventuring, and a total let-down of a finale. It was 'okay'.
Runaway 2 had great graphics, bad characters, bad writing, no humour, difficult adventuring and no finale. It was very very bad.

Third time's a charm, because while it was an uphill battle for the game to convince me of its merits (I didn't look forward to playing it, but felt like I should give it a go since I had bought it), it was a nice surprise. The story's fun, the writing is actually genuinely funny (a first for a Runaway game), and the game even has logic puzzles. The only times I got stuck and had to consult the (very good) in-game hint system, I thought to myself I could have figured those out on my own if I had had a bit more patience.

So, don't ignore this game because of the previous games, it can stand on it's own, and is one of the best adventures I've played.
122  Gaming / Console / PC Gaming / Re: Jane's Advanced Strike Fighters on: July 06, 2011, 10:45:12 AM
Yeah, I actually played Falcon 4 (or rather, the updated version that's called Falcon 4 Allied Force), and enjoyed it for about 2 months. But it was just too demanding and difficult, and I quit shortly after starting my first campaign and having no clue what everyone was saying, or what was happening. I can sure appreciate it, but it's really not something I can tackle on my own.

Still, never played any of the Jane's series, I'm interested in seeing how it will turn out.
123  Gaming / Console / PC Gaming / Re: Jane's Advanced Strike Fighters on: July 05, 2011, 10:43:45 AM
I beg to differ. I grew up on Flight Simulator 4 and Dynamix games (Red Baron, the Aces range like Aces over Europe, Red Baron 2...), and these games could be played with a keyboard, a couple of numerical keys for your throttle, F for Flaps and G for Gear smile

These games were considered sims, and they had decent flight systems, but were not complex to learn. I kind of think the genre died because of the increase in difficulty in these games. Isn't it around the time that Falcon 4 came out that things changed?
124  Gaming / Console / PC Gaming / Re: Jane's Advanced Strike Fighters on: July 05, 2011, 06:49:14 AM

Quote from: Punisher on July 05, 2011, 02:09:05 AM

Quote from: Zekester on June 30, 2011, 04:26:59 AM

I wonder how sim-like this is going to be with it also going console.

the original wasn't a full-on sim, but it was still enjoyable

I could have sworn that all the Jane's games were sims and even had the thick manuals to go with it...

Weren't full sims generally a lot less hardcore than the last 10 years? Back then everyone could play a sim game, but nowadays it's far too difficult for casual gamers.
125  Gaming / Console / PC Gaming / Re: Duke Nukem Forever is out! No World Ending Reported! on: June 15, 2011, 07:15:52 AM
I replayed the original (with some better graphic mods) 2 years ago, and had an absolute blast. Does this game have the same 90's feel (eg. Fast player movement, slow enemies, enemies die easily...)?
126  Gaming / Console / PC Gaming / Re: Carmageddon Reincarnation on: June 10, 2011, 10:19:40 AM

Quote from: JohnathanStrange on June 07, 2011, 04:32:37 PM

A new Carmageddon, eh? And me with the last of the V8 Interceptors!

Better start hoarding those dog food tin cans now then...
127  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: May 27, 2011, 08:19:56 PM

Quote from: kronovan on May 27, 2011, 08:04:29 PM

Quote from: Razgon on May 27, 2011, 07:44:34 PM

Well, I just bought Freespace 2 and Disciples 2 for my free money from the Witcher 2 buy...

gods Disciples 2 is great...

Wait until you play Freespace 2 after running the fanmade FreeSpace Open (FSO) Installer. I guarantee you'll be seriously blown away. slywink

I just spent about 2 or 3 months playing this, and it has been about the most fun I've had in gaming in years. This game - and the super-incredible fanmade stuff - is just as smooth as an action sim can be. I recommend playing through Freespace 1, it's fan remade expansion, Freespace 2, and the fan-made full campaign Derelict.

But I would advise on getting a joystick.
128  Gaming / Console / PC Gaming / Re: Diablo III on: May 14, 2011, 10:42:11 AM
Sounds very nice. But that Templar looks like a class I would have enjoyed playing, too bad it's a follower.
129  Gaming / Console / PC Gaming / Re: Gemini Rue on: May 03, 2011, 06:56:30 AM
Yeah, I definitely have to pick that one up! I love a good adventure in nice classic 2D-graphics!
I think it's from the same guy that made the adventure "the Shivah".
130  Gaming / Console / PC Gaming / Re: Battlefield: Bad Company 2 to the PC! Vietnam Expansion! on: May 02, 2011, 10:16:11 AM
Hmm, Belgium can't see it either. First time I've seen that message pop up though.
131  Gaming / Console / PC Gaming / Re: Crysis 2 on: April 22, 2011, 08:50:42 AM
Ok, finished the game on medium setting.

It felt really long. The last 6 missions or so I thought I was at the finale, only to find out there was yet another newer and bigger problem, so it started to drag for me. They had some good setpieces, but I never felt as any of it really mattered.

I think there were a lot of good ingredients to make this a very good game, but I felt it never really delivered.

The story sucked. It was really bad. It was full of macho-talk, epic (but hollow) hollywood-moments, melodrama, and just overall it felt very puberal. "They call me... Prophet." <stare into distance>. Oh please, just shup up.
The pacing was bad as well. A lot of shooters suffer from this. I much prefer the predator-approach (crysis 1) to the rollercoaster-ride this one offers.

The gameplay felt too aerodynamicized  ninja2 The suit's powers were too good and unbalanced, causing me to play very carelessly. Why wouldn't I? I could always hop behind a wall, and after 2 seconds put on armour-mode again. The same with invisibility, it was too good. Again, Crysis 1 scored way better by making you weaker. I like taking it slowly, thinking about an aproach, and then implementing my plan. I didn't need to here, even against some of those very strong alien guys.

I *still* think highly of Half-Life 1 today. Why is that? Mainly because of the awesome set-pieces against the marines in that game, and the great pacing. I can't understand why this game (or the latest Call of Duty to name another) score so highly. I feel they are very much inferior to older shooters. Or is it me? Call me disappointed.

132  Gaming / Console / PC Gaming / Re: The Fall of Rainbow Six on: April 21, 2011, 05:36:30 PM
I feel Rogue Spear was the best one. It had some very interesting missions, and I always liked the planning phase, which made it stand out. Also, it *felt* realistic, the way guns fired, coupled with awesome death animations... I must have infiltrated that snowy russian base with an M14 50 times or so smile
133  Gaming / Console / PC Gaming / Re: IL-2 Sturmovik: Cliffs of Dover on: April 20, 2011, 06:51:15 PM
Is this the long-awaited new game from Maddox, or is it just a quick spin-of from the Il2-series?
134  Gaming / Console / PC Gaming / Re: Crysis 2 on: April 15, 2011, 08:59:33 AM
I think I'm near the end, not sure, but I don't think it's as good as Crysis. It's a good game, but I thought Crysis was excellent, not merely good.

I think the graphics are worse strangely enough. There are a couple of scenes where it's raining, and for instance the rain went through some parts of the roof. This always kind of bugs me, and I thought in Crysis 1 it was implemented better. Also, the setting of urban New York just feels more limiting (and ugly) than the beautiful paradise island. Views are not as grand neither. It does run smoother though.

Gameplay feels like a step backwards too. The environment limits you more, the new powers make the action more 'simple' (faster recharge of the suit's powers, stronger invisibility, instakill-moves, a very strong 'armour'-mode), the enemies don't react particularly smart...

It's a good game, but the highlights of the previous game (vehicles, large open environments, destructable scenery, believable enemy behaviour) have been removed.

Lastly, the story feels rather disjointed, chaotic, clumsy, and is just not very well executed. The Halo-games suffer from this as well. I really don't like the way these modern games create a story. Half the time you have no clue what's going on, and they just complicate things for the sake of it. Does anyone feel all these movies showing your suit with vague symbols, alien viruses and technical mumbo-jumbo talk add anything? What's wrong with a clear story about -oh, I don't know - the alien invasion? Right now it feels more like a hindsight... Very weird.

By contrast, the story of Crysis 1 wasn't anything great, but it at least had an enjoyable cast and some clear, obvious scenes. You always knew your role in the big picture.

Still, I like the game, but I don't like how they changed the direction the series is going in. I'd rate this a 7 so far (and Crysis a 9).
135  Gaming / Console / PC Gaming / Re: Freespace widescreen? now with addon problems on: April 15, 2011, 08:41:16 AM
I recently (a month ago) replayed Freespace 1, it's incredibly fan-(re)made add-on, and Freespace 2. There's a sticky here ( that really explains how to set everything up.

Whether you want to play X-Wing or Freespace really depends on what you're looking for. Fast, beautiful, smooth action with lots of explosions, and relatively short missions? Freespace! Deep, long, rather difficult missions with a better personal story? X-Wing!

They're pretty different games I feel. One plays more like an action game, the other more like a sim.
136  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: April 13, 2011, 01:46:51 PM
Maybe a couple of old Origin titles?

Ultima Underworld: reference to underworld
Wing Commander: reference to stars
Strike Commander / Privateer: reference to riding with outlaws
System Shock: reference to fear of the past

Vague guesses, but still...
137  Gaming / Console / PC Gaming / Re: The Next Big Thing (an adventure game) on: April 07, 2011, 03:02:16 PM
Isn't it from the creators of the Runaway-trilogy?
If so, I'm not that enthusiastic. Great graphics, but horrible writing and humor.
138  Gaming / Console / PC Gaming / Re: Star Wars Republic Commando..will we get a new one? on: April 05, 2011, 06:56:39 AM

Quote from: Rumpy on April 04, 2011, 09:14:22 PM

Believe it or not, I think LucasArts may have had the idea for the game due to a thread on GoneGold I had created where a bunch of us were throwing ideas around for a game based around the Empire. My original idea was to have a game as a counterpoint to the Jedi Knight series the same way Tie-Fighter was a counterpoint to the X-Wing games, letting you see things from the opposite side. We came around to throwing ideas of a tactical squad based shooter set during the clone wars, and I think I may had even came up with a name similar to Republic Commando.  Then several years later, I think GG was no more by then, LucasArts announced a game called Republic Commando that fit all those ideas we were throwing around. Can't just be a coincidence.

Quick, toss out another idea! I'd like a new X-Wing game personally  icon_wink
139  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: March 30, 2011, 07:29:52 AM
I liked that video. The running animation seems to be the same one they used in Titan Quest, but the speed and 'feel' of combat is now less floaty, more direct, more powerful and faster. More akin to Diablo 2. Shows promise...
140  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: March 28, 2011, 10:03:06 AM

Quote from: rittchard on March 24, 2011, 08:47:37 PM

My whole thing with MMORPGs is *anything* you can do to encourage and help people (friends/guildmates specificially) to group together is good, and anything deterring it is bad.  I want to play these games with my friends at all times, but I know flexibility is required because we all play at different paces and at different times.  I want to be able to logon, say "hey Joe, Bob and Rick, let's group up and go hit a dungeon", even if Joe is a lv. 50 ranger, Bob is a lv 5 elementalist and Rick is a lv. 13 Thief.  I recall so many MMOs where I would see someone maybe day 1, and then not again for the duration of the game.  That should never happen in a game that is supposedly predicated on getting people together.

Yes, totally agree here, and I find it very strange that no MMO has yet succeeded at this.
141  Gaming / Console / PC Gaming / Re: What recent PC game should I play? on: March 23, 2011, 11:20:03 AM

Quote from: hepcat on March 22, 2011, 07:47:42 PM

Quote from: CeeKay on March 22, 2011, 07:29:46 PM

I hear the Spring Fresh update is going to remove most of the bugs from the Jersey Shore sponsored 'All Hallows Eve' update, while the Summer Rain one will finally add in realistic water physics.

you dont say?

Your mastery of "didn't" is impressive, but your "don't" can still use a bit of work slywink
142  Gaming / Console / PC Gaming / Re: Gearbox Owns the Duke! Duke Nukem Forever WILL BE RELEASED!!!!!!!!!!!!!!!1! on: March 22, 2011, 07:57:25 AM
Sadly no cooperative mode it seems  tear. I don't get why games don't include it, everyone likes a good cooperative game...
143  Gaming / Console / PC Gaming / Re: TellTale's new games: Walking Dead, Fables, King's Quest, Puzzle Agent 2, Hector on: February 21, 2011, 07:13:23 PM

Quote from: CeeKay on February 21, 2011, 05:15:38 PM

Quote from: The Rocketman on February 21, 2011, 11:11:59 AM

Sorry for this little hijack. I just wish Telltale would hire some artists to start making 2D graphics again. Or create a 3D engine which LOOKS like handpainted graphics (ex. Street Fighter IV)

I thought their Monkey Island episodes looked nice, but Hector looks more cartoon like.

Well, I tried the demo, and was incredibly disappointed. The environments just feel bland, and 'samey'. And the characters too zany. The remake of MI1 and MI2 made me very happy though, so I got my rubber-chicken-on-a-pulley-fix this year smile
144  Gaming / Console / PC Gaming / Re: TellTale's new games: Walking Dead, Fables, King's Quest, Puzzle Agent 2, Hector on: February 21, 2011, 07:11:03 PM

Quote from: Kevin Grey on February 21, 2011, 04:36:23 PM

Quote from: The Rocketman on February 21, 2011, 11:11:59 AM

Just look at the amazing and beautiful (completely non-3D smile )'The Whispered World'. I made a little mini-review for myself when I completed it, so if any of you are on the fence about this one, maybe this will pursuade you:

Thanks for mentioning this.  I hadn't heard of it but, looking at the trailer, this is definitely one I'll have to get at some point, though I may have to mute the voices. 

No problem smile It really IS a gem of a game if you like your adventures old-fashioned! It's true quality lies in the fact that EVERY item combination you try has a unique (and often funny) response. This little fact shows the love the creators have for the genre, because it encourages you to try every silly combination you can think of.
145  Gaming / Console / PC Gaming / Re: TellTale's new games: Walking Dead, Fables, King's Quest, Puzzle Agent 2, Hector on: February 21, 2011, 11:11:59 AM
I'll be the minority here, but I like my adventures in 2D hand-drawn graphics. I had fun playing Telltale's take on Sam and Max, but really didn't like the graphics.
I completely understand that 3D graphics speed up the ability to quickly make episodes, which is the business model they're following. But for me, they break the game.

Just look at the amazing and beautiful (completely non-3D smile )'The Whispered World'. I made a little mini-review for myself when I completed it, so if any of you are on the fence about this one, maybe this will pursuade you:

•   Beautiful graphics and brilliant music create a fantastic atmosphere;
•   Fun characters with witty dialogue;
•   Game rewards player for trying out random objects;
•   Good range of puzzles (inventory, logic, use of different abilities…)
•   Surprisingly adult themes and story.

•   Story starts out slow;
•   Surprisingly bad quality of cutscenes.

This game comes highly recommended! Everything clicked for me in this game: the story, puzzles, graphics and music all fit, and the main character, Sadwick, is a melancholic boy I could easily identify with. The Whispered World reminds me of Lucasarts in its prime, although it’s a bit more serious.

Sorry for this little hijack. I just wish Telltale would hire some artists to start making 2D graphics again. Or create a 3D engine which LOOKS like handpainted graphics (ex. Street Fighter IV)
146  Gaming / Console / PC Gaming / Re: Freespace 3 (not an announcement) on: February 09, 2011, 12:10:01 PM
But... the Shivans... They haven't been defeated yet... Have they? Wasn't the ending of Freespace 2 rather vague?

147  Gaming / Console / PC Gaming / Re: Red Faction Guerrilla - Windows Live can suck it! on: February 05, 2011, 09:48:41 AM
I almost gave up on Batman: AA because of the horrible patch/log in-crap Windows Live made me go through with. I don't remember if I had to actually manually fix something, or if after hours of patching and logging in it worked. But I remember thinking the same as you: WTF?  saywhat
148  Gaming / Console / PC Gaming / Re: The Witcher 2: Assassins of Kings on: January 24, 2011, 11:30:56 AM
I found it refreshing to play a true character, not a generic choose-your-class-and-name npc. Geralt has his own thoughts and ideas, and it's nice to roleplay him (instead of all the goody-goodies I usually end up with). The game just oozes atmosphere, but it isn't fast or flashy. It's more the atmosphere of the entire game (music, sound effects, quest log, conversations, little details in the environment, the alchemy...) that just fits, and really creates a universe you can believe in.

And for what it's worth, I too gave up half-way chapter 1 in my first play-through, only to restart a year later and persevere. It's worth it, it does get better. But you do need to take your time, and try to immerse yourself into this believable world that's created.
149  Gaming / Console / PC Gaming / Re: A Quest for Glory Retrospective on: January 19, 2011, 12:14:49 PM
Thanks, that was an interesting read. It certainly makes me want to (re)play them.
150  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: January 18, 2011, 06:51:09 PM

Quote from: Huw the Poo on January 18, 2011, 05:45:48 PM

PQ3 works splendidly on Win7-64! icon_biggrin

One tip, otherwise you'll get stuck: the code to your locker was hidden in the manual (as a copy protection measure), so don't forget to look for it. (Unless they changed it off course, I played it when it first came out, and GOD I LOVED IT on my spanking new Soundblaster Pro biggrin )
151  Gaming / Console / PC Gaming / Re: Indiana Jones and the Fountain of Youth on: January 11, 2011, 11:07:50 AM
I love those old 2d adventures... There's also a Han Solo-project I'm following with interest (
152  Gaming / Console / PC Gaming / Re: A Look back at Carmageddon on: January 10, 2011, 04:15:58 PM
I recorded my sister's voice on a microphone, and used it in Carmageddon. She actually enjoyed saying things like "girl power", or "ouch!" and "Ai noo", and then hearing them when I splattered a random pedestrian.
Fun for the whole family!
153  Gaming / Console / PC Gaming / Re: Bioshock 2 Replay on: January 07, 2011, 08:07:58 AM
Yes, the setting wasnít new or interesting anymore. I would actually have enjoyed a prequel, where at the beginning you would witness Rapture in all itís glory, and then end the game at the start of the war on new yearís eve. It would have meant a different kind of game though with not as many opportunities for action pieces.
154  Gaming / Console / PC Gaming / Re: Bioshock 2 Replay on: January 06, 2011, 04:18:12 PM

Quote from: Vinda-Lou on December 30, 2010, 07:04:39 PM

Quote from: CeeKay on December 30, 2010, 12:30:05 AM

man, this is an FPS and I know I shouldn't be getting bored but damned if I ain't.  the gun/plasmid mechanic is cool, but every time it comes to defend a little sister I just roll my eyes and mutter 'once again into the breach'.  I think I'm just going to give my copy to a friend and hope for Infinite to be better.

Feel the same way here.  I got about 75% through I think, and haven't played in months.  I might try to just be evil and harvest the little sisters to skip over the defending thing.

Yeah, I got bored as well and didn't finish.

Also, the 'action flow' doesn't feel right for me. The fights feel confusing, the enemies hit you hard and run fast, there are too many options to play around with (what gun/plasmid combo to use, what gun to upgrade, what frickin' bullet to use...). In moderate amounts I really like this, but somehow I felt I was always using the wrong gun with the wrong ammo for every situation, and I got stressed out  retard  But I'm sure others loved this system (because in theory, I would too).
155  Gaming / Console / PC Gaming / Re: What would make you play a MMORPG? on: January 06, 2011, 11:59:14 AM
I've thought about it a bit, and there's quite a lot that makes this genre hard for me to enjoy (amount of free time especially, tedium, time sinks and repetitive tasks come second), but if I had to pick one thing, it would be the social interaction.

Interaction with other players, good communication, helping others out... A lack of these crucial factors have always been the reason for me to quit a MMORPG.

If I could log on a server with likeminded individuals (who can type, are polite, and always ready to help a fellow in need), I would resub in a minute.

To quote myself from a different thread a while ago (

So, for me it's simple: make grouping INFINITELY easy to do, and reward it heavily. How? Keep it 'gamey'. Show which people are doing the quests you want to do, and make joining them as simple as clicking a button which instantly zaps you towards them. And make it so that people are encouraged to help others, by giving them some loot and experience as well, even if you don't have the quest. Often I'd post on LFG that I was ready for hire (read: for free), so if anyone needed help they could PM me. I almost never got a reaction.
Also, organise your quests so that anyone can jump in at any time, and that downtime is reduced to a minimum.

Basically, treat your quests and grouping options the same as a multiplayer lobby.

In short,the SOCIAL aspect of MMO's keeps me from playing them. Ironically enough.
156  Gaming / Console / PC Gaming / Re: The thread where KS bitches about games in general on: December 03, 2010, 11:20:01 AM

Quote from: Knightshade Dragon on December 01, 2010, 08:20:52 PM

I'll start the list then!  Like true brainstorming, there are no bad ideas.  They go on the list, we sift em later:

Bucket of ideas to be sifted:
- AI should have self-preservation

I care to digress about the need for self-preservation. It isn't the "intelligence" of the AI that matters, but how "fun" they are to fight against. For instance, the grunts in Halo are some of the most fun enemies to play against, because of their wide range of "emotions". Angry, scared, undecisive, suicidal... They're not overly "smart" and will often (on purpose) make bad decisions like stand there looking at you, or run away with their arms in the air. But I'm sure that the AI to program them like this is nothing short of impressive.

But like you said, there are no bad ideas yet for the list, and you can sift through them later smile

157  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: December 03, 2010, 08:28:37 AM

Quote from: disarm on December 03, 2010, 02:18:43 AM

i played LoS on my 360 (new 'slim' model without installing) and despite seeing mention of occassional slowdown and choppy framerates in a lot of reviews, i can't recall a single time in the game where i noticed any problems at all.  if there were any inconsistencies, they must have been minor enough that i failed to notice them in the heat of battle.  i think it ran very well for a game that looks so great and featured such large areas in many levels.

I'm playing on a noisy 1st generation xbox, and I didn't have any framerate issues either. I was really worried about them at first, reading about them here. But I really had NO issues whatsoever. Are people here complaining because their framerate isn't 60 fps smooth, or are there technical issues between different xbox models...? It's the same with Halo: Reach. No framerate drops for me there...

Quote from: Kevin Grey
My biggest problem with that stuff is that it was a classic case of tell, not show.  The narration talks a lot about Gabriel's state of mind, demeanor, etc but none of it is ever shown in the game.
Yeah, that's a valid criticism. The game has fantastic cutscenes, but there aren't that many of them in the middle of the game, mostly in the beginning and at the end. A couple of more would have fleshed things out better. 
158  Gaming / Console / PC Gaming / Re: Castlevania: Lords of Shadow on: December 01, 2010, 11:41:43 AM
Random thoughts:
(If you want something cohesive, don’t read internet fora).

Just finished it, and I immensely enjoyed it the entire time. I think this will be my console GOTY. (This is also my 2nd game on a console this year, the first being Halo: Reach, so the competition isn’t exactly fierce.)

I was a fan of Ninja Gaiden (on the original xbox) when I was still a student and had a lot of time to master a difficult-but-ultimately-rewarding game. However, since all that free gaming time has since disappeared in a big black hole (and got replaced by more ‘responsible’ activities, like work, housekeeping and making babies), my gaming preferences have changed. So when Ninja Gaiden II came out on xbox 360, I sucked at it, and had no time/enthousiasm to get better at it, so I decided I had outgrown these gore&blood action fighting games.

I was wrong.

Or, at least, Castlevania has shown to me that gore&blood action fighting games could also be extremely fun from the beginning, by easing the player into it. What a novel idea! Don’t insult the puny skills and scare away your 25+ public, but let them have fun! The fighting system itself works just fine. It's fluid, easy (no need to memorise a lot), and rewards the player for being flexible: Do a couple of quick slashes, roll away, throw a dagger, jump when an enemy does an area attack, end your jump with an arial combo, block - Ooh synchronised block, I rock! - turn on shadow magic, do some heavy slashes... Fun! (Okay, for a real comparison, also add a couple of "get hit" sequences in there).

Lords of Shadow clicked for me from the moment I read that the game is set “In the year of Our Lord 1042”. Since this phrase is approximately the 3rd phrase uttered in the entire game, I was gripped from pretty much the beginning.
Now, it could be a different year, that’s not really the point. I don’t get a kick out of games in 1042. It’s the phrasing “the year of Our Lord”. Hot damn, I’m a sucker for some European Medieval asskicking in any year that’s one of Our Lord’s. I don’t know why, I just kind of start smiling when I think of it.

The cutscenes and art in the game is phenomenal. Loads of levels, all beautifully detailed.
A ridiculous amount of enemies. Yes, it’s sort of sad that the really cool ones (skeletons, giant knights, spectral swordmasters) are only encountered in a few instances, and the generic ones (little werewolves an little vampires) are encountered in boatloads. A boat the size of an aircraft carrier. And loads of these aircraft carriers. But overall, the pacing of the combat encounters is phenomenal (again that word!).

Basically the game is subdivided in platforming parts, puzzling, boss encounters and combat encounters. And it mixes these things up nicely, so you’ll never get bored. Or at least I didn’t. Too many games these days are an adrenaline rush from start to finish, and have no pacing to speak of. But they have forgotten that it was the pacing that made Half-Life the classic it is. Don’t let a guy run through a corridor killing other guys. No, make him run through a few empty corridors, then lock the big room he’s in, release the nerve gas, start drowning his puppy, and send a mix of wimpy and tough guys at him. That’s pacing.

So, this game has pacing.
It has a lot of enemies.
It has great levels to kill these perfectly paced enemies in.
You can kill these enemies in a very robust and flexible combat system.

And the story is good too! Truly, the cherry on the cake.

I’ve noticed the game got a lot of backlash, because it didn’t feel like a proper Castlevania game. This didn’t bother me, because I’m not a big Castlevania nut. I only played Simon’s Quest on the NES, and a couple of other ones (on NES emulators and one I downloaded on xbox marketplace a few years back).
I do get where this criticism comes from however, and I found that the proper ‘gothic’ levels (mostly the part against the 2nd Lord, the vampire) fit the theme best.

And here my random thoughts end. I kind of like it I guess.
159  Gaming / Console / PC Gaming / Re: Mystery GOG countdown (now general GOG discussion) on: October 21, 2010, 03:38:13 PM

Quote from: Morgul on October 21, 2010, 03:18:14 PM

Hopefully they pop out AOW: shadow magic  soon.  Think Ill skip AOW2 for now.

Why? Is AOW: shadow magic much superior to AOW2? Just asking, because I've never played any of them, and it seems more likely to pick the latest one (which I thought was AOW2).
160  Gaming / Console / PC Gaming / Re: Divinity 2 on: October 21, 2010, 10:04:40 AM
It's made by a Belgian studio (which is very rare), and although I'm a fellow Belgian, I have yet to try it out. (Something I feel very ashamed of).
So let me know how it plays! The trailers made it seem a bit too much like a generic 3D action game, a genre I'm not too fond of, but I hope I'm mistaken.
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