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8401  Gaming / Console / PC Gaming / Re: The GT Scariest Games Ever Thread on: August 27, 2007, 07:38:35 PM

Quote from: Kevin Grey on August 27, 2007, 07:31:34 PM

EDIT- Having the proper level of brightness is key to enjoying the Thief games.  Since so much of the environment is dark it's important to play in a setting where you can actually see some detail in all of that shadow.  I even wonder how the series fares on today's LCDs since their black levels are much weaker than the CRTs that everyone used when Thief 1&2 were released. 

I have a CRT at my computer, so I did adjust the gamma.  I have no excuse - I'm just a chicken.  Well and the level I stopped at had tunnels that went off at odd angles.  My stomach can't handle that (see Jedi Knight).
8402  Gaming / Console / PC Gaming / Re: The GT Scariest Games Ever Thread on: August 27, 2007, 07:25:39 PM

Quote from: Kevin Grey on August 27, 2007, 05:24:39 PM

Quote from: Teggy on August 27, 2007, 03:03:54 PM

I just recently tried to play Thief and gave up in the third level because it was too dark and creepy.  I wanted Splinter Cell and it was giving me something else.  And it was making me dizzy.

Give Thief 2 a try.  It has less of the supernatural/scary stuff from the first Thief.  Splinter Cell outright copies most of it's mechanics from Thief so I would think any SC fan would really enjoy it. 

I have a copy of Thief 2, but I don't know...  In Splinter Cell you can pop on the night vision.  In Thief, it's just "walk down this deep dark hallway and hope you don't walk right into a monster."
8403  Gaming / Console / PC Gaming / Re: The GT Scariest Games Ever Thread on: August 27, 2007, 03:03:54 PM
I played all the way through Silent Hill, although in small doses. Simply knowing what happened in that game made it that much harder to play Silent Hill 2, and I dropped it part way through.  I remember one part that just pushed me over the edge is when you get in an elevator and this creepy voice comes over the loudspeaker and makes you take a quiz on news items  you were supposed to be gathering.  Not really that scary, but just a disturbing thing to happen when all you wanted to do was ride the elevator to the next floor.  I would like to go back and finish that one though.

I just recently tried to play Thief and gave up in the third level because it was too dark and creepy.  I wanted Splinter Cell and it was giving me something else.  And it was making me dizzy.
8404  Gaming / Console / PC Gaming / Re: worst save system ever: Crash Bandicoot on: August 25, 2007, 03:48:32 AM

Quote from: Ridah on August 25, 2007, 03:28:02 AM

From what I recall, there were checkpoints in each level. Once you got all the way through the level, it was complete. Didn't seem so bad when I was like 16 years old playing it.

Yes, there are checkpoints in each level which helps finishing a level, but you still can't save the game unless you get to the bonus level.
8405  Gaming / Console / PC Gaming / worst save system ever: Crash Bandicoot on: August 25, 2007, 03:01:44 AM
OK - this is obviously a very strange post as this is a very old game.  But I was in the mood for a silly fun break from Metroid Prime and I would like to play through the original 3 Crash games which I have had lying around for a while.

In this game, the only way to save your progress is to find 3 hidden tokens in a given level, after which you are taken to a bonus round.  You can actually die in this bonus round, so you have to make it through the bonus round without slipping off the ledge and then and only then can you save your game.

Whose ridiculous idea was this?! Because of this, it is possible to go very long stretches without being able to save your game and you will very likely have to play large sections over.  Never mind that when you get to the end of a level, there is a platform you jump on identical to the save game platform.  But no, you can't save your game! WORST SAVE SYSTEM EVAR.
8406  Non-Gaming / Forum and Site Feedback / Re: Front Page Goof? on: August 23, 2007, 06:25:24 PM
[obligatory]There's a front page?[/obligatory]
8407  Non-Gaming / Off-Topic / Re: LTTP: What's the Best Free RSS Reader? on: August 21, 2007, 02:38:12 PM
I use Sage integrated with Firefox.  Simple and gets the job done.
8408  Non-Gaming / Off-Topic / Re: Big Girls Don't Cry on: August 21, 2007, 02:35:39 PM
Yes, it's him, according to IMDB.  Front page of IMDB also informs us that Claire Bear is legal today.  Feel dirty no more.
8409  Non-Gaming / Off-Topic / Re: Real Life Forum Posting Vid... on: August 21, 2007, 03:04:24 AM
The girl who exploded did a spot on impression of that recorded voice.
8410  Gaming / Console / PC Gaming / Re: LTTP: Metroid Prime on: August 20, 2007, 02:12:29 PM

Quote from: The Grue on August 20, 2007, 01:56:18 PM

Quote from: Teggy on August 19, 2007, 05:33:42 PM


- backtracking - I haven't had to do too much yet, but it is becoming apparent that if I want to get all the powerups there will be a lot of backtracking to do.


Welcome to Metroid.  That's been a part of the series since the beginning.

I will admit the map system is great, though, as every room has a name so I can at least make an easy note to return to "room x" once I get a particular gadget or weapon. The in-game hint system is also great for nudging you along, as there is no way I would have remembered passing through a half pipe before I knew what it was for.

Oh, another little peeve - respawns when you return to a room.  Creatures I can live with, because creatures reproduce and move around.  But if I take out a bunch of auto-turrets in a room, leave the room and come back, those auto-turrets should still be gone.  If there are some magical repair robots floating around, then I should see them if I hang out in the room long enough.
8411  Gaming / Console / PC Gaming / Re: [Wii] Metroid Prime 3 Channel; 2 New Videos on: August 19, 2007, 06:23:14 PM
All of a sudden I am having a hell of time getting these movies to play.  Last time I tried they got stuck buffering and never started.
8412  Gaming / Console / PC Gaming / LTTP: Metroid Prime on: August 19, 2007, 05:33:42 PM
Wow, what a fun game this is. Granted, I am only 10-15% done, but I really love what I've seen so far.  I had heard it really wasn't an FPS, but I didn't realize what was meant by that.  It's an adventure/puzzle/platform game, just from the first person perspective.

Criticisms so far:
- poor use of the C stick.  I gather this will be used to switch between weapons at some point, but to not use it to move the camera is just silly.  Just about every console FPS and even other Nintendo games use the C stick (or second analog) to move the camera.  It can make fighting trickier than it needs to be, and having to stop and hold down R to scan can be annoying.
- not enough save spots.  I don't mind limiting save spots, but so far there have been some really long stretches where I couldn't save.
- backtracking - I haven't had to do too much yet, but it is becoming apparent that if I want to get all the powerups there will be a lot of backtracking to do.

That's about it for now.  The graphics are beautiful, and I don't mind that the story is being moved along by text that much, seeing as it is a very solo journey.  I really wish the game was in 3rd person though.  I hope after Corruption they consider making a 3rd person 3D Metroid.
8413  Non-Gaming / Off-Topic / Re: Need dog advice on: August 13, 2007, 09:30:43 PM

Quote from: Arkon on August 13, 2007, 09:14:27 PM

Quote from: Teggy on August 13, 2007, 06:09:34 PM

Quote from: CeeKay on August 13, 2007, 04:01:20 PM

After a while they should start recognizing the bottle on sight and you shouldn't even have to use it.  I had it happen after a few sprays.

I hadn't heard of that one before (although I have seen people use a water squirt on cats).  My wife's family has always subscribed to what they call "The Can" method.  The Can being a soda can with some pennies in it.  Dog acts up, it gets The Can tossed at its paws and it gets freaked out.  After a while, all you have to do is shake The Can.  After a little longer while, you can just say, "am I going to have to get The Can?"

I tried this.. my dogs proceeded to pick up the can and tear it to shreds like it was a toy.

 icon_lol It probably works a lot better with Golden Retrievers because they are scared of their own shadow.
8414  Non-Gaming / Off-Topic / Re: BloodRayne 2: Deliverance (Direct to Video) on: August 13, 2007, 07:49:25 PM
I approve of the wardrobe, but I'm sure the movie blows.

Zack Ward is also in Boll's live action version of Postal, and he was also in Resident Evil: Apocalypse.  What I didn't know but discovered upon a trip to IMDB, was that he was also Scut Farkus in "A Christmas Story". 

"He had yellow eyes!"
8415  Non-Gaming / Off-Topic / Re: Need dog advice on: August 13, 2007, 06:09:34 PM

Quote from: CeeKay on August 13, 2007, 04:01:20 PM

After a while they should start recognizing the bottle on sight and you shouldn't even have to use it.  I had it happen after a few sprays.

I hadn't heard of that one before (although I have seen people use a water squirt on cats).  My wife's family has always subscribed to what they call "The Can" method.  The Can being a soda can with some pennies in it.  Dog acts up, it gets The Can tossed at its paws and it gets freaked out.  After a while, all you have to do is shake The Can.  After a little longer while, you can just say, "am I going to have to get The Can?"
8416  Non-Gaming / Off-Topic / Re: The Forbidden Library on: August 13, 2007, 04:37:50 PM
Quote
Where's Waldo?  Martin Handford. Little.  Challenged at the Public Libraries of Saginaw, Mich. (1989), Removed from the Springs Public School library in East Hampton, N.Y. (1993) because there is a tiny drawing of a woman lying on the beach wearing a bikini bottom but no top. Yes, but did they find Waldo?
  icon_lol
8417  Gaming / Console / PC Gaming / Re: Wii travel bag? on: August 13, 2007, 04:26:39 PM
Not a bag per se, but when my wife bought me my Wii, she packed it all up in this:

http://www.techccessories.com/0/6508310.html

It looks and feels sturdy, but at the price, I do kind of wonder.  I only used it to transport it back from my wedding, where I got it.

On the plus side, it has a lot of space.  My wife got the console, cables, stand and power brick, 4 wiimotes, 2 nunchucks, a big pack of AAs and 4 games in.
8418  Gaming / Console / PC Gaming / Where did "AAA" come from? on: August 13, 2007, 02:54:09 PM
People use "AAA" to describe big new titles, but where did it come from?  I never hear anyone call movies "AAA" or books, cars, whatever. I actually saw it tagged next to the names of games on some shopping sites when I was buying PS1 games - "Gran Turismo AAA", for example.




edit: bad grammar
8419  Gaming / Console / PC Gaming / Re: Another Wii update(a better one...metroid) on: August 10, 2007, 02:12:27 PM

Quote from: wonderpug on August 10, 2007, 02:08:54 PM

Demos?  You're not sure what these "Metroid" and "Super Metroid" games are all about? slywink

Well, I mean demos for any game, not Metroid in particular smile
8420  Gaming / Console / PC Gaming / Re: Another Wii update(a better one...metroid) on: August 10, 2007, 02:07:31 PM
Saw this this morning.  I hope that they will be graduating to game demos soon.
8421  Gaming / Console / PC Gaming / Re: MGS3: It has clicked! on: August 08, 2007, 03:27:29 PM

Quote from: Kevin Grey on August 08, 2007, 03:10:16 PM

Quote from: Teggy on August 08, 2007, 03:06:45 PM

Oh, and one pet peeve about MGS3.  (I'll be vague here so I don't need to use spoiler tags) When you reach your destination during the first mission, your handler asks you what you did about the guards.  You say, "I had to take them out".

Now, I didn't touch a soul on my way to the target (especially since the handler stated that this is a sneaking mission.)  Couldn't they change the dialog to represent what you actually did?

It actually will- I got the game to acknowledge that I hadn't been detected on my last playthrough.  I'm not sure what the trigger is though since I had previously made it to that point and got the "I had to take them out" dialogue when I shouldn't have. 

Ah, weird.  I wonder if it was because I had been caught a couple of times on my way and decided to play around with CQC before they shot me to death.  In my mind I had never killed anyone because I replayed those sequences, but in the game's mind I had.
8422  Gaming / Console / PC Gaming / Re: MGS3: It has clicked! on: August 08, 2007, 03:06:45 PM
Oh, and one pet peeve about MGS3.  (I'll be vague here so I don't need to use spoiler tags) When you reach your destination during the first mission, your handler asks you what you did about the guards.  You say, "I had to take them out".

Now, I didn't touch a soul on my way to the target (especially since the handler stated that this is a sneaking mission.)  Couldn't they change the dialog to represent what you actually did?
8423  Gaming / Console / PC Gaming / Re: MGS3: It has clicked! on: August 08, 2007, 03:01:37 PM

Quote from: TheMissingLink on August 08, 2007, 04:29:14 AM

Ugh, I wish I wasn't re-playing MGS2 so I can play MGS3 again Tongue

I was considering replaying MGS2 after replaying MGS1, but my memories of it are so meh I decided to just go on to MGS3. The beginning of MGS2 was cool, but the Big Shell is such a boring environment to me and I recall hating the

Spoiler for Hiden:
boss fight where you have to destroy an army of Metal Gears.

I doubt I'll wind up playing it again.  I should probably just sell my copy and then pick up the Substance version if I ever get the urge to play it.
8424  Gaming / Console / PC Gaming / Re: MGS3: It has clicked! on: August 08, 2007, 02:51:57 AM
Holy cow, played for about an hour and a half tonight and I think I finally actually got to the start of the game. Considering that that I remembered a very simple way to get through the beginning of the game from the time I started it up before, I spent almost that entire time watching cutscenes.  That's like watching a whole movie before you can actually start playing a game.

Not that I minded - it's MGS so I kind of knew what I was getting into, but it seemed like overkill, even for MGS.  And the

Spoiler for Hiden:
James Bond credit sequence - crazy.

The one thing I am kind of turned off by is

Spoiler for Hiden:
the superpowered bad guys.  In MGS1, all the bad guys had special skills, but a bunch were at least somewhat grounded in reality (Sniper Wolf, Ocelot, Vulcan Raven and Grey Fox had a special suit to help him.  Psycho Mantis and Decoy Octopus are another story).  In MGS2 you had guys like Vamp and Fortune, but also the bomb guy, who was basically human.  From what I can see so far, it seems all the bad guys have some kind of crazy super power - with the exception of The Boss, who is some sort of ageless female WW2 superhero, which is a little weird for other reasons.  Well, I really know very little about anyone at the moment, so hopefully it will become more clear as the game goes on.

Oh, and I figured out the CQC as well.
8425  Gaming / Console / PC Gaming / Re: MGS3: It has clicked! on: August 07, 2007, 04:49:29 PM
I just started playing this yesterday after a replay of MGS1. A few months ago I started it up before to see what it was like, but I only got to the part where

Spoiler for Hiden:
you meet Ocelot.  Do they explain why he went from a Russian guy to sounding like a cowboy?

Yesterday I just played enough to get past all the opening cutscenes and spot the first enemies.  So I have this straight, to enter into CQC, do you hold down the O button, or just hit it, like a toggle?
8426  Non-Gaming / Off-Topic / Re: X-Games skater falls 50 feet and walks away on: August 03, 2007, 08:34:02 PM

Quote from: gellar on August 03, 2007, 05:48:47 PM

There's an excerpt from Travis Pastrana's book in the most recent ESPN Mag.  It talks about his double backflip from last years Moto Best Trick.  He mentions frequently in there that he questioned his sanity even up until the moment he was going down the ramp to do the trick.

On the other hand though, these guys make killer money doing something they love and gives them a huge rush.  I gotta envy that.

gellar

Someone tried to do the double backflip yesterday and basically got about 1.75 the way.  Guy slammed right down on his wrist and almost got attacked by his bike.  Also managed to walk away, but he was holding his arm close to his body.  I'm not sure if it was a bad injury, but it looked it.
8427  Gaming / Analog Gaming / Re: My first video game! on: July 30, 2007, 03:59:35 PM
I believe the first game I ever played was Adventure (the text version).  My dad took us into his office and in order to connect to the server that had the game we had to use one of those old modems where the phone receiver actually sat in rubber cups for listening and transmitting.  Crazy.  I may be remembering this wrong, but I don't think there was a screen, just a printer with paper.

As far as tv based games we had an Odyssey that had a few pong games on it.
8428  Non-Gaming / Off-Topic / Re: Harry Potter & the Deathly Hallows: IT'S P-DAY! (impressions/spoilers within on: July 30, 2007, 03:19:54 PM

Quote from: Kratz on July 28, 2007, 08:31:51 PM

Quote from: GatorFavre on July 24, 2007, 02:54:59 AM


Spoiler for Hiden:
-Neville was pretty badass in this book showing that possibly he could have succeeded if he was chosen instead of Harry.

My wife pointed out the following interesting tidbit:

Spoiler for Hiden:
In the end, Neville and Harry *both* fulfilled the prophecy.

I don't know that that's true, because

Spoiler for Hiden:
Voldemort never marks Neville as his equal, and isn't that part of the prophecy?
8429  Non-Gaming / Off-Topic / Re: New Resident Evil: Extinction trailer on: July 30, 2007, 01:16:13 AM
First one I thought was actually very entertaining for an RE fan.  The second one was just ridiculous, although it had its moments.  This one looks to stray even farther from the formula, but I'm sure I'll watch it at some point, maybe on cable.
8430  Non-Gaming / Off-Topic / Re: Star Trek movie - Spock is cast on: July 25, 2007, 05:09:24 PM

Quote from: Kevin Grey on July 25, 2007, 01:43:02 PM

Quote from: Teggy on July 25, 2007, 01:38:36 PM

Quote from: Kevin Grey on July 25, 2007, 12:58:07 PM

With Quinto being a regular on Heroes, I wonder how that will fit in with the filming schedule. 

Isn't he dead?

I'll spoiler this just in case someone is read this thread who was waiting on the Heroes DVD release:

Spoiler for Hiden:
  Nope.  Crawled down a manhole at the end of the finale.  Confirmed as a regular cast member for the second season last I heard.

Crazy - I guess I wasn't paying very good attention.
8431  Non-Gaming / Off-Topic / Re: Star Trek movie - Spock is cast on: July 25, 2007, 01:38:36 PM

Quote from: Kevin Grey on July 25, 2007, 12:58:07 PM

With Quinto being a regular on Heroes, I wonder how that will fit in with the filming schedule. 

Isn't he dead?
8432  Non-Gaming / Off-Topic / Re: Harry Potter & the Deathly Hallows: P-DAY +2 (impressions/spoilers within) on: July 25, 2007, 03:01:06 AM
Re: Molly Weasley

Spoiler for Hiden:
Do you think J.K. Rowling is a fan of Aliens? biggrin
8433  Gaming / Console / PC Gaming / Is it worth playing Paper Mario before PM: The Thousand Year Door? on: July 24, 2007, 09:22:14 PM
I already own TTYD but haven't purchased the VC version of the original.  Is it necessary, storywise or for some other reason to play the original first?
8434  Gaming / Console / PC Gaming / Re: George Harrison (Nintendo) Interview - New Redesigned Wii a Possibility on: July 24, 2007, 04:06:56 PM
But what would they change?  It's already tiny and has wi-fi.  About all they could add is HDMI, no?  Maybe a little more internal storage?
8435  Gaming / Console / PC Gaming / Re: [IMHO] Killzone SP is better than Halo SP on: July 23, 2007, 07:20:08 PM

Quote from: metallicorphan on July 23, 2007, 06:43:54 PM

i never did play Killzone,read reviews at the time giving it in the 70s and 80%s...i think the AI was what reviewers didnt like

I could understand that - there were a couple of times where enemies literally just stood where they were and didn't notice me, but those were isolated incidents, and having played other games I would have expected them to move up and try to root me out a little more often.  But they gave me plenty to handle, so I didn't have a big problem with it.
8436  Gaming / Console / PC Gaming / Re: Finished Okami? on: July 23, 2007, 04:55:26 PM
I got 25 hours in and then put it down I guess sometime in February. I do want to go back and finish it.  The story seemed to be implying that I was near the end, but it didn't completely make sense because I was still missing a few brush techniques (one which I knew where to get but hadn't figured out how to obtain).  Maybe the game is longer than I think.
8437  Gaming / Console / PC Gaming / Re: [IMHO] Killzone SP is better than Halo SP on: July 23, 2007, 04:45:44 PM

Quote from: Purge on July 23, 2007, 01:43:38 PM

I've not played killzone (minus about 20 minutes) so I can't really tell you that I've invested a lot of time to get below the surface, but I can tell you this; Halo's coop and checkpoint system was, for me, the best thing since carrying only 2 weapons. The vehicles, the vistas... it was all superb and it was 3 years before killzone, so comparing it is a little silly (Guerilla no doubt had played Halo and extracted what they could from it; Bungie didn't design Halo with Killzone experience).

This is why I slapped the big "IMHO" up there.  I totally understand why some people are into Halo.  For me, though, and the style of gameplay that I like, Killzone was just a more enjoyable experience.  But I'm kind of freak when it comes to video games, so it's not surprising smile

Oh, and I think I'll play Black next - sounds the perfect game to use to score a quick defeat against the backlog.  I actually played through the first few levels before putting it down some time ago and was having a lot of fun blowing the crap out of everything.
8438  Gaming / Console / PC Gaming / [IMHO] Killzone SP is better than Halo SP on: July 23, 2007, 01:59:37 AM
I just finished playing through the campaign of Killzone.  It took a little adjustment at the start, but once I "got it" I had a lot of fun with the game, more than with Halo.  I am surprised that this game wasn't more popular, although #1, I'm sure it suffered from unfair expectations ("Halo killer") and #2, I'm guessing the multi-player was not as good as Halo.  I don't play multiplayer, so I don't include that in my assessment.

story/characters - while Halo has a grander story, Killzone's story is streamlined and easy to follow and has something that Halo lacks - characters you can relate to. Halo has a faceless hero and a hologram, while Killzone has 4 quality human-like characters.  They seem realistic and you care (at least I did) about their interactions. The enemy, while somewhat stereotypically evil, is somewhat sympathetic, since we don't really know why they were forced from Earth in the first place. At least until Halo 2, when we meet the heretics, the Covenant are only evil.

environments - multiple environments, many outdoors, and no "go through room, go through corridor, go through reversed corridor, go through reversed room, repeat..."

gameplay - Killzone has some odd controls, but when taken in the context of realism, they start to make sense.  You can't jump, but you can do controlled actions like moving over fixed obstacles or climbing ladders.  If you are carrying a giant gatling gun, you can't climb ladders or move over barriers.  In reality, that makes perfect sense.  You can only run for short spurts until you catch your breath.  In reality, this also makes perfect sense.  You can't hop around like a bunny - again, realistic.  Circle strafing does not do much good (and you can't move around quite quickly enough to do it anyway), just as circle strafing in real life doesn't do much good. I also really like the ability to use cover and they way that enemies will use cover.Yes, your friends can never die, which is not realistic.  You also can't tell your squad what to do - I wonder if that is changed in the sequel.

enemies - ok, I will give Halo the advantage here, because really there is only one kind of enemy in Killzone, the Helghast.  They sometimes carry different weapons, look a little different and take more shots to kill, but they are all basically the same and use the same tactics.  They are also a little timid, never really working together to outflank you in a Half-Life-marine kind of way.  But they are not cartoonish and they definitely pose a challenge.

I could go on about the humor in the cutscenes and some other things, but I think I've got my opinion across.  I'd suggest people who haven't given it a shot to go for it for $20.  Just go in with an open mind about what a sci-fi FPS should be and I think you'll enjoy it.
8439  Non-Gaming / Forum and Site Feedback / Re: is GT mobile device friendly? on: July 21, 2007, 11:30:54 PM
I figured out the URL by poking around the Simple Machines forums. I assume that there is a pref in setup saying to offer up that version of the forum URL for certain browser types. If you use Minimo, you get the regular version of the site.

Another weakness of the wap site is it doesn't honor spoiler tags.
8440  Non-Gaming / Forum and Site Feedback / Re: is GT mobile device friendly? on: July 20, 2007, 05:23:58 PM
I think I have posted this before - If I visit the forums using my Treo 750 and the IE browser I get a special lo-fi version.  All text, 3-5 posts per page when you click on a topic.

Looks like this: http://www.gamingtrend.com/forums/index.php?;wap2
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