http://gamingtrend.com
December 22, 2014, 08:38:47 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1] 2 3 ... 11
1  Non-Gaming / Off-Topic / Re: Joe Abercrombie's First Law Trilogy on: December 18, 2014, 07:54:14 AM

Quote from: ATB on December 18, 2014, 12:32:43 AM

Closed it out with Red Country.  3/5. Weakest of the 6 books.

Not that anyone who was involved in this thread is around anymore..

I'm still reading your updates smile
Well, I thought Red Country was fine. I liked the returning character a lot, but overall the story was indeed a bit weak. The world in those books is so unfair though. It's cold, and muddy, and full of cheaters and killers, with just a few rays of light. This makes the books a bit exhausting to read sometimes, especially the Heroes. That's why I found the original trilogy the best: the added epicness and grandeur helps offset this bleak world.
2  Gaming / Console / PC Gaming / Re: Child of Light, a 2D sidescroller/RPG on: October 27, 2014, 11:20:04 AM

Quote from: Ridah on October 27, 2014, 02:49:25 AM

I just beat the game this morning, it took quite a bit of time on Hard difficulty. To be honest, anyone who is playing this on Normal is missing out. Sure, you get the story, the art, and the characters served to you, but you're missing out on a really great combat system.

Easily one of the most underrated RPGs of the year.

Can't say I agree. I switched from Hard to Casual when reaching chapter 8. It just feels like the entire game is combat, with almost nothing else. And I don't think the combat system is quite as deep or engaging to develop an entire game around. Too bad, because the other stuff (art, music, general theme of the game) is excellent.
3  Gaming / Analog Gaming / Re: Space Hulk on: October 03, 2014, 03:21:02 PM
Great suggestion. I have it smile

I've also got Doom: the boardgame, Hybrid, Mice & Mystics, Mansions of Madness and Flash Point: Fire Rescue.

I like miniature games smile And I think the above examples are just as fun as Space Hulk, as a reference.
4  Gaming / Analog Gaming / Re: Space Hulk on: October 03, 2014, 09:28:43 AM
I got my edition the previous time, a couple of years ago. Painted all the figures (there sure are lots of genestealers!). Played it about 6 or 7 times since I guess?
It's a nice game, but in my opinion it's not worth that amount of money, nor the very high praise it usually gets. I agree that it's very fun, and streamlined, but it's really a very simple game with (nowadays) nothing revolutionary about it. I don't regret buying it though, just don't understand the fuss about it really.
5  Gaming / Analog Gaming / Re: Question about Dixit on: July 30, 2014, 06:14:33 AM

Quote from: coopasonic on July 29, 2014, 04:07:48 PM

Quote from: The Rocketman on July 02, 2014, 02:16:21 PM

Or you could try Forgotten City, the sequel to Forbidden Island. While I don't have Forbidden Island, the reviews seem to point out that Forgotten City basically improves on most aspects of Forbidden Island.

I haven't heard of Forgotten City. Are you sure you don't mean Forbidden Desert?


Yes, you're right. I have a copy in Dutch, and they translated it to forgotten city for some reason smile
6  Gaming / Console / PC Gaming / Re: [PC/neXtBox/360/Ps3/Ps4] Wolfenstein:The New Order on: July 03, 2014, 06:46:39 AM
I got Wolfenstein during the recent Steam sales. However, it turns out it'll only run on a 64 bit OS, and my 8 year old aging computer has a 32 bit OS. So I contacted Steam support, and although they don't have a refund policy for this situation, they DID refund me as a customer service gesture!  thumbsup

Still too bad about the game though, I really felt like playing an old-school 1st person shooter again.
7  Gaming / Analog Gaming / Re: Question about Dixit on: July 02, 2014, 02:16:21 PM
I occasionally play Dixit with 3 people. It's still fun I think. It becomes a bit harder for the Storyteller though, because in order for him to score he must have 1 person guess the right card and 1 player not. But scoring is never that important with Dixit, it's almost always a fun experience for everyone, regardless of scoring. I'd say go for it.

As for cooperative recommendations, Flash Point: Fire Rescue is a fun game: everyone's a firefighter, and you have to work together to save people inside a burning house. Or you could try Forgotten City, the sequel to Forbidden Island. While I don't have Forbidden Island, the reviews seem to point out that Forgotten City basically improves on most aspects of Forbidden Island.
8  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: June 13, 2014, 11:10:25 AM

Quote from: TiLT on June 13, 2014, 10:42:56 AM

Quote from: The Rocketman on June 13, 2014, 10:16:17 AM

I didn't die once during the prologue, whereas the first time I had to replay several more difficult fights.

When was the last time you played it? The game went through a major balance change in one of the big patches, which among other things made these initial battles easier and more responsive than they were at launch.

Yeah, first playthrough was when it came out, and people complained about the steep difficulty in the prologue. So I may see a double effect here: the combat mod AND the rebalanced prologue / more responsive controls. Still, reading the comments about the mod, the general consensus seems to be that this SHOULD have been an official patch.

Still, combat isn't too easy. There's an arena now in which you can just fight, and I get a regular asskicking there smile But it does feel like combat's more in line with the game being an RPG (and not a pure action game).
9  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: June 13, 2014, 10:16:17 AM
I've started on my second playthrough of The Witcher 2, and I've added the not-official-but-made-by-a-Witcher 2-employee combat mod (found here http://redkit.cdprojektred.com/?c=mod&m=show&p=77).
It makes combat more fluid (and easier, because Geralt reacts a lot quicker), and lessens the amount of items and skill choices. So far it's pretty good, and I fully endorse it for second playthroughs. I didn't die once during the prologue, whereas the first time I had to replay several more difficult fights.

It adds some other stuff too, like automatic parrying, some new moves, and no more QTE's.

10  Gaming / Console / PC Gaming / Re: Your Favorite Star Wars Games on: May 06, 2014, 12:01:27 PM
Hmm, very difficult...

I think I'd say the ones that 'felt' like Star Wars the most would be my favorites.

For instance, I really dig the 'vibe' of Dark Forces I. It feels Star Wars, it's just spot on with the way the blasters sound and feel, the sparks fly of the walls and the sounds all the elevators and mouse droids etc make. But I never got really far in that game, it was brutal! I think I had to cheat past level 3 because I couldn't make some kind of jump in a sewer.

Jedi Knight I was great too, because it really added impressive, epic and vertical level design. For example; the first level in Nar Shaddaa has some really fun shootouts, where your opponents are pretty far away, and often fall of of ledges when shot.

I also played a LOT of Rebel Assault, but it's really not that great of a game really. But I sure loved watching all those pretty cutscenes smile I think I can still repeat them out loud actually...

As for sims, well, I'd say X-Wing Alliance is the best one, but TIE Fighter had more theme going. Also, like Caine mentioned, the impressive music system LucasArts used worked wonders to make you feel part of an ongoing cinematic battle.

11  Gaming / Console / PC Gaming / Re: Mass Effect 3 - Impressions Incoming! Leviathan DLC released! on: January 06, 2014, 01:34:26 PM
I finished it this weekend. Halfway through I was wondering if I should just give up on it, because I didn't feel any motivation to continue. But I'm glad I stuck to it, because it definitely picked up for me near the end. I even got emotional when it ended, because it did feel like a very lengthy and epic journey had finally come to an end.

I can't say ME 3 is a great game though. The writing felt very cheesy and bad in places, the story itself held no surprises, and the characters felt less real than in the previous games - with the exception perhaps of Garrus, who really grew as a character during the trilogy. The gameplay itself also had its shortcomings: the action sequences were far too simple (I used the same 4 powers during the entire game, and never had any trouble) and exploring your surroundings or the Normandy was often excruciatingly boring. It all felt like Bioware played it safe, and there weren't many hard decisions or moral dilemmas and no roleplaying whatsoever... The worst problem was the recurrent theme of meeting one of your former allies, and then having them subsequently die in a valiant self-sacrificing way  disgust

So, the third game felt as the weakest one, but all things considered I very much enjoyed the entire trilogy. I really liked the overarching backgroundstory of the Reapers and the cycles, and they did create a very believable and rich universe.
12  Non-Gaming / Off-Topic / Re: Joe Abercrombie's First Law Trilogy on: December 30, 2013, 08:20:22 PM
1) best served cold
2) The heroes
3) red country

You should read them in that order too, there are quite a few references in all of them.
13  Non-Gaming / Forum and Site Feedback / Re: Our new site design is LIVE!!!! on: December 05, 2013, 09:34:29 AM
I've had some more time to appreciate the site's new look, and it's very well done. Kudos to you all, it's got a modern, professional look, that still feels personal and is very functional. Congrats! I mentioned this before, but I'll say it again: the new look ánd content has me checking the front page regularly now, whereas before I wasn't bothered. It really is an amazing improvement!

As for review feedback: I would advise you to shorten your reviews. I feel these are somewhat too long, and on the internet in general I won't be bothered to read a wall of text. That's fine for printed magazines, but on the web I like my information short and to the point. My 2 cents off course.
14  Gaming / Console / PC Gaming / Rise warrior! (Volgarr the Viking) on: December 04, 2013, 12:40:02 PM
Got this indie game during the recent Steam sale, and it's outstanding! There's no in-game story or text, it's just a very old-school SNES-like platformer where you control a viking that can jump / attack / throw spears. And that's it. And it's a blast to play!

A word of warning though: there's only a very limited save sytem. Only after finishing a world (made of 2 levels, each will take about 10 to 15 minutes I guess) does the game save. After 3 hours of playing (and about 100 deaths), I've just beaten world 1, so it's quite punishing. It feels fair though. You're punished for every mistake you make, but the game doesn't cheat. But you get a real kick for advancing through a level, and I'd like to believe that it's making me a better player.

So, in short, a tribute to the old arcade and SNES-games, with a steep but fair difficulty.
15  Non-Gaming / Off-Topic / Re: Joe Abercrombie's First Law Trilogy on: December 02, 2013, 07:24:54 AM

Quote from: WorkingMike on December 01, 2013, 01:57:31 AM

I really preferred his stand alone novels to the trilogy, "Best Served Cold" being my favorite.

For me personally it was the other way around. The trilogy has a more epic story, whereas the stand alone novels often feature a far smaller / personal scale. They're all really good, but I felt the combination of the epic storyline and the great individual characters in the trilogy to be a superb match.

I could see Tarantino filming this series, with Mickey Rourke - see The Wrestler - as Ninefingers.
16  Gaming / Console / PC Gaming / Re: What is the worst game you've ever played? on: November 19, 2013, 11:36:09 AM
I remember getting Airwolf for the NES. I was so disappointed, and kept playing it thinking I just needed to figure out how to play it so I'd have fun...
It wasn't all bad though, the boxart looked nice, and made me draw helicopters a lot during a very short time when I was 9.
17  Gaming / Console / PC Gaming / Re: NES Replay on: November 19, 2013, 11:29:36 AM
Great read as ever, with lots of information. I also read most of the interview you linked to, which offers a nice view of game development in the early 80's. This is the kind of gaming history that really interests me, and which I like to share with my friends who pretend they don't care. But I can tell they do.
18  Non-Gaming / Forum and Site Feedback / E-Book reviews on: October 29, 2013, 11:02:03 AM
Just wanted to chime in and say that I really liked the E-book review. I like it that you guys are trying out new things and broadening the horizons, keep it up! If I have to give a compliment, I'd say that I've started reading the frontpage because I'm interested in what you're posting, whereas before I didn't. Thumbs up!
19  Gaming / Console / PC Gaming / Re: Mass Effect 3 - Impressions Incoming! Leviathan DLC released! on: October 29, 2013, 09:56:31 AM
I recently bought ME3. I loved both ME1 and ME2, but for some reason I never got the urge to play ME3. A recent discount at the EA Origin store made me purchase it though.

I don't know what happened, but ME3 so far has missed it's mark with me... Everything feels very hollywood-like, all clichés are there... I mean, I just had this scene play out:
- Some guy has made a mistake, it got some of his men killed. He wants to quit his mission, having lost faith in his ability to lead. (Nevermind that quitting the mission will probably lose us this war).
- I select a dialogue option which makes him reconsider. (Wow, I'm really a great motivational speaker)
- He gets into trouble, I have to bail him out. (Off course...)
- He has to disarm something, which is done by typing at a computer screen. (Everything is done in ME by typing at some screen)
- Something goes wrong and he is going to valiantly sacrifice himself! He dies. (Wow, didn't see that one coming...)

I don't know if I'm jaded, not in the right mood, or if the writing / creativity is gone after ME1 and 2.

So anyway, I don't think I'm very far yet, and I will keep on playing it since the gunfights are a lot of fun. But the story and dialogue... Disappointing. Odd?
20  Gaming / Console / PC Gaming / Re: [PC/Mac/iOS] Gabriel Knight: Sins of the Father - 2014 on: October 09, 2013, 02:30:26 PM

Quote from: wonderpug on October 09, 2013, 02:11:13 PM

Quote from: CeeKay on October 09, 2013, 11:25:17 AM

been thinking about it, and I don't think I finished the first Gabriel Knight.

I'm pretty sure I got stuck at "What can you tell me about... cabrit sans cor?"  I hit a dead end, didn't know what to do, and that dialogue option was pretty much the only thing left I could think to try.  Walked around to pretty much every NPC asking "What can you tell me about... cabrit sans cor?"  "What can you tell me about... cabrit sans cor?" until the sound bite got burned into my skull enough that I can still hear it clearly 20 years later and think to type a forum post about it.

Yeah, I still remember that line too smile I think the trick here was that you were actually able to solve a certain puzzle from the start of the game up to day 3, and if you hadn't finished it yet at day 3 you were stuck with that line of dialogue. Which had nothing to do with the puzzle.

Spoiler for Hiden:
The puzzle I'm thinking about was the locked box in the grandmothers' attic.

It's not an easy game at all, but usually it has a logic answer.
21  Gaming / Console / PC Gaming / Re: [PC/Mac/iOS] Gabriel Knight: Sins of the Father - 2014 on: October 09, 2013, 01:42:44 PM

Quote from: Bullwinkle on October 09, 2013, 12:44:25 PM

Quote from: The Rocketman on October 09, 2013, 09:12:42 AM

Quote from: Razgon on October 08, 2013, 05:58:30 PM

So, I'll be the one this time.

Why on earth do we need remake of this game? Its still there, its pretty good - I don't think newer gamers would be interested in the genre anymore, and old-timers would most probably not purchase it, having played it before.

Ditto. I played through it again about 2 years ago, and it was still an amazing game, not dated at all! Also the visual style is really a big part of the appeal for me, so I'd urge anyone not to wait but try out this classic now.

In response, I'll say this:

Spoiler for Hiden:


Of course, the characters will make a difference, but that image got me excited of the possibilities.

Yeah, it does look nice, I won't deny it. But, it's supposedly in 3D (same for character models), and I've always enjoyed handpainted graphics more. But if it'll give more people the chance to play this beautiful and adult adventure game, I'm all for it. I'm just of the opinion that the old game holds up magnificently.
22  Gaming / Console / PC Gaming / Re: [PC/Mac/iOS] Gabriel Knight: Sins of the Father - 2014 on: October 09, 2013, 09:12:42 AM

Quote from: Razgon on October 08, 2013, 05:58:30 PM

So, I'll be the one this time.

Why on earth do we need remake of this game? Its still there, its pretty good - I don't think newer gamers would be interested in the genre anymore, and old-timers would most probably not purchase it, having played it before.

Ditto. I played through it again about 2 years ago, and it was still an amazing game, not dated at all! Also the visual style is really a big part of the appeal for me, so I'd urge anyone not to wait but try out this classic now.
23  Non-Gaming / Off-Topic / Re: Putting down a pet sucks on: October 06, 2013, 04:13:24 PM
I feel your pain.

Yesterday we made the decision of putting down our dog, Betsy. She was only 7 years old, but half a year ago due to unknown causes her kidneys started failing. She fought for 6 months, but this week she rapidly declined and wouldn't eat anything anymore.

Me and my girlfriend bought her the first year we started living together. She's been with us through 2 moves, was there when we bought our house, and when we had our 2 kids. Now that she's gone, I feel like some part of my youth has ended as well. When we bought her I had just got a job and a car, and now I have 2 sons, a house and a long commute...

We are gonna miss you Betsy.

24  Gaming / Analog Gaming / Re: Star Wars X-Wing Miniatures on: September 10, 2013, 01:22:23 PM

Quote from: TiLT on September 10, 2013, 12:35:22 PM

Quote from: wonderpug on September 10, 2013, 12:28:45 PM

I've had the starter box in my hand a dozen times, contemplating a purchase.  Ditto for the super cool Millenium Falcon model.  But I just know if I spend $30 on this I will end up spending $300 within a week.  Aside from the gameplay itself looking right up my alley, and aside from the models looking really nifty, I just love that they're making an effort to keep all the ships in scale.
One of the upcoming ships is Dash Rendar's ship in the Dark Forces game.

Kyle Katarn, not Dash Rendar. Strange choice for a ship though, but a bold move that shows they have some true fans of all things Star Warsy at FFG.


To add to the discussion: I bought Star Wars: Star Warriors on Ebay 2 years ago, right after FFG announced their upcoming X-wing Miniatures game. Star Warriors is a game from the 80's, from an era when you had to have a degree in advanced mathematics to play a single round of this game.

After some playtests, I've finally made a nice revision of the rules and I love it. It's a bit more complicated compared with X-Wing Miniatures: there are 'proper' shields (that can be angled, and actually decrease damage from shots), a front and rear arc, several ways to get damaged and repair damage as well, auxiliary power, R2 units, gunners, Force Rules, asteroid rules, capital ship rules... But no cool looking miniatures slywink

I'll post a session of it once I've finished with it. It may not be X-Wing Miniatures, but session reports of X-Wings and Tie Fighters are always fun to read I reckon.
25  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: September 06, 2013, 10:00:42 PM

Quote from: Arkon on September 06, 2013, 09:48:35 PM

So they have reduced prices in Voyager Direct thankfully.  I am not so sure what to think about the 20 million stretch goal...FPS combat on some lawless systems.

Well... They do have all these nice ship interiors and places to walk around in, it'd be quite fun to have some first-person shooting when boarding a vehicle as a pirate for instance...
26  Gaming / Console / PC Gaming / Re: [kickstarter] Precinct on: August 26, 2013, 10:11:00 AM
Yeah, this didn't sound very promising. Static first-person screens with some multiple choice actions or some such? I got horrible Police Quest: SWAT (the 'interactive video' one) flashbacks from that synopsis.

Now, if they'd make another classic adventure in the vein of police quest 1-4 or Blue Squad, that'd be something else. Loved those games as a kid, even though I can't really see why nowadays...
27  Gaming / Console / PC Gaming / Re: Better for kids to watch me Batman: Arkham City or Mass Effect 3 on: August 19, 2013, 10:36:07 AM
Yeah, I know *I* felt disturbed at some of the dialogue in Batman, and I grew up with a father who let me watch Full Metal Jacket with him when I was 12  icon_eek
Just simple things, like overhearing some thugs talk about how they put a captured police officer in acid or a burning tank or something, and how he screamed. It's really a dark world, which makes it even more amazing that Batman doesn't kill. Awesome game though.
28  Gaming / Console / PC Gaming / Re: [PC/360/Ps3] Dishonored on: August 19, 2013, 10:27:09 AM

Quote from: The Rocketman on July 19, 2013, 07:50:09 AM

I got this during the Christmas Steam sale, and only started to play it 2 weeks ago. Unfortunately my gaming time is rather limited lately (a couple of hours max / week), so it took me this long to finish the first mission (kill Campbell). I started out trying not to kill anyone, but it took too much reloading and replaying. This is my fault, I often reload when a situation hasn't gone "perfect" in a game. For instance, if I alert a guard and he deals me a bit of damage, I'd often reload because I felt I could have handled it better.

But I can't really do that anymore, because with such slow progress I'll burn out on the game before I'm half-way. So yesterday evening I changed my gaming style: I will be a ruthless bastard, who will kill if needed to, and I will not reload scenes but live with the consequences.

Consequently, the game became a lot more fun and tense! And yes, I left a trail of wailing alarms and corpses behind me  icon_twisted


I finished the original campaign last weekend. I rather quickly gave up on the above mentioned strategy (in short: kill if needed to, live with results) due to the fact I wanted a low chaos ending. And I didn't burn out on the game, it was a bit shorter than I expected (this is a plus for me these days). It is a brilliant game really. I love games like these in which the levels are just sandboxes for you to play around in. There's not a lot of scripting, but rather a very well made AI that reacts to your moves.

I started a new playthrough on the hardest difficulty, with the intention of killing just about everyone. But it's not really as much fun, nor is it any challenge. As Corvo, you're just too damn powerful really. If you want someone dead, it's really quite easy. Still, there's nothing wrong with being powerful. It's one of the reasons I absolutely love the recent Batman games. Still, the challenge could have been raised a bit I think.
29  Gaming / Console / PC Gaming / Re: Have you ever beaten....a Wing Commander game? on: August 09, 2013, 08:15:54 AM

Quote from: wonderpug on August 08, 2013, 04:45:31 PM

Another thing I loved about the Wing Commander and X-Wing/TIE Fighter era was that it was standard practice to have custom graphics for each cockpit interior.  As the genre moved on, more and more games did away with them, but I always thought they were one of the most essential parts of immersing you in the universe. 
Yes! How disappointed I was when WC4 quit doing that. Although you do see less with half your screen cluttered smile But still!
30  Gaming / Console / PC Gaming / Re: Have you ever beaten....a Wing Commander game? on: August 08, 2013, 07:18:35 AM
You forgot to add the excellent fanmade Wing Commander Saga smile

I finished WC3, WC4, WC Prophecy and it's add-on, and WC Saga. The older ones I've always found too hard, but I'd love a modern take on these games, including the hand-painted dialogues and places to visit in the ship. It did a good job immersing you into your role as a fighter pilot.

31  Gaming / Console / PC Gaming / Re: Doom 4 on: August 06, 2013, 07:22:12 AM

Quote from: Jumangi on August 06, 2013, 12:29:26 AM

Quote from: The Rocketman on August 05, 2013, 07:11:49 AM

I hope they bring back the sheer fun of Doom I and II: hordes of enemies and powerful weapons! They can make the rooms dark if they want though, just keep it action filled! That's the Doom spirit for me.

Its called Serious Sam.

I see what you mean, but I disagree. Yes, Serious Sam is a first person shooter featuring hordes of monsters, but there the comparison ends. The tension, atmosphere, levels, weapons, enemies... they all feel quite different from a Doom game.

Anyway, I also didn't like the 'horror shooter'-feeling they went for in Doom III. I finished the game, and thought it was encredibly scary in some parts, but it didn't really feel like Doom to me. Just like Duke Nukem Forever didn't feel like Duke3D.
We have enough of those generic shooters which try to tell a scripted story with scripted encounters and slow movement speed and coverbased mechanics etc etc. Bring back the unique levels filled with keycards, puzzles, booby-trapped rooms, explosive weapons and insane movement speed biggrin



32  Gaming / Console / PC Gaming / Re: Doom 4 on: August 05, 2013, 07:11:49 AM
I hope they bring back the sheer fun of Doom I and II: hordes of enemies and powerful weapons! They can make the rooms dark if they want though, just keep it action filled! That's the Doom spirit for me.
33  Gaming / Console / PC Gaming / Re: Did you beat.... Super Mario Bros? on: July 26, 2013, 07:14:19 AM
I loaned it once from a friend who also had a NES, but it was way too hard for my 10-year old skills smile
I did finish - and tremendously enjoyed - Super Mario World, for SNES. That wasn't too hard, and it saved your progress.

34  Gaming / Console / PC Gaming / Re: [PC/360/Ps3] Dishonored on: July 19, 2013, 02:23:06 PM

Quote from: Gratch on July 19, 2013, 01:51:11 PM

Quote from: The Rocketman on July 19, 2013, 07:50:09 AM

But I can't really do that anymore, because with such slow progress I'll burn out on the game before I'm half-way. So yesterday evening I changed my gaming style: I will be a ruthless bastard, who will kill if needed to, and I will not reload scenes but live with the consequences.

I actually had more fun playing this way.  I still did everything stealthily (wasn't running around with guns a'blazing), but I found that killing was far more fun that just knocking them out.   icon_twisted

Oh, absolutely. I'll try to be stealthy, and I won't try to kill anyone, but if I have to, I will.
By the way, that Corvo's crossbow is quite powerful. A guard came down some stairs, he was gonna spot me so I shot an arrow at him. The corpse tumbled down the stairs, and the guard's head actually flew up the stairs. If the indians had these kind of bows back in the day...
35  Gaming / Console / PC Gaming / Re: [PC/360/Ps3] The Elder Scrolls V: Skyrim - Impressions, tweaks and more! on: July 19, 2013, 08:50:16 AM

Quote from: metallicorphan on June 30, 2013, 09:21:49 AM

perk aint needed,there is that much loot it's ridiculous...i have millions worth of loot at home

That's often a problem in these kind of open ended games, which is why I enjoy the beginning in RPG's more than the endgame. At the start, you're poor and just trying to survive. Buying health potions is expensive and such. I'd like it more if these games stayed a struggle to survive 'till the end.
36  Gaming / Console / PC Gaming / Re: [PC/360/Ps3] Dishonored on: July 19, 2013, 07:50:09 AM
I got this during the Christmas Steam sale, and only started to play it 2 weeks ago. Unfortunately my gaming time is rather limited lately (a couple of hours max / week), so it took me this long to finish the first mission (kill Campbell). I started out trying not to kill anyone, but it took too much reloading and replaying. This is my fault, I often reload when a situation hasn't gone "perfect" in a game. For instance, if I alert a guard and he deals me a bit of damage, I'd often reload because I felt I could have handled it better.

But I can't really do that anymore, because with such slow progress I'll burn out on the game before I'm half-way. So yesterday evening I changed my gaming style: I will be a ruthless bastard, who will kill if needed to, and I will not reload scenes but live with the consequences.

Consequently, the game became a lot more fun and tense! And yes, I left a trail of wailing alarms and corpses behind me  icon_twisted
37  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 08, 2013, 06:51:08 AM

Quote from: wonderpug on July 08, 2013, 03:41:24 AM

I do envy you folks who have such solid faith that this will turn into the awesome thing we hope it will. Space sims are probably my favorite genre of my gaming life, and while I was more a fan of the Star Wars space sims, the Wing Commander series was huge for me. Especially Privateer. I sank countless hours into that.

But man, sinking hundreds or even a hundred bucks into the promise of a game? I wish I could believe. I guess I've seen just a few too many once favorite game designers lose their touch. Here's hoping you believers are right, and that you all get your money's worth.

+1

As far as I can tell, there haven't been any real gameplay videos, right? How does the combat feel or work? How does it all fit together? Will it be like Wing Commander, I-War, Freespace, X-Wing, X3...? I like looking at spaceships as much as any guy here (maybe even more so, I think I spend HOURS looking at all the spaceships in the ships list of Freespace II, marvelling at their sight), but I'd like them to start showing more gameplay.
38  Gaming / Console / PC Gaming / Re: NES Replay on: May 14, 2013, 07:16:19 AM
Still enjoying your reviews! Through these series, you paint a rather nuanced view of your country, and many of it's idiosyncrasies. This coupled with a lot of video game history unknown to me makes for very interesting reads. Keep it going!  thumbsup thumbsup
39  Non-Gaming / Off-Topic / Re: What's a good Bluray player? on: April 25, 2013, 02:22:37 PM

Quote from: Bullwinkle on April 25, 2013, 02:03:29 PM

I thought the whole point of this was that you didn't have an internet connection in that part of the house!  You mean, this whole time you've had WiFi?!

Sorry about the misinterpretation! I should have elaborated, I didn't know wireless Blu-ray players were that common. Also, I have a - some may call it dumb, I call it safe - tendency to shut down my wireless signal whenever I can. I don't want to go into a debate about the believers and non-believers of wireless signals and their effects on health, but suffice to say I rather play it safe, especially with small kids nearby.

So yes, I have a wifi signal in that part of the house, but no cable.
40  Non-Gaming / Off-Topic / Re: What's a good Bluray player? on: April 25, 2013, 01:52:18 PM

Quote from: th'FOOL on April 25, 2013, 01:43:17 PM

Quote from: The Rocketman on April 25, 2013, 07:28:09 AM

Thanks for the replies all. I must say I'm quite dismayed that everyone here says firmware updates are here to stay... I guess I could look for a wireless Blu-ray player, but still... With the risk of sounding like a simpleton, I can't say I'm impressed with this evolution, and would rather have a stable format (with some fewer options I guess) than a constantly upgrading one.

At least they could have all the firmware drivers on the Blu-ray disk itself. I know this isn't simple with 1000's of drivers, but I can't believe consumers have to do this. Anyways, thanks for the replies.

You realize a PS3 IS a wireless player, right?

No, I didn't know it was wireless actually. Thanks for the heads-up! thumbsup
Pages: [1] 2 3 ... 11
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.169 seconds with 20 queries. (Pretty URLs adds 0.063s, 1q)