Quote from: Bullwinkle on June 02, 2008, 05:22:21 PM
I did not know.
You deserve a Webby for that performance.
He's lucky he was acting, because I pre-ordered during lunch, and I could not be held responsible for what would have happened.
Lolz. Can't wait to play with you. What's neat is that my ineptness at this game gives me some small sense of the crushing lack of skills you have in COD4 and makes me realize what strong character you're building every time you turn on your 360.
Spoiler for Hiden:
Sadly, there is some truth in there. I'm realizing the simple mathematical difficulty in digging out of the .75 k/d hole I've gotten myself into. Maybe now with my newly learned shooter skillz (COD4 is the first online shooter I've played) I can start off on a better foot with BF. Although more likely I will be getting gunned down by helicopter fire, stepping on mines and getting rolled over by tanks in no time.
Was just in doing a pre-order and spotted this. A bunch of decent 360 games for only $20 (FEAR, Godfather, Just Cause), some newer games for $30 (Condemned 2, Viking). Same for all other platforms ($10 for older gens). They do appear to all be of the "new but open box" variety, at least in the store I was in, in case that bothers you.
I feel like we have had lots of threads about sequels that were better/worse than their predecessors. However, on my way to lunch I had a random thought (as I often do) and tried to think of a trilogy where each movie was better than the previous one. I could come up with lots of cases where the third movie blew it (Godfather, X-Men, Spider-man, Star Wars, Alien) and there are plenty of cases where the second movie blew it (Matrix, RoboCop, Back to the Future). The closest I could come up with off the top of my head was the 2nd Star Wars trilogy, but it's not like it ever made it past mediocrity.
Ah shoot, I forgot to send you a request Hiccup - could have joined up tonight. Anyway, right before I signed off tonight (sorry ATB, what time zone are you in?) I hit 54, so Commander is within sight. People always bash the ACOG, but I decided to give a shot tonight and tell you what, I like the thing on the M16. It takes a bit of getting used to, but with whatever/stopping power/steady aim, it makes the M16 really versatile. If you get caught up close, you can fire from the hip, and if you are far away, you've got a mini sniper rifle. It's worked great for me on maps like Countdown, Crossfire, Strike, Overgrown, Broadcast and Creek, and it even made Ambush almost bearable. Tried out the mini-uzi on Chinatown and didn't do half bad, so I think I'm going to level that up to help me along to 55.
I don't have experience crossing from MN, but I have crossed quite a few times at Buffalo, NY and Port Huron, MI. It really depends on the time of day and the particular crossing. Some of the Niagara Falls crossings can get really backed up, but I would guess the MN crossings are pretty quiet all the time. We intentionally cross very late at night to avoid any traffic.
You don't need passports, but we bring ours anyway just to make it easier. We also travel with our dog, so we bring her vaccination papers. The easier you make it for the border guys, the better.
The other thing to note is don't try to pull one over on the border patrol if you buy things. They are looking for people with big ticket items to pay taxes on. If you buy some small items, just say so (keep receipts, too). It's not worth getting caught, and they will most likely just let you go because it's not worth their time. It's sort of like going through the security at the airport - be nice and do what they say and you'll go right through.
1. During the press conference, someone brings up the fact that Aaron being Kate's son makes no sense. They just let that go?
2. Maybe I'm not remembering it right, but I recall the description of the crash that Jack gave during Kate's trial didn't match the description of the crash given at the press conference. I thought that Jack said that Kate was pulling people from the burning wreckage, where the new story was that they were under water and got out through and emergency door. Again, I could be remembering wrong.
Also, Jack said that 8 people made it out of the plane. Who were the other two and what happened to them?
That's just the screen saver - the system itself is still on, fans going, etc. I want to be able to shut the system down with a button so it is using minimal power, and then with another press, return to where I was in a game. DS games also do this when you close the lid.
Like the PSP. Does the PS3 have this? On the PSP you can flick the on switch and the system will sleep. Flick it again and you are back right where you left off. Is this why people set their Live account to "away"? So they don't have to shut the system down?
I will say that what makes COD4 that much better is that it takes just seconds to get into the MP menu. All the up-front credits (studio names, etc.) are skippable by pressing a button. More games should be that way.
Someone posted a concept Pac-Man movie on here or OO some time ago. It's probably on youtube. Can't remember the plot exactly, but I think a guy winds up getting some kind of powers and his suit involves a yellow motorcycle helmet. He gets chased by ghosts, etc. It was turned into sci-fi action.
So I was having some thoughts about the plot, and why I think it kind of fell flat in the end.
Spoiler for Hiden:
Shortly after Niko gets off the boat, we find out that he has come for a purpose - to find someone. Later, we find out why he wants to find that person, and the plot thickens. Everything that he does, every crime, is done to bide his time and get the resources and information to find his target. He gets one lead, and we got excited, and it turns out to be a dead end. And finally, when he finds Darko, the mission isn't a mission at all. It's a choice, and one that may or may not have consequences. I let him live - does anything different happen if you kill him? Maybe get negative Roman points? Not exactly a big deal if that's the case.
After "That Special Someone", the story is kind of lost, looking for a way to end. The Dmitiri/Pegorino choice seems more like an epilogue than an ending. For me, the "deal" ending worked a little better, because Niko obviously cares about his cousin and would likely have been distraught after his death and out for revenge.
The "revenge" ending, which I did first, didn't work as well, primarily because I think they did a really poor job of building up the Kate/Niko relationship. For one, the chemistry between the two of them didn't really work. Kate would complain to Niko about the work he would do and he would often snap back. They didn't have flirty conversations - they were often confrontational. Even when you would call up Kate she'd say, "you, I thought you'd be dead by now!" But not in a playful way, in a hostile way. The best you got was this weird awkward pause when they'd say goodnight after a date, and that may have just been a glitch in the game. Yet, somewhere along the line, Niko starts talking like he wants to settle down with Kate. Also, when Niko calls Kate to tell her that he is making a choice, she basically gives him permission to go after and kill Dmitri, which doesn't make sense - she doesn't want Niko to do crime at all. I just didn't buy it, and didn't buy his reaction to her death.
I do think it's interesting that people refer to "deal" as the "good" ending - I guess Niko winds up with a bunch of money and a girlfriend, but is what happened "good". Is there something out there that says Rockstar considers "deal" the true ending?
I swear, I think Infinity Ward put in a patch this weekend that broke my guns. ATB witnessed some of my worst performances ever. Funny thing was that as soon as ATB left, I went 19-5 with a heli on Crash. But that's because I can camp like crazy on Crash - I either go in the blue building and pick people off or the building directly across. If I am forced to move around and engage enemies on the move I have just been useless.
How accurate are the difficulty descriptions? The descriptions in-game make it sound like "casual" is easy and "hardcore" is for people who have played a few shooters, but I played the training on "hardcore" and died a bunch of times. Is it just a matter of getting comfortable with the cover system, or is "hardcore" actually hard?
OK, finally finished. 84% complete, clock said 64 hours, but I did both endings, and with reloads that probably puts me close to 70 hours. Some of the final missions were pretty impressive, with some cool scripted events (although you have to be in the right place at the right time to see them). The game was not perfect, but something this huge and detailed, you can't help but be impressed by the whole package. I'll probably come back to it at some point to grab some more achievements, and to do multiplayer, but for single player, my time in Liberty City has ended for the time being. Keeping me in that long was a big feat - I'm sure that this was by far the most time I have ever spend on single player for a particular game.
Tonight, Burnout Paradise with old college friends, any other time will probably be reserved for GTA IV, which I'm hoping to tie up before the end of the long weekend (14 missions left and some achievements I'd like to complete). Saturday is reserved for 1st wedding anniversary stuff (even though Tuesday is the actual day).